@iwsdk/core 0.1.0

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Files changed (326) hide show
  1. package/LICENSE +21 -0
  2. package/dist/asset/asset-manager.d.ts +72 -0
  3. package/dist/asset/asset-manager.d.ts.map +1 -0
  4. package/dist/asset/asset-manager.js +138 -0
  5. package/dist/asset/asset-manager.js.map +1 -0
  6. package/dist/asset/cache-manager.d.ts +44 -0
  7. package/dist/asset/cache-manager.d.ts.map +1 -0
  8. package/dist/asset/cache-manager.js +80 -0
  9. package/dist/asset/cache-manager.js.map +1 -0
  10. package/dist/asset/index.d.ts +9 -0
  11. package/dist/asset/index.d.ts.map +1 -0
  12. package/dist/asset/loaders/audio-loader.d.ts +21 -0
  13. package/dist/asset/loaders/audio-loader.d.ts.map +1 -0
  14. package/dist/asset/loaders/audio-loader.js +57 -0
  15. package/dist/asset/loaders/audio-loader.js.map +1 -0
  16. package/dist/asset/loaders/gltf-loader.d.ts +33 -0
  17. package/dist/asset/loaders/gltf-loader.d.ts.map +1 -0
  18. package/dist/asset/loaders/gltf-loader.js +79 -0
  19. package/dist/asset/loaders/gltf-loader.js.map +1 -0
  20. package/dist/asset/loaders/hdr-texture-loader.d.ts +18 -0
  21. package/dist/asset/loaders/hdr-texture-loader.d.ts.map +1 -0
  22. package/dist/asset/loaders/hdr-texture-loader.js +65 -0
  23. package/dist/asset/loaders/hdr-texture-loader.js.map +1 -0
  24. package/dist/asset/loaders/texture-loader.d.ts +21 -0
  25. package/dist/asset/loaders/texture-loader.d.ts.map +1 -0
  26. package/dist/asset/loaders/texture-loader.js +57 -0
  27. package/dist/asset/loaders/texture-loader.js.map +1 -0
  28. package/dist/audio/audio-pool.d.ts +59 -0
  29. package/dist/audio/audio-pool.d.ts.map +1 -0
  30. package/dist/audio/audio-pool.js +105 -0
  31. package/dist/audio/audio-pool.js.map +1 -0
  32. package/dist/audio/audio-system.d.ts +326 -0
  33. package/dist/audio/audio-system.d.ts.map +1 -0
  34. package/dist/audio/audio-system.js +478 -0
  35. package/dist/audio/audio-system.js.map +1 -0
  36. package/dist/audio/audio-utils.d.ts +71 -0
  37. package/dist/audio/audio-utils.d.ts.map +1 -0
  38. package/dist/audio/audio-utils.js +145 -0
  39. package/dist/audio/audio-utils.js.map +1 -0
  40. package/dist/audio/audio.d.ts +178 -0
  41. package/dist/audio/audio.d.ts.map +1 -0
  42. package/dist/audio/audio.js +104 -0
  43. package/dist/audio/audio.js.map +1 -0
  44. package/dist/audio/index.d.ts +11 -0
  45. package/dist/audio/index.d.ts.map +1 -0
  46. package/dist/ecs/component-registry.d.ts +54 -0
  47. package/dist/ecs/component-registry.d.ts.map +1 -0
  48. package/dist/ecs/component-registry.js +86 -0
  49. package/dist/ecs/component-registry.js.map +1 -0
  50. package/dist/ecs/component.d.ts +12 -0
  51. package/dist/ecs/component.d.ts.map +1 -0
  52. package/dist/ecs/entity.d.ts +17 -0
  53. package/dist/ecs/entity.d.ts.map +1 -0
  54. package/dist/ecs/entity.js +13 -0
  55. package/dist/ecs/entity.js.map +1 -0
  56. package/dist/ecs/index.d.ts +12 -0
  57. package/dist/ecs/index.d.ts.map +1 -0
  58. package/dist/ecs/system.d.ts +70 -0
  59. package/dist/ecs/system.d.ts.map +1 -0
  60. package/dist/ecs/system.js +79 -0
  61. package/dist/ecs/system.js.map +1 -0
  62. package/dist/ecs/world.d.ts +101 -0
  63. package/dist/ecs/world.d.ts.map +1 -0
  64. package/dist/ecs/world.js +165 -0
  65. package/dist/ecs/world.js.map +1 -0
  66. package/dist/environment/dome-gradient.d.ts +39 -0
  67. package/dist/environment/dome-gradient.d.ts.map +1 -0
  68. package/dist/environment/dome-gradient.js +30 -0
  69. package/dist/environment/dome-gradient.js.map +1 -0
  70. package/dist/environment/dome-texture.d.ts +39 -0
  71. package/dist/environment/dome-texture.d.ts.map +1 -0
  72. package/dist/environment/dome-texture.js +30 -0
  73. package/dist/environment/dome-texture.js.map +1 -0
  74. package/dist/environment/environment-system.d.ts +82 -0
  75. package/dist/environment/environment-system.d.ts.map +1 -0
  76. package/dist/environment/environment-system.js +389 -0
  77. package/dist/environment/environment-system.js.map +1 -0
  78. package/dist/environment/gradient-environment.d.ts +37 -0
  79. package/dist/environment/gradient-environment.d.ts.map +1 -0
  80. package/dist/environment/gradient-environment.js +99 -0
  81. package/dist/environment/gradient-environment.js.map +1 -0
  82. package/dist/environment/ibl-gradient.d.ts +38 -0
  83. package/dist/environment/ibl-gradient.d.ts.map +1 -0
  84. package/dist/environment/ibl-gradient.js +29 -0
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  86. package/dist/environment/ibl-texture.d.ts +36 -0
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  88. package/dist/environment/ibl-texture.js +30 -0
  89. package/dist/environment/ibl-texture.js.map +1 -0
  90. package/dist/environment/index.d.ts +12 -0
  91. package/dist/environment/index.d.ts.map +1 -0
  92. package/dist/grab/distance-grabbable.d.ts +115 -0
  93. package/dist/grab/distance-grabbable.d.ts.map +1 -0
  94. package/dist/grab/distance-grabbable.js +102 -0
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  96. package/dist/grab/grab-system.d.ts +320 -0
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  98. package/dist/grab/grab-system.js +239 -0
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  100. package/dist/grab/handles.d.ts +43 -0
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  102. package/dist/grab/handles.js +132 -0
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  104. package/dist/grab/index.d.ts +13 -0
  105. package/dist/grab/index.d.ts.map +1 -0
  106. package/dist/grab/index.js +23 -0
  107. package/dist/grab/index.js.map +1 -0
  108. package/dist/grab/one-hand-grabbable.d.ts +80 -0
  109. package/dist/grab/one-hand-grabbable.d.ts.map +1 -0
  110. package/dist/grab/one-hand-grabbable.js +80 -0
  111. package/dist/grab/one-hand-grabbable.js.map +1 -0
  112. package/dist/grab/pointer-events-patch.d.ts +16 -0
  113. package/dist/grab/pointer-events-patch.d.ts.map +1 -0
  114. package/dist/grab/pointer-events-patch.js +223 -0
  115. package/dist/grab/pointer-events-patch.js.map +1 -0
  116. package/dist/grab/two-hands-grabbable.d.ts +103 -0
  117. package/dist/grab/two-hands-grabbable.d.ts.map +1 -0
  118. package/dist/grab/two-hands-grabbable.js +100 -0
  119. package/dist/grab/two-hands-grabbable.js.map +1 -0
  120. package/dist/index.d.ts +27 -0
  121. package/dist/index.d.ts.map +1 -0
  122. package/dist/index.js +82 -0
  123. package/dist/index.js.map +1 -0
  124. package/dist/init/index.d.ts +9 -0
  125. package/dist/init/index.d.ts.map +1 -0
  126. package/dist/init/world-initializer.d.ts +76 -0
  127. package/dist/init/world-initializer.d.ts.map +1 -0
  128. package/dist/init/world-initializer.js +403 -0
  129. package/dist/init/world-initializer.js.map +1 -0
  130. package/dist/init/xr.d.ts +87 -0
  131. package/dist/init/xr.d.ts.map +1 -0
  132. package/dist/init/xr.js +193 -0
  133. package/dist/init/xr.js.map +1 -0
  134. package/dist/input/index.d.ts +9 -0
  135. package/dist/input/index.d.ts.map +1 -0
  136. package/dist/input/input-system.d.ts +52 -0
  137. package/dist/input/input-system.d.ts.map +1 -0
  138. package/dist/input/input-system.js +176 -0
  139. package/dist/input/input-system.js.map +1 -0
  140. package/dist/input/state-tags.d.ts +56 -0
  141. package/dist/input/state-tags.d.ts.map +1 -0
  142. package/dist/input/state-tags.js +63 -0
  143. package/dist/input/state-tags.js.map +1 -0
  144. package/dist/level/index.d.ts +12 -0
  145. package/dist/level/index.d.ts.map +1 -0
  146. package/dist/level/level-entity-creator.d.ts +27 -0
  147. package/dist/level/level-entity-creator.d.ts.map +1 -0
  148. package/dist/level/level-entity-creator.js +110 -0
  149. package/dist/level/level-entity-creator.js.map +1 -0
  150. package/dist/level/level-glxf-importer.d.ts +22 -0
  151. package/dist/level/level-glxf-importer.d.ts.map +1 -0
  152. package/dist/level/level-glxf-importer.js +40 -0
  153. package/dist/level/level-glxf-importer.js.map +1 -0
  154. package/dist/level/level-root.d.ts +18 -0
  155. package/dist/level/level-root.d.ts.map +1 -0
  156. package/dist/level/level-root.js +25 -0
  157. package/dist/level/level-root.js.map +1 -0
  158. package/dist/level/level-system.d.ts +54 -0
  159. package/dist/level/level-system.d.ts.map +1 -0
  160. package/dist/level/level-system.js +134 -0
  161. package/dist/level/level-system.js.map +1 -0
  162. package/dist/level/level-tag.d.ts +25 -0
  163. package/dist/level/level-tag.d.ts.map +1 -0
  164. package/dist/level/level-tag.js +28 -0
  165. package/dist/level/level-tag.js.map +1 -0
  166. package/dist/locomotion/geometries/beveled-cylinder.d.ts +12 -0
  167. package/dist/locomotion/geometries/beveled-cylinder.d.ts.map +1 -0
  168. package/dist/locomotion/geometries/beveled-cylinder.js +64 -0
  169. package/dist/locomotion/geometries/beveled-cylinder.js.map +1 -0
  170. package/dist/locomotion/index.d.ts +11 -0
  171. package/dist/locomotion/index.d.ts.map +1 -0
  172. package/dist/locomotion/locomotion.d.ts +239 -0
  173. package/dist/locomotion/locomotion.d.ts.map +1 -0
  174. package/dist/locomotion/locomotion.js +256 -0
  175. package/dist/locomotion/locomotion.js.map +1 -0
  176. package/dist/locomotion/materials/line.d.ts +24 -0
  177. package/dist/locomotion/materials/line.d.ts.map +1 -0
  178. package/dist/locomotion/materials/line.js +307 -0
  179. package/dist/locomotion/materials/line.js.map +1 -0
  180. package/dist/locomotion/slide.d.ts +76 -0
  181. package/dist/locomotion/slide.d.ts.map +1 -0
  182. package/dist/locomotion/slide.js +131 -0
  183. package/dist/locomotion/slide.js.map +1 -0
  184. package/dist/locomotion/teleport.d.ts +68 -0
  185. package/dist/locomotion/teleport.d.ts.map +1 -0
  186. package/dist/locomotion/teleport.js +150 -0
  187. package/dist/locomotion/teleport.js.map +1 -0
  188. package/dist/locomotion/turn.d.ts +77 -0
  189. package/dist/locomotion/turn.d.ts.map +1 -0
  190. package/dist/locomotion/turn.js +126 -0
  191. package/dist/locomotion/turn.js.map +1 -0
  192. package/dist/node_modules/.pnpm/@pmndrs_uikitml@0.0.10_@pmndrs_uikit@1.0.32_super-three@0.177.0_/node_modules/@pmndrs/uikitml/dist/index.js +13 -0
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  196. package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/common/error-codes.js +66 -0
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  224. package/dist/physics/index.d.ts +11 -0
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  230. package/dist/physics/physicsBody.d.ts +83 -0
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  252. package/dist/scene-understanding/anchor.d.ts +42 -0
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  313. package/dist/vendor/draco/gltf/draco_decoder.wasm +0 -0
  314. package/dist/vendor/draco/gltf/draco_encoder.js +33 -0
  315. package/dist/vendor/draco/gltf/draco_wasm_wrapper.js +116 -0
  316. package/dist/version.d.ts +2 -0
  317. package/dist/version.d.ts.map +1 -0
  318. package/dist/version.js +4 -0
  319. package/dist/version.js.map +1 -0
  320. package/dist/visibility/index.d.ts +8 -0
  321. package/dist/visibility/index.d.ts.map +1 -0
  322. package/dist/visibility/visibility.d.ts +37 -0
  323. package/dist/visibility/visibility.d.ts.map +1 -0
  324. package/dist/visibility/visibility.js +52 -0
  325. package/dist/visibility/visibility.js.map +1 -0
  326. package/package.json +46 -0
@@ -0,0 +1,38 @@
1
+ /**
2
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
3
+ *
4
+ * This source code is licensed under the MIT license found in the
5
+ * LICENSE file in the root directory of this source tree.
6
+ */
7
+ import { Types } from '../ecs/index.js';
8
+ /**
9
+ * Image-based lighting from a procedural gradient (PMREM of a gradient scene).
10
+ *
11
+ * @remarks
12
+ * - Only affects `scene.environment`.
13
+ *
14
+ * @category Environment & Lighting
15
+ */
16
+ export declare const IBLGradient: import("elics").Component<{
17
+ sky: {
18
+ type: Types.Color;
19
+ default: [number, number, number, number];
20
+ };
21
+ equator: {
22
+ type: Types.Color;
23
+ default: [number, number, number, number];
24
+ };
25
+ ground: {
26
+ type: Types.Color;
27
+ default: [number, number, number, number];
28
+ };
29
+ intensity: {
30
+ type: Types.Float32;
31
+ default: number;
32
+ };
33
+ _needsUpdate: {
34
+ type: Types.Boolean;
35
+ default: true;
36
+ };
37
+ }>;
38
+ //# sourceMappingURL=ibl-gradient.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ibl-gradient.d.ts","sourceRoot":"","sources":["../../src/environment/ibl-gradient.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,EAAE,KAAK,EAAmB,MAAM,iBAAiB,CAAC;AAEzD;;;;;;;GAOG;AACH,eAAO,MAAM,WAAW;;;;;;;;;;;;;;;;;;;;;EAUvB,CAAC"}
@@ -0,0 +1,29 @@
1
+ import '@preact/signals-core';
2
+ import '../ecs/world.js';
3
+ import { createComponent, Types } from 'elics';
4
+ import '../ecs/component-registry.js';
5
+
6
+ /**
7
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
8
+ *
9
+ * This source code is licensed under the MIT license found in the
10
+ * LICENSE file in the root directory of this source tree.
11
+ */
12
+ /**
13
+ * Image-based lighting from a procedural gradient (PMREM of a gradient scene).
14
+ *
15
+ * @remarks
16
+ * - Only affects `scene.environment`.
17
+ *
18
+ * @category Environment & Lighting
19
+ */
20
+ const IBLGradient = createComponent('IBLGradient', {
21
+ sky: { type: Types.Color, default: [0.6902, 0.749, 0.7843, 1.0] },
22
+ equator: { type: Types.Color, default: [0.6584, 0.7084, 0.7913, 1.0] },
23
+ ground: { type: Types.Color, default: [0.807, 0.7758, 0.7454, 1.0] },
24
+ intensity: { type: Types.Float32, default: 1.0 },
25
+ _needsUpdate: { type: Types.Boolean, default: true },
26
+ }, 'IBL from a gradient scene');
27
+
28
+ export { IBLGradient };
29
+ //# sourceMappingURL=ibl-gradient.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ibl-gradient.js","sources":["../../src/environment/ibl-gradient.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;AAAA;;;;;AAKG;AAIH;;;;;;;AAOG;AACI,MAAM,WAAW,GAAG,eAAe,CACxC,aAAa,EACb;AACE,IAAA,GAAG,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE;AACjE,IAAA,OAAO,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE;AACtE,IAAA,MAAM,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE;IACpE,SAAS,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE;IAChD,YAAY,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE;CACrD,EACD,2BAA2B;;;;"}
@@ -0,0 +1,36 @@
1
+ /**
2
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
3
+ *
4
+ * This source code is licensed under the MIT license found in the
5
+ * LICENSE file in the root directory of this source tree.
6
+ */
7
+ import { Types } from '../ecs/index.js';
8
+ /**
9
+ * Image‑based lighting from a texture or the built‑in Room environment.
10
+ *
11
+ * @remarks
12
+ * - `src`: "room" | HDR/EXR equirect | LDR equirect. PMREM processed to `scene.environment`.
13
+ * - `rotation` controls `scene.environmentRotation` in radians.
14
+ * - Does not set `scene.background`.
15
+ *
16
+ * @category Environment & Lighting
17
+ */
18
+ export declare const IBLTexture: import("elics").Component<{
19
+ src: {
20
+ type: Types.String;
21
+ default: string;
22
+ };
23
+ intensity: {
24
+ type: Types.Float32;
25
+ default: number;
26
+ };
27
+ rotation: {
28
+ type: Types.Vec3;
29
+ default: [number, number, number];
30
+ };
31
+ _needsUpdate: {
32
+ type: Types.Boolean;
33
+ default: true;
34
+ };
35
+ }>;
36
+ //# sourceMappingURL=ibl-texture.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ibl-texture.d.ts","sourceRoot":"","sources":["../../src/environment/ibl-texture.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,EAAE,KAAK,EAAmB,MAAM,iBAAiB,CAAC;AAEzD;;;;;;;;;GASG;AACH,eAAO,MAAM,UAAU;;;;;;;;;;;;;;;;;EAStB,CAAC"}
@@ -0,0 +1,30 @@
1
+ import '@preact/signals-core';
2
+ import '../ecs/world.js';
3
+ import { createComponent, Types } from 'elics';
4
+ import '../ecs/component-registry.js';
5
+
6
+ /**
7
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
8
+ *
9
+ * This source code is licensed under the MIT license found in the
10
+ * LICENSE file in the root directory of this source tree.
11
+ */
12
+ /**
13
+ * Image‑based lighting from a texture or the built‑in Room environment.
14
+ *
15
+ * @remarks
16
+ * - `src`: "room" | HDR/EXR equirect | LDR equirect. PMREM processed to `scene.environment`.
17
+ * - `rotation` controls `scene.environmentRotation` in radians.
18
+ * - Does not set `scene.background`.
19
+ *
20
+ * @category Environment & Lighting
21
+ */
22
+ const IBLTexture = createComponent('IBLTexture', {
23
+ src: { type: Types.String, default: 'room' },
24
+ intensity: { type: Types.Float32, default: 1.0 },
25
+ rotation: { type: Types.Vec3, default: [0, 0, 0] },
26
+ _needsUpdate: { type: Types.Boolean, default: true },
27
+ }, 'Image‑based lighting from texture or Room environment');
28
+
29
+ export { IBLTexture };
30
+ //# sourceMappingURL=ibl-texture.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ibl-texture.js","sources":["../../src/environment/ibl-texture.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;AAAA;;;;;AAKG;AAIH;;;;;;;;;AASG;AACI,MAAM,UAAU,GAAG,eAAe,CACvC,YAAY,EACZ;IACE,GAAG,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE;IAC5C,SAAS,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE;AAChD,IAAA,QAAQ,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE;IAClD,YAAY,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE;CACrD,EACD,uDAAuD;;;;"}
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
3
+ *
4
+ * This source code is licensed under the MIT license found in the
5
+ * LICENSE file in the root directory of this source tree.
6
+ */
7
+ export { DomeTexture } from './dome-texture.js';
8
+ export { DomeGradient } from './dome-gradient.js';
9
+ export { IBLTexture } from './ibl-texture.js';
10
+ export { IBLGradient } from './ibl-gradient.js';
11
+ export { EnvironmentSystem } from './environment-system.js';
12
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/environment/index.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAGH,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC"}
@@ -0,0 +1,115 @@
1
+ import { Types } from '../ecs/index.js';
2
+ /**
3
+ * Component for enabling distance‑based object grabbing and manipulation.
4
+ *
5
+ * @remarks
6
+ * - Allows users to grab and manipulate objects from a distance through ray casting.
7
+ * - Supports three movement modes: MoveTowardsTarget, MoveAtSource, and RotateAtSource.
8
+ * - **MoveTowardsTarget**: Object smoothly moves toward the input source that's grabbing.
9
+ * - **MoveAtSource**: Object moves relative to hand movement while maintaining distance.
10
+ * - **RotateAtSource**: Object rotates in place without translation or scaling.
11
+ * - Optional `returnToOrigin` makes objects snap back to their original position when released.
12
+ * - Supports rotation, translation, and scaling with per‑axis constraints.
13
+ * - Works with the {@link GrabSystem} to create specialized distance grab handles.
14
+ * - Perfect for telekinetic‑style interactions and remote object manipulation.
15
+ *
16
+ * @example Basic distance grabbable object
17
+ * ```ts
18
+ * entity.addComponent(DistanceGrabbable, {
19
+ * movementMode: MovementMode.MoveTowardsTarget,
20
+ * })
21
+ * ```
22
+ *
23
+ * @example Telekinetic manipulation that returns to origin
24
+ * ```ts
25
+ * entity.addComponent(DistanceGrabbable, {
26
+ * rotate: true,
27
+ * translate: true,
28
+ * scale: false,
29
+ * movementMode: MovementMode.MoveAtSource,
30
+ * returnToOrigin: true
31
+ * })
32
+ * ```
33
+ *
34
+ * @example Rotation‑only distance interaction
35
+ * ```ts
36
+ * entity.addComponent(DistanceGrabbable, {
37
+ * movementMode: MovementMode.RotateAtSource,
38
+ * })
39
+ * ```
40
+ *
41
+ * @category Grab
42
+ * @see {@link GrabSystem}
43
+ * @see {@link OneHandGrabbable}
44
+ * @see {@link TwoHandsGrabbable}
45
+ * @see {@link MovementMode}
46
+ */
47
+ export declare const DistanceGrabbable: import("elics").Component<{
48
+ /** A boolean value to set whether rotating the object is allowed. */
49
+ rotate: {
50
+ type: Types.Boolean;
51
+ default: true;
52
+ };
53
+ /** An optional vector to define the maximum angle of the allowed rotation in [x, y, z] axes. */
54
+ rotateMax: {
55
+ type: Types.Vec3;
56
+ default: [number, number, number];
57
+ };
58
+ /** An optional vector to define the minimum angle of the allowed rotation in [x, y, z] axes. */
59
+ rotateMin: {
60
+ type: Types.Vec3;
61
+ default: [number, number, number];
62
+ };
63
+ /** A boolean value to set whether moving the object's position is allowed. */
64
+ translate: {
65
+ type: Types.Boolean;
66
+ default: true;
67
+ };
68
+ /** An optional vector to define the maximum allowed position in [x, y, z] axes. */
69
+ translateMax: {
70
+ type: Types.Vec3;
71
+ default: [number, number, number];
72
+ };
73
+ /** An optional vector to define the minimum allowed position in [x, y, z] axes. */
74
+ translateMin: {
75
+ type: Types.Vec3;
76
+ default: [number, number, number];
77
+ };
78
+ /** A boolean value to set whether scaling the object up and down is allowed. */
79
+ scale: {
80
+ type: Types.Boolean;
81
+ default: true;
82
+ };
83
+ /** An optional vector to define the maximum allowed scaling in [x, y, z] axes. */
84
+ scaleMax: {
85
+ type: Types.Vec3;
86
+ default: [number, number, number];
87
+ };
88
+ /** An optional vector to define the minimum allowed scaling in [x, y, z] axes. */
89
+ scaleMin: {
90
+ type: Types.Vec3;
91
+ default: [number, number, number];
92
+ };
93
+ /** The movement mode of the grabbable. More details in {@link MovementMode}. */
94
+ movementMode: {
95
+ type: Types.Enum;
96
+ enum: {
97
+ MoveFromTarget: string;
98
+ MoveTowardsTarget: string;
99
+ MoveAtSource: string;
100
+ RotateAtSource: string;
101
+ };
102
+ default: string;
103
+ };
104
+ /** A boolean value to set whether the object snap back to its original position and rotation. */
105
+ returnToOrigin: {
106
+ type: Types.Boolean;
107
+ default: false;
108
+ };
109
+ /** Object movement speed for the MoveTowardsTarget movement mode. */
110
+ moveSpeed: {
111
+ type: Types.Float32;
112
+ default: number;
113
+ };
114
+ }>;
115
+ //# sourceMappingURL=distance-grabbable.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"distance-grabbable.d.ts","sourceRoot":"","sources":["../../src/grab/distance-grabbable.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAmB,MAAM,iBAAiB,CAAC;AAGzD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4CG;AACH,eAAO,MAAM,iBAAiB;IAG1B,qEAAqE;;;;;IAErE,gGAAgG;;;;;IAKhG,gGAAgG;;;;;IAKhG,8EAA8E;;;;;IAE9E,mFAAmF;;;;;IAKnF,mFAAmF;;;;;IAKnF,gFAAgF;;;;;IAEhF,kFAAkF;;;;;IAKlF,kFAAkF;;;;;IAKlF,gFAAgF;;;;;;;;;;;IAMhF,iGAAiG;;;;;IAEjG,qEAAqE;;;;;EAIxE,CAAC"}
@@ -0,0 +1,102 @@
1
+ import '@preact/signals-core';
2
+ import '../ecs/world.js';
3
+ import { createComponent, Types } from 'elics';
4
+ import '../ecs/component-registry.js';
5
+ import { MovementMode } from './handles.js';
6
+
7
+ /**
8
+ * Component for enabling distance‑based object grabbing and manipulation.
9
+ *
10
+ * @remarks
11
+ * - Allows users to grab and manipulate objects from a distance through ray casting.
12
+ * - Supports three movement modes: MoveTowardsTarget, MoveAtSource, and RotateAtSource.
13
+ * - **MoveTowardsTarget**: Object smoothly moves toward the input source that's grabbing.
14
+ * - **MoveAtSource**: Object moves relative to hand movement while maintaining distance.
15
+ * - **RotateAtSource**: Object rotates in place without translation or scaling.
16
+ * - Optional `returnToOrigin` makes objects snap back to their original position when released.
17
+ * - Supports rotation, translation, and scaling with per‑axis constraints.
18
+ * - Works with the {@link GrabSystem} to create specialized distance grab handles.
19
+ * - Perfect for telekinetic‑style interactions and remote object manipulation.
20
+ *
21
+ * @example Basic distance grabbable object
22
+ * ```ts
23
+ * entity.addComponent(DistanceGrabbable, {
24
+ * movementMode: MovementMode.MoveTowardsTarget,
25
+ * })
26
+ * ```
27
+ *
28
+ * @example Telekinetic manipulation that returns to origin
29
+ * ```ts
30
+ * entity.addComponent(DistanceGrabbable, {
31
+ * rotate: true,
32
+ * translate: true,
33
+ * scale: false,
34
+ * movementMode: MovementMode.MoveAtSource,
35
+ * returnToOrigin: true
36
+ * })
37
+ * ```
38
+ *
39
+ * @example Rotation‑only distance interaction
40
+ * ```ts
41
+ * entity.addComponent(DistanceGrabbable, {
42
+ * movementMode: MovementMode.RotateAtSource,
43
+ * })
44
+ * ```
45
+ *
46
+ * @category Grab
47
+ * @see {@link GrabSystem}
48
+ * @see {@link OneHandGrabbable}
49
+ * @see {@link TwoHandsGrabbable}
50
+ * @see {@link MovementMode}
51
+ */
52
+ const DistanceGrabbable = createComponent('DistanceGrabbable', {
53
+ /** A boolean value to set whether rotating the object is allowed. */
54
+ rotate: { type: Types.Boolean, default: true },
55
+ /** An optional vector to define the maximum angle of the allowed rotation in [x, y, z] axes. */
56
+ rotateMax: {
57
+ type: Types.Vec3,
58
+ default: [Infinity, Infinity, Infinity],
59
+ },
60
+ /** An optional vector to define the minimum angle of the allowed rotation in [x, y, z] axes. */
61
+ rotateMin: {
62
+ type: Types.Vec3,
63
+ default: [-Infinity, -Infinity, -Infinity],
64
+ },
65
+ /** A boolean value to set whether moving the object's position is allowed. */
66
+ translate: { type: Types.Boolean, default: true },
67
+ /** An optional vector to define the maximum allowed position in [x, y, z] axes. */
68
+ translateMax: {
69
+ type: Types.Vec3,
70
+ default: [Infinity, Infinity, Infinity],
71
+ },
72
+ /** An optional vector to define the minimum allowed position in [x, y, z] axes. */
73
+ translateMin: {
74
+ type: Types.Vec3,
75
+ default: [-Infinity, -Infinity, -Infinity],
76
+ },
77
+ /** A boolean value to set whether scaling the object up and down is allowed. */
78
+ scale: { type: Types.Boolean, default: true },
79
+ /** An optional vector to define the maximum allowed scaling in [x, y, z] axes. */
80
+ scaleMax: {
81
+ type: Types.Vec3,
82
+ default: [Infinity, Infinity, Infinity],
83
+ },
84
+ /** An optional vector to define the minimum allowed scaling in [x, y, z] axes. */
85
+ scaleMin: {
86
+ type: Types.Vec3,
87
+ default: [-Infinity, -Infinity, -Infinity],
88
+ },
89
+ /** The movement mode of the grabbable. More details in {@link MovementMode}. */
90
+ movementMode: {
91
+ type: Types.Enum,
92
+ enum: MovementMode,
93
+ default: MovementMode.MoveTowardsTarget,
94
+ },
95
+ /** A boolean value to set whether the object snap back to its original position and rotation. */
96
+ returnToOrigin: { type: Types.Boolean, default: false },
97
+ /** Object movement speed for the MoveTowardsTarget movement mode. */
98
+ moveSpeed: { type: Types.Float32, default: 0.1 },
99
+ }, 'Component for distance-based object grabbing and manipulation');
100
+
101
+ export { DistanceGrabbable };
102
+ //# sourceMappingURL=distance-grabbable.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"distance-grabbable.js","sources":["../../src/grab/distance-grabbable.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4CG;AACI,MAAM,iBAAiB,GAAG,eAAe,CAC9C,mBAAmB,EACnB;;IAEE,MAAM,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE;;AAE9C,IAAA,SAAS,EAAE;QACT,IAAI,EAAE,KAAK,CAAC,IAAI;AAChB,QAAA,OAAO,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC;AACxC,KAAA;;AAED,IAAA,SAAS,EAAE;QACT,IAAI,EAAE,KAAK,CAAC,IAAI;QAChB,OAAO,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC;AAC3C,KAAA;;IAED,SAAS,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE;;AAEjD,IAAA,YAAY,EAAE;QACZ,IAAI,EAAE,KAAK,CAAC,IAAI;AAChB,QAAA,OAAO,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC;AACxC,KAAA;;AAED,IAAA,YAAY,EAAE;QACZ,IAAI,EAAE,KAAK,CAAC,IAAI;QAChB,OAAO,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC;AAC3C,KAAA;;IAED,KAAK,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE;;AAE7C,IAAA,QAAQ,EAAE;QACR,IAAI,EAAE,KAAK,CAAC,IAAI;AAChB,QAAA,OAAO,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC;AACxC,KAAA;;AAED,IAAA,QAAQ,EAAE;QACR,IAAI,EAAE,KAAK,CAAC,IAAI;QAChB,OAAO,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC;AAC3C,KAAA;;AAED,IAAA,YAAY,EAAE;QACZ,IAAI,EAAE,KAAK,CAAC,IAAI;AAChB,QAAA,IAAI,EAAE,YAAY;QAClB,OAAO,EAAE,YAAY,CAAC,iBAAiB;AACxC,KAAA;;IAED,cAAc,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE;;IAEvD,SAAS,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE;CACjD,EACD,+DAA+D;;;;"}