@lewismoten/gamemaker-sandbox-tools 3.1.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (343) hide show
  1. package/CHANGELOG.md +44 -0
  2. package/NOTICE.md +105 -3
  3. package/README.md +301 -15
  4. package/dist/audio-files.js +82 -0
  5. package/dist/audio.js +23 -138
  6. package/dist/block-merge.js +43 -0
  7. package/dist/color-reduce.js +44 -0
  8. package/dist/colors.js +87 -0
  9. package/dist/delta.js +75 -0
  10. package/dist/disk-diff.js +220 -0
  11. package/dist/drawing.js +83 -869
  12. package/dist/embroidery/compile.js +85 -0
  13. package/dist/embroidery/dst.js +79 -0
  14. package/dist/embroidery/exp.js +26 -0
  15. package/dist/embroidery/fill.js +49 -0
  16. package/dist/embroidery/geom.js +82 -0
  17. package/dist/embroidery/pes.js +79 -0
  18. package/dist/embroidery/satin.js +29 -0
  19. package/dist/embroidery/simulate.js +30 -0
  20. package/dist/embroidery/strokeFont.js +253 -0
  21. package/dist/embroidery/svg.js +24 -0
  22. package/dist/embroidery/types.js +13 -0
  23. package/dist/embroidery/units.js +26 -0
  24. package/dist/embroidery/validate.js +15 -0
  25. package/dist/formats/blocks.js +1 -103
  26. package/dist/formats/character.js +1 -83
  27. package/dist/formats/cmf.js +1 -37
  28. package/dist/formats/fli.js +1 -296
  29. package/dist/formats/fliLimits.js +1 -54
  30. package/dist/formats/game.js +1 -193
  31. package/dist/formats/gif.js +1 -125
  32. package/dist/formats/graphicScripts.js +1 -44
  33. package/dist/formats/map.js +1 -38
  34. package/dist/formats/monster.js +1 -69
  35. package/dist/formats/palette.js +1 -58
  36. package/dist/formats/recording.js +1 -17
  37. package/dist/formats/sound.js +1 -44
  38. package/dist/formats/voc.js +1 -303
  39. package/dist/gif-shrink.js +56 -0
  40. package/dist/image/png.js +42 -0
  41. package/dist/images.js +81 -43
  42. package/dist/kit/actors.js +19 -0
  43. package/dist/kit/align.js +204 -0
  44. package/dist/kit/blit.js +45 -0
  45. package/dist/kit/blockRoles.js +97 -0
  46. package/dist/kit/clips.js +40 -0
  47. package/dist/kit/coverPaint.js +18 -0
  48. package/dist/kit/disk.js +76 -0
  49. package/dist/kit/fadeOut.js +13 -0
  50. package/dist/kit/fliClips.js +133 -0
  51. package/dist/kit/fliShrink.js +277 -0
  52. package/dist/kit/gameSim.js +235 -0
  53. package/dist/kit/hopBot.js +142 -0
  54. package/dist/kit/levelGen.js +1423 -0
  55. package/dist/kit/levelGrid.js +33 -0
  56. package/dist/kit/levelPicture.js +27 -0
  57. package/dist/kit/menuVersion.js +19 -0
  58. package/dist/kit/microText.js +35 -0
  59. package/dist/kit/mumble.js +74 -0
  60. package/dist/kit/music.js +8 -0
  61. package/dist/kit/palRamps.js +32 -0
  62. package/dist/kit/palette.js +49 -0
  63. package/dist/kit/pcText.js +72 -0
  64. package/dist/kit/photo.js +150 -0
  65. package/dist/kit/pixels.js +79 -0
  66. package/dist/kit/png.js +40 -0
  67. package/dist/kit/quantize.js +72 -0
  68. package/dist/kit/raytrace.js +379 -0
  69. package/dist/kit/recordedDemo.js +10 -0
  70. package/dist/kit/reel.js +77 -0
  71. package/dist/kit/road3d.js +67 -0
  72. package/dist/kit/routeChecks.js +8 -0
  73. package/dist/kit/saveSlots.js +11 -0
  74. package/dist/kit/sceneInit.js +13 -0
  75. package/dist/kit/sceneSim.js +112 -0
  76. package/dist/kit/screenText.js +15 -0
  77. package/dist/kit/sdftext.js +237 -0
  78. package/dist/kit/shading.js +69 -0
  79. package/dist/kit/song.js +251 -0
  80. package/dist/kit/songFx.js +179 -0
  81. package/dist/kit/sound.js +52 -0
  82. package/dist/kit/synthParts.js +20 -0
  83. package/dist/kit/tar.js +53 -0
  84. package/dist/kit/textBounds.js +84 -0
  85. package/dist/kit/textfit.js +246 -0
  86. package/dist/kit/transforms.js +57 -0
  87. package/dist/kit/tune.js +21 -0
  88. package/dist/look-alike.js +50 -0
  89. package/dist/menu-version.js +4 -0
  90. package/dist/mesh/colorBodies.js +137 -0
  91. package/dist/mesh/decimate.js +207 -0
  92. package/dist/mesh/meshCheck.js +51 -0
  93. package/dist/mesh/overhang.js +41 -0
  94. package/dist/mesh/sampledField.js +12 -0
  95. package/dist/mesh/stl.js +36 -0
  96. package/dist/mesh/surfaceNets.js +79 -0
  97. package/dist/mesh/tetraMesh.js +62 -0
  98. package/dist/mesh/threeMf.js +58 -0
  99. package/dist/mesh/zipFile.js +52 -0
  100. package/dist/microFont.js +101 -0
  101. package/dist/music/compose.js +72 -0
  102. package/dist/pack/meshPack.js +198 -0
  103. package/dist/pack/threeMfPack.js +92 -0
  104. package/dist/palette-reserve.js +116 -0
  105. package/dist/palettes.js +138 -0
  106. package/dist/release-notes.js +40 -0
  107. package/dist/simulation.js +16 -2774
  108. package/dist/text.js +74 -0
  109. package/dist/types/audio.d.ts +4 -0
  110. package/dist/types/audioFiles.d.ts +22 -0
  111. package/dist/types/audioWav.d.ts +4 -0
  112. package/dist/types/blockMerge.d.ts +24 -0
  113. package/dist/types/colorReduce.d.ts +23 -0
  114. package/dist/types/{web/packages/tools/src/colors.d.ts → colors.d.ts} +6 -0
  115. package/dist/types/delta.d.ts +32 -0
  116. package/dist/types/diskDiff.d.ts +47 -0
  117. package/dist/types/drawing.d.ts +15 -0
  118. package/dist/types/embroidery/compile.d.ts +3 -0
  119. package/dist/types/embroidery/dst.d.ts +13 -0
  120. package/dist/types/embroidery/exp.d.ts +8 -0
  121. package/dist/types/embroidery/fill.d.ts +6 -0
  122. package/dist/types/embroidery/geom.d.ts +19 -0
  123. package/dist/types/embroidery/pes.d.ts +10 -0
  124. package/dist/types/embroidery/satin.d.ts +11 -0
  125. package/dist/types/embroidery/simulate.d.ts +19 -0
  126. package/dist/types/embroidery/strokeFont.d.ts +20 -0
  127. package/dist/types/embroidery/svg.d.ts +3 -0
  128. package/dist/types/embroidery/types.d.ts +70 -0
  129. package/dist/types/embroidery/units.d.ts +10 -0
  130. package/dist/types/embroidery/validate.d.ts +22 -0
  131. package/dist/types/formats/blocks.d.ts +1 -0
  132. package/dist/types/formats/character.d.ts +1 -0
  133. package/dist/types/formats/cmf.d.ts +1 -0
  134. package/dist/types/formats/fli.d.ts +1 -0
  135. package/dist/types/formats/fliLimits.d.ts +1 -0
  136. package/dist/types/formats/game.d.ts +1 -0
  137. package/dist/types/formats/gif.d.ts +1 -0
  138. package/dist/types/formats/graphicScripts.d.ts +1 -0
  139. package/dist/types/formats/map.d.ts +1 -0
  140. package/dist/types/formats/monster.d.ts +1 -0
  141. package/dist/types/formats/palette.d.ts +1 -0
  142. package/dist/types/formats/recording.d.ts +1 -0
  143. package/dist/types/formats/sound.d.ts +1 -0
  144. package/dist/types/formats/voc.d.ts +1 -0
  145. package/dist/types/gifShrink.d.ts +8 -0
  146. package/dist/types/image/animatedGif.d.ts +9 -0
  147. package/dist/types/image/surface.d.ts +26 -0
  148. package/dist/types/images.d.ts +13 -0
  149. package/dist/types/kit/actors.d.ts +7 -0
  150. package/dist/types/kit/align.d.ts +93 -0
  151. package/dist/types/kit/audioEvents.d.ts +26 -0
  152. package/dist/types/kit/blit.d.ts +20 -0
  153. package/dist/types/kit/blockRoles.d.ts +243 -0
  154. package/dist/types/{games/kit → kit}/clips.d.ts +1 -1
  155. package/dist/types/kit/coverPaint.d.ts +7 -0
  156. package/dist/types/kit/disk.d.ts +15 -0
  157. package/dist/types/kit/fadeOut.d.ts +12 -0
  158. package/dist/types/kit/fliClips.d.ts +32 -0
  159. package/dist/types/kit/fliShrink.d.ts +149 -0
  160. package/dist/types/{games/kit → kit}/gameSim.d.ts +9 -5
  161. package/dist/types/kit/hopBot.d.ts +72 -0
  162. package/dist/types/kit/laserClearance.d.ts +16 -0
  163. package/dist/types/kit/laserJoints.d.ts +39 -0
  164. package/dist/types/kit/laserLayout.d.ts +54 -0
  165. package/dist/types/kit/laserPixels.d.ts +52 -0
  166. package/dist/types/kit/laserPreview.d.ts +9 -0
  167. package/dist/types/kit/laserSvg.d.ts +35 -0
  168. package/dist/types/kit/levelGen/castle.d.ts +17 -0
  169. package/dist/types/kit/levelGen/dungeon.d.ts +11 -0
  170. package/dist/types/kit/levelGen/forest.d.ts +17 -0
  171. package/dist/types/kit/levelGen/furnish.d.ts +31 -0
  172. package/dist/types/kit/levelGen/grid.d.ts +46 -0
  173. package/dist/types/kit/levelGen/index.d.ts +138 -0
  174. package/dist/types/kit/levelGen/interior.d.ts +18 -0
  175. package/dist/types/kit/levelGen/jumpModel.d.ts +78 -0
  176. package/dist/types/kit/levelGen/needs.d.ts +44 -0
  177. package/dist/types/kit/levelGen/overworld.d.ts +21 -0
  178. package/dist/types/kit/levelGen/platform.d.ts +59 -0
  179. package/dist/types/kit/levelGen/platformCap.d.ts +13 -0
  180. package/dist/types/kit/levelGen/platformReach.d.ts +37 -0
  181. package/dist/types/kit/levelGen/props.d.ts +37 -0
  182. package/dist/types/kit/levelGen/town.d.ts +24 -0
  183. package/dist/types/kit/levelGrid.d.ts +16 -0
  184. package/dist/types/kit/levelPicture.d.ts +9 -0
  185. package/dist/types/kit/menuVersion.d.ts +7 -0
  186. package/dist/types/kit/microText.d.ts +18 -0
  187. package/dist/types/kit/mumble.d.ts +41 -0
  188. package/dist/types/kit/music.d.ts +1 -0
  189. package/dist/types/kit/palMerge.d.ts +10 -0
  190. package/dist/types/kit/palRamps.d.ts +28 -0
  191. package/dist/types/kit/pcText.d.ts +19 -0
  192. package/dist/types/kit/photo.d.ts +69 -0
  193. package/dist/types/kit/png.d.ts +7 -0
  194. package/dist/types/kit/quantize.d.ts +20 -0
  195. package/dist/types/kit/raytrace.d.ts +169 -0
  196. package/dist/types/kit/recordedDemo.d.ts +1 -0
  197. package/dist/types/kit/road3d.d.ts +71 -0
  198. package/dist/types/kit/routeChecks.d.ts +6 -0
  199. package/dist/types/kit/saveSlots.d.ts +17 -0
  200. package/dist/types/kit/sceneInit.d.ts +11 -0
  201. package/dist/types/{games/kit → kit}/sceneSim.d.ts +5 -5
  202. package/dist/types/kit/screenText.d.ts +3 -0
  203. package/dist/types/kit/sdftext.d.ts +34 -0
  204. package/dist/types/kit/shading.d.ts +23 -0
  205. package/dist/types/kit/shareBlocks.d.ts +20 -0
  206. package/dist/types/kit/song.d.ts +89 -0
  207. package/dist/types/kit/songFx.d.ts +99 -0
  208. package/dist/types/kit/synthParts.d.ts +7 -0
  209. package/dist/types/kit/tar.d.ts +13 -0
  210. package/dist/types/kit/textfit.d.ts +74 -0
  211. package/dist/types/kit/transforms.d.ts +8 -0
  212. package/dist/types/lookAlike.d.ts +31 -0
  213. package/dist/types/menuVersionEntry.d.ts +1 -0
  214. package/dist/types/mesh/colorBodies.d.ts +18 -0
  215. package/dist/types/mesh/decimate.d.ts +10 -0
  216. package/dist/types/mesh/fieldTrinket.d.ts +40 -0
  217. package/dist/types/mesh/figureShapes.d.ts +24 -0
  218. package/dist/types/mesh/mesh.d.ts +9 -0
  219. package/dist/types/mesh/meshCheck.d.ts +22 -0
  220. package/dist/types/mesh/overhang.d.ts +24 -0
  221. package/dist/types/mesh/pixelFigure.d.ts +41 -0
  222. package/dist/types/mesh/sampledField.d.ts +3 -0
  223. package/dist/types/mesh/sdfShapes.d.ts +20 -0
  224. package/dist/types/mesh/stl.d.ts +9 -0
  225. package/dist/types/mesh/strokeText.d.ts +8 -0
  226. package/dist/types/mesh/surfaceNets.d.ts +14 -0
  227. package/dist/types/mesh/tetraMesh.d.ts +4 -0
  228. package/dist/types/mesh/threeMf.d.ts +12 -0
  229. package/dist/types/mesh/trinketKinds.d.ts +72 -0
  230. package/dist/types/mesh/trinketTool.d.ts +26 -0
  231. package/dist/types/mesh/voxel.d.ts +10 -0
  232. package/dist/types/mesh/zipFile.d.ts +13 -0
  233. package/dist/types/microFont.d.ts +6 -0
  234. package/dist/types/pack/meshPack.d.ts +26 -0
  235. package/dist/types/pack/threeMfPack.d.ts +11 -0
  236. package/dist/types/palettePresetData.d.ts +4 -0
  237. package/dist/types/palettePresets.d.ts +12 -0
  238. package/dist/types/paletteReserve.d.ts +52 -0
  239. package/dist/types/palettes.d.ts +4 -0
  240. package/dist/types/releaseNotes.d.ts +3 -0
  241. package/dist/types/simulation.d.ts +6 -0
  242. package/dist/types/{web/packages/tools/src/text.d.ts → text.d.ts} +6 -6
  243. package/package.json +145 -15
  244. package/dist/binary-D7wuaC5g.js +0 -120
  245. package/dist/pixels-DzfIIUOl.js +0 -76
  246. package/dist/types/games/kit/blit.d.ts +0 -10
  247. package/dist/types/games/kit/music.d.ts +0 -1
  248. package/dist/types/games/kit/pcText.d.ts +0 -8
  249. package/dist/types/games/kit/shading.d.ts +0 -11
  250. package/dist/types/web/packages/tools/src/audio.d.ts +0 -3
  251. package/dist/types/web/packages/tools/src/drawing.d.ts +0 -10
  252. package/dist/types/web/packages/tools/src/images.d.ts +0 -2
  253. package/dist/types/web/packages/tools/src/microFont.d.ts +0 -1
  254. package/dist/types/web/packages/tools/src/simulation.d.ts +0 -3
  255. package/dist/types/web/scripts/cdGames.d.ts +0 -103
  256. package/dist/types/web/scripts/gameShots.d.ts +0 -12
  257. package/dist/types/web/scripts/ogImage.d.ts +0 -21
  258. package/dist/types/web/src/audio/cmfLoad.d.ts +0 -7
  259. package/dist/types/web/src/audio/cmfPlayer.d.ts +0 -69
  260. package/dist/types/web/src/audio/context.d.ts +0 -12
  261. package/dist/types/web/src/audio/engine.d.ts +0 -39
  262. package/dist/types/web/src/audio/music.worklet.d.ts +0 -14
  263. package/dist/types/web/src/audio/opl.d.ts +0 -37
  264. package/dist/types/web/src/audio/output.d.ts +0 -13
  265. package/dist/types/web/src/desk/boxes/boxFacts.d.ts +0 -85
  266. package/dist/types/web/src/dosPlayer/fileExtensions.d.ts +0 -44
  267. package/dist/types/web/src/dosPlayer/patchRules.d.ts +0 -24
  268. package/dist/types/web/src/dosPlayer/patchTable.d.ts +0 -80
  269. package/dist/types/web/src/edition.d.ts +0 -6
  270. package/dist/types/web/src/eggs/eggState.d.ts +0 -26
  271. package/dist/types/web/src/eggs/eggs.d.ts +0 -31
  272. package/dist/types/web/src/engine/character.d.ts +0 -30
  273. package/dist/types/web/src/engine/funcKeys.d.ts +0 -33
  274. package/dist/types/web/src/engine/game.d.ts +0 -52
  275. package/dist/types/web/src/engine/keys.d.ts +0 -17
  276. package/dist/types/web/src/engine/machine.d.ts +0 -99
  277. package/dist/types/web/src/engine/menus.d.ts +0 -46
  278. package/dist/types/web/src/engine/monsters.d.ts +0 -19
  279. package/dist/types/web/src/engine/playGain.d.ts +0 -11
  280. package/dist/types/web/src/engine/playerLook.d.ts +0 -26
  281. package/dist/types/web/src/engine/recorder.d.ts +0 -60
  282. package/dist/types/web/src/engine/render.d.ts +0 -8
  283. package/dist/types/web/src/engine/scene.d.ts +0 -156
  284. package/dist/types/web/src/engine/scroll.d.ts +0 -16
  285. package/dist/types/web/src/engine/showGraphic.d.ts +0 -39
  286. package/dist/types/web/src/engine/slowPc.d.ts +0 -62
  287. package/dist/types/web/src/engine/touch.d.ts +0 -33
  288. package/dist/types/web/src/engine/world.d.ts +0 -215
  289. package/dist/types/web/src/export/gameAbout.d.ts +0 -15
  290. package/dist/types/web/src/formats/binary.d.ts +0 -44
  291. package/dist/types/web/src/formats/blocks.d.ts +0 -52
  292. package/dist/types/web/src/formats/character.d.ts +0 -65
  293. package/dist/types/web/src/formats/cmf.d.ts +0 -33
  294. package/dist/types/web/src/formats/fli.d.ts +0 -45
  295. package/dist/types/web/src/formats/fliLimits.d.ts +0 -13
  296. package/dist/types/web/src/formats/game.d.ts +0 -72
  297. package/dist/types/web/src/formats/gif.d.ts +0 -15
  298. package/dist/types/web/src/formats/graphicScripts.d.ts +0 -18
  299. package/dist/types/web/src/formats/highscore.d.ts +0 -10
  300. package/dist/types/web/src/formats/map.d.ts +0 -24
  301. package/dist/types/web/src/formats/monster.d.ts +0 -48
  302. package/dist/types/web/src/formats/palette.d.ts +0 -15
  303. package/dist/types/web/src/formats/recording.d.ts +0 -7
  304. package/dist/types/web/src/formats/sound.d.ts +0 -13
  305. package/dist/types/web/src/formats/voc.d.ts +0 -13
  306. package/dist/types/web/src/gfx/cp437Glyphs.d.ts +0 -2
  307. package/dist/types/web/src/gfx/font8x8.d.ts +0 -2
  308. package/dist/types/web/src/gfx/levelPicture.d.ts +0 -81
  309. package/dist/types/web/src/gfx/screen.d.ts +0 -46
  310. package/dist/types/web/src/gfx/titlePicture.d.ts +0 -21
  311. package/dist/types/web/src/input/chords.d.ts +0 -22
  312. package/dist/types/web/src/input/deskMouse.d.ts +0 -14
  313. package/dist/types/web/src/input/keyboard.d.ts +0 -39
  314. package/dist/types/web/src/input/scancodes.d.ts +0 -3
  315. package/dist/types/web/src/manual/printables/types.d.ts +0 -277
  316. package/dist/types/web/src/project/bizarre.d.ts +0 -28
  317. package/dist/types/web/src/project/companion.d.ts +0 -35
  318. package/dist/types/web/src/project/diskFacts.d.ts +0 -30
  319. package/dist/types/web/src/project/files.d.ts +0 -124
  320. package/dist/types/web/src/project/gameFiles.d.ts +0 -49
  321. package/dist/types/web/src/project/gamePack.d.ts +0 -17
  322. package/dist/types/web/src/project/health.d.ts +0 -30
  323. package/dist/types/web/src/project/secretGames.d.ts +0 -19
  324. package/dist/types/web/src/project/storage.d.ts +0 -46
  325. package/dist/types/web/src/project/streamGame.d.ts +0 -38
  326. package/dist/types/web/src/project/zip.d.ts +0 -33
  327. package/dist/types/web/src/retro/dos/disks.d.ts +0 -33
  328. package/dist/types/web/src/retro/text/cp437.d.ts +0 -4
  329. package/dist/types/web/src/seededRandom.d.ts +0 -6
  330. package/dist/types/web/src/tinHearts/deskHearts.d.ts +0 -33
  331. package/dist/types/web/src/tinHearts/manifest.d.ts +0 -30
  332. package/dist/types/web/src/tinHearts/tinHearts.d.ts +0 -84
  333. package/dist/types/web/src/walkthrough/format.d.ts +0 -92
  334. package/dist/types/web/src/walkthrough/madeUpScores.d.ts +0 -6
  335. package/dist/types/web/src/walkthrough/runtime.d.ts +0 -134
  336. /package/dist/types/{web/src/assistant → image}/png.d.ts +0 -0
  337. /package/dist/types/{games/kit → kit}/palette.d.ts +0 -0
  338. /package/dist/types/{games/kit → kit}/pixels.d.ts +0 -0
  339. /package/dist/types/{games/kit → kit}/reel.d.ts +0 -0
  340. /package/dist/types/{games/kit → kit}/sound.d.ts +0 -0
  341. /package/dist/types/{games/kit → kit}/textBounds.d.ts +0 -0
  342. /package/dist/types/{games/kit → kit}/tune.d.ts +0 -0
  343. /package/dist/types/{web/src/audio → music}/compose.d.ts +0 -0
@@ -0,0 +1,57 @@
1
+ import { Pixels as a } from "./pixels.js";
2
+ import { CLEAR as x } from "./blit.js";
3
+ function p(t, e, o, n, u, i = !1) {
4
+ for (let h = 0; h < e.h * u; h++)
5
+ for (let f = 0; f < e.w * u; f++) {
6
+ const l = Math.floor(f / u), w = e.get(i ? e.w - 1 - l : l, Math.floor(h / u));
7
+ w !== x && w >= 0 && t.set(o + f, n + h, w);
8
+ }
9
+ return t;
10
+ }
11
+ function d(t, e = 0.86) {
12
+ const o = new a(t.w, t.h, x), n = (t.w - 1) / 2, u = (t.h - 1) / 2, i = Math.SQRT1_2 / e;
13
+ for (let h = 0; h < o.h; h++)
14
+ for (let f = 0; f < o.w; f++) {
15
+ const l = f - n, w = h - u, y = Math.round(n + (l + w) * i), M = Math.round(u + (w - l) * i);
16
+ y < 0 || M < 0 || y >= t.w || M >= t.h || o.set(f, h, t.get(y, M));
17
+ }
18
+ return o;
19
+ }
20
+ function m(t) {
21
+ const e = new a(t.h, t.w, x);
22
+ for (let o = 0; o < e.h; o++) for (let n = 0; n < e.w; n++) e.set(n, o, t.get(o, t.h - 1 - n));
23
+ return e;
24
+ }
25
+ function c(t) {
26
+ const e = new a(t.w, t.h, x);
27
+ for (let o = 0; o < t.h; o++) for (let n = 0; n < t.w; n++) e.set(n, o, t.get(t.w - 1 - n, t.h - 1 - o));
28
+ return e;
29
+ }
30
+ function P(t) {
31
+ const e = new a(t.w, t.h, x);
32
+ for (let o = 0; o < t.h; o++) for (let n = 0; n < t.w; n++) e.set(n, o, t.get(t.w - 1 - n, o));
33
+ return e;
34
+ }
35
+ function R(t) {
36
+ const e = new a(t.w, t.h);
37
+ for (let o = 0; o < t.h; o++) for (let n = 0; n < t.w; n++) e.set(n, o, t.get(n, t.h - 1 - o));
38
+ return e;
39
+ }
40
+ function s(t, e) {
41
+ const o = new a(t.w, t.h, x), n = -e * Math.PI / 180, u = (t.w - 1) / 2, i = (t.h - 1) / 2;
42
+ for (let h = 0; h < o.h; h++)
43
+ for (let f = 0; f < o.w; f++) {
44
+ const l = Math.round(u + (f - u) * Math.cos(n) - (h - i) * Math.sin(n)), w = Math.round(i + (f - u) * Math.sin(n) + (h - i) * Math.cos(n));
45
+ l < 0 || w < 0 || l >= t.w || w >= t.h || o.set(f, h, t.get(l, w));
46
+ }
47
+ return o;
48
+ }
49
+ export {
50
+ P as flipX,
51
+ R as flipY,
52
+ p as resampleBlit,
53
+ s as rotate,
54
+ c as turn180,
55
+ d as turn45,
56
+ m as turn90
57
+ };
@@ -0,0 +1,21 @@
1
+ import { song as s } from "../music/compose.js";
2
+ const r = { w: 4, h: 2, q: 1, e: 0.5, s: 0.25, t: 1 / 3 }, c = (o) => o.split(",").map((e) => e.trim()).filter(Boolean).reduce((e, n) => e + r[n.endsWith(".") ? n.slice(-2, -1) : n.slice(-1)] * (n.endsWith(".") ? 1.5 : 1), 0);
3
+ function a(o, e) {
4
+ const n = e.map((t) => c(t.notes));
5
+ if (n.some((t) => Math.abs(t - n[0]) > 1e-6)) throw new Error(`Voices differ in length: ${n.join(" ")}`);
6
+ return s(o, e);
7
+ }
8
+ const f = (o, e, n, t = 100, i = 0) => ({
9
+ channel: o,
10
+ instrument: e,
11
+ notes: n,
12
+ velocity: t,
13
+ transpose: i
14
+ }), m = (...o) => o.filter(Boolean).join(", "), h = (o, e) => Array(o).fill(e).join(", ");
15
+ export {
16
+ r as LEN,
17
+ m as join,
18
+ h as times,
19
+ a as tune,
20
+ f as v
21
+ };
@@ -0,0 +1,50 @@
1
+ import { emptyBlock as x } from "@lewismoten/gamemaker-sandbox-engine/formats/blocks";
2
+ const d = (e) => [e.birthMon, e.birthTime, ...e.xtra, e.solid, e.hitpt, e.scorePts, e.chHitPt, e.ntime, e.grav, e.obj, e.effect, e.eamt].join(",");
3
+ function g(e, i) {
4
+ return i.map((a) => Array.from(e.pixels, (p) => `${a[p * 3]}.${a[p * 3 + 1]}.${a[p * 3 + 2]}`).join(" ")).join("|");
5
+ }
6
+ function w(e) {
7
+ const i = /* @__PURE__ */ new Map();
8
+ return Array.from(e.pixels, (a) => i.get(a) ?? (i.set(a, i.size), i.size - 1)).join(",");
9
+ }
10
+ function y({ blocks: e, palettes: i, used: a, pinned: p }) {
11
+ const f = [...a].filter((t) => e[t]).sort((t, o) => t - o), l = (t) => {
12
+ const o = /* @__PURE__ */ new Map();
13
+ return t.map((r) => o.get(r) ?? (o.set(r, o.size), o.size - 1));
14
+ }, n = new Map(f.map((t, o) => [t, o]));
15
+ let s = l(f.map((t) => g(e[t], i) + "#" + d(e[t])));
16
+ for (; ; ) {
17
+ const t = l(f.map((r, h) => `${s[h]}:${s[n.get(e[r].nextBl) ?? -1] ?? -1}:${s[n.get(e[r].touchBl) ?? -1] ?? -1}`)), o = new Set(t).size === new Set(s).size;
18
+ if (s = t, o) break;
19
+ }
20
+ const u = /* @__PURE__ */ new Map();
21
+ f.forEach((t, o) => u.set(s[o], [...u.get(s[o]) ?? [], t]));
22
+ const c = { groups: [], pinnedGroups: [], colorVariants: [] };
23
+ for (const t of u.values()) {
24
+ if (t.length < 2) continue;
25
+ const o = t.filter((r) => p.has(r));
26
+ if (o.length > 1) c.pinnedGroups.push(t);
27
+ else {
28
+ const r = o[0] ?? t[0];
29
+ c.groups.push({ keep: r, fold: t.filter((h) => h !== r) });
30
+ }
31
+ }
32
+ const m = /* @__PURE__ */ new Map();
33
+ for (const t of f) {
34
+ if (e[t].pixels.every((r) => r === e[t].pixels[0])) continue;
35
+ const o = w(e[t]);
36
+ m.set(o, [...m.get(o) ?? [], t]);
37
+ }
38
+ for (const t of m.values()) new Set(t.map((o) => g(e[o], i))).size > 1 && c.colorVariants.push(t);
39
+ return c;
40
+ }
41
+ function z(e, i, a) {
42
+ const p = e.map((n, s) => s);
43
+ for (const n of a) for (const s of n.fold) p[s] = n.keep;
44
+ const f = new Set(a.flatMap((n) => n.fold));
45
+ return { blocks: e.map((n, s) => f.has(s) ? x(s) : { ...n, nextBl: p[n.nextBl] ?? n.nextBl, touchBl: p[n.touchBl] ?? n.touchBl }), maps: i.map((n) => ({ ...n, blocks: n.blocks.map((s) => p[s] ?? s) })), to: p };
46
+ }
47
+ export {
48
+ z as applyFold,
49
+ y as findLookAlikes
50
+ };
@@ -0,0 +1,4 @@
1
+ import { stampMenuVersion as r } from "./kit/menuVersion.js";
2
+ export {
3
+ r as stampMenuVersion
4
+ };
@@ -0,0 +1,137 @@
1
+ import { decimate as _ } from "./decimate.js";
2
+ import { tetraMesh as z } from "./tetraMesh.js";
3
+ const V = 1e-4, F = (l, n) => Math.hypot(l[0] - n[0], l[1] - n[1], l[2] - n[2]);
4
+ function O(l, n = 4, c = 40) {
5
+ const { positions: t, indices: g, colors: r } = l;
6
+ if (!r) throw new Error("The mesh has no colors");
7
+ const s = /* @__PURE__ */ new Map();
8
+ for (let o = 0; o < g.length / 3; o++) {
9
+ const e = g[o * 3] * 3, i = g[o * 3 + 1] * 3, u = g[o * 3 + 2] * 3, M = (t[i + 1] - t[e + 1]) * (t[u + 2] - t[e + 2]) - (t[i + 2] - t[e + 2]) * (t[u + 1] - t[e + 1]), E = (t[i + 2] - t[e + 2]) * (t[u] - t[e]) - (t[i] - t[e]) * (t[u + 2] - t[e + 2]), I = (t[i] - t[e]) * (t[u + 1] - t[e + 1]) - (t[i + 1] - t[e + 1]) * (t[u] - t[e]), p = Math.hypot(M, E, I) / 2, w = [r[o * 3], r[o * 3 + 1], r[o * 3 + 2]], y = (w[0] >> 4) * 256 + (w[1] >> 4) * 16 + (w[2] >> 4), m = s.get(y) ?? { rgb: [0, 0, 0], area: 0 };
10
+ for (let b = 0; b < 3; b++) m.rgb[b] += w[b] * p;
11
+ m.area += p, s.set(y, m);
12
+ }
13
+ const a = [...s.values()].map((o) => ({ rgb: o.rgb.map((e) => e / o.area), area: o.area })), f = a.reduce((o, e) => o + e.area, 0), d = a.filter((o) => o.area > f * 4e-3), h = [d.reduce((o, e) => e.area > o.area ? e : o).rgb];
14
+ for (; h.length < n; ) {
15
+ let o;
16
+ for (const e of d) {
17
+ const i = Math.min(...h.map((u) => F(u, e.rgb))) * (1 + Math.sqrt(e.area / f));
18
+ (!o || i > o.score) && (o = { rgb: e.rgb, score: i });
19
+ }
20
+ if (!o || Math.min(...h.map((e) => F(e, o.rgb))) < c) break;
21
+ h.push(o.rgb);
22
+ }
23
+ for (let o = 0; o < 6; o++) {
24
+ const e = h.map(() => [0, 0, 0, 0]);
25
+ for (const i of a) {
26
+ let u = 0;
27
+ for (let M = 1; M < h.length; M++) F(h[M], i.rgb) < F(h[u], i.rgb) && (u = M);
28
+ for (let M = 0; M < 3; M++) e[u][M] += i.rgb[M] * i.area;
29
+ e[u][3] += i.area;
30
+ }
31
+ e.forEach((i, u) => {
32
+ i[3] > 0 && (h[u] = [i[0] / i[3], i[1] / i[3], i[2] / i[3]]);
33
+ });
34
+ }
35
+ return h.map((o) => o.map(Math.round));
36
+ }
37
+ function C(l, n, c, t, g) {
38
+ let r = 0;
39
+ c[0] = 0, t[0] = -1 / 0, t[1] = 1 / 0;
40
+ for (let s = 1; s < n; s++) {
41
+ let a;
42
+ for (; a = (l[s] + s * s - (l[c[r]] + c[r] * c[r])) / (2 * s - 2 * c[r]), a <= t[r] && r > 0; )
43
+ r--;
44
+ l[s] === 1 / 0 && l[c[r]] === 1 / 0 || (r++, c[r] = s, t[r] = a, t[r + 1] = 1 / 0);
45
+ }
46
+ r = 0;
47
+ for (let s = 0; s < n; s++) {
48
+ for (; t[r + 1] < s; ) r++;
49
+ g[s] = (s - c[r]) ** 2 + l[c[r]];
50
+ }
51
+ }
52
+ function G(l, n, c) {
53
+ const { positions: t, indices: g, colors: r } = l, s = new Uint8Array(t.length / 3);
54
+ for (let p = 0; p < g.length / 3; p++) {
55
+ const w = [r[p * 3], r[p * 3 + 1], r[p * 3 + 2]];
56
+ let y = 0;
57
+ for (let m = 1; m < n.length; m++) F(n[m], w) < F(n[y], w) && (y = m);
58
+ for (let m = 0; m < 3; m++) s[g[p * 3 + m]] = y;
59
+ }
60
+ const { cell: a } = c, f = Math.ceil((c.max[0] - c.min[0]) / a) + 3, d = Math.ceil((c.max[1] - c.min[1]) / a) + 3, h = Math.ceil((c.max[2] - c.min[2]) / a) + 3, o = (p, w, y) => p + f * (w + d * y), e = Math.max(f, d, h), [i, u] = [new Float64Array(e), new Float64Array(e)], [M, E] = [new Int32Array(e), new Float64Array(e + 1)], I = n.map((p, w) => {
61
+ const y = new Float64Array(f * d * h).fill(1 / 0);
62
+ for (let m = 0; m < s.length; m++) {
63
+ if (s[m] !== w) continue;
64
+ const b = Math.round((t[m * 3] - c.min[0]) / a) + 1, A = Math.round((t[m * 3 + 1] - c.min[1]) / a) + 1, q = Math.round((t[m * 3 + 2] - c.min[2]) / a) + 1;
65
+ b >= 0 && A >= 0 && q >= 0 && b < f && A < d && q < h && (y[o(b, A, q)] = 0);
66
+ }
67
+ for (const [m, b, A, q, j] of [
68
+ [0, f, d, h, 1],
69
+ [1, d, f, h, f],
70
+ [2, h, f, d, f * d]
71
+ ])
72
+ for (let k = 0; k < A * q; k++) {
73
+ const T = m === 0 ? o(0, k % d, Math.floor(k / d)) : m === 1 ? o(k % f, 0, Math.floor(k / f)) : o(k % f, Math.floor(k / f), 0);
74
+ for (let x = 0; x < b; x++) i[x] = y[T + x * j];
75
+ C(i, b, M, E, u);
76
+ for (let x = 0; x < b; x++) y[T + x * j] = u[x];
77
+ }
78
+ return y;
79
+ });
80
+ return (p, w, y, m) => {
81
+ const b = I[m], A = Math.min(f - 1.001, Math.max(0, (p - c.min[0]) / a + 1)), q = Math.min(d - 1.001, Math.max(0, (w - c.min[1]) / a + 1)), j = Math.min(h - 1.001, Math.max(0, (y - c.min[2]) / a + 1)), k = Math.floor(A), T = Math.floor(q), x = Math.floor(j), [L, P, S] = [A - k, q - T, j - x];
82
+ let U = 0;
83
+ for (let v = 0; v < 2; v++)
84
+ for (let B = 0; B < 2; B++)
85
+ for (let D = 0; D < 2; D++) U += Math.sqrt(b[o(k + D, T + B, x + v)]) * (D ? L : 1 - L) * (B ? P : 1 - P) * (v ? S : 1 - S);
86
+ return U * a;
87
+ };
88
+ }
89
+ const H = (l) => {
90
+ const n = l.positions;
91
+ let c = 0;
92
+ for (let t = 0; t < l.indices.length; t += 3) {
93
+ const g = l.indices[t] * 3, r = l.indices[t + 1] * 3, s = l.indices[t + 2] * 3;
94
+ c += (n[g] * (n[r + 1] * n[s + 2] - n[r + 2] * n[s + 1]) - n[g + 1] * (n[r] * n[s + 2] - n[r + 2] * n[s]) + n[g + 2] * (n[r] * n[s + 1] - n[r + 1] * n[s])) / 6;
95
+ }
96
+ return c;
97
+ }, J = (l) => {
98
+ const n = l.positions;
99
+ let c = 0;
100
+ for (let t = 0; t < l.indices.length; t += 3) {
101
+ const g = l.indices[t] * 3, r = l.indices[t + 1] * 3, s = l.indices[t + 2] * 3, a = n[r] - n[g], f = n[r + 1] - n[g + 1], d = n[r + 2] - n[g + 2], h = n[s] - n[g], o = n[s + 1] - n[g + 1], e = n[s + 2] - n[g + 2];
102
+ c += Math.hypot(f * e - d * o, d * h - a * e, a * o - f * h) / 2;
103
+ }
104
+ return c;
105
+ };
106
+ function Q(l, n, c, t) {
107
+ const g = G(l, n, t), r = (a) => {
108
+ const f = [];
109
+ return n.forEach((d, h) => {
110
+ try {
111
+ const o = z((e, i, u) => {
112
+ const M = c(e, i, u) - a;
113
+ if (M > 8 * t.cell) return M;
114
+ let E = 1 / 0;
115
+ for (let I = 0; I < n.length; I++) I !== h && (E = Math.min(E, g(e, i, u, I) + I * V));
116
+ return Math.max(M, g(e, i, u, h) + h * V - E);
117
+ }, t);
118
+ o.indices.length && f.push({ color: d, mesh: o });
119
+ } catch (o) {
120
+ if (!/surface leaves the box/.test(String(o))) throw o;
121
+ }
122
+ }), f;
123
+ };
124
+ let s = r(0);
125
+ if (t.volume) {
126
+ const a = s.reduce((f, d) => f + H(d.mesh), 0);
127
+ if (Math.abs(a / t.volume - 1) > 4e-3) {
128
+ const f = r((t.volume - a) / J(l));
129
+ f.length >= s.length && (s = f);
130
+ }
131
+ }
132
+ return t.simplify ? s.map((a) => ({ color: a.color, mesh: _(a.mesh, { maxError: t.simplify }) })) : s;
133
+ }
134
+ export {
135
+ Q as colorBodies,
136
+ O as pickPalette
137
+ };
@@ -0,0 +1,207 @@
1
+ function ot(p, r, i, f, n, c, u) {
2
+ p[r] += u * i * i, p[r + 1] += u * i * f, p[r + 2] += u * i * n, p[r + 3] += u * i * c, p[r + 4] += u * f * f, p[r + 5] += u * f * n, p[r + 6] += u * f * c, p[r + 7] += u * n * n, p[r + 8] += u * n * c, p[r + 9] += u * c * c;
3
+ }
4
+ function V(p, r, i, f) {
5
+ return p[0] * r * r + 2 * p[1] * r * i + 2 * p[2] * r * f + 2 * p[3] * r + p[4] * i * i + 2 * p[5] * i * f + 2 * p[6] * i + p[7] * f * f + 2 * p[8] * f + p[9];
6
+ }
7
+ class mt {
8
+ items = [];
9
+ get size() {
10
+ return this.items.length;
11
+ }
12
+ /** Adds many at once and orders them in one pass. */
13
+ fill(r) {
14
+ const i = this.items;
15
+ for (const f of r) i.push(f);
16
+ for (let f = (i.length >> 1) - 1; f >= 0; f--) this.down(f);
17
+ }
18
+ down(r) {
19
+ const i = this.items, f = i[r];
20
+ let n = r;
21
+ for (; ; ) {
22
+ let c = n * 2 + 1;
23
+ if (c >= i.length || (c + 1 < i.length && i[c + 1].cost < i[c].cost && c++, i[c].cost >= f.cost)) break;
24
+ i[n] = i[c], n = c;
25
+ }
26
+ i[n] = f;
27
+ }
28
+ push(r) {
29
+ const i = this.items;
30
+ let f = i.push(r) - 1;
31
+ for (; f > 0; ) {
32
+ const n = f - 1 >> 1;
33
+ if (i[n].cost <= r.cost) break;
34
+ i[f] = i[n], f = n;
35
+ }
36
+ i[f] = r;
37
+ }
38
+ pop() {
39
+ const r = this.items, i = r[0], f = r.pop();
40
+ if (f && r.length) {
41
+ let n = 0;
42
+ for (; ; ) {
43
+ let c = n * 2 + 1;
44
+ if (c >= r.length || (c + 1 < r.length && r[c + 1].cost < r[c].cost && c++, r[c].cost >= f.cost)) break;
45
+ r[n] = r[c], n = c;
46
+ }
47
+ r[n] = f;
48
+ }
49
+ return i;
50
+ }
51
+ }
52
+ function yt(p, r) {
53
+ const i = p.positions.length / 3, f = p.indices.length / 3, n = Float64Array.from(p.positions), c = Int32Array.from(p.indices), u = p.colors, lt = r.colorStep ?? 30, G = new Float64Array(i * 10), nt = new Uint8Array(f).fill(1), T = new Float64Array(f * 3), W = new Uint8Array(i).fill(1), L = new Int32Array(i), B = Array.from({ length: i }, () => []);
54
+ for (let o = 0; o < f; o++) for (let t = 0; t < 3; t++) B[c[o * 3 + t]].push(o);
55
+ const b = new Float64Array(4), N = (o, t = -1, s) => {
56
+ const a = c[o * 3] * 3, l = c[o * 3 + 1] * 3, e = c[o * 3 + 2] * 3;
57
+ let h = n[a], m = n[a + 1], A = n[a + 2], I = n[l], C = n[l + 1], O = n[l + 2], d = n[e], j = n[e + 1], D = n[e + 2];
58
+ if (s) {
59
+ const z = t * 3;
60
+ a === z ? [h, m, A] = [s[0], s[1], s[2]] : l === z ? [I, C, O] = [s[0], s[1], s[2]] : e === z && ([d, j, D] = [s[0], s[1], s[2]]);
61
+ }
62
+ const w = I - h, g = C - m, v = O - A, F = d - h, M = j - m, x = D - A, U = g * x - v * M, E = v * F - w * x, P = w * M - g * F, S = Math.sqrt(U * U + E * E + P * P);
63
+ return S < 1e-12 ? b.fill(0) : (b[0] = U / S, b[1] = E / S, b[2] = P / S, b[3] = S / 2), b;
64
+ }, at = (o, t, s, a) => {
65
+ const [l, e, h] = N(o);
66
+ if (!(!l && !e && !h))
67
+ for (const m of [c[o * 3], c[o * 3 + 1], c[o * 3 + 2]])
68
+ ot(a, m * 10, l, e, h, -(l * n[t * 3] + e * n[t * 3 + 1] + h * n[t * 3 + 2]), s);
69
+ };
70
+ for (let o = 0; o < f; o++)
71
+ at(o, c[o * 3], 1, G), T[o * 3] = b[0], T[o * 3 + 1] = b[1], T[o * 3 + 2] = b[2];
72
+ const X = new Int32Array(i);
73
+ if (u) {
74
+ const o = /* @__PURE__ */ new Map();
75
+ for (let t = 0; t < f; t++) {
76
+ const s = u[t * 3] >> 3 << 10 | u[t * 3 + 1] >> 3 << 5 | u[t * 3 + 2] >> 3;
77
+ let a = o.get(s);
78
+ a === void 0 && o.set(s, a = Math.min(o.size, 30));
79
+ for (let l = 0; l < 3; l++) X[c[t * 3 + l]] |= 1 << a;
80
+ }
81
+ }
82
+ if (u) {
83
+ const o = /* @__PURE__ */ new Map();
84
+ for (let t = 0; t < f; t++)
85
+ for (let s = 0; s < 3; s++) {
86
+ const a = c[t * 3 + s], l = c[t * 3 + (s + 1) % 3], e = Math.min(a, l) * i + Math.max(a, l), h = o.get(e);
87
+ if (h === void 0) {
88
+ o.set(e, t);
89
+ continue;
90
+ }
91
+ if (Math.hypot(u[t * 3] - u[h * 3], u[t * 3 + 1] - u[h * 3 + 1], u[t * 3 + 2] - u[h * 3 + 2]) <= lt)
92
+ continue;
93
+ const m = n[l * 3] - n[a * 3], A = n[l * 3 + 1] - n[a * 3 + 1], I = n[l * 3 + 2] - n[a * 3 + 2], C = Math.hypot(m, A, I) || 1;
94
+ for (const O of [t, h]) {
95
+ const [d, j, D] = N(O);
96
+ let w = A * D - I * j, g = I * d - m * D, v = m * j - A * d;
97
+ const F = Math.hypot(w, g, v);
98
+ if (F < 1e-12) continue;
99
+ w /= F, g /= F, v /= F;
100
+ const M = -(w * n[a * 3] + g * n[a * 3 + 1] + v * n[a * 3 + 2]);
101
+ ot(G, a * 10, w, g, v, M, 4 * C), ot(G, l * 10, w, g, v, M, 4 * C);
102
+ }
103
+ }
104
+ }
105
+ const ht = r.maxError * r.maxError, Q = new mt(), J = new Float64Array(10), H = new Int32Array(i);
106
+ let k = 0;
107
+ const Y = (o, t = []) => {
108
+ k++, t.length = 0;
109
+ for (const s of B[o])
110
+ for (let a = 0; a < 3; a++) {
111
+ const l = c[s * 3 + a];
112
+ l !== o && H[l] !== k && (H[l] = k, t.push(l));
113
+ }
114
+ return t;
115
+ }, K = [], R = [], Z = [], y = new Float64Array(3), pt = (o, t) => {
116
+ for (let z = 0; z < 10; z++) J[z] = G[o * 10 + z] + G[t * 10 + z];
117
+ const s = n[o * 3], a = n[o * 3 + 1], l = n[o * 3 + 2], e = n[t * 3], h = n[t * 3 + 1], m = n[t * 3 + 2], A = Math.sqrt((s - e) ** 2 + (a - h) ** 2 + (l - m) ** 2), I = (s + e) / 2, C = (a + h) / 2, O = (l + m) / 2;
118
+ let d = V(J, I, C, O);
119
+ y[0] = I, y[1] = C, y[2] = O;
120
+ const j = V(J, s, a, l);
121
+ j < d && ([d, y[0], y[1], y[2]] = [j, s, a, l]);
122
+ const D = V(J, e, h, m);
123
+ D < d && ([d, y[0], y[1], y[2]] = [D, e, h, m]);
124
+ const [w, g, v, F, M, x, U, E, P] = J, S = w * (M * E - x * x) - g * (g * E - x * v) + v * (g * x - M * v);
125
+ if (Math.abs(S) > 1e-9) {
126
+ const z = -(F * (M * E - x * x) - g * (U * E - x * P) + v * (U * x - M * P)) / S, q = -(w * (U * E - x * P) - F * (g * E - x * v) + v * (g * P - U * v)) / S, tt = -(w * (M * P - U * x) - g * (g * P - U * v) + F * (g * x - M * v)) / S;
127
+ if ((z - I) ** 2 + (q - C) ** 2 + (tt - O) ** 2 <= A * A) {
128
+ const ft = V(J, z, q, tt);
129
+ ft < d && ([d, y[0], y[1], y[2]] = [ft, z, q, tt]);
130
+ }
131
+ }
132
+ return Math.max(0, d);
133
+ }, st = (o, t, s = void 0) => {
134
+ const a = pt(o, t);
135
+ if (a > ht) return;
136
+ const l = { cost: a, a: o, b: t, va: L[o], vb: L[t], x: y[0], y: y[1], z: y[2] };
137
+ s ? s.push(l) : Q.push(l);
138
+ }, et = [];
139
+ for (let o = 0; o < i; o++) for (const t of Y(o, R)) t > o && st(o, t, et);
140
+ Q.fill(et);
141
+ let ct = f;
142
+ const ut = r.minTriangles ?? 4;
143
+ for (; Q.size && ct > ut; ) {
144
+ const o = Q.pop(), { a: t, b: s } = o;
145
+ if (!W[t] || !W[s] || L[t] !== o.va || L[s] !== o.vb || X[t] !== X[s]) continue;
146
+ y[0] = o.x, y[1] = o.y, y[2] = o.z, K.length = 0;
147
+ for (const e of B[t]) (c[e * 3] === s || c[e * 3 + 1] === s || c[e * 3 + 2] === s) && K.push(e);
148
+ if (K.length !== 2) continue;
149
+ Y(t, R), Y(s, Z), k++;
150
+ for (const e of R) H[e] = k;
151
+ let a = 0;
152
+ for (const e of Z) H[e] === k && a++;
153
+ if (a !== 2) continue;
154
+ let l = !0;
155
+ for (let e = 0; e < 2 && l; e++) {
156
+ const h = e ? s : t;
157
+ for (const m of B[h]) {
158
+ if (m === K[0] || m === K[1]) continue;
159
+ const A = N(m, h, y);
160
+ if (A[3] === 0 || T[m * 3] * A[0] + T[m * 3 + 1] * A[1] + T[m * 3 + 2] * A[2] < 0.25) {
161
+ l = !1;
162
+ break;
163
+ }
164
+ }
165
+ }
166
+ if (l) {
167
+ for (const e of K) {
168
+ nt[e] = 0;
169
+ for (let h = 0; h < 3; h++) {
170
+ const m = B[c[e * 3 + h]];
171
+ m[m.indexOf(e)] = m[m.length - 1], m.pop();
172
+ }
173
+ }
174
+ ct -= 2;
175
+ for (const e of B[s]) {
176
+ for (let h = 0; h < 3; h++) c[e * 3 + h] === s && (c[e * 3 + h] = t);
177
+ B[t].push(e);
178
+ }
179
+ B[s] = [], n[t * 3] = y[0], n[t * 3 + 1] = y[1], n[t * 3 + 2] = y[2];
180
+ for (const e of B[t])
181
+ N(e), T[e * 3] = b[0], T[e * 3 + 1] = b[1], T[e * 3 + 2] = b[2];
182
+ W[s] = 0;
183
+ for (let e = 0; e < 10; e++) G[t * 10 + e] += G[s * 10 + e];
184
+ L[t]++, k++, H[t] = k, H[s] = k;
185
+ for (const e of [R, Z])
186
+ for (const h of e)
187
+ H[h] !== k && (H[h] = k, st(t, h));
188
+ }
189
+ }
190
+ const _ = new Int32Array(i).fill(-1), $ = [], rt = [], it = [];
191
+ for (let o = 0; o < f; o++)
192
+ if (nt[o]) {
193
+ for (let t = 0; t < 3; t++) {
194
+ const s = c[o * 3 + t];
195
+ _[s] < 0 && (_[s] = $.length / 3, $.push(n[s * 3], n[s * 3 + 1], n[s * 3 + 2])), rt.push(_[s]);
196
+ }
197
+ u && it.push(u[o * 3], u[o * 3 + 1], u[o * 3 + 2]);
198
+ }
199
+ return {
200
+ positions: Float32Array.from($),
201
+ indices: Uint32Array.from(rt),
202
+ ...u ? { colors: Uint8Array.from(it) } : {}
203
+ };
204
+ }
205
+ export {
206
+ yt as decimate
207
+ };
@@ -0,0 +1,51 @@
1
+ function G(D) {
2
+ const { positions: e, indices: s } = D, E = s.length / 3, h = e.length / 3, o = new Float64Array(s.length), i = new Float64Array(s.length), r = Int32Array.from({ length: h }, (t, n) => n), I = (t) => {
3
+ for (; r[t] !== t; ) t = r[t] = r[r[t]];
4
+ return t;
5
+ };
6
+ let F = 0, j = 0, k = 0;
7
+ for (let t = 0; t < E; t++) {
8
+ const n = s[t * 3], z = s[t * 3 + 1], A = s[t * 3 + 2];
9
+ for (let c = 0; c < 3; c++) {
10
+ const u = s[t * 3 + c], w = s[t * 3 + (c + 1) % 3];
11
+ o[t * 3 + c] = Math.min(u, w) * h + Math.max(u, w), i[t * 3 + c] = u * h + w, r[I(u)] = I(w);
12
+ }
13
+ const [l, a, f] = [e[n * 3], e[n * 3 + 1], e[n * 3 + 2]], [g, d, y] = [e[z * 3], e[z * 3 + 1], e[z * 3 + 2]], [p, x, m] = [e[A * 3], e[A * 3 + 1], e[A * 3 + 2]];
14
+ F += (l * (d * m - y * x) - a * (g * m - y * p) + f * (g * x - d * p)) / 6;
15
+ const T = (d - a) * (m - f) - (y - f) * (x - a), _ = (y - f) * (p - l) - (g - l) * (m - f), B = (g - l) * (x - a) - (d - a) * (p - l), C = Math.sqrt(T * T + _ * _ + B * B);
16
+ j += C / 2, C < 1e-12 && k++;
17
+ }
18
+ o.sort(), i.sort();
19
+ let q = 0;
20
+ for (let t = 0; t < o.length; ) {
21
+ let n = t;
22
+ for (; n < o.length && o[n] === o[t]; ) n++;
23
+ n - t !== 2 && q++, t = n;
24
+ }
25
+ let P = 0;
26
+ for (let t = 1; t < i.length; t++) i[t] === i[t - 1] && i[t] !== i[t - 2] && P++;
27
+ const S = /* @__PURE__ */ new Set(), M = /* @__PURE__ */ new Map();
28
+ for (let t = 0; t < s.length; t++) {
29
+ const n = I(s[t]);
30
+ S.add(n), t % 3 === 0 && M.set(n, (M.get(n) ?? 0) + 1);
31
+ }
32
+ const b = [1 / 0, 1 / 0, 1 / 0], v = [-1 / 0, -1 / 0, -1 / 0];
33
+ for (let t = 0; t < e.length; t++)
34
+ b[t % 3] = Math.min(b[t % 3], e[t]), v[t % 3] = Math.max(v[t % 3], e[t]);
35
+ return {
36
+ triangles: E,
37
+ vertices: h,
38
+ badEdges: q,
39
+ flippedEdges: P,
40
+ degenerate: k,
41
+ pieces: S.size,
42
+ pieceTriangles: [...M.values()].sort((t, n) => n - t),
43
+ min: b,
44
+ max: v,
45
+ volume: F,
46
+ area: j
47
+ };
48
+ }
49
+ export {
50
+ G as inspectMesh
51
+ };
@@ -0,0 +1,41 @@
1
+ import { inspectMesh as z } from "./meshCheck.js";
2
+ import { tetraMesh as b } from "./tetraMesh.js";
3
+ function B(g, c = 45, s = 0.4) {
4
+ const { positions: i, indices: e } = g, h = -Math.sin(c * Math.PI / 180);
5
+ let u = 0, d = 0;
6
+ for (let r = 0; r < e.length; r += 3) {
7
+ const a = e[r] * 3, x = e[r + 1] * 3, p = e[r + 2] * 3, k = i[x] - i[a], t = i[x + 1] - i[a + 1], o = i[x + 2] - i[a + 2], n = i[p] - i[a], l = i[p + 1] - i[a + 1], m = i[p + 2] - i[a + 2], f = t * m - o * l, y = o * n - k * m, M = k * l - t * n, w = Math.hypot(f, y, M);
8
+ d += w / 2;
9
+ const j = (i[a + 2] + i[x + 2] + i[p + 2]) / 3;
10
+ w > 0 && M / w < h && j > s && (u += w / 2);
11
+ }
12
+ return { area: u, share: d ? u / d : 0 };
13
+ }
14
+ function F(g, c) {
15
+ const { cell: s } = c, i = Math.ceil((c.max[0] - c.min[0]) / s) + 1, e = Math.ceil((c.max[1] - c.min[1]) / s) + 1, h = Math.ceil((c.max[2] - c.min[2]) / s) + 1, u = (t, o, n) => t + i * (o + e * n), d = new Float32Array(i * e * h);
16
+ for (let t = 0; t < h; t++)
17
+ for (let o = 0; o < e; o++) for (let n = 0; n < i; n++) d[u(n, o, t)] = g(c.min[0] + n * s, c.min[1] + o * s, c.min[2] + t * s);
18
+ const r = (t, o, n) => t >= 0 && o >= 0 && n >= 0 && t < i && o < e && n < h && d[u(t, o, n)] < 0, a = new Uint8Array(i * e * h);
19
+ let x = !1;
20
+ for (let t = 1; t < h; t++)
21
+ for (let o = 0; o < e; o++)
22
+ for (let n = 0; n < i; n++)
23
+ if (r(n, o, t) && !(c.min[2] + t * s < 0.4) && !(r(n, o, t - 1) || r(n - 1, o, t - 1) || r(n + 1, o, t - 1) || r(n, o - 1, t - 1) || r(n, o + 1, t - 1)))
24
+ for (let l = -1; l <= 1; l++)
25
+ for (let m = -1; m <= 1; m++)
26
+ for (let f = t - 1; f >= 0; f--) {
27
+ const y = n + m, M = o + l;
28
+ if (y < 0 || M < 0 || y >= i || M >= e || d[u(y, M, f)] < c.gap) break;
29
+ a[u(y, M, f)] = 1, x = !0;
30
+ }
31
+ if (!x) return;
32
+ const p = (t, o, n) => {
33
+ const l = Math.round((t - c.min[0]) / s), m = Math.round((o - c.min[1]) / s), f = Math.round((n - c.min[2]) / s);
34
+ return l >= 0 && m >= 0 && f >= 0 && l < i && m < e && f < h && a[u(l, m, f)] ? -1 : 1;
35
+ }, k = b((t, o, n) => Math.max(p(t, o, n), -n), { min: c.min, max: c.max, cell: s });
36
+ return z(k).triangles ? k : void 0;
37
+ }
38
+ export {
39
+ B as overhang,
40
+ F as supportBody
41
+ };
@@ -0,0 +1,12 @@
1
+ function C(w, n) {
2
+ const { cell: t } = n, a = Math.ceil((n.max[0] - n.min[0]) / t) + 10, i = Math.ceil((n.max[1] - n.min[1]) / t) + 10, f = Math.ceil((n.max[2] - n.min[2]) / t) + 10, y = n.min[0] - 3 * t, z = n.min[1] - 3 * t, g = n.min[2] - 3 * t, c = new Float32Array(a * i * f);
3
+ for (let m = 0; m < f; m++)
4
+ for (let x = 0; x < i; x++) for (let l = 0; l < a; l++) c[l + a * (x + i * m)] = w(y + l * t, z + x * t, g + m * t);
5
+ return (m, x, l) => {
6
+ const u = Math.min(a - 1.0001, Math.max(0, (m - y) / t)), d = Math.min(i - 1.0001, Math.max(0, (x - z) / t)), j = Math.min(f - 1.0001, Math.max(0, (l - g) / t)), k = Math.floor(u), p = Math.floor(d), F = Math.floor(j), s = u - k, e = d - p, v = j - F, o = k + a * (p + i * F), r = 1, h = a, M = a * i, A = c[o] * (1 - s) + c[o + r] * s, b = c[o + h] * (1 - s) + c[o + h + r] * s, q = c[o + M] * (1 - s) + c[o + M + r] * s, B = c[o + h + M] * (1 - s) + c[o + h + M + r] * s;
7
+ return (A * (1 - e) + b * e) * (1 - v) + (q * (1 - e) + B * e) * v;
8
+ };
9
+ }
10
+ export {
11
+ C as sampledField
12
+ };
@@ -0,0 +1,36 @@
1
+ function L(f, l = {}) {
2
+ const { positions: t, indices: c, colors: a } = f, i = c.length / 3, w = new Uint8Array(84 + i * 50), y = new DataView(w.buffer), s = new TextEncoder().encode((l.name ?? "mesh").slice(0, 79));
3
+ w.set(s, 0), y.setUint32(80, i, !0);
4
+ for (let e = 0; e < i; e++) {
5
+ const n = c[e * 3] * 3, o = c[e * 3 + 1] * 3, r = c[e * 3 + 2] * 3, g = t[o] - t[n], h = t[o + 1] - t[n + 1], p = t[o + 2] - t[n + 2], u = t[r] - t[n], F = t[r + 1] - t[n + 1], m = t[r + 2] - t[n + 2];
6
+ let b = h * m - p * F, d = p * u - g * m, U = g * F - h * u;
7
+ const z = Math.hypot(b, d, U) || 1;
8
+ b /= z, d /= z, U /= z;
9
+ const v = 84 + e * 50, A = [b, d, U, t[n], t[n + 1], t[n + 2], t[o], t[o + 1], t[o + 2], t[r], t[r + 1], t[r + 2]];
10
+ for (let x = 0; x < 12; x++) y.setFloat32(v + x * 4, A[x], !0);
11
+ a && y.setUint16(v + 48, 32768 | (a[e * 3] >> 3 | a[e * 3 + 1] >> 3 << 5 | a[e * 3 + 2] >> 3 << 10), !0);
12
+ }
13
+ return w;
14
+ }
15
+ function S(f) {
16
+ const l = new DataView(f.buffer, f.byteOffset, f.byteLength), t = l.getUint32(80, !0);
17
+ if (f.byteLength !== 84 + t * 50) throw new Error("Not a binary STL: its size does not match its triangle count");
18
+ const c = [], a = new Uint32Array(t * 3), i = new Uint8Array(t * 3);
19
+ let w = !1;
20
+ const y = /* @__PURE__ */ new Map();
21
+ for (let s = 0; s < t; s++) {
22
+ const e = 84 + s * 50;
23
+ for (let o = 0; o < 3; o++) {
24
+ const r = l.getFloat32(e + 12 + o * 12, !0), g = l.getFloat32(e + 16 + o * 12, !0), h = l.getFloat32(e + 20 + o * 12, !0), p = `${r},${g},${h}`;
25
+ let u = y.get(p);
26
+ u === void 0 && (u = c.length / 3, c.push(r, g, h), y.set(p, u)), a[s * 3 + o] = u;
27
+ }
28
+ const n = l.getUint16(e + 48, !0);
29
+ n & 32768 && (w = !0, i[s * 3] = (n & 31) << 3 | 4, i[s * 3 + 1] = (n >> 5 & 31) << 3 | 4, i[s * 3 + 2] = (n >> 10 & 31) << 3 | 4);
30
+ }
31
+ return { positions: Float32Array.from(c), indices: a, ...w ? { colors: i } : {} };
32
+ }
33
+ export {
34
+ S as readStl,
35
+ L as writeStl
36
+ };