@keeveeg/godot-mcp 1.0.2 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/server/dist/config.js +1 -1
- package/server/dist/godot-bridge.d.ts.map +1 -1
- package/server/dist/godot-bridge.js +264 -261
- package/server/dist/godot-bridge.js.map +1 -1
- package/server/dist/index.js +46 -45
- package/server/dist/server.d.ts.map +1 -1
- package/server/dist/server.js +25 -23
- package/server/dist/server.js.map +1 -1
- package/server/dist/tools/addon_management.d.ts.map +1 -1
- package/server/dist/tools/addon_management.js +37 -57
- package/server/dist/tools/addon_management.js.map +1 -1
- package/server/dist/tools/analysis.d.ts.map +1 -1
- package/server/dist/tools/analysis.js +21 -37
- package/server/dist/tools/analysis.js.map +1 -1
- package/server/dist/tools/animation.d.ts.map +1 -1
- package/server/dist/tools/animation.js +95 -135
- package/server/dist/tools/animation.js.map +1 -1
- package/server/dist/tools/audio.d.ts.map +1 -1
- package/server/dist/tools/audio.js +81 -109
- package/server/dist/tools/audio.js.map +1 -1
- package/server/dist/tools/audio_config.d.ts.map +1 -1
- package/server/dist/tools/audio_config.js +50 -76
- package/server/dist/tools/audio_config.js.map +1 -1
- package/server/dist/tools/batch.d.ts.map +1 -1
- package/server/dist/tools/batch.js +57 -89
- package/server/dist/tools/batch.js.map +1 -1
- package/server/dist/tools/build_config.d.ts.map +1 -1
- package/server/dist/tools/build_config.js +59 -91
- package/server/dist/tools/build_config.js.map +1 -1
- package/server/dist/tools/debug_config.d.ts.map +1 -1
- package/server/dist/tools/debug_config.js +46 -70
- package/server/dist/tools/debug_config.js.map +1 -1
- package/server/dist/tools/debugging.d.ts.map +1 -1
- package/server/dist/tools/debugging.js +51 -83
- package/server/dist/tools/debugging.js.map +1 -1
- package/server/dist/tools/editor.d.ts.map +1 -1
- package/server/dist/tools/editor.js +54 -90
- package/server/dist/tools/editor.js.map +1 -1
- package/server/dist/tools/editor_config.d.ts.map +1 -1
- package/server/dist/tools/editor_config.js +53 -85
- package/server/dist/tools/editor_config.js.map +1 -1
- package/server/dist/tools/export.d.ts.map +1 -1
- package/server/dist/tools/export.js +46 -74
- package/server/dist/tools/export.js.map +1 -1
- package/server/dist/tools/gameplay_automation.d.ts.map +1 -1
- package/server/dist/tools/gameplay_automation.js +70 -102
- package/server/dist/tools/gameplay_automation.js.map +1 -1
- package/server/dist/tools/index.js +42 -42
- package/server/dist/tools/input.d.ts.map +1 -1
- package/server/dist/tools/input.js +68 -100
- package/server/dist/tools/input.js.map +1 -1
- package/server/dist/tools/memory_profiling.d.ts.map +1 -1
- package/server/dist/tools/memory_profiling.js +31 -51
- package/server/dist/tools/memory_profiling.js.map +1 -1
- package/server/dist/tools/navigation.d.ts.map +1 -1
- package/server/dist/tools/navigation.js +86 -126
- package/server/dist/tools/navigation.js.map +1 -1
- package/server/dist/tools/node.d.ts.map +1 -1
- package/server/dist/tools/node.js +134 -202
- package/server/dist/tools/node.js.map +1 -1
- package/server/dist/tools/node_config.d.ts.map +1 -1
- package/server/dist/tools/node_config.js +58 -90
- package/server/dist/tools/node_config.js.map +1 -1
- package/server/dist/tools/particles.d.ts.map +1 -1
- package/server/dist/tools/particles.js +75 -111
- package/server/dist/tools/particles.js.map +1 -1
- package/server/dist/tools/physics.d.ts.map +1 -1
- package/server/dist/tools/physics.js +67 -99
- package/server/dist/tools/physics.js.map +1 -1
- package/server/dist/tools/physics_config.d.ts.map +1 -1
- package/server/dist/tools/physics_config.js +56 -88
- package/server/dist/tools/physics_config.js.map +1 -1
- package/server/dist/tools/platform_export.d.ts.map +1 -1
- package/server/dist/tools/platform_export.js +45 -69
- package/server/dist/tools/platform_export.js.map +1 -1
- package/server/dist/tools/platform_specific.d.ts.map +1 -1
- package/server/dist/tools/platform_specific.js +61 -85
- package/server/dist/tools/platform_specific.js.map +1 -1
- package/server/dist/tools/profiling.d.ts.map +1 -1
- package/server/dist/tools/profiling.js +13 -21
- package/server/dist/tools/profiling.js.map +1 -1
- package/server/dist/tools/project.d.ts.map +1 -1
- package/server/dist/tools/project.js +51 -79
- package/server/dist/tools/project.js.map +1 -1
- package/server/dist/tools/project_config.d.ts.map +1 -1
- package/server/dist/tools/project_config.js +88 -136
- package/server/dist/tools/project_config.js.map +1 -1
- package/server/dist/tools/project_creation.d.ts.map +1 -1
- package/server/dist/tools/project_creation.js +96 -140
- package/server/dist/tools/project_creation.js.map +1 -1
- package/server/dist/tools/rendering_config.d.ts.map +1 -1
- package/server/dist/tools/rendering_config.js +67 -103
- package/server/dist/tools/rendering_config.js.map +1 -1
- package/server/dist/tools/resource.js +77 -117
- package/server/dist/tools/resource_config.d.ts.map +1 -1
- package/server/dist/tools/resource_config.js +45 -69
- package/server/dist/tools/resource_config.js.map +1 -1
- package/server/dist/tools/runtime.d.ts.map +1 -1
- package/server/dist/tools/runtime.js +148 -224
- package/server/dist/tools/runtime.js.map +1 -1
- package/server/dist/tools/save_load.d.ts.map +1 -1
- package/server/dist/tools/save_load.js +36 -56
- package/server/dist/tools/save_load.js.map +1 -1
- package/server/dist/tools/scene.d.ts.map +1 -1
- package/server/dist/tools/scene.js +78 -122
- package/server/dist/tools/scene.js.map +1 -1
- package/server/dist/tools/scene3d.d.ts.map +1 -1
- package/server/dist/tools/scene3d.js +51 -75
- package/server/dist/tools/scene3d.js.map +1 -1
- package/server/dist/tools/scene_config.d.ts.map +1 -1
- package/server/dist/tools/scene_config.js +48 -72
- package/server/dist/tools/scene_config.js.map +1 -1
- package/server/dist/tools/script.js +68 -104
- package/server/dist/tools/script.js.map +1 -1
- package/server/dist/tools/shader.d.ts.map +1 -1
- package/server/dist/tools/shader.js +75 -111
- package/server/dist/tools/shader.js.map +1 -1
- package/server/dist/tools/shared-types.d.ts +2 -2
- package/server/dist/tools/shared-types.d.ts.map +1 -1
- package/server/dist/tools/shared-types.js +38 -36
- package/server/dist/tools/shared-types.js.map +1 -1
- package/server/dist/tools/testing.d.ts.map +1 -1
- package/server/dist/tools/testing.js +47 -69
- package/server/dist/tools/testing.js.map +1 -1
- package/server/dist/tools/theme.js +62 -90
- package/server/dist/tools/tilemap.js +58 -82
- package/server/dist/tools/visual_testing.d.ts.map +1 -1
- package/server/dist/tools/visual_testing.js +50 -74
- package/server/dist/tools/visual_testing.js.map +1 -1
- package/server/dist/types.js +15 -15
- package/server/dist/tools/accessibility.d.ts +0 -7
- package/server/dist/tools/accessibility.d.ts.map +0 -1
- package/server/dist/tools/accessibility.js +0 -71
- package/server/dist/tools/accessibility.js.map +0 -1
- package/server/dist/tools/analytics.d.ts +0 -7
- package/server/dist/tools/analytics.d.ts.map +0 -1
- package/server/dist/tools/analytics.js +0 -76
- package/server/dist/tools/analytics.js.map +0 -1
- package/server/dist/tools/asset_pipeline.d.ts +0 -7
- package/server/dist/tools/asset_pipeline.d.ts.map +0 -1
- package/server/dist/tools/asset_pipeline.js +0 -102
- package/server/dist/tools/asset_pipeline.js.map +0 -1
- package/server/dist/tools/asset_scaffolding.d.ts +0 -7
- package/server/dist/tools/asset_scaffolding.d.ts.map +0 -1
- package/server/dist/tools/asset_scaffolding.js +0 -113
- package/server/dist/tools/asset_scaffolding.js.map +0 -1
- package/server/dist/tools/cicd_pipeline.d.ts +0 -7
- package/server/dist/tools/cicd_pipeline.d.ts.map +0 -1
- package/server/dist/tools/cicd_pipeline.js +0 -125
- package/server/dist/tools/cicd_pipeline.js.map +0 -1
- package/server/dist/tools/cloud_services.d.ts +0 -7
- package/server/dist/tools/cloud_services.d.ts.map +0 -1
- package/server/dist/tools/cloud_services.js +0 -97
- package/server/dist/tools/cloud_services.js.map +0 -1
- package/server/dist/tools/code_generation.d.ts +0 -7
- package/server/dist/tools/code_generation.d.ts.map +0 -1
- package/server/dist/tools/code_generation.js +0 -79
- package/server/dist/tools/code_generation.js.map +0 -1
- package/server/dist/tools/code_quality.d.ts +0 -7
- package/server/dist/tools/code_quality.d.ts.map +0 -1
- package/server/dist/tools/code_quality.js +0 -98
- package/server/dist/tools/code_quality.js.map +0 -1
- package/server/dist/tools/collaboration.d.ts +0 -7
- package/server/dist/tools/collaboration.d.ts.map +0 -1
- package/server/dist/tools/collaboration.js +0 -73
- package/server/dist/tools/collaboration.js.map +0 -1
- package/server/dist/tools/documentation_tools.d.ts +0 -7
- package/server/dist/tools/documentation_tools.d.ts.map +0 -1
- package/server/dist/tools/documentation_tools.js +0 -89
- package/server/dist/tools/documentation_tools.js.map +0 -1
- package/server/dist/tools/game_template.d.ts +0 -7
- package/server/dist/tools/game_template.d.ts.map +0 -1
- package/server/dist/tools/game_template.js +0 -112
- package/server/dist/tools/game_template.js.map +0 -1
- package/server/dist/tools/git_integration.d.ts +0 -7
- package/server/dist/tools/git_integration.d.ts.map +0 -1
- package/server/dist/tools/git_integration.js +0 -75
- package/server/dist/tools/git_integration.js.map +0 -1
- package/server/dist/tools/headless_testing.d.ts +0 -7
- package/server/dist/tools/headless_testing.d.ts.map +0 -1
- package/server/dist/tools/headless_testing.js +0 -65
- package/server/dist/tools/headless_testing.js.map +0 -1
- package/server/dist/tools/iap_monetization.d.ts +0 -7
- package/server/dist/tools/iap_monetization.d.ts.map +0 -1
- package/server/dist/tools/iap_monetization.js +0 -70
- package/server/dist/tools/iap_monetization.js.map +0 -1
- package/server/dist/tools/localization.d.ts +0 -7
- package/server/dist/tools/localization.d.ts.map +0 -1
- package/server/dist/tools/localization.js +0 -97
- package/server/dist/tools/localization.js.map +0 -1
- package/server/dist/tools/marketing.d.ts +0 -7
- package/server/dist/tools/marketing.d.ts.map +0 -1
- package/server/dist/tools/marketing.js +0 -87
- package/server/dist/tools/marketing.js.map +0 -1
- package/server/dist/tools/mod_support.d.ts +0 -7
- package/server/dist/tools/mod_support.d.ts.map +0 -1
- package/server/dist/tools/mod_support.js +0 -93
- package/server/dist/tools/mod_support.js.map +0 -1
- package/server/dist/tools/networking.d.ts +0 -7
- package/server/dist/tools/networking.d.ts.map +0 -1
- package/server/dist/tools/networking.js +0 -94
- package/server/dist/tools/networking.js.map +0 -1
- package/server/dist/tools/performance_optimization.d.ts +0 -7
- package/server/dist/tools/performance_optimization.d.ts.map +0 -1
- package/server/dist/tools/performance_optimization.js +0 -75
- package/server/dist/tools/performance_optimization.js.map +0 -1
- package/server/dist/tools/scene_scaffolding.d.ts +0 -7
- package/server/dist/tools/scene_scaffolding.d.ts.map +0 -1
- package/server/dist/tools/scene_scaffolding.js +0 -110
- package/server/dist/tools/scene_scaffolding.js.map +0 -1
- package/server/dist/tools/script_scaffolding.d.ts +0 -7
- package/server/dist/tools/script_scaffolding.d.ts.map +0 -1
- package/server/dist/tools/script_scaffolding.js +0 -115
- package/server/dist/tools/script_scaffolding.js.map +0 -1
- package/server/dist/tools/security.d.ts +0 -7
- package/server/dist/tools/security.d.ts.map +0 -1
- package/server/dist/tools/security.js +0 -73
- package/server/dist/tools/security.js.map +0 -1
- package/server/dist/tools/version_control_advanced.d.ts +0 -7
- package/server/dist/tools/version_control_advanced.d.ts.map +0 -1
- package/server/dist/tools/version_control_advanced.js +0 -100
- package/server/dist/tools/version_control_advanced.js.map +0 -1
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import { callGodot } from '../server.js';
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import { z, NodePath, ScriptPath, Position3D, PositiveNumber, Timeout, GDScriptCode } from './shared-types.js';
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// 16. find_nearby_nodes — {position: [number,number,number], radius: number, type?: string} -> nodes
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position: Position3D,
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radius: PositiveNumber.describe('Search radius'),
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},
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|
-
},
|
|
191
|
-
async (args) => callGodot(bridge, 'runtime/find_nearby', args),
|
|
192
|
-
);
|
|
193
|
-
// 17. navigate_to — {path: string, target: [number,number,number], speed?: number} -> success
|
|
194
|
-
server.registerTool(
|
|
195
|
-
'navigate_to',
|
|
196
|
-
{
|
|
197
|
-
description: 'Navigate a node to a target position using pathfinding',
|
|
198
|
-
inputSchema: {
|
|
199
|
-
path: NodePath.describe('Node path to navigate (must have NavigationAgent3D)'),
|
|
200
|
-
target: Position3D.describe('Target position [x, y, z]'),
|
|
201
|
-
},
|
|
202
|
-
},
|
|
203
|
-
async (args) => callGodot(bridge, 'runtime/navigate_to', args),
|
|
204
|
-
);
|
|
205
|
-
// 18. move_to — {path: string, target: [number,number,number], speed?: number} -> success
|
|
206
|
-
server.registerTool(
|
|
207
|
-
'move_to',
|
|
208
|
-
{
|
|
209
|
-
description: 'Directly move a node to a target position',
|
|
210
|
-
inputSchema: {
|
|
211
|
-
path: NodePath.describe('Node path to move'),
|
|
212
|
-
target: Position3D.describe('Target position [x, y, z]'),
|
|
213
|
-
},
|
|
214
|
-
},
|
|
215
|
-
async (args) => callGodot(bridge, 'runtime/move_to', args),
|
|
216
|
-
);
|
|
217
|
-
// 19. watch_signals — {path: string, signals: string[], duration?: number} -> signal log
|
|
218
|
-
server.registerTool(
|
|
219
|
-
'watch_signals',
|
|
220
|
-
{
|
|
221
|
-
description: 'Watch for signal emissions from a game node',
|
|
222
|
-
inputSchema: {
|
|
223
|
-
path: NodePath.describe('Node path to watch'),
|
|
224
|
-
signals: z.array(z.string()).describe('Signal names to watch for'),
|
|
225
|
-
duration: Timeout.describe('How long to watch in seconds'),
|
|
226
|
-
},
|
|
227
|
-
},
|
|
228
|
-
async (args) => callGodot(bridge, 'runtime/watch_signals', args),
|
|
229
|
-
);
|
|
7
|
+
// 1. get_game_scene_tree — {} -> runtime hierarchy
|
|
8
|
+
server.registerTool('get_game_scene_tree', {
|
|
9
|
+
description: '🔴 Game must be running. Get the scene tree of the running game (runtime state)',
|
|
10
|
+
inputSchema: {},
|
|
11
|
+
}, async () => callGodot(bridge, 'runtime/get_scene_tree'));
|
|
12
|
+
// 2. get_game_node_properties — {path: string} -> properties
|
|
13
|
+
server.registerTool('get_game_node_properties', {
|
|
14
|
+
description: '🔴 Game must be running. Get all properties of a node in the running game',
|
|
15
|
+
inputSchema: {
|
|
16
|
+
path: NodePath.describe('Node path in the game tree'),
|
|
17
|
+
properties: z.array(z.string()).optional().describe('Specific property names to return (defaults to common properties)'),
|
|
18
|
+
},
|
|
19
|
+
}, async (args) => callGodot(bridge, 'runtime/get_node_properties', args));
|
|
20
|
+
// 3. set_game_node_property — {path: string, property: string, value: any} -> success
|
|
21
|
+
server.registerTool('set_game_node_property', {
|
|
22
|
+
description: '🔴 Game must be running. Set a property on a node in the running game',
|
|
23
|
+
inputSchema: {
|
|
24
|
+
path: NodePath.describe('Node path in the game tree'),
|
|
25
|
+
property: z.string().describe('Property name to set'),
|
|
26
|
+
value: z.unknown().describe('New value for the property'),
|
|
27
|
+
},
|
|
28
|
+
}, async (args) => callGodot(bridge, 'runtime/set_node_property', args));
|
|
29
|
+
// 4. execute_game_script — {code: string} -> result
|
|
30
|
+
server.registerTool('execute_game_script', {
|
|
31
|
+
description: '🔴 Game must be running. Execute a GDScript snippet in the running game context',
|
|
32
|
+
inputSchema: {
|
|
33
|
+
code: GDScriptCode,
|
|
34
|
+
},
|
|
35
|
+
}, async (args) => callGodot(bridge, 'runtime/execute_script', args));
|
|
36
|
+
// 5. capture_frames — {count?: number, interval?: number} -> frame paths
|
|
37
|
+
server.registerTool('capture_frames', {
|
|
38
|
+
description: '🔴 Game must be running. Capture frames from the running game viewport as PNG files',
|
|
39
|
+
inputSchema: {
|
|
40
|
+
count: z.number().int().min(1).max(60).optional().default(1).describe('Number of frames to capture (default: 1)'),
|
|
41
|
+
interval: z.number().optional().describe('Interval between captures in seconds'),
|
|
42
|
+
},
|
|
43
|
+
}, async (args) => callGodot(bridge, 'runtime/capture_frames', args));
|
|
44
|
+
// 6. monitor_properties — {path: string, properties: string[], duration?: number} -> timeline data
|
|
45
|
+
server.registerTool('monitor_properties', {
|
|
46
|
+
description: '🔴 Game must be running. Monitor specific properties on a game node for changes over time',
|
|
47
|
+
inputSchema: {
|
|
48
|
+
path: NodePath.describe('Node path to monitor'),
|
|
49
|
+
properties: z.array(z.string()).describe('Property names to monitor'),
|
|
50
|
+
duration: Timeout.describe('Monitoring duration in seconds'),
|
|
51
|
+
},
|
|
52
|
+
}, async (args) => callGodot(bridge, 'runtime/monitor_properties', args));
|
|
53
|
+
// 7. start_recording — {} -> success
|
|
54
|
+
server.registerTool('start_recording', {
|
|
55
|
+
description: '🔴 Game must be running. Start recording game state changes',
|
|
56
|
+
inputSchema: {},
|
|
57
|
+
}, async () => callGodot(bridge, 'runtime/start_recording'));
|
|
58
|
+
// 8. stop_recording — {} -> recording data
|
|
59
|
+
server.registerTool('stop_recording', {
|
|
60
|
+
description: '🔴 Game must be running. Stop recording and return the recorded game state data',
|
|
61
|
+
inputSchema: {},
|
|
62
|
+
}, async () => callGodot(bridge, 'runtime/stop_recording'));
|
|
63
|
+
// 9. replay_recording — {speed?: number} -> success
|
|
64
|
+
server.registerTool('replay_recording', {
|
|
65
|
+
description: '🔴 Game must be running. Replay a previously recorded game session',
|
|
66
|
+
inputSchema: {
|
|
67
|
+
speed: PositiveNumber.optional().default(1.0).describe('Playback speed multiplier (default: 1.0)'),
|
|
68
|
+
},
|
|
69
|
+
}, async (args) => callGodot(bridge, 'runtime/replay_recording', args));
|
|
70
|
+
// 10. find_nodes_by_script — {script_path: string} -> node paths
|
|
71
|
+
server.registerTool('find_nodes_by_script', {
|
|
72
|
+
description: '🔴 Game must be running. Find all nodes in the game that use a specific script',
|
|
73
|
+
inputSchema: {
|
|
74
|
+
script_path: ScriptPath.describe("Script file path to search for (e.g. 'res://scripts/enemy.gd')"),
|
|
75
|
+
},
|
|
76
|
+
}, async (args) => callGodot(bridge, 'runtime/find_by_script', args));
|
|
77
|
+
// 11. get_autoload — {name: string} -> autoload properties
|
|
78
|
+
server.registerTool('get_autoload', {
|
|
79
|
+
description: '🔴 Game must be running. Get properties of an autoload singleton from the running game',
|
|
80
|
+
inputSchema: {
|
|
81
|
+
name: z.string().describe('Autoload singleton name'),
|
|
82
|
+
},
|
|
83
|
+
}, async (args) => callGodot(bridge, 'runtime/get_autoload', args));
|
|
84
|
+
// 12. batch_get_properties — {paths: string[], properties: string[]} -> batch results
|
|
85
|
+
server.registerTool('batch_get_properties', {
|
|
86
|
+
description: '🔴 Game must be running. Get multiple properties from multiple nodes in one call',
|
|
87
|
+
inputSchema: {
|
|
88
|
+
paths: z.array(z.string()).describe('List of node paths to query'),
|
|
89
|
+
properties: z.array(z.string()).describe('Property names to read from each node'),
|
|
90
|
+
},
|
|
91
|
+
}, async (args) => callGodot(bridge, 'runtime/batch_get_properties', args));
|
|
92
|
+
// 13. find_ui_elements — {filter?: {type?: string, text?: string, name?: string}} -> UI elements
|
|
93
|
+
server.registerTool('find_ui_elements', {
|
|
94
|
+
description: '🔴 Game must be running. Find UI elements in the running game by type, text, or name',
|
|
95
|
+
inputSchema: {
|
|
96
|
+
filter: z
|
|
97
|
+
.object({
|
|
98
|
+
type: z.string().optional().describe("Control type to filter by (e.g. 'Button', 'Label')"),
|
|
99
|
+
text: z.string().optional().describe('Text content to search for'),
|
|
100
|
+
})
|
|
101
|
+
.optional()
|
|
102
|
+
.describe('Filter criteria for UI element search'),
|
|
103
|
+
},
|
|
104
|
+
}, async (args) => callGodot(bridge, 'runtime/find_ui_elements', args));
|
|
105
|
+
// 14. click_button_by_text — {text: string, timeout?: number} -> success
|
|
106
|
+
server.registerTool('click_button_by_text', {
|
|
107
|
+
description: '🔴 Game must be running. Find and click a button by its text content',
|
|
108
|
+
inputSchema: {
|
|
109
|
+
text: z.string().describe('Button text to find and click'),
|
|
110
|
+
timeout: Timeout,
|
|
111
|
+
},
|
|
112
|
+
}, async (args) => callGodot(bridge, 'runtime/click_button', args));
|
|
113
|
+
// 15. wait_for_node — {path: string, timeout?: number} -> success
|
|
114
|
+
server.registerTool('wait_for_node', {
|
|
115
|
+
description: '🔴 Game must be running. Wait for a node to appear in the running game tree',
|
|
116
|
+
inputSchema: {
|
|
117
|
+
path: NodePath.describe('Node path to wait for'),
|
|
118
|
+
timeout: Timeout.default(5.0).describe('Timeout in seconds (default: 5.0)'),
|
|
119
|
+
},
|
|
120
|
+
}, async (args) => callGodot(bridge, 'runtime/wait_for_node', args));
|
|
121
|
+
// 16. find_nearby_nodes — {position: [number,number,number], radius: number, type?: string} -> nodes
|
|
122
|
+
server.registerTool('find_nearby_nodes', {
|
|
123
|
+
description: '🔴 Game must be running. Find nodes within a radius of a world position',
|
|
124
|
+
inputSchema: {
|
|
125
|
+
position: Position3D,
|
|
126
|
+
radius: PositiveNumber.describe('Search radius'),
|
|
127
|
+
},
|
|
128
|
+
}, async (args) => callGodot(bridge, 'runtime/find_nearby', args));
|
|
129
|
+
// 17. navigate_to — {path: string, target: [number,number,number], speed?: number} -> success
|
|
130
|
+
server.registerTool('navigate_to', {
|
|
131
|
+
description: '🔴 Game must be running. Navigate a node to a target position using pathfinding',
|
|
132
|
+
inputSchema: {
|
|
133
|
+
path: NodePath.describe('Node path to navigate (must have NavigationAgent3D)'),
|
|
134
|
+
target: Position3D.describe('Target position [x, y, z]'),
|
|
135
|
+
},
|
|
136
|
+
}, async (args) => callGodot(bridge, 'runtime/navigate_to', args));
|
|
137
|
+
// 18. move_to — {path: string, target: [number,number,number], speed?: number} -> success
|
|
138
|
+
server.registerTool('move_to', {
|
|
139
|
+
description: '🔴 Game must be running. Directly move a node to a target position',
|
|
140
|
+
inputSchema: {
|
|
141
|
+
path: NodePath.describe('Node path to move'),
|
|
142
|
+
target: Position3D.describe('Target position [x, y, z]'),
|
|
143
|
+
},
|
|
144
|
+
}, async (args) => callGodot(bridge, 'runtime/move_to', args));
|
|
145
|
+
// 19. watch_signals — {path: string, signals: string[], duration?: number} -> signal log
|
|
146
|
+
server.registerTool('watch_signals', {
|
|
147
|
+
description: '🔴 Game must be running. Watch for signal emissions from a game node',
|
|
148
|
+
inputSchema: {
|
|
149
|
+
path: NodePath.describe('Node path to watch'),
|
|
150
|
+
signals: z.array(z.string()).describe('Signal names to watch for'),
|
|
151
|
+
duration: Timeout.describe('How long to watch in seconds'),
|
|
152
|
+
},
|
|
153
|
+
}, async (args) => callGodot(bridge, 'runtime/watch_signals', args));
|
|
230
154
|
}
|
|
231
|
-
//# sourceMappingURL=runtime.js.map
|
|
155
|
+
//# sourceMappingURL=runtime.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"runtime.js","sourceRoot":"","sources":["../../src/tools/runtime.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,
|
|
1
|
+
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{"version":3,"file":"save_load.d.ts","sourceRoot":"","sources":["../../src/tools/save_load.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,
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{"version":3,"file":"save_load.d.ts","sourceRoot":"","sources":["../../src/tools/save_load.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CA4DlF"}
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import { callGodot } from '../server.js';
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import { z, OptionalProperties } from './shared-types.js';
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export function registerSaveLoadTools(server, bridge) {
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'
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{
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description: 'Delete a save file from a specific slot',
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inputSchema: {
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slot: z.number().int().min(0).max(99).describe('Save slot number to delete (0-99)'),
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},
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},
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async (args) => callGodot(bridge, 'delete_save_file', args),
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);
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// 5. compare_save_states
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server.registerTool(
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'compare_save_states',
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{
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description: 'Compare two save states and return a diff of their contents',
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inputSchema: {
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slot_a: z.number().int().min(0).max(99).describe('First save slot to compare (0-99)'),
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slot_b: z.number().int().min(0).max(99).describe('Second save slot to compare (0-99)'),
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},
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},
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async (args) => callGodot(bridge, 'compare_save_states', args),
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);
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+
// 1. save_game_state
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8
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server.registerTool('save_game_state', {
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9
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+
description: 'Save the current game state to a numbered slot with optional metadata',
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10
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inputSchema: {
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11
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+
slot: z.number().int().min(0).max(99).describe('Save slot number (0-99)'),
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metadata: OptionalProperties.describe('Optional metadata to store with the save (e.g. player name, level, timestamp)'),
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},
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}, async (args) => callGodot(bridge, 'save_game_state', args));
|
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+
// 2. load_game_state
|
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16
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+
server.registerTool('load_game_state', {
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+
description: 'Load a game state from a numbered save slot',
|
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+
inputSchema: {
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+
slot: z.number().int().min(0).max(99).describe('Save slot number to load (0-99)'),
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},
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+
}, async (args) => callGodot(bridge, 'load_game_state', args));
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// 3. list_save_files
|
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23
|
+
server.registerTool('list_save_files', {
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+
description: 'List all save files with their metadata',
|
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+
inputSchema: {},
|
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+
}, async () => callGodot(bridge, 'list_save_files'));
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+
// 4. delete_save_file
|
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28
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+
server.registerTool('delete_save_file', {
|
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29
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+
description: 'Delete a save file from a specific slot',
|
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30
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+
inputSchema: {
|
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31
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+
slot: z.number().int().min(0).max(99).describe('Save slot number to delete (0-99)'),
|
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32
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+
},
|
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33
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+
}, async (args) => callGodot(bridge, 'delete_save_file', args));
|
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// 5. compare_save_states
|
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35
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+
server.registerTool('compare_save_states', {
|
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36
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+
description: 'Compare two save states and return a diff of their contents',
|
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+
inputSchema: {
|
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slot_a: z.number().int().min(0).max(99).describe('First save slot to compare (0-99)'),
|
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slot_b: z.number().int().min(0).max(99).describe('Second save slot to compare (0-99)'),
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},
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}, async (args) => callGodot(bridge, 'compare_save_states', args));
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}
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//# sourceMappingURL=save_load.js.map
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//# sourceMappingURL=save_load.js.map
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@@ -1 +1 @@
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1
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+
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@@ -1 +1 @@
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1
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-
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1
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+
{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../src/tools/scene.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CAoI/E"}
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