@lightningjs/renderer 0.7.5 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (252) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +233 -221
  4. package/dist/src/common/CommonTypes.d.ts +12 -0
  5. package/dist/src/core/CoreNode.d.ts +83 -9
  6. package/dist/src/core/CoreNode.js +232 -44
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +6 -1
  9. package/dist/src/core/CoreTextNode.js +33 -20
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +3 -1
  12. package/dist/src/core/CoreTextureManager.js +11 -2
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +6 -0
  15. package/dist/src/core/Stage.js +16 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/TextureMemoryManager.d.ts +12 -0
  18. package/dist/src/core/TextureMemoryManager.js +42 -0
  19. package/dist/src/core/TextureMemoryManager.js.map +1 -0
  20. package/dist/src/core/lib/ImageWorker.d.ts +0 -1
  21. package/dist/src/core/lib/ImageWorker.js +55 -40
  22. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  23. package/dist/src/core/lib/RenderCoords.d.ts +13 -0
  24. package/dist/src/core/lib/RenderCoords.js +63 -0
  25. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  26. package/dist/src/core/lib/WebGlContext.d.ts +414 -0
  27. package/dist/src/core/lib/WebGlContext.js +640 -0
  28. package/dist/src/core/lib/WebGlContext.js.map +1 -0
  29. package/dist/src/core/lib/utils.d.ts +1 -0
  30. package/dist/src/core/lib/utils.js +6 -0
  31. package/dist/src/core/lib/utils.js.map +1 -1
  32. package/dist/src/core/platform.js +8 -0
  33. package/dist/src/core/platform.js.map +1 -1
  34. package/dist/src/core/renderers/CoreContextTexture.d.ts +5 -1
  35. package/dist/src/core/renderers/CoreContextTexture.js +3 -1
  36. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  37. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +2 -1
  38. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +2 -2
  39. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
  40. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +3 -1
  41. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +26 -6
  42. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  43. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +3 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +4 -2
  45. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  46. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +9 -0
  47. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +14 -0
  48. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  49. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  50. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  51. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  52. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  53. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  54. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  55. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  56. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  57. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  58. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  59. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  60. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  61. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  62. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +44 -57
  63. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -1
  64. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +1 -0
  65. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +33 -39
  66. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -1
  67. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  68. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  69. package/dist/src/core/scene/Scene.d.ts +59 -0
  70. package/dist/src/core/scene/Scene.js +106 -0
  71. package/dist/src/core/scene/Scene.js.map +1 -0
  72. package/dist/src/core/text-rendering/TrFontManager.js +30 -25
  73. package/dist/src/core/text-rendering/TrFontManager.js.map +1 -1
  74. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.d.ts +2 -0
  75. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +26 -2
  76. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +8 -0
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +34 -6
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +8 -0
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +29 -0
  82. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +1 -0
  83. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +1 -3
  84. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  85. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +19 -0
  86. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +84 -0
  87. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +1 -0
  88. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +8 -0
  89. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +40 -0
  90. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +1 -0
  91. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +2 -0
  92. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +41 -0
  93. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +1 -0
  94. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +1 -0
  95. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +4 -0
  96. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +1 -0
  97. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +1 -0
  98. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +2 -0
  99. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +1 -0
  100. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  101. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  102. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  103. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +9 -0
  104. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +32 -0
  105. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +1 -0
  106. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +31 -0
  107. package/dist/src/core/text-rendering/renderers/TextRenderer.js +26 -0
  108. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  109. package/dist/src/core/textures/ImageTexture.js +16 -2
  110. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  111. package/dist/src/core/textures/Texture.d.ts +27 -2
  112. package/dist/src/core/textures/Texture.js +30 -1
  113. package/dist/src/core/textures/Texture.js.map +1 -1
  114. package/dist/src/core/utils.d.ts +1 -1
  115. package/dist/src/main-api/ICoreDriver.d.ts +1 -0
  116. package/dist/src/main-api/Inspector.js +2 -1
  117. package/dist/src/main-api/Inspector.js.map +1 -1
  118. package/dist/src/main-api/RendererMain.d.ts +15 -0
  119. package/dist/src/main-api/RendererMain.js +7 -1
  120. package/dist/src/main-api/RendererMain.js.map +1 -1
  121. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +1 -0
  122. package/dist/src/render-drivers/main/MainCoreDriver.js +8 -0
  123. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  124. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +5 -0
  125. package/dist/src/render-drivers/main/MainOnlyNode.js +26 -0
  126. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -1
  127. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +2 -0
  128. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  129. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +2 -0
  130. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  131. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +3 -0
  132. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -1
  133. package/dist/src/render-drivers/threadx/worker/renderer.js +2 -0
  134. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  135. package/dist/src/utils.d.ts +6 -0
  136. package/dist/src/utils.js +9 -1
  137. package/dist/src/utils.js.map +1 -1
  138. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  139. package/exports/core-api.ts +102 -102
  140. package/exports/main-api.ts +60 -60
  141. package/exports/utils.ts +41 -41
  142. package/package.json +1 -1
  143. package/scripts/please-use-pnpm.js +13 -13
  144. package/src/common/CommonTypes.ts +132 -113
  145. package/src/common/EventEmitter.ts +77 -77
  146. package/src/common/IAnimationController.ts +29 -29
  147. package/src/core/CoreExtension.ts +32 -32
  148. package/src/core/CoreNode.ts +1199 -955
  149. package/src/core/CoreShaderManager.ts +243 -243
  150. package/src/core/CoreTextNode.ts +400 -391
  151. package/src/core/CoreTextureManager.ts +339 -326
  152. package/src/core/Stage.ts +375 -354
  153. package/src/core/TextureMemoryManager.ts +66 -0
  154. package/src/core/animations/AnimationManager.ts +38 -38
  155. package/src/core/animations/CoreAnimation.ts +181 -181
  156. package/src/core/animations/CoreAnimationController.ts +148 -148
  157. package/src/core/lib/ContextSpy.ts +41 -41
  158. package/src/core/lib/ImageWorker.ts +149 -135
  159. package/src/core/lib/Matrix3d.ts +290 -290
  160. package/src/core/lib/RenderCoords.ts +86 -0
  161. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  162. package/src/core/lib/textureCompression.ts +152 -152
  163. package/src/core/lib/utils.ts +250 -241
  164. package/src/core/platform.ts +54 -46
  165. package/src/core/renderers/CoreContextTexture.ts +35 -30
  166. package/src/core/renderers/CoreRenderOp.ts +22 -22
  167. package/src/core/renderers/CoreRenderer.ts +63 -63
  168. package/src/core/renderers/CoreShader.ts +41 -41
  169. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +42 -37
  170. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +261 -230
  171. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  172. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +528 -520
  173. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  174. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  175. package/src/core/renderers/webgl/internal/RendererUtils.ts +148 -131
  176. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  177. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  178. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  179. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  180. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  181. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  182. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  183. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  184. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  185. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  186. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  187. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  188. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  189. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  190. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  191. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  192. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +160 -176
  193. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +153 -159
  194. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  195. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  196. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  197. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  198. package/src/core/text-rendering/TrFontManager.ts +170 -166
  199. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  200. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  201. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  202. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  203. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  204. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  205. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +780 -751
  206. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  207. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +812 -778
  208. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  209. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  210. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  211. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  212. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  213. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  214. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  215. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +391 -393
  216. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  217. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  218. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  219. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  220. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  221. package/src/core/text-rendering/renderers/TextRenderer.ts +548 -504
  222. package/src/core/textures/ColorTexture.ts +86 -86
  223. package/src/core/textures/ImageTexture.ts +154 -140
  224. package/src/core/textures/NoiseTexture.ts +96 -96
  225. package/src/core/textures/SubTexture.ts +143 -143
  226. package/src/core/textures/Texture.ts +261 -218
  227. package/src/core/utils.ts +224 -224
  228. package/src/env.d.ts +7 -7
  229. package/src/main-api/ICoreDriver.ts +68 -66
  230. package/src/main-api/INode.ts +499 -499
  231. package/src/main-api/Inspector.ts +440 -439
  232. package/src/main-api/RendererMain.ts +676 -652
  233. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  234. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  235. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  236. package/src/render-drivers/main/MainCoreDriver.ts +158 -148
  237. package/src/render-drivers/main/MainOnlyNode.ts +500 -466
  238. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  239. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  240. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  241. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  242. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +287 -285
  243. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  244. package/src/render-drivers/threadx/ThreadXMainNode.ts +192 -192
  245. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  246. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +112 -110
  247. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +245 -238
  248. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  249. package/src/render-drivers/threadx/worker/renderer.ts +153 -151
  250. package/src/render-drivers/utils.ts +97 -97
  251. package/src/utils.ts +216 -207
  252. package/COPYING +0 -1
@@ -1,337 +1,337 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import type { Dimensions } from '../../../common/CommonTypes.js';
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- import { assertTruthy, hasOwn } from '../../../utils.js';
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- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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- import { CoreShader } from '../CoreShader.js';
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- import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
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- import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
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- import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
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- import type { BufferCollection } from './internal/BufferCollection.js';
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- import {
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- createProgram,
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- createShader,
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- type AttributeInfo,
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- type ShaderOptions,
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- type UniformInfo,
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- type UniformMethodMap,
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- type ShaderProgramSources,
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- } from './internal/ShaderUtils.js';
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- import { isWebGl2 } from './internal/WebGlUtils.js';
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-
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- /**
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- * Automatic shader prop for the dimensions of the Node being rendered
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- *
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- * @remarks
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- * Shader's who's rendering depends on the dimensions of the Node being rendered
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- * should extend this interface from their Prop interface type.
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- */
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- export interface DimensionsShaderProp {
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- /**
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- * Dimensions of the Node being rendered (Auto-set by the renderer)
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- *
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- * @remarks
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- * DO NOT SET THIS. It is set automatically by the renderer.
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- * Any values set here will be ignored.
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- */
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- $dimensions?: Dimensions;
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- }
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-
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- export interface AlphaShaderProp {
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- /**
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- * Alpha of the Node being rendered (Auto-set by the renderer)
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- *
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- * @remarks
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- * DO NOT SET THIS. It is set automatically by the renderer.
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- * Any values set here will be ignored.
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- */
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- $alpha?: number;
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- }
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-
68
- export abstract class WebGlCoreShader extends CoreShader {
69
- protected boundBufferCollection: BufferCollection | null = null;
70
- protected buffersBound = false;
71
- protected program: WebGLProgram;
72
- /**
73
- * Vertex Array Object
74
- *
75
- * @remarks
76
- * Used by WebGL2 Only
77
- */
78
- protected vao: WebGLVertexArrayObject | undefined;
79
- protected renderer: WebGlCoreRenderer;
80
- protected glw: WebGlContextWrapper;
81
- protected attributeBuffers: Record<string, WebGLBuffer>;
82
- protected attributeLocations: Record<string, number>;
83
- protected attributeNames: string[];
84
- protected uniformLocations: Record<string, WebGLUniformLocation>;
85
- protected uniformTypes: Record<string, keyof UniformMethodMap>;
86
- readonly supportsIndexedTextures: boolean;
87
-
88
- constructor(options: ShaderOptions) {
89
- super();
90
- const renderer = (this.renderer = options.renderer);
91
- const glw = (this.glw = this.renderer.glw);
92
- this.supportsIndexedTextures = options.supportsIndexedTextures || false;
93
-
94
- // Check that extensions are supported
95
- const webGl2 = glw.isWebGl2();
96
- const requiredExtensions =
97
- (webGl2 && options.webgl2Extensions) ||
98
- (!webGl2 && options.webgl1Extensions) ||
99
- [];
100
- const glVersion = webGl2 ? '2.0' : '1.0';
101
- requiredExtensions.forEach((extensionName) => {
102
- if (!glw.getExtension(extensionName)) {
103
- throw new Error(
104
- `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
105
- );
106
- }
107
- });
108
-
109
- // Gather shader sources
110
- // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
111
- // the extra copy of them to save memory.
112
- // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
113
- // the source code
114
- const shaderSources =
115
- options.shaderSources ||
116
- (this.constructor as typeof WebGlCoreShader).shaderSources;
117
- if (!shaderSources) {
118
- throw new Error(
119
- `Shader "${this.constructor.name}" is missing shaderSources.`,
120
- );
121
- } else if (webGl2 && shaderSources?.webGl2) {
122
- shaderSources.fragment = shaderSources.webGl2.fragment;
123
- shaderSources.vertex = shaderSources.webGl2.vertex;
124
- delete shaderSources.webGl2;
125
- }
126
-
127
- const textureUnits =
128
- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
129
-
130
- const vertexSource =
131
- shaderSources.vertex instanceof Function
132
- ? shaderSources.vertex(textureUnits)
133
- : shaderSources.vertex;
134
-
135
- const fragmentSource =
136
- shaderSources.fragment instanceof Function
137
- ? shaderSources.fragment(textureUnits)
138
- : shaderSources.fragment;
139
-
140
- const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
141
- const fragmentShader = createShader(
142
- glw,
143
- glw.FRAGMENT_SHADER,
144
- fragmentSource,
145
- );
146
- if (!vertexShader || !fragmentShader) {
147
- throw new Error();
148
- }
149
-
150
- const program = createProgram(glw, vertexShader, fragmentShader);
151
- if (!program) {
152
- throw new Error();
153
- }
154
- this.program = program;
155
-
156
- if (webGl2) {
157
- const vao = glw.createVertexArray();
158
- if (!vao) {
159
- throw new Error();
160
- }
161
- this.vao = vao;
162
-
163
- glw.bindVertexArray(this.vao);
164
- }
165
-
166
- this.attributeLocations = {} as Record<string, number>;
167
- this.attributeBuffers = {} as Record<string, number>;
168
- this.attributeNames = [];
169
-
170
- [...options.attributes].forEach((attributeName) => {
171
- const location = glw.getAttribLocation(this.program, attributeName);
172
- if (location < 0) {
173
- throw new Error(
174
- `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
175
- );
176
- }
177
- const buffer = glw.createBuffer();
178
- if (!buffer) {
179
- throw new Error(
180
- `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
181
- );
182
- }
183
-
184
- this.attributeLocations[attributeName] = location;
185
- this.attributeBuffers[attributeName] = buffer;
186
- this.attributeNames.push(attributeName);
187
- });
188
-
189
- this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
190
- this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
191
- options.uniforms.forEach((uniform: UniformInfo) => {
192
- const location = glw.getUniformLocation(this.program, uniform.name);
193
- this.uniformTypes[uniform.name] = uniform.uniform;
194
- if (!location) {
195
- console.warn(
196
- `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
197
- );
198
- return;
199
- }
200
- this.uniformLocations[uniform.name] = location;
201
- });
202
- }
203
-
204
- private bindBufferAttribute(
205
- location: number,
206
- buffer: WebGLBuffer,
207
- attribute: AttributeInfo,
208
- ) {
209
- const { glw } = this;
210
- glw.enableVertexAttribArray(location);
211
-
212
- glw.vertexAttribPointer(
213
- buffer,
214
- location,
215
- attribute.size,
216
- attribute.type,
217
- attribute.normalized,
218
- attribute.stride,
219
- attribute.offset,
220
- );
221
- }
222
-
223
- disableAttribute(location: number) {
224
- this.glw.disableVertexAttribArray(location);
225
- }
226
-
227
- disableAttributes() {
228
- for (const loc in this.attributeLocations) {
229
- this.disableAttribute(this.attributeLocations[loc] as number);
230
- }
231
- this.boundBufferCollection = null;
232
- }
233
-
234
- /**
235
- * Given two sets of Shader props destined for this Shader, determine if they can be batched together
236
- * to reduce the number of draw calls.
237
- *
238
- * @remarks
239
- * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
240
- * calls into a single draw call.
241
- *
242
- * By default, this returns false (meaning no batching is allowed), but can be
243
- * overridden by child classes to provide more efficient batching.
244
- *
245
- * @param propsA
246
- * @param propsB
247
- * @returns
248
- */
249
- canBatchShaderProps(
250
- propsA: Record<string, unknown>,
251
- propsB: Record<string, unknown>,
252
- ): boolean {
253
- return false;
254
- }
255
-
256
- bindRenderOp(
257
- renderOp: WebGlCoreRenderOp,
258
- props: Record<string, unknown> | null,
259
- ) {
260
- this.bindBufferCollection(renderOp.buffers);
261
- if (renderOp.textures.length > 0) {
262
- this.bindTextures(renderOp.textures);
263
- }
264
- const { glw } = renderOp;
265
- // Bind standard automatic uniforms
266
- this.setUniform('u_resolution', [glw.canvas.width, glw.canvas.height]);
267
- this.setUniform('u_pixelRatio', renderOp.options.pixelRatio);
268
- if (props) {
269
- // Bind optional automatic uniforms
270
- // These are only bound if their keys are present in the props.
271
- if (hasOwn(props, '$dimensions')) {
272
- let dimensions = props.$dimensions as Dimensions | null;
273
- if (!dimensions) {
274
- dimensions = renderOp.dimensions;
275
- }
276
- this.setUniform('u_dimensions', [dimensions.width, dimensions.height]);
277
- }
278
- if (hasOwn(props, '$alpha')) {
279
- let alpha = props.$alpha as number | null;
280
- if (!alpha) {
281
- alpha = renderOp.alpha;
282
- }
283
- this.setUniform('u_alpha', alpha);
284
- }
285
- this.bindProps(props);
286
- }
287
- }
288
-
289
- setUniform(name: string, ...value: any[]): void {
290
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion, @typescript-eslint/no-unsafe-argument
291
- this.glw.setUniform(
292
- this.uniformTypes[name]!,
293
- this.uniformLocations[name]!,
294
- ...(value as any),
295
- );
296
- }
297
-
298
- bindBufferCollection(buffer: BufferCollection) {
299
- if (this.boundBufferCollection === buffer) {
300
- return;
301
- }
302
- for (const attributeName in this.attributeLocations) {
303
- const resolvedBuffer = buffer.getBuffer(attributeName);
304
- const resolvedInfo = buffer.getAttributeInfo(attributeName);
305
- assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
306
- assertTruthy(resolvedInfo);
307
- this.bindBufferAttribute(
308
- this.attributeLocations[attributeName]!,
309
- resolvedBuffer,
310
- resolvedInfo,
311
- );
312
- }
313
- this.boundBufferCollection = buffer;
314
- }
315
-
316
- protected override bindProps(props: Record<string, unknown>) {
317
- // Implement in child class
318
- }
319
-
320
- bindTextures(textures: WebGlCoreCtxTexture[]) {
321
- // no defaults
322
- }
323
-
324
- override attach(): void {
325
- this.glw.useProgram(this.program);
326
- this.glw.useProgram(this.program);
327
- if (this.glw.isWebGl2() && this.vao) {
328
- this.glw.bindVertexArray(this.vao);
329
- }
330
- }
331
-
332
- override detach(): void {
333
- this.disableAttributes();
334
- }
335
-
336
- protected static shaderSources?: ShaderProgramSources;
337
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { Dimensions } from '../../../common/CommonTypes.js';
21
+ import { assertTruthy, hasOwn } from '../../../utils.js';
22
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
23
+ import { CoreShader } from '../CoreShader.js';
24
+ import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
25
+ import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
26
+ import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
27
+ import type { BufferCollection } from './internal/BufferCollection.js';
28
+ import {
29
+ createProgram,
30
+ createShader,
31
+ type AttributeInfo,
32
+ type ShaderOptions,
33
+ type UniformInfo,
34
+ type UniformMethodMap,
35
+ type ShaderProgramSources,
36
+ } from './internal/ShaderUtils.js';
37
+ import { isWebGl2 } from './internal/WebGlUtils.js';
38
+
39
+ /**
40
+ * Automatic shader prop for the dimensions of the Node being rendered
41
+ *
42
+ * @remarks
43
+ * Shader's who's rendering depends on the dimensions of the Node being rendered
44
+ * should extend this interface from their Prop interface type.
45
+ */
46
+ export interface DimensionsShaderProp {
47
+ /**
48
+ * Dimensions of the Node being rendered (Auto-set by the renderer)
49
+ *
50
+ * @remarks
51
+ * DO NOT SET THIS. It is set automatically by the renderer.
52
+ * Any values set here will be ignored.
53
+ */
54
+ $dimensions?: Dimensions;
55
+ }
56
+
57
+ export interface AlphaShaderProp {
58
+ /**
59
+ * Alpha of the Node being rendered (Auto-set by the renderer)
60
+ *
61
+ * @remarks
62
+ * DO NOT SET THIS. It is set automatically by the renderer.
63
+ * Any values set here will be ignored.
64
+ */
65
+ $alpha?: number;
66
+ }
67
+
68
+ export abstract class WebGlCoreShader extends CoreShader {
69
+ protected boundBufferCollection: BufferCollection | null = null;
70
+ protected buffersBound = false;
71
+ protected program: WebGLProgram;
72
+ /**
73
+ * Vertex Array Object
74
+ *
75
+ * @remarks
76
+ * Used by WebGL2 Only
77
+ */
78
+ protected vao: WebGLVertexArrayObject | undefined;
79
+ protected renderer: WebGlCoreRenderer;
80
+ protected glw: WebGlContextWrapper;
81
+ protected attributeBuffers: Record<string, WebGLBuffer>;
82
+ protected attributeLocations: Record<string, number>;
83
+ protected attributeNames: string[];
84
+ protected uniformLocations: Record<string, WebGLUniformLocation>;
85
+ protected uniformTypes: Record<string, keyof UniformMethodMap>;
86
+ readonly supportsIndexedTextures: boolean;
87
+
88
+ constructor(options: ShaderOptions) {
89
+ super();
90
+ const renderer = (this.renderer = options.renderer);
91
+ const glw = (this.glw = this.renderer.glw);
92
+ this.supportsIndexedTextures = options.supportsIndexedTextures || false;
93
+
94
+ // Check that extensions are supported
95
+ const webGl2 = glw.isWebGl2();
96
+ const requiredExtensions =
97
+ (webGl2 && options.webgl2Extensions) ||
98
+ (!webGl2 && options.webgl1Extensions) ||
99
+ [];
100
+ const glVersion = webGl2 ? '2.0' : '1.0';
101
+ requiredExtensions.forEach((extensionName) => {
102
+ if (!glw.getExtension(extensionName)) {
103
+ throw new Error(
104
+ `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
105
+ );
106
+ }
107
+ });
108
+
109
+ // Gather shader sources
110
+ // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
111
+ // the extra copy of them to save memory.
112
+ // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
113
+ // the source code
114
+ const shaderSources =
115
+ options.shaderSources ||
116
+ (this.constructor as typeof WebGlCoreShader).shaderSources;
117
+ if (!shaderSources) {
118
+ throw new Error(
119
+ `Shader "${this.constructor.name}" is missing shaderSources.`,
120
+ );
121
+ } else if (webGl2 && shaderSources?.webGl2) {
122
+ shaderSources.fragment = shaderSources.webGl2.fragment;
123
+ shaderSources.vertex = shaderSources.webGl2.vertex;
124
+ delete shaderSources.webGl2;
125
+ }
126
+
127
+ const textureUnits =
128
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
129
+
130
+ const vertexSource =
131
+ shaderSources.vertex instanceof Function
132
+ ? shaderSources.vertex(textureUnits)
133
+ : shaderSources.vertex;
134
+
135
+ const fragmentSource =
136
+ shaderSources.fragment instanceof Function
137
+ ? shaderSources.fragment(textureUnits)
138
+ : shaderSources.fragment;
139
+
140
+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
141
+ const fragmentShader = createShader(
142
+ glw,
143
+ glw.FRAGMENT_SHADER,
144
+ fragmentSource,
145
+ );
146
+ if (!vertexShader || !fragmentShader) {
147
+ throw new Error();
148
+ }
149
+
150
+ const program = createProgram(glw, vertexShader, fragmentShader);
151
+ if (!program) {
152
+ throw new Error();
153
+ }
154
+ this.program = program;
155
+
156
+ if (webGl2) {
157
+ const vao = glw.createVertexArray();
158
+ if (!vao) {
159
+ throw new Error();
160
+ }
161
+ this.vao = vao;
162
+
163
+ glw.bindVertexArray(this.vao);
164
+ }
165
+
166
+ this.attributeLocations = {} as Record<string, number>;
167
+ this.attributeBuffers = {} as Record<string, number>;
168
+ this.attributeNames = [];
169
+
170
+ [...options.attributes].forEach((attributeName) => {
171
+ const location = glw.getAttribLocation(this.program, attributeName);
172
+ if (location < 0) {
173
+ throw new Error(
174
+ `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
175
+ );
176
+ }
177
+ const buffer = glw.createBuffer();
178
+ if (!buffer) {
179
+ throw new Error(
180
+ `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
181
+ );
182
+ }
183
+
184
+ this.attributeLocations[attributeName] = location;
185
+ this.attributeBuffers[attributeName] = buffer;
186
+ this.attributeNames.push(attributeName);
187
+ });
188
+
189
+ this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
190
+ this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
191
+ options.uniforms.forEach((uniform: UniformInfo) => {
192
+ const location = glw.getUniformLocation(this.program, uniform.name);
193
+ this.uniformTypes[uniform.name] = uniform.uniform;
194
+ if (!location) {
195
+ console.warn(
196
+ `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
197
+ );
198
+ return;
199
+ }
200
+ this.uniformLocations[uniform.name] = location;
201
+ });
202
+ }
203
+
204
+ private bindBufferAttribute(
205
+ location: number,
206
+ buffer: WebGLBuffer,
207
+ attribute: AttributeInfo,
208
+ ) {
209
+ const { glw } = this;
210
+ glw.enableVertexAttribArray(location);
211
+
212
+ glw.vertexAttribPointer(
213
+ buffer,
214
+ location,
215
+ attribute.size,
216
+ attribute.type,
217
+ attribute.normalized,
218
+ attribute.stride,
219
+ attribute.offset,
220
+ );
221
+ }
222
+
223
+ disableAttribute(location: number) {
224
+ this.glw.disableVertexAttribArray(location);
225
+ }
226
+
227
+ disableAttributes() {
228
+ for (const loc in this.attributeLocations) {
229
+ this.disableAttribute(this.attributeLocations[loc] as number);
230
+ }
231
+ this.boundBufferCollection = null;
232
+ }
233
+
234
+ /**
235
+ * Given two sets of Shader props destined for this Shader, determine if they can be batched together
236
+ * to reduce the number of draw calls.
237
+ *
238
+ * @remarks
239
+ * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
240
+ * calls into a single draw call.
241
+ *
242
+ * By default, this returns false (meaning no batching is allowed), but can be
243
+ * overridden by child classes to provide more efficient batching.
244
+ *
245
+ * @param propsA
246
+ * @param propsB
247
+ * @returns
248
+ */
249
+ canBatchShaderProps(
250
+ propsA: Record<string, unknown>,
251
+ propsB: Record<string, unknown>,
252
+ ): boolean {
253
+ return false;
254
+ }
255
+
256
+ bindRenderOp(
257
+ renderOp: WebGlCoreRenderOp,
258
+ props: Record<string, unknown> | null,
259
+ ) {
260
+ this.bindBufferCollection(renderOp.buffers);
261
+ if (renderOp.textures.length > 0) {
262
+ this.bindTextures(renderOp.textures);
263
+ }
264
+ const { glw } = renderOp;
265
+ // Bind standard automatic uniforms
266
+ this.setUniform('u_resolution', [glw.canvas.width, glw.canvas.height]);
267
+ this.setUniform('u_pixelRatio', renderOp.options.pixelRatio);
268
+ if (props) {
269
+ // Bind optional automatic uniforms
270
+ // These are only bound if their keys are present in the props.
271
+ if (hasOwn(props, '$dimensions')) {
272
+ let dimensions = props.$dimensions as Dimensions | null;
273
+ if (!dimensions) {
274
+ dimensions = renderOp.dimensions;
275
+ }
276
+ this.setUniform('u_dimensions', [dimensions.width, dimensions.height]);
277
+ }
278
+ if (hasOwn(props, '$alpha')) {
279
+ let alpha = props.$alpha as number | null;
280
+ if (!alpha) {
281
+ alpha = renderOp.alpha;
282
+ }
283
+ this.setUniform('u_alpha', alpha);
284
+ }
285
+ this.bindProps(props);
286
+ }
287
+ }
288
+
289
+ setUniform(name: string, ...value: any[]): void {
290
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion, @typescript-eslint/no-unsafe-argument
291
+ this.glw.setUniform(
292
+ this.uniformTypes[name]!,
293
+ this.uniformLocations[name]!,
294
+ ...(value as any),
295
+ );
296
+ }
297
+
298
+ bindBufferCollection(buffer: BufferCollection) {
299
+ if (this.boundBufferCollection === buffer) {
300
+ return;
301
+ }
302
+ for (const attributeName in this.attributeLocations) {
303
+ const resolvedBuffer = buffer.getBuffer(attributeName);
304
+ const resolvedInfo = buffer.getAttributeInfo(attributeName);
305
+ assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
306
+ assertTruthy(resolvedInfo);
307
+ this.bindBufferAttribute(
308
+ this.attributeLocations[attributeName]!,
309
+ resolvedBuffer,
310
+ resolvedInfo,
311
+ );
312
+ }
313
+ this.boundBufferCollection = buffer;
314
+ }
315
+
316
+ protected override bindProps(props: Record<string, unknown>) {
317
+ // Implement in child class
318
+ }
319
+
320
+ bindTextures(textures: WebGlCoreCtxTexture[]) {
321
+ // no defaults
322
+ }
323
+
324
+ override attach(): void {
325
+ this.glw.useProgram(this.program);
326
+ this.glw.useProgram(this.program);
327
+ if (this.glw.isWebGl2() && this.vao) {
328
+ this.glw.bindVertexArray(this.vao);
329
+ }
330
+ }
331
+
332
+ override detach(): void {
333
+ this.disableAttributes();
334
+ }
335
+
336
+ protected static shaderSources?: ShaderProgramSources;
337
+ }