@keeveeg/godot-mcp 1.0.2 → 1.0.3

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Files changed (223) hide show
  1. package/package.json +1 -1
  2. package/server/dist/config.js +1 -1
  3. package/server/dist/godot-bridge.d.ts.map +1 -1
  4. package/server/dist/godot-bridge.js +264 -261
  5. package/server/dist/godot-bridge.js.map +1 -1
  6. package/server/dist/index.js +46 -45
  7. package/server/dist/server.d.ts.map +1 -1
  8. package/server/dist/server.js +25 -23
  9. package/server/dist/server.js.map +1 -1
  10. package/server/dist/tools/addon_management.d.ts.map +1 -1
  11. package/server/dist/tools/addon_management.js +37 -57
  12. package/server/dist/tools/addon_management.js.map +1 -1
  13. package/server/dist/tools/analysis.d.ts.map +1 -1
  14. package/server/dist/tools/analysis.js +21 -37
  15. package/server/dist/tools/analysis.js.map +1 -1
  16. package/server/dist/tools/animation.d.ts.map +1 -1
  17. package/server/dist/tools/animation.js +95 -135
  18. package/server/dist/tools/animation.js.map +1 -1
  19. package/server/dist/tools/audio.d.ts.map +1 -1
  20. package/server/dist/tools/audio.js +81 -109
  21. package/server/dist/tools/audio.js.map +1 -1
  22. package/server/dist/tools/audio_config.d.ts.map +1 -1
  23. package/server/dist/tools/audio_config.js +50 -76
  24. package/server/dist/tools/audio_config.js.map +1 -1
  25. package/server/dist/tools/batch.d.ts.map +1 -1
  26. package/server/dist/tools/batch.js +57 -89
  27. package/server/dist/tools/batch.js.map +1 -1
  28. package/server/dist/tools/build_config.d.ts.map +1 -1
  29. package/server/dist/tools/build_config.js +59 -91
  30. package/server/dist/tools/build_config.js.map +1 -1
  31. package/server/dist/tools/debug_config.d.ts.map +1 -1
  32. package/server/dist/tools/debug_config.js +46 -70
  33. package/server/dist/tools/debug_config.js.map +1 -1
  34. package/server/dist/tools/debugging.d.ts.map +1 -1
  35. package/server/dist/tools/debugging.js +51 -83
  36. package/server/dist/tools/debugging.js.map +1 -1
  37. package/server/dist/tools/editor.d.ts.map +1 -1
  38. package/server/dist/tools/editor.js +54 -90
  39. package/server/dist/tools/editor.js.map +1 -1
  40. package/server/dist/tools/editor_config.d.ts.map +1 -1
  41. package/server/dist/tools/editor_config.js +53 -85
  42. package/server/dist/tools/editor_config.js.map +1 -1
  43. package/server/dist/tools/export.d.ts.map +1 -1
  44. package/server/dist/tools/export.js +46 -74
  45. package/server/dist/tools/export.js.map +1 -1
  46. package/server/dist/tools/gameplay_automation.d.ts.map +1 -1
  47. package/server/dist/tools/gameplay_automation.js +70 -102
  48. package/server/dist/tools/gameplay_automation.js.map +1 -1
  49. package/server/dist/tools/index.js +42 -42
  50. package/server/dist/tools/input.d.ts.map +1 -1
  51. package/server/dist/tools/input.js +68 -100
  52. package/server/dist/tools/input.js.map +1 -1
  53. package/server/dist/tools/memory_profiling.d.ts.map +1 -1
  54. package/server/dist/tools/memory_profiling.js +31 -51
  55. package/server/dist/tools/memory_profiling.js.map +1 -1
  56. package/server/dist/tools/navigation.d.ts.map +1 -1
  57. package/server/dist/tools/navigation.js +86 -126
  58. package/server/dist/tools/navigation.js.map +1 -1
  59. package/server/dist/tools/node.d.ts.map +1 -1
  60. package/server/dist/tools/node.js +134 -202
  61. package/server/dist/tools/node.js.map +1 -1
  62. package/server/dist/tools/node_config.d.ts.map +1 -1
  63. package/server/dist/tools/node_config.js +58 -90
  64. package/server/dist/tools/node_config.js.map +1 -1
  65. package/server/dist/tools/particles.d.ts.map +1 -1
  66. package/server/dist/tools/particles.js +75 -111
  67. package/server/dist/tools/particles.js.map +1 -1
  68. package/server/dist/tools/physics.d.ts.map +1 -1
  69. package/server/dist/tools/physics.js +67 -99
  70. package/server/dist/tools/physics.js.map +1 -1
  71. package/server/dist/tools/physics_config.d.ts.map +1 -1
  72. package/server/dist/tools/physics_config.js +56 -88
  73. package/server/dist/tools/physics_config.js.map +1 -1
  74. package/server/dist/tools/platform_export.d.ts.map +1 -1
  75. package/server/dist/tools/platform_export.js +45 -69
  76. package/server/dist/tools/platform_export.js.map +1 -1
  77. package/server/dist/tools/platform_specific.d.ts.map +1 -1
  78. package/server/dist/tools/platform_specific.js +61 -85
  79. package/server/dist/tools/platform_specific.js.map +1 -1
  80. package/server/dist/tools/profiling.d.ts.map +1 -1
  81. package/server/dist/tools/profiling.js +13 -21
  82. package/server/dist/tools/profiling.js.map +1 -1
  83. package/server/dist/tools/project.d.ts.map +1 -1
  84. package/server/dist/tools/project.js +51 -79
  85. package/server/dist/tools/project.js.map +1 -1
  86. package/server/dist/tools/project_config.d.ts.map +1 -1
  87. package/server/dist/tools/project_config.js +88 -136
  88. package/server/dist/tools/project_config.js.map +1 -1
  89. package/server/dist/tools/project_creation.d.ts.map +1 -1
  90. package/server/dist/tools/project_creation.js +96 -140
  91. package/server/dist/tools/project_creation.js.map +1 -1
  92. package/server/dist/tools/rendering_config.d.ts.map +1 -1
  93. package/server/dist/tools/rendering_config.js +67 -103
  94. package/server/dist/tools/rendering_config.js.map +1 -1
  95. package/server/dist/tools/resource.js +77 -117
  96. package/server/dist/tools/resource_config.d.ts.map +1 -1
  97. package/server/dist/tools/resource_config.js +45 -69
  98. package/server/dist/tools/resource_config.js.map +1 -1
  99. package/server/dist/tools/runtime.d.ts.map +1 -1
  100. package/server/dist/tools/runtime.js +148 -224
  101. package/server/dist/tools/runtime.js.map +1 -1
  102. package/server/dist/tools/save_load.d.ts.map +1 -1
  103. package/server/dist/tools/save_load.js +36 -56
  104. package/server/dist/tools/save_load.js.map +1 -1
  105. package/server/dist/tools/scene.d.ts.map +1 -1
  106. package/server/dist/tools/scene.js +78 -122
  107. package/server/dist/tools/scene.js.map +1 -1
  108. package/server/dist/tools/scene3d.d.ts.map +1 -1
  109. package/server/dist/tools/scene3d.js +51 -75
  110. package/server/dist/tools/scene3d.js.map +1 -1
  111. package/server/dist/tools/scene_config.d.ts.map +1 -1
  112. package/server/dist/tools/scene_config.js +48 -72
  113. package/server/dist/tools/scene_config.js.map +1 -1
  114. package/server/dist/tools/script.js +68 -104
  115. package/server/dist/tools/script.js.map +1 -1
  116. package/server/dist/tools/shader.d.ts.map +1 -1
  117. package/server/dist/tools/shader.js +75 -111
  118. package/server/dist/tools/shader.js.map +1 -1
  119. package/server/dist/tools/shared-types.d.ts +2 -2
  120. package/server/dist/tools/shared-types.d.ts.map +1 -1
  121. package/server/dist/tools/shared-types.js +38 -36
  122. package/server/dist/tools/shared-types.js.map +1 -1
  123. package/server/dist/tools/testing.d.ts.map +1 -1
  124. package/server/dist/tools/testing.js +47 -69
  125. package/server/dist/tools/testing.js.map +1 -1
  126. package/server/dist/tools/theme.js +62 -90
  127. package/server/dist/tools/tilemap.js +58 -82
  128. package/server/dist/tools/visual_testing.d.ts.map +1 -1
  129. package/server/dist/tools/visual_testing.js +50 -74
  130. package/server/dist/tools/visual_testing.js.map +1 -1
  131. package/server/dist/types.js +15 -15
  132. package/server/dist/tools/accessibility.d.ts +0 -7
  133. package/server/dist/tools/accessibility.d.ts.map +0 -1
  134. package/server/dist/tools/accessibility.js +0 -71
  135. package/server/dist/tools/accessibility.js.map +0 -1
  136. package/server/dist/tools/analytics.d.ts +0 -7
  137. package/server/dist/tools/analytics.d.ts.map +0 -1
  138. package/server/dist/tools/analytics.js +0 -76
  139. package/server/dist/tools/analytics.js.map +0 -1
  140. package/server/dist/tools/asset_pipeline.d.ts +0 -7
  141. package/server/dist/tools/asset_pipeline.d.ts.map +0 -1
  142. package/server/dist/tools/asset_pipeline.js +0 -102
  143. package/server/dist/tools/asset_pipeline.js.map +0 -1
  144. package/server/dist/tools/asset_scaffolding.d.ts +0 -7
  145. package/server/dist/tools/asset_scaffolding.d.ts.map +0 -1
  146. package/server/dist/tools/asset_scaffolding.js +0 -113
  147. package/server/dist/tools/asset_scaffolding.js.map +0 -1
  148. package/server/dist/tools/cicd_pipeline.d.ts +0 -7
  149. package/server/dist/tools/cicd_pipeline.d.ts.map +0 -1
  150. package/server/dist/tools/cicd_pipeline.js +0 -125
  151. package/server/dist/tools/cicd_pipeline.js.map +0 -1
  152. package/server/dist/tools/cloud_services.d.ts +0 -7
  153. package/server/dist/tools/cloud_services.d.ts.map +0 -1
  154. package/server/dist/tools/cloud_services.js +0 -97
  155. package/server/dist/tools/cloud_services.js.map +0 -1
  156. package/server/dist/tools/code_generation.d.ts +0 -7
  157. package/server/dist/tools/code_generation.d.ts.map +0 -1
  158. package/server/dist/tools/code_generation.js +0 -79
  159. package/server/dist/tools/code_generation.js.map +0 -1
  160. package/server/dist/tools/code_quality.d.ts +0 -7
  161. package/server/dist/tools/code_quality.d.ts.map +0 -1
  162. package/server/dist/tools/code_quality.js +0 -98
  163. package/server/dist/tools/code_quality.js.map +0 -1
  164. package/server/dist/tools/collaboration.d.ts +0 -7
  165. package/server/dist/tools/collaboration.d.ts.map +0 -1
  166. package/server/dist/tools/collaboration.js +0 -73
  167. package/server/dist/tools/collaboration.js.map +0 -1
  168. package/server/dist/tools/documentation_tools.d.ts +0 -7
  169. package/server/dist/tools/documentation_tools.d.ts.map +0 -1
  170. package/server/dist/tools/documentation_tools.js +0 -89
  171. package/server/dist/tools/documentation_tools.js.map +0 -1
  172. package/server/dist/tools/game_template.d.ts +0 -7
  173. package/server/dist/tools/game_template.d.ts.map +0 -1
  174. package/server/dist/tools/game_template.js +0 -112
  175. package/server/dist/tools/game_template.js.map +0 -1
  176. package/server/dist/tools/git_integration.d.ts +0 -7
  177. package/server/dist/tools/git_integration.d.ts.map +0 -1
  178. package/server/dist/tools/git_integration.js +0 -75
  179. package/server/dist/tools/git_integration.js.map +0 -1
  180. package/server/dist/tools/headless_testing.d.ts +0 -7
  181. package/server/dist/tools/headless_testing.d.ts.map +0 -1
  182. package/server/dist/tools/headless_testing.js +0 -65
  183. package/server/dist/tools/headless_testing.js.map +0 -1
  184. package/server/dist/tools/iap_monetization.d.ts +0 -7
  185. package/server/dist/tools/iap_monetization.d.ts.map +0 -1
  186. package/server/dist/tools/iap_monetization.js +0 -70
  187. package/server/dist/tools/iap_monetization.js.map +0 -1
  188. package/server/dist/tools/localization.d.ts +0 -7
  189. package/server/dist/tools/localization.d.ts.map +0 -1
  190. package/server/dist/tools/localization.js +0 -97
  191. package/server/dist/tools/localization.js.map +0 -1
  192. package/server/dist/tools/marketing.d.ts +0 -7
  193. package/server/dist/tools/marketing.d.ts.map +0 -1
  194. package/server/dist/tools/marketing.js +0 -87
  195. package/server/dist/tools/marketing.js.map +0 -1
  196. package/server/dist/tools/mod_support.d.ts +0 -7
  197. package/server/dist/tools/mod_support.d.ts.map +0 -1
  198. package/server/dist/tools/mod_support.js +0 -93
  199. package/server/dist/tools/mod_support.js.map +0 -1
  200. package/server/dist/tools/networking.d.ts +0 -7
  201. package/server/dist/tools/networking.d.ts.map +0 -1
  202. package/server/dist/tools/networking.js +0 -94
  203. package/server/dist/tools/networking.js.map +0 -1
  204. package/server/dist/tools/performance_optimization.d.ts +0 -7
  205. package/server/dist/tools/performance_optimization.d.ts.map +0 -1
  206. package/server/dist/tools/performance_optimization.js +0 -75
  207. package/server/dist/tools/performance_optimization.js.map +0 -1
  208. package/server/dist/tools/scene_scaffolding.d.ts +0 -7
  209. package/server/dist/tools/scene_scaffolding.d.ts.map +0 -1
  210. package/server/dist/tools/scene_scaffolding.js +0 -110
  211. package/server/dist/tools/scene_scaffolding.js.map +0 -1
  212. package/server/dist/tools/script_scaffolding.d.ts +0 -7
  213. package/server/dist/tools/script_scaffolding.d.ts.map +0 -1
  214. package/server/dist/tools/script_scaffolding.js +0 -115
  215. package/server/dist/tools/script_scaffolding.js.map +0 -1
  216. package/server/dist/tools/security.d.ts +0 -7
  217. package/server/dist/tools/security.d.ts.map +0 -1
  218. package/server/dist/tools/security.js +0 -73
  219. package/server/dist/tools/security.js.map +0 -1
  220. package/server/dist/tools/version_control_advanced.d.ts +0 -7
  221. package/server/dist/tools/version_control_advanced.d.ts.map +0 -1
  222. package/server/dist/tools/version_control_advanced.js +0 -100
  223. package/server/dist/tools/version_control_advanced.js.map +0 -1
@@ -1,97 +0,0 @@
1
- /**
2
- * Cloud services tools - 8 tools for cloud save, leaderboards, achievements, and remote config
3
- */
4
- import { callGodot } from '../server.js';
5
- import { z, Name, OptionalProperties } from './shared-types.js';
6
- export function registerCloudServicesTools(server, bridge) {
7
- // 1. get_cloud_settings
8
- server.registerTool(
9
- 'get_cloud_settings',
10
- {
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- description: 'Get the current cloud service configuration',
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- inputSchema: {},
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- },
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- async () => callGodot(bridge, 'get_cloud_settings'),
15
- );
16
- // 2. setup_cloud_saves
17
- server.registerTool(
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- 'setup_cloud_saves',
19
- {
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- description: 'Configure cloud save system with a provider and optional endpoint',
21
- inputSchema: {
22
- provider: z.enum(['steam', 'custom']).describe('Cloud save provider'),
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- endpoint: z.string().optional().describe("Custom endpoint URL (required for 'custom' provider)"),
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- },
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- },
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- async (args) => callGodot(bridge, 'setup_cloud_saves', args),
27
- );
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- // 3. sync_cloud_saves
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- server.registerTool(
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- 'sync_cloud_saves',
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- {
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- description: 'Synchronize local save files with the cloud in the specified direction',
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- inputSchema: {
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- direction: z.enum(['upload', 'download', 'both']).describe('Sync direction: upload local to cloud, download cloud to local, or both'),
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- },
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- },
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- async (args) => callGodot(bridge, 'sync_cloud_saves', args),
38
- );
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- // 4. get_leaderboard
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- server.registerTool(
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- 'get_leaderboard',
42
- {
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- description: 'Retrieve entries from a leaderboard',
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- inputSchema: {
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- leaderboard_id: Name.describe('Leaderboard identifier'),
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- count: z.number().int().min(1).max(100).optional().describe('Number of entries to retrieve (default: 10)'),
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- around_player: z.boolean().optional().describe('If true, return entries around the current player (default: false)'),
48
- },
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- },
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- async (args) => callGodot(bridge, 'get_leaderboard', args),
51
- );
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- // 5. submit_score
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- server.registerTool(
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- 'submit_score',
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- {
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- description: 'Submit a score to a leaderboard with optional metadata',
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- inputSchema: {
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- leaderboard_id: Name.describe('Leaderboard identifier'),
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- score: z.number().describe('Score value to submit'),
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- metadata: OptionalProperties,
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- },
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- },
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- async (args) => callGodot(bridge, 'submit_score', args),
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- );
65
- // 6. get_achievements
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- server.registerTool(
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- 'get_achievements',
68
- {
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- description: 'Get all achievements with their unlock status',
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- inputSchema: {},
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- },
72
- async () => callGodot(bridge, 'get_achievements'),
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- );
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- // 7. unlock_achievement
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- server.registerTool(
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- 'unlock_achievement',
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- {
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- description: 'Unlock a specific achievement by its ID',
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- inputSchema: {
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- achievement_id: Name.describe('Achievement identifier to unlock'),
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- },
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- },
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- async (args) => callGodot(bridge, 'unlock_achievement', args),
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- );
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- // 8. get_cloud_config
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- server.registerTool(
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- 'get_cloud_config',
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- {
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- description: 'Get a remote configuration value by key',
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- inputSchema: {
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- key: Name.describe('Configuration key to retrieve'),
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- },
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- },
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- async (args) => callGodot(bridge, 'get_cloud_config', args),
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- );
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- }
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- //# sourceMappingURL=cloud_services.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"cloud_services.js","sourceRoot":"","sources":["../../src/tools/cloud_services.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,CAAC,EAAE,IAAI,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AAEhE,MAAM,UAAU,0BAA0B,CAAC,MAAiB,EAAE,MAAmB;IAC/E,wBAAwB;IACxB,MAAM,CAAC,YAAY,CACf,oBAAoB,EACpB;QACE,WAAW,EAAE,6CAA6C;QAC1D,WAAW,EAAE,EAAE;KAChB,EACD,KAAK,IAAI,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,oBAAoB,CAAC,CACpD,CAAC;IAEJ,uBAAuB;IACvB,MAAM,CAAC,YAAY,CACf,mBAAmB,EACnB;QACE,WAAW,EAAE,mEAAmE;QAChF,WAAW,EAAE;YACf,QAAQ,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,qBAAqB,CAAC;YACrE,QAAQ,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,sDAAsD,CAAC;SACjG;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,mBAAmB,EAAE,IAA+B,CAAC,CACxF,CAAC;IAEJ,sBAAsB;IACtB,MAAM,CAAC,YAAY,CACf,kBAAkB,EAClB;QACE,WAAW,EAAE,wEAAwE;QACrF,WAAW,EAAE;YACf,SAAS,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,UAAU,EAAE,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,yEAAyE,CAAC;SACtI;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,kBAAkB,EAAE,IAA+B,CAAC,CACvF,CAAC;IAEJ,qBAAqB;IACrB,MAAM,CAAC,YAAY,CACf,iBAAiB,EACjB;QACE,WAAW,EAAE,qCAAqC;QAClD,WAAW,EAAE;YACf,cAAc,EAAE,IAAI,CAAC,QAAQ,CAAC,wBAAwB,CAAC;YACvD,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,6CAA6C,CAAC;YAC1G,aAAa,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,oEAAoE,CAAC;SACrH;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,iBAAiB,EAAE,IAA+B,CAAC,CACtF,CAAC;IAEJ,kBAAkB;IAClB,MAAM,CAAC,YAAY,CACf,cAAc,EACd;QACE,WAAW,EAAE,wDAAwD;QACrE,WAAW,EAAE;YACf,cAAc,EAAE,IAAI,CAAC,QAAQ,CAAC,wBAAwB,CAAC;YACvD,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,uBAAuB,CAAC;YACnD,QAAQ,EAAE,kBAAkB;SAC7B;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,cAAc,EAAE,IAA+B,CAAC,CACnF,CAAC;IAEJ,sBAAsB;IACtB,MAAM,CAAC,YAAY,CACf,kBAAkB,EAClB;QACE,WAAW,EAAE,+CAA+C;QAC5D,WAAW,EAAE,EAAE;KAChB,EACD,KAAK,IAAI,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,kBAAkB,CAAC,CAClD,CAAC;IAEJ,wBAAwB;IACxB,MAAM,CAAC,YAAY,CACf,oBAAoB,EACpB;QACE,WAAW,EAAE,yCAAyC;QACtD,WAAW,EAAE;YACf,cAAc,EAAE,IAAI,CAAC,QAAQ,CAAC,kCAAkC,CAAC;SAClE;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,oBAAoB,EAAE,IAA+B,CAAC,CACzF,CAAC;IAEJ,sBAAsB;IACtB,MAAM,CAAC,YAAY,CACf,kBAAkB,EAClB;QACE,WAAW,EAAE,yCAAyC;QACtD,WAAW,EAAE;YACf,GAAG,EAAE,IAAI,CAAC,QAAQ,CAAC,+BAA+B,CAAC;SACpD;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,kBAAkB,EAAE,IAA+B,CAAC,CACvF,CAAC;AACN,CAAC"}
@@ -1,7 +0,0 @@
1
- /**
2
- * Code generation tools - 6 tools for GDScript code generation and analysis
3
- */
4
- import type { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
5
- import type { GodotBridge } from "../godot-bridge.js";
6
- export declare function registerCodeGenerationTools(server: McpServer, bridge: GodotBridge): void;
7
- //# sourceMappingURL=code_generation.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"code_generation.d.ts","sourceRoot":"","sources":["../../src/tools/code_generation.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,2BAA2B,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CA6ExF"}
@@ -1,79 +0,0 @@
1
- /**
2
- * Code generation tools - 6 tools for GDScript code generation and analysis
3
- */
4
- import { callGodot } from '../server.js';
5
- import { z, ScriptPath } from './shared-types.js';
6
- export function registerCodeGenerationTools(server, bridge) {
7
- // 1. generate_gdscript
8
- server.registerTool(
9
- 'generate_gdscript',
10
- {
11
- description: 'Generate a GDScript file from a natural language description',
12
- inputSchema: {
13
- description: z.string().describe('Description of what the script should do'),
14
- base_class: z.string().optional().describe("Base class to extend (e.g. 'CharacterBody2D', 'Node')"),
15
- style: z.enum(['minimal', 'documented']).optional().describe('Code style: minimal or fully documented (default: documented)'),
16
- },
17
- },
18
- async (args) => callGodot(bridge, 'generate_gdscript', args),
19
- );
20
- // 2. refactor_code
21
- server.registerTool(
22
- 'refactor_code',
23
- {
24
- description: 'Refactor a GDScript file using a specified refactoring operation',
25
- inputSchema: {
26
- script_path: ScriptPath,
27
- refactoring: z.enum(['extract_method', 'rename', 'move', 'inline']).describe('Refactoring operation to perform'),
28
- target: z.string().optional().describe('Target for the refactoring (method name, new name, destination, etc.)'),
29
- },
30
- },
31
- async (args) => callGodot(bridge, 'refactor_code', args),
32
- );
33
- // 3. suggest_improvements
34
- server.registerTool(
35
- 'suggest_improvements',
36
- {
37
- description: 'Analyze a GDScript file and suggest code quality improvements',
38
- inputSchema: {
39
- script_path: ScriptPath,
40
- },
41
- },
42
- async (args) => callGodot(bridge, 'suggest_improvements', args),
43
- );
44
- // 4. generate_unit_tests
45
- server.registerTool(
46
- 'generate_unit_tests',
47
- {
48
- description: 'Generate unit test script for a GDScript file',
49
- inputSchema: {
50
- script_path: ScriptPath,
51
- framework: z.enum(['gut', 'custom']).optional().describe('Test framework to use (default: custom)'),
52
- },
53
- },
54
- async (args) => callGodot(bridge, 'generate_unit_tests', args),
55
- );
56
- // 5. generate_documentation
57
- server.registerTool(
58
- 'generate_documentation',
59
- {
60
- description: 'Generate documentation comments for a GDScript file',
61
- inputSchema: {
62
- script_path: ScriptPath,
63
- },
64
- },
65
- async (args) => callGodot(bridge, 'generate_documentation', args),
66
- );
67
- // 6. check_code_quality
68
- server.registerTool(
69
- 'check_code_quality',
70
- {
71
- description: 'Check a GDScript file for code quality issues and return a quality report',
72
- inputSchema: {
73
- script_path: ScriptPath,
74
- },
75
- },
76
- async (args) => callGodot(bridge, 'check_code_quality', args),
77
- );
78
- }
79
- //# sourceMappingURL=code_generation.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"code_generation.js","sourceRoot":"","sources":["../../src/tools/code_generation.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAElD,MAAM,UAAU,2BAA2B,CAAC,MAAiB,EAAE,MAAmB;IAChF,uBAAuB;IACvB,MAAM,CAAC,YAAY,CACf,mBAAmB,EACnB;QACE,WAAW,EAAE,8DAA8D;QAC3E,WAAW,EAAE;YACf,WAAW,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,0CAA0C,CAAC;YAC5E,UAAU,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,uDAAuD,CAAC;YACnG,KAAK,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,+DAA+D,CAAC;SAC9H;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,mBAAmB,EAAE,IAA+B,CAAC,CACxF,CAAC;IAEJ,mBAAmB;IACnB,MAAM,CAAC,YAAY,CACf,eAAe,EACf;QACE,WAAW,EAAE,kEAAkE;QAC/E,WAAW,EAAE;YACf,WAAW,EAAE,UAAU;YACvB,WAAW,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,gBAAgB,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,kCAAkC,CAAC;YAChH,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,uEAAuE,CAAC;SAChH;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,eAAe,EAAE,IAA+B,CAAC,CACpF,CAAC;IAEJ,0BAA0B;IAC1B,MAAM,CAAC,YAAY,CACf,sBAAsB,EACtB;QACE,WAAW,EAAE,+DAA+D;QAC5E,WAAW,EAAE;YACf,WAAW,EAAE,UAAU;SACxB;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,sBAAsB,EAAE,IAA+B,CAAC,CAC3F,CAAC;IAEJ,yBAAyB;IACzB,MAAM,CAAC,YAAY,CACf,qBAAqB,EACrB;QACE,WAAW,EAAE,+CAA+C;QAC5D,WAAW,EAAE;YACf,WAAW,EAAE,UAAU;YACvB,SAAS,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,yCAAyC,CAAC;SACpG;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,qBAAqB,EAAE,IAA+B,CAAC,CAC1F,CAAC;IAEJ,4BAA4B;IAC5B,MAAM,CAAC,YAAY,CACf,wBAAwB,EACxB;QACE,WAAW,EAAE,qDAAqD;QAClE,WAAW,EAAE;YACf,WAAW,EAAE,UAAU;SACxB;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,wBAAwB,EAAE,IAA+B,CAAC,CAC7F,CAAC;IAEJ,wBAAwB;IACxB,MAAM,CAAC,YAAY,CACf,oBAAoB,EACpB;QACE,WAAW,EAAE,2EAA2E;QACxF,WAAW,EAAE;YACf,WAAW,EAAE,UAAU;SACxB;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,oBAAoB,EAAE,IAA+B,CAAC,CACzF,CAAC;AACN,CAAC"}
@@ -1,7 +0,0 @@
1
- /**
2
- * Code quality tools - 8 tools for linting, analysis, and code health
3
- */
4
- import type { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
5
- import type { GodotBridge } from "../godot-bridge.js";
6
- export declare function registerCodeQualityTools(server: McpServer, bridge: GodotBridge): void;
7
- //# sourceMappingURL=code_quality.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"code_quality.d.ts","sourceRoot":"","sources":["../../src/tools/code_quality.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CAkGrF"}
@@ -1,98 +0,0 @@
1
- /**
2
- * Code quality tools - 8 tools for linting, analysis, and code health
3
- */
4
- import { callGodot } from '../server.js';
5
- import { z, ScriptPath } from './shared-types.js';
6
- export function registerCodeQualityTools(server, bridge) {
7
- // 1. run_linter
8
- server.registerTool(
9
- 'run_linter',
10
- {
11
- description: 'Run GDScript linter on project files and return lint errors',
12
- inputSchema: {
13
- path: z.string().optional().describe('Directory or file to lint (default: entire project)'),
14
- fix: z.boolean().optional().describe('Attempt to auto-fix issues (default: false)'),
15
- },
16
- },
17
- async (args) => callGodot(bridge, 'code_quality/run_linter', args),
18
- );
19
- // 2. run_static_analysis
20
- server.registerTool(
21
- 'run_static_analysis',
22
- {
23
- description: 'Run static analysis on GDScript files to find potential issues',
24
- inputSchema: {
25
- path: z.string().optional().describe('Directory or file to analyze (default: entire project)'),
26
- },
27
- },
28
- async (args) => callGodot(bridge, 'code_quality/run_static_analysis', args),
29
- );
30
- // 3. check_type_safety
31
- server.registerTool(
32
- 'check_type_safety',
33
- {
34
- description: 'Check type safety of a GDScript file (untyped variables, missing return types)',
35
- inputSchema: {
36
- script_path: ScriptPath,
37
- },
38
- },
39
- async (args) => callGodot(bridge, 'code_quality/check_type_safety', args),
40
- );
41
- // 4. find_code_smells
42
- server.registerTool(
43
- 'find_code_smells',
44
- {
45
- description: 'Find code smells in GDScript files (long functions, deep nesting, god classes)',
46
- inputSchema: {
47
- path: z.string().optional().describe('Directory or file to scan (default: entire project)'),
48
- },
49
- },
50
- async (args) => callGodot(bridge, 'code_quality/find_code_smells', args),
51
- );
52
- // 5. calculate_code_metrics
53
- server.registerTool(
54
- 'calculate_code_metrics',
55
- {
56
- description: 'Calculate code metrics (cyclomatic complexity, lines of code, function count)',
57
- inputSchema: {
58
- path: z.string().optional().describe('Directory or file to measure (default: entire project)'),
59
- },
60
- },
61
- async (args) => callGodot(bridge, 'code_quality/calculate_code_metrics', args),
62
- );
63
- // 6. suggest_refactoring
64
- server.registerTool(
65
- 'suggest_refactoring',
66
- {
67
- description: 'Analyze a GDScript file and suggest refactoring improvements',
68
- inputSchema: {
69
- script_path: ScriptPath,
70
- },
71
- },
72
- async (args) => callGodot(bridge, 'code_quality/suggest_refactoring', args),
73
- );
74
- // 7. validate_naming_conventions
75
- server.registerTool(
76
- 'validate_naming_conventions',
77
- {
78
- description: 'Check GDScript files for naming convention violations',
79
- inputSchema: {
80
- path: z.string().optional().describe('Directory or file to check (default: entire project)'),
81
- style: z.enum(['snake_case', 'camelCase', 'PascalCase']).optional().describe('Expected naming style (default: snake_case per GDScript convention)'),
82
- },
83
- },
84
- async (args) => callGodot(bridge, 'code_quality/validate_naming_conventions', args),
85
- );
86
- // 8. generate_code_report
87
- server.registerTool(
88
- 'generate_code_report',
89
- {
90
- description: 'Generate a comprehensive code quality report in the specified format',
91
- inputSchema: {
92
- format: z.enum(['json', 'html', 'markdown']).optional().describe('Report output format (default: markdown)'),
93
- },
94
- },
95
- async (args) => callGodot(bridge, 'code_quality/generate_code_report', args),
96
- );
97
- }
98
- //# sourceMappingURL=code_quality.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"code_quality.js","sourceRoot":"","sources":["../../src/tools/code_quality.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAElD,MAAM,UAAU,wBAAwB,CAAC,MAAiB,EAAE,MAAmB;IAC7E,gBAAgB;IAChB,MAAM,CAAC,YAAY,CACf,YAAY,EACZ;QACE,WAAW,EAAE,6DAA6D;QAC1E,WAAW,EAAE;YACf,IAAI,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,qDAAqD,CAAC;YAC3F,GAAG,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,6CAA6C,CAAC;SACpF;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,yBAAyB,EAAE,IAA+B,CAAC,CAC9F,CAAC;IAEJ,yBAAyB;IACzB,MAAM,CAAC,YAAY,CACf,qBAAqB,EACrB;QACE,WAAW,EAAE,gEAAgE;QAC7E,WAAW,EAAE;YACf,IAAI,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,wDAAwD,CAAC;SAC/F;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,kCAAkC,EAAE,IAA+B,CAAC,CACvG,CAAC;IAEJ,uBAAuB;IACvB,MAAM,CAAC,YAAY,CACf,mBAAmB,EACnB;QACE,WAAW,EAAE,gFAAgF;QAC7F,WAAW,EAAE;YACf,WAAW,EAAE,UAAU;SACxB;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,gCAAgC,EAAE,IAA+B,CAAC,CACrG,CAAC;IAEJ,sBAAsB;IACtB,MAAM,CAAC,YAAY,CACf,kBAAkB,EAClB;QACE,WAAW,EAAE,gFAAgF;QAC7F,WAAW,EAAE;YACf,IAAI,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,qDAAqD,CAAC;SAC5F;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,+BAA+B,EAAE,IAA+B,CAAC,CACpG,CAAC;IAEJ,4BAA4B;IAC5B,MAAM,CAAC,YAAY,CACf,wBAAwB,EACxB;QACE,WAAW,EAAE,+EAA+E;QAC5F,WAAW,EAAE;YACf,IAAI,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,wDAAwD,CAAC;SAC/F;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,qCAAqC,EAAE,IAA+B,CAAC,CAC1G,CAAC;IAEJ,yBAAyB;IACzB,MAAM,CAAC,YAAY,CACf,qBAAqB,EACrB;QACE,WAAW,EAAE,8DAA8D;QAC3E,WAAW,EAAE;YACf,WAAW,EAAE,UAAU;SACxB;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,kCAAkC,EAAE,IAA+B,CAAC,CACvG,CAAC;IAEJ,iCAAiC;IACjC,MAAM,CAAC,YAAY,CACf,6BAA6B,EAC7B;QACE,WAAW,EAAE,uDAAuD;QACpE,WAAW,EAAE;YACf,IAAI,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,sDAAsD,CAAC;YAC5F,KAAK,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,YAAY,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,qEAAqE,CAAC;SACpJ;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,0CAA0C,EAAE,IAA+B,CAAC,CAC/G,CAAC;IAEJ,0BAA0B;IAC1B,MAAM,CAAC,YAAY,CACf,sBAAsB,EACtB;QACE,WAAW,EAAE,sEAAsE;QACnF,WAAW,EAAE;YACf,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,0CAA0C,CAAC;SAC7G;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,mCAAmC,EAAE,IAA+B,CAAC,CACxG,CAAC;AACN,CAAC"}
@@ -1,7 +0,0 @@
1
- /**
2
- * Collaboration tools - 6 tools for multi-user editor collaboration
3
- */
4
- import type { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
5
- import type { GodotBridge } from "../godot-bridge.js";
6
- export declare function registerCollaborationTools(server: McpServer, bridge: GodotBridge): void;
7
- //# sourceMappingURL=collaboration.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"collaboration.d.ts","sourceRoot":"","sources":["../../src/tools/collaboration.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,0BAA0B,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CAuEvF"}
@@ -1,73 +0,0 @@
1
- /**
2
- * Collaboration tools - 6 tools for multi-user editor collaboration
3
- */
4
- import { callGodot } from '../server.js';
5
- import { z, ScenePath, NodePath, Name, PositiveInt } from './shared-types.js';
6
- export function registerCollaborationTools(server, bridge) {
7
- // 1. get_editor_users
8
- server.registerTool(
9
- 'get_editor_users',
10
- {
11
- description: 'Get a list of users currently connected to the editor collaboration session',
12
- inputSchema: {},
13
- },
14
- async () => callGodot(bridge, 'collaboration/get_editor_users'),
15
- );
16
- // 2. share_scene
17
- server.registerTool(
18
- 'share_scene',
19
- {
20
- description: 'Share a scene file with specific users in the collaboration session',
21
- inputSchema: {
22
- scene_path: ScenePath,
23
- users: z.array(z.string()).describe('List of user identifiers to share with'),
24
- },
25
- },
26
- async (args) => callGodot(bridge, 'collaboration/share_scene', args),
27
- );
28
- // 3. lock_node
29
- server.registerTool(
30
- 'lock_node',
31
- {
32
- description: 'Lock a node to prevent other users from editing it',
33
- inputSchema: {
34
- node_path: NodePath,
35
- duration: PositiveInt.optional().describe('Lock duration in seconds (default: 300)'),
36
- },
37
- },
38
- async (args) => callGodot(bridge, 'collaboration/lock_node', args),
39
- );
40
- // 4. unlock_node
41
- server.registerTool(
42
- 'unlock_node',
43
- {
44
- description: 'Unlock a previously locked node',
45
- inputSchema: {
46
- node_path: NodePath,
47
- },
48
- },
49
- async (args) => callGodot(bridge, 'collaboration/unlock_node', args),
50
- );
51
- // 5. get_locked_nodes
52
- server.registerTool(
53
- 'get_locked_nodes',
54
- {
55
- description: 'Get a list of all currently locked nodes and their owners',
56
- inputSchema: {},
57
- },
58
- async () => callGodot(bridge, 'collaboration/get_locked_nodes'),
59
- );
60
- // 6. send_message
61
- server.registerTool(
62
- 'send_message',
63
- {
64
- description: 'Send a message to another user in the collaboration session',
65
- inputSchema: {
66
- user: Name.describe('Target user identifier'),
67
- message: z.string().describe('Message content'),
68
- },
69
- },
70
- async (args) => callGodot(bridge, 'collaboration/send_message', args),
71
- );
72
- }
73
- //# sourceMappingURL=collaboration.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"collaboration.js","sourceRoot":"","sources":["../../src/tools/collaboration.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,CAAC,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAE9E,MAAM,UAAU,0BAA0B,CAAC,MAAiB,EAAE,MAAmB;IAC/E,sBAAsB;IACtB,MAAM,CAAC,YAAY,CACf,kBAAkB,EAClB;QACE,WAAW,EAAE,6EAA6E;QAC1F,WAAW,EAAE,EAAE;KAChB,EACD,KAAK,IAAI,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,gCAAgC,CAAC,CAChE,CAAC;IAEJ,iBAAiB;IACjB,MAAM,CAAC,YAAY,CACf,aAAa,EACb;QACE,WAAW,EAAE,qEAAqE;QAClF,WAAW,EAAE;YACf,UAAU,EAAE,SAAS;YACrB,KAAK,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,CAAC,wCAAwC,CAAC;SAC9E;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,2BAA2B,EAAE,IAA+B,CAAC,CAChG,CAAC;IAEJ,eAAe;IACf,MAAM,CAAC,YAAY,CACf,WAAW,EACX;QACE,WAAW,EAAE,oDAAoD;QACjE,WAAW,EAAE;YACf,SAAS,EAAE,QAAQ;YACnB,QAAQ,EAAE,WAAW,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,yCAAyC,CAAC;SACrF;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,yBAAyB,EAAE,IAA+B,CAAC,CAC9F,CAAC;IAEJ,iBAAiB;IACjB,MAAM,CAAC,YAAY,CACf,aAAa,EACb;QACE,WAAW,EAAE,iCAAiC;QAC9C,WAAW,EAAE;YACf,SAAS,EAAE,QAAQ;SACpB;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,2BAA2B,EAAE,IAA+B,CAAC,CAChG,CAAC;IAEJ,sBAAsB;IACtB,MAAM,CAAC,YAAY,CACf,kBAAkB,EAClB;QACE,WAAW,EAAE,2DAA2D;QACxE,WAAW,EAAE,EAAE;KAChB,EACD,KAAK,IAAI,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,gCAAgC,CAAC,CAChE,CAAC;IAEJ,kBAAkB;IAClB,MAAM,CAAC,YAAY,CACf,cAAc,EACd;QACE,WAAW,EAAE,6DAA6D;QAC1E,WAAW,EAAE;YACf,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,wBAAwB,CAAC;YAC7C,OAAO,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,iBAAiB,CAAC;SAChD;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,4BAA4B,EAAE,IAA+B,CAAC,CACjG,CAAC;AACN,CAAC"}
@@ -1,7 +0,0 @@
1
- /**
2
- * Documentation tools - 6 tools for project documentation generation
3
- */
4
- import type { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
5
- import type { GodotBridge } from "../godot-bridge.js";
6
- export declare function registerDocumentationTools(server: McpServer, bridge: GodotBridge): void;
7
- //# sourceMappingURL=documentation_tools.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"documentation_tools.d.ts","sourceRoot":"","sources":["../../src/tools/documentation_tools.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,0BAA0B,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CAkFvF"}
@@ -1,89 +0,0 @@
1
- /**
2
- * Documentation tools - 6 tools for project documentation generation
3
- */
4
- import { callGodot } from '../server.js';
5
- import { z, FilePath, ScenePath } from './shared-types.js';
6
- export function registerDocumentationTools(server, bridge) {
7
- // 1. generate_project_documentation
8
- server.registerTool(
9
- 'generate_project_documentation',
10
- {
11
- description: 'Generate comprehensive project documentation from project structure and scripts',
12
- inputSchema: {
13
- project_path: FilePath.describe('Path to the Godot project root'),
14
- format: z.enum(['markdown', 'html', 'pdf']).optional().describe('Output format'),
15
- },
16
- },
17
- async (args) => callGodot(bridge, 'documentation/generate_project_docs', args),
18
- );
19
- // 2. generate_api_documentation
20
- server.registerTool(
21
- 'generate_api_documentation',
22
- {
23
- description: 'Generate API reference documentation from all GDScript files in the project',
24
- inputSchema: {
25
- project_path: FilePath.describe('Path to the Godot project root'),
26
- include_private: z.boolean().optional().describe('Include private methods and variables'),
27
- },
28
- },
29
- async (args) => callGodot(bridge, 'documentation/generate_api_docs', args),
30
- );
31
- // 3. generate_scene_diagram
32
- server.registerTool(
33
- 'generate_scene_diagram',
34
- {
35
- description: "Generate a text-based diagram of a scene's node hierarchy and signal connections",
36
- inputSchema: {
37
- project_path: FilePath.describe('Path to the Godot project root'),
38
- scene_path: ScenePath,
39
- },
40
- },
41
- async (args) => callGodot(bridge, 'documentation/generate_scene_diagram', args),
42
- );
43
- // 4. generate_class_diagram
44
- server.registerTool(
45
- 'generate_class_diagram',
46
- {
47
- description: 'Generate a class diagram showing inheritance and composition relationships',
48
- inputSchema: {
49
- project_path: FilePath.describe('Path to the Godot project root'),
50
- classes: z.array(z.string()).optional().describe('Specific classes to include (defaults to all)'),
51
- },
52
- },
53
- async (args) => callGodot(bridge, 'documentation/generate_class_diagram', args),
54
- );
55
- // 5. create_changelog
56
- server.registerTool(
57
- 'create_changelog',
58
- {
59
- description: 'Create or update a CHANGELOG.md file with version history entries',
60
- inputSchema: {
61
- project_path: FilePath.describe('Path to the Godot project root'),
62
- entries: z
63
- .array(
64
- z.object({
65
- version: z.string().describe("Version number (e.g. '1.0.0')"),
66
- date: z.string().describe('Release date (YYYY-MM-DD)'),
67
- changes: z.array(z.string()).describe('List of changes'),
68
- }),
69
- )
70
- .optional()
71
- .describe('Changelog entries to add'),
72
- },
73
- },
74
- async (args) => callGodot(bridge, 'documentation/create_changelog', args),
75
- );
76
- // 6. generate_user_manual
77
- server.registerTool(
78
- 'generate_user_manual',
79
- {
80
- description: 'Generate a user manual with controls, gameplay, and technical sections',
81
- inputSchema: {
82
- project_path: FilePath.describe('Path to the Godot project root'),
83
- sections: z.array(z.string()).optional().describe('Specific sections to include'),
84
- },
85
- },
86
- async (args) => callGodot(bridge, 'documentation/generate_user_manual', args),
87
- );
88
- }
89
- //# sourceMappingURL=documentation_tools.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"documentation_tools.js","sourceRoot":"","sources":["../../src/tools/documentation_tools.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAE3D,MAAM,UAAU,0BAA0B,CAAC,MAAiB,EAAE,MAAmB;IAC/E,oCAAoC;IACpC,MAAM,CAAC,YAAY,CACf,gCAAgC,EAChC;QACE,WAAW,EAAE,iFAAiF;QAC9F,WAAW,EAAE;YACf,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YACjE,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,eAAe,CAAC;SACjF;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,qCAAqC,EAAE,IAA+B,CAAC,CAC1G,CAAC;IAEJ,gCAAgC;IAChC,MAAM,CAAC,YAAY,CACf,4BAA4B,EAC5B;QACE,WAAW,EAAE,6EAA6E;QAC1F,WAAW,EAAE;YACf,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YACjE,eAAe,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,uCAAuC,CAAC;SAC1F;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,iCAAiC,EAAE,IAA+B,CAAC,CACtG,CAAC;IAEJ,4BAA4B;IAC5B,MAAM,CAAC,YAAY,CACf,wBAAwB,EACxB;QACE,WAAW,EAAE,kFAAkF;QAC/F,WAAW,EAAE;YACf,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YACjE,UAAU,EAAE,SAAS;SACtB;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,sCAAsC,EAAE,IAA+B,CAAC,CAC3G,CAAC;IAEJ,4BAA4B;IAC5B,MAAM,CAAC,YAAY,CACf,wBAAwB,EACxB;QACE,WAAW,EAAE,4EAA4E;QACzF,WAAW,EAAE;YACf,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YACjE,OAAO,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,+CAA+C,CAAC;SAClG;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,sCAAsC,EAAE,IAA+B,CAAC,CAC3G,CAAC;IAEJ,sBAAsB;IACtB,MAAM,CAAC,YAAY,CACf,kBAAkB,EAClB;QACE,WAAW,EAAE,mEAAmE;QAChF,WAAW,EAAE;YACf,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YACjE,OAAO,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC;gBACxB,OAAO,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,+BAA+B,CAAC;gBAC7D,IAAI,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,2BAA2B,CAAC;gBACtD,OAAO,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,CAAC,iBAAiB,CAAC;aACzD,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,0BAA0B,CAAC;SACpD;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,gCAAgC,EAAE,IAA+B,CAAC,CACrG,CAAC;IAEJ,0BAA0B;IAC1B,MAAM,CAAC,YAAY,CACf,sBAAsB,EACtB;QACE,WAAW,EAAE,wEAAwE;QACrF,WAAW,EAAE;YACf,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YACjE,QAAQ,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,8BAA8B,CAAC;SAClF;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,oCAAoC,EAAE,IAA+B,CAAC,CACzG,CAAC;AACN,CAAC"}
@@ -1,7 +0,0 @@
1
- /**
2
- * Game template tools - 8 tools for complete game genre scaffolding
3
- */
4
- import type { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
5
- import type { GodotBridge } from "../godot-bridge.js";
6
- export declare function registerGameTemplateTools(server: McpServer, bridge: GodotBridge): void;
7
- //# sourceMappingURL=game_template.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"game_template.d.ts","sourceRoot":"","sources":["../../src/tools/game_template.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CAgHtF"}
@@ -1,112 +0,0 @@
1
- /**
2
- * Game template tools - 8 tools for complete game genre scaffolding
3
- */
4
- import { callGodot } from '../server.js';
5
- import { z, Name, FilePath } from './shared-types.js';
6
- export function registerGameTemplateTools(server, bridge) {
7
- // 1. create_platformer_template
8
- server.registerTool(
9
- 'create_platformer_template',
10
- {
11
- description: 'Create a complete 2D platformer project structure with player, enemies, levels, and UI',
12
- inputSchema: {
13
- project_path: FilePath.describe('Path to the Godot project root'),
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- name: Name.describe('Game name'),
15
- features: z.array(z.string()).optional().describe("Additional features to include (e.g. 'double_jump', 'wall_slide', 'dash')"),
16
- },
17
- },
18
- async (args) => callGodot(bridge, 'game_template/create_platformer', args),
19
- );
20
- // 2. create_rpg_template
21
- server.registerTool(
22
- 'create_rpg_template',
23
- {
24
- description: 'Create a complete RPG project structure with player, NPCs, inventory, dialog, and quests',
25
- inputSchema: {
26
- project_path: FilePath.describe('Path to the Godot project root'),
27
- name: Name.describe('Game name'),
28
- features: z.array(z.string()).optional().describe("Additional features (e.g. 'turn_based', 'real_time_combat', 'crafting')"),
29
- },
30
- },
31
- async (args) => callGodot(bridge, 'game_template/create_rpg', args),
32
- );
33
- // 3. create_fps_template
34
- server.registerTool(
35
- 'create_fps_template',
36
- {
37
- description: 'Create a complete FPS project structure with player controller, weapons, enemies, and HUD',
38
- inputSchema: {
39
- project_path: FilePath.describe('Path to the Godot project root'),
40
- name: Name.describe('Game name'),
41
- features: z.array(z.string()).optional().describe("Additional features (e.g. 'sprint', 'crouch', 'inventory')"),
42
- },
43
- },
44
- async (args) => callGodot(bridge, 'game_template/create_fps', args),
45
- );
46
- // 4. create_puzzle_template
47
- server.registerTool(
48
- 'create_puzzle_template',
49
- {
50
- description: 'Create a complete puzzle game project structure with grid system, piece management, and scoring',
51
- inputSchema: {
52
- project_path: FilePath.describe('Path to the Godot project root'),
53
- name: Name.describe('Game name'),
54
- features: z.array(z.string()).optional().describe("Additional features (e.g. 'match3', 'physics_puzzle', 'tile_swap')"),
55
- },
56
- },
57
- async (args) => callGodot(bridge, 'game_template/create_puzzle', args),
58
- );
59
- // 5. create_racing_template
60
- server.registerTool(
61
- 'create_racing_template',
62
- {
63
- description: 'Create a complete racing game project structure with vehicle physics, track, and lap system',
64
- inputSchema: {
65
- project_path: FilePath.describe('Path to the Godot project root'),
66
- name: Name.describe('Game name'),
67
- features: z.array(z.string()).optional().describe("Additional features (e.g. 'drift', 'boost', 'ai_opponents')"),
68
- },
69
- },
70
- async (args) => callGodot(bridge, 'game_template/create_racing', args),
71
- );
72
- // 6. create_strategy_template
73
- server.registerTool(
74
- 'create_strategy_template',
75
- {
76
- description: 'Create a complete strategy game project structure with grid, units, resources, and turns',
77
- inputSchema: {
78
- project_path: FilePath.describe('Path to the Godot project root'),
79
- name: Name.describe('Game name'),
80
- features: z.array(z.string()).optional().describe("Additional features (e.g. 'fog_of_war', 'tech_tree', 'diplomacy')"),
81
- },
82
- },
83
- async (args) => callGodot(bridge, 'game_template/create_strategy', args),
84
- );
85
- // 7. create_visual_novel_template
86
- server.registerTool(
87
- 'create_visual_novel_template',
88
- {
89
- description: 'Create a complete visual novel project structure with dialog system, character portraits, and branching',
90
- inputSchema: {
91
- project_path: FilePath.describe('Path to the Godot project root'),
92
- name: Name.describe('Game name'),
93
- features: z.array(z.string()).optional().describe("Additional features (e.g. 'save_system', 'gallery', 'achievements')"),
94
- },
95
- },
96
- async (args) => callGodot(bridge, 'game_template/create_visual_novel', args),
97
- );
98
- // 8. create_custom_template
99
- server.registerTool(
100
- 'create_custom_template',
101
- {
102
- description: 'Create a custom game project structure by selecting specific components to include',
103
- inputSchema: {
104
- project_path: FilePath.describe('Path to the Godot project root'),
105
- name: Name.describe('Game name'),
106
- components: z.array(z.enum(['player', 'enemies', 'ui', 'levels', 'save', 'audio', 'physics'])).describe('Components to include'),
107
- },
108
- },
109
- async (args) => callGodot(bridge, 'game_template/create_custom', args),
110
- );
111
- }
112
- //# sourceMappingURL=game_template.js.map