@lewismoten/gamemaker-sandbox-tools 3.1.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (343) hide show
  1. package/CHANGELOG.md +44 -0
  2. package/NOTICE.md +105 -3
  3. package/README.md +301 -15
  4. package/dist/audio-files.js +82 -0
  5. package/dist/audio.js +23 -138
  6. package/dist/block-merge.js +43 -0
  7. package/dist/color-reduce.js +44 -0
  8. package/dist/colors.js +87 -0
  9. package/dist/delta.js +75 -0
  10. package/dist/disk-diff.js +220 -0
  11. package/dist/drawing.js +83 -869
  12. package/dist/embroidery/compile.js +85 -0
  13. package/dist/embroidery/dst.js +79 -0
  14. package/dist/embroidery/exp.js +26 -0
  15. package/dist/embroidery/fill.js +49 -0
  16. package/dist/embroidery/geom.js +82 -0
  17. package/dist/embroidery/pes.js +79 -0
  18. package/dist/embroidery/satin.js +29 -0
  19. package/dist/embroidery/simulate.js +30 -0
  20. package/dist/embroidery/strokeFont.js +253 -0
  21. package/dist/embroidery/svg.js +24 -0
  22. package/dist/embroidery/types.js +13 -0
  23. package/dist/embroidery/units.js +26 -0
  24. package/dist/embroidery/validate.js +15 -0
  25. package/dist/formats/blocks.js +1 -103
  26. package/dist/formats/character.js +1 -83
  27. package/dist/formats/cmf.js +1 -37
  28. package/dist/formats/fli.js +1 -296
  29. package/dist/formats/fliLimits.js +1 -54
  30. package/dist/formats/game.js +1 -193
  31. package/dist/formats/gif.js +1 -125
  32. package/dist/formats/graphicScripts.js +1 -44
  33. package/dist/formats/map.js +1 -38
  34. package/dist/formats/monster.js +1 -69
  35. package/dist/formats/palette.js +1 -58
  36. package/dist/formats/recording.js +1 -17
  37. package/dist/formats/sound.js +1 -44
  38. package/dist/formats/voc.js +1 -303
  39. package/dist/gif-shrink.js +56 -0
  40. package/dist/image/png.js +42 -0
  41. package/dist/images.js +81 -43
  42. package/dist/kit/actors.js +19 -0
  43. package/dist/kit/align.js +204 -0
  44. package/dist/kit/blit.js +45 -0
  45. package/dist/kit/blockRoles.js +97 -0
  46. package/dist/kit/clips.js +40 -0
  47. package/dist/kit/coverPaint.js +18 -0
  48. package/dist/kit/disk.js +76 -0
  49. package/dist/kit/fadeOut.js +13 -0
  50. package/dist/kit/fliClips.js +133 -0
  51. package/dist/kit/fliShrink.js +277 -0
  52. package/dist/kit/gameSim.js +235 -0
  53. package/dist/kit/hopBot.js +142 -0
  54. package/dist/kit/levelGen.js +1423 -0
  55. package/dist/kit/levelGrid.js +33 -0
  56. package/dist/kit/levelPicture.js +27 -0
  57. package/dist/kit/menuVersion.js +19 -0
  58. package/dist/kit/microText.js +35 -0
  59. package/dist/kit/mumble.js +74 -0
  60. package/dist/kit/music.js +8 -0
  61. package/dist/kit/palRamps.js +32 -0
  62. package/dist/kit/palette.js +49 -0
  63. package/dist/kit/pcText.js +72 -0
  64. package/dist/kit/photo.js +150 -0
  65. package/dist/kit/pixels.js +79 -0
  66. package/dist/kit/png.js +40 -0
  67. package/dist/kit/quantize.js +72 -0
  68. package/dist/kit/raytrace.js +379 -0
  69. package/dist/kit/recordedDemo.js +10 -0
  70. package/dist/kit/reel.js +77 -0
  71. package/dist/kit/road3d.js +67 -0
  72. package/dist/kit/routeChecks.js +8 -0
  73. package/dist/kit/saveSlots.js +11 -0
  74. package/dist/kit/sceneInit.js +13 -0
  75. package/dist/kit/sceneSim.js +112 -0
  76. package/dist/kit/screenText.js +15 -0
  77. package/dist/kit/sdftext.js +237 -0
  78. package/dist/kit/shading.js +69 -0
  79. package/dist/kit/song.js +251 -0
  80. package/dist/kit/songFx.js +179 -0
  81. package/dist/kit/sound.js +52 -0
  82. package/dist/kit/synthParts.js +20 -0
  83. package/dist/kit/tar.js +53 -0
  84. package/dist/kit/textBounds.js +84 -0
  85. package/dist/kit/textfit.js +246 -0
  86. package/dist/kit/transforms.js +57 -0
  87. package/dist/kit/tune.js +21 -0
  88. package/dist/look-alike.js +50 -0
  89. package/dist/menu-version.js +4 -0
  90. package/dist/mesh/colorBodies.js +137 -0
  91. package/dist/mesh/decimate.js +207 -0
  92. package/dist/mesh/meshCheck.js +51 -0
  93. package/dist/mesh/overhang.js +41 -0
  94. package/dist/mesh/sampledField.js +12 -0
  95. package/dist/mesh/stl.js +36 -0
  96. package/dist/mesh/surfaceNets.js +79 -0
  97. package/dist/mesh/tetraMesh.js +62 -0
  98. package/dist/mesh/threeMf.js +58 -0
  99. package/dist/mesh/zipFile.js +52 -0
  100. package/dist/microFont.js +101 -0
  101. package/dist/music/compose.js +72 -0
  102. package/dist/pack/meshPack.js +198 -0
  103. package/dist/pack/threeMfPack.js +92 -0
  104. package/dist/palette-reserve.js +116 -0
  105. package/dist/palettes.js +138 -0
  106. package/dist/release-notes.js +40 -0
  107. package/dist/simulation.js +16 -2774
  108. package/dist/text.js +74 -0
  109. package/dist/types/audio.d.ts +4 -0
  110. package/dist/types/audioFiles.d.ts +22 -0
  111. package/dist/types/audioWav.d.ts +4 -0
  112. package/dist/types/blockMerge.d.ts +24 -0
  113. package/dist/types/colorReduce.d.ts +23 -0
  114. package/dist/types/{web/packages/tools/src/colors.d.ts → colors.d.ts} +6 -0
  115. package/dist/types/delta.d.ts +32 -0
  116. package/dist/types/diskDiff.d.ts +47 -0
  117. package/dist/types/drawing.d.ts +15 -0
  118. package/dist/types/embroidery/compile.d.ts +3 -0
  119. package/dist/types/embroidery/dst.d.ts +13 -0
  120. package/dist/types/embroidery/exp.d.ts +8 -0
  121. package/dist/types/embroidery/fill.d.ts +6 -0
  122. package/dist/types/embroidery/geom.d.ts +19 -0
  123. package/dist/types/embroidery/pes.d.ts +10 -0
  124. package/dist/types/embroidery/satin.d.ts +11 -0
  125. package/dist/types/embroidery/simulate.d.ts +19 -0
  126. package/dist/types/embroidery/strokeFont.d.ts +20 -0
  127. package/dist/types/embroidery/svg.d.ts +3 -0
  128. package/dist/types/embroidery/types.d.ts +70 -0
  129. package/dist/types/embroidery/units.d.ts +10 -0
  130. package/dist/types/embroidery/validate.d.ts +22 -0
  131. package/dist/types/formats/blocks.d.ts +1 -0
  132. package/dist/types/formats/character.d.ts +1 -0
  133. package/dist/types/formats/cmf.d.ts +1 -0
  134. package/dist/types/formats/fli.d.ts +1 -0
  135. package/dist/types/formats/fliLimits.d.ts +1 -0
  136. package/dist/types/formats/game.d.ts +1 -0
  137. package/dist/types/formats/gif.d.ts +1 -0
  138. package/dist/types/formats/graphicScripts.d.ts +1 -0
  139. package/dist/types/formats/map.d.ts +1 -0
  140. package/dist/types/formats/monster.d.ts +1 -0
  141. package/dist/types/formats/palette.d.ts +1 -0
  142. package/dist/types/formats/recording.d.ts +1 -0
  143. package/dist/types/formats/sound.d.ts +1 -0
  144. package/dist/types/formats/voc.d.ts +1 -0
  145. package/dist/types/gifShrink.d.ts +8 -0
  146. package/dist/types/image/animatedGif.d.ts +9 -0
  147. package/dist/types/image/surface.d.ts +26 -0
  148. package/dist/types/images.d.ts +13 -0
  149. package/dist/types/kit/actors.d.ts +7 -0
  150. package/dist/types/kit/align.d.ts +93 -0
  151. package/dist/types/kit/audioEvents.d.ts +26 -0
  152. package/dist/types/kit/blit.d.ts +20 -0
  153. package/dist/types/kit/blockRoles.d.ts +243 -0
  154. package/dist/types/{games/kit → kit}/clips.d.ts +1 -1
  155. package/dist/types/kit/coverPaint.d.ts +7 -0
  156. package/dist/types/kit/disk.d.ts +15 -0
  157. package/dist/types/kit/fadeOut.d.ts +12 -0
  158. package/dist/types/kit/fliClips.d.ts +32 -0
  159. package/dist/types/kit/fliShrink.d.ts +149 -0
  160. package/dist/types/{games/kit → kit}/gameSim.d.ts +9 -5
  161. package/dist/types/kit/hopBot.d.ts +72 -0
  162. package/dist/types/kit/laserClearance.d.ts +16 -0
  163. package/dist/types/kit/laserJoints.d.ts +39 -0
  164. package/dist/types/kit/laserLayout.d.ts +54 -0
  165. package/dist/types/kit/laserPixels.d.ts +52 -0
  166. package/dist/types/kit/laserPreview.d.ts +9 -0
  167. package/dist/types/kit/laserSvg.d.ts +35 -0
  168. package/dist/types/kit/levelGen/castle.d.ts +17 -0
  169. package/dist/types/kit/levelGen/dungeon.d.ts +11 -0
  170. package/dist/types/kit/levelGen/forest.d.ts +17 -0
  171. package/dist/types/kit/levelGen/furnish.d.ts +31 -0
  172. package/dist/types/kit/levelGen/grid.d.ts +46 -0
  173. package/dist/types/kit/levelGen/index.d.ts +138 -0
  174. package/dist/types/kit/levelGen/interior.d.ts +18 -0
  175. package/dist/types/kit/levelGen/jumpModel.d.ts +78 -0
  176. package/dist/types/kit/levelGen/needs.d.ts +44 -0
  177. package/dist/types/kit/levelGen/overworld.d.ts +21 -0
  178. package/dist/types/kit/levelGen/platform.d.ts +59 -0
  179. package/dist/types/kit/levelGen/platformCap.d.ts +13 -0
  180. package/dist/types/kit/levelGen/platformReach.d.ts +37 -0
  181. package/dist/types/kit/levelGen/props.d.ts +37 -0
  182. package/dist/types/kit/levelGen/town.d.ts +24 -0
  183. package/dist/types/kit/levelGrid.d.ts +16 -0
  184. package/dist/types/kit/levelPicture.d.ts +9 -0
  185. package/dist/types/kit/menuVersion.d.ts +7 -0
  186. package/dist/types/kit/microText.d.ts +18 -0
  187. package/dist/types/kit/mumble.d.ts +41 -0
  188. package/dist/types/kit/music.d.ts +1 -0
  189. package/dist/types/kit/palMerge.d.ts +10 -0
  190. package/dist/types/kit/palRamps.d.ts +28 -0
  191. package/dist/types/kit/pcText.d.ts +19 -0
  192. package/dist/types/kit/photo.d.ts +69 -0
  193. package/dist/types/kit/png.d.ts +7 -0
  194. package/dist/types/kit/quantize.d.ts +20 -0
  195. package/dist/types/kit/raytrace.d.ts +169 -0
  196. package/dist/types/kit/recordedDemo.d.ts +1 -0
  197. package/dist/types/kit/road3d.d.ts +71 -0
  198. package/dist/types/kit/routeChecks.d.ts +6 -0
  199. package/dist/types/kit/saveSlots.d.ts +17 -0
  200. package/dist/types/kit/sceneInit.d.ts +11 -0
  201. package/dist/types/{games/kit → kit}/sceneSim.d.ts +5 -5
  202. package/dist/types/kit/screenText.d.ts +3 -0
  203. package/dist/types/kit/sdftext.d.ts +34 -0
  204. package/dist/types/kit/shading.d.ts +23 -0
  205. package/dist/types/kit/shareBlocks.d.ts +20 -0
  206. package/dist/types/kit/song.d.ts +89 -0
  207. package/dist/types/kit/songFx.d.ts +99 -0
  208. package/dist/types/kit/synthParts.d.ts +7 -0
  209. package/dist/types/kit/tar.d.ts +13 -0
  210. package/dist/types/kit/textfit.d.ts +74 -0
  211. package/dist/types/kit/transforms.d.ts +8 -0
  212. package/dist/types/lookAlike.d.ts +31 -0
  213. package/dist/types/menuVersionEntry.d.ts +1 -0
  214. package/dist/types/mesh/colorBodies.d.ts +18 -0
  215. package/dist/types/mesh/decimate.d.ts +10 -0
  216. package/dist/types/mesh/fieldTrinket.d.ts +40 -0
  217. package/dist/types/mesh/figureShapes.d.ts +24 -0
  218. package/dist/types/mesh/mesh.d.ts +9 -0
  219. package/dist/types/mesh/meshCheck.d.ts +22 -0
  220. package/dist/types/mesh/overhang.d.ts +24 -0
  221. package/dist/types/mesh/pixelFigure.d.ts +41 -0
  222. package/dist/types/mesh/sampledField.d.ts +3 -0
  223. package/dist/types/mesh/sdfShapes.d.ts +20 -0
  224. package/dist/types/mesh/stl.d.ts +9 -0
  225. package/dist/types/mesh/strokeText.d.ts +8 -0
  226. package/dist/types/mesh/surfaceNets.d.ts +14 -0
  227. package/dist/types/mesh/tetraMesh.d.ts +4 -0
  228. package/dist/types/mesh/threeMf.d.ts +12 -0
  229. package/dist/types/mesh/trinketKinds.d.ts +72 -0
  230. package/dist/types/mesh/trinketTool.d.ts +26 -0
  231. package/dist/types/mesh/voxel.d.ts +10 -0
  232. package/dist/types/mesh/zipFile.d.ts +13 -0
  233. package/dist/types/microFont.d.ts +6 -0
  234. package/dist/types/pack/meshPack.d.ts +26 -0
  235. package/dist/types/pack/threeMfPack.d.ts +11 -0
  236. package/dist/types/palettePresetData.d.ts +4 -0
  237. package/dist/types/palettePresets.d.ts +12 -0
  238. package/dist/types/paletteReserve.d.ts +52 -0
  239. package/dist/types/palettes.d.ts +4 -0
  240. package/dist/types/releaseNotes.d.ts +3 -0
  241. package/dist/types/simulation.d.ts +6 -0
  242. package/dist/types/{web/packages/tools/src/text.d.ts → text.d.ts} +6 -6
  243. package/package.json +145 -15
  244. package/dist/binary-D7wuaC5g.js +0 -120
  245. package/dist/pixels-DzfIIUOl.js +0 -76
  246. package/dist/types/games/kit/blit.d.ts +0 -10
  247. package/dist/types/games/kit/music.d.ts +0 -1
  248. package/dist/types/games/kit/pcText.d.ts +0 -8
  249. package/dist/types/games/kit/shading.d.ts +0 -11
  250. package/dist/types/web/packages/tools/src/audio.d.ts +0 -3
  251. package/dist/types/web/packages/tools/src/drawing.d.ts +0 -10
  252. package/dist/types/web/packages/tools/src/images.d.ts +0 -2
  253. package/dist/types/web/packages/tools/src/microFont.d.ts +0 -1
  254. package/dist/types/web/packages/tools/src/simulation.d.ts +0 -3
  255. package/dist/types/web/scripts/cdGames.d.ts +0 -103
  256. package/dist/types/web/scripts/gameShots.d.ts +0 -12
  257. package/dist/types/web/scripts/ogImage.d.ts +0 -21
  258. package/dist/types/web/src/audio/cmfLoad.d.ts +0 -7
  259. package/dist/types/web/src/audio/cmfPlayer.d.ts +0 -69
  260. package/dist/types/web/src/audio/context.d.ts +0 -12
  261. package/dist/types/web/src/audio/engine.d.ts +0 -39
  262. package/dist/types/web/src/audio/music.worklet.d.ts +0 -14
  263. package/dist/types/web/src/audio/opl.d.ts +0 -37
  264. package/dist/types/web/src/audio/output.d.ts +0 -13
  265. package/dist/types/web/src/desk/boxes/boxFacts.d.ts +0 -85
  266. package/dist/types/web/src/dosPlayer/fileExtensions.d.ts +0 -44
  267. package/dist/types/web/src/dosPlayer/patchRules.d.ts +0 -24
  268. package/dist/types/web/src/dosPlayer/patchTable.d.ts +0 -80
  269. package/dist/types/web/src/edition.d.ts +0 -6
  270. package/dist/types/web/src/eggs/eggState.d.ts +0 -26
  271. package/dist/types/web/src/eggs/eggs.d.ts +0 -31
  272. package/dist/types/web/src/engine/character.d.ts +0 -30
  273. package/dist/types/web/src/engine/funcKeys.d.ts +0 -33
  274. package/dist/types/web/src/engine/game.d.ts +0 -52
  275. package/dist/types/web/src/engine/keys.d.ts +0 -17
  276. package/dist/types/web/src/engine/machine.d.ts +0 -99
  277. package/dist/types/web/src/engine/menus.d.ts +0 -46
  278. package/dist/types/web/src/engine/monsters.d.ts +0 -19
  279. package/dist/types/web/src/engine/playGain.d.ts +0 -11
  280. package/dist/types/web/src/engine/playerLook.d.ts +0 -26
  281. package/dist/types/web/src/engine/recorder.d.ts +0 -60
  282. package/dist/types/web/src/engine/render.d.ts +0 -8
  283. package/dist/types/web/src/engine/scene.d.ts +0 -156
  284. package/dist/types/web/src/engine/scroll.d.ts +0 -16
  285. package/dist/types/web/src/engine/showGraphic.d.ts +0 -39
  286. package/dist/types/web/src/engine/slowPc.d.ts +0 -62
  287. package/dist/types/web/src/engine/touch.d.ts +0 -33
  288. package/dist/types/web/src/engine/world.d.ts +0 -215
  289. package/dist/types/web/src/export/gameAbout.d.ts +0 -15
  290. package/dist/types/web/src/formats/binary.d.ts +0 -44
  291. package/dist/types/web/src/formats/blocks.d.ts +0 -52
  292. package/dist/types/web/src/formats/character.d.ts +0 -65
  293. package/dist/types/web/src/formats/cmf.d.ts +0 -33
  294. package/dist/types/web/src/formats/fli.d.ts +0 -45
  295. package/dist/types/web/src/formats/fliLimits.d.ts +0 -13
  296. package/dist/types/web/src/formats/game.d.ts +0 -72
  297. package/dist/types/web/src/formats/gif.d.ts +0 -15
  298. package/dist/types/web/src/formats/graphicScripts.d.ts +0 -18
  299. package/dist/types/web/src/formats/highscore.d.ts +0 -10
  300. package/dist/types/web/src/formats/map.d.ts +0 -24
  301. package/dist/types/web/src/formats/monster.d.ts +0 -48
  302. package/dist/types/web/src/formats/palette.d.ts +0 -15
  303. package/dist/types/web/src/formats/recording.d.ts +0 -7
  304. package/dist/types/web/src/formats/sound.d.ts +0 -13
  305. package/dist/types/web/src/formats/voc.d.ts +0 -13
  306. package/dist/types/web/src/gfx/cp437Glyphs.d.ts +0 -2
  307. package/dist/types/web/src/gfx/font8x8.d.ts +0 -2
  308. package/dist/types/web/src/gfx/levelPicture.d.ts +0 -81
  309. package/dist/types/web/src/gfx/screen.d.ts +0 -46
  310. package/dist/types/web/src/gfx/titlePicture.d.ts +0 -21
  311. package/dist/types/web/src/input/chords.d.ts +0 -22
  312. package/dist/types/web/src/input/deskMouse.d.ts +0 -14
  313. package/dist/types/web/src/input/keyboard.d.ts +0 -39
  314. package/dist/types/web/src/input/scancodes.d.ts +0 -3
  315. package/dist/types/web/src/manual/printables/types.d.ts +0 -277
  316. package/dist/types/web/src/project/bizarre.d.ts +0 -28
  317. package/dist/types/web/src/project/companion.d.ts +0 -35
  318. package/dist/types/web/src/project/diskFacts.d.ts +0 -30
  319. package/dist/types/web/src/project/files.d.ts +0 -124
  320. package/dist/types/web/src/project/gameFiles.d.ts +0 -49
  321. package/dist/types/web/src/project/gamePack.d.ts +0 -17
  322. package/dist/types/web/src/project/health.d.ts +0 -30
  323. package/dist/types/web/src/project/secretGames.d.ts +0 -19
  324. package/dist/types/web/src/project/storage.d.ts +0 -46
  325. package/dist/types/web/src/project/streamGame.d.ts +0 -38
  326. package/dist/types/web/src/project/zip.d.ts +0 -33
  327. package/dist/types/web/src/retro/dos/disks.d.ts +0 -33
  328. package/dist/types/web/src/retro/text/cp437.d.ts +0 -4
  329. package/dist/types/web/src/seededRandom.d.ts +0 -6
  330. package/dist/types/web/src/tinHearts/deskHearts.d.ts +0 -33
  331. package/dist/types/web/src/tinHearts/manifest.d.ts +0 -30
  332. package/dist/types/web/src/tinHearts/tinHearts.d.ts +0 -84
  333. package/dist/types/web/src/walkthrough/format.d.ts +0 -92
  334. package/dist/types/web/src/walkthrough/madeUpScores.d.ts +0 -6
  335. package/dist/types/web/src/walkthrough/runtime.d.ts +0 -134
  336. /package/dist/types/{web/src/assistant → image}/png.d.ts +0 -0
  337. /package/dist/types/{games/kit → kit}/palette.d.ts +0 -0
  338. /package/dist/types/{games/kit → kit}/pixels.d.ts +0 -0
  339. /package/dist/types/{games/kit → kit}/reel.d.ts +0 -0
  340. /package/dist/types/{games/kit → kit}/sound.d.ts +0 -0
  341. /package/dist/types/{games/kit → kit}/textBounds.d.ts +0 -0
  342. /package/dist/types/{games/kit → kit}/tune.d.ts +0 -0
  343. /package/dist/types/{web/src/audio → music}/compose.d.ts +0 -0
@@ -0,0 +1,72 @@
1
+ const C = [0, 8, 2, 10, 12, 4, 14, 6, 3, 11, 1, 9, 15, 7, 13, 5];
2
+ function U(A, r = [[0, 0, 0]]) {
3
+ const s = new Float64Array(32768);
4
+ for (const t of A) for (let e = 0; e < t.length; e += 3) s[t[e] >> 3 << 10 | t[e + 1] >> 3 << 5 | t[e + 2] >> 3]++;
5
+ const u = [];
6
+ for (let t = 0; t < s.length; t++) s[t] && u.push(t);
7
+ const o = (t) => Math.sqrt(s[t]), n = (t, e) => t >> 10 - e * 5 & 31, i = [{ bins: u, weight: u.reduce((t, e) => t + o(e), 0) }], c = 256 - r.length;
8
+ for (; i.length < c; ) {
9
+ let t = -1, e = 0, l = 0;
10
+ if (i.forEach((f, p) => {
11
+ if (!(f.bins.length < 2))
12
+ for (let d = 0; d < 3; d++) {
13
+ let y = 31, M = 0;
14
+ for (const v of f.bins) {
15
+ const m = n(v, d);
16
+ m < y && (y = m), m > M && (M = m);
17
+ }
18
+ const k = (M - y) * f.weight;
19
+ k > e && (e = k, t = p, l = d);
20
+ }
21
+ }), t < 0) break;
22
+ const a = i[t];
23
+ a.bins.sort((f, p) => n(f, l) - n(p, l) || f - p);
24
+ let w = 0, b = 1;
25
+ for (; b < a.bins.length - 1 && (w += o(a.bins[b - 1]), !(w >= a.weight / 2)); b++)
26
+ ;
27
+ const h = a.bins.slice(0, b), E = a.bins.slice(b);
28
+ i.splice(t, 1, { bins: h, weight: h.reduce((f, p) => f + o(p), 0) }, { bins: E, weight: E.reduce((f, p) => f + o(p), 0) });
29
+ }
30
+ const g = new Uint8Array(768);
31
+ return r.forEach(([t, e, l], a) => g.set([t >> 2, e >> 2, l >> 2], a * 3)), i.forEach((t, e) => {
32
+ let l = 0, a = 0, w = 0;
33
+ for (const h of t.bins)
34
+ l += n(h, 0) * o(h), a += n(h, 1) * o(h), w += n(h, 2) * o(h);
35
+ const b = (h) => Math.min(63, Math.round((h / t.weight * 8 + 4) / 4));
36
+ g.set([b(l), b(a), b(w)], (r.length + e) * 3);
37
+ }), g;
38
+ }
39
+ class q {
40
+ constructor(r, s = 8) {
41
+ this.palette = r, this.amount = s;
42
+ }
43
+ palette;
44
+ amount;
45
+ lut = new Int16Array(4096 * 64).fill(-1);
46
+ /** The nearest palette entry to a 6-bit color. */
47
+ nearest(r, s, u) {
48
+ const o = r << 12 | s << 6 | u;
49
+ let n = this.lut[o];
50
+ if (n >= 0) return n;
51
+ let i = 1e9;
52
+ for (let c = 0; c < 256; c++) {
53
+ const g = this.palette[c * 3] - r, t = this.palette[c * 3 + 1] - s, e = this.palette[c * 3 + 2] - u, l = 3 * g * g + 4 * t * t + 2 * e * e;
54
+ l < i && (i = l, n = c);
55
+ }
56
+ return this.lut[o] = n, n;
57
+ }
58
+ /** A whole picture: `rgb` is w*h*3 bytes. */
59
+ apply(r, s, u) {
60
+ const o = new Uint8Array(s * u);
61
+ for (let n = 0; n < u; n++)
62
+ for (let i = 0; i < s; i++) {
63
+ const c = n * s + i, g = (C[(n & 3) * 4 + (i & 3)] / 16 - 0.47) * this.amount, t = (e) => Math.max(0, Math.min(63, Math.round((e + g) / 4.048)));
64
+ o[c] = this.nearest(t(r[c * 3]), t(r[c * 3 + 1]), t(r[c * 3 + 2]));
65
+ }
66
+ return o;
67
+ }
68
+ }
69
+ export {
70
+ q as Quantizer,
71
+ U as medianCutPalette
72
+ };
@@ -0,0 +1,379 @@
1
+ const q = (n, t) => [n[0] + t[0], n[1] + t[1], n[2] + t[2]], d = (n, t) => [n[0] - t[0], n[1] - t[1], n[2] - t[2]], y = (n, t) => [n[0] * t, n[1] * t, n[2] * t], x = (n, t) => n[0] * t[0] + n[1] * t[1] + n[2] * t[2], T = (n, t) => [n[1] * t[2] - n[2] * t[1], n[2] * t[0] - n[0] * t[2], n[0] * t[1] - n[1] * t[0]], P = (n, t, s) => [n[0] + (t[0] - n[0]) * s, n[1] + (t[1] - n[1]) * s, n[2] + (t[2] - n[2]) * s], k = (n) => n < 0 ? 0 : n > 1 ? 1 : n;
2
+ function A(n) {
3
+ const t = Math.hypot(n[0], n[1], n[2]) || 1;
4
+ return [n[0] / t, n[1] / t, n[2] / t];
5
+ }
6
+ const v = [1, 0, 0, 0, 1, 0, 0, 0, 1];
7
+ function R(n) {
8
+ const t = Math.cos(n), s = Math.sin(n);
9
+ return [1, 0, 0, 0, t, -s, 0, s, t];
10
+ }
11
+ function X(n) {
12
+ const t = Math.cos(n), s = Math.sin(n);
13
+ return [t, 0, s, 0, 1, 0, -s, 0, t];
14
+ }
15
+ function F(n, t) {
16
+ const s = [];
17
+ for (let i = 0; i < 3; i++) for (let o = 0; o < 3; o++) s.push(n[i * 3] * t[o] + n[i * 3 + 1] * t[3 + o] + n[i * 3 + 2] * t[6 + o]);
18
+ return s;
19
+ }
20
+ const J = (n, t, s) => [n[0], t[0], s[0], n[1], t[1], s[1], n[2], t[2], s[2]], I = (n, t) => [
21
+ n[0] * t[0] + n[1] * t[1] + n[2] * t[2],
22
+ n[3] * t[0] + n[4] * t[1] + n[5] * t[2],
23
+ n[6] * t[0] + n[7] * t[1] + n[8] * t[2]
24
+ ], W = (n, t) => [n[0] * t[0] + n[3] * t[1] + n[6] * t[2], n[1] * t[0] + n[4] * t[1] + n[7] * t[2], n[2] * t[0] + n[5] * t[1] + n[8] * t[2]], D = (n = [0, 0, 0], t = v, s = 1) => ({ rot: t, pos: n, size: s }), w = 1e-4;
25
+ class g {
26
+ constructor(t, s) {
27
+ this.at = t, this.material = s;
28
+ }
29
+ at;
30
+ material;
31
+ /** World-space bounding box, [min, max]. */
32
+ box = [
33
+ [0, 0, 0],
34
+ [0, 0, 0]
35
+ ];
36
+ /** Whether the shape throws a shadow. */
37
+ shadows = !0;
38
+ /** Recomputes the world box after `at` changes. */
39
+ update() {
40
+ const [t, s] = this.bounds(), i = [1e9, 1e9, 1e9], o = [-1e9, -1e9, -1e9];
41
+ for (const r of [t[0], s[0]])
42
+ for (const e of [t[1], s[1]])
43
+ for (const c of [t[2], s[2]]) {
44
+ const h = this.toWorld([r, e, c]);
45
+ for (let l = 0; l < 3; l++)
46
+ i[l] = Math.min(i[l], h[l]), o[l] = Math.max(o[l], h[l]);
47
+ }
48
+ return this.box = [i, o], this;
49
+ }
50
+ toWorld(t) {
51
+ return q(I(this.at.rot, y(t, this.at.size)), this.at.pos);
52
+ }
53
+ /** The world box's eight corners. */
54
+ corners() {
55
+ const [t, s] = this.box, i = [];
56
+ for (const o of [t[0], s[0]]) for (const r of [t[1], s[1]]) for (const e of [t[2], s[2]]) i.push([o, r, e]);
57
+ return i;
58
+ }
59
+ hit(t, s, i) {
60
+ if (!E(this.box, t, s, i)) return;
61
+ const o = this.at.size, r = y(W(this.at.rot, d(t, this.at.pos)), 1 / o), e = W(this.at.rot, s), c = this.local(r, e, i / o);
62
+ if (!c || c.t * o >= i) return;
63
+ let h = A(I(this.at.rot, c.n));
64
+ x(h, s) > 0 && (h = y(h, -1));
65
+ const l = c.t * o;
66
+ return { t: l, p: q(t, y(s, l)), local: q(r, y(e, c.t)), n: h, shape: this };
67
+ }
68
+ }
69
+ function E(n, t, s, i) {
70
+ const o = n[0], r = n[1];
71
+ let e = 0, c = i;
72
+ for (let h = 0; h < 3; h++) {
73
+ const l = s[h], p = t[h];
74
+ if (l > -1e-12 && l < 1e-12) {
75
+ if (p < o[h] || p > r[h]) return !1;
76
+ continue;
77
+ }
78
+ const a = 1 / l;
79
+ let u = (o[h] - p) * a, f = (r[h] - p) * a;
80
+ if (u > f) {
81
+ const M = u;
82
+ u = f, f = M;
83
+ }
84
+ if (u > e && (e = u), f < c && (c = f), e > c) return !1;
85
+ }
86
+ return !0;
87
+ }
88
+ class K extends g {
89
+ constructor(t, s, i, o) {
90
+ super(i, o), this.mn = t, this.mx = s, this.update();
91
+ }
92
+ mn;
93
+ mx;
94
+ bounds() {
95
+ return [this.mn, this.mx];
96
+ }
97
+ local(t, s, i) {
98
+ let o = -1e9, r = 1e9, e = 0, c = 0;
99
+ for (let a = 0; a < 3; a++) {
100
+ if (Math.abs(s[a]) < 1e-12) {
101
+ if (t[a] < this.mn[a] || t[a] > this.mx[a]) return;
102
+ continue;
103
+ }
104
+ let u = (this.mn[a] - t[a]) / s[a], f = (this.mx[a] - t[a]) / s[a];
105
+ u > f && ([u, f] = [f, u]), u > o && (o = u, e = a), f < r && (r = f, c = a);
106
+ }
107
+ if (o > r) return;
108
+ const [h, l] = o > w ? [o, e] : [r, c];
109
+ if (h <= w || h >= i) return;
110
+ const p = [0, 0, 0];
111
+ return p[l] = -Math.sign(s[l]) || 1, { t: h, n: p };
112
+ }
113
+ }
114
+ class O extends g {
115
+ constructor(t, s, i, o, r, e, c = { bottom: !0, top: !0 }) {
116
+ super(r, e), this.r0 = t, this.r1 = s, this.y0 = i, this.y1 = o, this.caps = c, this.update();
117
+ }
118
+ r0;
119
+ r1;
120
+ y0;
121
+ y1;
122
+ caps;
123
+ bounds() {
124
+ const t = Math.max(this.r0, this.r1);
125
+ return [
126
+ [-t, this.y0, -t],
127
+ [t, this.y1, t]
128
+ ];
129
+ }
130
+ local(t, s, i) {
131
+ const o = (this.r1 - this.r0) / (this.y1 - this.y0), r = this.r0 - o * this.y0, e = r + o * t[1], c = s[0] * s[0] + s[2] * s[2] - o * o * s[1] * s[1], h = 2 * (t[0] * s[0] + t[2] * s[2] - o * s[1] * e), l = t[0] * t[0] + t[2] * t[2] - e * e;
132
+ let p;
133
+ const a = (u, f) => {
134
+ u > w && u < i && (!p || u < p.t) && (p = { t: u, n: f() });
135
+ };
136
+ if (Math.abs(c) > 1e-12) {
137
+ const u = h * h - 4 * c * l;
138
+ if (u >= 0) {
139
+ const f = Math.sqrt(u);
140
+ for (const M of [(-h - f) / (2 * c), (-h + f) / (2 * c)]) {
141
+ const m = t[1] + s[1] * M;
142
+ m < this.y0 || m > this.y1 || a(M, () => {
143
+ const b = t[0] + s[0] * M, z = t[2] + s[2] * M;
144
+ return [b, -(r + o * m) * o, z];
145
+ });
146
+ }
147
+ }
148
+ }
149
+ if (Math.abs(s[1]) > 1e-12)
150
+ for (const [u, f, M, m] of [
151
+ [this.y0, this.r0, this.caps.bottom, -1],
152
+ [this.y1, this.r1, this.caps.top, 1]
153
+ ]) {
154
+ if (!M) continue;
155
+ const b = (u - t[1]) / s[1], z = t[0] + s[0] * b, C = t[2] + s[2] * b;
156
+ z * z + C * C <= f * f && a(b, () => [0, m, 0]);
157
+ }
158
+ return p;
159
+ }
160
+ }
161
+ class Q extends g {
162
+ constructor(t, s, i, o) {
163
+ super(i, o), this.inner = t, this.outer = s, this.update();
164
+ }
165
+ inner;
166
+ outer;
167
+ bounds() {
168
+ return [
169
+ [-this.outer, -1e-3, -this.outer],
170
+ [this.outer, 1e-3, this.outer]
171
+ ];
172
+ }
173
+ local(t, s, i) {
174
+ if (Math.abs(s[1]) < 1e-12) return;
175
+ const o = -t[1] / s[1];
176
+ if (o <= w || o >= i) return;
177
+ const r = t[0] + s[0] * o, e = t[2] + s[2] * o, c = r * r + e * e;
178
+ if (!(c > this.outer * this.outer || c < this.inner * this.inner))
179
+ return { t: o, n: [0, 1, 0] };
180
+ }
181
+ }
182
+ class U extends g {
183
+ constructor(t, s, i) {
184
+ super(s, i), this.r = t, this.update();
185
+ }
186
+ r;
187
+ bounds() {
188
+ const t = this.r;
189
+ return [
190
+ [-t, -t, -t],
191
+ [t, t, t]
192
+ ];
193
+ }
194
+ local(t, s, i) {
195
+ const o = x(t, s), r = x(t, t) - this.r * this.r, e = o * o - r;
196
+ if (e < 0) return;
197
+ const c = Math.sqrt(e), h = -o - c > w ? -o - c : -o + c;
198
+ if (!(h <= w || h >= i))
199
+ return { t: h, n: q(t, y(s, h)) };
200
+ }
201
+ }
202
+ class V extends g {
203
+ constructor(t, s, i, o, r) {
204
+ super(o, r), this.a = t, this.b = s, this.r = i, this.update();
205
+ }
206
+ a;
207
+ b;
208
+ r;
209
+ bounds() {
210
+ const t = this.r;
211
+ return [
212
+ [Math.min(this.a[0], this.b[0]) - t, Math.min(this.a[1], this.b[1]) - t, Math.min(this.a[2], this.b[2]) - t],
213
+ [Math.max(this.a[0], this.b[0]) + t, Math.max(this.a[1], this.b[1]) + t, Math.max(this.a[2], this.b[2]) + t]
214
+ ];
215
+ }
216
+ local(t, s, i) {
217
+ const o = d(this.b, this.a), r = d(t, this.a), e = x(o, o), c = x(o, s), h = x(o, r), l = x(s, r), p = x(r, r), a = this.r, u = e - c * c;
218
+ let f = e * l - h * c, M = e * p - h * h - a * a * e, m = f * f - u * M, b = -1;
219
+ if (m >= 0) {
220
+ b = (-f - Math.sqrt(m)) / u;
221
+ const B = h + b * c;
222
+ if (!(B > 0 && B < e)) {
223
+ const S = B <= 0 ? r : d(t, this.b);
224
+ f = x(s, S), M = x(S, S) - a * a, m = f * f - M, b = m > 0 ? -f - Math.sqrt(m) : -1;
225
+ }
226
+ }
227
+ if (b <= w || b >= i) return;
228
+ const z = q(t, y(s, b)), C = d(z, this.a), j = k(x(C, o) / e);
229
+ return { t: b, n: d(C, y(o, j)) };
230
+ }
231
+ }
232
+ class Z extends g {
233
+ constructor(t, s, i, o, r) {
234
+ super(o, r), this.a = t, this.b = s, this.c = i, this.update();
235
+ }
236
+ a;
237
+ b;
238
+ c;
239
+ bounds() {
240
+ const t = [this.a, this.b, this.c];
241
+ return [[0, 1, 2].map((s) => Math.min(...t.map((i) => i[s])) - 1e-3), [0, 1, 2].map((s) => Math.max(...t.map((i) => i[s])) + 1e-3)];
242
+ }
243
+ local(t, s, i) {
244
+ const o = d(this.b, this.a), r = d(this.c, this.a), e = T(s, r), c = x(o, e);
245
+ if (Math.abs(c) < 1e-12) return;
246
+ const h = d(t, this.a), l = x(h, e) / c;
247
+ if (l < 0 || l > 1) return;
248
+ const p = T(h, o), a = x(s, p) / c;
249
+ if (a < 0 || l + a > 1) return;
250
+ const u = x(r, p) / c;
251
+ if (!(u <= w || u >= i))
252
+ return { t: u, n: T(o, r) };
253
+ }
254
+ }
255
+ class _ extends g {
256
+ constructor(t, s, i) {
257
+ super(s, i), this.text = t, this.update();
258
+ }
259
+ text;
260
+ bounds() {
261
+ const t = this.text.grid;
262
+ return [
263
+ [t.x0, t.y0, -this.text.half - 0.01],
264
+ [t.x1, t.y1, this.text.half + 0.01]
265
+ ];
266
+ }
267
+ local(t, s, i) {
268
+ const o = this.text.trace(t[0], t[1], t[2], s[0], s[1], s[2]);
269
+ if (!(o <= w || o >= i))
270
+ return { t: o, n: this.text.normal(t[0] + s[0] * o, t[1] + s[1] * o, t[2] + s[2] * o) };
271
+ }
272
+ }
273
+ class G extends g {
274
+ constructor(t) {
275
+ super(D(), () => ({ color: [0, 0, 0], kd: 0, ks: 0, shine: 1, mirror: 0 })), this.parts = t, this.update();
276
+ }
277
+ parts;
278
+ bounds() {
279
+ return [
280
+ [0, 0, 0],
281
+ [0, 0, 0]
282
+ ];
283
+ }
284
+ local() {
285
+ }
286
+ update() {
287
+ const t = [1e9, 1e9, 1e9], s = [-1e9, -1e9, -1e9];
288
+ for (const i of this.parts ?? [])
289
+ for (let o = 0; o < 3; o++)
290
+ t[o] = Math.min(t[o], i.box[0][o]), s[o] = Math.max(s[o], i.box[1][o]);
291
+ return this.box = [t, s], this;
292
+ }
293
+ hit(t, s, i) {
294
+ if (E(this.box, t, s, i))
295
+ return H(this.parts, t, s, i);
296
+ }
297
+ }
298
+ function H(n, t, s, i = 1e9) {
299
+ let o;
300
+ for (const r of n) {
301
+ const e = r.hit(t, s, o ? o.t : i);
302
+ e && (o = e);
303
+ }
304
+ return o;
305
+ }
306
+ function L(n, t, s, i = 1e9) {
307
+ for (const o of n)
308
+ if (!(!o.shadows || !E(o.box, t, s, i)) && (o instanceof G ? L(o.parts, t, s, i) : o.hit(t, s, i)))
309
+ return !0;
310
+ return !1;
311
+ }
312
+ class $ {
313
+ constructor(t, s, i, o = 320, r = 200, e = 1.2) {
314
+ this.eye = t, this.focal = i, this.w = o, this.h = r, this.aspect = e, this.fw = A(d(s, t)), this.right = A(T([0, 1, 0], this.fw)), this.up = T(this.fw, this.right);
315
+ }
316
+ eye;
317
+ focal;
318
+ w;
319
+ h;
320
+ aspect;
321
+ fw;
322
+ right;
323
+ up;
324
+ ray(t, s) {
325
+ const i = (t - this.w / 2) / this.focal, o = -(s - this.h / 2) * this.aspect / this.focal;
326
+ return A(q(this.fw, q(y(this.right, i), y(this.up, o))));
327
+ }
328
+ project(t) {
329
+ const s = d(t, this.eye), i = x(s, this.fw);
330
+ if (!(i < 0.05))
331
+ return [this.w / 2 + x(s, this.right) * this.focal / i, this.h / 2 - x(s, this.up) * this.focal / i / this.aspect];
332
+ }
333
+ }
334
+ function Y(n, t, s) {
335
+ let i = Math.imul(n, 374761393) ^ Math.imul(t, 668265263) ^ Math.imul(s, 2147483647);
336
+ return i = Math.imul(i ^ i >>> 13, 1274126177), ((i ^ i >>> 16) >>> 0) / 4294967296;
337
+ }
338
+ function N(n, t, s) {
339
+ const i = Math.floor(n), o = Math.floor(t), r = Math.floor(s), e = (u) => u * u * (3 - 2 * u), c = e(n - i), h = e(t - o), l = e(s - r), p = (u, f, M) => u + (f - u) * M, a = (u, f, M) => Y(i + u, o + f, r + M);
340
+ return p(p(p(a(0, 0, 0), a(1, 0, 0), c), p(a(0, 1, 0), a(1, 1, 0), c), h), p(p(a(0, 0, 1), a(1, 0, 1), c), p(a(0, 1, 1), a(1, 1, 1), c), h), l) * 2 - 1;
341
+ }
342
+ function tt(n, t, s, i = 4) {
343
+ let o = 0, r = 0.5;
344
+ for (let e = 0; e < i; e++)
345
+ o += N(n, t, s) * r, n *= 2.03, t *= 2.03, s *= 2.03, r *= 0.5;
346
+ return o;
347
+ }
348
+ const st = (n, t, s, i) => Y(Math.floor(n * i), Math.floor(t * i), Math.floor(s * i));
349
+ export {
350
+ K as Box,
351
+ $ as Camera,
352
+ V as Capsule,
353
+ O as Cone,
354
+ G as Group,
355
+ _ as Lettering,
356
+ Q as Ring,
357
+ g as Shape,
358
+ U as Sphere,
359
+ Z as Tri,
360
+ q as add,
361
+ I as apply,
362
+ L as blocked,
363
+ k as clamp01,
364
+ T as cross,
365
+ x as dot,
366
+ tt as fbm,
367
+ J as fromAxes,
368
+ st as grain,
369
+ P as mix,
370
+ F as mulM,
371
+ H as nearest,
372
+ N as noise,
373
+ A as norm,
374
+ D as placed,
375
+ R as rotX,
376
+ X as rotY,
377
+ y as scale,
378
+ d as sub
379
+ };
@@ -0,0 +1,10 @@
1
+ import { serializeRecording as l } from "@lewismoten/gamemaker-sandbox-engine/formats/recording";
2
+ function k(e, r = 30, n = 4) {
3
+ if (e.length % 2) throw new RangeError("Demo keys must be delta/key pairs");
4
+ const o = [];
5
+ for (let t = 0; t < e.length; t += 2) o.push({ delta: e[t], key: e[t + 1] });
6
+ return o.push({ delta: r, key: 1 }, { delta: n, key: 129 }), l(o);
7
+ }
8
+ export {
9
+ k as recordedDemo
10
+ };
@@ -0,0 +1,77 @@
1
+ import { encodeFli as k } from "@lewismoten/gamemaker-sandbox-engine/formats/fli";
2
+ import { Pixels as w } from "./pixels.js";
3
+ function x(o, t) {
4
+ return o.map((s) => Math.round(s * Math.max(0, Math.min(1, t))));
5
+ }
6
+ class U {
7
+ constructor(t, s = 320, h = 200) {
8
+ this.pal = t, this.w = s, this.h = h, this.frames.push(new Uint8Array(s * h)), this.palettes.push(new Uint8Array(768));
9
+ }
10
+ pal;
11
+ w;
12
+ h;
13
+ frames = [];
14
+ palettes = [];
15
+ last;
16
+ /** Adds a picture for `hold` frames, its palette faded to `light`. */
17
+ add(t, s = 1, h = 1, r = this.pal) {
18
+ const a = Uint8Array.from(t.px), e = h >= 1 ? r : x(r, h);
19
+ for (let l = 0; l < s; l++)
20
+ this.frames.push(a), this.palettes.push(e);
21
+ return this.last = { px: a, pal: r }, this;
22
+ }
23
+ /** A picture drawn over a copy of `bg` (the actors over the scenery), for `hold` frames. */
24
+ frame(t, s, h = 1, r = 1, a = this.pal) {
25
+ const e = new w(t.w, t.h);
26
+ return e.px.set(t.px), s(e), this.add(e, h, r, a);
27
+ }
28
+ /** The picture fading in from black over `n` frames (the last at full light). */
29
+ fadeIn(t, s, h = this.pal) {
30
+ for (let r = 1; r <= s; r++) this.add(t, 1, r / s, h);
31
+ return this;
32
+ }
33
+ /** The last picture fading out to black over `n` frames. */
34
+ fadeOut(t) {
35
+ const s = this.last;
36
+ if (!s) return this;
37
+ for (let h = t - 1; h >= 0; h--)
38
+ this.frames.push(s.px), this.palettes.push(x(s.pal, h / t));
39
+ return this;
40
+ }
41
+ /**
42
+ * A cartoon's closing iris: black closes in on (cx, cy) over `n` frames from the last picture
43
+ * down to a circle `end` pixels across (round on a 4:3 screen: VGA's pixels are taller than
44
+ * wide), and holds there `hold` frames. Follow it with fadeOut. Gives an intro whose pictures
45
+ * are the title's art a last view that isn't the title.
46
+ */
47
+ irisOut(t, s, h, r = 64, a = 6) {
48
+ const e = this.last;
49
+ if (!e) return this;
50
+ let l = 0;
51
+ const f = (i) => e.pal[i * 3] + e.pal[i * 3 + 1] + e.pal[i * 3 + 2];
52
+ for (let i = 1; i < e.pal.length / 3; i++) f(i) < f(l) && (l = i);
53
+ const u = Math.hypot(Math.max(t, this.w - t), Math.max(s, this.h - s) * 1.2), m = new w(this.w, this.h);
54
+ for (let i = 1; i <= h; i++) {
55
+ const d = i / h, M = u + (r / 2 - u) * (1 - (1 - d) * (1 - d));
56
+ for (let p = 0; p < this.h; p++)
57
+ for (let n = 0; n < this.w; n++) {
58
+ const c = p * this.w + n;
59
+ m.px[c] = Math.hypot(n - t, (p - s) * 1.2) <= M ? e.px[c] : l;
60
+ }
61
+ this.add(m, i === h ? a : 1, 1, e.pal);
62
+ }
63
+ return this;
64
+ }
65
+ /** The .FLI: `speed` is the wait after each frame in 1/70 s (5 = 14 frames a second). */
66
+ fli(t) {
67
+ return k(this.frames, this.pal, { width: this.w, height: this.h, speed: t, palettes: this.palettes, runs: !0 });
68
+ }
69
+ /** How long it plays, in seconds. */
70
+ seconds(t) {
71
+ return this.frames.length * t / 70;
72
+ }
73
+ }
74
+ export {
75
+ U as Reel,
76
+ x as dimmed
77
+ };
@@ -0,0 +1,67 @@
1
+ import { Pixels as u } from "./pixels.js";
2
+ function l(t, r, i) {
3
+ const o = (e) => Math.max(0, (e - t) * i);
4
+ return {
5
+ halfWidth: o,
6
+ laneX: (e, s) => r + e * 2 * o(s) / 3,
7
+ dividerX: (e, s) => r + e * o(s) / 3
8
+ };
9
+ }
10
+ function m(t, r, i = "spawn") {
11
+ return r.map((o) => {
12
+ const e = t.filter(([, n]) => n === o).sort((n, a) => n[0] - a[0]), s = `${i}${o}_end`, h = [];
13
+ let f = 0;
14
+ return e.forEach(([n, , a], c) => {
15
+ if (n < f || n < 2) throw new Error(`road lane ${o}: entry at ${n} is out of order`);
16
+ h.push({
17
+ name: `${i}${o}_${c}`,
18
+ kind: a,
19
+ birthTime: n,
20
+ next: c + 1 < e.length ? `${i}${o}_${c + 1}` : s,
21
+ ntime: n + 1 - f
22
+ }), f = n + 1;
23
+ }), { lane: o, first: h[0]?.name ?? s, blocks: h, end: s };
24
+ });
25
+ }
26
+ function w(t, r) {
27
+ let i = 0, o = 0;
28
+ return t.map(([e, s, h]) => (i += e, o += s, [i, o, h, r]));
29
+ }
30
+ const M = (t) => [
31
+ [t, 1, 1],
32
+ [t, 1, 2],
33
+ [3 * t, 4, 4],
34
+ [2 * t, 3, 5]
35
+ ], $ = 240, p = (t, r) => [r[0] - t[0], r[1] - t[1], $], b = (t) => [
36
+ [`${t}0`, 12],
37
+ [`${t}1`, 8],
38
+ [`${t}2`, 5],
39
+ [`${t}3`, 200]
40
+ ], x = [
41
+ { scale: 0.25, bottom: 6 },
42
+ { scale: 0.45, bottom: 11 },
43
+ { scale: 0.72, bottom: 16 },
44
+ { scale: 1, bottom: 19 }
45
+ ];
46
+ function _(t, r, i, o) {
47
+ const e = new u(20, 20, o);
48
+ if (r >= 1) return e.blit(t, 0, i - 19, o);
49
+ const s = Math.max(1, Math.round(20 * r)), h = Math.round(10 - s / 2), f = i + 1 - s;
50
+ for (let n = 0; n < s; n++)
51
+ for (let a = 0; a < s; a++) {
52
+ const c = t.get(Math.min(19, Math.floor((a + 0.5) / r)), Math.min(19, Math.floor((n + 0.5) / r)));
53
+ c !== o && e.set(h + a, f + n, c);
54
+ }
55
+ return e;
56
+ }
57
+ export {
58
+ $ as ROAD_LEAP,
59
+ x as ROAD_SIZES,
60
+ b as growPics,
61
+ M as laneSlide,
62
+ p as leapTo,
63
+ w as roadCorners,
64
+ l as roadView,
65
+ _ as shrinkSprite,
66
+ m as spawnChains
67
+ };
@@ -0,0 +1,8 @@
1
+ function i(e, n, c) {
2
+ if (e.sim.scene !== n) throw new Error(`Expected ${c} (scene ${n}), in scene ${e.sim.scene}
3
+ ${e.log.slice(-8).join(`
4
+ `)}`);
5
+ }
6
+ export {
7
+ i as expectScene
8
+ };
@@ -0,0 +1,11 @@
1
+ const t = { x: 54, w: 196, h: 14, y: (o) => 37 + o * 14 }, x = { x: 34, y: 181, w: 246, h: 15 };
2
+ function n(o, e, h, c) {
3
+ for (let r = 0; r < 10; r++)
4
+ o.rect(t.x, t.y(r), t.w, t.h, e), c !== void 0 && o.frame(t.x, t.y(r), t.w, t.h, c);
5
+ return o.rect(x.x, x.y, x.w, x.h, h), o;
6
+ }
7
+ export {
8
+ t as SLOT,
9
+ x as STATUS,
10
+ n as saveSlots
11
+ };
@@ -0,0 +1,13 @@
1
+ import { startSceneInits as o } from "@lewismoten/gamemaker-sandbox-engine/engine/scene";
2
+ import { changeBlocks as a } from "@lewismoten/gamemaker-sandbox-engine/engine/scene";
3
+ import { BACKBL as r } from "@lewismoten/gamemaker-sandbox-engine/engine/world";
4
+ function c(e, i, n = !1) {
5
+ if (o(e, i), n && e.noMons)
6
+ for (let t = 0; t < r; t++) e.bg[t].birthTime > 0 && e.blkMon.push({ blnum: t, nexttime: e.clock + e.bg[t].birthTime });
7
+ }
8
+ const f = (e, i) => c(e, i, !0);
9
+ export {
10
+ a as changeBlocks,
11
+ c as initializeScene,
12
+ f as legacySceneInits
13
+ };