@lightningjs/renderer 0.7.5 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (252) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +233 -221
  4. package/dist/src/common/CommonTypes.d.ts +12 -0
  5. package/dist/src/core/CoreNode.d.ts +83 -9
  6. package/dist/src/core/CoreNode.js +232 -44
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +6 -1
  9. package/dist/src/core/CoreTextNode.js +33 -20
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +3 -1
  12. package/dist/src/core/CoreTextureManager.js +11 -2
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +6 -0
  15. package/dist/src/core/Stage.js +16 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/TextureMemoryManager.d.ts +12 -0
  18. package/dist/src/core/TextureMemoryManager.js +42 -0
  19. package/dist/src/core/TextureMemoryManager.js.map +1 -0
  20. package/dist/src/core/lib/ImageWorker.d.ts +0 -1
  21. package/dist/src/core/lib/ImageWorker.js +55 -40
  22. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  23. package/dist/src/core/lib/RenderCoords.d.ts +13 -0
  24. package/dist/src/core/lib/RenderCoords.js +63 -0
  25. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  26. package/dist/src/core/lib/WebGlContext.d.ts +414 -0
  27. package/dist/src/core/lib/WebGlContext.js +640 -0
  28. package/dist/src/core/lib/WebGlContext.js.map +1 -0
  29. package/dist/src/core/lib/utils.d.ts +1 -0
  30. package/dist/src/core/lib/utils.js +6 -0
  31. package/dist/src/core/lib/utils.js.map +1 -1
  32. package/dist/src/core/platform.js +8 -0
  33. package/dist/src/core/platform.js.map +1 -1
  34. package/dist/src/core/renderers/CoreContextTexture.d.ts +5 -1
  35. package/dist/src/core/renderers/CoreContextTexture.js +3 -1
  36. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  37. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +2 -1
  38. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +2 -2
  39. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
  40. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +3 -1
  41. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +26 -6
  42. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  43. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +3 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +4 -2
  45. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  46. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +9 -0
  47. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +14 -0
  48. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  49. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  50. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  51. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  52. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  53. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  54. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  55. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  56. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  57. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  58. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  59. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  60. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  61. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  62. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +44 -57
  63. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -1
  64. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +1 -0
  65. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +33 -39
  66. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -1
  67. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  68. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  69. package/dist/src/core/scene/Scene.d.ts +59 -0
  70. package/dist/src/core/scene/Scene.js +106 -0
  71. package/dist/src/core/scene/Scene.js.map +1 -0
  72. package/dist/src/core/text-rendering/TrFontManager.js +30 -25
  73. package/dist/src/core/text-rendering/TrFontManager.js.map +1 -1
  74. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.d.ts +2 -0
  75. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +26 -2
  76. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +8 -0
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +34 -6
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +8 -0
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +29 -0
  82. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +1 -0
  83. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +1 -3
  84. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  85. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +19 -0
  86. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +84 -0
  87. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +1 -0
  88. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +8 -0
  89. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +40 -0
  90. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +1 -0
  91. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +2 -0
  92. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +41 -0
  93. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +1 -0
  94. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +1 -0
  95. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +4 -0
  96. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +1 -0
  97. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +1 -0
  98. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +2 -0
  99. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +1 -0
  100. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  101. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  102. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  103. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +9 -0
  104. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +32 -0
  105. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +1 -0
  106. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +31 -0
  107. package/dist/src/core/text-rendering/renderers/TextRenderer.js +26 -0
  108. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  109. package/dist/src/core/textures/ImageTexture.js +16 -2
  110. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  111. package/dist/src/core/textures/Texture.d.ts +27 -2
  112. package/dist/src/core/textures/Texture.js +30 -1
  113. package/dist/src/core/textures/Texture.js.map +1 -1
  114. package/dist/src/core/utils.d.ts +1 -1
  115. package/dist/src/main-api/ICoreDriver.d.ts +1 -0
  116. package/dist/src/main-api/Inspector.js +2 -1
  117. package/dist/src/main-api/Inspector.js.map +1 -1
  118. package/dist/src/main-api/RendererMain.d.ts +15 -0
  119. package/dist/src/main-api/RendererMain.js +7 -1
  120. package/dist/src/main-api/RendererMain.js.map +1 -1
  121. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +1 -0
  122. package/dist/src/render-drivers/main/MainCoreDriver.js +8 -0
  123. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  124. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +5 -0
  125. package/dist/src/render-drivers/main/MainOnlyNode.js +26 -0
  126. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -1
  127. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +2 -0
  128. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  129. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +2 -0
  130. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  131. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +3 -0
  132. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -1
  133. package/dist/src/render-drivers/threadx/worker/renderer.js +2 -0
  134. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  135. package/dist/src/utils.d.ts +6 -0
  136. package/dist/src/utils.js +9 -1
  137. package/dist/src/utils.js.map +1 -1
  138. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  139. package/exports/core-api.ts +102 -102
  140. package/exports/main-api.ts +60 -60
  141. package/exports/utils.ts +41 -41
  142. package/package.json +1 -1
  143. package/scripts/please-use-pnpm.js +13 -13
  144. package/src/common/CommonTypes.ts +132 -113
  145. package/src/common/EventEmitter.ts +77 -77
  146. package/src/common/IAnimationController.ts +29 -29
  147. package/src/core/CoreExtension.ts +32 -32
  148. package/src/core/CoreNode.ts +1199 -955
  149. package/src/core/CoreShaderManager.ts +243 -243
  150. package/src/core/CoreTextNode.ts +400 -391
  151. package/src/core/CoreTextureManager.ts +339 -326
  152. package/src/core/Stage.ts +375 -354
  153. package/src/core/TextureMemoryManager.ts +66 -0
  154. package/src/core/animations/AnimationManager.ts +38 -38
  155. package/src/core/animations/CoreAnimation.ts +181 -181
  156. package/src/core/animations/CoreAnimationController.ts +148 -148
  157. package/src/core/lib/ContextSpy.ts +41 -41
  158. package/src/core/lib/ImageWorker.ts +149 -135
  159. package/src/core/lib/Matrix3d.ts +290 -290
  160. package/src/core/lib/RenderCoords.ts +86 -0
  161. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  162. package/src/core/lib/textureCompression.ts +152 -152
  163. package/src/core/lib/utils.ts +250 -241
  164. package/src/core/platform.ts +54 -46
  165. package/src/core/renderers/CoreContextTexture.ts +35 -30
  166. package/src/core/renderers/CoreRenderOp.ts +22 -22
  167. package/src/core/renderers/CoreRenderer.ts +63 -63
  168. package/src/core/renderers/CoreShader.ts +41 -41
  169. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +42 -37
  170. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +261 -230
  171. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  172. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +528 -520
  173. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  174. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  175. package/src/core/renderers/webgl/internal/RendererUtils.ts +148 -131
  176. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  177. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  178. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  179. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  180. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  181. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  182. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  183. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  184. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  185. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  186. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  187. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  188. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  189. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  190. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  191. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  192. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +160 -176
  193. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +153 -159
  194. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  195. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  196. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  197. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  198. package/src/core/text-rendering/TrFontManager.ts +170 -166
  199. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  200. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  201. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  202. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  203. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  204. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  205. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +780 -751
  206. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  207. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +812 -778
  208. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  209. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  210. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  211. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  212. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  213. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  214. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  215. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +391 -393
  216. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  217. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  218. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  219. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  220. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  221. package/src/core/text-rendering/renderers/TextRenderer.ts +548 -504
  222. package/src/core/textures/ColorTexture.ts +86 -86
  223. package/src/core/textures/ImageTexture.ts +154 -140
  224. package/src/core/textures/NoiseTexture.ts +96 -96
  225. package/src/core/textures/SubTexture.ts +143 -143
  226. package/src/core/textures/Texture.ts +261 -218
  227. package/src/core/utils.ts +224 -224
  228. package/src/env.d.ts +7 -7
  229. package/src/main-api/ICoreDriver.ts +68 -66
  230. package/src/main-api/INode.ts +499 -499
  231. package/src/main-api/Inspector.ts +440 -439
  232. package/src/main-api/RendererMain.ts +676 -652
  233. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  234. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  235. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  236. package/src/render-drivers/main/MainCoreDriver.ts +158 -148
  237. package/src/render-drivers/main/MainOnlyNode.ts +500 -466
  238. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  239. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  240. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  241. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  242. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +287 -285
  243. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  244. package/src/render-drivers/threadx/ThreadXMainNode.ts +192 -192
  245. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  246. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +112 -110
  247. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +245 -238
  248. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  249. package/src/render-drivers/threadx/worker/renderer.ts +153 -151
  250. package/src/render-drivers/utils.ts +97 -97
  251. package/src/utils.ts +216 -207
  252. package/COPYING +0 -1
@@ -1,290 +1,290 @@
1
- /* eslint-disable @typescript-eslint/no-non-null-assertion */
2
-
3
- // Matrix3d is a 3x3 matrix in column-major order because that's how WebGL likes it.
4
- // The matrix is stored in a Float32Array in the following order:
5
- // | 0 3 6 |
6
- // | 1 4 7 |
7
- // | 2 5 8 |
8
- // The following constants are used to index into the array in a row-major way.
9
- const m0 = 0;
10
- const m1 = 3;
11
- const m2 = 6;
12
- const m3 = 1;
13
- const m4 = 4;
14
- const m5 = 7;
15
- const m6 = 2;
16
- const m7 = 5;
17
- const m8 = 8;
18
-
19
- /**
20
- * A 3x3 matrix representing a 2D transformation.
21
- *
22
- * @remarks
23
- * The matrix is stored in column-major order in the `data` property which can
24
- * be passed directly to a WebGL shader uniform.
25
- *
26
- * The matrix is stored in a Float32Array in the following index order:
27
- * | 0 3 6 |
28
- * | 1 4 7 |
29
- * | 2 5 8 |
30
- *
31
- * Only the first two rows are really used for the transformation. The last row is
32
- * generally always `[0, 0, 1]` if you only use the 2D transformation methods
33
- * provided by this class.
34
- *
35
- * For convenience, entries in the first two rows can be accessed by the following
36
- * getter properties:
37
- * | ta tb tx |
38
- * | tc td ty |
39
- * | 0 0 1 |
40
- */
41
- export class Matrix3d {
42
- public data: Float32Array;
43
-
44
- /**
45
- * Creates a new 3x3 matrix.
46
- *
47
- * @param entries Row-major 3x3 matrix
48
- */
49
- public constructor(
50
- entries?:
51
- | [number, number, number, number, number, number, number, number, number]
52
- | Float32Array,
53
- ) {
54
- if (entries) {
55
- // Transpose the input matrix so that it's in column-major order.
56
- this.data = new Float32Array(9);
57
- this.data[m0] = entries[0]!;
58
- this.data[m1] = entries[3]!;
59
- this.data[m2] = entries[6]!;
60
- this.data[m3] = entries[1]!;
61
- this.data[m4] = entries[4]!;
62
- this.data[m5] = entries[7]!;
63
- this.data[m6] = entries[2]!;
64
- this.data[m7] = entries[5]!;
65
- this.data[m8] = entries[8]!;
66
- } else {
67
- this.data = new Float32Array(9);
68
- }
69
- }
70
-
71
- /**
72
- * Returns a temporary matrix that can be used for calculations.
73
- *
74
- * @remarks
75
- * This is useful for avoiding allocations in tight loops.
76
- *
77
- * The matrix is not guaranteed to be the same between calls.
78
- *
79
- * @returns
80
- */
81
- public static get temp(): Matrix3d {
82
- return tempMatrix;
83
- }
84
-
85
- public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
86
- const e0 =
87
- a.data[m0]! * b.data[m0]! +
88
- a.data[m1]! * b.data[m3]! +
89
- a.data[m2]! * b.data[m6]!;
90
- const e1 =
91
- a.data[m0]! * b.data[m1]! +
92
- a.data[m1]! * b.data[m4]! +
93
- a.data[m2]! * b.data[m7]!;
94
- const e2 =
95
- a.data[m0]! * b.data[m2]! +
96
- a.data[m1]! * b.data[m5]! +
97
- a.data[m2]! * b.data[m8]!;
98
- const e3 =
99
- a.data[m3]! * b.data[m0]! +
100
- a.data[m4]! * b.data[m3]! +
101
- a.data[m5]! * b.data[m6]!;
102
- const e4 =
103
- a.data[m3]! * b.data[m1]! +
104
- a.data[m4]! * b.data[m4]! +
105
- a.data[m5]! * b.data[m7]!;
106
- const e5 =
107
- a.data[m3]! * b.data[m2]! +
108
- a.data[m4]! * b.data[m5]! +
109
- a.data[m5]! * b.data[m8]!;
110
- const e6 =
111
- a.data[m6]! * b.data[m0]! +
112
- a.data[m7]! * b.data[m3]! +
113
- a.data[m8]! * b.data[m6]!;
114
- const e7 =
115
- a.data[m6]! * b.data[m1]! +
116
- a.data[m7]! * b.data[m4]! +
117
- a.data[m8]! * b.data[m7]!;
118
- const e8 =
119
- a.data[m6]! * b.data[m2]! +
120
- a.data[m7]! * b.data[m5]! +
121
- a.data[m8]! * b.data[m8]!;
122
- if (!out) {
123
- out = new Matrix3d();
124
- }
125
- out.data[m0] = e0;
126
- out.data[m1] = e1;
127
- out.data[m2] = e2;
128
- out.data[m3] = e3;
129
- out.data[m4] = e4;
130
- out.data[m5] = e5;
131
- out.data[m6] = e6;
132
- out.data[m7] = e7;
133
- out.data[m8] = e8;
134
- return out;
135
- }
136
-
137
- public static identity(out?: Matrix3d): Matrix3d {
138
- if (!out) {
139
- out = new Matrix3d();
140
- }
141
- out.data[m0] = 1;
142
- out.data[m1] = 0;
143
- out.data[m2] = 0;
144
- out.data[m3] = 0;
145
- out.data[m4] = 1;
146
- out.data[m5] = 0;
147
- out.data[m6] = 0;
148
- out.data[m7] = 0;
149
- out.data[m8] = 1;
150
- return out;
151
- }
152
-
153
- public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
154
- if (!out) {
155
- out = new Matrix3d();
156
- }
157
- out.data[m0] = 1;
158
- out.data[m1] = 0;
159
- out.data[m2] = x;
160
- out.data[m3] = 0;
161
- out.data[m4] = 1;
162
- out.data[m5] = y;
163
- out.data[m6] = 0;
164
- out.data[m7] = 0;
165
- out.data[m8] = 1;
166
- return out;
167
- }
168
-
169
- public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
170
- if (!out) {
171
- out = new Matrix3d();
172
- }
173
- out.data[m0] = sx;
174
- out.data[m1] = 0;
175
- out.data[m2] = 0;
176
- out.data[m3] = 0;
177
- out.data[m4] = sy;
178
- out.data[m5] = 0;
179
- out.data[m6] = 0;
180
- out.data[m7] = 0;
181
- out.data[m8] = 1;
182
- return out;
183
- }
184
-
185
- public static rotate(angle: number, out?: Matrix3d): Matrix3d {
186
- const cos = Math.cos(angle);
187
- const sin = Math.sin(angle);
188
- if (!out) {
189
- out = new Matrix3d();
190
- }
191
- out.data[m0] = cos;
192
- out.data[m1] = -sin;
193
- out.data[m2] = 0;
194
- out.data[m3] = sin;
195
- out.data[m4] = cos;
196
- out.data[m5] = 0;
197
- out.data[m6] = 0;
198
- out.data[m7] = 0;
199
- out.data[m8] = 1;
200
- return out;
201
- }
202
-
203
- public static copy(
204
- src: Matrix3d,
205
- dst?: Matrix3d,
206
- transpose?: boolean,
207
- ): Matrix3d {
208
- if (!dst) {
209
- dst = new Matrix3d();
210
- }
211
- dst.data[0] = src.data[0]!;
212
- dst.data[1] = src.data[1]!;
213
- dst.data[2] = src.data[2]!;
214
- dst.data[3] = src.data[3]!;
215
- dst.data[4] = src.data[4]!;
216
- dst.data[5] = src.data[5]!;
217
- dst.data[6] = src.data[6]!;
218
- dst.data[7] = src.data[7]!;
219
- dst.data[8] = src.data[8]!;
220
- return dst;
221
- }
222
-
223
- public translate(x: number, y: number): Matrix3d {
224
- this.data[m2] = this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!;
225
- this.data[m5] = this.data[m3]! * x + this.data[m4]! * y + this.data[m5]!;
226
- return this;
227
- }
228
-
229
- public scale(sx: number, sy: number): Matrix3d {
230
- this.data[m0] = this.data[m0]! * sx;
231
- this.data[m1] = this.data[m1]! * sy;
232
- this.data[m3] = this.data[m3]! * sx;
233
- this.data[m4] = this.data[m4]! * sy;
234
- return this;
235
- }
236
-
237
- public rotate(angle: number): Matrix3d {
238
- if (angle === 0 || !((angle % Math.PI) * 2)) {
239
- return this;
240
- }
241
- const cos = Math.cos(angle);
242
- const sin = Math.sin(angle);
243
- const e0 = this.data[m0]! * cos + this.data[m1]! * sin;
244
- const e1 = this.data[m1]! * cos - this.data[m0]! * sin;
245
- const e3 = this.data[m3]! * cos + this.data[m4]! * sin;
246
- const e4 = this.data[m4]! * cos - this.data[m3]! * sin;
247
- this.data[m0] = e0;
248
- this.data[m1] = e1;
249
- this.data[m3] = e3;
250
- this.data[m4] = e4;
251
- return this;
252
- }
253
-
254
- public multiply(other: Matrix3d): Matrix3d {
255
- return Matrix3d.multiply(this, other, this);
256
- }
257
-
258
- get tx(): number {
259
- return this.data[m2]!;
260
- }
261
-
262
- get ty(): number {
263
- return this.data[m5]!;
264
- }
265
-
266
- get ta(): number {
267
- return this.data[m0]!;
268
- }
269
-
270
- get tb(): number {
271
- return this.data[m1]!;
272
- }
273
-
274
- get tc(): number {
275
- return this.data[m3]!;
276
- }
277
-
278
- get td(): number {
279
- return this.data[m4]!;
280
- }
281
-
282
- transformPoint(x: number, y: number): [number, number] {
283
- return [
284
- this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!,
285
- this.data[m3]! * x + this.data[m4]! * y + this.data[m3]!,
286
- ];
287
- }
288
- }
289
-
290
- const tempMatrix = new Matrix3d();
1
+ /* eslint-disable @typescript-eslint/no-non-null-assertion */
2
+
3
+ // Matrix3d is a 3x3 matrix in column-major order because that's how WebGL likes it.
4
+ // The matrix is stored in a Float32Array in the following order:
5
+ // | 0 3 6 |
6
+ // | 1 4 7 |
7
+ // | 2 5 8 |
8
+ // The following constants are used to index into the array in a row-major way.
9
+ const m0 = 0;
10
+ const m1 = 3;
11
+ const m2 = 6;
12
+ const m3 = 1;
13
+ const m4 = 4;
14
+ const m5 = 7;
15
+ const m6 = 2;
16
+ const m7 = 5;
17
+ const m8 = 8;
18
+
19
+ /**
20
+ * A 3x3 matrix representing a 2D transformation.
21
+ *
22
+ * @remarks
23
+ * The matrix is stored in column-major order in the `data` property which can
24
+ * be passed directly to a WebGL shader uniform.
25
+ *
26
+ * The matrix is stored in a Float32Array in the following index order:
27
+ * | 0 3 6 |
28
+ * | 1 4 7 |
29
+ * | 2 5 8 |
30
+ *
31
+ * Only the first two rows are really used for the transformation. The last row is
32
+ * generally always `[0, 0, 1]` if you only use the 2D transformation methods
33
+ * provided by this class.
34
+ *
35
+ * For convenience, entries in the first two rows can be accessed by the following
36
+ * getter properties:
37
+ * | ta tb tx |
38
+ * | tc td ty |
39
+ * | 0 0 1 |
40
+ */
41
+ export class Matrix3d {
42
+ public data: Float32Array;
43
+
44
+ /**
45
+ * Creates a new 3x3 matrix.
46
+ *
47
+ * @param entries Row-major 3x3 matrix
48
+ */
49
+ public constructor(
50
+ entries?:
51
+ | [number, number, number, number, number, number, number, number, number]
52
+ | Float32Array,
53
+ ) {
54
+ if (entries) {
55
+ // Transpose the input matrix so that it's in column-major order.
56
+ this.data = new Float32Array(9);
57
+ this.data[m0] = entries[0]!;
58
+ this.data[m1] = entries[3]!;
59
+ this.data[m2] = entries[6]!;
60
+ this.data[m3] = entries[1]!;
61
+ this.data[m4] = entries[4]!;
62
+ this.data[m5] = entries[7]!;
63
+ this.data[m6] = entries[2]!;
64
+ this.data[m7] = entries[5]!;
65
+ this.data[m8] = entries[8]!;
66
+ } else {
67
+ this.data = new Float32Array(9);
68
+ }
69
+ }
70
+
71
+ /**
72
+ * Returns a temporary matrix that can be used for calculations.
73
+ *
74
+ * @remarks
75
+ * This is useful for avoiding allocations in tight loops.
76
+ *
77
+ * The matrix is not guaranteed to be the same between calls.
78
+ *
79
+ * @returns
80
+ */
81
+ public static get temp(): Matrix3d {
82
+ return tempMatrix;
83
+ }
84
+
85
+ public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
86
+ const e0 =
87
+ a.data[m0]! * b.data[m0]! +
88
+ a.data[m1]! * b.data[m3]! +
89
+ a.data[m2]! * b.data[m6]!;
90
+ const e1 =
91
+ a.data[m0]! * b.data[m1]! +
92
+ a.data[m1]! * b.data[m4]! +
93
+ a.data[m2]! * b.data[m7]!;
94
+ const e2 =
95
+ a.data[m0]! * b.data[m2]! +
96
+ a.data[m1]! * b.data[m5]! +
97
+ a.data[m2]! * b.data[m8]!;
98
+ const e3 =
99
+ a.data[m3]! * b.data[m0]! +
100
+ a.data[m4]! * b.data[m3]! +
101
+ a.data[m5]! * b.data[m6]!;
102
+ const e4 =
103
+ a.data[m3]! * b.data[m1]! +
104
+ a.data[m4]! * b.data[m4]! +
105
+ a.data[m5]! * b.data[m7]!;
106
+ const e5 =
107
+ a.data[m3]! * b.data[m2]! +
108
+ a.data[m4]! * b.data[m5]! +
109
+ a.data[m5]! * b.data[m8]!;
110
+ const e6 =
111
+ a.data[m6]! * b.data[m0]! +
112
+ a.data[m7]! * b.data[m3]! +
113
+ a.data[m8]! * b.data[m6]!;
114
+ const e7 =
115
+ a.data[m6]! * b.data[m1]! +
116
+ a.data[m7]! * b.data[m4]! +
117
+ a.data[m8]! * b.data[m7]!;
118
+ const e8 =
119
+ a.data[m6]! * b.data[m2]! +
120
+ a.data[m7]! * b.data[m5]! +
121
+ a.data[m8]! * b.data[m8]!;
122
+ if (!out) {
123
+ out = new Matrix3d();
124
+ }
125
+ out.data[m0] = e0;
126
+ out.data[m1] = e1;
127
+ out.data[m2] = e2;
128
+ out.data[m3] = e3;
129
+ out.data[m4] = e4;
130
+ out.data[m5] = e5;
131
+ out.data[m6] = e6;
132
+ out.data[m7] = e7;
133
+ out.data[m8] = e8;
134
+ return out;
135
+ }
136
+
137
+ public static identity(out?: Matrix3d): Matrix3d {
138
+ if (!out) {
139
+ out = new Matrix3d();
140
+ }
141
+ out.data[m0] = 1;
142
+ out.data[m1] = 0;
143
+ out.data[m2] = 0;
144
+ out.data[m3] = 0;
145
+ out.data[m4] = 1;
146
+ out.data[m5] = 0;
147
+ out.data[m6] = 0;
148
+ out.data[m7] = 0;
149
+ out.data[m8] = 1;
150
+ return out;
151
+ }
152
+
153
+ public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
154
+ if (!out) {
155
+ out = new Matrix3d();
156
+ }
157
+ out.data[m0] = 1;
158
+ out.data[m1] = 0;
159
+ out.data[m2] = x;
160
+ out.data[m3] = 0;
161
+ out.data[m4] = 1;
162
+ out.data[m5] = y;
163
+ out.data[m6] = 0;
164
+ out.data[m7] = 0;
165
+ out.data[m8] = 1;
166
+ return out;
167
+ }
168
+
169
+ public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
170
+ if (!out) {
171
+ out = new Matrix3d();
172
+ }
173
+ out.data[m0] = sx;
174
+ out.data[m1] = 0;
175
+ out.data[m2] = 0;
176
+ out.data[m3] = 0;
177
+ out.data[m4] = sy;
178
+ out.data[m5] = 0;
179
+ out.data[m6] = 0;
180
+ out.data[m7] = 0;
181
+ out.data[m8] = 1;
182
+ return out;
183
+ }
184
+
185
+ public static rotate(angle: number, out?: Matrix3d): Matrix3d {
186
+ const cos = Math.cos(angle);
187
+ const sin = Math.sin(angle);
188
+ if (!out) {
189
+ out = new Matrix3d();
190
+ }
191
+ out.data[m0] = cos;
192
+ out.data[m1] = -sin;
193
+ out.data[m2] = 0;
194
+ out.data[m3] = sin;
195
+ out.data[m4] = cos;
196
+ out.data[m5] = 0;
197
+ out.data[m6] = 0;
198
+ out.data[m7] = 0;
199
+ out.data[m8] = 1;
200
+ return out;
201
+ }
202
+
203
+ public static copy(
204
+ src: Matrix3d,
205
+ dst?: Matrix3d,
206
+ transpose?: boolean,
207
+ ): Matrix3d {
208
+ if (!dst) {
209
+ dst = new Matrix3d();
210
+ }
211
+ dst.data[0] = src.data[0]!;
212
+ dst.data[1] = src.data[1]!;
213
+ dst.data[2] = src.data[2]!;
214
+ dst.data[3] = src.data[3]!;
215
+ dst.data[4] = src.data[4]!;
216
+ dst.data[5] = src.data[5]!;
217
+ dst.data[6] = src.data[6]!;
218
+ dst.data[7] = src.data[7]!;
219
+ dst.data[8] = src.data[8]!;
220
+ return dst;
221
+ }
222
+
223
+ public translate(x: number, y: number): Matrix3d {
224
+ this.data[m2] = this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!;
225
+ this.data[m5] = this.data[m3]! * x + this.data[m4]! * y + this.data[m5]!;
226
+ return this;
227
+ }
228
+
229
+ public scale(sx: number, sy: number): Matrix3d {
230
+ this.data[m0] = this.data[m0]! * sx;
231
+ this.data[m1] = this.data[m1]! * sy;
232
+ this.data[m3] = this.data[m3]! * sx;
233
+ this.data[m4] = this.data[m4]! * sy;
234
+ return this;
235
+ }
236
+
237
+ public rotate(angle: number): Matrix3d {
238
+ if (angle === 0 || !((angle % Math.PI) * 2)) {
239
+ return this;
240
+ }
241
+ const cos = Math.cos(angle);
242
+ const sin = Math.sin(angle);
243
+ const e0 = this.data[m0]! * cos + this.data[m1]! * sin;
244
+ const e1 = this.data[m1]! * cos - this.data[m0]! * sin;
245
+ const e3 = this.data[m3]! * cos + this.data[m4]! * sin;
246
+ const e4 = this.data[m4]! * cos - this.data[m3]! * sin;
247
+ this.data[m0] = e0;
248
+ this.data[m1] = e1;
249
+ this.data[m3] = e3;
250
+ this.data[m4] = e4;
251
+ return this;
252
+ }
253
+
254
+ public multiply(other: Matrix3d): Matrix3d {
255
+ return Matrix3d.multiply(this, other, this);
256
+ }
257
+
258
+ get tx(): number {
259
+ return this.data[m2]!;
260
+ }
261
+
262
+ get ty(): number {
263
+ return this.data[m5]!;
264
+ }
265
+
266
+ get ta(): number {
267
+ return this.data[m0]!;
268
+ }
269
+
270
+ get tb(): number {
271
+ return this.data[m1]!;
272
+ }
273
+
274
+ get tc(): number {
275
+ return this.data[m3]!;
276
+ }
277
+
278
+ get td(): number {
279
+ return this.data[m4]!;
280
+ }
281
+
282
+ transformPoint(x: number, y: number): [number, number] {
283
+ return [
284
+ this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!,
285
+ this.data[m3]! * x + this.data[m4]! * y + this.data[m3]!,
286
+ ];
287
+ }
288
+ }
289
+
290
+ const tempMatrix = new Matrix3d();
@@ -0,0 +1,86 @@
1
+ const rx1 = 0;
2
+ const rx2 = 2;
3
+ const rx3 = 4;
4
+ const rx4 = 6;
5
+ const ry1 = 1;
6
+ const ry2 = 3;
7
+ const ry3 = 5;
8
+ const ry4 = 7;
9
+
10
+ export class RenderCoords {
11
+ public data: Float32Array;
12
+ constructor(
13
+ entries?:
14
+ | [number, number, number, number, number, number, number, number]
15
+ | Float32Array,
16
+ ) {
17
+ this.data = new Float32Array(8);
18
+ if (entries) {
19
+ this.data[rx1] = entries[rx1];
20
+ this.data[rx2] = entries[rx2];
21
+ this.data[rx3] = entries[rx3];
22
+ this.data[rx4] = entries[rx4];
23
+ this.data[ry1] = entries[ry1];
24
+ this.data[ry2] = entries[ry2];
25
+ this.data[ry3] = entries[ry3];
26
+ this.data[ry4] = entries[ry4];
27
+ }
28
+ }
29
+
30
+ public static translate(
31
+ x1: number,
32
+ y1: number,
33
+ x2: number,
34
+ y2: number,
35
+ x3: number,
36
+ y3: number,
37
+ x4: number,
38
+ y4: number,
39
+ out?: RenderCoords,
40
+ ): RenderCoords {
41
+ if (!out) {
42
+ out = new RenderCoords();
43
+ }
44
+ out.data[rx1] = x1;
45
+ out.data[rx2] = x2;
46
+ out.data[rx3] = x3;
47
+ out.data[rx4] = x4;
48
+ out.data[ry1] = y1;
49
+ out.data[ry2] = y2;
50
+ out.data[ry3] = y3;
51
+ out.data[ry4] = y4;
52
+ return out;
53
+ }
54
+
55
+ get x1(): number {
56
+ return this.data[rx1]!;
57
+ }
58
+
59
+ get x2(): number {
60
+ return this.data[rx2]!;
61
+ }
62
+
63
+ get x3(): number {
64
+ return this.data[rx3]!;
65
+ }
66
+
67
+ get x4(): number {
68
+ return this.data[rx4]!;
69
+ }
70
+
71
+ get y1(): number {
72
+ return this.data[ry1]!;
73
+ }
74
+
75
+ get y2(): number {
76
+ return this.data[ry2]!;
77
+ }
78
+
79
+ get y3(): number {
80
+ return this.data[ry3]!;
81
+ }
82
+
83
+ get y4(): number {
84
+ return this.data[ry4]!;
85
+ }
86
+ }