@lightningjs/renderer 0.7.4 → 0.7.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (228) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +229 -221
  4. package/dist/src/common/CommonTypes.d.ts +6 -0
  5. package/dist/src/core/CoreNode.d.ts +25 -4
  6. package/dist/src/core/CoreNode.js +158 -25
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +1 -1
  9. package/dist/src/core/CoreTextNode.js +18 -10
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +3 -1
  12. package/dist/src/core/CoreTextureManager.js +9 -2
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +2 -0
  15. package/dist/src/core/Stage.js +9 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +0 -1
  18. package/dist/src/core/lib/ImageWorker.js +55 -40
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  20. package/dist/src/core/lib/RenderCoords.d.ts +13 -0
  21. package/dist/src/core/lib/RenderCoords.js +63 -0
  22. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  23. package/dist/src/core/lib/WebGlContext.d.ts +414 -0
  24. package/dist/src/core/lib/WebGlContext.js +640 -0
  25. package/dist/src/core/lib/WebGlContext.js.map +1 -0
  26. package/dist/src/core/lib/utils.d.ts +1 -0
  27. package/dist/src/core/lib/utils.js +6 -0
  28. package/dist/src/core/lib/utils.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +4 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  31. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +14 -0
  33. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  35. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  36. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  37. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  38. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  39. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  40. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  41. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  44. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  45. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  46. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  47. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  48. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  49. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  50. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  51. package/dist/src/core/scene/Scene.d.ts +59 -0
  52. package/dist/src/core/scene/Scene.js +106 -0
  53. package/dist/src/core/scene/Scene.js.map +1 -0
  54. package/dist/src/core/text-rendering/TrFontManager.js +76 -27
  55. package/dist/src/core/text-rendering/TrFontManager.js.map +1 -1
  56. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +8 -2
  57. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  58. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +1 -0
  59. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +13 -3
  60. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  61. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +8 -0
  62. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +29 -0
  63. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +1 -0
  64. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +19 -0
  65. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +84 -0
  66. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +1 -0
  67. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +8 -0
  68. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +40 -0
  69. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +1 -0
  70. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +2 -0
  71. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +41 -0
  72. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +1 -0
  73. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +1 -0
  74. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +4 -0
  75. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +1 -0
  76. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +1 -0
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +2 -0
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +1 -0
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  82. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +9 -0
  83. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +32 -0
  84. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +1 -0
  85. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +12 -0
  86. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  87. package/dist/src/core/textures/ImageTexture.js +16 -2
  88. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  89. package/dist/src/core/textures/Texture.d.ts +1 -1
  90. package/dist/src/core/textures/Texture.js.map +1 -1
  91. package/dist/src/core/utils.d.ts +1 -1
  92. package/dist/src/main-api/INode.d.ts +27 -0
  93. package/dist/src/main-api/Inspector.js +20 -15
  94. package/dist/src/main-api/Inspector.js.map +1 -1
  95. package/dist/src/main-api/RendererMain.d.ts +6 -0
  96. package/dist/src/main-api/RendererMain.js +4 -0
  97. package/dist/src/main-api/RendererMain.js.map +1 -1
  98. package/dist/src/render-drivers/main/MainCoreDriver.js +1 -0
  99. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  100. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +8 -1
  101. package/dist/src/render-drivers/main/MainOnlyNode.js +32 -0
  102. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -1
  103. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +1 -0
  104. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  105. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +4 -1
  106. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +8 -0
  107. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -1
  108. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +1 -0
  109. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  110. package/dist/src/render-drivers/threadx/worker/renderer.js +1 -0
  111. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  112. package/dist/src/render-drivers/utils.d.ts +2 -0
  113. package/dist/src/render-drivers/utils.js +28 -0
  114. package/dist/src/render-drivers/utils.js.map +1 -1
  115. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  116. package/exports/core-api.ts +102 -102
  117. package/exports/main-api.ts +60 -60
  118. package/exports/utils.ts +41 -41
  119. package/package.json +1 -1
  120. package/scripts/please-use-pnpm.js +13 -13
  121. package/src/common/CommonTypes.ts +125 -113
  122. package/src/common/EventEmitter.ts +77 -77
  123. package/src/common/IAnimationController.ts +29 -29
  124. package/src/core/CoreExtension.ts +32 -32
  125. package/src/core/CoreNode.ts +1114 -926
  126. package/src/core/CoreShaderManager.ts +243 -243
  127. package/src/core/CoreTextNode.ts +399 -391
  128. package/src/core/CoreTextureManager.ts +337 -326
  129. package/src/core/Stage.ts +365 -354
  130. package/src/core/animations/AnimationManager.ts +38 -38
  131. package/src/core/animations/CoreAnimation.ts +181 -181
  132. package/src/core/animations/CoreAnimationController.ts +148 -148
  133. package/src/core/lib/ContextSpy.ts +41 -41
  134. package/src/core/lib/ImageWorker.ts +149 -135
  135. package/src/core/lib/Matrix3d.ts +290 -290
  136. package/src/core/lib/RenderCoords.ts +86 -0
  137. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  138. package/src/core/lib/textureCompression.ts +152 -152
  139. package/src/core/lib/utils.ts +250 -241
  140. package/src/core/platform.ts +46 -46
  141. package/src/core/renderers/CoreContextTexture.ts +30 -30
  142. package/src/core/renderers/CoreRenderOp.ts +22 -22
  143. package/src/core/renderers/CoreRenderer.ts +63 -63
  144. package/src/core/renderers/CoreShader.ts +41 -41
  145. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  146. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +233 -230
  147. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  148. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  149. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  150. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  151. package/src/core/renderers/webgl/internal/RendererUtils.ts +148 -131
  152. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  153. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  154. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  155. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  156. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  157. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  158. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  159. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  160. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  161. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  162. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  163. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  164. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  165. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  166. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  167. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  168. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  169. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  170. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  171. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  172. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  173. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  174. package/src/core/text-rendering/TrFontManager.ts +170 -96
  175. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  176. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  177. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  178. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  179. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  180. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  181. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +757 -751
  182. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +784 -775
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  192. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  193. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  194. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  195. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  197. package/src/core/text-rendering/renderers/TextRenderer.ts +516 -504
  198. package/src/core/textures/ColorTexture.ts +86 -86
  199. package/src/core/textures/ImageTexture.ts +154 -140
  200. package/src/core/textures/NoiseTexture.ts +96 -96
  201. package/src/core/textures/SubTexture.ts +143 -143
  202. package/src/core/textures/Texture.ts +224 -218
  203. package/src/core/utils.ts +224 -224
  204. package/src/env.d.ts +7 -7
  205. package/src/main-api/ICoreDriver.ts +66 -66
  206. package/src/main-api/INode.ts +499 -470
  207. package/src/main-api/Inspector.ts +439 -432
  208. package/src/main-api/RendererMain.ts +659 -649
  209. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  210. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  211. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  212. package/src/render-drivers/main/MainCoreDriver.ts +149 -148
  213. package/src/render-drivers/main/MainOnlyNode.ts +494 -453
  214. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  215. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  216. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  217. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  218. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +286 -285
  219. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  220. package/src/render-drivers/threadx/ThreadXMainNode.ts +192 -178
  221. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  222. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +111 -110
  223. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  224. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  225. package/src/render-drivers/threadx/worker/renderer.ts +152 -151
  226. package/src/render-drivers/utils.ts +97 -57
  227. package/src/utils.ts +207 -207
  228. package/COPYING +0 -1
@@ -1,290 +1,290 @@
1
- /* eslint-disable @typescript-eslint/no-non-null-assertion */
2
-
3
- // Matrix3d is a 3x3 matrix in column-major order because that's how WebGL likes it.
4
- // The matrix is stored in a Float32Array in the following order:
5
- // | 0 3 6 |
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- // | 1 4 7 |
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- // | 2 5 8 |
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- // The following constants are used to index into the array in a row-major way.
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- const m0 = 0;
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- const m1 = 3;
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- const m2 = 6;
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- const m3 = 1;
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- const m4 = 4;
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- const m5 = 7;
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- const m6 = 2;
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- const m7 = 5;
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- const m8 = 8;
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-
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- /**
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- * A 3x3 matrix representing a 2D transformation.
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- *
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- * @remarks
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- * The matrix is stored in column-major order in the `data` property which can
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- * be passed directly to a WebGL shader uniform.
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- *
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- * The matrix is stored in a Float32Array in the following index order:
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- * | 0 3 6 |
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- * | 1 4 7 |
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- * | 2 5 8 |
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- *
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- * Only the first two rows are really used for the transformation. The last row is
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- * generally always `[0, 0, 1]` if you only use the 2D transformation methods
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- * provided by this class.
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- *
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- * For convenience, entries in the first two rows can be accessed by the following
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- * getter properties:
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- * | ta tb tx |
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- * | tc td ty |
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- * | 0 0 1 |
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- */
41
- export class Matrix3d {
42
- public data: Float32Array;
43
-
44
- /**
45
- * Creates a new 3x3 matrix.
46
- *
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- * @param entries Row-major 3x3 matrix
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- */
49
- public constructor(
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- entries?:
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- | [number, number, number, number, number, number, number, number, number]
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- | Float32Array,
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- ) {
54
- if (entries) {
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- // Transpose the input matrix so that it's in column-major order.
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- this.data = new Float32Array(9);
57
- this.data[m0] = entries[0]!;
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- this.data[m1] = entries[3]!;
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- this.data[m2] = entries[6]!;
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- this.data[m3] = entries[1]!;
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- this.data[m4] = entries[4]!;
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- this.data[m5] = entries[7]!;
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- this.data[m6] = entries[2]!;
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- this.data[m7] = entries[5]!;
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- this.data[m8] = entries[8]!;
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- } else {
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- this.data = new Float32Array(9);
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- }
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- }
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-
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- /**
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- * Returns a temporary matrix that can be used for calculations.
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- *
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- * @remarks
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- * This is useful for avoiding allocations in tight loops.
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- *
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- * The matrix is not guaranteed to be the same between calls.
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- *
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- * @returns
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- */
81
- public static get temp(): Matrix3d {
82
- return tempMatrix;
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- }
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-
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- public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
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- const e0 =
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- a.data[m0]! * b.data[m0]! +
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- a.data[m1]! * b.data[m3]! +
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- a.data[m2]! * b.data[m6]!;
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- const e1 =
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- a.data[m0]! * b.data[m1]! +
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- a.data[m1]! * b.data[m4]! +
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- a.data[m2]! * b.data[m7]!;
94
- const e2 =
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- a.data[m0]! * b.data[m2]! +
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- a.data[m1]! * b.data[m5]! +
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- a.data[m2]! * b.data[m8]!;
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- const e3 =
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- a.data[m3]! * b.data[m0]! +
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- a.data[m4]! * b.data[m3]! +
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- a.data[m5]! * b.data[m6]!;
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- const e4 =
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- a.data[m3]! * b.data[m1]! +
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- a.data[m4]! * b.data[m4]! +
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- a.data[m5]! * b.data[m7]!;
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- const e5 =
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- a.data[m3]! * b.data[m2]! +
108
- a.data[m4]! * b.data[m5]! +
109
- a.data[m5]! * b.data[m8]!;
110
- const e6 =
111
- a.data[m6]! * b.data[m0]! +
112
- a.data[m7]! * b.data[m3]! +
113
- a.data[m8]! * b.data[m6]!;
114
- const e7 =
115
- a.data[m6]! * b.data[m1]! +
116
- a.data[m7]! * b.data[m4]! +
117
- a.data[m8]! * b.data[m7]!;
118
- const e8 =
119
- a.data[m6]! * b.data[m2]! +
120
- a.data[m7]! * b.data[m5]! +
121
- a.data[m8]! * b.data[m8]!;
122
- if (!out) {
123
- out = new Matrix3d();
124
- }
125
- out.data[m0] = e0;
126
- out.data[m1] = e1;
127
- out.data[m2] = e2;
128
- out.data[m3] = e3;
129
- out.data[m4] = e4;
130
- out.data[m5] = e5;
131
- out.data[m6] = e6;
132
- out.data[m7] = e7;
133
- out.data[m8] = e8;
134
- return out;
135
- }
136
-
137
- public static identity(out?: Matrix3d): Matrix3d {
138
- if (!out) {
139
- out = new Matrix3d();
140
- }
141
- out.data[m0] = 1;
142
- out.data[m1] = 0;
143
- out.data[m2] = 0;
144
- out.data[m3] = 0;
145
- out.data[m4] = 1;
146
- out.data[m5] = 0;
147
- out.data[m6] = 0;
148
- out.data[m7] = 0;
149
- out.data[m8] = 1;
150
- return out;
151
- }
152
-
153
- public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
154
- if (!out) {
155
- out = new Matrix3d();
156
- }
157
- out.data[m0] = 1;
158
- out.data[m1] = 0;
159
- out.data[m2] = x;
160
- out.data[m3] = 0;
161
- out.data[m4] = 1;
162
- out.data[m5] = y;
163
- out.data[m6] = 0;
164
- out.data[m7] = 0;
165
- out.data[m8] = 1;
166
- return out;
167
- }
168
-
169
- public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
170
- if (!out) {
171
- out = new Matrix3d();
172
- }
173
- out.data[m0] = sx;
174
- out.data[m1] = 0;
175
- out.data[m2] = 0;
176
- out.data[m3] = 0;
177
- out.data[m4] = sy;
178
- out.data[m5] = 0;
179
- out.data[m6] = 0;
180
- out.data[m7] = 0;
181
- out.data[m8] = 1;
182
- return out;
183
- }
184
-
185
- public static rotate(angle: number, out?: Matrix3d): Matrix3d {
186
- const cos = Math.cos(angle);
187
- const sin = Math.sin(angle);
188
- if (!out) {
189
- out = new Matrix3d();
190
- }
191
- out.data[m0] = cos;
192
- out.data[m1] = -sin;
193
- out.data[m2] = 0;
194
- out.data[m3] = sin;
195
- out.data[m4] = cos;
196
- out.data[m5] = 0;
197
- out.data[m6] = 0;
198
- out.data[m7] = 0;
199
- out.data[m8] = 1;
200
- return out;
201
- }
202
-
203
- public static copy(
204
- src: Matrix3d,
205
- dst?: Matrix3d,
206
- transpose?: boolean,
207
- ): Matrix3d {
208
- if (!dst) {
209
- dst = new Matrix3d();
210
- }
211
- dst.data[0] = src.data[0]!;
212
- dst.data[1] = src.data[1]!;
213
- dst.data[2] = src.data[2]!;
214
- dst.data[3] = src.data[3]!;
215
- dst.data[4] = src.data[4]!;
216
- dst.data[5] = src.data[5]!;
217
- dst.data[6] = src.data[6]!;
218
- dst.data[7] = src.data[7]!;
219
- dst.data[8] = src.data[8]!;
220
- return dst;
221
- }
222
-
223
- public translate(x: number, y: number): Matrix3d {
224
- this.data[m2] = this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!;
225
- this.data[m5] = this.data[m3]! * x + this.data[m4]! * y + this.data[m5]!;
226
- return this;
227
- }
228
-
229
- public scale(sx: number, sy: number): Matrix3d {
230
- this.data[m0] = this.data[m0]! * sx;
231
- this.data[m1] = this.data[m1]! * sy;
232
- this.data[m3] = this.data[m3]! * sx;
233
- this.data[m4] = this.data[m4]! * sy;
234
- return this;
235
- }
236
-
237
- public rotate(angle: number): Matrix3d {
238
- if (angle === 0 || !((angle % Math.PI) * 2)) {
239
- return this;
240
- }
241
- const cos = Math.cos(angle);
242
- const sin = Math.sin(angle);
243
- const e0 = this.data[m0]! * cos + this.data[m1]! * sin;
244
- const e1 = this.data[m1]! * cos - this.data[m0]! * sin;
245
- const e3 = this.data[m3]! * cos + this.data[m4]! * sin;
246
- const e4 = this.data[m4]! * cos - this.data[m3]! * sin;
247
- this.data[m0] = e0;
248
- this.data[m1] = e1;
249
- this.data[m3] = e3;
250
- this.data[m4] = e4;
251
- return this;
252
- }
253
-
254
- public multiply(other: Matrix3d): Matrix3d {
255
- return Matrix3d.multiply(this, other, this);
256
- }
257
-
258
- get tx(): number {
259
- return this.data[m2]!;
260
- }
261
-
262
- get ty(): number {
263
- return this.data[m5]!;
264
- }
265
-
266
- get ta(): number {
267
- return this.data[m0]!;
268
- }
269
-
270
- get tb(): number {
271
- return this.data[m1]!;
272
- }
273
-
274
- get tc(): number {
275
- return this.data[m3]!;
276
- }
277
-
278
- get td(): number {
279
- return this.data[m4]!;
280
- }
281
-
282
- transformPoint(x: number, y: number): [number, number] {
283
- return [
284
- this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!,
285
- this.data[m3]! * x + this.data[m4]! * y + this.data[m3]!,
286
- ];
287
- }
288
- }
289
-
290
- const tempMatrix = new Matrix3d();
1
+ /* eslint-disable @typescript-eslint/no-non-null-assertion */
2
+
3
+ // Matrix3d is a 3x3 matrix in column-major order because that's how WebGL likes it.
4
+ // The matrix is stored in a Float32Array in the following order:
5
+ // | 0 3 6 |
6
+ // | 1 4 7 |
7
+ // | 2 5 8 |
8
+ // The following constants are used to index into the array in a row-major way.
9
+ const m0 = 0;
10
+ const m1 = 3;
11
+ const m2 = 6;
12
+ const m3 = 1;
13
+ const m4 = 4;
14
+ const m5 = 7;
15
+ const m6 = 2;
16
+ const m7 = 5;
17
+ const m8 = 8;
18
+
19
+ /**
20
+ * A 3x3 matrix representing a 2D transformation.
21
+ *
22
+ * @remarks
23
+ * The matrix is stored in column-major order in the `data` property which can
24
+ * be passed directly to a WebGL shader uniform.
25
+ *
26
+ * The matrix is stored in a Float32Array in the following index order:
27
+ * | 0 3 6 |
28
+ * | 1 4 7 |
29
+ * | 2 5 8 |
30
+ *
31
+ * Only the first two rows are really used for the transformation. The last row is
32
+ * generally always `[0, 0, 1]` if you only use the 2D transformation methods
33
+ * provided by this class.
34
+ *
35
+ * For convenience, entries in the first two rows can be accessed by the following
36
+ * getter properties:
37
+ * | ta tb tx |
38
+ * | tc td ty |
39
+ * | 0 0 1 |
40
+ */
41
+ export class Matrix3d {
42
+ public data: Float32Array;
43
+
44
+ /**
45
+ * Creates a new 3x3 matrix.
46
+ *
47
+ * @param entries Row-major 3x3 matrix
48
+ */
49
+ public constructor(
50
+ entries?:
51
+ | [number, number, number, number, number, number, number, number, number]
52
+ | Float32Array,
53
+ ) {
54
+ if (entries) {
55
+ // Transpose the input matrix so that it's in column-major order.
56
+ this.data = new Float32Array(9);
57
+ this.data[m0] = entries[0]!;
58
+ this.data[m1] = entries[3]!;
59
+ this.data[m2] = entries[6]!;
60
+ this.data[m3] = entries[1]!;
61
+ this.data[m4] = entries[4]!;
62
+ this.data[m5] = entries[7]!;
63
+ this.data[m6] = entries[2]!;
64
+ this.data[m7] = entries[5]!;
65
+ this.data[m8] = entries[8]!;
66
+ } else {
67
+ this.data = new Float32Array(9);
68
+ }
69
+ }
70
+
71
+ /**
72
+ * Returns a temporary matrix that can be used for calculations.
73
+ *
74
+ * @remarks
75
+ * This is useful for avoiding allocations in tight loops.
76
+ *
77
+ * The matrix is not guaranteed to be the same between calls.
78
+ *
79
+ * @returns
80
+ */
81
+ public static get temp(): Matrix3d {
82
+ return tempMatrix;
83
+ }
84
+
85
+ public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
86
+ const e0 =
87
+ a.data[m0]! * b.data[m0]! +
88
+ a.data[m1]! * b.data[m3]! +
89
+ a.data[m2]! * b.data[m6]!;
90
+ const e1 =
91
+ a.data[m0]! * b.data[m1]! +
92
+ a.data[m1]! * b.data[m4]! +
93
+ a.data[m2]! * b.data[m7]!;
94
+ const e2 =
95
+ a.data[m0]! * b.data[m2]! +
96
+ a.data[m1]! * b.data[m5]! +
97
+ a.data[m2]! * b.data[m8]!;
98
+ const e3 =
99
+ a.data[m3]! * b.data[m0]! +
100
+ a.data[m4]! * b.data[m3]! +
101
+ a.data[m5]! * b.data[m6]!;
102
+ const e4 =
103
+ a.data[m3]! * b.data[m1]! +
104
+ a.data[m4]! * b.data[m4]! +
105
+ a.data[m5]! * b.data[m7]!;
106
+ const e5 =
107
+ a.data[m3]! * b.data[m2]! +
108
+ a.data[m4]! * b.data[m5]! +
109
+ a.data[m5]! * b.data[m8]!;
110
+ const e6 =
111
+ a.data[m6]! * b.data[m0]! +
112
+ a.data[m7]! * b.data[m3]! +
113
+ a.data[m8]! * b.data[m6]!;
114
+ const e7 =
115
+ a.data[m6]! * b.data[m1]! +
116
+ a.data[m7]! * b.data[m4]! +
117
+ a.data[m8]! * b.data[m7]!;
118
+ const e8 =
119
+ a.data[m6]! * b.data[m2]! +
120
+ a.data[m7]! * b.data[m5]! +
121
+ a.data[m8]! * b.data[m8]!;
122
+ if (!out) {
123
+ out = new Matrix3d();
124
+ }
125
+ out.data[m0] = e0;
126
+ out.data[m1] = e1;
127
+ out.data[m2] = e2;
128
+ out.data[m3] = e3;
129
+ out.data[m4] = e4;
130
+ out.data[m5] = e5;
131
+ out.data[m6] = e6;
132
+ out.data[m7] = e7;
133
+ out.data[m8] = e8;
134
+ return out;
135
+ }
136
+
137
+ public static identity(out?: Matrix3d): Matrix3d {
138
+ if (!out) {
139
+ out = new Matrix3d();
140
+ }
141
+ out.data[m0] = 1;
142
+ out.data[m1] = 0;
143
+ out.data[m2] = 0;
144
+ out.data[m3] = 0;
145
+ out.data[m4] = 1;
146
+ out.data[m5] = 0;
147
+ out.data[m6] = 0;
148
+ out.data[m7] = 0;
149
+ out.data[m8] = 1;
150
+ return out;
151
+ }
152
+
153
+ public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
154
+ if (!out) {
155
+ out = new Matrix3d();
156
+ }
157
+ out.data[m0] = 1;
158
+ out.data[m1] = 0;
159
+ out.data[m2] = x;
160
+ out.data[m3] = 0;
161
+ out.data[m4] = 1;
162
+ out.data[m5] = y;
163
+ out.data[m6] = 0;
164
+ out.data[m7] = 0;
165
+ out.data[m8] = 1;
166
+ return out;
167
+ }
168
+
169
+ public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
170
+ if (!out) {
171
+ out = new Matrix3d();
172
+ }
173
+ out.data[m0] = sx;
174
+ out.data[m1] = 0;
175
+ out.data[m2] = 0;
176
+ out.data[m3] = 0;
177
+ out.data[m4] = sy;
178
+ out.data[m5] = 0;
179
+ out.data[m6] = 0;
180
+ out.data[m7] = 0;
181
+ out.data[m8] = 1;
182
+ return out;
183
+ }
184
+
185
+ public static rotate(angle: number, out?: Matrix3d): Matrix3d {
186
+ const cos = Math.cos(angle);
187
+ const sin = Math.sin(angle);
188
+ if (!out) {
189
+ out = new Matrix3d();
190
+ }
191
+ out.data[m0] = cos;
192
+ out.data[m1] = -sin;
193
+ out.data[m2] = 0;
194
+ out.data[m3] = sin;
195
+ out.data[m4] = cos;
196
+ out.data[m5] = 0;
197
+ out.data[m6] = 0;
198
+ out.data[m7] = 0;
199
+ out.data[m8] = 1;
200
+ return out;
201
+ }
202
+
203
+ public static copy(
204
+ src: Matrix3d,
205
+ dst?: Matrix3d,
206
+ transpose?: boolean,
207
+ ): Matrix3d {
208
+ if (!dst) {
209
+ dst = new Matrix3d();
210
+ }
211
+ dst.data[0] = src.data[0]!;
212
+ dst.data[1] = src.data[1]!;
213
+ dst.data[2] = src.data[2]!;
214
+ dst.data[3] = src.data[3]!;
215
+ dst.data[4] = src.data[4]!;
216
+ dst.data[5] = src.data[5]!;
217
+ dst.data[6] = src.data[6]!;
218
+ dst.data[7] = src.data[7]!;
219
+ dst.data[8] = src.data[8]!;
220
+ return dst;
221
+ }
222
+
223
+ public translate(x: number, y: number): Matrix3d {
224
+ this.data[m2] = this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!;
225
+ this.data[m5] = this.data[m3]! * x + this.data[m4]! * y + this.data[m5]!;
226
+ return this;
227
+ }
228
+
229
+ public scale(sx: number, sy: number): Matrix3d {
230
+ this.data[m0] = this.data[m0]! * sx;
231
+ this.data[m1] = this.data[m1]! * sy;
232
+ this.data[m3] = this.data[m3]! * sx;
233
+ this.data[m4] = this.data[m4]! * sy;
234
+ return this;
235
+ }
236
+
237
+ public rotate(angle: number): Matrix3d {
238
+ if (angle === 0 || !((angle % Math.PI) * 2)) {
239
+ return this;
240
+ }
241
+ const cos = Math.cos(angle);
242
+ const sin = Math.sin(angle);
243
+ const e0 = this.data[m0]! * cos + this.data[m1]! * sin;
244
+ const e1 = this.data[m1]! * cos - this.data[m0]! * sin;
245
+ const e3 = this.data[m3]! * cos + this.data[m4]! * sin;
246
+ const e4 = this.data[m4]! * cos - this.data[m3]! * sin;
247
+ this.data[m0] = e0;
248
+ this.data[m1] = e1;
249
+ this.data[m3] = e3;
250
+ this.data[m4] = e4;
251
+ return this;
252
+ }
253
+
254
+ public multiply(other: Matrix3d): Matrix3d {
255
+ return Matrix3d.multiply(this, other, this);
256
+ }
257
+
258
+ get tx(): number {
259
+ return this.data[m2]!;
260
+ }
261
+
262
+ get ty(): number {
263
+ return this.data[m5]!;
264
+ }
265
+
266
+ get ta(): number {
267
+ return this.data[m0]!;
268
+ }
269
+
270
+ get tb(): number {
271
+ return this.data[m1]!;
272
+ }
273
+
274
+ get tc(): number {
275
+ return this.data[m3]!;
276
+ }
277
+
278
+ get td(): number {
279
+ return this.data[m4]!;
280
+ }
281
+
282
+ transformPoint(x: number, y: number): [number, number] {
283
+ return [
284
+ this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!,
285
+ this.data[m3]! * x + this.data[m4]! * y + this.data[m3]!,
286
+ ];
287
+ }
288
+ }
289
+
290
+ const tempMatrix = new Matrix3d();
@@ -0,0 +1,86 @@
1
+ const rx1 = 0;
2
+ const rx2 = 2;
3
+ const rx3 = 4;
4
+ const rx4 = 6;
5
+ const ry1 = 1;
6
+ const ry2 = 3;
7
+ const ry3 = 5;
8
+ const ry4 = 7;
9
+
10
+ export class RenderCoords {
11
+ public data: Float32Array;
12
+ constructor(
13
+ entries?:
14
+ | [number, number, number, number, number, number, number, number]
15
+ | Float32Array,
16
+ ) {
17
+ this.data = new Float32Array(8);
18
+ if (entries) {
19
+ this.data[rx1] = entries[rx1];
20
+ this.data[rx2] = entries[rx2];
21
+ this.data[rx3] = entries[rx3];
22
+ this.data[rx4] = entries[rx4];
23
+ this.data[ry1] = entries[ry1];
24
+ this.data[ry2] = entries[ry2];
25
+ this.data[ry3] = entries[ry3];
26
+ this.data[ry4] = entries[ry4];
27
+ }
28
+ }
29
+
30
+ public static translate(
31
+ x1: number,
32
+ y1: number,
33
+ x2: number,
34
+ y2: number,
35
+ x3: number,
36
+ y3: number,
37
+ x4: number,
38
+ y4: number,
39
+ out?: RenderCoords,
40
+ ): RenderCoords {
41
+ if (!out) {
42
+ out = new RenderCoords();
43
+ }
44
+ out.data[rx1] = x1;
45
+ out.data[rx2] = x2;
46
+ out.data[rx3] = x3;
47
+ out.data[rx4] = x4;
48
+ out.data[ry1] = y1;
49
+ out.data[ry2] = y2;
50
+ out.data[ry3] = y3;
51
+ out.data[ry4] = y4;
52
+ return out;
53
+ }
54
+
55
+ get x1(): number {
56
+ return this.data[rx1]!;
57
+ }
58
+
59
+ get x2(): number {
60
+ return this.data[rx2]!;
61
+ }
62
+
63
+ get x3(): number {
64
+ return this.data[rx3]!;
65
+ }
66
+
67
+ get x4(): number {
68
+ return this.data[rx4]!;
69
+ }
70
+
71
+ get y1(): number {
72
+ return this.data[ry1]!;
73
+ }
74
+
75
+ get y2(): number {
76
+ return this.data[ry2]!;
77
+ }
78
+
79
+ get y3(): number {
80
+ return this.data[ry3]!;
81
+ }
82
+
83
+ get y4(): number {
84
+ return this.data[ry4]!;
85
+ }
86
+ }