@lightningjs/renderer 0.7.4 → 0.7.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (228) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +229 -221
  4. package/dist/src/common/CommonTypes.d.ts +6 -0
  5. package/dist/src/core/CoreNode.d.ts +25 -4
  6. package/dist/src/core/CoreNode.js +158 -25
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +1 -1
  9. package/dist/src/core/CoreTextNode.js +18 -10
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +3 -1
  12. package/dist/src/core/CoreTextureManager.js +9 -2
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +2 -0
  15. package/dist/src/core/Stage.js +9 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +0 -1
  18. package/dist/src/core/lib/ImageWorker.js +55 -40
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  20. package/dist/src/core/lib/RenderCoords.d.ts +13 -0
  21. package/dist/src/core/lib/RenderCoords.js +63 -0
  22. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  23. package/dist/src/core/lib/WebGlContext.d.ts +414 -0
  24. package/dist/src/core/lib/WebGlContext.js +640 -0
  25. package/dist/src/core/lib/WebGlContext.js.map +1 -0
  26. package/dist/src/core/lib/utils.d.ts +1 -0
  27. package/dist/src/core/lib/utils.js +6 -0
  28. package/dist/src/core/lib/utils.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +4 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  31. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +14 -0
  33. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  35. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  36. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  37. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  38. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  39. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  40. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  41. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  44. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  45. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  46. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  47. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  48. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  49. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  50. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  51. package/dist/src/core/scene/Scene.d.ts +59 -0
  52. package/dist/src/core/scene/Scene.js +106 -0
  53. package/dist/src/core/scene/Scene.js.map +1 -0
  54. package/dist/src/core/text-rendering/TrFontManager.js +76 -27
  55. package/dist/src/core/text-rendering/TrFontManager.js.map +1 -1
  56. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +8 -2
  57. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  58. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +1 -0
  59. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +13 -3
  60. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  61. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +8 -0
  62. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +29 -0
  63. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +1 -0
  64. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +19 -0
  65. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +84 -0
  66. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +1 -0
  67. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +8 -0
  68. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +40 -0
  69. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +1 -0
  70. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +2 -0
  71. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +41 -0
  72. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +1 -0
  73. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +1 -0
  74. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +4 -0
  75. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +1 -0
  76. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +1 -0
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +2 -0
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +1 -0
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  82. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +9 -0
  83. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +32 -0
  84. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +1 -0
  85. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +12 -0
  86. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  87. package/dist/src/core/textures/ImageTexture.js +16 -2
  88. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  89. package/dist/src/core/textures/Texture.d.ts +1 -1
  90. package/dist/src/core/textures/Texture.js.map +1 -1
  91. package/dist/src/core/utils.d.ts +1 -1
  92. package/dist/src/main-api/INode.d.ts +27 -0
  93. package/dist/src/main-api/Inspector.js +20 -15
  94. package/dist/src/main-api/Inspector.js.map +1 -1
  95. package/dist/src/main-api/RendererMain.d.ts +6 -0
  96. package/dist/src/main-api/RendererMain.js +4 -0
  97. package/dist/src/main-api/RendererMain.js.map +1 -1
  98. package/dist/src/render-drivers/main/MainCoreDriver.js +1 -0
  99. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  100. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +8 -1
  101. package/dist/src/render-drivers/main/MainOnlyNode.js +32 -0
  102. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -1
  103. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +1 -0
  104. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  105. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +4 -1
  106. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +8 -0
  107. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -1
  108. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +1 -0
  109. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  110. package/dist/src/render-drivers/threadx/worker/renderer.js +1 -0
  111. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  112. package/dist/src/render-drivers/utils.d.ts +2 -0
  113. package/dist/src/render-drivers/utils.js +28 -0
  114. package/dist/src/render-drivers/utils.js.map +1 -1
  115. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  116. package/exports/core-api.ts +102 -102
  117. package/exports/main-api.ts +60 -60
  118. package/exports/utils.ts +41 -41
  119. package/package.json +1 -1
  120. package/scripts/please-use-pnpm.js +13 -13
  121. package/src/common/CommonTypes.ts +125 -113
  122. package/src/common/EventEmitter.ts +77 -77
  123. package/src/common/IAnimationController.ts +29 -29
  124. package/src/core/CoreExtension.ts +32 -32
  125. package/src/core/CoreNode.ts +1114 -926
  126. package/src/core/CoreShaderManager.ts +243 -243
  127. package/src/core/CoreTextNode.ts +399 -391
  128. package/src/core/CoreTextureManager.ts +337 -326
  129. package/src/core/Stage.ts +365 -354
  130. package/src/core/animations/AnimationManager.ts +38 -38
  131. package/src/core/animations/CoreAnimation.ts +181 -181
  132. package/src/core/animations/CoreAnimationController.ts +148 -148
  133. package/src/core/lib/ContextSpy.ts +41 -41
  134. package/src/core/lib/ImageWorker.ts +149 -135
  135. package/src/core/lib/Matrix3d.ts +290 -290
  136. package/src/core/lib/RenderCoords.ts +86 -0
  137. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  138. package/src/core/lib/textureCompression.ts +152 -152
  139. package/src/core/lib/utils.ts +250 -241
  140. package/src/core/platform.ts +46 -46
  141. package/src/core/renderers/CoreContextTexture.ts +30 -30
  142. package/src/core/renderers/CoreRenderOp.ts +22 -22
  143. package/src/core/renderers/CoreRenderer.ts +63 -63
  144. package/src/core/renderers/CoreShader.ts +41 -41
  145. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  146. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +233 -230
  147. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  148. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  149. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  150. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  151. package/src/core/renderers/webgl/internal/RendererUtils.ts +148 -131
  152. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  153. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  154. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  155. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  156. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  157. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  158. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  159. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  160. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  161. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  162. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  163. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  164. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  165. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  166. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  167. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  168. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  169. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  170. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  171. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  172. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  173. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  174. package/src/core/text-rendering/TrFontManager.ts +170 -96
  175. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  176. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  177. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  178. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  179. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  180. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  181. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +757 -751
  182. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +784 -775
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  192. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  193. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  194. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  195. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  197. package/src/core/text-rendering/renderers/TextRenderer.ts +516 -504
  198. package/src/core/textures/ColorTexture.ts +86 -86
  199. package/src/core/textures/ImageTexture.ts +154 -140
  200. package/src/core/textures/NoiseTexture.ts +96 -96
  201. package/src/core/textures/SubTexture.ts +143 -143
  202. package/src/core/textures/Texture.ts +224 -218
  203. package/src/core/utils.ts +224 -224
  204. package/src/env.d.ts +7 -7
  205. package/src/main-api/ICoreDriver.ts +66 -66
  206. package/src/main-api/INode.ts +499 -470
  207. package/src/main-api/Inspector.ts +439 -432
  208. package/src/main-api/RendererMain.ts +659 -649
  209. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  210. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  211. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  212. package/src/render-drivers/main/MainCoreDriver.ts +149 -148
  213. package/src/render-drivers/main/MainOnlyNode.ts +494 -453
  214. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  215. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  216. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  217. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  218. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +286 -285
  219. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  220. package/src/render-drivers/threadx/ThreadXMainNode.ts +192 -178
  221. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  222. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +111 -110
  223. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  224. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  225. package/src/render-drivers/threadx/worker/renderer.ts +152 -151
  226. package/src/render-drivers/utils.ts +97 -57
  227. package/src/utils.ts +207 -207
  228. package/COPYING +0 -1
@@ -1,775 +1,784 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import {
21
- type Bound,
22
- type Rect,
23
- createBound,
24
- type BoundWithValid,
25
- intersectRect,
26
- type RectWithValid,
27
- copyRect,
28
- boundsOverlap,
29
- convertBoundToRect,
30
- } from '../../../lib/utils.js';
31
- import {
32
- TextRenderer,
33
- type TrProps,
34
- type TextRendererState,
35
- type TrFontProps,
36
- type TrPropSetters,
37
- } from '../TextRenderer.js';
38
- import { SdfTrFontFace } from '../../font-face-types/SdfTrFontFace/SdfTrFontFace.js';
39
- import { FLOATS_PER_GLYPH } from './internal/constants.js';
40
- import { getStartConditions } from './internal/getStartConditions.js';
41
- import { layoutText } from './internal/layoutText.js';
42
- import {
43
- setRenderWindow,
44
- type SdfRenderWindow,
45
- } from './internal/setRenderWindow.js';
46
- import type { TrFontFace } from '../../font-face-types/TrFontFace.js';
47
- import { TrFontManager, type FontFamilyMap } from '../../TrFontManager.js';
48
- import { assertTruthy, mergeColorAlpha } from '../../../../utils.js';
49
- import type { Stage } from '../../../Stage.js';
50
- import { WebGlCoreRenderOp } from '../../../renderers/webgl/WebGlCoreRenderOp.js';
51
- import { BufferCollection } from '../../../renderers/webgl/internal/BufferCollection.js';
52
- import type {
53
- SdfShader,
54
- SdfShaderProps,
55
- } from '../../../renderers/webgl/shaders/SdfShader.js';
56
- import type { WebGlCoreCtxTexture } from '../../../renderers/webgl/WebGlCoreCtxTexture.js';
57
- import { EventEmitter } from '../../../../common/EventEmitter.js';
58
- import type { Matrix3d } from '../../../lib/Matrix3d.js';
59
-
60
- declare module '../TextRenderer.js' {
61
- interface TextRendererMap {
62
- sdf: SdfTextRenderer;
63
- }
64
-
65
- // Add prefixed SDF-specific props to TextRendererDebugProps
66
- interface TextRendererDebugProps {
67
- sdfShaderDebug: boolean;
68
- }
69
- }
70
-
71
- export interface LineCacheItem {
72
- codepointIndex: number;
73
- maxY: number;
74
- maxX: number;
75
- }
76
-
77
- export interface SdfTextRendererState extends TextRendererState {
78
- /**
79
- * Cache for layout resume points indexed by the `curY` for each line
80
- * in the render sequence.
81
- *
82
- * Allows faster rendering by skipping parts of the layout loop that are
83
- * outside of the renderWindow.
84
- */
85
- lineCache: LineCacheItem[];
86
-
87
- renderWindow: SdfRenderWindow;
88
-
89
- elementBounds: BoundWithValid;
90
-
91
- clippingRect: RectWithValid;
92
-
93
- bufferNumFloats: number;
94
-
95
- bufferNumQuads: number;
96
-
97
- vertexBuffer: Float32Array | undefined;
98
-
99
- webGlBuffers: BufferCollection | null;
100
-
101
- bufferUploaded: boolean;
102
-
103
- distanceRange: number;
104
-
105
- trFontFace: SdfTrFontFace | undefined;
106
- }
107
-
108
- /**
109
- * Ephemeral rect object used for calculations
110
- */
111
- const tmpRect: Rect = {
112
- x: 0,
113
- y: 0,
114
- width: 0,
115
- height: 0,
116
- };
117
-
118
- /**
119
- * Singleton class for rendering text using signed distance fields.
120
- *
121
- * @remarks
122
- * SdfTextRenderer supports both single-channel and multi-channel signed distance fields.
123
- */
124
- export class SdfTextRenderer extends TextRenderer<SdfTextRendererState> {
125
- /**
126
- * Map of font family names to a set of font faces.
127
- */
128
- private ssdfFontFamilies: FontFamilyMap = {};
129
- private msdfFontFamilies: FontFamilyMap = {};
130
- private sdfShader: SdfShader;
131
- private rendererBounds: Bound;
132
-
133
- constructor(stage: Stage) {
134
- super(stage);
135
- this.sdfShader = this.stage.shManager.loadShader('SdfShader').shader;
136
- this.rendererBounds = {
137
- x1: 0,
138
- y1: 0,
139
- x2: this.stage.options.appWidth,
140
- y2: this.stage.options.appHeight,
141
- };
142
- }
143
-
144
- //#region Overrides
145
- getPropertySetters(): Partial<TrPropSetters<SdfTextRendererState>> {
146
- return {
147
- fontFamily: (state, value) => {
148
- state.props.fontFamily = value;
149
- state.trFontFace = undefined;
150
- this.invalidateLayoutCache(state);
151
- },
152
- fontWeight: (state, value) => {
153
- state.props.fontWeight = value;
154
- state.trFontFace = undefined;
155
- this.invalidateLayoutCache(state);
156
- },
157
- fontStyle: (state, value) => {
158
- state.props.fontStyle = value;
159
- state.trFontFace = undefined;
160
- this.invalidateLayoutCache(state);
161
- },
162
- fontStretch: (state, value) => {
163
- state.props.fontStretch = value;
164
- state.trFontFace = undefined;
165
- this.invalidateLayoutCache(state);
166
- },
167
- fontSize: (state, value) => {
168
- state.props.fontSize = value;
169
- this.invalidateLayoutCache(state);
170
- },
171
- text: (state, value) => {
172
- state.props.text = value;
173
- this.invalidateLayoutCache(state);
174
- },
175
- textAlign: (state, value) => {
176
- state.props.textAlign = value;
177
- this.invalidateLayoutCache(state);
178
- },
179
- color: (state, value) => {
180
- state.props.color = value;
181
- },
182
- x: (state, value) => {
183
- state.props.x = value;
184
- if (state.elementBounds.valid) {
185
- this.setElementBoundsX(state);
186
- // Only schedule an update if the text is not already rendered
187
- // (renderWindow is invalid) and the element possibly overlaps the screen
188
- // This is to avoid unnecessary updates when we know text is off-screen
189
- if (
190
- !state.renderWindow.valid &&
191
- boundsOverlap(state.elementBounds, this.rendererBounds)
192
- ) {
193
- this.scheduleUpdateState(state);
194
- }
195
- }
196
- },
197
- y: (state, value) => {
198
- state.props.y = value;
199
- if (state.elementBounds.valid) {
200
- this.setElementBoundsY(state);
201
- // See x() for explanation
202
- if (
203
- !state.renderWindow.valid &&
204
- boundsOverlap(state.elementBounds, this.rendererBounds)
205
- ) {
206
- this.scheduleUpdateState(state);
207
- }
208
- }
209
- },
210
- contain: (state, value) => {
211
- state.props.contain = value;
212
- this.invalidateLayoutCache(state);
213
- },
214
- width: (state, value) => {
215
- state.props.width = value;
216
- this.invalidateLayoutCache(state);
217
- },
218
- height: (state, value) => {
219
- state.props.height = value;
220
- this.invalidateLayoutCache(state);
221
- },
222
- offsetY: (state, value) => {
223
- state.props.offsetY = value;
224
- this.invalidateLayoutCache(state);
225
- },
226
- scrollable: (state, value) => {
227
- state.props.scrollable = value;
228
- this.invalidateLayoutCache(state);
229
- },
230
- scrollY: (state, value) => {
231
- state.props.scrollY = value;
232
- // Scrolling doesn't need to invalidate any caches, but it does need to
233
- // schedule an update
234
- this.scheduleUpdateState(state);
235
- },
236
- letterSpacing: (state, value) => {
237
- state.props.letterSpacing = value;
238
- this.invalidateLayoutCache(state);
239
- },
240
- lineHeight: (state, value) => {
241
- state.props.lineHeight = value;
242
- this.invalidateLayoutCache(state);
243
- },
244
- maxLines: (state, value) => {
245
- state.props.maxLines = value;
246
- this.invalidateLayoutCache(state);
247
- },
248
- textBaseline: (state, value) => {
249
- state.props.textBaseline = value;
250
- this.invalidateLayoutCache(state);
251
- },
252
- verticalAlign: (state, value) => {
253
- state.props.verticalAlign = value;
254
- this.invalidateLayoutCache(state);
255
- },
256
- overflowSuffix: (state, value) => {
257
- state.props.overflowSuffix = value;
258
- this.invalidateLayoutCache(state);
259
- },
260
- debug: (state, value) => {
261
- state.props.debug = value;
262
- },
263
- };
264
- }
265
-
266
- override canRenderFont(props: TrFontProps): boolean {
267
- // TODO: Support matching on font stretch, weight and style (if/when needed)
268
- // For now we just match on the font family name
269
- // '$$SDF_FAILURE_TEST$$' is used to test the 'failure' event coming from text
270
- const { fontFamily } = props;
271
- return (
272
- fontFamily in this.ssdfFontFamilies ||
273
- fontFamily in this.msdfFontFamilies ||
274
- fontFamily === '$$SDF_FAILURE_TEST$$'
275
- );
276
- }
277
-
278
- override isFontFaceSupported(fontFace: TrFontFace): boolean {
279
- return fontFace instanceof SdfTrFontFace;
280
- }
281
-
282
- override addFontFace(fontFace: TrFontFace): void {
283
- // Make sure the font face is an SDF font face (it should have already passed
284
- // the `isFontFaceSupported` check)
285
- assertTruthy(fontFace instanceof SdfTrFontFace);
286
- const familyName = fontFace.fontFamily;
287
- const fontFamiles =
288
- fontFace.type === 'ssdf'
289
- ? this.ssdfFontFamilies
290
- : fontFace.type === 'msdf'
291
- ? this.msdfFontFamilies
292
- : undefined;
293
- if (!fontFamiles) {
294
- console.warn(`Invalid font face type: ${fontFace.type as string}`);
295
- return;
296
- }
297
- let faceSet = fontFamiles[familyName];
298
- if (!faceSet) {
299
- faceSet = new Set();
300
- fontFamiles[familyName] = faceSet;
301
- }
302
- faceSet.add(fontFace);
303
- }
304
-
305
- override createState(props: TrProps): SdfTextRendererState {
306
- return {
307
- props,
308
- status: 'initialState',
309
- updateScheduled: false,
310
- emitter: new EventEmitter(),
311
- lineCache: [],
312
- forceFullLayoutCalc: false,
313
- renderWindow: {
314
- screen: {
315
- x1: 0,
316
- y1: 0,
317
- x2: 0,
318
- y2: 0,
319
- },
320
- sdf: {
321
- x1: 0,
322
- y1: 0,
323
- x2: 0,
324
- y2: 0,
325
- },
326
- firstLineIdx: 0,
327
- numLines: 0,
328
- valid: false,
329
- },
330
- elementBounds: {
331
- x1: 0,
332
- y1: 0,
333
- x2: 0,
334
- y2: 0,
335
- valid: false,
336
- },
337
- clippingRect: {
338
- x: 0,
339
- y: 0,
340
- width: 0,
341
- height: 0,
342
- valid: false,
343
- },
344
- bufferNumFloats: 0,
345
- bufferNumQuads: 0,
346
- vertexBuffer: undefined,
347
- webGlBuffers: null,
348
- bufferUploaded: false,
349
- textH: undefined,
350
- textW: undefined,
351
- distanceRange: 0,
352
- trFontFace: undefined,
353
- debugData: {
354
- updateCount: 0,
355
- layoutCount: 0,
356
- lastLayoutNumCharacters: 0,
357
- layoutSum: 0,
358
- drawSum: 0,
359
- drawCount: 0,
360
- bufferSize: 0,
361
- },
362
- };
363
- }
364
-
365
- override updateState(state: SdfTextRendererState): void {
366
- let { trFontFace } = state;
367
- const { textH, lineCache, debugData, forceFullLayoutCalc } = state;
368
- debugData.updateCount++;
369
-
370
- // On the first update call we need to set the status to loading
371
- if (state.status === 'initialState') {
372
- this.setStatus(state, 'loading');
373
- }
374
-
375
- // Resolve font face if we haven't yet
376
- if (!trFontFace) {
377
- trFontFace = this.resolveFontFace(state.props);
378
- state.trFontFace = trFontFace;
379
- if (!trFontFace) {
380
- const msg = `SdfTextRenderer: Could not resolve font face for family: '${state.props.fontFamily}'`;
381
- console.error(msg);
382
- this.setStatus(state, 'failed', new Error(msg));
383
- return;
384
- }
385
- }
386
-
387
- // If the font hasn't been loaded yet, stop here.
388
- // Listen for the 'loaded' event and forward fontLoaded event
389
- if (!trFontFace.loaded) {
390
- trFontFace.once('loaded', () => {
391
- this.scheduleUpdateState(state);
392
- });
393
- return;
394
- }
395
-
396
- // If the font is loaded then so should the data
397
- assertTruthy(trFontFace.data, 'Font face data should be loaded');
398
-
399
- const {
400
- text,
401
- fontSize,
402
- x,
403
- y,
404
- contain,
405
- width,
406
- height,
407
- lineHeight,
408
- verticalAlign,
409
- scrollable,
410
- overflowSuffix,
411
- maxLines,
412
- } = state.props;
413
-
414
- // scrollY only has an effect when contain === 'both' and scrollable === true
415
- const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
416
-
417
- const { renderWindow } = state;
418
-
419
- /**
420
- * The font size of the SDF font face (the basis for SDF space units)
421
- */
422
- const sdfFontSize = trFontFace.data.info.size;
423
-
424
- /**
425
- * Divide screen space units by this to get the SDF space units
426
- * Mulitple SDF space units by this to get screen space units
427
- */
428
- const fontSizeRatio = fontSize / sdfFontSize;
429
-
430
- // Needed in renderWindow calculation
431
- const sdfLineHeight = lineHeight / fontSizeRatio;
432
-
433
- state.distanceRange =
434
- fontSizeRatio * trFontFace.data.distanceField.distanceRange;
435
-
436
- // Allocate buffers if needed
437
- const neededLength = text.length * FLOATS_PER_GLYPH;
438
- let vertexBuffer = state.vertexBuffer;
439
- if (!vertexBuffer || vertexBuffer.length < neededLength) {
440
- vertexBuffer = new Float32Array(neededLength * 2);
441
- }
442
-
443
- const elementBounds = state.elementBounds;
444
- if (!elementBounds.valid) {
445
- this.setElementBoundsX(state);
446
- this.setElementBoundsY(state);
447
- elementBounds.valid = true;
448
- }
449
-
450
- // Return early if we're still viewing inside the established render window
451
- // No need to re-render what we've already rendered
452
- // (Only if there's an established renderWindow and we're not suppressing early exit)
453
- if (!forceFullLayoutCalc && renderWindow.valid) {
454
- const rwScreen = renderWindow.screen;
455
- if (
456
- x + rwScreen.x1 <= elementBounds.x1 &&
457
- x + rwScreen.x2 >= elementBounds.x2 &&
458
- y - scrollY + rwScreen.y1 <= elementBounds.y1 &&
459
- y - scrollY + rwScreen.y2 >= elementBounds.y2
460
- ) {
461
- this.setStatus(state, 'loaded');
462
- return;
463
- }
464
- // Otherwise invalidate the renderWindow so it can be redone
465
- renderWindow.valid = false;
466
- this.setStatus(state, 'loading');
467
- }
468
-
469
- const { offsetY, textAlign } = state.props;
470
-
471
- // Create a new renderWindow if needed
472
- if (!renderWindow.valid) {
473
- const isPossiblyOnScreen = boundsOverlap(
474
- elementBounds,
475
- this.rendererBounds,
476
- );
477
-
478
- if (!isPossiblyOnScreen) {
479
- // If the element is not possibly on screen, we can skip the layout and rendering completely
480
- return;
481
- }
482
-
483
- setRenderWindow(
484
- renderWindow,
485
- x,
486
- y,
487
- scrollY,
488
- lineHeight,
489
- contain === 'both' ? elementBounds.y2 - elementBounds.y1 : 0,
490
- elementBounds,
491
- fontSizeRatio,
492
- );
493
- // console.log('newRenderWindow', renderWindow);
494
- }
495
-
496
- const start = getStartConditions(
497
- sdfFontSize,
498
- sdfLineHeight,
499
- lineHeight,
500
- verticalAlign,
501
- offsetY,
502
- fontSizeRatio,
503
- renderWindow,
504
- lineCache,
505
- textH,
506
- );
507
-
508
- if (!start) {
509
- // Nothing to render, return early, but still mark as loaded (since the text is just scrolled
510
- // out of view)
511
- this.setStatus(state, 'loaded');
512
- return;
513
- }
514
-
515
- const { letterSpacing } = state.props;
516
-
517
- const out2 = layoutText(
518
- start.lineIndex,
519
- start.sdfX,
520
- start.sdfY,
521
- text,
522
- textAlign,
523
- width,
524
- height,
525
- fontSize,
526
- lineHeight,
527
- letterSpacing,
528
- vertexBuffer,
529
- contain,
530
- lineCache,
531
- renderWindow.sdf,
532
- trFontFace,
533
- forceFullLayoutCalc,
534
- scrollable,
535
- overflowSuffix,
536
- maxLines,
537
- );
538
-
539
- state.bufferUploaded = false;
540
- state.bufferNumFloats = out2.bufferNumFloats;
541
- state.bufferNumQuads = out2.bufferNumQuads;
542
- state.vertexBuffer = vertexBuffer;
543
- state.renderWindow = renderWindow;
544
- debugData.lastLayoutNumCharacters = out2.layoutNumCharacters;
545
- debugData.bufferSize = vertexBuffer.byteLength;
546
-
547
- // If we didn't exit early, we know we have completely computed w/h
548
- if (out2.fullyProcessed) {
549
- state.textW = out2.maxX * fontSizeRatio;
550
- state.textH = out2.maxY * fontSizeRatio;
551
- }
552
-
553
- // if (state.props.debug.printLayoutTime) {
554
- // debugData.layoutSum += performance.now() - updateStartTime;
555
- // debugData.layoutCount++;
556
- // }
557
- this.setStatus(state, 'loaded');
558
- }
559
-
560
- override renderQuads(
561
- state: SdfTextRendererState,
562
- transform: Matrix3d,
563
- clippingRect: Readonly<RectWithValid>,
564
- alpha: number,
565
- ): void {
566
- if (!state.vertexBuffer) {
567
- // Nothing to draw
568
- return;
569
- }
570
-
571
- const { renderer } = this.stage;
572
-
573
- const { fontSize, color, contain, scrollable, zIndex, debug } = state.props;
574
-
575
- // scrollY only has an effect when contain === 'both' and scrollable === true
576
- const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
577
-
578
- const {
579
- textW = 0,
580
- textH = 0,
581
- distanceRange,
582
- vertexBuffer,
583
- bufferUploaded,
584
- trFontFace,
585
- elementBounds,
586
- } = state;
587
-
588
- let { webGlBuffers } = state;
589
-
590
- if (!webGlBuffers) {
591
- const glw = renderer.glw;
592
- const stride = 4 * Float32Array.BYTES_PER_ELEMENT;
593
- const webGlBuffer = glw.createBuffer();
594
- assertTruthy(webGlBuffer);
595
- state.webGlBuffers = new BufferCollection([
596
- {
597
- buffer: webGlBuffer,
598
- attributes: {
599
- a_position: {
600
- name: 'a_position',
601
- size: 2, // 2 components per iteration
602
- type: glw.FLOAT, // the data is 32bit floats
603
- normalized: false, // don't normalize the data
604
- stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
605
- offset: 0, // start at the beginning of the buffer
606
- },
607
- a_textureCoordinate: {
608
- name: 'a_textureCoordinate',
609
- size: 2,
610
- type: glw.FLOAT,
611
- normalized: false,
612
- stride,
613
- offset: 2 * Float32Array.BYTES_PER_ELEMENT,
614
- },
615
- },
616
- },
617
- ]);
618
- state.bufferUploaded = false;
619
- assertTruthy(state.webGlBuffers);
620
- webGlBuffers = state.webGlBuffers;
621
- }
622
-
623
- if (!bufferUploaded) {
624
- const glw = renderer.glw;
625
-
626
- const buffer = webGlBuffers?.getBuffer('a_textureCoordinate') ?? null;
627
- glw.arrayBufferData(buffer, vertexBuffer, glw.STATIC_DRAW);
628
- state.bufferUploaded = true;
629
- }
630
-
631
- assertTruthy(trFontFace);
632
- if (scrollable && contain === 'both') {
633
- assertTruthy(elementBounds.valid);
634
- const elementRect = convertBoundToRect(elementBounds, tmpRect);
635
-
636
- if (clippingRect.valid) {
637
- state.clippingRect.valid = true;
638
- clippingRect = intersectRect(
639
- clippingRect,
640
- elementRect,
641
- state.clippingRect,
642
- );
643
- } else {
644
- state.clippingRect.valid = true;
645
- clippingRect = copyRect(elementRect, state.clippingRect);
646
- }
647
- }
648
-
649
- const renderOp = new WebGlCoreRenderOp(
650
- renderer.glw,
651
- renderer.options,
652
- webGlBuffers,
653
- this.sdfShader,
654
- {
655
- transform: transform.data,
656
- // IMPORTANT: The SDF Shader expects the color NOT to be premultiplied
657
- // for the best blending results. Which is why we use `mergeColorAlpha`
658
- // instead of `mergeColorAlphaPremultiplied` here.
659
- color: mergeColorAlpha(color, alpha),
660
- size: fontSize / (trFontFace.data?.info.size || 0),
661
- scrollY,
662
- distanceRange,
663
- debug: debug.sdfShaderDebug,
664
- } satisfies SdfShaderProps,
665
- alpha,
666
- clippingRect,
667
- { height: textH, width: textW },
668
- 0,
669
- zIndex,
670
- );
671
-
672
- const texture = state.trFontFace?.texture;
673
- assertTruthy(texture);
674
- const ctxTexture = this.stage.txManager.getCtxTexture(texture);
675
-
676
- renderOp.addTexture(ctxTexture as WebGlCoreCtxTexture);
677
- renderOp.length = state.bufferNumFloats;
678
- renderOp.numQuads = state.bufferNumQuads;
679
-
680
- renderer.addRenderOp(renderOp);
681
-
682
- // if (!debug.disableScissor) {
683
- // renderer.enableScissor(
684
- // visibleRect.x,
685
- // visibleRect.y,
686
- // visibleRect.w,
687
- // visibleRect.h,
688
- // );
689
- // }
690
-
691
- // Draw the arrays
692
- // gl.drawArrays(
693
- // gl.TRIANGLES, // Primitive type
694
- // 0,
695
- // bufferNumVertices, // Number of verticies
696
- // );
697
-
698
- // renderer.disableScissor();
699
-
700
- // if (debug.showElementRect) {
701
- // this.renderer.drawBorder(
702
- // Colors.Blue,
703
- // elementRect.x,
704
- // elementRect.y,
705
- // elementRect.w,
706
- // elementRect.h,
707
- // );
708
- // }
709
-
710
- // if (debug.showVisibleRect) {
711
- // this.renderer.drawBorder(
712
- // Colors.Green,
713
- // visibleRect.x,
714
- // visibleRect.y,
715
- // visibleRect.w,
716
- // visibleRect.h,
717
- // );
718
- // }
719
-
720
- // if (debug.showRenderWindow && renderWindow) {
721
- // this.renderer.drawBorder(
722
- // Colors.Red,
723
- // x + renderWindow.x1,
724
- // y + renderWindow.y1 - scrollY,
725
- // x + renderWindow.x2 - (x + renderWindow.x1),
726
- // y + renderWindow.y2 - scrollY - (y + renderWindow.y1 - scrollY),
727
- // );
728
- // }
729
- // if (debug.printLayoutTime) {
730
- // debugData.drawSum += performance.now() - drawStartTime;
731
- // debugData.drawCount++;
732
- // }
733
- }
734
- //#endregion Overrides
735
-
736
- public resolveFontFace(props: TrFontProps): SdfTrFontFace | undefined {
737
- return TrFontManager.resolveFontFace(
738
- [this.msdfFontFamilies, this.ssdfFontFamilies],
739
- props,
740
- ) as SdfTrFontFace | undefined;
741
- }
742
-
743
- /**
744
- * Invalidate the layout cache stored in the state. This will cause the text
745
- * to be re-layed out on the next update.
746
- *
747
- * @remarks
748
- * This also invalidates the visible window cache.
749
- *
750
- * @param state
751
- */
752
- protected invalidateLayoutCache(state: SdfTextRendererState): void {
753
- state.renderWindow.valid = false;
754
- state.elementBounds.valid = false;
755
- state.textH = undefined;
756
- state.textW = undefined;
757
- state.lineCache = [];
758
- this.setStatus(state, 'loading');
759
- this.scheduleUpdateState(state);
760
- }
761
-
762
- protected setElementBoundsX(state: SdfTextRendererState): void {
763
- const { x, contain, width } = state.props;
764
- const { elementBounds } = state;
765
- elementBounds.x1 = x;
766
- elementBounds.x2 = contain !== 'none' ? x + width : Infinity;
767
- }
768
-
769
- protected setElementBoundsY(state: SdfTextRendererState): void {
770
- const { y, contain, height } = state.props;
771
- const { elementBounds } = state;
772
- elementBounds.y1 = y;
773
- elementBounds.y2 = contain === 'both' ? y + height : Infinity;
774
- }
775
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import {
21
+ type Bound,
22
+ type Rect,
23
+ createBound,
24
+ type BoundWithValid,
25
+ intersectRect,
26
+ type RectWithValid,
27
+ copyRect,
28
+ boundsOverlap,
29
+ convertBoundToRect,
30
+ } from '../../../lib/utils.js';
31
+ import {
32
+ TextRenderer,
33
+ type TrProps,
34
+ type TextRendererState,
35
+ type TrFontProps,
36
+ type TrPropSetters,
37
+ } from '../TextRenderer.js';
38
+ import { SdfTrFontFace } from '../../font-face-types/SdfTrFontFace/SdfTrFontFace.js';
39
+ import { FLOATS_PER_GLYPH } from './internal/constants.js';
40
+ import { getStartConditions } from './internal/getStartConditions.js';
41
+ import { layoutText } from './internal/layoutText.js';
42
+ import {
43
+ setRenderWindow,
44
+ type SdfRenderWindow,
45
+ } from './internal/setRenderWindow.js';
46
+ import type { TrFontFace } from '../../font-face-types/TrFontFace.js';
47
+ import { TrFontManager, type FontFamilyMap } from '../../TrFontManager.js';
48
+ import { assertTruthy, mergeColorAlpha } from '../../../../utils.js';
49
+ import type { Stage } from '../../../Stage.js';
50
+ import { WebGlCoreRenderOp } from '../../../renderers/webgl/WebGlCoreRenderOp.js';
51
+ import { BufferCollection } from '../../../renderers/webgl/internal/BufferCollection.js';
52
+ import type {
53
+ SdfShader,
54
+ SdfShaderProps,
55
+ } from '../../../renderers/webgl/shaders/SdfShader.js';
56
+ import type { WebGlCoreCtxTexture } from '../../../renderers/webgl/WebGlCoreCtxTexture.js';
57
+ import { EventEmitter } from '../../../../common/EventEmitter.js';
58
+ import type { Matrix3d } from '../../../lib/Matrix3d.js';
59
+
60
+ declare module '../TextRenderer.js' {
61
+ interface TextRendererMap {
62
+ sdf: SdfTextRenderer;
63
+ }
64
+
65
+ // Add prefixed SDF-specific props to TextRendererDebugProps
66
+ interface TextRendererDebugProps {
67
+ sdfShaderDebug: boolean;
68
+ }
69
+ }
70
+
71
+ export interface LineCacheItem {
72
+ codepointIndex: number;
73
+ maxY: number;
74
+ maxX: number;
75
+ }
76
+
77
+ export interface SdfTextRendererState extends TextRendererState {
78
+ /**
79
+ * Cache for layout resume points indexed by the `curY` for each line
80
+ * in the render sequence.
81
+ *
82
+ * Allows faster rendering by skipping parts of the layout loop that are
83
+ * outside of the renderWindow.
84
+ */
85
+ lineCache: LineCacheItem[];
86
+
87
+ renderWindow: SdfRenderWindow;
88
+
89
+ elementBounds: BoundWithValid;
90
+
91
+ clippingRect: RectWithValid;
92
+
93
+ bufferNumFloats: number;
94
+
95
+ bufferNumQuads: number;
96
+
97
+ vertexBuffer: Float32Array | undefined;
98
+
99
+ webGlBuffers: BufferCollection | null;
100
+
101
+ bufferUploaded: boolean;
102
+
103
+ distanceRange: number;
104
+
105
+ trFontFace: SdfTrFontFace | undefined;
106
+ }
107
+
108
+ /**
109
+ * Ephemeral rect object used for calculations
110
+ */
111
+ const tmpRect: Rect = {
112
+ x: 0,
113
+ y: 0,
114
+ width: 0,
115
+ height: 0,
116
+ };
117
+
118
+ /**
119
+ * Singleton class for rendering text using signed distance fields.
120
+ *
121
+ * @remarks
122
+ * SdfTextRenderer supports both single-channel and multi-channel signed distance fields.
123
+ */
124
+ export class SdfTextRenderer extends TextRenderer<SdfTextRendererState> {
125
+ /**
126
+ * Map of font family names to a set of font faces.
127
+ */
128
+ private ssdfFontFamilies: FontFamilyMap = {};
129
+ private msdfFontFamilies: FontFamilyMap = {};
130
+ private fontFamilyArray: FontFamilyMap[] = [
131
+ this.ssdfFontFamilies,
132
+ this.msdfFontFamilies,
133
+ ];
134
+ private sdfShader: SdfShader;
135
+ private rendererBounds: Bound;
136
+
137
+ constructor(stage: Stage) {
138
+ super(stage);
139
+ this.sdfShader = this.stage.shManager.loadShader('SdfShader').shader;
140
+ this.rendererBounds = {
141
+ x1: 0,
142
+ y1: 0,
143
+ x2: this.stage.options.appWidth,
144
+ y2: this.stage.options.appHeight,
145
+ };
146
+ }
147
+
148
+ //#region Overrides
149
+ getPropertySetters(): Partial<TrPropSetters<SdfTextRendererState>> {
150
+ return {
151
+ fontFamily: (state, value) => {
152
+ state.props.fontFamily = value;
153
+ state.trFontFace = undefined;
154
+ this.invalidateLayoutCache(state);
155
+ },
156
+ fontWeight: (state, value) => {
157
+ state.props.fontWeight = value;
158
+ state.trFontFace = undefined;
159
+ this.invalidateLayoutCache(state);
160
+ },
161
+ fontStyle: (state, value) => {
162
+ state.props.fontStyle = value;
163
+ state.trFontFace = undefined;
164
+ this.invalidateLayoutCache(state);
165
+ },
166
+ fontStretch: (state, value) => {
167
+ state.props.fontStretch = value;
168
+ state.trFontFace = undefined;
169
+ this.invalidateLayoutCache(state);
170
+ },
171
+ fontSize: (state, value) => {
172
+ state.props.fontSize = value;
173
+ this.invalidateLayoutCache(state);
174
+ },
175
+ text: (state, value) => {
176
+ state.props.text = value;
177
+ this.invalidateLayoutCache(state);
178
+ },
179
+ textAlign: (state, value) => {
180
+ state.props.textAlign = value;
181
+ this.invalidateLayoutCache(state);
182
+ },
183
+ color: (state, value) => {
184
+ state.props.color = value;
185
+ },
186
+ x: (state, value) => {
187
+ state.props.x = value;
188
+ if (state.elementBounds.valid) {
189
+ this.setElementBoundsX(state);
190
+ // Only schedule an update if the text is not already rendered
191
+ // (renderWindow is invalid) and the element possibly overlaps the screen
192
+ // This is to avoid unnecessary updates when we know text is off-screen
193
+ if (
194
+ !state.renderWindow.valid &&
195
+ boundsOverlap(state.elementBounds, this.rendererBounds)
196
+ ) {
197
+ this.scheduleUpdateState(state);
198
+ }
199
+ }
200
+ },
201
+ y: (state, value) => {
202
+ state.props.y = value;
203
+ if (state.elementBounds.valid) {
204
+ this.setElementBoundsY(state);
205
+ // See x() for explanation
206
+ if (
207
+ !state.renderWindow.valid &&
208
+ boundsOverlap(state.elementBounds, this.rendererBounds)
209
+ ) {
210
+ this.scheduleUpdateState(state);
211
+ }
212
+ }
213
+ },
214
+ contain: (state, value) => {
215
+ state.props.contain = value;
216
+ this.invalidateLayoutCache(state);
217
+ },
218
+ width: (state, value) => {
219
+ state.props.width = value;
220
+ // Only invalidate layout cache if we're containing in the horizontal direction
221
+ if (state.props.contain !== 'none') {
222
+ this.invalidateLayoutCache(state);
223
+ }
224
+ },
225
+ height: (state, value) => {
226
+ state.props.height = value;
227
+ // Only invalidate layout cache if we're containing in the vertical direction
228
+ if (state.props.contain === 'both') {
229
+ this.invalidateLayoutCache(state);
230
+ }
231
+ },
232
+ offsetY: (state, value) => {
233
+ state.props.offsetY = value;
234
+ this.invalidateLayoutCache(state);
235
+ },
236
+ scrollable: (state, value) => {
237
+ state.props.scrollable = value;
238
+ this.invalidateLayoutCache(state);
239
+ },
240
+ scrollY: (state, value) => {
241
+ state.props.scrollY = value;
242
+ // Scrolling doesn't need to invalidate any caches, but it does need to
243
+ // schedule an update
244
+ this.scheduleUpdateState(state);
245
+ },
246
+ letterSpacing: (state, value) => {
247
+ state.props.letterSpacing = value;
248
+ this.invalidateLayoutCache(state);
249
+ },
250
+ lineHeight: (state, value) => {
251
+ state.props.lineHeight = value;
252
+ this.invalidateLayoutCache(state);
253
+ },
254
+ maxLines: (state, value) => {
255
+ state.props.maxLines = value;
256
+ this.invalidateLayoutCache(state);
257
+ },
258
+ textBaseline: (state, value) => {
259
+ state.props.textBaseline = value;
260
+ this.invalidateLayoutCache(state);
261
+ },
262
+ verticalAlign: (state, value) => {
263
+ state.props.verticalAlign = value;
264
+ this.invalidateLayoutCache(state);
265
+ },
266
+ overflowSuffix: (state, value) => {
267
+ state.props.overflowSuffix = value;
268
+ this.invalidateLayoutCache(state);
269
+ },
270
+ debug: (state, value) => {
271
+ state.props.debug = value;
272
+ },
273
+ };
274
+ }
275
+
276
+ override canRenderFont(props: TrFontProps): boolean {
277
+ // TODO: Support matching on font stretch, weight and style (if/when needed)
278
+ // For now we just match on the font family name
279
+ // '$$SDF_FAILURE_TEST$$' is used to test the 'failure' event coming from text
280
+ const { fontFamily } = props;
281
+ return (
282
+ fontFamily in this.ssdfFontFamilies ||
283
+ fontFamily in this.msdfFontFamilies ||
284
+ fontFamily === '$$SDF_FAILURE_TEST$$'
285
+ );
286
+ }
287
+
288
+ override isFontFaceSupported(fontFace: TrFontFace): boolean {
289
+ return fontFace instanceof SdfTrFontFace;
290
+ }
291
+
292
+ override addFontFace(fontFace: TrFontFace): void {
293
+ // Make sure the font face is an SDF font face (it should have already passed
294
+ // the `isFontFaceSupported` check)
295
+ assertTruthy(fontFace instanceof SdfTrFontFace);
296
+ const familyName = fontFace.fontFamily;
297
+ const fontFamiles =
298
+ fontFace.type === 'ssdf'
299
+ ? this.ssdfFontFamilies
300
+ : fontFace.type === 'msdf'
301
+ ? this.msdfFontFamilies
302
+ : undefined;
303
+ if (!fontFamiles) {
304
+ console.warn(`Invalid font face type: ${fontFace.type as string}`);
305
+ return;
306
+ }
307
+ let faceSet = fontFamiles[familyName];
308
+ if (!faceSet) {
309
+ faceSet = new Set();
310
+ fontFamiles[familyName] = faceSet;
311
+ }
312
+ faceSet.add(fontFace);
313
+ }
314
+
315
+ override createState(props: TrProps): SdfTextRendererState {
316
+ return {
317
+ props,
318
+ status: 'initialState',
319
+ updateScheduled: false,
320
+ emitter: new EventEmitter(),
321
+ lineCache: [],
322
+ forceFullLayoutCalc: false,
323
+ renderWindow: {
324
+ screen: {
325
+ x1: 0,
326
+ y1: 0,
327
+ x2: 0,
328
+ y2: 0,
329
+ },
330
+ sdf: {
331
+ x1: 0,
332
+ y1: 0,
333
+ x2: 0,
334
+ y2: 0,
335
+ },
336
+ firstLineIdx: 0,
337
+ numLines: 0,
338
+ valid: false,
339
+ },
340
+ elementBounds: {
341
+ x1: 0,
342
+ y1: 0,
343
+ x2: 0,
344
+ y2: 0,
345
+ valid: false,
346
+ },
347
+ clippingRect: {
348
+ x: 0,
349
+ y: 0,
350
+ width: 0,
351
+ height: 0,
352
+ valid: false,
353
+ },
354
+ bufferNumFloats: 0,
355
+ bufferNumQuads: 0,
356
+ vertexBuffer: undefined,
357
+ webGlBuffers: null,
358
+ bufferUploaded: false,
359
+ textH: undefined,
360
+ textW: undefined,
361
+ distanceRange: 0,
362
+ trFontFace: undefined,
363
+ debugData: {
364
+ updateCount: 0,
365
+ layoutCount: 0,
366
+ lastLayoutNumCharacters: 0,
367
+ layoutSum: 0,
368
+ drawSum: 0,
369
+ drawCount: 0,
370
+ bufferSize: 0,
371
+ },
372
+ };
373
+ }
374
+
375
+ override updateState(state: SdfTextRendererState): void {
376
+ let { trFontFace } = state;
377
+ const { textH, lineCache, debugData, forceFullLayoutCalc } = state;
378
+ debugData.updateCount++;
379
+
380
+ // On the first update call we need to set the status to loading
381
+ if (state.status === 'initialState') {
382
+ this.setStatus(state, 'loading');
383
+ }
384
+
385
+ // Resolve font face if we haven't yet
386
+ if (!trFontFace) {
387
+ trFontFace = this.resolveFontFace(state.props);
388
+ state.trFontFace = trFontFace;
389
+ if (!trFontFace) {
390
+ const msg = `SdfTextRenderer: Could not resolve font face for family: '${state.props.fontFamily}'`;
391
+ console.error(msg);
392
+ this.setStatus(state, 'failed', new Error(msg));
393
+ return;
394
+ }
395
+ }
396
+
397
+ // If the font hasn't been loaded yet, stop here.
398
+ // Listen for the 'loaded' event and forward fontLoaded event
399
+ if (!trFontFace.loaded) {
400
+ trFontFace.once('loaded', () => {
401
+ this.scheduleUpdateState(state);
402
+ });
403
+ return;
404
+ }
405
+
406
+ // If the font is loaded then so should the data
407
+ assertTruthy(trFontFace.data, 'Font face data should be loaded');
408
+
409
+ const {
410
+ text,
411
+ fontSize,
412
+ x,
413
+ y,
414
+ contain,
415
+ width,
416
+ height,
417
+ lineHeight,
418
+ verticalAlign,
419
+ scrollable,
420
+ overflowSuffix,
421
+ maxLines,
422
+ } = state.props;
423
+
424
+ // scrollY only has an effect when contain === 'both' and scrollable === true
425
+ const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
426
+
427
+ const { renderWindow } = state;
428
+
429
+ /**
430
+ * The font size of the SDF font face (the basis for SDF space units)
431
+ */
432
+ const sdfFontSize = trFontFace.data.info.size;
433
+
434
+ /**
435
+ * Divide screen space units by this to get the SDF space units
436
+ * Mulitple SDF space units by this to get screen space units
437
+ */
438
+ const fontSizeRatio = fontSize / sdfFontSize;
439
+
440
+ // Needed in renderWindow calculation
441
+ const sdfLineHeight = lineHeight / fontSizeRatio;
442
+
443
+ state.distanceRange =
444
+ fontSizeRatio * trFontFace.data.distanceField.distanceRange;
445
+
446
+ // Allocate buffers if needed
447
+ const neededLength = text.length * FLOATS_PER_GLYPH;
448
+ let vertexBuffer = state.vertexBuffer;
449
+ if (!vertexBuffer || vertexBuffer.length < neededLength) {
450
+ vertexBuffer = new Float32Array(neededLength * 2);
451
+ }
452
+
453
+ const elementBounds = state.elementBounds;
454
+ if (!elementBounds.valid) {
455
+ this.setElementBoundsX(state);
456
+ this.setElementBoundsY(state);
457
+ elementBounds.valid = true;
458
+ }
459
+
460
+ // Return early if we're still viewing inside the established render window
461
+ // No need to re-render what we've already rendered
462
+ // (Only if there's an established renderWindow and we're not suppressing early exit)
463
+ if (!forceFullLayoutCalc && renderWindow.valid) {
464
+ const rwScreen = renderWindow.screen;
465
+ if (
466
+ x + rwScreen.x1 <= elementBounds.x1 &&
467
+ x + rwScreen.x2 >= elementBounds.x2 &&
468
+ y - scrollY + rwScreen.y1 <= elementBounds.y1 &&
469
+ y - scrollY + rwScreen.y2 >= elementBounds.y2
470
+ ) {
471
+ this.setStatus(state, 'loaded');
472
+ return;
473
+ }
474
+ // Otherwise invalidate the renderWindow so it can be redone
475
+ renderWindow.valid = false;
476
+ this.setStatus(state, 'loading');
477
+ }
478
+
479
+ const { offsetY, textAlign } = state.props;
480
+
481
+ // Create a new renderWindow if needed
482
+ if (!renderWindow.valid) {
483
+ const isPossiblyOnScreen = boundsOverlap(
484
+ elementBounds,
485
+ this.rendererBounds,
486
+ );
487
+
488
+ if (!isPossiblyOnScreen) {
489
+ // If the element is not possibly on screen, we can skip the layout and rendering completely
490
+ return;
491
+ }
492
+
493
+ setRenderWindow(
494
+ renderWindow,
495
+ x,
496
+ y,
497
+ scrollY,
498
+ lineHeight,
499
+ contain === 'both' ? elementBounds.y2 - elementBounds.y1 : 0,
500
+ elementBounds,
501
+ fontSizeRatio,
502
+ );
503
+ // console.log('newRenderWindow', renderWindow);
504
+ }
505
+
506
+ const start = getStartConditions(
507
+ sdfFontSize,
508
+ sdfLineHeight,
509
+ lineHeight,
510
+ verticalAlign,
511
+ offsetY,
512
+ fontSizeRatio,
513
+ renderWindow,
514
+ lineCache,
515
+ textH,
516
+ );
517
+
518
+ if (!start) {
519
+ // Nothing to render, return early, but still mark as loaded (since the text is just scrolled
520
+ // out of view)
521
+ this.setStatus(state, 'loaded');
522
+ return;
523
+ }
524
+
525
+ const { letterSpacing } = state.props;
526
+
527
+ const out2 = layoutText(
528
+ start.lineIndex,
529
+ start.sdfX,
530
+ start.sdfY,
531
+ text,
532
+ textAlign,
533
+ width,
534
+ height,
535
+ fontSize,
536
+ lineHeight,
537
+ letterSpacing,
538
+ vertexBuffer,
539
+ contain,
540
+ lineCache,
541
+ renderWindow.sdf,
542
+ trFontFace,
543
+ forceFullLayoutCalc,
544
+ scrollable,
545
+ overflowSuffix,
546
+ maxLines,
547
+ );
548
+
549
+ state.bufferUploaded = false;
550
+ state.bufferNumFloats = out2.bufferNumFloats;
551
+ state.bufferNumQuads = out2.bufferNumQuads;
552
+ state.vertexBuffer = vertexBuffer;
553
+ state.renderWindow = renderWindow;
554
+ debugData.lastLayoutNumCharacters = out2.layoutNumCharacters;
555
+ debugData.bufferSize = vertexBuffer.byteLength;
556
+
557
+ // If we didn't exit early, we know we have completely computed w/h
558
+ if (out2.fullyProcessed) {
559
+ state.textW = out2.maxX * fontSizeRatio;
560
+ state.textH = out2.maxY * fontSizeRatio;
561
+ }
562
+
563
+ // if (state.props.debug.printLayoutTime) {
564
+ // debugData.layoutSum += performance.now() - updateStartTime;
565
+ // debugData.layoutCount++;
566
+ // }
567
+ this.setStatus(state, 'loaded');
568
+ }
569
+
570
+ override renderQuads(
571
+ state: SdfTextRendererState,
572
+ transform: Matrix3d,
573
+ clippingRect: Readonly<RectWithValid>,
574
+ alpha: number,
575
+ ): void {
576
+ if (!state.vertexBuffer) {
577
+ // Nothing to draw
578
+ return;
579
+ }
580
+
581
+ const { renderer } = this.stage;
582
+
583
+ const { fontSize, color, contain, scrollable, zIndex, debug } = state.props;
584
+
585
+ // scrollY only has an effect when contain === 'both' and scrollable === true
586
+ const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
587
+
588
+ const {
589
+ textW = 0,
590
+ textH = 0,
591
+ distanceRange,
592
+ vertexBuffer,
593
+ bufferUploaded,
594
+ trFontFace,
595
+ elementBounds,
596
+ } = state;
597
+
598
+ let { webGlBuffers } = state;
599
+
600
+ if (!webGlBuffers) {
601
+ const glw = renderer.glw;
602
+ const stride = 4 * Float32Array.BYTES_PER_ELEMENT;
603
+ const webGlBuffer = glw.createBuffer();
604
+ assertTruthy(webGlBuffer);
605
+ state.webGlBuffers = new BufferCollection([
606
+ {
607
+ buffer: webGlBuffer,
608
+ attributes: {
609
+ a_position: {
610
+ name: 'a_position',
611
+ size: 2, // 2 components per iteration
612
+ type: glw.FLOAT, // the data is 32bit floats
613
+ normalized: false, // don't normalize the data
614
+ stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
615
+ offset: 0, // start at the beginning of the buffer
616
+ },
617
+ a_textureCoordinate: {
618
+ name: 'a_textureCoordinate',
619
+ size: 2,
620
+ type: glw.FLOAT,
621
+ normalized: false,
622
+ stride,
623
+ offset: 2 * Float32Array.BYTES_PER_ELEMENT,
624
+ },
625
+ },
626
+ },
627
+ ]);
628
+ state.bufferUploaded = false;
629
+ assertTruthy(state.webGlBuffers);
630
+ webGlBuffers = state.webGlBuffers;
631
+ }
632
+
633
+ if (!bufferUploaded) {
634
+ const glw = renderer.glw;
635
+
636
+ const buffer = webGlBuffers?.getBuffer('a_textureCoordinate') ?? null;
637
+ glw.arrayBufferData(buffer, vertexBuffer, glw.STATIC_DRAW);
638
+ state.bufferUploaded = true;
639
+ }
640
+
641
+ assertTruthy(trFontFace);
642
+ if (scrollable && contain === 'both') {
643
+ assertTruthy(elementBounds.valid);
644
+ const elementRect = convertBoundToRect(elementBounds, tmpRect);
645
+
646
+ if (clippingRect.valid) {
647
+ state.clippingRect.valid = true;
648
+ clippingRect = intersectRect(
649
+ clippingRect,
650
+ elementRect,
651
+ state.clippingRect,
652
+ );
653
+ } else {
654
+ state.clippingRect.valid = true;
655
+ clippingRect = copyRect(elementRect, state.clippingRect);
656
+ }
657
+ }
658
+
659
+ const renderOp = new WebGlCoreRenderOp(
660
+ renderer.glw,
661
+ renderer.options,
662
+ webGlBuffers,
663
+ this.sdfShader,
664
+ {
665
+ transform: transform.data,
666
+ // IMPORTANT: The SDF Shader expects the color NOT to be premultiplied
667
+ // for the best blending results. Which is why we use `mergeColorAlpha`
668
+ // instead of `mergeColorAlphaPremultiplied` here.
669
+ color: mergeColorAlpha(color, alpha),
670
+ size: fontSize / (trFontFace.data?.info.size || 0),
671
+ scrollY,
672
+ distanceRange,
673
+ debug: debug.sdfShaderDebug,
674
+ } satisfies SdfShaderProps,
675
+ alpha,
676
+ clippingRect,
677
+ { height: textH, width: textW },
678
+ 0,
679
+ zIndex,
680
+ );
681
+
682
+ const texture = state.trFontFace?.texture;
683
+ assertTruthy(texture);
684
+ const ctxTexture = this.stage.txManager.getCtxTexture(texture);
685
+
686
+ renderOp.addTexture(ctxTexture as WebGlCoreCtxTexture);
687
+ renderOp.length = state.bufferNumFloats;
688
+ renderOp.numQuads = state.bufferNumQuads;
689
+
690
+ renderer.addRenderOp(renderOp);
691
+
692
+ // if (!debug.disableScissor) {
693
+ // renderer.enableScissor(
694
+ // visibleRect.x,
695
+ // visibleRect.y,
696
+ // visibleRect.w,
697
+ // visibleRect.h,
698
+ // );
699
+ // }
700
+
701
+ // Draw the arrays
702
+ // gl.drawArrays(
703
+ // gl.TRIANGLES, // Primitive type
704
+ // 0,
705
+ // bufferNumVertices, // Number of verticies
706
+ // );
707
+
708
+ // renderer.disableScissor();
709
+
710
+ // if (debug.showElementRect) {
711
+ // this.renderer.drawBorder(
712
+ // Colors.Blue,
713
+ // elementRect.x,
714
+ // elementRect.y,
715
+ // elementRect.w,
716
+ // elementRect.h,
717
+ // );
718
+ // }
719
+
720
+ // if (debug.showVisibleRect) {
721
+ // this.renderer.drawBorder(
722
+ // Colors.Green,
723
+ // visibleRect.x,
724
+ // visibleRect.y,
725
+ // visibleRect.w,
726
+ // visibleRect.h,
727
+ // );
728
+ // }
729
+
730
+ // if (debug.showRenderWindow && renderWindow) {
731
+ // this.renderer.drawBorder(
732
+ // Colors.Red,
733
+ // x + renderWindow.x1,
734
+ // y + renderWindow.y1 - scrollY,
735
+ // x + renderWindow.x2 - (x + renderWindow.x1),
736
+ // y + renderWindow.y2 - scrollY - (y + renderWindow.y1 - scrollY),
737
+ // );
738
+ // }
739
+ // if (debug.printLayoutTime) {
740
+ // debugData.drawSum += performance.now() - drawStartTime;
741
+ // debugData.drawCount++;
742
+ // }
743
+ }
744
+ //#endregion Overrides
745
+
746
+ public resolveFontFace(props: TrFontProps): SdfTrFontFace | undefined {
747
+ return TrFontManager.resolveFontFace(this.fontFamilyArray, props) as
748
+ | SdfTrFontFace
749
+ | undefined;
750
+ }
751
+
752
+ /**
753
+ * Invalidate the layout cache stored in the state. This will cause the text
754
+ * to be re-layed out on the next update.
755
+ *
756
+ * @remarks
757
+ * This also invalidates the visible window cache.
758
+ *
759
+ * @param state
760
+ */
761
+ protected invalidateLayoutCache(state: SdfTextRendererState): void {
762
+ state.renderWindow.valid = false;
763
+ state.elementBounds.valid = false;
764
+ state.textH = undefined;
765
+ state.textW = undefined;
766
+ state.lineCache = [];
767
+ this.setStatus(state, 'loading');
768
+ this.scheduleUpdateState(state);
769
+ }
770
+
771
+ protected setElementBoundsX(state: SdfTextRendererState): void {
772
+ const { x, contain, width } = state.props;
773
+ const { elementBounds } = state;
774
+ elementBounds.x1 = x;
775
+ elementBounds.x2 = contain !== 'none' ? x + width : Infinity;
776
+ }
777
+
778
+ protected setElementBoundsY(state: SdfTextRendererState): void {
779
+ const { y, contain, height } = state.props;
780
+ const { elementBounds } = state;
781
+ elementBounds.y1 = y;
782
+ elementBounds.y2 = contain === 'both' ? y + height : Infinity;
783
+ }
784
+ }