@keeveeg/godot-mcp 1.0.2 → 1.0.3

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Files changed (223) hide show
  1. package/package.json +1 -1
  2. package/server/dist/config.js +1 -1
  3. package/server/dist/godot-bridge.d.ts.map +1 -1
  4. package/server/dist/godot-bridge.js +264 -261
  5. package/server/dist/godot-bridge.js.map +1 -1
  6. package/server/dist/index.js +46 -45
  7. package/server/dist/server.d.ts.map +1 -1
  8. package/server/dist/server.js +25 -23
  9. package/server/dist/server.js.map +1 -1
  10. package/server/dist/tools/addon_management.d.ts.map +1 -1
  11. package/server/dist/tools/addon_management.js +37 -57
  12. package/server/dist/tools/addon_management.js.map +1 -1
  13. package/server/dist/tools/analysis.d.ts.map +1 -1
  14. package/server/dist/tools/analysis.js +21 -37
  15. package/server/dist/tools/analysis.js.map +1 -1
  16. package/server/dist/tools/animation.d.ts.map +1 -1
  17. package/server/dist/tools/animation.js +95 -135
  18. package/server/dist/tools/animation.js.map +1 -1
  19. package/server/dist/tools/audio.d.ts.map +1 -1
  20. package/server/dist/tools/audio.js +81 -109
  21. package/server/dist/tools/audio.js.map +1 -1
  22. package/server/dist/tools/audio_config.d.ts.map +1 -1
  23. package/server/dist/tools/audio_config.js +50 -76
  24. package/server/dist/tools/audio_config.js.map +1 -1
  25. package/server/dist/tools/batch.d.ts.map +1 -1
  26. package/server/dist/tools/batch.js +57 -89
  27. package/server/dist/tools/batch.js.map +1 -1
  28. package/server/dist/tools/build_config.d.ts.map +1 -1
  29. package/server/dist/tools/build_config.js +59 -91
  30. package/server/dist/tools/build_config.js.map +1 -1
  31. package/server/dist/tools/debug_config.d.ts.map +1 -1
  32. package/server/dist/tools/debug_config.js +46 -70
  33. package/server/dist/tools/debug_config.js.map +1 -1
  34. package/server/dist/tools/debugging.d.ts.map +1 -1
  35. package/server/dist/tools/debugging.js +51 -83
  36. package/server/dist/tools/debugging.js.map +1 -1
  37. package/server/dist/tools/editor.d.ts.map +1 -1
  38. package/server/dist/tools/editor.js +54 -90
  39. package/server/dist/tools/editor.js.map +1 -1
  40. package/server/dist/tools/editor_config.d.ts.map +1 -1
  41. package/server/dist/tools/editor_config.js +53 -85
  42. package/server/dist/tools/editor_config.js.map +1 -1
  43. package/server/dist/tools/export.d.ts.map +1 -1
  44. package/server/dist/tools/export.js +46 -74
  45. package/server/dist/tools/export.js.map +1 -1
  46. package/server/dist/tools/gameplay_automation.d.ts.map +1 -1
  47. package/server/dist/tools/gameplay_automation.js +70 -102
  48. package/server/dist/tools/gameplay_automation.js.map +1 -1
  49. package/server/dist/tools/index.js +42 -42
  50. package/server/dist/tools/input.d.ts.map +1 -1
  51. package/server/dist/tools/input.js +68 -100
  52. package/server/dist/tools/input.js.map +1 -1
  53. package/server/dist/tools/memory_profiling.d.ts.map +1 -1
  54. package/server/dist/tools/memory_profiling.js +31 -51
  55. package/server/dist/tools/memory_profiling.js.map +1 -1
  56. package/server/dist/tools/navigation.d.ts.map +1 -1
  57. package/server/dist/tools/navigation.js +86 -126
  58. package/server/dist/tools/navigation.js.map +1 -1
  59. package/server/dist/tools/node.d.ts.map +1 -1
  60. package/server/dist/tools/node.js +134 -202
  61. package/server/dist/tools/node.js.map +1 -1
  62. package/server/dist/tools/node_config.d.ts.map +1 -1
  63. package/server/dist/tools/node_config.js +58 -90
  64. package/server/dist/tools/node_config.js.map +1 -1
  65. package/server/dist/tools/particles.d.ts.map +1 -1
  66. package/server/dist/tools/particles.js +75 -111
  67. package/server/dist/tools/particles.js.map +1 -1
  68. package/server/dist/tools/physics.d.ts.map +1 -1
  69. package/server/dist/tools/physics.js +67 -99
  70. package/server/dist/tools/physics.js.map +1 -1
  71. package/server/dist/tools/physics_config.d.ts.map +1 -1
  72. package/server/dist/tools/physics_config.js +56 -88
  73. package/server/dist/tools/physics_config.js.map +1 -1
  74. package/server/dist/tools/platform_export.d.ts.map +1 -1
  75. package/server/dist/tools/platform_export.js +45 -69
  76. package/server/dist/tools/platform_export.js.map +1 -1
  77. package/server/dist/tools/platform_specific.d.ts.map +1 -1
  78. package/server/dist/tools/platform_specific.js +61 -85
  79. package/server/dist/tools/platform_specific.js.map +1 -1
  80. package/server/dist/tools/profiling.d.ts.map +1 -1
  81. package/server/dist/tools/profiling.js +13 -21
  82. package/server/dist/tools/profiling.js.map +1 -1
  83. package/server/dist/tools/project.d.ts.map +1 -1
  84. package/server/dist/tools/project.js +51 -79
  85. package/server/dist/tools/project.js.map +1 -1
  86. package/server/dist/tools/project_config.d.ts.map +1 -1
  87. package/server/dist/tools/project_config.js +88 -136
  88. package/server/dist/tools/project_config.js.map +1 -1
  89. package/server/dist/tools/project_creation.d.ts.map +1 -1
  90. package/server/dist/tools/project_creation.js +96 -140
  91. package/server/dist/tools/project_creation.js.map +1 -1
  92. package/server/dist/tools/rendering_config.d.ts.map +1 -1
  93. package/server/dist/tools/rendering_config.js +67 -103
  94. package/server/dist/tools/rendering_config.js.map +1 -1
  95. package/server/dist/tools/resource.js +77 -117
  96. package/server/dist/tools/resource_config.d.ts.map +1 -1
  97. package/server/dist/tools/resource_config.js +45 -69
  98. package/server/dist/tools/resource_config.js.map +1 -1
  99. package/server/dist/tools/runtime.d.ts.map +1 -1
  100. package/server/dist/tools/runtime.js +148 -224
  101. package/server/dist/tools/runtime.js.map +1 -1
  102. package/server/dist/tools/save_load.d.ts.map +1 -1
  103. package/server/dist/tools/save_load.js +36 -56
  104. package/server/dist/tools/save_load.js.map +1 -1
  105. package/server/dist/tools/scene.d.ts.map +1 -1
  106. package/server/dist/tools/scene.js +78 -122
  107. package/server/dist/tools/scene.js.map +1 -1
  108. package/server/dist/tools/scene3d.d.ts.map +1 -1
  109. package/server/dist/tools/scene3d.js +51 -75
  110. package/server/dist/tools/scene3d.js.map +1 -1
  111. package/server/dist/tools/scene_config.d.ts.map +1 -1
  112. package/server/dist/tools/scene_config.js +48 -72
  113. package/server/dist/tools/scene_config.js.map +1 -1
  114. package/server/dist/tools/script.js +68 -104
  115. package/server/dist/tools/script.js.map +1 -1
  116. package/server/dist/tools/shader.d.ts.map +1 -1
  117. package/server/dist/tools/shader.js +75 -111
  118. package/server/dist/tools/shader.js.map +1 -1
  119. package/server/dist/tools/shared-types.d.ts +2 -2
  120. package/server/dist/tools/shared-types.d.ts.map +1 -1
  121. package/server/dist/tools/shared-types.js +38 -36
  122. package/server/dist/tools/shared-types.js.map +1 -1
  123. package/server/dist/tools/testing.d.ts.map +1 -1
  124. package/server/dist/tools/testing.js +47 -69
  125. package/server/dist/tools/testing.js.map +1 -1
  126. package/server/dist/tools/theme.js +62 -90
  127. package/server/dist/tools/tilemap.js +58 -82
  128. package/server/dist/tools/visual_testing.d.ts.map +1 -1
  129. package/server/dist/tools/visual_testing.js +50 -74
  130. package/server/dist/tools/visual_testing.js.map +1 -1
  131. package/server/dist/types.js +15 -15
  132. package/server/dist/tools/accessibility.d.ts +0 -7
  133. package/server/dist/tools/accessibility.d.ts.map +0 -1
  134. package/server/dist/tools/accessibility.js +0 -71
  135. package/server/dist/tools/accessibility.js.map +0 -1
  136. package/server/dist/tools/analytics.d.ts +0 -7
  137. package/server/dist/tools/analytics.d.ts.map +0 -1
  138. package/server/dist/tools/analytics.js +0 -76
  139. package/server/dist/tools/analytics.js.map +0 -1
  140. package/server/dist/tools/asset_pipeline.d.ts +0 -7
  141. package/server/dist/tools/asset_pipeline.d.ts.map +0 -1
  142. package/server/dist/tools/asset_pipeline.js +0 -102
  143. package/server/dist/tools/asset_pipeline.js.map +0 -1
  144. package/server/dist/tools/asset_scaffolding.d.ts +0 -7
  145. package/server/dist/tools/asset_scaffolding.d.ts.map +0 -1
  146. package/server/dist/tools/asset_scaffolding.js +0 -113
  147. package/server/dist/tools/asset_scaffolding.js.map +0 -1
  148. package/server/dist/tools/cicd_pipeline.d.ts +0 -7
  149. package/server/dist/tools/cicd_pipeline.d.ts.map +0 -1
  150. package/server/dist/tools/cicd_pipeline.js +0 -125
  151. package/server/dist/tools/cicd_pipeline.js.map +0 -1
  152. package/server/dist/tools/cloud_services.d.ts +0 -7
  153. package/server/dist/tools/cloud_services.d.ts.map +0 -1
  154. package/server/dist/tools/cloud_services.js +0 -97
  155. package/server/dist/tools/cloud_services.js.map +0 -1
  156. package/server/dist/tools/code_generation.d.ts +0 -7
  157. package/server/dist/tools/code_generation.d.ts.map +0 -1
  158. package/server/dist/tools/code_generation.js +0 -79
  159. package/server/dist/tools/code_generation.js.map +0 -1
  160. package/server/dist/tools/code_quality.d.ts +0 -7
  161. package/server/dist/tools/code_quality.d.ts.map +0 -1
  162. package/server/dist/tools/code_quality.js +0 -98
  163. package/server/dist/tools/code_quality.js.map +0 -1
  164. package/server/dist/tools/collaboration.d.ts +0 -7
  165. package/server/dist/tools/collaboration.d.ts.map +0 -1
  166. package/server/dist/tools/collaboration.js +0 -73
  167. package/server/dist/tools/collaboration.js.map +0 -1
  168. package/server/dist/tools/documentation_tools.d.ts +0 -7
  169. package/server/dist/tools/documentation_tools.d.ts.map +0 -1
  170. package/server/dist/tools/documentation_tools.js +0 -89
  171. package/server/dist/tools/documentation_tools.js.map +0 -1
  172. package/server/dist/tools/game_template.d.ts +0 -7
  173. package/server/dist/tools/game_template.d.ts.map +0 -1
  174. package/server/dist/tools/game_template.js +0 -112
  175. package/server/dist/tools/game_template.js.map +0 -1
  176. package/server/dist/tools/git_integration.d.ts +0 -7
  177. package/server/dist/tools/git_integration.d.ts.map +0 -1
  178. package/server/dist/tools/git_integration.js +0 -75
  179. package/server/dist/tools/git_integration.js.map +0 -1
  180. package/server/dist/tools/headless_testing.d.ts +0 -7
  181. package/server/dist/tools/headless_testing.d.ts.map +0 -1
  182. package/server/dist/tools/headless_testing.js +0 -65
  183. package/server/dist/tools/headless_testing.js.map +0 -1
  184. package/server/dist/tools/iap_monetization.d.ts +0 -7
  185. package/server/dist/tools/iap_monetization.d.ts.map +0 -1
  186. package/server/dist/tools/iap_monetization.js +0 -70
  187. package/server/dist/tools/iap_monetization.js.map +0 -1
  188. package/server/dist/tools/localization.d.ts +0 -7
  189. package/server/dist/tools/localization.d.ts.map +0 -1
  190. package/server/dist/tools/localization.js +0 -97
  191. package/server/dist/tools/localization.js.map +0 -1
  192. package/server/dist/tools/marketing.d.ts +0 -7
  193. package/server/dist/tools/marketing.d.ts.map +0 -1
  194. package/server/dist/tools/marketing.js +0 -87
  195. package/server/dist/tools/marketing.js.map +0 -1
  196. package/server/dist/tools/mod_support.d.ts +0 -7
  197. package/server/dist/tools/mod_support.d.ts.map +0 -1
  198. package/server/dist/tools/mod_support.js +0 -93
  199. package/server/dist/tools/mod_support.js.map +0 -1
  200. package/server/dist/tools/networking.d.ts +0 -7
  201. package/server/dist/tools/networking.d.ts.map +0 -1
  202. package/server/dist/tools/networking.js +0 -94
  203. package/server/dist/tools/networking.js.map +0 -1
  204. package/server/dist/tools/performance_optimization.d.ts +0 -7
  205. package/server/dist/tools/performance_optimization.d.ts.map +0 -1
  206. package/server/dist/tools/performance_optimization.js +0 -75
  207. package/server/dist/tools/performance_optimization.js.map +0 -1
  208. package/server/dist/tools/scene_scaffolding.d.ts +0 -7
  209. package/server/dist/tools/scene_scaffolding.d.ts.map +0 -1
  210. package/server/dist/tools/scene_scaffolding.js +0 -110
  211. package/server/dist/tools/scene_scaffolding.js.map +0 -1
  212. package/server/dist/tools/script_scaffolding.d.ts +0 -7
  213. package/server/dist/tools/script_scaffolding.d.ts.map +0 -1
  214. package/server/dist/tools/script_scaffolding.js +0 -115
  215. package/server/dist/tools/script_scaffolding.js.map +0 -1
  216. package/server/dist/tools/security.d.ts +0 -7
  217. package/server/dist/tools/security.d.ts.map +0 -1
  218. package/server/dist/tools/security.js +0 -73
  219. package/server/dist/tools/security.js.map +0 -1
  220. package/server/dist/tools/version_control_advanced.d.ts +0 -7
  221. package/server/dist/tools/version_control_advanced.d.ts.map +0 -1
  222. package/server/dist/tools/version_control_advanced.js +0 -100
  223. package/server/dist/tools/version_control_advanced.js.map +0 -1
@@ -4,115 +4,79 @@
4
4
  import { callGodot } from '../server.js';
5
5
  import { z, NodePath, ParentPath, Dimension, Properties, OptionalProperties } from './shared-types.js';
6
6
  export function registerParticlesTools(server, bridge) {
7
- // 1. create_particles
8
- server.registerTool(
9
- 'create_particles',
10
- {
11
- description: 'Create a GPUParticles2D or GPUParticles3D node',
12
- inputSchema: {
13
- parent: ParentPath,
14
- type: Dimension,
15
- properties: OptionalProperties,
16
- },
17
- },
18
- async (args) => callGodot(bridge, 'particles/create', args),
19
- );
20
- // 8. delete_particles
21
- server.registerTool(
22
- 'delete_particles',
23
- {
24
- description: 'Delete a particle system node from the scene',
25
- inputSchema: {
26
- node_path: NodePath.describe('Path to the particle node to delete'),
27
- },
28
- },
29
- async (args) => callGodot(bridge, 'particles/delete', args),
30
- );
31
- // 2. set_particle_material
32
- server.registerTool(
33
- 'set_particle_material',
34
- {
35
- description: 'Set or create a ParticleProcessMaterial for a particle system',
36
- inputSchema: {
37
- path: NodePath.describe('Particle node path'),
38
- properties: Properties.describe('Process material properties (direction, spread, gravity, initial_velocity, etc.)'),
39
- },
40
- },
41
- async (args) => callGodot(bridge, 'particles/set_material', args),
42
- );
43
- // 3. set_particle_color_gradient
44
- server.registerTool(
45
- 'set_particle_color_gradient',
46
- {
47
- description: 'Set a color gradient on a particle system',
48
- inputSchema: {
49
- path: NodePath.describe('Particle node path'),
50
- gradient: z
51
- .array(
52
- z.object({
53
- offset: z.number().min(0).max(1).describe('Gradient position (0-1)'),
54
- color: z.string().describe("Color as hex (e.g. '#FF0000FF')"),
55
- }),
56
- )
57
- .describe('Gradient color stops'),
58
- },
59
- },
60
- async (args) => callGodot(bridge, 'particles/set_color_gradient', args),
61
- );
62
- // 4. apply_particle_preset
63
- server.registerTool(
64
- 'apply_particle_preset',
65
- {
66
- description: 'Apply a predefined particle effect preset',
67
- inputSchema: {
68
- path: NodePath.describe('Particle node path'),
69
- preset: z.enum(['fire', 'smoke', 'sparks', 'rain', 'snow']).describe('Particle preset name'),
70
- },
71
- },
72
- async (args) => callGodot(bridge, 'particles/apply_preset', args),
73
- );
74
- // 5. get_particle_info
75
- server.registerTool(
76
- 'get_particle_info',
77
- {
78
- description: "Get information about a particle system's configuration",
79
- inputSchema: {
80
- path: NodePath.describe('Particle node path'),
81
- },
82
- },
83
- async (args) => callGodot(bridge, 'particles/get_info', args),
84
- );
85
- // 6. set_particle_emission_shape
86
- server.registerTool(
87
- 'set_particle_emission_shape',
88
- {
89
- description: 'Set the emission shape for a particle system',
90
- inputSchema: {
91
- path: NodePath.describe('Particle node path'),
92
- shape: z.enum(['point', 'sphere', 'box', 'ring']).describe('Emission shape type'),
93
- size: z.array(z.number()).optional().describe('Shape size parameters'),
94
- },
95
- },
96
- async (args) => callGodot(bridge, 'particles/set_emission_shape', args),
97
- );
98
- // 7. set_particle_velocity_curve
99
- server.registerTool(
100
- 'set_particle_velocity_curve',
101
- {
102
- description: 'Set a velocity curve for a particle system',
103
- inputSchema: {
104
- path: NodePath.describe('Particle node path'),
105
- curve: z
106
- .array(
107
- z.object({
108
- offset: z.number().min(0).max(1).describe('Curve position (0-1)'),
109
- value: z.number().describe('Velocity value at this point'),
110
- }),
111
- )
112
- .describe('Curve points'),
113
- },
114
- },
115
- async (args) => callGodot(bridge, 'particles/set_velocity_curve', args),
116
- );
7
+ // 1. create_particles
8
+ server.registerTool('create_particles', {
9
+ description: 'Create a GPUParticles2D or GPUParticles3D node',
10
+ inputSchema: {
11
+ parent: ParentPath,
12
+ type: Dimension,
13
+ properties: OptionalProperties,
14
+ },
15
+ }, async (args) => callGodot(bridge, 'particles/create', args));
16
+ // 8. delete_particles
17
+ server.registerTool('delete_particles', {
18
+ description: 'Delete a particle system node from the scene',
19
+ inputSchema: {
20
+ node_path: NodePath.describe('Path to the particle node to delete'),
21
+ },
22
+ }, async (args) => callGodot(bridge, 'particles/delete', args));
23
+ // 2. set_particle_material
24
+ server.registerTool('set_particle_material', {
25
+ description: 'Set or create a ParticleProcessMaterial for a particle system',
26
+ inputSchema: {
27
+ path: NodePath.describe('Particle node path'),
28
+ properties: Properties.describe('Process material properties (direction, spread, gravity, initial_velocity, etc.)'),
29
+ },
30
+ }, async (args) => callGodot(bridge, 'particles/set_material', args));
31
+ // 3. set_particle_color_gradient
32
+ server.registerTool('set_particle_color_gradient', {
33
+ description: 'Set a color gradient on a particle system',
34
+ inputSchema: {
35
+ path: NodePath.describe('Particle node path'),
36
+ gradient: z
37
+ .array(z.object({
38
+ offset: z.number().min(0).max(1).describe('Gradient position (0-1)'),
39
+ color: z.string().describe("Color as hex (e.g. '#FF0000FF')"),
40
+ }))
41
+ .describe('Gradient color stops'),
42
+ },
43
+ }, async (args) => callGodot(bridge, 'particles/set_color_gradient', args));
44
+ // 4. apply_particle_preset
45
+ server.registerTool('apply_particle_preset', {
46
+ description: 'Apply a predefined particle effect preset',
47
+ inputSchema: {
48
+ path: NodePath.describe('Particle node path'),
49
+ preset: z.enum(['fire', 'smoke', 'sparks', 'rain', 'snow']).describe('Particle preset name'),
50
+ },
51
+ }, async (args) => callGodot(bridge, 'particles/apply_preset', args));
52
+ // 5. get_particle_info
53
+ server.registerTool('get_particle_info', {
54
+ description: "Get information about a particle system's configuration",
55
+ inputSchema: {
56
+ path: NodePath.describe('Particle node path'),
57
+ },
58
+ }, async (args) => callGodot(bridge, 'particles/get_info', args));
59
+ // 6. set_particle_emission_shape
60
+ server.registerTool('set_particle_emission_shape', {
61
+ description: 'Set the emission shape for a particle system',
62
+ inputSchema: {
63
+ path: NodePath.describe('Particle node path'),
64
+ shape: z.enum(['point', 'sphere', 'box', 'ring']).describe('Emission shape type'),
65
+ size: z.array(z.number()).optional().describe('Shape size parameters'),
66
+ },
67
+ }, async (args) => callGodot(bridge, 'particles/set_emission_shape', args));
68
+ // 7. set_particle_velocity_curve
69
+ server.registerTool('set_particle_velocity_curve', {
70
+ description: 'Set a velocity curve for a particle system',
71
+ inputSchema: {
72
+ path: NodePath.describe('Particle node path'),
73
+ curve: z
74
+ .array(z.object({
75
+ offset: z.number().min(0).max(1).describe('Curve position (0-1)'),
76
+ value: z.number().describe('Velocity value at this point'),
77
+ }))
78
+ .describe('Curve points'),
79
+ },
80
+ }, async (args) => callGodot(bridge, 'particles/set_velocity_curve', args));
117
81
  }
118
- //# sourceMappingURL=particles.js.map
82
+ //# sourceMappingURL=particles.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"particles.js","sourceRoot":"","sources":["../../src/tools/particles.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EACL,CAAC,EACD,QAAQ,EACR,UAAU,EACV,SAAS,EACT,UAAU,EACV,kBAAkB,GACnB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,UAAU,sBAAsB,CAAC,MAAiB,EAAE,MAAmB;IAC3E,sBAAsB;IACtB,MAAM,CAAC,YAAY,CACjB,kBAAkB,EAClB;QACE,WAAW,EAAE,gDAAgD;QAC7D,WAAW,EAAE;YACX,MAAM,EAAE,UAAU;YAClB,IAAI,EAAE,SAAS;YACf,UAAU,EAAE,kBAAkB;SAC/B;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,kBAAkB,EAAE,IAA+B,CAAC,CACvF,CAAC;IAEF,sBAAsB;IACtB,MAAM,CAAC,YAAY,CACjB,kBAAkB,EAClB;QACE,WAAW,EAAE,8CAA8C;QAC3D,WAAW,EAAE;YACX,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,qCAAqC,CAAC;SACpE;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,kBAAkB,EAAE,IAA+B,CAAC,CACvF,CAAC;IAEF,2BAA2B;IAC3B,MAAM,CAAC,YAAY,CACjB,uBAAuB,EACvB;QACE,WAAW,EAAE,+DAA+D;QAC5E,WAAW,EAAE;YACX,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,CAAC;YAC7C,UAAU,EAAE,UAAU,CAAC,QAAQ,CAC7B,kFAAkF,CACnF;SACF;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,wBAAwB,EAAE,IAA+B,CAAC,CAC7F,CAAC;IAEF,iCAAiC;IACjC,MAAM,CAAC,YAAY,CACjB,6BAA6B,EAC7B;QACE,WAAW,EAAE,2CAA2C;QACxD,WAAW,EAAE;YACX,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,CAAC;YAC7C,QAAQ,EAAE,CAAC;iBACR,KAAK,CACJ,CAAC,CAAC,MAAM,CAAC;gBACP,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,yBAAyB,CAAC;gBACpE,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,iCAAiC,CAAC;aAC9D,CAAC,CACH;iBACA,QAAQ,CAAC,sBAAsB,CAAC;SACpC;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CACb,SAAS,CAAC,MAAM,EAAE,8BAA8B,EAAE,IAA+B,CAAC,CACrF,CAAC;IAEF,2BAA2B;IAC3B,MAAM,CAAC,YAAY,CACjB,uBAAuB,EACvB;QACE,WAAW,EAAE,2CAA2C;QACxD,WAAW,EAAE;YACX,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,CAAC;YAC7C,MAAM,EAAE,CAAC;iBACN,IAAI,CAAC,CAAC,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;iBACjD,QAAQ,CAAC,sBAAsB,CAAC;SACpC;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,wBAAwB,EAAE,IAA+B,CAAC,CAC7F,CAAC;IAEF,uBAAuB;IACvB,MAAM,CAAC,YAAY,CACjB,mBAAmB,EACnB;QACE,WAAW,EAAE,yDAAyD;QACtE,WAAW,EAAE;YACX,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,CAAC;SAC9C;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,oBAAoB,EAAE,IAA+B,CAAC,CACzF,CAAC;IAEF,iCAAiC;IACjC,MAAM,CAAC,YAAY,CACjB,6BAA6B,EAC7B;QACE,WAAW,EAAE,8CAA8C;QAC3D,WAAW,EAAE;YACX,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,CAAC;YAC7C,KAAK,EAAE,CAAC;iBACL,IAAI,CAAC,CAAC,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;iBACxC,QAAQ,CAAC,qBAAqB,CAAC;YAClC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,uBAAuB,CAAC;SACvE;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CACb,SAAS,CAAC,MAAM,EAAE,8BAA8B,EAAE,IAA+B,CAAC,CACrF,CAAC;IAEF,iCAAiC;IACjC,MAAM,CAAC,YAAY,CACjB,6BAA6B,EAC7B;QACE,WAAW,EAAE,4CAA4C;QACzD,WAAW,EAAE;YACX,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,CAAC;YAC7C,KAAK,EAAE,CAAC;iBACL,KAAK,CACJ,CAAC,CAAC,MAAM,CAAC;gBACP,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,sBAAsB,CAAC;gBACjE,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,8BAA8B,CAAC;aAC3D,CAAC,CACH;iBACA,QAAQ,CAAC,cAAc,CAAC;SAC5B;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CACb,SAAS,CAAC,MAAM,EAAE,8BAA8B,EAAE,IAA+B,CAAC,CACrF,CAAC;AACJ,CAAC"}
1
+ {"version":3,"file":"particles.js","sourceRoot":"","sources":["../../src/tools/particles.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AAEvG,MAAM,UAAU,sBAAsB,CAAC,MAAiB,EAAE,MAAmB;IAC3E,sBAAsB;IACtB,MAAM,CAAC,YAAY,CACjB,kBAAkB,EAClB;QACE,WAAW,EAAE,gDAAgD;QAC7D,WAAW,EAAE;YACX,MAAM,EAAE,UAAU;YAClB,IAAI,EAAE,SAAS;YACf,UAAU,EAAE,kBAAkB;SAC/B;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,kBAAkB,EAAE,IAA+B,CAAC,CACvF,CAAC;IAEF,sBAAsB;IACtB,MAAM,CAAC,YAAY,CACjB,kBAAkB,EAClB;QACE,WAAW,EAAE,8CAA8C;QAC3D,WAAW,EAAE;YACX,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,qCAAqC,CAAC;SACpE;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,kBAAkB,EAAE,IAA+B,CAAC,CACvF,CAAC;IAEF,2BAA2B;IAC3B,MAAM,CAAC,YAAY,CACjB,uBAAuB,EACvB;QACE,WAAW,EAAE,+DAA+D;QAC5E,WAAW,EAAE;YACX,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,CAAC;YAC7C,UAAU,EAAE,UAAU,CAAC,QAAQ,CAAC,kFAAkF,CAAC;SACpH;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,wBAAwB,EAAE,IAA+B,CAAC,CAC7F,CAAC;IAEF,iCAAiC;IACjC,MAAM,CAAC,YAAY,CACjB,6BAA6B,EAC7B;QACE,WAAW,EAAE,2CAA2C;QACxD,WAAW,EAAE;YACX,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,CAAC;YAC7C,QAAQ,EAAE,CAAC;iBACR,KAAK,CACJ,CAAC,CAAC,MAAM,CAAC;gBACP,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,yBAAyB,CAAC;gBACpE,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,iCAAiC,CAAC;aAC9D,CAAC,CACH;iBACA,QAAQ,CAAC,sBAAsB,CAAC;SACpC;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,8BAA8B,EAAE,IAA+B,CAAC,CACnG,CAAC;IAEF,2BAA2B;IAC3B,MAAM,CAAC,YAAY,CACjB,uBAAuB,EACvB;QACE,WAAW,EAAE,2CAA2C;QACxD,WAAW,EAAE;YACX,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,CAAC;YAC7C,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,sBAAsB,CAAC;SAC7F;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,wBAAwB,EAAE,IAA+B,CAAC,CAC7F,CAAC;IAEF,uBAAuB;IACvB,MAAM,CAAC,YAAY,CACjB,mBAAmB,EACnB;QACE,WAAW,EAAE,yDAAyD;QACtE,WAAW,EAAE;YACX,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,CAAC;SAC9C;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,oBAAoB,EAAE,IAA+B,CAAC,CACzF,CAAC;IAEF,iCAAiC;IACjC,MAAM,CAAC,YAAY,CACjB,6BAA6B,EAC7B;QACE,WAAW,EAAE,8CAA8C;QAC3D,WAAW,EAAE;YACX,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,CAAC;YAC7C,KAAK,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,qBAAqB,CAAC;YACjF,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,uBAAuB,CAAC;SACvE;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,8BAA8B,EAAE,IAA+B,CAAC,CACnG,CAAC;IAEF,iCAAiC;IACjC,MAAM,CAAC,YAAY,CACjB,6BAA6B,EAC7B;QACE,WAAW,EAAE,4CAA4C;QACzD,WAAW,EAAE;YACX,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,CAAC;YAC7C,KAAK,EAAE,CAAC;iBACL,KAAK,CACJ,CAAC,CAAC,MAAM,CAAC;gBACP,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,sBAAsB,CAAC;gBACjE,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,8BAA8B,CAAC;aAC3D,CAAC,CACH;iBACA,QAAQ,CAAC,cAAc,CAAC;SAC5B;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,8BAA8B,EAAE,IAA+B,CAAC,CACnG,CAAC;AACJ,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"physics.d.ts","sourceRoot":"","sources":["../../src/tools/physics.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CAyHjF"}
1
+ {"version":3,"file":"physics.d.ts","sourceRoot":"","sources":["../../src/tools/physics.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CA0GjF"}
@@ -4,103 +4,71 @@
4
4
  import { callGodot } from '../server.js';
5
5
  import { z, NodePath, ParentPath, Properties, OptionalProperties } from './shared-types.js';
6
6
  export function registerPhysicsTools(server, bridge) {
7
- // 1. setup_physics_body
8
- server.registerTool(
9
- 'setup_physics_body',
10
- {
11
- description: 'Add and configure a physics body on a node',
12
- inputSchema: {
13
- path: NodePath.describe('Node to add the physics body to'),
14
- properties: Properties.describe('Body properties (mass, gravity_scale, etc.)'),
15
- },
16
- },
17
- async (args) => callGodot(bridge, 'physics/setup_body', args),
18
- );
19
- // 2. setup_collision
20
- server.registerTool(
21
- 'setup_collision',
22
- {
23
- description: 'Add and configure a collision shape on a node',
24
- inputSchema: {
25
- path: NodePath.describe('Node to add collision to'),
26
- shape_type: z.enum(['box', 'sphere', 'capsule', 'cylinder', 'convex', 'concave', 'polygon', 'circle', 'rectangle']).describe('Collision shape type'),
27
- properties: OptionalProperties.describe('Shape properties (size, radius, height, etc.)'),
28
- },
29
- },
30
- async (args) => callGodot(bridge, 'physics/setup_collision', args),
31
- );
32
- // 3. set_physics_layers
33
- server.registerTool(
34
- 'set_physics_layers',
35
- {
36
- description: 'Set physics collision layers and masks on a node',
37
- inputSchema: {
38
- path: NodePath.describe('Node with collision object'),
39
- layer: z.number().int().min(1).max(32).optional().describe('Collision layer (1-32)'),
40
- mask: z.number().int().min(1).max(32).optional().describe('Collision mask (1-32)'),
41
- },
42
- },
43
- async (args) => callGodot(bridge, 'physics/set_layers', args),
44
- );
45
- // 4. get_physics_layers
46
- server.registerTool(
47
- 'get_physics_layers',
48
- {
49
- description: 'Get physics layer and mask information for a node',
50
- inputSchema: {
51
- path: NodePath.describe('Node with collision object'),
52
- },
53
- },
54
- async (args) => callGodot(bridge, 'physics/get_layers', args),
55
- );
56
- // 5. get_collision_info
57
- server.registerTool(
58
- 'get_collision_info',
59
- {
60
- description: 'Get collision information for a physics body',
61
- inputSchema: {
62
- path: NodePath.describe('Physics body node path'),
63
- },
64
- },
65
- async (args) => callGodot(bridge, 'physics/get_collision_info', args),
66
- );
67
- // 6. add_raycast
68
- server.registerTool(
69
- 'add_raycast',
70
- {
71
- description: 'Add a RayCast2D or RayCast3D node',
72
- inputSchema: {
73
- parent_path: ParentPath,
74
- properties: OptionalProperties.describe('Raycast properties (target, enabled, collide_with_areas, etc.)'),
75
- },
76
- },
77
- async (args) => callGodot(bridge, 'physics/add_raycast', args),
78
- );
79
- // 7. get_physics_material
80
- server.registerTool(
81
- 'get_physics_material',
82
- {
83
- description: 'Get the physics material properties of a node',
84
- inputSchema: {
85
- path: NodePath,
86
- },
87
- },
88
- async (args) => callGodot(bridge, 'physics/get_material', args),
89
- );
90
- // 8. set_physics_material
91
- server.registerTool(
92
- 'set_physics_material',
93
- {
94
- description: 'Create and set a physics material on a node',
95
- inputSchema: {
96
- path: NodePath,
97
- friction: z.number().min(0).optional().describe('Friction coefficient'),
98
- bounce: z.number().min(0).max(1).optional().describe('Bounce/Restitution coefficient'),
99
- rough: z.boolean().optional().describe('Whether surface is rough'),
100
- absorbent: z.boolean().optional().describe('Whether the surface absorbs impact energy'),
101
- },
102
- },
103
- async (args) => callGodot(bridge, 'physics/set_material', args),
104
- );
7
+ // 1. setup_physics_body
8
+ server.registerTool('setup_physics_body', {
9
+ description: 'Add and configure a physics body on a node',
10
+ inputSchema: {
11
+ path: NodePath.describe('Node to add the physics body to'),
12
+ properties: Properties.describe('Body properties (mass, gravity_scale, etc.)'),
13
+ },
14
+ }, async (args) => callGodot(bridge, 'physics/setup_body', args));
15
+ // 2. setup_collision
16
+ server.registerTool('setup_collision', {
17
+ description: 'Add and configure a collision shape on a node',
18
+ inputSchema: {
19
+ path: NodePath.describe('Node to add collision to'),
20
+ shape_type: z.enum(['box', 'sphere', 'capsule', 'cylinder', 'convex', 'concave', 'polygon', 'circle', 'rectangle']).describe('Collision shape type'),
21
+ properties: OptionalProperties.describe('Shape properties (size, radius, height, etc.)'),
22
+ },
23
+ }, async (args) => callGodot(bridge, 'physics/setup_collision', args));
24
+ // 3. set_physics_layers
25
+ server.registerTool('set_physics_layers', {
26
+ description: 'Set physics collision layers and masks on a node',
27
+ inputSchema: {
28
+ path: NodePath.describe('Node with collision object'),
29
+ layer: z.number().int().min(1).max(32).optional().describe('Collision layer (1-32)'),
30
+ mask: z.number().int().min(1).max(32).optional().describe('Collision mask (1-32)'),
31
+ },
32
+ }, async (args) => callGodot(bridge, 'physics/set_layers', args));
33
+ // 4. get_physics_layers
34
+ server.registerTool('get_physics_layers', {
35
+ description: 'Get physics layer and mask information for a node',
36
+ inputSchema: {
37
+ path: NodePath.describe('Node with collision object'),
38
+ },
39
+ }, async (args) => callGodot(bridge, 'physics/get_layers', args));
40
+ // 5. get_collision_info
41
+ server.registerTool('get_collision_info', {
42
+ description: 'Get collision information for a physics body',
43
+ inputSchema: {
44
+ path: NodePath.describe('Physics body node path'),
45
+ },
46
+ }, async (args) => callGodot(bridge, 'physics/get_collision_info', args));
47
+ // 6. add_raycast
48
+ server.registerTool('add_raycast', {
49
+ description: 'Add a RayCast2D or RayCast3D node',
50
+ inputSchema: {
51
+ parent_path: ParentPath.describe("Parent node — '' for scene root"),
52
+ properties: OptionalProperties.describe('Raycast properties (target, enabled, collide_with_areas, etc.)'),
53
+ },
54
+ }, async (args) => callGodot(bridge, 'physics/add_raycast', args));
55
+ // 7. get_physics_material
56
+ server.registerTool('get_physics_material', {
57
+ description: 'Get the physics material properties of a node',
58
+ inputSchema: {
59
+ path: NodePath,
60
+ },
61
+ }, async (args) => callGodot(bridge, 'physics/get_material', args));
62
+ // 8. set_physics_material
63
+ server.registerTool('set_physics_material', {
64
+ description: 'Create and set a physics material on a node',
65
+ inputSchema: {
66
+ path: NodePath,
67
+ friction: z.number().min(0).optional().describe('Friction coefficient'),
68
+ bounce: z.number().min(0).max(1).optional().describe('Bounce/Restitution coefficient'),
69
+ rough: z.boolean().optional().describe('Whether surface is rough'),
70
+ absorbent: z.boolean().optional().describe('Whether the surface absorbs impact energy'),
71
+ },
72
+ }, async (args) => callGodot(bridge, 'physics/set_material', args));
105
73
  }
106
- //# sourceMappingURL=physics.js.map
74
+ //# sourceMappingURL=physics.js.map
@@ -1 +1 @@
1
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1
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@@ -1 +1 @@
1
- {"version":3,"file":"physics_config.d.ts","sourceRoot":"","sources":["../../src/tools/physics_config.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,0BAA0B,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CAmGvF"}
1
+ {"version":3,"file":"physics_config.d.ts","sourceRoot":"","sources":["../../src/tools/physics_config.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,0BAA0B,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CA+FvF"}
@@ -4,92 +4,60 @@
4
4
  import { callGodot } from '../server.js';
5
5
  import { z, Name } from './shared-types.js';
6
6
  export function registerPhysicsConfigTools(server, bridge) {
7
- // 1. get_physics_settings
8
- server.registerTool(
9
- 'get_physics_settings',
10
- {
11
- description: 'Get all physics engine settings (gravity, FPS, engine, layers, damping)',
12
- inputSchema: {},
13
- },
14
- async () => callGodot(bridge, 'physics_config/get_settings'),
15
- );
16
- // 2. set_gravity
17
- server.registerTool(
18
- 'set_gravity',
19
- {
20
- description: 'Set the default gravity vector for the physics world',
21
- inputSchema: {
22
- x: z.number().describe('Gravity X component'),
23
- y: z.number().describe('Gravity Y component'),
24
- z: z.number().optional().default(0).describe('Gravity Z component (for 3D, default 0)'),
25
- },
26
- },
27
- async (args) => callGodot(bridge, 'physics_config/set_gravity', args),
28
- );
29
- // 3. set_physics_fps
30
- server.registerTool(
31
- 'set_physics_fps',
32
- {
33
- description: 'Set the physics simulation tick rate',
34
- inputSchema: {
35
- fps: z.number().int().min(1).max(240).optional().default(60).describe('Physics ticks per second (default 60)'),
36
- },
37
- },
38
- async (args) => callGodot(bridge, 'physics_config/set_fps', args),
39
- );
40
- // 4. set_physics_engine
41
- server.registerTool(
42
- 'set_physics_engine',
43
- {
44
- description: 'Set which physics engine backend to use',
45
- inputSchema: {
46
- engine: z.enum(['default', 'godot_physics', 'jolt']).describe('Physics engine backend'),
47
- },
48
- },
49
- async (args) => callGodot(bridge, 'physics_config/set_engine', args),
50
- );
51
- // 5. set_collision_layer_name
52
- server.registerTool(
53
- 'set_collision_layer_name',
54
- {
55
- description: 'Assign a human-readable name to a collision layer (1-32)',
56
- inputSchema: {
57
- layer: z.number().int().min(1).max(32).describe('Layer number (1-32)'),
58
- name: Name.describe("Layer name (e.g. 'Player', 'Enemies', 'Terrain')"),
59
- },
60
- },
61
- async (args) => callGodot(bridge, 'physics_config/set_layer_name', args),
62
- );
63
- // 6. get_collision_layers
64
- server.registerTool(
65
- 'get_collision_layers',
66
- {
67
- description: 'Get all collision layer names (1-32)',
68
- inputSchema: {},
69
- },
70
- async () => callGodot(bridge, 'physics_config/get_layers'),
71
- );
72
- // 7. set_default_gravity
73
- server.registerTool(
74
- 'set_default_gravity',
75
- {
76
- description: 'Set the default gravity magnitude in project settings',
77
- inputSchema: {
78
- value: z.number().describe('Gravity value (980.0 for 2D, 9.8 for 3D)'),
79
- },
80
- },
81
- async (args) => callGodot(bridge, 'physics_config/set_default_gravity', args),
82
- );
83
- // 8. set_default_linear_damp
84
- server.registerTool(
85
- 'set_default_linear_damp',
86
- {
87
- description: 'Set the default linear damping for physics bodies',
88
- inputSchema: {
89
- value: z.number().min(0).optional().default(0.1).describe('Linear damping value (default 0.1)'),
90
- },
91
- },
92
- async (args) => callGodot(bridge, 'physics_config/set_default_linear_damp', args),
93
- );
7
+ // 1. get_physics_settings
8
+ server.registerTool('get_physics_settings', {
9
+ description: 'Get all physics engine settings (gravity, FPS, engine, layers, damping)',
10
+ inputSchema: {},
11
+ }, async () => callGodot(bridge, 'physics_config/get_settings'));
12
+ // 2. set_gravity
13
+ server.registerTool('set_gravity', {
14
+ description: 'Set the default gravity vector for the physics world',
15
+ inputSchema: {
16
+ x: z.number().describe('Gravity X component'),
17
+ y: z.number().describe('Gravity Y component'),
18
+ z: z.number().optional().default(0).describe('Gravity Z component (for 3D, default 0)'),
19
+ },
20
+ }, async (args) => callGodot(bridge, 'physics_config/set_gravity', args));
21
+ // 3. set_physics_fps
22
+ server.registerTool('set_physics_fps', {
23
+ description: 'Set the physics simulation tick rate',
24
+ inputSchema: {
25
+ fps: z.number().int().min(1).max(240).optional().default(60).describe('Physics ticks per second (default 60)'),
26
+ },
27
+ }, async (args) => callGodot(bridge, 'physics_config/set_fps', args));
28
+ // 4. set_physics_engine
29
+ server.registerTool('set_physics_engine', {
30
+ description: 'Set which physics engine backend to use',
31
+ inputSchema: {
32
+ engine: z.enum(['default', 'godot_physics', 'jolt']).describe('Physics engine backend'),
33
+ },
34
+ }, async (args) => callGodot(bridge, 'physics_config/set_engine', args));
35
+ // 5. set_collision_layer_name
36
+ server.registerTool('set_collision_layer_name', {
37
+ description: 'Assign a human-readable name to a collision layer (1-32)',
38
+ inputSchema: {
39
+ layer: z.number().int().min(1).max(32).describe('Layer number (1-32)'),
40
+ name: Name.describe("Layer name (e.g. 'Player', 'Enemies', 'Terrain')"),
41
+ },
42
+ }, async (args) => callGodot(bridge, 'physics_config/set_layer_name', args));
43
+ // 6. get_collision_layers
44
+ server.registerTool('get_collision_layers', {
45
+ description: 'Get all collision layer names (1-32)',
46
+ inputSchema: {},
47
+ }, async () => callGodot(bridge, 'physics_config/get_layers'));
48
+ // 7. set_default_gravity
49
+ server.registerTool('set_default_gravity', {
50
+ description: 'Set the default gravity magnitude in project settings',
51
+ inputSchema: {
52
+ value: z.number().describe('Gravity value (980.0 for 2D, 9.8 for 3D)'),
53
+ },
54
+ }, async (args) => callGodot(bridge, 'physics_config/set_default_gravity', args));
55
+ // 8. set_default_linear_damp
56
+ server.registerTool('set_default_linear_damp', {
57
+ description: 'Set the default linear damping for physics bodies',
58
+ inputSchema: {
59
+ value: z.number().min(0).optional().default(0.1).describe('Linear damping value (default 0.1)'),
60
+ },
61
+ }, async (args) => callGodot(bridge, 'physics_config/set_default_linear_damp', args));
94
62
  }
95
- //# sourceMappingURL=physics_config.js.map
63
+ //# sourceMappingURL=physics_config.js.map
@@ -1 +1 @@
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