@lakuna/umath 2.0.0 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/dist/algorithms/greatestCommonDivisor.d.ts.map +1 -1
- package/dist/algorithms/greatestCommonDivisor.js +14 -4
- package/dist/algorithms/greatestCommonDivisor.js.map +1 -1
- package/dist/index.d.ts +11 -11
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/linalg/DualQuaternion.d.ts +124 -124
- package/dist/linalg/DualQuaternion.d.ts.map +1 -1
- package/dist/linalg/DualQuaternion.js +173 -165
- package/dist/linalg/DualQuaternion.js.map +1 -1
- package/dist/linalg/Matrix.d.ts +24 -24
- package/dist/linalg/Matrix.d.ts.map +1 -1
- package/dist/linalg/Matrix2.d.ts +63 -63
- package/dist/linalg/Matrix2.d.ts.map +1 -1
- package/dist/linalg/Matrix2.js +92 -88
- package/dist/linalg/Matrix2.js.map +1 -1
- package/dist/linalg/Matrix3.d.ts +107 -107
- package/dist/linalg/Matrix3.d.ts.map +1 -1
- package/dist/linalg/Matrix3.js +147 -138
- package/dist/linalg/Matrix3.js.map +1 -1
- package/dist/linalg/Matrix4.d.ts +200 -201
- package/dist/linalg/Matrix4.d.ts.map +1 -1
- package/dist/linalg/Matrix4.js +272 -251
- package/dist/linalg/Matrix4.js.map +1 -1
- package/dist/linalg/Quaternion.d.ts +116 -116
- package/dist/linalg/Quaternion.d.ts.map +1 -1
- package/dist/linalg/Quaternion.js +175 -161
- package/dist/linalg/Quaternion.js.map +1 -1
- package/dist/linalg/SlowMatrix.d.ts +5 -5
- package/dist/linalg/SlowMatrix.d.ts.map +1 -1
- package/dist/linalg/SlowMatrix.js +12 -12
- package/dist/linalg/SlowMatrix.js.map +1 -1
- package/dist/linalg/SlowSquareMatrix.d.ts +6 -6
- package/dist/linalg/SlowSquareMatrix.d.ts.map +1 -1
- package/dist/linalg/SlowSquareMatrix.js +15 -15
- package/dist/linalg/SlowSquareMatrix.js.map +1 -1
- package/dist/linalg/SlowVector.d.ts +70 -70
- package/dist/linalg/SlowVector.d.ts.map +1 -1
- package/dist/linalg/SlowVector.js +153 -153
- package/dist/linalg/SlowVector.js.map +1 -1
- package/dist/linalg/SquareMatrix.d.ts +8 -8
- package/dist/linalg/SquareMatrix.d.ts.map +1 -1
- package/dist/linalg/Vector.d.ts +85 -84
- package/dist/linalg/Vector.d.ts.map +1 -1
- package/dist/linalg/Vector2.d.ts +104 -104
- package/dist/linalg/Vector2.d.ts.map +1 -1
- package/dist/linalg/Vector2.js +145 -143
- package/dist/linalg/Vector2.js.map +1 -1
- package/dist/linalg/Vector3.d.ts +130 -130
- package/dist/linalg/Vector3.d.ts.map +1 -1
- package/dist/linalg/Vector3.js +176 -173
- package/dist/linalg/Vector3.js.map +1 -1
- package/dist/linalg/Vector4.d.ts +101 -101
- package/dist/linalg/Vector4.d.ts.map +1 -1
- package/dist/linalg/Vector4.js +144 -140
- package/dist/linalg/Vector4.js.map +1 -1
- package/dist/types/AxisAngle.d.ts +2 -2
- package/dist/types/AxisAngle.d.ts.map +1 -1
- package/dist/types/FieldOfView.d.ts +2 -2
- package/dist/types/FieldOfView.d.ts.map +1 -1
- package/dist/utility/BigNumber.d.ts +21 -11
- package/dist/utility/BigNumber.d.ts.map +1 -1
- package/dist/utility/BigNumber.js +42 -31
- package/dist/utility/BigNumber.js.map +1 -1
- package/dist/utility/createAxisAngleLike.d.ts.map +1 -1
- package/dist/utility/createAxisAngleLike.js.map +1 -1
- package/package.json +11 -9
- package/src/algorithms/greatestCommonDivisor.ts +19 -7
- package/src/index.ts +17 -13
- package/src/linalg/DualQuaternion.ts +208 -193
- package/src/linalg/Matrix.ts +28 -28
- package/src/linalg/Matrix2.ts +117 -108
- package/src/linalg/Matrix3.ts +177 -158
- package/src/linalg/Matrix4.ts +386 -348
- package/src/linalg/Quaternion.ts +207 -189
- package/src/linalg/SlowMatrix.ts +19 -18
- package/src/linalg/SlowSquareMatrix.ts +19 -18
- package/src/linalg/SlowVector.ts +170 -169
- package/src/linalg/SquareMatrix.ts +9 -9
- package/src/linalg/Vector.ts +91 -89
- package/src/linalg/Vector2.ts +160 -155
- package/src/linalg/Vector3.ts +206 -199
- package/src/linalg/Vector4.ts +165 -156
- package/src/types/AxisAngle.ts +3 -3
- package/src/types/FieldOfView.ts +3 -3
- package/src/utility/BigNumber.ts +63 -41
- package/src/utility/createAxisAngleLike.ts +1 -0
package/dist/linalg/Matrix3.d.ts
CHANGED
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@@ -288,36 +288,44 @@ export declare const translate: <T extends Matrix3Like>(matrix: Matrix3Like, vec
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* @see {@link https://en.wikipedia.org/wiki/Matrix_(mathematics) | Matrix}
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* @public
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*/
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export default class Matrix3 extends Float32Array implements
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/**
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export default class Matrix3 extends Float32Array implements Matrix3Like, SquareMatrix {
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/** The value in the first column and first row. */
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0: number;
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/** The value in the first column and second row. */
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1: number;
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/** The value in the first column and third row. */
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2: number;
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/** The value in the second column and first row. */
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3: number;
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/** The value in the second column and second row. */
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4: number;
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/** The value in the second column and third row. */
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5: number;
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/** The value in the third column and first row. */
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6: number;
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/** The value in the third column and second row. */
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7: number;
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/** The value in the third column and third row. */
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8: number;
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/** The number of rows in this matrix. */
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readonly height: 3;
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/** The number of columns in this matrix. */
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readonly width: 3;
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/**
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*
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* @
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* @returns The transformation matrix.
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* @see {@link https://en.wikipedia.org/wiki/Transformation_matrix | Transformation matrix}
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* Get the determinant of this matrix.
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* @see {@link https://en.wikipedia.org/wiki/Determinant | Determinant}
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*/
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-
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get determinant(): number;
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/**
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*
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* @
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* @returns The transformation matrix.
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* @see {@link https://en.wikipedia.org/wiki/Transformation_matrix | Transformation matrix}
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* Get the Frobenius norm of this matrix.
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* @see {@link https://en.wikipedia.org/wiki/Matrix_norm | Matrix norm}
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*/
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get frob(): number;
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/**
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* Create a
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* @
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* @returns The transformation matrix.
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* @see {@link https://en.wikipedia.org/wiki/Quaternion | Quaternion}
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* @see {@link https://en.wikipedia.org/wiki/Rotation_matrix | Rotation matrix}
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* Create a three-by-three identity matrix.
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* @see {@link https://en.wikipedia.org/wiki/Identity_matrix | Identity matrix}
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*/
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-
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constructor();
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/**
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* Create a transformation matrix that represents a rotation by the given z-y'-x" (intrinsic) Tait-Bryan angles.
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* @param z - The z (roll) angle.
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@@ -329,27 +337,40 @@ export default class Matrix3 extends Float32Array implements SquareMatrix, Matri
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*/
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static fromEuler(z: number, y: number, x: number): Matrix3;
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/**
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*
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* Create a three-by-three matrix from the upper-left corner of a four-by-four matrix.
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* @param matrix - The four-by-four matrix.
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* @returns The
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* @see {@link https://en.wikipedia.org/wiki/Normal_matrix | Normal matrix}
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* @returns The three-by-three matrix.
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*/
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static
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static fromMatrix4(matrix: Matrix4Like): Matrix3;
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/**
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*
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* @param
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* @
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* @
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* @see {@link https://en.wikipedia.org/wiki/
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* @see {@link https://en.wikipedia.org/wiki/3D_projection | 3D projection}
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* Create a transformation matrix that represents a rotation by the given quaternion.
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* @param quaternion - The quaternion.
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* @returns The transformation matrix.
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* @see {@link https://en.wikipedia.org/wiki/Quaternion | Quaternion}
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* @see {@link https://en.wikipedia.org/wiki/Rotation_matrix | Rotation matrix}
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*/
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static
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static fromQuaternion(quaternion: QuaternionLike): Matrix3;
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/**
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* Create a
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* @param
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* @returns The
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* Create a transformation matrix that represents a rotation by the given angle around the Z-axis.
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* @param r - The angle in radians.
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* @returns The transformation matrix.
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* @see {@link https://en.wikipedia.org/wiki/Rotation_matrix | Rotation matrix}
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*/
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static
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static fromRotation(r: number): Matrix3;
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/**
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* Create a transformation matrix that represents a scaling by the given vector.
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* @param vector - The scaling vector.
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* @returns The transformation matrix.
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* @see {@link https://en.wikipedia.org/wiki/Transformation_matrix | Transformation matrix}
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*/
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static fromScaling(vector: Vector2Like): Matrix3;
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/**
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* Create a transformation matrix that represents a translation by the given vector.
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* @param vector - The translation vector.
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* @returns The transformation matrix.
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* @see {@link https://en.wikipedia.org/wiki/Transformation_matrix | Transformation matrix}
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*/
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static fromTranslation(vector: Vector2Like): Matrix3;
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/**
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* Create a two-by-two matrix with the given values.
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* @param c0r0 - The value in the first column and first row.
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*/
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static fromValues(c0r0: number, c0r1: number, c0r2: number, c1r0: number, c1r1: number, c1r2: number, c2r0: number, c2r1: number, c2r2: number): Matrix3;
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/**
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*
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* @
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/** The value in the first column and first row. */
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0: number;
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/** The value in the first column and second row. */
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1: number;
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/** The value in the first column and third row. */
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2: number;
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/** The value in the second column and first row. */
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/** The value in the second column and second row. */
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/** The value in the second column and third row. */
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/** The value in the third column and first row. */
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/** The value in the third column and second row. */
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/** The value in the third column and third row. */
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/** The number of columns in this matrix. */
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readonly width: 3;
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/** The number of rows in this matrix. */
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readonly height: 3;
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/**
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* Determine whether or not this matrix is roughly equivalent to another.
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* @param matrix - The other matrix.
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* @returns Whether or not the matrices are equivalent.
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* Calculate a three-by-three normal (inverse transpose) matrix from a four-by-four matrix.
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* @param matrix - The four-by-four matrix.
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* @returns The normal matrix.
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* @see {@link https://en.wikipedia.org/wiki/Normal_matrix | Normal matrix}
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*/
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static normalFromMatrix4(matrix: Matrix4Like): Matrix3;
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/**
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*
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* Generate a two-dimensional projection matrix with the given bounds.
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* @param width - The width of the projection.
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* @param height - The height of the projection.
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* @returns The projection matrix.
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* @see {@link https://en.wikipedia.org/wiki/Camera_matrix | Camera matrix}
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* @see {@link https://en.wikipedia.org/wiki/3D_projection | 3D projection}
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*/
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static projection(width: number, height: number): Matrix3;
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/**
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* Add two matrices of the same size.
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* @param matrix - The other matrix.
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*/
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copy(matrix: Matrix3Like): this;
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/**
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*
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* Determine whether or not this matrix is roughly equivalent to another.
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* @returns Whether or not the matrices are equivalent.
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equals(matrix: Matrix3Like): boolean;
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/**
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* Determine whether or not this matrix is exactly equivalent to another.
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* @returns Whether or not the matrices are equivalent.
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*/
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exactEquals(matrix: Matrix3Like): boolean;
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/**
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* Reset this matrix to identity.
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* @returns This matrix.
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* @see {@link https://en.wikipedia.org/wiki/Identity_matrix | Identity matrix}
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*/
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identity(): this;
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/**
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* Invert this matrix.
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* @returns The inverted matrix.
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* @see {@link https://en.wikipedia.org/wiki/Invertible_matrix | Invertible matrix}
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*/
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invert(): Matrix3;
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/**
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* Multiply this matrix by another.
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* @param matrix - The other matrix.
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* @see {@link https://en.wikipedia.org/wiki/Matrix_multiplication | Matrix multiplication}
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*/
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multiplyScalarAndAdd(matrix: Matrix3Like, scalar: number): Matrix3;
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/**
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* Subtract another matrix from this one.
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* @param matrix - The other matrix.
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* @returns The difference between the matrices.
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* @see {@link https://en.wikipedia.org/wiki/Matrix_addition | Matrix addition}
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*/
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subtract(matrix: Matrix3Like): Matrix3;
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/**
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* Transpose this matrix.
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* @returns The transpose of this matrix.
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* @see {@link https://en.wikipedia.org/wiki/Transpose | Transpose}
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*/
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transpose(): Matrix3;
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/**
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* Get the determinant of this matrix.
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* @see {@link https://en.wikipedia.org/wiki/Determinant | Determinant}
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*/
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get determinant(): number;
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/**
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* Reset this matrix to identity.
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* @returns This matrix.
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* @see {@link https://en.wikipedia.org/wiki/Identity_matrix | Identity matrix}
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*/
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identity(): this;
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/**
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* Invert this matrix.
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* @returns The inverted matrix.
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* @see {@link https://en.wikipedia.org/wiki/Invertible_matrix | Invertible matrix}
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-
*/
|
|
487
|
-
invert(): Matrix3;
|
|
488
475
|
/**
|
|
489
476
|
* Rotate this matrix by the given angle around the Z-axis.
|
|
490
477
|
* @param r - The angle in radians.
|
|
@@ -499,6 +486,13 @@ export default class Matrix3 extends Float32Array implements SquareMatrix, Matri
|
|
|
499
486
|
* @see {@link https://en.wikipedia.org/wiki/Transformation_matrix | Transformation matrix}
|
|
500
487
|
*/
|
|
501
488
|
scale(vector: Vector2Like): Matrix3;
|
|
489
|
+
/**
|
|
490
|
+
* Subtract another matrix from this one.
|
|
491
|
+
* @param matrix - The other matrix.
|
|
492
|
+
* @returns The difference between the matrices.
|
|
493
|
+
* @see {@link https://en.wikipedia.org/wiki/Matrix_addition | Matrix addition}
|
|
494
|
+
*/
|
|
495
|
+
subtract(matrix: Matrix3Like): Matrix3;
|
|
502
496
|
/**
|
|
503
497
|
* Translate this matrix by the given vector.
|
|
504
498
|
* @param vector - The translation vector.
|
|
@@ -506,5 +500,11 @@ export default class Matrix3 extends Float32Array implements SquareMatrix, Matri
|
|
|
506
500
|
* @see {@link https://en.wikipedia.org/wiki/Transformation_matrix | Transformation matrix}
|
|
507
501
|
*/
|
|
508
502
|
translate(vector: Vector2Like): Matrix3;
|
|
503
|
+
/**
|
|
504
|
+
* Transpose this matrix.
|
|
505
|
+
* @returns The transpose of this matrix.
|
|
506
|
+
* @see {@link https://en.wikipedia.org/wiki/Transpose | Transpose}
|
|
507
|
+
*/
|
|
508
|
+
transpose(): Matrix3;
|
|
509
509
|
}
|
|
510
510
|
//# sourceMappingURL=Matrix3.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Matrix3.d.ts","sourceRoot":"","sources":["../../src/linalg/Matrix3.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AAChD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AAC9C,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;
|
|
1
|
+
{"version":3,"file":"Matrix3.d.ts","sourceRoot":"","sources":["../../src/linalg/Matrix3.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AAChD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AAC9C,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AACtD,OAAO,KAAK,YAAY,MAAM,mBAAmB,CAAC;AAClD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AAKhD;;;;GAIG;AACH,MAAM,WAAW,WAAY,SAAQ,UAAU;IAC9C,mDAAmD;IAEnD,CAAC,EAAE,MAAM,CAAC;IAEV,oDAAoD;IAEpD,CAAC,EAAE,MAAM,CAAC;IAEV,mDAAmD;IAEnD,CAAC,EAAE,MAAM,CAAC;IAEV,oDAAoD;IAEpD,CAAC,EAAE,MAAM,CAAC;IAEV,qDAAqD;IAErD,CAAC,EAAE,MAAM,CAAC;IAEV,oDAAoD;IAEpD,CAAC,EAAE,MAAM,CAAC;IAEV,mDAAmD;IAEnD,CAAC,EAAE,MAAM,CAAC;IAEV,oDAAoD;IAEpD,CAAC,EAAE,MAAM,CAAC;IAEV,mDAAmD;IAEnD,CAAC,EAAE,MAAM,CAAC;CACV;AAED;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,QAAO,YAAY,GAAG,WAEF,CAAC;AAEnD;;;;;;;;;;;;;;GAcG;AACH,eAAO,MAAM,UAAU,GAAI,CAAC,SAAS,WAAW,EAC/C,MAAM,MAAM,EACZ,MAAM,MAAM,EACZ,MAAM,MAAM,EACZ,MAAM,MAAM,EACZ,MAAM,MAAM,EACZ,MAAM,MAAM,EACZ,MAAM,MAAM,EACZ,MAAM,MAAM,EACZ,MAAM,MAAM,EACZ,KAAK,CAAC,KACJ,CAWF,CAAC;AAEF;;;;;;;GAOG;AACH,eAAO,MAAM,YAAY,GAAI,CAAC,SAAS,WAAW,EAAE,GAAG,MAAM,EAAE,KAAK,CAAC,KAAG,CAKvE,CAAC;AAEF;;;;;;;GAOG;AACH,eAAO,MAAM,WAAW,GAAI,CAAC,SAAS,WAAW,EAChD,QAAQ,WAAW,EACnB,KAAK,CAAC,KACJ,CAA+D,CAAC;AAEnE;;;;;;;GAOG;AACH,eAAO,MAAM,eAAe,GAAI,CAAC,SAAS,WAAW,EACpD,QAAQ,WAAW,EACnB,KAAK,CAAC,KACJ,CAA+D,CAAC;AAEnE;;;;;;;;GAQG;AACH,eAAO,MAAM,cAAc,GAAI,CAAC,SAAS,WAAW,EACnD,YAAY,cAAc,EAC1B,KAAK,CAAC,KACJ,CA+BF,CAAC;AAEF;;;;;;;;;GASG;AACH,eAAO,MAAM,SAAS,GAAI,CAAC,SAAS,WAAW,EAC9C,GAAG,MAAM,EACT,GAAG,MAAM,EACT,GAAG,MAAM,EACT,KAAK,CAAC,KACJ,CAuBF,CAAC;AAEF;;;;;;;GAOG;AACH,eAAO,MAAM,iBAAiB,GAAI,CAAC,SAAS,WAAW,EACtD,QAAQ,WAAW,EACnB,KAAK,CAAC,KACJ,CAkDF,CAAC;AAEF;;;;;;;;;GASG;AACH,eAAO,MAAM,UAAU,GAAI,CAAC,SAAS,WAAW,EAC/C,OAAO,MAAM,EACb,QAAQ,MAAM,EACd,KAAK,CAAC,KACJ,CAAkE,CAAC;AAEtE;;;;;;GAMG;AACH,eAAO,MAAM,WAAW,GAAI,CAAC,SAAS,WAAW,EAChD,QAAQ,WAAW,EACnB,KAAK,CAAC,KACJ,CAYD,CAAC;AAEH;;;;;;GAMG;AACH,eAAO,MAAM,MAAM,GAAI,GAAG,WAAW,EAAE,GAAG,WAAW,KAAG,OAS7B,CAAC;AAE5B;;;;;;GAMG;AACH,eAAO,MAAM,WAAW,GAAI,GAAG,WAAW,EAAE,GAAG,WAAW,KAAG,OAS/C,CAAC;AAEf;;;;;;;;GAQG;AACH,eAAO,MAAM,GAAG,GAAI,CAAC,SAAS,WAAW,EACxC,GAAG,WAAW,EACd,GAAG,WAAW,EACd,KAAK,CAAC,KACJ,CAYD,CAAC;AAEH;;;;;;;GAOG;AACH,eAAO,MAAM,OAAO,GAAI,CAAC,SAAS,WAAW,EAC5C,QAAQ,WAAW,EACnB,KAAK,CAAC,KACJ,CAuBF,CAAC;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,IAAI,GAAI,CAAC,SAAS,WAAW,EAAE,QAAQ,WAAW,EAAE,KAAK,CAAC,KAAG,CAYxE,CAAC;AAEH;;;;;;GAMG;AACH,eAAO,MAAM,IAAI,GAAI,QAAQ,WAAW,KAAG,MAWzC,CAAC;AAEH;;;;;;;;GAQG;AACH,eAAO,MAAM,QAAQ,GAAI,CAAC,SAAS,WAAW,EAC7C,GAAG,WAAW,EACd,GAAG,WAAW,EACd,KAAK,CAAC,KACJ,CAiCF,CAAC;AAEF;;;;;;;;GAQG;AACH,eAAO,MAAM,cAAc,GAAI,CAAC,SAAS,WAAW,EACnD,QAAQ,WAAW,EACnB,QAAQ,MAAM,EACd,KAAK,CAAC,KACJ,CAYD,CAAC;AAEH;;;;;;;;;;GAUG;AACH,eAAO,MAAM,oBAAoB,GAAI,CAAC,SAAS,WAAW,EACzD,GAAG,WAAW,EACd,GAAG,WAAW,EACd,QAAQ,MAAM,EACd,KAAK,CAAC,KACJ,CAYD,CAAC;AAEH;;;;;;;;GAQG;AACH,eAAO,MAAM,QAAQ,GAAI,CAAC,SAAS,WAAW,EAC7C,GAAG,WAAW,EACd,GAAG,WAAW,EACd,KAAK,CAAC,KACJ,CAYD,CAAC;AAEH;;;;;;;GAOG;AACH,eAAO,MAAM,SAAS,GAAI,CAAC,SAAS,WAAW,EAC9C,QAAQ,WAAW,EACnB,KAAK,CAAC,KACJ,CA0BF,CAAC;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,WAAW,GAAI,QAAQ,WAAW,KAAG,MAajD,CAAC;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,QAAQ,GAAI,CAAC,SAAS,WAAW,EAAE,KAAK,CAAC,KAAG,CACd,CAAC;AAE5C;;;;;;;GAOG;AACH,eAAO,MAAM,MAAM,GAAI,CAAC,SAAS,WAAW,EAC3C,QAAQ,WAAW,EACnB,KAAK,CAAC,KACJ,CAiCF,CAAC;AAEF;;;;;;;;GAQG;AACH,eAAO,MAAM,MAAM,GAAI,CAAC,SAAS,WAAW,EAC3C,QAAQ,WAAW,EACnB,SAAS,MAAM,EACf,KAAK,CAAC,KACJ,CAuBF,CAAC;AAEF;;;;;;;;GAQG;AACH,eAAO,MAAM,KAAK,GAAI,CAAC,SAAS,WAAW,EAC1C,QAAQ,WAAW,EACnB,QAAQ,WAAW,EACnB,KAAK,CAAC,KACJ,CAgBF,CAAC;AAEF;;;;;;;;GAQG;AACH,eAAO,MAAM,SAAS,GAAI,CAAC,SAAS,WAAW,EAC9C,QAAQ,WAAW,EACnB,QAAQ,WAAW,EACnB,KAAK,CAAC,KACJ,CAuBF,CAAC;AAEF;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,OACpB,SAAQ,YACR,YAAW,WAAW,EAAE,YAAY;IAEpC,mDAAmD;IAE5C,CAAC,EAAE,MAAM,CAAC;IAEjB,oDAAoD;IAE7C,CAAC,EAAE,MAAM,CAAC;IAEjB,mDAAmD;IAE5C,CAAC,EAAE,MAAM,CAAC;IAEjB,oDAAoD;IAE7C,CAAC,EAAE,MAAM,CAAC;IAEjB,qDAAqD;IAE9C,CAAC,EAAE,MAAM,CAAC;IAEjB,oDAAoD;IAE7C,CAAC,EAAE,MAAM,CAAC;IAEjB,mDAAmD;IAE5C,CAAC,EAAE,MAAM,CAAC;IAEjB,oDAAoD;IAE7C,CAAC,EAAE,MAAM,CAAC;IAEjB,mDAAmD;IAE5C,CAAC,EAAE,MAAM,CAAC;IAEjB,yCAAyC;IACzC,SAAgB,MAAM,EAAE,CAAC,CAAC;IAE1B,4CAA4C;IAC5C,SAAgB,KAAK,EAAE,CAAC,CAAC;IAEzB;;;OAGG;IACH,IAAW,WAAW,IAAI,MAAM,CAE/B;IAED;;;OAGG;IACH,IAAW,IAAI,IAAI,MAAM,CAExB;IAED;;;OAGG;;IAYH;;;;;;;;OAQG;WACW,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IAIjE;;;;OAIG;WACW,WAAW,CAAC,MAAM,EAAE,WAAW,GAAG,OAAO;IAIvD;;;;;;OAMG;WACW,cAAc,CAAC,UAAU,EAAE,cAAc,GAAG,OAAO;IAIjE;;;;;OAKG;WACW,YAAY,CAAC,CAAC,EAAE,MAAM,GAAG,OAAO;IAI9C;;;;;OAKG;WACW,WAAW,CAAC,MAAM,EAAE,WAAW,GAAG,OAAO;IAIvD;;;;;OAKG;WACW,eAAe,CAAC,MAAM,EAAE,WAAW,GAAG,OAAO;IAI3D;;;;;;;;;;;;OAYG;WACW,UAAU,CACvB,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,GACV,OAAO;IAeV;;;;;OAKG;WACW,iBAAiB,CAAC,MAAM,EAAE,WAAW,GAAG,OAAO;IAI7D;;;;;;;OAOG;WACW,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAA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|