@lewismoten/gamemaker-sandbox-tools 3.1.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (343) hide show
  1. package/CHANGELOG.md +44 -0
  2. package/NOTICE.md +105 -3
  3. package/README.md +301 -15
  4. package/dist/audio-files.js +82 -0
  5. package/dist/audio.js +23 -138
  6. package/dist/block-merge.js +43 -0
  7. package/dist/color-reduce.js +44 -0
  8. package/dist/colors.js +87 -0
  9. package/dist/delta.js +75 -0
  10. package/dist/disk-diff.js +220 -0
  11. package/dist/drawing.js +83 -869
  12. package/dist/embroidery/compile.js +85 -0
  13. package/dist/embroidery/dst.js +79 -0
  14. package/dist/embroidery/exp.js +26 -0
  15. package/dist/embroidery/fill.js +49 -0
  16. package/dist/embroidery/geom.js +82 -0
  17. package/dist/embroidery/pes.js +79 -0
  18. package/dist/embroidery/satin.js +29 -0
  19. package/dist/embroidery/simulate.js +30 -0
  20. package/dist/embroidery/strokeFont.js +253 -0
  21. package/dist/embroidery/svg.js +24 -0
  22. package/dist/embroidery/types.js +13 -0
  23. package/dist/embroidery/units.js +26 -0
  24. package/dist/embroidery/validate.js +15 -0
  25. package/dist/formats/blocks.js +1 -103
  26. package/dist/formats/character.js +1 -83
  27. package/dist/formats/cmf.js +1 -37
  28. package/dist/formats/fli.js +1 -296
  29. package/dist/formats/fliLimits.js +1 -54
  30. package/dist/formats/game.js +1 -193
  31. package/dist/formats/gif.js +1 -125
  32. package/dist/formats/graphicScripts.js +1 -44
  33. package/dist/formats/map.js +1 -38
  34. package/dist/formats/monster.js +1 -69
  35. package/dist/formats/palette.js +1 -58
  36. package/dist/formats/recording.js +1 -17
  37. package/dist/formats/sound.js +1 -44
  38. package/dist/formats/voc.js +1 -303
  39. package/dist/gif-shrink.js +56 -0
  40. package/dist/image/png.js +42 -0
  41. package/dist/images.js +81 -43
  42. package/dist/kit/actors.js +19 -0
  43. package/dist/kit/align.js +204 -0
  44. package/dist/kit/blit.js +45 -0
  45. package/dist/kit/blockRoles.js +97 -0
  46. package/dist/kit/clips.js +40 -0
  47. package/dist/kit/coverPaint.js +18 -0
  48. package/dist/kit/disk.js +76 -0
  49. package/dist/kit/fadeOut.js +13 -0
  50. package/dist/kit/fliClips.js +133 -0
  51. package/dist/kit/fliShrink.js +277 -0
  52. package/dist/kit/gameSim.js +235 -0
  53. package/dist/kit/hopBot.js +142 -0
  54. package/dist/kit/levelGen.js +1423 -0
  55. package/dist/kit/levelGrid.js +33 -0
  56. package/dist/kit/levelPicture.js +27 -0
  57. package/dist/kit/menuVersion.js +19 -0
  58. package/dist/kit/microText.js +35 -0
  59. package/dist/kit/mumble.js +74 -0
  60. package/dist/kit/music.js +8 -0
  61. package/dist/kit/palRamps.js +32 -0
  62. package/dist/kit/palette.js +49 -0
  63. package/dist/kit/pcText.js +72 -0
  64. package/dist/kit/photo.js +150 -0
  65. package/dist/kit/pixels.js +79 -0
  66. package/dist/kit/png.js +40 -0
  67. package/dist/kit/quantize.js +72 -0
  68. package/dist/kit/raytrace.js +379 -0
  69. package/dist/kit/recordedDemo.js +10 -0
  70. package/dist/kit/reel.js +77 -0
  71. package/dist/kit/road3d.js +67 -0
  72. package/dist/kit/routeChecks.js +8 -0
  73. package/dist/kit/saveSlots.js +11 -0
  74. package/dist/kit/sceneInit.js +13 -0
  75. package/dist/kit/sceneSim.js +112 -0
  76. package/dist/kit/screenText.js +15 -0
  77. package/dist/kit/sdftext.js +237 -0
  78. package/dist/kit/shading.js +69 -0
  79. package/dist/kit/song.js +251 -0
  80. package/dist/kit/songFx.js +179 -0
  81. package/dist/kit/sound.js +52 -0
  82. package/dist/kit/synthParts.js +20 -0
  83. package/dist/kit/tar.js +53 -0
  84. package/dist/kit/textBounds.js +84 -0
  85. package/dist/kit/textfit.js +246 -0
  86. package/dist/kit/transforms.js +57 -0
  87. package/dist/kit/tune.js +21 -0
  88. package/dist/look-alike.js +50 -0
  89. package/dist/menu-version.js +4 -0
  90. package/dist/mesh/colorBodies.js +137 -0
  91. package/dist/mesh/decimate.js +207 -0
  92. package/dist/mesh/meshCheck.js +51 -0
  93. package/dist/mesh/overhang.js +41 -0
  94. package/dist/mesh/sampledField.js +12 -0
  95. package/dist/mesh/stl.js +36 -0
  96. package/dist/mesh/surfaceNets.js +79 -0
  97. package/dist/mesh/tetraMesh.js +62 -0
  98. package/dist/mesh/threeMf.js +58 -0
  99. package/dist/mesh/zipFile.js +52 -0
  100. package/dist/microFont.js +101 -0
  101. package/dist/music/compose.js +72 -0
  102. package/dist/pack/meshPack.js +198 -0
  103. package/dist/pack/threeMfPack.js +92 -0
  104. package/dist/palette-reserve.js +116 -0
  105. package/dist/palettes.js +138 -0
  106. package/dist/release-notes.js +40 -0
  107. package/dist/simulation.js +16 -2774
  108. package/dist/text.js +74 -0
  109. package/dist/types/audio.d.ts +4 -0
  110. package/dist/types/audioFiles.d.ts +22 -0
  111. package/dist/types/audioWav.d.ts +4 -0
  112. package/dist/types/blockMerge.d.ts +24 -0
  113. package/dist/types/colorReduce.d.ts +23 -0
  114. package/dist/types/{web/packages/tools/src/colors.d.ts → colors.d.ts} +6 -0
  115. package/dist/types/delta.d.ts +32 -0
  116. package/dist/types/diskDiff.d.ts +47 -0
  117. package/dist/types/drawing.d.ts +15 -0
  118. package/dist/types/embroidery/compile.d.ts +3 -0
  119. package/dist/types/embroidery/dst.d.ts +13 -0
  120. package/dist/types/embroidery/exp.d.ts +8 -0
  121. package/dist/types/embroidery/fill.d.ts +6 -0
  122. package/dist/types/embroidery/geom.d.ts +19 -0
  123. package/dist/types/embroidery/pes.d.ts +10 -0
  124. package/dist/types/embroidery/satin.d.ts +11 -0
  125. package/dist/types/embroidery/simulate.d.ts +19 -0
  126. package/dist/types/embroidery/strokeFont.d.ts +20 -0
  127. package/dist/types/embroidery/svg.d.ts +3 -0
  128. package/dist/types/embroidery/types.d.ts +70 -0
  129. package/dist/types/embroidery/units.d.ts +10 -0
  130. package/dist/types/embroidery/validate.d.ts +22 -0
  131. package/dist/types/formats/blocks.d.ts +1 -0
  132. package/dist/types/formats/character.d.ts +1 -0
  133. package/dist/types/formats/cmf.d.ts +1 -0
  134. package/dist/types/formats/fli.d.ts +1 -0
  135. package/dist/types/formats/fliLimits.d.ts +1 -0
  136. package/dist/types/formats/game.d.ts +1 -0
  137. package/dist/types/formats/gif.d.ts +1 -0
  138. package/dist/types/formats/graphicScripts.d.ts +1 -0
  139. package/dist/types/formats/map.d.ts +1 -0
  140. package/dist/types/formats/monster.d.ts +1 -0
  141. package/dist/types/formats/palette.d.ts +1 -0
  142. package/dist/types/formats/recording.d.ts +1 -0
  143. package/dist/types/formats/sound.d.ts +1 -0
  144. package/dist/types/formats/voc.d.ts +1 -0
  145. package/dist/types/gifShrink.d.ts +8 -0
  146. package/dist/types/image/animatedGif.d.ts +9 -0
  147. package/dist/types/image/surface.d.ts +26 -0
  148. package/dist/types/images.d.ts +13 -0
  149. package/dist/types/kit/actors.d.ts +7 -0
  150. package/dist/types/kit/align.d.ts +93 -0
  151. package/dist/types/kit/audioEvents.d.ts +26 -0
  152. package/dist/types/kit/blit.d.ts +20 -0
  153. package/dist/types/kit/blockRoles.d.ts +243 -0
  154. package/dist/types/{games/kit → kit}/clips.d.ts +1 -1
  155. package/dist/types/kit/coverPaint.d.ts +7 -0
  156. package/dist/types/kit/disk.d.ts +15 -0
  157. package/dist/types/kit/fadeOut.d.ts +12 -0
  158. package/dist/types/kit/fliClips.d.ts +32 -0
  159. package/dist/types/kit/fliShrink.d.ts +149 -0
  160. package/dist/types/{games/kit → kit}/gameSim.d.ts +9 -5
  161. package/dist/types/kit/hopBot.d.ts +72 -0
  162. package/dist/types/kit/laserClearance.d.ts +16 -0
  163. package/dist/types/kit/laserJoints.d.ts +39 -0
  164. package/dist/types/kit/laserLayout.d.ts +54 -0
  165. package/dist/types/kit/laserPixels.d.ts +52 -0
  166. package/dist/types/kit/laserPreview.d.ts +9 -0
  167. package/dist/types/kit/laserSvg.d.ts +35 -0
  168. package/dist/types/kit/levelGen/castle.d.ts +17 -0
  169. package/dist/types/kit/levelGen/dungeon.d.ts +11 -0
  170. package/dist/types/kit/levelGen/forest.d.ts +17 -0
  171. package/dist/types/kit/levelGen/furnish.d.ts +31 -0
  172. package/dist/types/kit/levelGen/grid.d.ts +46 -0
  173. package/dist/types/kit/levelGen/index.d.ts +138 -0
  174. package/dist/types/kit/levelGen/interior.d.ts +18 -0
  175. package/dist/types/kit/levelGen/jumpModel.d.ts +78 -0
  176. package/dist/types/kit/levelGen/needs.d.ts +44 -0
  177. package/dist/types/kit/levelGen/overworld.d.ts +21 -0
  178. package/dist/types/kit/levelGen/platform.d.ts +59 -0
  179. package/dist/types/kit/levelGen/platformCap.d.ts +13 -0
  180. package/dist/types/kit/levelGen/platformReach.d.ts +37 -0
  181. package/dist/types/kit/levelGen/props.d.ts +37 -0
  182. package/dist/types/kit/levelGen/town.d.ts +24 -0
  183. package/dist/types/kit/levelGrid.d.ts +16 -0
  184. package/dist/types/kit/levelPicture.d.ts +9 -0
  185. package/dist/types/kit/menuVersion.d.ts +7 -0
  186. package/dist/types/kit/microText.d.ts +18 -0
  187. package/dist/types/kit/mumble.d.ts +41 -0
  188. package/dist/types/kit/music.d.ts +1 -0
  189. package/dist/types/kit/palMerge.d.ts +10 -0
  190. package/dist/types/kit/palRamps.d.ts +28 -0
  191. package/dist/types/kit/pcText.d.ts +19 -0
  192. package/dist/types/kit/photo.d.ts +69 -0
  193. package/dist/types/kit/png.d.ts +7 -0
  194. package/dist/types/kit/quantize.d.ts +20 -0
  195. package/dist/types/kit/raytrace.d.ts +169 -0
  196. package/dist/types/kit/recordedDemo.d.ts +1 -0
  197. package/dist/types/kit/road3d.d.ts +71 -0
  198. package/dist/types/kit/routeChecks.d.ts +6 -0
  199. package/dist/types/kit/saveSlots.d.ts +17 -0
  200. package/dist/types/kit/sceneInit.d.ts +11 -0
  201. package/dist/types/{games/kit → kit}/sceneSim.d.ts +5 -5
  202. package/dist/types/kit/screenText.d.ts +3 -0
  203. package/dist/types/kit/sdftext.d.ts +34 -0
  204. package/dist/types/kit/shading.d.ts +23 -0
  205. package/dist/types/kit/shareBlocks.d.ts +20 -0
  206. package/dist/types/kit/song.d.ts +89 -0
  207. package/dist/types/kit/songFx.d.ts +99 -0
  208. package/dist/types/kit/synthParts.d.ts +7 -0
  209. package/dist/types/kit/tar.d.ts +13 -0
  210. package/dist/types/kit/textfit.d.ts +74 -0
  211. package/dist/types/kit/transforms.d.ts +8 -0
  212. package/dist/types/lookAlike.d.ts +31 -0
  213. package/dist/types/menuVersionEntry.d.ts +1 -0
  214. package/dist/types/mesh/colorBodies.d.ts +18 -0
  215. package/dist/types/mesh/decimate.d.ts +10 -0
  216. package/dist/types/mesh/fieldTrinket.d.ts +40 -0
  217. package/dist/types/mesh/figureShapes.d.ts +24 -0
  218. package/dist/types/mesh/mesh.d.ts +9 -0
  219. package/dist/types/mesh/meshCheck.d.ts +22 -0
  220. package/dist/types/mesh/overhang.d.ts +24 -0
  221. package/dist/types/mesh/pixelFigure.d.ts +41 -0
  222. package/dist/types/mesh/sampledField.d.ts +3 -0
  223. package/dist/types/mesh/sdfShapes.d.ts +20 -0
  224. package/dist/types/mesh/stl.d.ts +9 -0
  225. package/dist/types/mesh/strokeText.d.ts +8 -0
  226. package/dist/types/mesh/surfaceNets.d.ts +14 -0
  227. package/dist/types/mesh/tetraMesh.d.ts +4 -0
  228. package/dist/types/mesh/threeMf.d.ts +12 -0
  229. package/dist/types/mesh/trinketKinds.d.ts +72 -0
  230. package/dist/types/mesh/trinketTool.d.ts +26 -0
  231. package/dist/types/mesh/voxel.d.ts +10 -0
  232. package/dist/types/mesh/zipFile.d.ts +13 -0
  233. package/dist/types/microFont.d.ts +6 -0
  234. package/dist/types/pack/meshPack.d.ts +26 -0
  235. package/dist/types/pack/threeMfPack.d.ts +11 -0
  236. package/dist/types/palettePresetData.d.ts +4 -0
  237. package/dist/types/palettePresets.d.ts +12 -0
  238. package/dist/types/paletteReserve.d.ts +52 -0
  239. package/dist/types/palettes.d.ts +4 -0
  240. package/dist/types/releaseNotes.d.ts +3 -0
  241. package/dist/types/simulation.d.ts +6 -0
  242. package/dist/types/{web/packages/tools/src/text.d.ts → text.d.ts} +6 -6
  243. package/package.json +145 -15
  244. package/dist/binary-D7wuaC5g.js +0 -120
  245. package/dist/pixels-DzfIIUOl.js +0 -76
  246. package/dist/types/games/kit/blit.d.ts +0 -10
  247. package/dist/types/games/kit/music.d.ts +0 -1
  248. package/dist/types/games/kit/pcText.d.ts +0 -8
  249. package/dist/types/games/kit/shading.d.ts +0 -11
  250. package/dist/types/web/packages/tools/src/audio.d.ts +0 -3
  251. package/dist/types/web/packages/tools/src/drawing.d.ts +0 -10
  252. package/dist/types/web/packages/tools/src/images.d.ts +0 -2
  253. package/dist/types/web/packages/tools/src/microFont.d.ts +0 -1
  254. package/dist/types/web/packages/tools/src/simulation.d.ts +0 -3
  255. package/dist/types/web/scripts/cdGames.d.ts +0 -103
  256. package/dist/types/web/scripts/gameShots.d.ts +0 -12
  257. package/dist/types/web/scripts/ogImage.d.ts +0 -21
  258. package/dist/types/web/src/audio/cmfLoad.d.ts +0 -7
  259. package/dist/types/web/src/audio/cmfPlayer.d.ts +0 -69
  260. package/dist/types/web/src/audio/context.d.ts +0 -12
  261. package/dist/types/web/src/audio/engine.d.ts +0 -39
  262. package/dist/types/web/src/audio/music.worklet.d.ts +0 -14
  263. package/dist/types/web/src/audio/opl.d.ts +0 -37
  264. package/dist/types/web/src/audio/output.d.ts +0 -13
  265. package/dist/types/web/src/desk/boxes/boxFacts.d.ts +0 -85
  266. package/dist/types/web/src/dosPlayer/fileExtensions.d.ts +0 -44
  267. package/dist/types/web/src/dosPlayer/patchRules.d.ts +0 -24
  268. package/dist/types/web/src/dosPlayer/patchTable.d.ts +0 -80
  269. package/dist/types/web/src/edition.d.ts +0 -6
  270. package/dist/types/web/src/eggs/eggState.d.ts +0 -26
  271. package/dist/types/web/src/eggs/eggs.d.ts +0 -31
  272. package/dist/types/web/src/engine/character.d.ts +0 -30
  273. package/dist/types/web/src/engine/funcKeys.d.ts +0 -33
  274. package/dist/types/web/src/engine/game.d.ts +0 -52
  275. package/dist/types/web/src/engine/keys.d.ts +0 -17
  276. package/dist/types/web/src/engine/machine.d.ts +0 -99
  277. package/dist/types/web/src/engine/menus.d.ts +0 -46
  278. package/dist/types/web/src/engine/monsters.d.ts +0 -19
  279. package/dist/types/web/src/engine/playGain.d.ts +0 -11
  280. package/dist/types/web/src/engine/playerLook.d.ts +0 -26
  281. package/dist/types/web/src/engine/recorder.d.ts +0 -60
  282. package/dist/types/web/src/engine/render.d.ts +0 -8
  283. package/dist/types/web/src/engine/scene.d.ts +0 -156
  284. package/dist/types/web/src/engine/scroll.d.ts +0 -16
  285. package/dist/types/web/src/engine/showGraphic.d.ts +0 -39
  286. package/dist/types/web/src/engine/slowPc.d.ts +0 -62
  287. package/dist/types/web/src/engine/touch.d.ts +0 -33
  288. package/dist/types/web/src/engine/world.d.ts +0 -215
  289. package/dist/types/web/src/export/gameAbout.d.ts +0 -15
  290. package/dist/types/web/src/formats/binary.d.ts +0 -44
  291. package/dist/types/web/src/formats/blocks.d.ts +0 -52
  292. package/dist/types/web/src/formats/character.d.ts +0 -65
  293. package/dist/types/web/src/formats/cmf.d.ts +0 -33
  294. package/dist/types/web/src/formats/fli.d.ts +0 -45
  295. package/dist/types/web/src/formats/fliLimits.d.ts +0 -13
  296. package/dist/types/web/src/formats/game.d.ts +0 -72
  297. package/dist/types/web/src/formats/gif.d.ts +0 -15
  298. package/dist/types/web/src/formats/graphicScripts.d.ts +0 -18
  299. package/dist/types/web/src/formats/highscore.d.ts +0 -10
  300. package/dist/types/web/src/formats/map.d.ts +0 -24
  301. package/dist/types/web/src/formats/monster.d.ts +0 -48
  302. package/dist/types/web/src/formats/palette.d.ts +0 -15
  303. package/dist/types/web/src/formats/recording.d.ts +0 -7
  304. package/dist/types/web/src/formats/sound.d.ts +0 -13
  305. package/dist/types/web/src/formats/voc.d.ts +0 -13
  306. package/dist/types/web/src/gfx/cp437Glyphs.d.ts +0 -2
  307. package/dist/types/web/src/gfx/font8x8.d.ts +0 -2
  308. package/dist/types/web/src/gfx/levelPicture.d.ts +0 -81
  309. package/dist/types/web/src/gfx/screen.d.ts +0 -46
  310. package/dist/types/web/src/gfx/titlePicture.d.ts +0 -21
  311. package/dist/types/web/src/input/chords.d.ts +0 -22
  312. package/dist/types/web/src/input/deskMouse.d.ts +0 -14
  313. package/dist/types/web/src/input/keyboard.d.ts +0 -39
  314. package/dist/types/web/src/input/scancodes.d.ts +0 -3
  315. package/dist/types/web/src/manual/printables/types.d.ts +0 -277
  316. package/dist/types/web/src/project/bizarre.d.ts +0 -28
  317. package/dist/types/web/src/project/companion.d.ts +0 -35
  318. package/dist/types/web/src/project/diskFacts.d.ts +0 -30
  319. package/dist/types/web/src/project/files.d.ts +0 -124
  320. package/dist/types/web/src/project/gameFiles.d.ts +0 -49
  321. package/dist/types/web/src/project/gamePack.d.ts +0 -17
  322. package/dist/types/web/src/project/health.d.ts +0 -30
  323. package/dist/types/web/src/project/secretGames.d.ts +0 -19
  324. package/dist/types/web/src/project/storage.d.ts +0 -46
  325. package/dist/types/web/src/project/streamGame.d.ts +0 -38
  326. package/dist/types/web/src/project/zip.d.ts +0 -33
  327. package/dist/types/web/src/retro/dos/disks.d.ts +0 -33
  328. package/dist/types/web/src/retro/text/cp437.d.ts +0 -4
  329. package/dist/types/web/src/seededRandom.d.ts +0 -6
  330. package/dist/types/web/src/tinHearts/deskHearts.d.ts +0 -33
  331. package/dist/types/web/src/tinHearts/manifest.d.ts +0 -30
  332. package/dist/types/web/src/tinHearts/tinHearts.d.ts +0 -84
  333. package/dist/types/web/src/walkthrough/format.d.ts +0 -92
  334. package/dist/types/web/src/walkthrough/madeUpScores.d.ts +0 -6
  335. package/dist/types/web/src/walkthrough/runtime.d.ts +0 -134
  336. /package/dist/types/{web/src/assistant → image}/png.d.ts +0 -0
  337. /package/dist/types/{games/kit → kit}/palette.d.ts +0 -0
  338. /package/dist/types/{games/kit → kit}/pixels.d.ts +0 -0
  339. /package/dist/types/{games/kit → kit}/reel.d.ts +0 -0
  340. /package/dist/types/{games/kit → kit}/sound.d.ts +0 -0
  341. /package/dist/types/{games/kit → kit}/textBounds.d.ts +0 -0
  342. /package/dist/types/{games/kit → kit}/tune.d.ts +0 -0
  343. /package/dist/types/{web/src/audio → music}/compose.d.ts +0 -0
@@ -1,296 +1 @@
1
- import { PALETTE_SIZE as R } from "./palette.js";
2
- const P = 44817, L = 44818, $ = 61946;
3
- function Y(e) {
4
- const t = e[4] | e[5] << 8;
5
- return t === P || t === L;
6
- }
7
- function b(e) {
8
- const t = new DataView(e.buffer, e.byteOffset, e.byteLength), i = t.getUint16(4, !0);
9
- if (i !== P && i !== L) throw new Error("Not an FLI file");
10
- const c = t.getUint16(6, !0), r = t.getUint16(8, !0) || 320, s = t.getUint16(10, !0) || 200;
11
- let h = t.getUint16(16, !0);
12
- i === L && (h = Math.round(t.getUint32(16, !0) * 70 / 1e3));
13
- let u = i === L && t.getUint32(80, !0) || 128;
14
- const n = [];
15
- for (; u + 16 <= e.length && n.length <= c; ) {
16
- const l = t.getUint32(u, !0), o = t.getUint16(u + 4, !0);
17
- if (l < 16) break;
18
- o === $ && n.push(u), u += l;
19
- }
20
- return { width: r, height: s, frameCount: c, speed: h, frames: n, bytes: e };
21
- }
22
- function x(e) {
23
- return { pixels: new Uint8Array(e.width * e.height), palette: new Uint8Array(R) };
24
- }
25
- function p(e, t, i) {
26
- const c = e.frames[t];
27
- if (c === void 0) return !1;
28
- const r = e.bytes, s = new DataView(r.buffer, r.byteOffset, r.byteLength), h = s.getUint32(c, !0), u = s.getUint16(c + 6, !0), n = Math.min(r.length, c + h);
29
- let l = c + 16, o = !1;
30
- for (let d = 0; d < u && l + 6 <= n; d++) {
31
- const f = s.getUint32(l, !0), a = s.getUint16(l + 4, !0), g = l + 6, w = Math.min(n, l + Math.max(f, 6));
32
- switch (a) {
33
- case 11:
34
- // FLI_COLOR (0..63)
35
- case 4:
36
- B(r, g, i.palette, a === 4), o = !0;
37
- break;
38
- case 12:
39
- Z(r, g, w, e.width, i.pixels);
40
- break;
41
- case 7:
42
- q(r, g, w, e.width, e.height, i.pixels);
43
- break;
44
- case 13:
45
- i.pixels.fill(0);
46
- break;
47
- case 15:
48
- X(r, g, w, e.width, e.height, i.pixels);
49
- break;
50
- case 16:
51
- i.pixels.set(r.subarray(g, Math.min(w, g + i.pixels.length)));
52
- break;
53
- }
54
- if (f < 6) break;
55
- l += f;
56
- }
57
- return o;
58
- }
59
- function B(e, t, i, c) {
60
- const r = e[t] | e[t + 1] << 8;
61
- t += 2;
62
- let s = 0;
63
- for (let h = 0; h < r; h++) {
64
- s += e[t++];
65
- let u = e[t++];
66
- u === 0 && (u = 256);
67
- for (let n = 0; n < u && s < 256; n++, s++)
68
- for (let l = 0; l < 3; l++) {
69
- const o = e[t++] ?? 0;
70
- i[s * 3 + l] = c ? o >> 2 : o & 63;
71
- }
72
- }
73
- }
74
- function X(e, t, i, c, r, s) {
75
- for (let h = 0; h < r && t < i; h++) {
76
- t++;
77
- let u = 0;
78
- const n = h * c;
79
- for (; u < c && t < i; ) {
80
- const l = e[t++] << 24 >> 24;
81
- if (l >= 0) {
82
- const o = e[t++];
83
- for (let d = 0; d < l && u < c; d++) s[n + u++] = o;
84
- } else
85
- for (let o = 0; o < -l && u < c; o++) s[n + u++] = e[t++];
86
- }
87
- }
88
- }
89
- function Z(e, t, i, c, r) {
90
- let s = e[t] | e[t + 1] << 8;
91
- const h = e[t + 2] | e[t + 3] << 8;
92
- t += 4;
93
- for (let u = 0; u < h && t < i; u++, s++) {
94
- const n = e[t++];
95
- let l = 0;
96
- for (let o = 0; o < n && t < i; o++) {
97
- l += e[t++];
98
- const d = e[t++] << 24 >> 24, f = s * c;
99
- if (d >= 0)
100
- for (let a = 0; a < d; a++) r[f + l++] = e[t++];
101
- else {
102
- const a = e[t++];
103
- for (let g = 0; g < -d; g++) r[f + l++] = a;
104
- }
105
- }
106
- }
107
- }
108
- function q(e, t, i, c, r, s) {
109
- let h = e[t] | e[t + 1] << 8;
110
- t += 2;
111
- let u = 0;
112
- for (; h > 0 && t < i && u < r; ) {
113
- let n = (e[t] | e[t + 1] << 8) << 16 >> 16;
114
- if (t += 2, (n & 49152) === 49152) {
115
- u -= n;
116
- continue;
117
- }
118
- (n & 49152) === 32768 && (s[u * c + c - 1] = n & 255, n = (e[t] | e[t + 1] << 8) << 16 >> 16, t += 2);
119
- let l = 0;
120
- const o = u * c;
121
- for (let d = 0; d < n && t < i; d++) {
122
- l += e[t++];
123
- const f = e[t++] << 24 >> 24;
124
- if (f >= 0)
125
- for (let a = 0; a < f; a++)
126
- s[o + l++] = e[t++], s[o + l++] = e[t++];
127
- else {
128
- const a = e[t++], g = e[t++];
129
- for (let w = 0; w < -f; w++)
130
- s[o + l++] = a, s[o + l++] = g;
131
- }
132
- }
133
- u++, h--;
134
- }
135
- }
136
- function G(e, t, i) {
137
- const c = [];
138
- for (let r = 0; r < i; r++) {
139
- const s = e.subarray(r * t, r * t + t), h = [];
140
- let u = 0, n = 0;
141
- for (; n < t; ) {
142
- let l = 1;
143
- for (; n + l < t && l < 127 && s[n + l] === s[n]; ) l++;
144
- if (l >= 3 || n + l >= t)
145
- h.push(l, s[n]), n += l;
146
- else {
147
- let o = 0;
148
- for (; n + o < t && o < 128 && !(n + o + 2 < t && s[n + o] === s[n + o + 1] && s[n + o] === s[n + o + 2]); ) o++;
149
- h.push(256 - o & 255, ...s.subarray(n, n + o)), n += o;
150
- }
151
- u++;
152
- }
153
- c.push(Math.min(255, u), ...h);
154
- }
155
- return c;
156
- }
157
- const I = 16e3, T = 127;
158
- function M(e, t, i, c, r) {
159
- const s = i * c, h = [];
160
- let u = 0, n = 0, l = 0;
161
- for (; n < c; ) {
162
- if (e[s + n] === t[s + n]) {
163
- n++;
164
- continue;
165
- }
166
- let o = n;
167
- for (; o < c && o - n < 127 && (e[s + o] !== t[s + o] || o + 1 < c && e[s + o + 1] !== t[s + o + 1]); ) o++;
168
- let d = n - l;
169
- for (; d > 255; )
170
- h.push(255, 0), u++, d -= 255;
171
- const f = o - n, a = t.subarray(s + n, s + o).every((g) => g === t[s + n]);
172
- r && !a ? u += Q(t, s + n, s + o, d, h) : (a && f > 2 ? h.push(d, 256 - f & 255, t[s + n]) : h.push(d, f, ...t.subarray(s + n, s + o)), u++), l = o, n = o;
173
- }
174
- return u > T ? r ? M(e, t, i, c, !1) : void 0 : [u, ...h];
175
- }
176
- function V(e, t, i, c) {
177
- let r = 0;
178
- for (; r < c && _(e, t, r, i); ) r++;
179
- if (r === c) return;
180
- let s = c - 1;
181
- for (; s > r && _(e, t, s, i); ) s--;
182
- return [r, s];
183
- }
184
- const H = (e, t) => [e & 255, e >> 8, t & 255, t >> 8];
185
- function J(e, t, i, c, r = !1) {
186
- const s = V(e, t, i, c);
187
- if (!s) return [0, 0, 0, 0];
188
- const [h, u] = s, n = H(h, u - h + 1);
189
- for (let l = h; l <= u; l++) {
190
- const o = M(e, t, l, i, r);
191
- if (!o) return;
192
- n.push(...o);
193
- }
194
- return n;
195
- }
196
- function N(e, t, i, c, r) {
197
- const s = V(e, t, i, c);
198
- if (!s) return [m(12, [0, 0, 0, 0])];
199
- const h = r - 6 - 1 - 4, u = [];
200
- let n = [], l = 0, o = 0;
201
- const d = () => {
202
- for (; n.length && n[n.length - 1].length === 1 && n[n.length - 1][0] === 0; ) n.pop();
203
- n.length && u.push(m(12, [...H(o, n.length), ...n.flat()])), n = [], l = 0;
204
- };
205
- for (let f = s[0]; f <= s[1]; f++) {
206
- const a = _(e, t, f, i), g = a ? [0] : M(e, t, f, i, !1), w = a ? void 0 : M(e, t, f, i, !0), U = w && (!g || w.length < g.length) ? w : g;
207
- if (!U) throw new Error(`FLI line ${f} needs more than ${T} packets`);
208
- if (l + U.length > h && d(), !n.length) {
209
- if (a) continue;
210
- o = f;
211
- }
212
- n.push(U), l += U.length;
213
- }
214
- return d(), u;
215
- }
216
- function Q(e, t, i, c, r) {
217
- let s = 0, h = t;
218
- const u = (l) => {
219
- l > h && (r.push(s ? 0 : c, l - h, ...e.subarray(h, l)), s++);
220
- };
221
- let n = t;
222
- for (; n < i; ) {
223
- let l = 1;
224
- for (; n + l < i && l < 127 && e[n + l] === e[n]; ) l++;
225
- if (l >= 3)
226
- u(n), r.push(s ? 0 : c, 256 - l & 255, e[n]), s++, n += l, h = n;
227
- else
228
- for (n += l; n - h > 127; )
229
- u(h + 127), h += 127;
230
- }
231
- return u(i), s;
232
- }
233
- function _(e, t, i, c) {
234
- for (let r = i * c, s = r + c; r < s; r++) if (e[r] !== t[r]) return !1;
235
- return !0;
236
- }
237
- function m(e, t) {
238
- let i = t.length + 6;
239
- const c = i & 1;
240
- return i += c, [i & 255, i >> 8 & 255, i >> 16 & 255, i >>> 24, e & 255, e >> 8, ...t, ...c ? [0] : []];
241
- }
242
- function tt(e, t, i = {}) {
243
- const c = i.width ?? 320, r = i.height ?? 200, s = [...e, e[0]], h = i.palettes ? [...e.map((f, a) => i.palettes[a] ?? t), i.palettes[0] ?? t] : void 0, u = s.map((f, a) => {
244
- const g = [], w = h?.[a] ?? t;
245
- if (a === 0 || h && h[a - 1].some((y, k) => k < 768 && (y & 63) !== (w[k] & 63))) {
246
- const y = [1, 0, 0, 0];
247
- for (let k = 0; k < 768; k++) y.push(w[k] & 63);
248
- g.push(m(11, y));
249
- }
250
- const U = a > 0 ? s[a - 1] : void 0, v = U ? J(U, f, c, r, i.runs) : void 0, A = v && v.length < 64e3 ? void 0 : G(f, c, r), z = v && (!A || v.length < A.length) ? m(12, v) : m(15, A ?? G(f, c, r));
251
- if (z.length <= I) g.push(z);
252
- else {
253
- const y = N(
254
- f.map((C) => C ^ 1),
255
- f,
256
- c,
257
- r,
258
- I
259
- ), k = U ? N(U, f, c, r, I) : void 0, S = (C) => C.reduce((E, O) => E + O.length, 0), D = k && S(k) <= S(y) ? k : y, K = a === 0 || h && h[a - 1].every((C, E) => E >= 768 || (C & 63) === 0);
260
- g.length && K ? g.splice(0, 0, ...D) : g.push(...D);
261
- }
262
- const j = g.flat(), F = j.length + 16;
263
- return [
264
- F & 255,
265
- F >> 8 & 255,
266
- F >> 16 & 255,
267
- F >>> 24,
268
- 250,
269
- 241,
270
- g.length & 255,
271
- g.length >> 8,
272
- 0,
273
- 0,
274
- 0,
275
- 0,
276
- 0,
277
- 0,
278
- 0,
279
- 0,
280
- ...j
281
- ];
282
- }), n = 128 + u.reduce((f, a) => f + a.length, 0), l = new Uint8Array(n), o = new DataView(l.buffer);
283
- o.setUint32(0, n, !0), o.setUint16(4, 44817, !0), o.setUint16(6, e.length, !0), o.setUint16(8, c, !0), o.setUint16(10, r, !0), o.setUint16(12, 8, !0), o.setUint16(16, i.speed ?? 5, !0);
284
- let d = 128;
285
- for (const f of u)
286
- l.set(f, d), d += f.length;
287
- return l;
288
- }
289
- export {
290
- I as FLI_CHUNK_MAX,
291
- p as applyFliFrame,
292
- tt as encodeFli,
293
- Y as isFli,
294
- x as newFliCanvas,
295
- b as parseFli
296
- };
1
+ export * from "@lewismoten/gamemaker-sandbox-engine/formats/fli";
@@ -1,54 +1 @@
1
- import { FLI_CHUNK_MAX as g, isFli as p, parseFli as k } from "./fli.js";
2
- const $ = /* @__PURE__ */ new Set([11, 12, 13, 15, 16]);
3
- function M(e) {
4
- if (e.length < 128 || !p(e)) return [];
5
- const t = k(e), i = new DataView(e.buffer, e.byteOffset, e.byteLength), h = [];
6
- return t.frames.forEach((n, o) => {
7
- const l = /* @__PURE__ */ new Set(), r = (c, s) => {
8
- l.has(c) || (l.add(c), h.push({ kind: c, frame: o, value: s }));
9
- }, u = Math.min(e.length, n + i.getUint32(n, !0));
10
- let a = n + 16;
11
- for (let c = 0; c < i.getUint16(n + 6, !0) && a + 6 <= u; c++) {
12
- const s = i.getUint32(a, !0), f = i.getUint16(a + 4, !0);
13
- if (s < 6) break;
14
- if (s > g && r("big", s), f === 13) r("black", f);
15
- else if (!$.has(f)) r("type", f);
16
- else if (f === 12) {
17
- const m = d(e, a + 6, Math.min(u, a + s));
18
- m >= 128 && r("packets", m);
19
- }
20
- a += s;
21
- }
22
- }), h;
23
- }
24
- function d(e, t, i) {
25
- if (t + 4 > i) return 0;
26
- const h = e[t + 2] | e[t + 3] << 8;
27
- let n = t + 4, o = 0;
28
- for (let l = 0; l < h && n < i; l++) {
29
- const r = e[n++];
30
- o = Math.max(o, r);
31
- for (let u = 0; u < r && n + 1 < i; u++) {
32
- const a = e[n + 1] << 24 >> 24;
33
- n += 2 + (a >= 0 ? a : 1);
34
- }
35
- }
36
- return o;
37
- }
38
- function U(e) {
39
- const t = e.frame === 0 ? "its first frame" : `frame ${e.frame + 1}`;
40
- switch (e.kind) {
41
- case "big":
42
- return `a ${e.value.toLocaleString("en-US")}-byte chunk in ${t} (DOS reads ${g.toLocaleString("en-US")} safely)`;
43
- case "packets":
44
- return `a line of ${e.value} changes in ${t} (DOS reads 127 at most)`;
45
- case "black":
46
- return `an all-black chunk in ${t} (PLAYGAME crashes on it)`;
47
- default:
48
- return `a chunk of type ${e.value} in ${t} (PLAYGAME stops at it)`;
49
- }
50
- }
51
- export {
52
- U as describeFliFault,
53
- M as fliFaults
54
- };
1
+ export * from "@lewismoten/gamemaker-sandbox-engine/formats/fliLimits";
@@ -1,193 +1 @@
1
- import { W as F, R as G, c as L } from "../binary-D7wuaC5g.js";
2
- const w = 65535, O = 1, P = 2, M = 10, x = 20, y = 20, S = 20, B = 283, E = 256, T = 300, H = 8, U = [
3
- "Title graphic",
4
- "Title song",
5
- "Menu graphic",
6
- "Menu song",
7
- "Storyline graphic",
8
- "Storyline song",
9
- "Game instructions",
10
- "Beginning credits",
11
- "High score backdrop",
12
- "Load game background",
13
- "Save game background",
14
- "Demo recording"
15
- ], Y = ["Game won graphic", "Game won song", "Game lost graphic", "Game lost song"], W = [
16
- "Palette",
17
- "Map",
18
- "Background block set",
19
- "Monsters",
20
- "Monster block set",
21
- "Character",
22
- "Character block set",
23
- "Sound set",
24
- "Sound Blaster music",
25
- "Level intro graphic",
26
- "Level exit graphic"
27
- ], Z = ["pal", "map", "bbl", "mon", "mbl", "chr", "cbl", "snd", "cmf", "graphic", "graphic"], K = ["graphic", "cmf", "graphic", "cmf", "graphic", "cmf", "graphic", "graphic", "graphic", "graphic", "graphic", "rec"], j = ["graphic", "cmf", "graphic", "cmf"], ne = ["gif", "bkd", "fli", "txt", "lst"];
28
- function z(e) {
29
- return e[0] === 71 && e[1] === 77;
30
- }
31
- function N() {
32
- return { toScene: w, from: { x: 0, y: 0 }, to: { x: 0, y: 0 } };
33
- }
34
- function _(e = w) {
35
- return {
36
- gametype: e,
37
- pos: { x: 0, y: 0 },
38
- scroll: { up: 255, down: 255, left: 255, right: 255, style: 0, xtra: new Uint8Array(11) },
39
- numLinks: S,
40
- desc: "",
41
- files: new Array(y).fill(""),
42
- links: Array.from({ length: S }, N)
43
- };
44
- }
45
- function R() {
46
- const e = new Uint8Array(E);
47
- for (let t = 0; t < E - 6; t++) e[6 + t] = "RSD".charCodeAt(t % 3);
48
- return e[0] = 71, e[1] = 77, e[2] = T & 255, e[3] = T >> 8, e[4] = 0, e[5] = H, e;
49
- }
50
- function se(e = "My Game") {
51
- const t = _(O);
52
- t.desc = e.slice(0, x - 1), t.pos = { x: 157, y: 36 };
53
- const s = _(P);
54
- return s.desc = "Game Won", s.pos = { x: 157, y: 184 }, { version: T, header: R(), filesPerScene: y, linksPerScene: S, scenes: [t, s], converted: !1 };
55
- }
56
- function oe(e) {
57
- return z(e) ? q(e) : Q(e);
58
- }
59
- function q(e) {
60
- const t = new G(e), s = t.bytesOf(E), i = s[2] | s[3] << 8, n = t.i16(), l = t.i16(), c = t.i16(), o = [];
61
- for (let f = 0; f < n; f++) {
62
- const g = t.u16(), d = { x: t.i16(), y: t.i16() }, k = { up: t.u8(), down: t.u8(), left: t.u8(), right: t.u8(), style: t.u8(), xtra: t.bytesOf(11) }, b = t.u8(), p = t.bytesOf(x), u = [];
63
- for (let h = 0; h < y; h++) u.push(t.u16());
64
- const r = [];
65
- for (let h = 0; h < S; h++) r.push({ toScene: t.u16(), from: { x: t.i16(), y: t.i16() }, to: { x: t.i16(), y: t.i16() } });
66
- o.push({ scene: { gametype: g, pos: d, scroll: k, numLinks: b, desc: L(p), descRaw: p, files: [], links: r }, offsets: u });
67
- }
68
- const m = t.u16(), a = t.bytesOf(m);
69
- for (const { scene: f, offsets: g } of o)
70
- f.files = g.map((d) => d === 0 || d >= a.length ? "" : L(a.subarray(d)));
71
- return {
72
- version: i,
73
- header: s,
74
- filesPerScene: l,
75
- linksPerScene: c,
76
- scenes: o.map((f) => f.scene),
77
- pool: a,
78
- poolOffsets: o.map((f) => f.offsets),
79
- converted: !1
80
- };
81
- }
82
- const C = 330, D = 20, J = [".pal", ".map", ".bbl", ".mon", ".mbl", ".chr", ".cbl", ".snd", ".cmf"];
83
- function Q(e) {
84
- const t = Math.min(D, Math.floor(e.length / C)), s = [];
85
- for (let i = 0; i < t; i++) {
86
- const n = new G(e, i * C), l = n.u16(), c = n.i16(), o = n.i16(), m = n.cstr(15), a = [];
87
- for (let r = 0; r < 9; r++) a.push(n.cstr(10).toLowerCase());
88
- const f = [];
89
- for (let r = 0; r < 20; r++) {
90
- const h = n.i16(), A = n.i16(), v = n.i16(), V = n.i16(), X = n.i16();
91
- f.push({ toScene: v === D ? w : v & 65535, from: { x: h, y: A }, to: { x: V, y: X } });
92
- }
93
- n.skip(3);
94
- const g = n.u8(), d = n.u8(), k = n.u8(), b = n.u8(), p = _();
95
- p.gametype = l === O || l === P || l === M ? l : w, p.pos = { x: c, y: o }, p.scroll = { up: g, down: d, left: k, right: b, style: 0, xtra: new Uint8Array(11) }, p.desc = m.slice(0, x), p.links = f;
96
- const u = (r, h, A) => {
97
- p.files[h] = a[r] ? a[r] + A : "";
98
- };
99
- if (i === 0)
100
- u(0, 2, ".bkd"), u(1, 4, ".txt"), u(2, 6, ".txt"), u(3, 7, ".txt"), u(4, 3, ".cmf");
101
- else if (i === 1)
102
- u(0, 0, ".bkd"), u(3, 1, ".cmf");
103
- else
104
- for (let r = 0; r < 9; r++) u(r, r, J[r]);
105
- s.push(p);
106
- }
107
- return { version: 0, header: R(), filesPerScene: y, linksPerScene: S, scenes: s, converted: !0 };
108
- }
109
- function ce(e) {
110
- const t = new F(E + 6 + e.scenes.length * B + 512);
111
- t.bytes(e.header, E), t.i16(e.scenes.length).i16(e.filesPerScene).i16(e.linksPerScene);
112
- let s, i;
113
- return e.pool && e.poolOffsets && e.poolOffsets.length === e.scenes.length && $(e) ? (s = e.pool, i = e.poolOffsets) : { pool: s, offsets: i } = ee(e.scenes), e.scenes.forEach((n, l) => {
114
- t.u16(n.gametype).i16(n.pos.x).i16(n.pos.y), t.u8(n.scroll.up).u8(n.scroll.down).u8(n.scroll.left).u8(n.scroll.right).u8(n.scroll.style).bytes(n.scroll.xtra, 11), t.u8(n.numLinks), t.cstrOver(n.desc, n.descRaw, x);
115
- for (let c = 0; c < y; c++) t.u16(i[l][c] ?? 0);
116
- for (let c = 0; c < S; c++) {
117
- const o = n.links[c] ?? N();
118
- t.u16(o.toScene).i16(o.from.x).i16(o.from.y).i16(o.to.x).i16(o.to.y);
119
- }
120
- }), t.u16(s.length).bytes(s), t.toBytes();
121
- }
122
- function $(e) {
123
- const t = e.pool;
124
- return e.scenes.every(
125
- (s, i) => s.files.every((n, l) => {
126
- const c = e.poolOffsets[i][l];
127
- return (c === 0 || c >= t.length ? "" : L(t.subarray(c))) === n;
128
- })
129
- );
130
- }
131
- function ee(e) {
132
- const t = [0], s = /* @__PURE__ */ new Map(), i = e.map(
133
- (n) => Array.from({ length: y }, (l, c) => {
134
- const o = n.files[c] ?? "";
135
- if (!o) return 0;
136
- let m = s.get(o);
137
- if (m === void 0) {
138
- m = t.length, s.set(o, m);
139
- for (let a = 0; a < o.length; a++) t.push(o.charCodeAt(a) & 255);
140
- t.push(0);
141
- }
142
- return m;
143
- })
144
- );
145
- return { pool: new Uint8Array(t), offsets: i };
146
- }
147
- function I(e) {
148
- return e.gametype === O ? "start" : e.gametype === P ? "end" : e.gametype === M ? "adventure" : "unused";
149
- }
150
- function re(e) {
151
- switch (I(e)) {
152
- case "start":
153
- return U;
154
- case "end":
155
- return Y;
156
- default:
157
- return W;
158
- }
159
- }
160
- function ie(e) {
161
- switch (I(e)) {
162
- case "start":
163
- return K;
164
- case "end":
165
- return j;
166
- default:
167
- return Z;
168
- }
169
- }
170
- export {
171
- M as ADVTYPE,
172
- Z as ADV_EXTS,
173
- W as ADV_FILES,
174
- P as ENDTYPE,
175
- Y as END_FILES,
176
- T as GAM_VERSION,
177
- ne as GRAPHIC_EXTS,
178
- S as MAXSCENELINKS,
179
- w as NOSCENE,
180
- x as SCENEDESCLEN,
181
- y as SCENEFILES,
182
- O as STARTTYPE,
183
- U as START_FILES,
184
- R as defaultHeader,
185
- N as emptyLink,
186
- _ as emptyScene,
187
- re as fileSlotsFor,
188
- se as newGame,
189
- oe as parseGame,
190
- I as sceneKind,
191
- ce as serializeGame,
192
- ie as slotExtensions
193
- };
1
+ export * from "@lewismoten/gamemaker-sandbox-engine/formats/game";
@@ -1,125 +1 @@
1
- import { PALETTE_SIZE as G, vga8 as v } from "./palette.js";
2
- function M(n) {
3
- return n[0] === 71 && n[1] === 73 && n[2] === 70;
4
- }
5
- function B(n) {
6
- if (!M(n)) throw new Error("Not a GIF file");
7
- let t = 6;
8
- const o = () => {
9
- const r = n[t] | n[t + 1] << 8;
10
- return t += 2, r;
11
- };
12
- o(), o();
13
- let i = n[t++];
14
- t += 2;
15
- const c = new Uint8Array(G), e = (r) => {
16
- c.fill(0);
17
- for (let h = 0; h < r; h++)
18
- c[h * 3] = (n[t++] ?? 0) >> 2, c[h * 3 + 1] = (n[t++] ?? 0) >> 2, c[h * 3 + 2] = (n[t++] ?? 0) >> 2;
19
- };
20
- for (i & 128 && e(2 << (i & 7)); ; ) {
21
- const r = n[t++];
22
- if (r === 33) {
23
- for (t++; t < n.length && n[t] !== 0; ) t += n[t] + 1;
24
- t++;
25
- } else {
26
- if (r === 44) break;
27
- throw new Error("GIF has no image");
28
- }
29
- }
30
- t += 4;
31
- const u = o(), l = o();
32
- i = n[t++];
33
- const p = (i & 64) !== 0;
34
- i & 128 && e(2 << (i & 7));
35
- const w = n[t++], d = [];
36
- for (; t < n.length; ) {
37
- const r = n[t++];
38
- if (!r) break;
39
- for (let h = 0; h < r && t < n.length; h++) d.push(n[t++]);
40
- }
41
- const s = m(Uint8Array.from(d), w, u * l), f = new Uint8Array(u * l);
42
- if (!p) f.set(s.subarray(0, f.length));
43
- else {
44
- let r = 0;
45
- for (const [h, A] of [
46
- [0, 8],
47
- [4, 8],
48
- [2, 4],
49
- [1, 2]
50
- ])
51
- for (let U = h; U < l; U += A)
52
- f.set(s.subarray(r, r + u), U * u), r += u;
53
- }
54
- return { width: u, height: l, pixels: f, palette: c };
55
- }
56
- function m(n, t, o, i) {
57
- const c = new Uint8Array(o), e = 1 << t, u = e + 1, l = new Int16Array(4096), p = new Uint8Array(4096), w = new Uint8Array(4096), d = new Uint8Array(4097);
58
- let s = t + 1, f = e + 2, r = -1, h = 0, A = 0, U = 0, E = 0;
59
- for (let a = 0; a < e; a++)
60
- l[a] = -1, p[a] = a, w[a] = a;
61
- for (; E < o; ) {
62
- for (; A < s; ) {
63
- if (U >= n.length)
64
- return i && (i.count = E), c;
65
- h |= n[U++] << A, A += 8;
66
- }
67
- const a = h & (1 << s) - 1;
68
- if (h >>>= s, A -= s, a === e) {
69
- s = t + 1, f = e + 2, r = -1;
70
- continue;
71
- }
72
- if (a === u) break;
73
- let g = a, k = 0;
74
- for (r >= 0 && a >= f && (d[k++] = w[r], g = r); g >= e && k < 4096; )
75
- d[k++] = p[g], g = l[g];
76
- d[k++] = g;
77
- const I = g;
78
- for (; k > 0 && E < o; ) c[E++] = d[--k];
79
- r >= 0 && f < 4096 && (l[f] = r, p[f] = I, w[f] = w[r], f++, f === 1 << s && s < 12 && s++), r < 0 && (w[a] = a), r = a;
80
- }
81
- return i && (i.count = E), c;
82
- }
83
- function F(n) {
84
- const t = [], o = (e) => t.push(e & 255, e >> 8 & 255);
85
- t.push(71, 73, 70, 56, 55, 97), o(n.width), o(n.height), t.push(247, 0, 0);
86
- for (let e = 0; e < G; e++) t.push(v(n.palette[e]));
87
- t.push(44), o(0), o(0), o(n.width), o(n.height), t.push(0);
88
- const i = 8;
89
- t.push(i);
90
- const c = x(n.pixels, i);
91
- for (let e = 0; e < c.length; e += 255) {
92
- const u = Math.min(255, c.length - e);
93
- t.push(u);
94
- for (let l = 0; l < u; l++) t.push(c[e + l]);
95
- }
96
- return t.push(0, 59), Uint8Array.from(t);
97
- }
98
- function x(n, t) {
99
- const o = 1 << t, i = o + 1, c = [];
100
- let e = t + 1, u = i + 1, l = 0, p = 0;
101
- const w = (f) => {
102
- for (l |= f << p, p += e; p >= 8; )
103
- c.push(l & 255), l >>>= 8, p -= 8;
104
- };
105
- let d = /* @__PURE__ */ new Map();
106
- if (w(o), n.length === 0)
107
- return w(i), p && c.push(l & 255), Uint8Array.from(c);
108
- let s = n[0];
109
- for (let f = 1; f < n.length; f++) {
110
- const r = n[f], h = s << 8 | r, A = d.get(h);
111
- if (A !== void 0) {
112
- s = A;
113
- continue;
114
- }
115
- w(s), u < 4096 ? (d.set(h, u++), u > 1 << e && e < 12 && e++) : (w(o), d = /* @__PURE__ */ new Map(), e = t + 1, u = i + 1), s = r;
116
- }
117
- return w(s), w(i), p && c.push(l & 255), Uint8Array.from(c);
118
- }
119
- export {
120
- B as decodeGif,
121
- F as encodeGif,
122
- M as isGif,
123
- m as lzwDecode,
124
- x as lzwEncode
125
- };
1
+ export * from "@lewismoten/gamemaker-sandbox-engine/formats/gif";