@lightningjs/renderer 0.7.4 → 0.7.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (228) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +229 -221
  4. package/dist/src/common/CommonTypes.d.ts +6 -0
  5. package/dist/src/core/CoreNode.d.ts +25 -4
  6. package/dist/src/core/CoreNode.js +158 -25
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +1 -1
  9. package/dist/src/core/CoreTextNode.js +18 -10
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +3 -1
  12. package/dist/src/core/CoreTextureManager.js +9 -2
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +2 -0
  15. package/dist/src/core/Stage.js +9 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +0 -1
  18. package/dist/src/core/lib/ImageWorker.js +55 -40
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  20. package/dist/src/core/lib/RenderCoords.d.ts +13 -0
  21. package/dist/src/core/lib/RenderCoords.js +63 -0
  22. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  23. package/dist/src/core/lib/WebGlContext.d.ts +414 -0
  24. package/dist/src/core/lib/WebGlContext.js +640 -0
  25. package/dist/src/core/lib/WebGlContext.js.map +1 -0
  26. package/dist/src/core/lib/utils.d.ts +1 -0
  27. package/dist/src/core/lib/utils.js +6 -0
  28. package/dist/src/core/lib/utils.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +4 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  31. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +14 -0
  33. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  35. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  36. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  37. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  38. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  39. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  40. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  41. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  44. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  45. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  46. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  47. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  48. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  49. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  50. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  51. package/dist/src/core/scene/Scene.d.ts +59 -0
  52. package/dist/src/core/scene/Scene.js +106 -0
  53. package/dist/src/core/scene/Scene.js.map +1 -0
  54. package/dist/src/core/text-rendering/TrFontManager.js +76 -27
  55. package/dist/src/core/text-rendering/TrFontManager.js.map +1 -1
  56. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +8 -2
  57. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  58. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +1 -0
  59. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +13 -3
  60. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  61. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +8 -0
  62. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +29 -0
  63. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +1 -0
  64. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +19 -0
  65. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +84 -0
  66. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +1 -0
  67. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +8 -0
  68. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +40 -0
  69. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +1 -0
  70. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +2 -0
  71. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +41 -0
  72. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +1 -0
  73. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +1 -0
  74. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +4 -0
  75. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +1 -0
  76. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +1 -0
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +2 -0
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +1 -0
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  82. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +9 -0
  83. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +32 -0
  84. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +1 -0
  85. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +12 -0
  86. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  87. package/dist/src/core/textures/ImageTexture.js +16 -2
  88. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  89. package/dist/src/core/textures/Texture.d.ts +1 -1
  90. package/dist/src/core/textures/Texture.js.map +1 -1
  91. package/dist/src/core/utils.d.ts +1 -1
  92. package/dist/src/main-api/INode.d.ts +27 -0
  93. package/dist/src/main-api/Inspector.js +20 -15
  94. package/dist/src/main-api/Inspector.js.map +1 -1
  95. package/dist/src/main-api/RendererMain.d.ts +6 -0
  96. package/dist/src/main-api/RendererMain.js +4 -0
  97. package/dist/src/main-api/RendererMain.js.map +1 -1
  98. package/dist/src/render-drivers/main/MainCoreDriver.js +1 -0
  99. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  100. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +8 -1
  101. package/dist/src/render-drivers/main/MainOnlyNode.js +32 -0
  102. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -1
  103. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +1 -0
  104. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  105. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +4 -1
  106. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +8 -0
  107. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -1
  108. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +1 -0
  109. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  110. package/dist/src/render-drivers/threadx/worker/renderer.js +1 -0
  111. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  112. package/dist/src/render-drivers/utils.d.ts +2 -0
  113. package/dist/src/render-drivers/utils.js +28 -0
  114. package/dist/src/render-drivers/utils.js.map +1 -1
  115. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  116. package/exports/core-api.ts +102 -102
  117. package/exports/main-api.ts +60 -60
  118. package/exports/utils.ts +41 -41
  119. package/package.json +1 -1
  120. package/scripts/please-use-pnpm.js +13 -13
  121. package/src/common/CommonTypes.ts +125 -113
  122. package/src/common/EventEmitter.ts +77 -77
  123. package/src/common/IAnimationController.ts +29 -29
  124. package/src/core/CoreExtension.ts +32 -32
  125. package/src/core/CoreNode.ts +1114 -926
  126. package/src/core/CoreShaderManager.ts +243 -243
  127. package/src/core/CoreTextNode.ts +399 -391
  128. package/src/core/CoreTextureManager.ts +337 -326
  129. package/src/core/Stage.ts +365 -354
  130. package/src/core/animations/AnimationManager.ts +38 -38
  131. package/src/core/animations/CoreAnimation.ts +181 -181
  132. package/src/core/animations/CoreAnimationController.ts +148 -148
  133. package/src/core/lib/ContextSpy.ts +41 -41
  134. package/src/core/lib/ImageWorker.ts +149 -135
  135. package/src/core/lib/Matrix3d.ts +290 -290
  136. package/src/core/lib/RenderCoords.ts +86 -0
  137. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  138. package/src/core/lib/textureCompression.ts +152 -152
  139. package/src/core/lib/utils.ts +250 -241
  140. package/src/core/platform.ts +46 -46
  141. package/src/core/renderers/CoreContextTexture.ts +30 -30
  142. package/src/core/renderers/CoreRenderOp.ts +22 -22
  143. package/src/core/renderers/CoreRenderer.ts +63 -63
  144. package/src/core/renderers/CoreShader.ts +41 -41
  145. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  146. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +233 -230
  147. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  148. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  149. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  150. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  151. package/src/core/renderers/webgl/internal/RendererUtils.ts +148 -131
  152. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  153. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  154. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  155. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  156. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  157. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  158. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  159. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  160. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  161. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  162. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  163. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  164. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  165. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  166. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  167. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  168. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  169. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  170. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  171. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  172. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  173. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  174. package/src/core/text-rendering/TrFontManager.ts +170 -96
  175. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  176. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  177. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  178. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  179. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  180. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  181. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +757 -751
  182. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +784 -775
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  192. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  193. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  194. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  195. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  197. package/src/core/text-rendering/renderers/TextRenderer.ts +516 -504
  198. package/src/core/textures/ColorTexture.ts +86 -86
  199. package/src/core/textures/ImageTexture.ts +154 -140
  200. package/src/core/textures/NoiseTexture.ts +96 -96
  201. package/src/core/textures/SubTexture.ts +143 -143
  202. package/src/core/textures/Texture.ts +224 -218
  203. package/src/core/utils.ts +224 -224
  204. package/src/env.d.ts +7 -7
  205. package/src/main-api/ICoreDriver.ts +66 -66
  206. package/src/main-api/INode.ts +499 -470
  207. package/src/main-api/Inspector.ts +439 -432
  208. package/src/main-api/RendererMain.ts +659 -649
  209. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  210. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  211. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  212. package/src/render-drivers/main/MainCoreDriver.ts +149 -148
  213. package/src/render-drivers/main/MainOnlyNode.ts +494 -453
  214. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  215. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  216. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  217. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  218. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +286 -285
  219. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  220. package/src/render-drivers/threadx/ThreadXMainNode.ts +192 -178
  221. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  222. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +111 -110
  223. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  224. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  225. package/src/render-drivers/threadx/worker/renderer.ts +152 -151
  226. package/src/render-drivers/utils.ts +97 -57
  227. package/src/utils.ts +207 -207
  228. package/COPYING +0 -1
@@ -1,35 +1,35 @@
1
- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- /**
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- * Generic WebGL Utility Functions
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- *
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- * @remarks
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- * Nothing here should be coupled to Renderer logic / types.
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- *
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- * @param gl
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- * @returns
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- */
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- export function isWebGl2(
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- gl: WebGLRenderingContext,
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- ): gl is WebGL2RenderingContext {
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- return (
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- self.WebGL2RenderingContext && gl instanceof self.WebGL2RenderingContext
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- );
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- }
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+ /*
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+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
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+ * Copyright 2023 Comcast Cable Communications Management, LLC.
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the License);
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ */
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+
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+ /**
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+ * Generic WebGL Utility Functions
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+ *
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+ * @remarks
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+ * Nothing here should be coupled to Renderer logic / types.
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+ *
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+ * @param gl
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+ * @returns
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+ */
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+ export function isWebGl2(
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+ gl: WebGLRenderingContext,
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+ ): gl is WebGL2RenderingContext {
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+ return (
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+ self.WebGL2RenderingContext && gl instanceof self.WebGL2RenderingContext
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+ );
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+ }
@@ -1,95 +1,95 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
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- import { WebGlCoreShader } from '../WebGlCoreShader.js';
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- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
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- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
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-
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- export class DefaultShader extends WebGlCoreShader {
26
- constructor(renderer: WebGlCoreRenderer) {
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- super({
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- renderer,
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- attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
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- uniforms: [
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- { name: 'u_resolution', uniform: 'uniform2fv' },
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- { name: 'u_pixelRatio', uniform: 'uniform1f' },
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- { name: 'u_texture', uniform: 'uniform2fv' },
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- ],
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- });
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- }
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-
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- override bindTextures(textures: WebGlCoreCtxTexture[]) {
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- const { glw } = this;
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- glw.activeTexture(0);
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- glw.bindTexture(textures[0]!.ctxTexture);
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- }
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-
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- static override shaderSources: ShaderProgramSources = {
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- vertex: `
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- # ifdef GL_FRAGMENT_PRESICISON_HIGH
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- precision highp float;
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- # else
49
- precision mediump float;
50
- # endif
51
-
52
- attribute vec2 a_position;
53
- attribute vec2 a_textureCoordinate;
54
- attribute vec4 a_color;
55
-
56
- uniform vec2 u_resolution;
57
- uniform float u_pixelRatio;
58
-
59
-
60
- varying vec4 v_color;
61
- varying vec2 v_textureCoordinate;
62
-
63
- void main() {
64
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
65
- vec2 zero_two = normalized * 2.0;
66
- vec2 clip_space = zero_two - 1.0;
67
-
68
- // pass to fragment
69
- v_color = a_color;
70
- v_textureCoordinate = a_textureCoordinate;
71
-
72
- // flip y
73
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
74
- }
75
- `,
76
- fragment: `
77
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
78
- precision highp float;
79
- # else
80
- precision mediump float;
81
- # endif
82
-
83
- uniform vec2 u_resolution;
84
- uniform sampler2D u_texture;
85
-
86
- varying vec4 v_color;
87
- varying vec2 v_textureCoordinate;
88
-
89
- void main() {
90
- vec4 color = texture2D(u_texture, v_textureCoordinate);
91
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
92
- }
93
- `,
94
- };
95
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
21
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
22
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
23
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
+
25
+ export class DefaultShader extends WebGlCoreShader {
26
+ constructor(renderer: WebGlCoreRenderer) {
27
+ super({
28
+ renderer,
29
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
30
+ uniforms: [
31
+ { name: 'u_resolution', uniform: 'uniform2fv' },
32
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
33
+ { name: 'u_texture', uniform: 'uniform2fv' },
34
+ ],
35
+ });
36
+ }
37
+
38
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
39
+ const { glw } = this;
40
+ glw.activeTexture(0);
41
+ glw.bindTexture(textures[0]!.ctxTexture);
42
+ }
43
+
44
+ static override shaderSources: ShaderProgramSources = {
45
+ vertex: `
46
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
47
+ precision highp float;
48
+ # else
49
+ precision mediump float;
50
+ # endif
51
+
52
+ attribute vec2 a_position;
53
+ attribute vec2 a_textureCoordinate;
54
+ attribute vec4 a_color;
55
+
56
+ uniform vec2 u_resolution;
57
+ uniform float u_pixelRatio;
58
+
59
+
60
+ varying vec4 v_color;
61
+ varying vec2 v_textureCoordinate;
62
+
63
+ void main() {
64
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
65
+ vec2 zero_two = normalized * 2.0;
66
+ vec2 clip_space = zero_two - 1.0;
67
+
68
+ // pass to fragment
69
+ v_color = a_color;
70
+ v_textureCoordinate = a_textureCoordinate;
71
+
72
+ // flip y
73
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
74
+ }
75
+ `,
76
+ fragment: `
77
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
78
+ precision highp float;
79
+ # else
80
+ precision mediump float;
81
+ # endif
82
+
83
+ uniform vec2 u_resolution;
84
+ uniform sampler2D u_texture;
85
+
86
+ varying vec4 v_color;
87
+ varying vec2 v_textureCoordinate;
88
+
89
+ void main() {
90
+ vec4 color = texture2D(u_texture, v_textureCoordinate);
91
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
92
+ }
93
+ `,
94
+ };
95
+ }
@@ -1,132 +1,132 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
21
- import { WebGlCoreShader } from '../WebGlCoreShader.js';
22
- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
23
- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
- // import type { Texture } from '../textures/Texture';
25
-
26
- export class DefaultShaderBatched extends WebGlCoreShader {
27
- override supportsIndexedTextures = true;
28
-
29
- constructor(renderer: WebGlCoreRenderer) {
30
- super({
31
- renderer,
32
- attributes: [
33
- 'a_position',
34
- 'a_textureCoordinate',
35
- 'a_color',
36
- 'a_textureIndex',
37
- ],
38
- uniforms: [
39
- { name: 'u_resolution', uniform: 'uniform2fv' },
40
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
41
- { name: 'u_textures[0]', uniform: 'uniform1iv' },
42
- ],
43
- });
44
- }
45
-
46
- override bindTextures(texture: WebGlCoreCtxTexture[]) {
47
- const { renderer, glw } = this;
48
- if (
49
- texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
50
- ) {
51
- throw new Error(
52
- `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
53
- );
54
- }
55
- texture.forEach((t, i) => {
56
- glw.activeTexture(i);
57
- glw.bindTexture(t.ctxTexture);
58
- });
59
- const samplers = Array.from(Array(texture.length).keys());
60
- this.setUniform('u_textures[0]', samplers);
61
- }
62
-
63
- static override shaderSources: ShaderProgramSources = {
64
- vertex: `
65
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
66
- precision highp float;
67
- # else
68
- precision mediump float;
69
- # endif
70
-
71
- attribute vec2 a_textureCoordinate;
72
- attribute vec2 a_position;
73
- attribute vec4 a_color;
74
- attribute float a_textureIndex;
75
- attribute float a_depth;
76
-
77
- uniform vec2 u_resolution;
78
- uniform float u_pixelRatio;
79
-
80
- varying vec4 v_color;
81
- varying vec2 v_textureCoordinate;
82
- varying float v_textureIndex;
83
-
84
- void main(){
85
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
86
- vec2 zero_two = normalized * 2.0;
87
- vec2 clip_space = zero_two - 1.0;
88
-
89
- // pass to fragment
90
- v_color = a_color;
91
- v_textureCoordinate = a_textureCoordinate;
92
- v_textureIndex = a_textureIndex;
93
-
94
- // flip y
95
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
96
- }
97
- `,
98
- fragment: (textureUnits) => `
99
- #define txUnits ${textureUnits}
100
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
101
- precision highp float;
102
- # else
103
- precision mediump float;
104
- # endif
105
-
106
- uniform vec2 u_resolution;
107
- uniform sampler2D u_image;
108
- uniform sampler2D u_textures[txUnits];
109
-
110
- varying vec4 v_color;
111
- varying vec2 v_textureCoordinate;
112
- varying float v_textureIndex;
113
-
114
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
115
- ${Array.from(Array(textureUnits).keys())
116
- .map(
117
- (idx) => `
118
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
119
- return texture2D(textures[${idx}], uv);
120
- }
121
- `,
122
- )
123
- .join('')}
124
- return texture2D(textures[0], uv);
125
- }
126
-
127
- void main(){
128
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
129
- }
130
- `,
131
- };
132
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
21
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
22
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
23
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
+ // import type { Texture } from '../textures/Texture';
25
+
26
+ export class DefaultShaderBatched extends WebGlCoreShader {
27
+ override supportsIndexedTextures = true;
28
+
29
+ constructor(renderer: WebGlCoreRenderer) {
30
+ super({
31
+ renderer,
32
+ attributes: [
33
+ 'a_position',
34
+ 'a_textureCoordinate',
35
+ 'a_color',
36
+ 'a_textureIndex',
37
+ ],
38
+ uniforms: [
39
+ { name: 'u_resolution', uniform: 'uniform2fv' },
40
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
41
+ { name: 'u_textures[0]', uniform: 'uniform1iv' },
42
+ ],
43
+ });
44
+ }
45
+
46
+ override bindTextures(texture: WebGlCoreCtxTexture[]) {
47
+ const { renderer, glw } = this;
48
+ if (
49
+ texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
50
+ ) {
51
+ throw new Error(
52
+ `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
53
+ );
54
+ }
55
+ texture.forEach((t, i) => {
56
+ glw.activeTexture(i);
57
+ glw.bindTexture(t.ctxTexture);
58
+ });
59
+ const samplers = Array.from(Array(texture.length).keys());
60
+ this.setUniform('u_textures[0]', samplers);
61
+ }
62
+
63
+ static override shaderSources: ShaderProgramSources = {
64
+ vertex: `
65
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
66
+ precision highp float;
67
+ # else
68
+ precision mediump float;
69
+ # endif
70
+
71
+ attribute vec2 a_textureCoordinate;
72
+ attribute vec2 a_position;
73
+ attribute vec4 a_color;
74
+ attribute float a_textureIndex;
75
+ attribute float a_depth;
76
+
77
+ uniform vec2 u_resolution;
78
+ uniform float u_pixelRatio;
79
+
80
+ varying vec4 v_color;
81
+ varying vec2 v_textureCoordinate;
82
+ varying float v_textureIndex;
83
+
84
+ void main(){
85
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
86
+ vec2 zero_two = normalized * 2.0;
87
+ vec2 clip_space = zero_two - 1.0;
88
+
89
+ // pass to fragment
90
+ v_color = a_color;
91
+ v_textureCoordinate = a_textureCoordinate;
92
+ v_textureIndex = a_textureIndex;
93
+
94
+ // flip y
95
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
96
+ }
97
+ `,
98
+ fragment: (textureUnits) => `
99
+ #define txUnits ${textureUnits}
100
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
101
+ precision highp float;
102
+ # else
103
+ precision mediump float;
104
+ # endif
105
+
106
+ uniform vec2 u_resolution;
107
+ uniform sampler2D u_image;
108
+ uniform sampler2D u_textures[txUnits];
109
+
110
+ varying vec4 v_color;
111
+ varying vec2 v_textureCoordinate;
112
+ varying float v_textureIndex;
113
+
114
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
115
+ ${Array.from(Array(textureUnits).keys())
116
+ .map(
117
+ (idx) => `
118
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
119
+ return texture2D(textures[${idx}], uv);
120
+ }
121
+ `,
122
+ )
123
+ .join('')}
124
+ return texture2D(textures[0], uv);
125
+ }
126
+
127
+ void main(){
128
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
129
+ }
130
+ `,
131
+ };
132
+ }