@lightningjs/renderer 0.7.4 → 0.7.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (228) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +229 -221
  4. package/dist/src/common/CommonTypes.d.ts +6 -0
  5. package/dist/src/core/CoreNode.d.ts +25 -4
  6. package/dist/src/core/CoreNode.js +158 -25
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +1 -1
  9. package/dist/src/core/CoreTextNode.js +18 -10
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +3 -1
  12. package/dist/src/core/CoreTextureManager.js +9 -2
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +2 -0
  15. package/dist/src/core/Stage.js +9 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +0 -1
  18. package/dist/src/core/lib/ImageWorker.js +55 -40
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  20. package/dist/src/core/lib/RenderCoords.d.ts +13 -0
  21. package/dist/src/core/lib/RenderCoords.js +63 -0
  22. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  23. package/dist/src/core/lib/WebGlContext.d.ts +414 -0
  24. package/dist/src/core/lib/WebGlContext.js +640 -0
  25. package/dist/src/core/lib/WebGlContext.js.map +1 -0
  26. package/dist/src/core/lib/utils.d.ts +1 -0
  27. package/dist/src/core/lib/utils.js +6 -0
  28. package/dist/src/core/lib/utils.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +4 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  31. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +14 -0
  33. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  35. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  36. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  37. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  38. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  39. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  40. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  41. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  44. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  45. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  46. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  47. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  48. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  49. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  50. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  51. package/dist/src/core/scene/Scene.d.ts +59 -0
  52. package/dist/src/core/scene/Scene.js +106 -0
  53. package/dist/src/core/scene/Scene.js.map +1 -0
  54. package/dist/src/core/text-rendering/TrFontManager.js +76 -27
  55. package/dist/src/core/text-rendering/TrFontManager.js.map +1 -1
  56. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +8 -2
  57. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  58. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +1 -0
  59. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +13 -3
  60. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  61. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +8 -0
  62. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +29 -0
  63. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +1 -0
  64. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +19 -0
  65. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +84 -0
  66. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +1 -0
  67. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +8 -0
  68. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +40 -0
  69. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +1 -0
  70. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +2 -0
  71. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +41 -0
  72. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +1 -0
  73. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +1 -0
  74. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +4 -0
  75. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +1 -0
  76. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +1 -0
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +2 -0
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +1 -0
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  82. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +9 -0
  83. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +32 -0
  84. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +1 -0
  85. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +12 -0
  86. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  87. package/dist/src/core/textures/ImageTexture.js +16 -2
  88. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  89. package/dist/src/core/textures/Texture.d.ts +1 -1
  90. package/dist/src/core/textures/Texture.js.map +1 -1
  91. package/dist/src/core/utils.d.ts +1 -1
  92. package/dist/src/main-api/INode.d.ts +27 -0
  93. package/dist/src/main-api/Inspector.js +20 -15
  94. package/dist/src/main-api/Inspector.js.map +1 -1
  95. package/dist/src/main-api/RendererMain.d.ts +6 -0
  96. package/dist/src/main-api/RendererMain.js +4 -0
  97. package/dist/src/main-api/RendererMain.js.map +1 -1
  98. package/dist/src/render-drivers/main/MainCoreDriver.js +1 -0
  99. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  100. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +8 -1
  101. package/dist/src/render-drivers/main/MainOnlyNode.js +32 -0
  102. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -1
  103. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +1 -0
  104. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  105. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +4 -1
  106. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +8 -0
  107. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -1
  108. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +1 -0
  109. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  110. package/dist/src/render-drivers/threadx/worker/renderer.js +1 -0
  111. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  112. package/dist/src/render-drivers/utils.d.ts +2 -0
  113. package/dist/src/render-drivers/utils.js +28 -0
  114. package/dist/src/render-drivers/utils.js.map +1 -1
  115. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  116. package/exports/core-api.ts +102 -102
  117. package/exports/main-api.ts +60 -60
  118. package/exports/utils.ts +41 -41
  119. package/package.json +1 -1
  120. package/scripts/please-use-pnpm.js +13 -13
  121. package/src/common/CommonTypes.ts +125 -113
  122. package/src/common/EventEmitter.ts +77 -77
  123. package/src/common/IAnimationController.ts +29 -29
  124. package/src/core/CoreExtension.ts +32 -32
  125. package/src/core/CoreNode.ts +1114 -926
  126. package/src/core/CoreShaderManager.ts +243 -243
  127. package/src/core/CoreTextNode.ts +399 -391
  128. package/src/core/CoreTextureManager.ts +337 -326
  129. package/src/core/Stage.ts +365 -354
  130. package/src/core/animations/AnimationManager.ts +38 -38
  131. package/src/core/animations/CoreAnimation.ts +181 -181
  132. package/src/core/animations/CoreAnimationController.ts +148 -148
  133. package/src/core/lib/ContextSpy.ts +41 -41
  134. package/src/core/lib/ImageWorker.ts +149 -135
  135. package/src/core/lib/Matrix3d.ts +290 -290
  136. package/src/core/lib/RenderCoords.ts +86 -0
  137. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  138. package/src/core/lib/textureCompression.ts +152 -152
  139. package/src/core/lib/utils.ts +250 -241
  140. package/src/core/platform.ts +46 -46
  141. package/src/core/renderers/CoreContextTexture.ts +30 -30
  142. package/src/core/renderers/CoreRenderOp.ts +22 -22
  143. package/src/core/renderers/CoreRenderer.ts +63 -63
  144. package/src/core/renderers/CoreShader.ts +41 -41
  145. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  146. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +233 -230
  147. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  148. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  149. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  150. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  151. package/src/core/renderers/webgl/internal/RendererUtils.ts +148 -131
  152. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  153. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  154. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  155. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  156. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  157. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  158. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  159. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  160. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  161. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  162. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  163. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  164. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  165. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  166. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  167. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  168. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  169. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  170. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  171. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  172. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  173. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  174. package/src/core/text-rendering/TrFontManager.ts +170 -96
  175. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  176. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  177. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  178. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  179. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  180. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  181. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +757 -751
  182. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +784 -775
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  192. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  193. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  194. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  195. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  197. package/src/core/text-rendering/renderers/TextRenderer.ts +516 -504
  198. package/src/core/textures/ColorTexture.ts +86 -86
  199. package/src/core/textures/ImageTexture.ts +154 -140
  200. package/src/core/textures/NoiseTexture.ts +96 -96
  201. package/src/core/textures/SubTexture.ts +143 -143
  202. package/src/core/textures/Texture.ts +224 -218
  203. package/src/core/utils.ts +224 -224
  204. package/src/env.d.ts +7 -7
  205. package/src/main-api/ICoreDriver.ts +66 -66
  206. package/src/main-api/INode.ts +499 -470
  207. package/src/main-api/Inspector.ts +439 -432
  208. package/src/main-api/RendererMain.ts +659 -649
  209. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  210. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  211. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  212. package/src/render-drivers/main/MainCoreDriver.ts +149 -148
  213. package/src/render-drivers/main/MainOnlyNode.ts +494 -453
  214. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  215. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  216. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  217. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  218. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +286 -285
  219. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  220. package/src/render-drivers/threadx/ThreadXMainNode.ts +192 -178
  221. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  222. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +111 -110
  223. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  224. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  225. package/src/render-drivers/threadx/worker/renderer.ts +152 -151
  226. package/src/render-drivers/utils.ts +97 -57
  227. package/src/utils.ts +207 -207
  228. package/COPYING +0 -1
@@ -59,70 +59,70 @@ export class RoundedRectangle extends WebGlCoreShader {
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  propsA.$dimensions.height === propsB.$dimensions.height);
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  }
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  static shaderSources = {
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- vertex: `
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- # ifdef GL_FRAGMENT_PRESICISON_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
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- attribute vec2 a_position;
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- attribute vec2 a_textureCoordinate;
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- attribute vec4 a_color;
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- attribute float a_textureIndex;
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- attribute float a_depth;
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-
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- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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-
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- varying vec4 v_color;
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- varying vec2 v_textureCoordinate;
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-
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- void main() {
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- vec2 normalized = a_position * u_pixelRatio / u_resolution;
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- vec2 zero_two = normalized * 2.0;
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- vec2 clip_space = zero_two - 1.0;
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-
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- // pass to fragment
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- v_color = a_color;
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- v_textureCoordinate = a_textureCoordinate;
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-
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- // flip y
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- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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- }
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+ vertex: `
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+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ attribute vec2 a_position;
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+ attribute vec2 a_textureCoordinate;
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+ attribute vec4 a_color;
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+ attribute float a_textureIndex;
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+ attribute float a_depth;
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+
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+ uniform vec2 u_resolution;
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+ uniform float u_pixelRatio;
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+
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+ varying vec4 v_color;
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+ varying vec2 v_textureCoordinate;
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+
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+ void main() {
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+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
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+ vec2 zero_two = normalized * 2.0;
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+ vec2 clip_space = zero_two - 1.0;
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+
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+ // pass to fragment
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+ v_color = a_color;
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+ v_textureCoordinate = a_textureCoordinate;
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+
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+ // flip y
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+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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+ }
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  `,
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- fragment: `
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- # ifdef GL_FRAGMENT_PRESICISON_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
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- uniform vec2 u_resolution;
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- uniform vec2 u_dimensions;
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- uniform float u_radius;
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- uniform sampler2D u_texture;
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-
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- varying vec4 v_color;
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- varying vec2 v_textureCoordinate;
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-
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- float boxDist(vec2 p, vec2 size, float radius){
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- size -= vec2(radius);
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- vec2 d = abs(p) - size;
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- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
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- }
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-
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- float fillMask(float dist) {
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- return clamp(-dist, 0.0, 1.0);
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- }
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-
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- void main() {
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- vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
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- vec2 halfDimensions = u_dimensions * 0.5;
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-
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- float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
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- gl_FragColor = mix(vec4(0.0), color, fillMask(d));
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- }
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+ fragment: `
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+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ uniform vec2 u_resolution;
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+ uniform vec2 u_dimensions;
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+ uniform float u_radius;
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+ uniform sampler2D u_texture;
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+
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+ varying vec4 v_color;
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+ varying vec2 v_textureCoordinate;
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+
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+ float boxDist(vec2 p, vec2 size, float radius){
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+ size -= vec2(radius);
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+ vec2 d = abs(p) - size;
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+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
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+ }
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+
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+ float fillMask(float dist) {
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+ return clamp(-dist, 0.0, 1.0);
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+ }
118
+
119
+ void main() {
120
+ vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
121
+ vec2 halfDimensions = u_dimensions * 0.5;
122
+
123
+ float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
124
+ gl_FragColor = mix(vec4(0.0), color, fillMask(d));
125
+ }
126
126
  `,
127
127
  };
128
128
  }
@@ -90,56 +90,56 @@ export class SdfShader extends WebGlCoreShader {
90
90
  };
91
91
  }
92
92
  static shaderSources = {
93
- vertex: `
94
- // an attribute is an input (in) to a vertex shader.
95
- // It will receive data from a buffer
96
- attribute vec2 a_position;
97
- attribute vec2 a_textureCoordinate;
98
-
99
- uniform vec2 u_resolution;
100
- uniform mat3 u_transform;
101
- uniform float u_scrollY;
102
- uniform float u_pixelRatio;
103
- uniform float u_size;
104
-
105
- varying vec2 v_texcoord;
106
-
107
- void main() {
108
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
109
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
110
- gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
111
- v_texcoord = a_textureCoordinate;
112
- }
93
+ vertex: `
94
+ // an attribute is an input (in) to a vertex shader.
95
+ // It will receive data from a buffer
96
+ attribute vec2 a_position;
97
+ attribute vec2 a_textureCoordinate;
98
+
99
+ uniform vec2 u_resolution;
100
+ uniform mat3 u_transform;
101
+ uniform float u_scrollY;
102
+ uniform float u_pixelRatio;
103
+ uniform float u_size;
104
+
105
+ varying vec2 v_texcoord;
106
+
107
+ void main() {
108
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
109
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
110
+ gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
111
+ v_texcoord = a_textureCoordinate;
112
+ }
113
113
  `,
114
- fragment: `
115
- precision highp float;
116
-
117
- uniform vec4 u_color;
118
- uniform sampler2D u_texture;
119
- uniform float u_distanceRange;
120
- uniform float u_pixelRatio;
121
- uniform int u_debug;
122
-
123
- varying vec2 v_texcoord;
124
-
125
- float median(float r, float g, float b) {
126
- return max(min(r, g), min(max(r, g), b));
127
- }
128
-
129
- void main() {
130
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
131
- if (u_debug == 1) {
132
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
133
- return;
134
- }
135
- float scaledDistRange = u_distanceRange * u_pixelRatio;
136
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
137
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
138
-
139
- // Build the final color.
140
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
141
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
142
- }
114
+ fragment: `
115
+ precision highp float;
116
+
117
+ uniform vec4 u_color;
118
+ uniform sampler2D u_texture;
119
+ uniform float u_distanceRange;
120
+ uniform float u_pixelRatio;
121
+ uniform int u_debug;
122
+
123
+ varying vec2 v_texcoord;
124
+
125
+ float median(float r, float g, float b) {
126
+ return max(min(r, g), min(max(r, g), b));
127
+ }
128
+
129
+ void main() {
130
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
131
+ if (u_debug == 1) {
132
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
133
+ return;
134
+ }
135
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
136
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
137
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
138
+
139
+ // Build the final color.
140
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
141
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
142
+ }
143
143
  `,
144
144
  };
145
145
  }
@@ -47,25 +47,25 @@ export class BorderBottomEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderBottomEffect.js.map
@@ -46,12 +46,12 @@ export class BorderEffect extends ShaderEffect {
46
46
  type: 'vec4',
47
47
  },
48
48
  };
49
- static onEffectMask = `
50
- float mask = clamp(shaderMask + width, 0.0, 1.0) - clamp(shaderMask, 0.0, 1.0);
51
- return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
49
+ static onEffectMask = `
50
+ float mask = clamp(shaderMask + width, 0.0, 1.0) - clamp(shaderMask, 0.0, 1.0);
51
+ return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
52
52
  `;
53
- static onColorize = `
54
- return color;
53
+ static onColorize = `
54
+ return color;
55
55
  `;
56
56
  }
57
57
  //# sourceMappingURL=BorderEffect.js.map
@@ -47,25 +47,25 @@ export class BorderLeftEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderLeftEffect.js.map
@@ -47,25 +47,25 @@ export class BorderRightEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderRightEffect.js.map
@@ -47,25 +47,25 @@ export class BorderTopEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderTopEffect.js.map
@@ -53,48 +53,48 @@ export class FadeOutEffect extends ShaderEffect {
53
53
  fade: props.fade ?? 10,
54
54
  };
55
55
  }
56
- static onColorize = `
57
- vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
58
- vec2 pos1;
59
- vec2 pos2;
60
- vec2 d;
61
- float c;
62
- vec4 result = maskColor;
63
-
64
-
65
- if(fade[0] > 0.0) {
66
- pos1 = vec2(point.x, point.y);
67
- pos2 = vec2(point.x, point.y + fade[0]);
68
- d = pos2 - pos1;
69
- c = dot(pos1, d) / dot(d, d);
70
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
71
- }
72
-
73
- if(fade[1] > 0.0) {
74
- pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
75
- pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
76
- d = pos1 - pos2;
77
- c = dot(pos2, d) / dot(d, d);
78
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
79
- }
80
-
81
- if(fade[2] > 0.0) {
82
- pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
83
- pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
84
- d = pos1 - pos2;
85
- c = dot(pos2, d) / dot(d, d);
86
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
87
- }
88
-
89
- if(fade[3] > 0.0) {
90
- pos1 = vec2(point.x, point.y);
91
- pos2 = vec2(point.x + fade[3], point.y);
92
- d = pos2 - pos1;
93
- c = dot(pos1, d) / dot(d, d);
94
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
95
- }
96
-
97
- return result;
56
+ static onColorize = `
57
+ vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
58
+ vec2 pos1;
59
+ vec2 pos2;
60
+ vec2 d;
61
+ float c;
62
+ vec4 result = maskColor;
63
+
64
+
65
+ if(fade[0] > 0.0) {
66
+ pos1 = vec2(point.x, point.y);
67
+ pos2 = vec2(point.x, point.y + fade[0]);
68
+ d = pos2 - pos1;
69
+ c = dot(pos1, d) / dot(d, d);
70
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
71
+ }
72
+
73
+ if(fade[1] > 0.0) {
74
+ pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
75
+ pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
76
+ d = pos1 - pos2;
77
+ c = dot(pos2, d) / dot(d, d);
78
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
79
+ }
80
+
81
+ if(fade[2] > 0.0) {
82
+ pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
83
+ pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
84
+ d = pos1 - pos2;
85
+ c = dot(pos2, d) / dot(d, d);
86
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
87
+ }
88
+
89
+ if(fade[3] > 0.0) {
90
+ pos1 = vec2(point.x, point.y);
91
+ pos2 = vec2(point.x + fade[3], point.y);
92
+ d = pos2 - pos1;
93
+ c = dot(pos1, d) / dot(d, d);
94
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
95
+ }
96
+
97
+ return result;
98
98
  `;
99
99
  }
100
100
  //# sourceMappingURL=FadeOutEffect.js.map
@@ -48,54 +48,54 @@ export class GlitchEffect extends ShaderEffect {
48
48
  },
49
49
  };
50
50
  static methods = {
51
- rand: `
52
- float function(vec2 p, float time) {
53
- float t = floor(time * 20.) / 10.;
54
- return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
55
- }
51
+ rand: `
52
+ float function(vec2 p, float time) {
53
+ float t = floor(time * 20.) / 10.;
54
+ return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
55
+ }
56
56
  `,
57
- noise: `
58
- float function(vec2 uv, float blockiness, float time) {
59
- vec2 lv = fract(uv);
60
- vec2 id = floor(uv);
61
-
62
- float n1 = rand(id, time);
63
- float n2 = rand(id+vec2(1,0), time);
64
- float n3 = rand(id+vec2(0,1), time);
65
- float n4 = rand(id+vec2(1,1), time);
66
- vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
67
- return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
68
- }
57
+ noise: `
58
+ float function(vec2 uv, float blockiness, float time) {
59
+ vec2 lv = fract(uv);
60
+ vec2 id = floor(uv);
61
+
62
+ float n1 = rand(id, time);
63
+ float n2 = rand(id+vec2(1,0), time);
64
+ float n3 = rand(id+vec2(0,1), time);
65
+ float n4 = rand(id+vec2(1,1), time);
66
+ vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
67
+ return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
68
+ }
69
69
  `,
70
- fbm: `
71
- float function(vec2 uv, int count, float blockiness, float complexity, float time) {
72
- float val = 0.0;
73
- float amp = 0.5;
74
- const int MAX_ITERATIONS = 10;
75
-
76
- for(int i = 0; i < MAX_ITERATIONS; i++) {
77
- if(i >= count) {break;}
78
- val += amp * noise(uv, blockiness, time);
79
- amp *= 0.5;
80
- uv *= complexity;
81
- }
82
- return val;
83
- }
70
+ fbm: `
71
+ float function(vec2 uv, int count, float blockiness, float complexity, float time) {
72
+ float val = 0.0;
73
+ float amp = 0.5;
74
+ const int MAX_ITERATIONS = 10;
75
+
76
+ for(int i = 0; i < MAX_ITERATIONS; i++) {
77
+ if(i >= count) {break;}
78
+ val += amp * noise(uv, blockiness, time);
79
+ amp *= 0.5;
80
+ uv *= complexity;
81
+ }
82
+ return val;
83
+ }
84
84
  `,
85
85
  };
86
- static onColorize = `
87
- vec2 uv = v_textureCoordinate.xy;
88
- float aspect = u_dimensions.x / u_dimensions.y;
89
- vec2 a = vec2(uv.x * aspect , uv.y);
90
- vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
91
-
92
- float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
93
- float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
94
- float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
95
- float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
96
-
97
- vec3 f = vec3(colR, colG, colB);
98
- return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
86
+ static onColorize = `
87
+ vec2 uv = v_textureCoordinate.xy;
88
+ float aspect = u_dimensions.x / u_dimensions.y;
89
+ vec2 a = vec2(uv.x * aspect , uv.y);
90
+ vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
91
+
92
+ float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
93
+ float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
94
+ float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
95
+ float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
96
+
97
+ vec3 f = vec3(colR, colG, colB);
98
+ return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
99
99
  `;
100
100
  }
101
101
  //# sourceMappingURL=GlitchEffect.js.map
@@ -37,9 +37,9 @@ export class GrayscaleEffect extends ShaderEffect {
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  type: 'float',
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  },
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  };
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- static onColorize = `
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- float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
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- return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
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+ static onColorize = `
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+ float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
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+ return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
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  `;
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  }
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  //# sourceMappingURL=GrayscaleEffect.js.map