@lightningjs/renderer 0.7.4 → 0.7.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +229 -221
- package/dist/src/common/CommonTypes.d.ts +6 -0
- package/dist/src/core/CoreNode.d.ts +25 -4
- package/dist/src/core/CoreNode.js +158 -25
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreTextNode.d.ts +1 -1
- package/dist/src/core/CoreTextNode.js +18 -10
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.d.ts +3 -1
- package/dist/src/core/CoreTextureManager.js +9 -2
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +2 -0
- package/dist/src/core/Stage.js +9 -1
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/lib/ImageWorker.d.ts +0 -1
- package/dist/src/core/lib/ImageWorker.js +55 -40
- package/dist/src/core/lib/ImageWorker.js.map +1 -1
- package/dist/src/core/lib/RenderCoords.d.ts +13 -0
- package/dist/src/core/lib/RenderCoords.js +63 -0
- package/dist/src/core/lib/RenderCoords.js.map +1 -0
- package/dist/src/core/lib/WebGlContext.d.ts +414 -0
- package/dist/src/core/lib/WebGlContext.js +640 -0
- package/dist/src/core/lib/WebGlContext.js.map +1 -0
- package/dist/src/core/lib/utils.d.ts +1 -0
- package/dist/src/core/lib/utils.js +6 -0
- package/dist/src/core/lib/utils.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +4 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +9 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.js +14 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/scene/Scene.d.ts +59 -0
- package/dist/src/core/scene/Scene.js +106 -0
- package/dist/src/core/scene/Scene.js.map +1 -0
- package/dist/src/core/text-rendering/TrFontManager.js +76 -27
- package/dist/src/core/text-rendering/TrFontManager.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +8 -2
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +1 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +13 -3
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +8 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +29 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +1 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +19 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +84 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +1 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +8 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +40 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +1 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +2 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +41 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +1 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +1 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +4 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +1 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +1 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +2 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +1 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +9 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +32 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +1 -0
- package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +12 -0
- package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
- package/dist/src/core/textures/ImageTexture.js +16 -2
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +1 -1
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/src/core/utils.d.ts +1 -1
- package/dist/src/main-api/INode.d.ts +27 -0
- package/dist/src/main-api/Inspector.js +20 -15
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/RendererMain.d.ts +6 -0
- package/dist/src/main-api/RendererMain.js +4 -0
- package/dist/src/main-api/RendererMain.js.map +1 -1
- package/dist/src/render-drivers/main/MainCoreDriver.js +1 -0
- package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
- package/dist/src/render-drivers/main/MainOnlyNode.d.ts +8 -1
- package/dist/src/render-drivers/main/MainOnlyNode.js +32 -0
- package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -1
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +1 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
- package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +4 -1
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js +8 -0
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -1
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +1 -0
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
- package/dist/src/render-drivers/threadx/worker/renderer.js +1 -0
- package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
- package/dist/src/render-drivers/utils.d.ts +2 -0
- package/dist/src/render-drivers/utils.js +28 -0
- package/dist/src/render-drivers/utils.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/core-api.ts +102 -102
- package/exports/main-api.ts +60 -60
- package/exports/utils.ts +41 -41
- package/package.json +1 -1
- package/scripts/please-use-pnpm.js +13 -13
- package/src/common/CommonTypes.ts +125 -113
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +29 -29
- package/src/core/CoreExtension.ts +32 -32
- package/src/core/CoreNode.ts +1114 -926
- package/src/core/CoreShaderManager.ts +243 -243
- package/src/core/CoreTextNode.ts +399 -391
- package/src/core/CoreTextureManager.ts +337 -326
- package/src/core/Stage.ts +365 -354
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +181 -181
- package/src/core/animations/CoreAnimationController.ts +148 -148
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +149 -135
- package/src/core/lib/Matrix3d.ts +290 -290
- package/src/core/lib/RenderCoords.ts +86 -0
- package/src/core/lib/WebGlContextWrapper.ts +992 -992
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/utils.ts +250 -241
- package/src/core/platform.ts +46 -46
- package/src/core/renderers/CoreContextTexture.ts +30 -30
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +63 -63
- package/src/core/renderers/CoreShader.ts +41 -41
- package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
- package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +233 -230
- package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
- package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
- package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +148 -131
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
- package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
- package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
- package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
- package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
- package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
- package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
- package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
- package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
- package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
- package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
- package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
- package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
- package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
- package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
- package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
- package/src/core/text-rendering/TrFontManager.ts +170 -96
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +757 -751
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +784 -775
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +516 -504
- package/src/core/textures/ColorTexture.ts +86 -86
- package/src/core/textures/ImageTexture.ts +154 -140
- package/src/core/textures/NoiseTexture.ts +96 -96
- package/src/core/textures/SubTexture.ts +143 -143
- package/src/core/textures/Texture.ts +224 -218
- package/src/core/utils.ts +224 -224
- package/src/env.d.ts +7 -7
- package/src/main-api/ICoreDriver.ts +66 -66
- package/src/main-api/INode.ts +499 -470
- package/src/main-api/Inspector.ts +439 -432
- package/src/main-api/RendererMain.ts +659 -649
- package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
- package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
- package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
- package/src/render-drivers/main/MainCoreDriver.ts +149 -148
- package/src/render-drivers/main/MainOnlyNode.ts +494 -453
- package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
- package/src/render-drivers/threadx/NodeStruct.ts +300 -300
- package/src/render-drivers/threadx/SharedNode.ts +97 -97
- package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
- package/src/render-drivers/threadx/ThreadXCoreDriver.ts +286 -285
- package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
- package/src/render-drivers/threadx/ThreadXMainNode.ts +192 -178
- package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
- package/src/render-drivers/threadx/ThreadXRendererMessage.ts +111 -110
- package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
- package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
- package/src/render-drivers/threadx/worker/renderer.ts +152 -151
- package/src/render-drivers/utils.ts +97 -57
- package/src/utils.ts +207 -207
- package/COPYING +0 -1
package/src/core/lib/Matrix3d.ts
CHANGED
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/* eslint-disable @typescript-eslint/no-non-null-assertion */
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// Matrix3d is a 3x3 matrix in column-major order because that's how WebGL likes it.
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public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
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const e0 =
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a.data[m0]! * b.data[m0]! +
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a.data[m1]! * b.data[m3]! +
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a.data[m2]! * b.data[m6]!;
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const e1 =
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a.data[m0]! * b.data[m1]! +
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a.data[m1]! * b.data[m4]! +
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a.data[m2]! * b.data[m7]!;
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const e2 =
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a.data[m0]! * b.data[m2]! +
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a.data[m1]! * b.data[m5]! +
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a.data[m2]! * b.data[m8]!;
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const e3 =
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a.data[m3]! * b.data[m0]! +
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a.data[m4]! * b.data[m3]! +
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a.data[m5]! * b.data[m6]!;
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const e4 =
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a.data[m3]! * b.data[m1]! +
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a.data[m4]! * b.data[m4]! +
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a.data[m5]! * b.data[m7]!;
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const e5 =
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a.data[m3]! * b.data[m2]! +
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a.data[m4]! * b.data[m5]! +
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a.data[m5]! * b.data[m8]!;
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const e6 =
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a.data[m6]! * b.data[m0]! +
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a.data[m7]! * b.data[m3]! +
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a.data[m8]! * b.data[m6]!;
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const e7 =
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a.data[m6]! * b.data[m1]! +
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a.data[m7]! * b.data[m4]! +
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a.data[m8]! * b.data[m7]!;
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const e8 =
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a.data[m6]! * b.data[m2]! +
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a.data[m7]! * b.data[m5]! +
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a.data[m8]! * b.data[m8]!;
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if (!out) {
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out = new Matrix3d();
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}
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out.data[m0] = e0;
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out.data[m1] = e1;
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out.data[m2] = e2;
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out.data[m3] = e3;
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out.data[m4] = e4;
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out.data[m5] = e5;
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out.data[m6] = e6;
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out.data[m7] = e7;
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out.data[m8] = e8;
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|
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return out;
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|
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}
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|
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|
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public static identity(out?: Matrix3d): Matrix3d {
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if (!out) {
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out = new Matrix3d();
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|
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}
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|
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out.data[m0] = 1;
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|
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out.data[m1] = 0;
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|
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out.data[m2] = 0;
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|
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out.data[m3] = 0;
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|
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out.data[m4] = 1;
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|
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out.data[m5] = 0;
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|
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out.data[m6] = 0;
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|
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out.data[m7] = 0;
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|
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out.data[m8] = 1;
|
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|
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return out;
|
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|
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}
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|
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|
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public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
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|
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if (!out) {
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|
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out = new Matrix3d();
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|
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}
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|
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out.data[m0] = 1;
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|
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out.data[m1] = 0;
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|
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out.data[m2] = x;
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|
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out.data[m3] = 0;
|
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|
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out.data[m4] = 1;
|
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|
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out.data[m5] = y;
|
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|
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out.data[m6] = 0;
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|
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out.data[m7] = 0;
|
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|
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out.data[m8] = 1;
|
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166
|
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return out;
|
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167
|
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}
|
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|
-
|
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169
|
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public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
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|
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if (!out) {
|
|
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|
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out = new Matrix3d();
|
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|
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}
|
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|
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out.data[m0] = sx;
|
|
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|
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out.data[m1] = 0;
|
|
175
|
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out.data[m2] = 0;
|
|
176
|
-
out.data[m3] = 0;
|
|
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|
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out.data[m4] = sy;
|
|
178
|
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out.data[m5] = 0;
|
|
179
|
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out.data[m6] = 0;
|
|
180
|
-
out.data[m7] = 0;
|
|
181
|
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out.data[m8] = 1;
|
|
182
|
-
return out;
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
public static rotate(angle: number, out?: Matrix3d): Matrix3d {
|
|
186
|
-
const cos = Math.cos(angle);
|
|
187
|
-
const sin = Math.sin(angle);
|
|
188
|
-
if (!out) {
|
|
189
|
-
out = new Matrix3d();
|
|
190
|
-
}
|
|
191
|
-
out.data[m0] = cos;
|
|
192
|
-
out.data[m1] = -sin;
|
|
193
|
-
out.data[m2] = 0;
|
|
194
|
-
out.data[m3] = sin;
|
|
195
|
-
out.data[m4] = cos;
|
|
196
|
-
out.data[m5] = 0;
|
|
197
|
-
out.data[m6] = 0;
|
|
198
|
-
out.data[m7] = 0;
|
|
199
|
-
out.data[m8] = 1;
|
|
200
|
-
return out;
|
|
201
|
-
}
|
|
202
|
-
|
|
203
|
-
public static copy(
|
|
204
|
-
src: Matrix3d,
|
|
205
|
-
dst?: Matrix3d,
|
|
206
|
-
transpose?: boolean,
|
|
207
|
-
): Matrix3d {
|
|
208
|
-
if (!dst) {
|
|
209
|
-
dst = new Matrix3d();
|
|
210
|
-
}
|
|
211
|
-
dst.data[0] = src.data[0]!;
|
|
212
|
-
dst.data[1] = src.data[1]!;
|
|
213
|
-
dst.data[2] = src.data[2]!;
|
|
214
|
-
dst.data[3] = src.data[3]!;
|
|
215
|
-
dst.data[4] = src.data[4]!;
|
|
216
|
-
dst.data[5] = src.data[5]!;
|
|
217
|
-
dst.data[6] = src.data[6]!;
|
|
218
|
-
dst.data[7] = src.data[7]!;
|
|
219
|
-
dst.data[8] = src.data[8]!;
|
|
220
|
-
return dst;
|
|
221
|
-
}
|
|
222
|
-
|
|
223
|
-
public translate(x: number, y: number): Matrix3d {
|
|
224
|
-
this.data[m2] = this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!;
|
|
225
|
-
this.data[m5] = this.data[m3]! * x + this.data[m4]! * y + this.data[m5]!;
|
|
226
|
-
return this;
|
|
227
|
-
}
|
|
228
|
-
|
|
229
|
-
public scale(sx: number, sy: number): Matrix3d {
|
|
230
|
-
this.data[m0] = this.data[m0]! * sx;
|
|
231
|
-
this.data[m1] = this.data[m1]! * sy;
|
|
232
|
-
this.data[m3] = this.data[m3]! * sx;
|
|
233
|
-
this.data[m4] = this.data[m4]! * sy;
|
|
234
|
-
return this;
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
public rotate(angle: number): Matrix3d {
|
|
238
|
-
if (angle === 0 || !((angle % Math.PI) * 2)) {
|
|
239
|
-
return this;
|
|
240
|
-
}
|
|
241
|
-
const cos = Math.cos(angle);
|
|
242
|
-
const sin = Math.sin(angle);
|
|
243
|
-
const e0 = this.data[m0]! * cos + this.data[m1]! * sin;
|
|
244
|
-
const e1 = this.data[m1]! * cos - this.data[m0]! * sin;
|
|
245
|
-
const e3 = this.data[m3]! * cos + this.data[m4]! * sin;
|
|
246
|
-
const e4 = this.data[m4]! * cos - this.data[m3]! * sin;
|
|
247
|
-
this.data[m0] = e0;
|
|
248
|
-
this.data[m1] = e1;
|
|
249
|
-
this.data[m3] = e3;
|
|
250
|
-
this.data[m4] = e4;
|
|
251
|
-
return this;
|
|
252
|
-
}
|
|
253
|
-
|
|
254
|
-
public multiply(other: Matrix3d): Matrix3d {
|
|
255
|
-
return Matrix3d.multiply(this, other, this);
|
|
256
|
-
}
|
|
257
|
-
|
|
258
|
-
get tx(): number {
|
|
259
|
-
return this.data[m2]!;
|
|
260
|
-
}
|
|
261
|
-
|
|
262
|
-
get ty(): number {
|
|
263
|
-
return this.data[m5]!;
|
|
264
|
-
}
|
|
265
|
-
|
|
266
|
-
get ta(): number {
|
|
267
|
-
return this.data[m0]!;
|
|
268
|
-
}
|
|
269
|
-
|
|
270
|
-
get tb(): number {
|
|
271
|
-
return this.data[m1]!;
|
|
272
|
-
}
|
|
273
|
-
|
|
274
|
-
get tc(): number {
|
|
275
|
-
return this.data[m3]!;
|
|
276
|
-
}
|
|
277
|
-
|
|
278
|
-
get td(): number {
|
|
279
|
-
return this.data[m4]!;
|
|
280
|
-
}
|
|
281
|
-
|
|
282
|
-
transformPoint(x: number, y: number): [number, number] {
|
|
283
|
-
return [
|
|
284
|
-
this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!,
|
|
285
|
-
this.data[m3]! * x + this.data[m4]! * y + this.data[m3]!,
|
|
286
|
-
];
|
|
287
|
-
}
|
|
288
|
-
}
|
|
289
|
-
|
|
290
|
-
const tempMatrix = new Matrix3d();
|
|
1
|
+
/* eslint-disable @typescript-eslint/no-non-null-assertion */
|
|
2
|
+
|
|
3
|
+
// Matrix3d is a 3x3 matrix in column-major order because that's how WebGL likes it.
|
|
4
|
+
// The matrix is stored in a Float32Array in the following order:
|
|
5
|
+
// | 0 3 6 |
|
|
6
|
+
// | 1 4 7 |
|
|
7
|
+
// | 2 5 8 |
|
|
8
|
+
// The following constants are used to index into the array in a row-major way.
|
|
9
|
+
const m0 = 0;
|
|
10
|
+
const m1 = 3;
|
|
11
|
+
const m2 = 6;
|
|
12
|
+
const m3 = 1;
|
|
13
|
+
const m4 = 4;
|
|
14
|
+
const m5 = 7;
|
|
15
|
+
const m6 = 2;
|
|
16
|
+
const m7 = 5;
|
|
17
|
+
const m8 = 8;
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* A 3x3 matrix representing a 2D transformation.
|
|
21
|
+
*
|
|
22
|
+
* @remarks
|
|
23
|
+
* The matrix is stored in column-major order in the `data` property which can
|
|
24
|
+
* be passed directly to a WebGL shader uniform.
|
|
25
|
+
*
|
|
26
|
+
* The matrix is stored in a Float32Array in the following index order:
|
|
27
|
+
* | 0 3 6 |
|
|
28
|
+
* | 1 4 7 |
|
|
29
|
+
* | 2 5 8 |
|
|
30
|
+
*
|
|
31
|
+
* Only the first two rows are really used for the transformation. The last row is
|
|
32
|
+
* generally always `[0, 0, 1]` if you only use the 2D transformation methods
|
|
33
|
+
* provided by this class.
|
|
34
|
+
*
|
|
35
|
+
* For convenience, entries in the first two rows can be accessed by the following
|
|
36
|
+
* getter properties:
|
|
37
|
+
* | ta tb tx |
|
|
38
|
+
* | tc td ty |
|
|
39
|
+
* | 0 0 1 |
|
|
40
|
+
*/
|
|
41
|
+
export class Matrix3d {
|
|
42
|
+
public data: Float32Array;
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* Creates a new 3x3 matrix.
|
|
46
|
+
*
|
|
47
|
+
* @param entries Row-major 3x3 matrix
|
|
48
|
+
*/
|
|
49
|
+
public constructor(
|
|
50
|
+
entries?:
|
|
51
|
+
| [number, number, number, number, number, number, number, number, number]
|
|
52
|
+
| Float32Array,
|
|
53
|
+
) {
|
|
54
|
+
if (entries) {
|
|
55
|
+
// Transpose the input matrix so that it's in column-major order.
|
|
56
|
+
this.data = new Float32Array(9);
|
|
57
|
+
this.data[m0] = entries[0]!;
|
|
58
|
+
this.data[m1] = entries[3]!;
|
|
59
|
+
this.data[m2] = entries[6]!;
|
|
60
|
+
this.data[m3] = entries[1]!;
|
|
61
|
+
this.data[m4] = entries[4]!;
|
|
62
|
+
this.data[m5] = entries[7]!;
|
|
63
|
+
this.data[m6] = entries[2]!;
|
|
64
|
+
this.data[m7] = entries[5]!;
|
|
65
|
+
this.data[m8] = entries[8]!;
|
|
66
|
+
} else {
|
|
67
|
+
this.data = new Float32Array(9);
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* Returns a temporary matrix that can be used for calculations.
|
|
73
|
+
*
|
|
74
|
+
* @remarks
|
|
75
|
+
* This is useful for avoiding allocations in tight loops.
|
|
76
|
+
*
|
|
77
|
+
* The matrix is not guaranteed to be the same between calls.
|
|
78
|
+
*
|
|
79
|
+
* @returns
|
|
80
|
+
*/
|
|
81
|
+
public static get temp(): Matrix3d {
|
|
82
|
+
return tempMatrix;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
|
|
86
|
+
const e0 =
|
|
87
|
+
a.data[m0]! * b.data[m0]! +
|
|
88
|
+
a.data[m1]! * b.data[m3]! +
|
|
89
|
+
a.data[m2]! * b.data[m6]!;
|
|
90
|
+
const e1 =
|
|
91
|
+
a.data[m0]! * b.data[m1]! +
|
|
92
|
+
a.data[m1]! * b.data[m4]! +
|
|
93
|
+
a.data[m2]! * b.data[m7]!;
|
|
94
|
+
const e2 =
|
|
95
|
+
a.data[m0]! * b.data[m2]! +
|
|
96
|
+
a.data[m1]! * b.data[m5]! +
|
|
97
|
+
a.data[m2]! * b.data[m8]!;
|
|
98
|
+
const e3 =
|
|
99
|
+
a.data[m3]! * b.data[m0]! +
|
|
100
|
+
a.data[m4]! * b.data[m3]! +
|
|
101
|
+
a.data[m5]! * b.data[m6]!;
|
|
102
|
+
const e4 =
|
|
103
|
+
a.data[m3]! * b.data[m1]! +
|
|
104
|
+
a.data[m4]! * b.data[m4]! +
|
|
105
|
+
a.data[m5]! * b.data[m7]!;
|
|
106
|
+
const e5 =
|
|
107
|
+
a.data[m3]! * b.data[m2]! +
|
|
108
|
+
a.data[m4]! * b.data[m5]! +
|
|
109
|
+
a.data[m5]! * b.data[m8]!;
|
|
110
|
+
const e6 =
|
|
111
|
+
a.data[m6]! * b.data[m0]! +
|
|
112
|
+
a.data[m7]! * b.data[m3]! +
|
|
113
|
+
a.data[m8]! * b.data[m6]!;
|
|
114
|
+
const e7 =
|
|
115
|
+
a.data[m6]! * b.data[m1]! +
|
|
116
|
+
a.data[m7]! * b.data[m4]! +
|
|
117
|
+
a.data[m8]! * b.data[m7]!;
|
|
118
|
+
const e8 =
|
|
119
|
+
a.data[m6]! * b.data[m2]! +
|
|
120
|
+
a.data[m7]! * b.data[m5]! +
|
|
121
|
+
a.data[m8]! * b.data[m8]!;
|
|
122
|
+
if (!out) {
|
|
123
|
+
out = new Matrix3d();
|
|
124
|
+
}
|
|
125
|
+
out.data[m0] = e0;
|
|
126
|
+
out.data[m1] = e1;
|
|
127
|
+
out.data[m2] = e2;
|
|
128
|
+
out.data[m3] = e3;
|
|
129
|
+
out.data[m4] = e4;
|
|
130
|
+
out.data[m5] = e5;
|
|
131
|
+
out.data[m6] = e6;
|
|
132
|
+
out.data[m7] = e7;
|
|
133
|
+
out.data[m8] = e8;
|
|
134
|
+
return out;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
public static identity(out?: Matrix3d): Matrix3d {
|
|
138
|
+
if (!out) {
|
|
139
|
+
out = new Matrix3d();
|
|
140
|
+
}
|
|
141
|
+
out.data[m0] = 1;
|
|
142
|
+
out.data[m1] = 0;
|
|
143
|
+
out.data[m2] = 0;
|
|
144
|
+
out.data[m3] = 0;
|
|
145
|
+
out.data[m4] = 1;
|
|
146
|
+
out.data[m5] = 0;
|
|
147
|
+
out.data[m6] = 0;
|
|
148
|
+
out.data[m7] = 0;
|
|
149
|
+
out.data[m8] = 1;
|
|
150
|
+
return out;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
|
|
154
|
+
if (!out) {
|
|
155
|
+
out = new Matrix3d();
|
|
156
|
+
}
|
|
157
|
+
out.data[m0] = 1;
|
|
158
|
+
out.data[m1] = 0;
|
|
159
|
+
out.data[m2] = x;
|
|
160
|
+
out.data[m3] = 0;
|
|
161
|
+
out.data[m4] = 1;
|
|
162
|
+
out.data[m5] = y;
|
|
163
|
+
out.data[m6] = 0;
|
|
164
|
+
out.data[m7] = 0;
|
|
165
|
+
out.data[m8] = 1;
|
|
166
|
+
return out;
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
|
|
170
|
+
if (!out) {
|
|
171
|
+
out = new Matrix3d();
|
|
172
|
+
}
|
|
173
|
+
out.data[m0] = sx;
|
|
174
|
+
out.data[m1] = 0;
|
|
175
|
+
out.data[m2] = 0;
|
|
176
|
+
out.data[m3] = 0;
|
|
177
|
+
out.data[m4] = sy;
|
|
178
|
+
out.data[m5] = 0;
|
|
179
|
+
out.data[m6] = 0;
|
|
180
|
+
out.data[m7] = 0;
|
|
181
|
+
out.data[m8] = 1;
|
|
182
|
+
return out;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
public static rotate(angle: number, out?: Matrix3d): Matrix3d {
|
|
186
|
+
const cos = Math.cos(angle);
|
|
187
|
+
const sin = Math.sin(angle);
|
|
188
|
+
if (!out) {
|
|
189
|
+
out = new Matrix3d();
|
|
190
|
+
}
|
|
191
|
+
out.data[m0] = cos;
|
|
192
|
+
out.data[m1] = -sin;
|
|
193
|
+
out.data[m2] = 0;
|
|
194
|
+
out.data[m3] = sin;
|
|
195
|
+
out.data[m4] = cos;
|
|
196
|
+
out.data[m5] = 0;
|
|
197
|
+
out.data[m6] = 0;
|
|
198
|
+
out.data[m7] = 0;
|
|
199
|
+
out.data[m8] = 1;
|
|
200
|
+
return out;
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
public static copy(
|
|
204
|
+
src: Matrix3d,
|
|
205
|
+
dst?: Matrix3d,
|
|
206
|
+
transpose?: boolean,
|
|
207
|
+
): Matrix3d {
|
|
208
|
+
if (!dst) {
|
|
209
|
+
dst = new Matrix3d();
|
|
210
|
+
}
|
|
211
|
+
dst.data[0] = src.data[0]!;
|
|
212
|
+
dst.data[1] = src.data[1]!;
|
|
213
|
+
dst.data[2] = src.data[2]!;
|
|
214
|
+
dst.data[3] = src.data[3]!;
|
|
215
|
+
dst.data[4] = src.data[4]!;
|
|
216
|
+
dst.data[5] = src.data[5]!;
|
|
217
|
+
dst.data[6] = src.data[6]!;
|
|
218
|
+
dst.data[7] = src.data[7]!;
|
|
219
|
+
dst.data[8] = src.data[8]!;
|
|
220
|
+
return dst;
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
public translate(x: number, y: number): Matrix3d {
|
|
224
|
+
this.data[m2] = this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!;
|
|
225
|
+
this.data[m5] = this.data[m3]! * x + this.data[m4]! * y + this.data[m5]!;
|
|
226
|
+
return this;
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
public scale(sx: number, sy: number): Matrix3d {
|
|
230
|
+
this.data[m0] = this.data[m0]! * sx;
|
|
231
|
+
this.data[m1] = this.data[m1]! * sy;
|
|
232
|
+
this.data[m3] = this.data[m3]! * sx;
|
|
233
|
+
this.data[m4] = this.data[m4]! * sy;
|
|
234
|
+
return this;
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
public rotate(angle: number): Matrix3d {
|
|
238
|
+
if (angle === 0 || !((angle % Math.PI) * 2)) {
|
|
239
|
+
return this;
|
|
240
|
+
}
|
|
241
|
+
const cos = Math.cos(angle);
|
|
242
|
+
const sin = Math.sin(angle);
|
|
243
|
+
const e0 = this.data[m0]! * cos + this.data[m1]! * sin;
|
|
244
|
+
const e1 = this.data[m1]! * cos - this.data[m0]! * sin;
|
|
245
|
+
const e3 = this.data[m3]! * cos + this.data[m4]! * sin;
|
|
246
|
+
const e4 = this.data[m4]! * cos - this.data[m3]! * sin;
|
|
247
|
+
this.data[m0] = e0;
|
|
248
|
+
this.data[m1] = e1;
|
|
249
|
+
this.data[m3] = e3;
|
|
250
|
+
this.data[m4] = e4;
|
|
251
|
+
return this;
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
public multiply(other: Matrix3d): Matrix3d {
|
|
255
|
+
return Matrix3d.multiply(this, other, this);
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
get tx(): number {
|
|
259
|
+
return this.data[m2]!;
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
get ty(): number {
|
|
263
|
+
return this.data[m5]!;
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
get ta(): number {
|
|
267
|
+
return this.data[m0]!;
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
get tb(): number {
|
|
271
|
+
return this.data[m1]!;
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
get tc(): number {
|
|
275
|
+
return this.data[m3]!;
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
get td(): number {
|
|
279
|
+
return this.data[m4]!;
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
transformPoint(x: number, y: number): [number, number] {
|
|
283
|
+
return [
|
|
284
|
+
this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!,
|
|
285
|
+
this.data[m3]! * x + this.data[m4]! * y + this.data[m3]!,
|
|
286
|
+
];
|
|
287
|
+
}
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
const tempMatrix = new Matrix3d();
|
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
const rx1 = 0;
|
|
2
|
+
const rx2 = 2;
|
|
3
|
+
const rx3 = 4;
|
|
4
|
+
const rx4 = 6;
|
|
5
|
+
const ry1 = 1;
|
|
6
|
+
const ry2 = 3;
|
|
7
|
+
const ry3 = 5;
|
|
8
|
+
const ry4 = 7;
|
|
9
|
+
|
|
10
|
+
export class RenderCoords {
|
|
11
|
+
public data: Float32Array;
|
|
12
|
+
constructor(
|
|
13
|
+
entries?:
|
|
14
|
+
| [number, number, number, number, number, number, number, number]
|
|
15
|
+
| Float32Array,
|
|
16
|
+
) {
|
|
17
|
+
this.data = new Float32Array(8);
|
|
18
|
+
if (entries) {
|
|
19
|
+
this.data[rx1] = entries[rx1];
|
|
20
|
+
this.data[rx2] = entries[rx2];
|
|
21
|
+
this.data[rx3] = entries[rx3];
|
|
22
|
+
this.data[rx4] = entries[rx4];
|
|
23
|
+
this.data[ry1] = entries[ry1];
|
|
24
|
+
this.data[ry2] = entries[ry2];
|
|
25
|
+
this.data[ry3] = entries[ry3];
|
|
26
|
+
this.data[ry4] = entries[ry4];
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
public static translate(
|
|
31
|
+
x1: number,
|
|
32
|
+
y1: number,
|
|
33
|
+
x2: number,
|
|
34
|
+
y2: number,
|
|
35
|
+
x3: number,
|
|
36
|
+
y3: number,
|
|
37
|
+
x4: number,
|
|
38
|
+
y4: number,
|
|
39
|
+
out?: RenderCoords,
|
|
40
|
+
): RenderCoords {
|
|
41
|
+
if (!out) {
|
|
42
|
+
out = new RenderCoords();
|
|
43
|
+
}
|
|
44
|
+
out.data[rx1] = x1;
|
|
45
|
+
out.data[rx2] = x2;
|
|
46
|
+
out.data[rx3] = x3;
|
|
47
|
+
out.data[rx4] = x4;
|
|
48
|
+
out.data[ry1] = y1;
|
|
49
|
+
out.data[ry2] = y2;
|
|
50
|
+
out.data[ry3] = y3;
|
|
51
|
+
out.data[ry4] = y4;
|
|
52
|
+
return out;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
get x1(): number {
|
|
56
|
+
return this.data[rx1]!;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
get x2(): number {
|
|
60
|
+
return this.data[rx2]!;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
get x3(): number {
|
|
64
|
+
return this.data[rx3]!;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
get x4(): number {
|
|
68
|
+
return this.data[rx4]!;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
get y1(): number {
|
|
72
|
+
return this.data[ry1]!;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
get y2(): number {
|
|
76
|
+
return this.data[ry2]!;
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
get y3(): number {
|
|
80
|
+
return this.data[ry3]!;
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
get y4(): number {
|
|
84
|
+
return this.data[ry4]!;
|
|
85
|
+
}
|
|
86
|
+
}
|