@k2works/claude-code-booster 2.7.1 → 3.1.0

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Files changed (527) hide show
  1. package/lib/assets/docs/article/functional-desgin-ppp/all/01-immutability-and-data-transformation.md +475 -0
  2. package/lib/assets/docs/article/functional-desgin-ppp/all/02-function-composition.md +519 -0
  3. package/lib/assets/docs/article/functional-desgin-ppp/all/03-polymorphism.md +537 -0
  4. package/lib/assets/docs/article/functional-desgin-ppp/all/04-data-validation.md +300 -0
  5. package/lib/assets/docs/article/functional-desgin-ppp/all/05-property-based-testing.md +320 -0
  6. package/lib/assets/docs/article/functional-desgin-ppp/all/06-tdd-and-functional.md +498 -0
  7. package/lib/assets/docs/article/functional-desgin-ppp/all/07-composite-pattern.md +298 -0
  8. package/lib/assets/docs/article/functional-desgin-ppp/all/08-decorator-pattern.md +291 -0
  9. package/lib/assets/docs/article/functional-desgin-ppp/all/09-adapter-pattern.md +336 -0
  10. package/lib/assets/docs/article/functional-desgin-ppp/all/10-strategy-pattern.md +303 -0
  11. package/lib/assets/docs/article/functional-desgin-ppp/all/11-command-pattern.md +286 -0
  12. package/lib/assets/docs/article/functional-desgin-ppp/all/12-visitor-pattern.md +322 -0
  13. package/lib/assets/docs/article/functional-desgin-ppp/all/13-abstract-factory-pattern.md +319 -0
  14. package/lib/assets/docs/article/functional-desgin-ppp/all/14-abstract-server-pattern.md +365 -0
  15. package/lib/assets/docs/article/functional-desgin-ppp/all/15-gossiping-bus-drivers.md +156 -0
  16. package/lib/assets/docs/article/functional-desgin-ppp/all/16-payroll-system.md +178 -0
  17. package/lib/assets/docs/article/functional-desgin-ppp/all/17-video-rental-system.md +312 -0
  18. package/lib/assets/docs/article/functional-desgin-ppp/all/18-concurrency-system.md +287 -0
  19. package/lib/assets/docs/article/functional-desgin-ppp/all/19-wa-tor-simulation.md +286 -0
  20. package/lib/assets/docs/article/functional-desgin-ppp/all/20-pattern-interactions.md +274 -0
  21. package/lib/assets/docs/article/functional-desgin-ppp/all/21-best-practices.md +294 -0
  22. package/lib/assets/docs/article/functional-desgin-ppp/all/22-oo-to-fp-migration.md +337 -0
  23. package/lib/assets/docs/article/functional-desgin-ppp/all/index.md +388 -0
  24. package/lib/assets/docs/article/functional-desgin-ppp/clojure/01-immutability-and-data-transformation.md +271 -0
  25. package/lib/assets/docs/article/functional-desgin-ppp/clojure/02-function-composition.md +380 -0
  26. package/lib/assets/docs/article/functional-desgin-ppp/clojure/03-polymorphism.md +384 -0
  27. package/lib/assets/docs/article/functional-desgin-ppp/clojure/04-clojure-spec.md +350 -0
  28. package/lib/assets/docs/article/functional-desgin-ppp/clojure/05-property-based-testing.md +352 -0
  29. package/lib/assets/docs/article/functional-desgin-ppp/clojure/06-tdd-in-functional.md +383 -0
  30. package/lib/assets/docs/article/functional-desgin-ppp/clojure/07-composite-pattern.md +529 -0
  31. package/lib/assets/docs/article/functional-desgin-ppp/clojure/08-decorator-pattern.md +395 -0
  32. package/lib/assets/docs/article/functional-desgin-ppp/clojure/09-adapter-pattern.md +399 -0
  33. package/lib/assets/docs/article/functional-desgin-ppp/clojure/10-strategy-pattern.md +485 -0
  34. package/lib/assets/docs/article/functional-desgin-ppp/clojure/11-command-pattern.md +566 -0
  35. package/lib/assets/docs/article/functional-desgin-ppp/clojure/12-visitor-pattern.md +567 -0
  36. package/lib/assets/docs/article/functional-desgin-ppp/clojure/13-abstract-factory-pattern.md +475 -0
  37. package/lib/assets/docs/article/functional-desgin-ppp/clojure/14-abstract-server-pattern.md +462 -0
  38. package/lib/assets/docs/article/functional-desgin-ppp/clojure/15-gossiping-bus-drivers.md +323 -0
  39. package/lib/assets/docs/article/functional-desgin-ppp/clojure/16-payroll-system.md +401 -0
  40. package/lib/assets/docs/article/functional-desgin-ppp/clojure/17-video-rental-system.md +450 -0
  41. package/lib/assets/docs/article/functional-desgin-ppp/clojure/18-concurrency-system.md +475 -0
  42. package/lib/assets/docs/article/functional-desgin-ppp/clojure/19-wator-simulation.md +739 -0
  43. package/lib/assets/docs/article/functional-desgin-ppp/clojure/20-pattern-interactions.md +562 -0
  44. package/lib/assets/docs/article/functional-desgin-ppp/clojure/21-best-practices.md +506 -0
  45. package/lib/assets/docs/article/functional-desgin-ppp/clojure/22-oo-to-fp-migration.md +526 -0
  46. package/lib/assets/docs/article/functional-desgin-ppp/clojure/index.md +197 -0
  47. package/lib/assets/docs/article/functional-desgin-ppp/elixir/01-immutability-and-data-transformation.md +381 -0
  48. package/lib/assets/docs/article/functional-desgin-ppp/elixir/02-function-composition.md +374 -0
  49. package/lib/assets/docs/article/functional-desgin-ppp/elixir/03-polymorphism.md +375 -0
  50. package/lib/assets/docs/article/functional-desgin-ppp/elixir/04-data-validation.md +195 -0
  51. package/lib/assets/docs/article/functional-desgin-ppp/elixir/05-property-based-testing.md +268 -0
  52. package/lib/assets/docs/article/functional-desgin-ppp/elixir/06-tdd-and-fp.md +294 -0
  53. package/lib/assets/docs/article/functional-desgin-ppp/elixir/07-effects-and-pure-functions.md +164 -0
  54. package/lib/assets/docs/article/functional-desgin-ppp/elixir/08-error-handling-strategies.md +168 -0
  55. package/lib/assets/docs/article/functional-desgin-ppp/elixir/09-io-and-external-systems.md +254 -0
  56. package/lib/assets/docs/article/functional-desgin-ppp/elixir/10-concurrency-patterns.md +269 -0
  57. package/lib/assets/docs/article/functional-desgin-ppp/elixir/11-command-pattern.md +148 -0
  58. package/lib/assets/docs/article/functional-desgin-ppp/elixir/12-visitor-pattern.md +176 -0
  59. package/lib/assets/docs/article/functional-desgin-ppp/elixir/13-abstract-factory-pattern.md +604 -0
  60. package/lib/assets/docs/article/functional-desgin-ppp/elixir/14-abstract-server-pattern.md +729 -0
  61. package/lib/assets/docs/article/functional-desgin-ppp/elixir/15-gossiping-bus-drivers.md +291 -0
  62. package/lib/assets/docs/article/functional-desgin-ppp/elixir/16-payroll-system.md +420 -0
  63. package/lib/assets/docs/article/functional-desgin-ppp/elixir/17-video-rental-system.md +319 -0
  64. package/lib/assets/docs/article/functional-desgin-ppp/elixir/18-concurrency-system.md +466 -0
  65. package/lib/assets/docs/article/functional-desgin-ppp/elixir/19-wator-simulation.md +523 -0
  66. package/lib/assets/docs/article/functional-desgin-ppp/elixir/20-pattern-interactions.md +287 -0
  67. package/lib/assets/docs/article/functional-desgin-ppp/elixir/21-best-practices.md +340 -0
  68. package/lib/assets/docs/article/functional-desgin-ppp/elixir/22-oo-to-fp-migration.md +395 -0
  69. package/lib/assets/docs/article/functional-desgin-ppp/elixir/index.md +204 -0
  70. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/01-immutability-and-data-transformation.md +382 -0
  71. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/02-function-composition.md +452 -0
  72. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/03-polymorphism.md +495 -0
  73. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/04-data-validation.md +416 -0
  74. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/05-property-based-testing.md +382 -0
  75. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/06-tdd-functional.md +687 -0
  76. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/07-composite-pattern.md +442 -0
  77. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/08-decorator-pattern.md +479 -0
  78. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/09-adapter-pattern.md +479 -0
  79. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/10-strategy-pattern.md +427 -0
  80. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/11-command-pattern.md +428 -0
  81. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/12-visitor-pattern.md +339 -0
  82. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/13-abstract-factory-pattern.md +309 -0
  83. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/14-abstract-server-pattern.md +596 -0
  84. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/15-gossiping-bus-drivers.md +353 -0
  85. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/16-payroll-system.md +350 -0
  86. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/17-video-rental-system.md +412 -0
  87. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/18-concurrency-system.md +367 -0
  88. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/19-wator-simulation.md +401 -0
  89. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/20-pattern-interactions.md +291 -0
  90. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/21-best-practices.md +320 -0
  91. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/22-oo-to-fp-migration.md +322 -0
  92. package/lib/assets/docs/article/functional-desgin-ppp/fsharp/index.md +230 -0
  93. package/lib/assets/docs/article/functional-desgin-ppp/haskell/01-immutability-and-data-transformation.md +298 -0
  94. package/lib/assets/docs/article/functional-desgin-ppp/haskell/02-function-composition.md +304 -0
  95. package/lib/assets/docs/article/functional-desgin-ppp/haskell/03-polymorphism.md +362 -0
  96. package/lib/assets/docs/article/functional-desgin-ppp/haskell/04-data-validation.md +257 -0
  97. package/lib/assets/docs/article/functional-desgin-ppp/haskell/05-property-based-testing.md +254 -0
  98. package/lib/assets/docs/article/functional-desgin-ppp/haskell/06-tdd-functional.md +283 -0
  99. package/lib/assets/docs/article/functional-desgin-ppp/haskell/07-composite-pattern.md +395 -0
  100. package/lib/assets/docs/article/functional-desgin-ppp/haskell/08-decorator-pattern.md +319 -0
  101. package/lib/assets/docs/article/functional-desgin-ppp/haskell/09-adapter-pattern.md +382 -0
  102. package/lib/assets/docs/article/functional-desgin-ppp/haskell/10-strategy-pattern.md +287 -0
  103. package/lib/assets/docs/article/functional-desgin-ppp/haskell/11-command-pattern.md +303 -0
  104. package/lib/assets/docs/article/functional-desgin-ppp/haskell/12-visitor-pattern.md +326 -0
  105. package/lib/assets/docs/article/functional-desgin-ppp/haskell/13-abstract-factory-pattern.md +332 -0
  106. package/lib/assets/docs/article/functional-desgin-ppp/haskell/14-abstract-server-pattern.md +379 -0
  107. package/lib/assets/docs/article/functional-desgin-ppp/haskell/15-gossiping-bus-drivers.md +175 -0
  108. package/lib/assets/docs/article/functional-desgin-ppp/haskell/16-payroll-system.md +219 -0
  109. package/lib/assets/docs/article/functional-desgin-ppp/haskell/17-video-rental-system.md +244 -0
  110. package/lib/assets/docs/article/functional-desgin-ppp/haskell/18-concurrency-system.md +363 -0
  111. package/lib/assets/docs/article/functional-desgin-ppp/haskell/19-wator-simulation.md +438 -0
  112. package/lib/assets/docs/article/functional-desgin-ppp/haskell/20-pattern-interactions.md +323 -0
  113. package/lib/assets/docs/article/functional-desgin-ppp/haskell/21-best-practices.md +403 -0
  114. package/lib/assets/docs/article/functional-desgin-ppp/haskell/22-oo-to-fp-migration.md +469 -0
  115. package/lib/assets/docs/article/functional-desgin-ppp/haskell/index.md +174 -0
  116. package/lib/assets/docs/article/functional-desgin-ppp/index.md +90 -0
  117. package/lib/assets/docs/article/functional-desgin-ppp/rust/01-immutability-and-data-transformation.md +448 -0
  118. package/lib/assets/docs/article/functional-desgin-ppp/rust/02-function-composition.md +463 -0
  119. package/lib/assets/docs/article/functional-desgin-ppp/rust/03-polymorphism.md +425 -0
  120. package/lib/assets/docs/article/functional-desgin-ppp/rust/04-data-validation.md +273 -0
  121. package/lib/assets/docs/article/functional-desgin-ppp/rust/05-property-based-testing.md +247 -0
  122. package/lib/assets/docs/article/functional-desgin-ppp/rust/06-tdd-and-functional.md +841 -0
  123. package/lib/assets/docs/article/functional-desgin-ppp/rust/07-composite-pattern.md +384 -0
  124. package/lib/assets/docs/article/functional-desgin-ppp/rust/08-decorator-pattern.md +383 -0
  125. package/lib/assets/docs/article/functional-desgin-ppp/rust/09-adapter-pattern.md +339 -0
  126. package/lib/assets/docs/article/functional-desgin-ppp/rust/10-strategy-pattern.md +331 -0
  127. package/lib/assets/docs/article/functional-desgin-ppp/rust/11-command-pattern.md +356 -0
  128. package/lib/assets/docs/article/functional-desgin-ppp/rust/12-visitor-pattern.md +379 -0
  129. package/lib/assets/docs/article/functional-desgin-ppp/rust/13-abstract-factory-pattern.md +361 -0
  130. package/lib/assets/docs/article/functional-desgin-ppp/rust/14-abstract-server-pattern.md +392 -0
  131. package/lib/assets/docs/article/functional-desgin-ppp/rust/15-gossiping-bus-drivers.md +300 -0
  132. package/lib/assets/docs/article/functional-desgin-ppp/rust/16-payroll-system.md +297 -0
  133. package/lib/assets/docs/article/functional-desgin-ppp/rust/17-video-rental-system.md +304 -0
  134. package/lib/assets/docs/article/functional-desgin-ppp/rust/18-concurrency-system.md +315 -0
  135. package/lib/assets/docs/article/functional-desgin-ppp/rust/19-wator-simulation.md +311 -0
  136. package/lib/assets/docs/article/functional-desgin-ppp/rust/20-pattern-interactions.md +304 -0
  137. package/lib/assets/docs/article/functional-desgin-ppp/rust/21-best-practices.md +336 -0
  138. package/lib/assets/docs/article/functional-desgin-ppp/rust/22-oo-to-fp-migration.md +349 -0
  139. package/lib/assets/docs/article/functional-desgin-ppp/rust/index.md +199 -0
  140. package/lib/assets/docs/article/functional-desgin-ppp/scala/01-immutability-and-data-transformation.md +326 -0
  141. package/lib/assets/docs/article/functional-desgin-ppp/scala/02-function-composition.md +348 -0
  142. package/lib/assets/docs/article/functional-desgin-ppp/scala/03-polymorphism.md +357 -0
  143. package/lib/assets/docs/article/functional-desgin-ppp/scala/04-data-validation.md +364 -0
  144. package/lib/assets/docs/article/functional-desgin-ppp/scala/05-property-based-testing.md +515 -0
  145. package/lib/assets/docs/article/functional-desgin-ppp/scala/06-tdd-functional.md +557 -0
  146. package/lib/assets/docs/article/functional-desgin-ppp/scala/07-composite-pattern.md +363 -0
  147. package/lib/assets/docs/article/functional-desgin-ppp/scala/08-decorator-pattern.md +327 -0
  148. package/lib/assets/docs/article/functional-desgin-ppp/scala/09-adapter-pattern.md +517 -0
  149. package/lib/assets/docs/article/functional-desgin-ppp/scala/10-strategy-pattern.md +441 -0
  150. package/lib/assets/docs/article/functional-desgin-ppp/scala/11-command-pattern.md +407 -0
  151. package/lib/assets/docs/article/functional-desgin-ppp/scala/12-visitor-pattern.md +379 -0
  152. package/lib/assets/docs/article/functional-desgin-ppp/scala/13-abstract-factory-pattern.md +398 -0
  153. package/lib/assets/docs/article/functional-desgin-ppp/scala/14-abstract-server-pattern.md +476 -0
  154. package/lib/assets/docs/article/functional-desgin-ppp/scala/15-gossiping-bus-drivers.md +389 -0
  155. package/lib/assets/docs/article/functional-desgin-ppp/scala/16-payroll-system.md +342 -0
  156. package/lib/assets/docs/article/functional-desgin-ppp/scala/17-video-rental-system.md +324 -0
  157. package/lib/assets/docs/article/functional-desgin-ppp/scala/18-concurrency-system.md +730 -0
  158. package/lib/assets/docs/article/functional-desgin-ppp/scala/19-wator-simulation.md +624 -0
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  161. package/lib/assets/docs/article/functional-desgin-ppp/scala/22-oo-to-fp-migration.md +682 -0
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  163. package/lib/assets/docs/article/getting-start-tdd/clojure/01-todo-list-and-first-test.md +166 -0
  164. package/lib/assets/docs/article/getting-start-tdd/clojure/02-fake-it-and-triangulation.md +162 -0
  165. package/lib/assets/docs/article/getting-start-tdd/clojure/03-obvious-implementation-and-refactoring.md +135 -0
  166. package/lib/assets/docs/article/getting-start-tdd/clojure/04-version-control-and-conventional-commits.md +88 -0
  167. package/lib/assets/docs/article/getting-start-tdd/clojure/05-package-management-and-static-analysis.md +299 -0
  168. package/lib/assets/docs/article/getting-start-tdd/clojure/06-task-runner-and-ci-cd.md +241 -0
  169. package/lib/assets/docs/article/getting-start-tdd/clojure/07-protocols-and-records.md +131 -0
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  173. package/lib/assets/docs/article/getting-start-tdd/clojure/11-persistent-data-and-pipeline.md +138 -0
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1
+ # 第19章: Wa-Tor シミュレーション
2
+
3
+ ## はじめに
4
+
5
+ 本章では、Wa-Tor(Water Torus)シミュレーションを通じて、セルオートマトンと判別共用体を使った捕食者-被食者モデルの実装を学びます。
6
+
7
+ Wa-Tor は1984年に A.K. Dewdney が Scientific American で紹介した古典的なシミュレーションで、魚(被食者)とサメ(捕食者)の生態系をモデル化します。
8
+
9
+ ## 1. Wa-Tor の世界
10
+
11
+ ### トーラス型ワールド
12
+
13
+ Wa-Tor の世界はトーラス(ドーナツ型)です。端に到達すると反対側に出現します。
14
+
15
+ ```plantuml
16
+ @startuml
17
+ title トーラス型ワールド
18
+
19
+ rectangle "2D Grid" {
20
+ card "[0,0]" as c00
21
+ card "[1,0]" as c10
22
+ card "[2,0]" as c20
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+ card "[0,1]" as c01
24
+ card "[1,1]" as c11
25
+ card "[2,1]" as c21
26
+ card "[0,2]" as c02
27
+ card "[1,2]" as c12
28
+ card "[2,2]" as c22
29
+ }
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+
31
+ c00 --> c10
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+ c10 --> c20
33
+ c20 --> c00 : wrap
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+
35
+ c00 --> c01
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+ c01 --> c02
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+ c02 --> c00 : wrap
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+
39
+ note bottom
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+ 端から端へワープする
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+ 例: [3,0] → [0,0]
42
+ 例: [-1,0] → [2,0]
43
+ end note
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+ @enduml
45
+ ```
46
+
47
+ ### セルの種類
48
+
49
+ - **水(Water)**: 空のセル
50
+ - **魚(Fish)**: 被食者、移動と繁殖のみ
51
+ - **サメ(Shark)**: 捕食者、移動、繁殖、捕食
52
+
53
+ ## 2. データモデル
54
+
55
+ ### セルの定義
56
+
57
+ ```fsharp
58
+ /// セルの種類
59
+ [<RequireQualifiedAccess>]
60
+ type Cell =
61
+ | Water
62
+ | Fish of age: int * breedTime: int
63
+ | Shark of age: int * breedTime: int * energy: int
64
+
65
+ /// 座標
66
+ type Position = int * int
67
+
68
+ /// ワールド
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+ type World =
70
+ { Width: int
71
+ Height: int
72
+ Cells: Map<Position, Cell>
73
+ FishBreedTime: int
74
+ SharkBreedTime: int
75
+ SharkInitialEnergy: int
76
+ SharkEnergyFromFish: int }
77
+ ```
78
+
79
+ 判別共用体を使用することで、各セルの状態を型安全に表現できます。
80
+
81
+ ## 3. 座標操作
82
+
83
+ ### トーラス上での座標ラップ
84
+
85
+ ```fsharp
86
+ module Position =
87
+ /// トーラス上で座標をラップ
88
+ let wrap (width: int) (height: int) ((x, y): Position) : Position =
89
+ ((x % width + width) % width, (y % height + height) % height)
90
+
91
+ /// 隣接セルの座標を取得(4方向)
92
+ let neighbors (width: int) (height: int) ((x, y): Position) : Position list =
93
+ [(x - 1, y); (x + 1, y); (x, y - 1); (x, y + 1)]
94
+ |> List.map (wrap width height)
95
+ ```
96
+
97
+ ```plantuml
98
+ @startuml
99
+ title 隣接セルの計算(4方向)
100
+
101
+ rectangle "中央セル [2,2]" as center {
102
+ }
103
+
104
+ card "[1,2]" as left
105
+ card "[3,2]" as right
106
+ card "[2,1]" as up
107
+ card "[2,3]" as down
108
+
109
+ left --> center
110
+ right --> center
111
+ up --> center
112
+ down --> center
113
+
114
+ note bottom
115
+ 4方向の隣接セルを取得
116
+ 端ではラップアラウンド
117
+ end note
118
+ @enduml
119
+ ```
120
+
121
+ ## 4. ワールド操作
122
+
123
+ ```fsharp
124
+ module World =
125
+ /// ワールドを作成
126
+ let create (width: int) (height: int) : World =
127
+ let positions = [ for x in 0..width-1 do for y in 0..height-1 -> (x, y) ]
128
+ let cells = positions |> List.map (fun pos -> (pos, Cell.Water)) |> Map.ofList
129
+ { Width = width
130
+ Height = height
131
+ Cells = cells
132
+ FishBreedTime = 3
133
+ SharkBreedTime = 8
134
+ SharkInitialEnergy = 5
135
+ SharkEnergyFromFish = 3 }
136
+
137
+ /// セルを取得
138
+ let getCell (pos: Position) (world: World) : Cell =
139
+ Map.tryFind pos world.Cells |> Option.defaultValue Cell.Water
140
+
141
+ /// セルを設定
142
+ let setCell (pos: Position) (cell: Cell) (world: World) : World =
143
+ { world with Cells = Map.add pos cell world.Cells }
144
+
145
+ /// 特定のセル種類の隣接セルを取得
146
+ let getNeighborsOfType (pos: Position) (predicate: Cell -> bool) (world: World) : Position list =
147
+ Position.neighbors world.Width world.Height pos
148
+ |> List.filter (fun p -> predicate (getCell p world))
149
+ ```
150
+
151
+ ## 5. シミュレーションルール
152
+
153
+ ### 魚のルール
154
+
155
+ 1. 隣接する空のセルにランダムに移動
156
+ 2. 一定時間(breedTime)経過後、繁殖(現在位置に子を残す)
157
+ 3. 移動できない場合はその場に留まる
158
+
159
+ ```fsharp
160
+ /// 魚のティック処理
161
+ let fishTick (pos: Position) (age: int) (breedTime: int) (world: World) : (Position * Cell) list =
162
+ let emptyNeighbors = World.getNeighborsOfType pos CellOps.isWater world
163
+ match pickRandom emptyNeighbors with
164
+ | Some newPos ->
165
+ if age + 1 >= breedTime then
166
+ // 繁殖: 現在位置に子を残し、新位置に移動
167
+ [ (pos, Cell.Fish(0, world.FishBreedTime))
168
+ (newPos, Cell.Fish(0, world.FishBreedTime)) ]
169
+ else
170
+ // 移動のみ
171
+ [ (pos, Cell.Water)
172
+ (newPos, Cell.Fish(age + 1, breedTime)) ]
173
+ | None ->
174
+ // 移動できない: その場で年を取る
175
+ [ (pos, Cell.Fish(age + 1, breedTime)) ]
176
+ ```
177
+
178
+ ### サメのルール
179
+
180
+ 1. 隣接する魚がいれば食べる(エネルギー獲得)
181
+ 2. 魚がいなければ空のセルに移動
182
+ 3. 毎ターン、エネルギーを1消費
183
+ 4. エネルギーが0になると死亡
184
+ 5. 一定時間経過後、繁殖
185
+
186
+ ```fsharp
187
+ /// サメのティック処理
188
+ let sharkTick (pos: Position) (age: int) (breedTime: int) (energy: int) (world: World) : (Position * Cell) list =
189
+ if energy <= 0 then
190
+ // エネルギー切れで死亡
191
+ [ (pos, Cell.Water) ]
192
+ else
193
+ let fishNeighbors = World.getNeighborsOfType pos CellOps.isFish world
194
+ let emptyNeighbors = World.getNeighborsOfType pos CellOps.isWater world
195
+
196
+ match pickRandom fishNeighbors with
197
+ | Some fishPos ->
198
+ // 魚を食べる
199
+ let newEnergy = energy + world.SharkEnergyFromFish
200
+ if age + 1 >= breedTime then
201
+ [ (pos, Cell.Shark(0, world.SharkBreedTime, world.SharkInitialEnergy))
202
+ (fishPos, Cell.Shark(0, breedTime, newEnergy)) ]
203
+ else
204
+ [ (pos, Cell.Water)
205
+ (fishPos, Cell.Shark(age + 1, breedTime, newEnergy)) ]
206
+ | None ->
207
+ match pickRandom emptyNeighbors with
208
+ | Some newPos ->
209
+ // 移動
210
+ ...
211
+ | None ->
212
+ // 移動できない
213
+ [ (pos, Cell.Shark(age + 1, breedTime, energy - 1)) ]
214
+ ```
215
+
216
+ ```plantuml
217
+ @startuml
218
+ title サメの行動フロー
219
+
220
+ start
221
+ :エネルギーを確認;
222
+
223
+ if (エネルギー > 0?) then (yes)
224
+ if (隣接する魚がいる?) then (yes)
225
+ :魚を食べる;
226
+ :エネルギー獲得;
227
+ else (no)
228
+ if (空きセルがある?) then (yes)
229
+ :移動;
230
+ else (no)
231
+ :その場に留まる;
232
+ endif
233
+ endif
234
+ :エネルギー消費;
235
+
236
+ if (繁殖時期?) then (yes)
237
+ :子を残す;
238
+ endif
239
+ else (no)
240
+ :死亡(水に戻る);
241
+ endif
242
+
243
+ stop
244
+ @enduml
245
+ ```
246
+
247
+ ## 6. シミュレーション実行
248
+
249
+ ```fsharp
250
+ module Simulation =
251
+ /// 1ステップ実行
252
+ let tick (world: World) : World =
253
+ let mutable newWorld = world
254
+
255
+ // 魚を処理
256
+ for pos in Map.toList world.Cells |> List.map fst do
257
+ match World.getCell pos newWorld with
258
+ | Cell.Fish(age, breedTime) ->
259
+ let updates = Rules.fishTick pos age breedTime newWorld
260
+ for (p, c) in updates do
261
+ newWorld <- World.setCell p c newWorld
262
+ | _ -> ()
263
+
264
+ // サメを処理
265
+ for pos in Map.toList world.Cells |> List.map fst do
266
+ match World.getCell pos newWorld with
267
+ | Cell.Shark(age, breedTime, energy) ->
268
+ let updates = Rules.sharkTick pos age breedTime energy newWorld
269
+ for (p, c) in updates do
270
+ newWorld <- World.setCell p c newWorld
271
+ | _ -> ()
272
+
273
+ newWorld
274
+
275
+ /// 複数ステップ実行
276
+ let run (steps: int) (world: World) : World =
277
+ let rec loop n w =
278
+ if n <= 0 then w
279
+ else loop (n - 1) (tick w)
280
+ loop steps world
281
+ ```
282
+
283
+ ## 7. 表示
284
+
285
+ ```fsharp
286
+ module Display =
287
+ let cellToChar = function
288
+ | Cell.Water -> '.'
289
+ | Cell.Fish _ -> 'f'
290
+ | Cell.Shark _ -> 'S'
291
+
292
+ let worldToString (world: World) : string =
293
+ let sb = System.Text.StringBuilder()
294
+ for y in 0..world.Height-1 do
295
+ for x in 0..world.Width-1 do
296
+ sb.Append(cellToChar (World.getCell (x, y) world)) |> ignore
297
+ sb.AppendLine() |> ignore
298
+ sb.ToString()
299
+ ```
300
+
301
+ 出力例:
302
+ ```
303
+ .....f....
304
+ ..S.......
305
+ ....f.....
306
+ ..f...S...
307
+ ..........
308
+ ```
309
+
310
+ ## 8. 使用例
311
+
312
+ ```fsharp
313
+ open FunctionalDesign.Part6.WaTorSimulation
314
+
315
+ // 10x10 のワールドを作成
316
+ let world = World.create 10 10
317
+
318
+ // 魚とサメを配置
319
+ let world' =
320
+ world
321
+ |> World.placeFish (2, 2)
322
+ |> World.placeFish (3, 3)
323
+ |> World.placeFish (4, 4)
324
+ |> World.placeShark (5, 5)
325
+ |> World.placeShark (6, 6)
326
+
327
+ // 初期状態を表示
328
+ printfn "%s" (Display.worldToString world')
329
+
330
+ // 統計情報
331
+ let (fishCount, sharkCount, waterCount) = World.getStats world'
332
+ printfn "Fish: %d, Sharks: %d, Water: %d" fishCount sharkCount waterCount
333
+
334
+ // 10ステップ実行
335
+ let final = Simulation.run 10 world'
336
+
337
+ // 最終状態を表示
338
+ printfn "%s" (Display.worldToString final)
339
+ ```
340
+
341
+ ## 9. 生態系のダイナミクス
342
+
343
+ Wa-Tor シミュレーションは以下のような生態系のダイナミクスを示します:
344
+
345
+ ```plantuml
346
+ @startuml
347
+ title 捕食者-被食者ダイナミクス
348
+
349
+ rectangle "Population" {
350
+ card "Fish (被食者)" as fish
351
+ card "Shark (捕食者)" as shark
352
+ }
353
+
354
+ fish --> shark : 捕食される
355
+ shark --> shark : エネルギー獲得
356
+ fish --> fish : 繁殖
357
+ shark --> shark : 繁殖
358
+
359
+ note right of fish
360
+ 魚が増えすぎると
361
+ サメも増える
362
+ end note
363
+
364
+ note right of shark
365
+ サメが増えすぎると
366
+ 魚が減りサメも減る
367
+ end note
368
+ @enduml
369
+ ```
370
+
371
+ 典型的なシナリオ:
372
+ 1. 魚の個体数が増加
373
+ 2. サメの餌が増え、サメも増加
374
+ 3. サメが増えすぎて魚が減少
375
+ 4. 餌不足でサメが減少
376
+ 5. 魚が再び増加(サイクルが繰り返される)
377
+
378
+ ## まとめ
379
+
380
+ 本章では、Wa-Tor シミュレーションを通じて以下を学びました:
381
+
382
+ 1. **セルオートマトン**: グリッドベースのシミュレーション
383
+ 2. **判別共用体**: セルの状態を型安全に表現
384
+ 3. **トーラス座標**: モジュロ演算によるラップアラウンド
385
+ 4. **生態系モデル**: 捕食者-被食者ダイナミクス
386
+
387
+ ## 第6部のまとめ
388
+
389
+ 第6部では、並行処理とシミュレーションについて学びました:
390
+
391
+ - **並行処理システム**: 状態機械、イベントバス、MailboxProcessor
392
+ - **Wa-Tor シミュレーション**: セルオートマトン、生態系モデル
393
+
394
+ これらの技術は、複雑なシステムのモデリングと並行処理の実装に応用できます。
395
+
396
+ ## 参考コード
397
+
398
+ 本章のコード例は以下のファイルで確認できます:
399
+
400
+ - ソースコード: `apps/fsharp/part6/src/Library.fs`
401
+ - テストコード: `apps/fsharp/part6/tests/Tests.fs`
@@ -0,0 +1,291 @@
1
+ # 第20章: パターン間の相互作用
2
+
3
+ ## はじめに
4
+
5
+ デザインパターンは単独で使用されることもありますが、実際のアプリケーションでは複数のパターンを組み合わせて使用することが一般的です。本章では、関数型プログラミングにおけるパターンの組み合わせ方と、その相乗効果について解説します。
6
+
7
+ ### 学習目標
8
+
9
+ - Composite と Decorator パターンの組み合わせを理解する
10
+ - Command と Observer パターンの連携を実装する
11
+ - Strategy と Factory パターンの統合を学ぶ
12
+
13
+ ## 1. Composite + Decorator パターン
14
+
15
+ ### 基本概念
16
+
17
+ **Composite パターン**は、オブジェクトを木構造で表現し、個別オブジェクトと複合オブジェクトを同一視できるようにします。
18
+
19
+ **Decorator パターン**は、オブジェクトに動的に機能を追加します。
20
+
21
+ これらを組み合わせることで、複合オブジェクトに対しても装飾を適用できます。
22
+
23
+ ```plantuml
24
+ @startuml
25
+ abstract class Shape {
26
+ +move(dx, dy)
27
+ +scale(factor)
28
+ +area()
29
+ }
30
+
31
+ class Circle {
32
+ +x: float
33
+ +y: float
34
+ +radius: float
35
+ }
36
+
37
+ class Rectangle {
38
+ +x: float
39
+ +y: float
40
+ +width: float
41
+ +height: float
42
+ }
43
+
44
+ class Composite {
45
+ +shapes: Shape list
46
+ }
47
+
48
+ class Journaled {
49
+ +shape: Shape
50
+ +journal: string list
51
+ }
52
+
53
+ class Colored {
54
+ +shape: Shape
55
+ +color: string
56
+ }
57
+
58
+ Shape <|.. Circle
59
+ Shape <|.. Rectangle
60
+ Shape <|.. Composite
61
+ Shape <|.. Journaled
62
+ Shape <|.. Colored
63
+
64
+ Composite o-- Shape : contains
65
+ Journaled o-- Shape : wraps
66
+ Colored o-- Shape : wraps
67
+ @enduml
68
+ ```
69
+
70
+ ### F# での実装
71
+
72
+ ```fsharp
73
+ /// 図形(判別共用体で Composite + Decorator を表現)
74
+ type Shape =
75
+ | Circle of x: float * y: float * radius: float
76
+ | Rectangle of x: float * y: float * width: float * height: float
77
+ | Composite of shapes: Shape list
78
+ | Journaled of shape: Shape * journal: string list
79
+ | Colored of shape: Shape * color: string
80
+ | Bordered of shape: Shape * borderWidth: float
81
+
82
+ module Shape =
83
+ /// 図形を移動(再帰的に適用)
84
+ let rec move dx dy shape =
85
+ match shape with
86
+ | Circle(x, y, r) -> Circle(x + dx, y + dy, r)
87
+ | Rectangle(x, y, w, h) -> Rectangle(x + dx, y + dy, w, h)
88
+ | Composite shapes -> Composite(shapes |> List.map (move dx dy))
89
+ | Journaled(s, journal) ->
90
+ Journaled(move dx dy s, sprintf "moved(%.1f, %.1f)" dx dy :: journal)
91
+ | Colored(s, c) -> Colored(move dx dy s, c)
92
+ | Bordered(s, w) -> Bordered(move dx dy s, w)
93
+
94
+ /// 面積を計算(再帰的に適用)
95
+ let rec area shape =
96
+ match shape with
97
+ | Circle(_, _, r) -> System.Math.PI * r * r
98
+ | Rectangle(_, _, w, h) -> w * h
99
+ | Composite shapes -> shapes |> List.sumBy area
100
+ | Journaled(s, _) -> area s
101
+ | Colored(s, _) -> area s
102
+ | Bordered(s, _) -> area s
103
+ ```
104
+
105
+ ### 使用例
106
+
107
+ ```fsharp
108
+ // 複合図形を作成
109
+ let scene = Shape.composite [
110
+ Shape.circle 0.0 0.0 5.0
111
+ Shape.rectangle 10.0 10.0 20.0 15.0
112
+ ]
113
+
114
+ // ジャーナル機能を追加
115
+ let journaledScene = Shape.journaled scene
116
+
117
+ // 移動と拡大を実行
118
+ let final =
119
+ journaledScene
120
+ |> Shape.move 5.0 5.0
121
+ |> Shape.scale 2.0
122
+
123
+ // 履歴を確認
124
+ let history = Shape.getJournal final
125
+ // ["scaled(2.0)"; "moved(5.0, 5.0)"]
126
+ ```
127
+
128
+ ## 2. Command + Observer パターン
129
+
130
+ ### 基本概念
131
+
132
+ **Command パターン**は、操作をオブジェクトとしてカプセル化します。
133
+
134
+ **Observer パターン**は、状態変更を購読者に通知します。
135
+
136
+ これらを組み合わせることで、コマンド実行時に自動的に観察者へ通知できます。
137
+
138
+ ```plantuml
139
+ @startuml
140
+ class CommandExecutor {
141
+ +state: TState
142
+ +history: List
143
+ +observable: Observable
144
+ +execute(command)
145
+ +undo()
146
+ }
147
+
148
+ class Observable {
149
+ +observers: List<Observer>
150
+ +subscribe(observer)
151
+ +notify(value)
152
+ }
153
+
154
+ interface Observer {
155
+ +onUpdate(value)
156
+ }
157
+
158
+ CommandExecutor --> Observable
159
+ Observable --> Observer
160
+ @enduml
161
+ ```
162
+
163
+ ### F# での実装
164
+
165
+ ```fsharp
166
+ /// オブザーバブル
167
+ type Observable<'T> =
168
+ { Observers: Observer<'T> list }
169
+
170
+ /// コマンド実行器
171
+ type CommandExecutor<'TState> =
172
+ { State: 'TState
173
+ History: (Command<'TState> * 'TState) list
174
+ Observable: Observable<'TState> }
175
+
176
+ module CommandExecutor =
177
+ let execute (command: Command<'TState>) (executor: CommandExecutor<'TState>) =
178
+ match command with
179
+ | Execute(exec, _) ->
180
+ let newState = exec executor.State
181
+ Observable.notify newState executor.Observable // 観察者に通知
182
+ { executor with
183
+ State = newState
184
+ History = (command, executor.State) :: executor.History }
185
+ | _ -> executor
186
+
187
+ let subscribe (observer: Observer<'TState>) (executor: CommandExecutor<'TState>) =
188
+ { executor with Observable = Observable.subscribe observer executor.Observable }
189
+ ```
190
+
191
+ ### 使用例
192
+
193
+ ```fsharp
194
+ // カウンターの例
195
+ let mutable lastNotifiedValue = 0
196
+ let observer = fun v -> lastNotifiedValue <- v
197
+
198
+ let executor =
199
+ CommandExecutor.create 0
200
+ |> CommandExecutor.subscribe observer
201
+
202
+ let addCommand = Execute((fun s -> s + 10), "add 10")
203
+ let executor' = CommandExecutor.execute addCommand executor
204
+
205
+ // lastNotifiedValue は 10 になる(自動通知)
206
+ ```
207
+
208
+ ## 3. Strategy + Factory パターン
209
+
210
+ ### 基本概念
211
+
212
+ **Strategy パターン**は、アルゴリズムをカプセル化して交換可能にします。
213
+
214
+ **Factory パターン**は、オブジェクト生成をカプセル化します。
215
+
216
+ これらを組み合わせることで、条件に基づいて適切な戦略を自動選択できます。
217
+
218
+ ```plantuml
219
+ @startuml
220
+ class PricingFactory {
221
+ +createFromCustomer(type, amount)
222
+ }
223
+
224
+ abstract class PricingStrategy {
225
+ +calculate(amount)
226
+ }
227
+
228
+ class Regular
229
+ class Discount
230
+ class Member
231
+ class Bulk
232
+
233
+ PricingFactory --> PricingStrategy : creates
234
+ PricingStrategy <|.. Regular
235
+ PricingStrategy <|.. Discount
236
+ PricingStrategy <|.. Member
237
+ PricingStrategy <|.. Bulk
238
+ @enduml
239
+ ```
240
+
241
+ ### F# での実装
242
+
243
+ ```fsharp
244
+ /// 価格計算戦略
245
+ type PricingStrategy =
246
+ | Regular
247
+ | Discount of rate: decimal
248
+ | Member of level: string
249
+ | Bulk of threshold: decimal * rate: decimal
250
+
251
+ /// 戦略ファクトリ
252
+ module PricingFactory =
253
+ let createFromCustomer (customerType: string) (purchaseAmount: decimal) : PricingStrategy =
254
+ match customerType with
255
+ | "guest" -> Regular
256
+ | "member" -> Member "bronze"
257
+ | "vip" -> Member "gold"
258
+ | "wholesale" when purchaseAmount > 10000m -> Bulk(10000m, 0.15m)
259
+ | _ -> Regular
260
+ ```
261
+
262
+ ### 使用例
263
+
264
+ ```fsharp
265
+ // VIP 顧客には自動的にゴールド会員戦略を適用
266
+ let strategy = PricingFactory.createFromCustomer "vip" 5000m
267
+ let price = PricingStrategy.calculate strategy 1000m
268
+ // 800m (20% 割引)
269
+
270
+ // 卸売業者で大口注文には Bulk 戦略を適用
271
+ let bulkStrategy = PricingFactory.createFromCustomer "wholesale" 15000m
272
+ let bulkPrice = PricingStrategy.calculate bulkStrategy 15000m
273
+ // 12750m (15% 割引)
274
+ ```
275
+
276
+ ## まとめ
277
+
278
+ 本章では、パターン間の相互作用について学びました:
279
+
280
+ 1. **Composite + Decorator**: 複合オブジェクトへの動的機能追加
281
+ 2. **Command + Observer**: コマンド実行と自動通知の連携
282
+ 3. **Strategy + Factory**: 条件に基づく戦略の自動選択
283
+
284
+ パターンを組み合わせることで、より柔軟で保守性の高いシステムを構築できます。
285
+
286
+ ## 参考コード
287
+
288
+ 本章のコード例は以下のファイルで確認できます:
289
+
290
+ - ソースコード: `apps/fsharp/part7/src/Library.fs`
291
+ - テストコード: `apps/fsharp/part7/tests/Tests.fs`