@jjlmoya/utils-tabletop 1.3.0 → 1.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/category/TabletopCategorySEO.astro +2 -7
- package/src/category/i18n/en.ts +4 -4
- package/src/category/i18n/ru.ts +2 -2
- package/src/category/i18n/zh.ts +8 -8
- package/src/category/index.ts +2 -1
- package/src/entries.ts +14 -1
- package/src/index.ts +1 -0
- package/src/pages/[locale]/[slug].astro +7 -6
- package/src/tests/locale_completeness.test.ts +1 -1
- package/src/tests/no_em_dash.test.ts +47 -0
- package/src/tests/seo_length.test.ts +1 -0
- package/src/tests/title_quality.test.ts +1 -1
- package/src/tests/tool_validation.test.ts +1 -1
- package/src/tool/board-game-timer/modules/ColorHelper.ts +2 -2
- package/src/tool/board-game-timer/modules/DuelViewManager.ts +4 -4
- package/src/tool/board-game-timer/modules/GameRunner.ts +1 -1
- package/src/tool/board-game-timer/modules/MultiplayerViewManager.ts +2 -2
- package/src/tool/board-game-timer/modules/SetupPanelManager.ts +1 -1
- package/src/tool/board-game-timer/modules/TimerEngine.ts +1 -1
- package/src/tool/board-game-timer/types.ts +1 -1
- package/src/tool/decision-wheel/audio.ts +78 -0
- package/src/tool/decision-wheel/bibliography.astro +16 -0
- package/src/tool/decision-wheel/bibliography.ts +8 -0
- package/src/tool/decision-wheel/client.ts +226 -0
- package/src/tool/decision-wheel/component.astro +48 -0
- package/src/tool/decision-wheel/components/SegmentEditor.astro +22 -0
- package/src/tool/decision-wheel/components/SpinHistory.astro +17 -0
- package/src/tool/decision-wheel/components/SpinResult.astro +13 -0
- package/src/tool/decision-wheel/components/WheelCanvas.astro +23 -0
- package/src/tool/decision-wheel/decision-wheel.css +632 -0
- package/src/tool/decision-wheel/drawing.ts +144 -0
- package/src/tool/decision-wheel/entry.ts +48 -0
- package/src/tool/decision-wheel/i18n/de.ts +97 -0
- package/src/tool/decision-wheel/i18n/en.ts +251 -0
- package/src/tool/decision-wheel/i18n/es.ts +93 -0
- package/src/tool/decision-wheel/i18n/fr.ts +93 -0
- package/src/tool/decision-wheel/i18n/id.ts +93 -0
- package/src/tool/decision-wheel/i18n/it.ts +93 -0
- package/src/tool/decision-wheel/i18n/ja.ts +93 -0
- package/src/tool/decision-wheel/i18n/ko.ts +93 -0
- package/src/tool/decision-wheel/i18n/nl.ts +93 -0
- package/src/tool/decision-wheel/i18n/pl.ts +93 -0
- package/src/tool/decision-wheel/i18n/pt.ts +93 -0
- package/src/tool/decision-wheel/i18n/ru.ts +75 -0
- package/src/tool/decision-wheel/i18n/sv.ts +93 -0
- package/src/tool/decision-wheel/i18n/tr.ts +93 -0
- package/src/tool/decision-wheel/i18n/zh.ts +93 -0
- package/src/tool/decision-wheel/index.ts +9 -0
- package/src/tool/decision-wheel/logic.test.ts +163 -0
- package/src/tool/decision-wheel/logic.ts +145 -0
- package/src/tool/decision-wheel/seo.astro +16 -0
- package/src/tool/decision-wheel/types.ts +14 -0
- package/src/tool/decision-wheel/ui.ts +121 -0
- package/src/tool/dice-roller-simulator/client.ts +2 -2
- package/src/tool/dice-roller-simulator/i18n/ru.ts +8 -8
- package/src/tool/dice-roller-simulator/modules/history.ts +1 -1
- package/src/tool/fantasy-runes-translator/bibliography.astro +16 -0
- package/src/tool/fantasy-runes-translator/bibliography.ts +16 -0
- package/src/tool/fantasy-runes-translator/client.ts +205 -0
- package/src/tool/fantasy-runes-translator/component.astro +95 -0
- package/src/tool/fantasy-runes-translator/entry.ts +56 -0
- package/src/tool/fantasy-runes-translator/fantasy-runes-translator.css +712 -0
- package/src/tool/fantasy-runes-translator/i18n/de.ts +139 -0
- package/src/tool/fantasy-runes-translator/i18n/en.ts +139 -0
- package/src/tool/fantasy-runes-translator/i18n/es.ts +139 -0
- package/src/tool/fantasy-runes-translator/i18n/fr.ts +139 -0
- package/src/tool/fantasy-runes-translator/i18n/id.ts +139 -0
- package/src/tool/fantasy-runes-translator/i18n/it.ts +139 -0
- package/src/tool/fantasy-runes-translator/i18n/ja.ts +139 -0
- package/src/tool/fantasy-runes-translator/i18n/ko.ts +139 -0
- package/src/tool/fantasy-runes-translator/i18n/nl.ts +139 -0
- package/src/tool/fantasy-runes-translator/i18n/pl.ts +139 -0
- package/src/tool/fantasy-runes-translator/i18n/pt.ts +139 -0
- package/src/tool/fantasy-runes-translator/i18n/ru.ts +139 -0
- package/src/tool/fantasy-runes-translator/i18n/sv.ts +139 -0
- package/src/tool/fantasy-runes-translator/i18n/tr.ts +139 -0
- package/src/tool/fantasy-runes-translator/i18n/zh.ts +139 -0
- package/src/tool/fantasy-runes-translator/index.ts +9 -0
- package/src/tool/fantasy-runes-translator/logic.ts +174 -0
- package/src/tool/fantasy-runes-translator/seo.astro +16 -0
- package/src/tool/fantasy-runes-translator/types.ts +26 -0
- package/src/tool/first-player-selector/bibliography.astro +16 -0
- package/src/tool/first-player-selector/bibliography.ts +12 -0
- package/src/tool/first-player-selector/client.ts +197 -0
- package/src/tool/first-player-selector/component.astro +77 -0
- package/src/tool/first-player-selector/entry.ts +42 -0
- package/src/tool/first-player-selector/first-player-selector.css +303 -0
- package/src/tool/first-player-selector/i18n/de.ts +226 -0
- package/src/tool/first-player-selector/i18n/en.ts +226 -0
- package/src/tool/first-player-selector/i18n/es.ts +226 -0
- package/src/tool/first-player-selector/i18n/fr.ts +227 -0
- package/src/tool/first-player-selector/i18n/id.ts +226 -0
- package/src/tool/first-player-selector/i18n/it.ts +227 -0
- package/src/tool/first-player-selector/i18n/ja.ts +227 -0
- package/src/tool/first-player-selector/i18n/ko.ts +227 -0
- package/src/tool/first-player-selector/i18n/nl.ts +226 -0
- package/src/tool/first-player-selector/i18n/pl.ts +227 -0
- package/src/tool/first-player-selector/i18n/pt.ts +226 -0
- package/src/tool/first-player-selector/i18n/ru.ts +227 -0
- package/src/tool/first-player-selector/i18n/sv.ts +226 -0
- package/src/tool/first-player-selector/i18n/tr.ts +226 -0
- package/src/tool/first-player-selector/i18n/zh.ts +227 -0
- package/src/tool/first-player-selector/index.ts +9 -0
- package/src/tool/first-player-selector/modules/AnimationEffects.ts +256 -0
- package/src/tool/first-player-selector/modules/SelectionEngine.ts +249 -0
- package/src/tool/first-player-selector/modules/SoundEffects.ts +87 -0
- package/src/tool/first-player-selector/modules/TouchTracker.ts +148 -0
- package/src/tool/first-player-selector/seo.astro +16 -0
- package/src/tool/first-player-selector/types.ts +21 -0
- package/src/tool/rpg-initiative-tracker/bibliography.astro +16 -0
- package/src/tool/rpg-initiative-tracker/bibliography.ts +12 -0
- package/src/tool/rpg-initiative-tracker/client.ts +201 -0
- package/src/tool/rpg-initiative-tracker/component.astro +23 -0
- package/src/tool/rpg-initiative-tracker/components/AddForm.astro +49 -0
- package/src/tool/rpg-initiative-tracker/components/CombatantList.astro +16 -0
- package/src/tool/rpg-initiative-tracker/components/TurnControls.astro +28 -0
- package/src/tool/rpg-initiative-tracker/entry.ts +50 -0
- package/src/tool/rpg-initiative-tracker/i18n/de.ts +266 -0
- package/src/tool/rpg-initiative-tracker/i18n/en.ts +263 -0
- package/src/tool/rpg-initiative-tracker/i18n/es.ts +264 -0
- package/src/tool/rpg-initiative-tracker/i18n/fr.ts +263 -0
- package/src/tool/rpg-initiative-tracker/i18n/id.ts +263 -0
- package/src/tool/rpg-initiative-tracker/i18n/it.ts +263 -0
- package/src/tool/rpg-initiative-tracker/i18n/ja.ts +263 -0
- package/src/tool/rpg-initiative-tracker/i18n/ko.ts +263 -0
- package/src/tool/rpg-initiative-tracker/i18n/nl.ts +263 -0
- package/src/tool/rpg-initiative-tracker/i18n/pl.ts +264 -0
- package/src/tool/rpg-initiative-tracker/i18n/pt.ts +263 -0
- package/src/tool/rpg-initiative-tracker/i18n/ru.ts +264 -0
- package/src/tool/rpg-initiative-tracker/i18n/sv.ts +263 -0
- package/src/tool/rpg-initiative-tracker/i18n/tr.ts +263 -0
- package/src/tool/rpg-initiative-tracker/i18n/zh.ts +263 -0
- package/src/tool/rpg-initiative-tracker/index.ts +9 -0
- package/src/tool/rpg-initiative-tracker/logic.test.ts +121 -0
- package/src/tool/rpg-initiative-tracker/logic.ts +122 -0
- package/src/tool/rpg-initiative-tracker/rpg-initiative-tracker.css +617 -0
- package/src/tool/rpg-initiative-tracker/seo.astro +16 -0
- package/src/tool/rpg-initiative-tracker/types.ts +15 -0
- package/src/tool/score-tracker/bibliography.astro +16 -0
- package/src/tool/score-tracker/bibliography.ts +12 -0
- package/src/tool/score-tracker/client.ts +248 -0
- package/src/tool/score-tracker/component.astro +34 -0
- package/src/tool/score-tracker/components/Leaderboard.astro +19 -0
- package/src/tool/score-tracker/components/PlayerSetup.astro +32 -0
- package/src/tool/score-tracker/components/RoundScoring.astro +22 -0
- package/src/tool/score-tracker/components/ScoreHistory.astro +25 -0
- package/src/tool/score-tracker/entry.ts +57 -0
- package/src/tool/score-tracker/i18n/de.ts +278 -0
- package/src/tool/score-tracker/i18n/en.ts +278 -0
- package/src/tool/score-tracker/i18n/es.ts +251 -0
- package/src/tool/score-tracker/i18n/fr.ts +278 -0
- package/src/tool/score-tracker/i18n/id.ts +278 -0
- package/src/tool/score-tracker/i18n/it.ts +278 -0
- package/src/tool/score-tracker/i18n/ja.ts +278 -0
- package/src/tool/score-tracker/i18n/ko.ts +278 -0
- package/src/tool/score-tracker/i18n/nl.ts +278 -0
- package/src/tool/score-tracker/i18n/pl.ts +278 -0
- package/src/tool/score-tracker/i18n/pt.ts +278 -0
- package/src/tool/score-tracker/i18n/ru.ts +278 -0
- package/src/tool/score-tracker/i18n/sv.ts +278 -0
- package/src/tool/score-tracker/i18n/tr.ts +278 -0
- package/src/tool/score-tracker/i18n/zh.ts +278 -0
- package/src/tool/score-tracker/index.ts +9 -0
- package/src/tool/score-tracker/logic.test.ts +83 -0
- package/src/tool/score-tracker/logic.ts +122 -0
- package/src/tool/score-tracker/score-tracker.css +1029 -0
- package/src/tool/score-tracker/seo.astro +16 -0
- package/src/tool/score-tracker/types.ts +17 -0
- package/src/tools.ts +10 -0
- package/src/types.ts +1 -2
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import { bibliography } from '../bibliography';
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import type { DecisionWheelLocaleContent } from '../entry';
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export const content: DecisionWheelLocaleContent = {
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slug: 'roue-de-decision',
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title: 'Roue de Décision: Sélecteur Aléatoire et Générateur de Choix',
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description: 'Faites tourner une roue de décision personnalisable pour vos jeux de société. Ajoutez et modifiez des segments avec des poids pour vos tirages.',
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ui: {
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title: 'Roue de Décision',
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spinButton: 'Tourner la Roue',
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clearHistory: 'Effacer l\'Historique',
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resultHeading: 'Résultat',
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historyTitle: 'Historique des Tirages',
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noHistory: 'Aucun tirage. Cliquez sur Tourner la Roue pour commencer.',
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addSegmentLabel: 'Ajouter un Segment',
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removeSegmentLabel: 'Supprimer',
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segmentLabelPlaceholder: 'Étiquette',
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presetLabel: 'Préréglages',
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presetYesNo: 'Oui ou Non',
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presetNumbers: 'Nombres 1-6',
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presetActions: 'Actions',
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presetCustom: 'Personnalisé',
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presetD20: 'D20',
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presetAlignment: 'Alignement',
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presetLoot: 'Rareté du Butin',
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weightLabel: 'Poids',
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spinAgain: 'Tourner à Nouveau',
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noSegments: 'Ajoutez des segments à la roue avant de tourner.',
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},
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seo: [
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{ type: 'title', text: 'Roue de Décision pour Jeux de Société et Activités de Groupe', level: 2 },
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{ type: 'paragraph', html: 'La roue de décision est un outil polyvalent pour les jeux de rôle et de plateau. Personnalisez les textes et couleurs des segments et lancez la roue.' },
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{
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type: 'stats',
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items: [
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{ value: '16', label: 'Ajouter un Segment' },
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{ value: '7', label: 'Préréglages' },
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{ value: '10', label: 'Historique des Tirages' },
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],
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columns: 3,
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},
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{ type: 'title', text: 'Comment Utiliser la Roue de Décision', level: 2 },
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{ type: 'paragraph', html: 'Choisissez un modèle prédéfini ou créez vos propres options avec des poids personnalisés pour ajuster les probabilités de chaque secteur.' },
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],
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faq: [
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{
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question: 'Comment fonctionne la roue de décision?',
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answer: 'Créez vos options, attribuez des poids si nécessaire pour modifier les probabilités, puis cliquez sur Tourner la Roue pour le résultat.',
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},
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{
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question: 'Peut-on modifier les couleurs et les étiquettes?',
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answer: 'Oui, vous pouvez éditer librement le nom, la couleur et le poids de chaque option présente sur la roue.',
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},
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],
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bibliography,
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howTo: [
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{
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name: 'Créer les Options',
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text: 'Sélectionnez un préréglage ou configurez vos propres options avec des couleurs et poids.',
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},
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{
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name: 'Lancer le Tour',
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text: 'Cliquez sur le bouton de rotation pour lancer la roue animée avec ralentissement réaliste.',
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},
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],
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schemas: [
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{
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'@context': 'https://schema.org',
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'@type': 'SoftwareApplication',
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'name': 'Roue de Décision',
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'operatingSystem': 'All',
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'applicationCategory': 'UtilitiesApplication',
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'browserRequirements': 'Requires HTML5 Canvas. Requires JavaScript.',
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},
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{
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'@context': 'https://schema.org',
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'@type': 'FAQPage',
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'mainEntity': [
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{ '@type': 'Question', 'name': 'Comment fonctionne la roue de décision?', 'acceptedAnswer': { '@type': 'Answer', 'text': 'Créez vos options, attribuez des poids si nécessaire pour modifier les probabilités, puis cliquez sur Tourner la Roue pour le résultat.' } },
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{ '@type': 'Question', 'name': 'Peut-on modifier les couleurs et les étiquettes?', 'acceptedAnswer': { '@type': 'Answer', 'text': 'Oui, vous pouvez éditer librement le nom, la couleur et le poids de chaque option présente sur la roue.' } },
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],
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},
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{
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'@context': 'https://schema.org',
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'@type': 'HowTo',
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'name': 'How to Use the Decision Wheel Spinner',
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'step': [
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{ '@type': 'HowToStep', 'name': 'Créer les Options', 'text': 'Sélectionnez un préréglage ou configurez vos propres options avec des couleurs et poids.' },
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{ '@type': 'HowToStep', 'name': 'Lancer le Tour', 'text': 'Cliquez sur le bouton de rotation pour lancer la roue animée avec ralentissement réaliste.' },
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],
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},
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],
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};
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import { bibliography } from '../bibliography';
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import type { DecisionWheelLocaleContent } from '../entry';
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export const content: DecisionWheelLocaleContent = {
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slug: 'roda-keputusan',
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title: 'Roda Keputusan: Pemilih Acak dan Generator Pilihan',
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description: 'Putar roda keputusan yang dapat disesuaikan untuk permainan papan. Tambahkan segmen dengan bobot untuk menentukan hasil secara acak.',
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ui: {
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title: 'Roda Keputusan',
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spinButton: 'Putar Roda',
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clearHistory: 'Hapus Riwayat',
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resultHeading: 'Hasil',
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historyTitle: 'Riwayat Putaran',
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noHistory: 'Belum ada putaran. Klik Putar Roda untuk memulai.',
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addSegmentLabel: 'Tambah Segmen',
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removeSegmentLabel: 'Hapus',
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segmentLabelPlaceholder: 'Label',
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presetLabel: 'Prasetel',
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presetYesNo: 'Ya atau Tidak',
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presetNumbers: 'Angka 1-6',
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presetActions: 'Tindakan',
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presetCustom: 'Kustom',
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presetD20: 'D20',
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presetAlignment: 'Penjajaran',
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presetLoot: 'Kelangkaan Loot',
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weightLabel: 'Bobot',
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spinAgain: 'Putar Lagi',
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noSegments: 'Tambahkan segmen ke roda sebelum memutar.',
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},
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seo: [
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{ type: 'title', text: 'Roda Keputusan untuk Permainan Papan and Aktivitas Kelompok', level: 2 },
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{ type: 'paragraph', html: 'Roda keputusan adalah alat serbaguna untuk permainan papan. Sesuaikan label dan warna segmen, lalu putar untuk memilih hasil secara acak.' },
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{
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type: 'stats',
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items: [
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{ value: '16', label: 'Tambah Segmen' },
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{ value: '7', label: 'Prasetel' },
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{ value: '10', label: 'Riwayat Putaran' },
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],
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columns: 3,
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},
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{ type: 'title', text: 'Cara Menggunakan Roda Keputusan', level: 2 },
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{ type: 'paragraph', html: 'Pilih prasetel atau buat segmen Anda sendiri dengan bobot untuk menyesuaikan probabilitas setiap pilihan.' },
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],
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question: 'Bagaimana cara kerja roda keputusan?',
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answer: 'Pilih prasetel atau buat opsi Anda sendiri, tentukan bobot untuk probabilitas pilihan, dan klik Putar Roda.',
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{
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question: 'Apakah saya bisa mengubah warna dan nama?',
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answer: 'Ya, Anda bebas menambah segmen, mengubah teks label, memilih warna, dan mengubah bobot dari 1 hingga 5.',
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bibliography,
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name: 'Buat Segmen Pilihan',
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text: 'Pilih prasetel cepat atau buat opsi kustom Anda sendiri dengan label, warna, dan bobot.',
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name: 'Putar Roda Keputusan',
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text: 'Klik tombol putar untuk melihat animasi putaran dengan deselerasi fisik yang realistis.',
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'mainEntity': [
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{ '@type': 'Question', 'name': 'Bagaimana cara kerja roda keputusan?', 'acceptedAnswer': { '@type': 'Answer', 'text': 'Pilih prasetel atau buat opsi Anda sendiri, tentukan bobot untuk probabilitas pilihan, dan klik Putar Roda.' } },
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{ '@type': 'Question', 'name': 'Apakah saya bisa mengubah warna dan nama?', 'acceptedAnswer': { '@type': 'Answer', 'text': 'Ya, Anda bebas menambah segmen, mengubah teks label, memilih warna, dan mengubah bobot dari 1 hingga 5.' } },
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'name': 'How to Use the Decision Wheel Spinner',
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'step': [
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{ '@type': 'HowToStep', 'name': 'Buat Segmen Pilihan', 'text': 'Pilih prasetel cepat atau buat opsi kustom Anda sendiri dengan label, warna, dan bobot.' },
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{ '@type': 'HowToStep', 'name': 'Putar Roda Keputusan', 'text': 'Klik tombol putar untuk melihat animasi putaran dengan deselerasi fisik yang realistis.' },
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import { bibliography } from '../bibliography';
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import type { DecisionWheelLocaleContent } from '../entry';
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export const content: DecisionWheelLocaleContent = {
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slug: 'ruota-delle-decisioni',
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title: 'Ruota delle Decisioni: Selettore Casuale e Generatore di Scelte',
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description: 'Gira una ruota delle decisioni personalizzabile per i tuoi giochi da tavolo. Aggiungi ed edita spicchi con pesi per determinare risultati casuali.',
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ui: {
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title: 'Ruota delle Decisioni',
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spinButton: 'Gira la Ruota',
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clearHistory: 'Cancella Cronologia',
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resultHeading: 'Risultato',
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historyTitle: 'Cronologia Giri',
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noHistory: 'Nessun giro registrato. Clicca su Gira la Ruota per iniziare.',
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addSegmentLabel: 'Aggiungi Spicchio',
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removeSegmentLabel: 'Rimuovi',
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segmentLabelPlaceholder: 'Etichetta',
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presetLabel: 'Preimpostazioni',
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presetYesNo: 'Sì o No',
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presetNumbers: 'Numeri 1-6',
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presetActions: 'Azioni',
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presetCustom: 'Personalizzato',
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presetD20: 'D20',
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presetAlignment: 'Allineamento',
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presetLoot: 'Rarità del Bottino',
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weightLabel: 'Peso',
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spinAgain: 'Gira di Nuovo',
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noSegments: 'Aggiungi spicchi alla ruota prima di girare.',
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},
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seo: [
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{ type: 'title', text: 'Ruota delle Decisioni per Giochi da Tavolo e Attività di Gruppo', level: 2 },
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{ type: 'paragraph', html: 'La ruota delle decisioni è uno strumento versatile per giochi di ruolo e da tavolo. Personalizza gli spicchi con testi e colori.' },
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{
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type: 'stats',
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items: [
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{ value: '16', label: 'Aggiungi Spicchio' },
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{ value: '7', label: 'Preimpostazioni' },
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{ value: '10', label: 'Cronologia Giri' },
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],
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columns: 3,
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},
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{ type: 'title', text: 'Come Usare la Ruota delle Decisioni', level: 2 },
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{ type: 'paragraph', html: 'Scegli un set preimpostato o crea i tuoi spicchi personali impostando pesi diversi per calibrare le probabilità.' },
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],
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faq: [
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{
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question: 'Come funziona la ruota delle decisioni?',
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answer: 'Configura le tue opzioni, assegna un peso per variare le probabilità e premi Gira la Ruota per visualizzare il risultato.',
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},
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{
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question: 'Posso personalizzare colori e testi?',
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answer: 'Sì, puoi aggiungere nuovi spicchi, rinominarli, scegliere un colore e impostare un peso tra 1 e 5.',
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},
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],
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bibliography,
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howTo: [
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{
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name: 'Configurare gli Spicchi',
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text: 'Seleziona un set preimpostato o crea opzioni personalizzate assegnando colori e pesi.',
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},
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{
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name: 'Girare la Ruota',
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text: 'Fai clic sul pulsante di avvio e guarda la ruota rallentare con fisica realistica fino a fermarsi.',
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},
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],
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schemas: [
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{
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'@context': 'https://schema.org',
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'@type': 'SoftwareApplication',
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'name': 'Ruota delle Decisioni',
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'operatingSystem': 'All',
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'applicationCategory': 'UtilitiesApplication',
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'browserRequirements': 'Requires HTML5 Canvas. Requires JavaScript.',
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},
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{
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'@context': 'https://schema.org',
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'@type': 'FAQPage',
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'mainEntity': [
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{ '@type': 'Question', 'name': 'Come funziona la ruota delle decisioni?', 'acceptedAnswer': { '@type': 'Answer', 'text': 'Configura le tue opzioni, assegna un peso per variare le probabilità e premi Gira la Ruota per visualizzare il risultato.' } },
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{ '@type': 'Question', 'name': 'Posso personalizzare colori e testi?', 'acceptedAnswer': { '@type': 'Answer', 'text': 'Sì, puoi aggiungere nuovi spicchi, rinominarli, scegliere un colore e impostare un peso tra 1 e 5.' } },
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],
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},
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{
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'@context': 'https://schema.org',
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'@type': 'HowTo',
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'name': 'How to Use the Decision Wheel Spinner',
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'step': [
|
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{ '@type': 'HowToStep', 'name': 'Configurare gli Spicchi', 'text': 'Seleziona un set preimpostato o crea opzioni personalizzate assegnando colori e pesi.' },
|
|
89
|
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{ '@type': 'HowToStep', 'name': 'Girare la Ruota', 'text': 'Fai clic sul pulsante di avvio e guarda la ruota rallentare con fisica realistica fino a fermarsi.' },
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],
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},
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],
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};
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import { bibliography } from '../bibliography';
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import type { DecisionWheelLocaleContent } from '../entry';
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export const content: DecisionWheelLocaleContent = {
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slug: 'decision-wheel',
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title: '意思決定ホイール: ランダムセレクターとカスタム抽選ルーレット',
|
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description: 'ボードゲーム用のカスタマイズ可能な意思決定ホイール。重み付きのセグメントを追加・編集して、結果をランダムに決定します。',
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ui: {
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title: '意思決定ホイール',
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spinButton: 'ホイールを回す',
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clearHistory: '履歴をクリア',
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resultHeading: '結果',
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historyTitle: 'スピン履歴',
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noHistory: '履歴はありません。ホイールを回すをクリックして開始します。',
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addSegmentLabel: 'セグメントを追加',
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removeSegmentLabel: '削除',
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segmentLabelPlaceholder: 'ラベル',
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presetLabel: 'プリセット',
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presetYesNo: 'はい または いいえ',
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presetNumbers: '数字 1-6',
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presetActions: 'アクション',
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presetCustom: 'カスタム',
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presetD20: 'D20',
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presetAlignment: 'アライメント',
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presetLoot: '戦利品のレア度',
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weightLabel: '重み',
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spinAgain: 'もう一度回す',
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noSegments: '回す前にホイールにセグメントを追加してください。',
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},
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seo: [
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{ type: 'title', text: 'ボードゲームやグループ活動で使える意思決定ホイール', level: 2 },
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{ type: 'paragraph', html: '意思決定ホイールは、ボードゲームやグループのアクティビティで役立つ多目的ツールです。項目と色を自由に設定できます。' },
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{
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type: 'stats',
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items: [
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{ value: '16', label: 'セグメントを追加' },
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{ value: '7', label: 'プリセット' },
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{ value: '10', label: 'スピン履歴' },
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+
],
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columns: 3,
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41
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+
},
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42
|
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{ type: 'title', text: '意思決定ホイールの使い方', level: 2 },
|
|
43
|
+
{ type: 'paragraph', html: 'プリセットを選ぶか、独自の項目を作成して重みを設定し、当選確率を自由にコントロールできます。' },
|
|
44
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],
|
|
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+
faq: [
|
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46
|
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{
|
|
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question: '意思決定ホイールはどのように機能しますか?',
|
|
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|
+
answer: 'セグメントを作成し、必要に応じて重みを設定したら、ホイールを回すボタンをクリックするだけでランダムに結果が選ばれます。',
|
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+
},
|
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50
|
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{
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51
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question: '色や名前は変更できますか?',
|
|
52
|
+
answer: 'はい。セグメントを追加し、名前や色、1から5までの重要度の重みを自由に変更可能です。',
|
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53
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},
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],
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|
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bibliography,
|
|
56
|
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howTo: [
|
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|
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{
|
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|
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name: '項目を選択または作成',
|
|
59
|
+
text: 'プリセットを選ぶか、独自のラベル、カラー、ウェイトを設定したセグメントを追加します。',
|
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|
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},
|
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61
|
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{
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|
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name: 'ホイールをスピン',
|
|
63
|
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text: 'スタートボタンをクリックすると、リアルな摩擦減速アニメーションを伴ってホイールが回転します。',
|
|
64
|
+
},
|
|
65
|
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],
|
|
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|
+
schemas: [
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{
|
|
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|
+
'@context': 'https://schema.org',
|
|
69
|
+
'@type': 'SoftwareApplication',
|
|
70
|
+
'name': '意思決定ホイール',
|
|
71
|
+
'operatingSystem': 'All',
|
|
72
|
+
'applicationCategory': 'UtilitiesApplication',
|
|
73
|
+
'browserRequirements': 'Requires HTML5 Canvas. Requires JavaScript.',
|
|
74
|
+
},
|
|
75
|
+
{
|
|
76
|
+
'@context': 'https://schema.org',
|
|
77
|
+
'@type': 'FAQPage',
|
|
78
|
+
'mainEntity': [
|
|
79
|
+
{ '@type': 'Question', 'name': '意思決定ホイールはどのように機能しますか?', 'acceptedAnswer': { '@type': 'Answer', 'text': 'セグメントを作成し、必要に応じて重みを設定したら、ホイールを回すボタンをクリックするだけでランダムに結果が選ばれます。' } },
|
|
80
|
+
{ '@type': 'Question', 'name': '色や名前は変更できますか?', 'acceptedAnswer': { '@type': 'Answer', 'text': 'はい。セグメントを追加し、名前や色、1から5までの重要度の重みを自由に変更可能です。' } },
|
|
81
|
+
],
|
|
82
|
+
},
|
|
83
|
+
{
|
|
84
|
+
'@context': 'https://schema.org',
|
|
85
|
+
'@type': 'HowTo',
|
|
86
|
+
'name': 'How to Use the Decision Wheel Spinner',
|
|
87
|
+
'step': [
|
|
88
|
+
{ '@type': 'HowToStep', 'name': '項目を選択または作成', 'text': 'プリセットを選ぶか、独自のラベル、カラー、ウェイトを設定したセグメントを追加します。' },
|
|
89
|
+
{ '@type': 'HowToStep', 'name': 'ホイールをスピン', 'text': 'スタートボタンをクリックすると、リアルな摩擦減速アニメーションを伴ってホイールが回転します。' },
|
|
90
|
+
],
|
|
91
|
+
},
|
|
92
|
+
],
|
|
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|
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};
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|
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|
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|
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import { bibliography } from '../bibliography';
|
|
2
|
+
import type { DecisionWheelLocaleContent } from '../entry';
|
|
3
|
+
|
|
4
|
+
export const content: DecisionWheelLocaleContent = {
|
|
5
|
+
slug: 'decision-wheel',
|
|
6
|
+
title: '결정 휠: 랜덤 선택기 및 옵션 회전판',
|
|
7
|
+
description: '보드게임용 맞춤형 결정 휠. 가중치가 부여된 세그먼트를 추가하고 편집하여 결과를 무작위로 선택하세요.',
|
|
8
|
+
ui: {
|
|
9
|
+
title: '결정 휠',
|
|
10
|
+
spinButton: '휠 돌리기',
|
|
11
|
+
clearHistory: '기록 지우기',
|
|
12
|
+
resultHeading: '결과',
|
|
13
|
+
historyTitle: '스핀 기록',
|
|
14
|
+
noHistory: '기록 없음. 휠 돌리기를 클릭하여 시작하세요.',
|
|
15
|
+
addSegmentLabel: '세그먼트 추가',
|
|
16
|
+
removeSegmentLabel: '삭제',
|
|
17
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+
segmentLabelPlaceholder: '라벨',
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presetLabel: '프리셋',
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presetYesNo: '예 또는 아니오',
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presetNumbers: '숫자 1-6',
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presetActions: '행동',
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presetCustom: '사용자 정의',
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presetD20: 'D20',
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presetAlignment: '성향',
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presetLoot: '전리품 등급',
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weightLabel: '가중치',
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spinAgain: '다시 돌리기',
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noSegments: '돌리기 전에 휠에 세그먼트를 추가하세요.',
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},
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seo: [
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{ type: 'title', text: '보드게임 및 그룹 모임을 위한 결정 휠 선택기', level: 2 },
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{ type: 'paragraph', html: '결정 휠은 보드게임에 유용한 다목적 랜덤 선택 툴입니다. 자신만의 라벨과 색상으로 휠을 자유롭게 디자인해보세요.' },
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{
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type: 'stats',
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items: [
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{ value: '16', label: '세그먼트 추가' },
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{ value: '7', label: '프리셋' },
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{ value: '10', label: '스핀 기록' },
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],
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columns: 3,
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},
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{ type: 'title', text: '결정 휠 사용법', level: 2 },
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{ type: 'paragraph', html: '준비된 프리셋을 불러오거나 직접 항목을 만들고 가중치를 조절해 당첨 확률을 다르게 구성할 수 있습니다.' },
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],
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faq: [
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{
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question: '결정 휠은 어떻게 작동하나요?',
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answer: '원하는 항목을 만들고 각 세그먼트의 가중치를 설정한 후 휠 돌리기를 클릭해 결과를 얻습니다.',
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},
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{
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question: '색상과 이름을 바꿀 수 있나요?',
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answer: '네, 라벨 이름과 색상뿐만 아니라 각 세그먼트의 가중치 값을 1부터 5까지 조절할 수 있습니다.',
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},
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],
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bibliography,
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howTo: [
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{
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name: '세그먼트 구성',
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text: '프리셋을 사용하거나 나만의 라벨, 색상 및 가중치를 설정한 항목들을 생성합니다.',
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},
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{
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name: '휠 돌리기',
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text: '휠 돌리기를 실행하면 감속 물리가 적용된 부드러운 회전 애니메이션이 실행됩니다.',
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},
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],
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schemas: [
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{
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'@context': 'https://schema.org',
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'@type': 'SoftwareApplication',
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'name': '결정 휠',
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'operatingSystem': 'All',
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'applicationCategory': 'UtilitiesApplication',
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'browserRequirements': 'Requires HTML5 Canvas. Requires JavaScript.',
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},
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{
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'@context': 'https://schema.org',
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'@type': 'FAQPage',
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'mainEntity': [
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{ '@type': 'Question', 'name': '결정 휠은 어떻게 작동하나요?', 'acceptedAnswer': { '@type': 'Answer', 'text': '원하는 항목을 만들고 각 세그먼트의 가중치를 설정한 후 휠 돌리기를 클릭해 결과를 얻습니다.' } },
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{ '@type': 'Question', 'name': '색상과 이름을 바꿀 수 있나요?', 'acceptedAnswer': { '@type': 'Answer', 'text': '네, 라벨 이름과 색상뿐만 아니라 각 세그먼트의 가중치 값을 1부터 5까지 조절할 수 있습니다.' } },
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],
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},
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{
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'@context': 'https://schema.org',
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'@type': 'HowTo',
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'name': 'How to Use the Decision Wheel Spinner',
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'step': [
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{ '@type': 'HowToStep', 'name': '세그먼트 구성', 'text': '프리셋을 사용하거나 나만의 라벨, 색상 및 가중치를 설정한 항목들을 생성합니다.' },
|
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{ '@type': 'HowToStep', 'name': '휠 돌리기', 'text': '휠 돌리기를 실행하면 감속 물리가 적용된 부드러운 회전 애니메이션이 실행됩니다.' },
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],
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},
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],
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};
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@@ -0,0 +1,93 @@
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import { bibliography } from '../bibliography';
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import type { DecisionWheelLocaleContent } from '../entry';
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export const content: DecisionWheelLocaleContent = {
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slug: 'beslissingsrad',
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title: 'Beslissingsrad: Willekeurige Kiezer en Keuze Generator',
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description: 'Draai aan een aanpasbaar beslissingsrad voor bordspellen. Voeg segmenten met gewichten toe om willekeurig uitkomsten te bepalen.',
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ui: {
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title: 'Beslissingsrad',
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spinButton: 'Draai aan het Rad',
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clearHistory: 'Geschiedenis Wissen',
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resultHeading: 'Resultaat',
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historyTitle: 'Draai Geschiedenis',
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noHistory: 'Nog niet gedraaid. Klik op Draai aan het Rad om te beginnen.',
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addSegmentLabel: 'Segment Toevoegen',
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removeSegmentLabel: 'Verwijderen',
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segmentLabelPlaceholder: 'Label',
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presetLabel: 'Voorinstellingen',
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presetYesNo: 'Ja of Nee',
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presetNumbers: 'Nummers 1-6',
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presetActions: 'Acties',
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presetCustom: 'Aangepast',
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presetD20: 'D20',
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presetAlignment: 'Karakter',
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presetLoot: 'Buit Zeldzaamheid',
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weightLabel: 'Gewicht',
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spinAgain: 'Nogmaals Draaien',
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noSegments: 'Voeg segmenten toe aan het rad voordat u draait.',
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},
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seo: [
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{ type: 'title', text: 'Beslissingsrad voor Bordspellen en Groepsactiviteiten', level: 2 },
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{ type: 'paragraph', html: 'Het beslissingsrad is een veelzijdige tool voor bordspellen en groepen. Pas segmenten aan met uw eigen labels en kleuren.' },
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{
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type: 'stats',
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items: [
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{ value: '16', label: 'Segment Toevoegen' },
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{ value: '7', label: 'Voorinstellingen' },
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{ value: '10', label: 'Draai Geschiedenis' },
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],
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columns: 3,
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},
|
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{ type: 'title', text: 'Hoe het Beslissingsrad te Gebruiken', level: 2 },
|
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|
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{ type: 'paragraph', html: 'Kies een voorinstelling of maak uw eigen segmenten met gewichten om de kansen per keuze te bepalen.' },
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],
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faq: [
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{
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question: 'Hoe werkt het beslissingsrad?',
|
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answer: 'Configureer uw keuzes, pas eventueel de gewichten aan voor de kansverdeling en druk op de draaiknop.',
|
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},
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{
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question: 'Kan ik kleuren en namen aanpassen?',
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answer: 'Ja, u kunt segmenten toevoegen, labels bewerken, kleuren kiezen en het gewicht van 1 tot 5 instellen.',
|
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},
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],
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bibliography,
|
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howTo: [
|
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{
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name: 'Segmenten Aanmaken',
|
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text: 'Selecteer een voorinstelling of maak handmatig segmenten aan met labels en kleuren.',
|
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},
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{
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name: 'Draai aan het Rad',
|
|
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text: 'Klik op de knop om de rotatie-animatie met realistische vertraging te starten.',
|
|
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},
|
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|
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],
|
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schemas: [
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{
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'@context': 'https://schema.org',
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'@type': 'SoftwareApplication',
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'name': 'Beslissingsrad',
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'operatingSystem': 'All',
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'applicationCategory': 'UtilitiesApplication',
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'browserRequirements': 'Requires HTML5 Canvas. Requires JavaScript.',
|
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},
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{
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'@context': 'https://schema.org',
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'@type': 'FAQPage',
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'mainEntity': [
|
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79
|
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{ '@type': 'Question', 'name': 'Hoe werkt het beslissingsrad?', 'acceptedAnswer': { '@type': 'Answer', 'text': 'Configureer uw keuzes, pas eventueel de gewichten aan voor de kansverdeling en druk op de draaiknop.' } },
|
|
80
|
+
{ '@type': 'Question', 'name': 'Kan ik kleuren en namen aanpassen?', 'acceptedAnswer': { '@type': 'Answer', 'text': 'Ja, u kunt segmenten toevoegen, labels bewerken, kleuren kiezen en het gewicht van 1 tot 5 instellen.' } },
|
|
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|
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],
|
|
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},
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{
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|
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|
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'@context': 'https://schema.org',
|
|
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|
+
'@type': 'HowTo',
|
|
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|
+
'name': 'How to Use the Decision Wheel Spinner',
|
|
87
|
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'step': [
|
|
88
|
+
{ '@type': 'HowToStep', 'name': 'Segmenten Aanmaken', 'text': 'Selecteer een voorinstelling of maak handmatig segmenten aan met labels en kleuren.' },
|
|
89
|
+
{ '@type': 'HowToStep', 'name': 'Draai aan het Rad', 'text': 'Klik op de knop om de rotatie-animatie met realistische vertraging te starten.' },
|
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],
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},
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],
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};
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|
@@ -0,0 +1,93 @@
|
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import { bibliography } from '../bibliography';
|
|
2
|
+
import type { DecisionWheelLocaleContent } from '../entry';
|
|
3
|
+
|
|
4
|
+
export const content: DecisionWheelLocaleContent = {
|
|
5
|
+
slug: 'kolo-decyzyjne',
|
|
6
|
+
title: 'Koło Decyzyjne: Losowy Selektor i Generator Wyborów',
|
|
7
|
+
description: 'Zakręć konfigurowalnym kołem decyzyjnym w grach planszowych. Dodawaj i edytuj wycinki z wagami, aby losować wyniki.',
|
|
8
|
+
ui: {
|
|
9
|
+
title: 'Koło Decyzyjne',
|
|
10
|
+
spinButton: 'Zakręć Kołem',
|
|
11
|
+
clearHistory: 'Wyczyść Historię',
|
|
12
|
+
resultHeading: 'Wynik',
|
|
13
|
+
historyTitle: 'Historia Losowań',
|
|
14
|
+
noHistory: 'Brak losowań. Kliknij Zakręć Kołem, aby rozpocząć.',
|
|
15
|
+
addSegmentLabel: 'Dodaj Wycinek',
|
|
16
|
+
removeSegmentLabel: 'Usuń',
|
|
17
|
+
segmentLabelPlaceholder: 'Etykieta',
|
|
18
|
+
presetLabel: 'Szablony',
|
|
19
|
+
presetYesNo: 'Tak lub Nie',
|
|
20
|
+
presetNumbers: 'Liczby 1-6',
|
|
21
|
+
presetActions: 'Akcje',
|
|
22
|
+
presetCustom: 'Własne',
|
|
23
|
+
presetD20: 'D20',
|
|
24
|
+
presetAlignment: 'Charakter',
|
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25
|
+
presetLoot: 'Rzadkość Łupu',
|
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26
|
+
weightLabel: 'Waga',
|
|
27
|
+
spinAgain: 'Zakręć Ponownie',
|
|
28
|
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noSegments: 'Dodaj wycinki do koła przed kręceniem.',
|
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29
|
+
},
|
|
30
|
+
seo: [
|
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31
|
+
{ type: 'title', text: 'Koło Decyzyjne do Gier Planszowych i Zabaw Grupowych', level: 2 },
|
|
32
|
+
{ type: 'paragraph', html: 'Koło decyzyjne to uniwersalne narzędzie do gier planszowych. Dostosuj wycinki za pomocą własnych etykiet i kolorów.' },
|
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{
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34
|
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type: 'stats',
|
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35
|
+
items: [
|
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36
|
+
{ value: '16', label: 'Dodaj Wycinek' },
|
|
37
|
+
{ value: '7', label: 'Szablony' },
|
|
38
|
+
{ value: '10', label: 'Historia Losowań' },
|
|
39
|
+
],
|
|
40
|
+
columns: 3,
|
|
41
|
+
},
|
|
42
|
+
{ type: 'title', text: 'Jak Używać Koła Decyzyjnego', level: 2 },
|
|
43
|
+
{ type: 'paragraph', html: 'Wybierz gotowy szablon lub stwórz własne wycinki z wagami określającymi szansę wylosowania każdej opcji.' },
|
|
44
|
+
],
|
|
45
|
+
faq: [
|
|
46
|
+
{
|
|
47
|
+
question: 'Jak działa koło decyzyjne?',
|
|
48
|
+
answer: 'Stwórz wycinki koła, ustaw ich wagi wpływające na prawdopodobieństwo i kliknij przycisk kręcenia.',
|
|
49
|
+
},
|
|
50
|
+
{
|
|
51
|
+
question: 'Czy mogę dostosować kolory i nazwy?',
|
|
52
|
+
answer: 'Tak, możesz dodawać wycinki, zmieniać ich teksty, dobierać kolory oraz modyfikować wagę od 1 do 5.',
|
|
53
|
+
},
|
|
54
|
+
],
|
|
55
|
+
bibliography,
|
|
56
|
+
howTo: [
|
|
57
|
+
{
|
|
58
|
+
name: 'Skonfiguruj Wycinki',
|
|
59
|
+
text: 'Użyj szablonu lub dodaj własne opcje, nadając im opisy, kolory oraz wagi.',
|
|
60
|
+
},
|
|
61
|
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{
|
|
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|
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name: 'Zakręć Kołem',
|
|
63
|
+
text: 'Kliknij przycisk zakręcenia, aby uruchomić animację obrotu z fizyką naturalnego hamowania.',
|
|
64
|
+
},
|
|
65
|
+
],
|
|
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|
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schemas: [
|
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|
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{
|
|
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|
+
'@context': 'https://schema.org',
|
|
69
|
+
'@type': 'SoftwareApplication',
|
|
70
|
+
'name': 'Koło Decyzyjne',
|
|
71
|
+
'operatingSystem': 'All',
|
|
72
|
+
'applicationCategory': 'UtilitiesApplication',
|
|
73
|
+
'browserRequirements': 'Requires HTML5 Canvas. Requires JavaScript.',
|
|
74
|
+
},
|
|
75
|
+
{
|
|
76
|
+
'@context': 'https://schema.org',
|
|
77
|
+
'@type': 'FAQPage',
|
|
78
|
+
'mainEntity': [
|
|
79
|
+
{ '@type': 'Question', 'name': 'Jak działa koło decyzyjne?', 'acceptedAnswer': { '@type': 'Answer', 'text': 'Stwórz wycinki koła, ustaw ich wagi wpływające na prawdopodobieństwo i kliknij przycisk kręcenia.' } },
|
|
80
|
+
{ '@type': 'Question', 'name': 'Czy mogę dostosować kolory i nazwy?', 'acceptedAnswer': { '@type': 'Answer', 'text': 'Tak, możesz dodawać wycinki, zmieniać ich teksty, dobierać kolory oraz modyfikować wagę od 1 do 5.' } },
|
|
81
|
+
],
|
|
82
|
+
},
|
|
83
|
+
{
|
|
84
|
+
'@context': 'https://schema.org',
|
|
85
|
+
'@type': 'HowTo',
|
|
86
|
+
'name': 'How to Use the Decision Wheel Spinner',
|
|
87
|
+
'step': [
|
|
88
|
+
{ '@type': 'HowToStep', 'name': 'Skonfiguruj Wycinki', 'text': 'Użyj szablonu lub dodaj własne opcje, nadając im opisy, kolory oraz wagi.' },
|
|
89
|
+
{ '@type': 'HowToStep', 'name': 'Zakręć Kołem', 'text': 'Kliknij przycisk zakręcenia, aby uruchomić animację obrotu z fizyką naturalnego hamowania.' },
|
|
90
|
+
],
|
|
91
|
+
},
|
|
92
|
+
],
|
|
93
|
+
};
|