@lewismoten/gamemaker-sandbox-tools 3.1.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +44 -0
- package/NOTICE.md +105 -3
- package/README.md +301 -15
- package/dist/audio-files.js +82 -0
- package/dist/audio.js +23 -138
- package/dist/block-merge.js +43 -0
- package/dist/color-reduce.js +44 -0
- package/dist/colors.js +87 -0
- package/dist/delta.js +75 -0
- package/dist/disk-diff.js +220 -0
- package/dist/drawing.js +83 -869
- package/dist/embroidery/compile.js +85 -0
- package/dist/embroidery/dst.js +79 -0
- package/dist/embroidery/exp.js +26 -0
- package/dist/embroidery/fill.js +49 -0
- package/dist/embroidery/geom.js +82 -0
- package/dist/embroidery/pes.js +79 -0
- package/dist/embroidery/satin.js +29 -0
- package/dist/embroidery/simulate.js +30 -0
- package/dist/embroidery/strokeFont.js +253 -0
- package/dist/embroidery/svg.js +24 -0
- package/dist/embroidery/types.js +13 -0
- package/dist/embroidery/units.js +26 -0
- package/dist/embroidery/validate.js +15 -0
- package/dist/formats/blocks.js +1 -103
- package/dist/formats/character.js +1 -83
- package/dist/formats/cmf.js +1 -37
- package/dist/formats/fli.js +1 -296
- package/dist/formats/fliLimits.js +1 -54
- package/dist/formats/game.js +1 -193
- package/dist/formats/gif.js +1 -125
- package/dist/formats/graphicScripts.js +1 -44
- package/dist/formats/map.js +1 -38
- package/dist/formats/monster.js +1 -69
- package/dist/formats/palette.js +1 -58
- package/dist/formats/recording.js +1 -17
- package/dist/formats/sound.js +1 -44
- package/dist/formats/voc.js +1 -303
- package/dist/gif-shrink.js +56 -0
- package/dist/image/png.js +42 -0
- package/dist/images.js +81 -43
- package/dist/kit/actors.js +19 -0
- package/dist/kit/align.js +204 -0
- package/dist/kit/blit.js +45 -0
- package/dist/kit/blockRoles.js +97 -0
- package/dist/kit/clips.js +40 -0
- package/dist/kit/coverPaint.js +18 -0
- package/dist/kit/disk.js +76 -0
- package/dist/kit/fadeOut.js +13 -0
- package/dist/kit/fliClips.js +133 -0
- package/dist/kit/fliShrink.js +277 -0
- package/dist/kit/gameSim.js +235 -0
- package/dist/kit/hopBot.js +142 -0
- package/dist/kit/levelGen.js +1423 -0
- package/dist/kit/levelGrid.js +33 -0
- package/dist/kit/levelPicture.js +27 -0
- package/dist/kit/menuVersion.js +19 -0
- package/dist/kit/microText.js +35 -0
- package/dist/kit/mumble.js +74 -0
- package/dist/kit/music.js +8 -0
- package/dist/kit/palRamps.js +32 -0
- package/dist/kit/palette.js +49 -0
- package/dist/kit/pcText.js +72 -0
- package/dist/kit/photo.js +150 -0
- package/dist/kit/pixels.js +79 -0
- package/dist/kit/png.js +40 -0
- package/dist/kit/quantize.js +72 -0
- package/dist/kit/raytrace.js +379 -0
- package/dist/kit/recordedDemo.js +10 -0
- package/dist/kit/reel.js +77 -0
- package/dist/kit/road3d.js +67 -0
- package/dist/kit/routeChecks.js +8 -0
- package/dist/kit/saveSlots.js +11 -0
- package/dist/kit/sceneInit.js +13 -0
- package/dist/kit/sceneSim.js +112 -0
- package/dist/kit/screenText.js +15 -0
- package/dist/kit/sdftext.js +237 -0
- package/dist/kit/shading.js +69 -0
- package/dist/kit/song.js +251 -0
- package/dist/kit/songFx.js +179 -0
- package/dist/kit/sound.js +52 -0
- package/dist/kit/synthParts.js +20 -0
- package/dist/kit/tar.js +53 -0
- package/dist/kit/textBounds.js +84 -0
- package/dist/kit/textfit.js +246 -0
- package/dist/kit/transforms.js +57 -0
- package/dist/kit/tune.js +21 -0
- package/dist/look-alike.js +50 -0
- package/dist/menu-version.js +4 -0
- package/dist/mesh/colorBodies.js +137 -0
- package/dist/mesh/decimate.js +207 -0
- package/dist/mesh/meshCheck.js +51 -0
- package/dist/mesh/overhang.js +41 -0
- package/dist/mesh/sampledField.js +12 -0
- package/dist/mesh/stl.js +36 -0
- package/dist/mesh/surfaceNets.js +79 -0
- package/dist/mesh/tetraMesh.js +62 -0
- package/dist/mesh/threeMf.js +58 -0
- package/dist/mesh/zipFile.js +52 -0
- package/dist/microFont.js +101 -0
- package/dist/music/compose.js +72 -0
- package/dist/pack/meshPack.js +198 -0
- package/dist/pack/threeMfPack.js +92 -0
- package/dist/palette-reserve.js +116 -0
- package/dist/palettes.js +138 -0
- package/dist/release-notes.js +40 -0
- package/dist/simulation.js +16 -2774
- package/dist/text.js +74 -0
- package/dist/types/audio.d.ts +4 -0
- package/dist/types/audioFiles.d.ts +22 -0
- package/dist/types/audioWav.d.ts +4 -0
- package/dist/types/blockMerge.d.ts +24 -0
- package/dist/types/colorReduce.d.ts +23 -0
- package/dist/types/{web/packages/tools/src/colors.d.ts → colors.d.ts} +6 -0
- package/dist/types/delta.d.ts +32 -0
- package/dist/types/diskDiff.d.ts +47 -0
- package/dist/types/drawing.d.ts +15 -0
- package/dist/types/embroidery/compile.d.ts +3 -0
- package/dist/types/embroidery/dst.d.ts +13 -0
- package/dist/types/embroidery/exp.d.ts +8 -0
- package/dist/types/embroidery/fill.d.ts +6 -0
- package/dist/types/embroidery/geom.d.ts +19 -0
- package/dist/types/embroidery/pes.d.ts +10 -0
- package/dist/types/embroidery/satin.d.ts +11 -0
- package/dist/types/embroidery/simulate.d.ts +19 -0
- package/dist/types/embroidery/strokeFont.d.ts +20 -0
- package/dist/types/embroidery/svg.d.ts +3 -0
- package/dist/types/embroidery/types.d.ts +70 -0
- package/dist/types/embroidery/units.d.ts +10 -0
- package/dist/types/embroidery/validate.d.ts +22 -0
- package/dist/types/formats/blocks.d.ts +1 -0
- package/dist/types/formats/character.d.ts +1 -0
- package/dist/types/formats/cmf.d.ts +1 -0
- package/dist/types/formats/fli.d.ts +1 -0
- package/dist/types/formats/fliLimits.d.ts +1 -0
- package/dist/types/formats/game.d.ts +1 -0
- package/dist/types/formats/gif.d.ts +1 -0
- package/dist/types/formats/graphicScripts.d.ts +1 -0
- package/dist/types/formats/map.d.ts +1 -0
- package/dist/types/formats/monster.d.ts +1 -0
- package/dist/types/formats/palette.d.ts +1 -0
- package/dist/types/formats/recording.d.ts +1 -0
- package/dist/types/formats/sound.d.ts +1 -0
- package/dist/types/formats/voc.d.ts +1 -0
- package/dist/types/gifShrink.d.ts +8 -0
- package/dist/types/image/animatedGif.d.ts +9 -0
- package/dist/types/image/surface.d.ts +26 -0
- package/dist/types/images.d.ts +13 -0
- package/dist/types/kit/actors.d.ts +7 -0
- package/dist/types/kit/align.d.ts +93 -0
- package/dist/types/kit/audioEvents.d.ts +26 -0
- package/dist/types/kit/blit.d.ts +20 -0
- package/dist/types/kit/blockRoles.d.ts +243 -0
- package/dist/types/{games/kit → kit}/clips.d.ts +1 -1
- package/dist/types/kit/coverPaint.d.ts +7 -0
- package/dist/types/kit/disk.d.ts +15 -0
- package/dist/types/kit/fadeOut.d.ts +12 -0
- package/dist/types/kit/fliClips.d.ts +32 -0
- package/dist/types/kit/fliShrink.d.ts +149 -0
- package/dist/types/{games/kit → kit}/gameSim.d.ts +9 -5
- package/dist/types/kit/hopBot.d.ts +72 -0
- package/dist/types/kit/laserClearance.d.ts +16 -0
- package/dist/types/kit/laserJoints.d.ts +39 -0
- package/dist/types/kit/laserLayout.d.ts +54 -0
- package/dist/types/kit/laserPixels.d.ts +52 -0
- package/dist/types/kit/laserPreview.d.ts +9 -0
- package/dist/types/kit/laserSvg.d.ts +35 -0
- package/dist/types/kit/levelGen/castle.d.ts +17 -0
- package/dist/types/kit/levelGen/dungeon.d.ts +11 -0
- package/dist/types/kit/levelGen/forest.d.ts +17 -0
- package/dist/types/kit/levelGen/furnish.d.ts +31 -0
- package/dist/types/kit/levelGen/grid.d.ts +46 -0
- package/dist/types/kit/levelGen/index.d.ts +138 -0
- package/dist/types/kit/levelGen/interior.d.ts +18 -0
- package/dist/types/kit/levelGen/jumpModel.d.ts +78 -0
- package/dist/types/kit/levelGen/needs.d.ts +44 -0
- package/dist/types/kit/levelGen/overworld.d.ts +21 -0
- package/dist/types/kit/levelGen/platform.d.ts +59 -0
- package/dist/types/kit/levelGen/platformCap.d.ts +13 -0
- package/dist/types/kit/levelGen/platformReach.d.ts +37 -0
- package/dist/types/kit/levelGen/props.d.ts +37 -0
- package/dist/types/kit/levelGen/town.d.ts +24 -0
- package/dist/types/kit/levelGrid.d.ts +16 -0
- package/dist/types/kit/levelPicture.d.ts +9 -0
- package/dist/types/kit/menuVersion.d.ts +7 -0
- package/dist/types/kit/microText.d.ts +18 -0
- package/dist/types/kit/mumble.d.ts +41 -0
- package/dist/types/kit/music.d.ts +1 -0
- package/dist/types/kit/palMerge.d.ts +10 -0
- package/dist/types/kit/palRamps.d.ts +28 -0
- package/dist/types/kit/pcText.d.ts +19 -0
- package/dist/types/kit/photo.d.ts +69 -0
- package/dist/types/kit/png.d.ts +7 -0
- package/dist/types/kit/quantize.d.ts +20 -0
- package/dist/types/kit/raytrace.d.ts +169 -0
- package/dist/types/kit/recordedDemo.d.ts +1 -0
- package/dist/types/kit/road3d.d.ts +71 -0
- package/dist/types/kit/routeChecks.d.ts +6 -0
- package/dist/types/kit/saveSlots.d.ts +17 -0
- package/dist/types/kit/sceneInit.d.ts +11 -0
- package/dist/types/{games/kit → kit}/sceneSim.d.ts +5 -5
- package/dist/types/kit/screenText.d.ts +3 -0
- package/dist/types/kit/sdftext.d.ts +34 -0
- package/dist/types/kit/shading.d.ts +23 -0
- package/dist/types/kit/shareBlocks.d.ts +20 -0
- package/dist/types/kit/song.d.ts +89 -0
- package/dist/types/kit/songFx.d.ts +99 -0
- package/dist/types/kit/synthParts.d.ts +7 -0
- package/dist/types/kit/tar.d.ts +13 -0
- package/dist/types/kit/textfit.d.ts +74 -0
- package/dist/types/kit/transforms.d.ts +8 -0
- package/dist/types/lookAlike.d.ts +31 -0
- package/dist/types/menuVersionEntry.d.ts +1 -0
- package/dist/types/mesh/colorBodies.d.ts +18 -0
- package/dist/types/mesh/decimate.d.ts +10 -0
- package/dist/types/mesh/fieldTrinket.d.ts +40 -0
- package/dist/types/mesh/figureShapes.d.ts +24 -0
- package/dist/types/mesh/mesh.d.ts +9 -0
- package/dist/types/mesh/meshCheck.d.ts +22 -0
- package/dist/types/mesh/overhang.d.ts +24 -0
- package/dist/types/mesh/pixelFigure.d.ts +41 -0
- package/dist/types/mesh/sampledField.d.ts +3 -0
- package/dist/types/mesh/sdfShapes.d.ts +20 -0
- package/dist/types/mesh/stl.d.ts +9 -0
- package/dist/types/mesh/strokeText.d.ts +8 -0
- package/dist/types/mesh/surfaceNets.d.ts +14 -0
- package/dist/types/mesh/tetraMesh.d.ts +4 -0
- package/dist/types/mesh/threeMf.d.ts +12 -0
- package/dist/types/mesh/trinketKinds.d.ts +72 -0
- package/dist/types/mesh/trinketTool.d.ts +26 -0
- package/dist/types/mesh/voxel.d.ts +10 -0
- package/dist/types/mesh/zipFile.d.ts +13 -0
- package/dist/types/microFont.d.ts +6 -0
- package/dist/types/pack/meshPack.d.ts +26 -0
- package/dist/types/pack/threeMfPack.d.ts +11 -0
- package/dist/types/palettePresetData.d.ts +4 -0
- package/dist/types/palettePresets.d.ts +12 -0
- package/dist/types/paletteReserve.d.ts +52 -0
- package/dist/types/palettes.d.ts +4 -0
- package/dist/types/releaseNotes.d.ts +3 -0
- package/dist/types/simulation.d.ts +6 -0
- package/dist/types/{web/packages/tools/src/text.d.ts → text.d.ts} +6 -6
- package/package.json +145 -15
- package/dist/binary-D7wuaC5g.js +0 -120
- package/dist/pixels-DzfIIUOl.js +0 -76
- package/dist/types/games/kit/blit.d.ts +0 -10
- package/dist/types/games/kit/music.d.ts +0 -1
- package/dist/types/games/kit/pcText.d.ts +0 -8
- package/dist/types/games/kit/shading.d.ts +0 -11
- package/dist/types/web/packages/tools/src/audio.d.ts +0 -3
- package/dist/types/web/packages/tools/src/drawing.d.ts +0 -10
- package/dist/types/web/packages/tools/src/images.d.ts +0 -2
- package/dist/types/web/packages/tools/src/microFont.d.ts +0 -1
- package/dist/types/web/packages/tools/src/simulation.d.ts +0 -3
- package/dist/types/web/scripts/cdGames.d.ts +0 -103
- package/dist/types/web/scripts/gameShots.d.ts +0 -12
- package/dist/types/web/scripts/ogImage.d.ts +0 -21
- package/dist/types/web/src/audio/cmfLoad.d.ts +0 -7
- package/dist/types/web/src/audio/cmfPlayer.d.ts +0 -69
- package/dist/types/web/src/audio/context.d.ts +0 -12
- package/dist/types/web/src/audio/engine.d.ts +0 -39
- package/dist/types/web/src/audio/music.worklet.d.ts +0 -14
- package/dist/types/web/src/audio/opl.d.ts +0 -37
- package/dist/types/web/src/audio/output.d.ts +0 -13
- package/dist/types/web/src/desk/boxes/boxFacts.d.ts +0 -85
- package/dist/types/web/src/dosPlayer/fileExtensions.d.ts +0 -44
- package/dist/types/web/src/dosPlayer/patchRules.d.ts +0 -24
- package/dist/types/web/src/dosPlayer/patchTable.d.ts +0 -80
- package/dist/types/web/src/edition.d.ts +0 -6
- package/dist/types/web/src/eggs/eggState.d.ts +0 -26
- package/dist/types/web/src/eggs/eggs.d.ts +0 -31
- package/dist/types/web/src/engine/character.d.ts +0 -30
- package/dist/types/web/src/engine/funcKeys.d.ts +0 -33
- package/dist/types/web/src/engine/game.d.ts +0 -52
- package/dist/types/web/src/engine/keys.d.ts +0 -17
- package/dist/types/web/src/engine/machine.d.ts +0 -99
- package/dist/types/web/src/engine/menus.d.ts +0 -46
- package/dist/types/web/src/engine/monsters.d.ts +0 -19
- package/dist/types/web/src/engine/playGain.d.ts +0 -11
- package/dist/types/web/src/engine/playerLook.d.ts +0 -26
- package/dist/types/web/src/engine/recorder.d.ts +0 -60
- package/dist/types/web/src/engine/render.d.ts +0 -8
- package/dist/types/web/src/engine/scene.d.ts +0 -156
- package/dist/types/web/src/engine/scroll.d.ts +0 -16
- package/dist/types/web/src/engine/showGraphic.d.ts +0 -39
- package/dist/types/web/src/engine/slowPc.d.ts +0 -62
- package/dist/types/web/src/engine/touch.d.ts +0 -33
- package/dist/types/web/src/engine/world.d.ts +0 -215
- package/dist/types/web/src/export/gameAbout.d.ts +0 -15
- package/dist/types/web/src/formats/binary.d.ts +0 -44
- package/dist/types/web/src/formats/blocks.d.ts +0 -52
- package/dist/types/web/src/formats/character.d.ts +0 -65
- package/dist/types/web/src/formats/cmf.d.ts +0 -33
- package/dist/types/web/src/formats/fli.d.ts +0 -45
- package/dist/types/web/src/formats/fliLimits.d.ts +0 -13
- package/dist/types/web/src/formats/game.d.ts +0 -72
- package/dist/types/web/src/formats/gif.d.ts +0 -15
- package/dist/types/web/src/formats/graphicScripts.d.ts +0 -18
- package/dist/types/web/src/formats/highscore.d.ts +0 -10
- package/dist/types/web/src/formats/map.d.ts +0 -24
- package/dist/types/web/src/formats/monster.d.ts +0 -48
- package/dist/types/web/src/formats/palette.d.ts +0 -15
- package/dist/types/web/src/formats/recording.d.ts +0 -7
- package/dist/types/web/src/formats/sound.d.ts +0 -13
- package/dist/types/web/src/formats/voc.d.ts +0 -13
- package/dist/types/web/src/gfx/cp437Glyphs.d.ts +0 -2
- package/dist/types/web/src/gfx/font8x8.d.ts +0 -2
- package/dist/types/web/src/gfx/levelPicture.d.ts +0 -81
- package/dist/types/web/src/gfx/screen.d.ts +0 -46
- package/dist/types/web/src/gfx/titlePicture.d.ts +0 -21
- package/dist/types/web/src/input/chords.d.ts +0 -22
- package/dist/types/web/src/input/deskMouse.d.ts +0 -14
- package/dist/types/web/src/input/keyboard.d.ts +0 -39
- package/dist/types/web/src/input/scancodes.d.ts +0 -3
- package/dist/types/web/src/manual/printables/types.d.ts +0 -277
- package/dist/types/web/src/project/bizarre.d.ts +0 -28
- package/dist/types/web/src/project/companion.d.ts +0 -35
- package/dist/types/web/src/project/diskFacts.d.ts +0 -30
- package/dist/types/web/src/project/files.d.ts +0 -124
- package/dist/types/web/src/project/gameFiles.d.ts +0 -49
- package/dist/types/web/src/project/gamePack.d.ts +0 -17
- package/dist/types/web/src/project/health.d.ts +0 -30
- package/dist/types/web/src/project/secretGames.d.ts +0 -19
- package/dist/types/web/src/project/storage.d.ts +0 -46
- package/dist/types/web/src/project/streamGame.d.ts +0 -38
- package/dist/types/web/src/project/zip.d.ts +0 -33
- package/dist/types/web/src/retro/dos/disks.d.ts +0 -33
- package/dist/types/web/src/retro/text/cp437.d.ts +0 -4
- package/dist/types/web/src/seededRandom.d.ts +0 -6
- package/dist/types/web/src/tinHearts/deskHearts.d.ts +0 -33
- package/dist/types/web/src/tinHearts/manifest.d.ts +0 -30
- package/dist/types/web/src/tinHearts/tinHearts.d.ts +0 -84
- package/dist/types/web/src/walkthrough/format.d.ts +0 -92
- package/dist/types/web/src/walkthrough/madeUpScores.d.ts +0 -6
- package/dist/types/web/src/walkthrough/runtime.d.ts +0 -134
- /package/dist/types/{web/src/assistant → image}/png.d.ts +0 -0
- /package/dist/types/{games/kit → kit}/palette.d.ts +0 -0
- /package/dist/types/{games/kit → kit}/pixels.d.ts +0 -0
- /package/dist/types/{games/kit → kit}/reel.d.ts +0 -0
- /package/dist/types/{games/kit → kit}/sound.d.ts +0 -0
- /package/dist/types/{games/kit → kit}/textBounds.d.ts +0 -0
- /package/dist/types/{games/kit → kit}/tune.d.ts +0 -0
- /package/dist/types/{web/src/audio → music}/compose.d.ts +0 -0
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import { Pixels as a } from "./pixels.js";
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import { CLEAR as x } from "./blit.js";
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function p(t, e, o, n, u, i = !1) {
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const l = Math.floor(f / u), w = e.get(i ? e.w - 1 - l : l, Math.floor(h / u));
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w !== x && w >= 0 && t.set(o + f, n + h, w);
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const o = new a(t.w, t.h, x), n = (t.w - 1) / 2, u = (t.h - 1) / 2, i = Math.SQRT1_2 / e;
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const l = f - n, w = h - u, y = Math.round(n + (l + w) * i), M = Math.round(u + (w - l) * i);
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y < 0 || M < 0 || y >= t.w || M >= t.h || o.set(f, h, t.get(y, M));
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for (let o = 0; o < e.h; o++) for (let n = 0; n < e.w; n++) e.set(n, o, t.get(o, t.h - 1 - n));
|
|
23
|
+
return e;
|
|
24
|
+
}
|
|
25
|
+
function c(t) {
|
|
26
|
+
const e = new a(t.w, t.h, x);
|
|
27
|
+
for (let o = 0; o < t.h; o++) for (let n = 0; n < t.w; n++) e.set(n, o, t.get(t.w - 1 - n, t.h - 1 - o));
|
|
28
|
+
return e;
|
|
29
|
+
}
|
|
30
|
+
function P(t) {
|
|
31
|
+
const e = new a(t.w, t.h, x);
|
|
32
|
+
for (let o = 0; o < t.h; o++) for (let n = 0; n < t.w; n++) e.set(n, o, t.get(t.w - 1 - n, o));
|
|
33
|
+
return e;
|
|
34
|
+
}
|
|
35
|
+
function R(t) {
|
|
36
|
+
const e = new a(t.w, t.h);
|
|
37
|
+
for (let o = 0; o < t.h; o++) for (let n = 0; n < t.w; n++) e.set(n, o, t.get(n, t.h - 1 - o));
|
|
38
|
+
return e;
|
|
39
|
+
}
|
|
40
|
+
function s(t, e) {
|
|
41
|
+
const o = new a(t.w, t.h, x), n = -e * Math.PI / 180, u = (t.w - 1) / 2, i = (t.h - 1) / 2;
|
|
42
|
+
for (let h = 0; h < o.h; h++)
|
|
43
|
+
for (let f = 0; f < o.w; f++) {
|
|
44
|
+
const l = Math.round(u + (f - u) * Math.cos(n) - (h - i) * Math.sin(n)), w = Math.round(i + (f - u) * Math.sin(n) + (h - i) * Math.cos(n));
|
|
45
|
+
l < 0 || w < 0 || l >= t.w || w >= t.h || o.set(f, h, t.get(l, w));
|
|
46
|
+
}
|
|
47
|
+
return o;
|
|
48
|
+
}
|
|
49
|
+
export {
|
|
50
|
+
P as flipX,
|
|
51
|
+
R as flipY,
|
|
52
|
+
p as resampleBlit,
|
|
53
|
+
s as rotate,
|
|
54
|
+
c as turn180,
|
|
55
|
+
d as turn45,
|
|
56
|
+
m as turn90
|
|
57
|
+
};
|
package/dist/kit/tune.js
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { song as s } from "../music/compose.js";
|
|
2
|
+
const r = { w: 4, h: 2, q: 1, e: 0.5, s: 0.25, t: 1 / 3 }, c = (o) => o.split(",").map((e) => e.trim()).filter(Boolean).reduce((e, n) => e + r[n.endsWith(".") ? n.slice(-2, -1) : n.slice(-1)] * (n.endsWith(".") ? 1.5 : 1), 0);
|
|
3
|
+
function a(o, e) {
|
|
4
|
+
const n = e.map((t) => c(t.notes));
|
|
5
|
+
if (n.some((t) => Math.abs(t - n[0]) > 1e-6)) throw new Error(`Voices differ in length: ${n.join(" ")}`);
|
|
6
|
+
return s(o, e);
|
|
7
|
+
}
|
|
8
|
+
const f = (o, e, n, t = 100, i = 0) => ({
|
|
9
|
+
channel: o,
|
|
10
|
+
instrument: e,
|
|
11
|
+
notes: n,
|
|
12
|
+
velocity: t,
|
|
13
|
+
transpose: i
|
|
14
|
+
}), m = (...o) => o.filter(Boolean).join(", "), h = (o, e) => Array(o).fill(e).join(", ");
|
|
15
|
+
export {
|
|
16
|
+
r as LEN,
|
|
17
|
+
m as join,
|
|
18
|
+
h as times,
|
|
19
|
+
a as tune,
|
|
20
|
+
f as v
|
|
21
|
+
};
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
import { emptyBlock as x } from "@lewismoten/gamemaker-sandbox-engine/formats/blocks";
|
|
2
|
+
const d = (e) => [e.birthMon, e.birthTime, ...e.xtra, e.solid, e.hitpt, e.scorePts, e.chHitPt, e.ntime, e.grav, e.obj, e.effect, e.eamt].join(",");
|
|
3
|
+
function g(e, i) {
|
|
4
|
+
return i.map((a) => Array.from(e.pixels, (p) => `${a[p * 3]}.${a[p * 3 + 1]}.${a[p * 3 + 2]}`).join(" ")).join("|");
|
|
5
|
+
}
|
|
6
|
+
function w(e) {
|
|
7
|
+
const i = /* @__PURE__ */ new Map();
|
|
8
|
+
return Array.from(e.pixels, (a) => i.get(a) ?? (i.set(a, i.size), i.size - 1)).join(",");
|
|
9
|
+
}
|
|
10
|
+
function y({ blocks: e, palettes: i, used: a, pinned: p }) {
|
|
11
|
+
const f = [...a].filter((t) => e[t]).sort((t, o) => t - o), l = (t) => {
|
|
12
|
+
const o = /* @__PURE__ */ new Map();
|
|
13
|
+
return t.map((r) => o.get(r) ?? (o.set(r, o.size), o.size - 1));
|
|
14
|
+
}, n = new Map(f.map((t, o) => [t, o]));
|
|
15
|
+
let s = l(f.map((t) => g(e[t], i) + "#" + d(e[t])));
|
|
16
|
+
for (; ; ) {
|
|
17
|
+
const t = l(f.map((r, h) => `${s[h]}:${s[n.get(e[r].nextBl) ?? -1] ?? -1}:${s[n.get(e[r].touchBl) ?? -1] ?? -1}`)), o = new Set(t).size === new Set(s).size;
|
|
18
|
+
if (s = t, o) break;
|
|
19
|
+
}
|
|
20
|
+
const u = /* @__PURE__ */ new Map();
|
|
21
|
+
f.forEach((t, o) => u.set(s[o], [...u.get(s[o]) ?? [], t]));
|
|
22
|
+
const c = { groups: [], pinnedGroups: [], colorVariants: [] };
|
|
23
|
+
for (const t of u.values()) {
|
|
24
|
+
if (t.length < 2) continue;
|
|
25
|
+
const o = t.filter((r) => p.has(r));
|
|
26
|
+
if (o.length > 1) c.pinnedGroups.push(t);
|
|
27
|
+
else {
|
|
28
|
+
const r = o[0] ?? t[0];
|
|
29
|
+
c.groups.push({ keep: r, fold: t.filter((h) => h !== r) });
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
const m = /* @__PURE__ */ new Map();
|
|
33
|
+
for (const t of f) {
|
|
34
|
+
if (e[t].pixels.every((r) => r === e[t].pixels[0])) continue;
|
|
35
|
+
const o = w(e[t]);
|
|
36
|
+
m.set(o, [...m.get(o) ?? [], t]);
|
|
37
|
+
}
|
|
38
|
+
for (const t of m.values()) new Set(t.map((o) => g(e[o], i))).size > 1 && c.colorVariants.push(t);
|
|
39
|
+
return c;
|
|
40
|
+
}
|
|
41
|
+
function z(e, i, a) {
|
|
42
|
+
const p = e.map((n, s) => s);
|
|
43
|
+
for (const n of a) for (const s of n.fold) p[s] = n.keep;
|
|
44
|
+
const f = new Set(a.flatMap((n) => n.fold));
|
|
45
|
+
return { blocks: e.map((n, s) => f.has(s) ? x(s) : { ...n, nextBl: p[n.nextBl] ?? n.nextBl, touchBl: p[n.touchBl] ?? n.touchBl }), maps: i.map((n) => ({ ...n, blocks: n.blocks.map((s) => p[s] ?? s) })), to: p };
|
|
46
|
+
}
|
|
47
|
+
export {
|
|
48
|
+
z as applyFold,
|
|
49
|
+
y as findLookAlikes
|
|
50
|
+
};
|
|
@@ -0,0 +1,137 @@
|
|
|
1
|
+
import { decimate as _ } from "./decimate.js";
|
|
2
|
+
import { tetraMesh as z } from "./tetraMesh.js";
|
|
3
|
+
const V = 1e-4, F = (l, n) => Math.hypot(l[0] - n[0], l[1] - n[1], l[2] - n[2]);
|
|
4
|
+
function O(l, n = 4, c = 40) {
|
|
5
|
+
const { positions: t, indices: g, colors: r } = l;
|
|
6
|
+
if (!r) throw new Error("The mesh has no colors");
|
|
7
|
+
const s = /* @__PURE__ */ new Map();
|
|
8
|
+
for (let o = 0; o < g.length / 3; o++) {
|
|
9
|
+
const e = g[o * 3] * 3, i = g[o * 3 + 1] * 3, u = g[o * 3 + 2] * 3, M = (t[i + 1] - t[e + 1]) * (t[u + 2] - t[e + 2]) - (t[i + 2] - t[e + 2]) * (t[u + 1] - t[e + 1]), E = (t[i + 2] - t[e + 2]) * (t[u] - t[e]) - (t[i] - t[e]) * (t[u + 2] - t[e + 2]), I = (t[i] - t[e]) * (t[u + 1] - t[e + 1]) - (t[i + 1] - t[e + 1]) * (t[u] - t[e]), p = Math.hypot(M, E, I) / 2, w = [r[o * 3], r[o * 3 + 1], r[o * 3 + 2]], y = (w[0] >> 4) * 256 + (w[1] >> 4) * 16 + (w[2] >> 4), m = s.get(y) ?? { rgb: [0, 0, 0], area: 0 };
|
|
10
|
+
for (let b = 0; b < 3; b++) m.rgb[b] += w[b] * p;
|
|
11
|
+
m.area += p, s.set(y, m);
|
|
12
|
+
}
|
|
13
|
+
const a = [...s.values()].map((o) => ({ rgb: o.rgb.map((e) => e / o.area), area: o.area })), f = a.reduce((o, e) => o + e.area, 0), d = a.filter((o) => o.area > f * 4e-3), h = [d.reduce((o, e) => e.area > o.area ? e : o).rgb];
|
|
14
|
+
for (; h.length < n; ) {
|
|
15
|
+
let o;
|
|
16
|
+
for (const e of d) {
|
|
17
|
+
const i = Math.min(...h.map((u) => F(u, e.rgb))) * (1 + Math.sqrt(e.area / f));
|
|
18
|
+
(!o || i > o.score) && (o = { rgb: e.rgb, score: i });
|
|
19
|
+
}
|
|
20
|
+
if (!o || Math.min(...h.map((e) => F(e, o.rgb))) < c) break;
|
|
21
|
+
h.push(o.rgb);
|
|
22
|
+
}
|
|
23
|
+
for (let o = 0; o < 6; o++) {
|
|
24
|
+
const e = h.map(() => [0, 0, 0, 0]);
|
|
25
|
+
for (const i of a) {
|
|
26
|
+
let u = 0;
|
|
27
|
+
for (let M = 1; M < h.length; M++) F(h[M], i.rgb) < F(h[u], i.rgb) && (u = M);
|
|
28
|
+
for (let M = 0; M < 3; M++) e[u][M] += i.rgb[M] * i.area;
|
|
29
|
+
e[u][3] += i.area;
|
|
30
|
+
}
|
|
31
|
+
e.forEach((i, u) => {
|
|
32
|
+
i[3] > 0 && (h[u] = [i[0] / i[3], i[1] / i[3], i[2] / i[3]]);
|
|
33
|
+
});
|
|
34
|
+
}
|
|
35
|
+
return h.map((o) => o.map(Math.round));
|
|
36
|
+
}
|
|
37
|
+
function C(l, n, c, t, g) {
|
|
38
|
+
let r = 0;
|
|
39
|
+
c[0] = 0, t[0] = -1 / 0, t[1] = 1 / 0;
|
|
40
|
+
for (let s = 1; s < n; s++) {
|
|
41
|
+
let a;
|
|
42
|
+
for (; a = (l[s] + s * s - (l[c[r]] + c[r] * c[r])) / (2 * s - 2 * c[r]), a <= t[r] && r > 0; )
|
|
43
|
+
r--;
|
|
44
|
+
l[s] === 1 / 0 && l[c[r]] === 1 / 0 || (r++, c[r] = s, t[r] = a, t[r + 1] = 1 / 0);
|
|
45
|
+
}
|
|
46
|
+
r = 0;
|
|
47
|
+
for (let s = 0; s < n; s++) {
|
|
48
|
+
for (; t[r + 1] < s; ) r++;
|
|
49
|
+
g[s] = (s - c[r]) ** 2 + l[c[r]];
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
function G(l, n, c) {
|
|
53
|
+
const { positions: t, indices: g, colors: r } = l, s = new Uint8Array(t.length / 3);
|
|
54
|
+
for (let p = 0; p < g.length / 3; p++) {
|
|
55
|
+
const w = [r[p * 3], r[p * 3 + 1], r[p * 3 + 2]];
|
|
56
|
+
let y = 0;
|
|
57
|
+
for (let m = 1; m < n.length; m++) F(n[m], w) < F(n[y], w) && (y = m);
|
|
58
|
+
for (let m = 0; m < 3; m++) s[g[p * 3 + m]] = y;
|
|
59
|
+
}
|
|
60
|
+
const { cell: a } = c, f = Math.ceil((c.max[0] - c.min[0]) / a) + 3, d = Math.ceil((c.max[1] - c.min[1]) / a) + 3, h = Math.ceil((c.max[2] - c.min[2]) / a) + 3, o = (p, w, y) => p + f * (w + d * y), e = Math.max(f, d, h), [i, u] = [new Float64Array(e), new Float64Array(e)], [M, E] = [new Int32Array(e), new Float64Array(e + 1)], I = n.map((p, w) => {
|
|
61
|
+
const y = new Float64Array(f * d * h).fill(1 / 0);
|
|
62
|
+
for (let m = 0; m < s.length; m++) {
|
|
63
|
+
if (s[m] !== w) continue;
|
|
64
|
+
const b = Math.round((t[m * 3] - c.min[0]) / a) + 1, A = Math.round((t[m * 3 + 1] - c.min[1]) / a) + 1, q = Math.round((t[m * 3 + 2] - c.min[2]) / a) + 1;
|
|
65
|
+
b >= 0 && A >= 0 && q >= 0 && b < f && A < d && q < h && (y[o(b, A, q)] = 0);
|
|
66
|
+
}
|
|
67
|
+
for (const [m, b, A, q, j] of [
|
|
68
|
+
[0, f, d, h, 1],
|
|
69
|
+
[1, d, f, h, f],
|
|
70
|
+
[2, h, f, d, f * d]
|
|
71
|
+
])
|
|
72
|
+
for (let k = 0; k < A * q; k++) {
|
|
73
|
+
const T = m === 0 ? o(0, k % d, Math.floor(k / d)) : m === 1 ? o(k % f, 0, Math.floor(k / f)) : o(k % f, Math.floor(k / f), 0);
|
|
74
|
+
for (let x = 0; x < b; x++) i[x] = y[T + x * j];
|
|
75
|
+
C(i, b, M, E, u);
|
|
76
|
+
for (let x = 0; x < b; x++) y[T + x * j] = u[x];
|
|
77
|
+
}
|
|
78
|
+
return y;
|
|
79
|
+
});
|
|
80
|
+
return (p, w, y, m) => {
|
|
81
|
+
const b = I[m], A = Math.min(f - 1.001, Math.max(0, (p - c.min[0]) / a + 1)), q = Math.min(d - 1.001, Math.max(0, (w - c.min[1]) / a + 1)), j = Math.min(h - 1.001, Math.max(0, (y - c.min[2]) / a + 1)), k = Math.floor(A), T = Math.floor(q), x = Math.floor(j), [L, P, S] = [A - k, q - T, j - x];
|
|
82
|
+
let U = 0;
|
|
83
|
+
for (let v = 0; v < 2; v++)
|
|
84
|
+
for (let B = 0; B < 2; B++)
|
|
85
|
+
for (let D = 0; D < 2; D++) U += Math.sqrt(b[o(k + D, T + B, x + v)]) * (D ? L : 1 - L) * (B ? P : 1 - P) * (v ? S : 1 - S);
|
|
86
|
+
return U * a;
|
|
87
|
+
};
|
|
88
|
+
}
|
|
89
|
+
const H = (l) => {
|
|
90
|
+
const n = l.positions;
|
|
91
|
+
let c = 0;
|
|
92
|
+
for (let t = 0; t < l.indices.length; t += 3) {
|
|
93
|
+
const g = l.indices[t] * 3, r = l.indices[t + 1] * 3, s = l.indices[t + 2] * 3;
|
|
94
|
+
c += (n[g] * (n[r + 1] * n[s + 2] - n[r + 2] * n[s + 1]) - n[g + 1] * (n[r] * n[s + 2] - n[r + 2] * n[s]) + n[g + 2] * (n[r] * n[s + 1] - n[r + 1] * n[s])) / 6;
|
|
95
|
+
}
|
|
96
|
+
return c;
|
|
97
|
+
}, J = (l) => {
|
|
98
|
+
const n = l.positions;
|
|
99
|
+
let c = 0;
|
|
100
|
+
for (let t = 0; t < l.indices.length; t += 3) {
|
|
101
|
+
const g = l.indices[t] * 3, r = l.indices[t + 1] * 3, s = l.indices[t + 2] * 3, a = n[r] - n[g], f = n[r + 1] - n[g + 1], d = n[r + 2] - n[g + 2], h = n[s] - n[g], o = n[s + 1] - n[g + 1], e = n[s + 2] - n[g + 2];
|
|
102
|
+
c += Math.hypot(f * e - d * o, d * h - a * e, a * o - f * h) / 2;
|
|
103
|
+
}
|
|
104
|
+
return c;
|
|
105
|
+
};
|
|
106
|
+
function Q(l, n, c, t) {
|
|
107
|
+
const g = G(l, n, t), r = (a) => {
|
|
108
|
+
const f = [];
|
|
109
|
+
return n.forEach((d, h) => {
|
|
110
|
+
try {
|
|
111
|
+
const o = z((e, i, u) => {
|
|
112
|
+
const M = c(e, i, u) - a;
|
|
113
|
+
if (M > 8 * t.cell) return M;
|
|
114
|
+
let E = 1 / 0;
|
|
115
|
+
for (let I = 0; I < n.length; I++) I !== h && (E = Math.min(E, g(e, i, u, I) + I * V));
|
|
116
|
+
return Math.max(M, g(e, i, u, h) + h * V - E);
|
|
117
|
+
}, t);
|
|
118
|
+
o.indices.length && f.push({ color: d, mesh: o });
|
|
119
|
+
} catch (o) {
|
|
120
|
+
if (!/surface leaves the box/.test(String(o))) throw o;
|
|
121
|
+
}
|
|
122
|
+
}), f;
|
|
123
|
+
};
|
|
124
|
+
let s = r(0);
|
|
125
|
+
if (t.volume) {
|
|
126
|
+
const a = s.reduce((f, d) => f + H(d.mesh), 0);
|
|
127
|
+
if (Math.abs(a / t.volume - 1) > 4e-3) {
|
|
128
|
+
const f = r((t.volume - a) / J(l));
|
|
129
|
+
f.length >= s.length && (s = f);
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
return t.simplify ? s.map((a) => ({ color: a.color, mesh: _(a.mesh, { maxError: t.simplify }) })) : s;
|
|
133
|
+
}
|
|
134
|
+
export {
|
|
135
|
+
Q as colorBodies,
|
|
136
|
+
O as pickPalette
|
|
137
|
+
};
|
|
@@ -0,0 +1,207 @@
|
|
|
1
|
+
function ot(p, r, i, f, n, c, u) {
|
|
2
|
+
p[r] += u * i * i, p[r + 1] += u * i * f, p[r + 2] += u * i * n, p[r + 3] += u * i * c, p[r + 4] += u * f * f, p[r + 5] += u * f * n, p[r + 6] += u * f * c, p[r + 7] += u * n * n, p[r + 8] += u * n * c, p[r + 9] += u * c * c;
|
|
3
|
+
}
|
|
4
|
+
function V(p, r, i, f) {
|
|
5
|
+
return p[0] * r * r + 2 * p[1] * r * i + 2 * p[2] * r * f + 2 * p[3] * r + p[4] * i * i + 2 * p[5] * i * f + 2 * p[6] * i + p[7] * f * f + 2 * p[8] * f + p[9];
|
|
6
|
+
}
|
|
7
|
+
class mt {
|
|
8
|
+
items = [];
|
|
9
|
+
get size() {
|
|
10
|
+
return this.items.length;
|
|
11
|
+
}
|
|
12
|
+
/** Adds many at once and orders them in one pass. */
|
|
13
|
+
fill(r) {
|
|
14
|
+
const i = this.items;
|
|
15
|
+
for (const f of r) i.push(f);
|
|
16
|
+
for (let f = (i.length >> 1) - 1; f >= 0; f--) this.down(f);
|
|
17
|
+
}
|
|
18
|
+
down(r) {
|
|
19
|
+
const i = this.items, f = i[r];
|
|
20
|
+
let n = r;
|
|
21
|
+
for (; ; ) {
|
|
22
|
+
let c = n * 2 + 1;
|
|
23
|
+
if (c >= i.length || (c + 1 < i.length && i[c + 1].cost < i[c].cost && c++, i[c].cost >= f.cost)) break;
|
|
24
|
+
i[n] = i[c], n = c;
|
|
25
|
+
}
|
|
26
|
+
i[n] = f;
|
|
27
|
+
}
|
|
28
|
+
push(r) {
|
|
29
|
+
const i = this.items;
|
|
30
|
+
let f = i.push(r) - 1;
|
|
31
|
+
for (; f > 0; ) {
|
|
32
|
+
const n = f - 1 >> 1;
|
|
33
|
+
if (i[n].cost <= r.cost) break;
|
|
34
|
+
i[f] = i[n], f = n;
|
|
35
|
+
}
|
|
36
|
+
i[f] = r;
|
|
37
|
+
}
|
|
38
|
+
pop() {
|
|
39
|
+
const r = this.items, i = r[0], f = r.pop();
|
|
40
|
+
if (f && r.length) {
|
|
41
|
+
let n = 0;
|
|
42
|
+
for (; ; ) {
|
|
43
|
+
let c = n * 2 + 1;
|
|
44
|
+
if (c >= r.length || (c + 1 < r.length && r[c + 1].cost < r[c].cost && c++, r[c].cost >= f.cost)) break;
|
|
45
|
+
r[n] = r[c], n = c;
|
|
46
|
+
}
|
|
47
|
+
r[n] = f;
|
|
48
|
+
}
|
|
49
|
+
return i;
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
function yt(p, r) {
|
|
53
|
+
const i = p.positions.length / 3, f = p.indices.length / 3, n = Float64Array.from(p.positions), c = Int32Array.from(p.indices), u = p.colors, lt = r.colorStep ?? 30, G = new Float64Array(i * 10), nt = new Uint8Array(f).fill(1), T = new Float64Array(f * 3), W = new Uint8Array(i).fill(1), L = new Int32Array(i), B = Array.from({ length: i }, () => []);
|
|
54
|
+
for (let o = 0; o < f; o++) for (let t = 0; t < 3; t++) B[c[o * 3 + t]].push(o);
|
|
55
|
+
const b = new Float64Array(4), N = (o, t = -1, s) => {
|
|
56
|
+
const a = c[o * 3] * 3, l = c[o * 3 + 1] * 3, e = c[o * 3 + 2] * 3;
|
|
57
|
+
let h = n[a], m = n[a + 1], A = n[a + 2], I = n[l], C = n[l + 1], O = n[l + 2], d = n[e], j = n[e + 1], D = n[e + 2];
|
|
58
|
+
if (s) {
|
|
59
|
+
const z = t * 3;
|
|
60
|
+
a === z ? [h, m, A] = [s[0], s[1], s[2]] : l === z ? [I, C, O] = [s[0], s[1], s[2]] : e === z && ([d, j, D] = [s[0], s[1], s[2]]);
|
|
61
|
+
}
|
|
62
|
+
const w = I - h, g = C - m, v = O - A, F = d - h, M = j - m, x = D - A, U = g * x - v * M, E = v * F - w * x, P = w * M - g * F, S = Math.sqrt(U * U + E * E + P * P);
|
|
63
|
+
return S < 1e-12 ? b.fill(0) : (b[0] = U / S, b[1] = E / S, b[2] = P / S, b[3] = S / 2), b;
|
|
64
|
+
}, at = (o, t, s, a) => {
|
|
65
|
+
const [l, e, h] = N(o);
|
|
66
|
+
if (!(!l && !e && !h))
|
|
67
|
+
for (const m of [c[o * 3], c[o * 3 + 1], c[o * 3 + 2]])
|
|
68
|
+
ot(a, m * 10, l, e, h, -(l * n[t * 3] + e * n[t * 3 + 1] + h * n[t * 3 + 2]), s);
|
|
69
|
+
};
|
|
70
|
+
for (let o = 0; o < f; o++)
|
|
71
|
+
at(o, c[o * 3], 1, G), T[o * 3] = b[0], T[o * 3 + 1] = b[1], T[o * 3 + 2] = b[2];
|
|
72
|
+
const X = new Int32Array(i);
|
|
73
|
+
if (u) {
|
|
74
|
+
const o = /* @__PURE__ */ new Map();
|
|
75
|
+
for (let t = 0; t < f; t++) {
|
|
76
|
+
const s = u[t * 3] >> 3 << 10 | u[t * 3 + 1] >> 3 << 5 | u[t * 3 + 2] >> 3;
|
|
77
|
+
let a = o.get(s);
|
|
78
|
+
a === void 0 && o.set(s, a = Math.min(o.size, 30));
|
|
79
|
+
for (let l = 0; l < 3; l++) X[c[t * 3 + l]] |= 1 << a;
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
if (u) {
|
|
83
|
+
const o = /* @__PURE__ */ new Map();
|
|
84
|
+
for (let t = 0; t < f; t++)
|
|
85
|
+
for (let s = 0; s < 3; s++) {
|
|
86
|
+
const a = c[t * 3 + s], l = c[t * 3 + (s + 1) % 3], e = Math.min(a, l) * i + Math.max(a, l), h = o.get(e);
|
|
87
|
+
if (h === void 0) {
|
|
88
|
+
o.set(e, t);
|
|
89
|
+
continue;
|
|
90
|
+
}
|
|
91
|
+
if (Math.hypot(u[t * 3] - u[h * 3], u[t * 3 + 1] - u[h * 3 + 1], u[t * 3 + 2] - u[h * 3 + 2]) <= lt)
|
|
92
|
+
continue;
|
|
93
|
+
const m = n[l * 3] - n[a * 3], A = n[l * 3 + 1] - n[a * 3 + 1], I = n[l * 3 + 2] - n[a * 3 + 2], C = Math.hypot(m, A, I) || 1;
|
|
94
|
+
for (const O of [t, h]) {
|
|
95
|
+
const [d, j, D] = N(O);
|
|
96
|
+
let w = A * D - I * j, g = I * d - m * D, v = m * j - A * d;
|
|
97
|
+
const F = Math.hypot(w, g, v);
|
|
98
|
+
if (F < 1e-12) continue;
|
|
99
|
+
w /= F, g /= F, v /= F;
|
|
100
|
+
const M = -(w * n[a * 3] + g * n[a * 3 + 1] + v * n[a * 3 + 2]);
|
|
101
|
+
ot(G, a * 10, w, g, v, M, 4 * C), ot(G, l * 10, w, g, v, M, 4 * C);
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
const ht = r.maxError * r.maxError, Q = new mt(), J = new Float64Array(10), H = new Int32Array(i);
|
|
106
|
+
let k = 0;
|
|
107
|
+
const Y = (o, t = []) => {
|
|
108
|
+
k++, t.length = 0;
|
|
109
|
+
for (const s of B[o])
|
|
110
|
+
for (let a = 0; a < 3; a++) {
|
|
111
|
+
const l = c[s * 3 + a];
|
|
112
|
+
l !== o && H[l] !== k && (H[l] = k, t.push(l));
|
|
113
|
+
}
|
|
114
|
+
return t;
|
|
115
|
+
}, K = [], R = [], Z = [], y = new Float64Array(3), pt = (o, t) => {
|
|
116
|
+
for (let z = 0; z < 10; z++) J[z] = G[o * 10 + z] + G[t * 10 + z];
|
|
117
|
+
const s = n[o * 3], a = n[o * 3 + 1], l = n[o * 3 + 2], e = n[t * 3], h = n[t * 3 + 1], m = n[t * 3 + 2], A = Math.sqrt((s - e) ** 2 + (a - h) ** 2 + (l - m) ** 2), I = (s + e) / 2, C = (a + h) / 2, O = (l + m) / 2;
|
|
118
|
+
let d = V(J, I, C, O);
|
|
119
|
+
y[0] = I, y[1] = C, y[2] = O;
|
|
120
|
+
const j = V(J, s, a, l);
|
|
121
|
+
j < d && ([d, y[0], y[1], y[2]] = [j, s, a, l]);
|
|
122
|
+
const D = V(J, e, h, m);
|
|
123
|
+
D < d && ([d, y[0], y[1], y[2]] = [D, e, h, m]);
|
|
124
|
+
const [w, g, v, F, M, x, U, E, P] = J, S = w * (M * E - x * x) - g * (g * E - x * v) + v * (g * x - M * v);
|
|
125
|
+
if (Math.abs(S) > 1e-9) {
|
|
126
|
+
const z = -(F * (M * E - x * x) - g * (U * E - x * P) + v * (U * x - M * P)) / S, q = -(w * (U * E - x * P) - F * (g * E - x * v) + v * (g * P - U * v)) / S, tt = -(w * (M * P - U * x) - g * (g * P - U * v) + F * (g * x - M * v)) / S;
|
|
127
|
+
if ((z - I) ** 2 + (q - C) ** 2 + (tt - O) ** 2 <= A * A) {
|
|
128
|
+
const ft = V(J, z, q, tt);
|
|
129
|
+
ft < d && ([d, y[0], y[1], y[2]] = [ft, z, q, tt]);
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
return Math.max(0, d);
|
|
133
|
+
}, st = (o, t, s = void 0) => {
|
|
134
|
+
const a = pt(o, t);
|
|
135
|
+
if (a > ht) return;
|
|
136
|
+
const l = { cost: a, a: o, b: t, va: L[o], vb: L[t], x: y[0], y: y[1], z: y[2] };
|
|
137
|
+
s ? s.push(l) : Q.push(l);
|
|
138
|
+
}, et = [];
|
|
139
|
+
for (let o = 0; o < i; o++) for (const t of Y(o, R)) t > o && st(o, t, et);
|
|
140
|
+
Q.fill(et);
|
|
141
|
+
let ct = f;
|
|
142
|
+
const ut = r.minTriangles ?? 4;
|
|
143
|
+
for (; Q.size && ct > ut; ) {
|
|
144
|
+
const o = Q.pop(), { a: t, b: s } = o;
|
|
145
|
+
if (!W[t] || !W[s] || L[t] !== o.va || L[s] !== o.vb || X[t] !== X[s]) continue;
|
|
146
|
+
y[0] = o.x, y[1] = o.y, y[2] = o.z, K.length = 0;
|
|
147
|
+
for (const e of B[t]) (c[e * 3] === s || c[e * 3 + 1] === s || c[e * 3 + 2] === s) && K.push(e);
|
|
148
|
+
if (K.length !== 2) continue;
|
|
149
|
+
Y(t, R), Y(s, Z), k++;
|
|
150
|
+
for (const e of R) H[e] = k;
|
|
151
|
+
let a = 0;
|
|
152
|
+
for (const e of Z) H[e] === k && a++;
|
|
153
|
+
if (a !== 2) continue;
|
|
154
|
+
let l = !0;
|
|
155
|
+
for (let e = 0; e < 2 && l; e++) {
|
|
156
|
+
const h = e ? s : t;
|
|
157
|
+
for (const m of B[h]) {
|
|
158
|
+
if (m === K[0] || m === K[1]) continue;
|
|
159
|
+
const A = N(m, h, y);
|
|
160
|
+
if (A[3] === 0 || T[m * 3] * A[0] + T[m * 3 + 1] * A[1] + T[m * 3 + 2] * A[2] < 0.25) {
|
|
161
|
+
l = !1;
|
|
162
|
+
break;
|
|
163
|
+
}
|
|
164
|
+
}
|
|
165
|
+
}
|
|
166
|
+
if (l) {
|
|
167
|
+
for (const e of K) {
|
|
168
|
+
nt[e] = 0;
|
|
169
|
+
for (let h = 0; h < 3; h++) {
|
|
170
|
+
const m = B[c[e * 3 + h]];
|
|
171
|
+
m[m.indexOf(e)] = m[m.length - 1], m.pop();
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
ct -= 2;
|
|
175
|
+
for (const e of B[s]) {
|
|
176
|
+
for (let h = 0; h < 3; h++) c[e * 3 + h] === s && (c[e * 3 + h] = t);
|
|
177
|
+
B[t].push(e);
|
|
178
|
+
}
|
|
179
|
+
B[s] = [], n[t * 3] = y[0], n[t * 3 + 1] = y[1], n[t * 3 + 2] = y[2];
|
|
180
|
+
for (const e of B[t])
|
|
181
|
+
N(e), T[e * 3] = b[0], T[e * 3 + 1] = b[1], T[e * 3 + 2] = b[2];
|
|
182
|
+
W[s] = 0;
|
|
183
|
+
for (let e = 0; e < 10; e++) G[t * 10 + e] += G[s * 10 + e];
|
|
184
|
+
L[t]++, k++, H[t] = k, H[s] = k;
|
|
185
|
+
for (const e of [R, Z])
|
|
186
|
+
for (const h of e)
|
|
187
|
+
H[h] !== k && (H[h] = k, st(t, h));
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
const _ = new Int32Array(i).fill(-1), $ = [], rt = [], it = [];
|
|
191
|
+
for (let o = 0; o < f; o++)
|
|
192
|
+
if (nt[o]) {
|
|
193
|
+
for (let t = 0; t < 3; t++) {
|
|
194
|
+
const s = c[o * 3 + t];
|
|
195
|
+
_[s] < 0 && (_[s] = $.length / 3, $.push(n[s * 3], n[s * 3 + 1], n[s * 3 + 2])), rt.push(_[s]);
|
|
196
|
+
}
|
|
197
|
+
u && it.push(u[o * 3], u[o * 3 + 1], u[o * 3 + 2]);
|
|
198
|
+
}
|
|
199
|
+
return {
|
|
200
|
+
positions: Float32Array.from($),
|
|
201
|
+
indices: Uint32Array.from(rt),
|
|
202
|
+
...u ? { colors: Uint8Array.from(it) } : {}
|
|
203
|
+
};
|
|
204
|
+
}
|
|
205
|
+
export {
|
|
206
|
+
yt as decimate
|
|
207
|
+
};
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
function G(D) {
|
|
2
|
+
const { positions: e, indices: s } = D, E = s.length / 3, h = e.length / 3, o = new Float64Array(s.length), i = new Float64Array(s.length), r = Int32Array.from({ length: h }, (t, n) => n), I = (t) => {
|
|
3
|
+
for (; r[t] !== t; ) t = r[t] = r[r[t]];
|
|
4
|
+
return t;
|
|
5
|
+
};
|
|
6
|
+
let F = 0, j = 0, k = 0;
|
|
7
|
+
for (let t = 0; t < E; t++) {
|
|
8
|
+
const n = s[t * 3], z = s[t * 3 + 1], A = s[t * 3 + 2];
|
|
9
|
+
for (let c = 0; c < 3; c++) {
|
|
10
|
+
const u = s[t * 3 + c], w = s[t * 3 + (c + 1) % 3];
|
|
11
|
+
o[t * 3 + c] = Math.min(u, w) * h + Math.max(u, w), i[t * 3 + c] = u * h + w, r[I(u)] = I(w);
|
|
12
|
+
}
|
|
13
|
+
const [l, a, f] = [e[n * 3], e[n * 3 + 1], e[n * 3 + 2]], [g, d, y] = [e[z * 3], e[z * 3 + 1], e[z * 3 + 2]], [p, x, m] = [e[A * 3], e[A * 3 + 1], e[A * 3 + 2]];
|
|
14
|
+
F += (l * (d * m - y * x) - a * (g * m - y * p) + f * (g * x - d * p)) / 6;
|
|
15
|
+
const T = (d - a) * (m - f) - (y - f) * (x - a), _ = (y - f) * (p - l) - (g - l) * (m - f), B = (g - l) * (x - a) - (d - a) * (p - l), C = Math.sqrt(T * T + _ * _ + B * B);
|
|
16
|
+
j += C / 2, C < 1e-12 && k++;
|
|
17
|
+
}
|
|
18
|
+
o.sort(), i.sort();
|
|
19
|
+
let q = 0;
|
|
20
|
+
for (let t = 0; t < o.length; ) {
|
|
21
|
+
let n = t;
|
|
22
|
+
for (; n < o.length && o[n] === o[t]; ) n++;
|
|
23
|
+
n - t !== 2 && q++, t = n;
|
|
24
|
+
}
|
|
25
|
+
let P = 0;
|
|
26
|
+
for (let t = 1; t < i.length; t++) i[t] === i[t - 1] && i[t] !== i[t - 2] && P++;
|
|
27
|
+
const S = /* @__PURE__ */ new Set(), M = /* @__PURE__ */ new Map();
|
|
28
|
+
for (let t = 0; t < s.length; t++) {
|
|
29
|
+
const n = I(s[t]);
|
|
30
|
+
S.add(n), t % 3 === 0 && M.set(n, (M.get(n) ?? 0) + 1);
|
|
31
|
+
}
|
|
32
|
+
const b = [1 / 0, 1 / 0, 1 / 0], v = [-1 / 0, -1 / 0, -1 / 0];
|
|
33
|
+
for (let t = 0; t < e.length; t++)
|
|
34
|
+
b[t % 3] = Math.min(b[t % 3], e[t]), v[t % 3] = Math.max(v[t % 3], e[t]);
|
|
35
|
+
return {
|
|
36
|
+
triangles: E,
|
|
37
|
+
vertices: h,
|
|
38
|
+
badEdges: q,
|
|
39
|
+
flippedEdges: P,
|
|
40
|
+
degenerate: k,
|
|
41
|
+
pieces: S.size,
|
|
42
|
+
pieceTriangles: [...M.values()].sort((t, n) => n - t),
|
|
43
|
+
min: b,
|
|
44
|
+
max: v,
|
|
45
|
+
volume: F,
|
|
46
|
+
area: j
|
|
47
|
+
};
|
|
48
|
+
}
|
|
49
|
+
export {
|
|
50
|
+
G as inspectMesh
|
|
51
|
+
};
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import { inspectMesh as z } from "./meshCheck.js";
|
|
2
|
+
import { tetraMesh as b } from "./tetraMesh.js";
|
|
3
|
+
function B(g, c = 45, s = 0.4) {
|
|
4
|
+
const { positions: i, indices: e } = g, h = -Math.sin(c * Math.PI / 180);
|
|
5
|
+
let u = 0, d = 0;
|
|
6
|
+
for (let r = 0; r < e.length; r += 3) {
|
|
7
|
+
const a = e[r] * 3, x = e[r + 1] * 3, p = e[r + 2] * 3, k = i[x] - i[a], t = i[x + 1] - i[a + 1], o = i[x + 2] - i[a + 2], n = i[p] - i[a], l = i[p + 1] - i[a + 1], m = i[p + 2] - i[a + 2], f = t * m - o * l, y = o * n - k * m, M = k * l - t * n, w = Math.hypot(f, y, M);
|
|
8
|
+
d += w / 2;
|
|
9
|
+
const j = (i[a + 2] + i[x + 2] + i[p + 2]) / 3;
|
|
10
|
+
w > 0 && M / w < h && j > s && (u += w / 2);
|
|
11
|
+
}
|
|
12
|
+
return { area: u, share: d ? u / d : 0 };
|
|
13
|
+
}
|
|
14
|
+
function F(g, c) {
|
|
15
|
+
const { cell: s } = c, i = Math.ceil((c.max[0] - c.min[0]) / s) + 1, e = Math.ceil((c.max[1] - c.min[1]) / s) + 1, h = Math.ceil((c.max[2] - c.min[2]) / s) + 1, u = (t, o, n) => t + i * (o + e * n), d = new Float32Array(i * e * h);
|
|
16
|
+
for (let t = 0; t < h; t++)
|
|
17
|
+
for (let o = 0; o < e; o++) for (let n = 0; n < i; n++) d[u(n, o, t)] = g(c.min[0] + n * s, c.min[1] + o * s, c.min[2] + t * s);
|
|
18
|
+
const r = (t, o, n) => t >= 0 && o >= 0 && n >= 0 && t < i && o < e && n < h && d[u(t, o, n)] < 0, a = new Uint8Array(i * e * h);
|
|
19
|
+
let x = !1;
|
|
20
|
+
for (let t = 1; t < h; t++)
|
|
21
|
+
for (let o = 0; o < e; o++)
|
|
22
|
+
for (let n = 0; n < i; n++)
|
|
23
|
+
if (r(n, o, t) && !(c.min[2] + t * s < 0.4) && !(r(n, o, t - 1) || r(n - 1, o, t - 1) || r(n + 1, o, t - 1) || r(n, o - 1, t - 1) || r(n, o + 1, t - 1)))
|
|
24
|
+
for (let l = -1; l <= 1; l++)
|
|
25
|
+
for (let m = -1; m <= 1; m++)
|
|
26
|
+
for (let f = t - 1; f >= 0; f--) {
|
|
27
|
+
const y = n + m, M = o + l;
|
|
28
|
+
if (y < 0 || M < 0 || y >= i || M >= e || d[u(y, M, f)] < c.gap) break;
|
|
29
|
+
a[u(y, M, f)] = 1, x = !0;
|
|
30
|
+
}
|
|
31
|
+
if (!x) return;
|
|
32
|
+
const p = (t, o, n) => {
|
|
33
|
+
const l = Math.round((t - c.min[0]) / s), m = Math.round((o - c.min[1]) / s), f = Math.round((n - c.min[2]) / s);
|
|
34
|
+
return l >= 0 && m >= 0 && f >= 0 && l < i && m < e && f < h && a[u(l, m, f)] ? -1 : 1;
|
|
35
|
+
}, k = b((t, o, n) => Math.max(p(t, o, n), -n), { min: c.min, max: c.max, cell: s });
|
|
36
|
+
return z(k).triangles ? k : void 0;
|
|
37
|
+
}
|
|
38
|
+
export {
|
|
39
|
+
B as overhang,
|
|
40
|
+
F as supportBody
|
|
41
|
+
};
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
function C(w, n) {
|
|
2
|
+
const { cell: t } = n, a = Math.ceil((n.max[0] - n.min[0]) / t) + 10, i = Math.ceil((n.max[1] - n.min[1]) / t) + 10, f = Math.ceil((n.max[2] - n.min[2]) / t) + 10, y = n.min[0] - 3 * t, z = n.min[1] - 3 * t, g = n.min[2] - 3 * t, c = new Float32Array(a * i * f);
|
|
3
|
+
for (let m = 0; m < f; m++)
|
|
4
|
+
for (let x = 0; x < i; x++) for (let l = 0; l < a; l++) c[l + a * (x + i * m)] = w(y + l * t, z + x * t, g + m * t);
|
|
5
|
+
return (m, x, l) => {
|
|
6
|
+
const u = Math.min(a - 1.0001, Math.max(0, (m - y) / t)), d = Math.min(i - 1.0001, Math.max(0, (x - z) / t)), j = Math.min(f - 1.0001, Math.max(0, (l - g) / t)), k = Math.floor(u), p = Math.floor(d), F = Math.floor(j), s = u - k, e = d - p, v = j - F, o = k + a * (p + i * F), r = 1, h = a, M = a * i, A = c[o] * (1 - s) + c[o + r] * s, b = c[o + h] * (1 - s) + c[o + h + r] * s, q = c[o + M] * (1 - s) + c[o + M + r] * s, B = c[o + h + M] * (1 - s) + c[o + h + M + r] * s;
|
|
7
|
+
return (A * (1 - e) + b * e) * (1 - v) + (q * (1 - e) + B * e) * v;
|
|
8
|
+
};
|
|
9
|
+
}
|
|
10
|
+
export {
|
|
11
|
+
C as sampledField
|
|
12
|
+
};
|
package/dist/mesh/stl.js
ADDED
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
function L(f, l = {}) {
|
|
2
|
+
const { positions: t, indices: c, colors: a } = f, i = c.length / 3, w = new Uint8Array(84 + i * 50), y = new DataView(w.buffer), s = new TextEncoder().encode((l.name ?? "mesh").slice(0, 79));
|
|
3
|
+
w.set(s, 0), y.setUint32(80, i, !0);
|
|
4
|
+
for (let e = 0; e < i; e++) {
|
|
5
|
+
const n = c[e * 3] * 3, o = c[e * 3 + 1] * 3, r = c[e * 3 + 2] * 3, g = t[o] - t[n], h = t[o + 1] - t[n + 1], p = t[o + 2] - t[n + 2], u = t[r] - t[n], F = t[r + 1] - t[n + 1], m = t[r + 2] - t[n + 2];
|
|
6
|
+
let b = h * m - p * F, d = p * u - g * m, U = g * F - h * u;
|
|
7
|
+
const z = Math.hypot(b, d, U) || 1;
|
|
8
|
+
b /= z, d /= z, U /= z;
|
|
9
|
+
const v = 84 + e * 50, A = [b, d, U, t[n], t[n + 1], t[n + 2], t[o], t[o + 1], t[o + 2], t[r], t[r + 1], t[r + 2]];
|
|
10
|
+
for (let x = 0; x < 12; x++) y.setFloat32(v + x * 4, A[x], !0);
|
|
11
|
+
a && y.setUint16(v + 48, 32768 | (a[e * 3] >> 3 | a[e * 3 + 1] >> 3 << 5 | a[e * 3 + 2] >> 3 << 10), !0);
|
|
12
|
+
}
|
|
13
|
+
return w;
|
|
14
|
+
}
|
|
15
|
+
function S(f) {
|
|
16
|
+
const l = new DataView(f.buffer, f.byteOffset, f.byteLength), t = l.getUint32(80, !0);
|
|
17
|
+
if (f.byteLength !== 84 + t * 50) throw new Error("Not a binary STL: its size does not match its triangle count");
|
|
18
|
+
const c = [], a = new Uint32Array(t * 3), i = new Uint8Array(t * 3);
|
|
19
|
+
let w = !1;
|
|
20
|
+
const y = /* @__PURE__ */ new Map();
|
|
21
|
+
for (let s = 0; s < t; s++) {
|
|
22
|
+
const e = 84 + s * 50;
|
|
23
|
+
for (let o = 0; o < 3; o++) {
|
|
24
|
+
const r = l.getFloat32(e + 12 + o * 12, !0), g = l.getFloat32(e + 16 + o * 12, !0), h = l.getFloat32(e + 20 + o * 12, !0), p = `${r},${g},${h}`;
|
|
25
|
+
let u = y.get(p);
|
|
26
|
+
u === void 0 && (u = c.length / 3, c.push(r, g, h), y.set(p, u)), a[s * 3 + o] = u;
|
|
27
|
+
}
|
|
28
|
+
const n = l.getUint16(e + 48, !0);
|
|
29
|
+
n & 32768 && (w = !0, i[s * 3] = (n & 31) << 3 | 4, i[s * 3 + 1] = (n >> 5 & 31) << 3 | 4, i[s * 3 + 2] = (n >> 10 & 31) << 3 | 4);
|
|
30
|
+
}
|
|
31
|
+
return { positions: Float32Array.from(c), indices: a, ...w ? { colors: i } : {} };
|
|
32
|
+
}
|
|
33
|
+
export {
|
|
34
|
+
S as readStl,
|
|
35
|
+
L as writeStl
|
|
36
|
+
};
|