@iwsdk/core 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/dist/asset/asset-manager.d.ts +72 -0
- package/dist/asset/asset-manager.d.ts.map +1 -0
- package/dist/asset/asset-manager.js +138 -0
- package/dist/asset/asset-manager.js.map +1 -0
- package/dist/asset/cache-manager.d.ts +44 -0
- package/dist/asset/cache-manager.d.ts.map +1 -0
- package/dist/asset/cache-manager.js +80 -0
- package/dist/asset/cache-manager.js.map +1 -0
- package/dist/asset/index.d.ts +9 -0
- package/dist/asset/index.d.ts.map +1 -0
- package/dist/asset/loaders/audio-loader.d.ts +21 -0
- package/dist/asset/loaders/audio-loader.d.ts.map +1 -0
- package/dist/asset/loaders/audio-loader.js +57 -0
- package/dist/asset/loaders/audio-loader.js.map +1 -0
- package/dist/asset/loaders/gltf-loader.d.ts +33 -0
- package/dist/asset/loaders/gltf-loader.d.ts.map +1 -0
- package/dist/asset/loaders/gltf-loader.js +79 -0
- package/dist/asset/loaders/gltf-loader.js.map +1 -0
- package/dist/asset/loaders/hdr-texture-loader.d.ts +18 -0
- package/dist/asset/loaders/hdr-texture-loader.d.ts.map +1 -0
- package/dist/asset/loaders/hdr-texture-loader.js +65 -0
- package/dist/asset/loaders/hdr-texture-loader.js.map +1 -0
- package/dist/asset/loaders/texture-loader.d.ts +21 -0
- package/dist/asset/loaders/texture-loader.d.ts.map +1 -0
- package/dist/asset/loaders/texture-loader.js +57 -0
- package/dist/asset/loaders/texture-loader.js.map +1 -0
- package/dist/audio/audio-pool.d.ts +59 -0
- package/dist/audio/audio-pool.d.ts.map +1 -0
- package/dist/audio/audio-pool.js +105 -0
- package/dist/audio/audio-pool.js.map +1 -0
- package/dist/audio/audio-system.d.ts +326 -0
- package/dist/audio/audio-system.d.ts.map +1 -0
- package/dist/audio/audio-system.js +478 -0
- package/dist/audio/audio-system.js.map +1 -0
- package/dist/audio/audio-utils.d.ts +71 -0
- package/dist/audio/audio-utils.d.ts.map +1 -0
- package/dist/audio/audio-utils.js +145 -0
- package/dist/audio/audio-utils.js.map +1 -0
- package/dist/audio/audio.d.ts +178 -0
- package/dist/audio/audio.d.ts.map +1 -0
- package/dist/audio/audio.js +104 -0
- package/dist/audio/audio.js.map +1 -0
- package/dist/audio/index.d.ts +11 -0
- package/dist/audio/index.d.ts.map +1 -0
- package/dist/ecs/component-registry.d.ts +54 -0
- package/dist/ecs/component-registry.d.ts.map +1 -0
- package/dist/ecs/component-registry.js +86 -0
- package/dist/ecs/component-registry.js.map +1 -0
- package/dist/ecs/component.d.ts +12 -0
- package/dist/ecs/component.d.ts.map +1 -0
- package/dist/ecs/entity.d.ts +17 -0
- package/dist/ecs/entity.d.ts.map +1 -0
- package/dist/ecs/entity.js +13 -0
- package/dist/ecs/entity.js.map +1 -0
- package/dist/ecs/index.d.ts +12 -0
- package/dist/ecs/index.d.ts.map +1 -0
- package/dist/ecs/system.d.ts +70 -0
- package/dist/ecs/system.d.ts.map +1 -0
- package/dist/ecs/system.js +79 -0
- package/dist/ecs/system.js.map +1 -0
- package/dist/ecs/world.d.ts +101 -0
- package/dist/ecs/world.d.ts.map +1 -0
- package/dist/ecs/world.js +165 -0
- package/dist/ecs/world.js.map +1 -0
- package/dist/environment/dome-gradient.d.ts +39 -0
- package/dist/environment/dome-gradient.d.ts.map +1 -0
- package/dist/environment/dome-gradient.js +30 -0
- package/dist/environment/dome-gradient.js.map +1 -0
- package/dist/environment/dome-texture.d.ts +39 -0
- package/dist/environment/dome-texture.d.ts.map +1 -0
- package/dist/environment/dome-texture.js +30 -0
- package/dist/environment/dome-texture.js.map +1 -0
- package/dist/environment/environment-system.d.ts +82 -0
- package/dist/environment/environment-system.d.ts.map +1 -0
- package/dist/environment/environment-system.js +389 -0
- package/dist/environment/environment-system.js.map +1 -0
- package/dist/environment/gradient-environment.d.ts +37 -0
- package/dist/environment/gradient-environment.d.ts.map +1 -0
- package/dist/environment/gradient-environment.js +99 -0
- package/dist/environment/gradient-environment.js.map +1 -0
- package/dist/environment/ibl-gradient.d.ts +38 -0
- package/dist/environment/ibl-gradient.d.ts.map +1 -0
- package/dist/environment/ibl-gradient.js +29 -0
- package/dist/environment/ibl-gradient.js.map +1 -0
- package/dist/environment/ibl-texture.d.ts +36 -0
- package/dist/environment/ibl-texture.d.ts.map +1 -0
- package/dist/environment/ibl-texture.js +30 -0
- package/dist/environment/ibl-texture.js.map +1 -0
- package/dist/environment/index.d.ts +12 -0
- package/dist/environment/index.d.ts.map +1 -0
- package/dist/grab/distance-grabbable.d.ts +115 -0
- package/dist/grab/distance-grabbable.d.ts.map +1 -0
- package/dist/grab/distance-grabbable.js +102 -0
- package/dist/grab/distance-grabbable.js.map +1 -0
- package/dist/grab/grab-system.d.ts +320 -0
- package/dist/grab/grab-system.d.ts.map +1 -0
- package/dist/grab/grab-system.js +239 -0
- package/dist/grab/grab-system.js.map +1 -0
- package/dist/grab/handles.d.ts +43 -0
- package/dist/grab/handles.d.ts.map +1 -0
- package/dist/grab/handles.js +132 -0
- package/dist/grab/handles.js.map +1 -0
- package/dist/grab/index.d.ts +13 -0
- package/dist/grab/index.d.ts.map +1 -0
- package/dist/grab/index.js +23 -0
- package/dist/grab/index.js.map +1 -0
- package/dist/grab/one-hand-grabbable.d.ts +80 -0
- package/dist/grab/one-hand-grabbable.d.ts.map +1 -0
- package/dist/grab/one-hand-grabbable.js +80 -0
- package/dist/grab/one-hand-grabbable.js.map +1 -0
- package/dist/grab/pointer-events-patch.d.ts +16 -0
- package/dist/grab/pointer-events-patch.d.ts.map +1 -0
- package/dist/grab/pointer-events-patch.js +223 -0
- package/dist/grab/pointer-events-patch.js.map +1 -0
- package/dist/grab/two-hands-grabbable.d.ts +103 -0
- package/dist/grab/two-hands-grabbable.d.ts.map +1 -0
- package/dist/grab/two-hands-grabbable.js +100 -0
- package/dist/grab/two-hands-grabbable.js.map +1 -0
- package/dist/index.d.ts +27 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +82 -0
- package/dist/index.js.map +1 -0
- package/dist/init/index.d.ts +9 -0
- package/dist/init/index.d.ts.map +1 -0
- package/dist/init/world-initializer.d.ts +76 -0
- package/dist/init/world-initializer.d.ts.map +1 -0
- package/dist/init/world-initializer.js +403 -0
- package/dist/init/world-initializer.js.map +1 -0
- package/dist/init/xr.d.ts +87 -0
- package/dist/init/xr.d.ts.map +1 -0
- package/dist/init/xr.js +193 -0
- package/dist/init/xr.js.map +1 -0
- package/dist/input/index.d.ts +9 -0
- package/dist/input/index.d.ts.map +1 -0
- package/dist/input/input-system.d.ts +52 -0
- package/dist/input/input-system.d.ts.map +1 -0
- package/dist/input/input-system.js +176 -0
- package/dist/input/input-system.js.map +1 -0
- package/dist/input/state-tags.d.ts +56 -0
- package/dist/input/state-tags.d.ts.map +1 -0
- package/dist/input/state-tags.js +63 -0
- package/dist/input/state-tags.js.map +1 -0
- package/dist/level/index.d.ts +12 -0
- package/dist/level/index.d.ts.map +1 -0
- package/dist/level/level-entity-creator.d.ts +27 -0
- package/dist/level/level-entity-creator.d.ts.map +1 -0
- package/dist/level/level-entity-creator.js +110 -0
- package/dist/level/level-entity-creator.js.map +1 -0
- package/dist/level/level-glxf-importer.d.ts +22 -0
- package/dist/level/level-glxf-importer.d.ts.map +1 -0
- package/dist/level/level-glxf-importer.js +40 -0
- package/dist/level/level-glxf-importer.js.map +1 -0
- package/dist/level/level-root.d.ts +18 -0
- package/dist/level/level-root.d.ts.map +1 -0
- package/dist/level/level-root.js +25 -0
- package/dist/level/level-root.js.map +1 -0
- package/dist/level/level-system.d.ts +54 -0
- package/dist/level/level-system.d.ts.map +1 -0
- package/dist/level/level-system.js +134 -0
- package/dist/level/level-system.js.map +1 -0
- package/dist/level/level-tag.d.ts +25 -0
- package/dist/level/level-tag.d.ts.map +1 -0
- package/dist/level/level-tag.js +28 -0
- package/dist/level/level-tag.js.map +1 -0
- package/dist/locomotion/geometries/beveled-cylinder.d.ts +12 -0
- package/dist/locomotion/geometries/beveled-cylinder.d.ts.map +1 -0
- package/dist/locomotion/geometries/beveled-cylinder.js +64 -0
- package/dist/locomotion/geometries/beveled-cylinder.js.map +1 -0
- package/dist/locomotion/index.d.ts +11 -0
- package/dist/locomotion/index.d.ts.map +1 -0
- package/dist/locomotion/locomotion.d.ts +239 -0
- package/dist/locomotion/locomotion.d.ts.map +1 -0
- package/dist/locomotion/locomotion.js +256 -0
- package/dist/locomotion/locomotion.js.map +1 -0
- package/dist/locomotion/materials/line.d.ts +24 -0
- package/dist/locomotion/materials/line.d.ts.map +1 -0
- package/dist/locomotion/materials/line.js +307 -0
- package/dist/locomotion/materials/line.js.map +1 -0
- package/dist/locomotion/slide.d.ts +76 -0
- package/dist/locomotion/slide.d.ts.map +1 -0
- package/dist/locomotion/slide.js +131 -0
- package/dist/locomotion/slide.js.map +1 -0
- package/dist/locomotion/teleport.d.ts +68 -0
- package/dist/locomotion/teleport.d.ts.map +1 -0
- package/dist/locomotion/teleport.js +150 -0
- package/dist/locomotion/teleport.js.map +1 -0
- package/dist/locomotion/turn.d.ts +77 -0
- package/dist/locomotion/turn.d.ts.map +1 -0
- package/dist/locomotion/turn.js +126 -0
- package/dist/locomotion/turn.js.map +1 -0
- package/dist/node_modules/.pnpm/@pmndrs_uikitml@0.0.10_@pmndrs_uikit@1.0.32_super-three@0.177.0_/node_modules/@pmndrs/uikitml/dist/index.js +13 -0
- package/dist/node_modules/.pnpm/@pmndrs_uikitml@0.0.10_@pmndrs_uikit@1.0.32_super-three@0.177.0_/node_modules/@pmndrs/uikitml/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@pmndrs_uikitml@0.0.10_@pmndrs_uikit@1.0.32_super-three@0.177.0_/node_modules/@pmndrs/uikitml/dist/interpreter/index.js +154 -0
- package/dist/node_modules/.pnpm/@pmndrs_uikitml@0.0.10_@pmndrs_uikit@1.0.32_super-three@0.177.0_/node_modules/@pmndrs/uikitml/dist/interpreter/index.js.map +1 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/common/error-codes.js +66 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/common/error-codes.js.map +1 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/common/foreign-content.js +162 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/common/foreign-content.js.map +1 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/common/html.js +519 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/common/html.js.map +1 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/common/token.js +15 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/common/token.js.map +1 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/common/unicode.js +32 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/common/unicode.js.map +1 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/parser/formatting-element-list.js +10 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/parser/formatting-element-list.js.map +1 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/parser/index.js +41 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/parser/index.js.map +1 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/parser/open-element-stack.js +35 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/parser/open-element-stack.js.map +1 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/serializer/index.js +24 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/serializer/index.js.map +1 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/tokenizer/index.js +92 -0
- package/dist/node_modules/.pnpm/parse5@7.3.0/node_modules/parse5/dist/tokenizer/index.js.map +1 -0
- package/dist/node_modules/.pnpm/super-three@0.177.0/node_modules/super-three/examples/jsm/libs/fflate.module.js +382 -0
- package/dist/node_modules/.pnpm/super-three@0.177.0/node_modules/super-three/examples/jsm/libs/fflate.module.js.map +1 -0
- package/dist/node_modules/.pnpm/super-three@0.177.0/node_modules/super-three/examples/jsm/loaders/EXRLoader.js +2587 -0
- package/dist/node_modules/.pnpm/super-three@0.177.0/node_modules/super-three/examples/jsm/loaders/EXRLoader.js.map +1 -0
- package/dist/node_modules/.pnpm/super-three@0.177.0/node_modules/super-three/examples/jsm/loaders/RGBELoader.js +477 -0
- package/dist/node_modules/.pnpm/super-three@0.177.0/node_modules/super-three/examples/jsm/loaders/RGBELoader.js.map +1 -0
- package/dist/node_modules/.pnpm/super-three@0.177.0/node_modules/super-three/src/math/MathUtils.js +17 -0
- package/dist/node_modules/.pnpm/super-three@0.177.0/node_modules/super-three/src/math/MathUtils.js.map +1 -0
- package/dist/physics/index.d.ts +11 -0
- package/dist/physics/index.d.ts.map +1 -0
- package/dist/physics/physics-system.d.ts +314 -0
- package/dist/physics/physics-system.d.ts.map +1 -0
- package/dist/physics/physics-system.js +419 -0
- package/dist/physics/physics-system.js.map +1 -0
- package/dist/physics/physicsBody.d.ts +83 -0
- package/dist/physics/physicsBody.d.ts.map +1 -0
- package/dist/physics/physicsBody.js +60 -0
- package/dist/physics/physicsBody.js.map +1 -0
- package/dist/physics/physicsManipulation.d.ts +51 -0
- package/dist/physics/physicsManipulation.d.ts.map +1 -0
- package/dist/physics/physicsManipulation.js +46 -0
- package/dist/physics/physicsManipulation.js.map +1 -0
- package/dist/physics/physicsShape.d.ts +133 -0
- package/dist/physics/physicsShape.d.ts.map +1 -0
- package/dist/physics/physicsShape.js +97 -0
- package/dist/physics/physicsShape.js.map +1 -0
- package/dist/physics/utils.d.ts +21 -0
- package/dist/physics/utils.d.ts.map +1 -0
- package/dist/physics/utils.js +130 -0
- package/dist/physics/utils.js.map +1 -0
- package/dist/runtime/index.d.ts +8 -0
- package/dist/runtime/index.d.ts.map +1 -0
- package/dist/runtime/three.d.ts +8 -0
- package/dist/runtime/three.d.ts.map +1 -0
- package/dist/runtime/three.js +18 -0
- package/dist/runtime/three.js.map +1 -0
- package/dist/scene-understanding/anchor.d.ts +42 -0
- package/dist/scene-understanding/anchor.d.ts.map +1 -0
- package/dist/scene-understanding/anchor.js +45 -0
- package/dist/scene-understanding/anchor.js.map +1 -0
- package/dist/scene-understanding/index.d.ts +11 -0
- package/dist/scene-understanding/index.d.ts.map +1 -0
- package/dist/scene-understanding/mesh.d.ts +67 -0
- package/dist/scene-understanding/mesh.d.ts.map +1 -0
- package/dist/scene-understanding/mesh.js +55 -0
- package/dist/scene-understanding/mesh.js.map +1 -0
- package/dist/scene-understanding/plane.d.ts +39 -0
- package/dist/scene-understanding/plane.d.ts.map +1 -0
- package/dist/scene-understanding/plane.js +42 -0
- package/dist/scene-understanding/plane.js.map +1 -0
- package/dist/scene-understanding/scene-understanding-system.d.ts +180 -0
- package/dist/scene-understanding/scene-understanding-system.d.ts.map +1 -0
- package/dist/scene-understanding/scene-understanding-system.js +342 -0
- package/dist/scene-understanding/scene-understanding-system.js.map +1 -0
- package/dist/transform/index.d.ts +10 -0
- package/dist/transform/index.d.ts.map +1 -0
- package/dist/transform/synced-quaternion.d.ts +35 -0
- package/dist/transform/synced-quaternion.d.ts.map +1 -0
- package/dist/transform/synced-quaternion.js +128 -0
- package/dist/transform/synced-quaternion.js.map +1 -0
- package/dist/transform/synced-vector3.d.ts +34 -0
- package/dist/transform/synced-vector3.d.ts.map +1 -0
- package/dist/transform/synced-vector3.js +106 -0
- package/dist/transform/synced-vector3.js.map +1 -0
- package/dist/transform/transform.d.ts +100 -0
- package/dist/transform/transform.d.ts.map +1 -0
- package/dist/transform/transform.js +194 -0
- package/dist/transform/transform.js.map +1 -0
- package/dist/types/webxr-augmentations.d.ts +23 -0
- package/dist/types/webxr-augmentations.d.ts.map +1 -0
- package/dist/ui/document.d.ts +112 -0
- package/dist/ui/document.d.ts.map +1 -0
- package/dist/ui/document.js +298 -0
- package/dist/ui/document.js.map +1 -0
- package/dist/ui/follow.d.ts +197 -0
- package/dist/ui/follow.d.ts.map +1 -0
- package/dist/ui/follow.js +143 -0
- package/dist/ui/follow.js.map +1 -0
- package/dist/ui/index.d.ts +18 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/dist/ui/screenspace.d.ts +219 -0
- package/dist/ui/screenspace.d.ts.map +1 -0
- package/dist/ui/screenspace.js +215 -0
- package/dist/ui/screenspace.js.map +1 -0
- package/dist/ui/ui.d.ts +209 -0
- package/dist/ui/ui.d.ts.map +1 -0
- package/dist/ui/ui.js +185 -0
- package/dist/ui/ui.js.map +1 -0
- package/dist/vendor/basis/README.md +46 -0
- package/dist/vendor/basis/basis_transcoder.js +19 -0
- package/dist/vendor/basis/basis_transcoder.wasm +0 -0
- package/dist/vendor/draco/README.md +32 -0
- package/dist/vendor/draco/draco_decoder.js +34 -0
- package/dist/vendor/draco/draco_decoder.wasm +0 -0
- package/dist/vendor/draco/draco_encoder.js +33 -0
- package/dist/vendor/draco/draco_wasm_wrapper.js +117 -0
- package/dist/vendor/draco/gltf/draco_decoder.js +33 -0
- package/dist/vendor/draco/gltf/draco_decoder.wasm +0 -0
- package/dist/vendor/draco/gltf/draco_encoder.js +33 -0
- package/dist/vendor/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/dist/version.d.ts +2 -0
- package/dist/version.d.ts.map +1 -0
- package/dist/version.js +4 -0
- package/dist/version.js.map +1 -0
- package/dist/visibility/index.d.ts +8 -0
- package/dist/visibility/index.d.ts.map +1 -0
- package/dist/visibility/visibility.d.ts +37 -0
- package/dist/visibility/visibility.d.ts.map +1 -0
- package/dist/visibility/visibility.js +52 -0
- package/dist/visibility/visibility.js.map +1 -0
- package/package.json +46 -0
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/**
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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import { InputComponent } from '@iwsdk/xr-input';
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import { Types } from '../ecs/component.js';
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import { TurningMethod } from './turn.js';
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/**
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* - Set {@link EnvironmentType} to `STATIC` for fixed geometry (merged once) or `KINEMATIC` for moving platforms
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* (matrices streamed each frame via {@link LocomotionSystem.update}).
|
|
16
|
+
* - Attach this component to the environment root you want the player to stand on.
|
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17
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+
*
|
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18
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+
* @category Locomotion
|
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19
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+
* @example
|
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20
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+
* ```ts
|
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21
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+
* const floor = world.createTransformEntity(gltf.scene);
|
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22
|
+
* floor.addComponent(LocomotionEnvironment, { type: EnvironmentType.STATIC });
|
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23
|
+
* ```
|
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24
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+
*/
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25
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+
export declare const LocomotionEnvironment: import("elics").Component<{
|
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type: {
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+
type: Types.Enum;
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+
enum: {
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readonly STATIC: "static";
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30
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readonly KINEMATIC: "kinematic";
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31
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};
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default: "static";
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+
};
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+
_envHandle: {
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35
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+
type: Types.Float32;
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36
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+
default: number;
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37
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+
};
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38
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+
_initialized: {
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type: Types.Boolean;
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40
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+
default: false;
|
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+
};
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42
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+
}>;
|
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43
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+
declare const LocomotionSystem_base: import("elics").SystemConstructor<{
|
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44
|
+
/** Starting player position before the first update. */
|
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45
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+
initialPlayerPosition: {
|
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46
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+
type: Types.Vec3;
|
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47
|
+
default: [number, number, number];
|
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48
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+
};
|
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49
|
+
/** Run the locomotion engine in a WebWorker for better main‑thread perf. */
|
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50
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+
useWorker: {
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51
|
+
type: Types.Boolean;
|
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52
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+
default: true;
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53
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+
};
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54
|
+
/** Comfort vignette strength forwarded to SlideSystem. */
|
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55
|
+
comfortAssist: {
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56
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+
type: Types.Float32;
|
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57
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+
default: number;
|
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58
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+
};
|
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59
|
+
/** Maximum sliding speed (m/s). */
|
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60
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+
slidingSpeed: {
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61
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+
type: Types.Float32;
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|
+
default: number;
|
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63
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+
};
|
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64
|
+
/** Turning mode: snap vs smooth. */
|
|
65
|
+
turningMethod: {
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|
66
|
+
type: Types.Int8;
|
|
67
|
+
default: TurningMethod;
|
|
68
|
+
};
|
|
69
|
+
/** Degrees per snap turn. */
|
|
70
|
+
turningAngle: {
|
|
71
|
+
type: Types.Float32;
|
|
72
|
+
default: number;
|
|
73
|
+
};
|
|
74
|
+
/** Degrees per second for smooth turning. */
|
|
75
|
+
turningSpeed: {
|
|
76
|
+
type: Types.Float32;
|
|
77
|
+
default: number;
|
|
78
|
+
};
|
|
79
|
+
/** Parabolic ray gravity for teleport guide (negative). */
|
|
80
|
+
rayGravity: {
|
|
81
|
+
type: Types.Float32;
|
|
82
|
+
default: number;
|
|
83
|
+
};
|
|
84
|
+
/** Max drop allowed when projecting the player onto walkable surfaces. */
|
|
85
|
+
maxDropDistance: {
|
|
86
|
+
type: Types.Float32;
|
|
87
|
+
default: number;
|
|
88
|
+
};
|
|
89
|
+
/** Jump apex height in meters. */
|
|
90
|
+
jumpHeight: {
|
|
91
|
+
type: Types.Float32;
|
|
92
|
+
default: number;
|
|
93
|
+
};
|
|
94
|
+
/** Minimum seconds between jumps. */
|
|
95
|
+
jumpCooldown: {
|
|
96
|
+
type: Types.Float32;
|
|
97
|
+
default: number;
|
|
98
|
+
};
|
|
99
|
+
/** Button used to jump in SlideSystem. */
|
|
100
|
+
jumpButton: {
|
|
101
|
+
type: Types.String;
|
|
102
|
+
default: InputComponent;
|
|
103
|
+
};
|
|
104
|
+
}, {
|
|
105
|
+
envs: {
|
|
106
|
+
required: import("elics").Component<{
|
|
107
|
+
type: {
|
|
108
|
+
type: Types.Enum;
|
|
109
|
+
enum: {
|
|
110
|
+
readonly STATIC: "static";
|
|
111
|
+
readonly KINEMATIC: "kinematic";
|
|
112
|
+
};
|
|
113
|
+
default: "static";
|
|
114
|
+
};
|
|
115
|
+
_envHandle: {
|
|
116
|
+
type: Types.Float32;
|
|
117
|
+
default: number;
|
|
118
|
+
};
|
|
119
|
+
_initialized: {
|
|
120
|
+
type: Types.Boolean;
|
|
121
|
+
default: false;
|
|
122
|
+
};
|
|
123
|
+
}>[];
|
|
124
|
+
};
|
|
125
|
+
}, import("../index.js").World, import("../ecs/system.js").System<{
|
|
126
|
+
/** Starting player position before the first update. */
|
|
127
|
+
initialPlayerPosition: {
|
|
128
|
+
type: Types.Vec3;
|
|
129
|
+
default: [number, number, number];
|
|
130
|
+
};
|
|
131
|
+
/** Run the locomotion engine in a WebWorker for better main‑thread perf. */
|
|
132
|
+
useWorker: {
|
|
133
|
+
type: Types.Boolean;
|
|
134
|
+
default: true;
|
|
135
|
+
};
|
|
136
|
+
/** Comfort vignette strength forwarded to SlideSystem. */
|
|
137
|
+
comfortAssist: {
|
|
138
|
+
type: Types.Float32;
|
|
139
|
+
default: number;
|
|
140
|
+
};
|
|
141
|
+
/** Maximum sliding speed (m/s). */
|
|
142
|
+
slidingSpeed: {
|
|
143
|
+
type: Types.Float32;
|
|
144
|
+
default: number;
|
|
145
|
+
};
|
|
146
|
+
/** Turning mode: snap vs smooth. */
|
|
147
|
+
turningMethod: {
|
|
148
|
+
type: Types.Int8;
|
|
149
|
+
default: TurningMethod;
|
|
150
|
+
};
|
|
151
|
+
/** Degrees per snap turn. */
|
|
152
|
+
turningAngle: {
|
|
153
|
+
type: Types.Float32;
|
|
154
|
+
default: number;
|
|
155
|
+
};
|
|
156
|
+
/** Degrees per second for smooth turning. */
|
|
157
|
+
turningSpeed: {
|
|
158
|
+
type: Types.Float32;
|
|
159
|
+
default: number;
|
|
160
|
+
};
|
|
161
|
+
/** Parabolic ray gravity for teleport guide (negative). */
|
|
162
|
+
rayGravity: {
|
|
163
|
+
type: Types.Float32;
|
|
164
|
+
default: number;
|
|
165
|
+
};
|
|
166
|
+
/** Max drop allowed when projecting the player onto walkable surfaces. */
|
|
167
|
+
maxDropDistance: {
|
|
168
|
+
type: Types.Float32;
|
|
169
|
+
default: number;
|
|
170
|
+
};
|
|
171
|
+
/** Jump apex height in meters. */
|
|
172
|
+
jumpHeight: {
|
|
173
|
+
type: Types.Float32;
|
|
174
|
+
default: number;
|
|
175
|
+
};
|
|
176
|
+
/** Minimum seconds between jumps. */
|
|
177
|
+
jumpCooldown: {
|
|
178
|
+
type: Types.Float32;
|
|
179
|
+
default: number;
|
|
180
|
+
};
|
|
181
|
+
/** Button used to jump in SlideSystem. */
|
|
182
|
+
jumpButton: {
|
|
183
|
+
type: Types.String;
|
|
184
|
+
default: InputComponent;
|
|
185
|
+
};
|
|
186
|
+
}, {
|
|
187
|
+
envs: {
|
|
188
|
+
required: import("elics").Component<{
|
|
189
|
+
type: {
|
|
190
|
+
type: Types.Enum;
|
|
191
|
+
enum: {
|
|
192
|
+
readonly STATIC: "static";
|
|
193
|
+
readonly KINEMATIC: "kinematic";
|
|
194
|
+
};
|
|
195
|
+
default: "static";
|
|
196
|
+
};
|
|
197
|
+
_envHandle: {
|
|
198
|
+
type: Types.Float32;
|
|
199
|
+
default: number;
|
|
200
|
+
};
|
|
201
|
+
_initialized: {
|
|
202
|
+
type: Types.Boolean;
|
|
203
|
+
default: false;
|
|
204
|
+
};
|
|
205
|
+
}>[];
|
|
206
|
+
};
|
|
207
|
+
}>>;
|
|
208
|
+
/**
|
|
209
|
+
* Physics‑driven locomotion (slide, teleport, turn) backed by the {@link @iwsdk/locomotor!Locomotor} engine.
|
|
210
|
+
*
|
|
211
|
+
* @remarks
|
|
212
|
+
* - Enable this system via {@link WorldOptions.features.enableLocomotion}.
|
|
213
|
+
* - Add {@link LocomotionEnvironment} to level meshes to make them walkable.
|
|
214
|
+
* - For moving platforms, use `EnvironmentType.KINEMATIC` and keep transforms updated.
|
|
215
|
+
* - In hand‑tracking mode, micro‑gesture controls can toggle turn/teleport using swipe gestures.
|
|
216
|
+
*
|
|
217
|
+
* @category Locomotion
|
|
218
|
+
* @example
|
|
219
|
+
* ```ts
|
|
220
|
+
* world.registerSystem(LocomotionSystem, {
|
|
221
|
+
* configData: { turningAngle: 45, slidingSpeed: 4.5 }
|
|
222
|
+
* });
|
|
223
|
+
* ```
|
|
224
|
+
*/
|
|
225
|
+
export declare class LocomotionSystem extends LocomotionSystem_base {
|
|
226
|
+
private locomotor;
|
|
227
|
+
private teleportSystem?;
|
|
228
|
+
private slideSystem?;
|
|
229
|
+
private turnSystem;
|
|
230
|
+
private microGestureControlsEnabled;
|
|
231
|
+
init(): void;
|
|
232
|
+
private initLocomotor;
|
|
233
|
+
private addEnvironmentToEngine;
|
|
234
|
+
private removeEnvironmentFromEngine;
|
|
235
|
+
update(delta: number): void;
|
|
236
|
+
destroy(): void;
|
|
237
|
+
}
|
|
238
|
+
export {};
|
|
239
|
+
//# sourceMappingURL=locomotion.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"locomotion.d.ts","sourceRoot":"","sources":["../../src/locomotion/locomotion.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAGH,OAAO,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AACjD,OAAO,EAAE,KAAK,EAAmB,MAAM,qBAAqB,CAAC;AAM7D,OAAO,EAAc,aAAa,EAAE,MAAM,WAAW,CAAC;AAEtD;;;;;;;;;;;;;;GAcG;AACH,eAAO,MAAM,qBAAqB;;;;;;;;;;;;;;;;;EAYjC,CAAC;;IAwBE,wDAAwD;;;;;IAExD,4EAA4E;;;;;IAE5E,0DAA0D;;;;;IAE1D,mCAAmC;;;;;IAEnC,oCAAoC;;;;;IAEpC,6BAA6B;;;;;IAE7B,6CAA6C;;;;;IAE7C,2DAA2D;;;;;IAE3D,0EAA0E;;;;;IAE1E,kCAAkC;;;;;IAElC,qCAAqC;;;;;IAErC,0CAA0C;;;;;;;;;;;;;;;;;;;;;;;;;;;IAtB1C,wDAAwD;;;;;IAExD,4EAA4E;;;;;IAE5E,0DAA0D;;;;;IAE1D,mCAAmC;;;;;IAEnC,oCAAoC;;;;;IAEpC,6BAA6B;;;;;IAE7B,6CAA6C;;;;;IAE7C,2DAA2D;;;;;IAE3D,0EAA0E;;;;;IAE1E,kCAAkC;;;;;IAElC,qCAAqC;;;;;IAErC,0CAA0C;;;;;;;;;;;;;;;;;;;;;;;;;;;AA5C9C;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,gBAAiB,SAAQ,qBA8BrC;IACC,OAAO,CAAC,SAAS,CAAa;IAE9B,OAAO,CAAC,cAAc,CAAC,CAAiB;IACxC,OAAO,CAAC,WAAW,CAAC,CAAc;IAClC,OAAO,CAAC,UAAU,CAAc;IAChC,OAAO,CAAC,2BAA2B,CAAS;IAE5C,IAAI;YA8DU,aAAa;IA0C3B,OAAO,CAAC,sBAAsB;IA0B9B,OAAO,CAAC,2BAA2B;IASnC,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAmC3B,OAAO,IAAI,IAAI;CAchB"}
|
|
@@ -0,0 +1,256 @@
|
|
|
1
|
+
import { EnvironmentType, Locomotor } from '@iwsdk/locomotor';
|
|
2
|
+
import { InputComponent } from '@iwsdk/xr-input';
|
|
3
|
+
import { createComponent, Types } from 'elics';
|
|
4
|
+
import { createSystem } from '../ecs/system.js';
|
|
5
|
+
import '../runtime/three.js';
|
|
6
|
+
import { SlideSystem } from './slide.js';
|
|
7
|
+
import { TeleportSystem } from './teleport.js';
|
|
8
|
+
import { TurningMethod, TurnSystem } from './turn.js';
|
|
9
|
+
import { Vector3 } from 'three';
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
13
|
+
*
|
|
14
|
+
* This source code is licensed under the MIT license found in the
|
|
15
|
+
* LICENSE file in the root directory of this source tree.
|
|
16
|
+
*/
|
|
17
|
+
/**
|
|
18
|
+
* Marks an entity's object3D hierarchy as walkable environment for the locomotion engine.
|
|
19
|
+
*
|
|
20
|
+
* @remarks
|
|
21
|
+
* - Set {@link EnvironmentType} to `STATIC` for fixed geometry (merged once) or `KINEMATIC` for moving platforms
|
|
22
|
+
* (matrices streamed each frame via {@link LocomotionSystem.update}).
|
|
23
|
+
* - Attach this component to the environment root you want the player to stand on.
|
|
24
|
+
*
|
|
25
|
+
* @category Locomotion
|
|
26
|
+
* @example
|
|
27
|
+
* ```ts
|
|
28
|
+
* const floor = world.createTransformEntity(gltf.scene);
|
|
29
|
+
* floor.addComponent(LocomotionEnvironment, { type: EnvironmentType.STATIC });
|
|
30
|
+
* ```
|
|
31
|
+
*/
|
|
32
|
+
const LocomotionEnvironment = createComponent('LocomotionEnvironment', {
|
|
33
|
+
type: {
|
|
34
|
+
type: Types.Enum,
|
|
35
|
+
enum: EnvironmentType,
|
|
36
|
+
default: EnvironmentType.STATIC,
|
|
37
|
+
}, // STATIC for fixed meshes, KINEMATIC for moving platforms
|
|
38
|
+
_envHandle: { type: Types.Float32, default: 0 }, // Engine handle for this environment (internal)
|
|
39
|
+
_initialized: { type: Types.Boolean, default: false }, // True after registration with Locomotor
|
|
40
|
+
}, 'Locomotion environment component that holds the environment mesh group');
|
|
41
|
+
/**
|
|
42
|
+
* Physics‑driven locomotion (slide, teleport, turn) backed by the {@link @iwsdk/locomotor!Locomotor} engine.
|
|
43
|
+
*
|
|
44
|
+
* @remarks
|
|
45
|
+
* - Enable this system via {@link WorldOptions.features.enableLocomotion}.
|
|
46
|
+
* - Add {@link LocomotionEnvironment} to level meshes to make them walkable.
|
|
47
|
+
* - For moving platforms, use `EnvironmentType.KINEMATIC` and keep transforms updated.
|
|
48
|
+
* - In hand‑tracking mode, micro‑gesture controls can toggle turn/teleport using swipe gestures.
|
|
49
|
+
*
|
|
50
|
+
* @category Locomotion
|
|
51
|
+
* @example
|
|
52
|
+
* ```ts
|
|
53
|
+
* world.registerSystem(LocomotionSystem, {
|
|
54
|
+
* configData: { turningAngle: 45, slidingSpeed: 4.5 }
|
|
55
|
+
* });
|
|
56
|
+
* ```
|
|
57
|
+
*/
|
|
58
|
+
class LocomotionSystem extends createSystem({
|
|
59
|
+
envs: { required: [LocomotionEnvironment] },
|
|
60
|
+
}, {
|
|
61
|
+
/** Starting player position before the first update. */
|
|
62
|
+
initialPlayerPosition: { type: Types.Vec3, default: [0, 0, 0] },
|
|
63
|
+
/** Run the locomotion engine in a WebWorker for better main‑thread perf. */
|
|
64
|
+
useWorker: { type: Types.Boolean, default: true },
|
|
65
|
+
/** Comfort vignette strength forwarded to SlideSystem. */
|
|
66
|
+
comfortAssist: { type: Types.Float32, default: 0.5 },
|
|
67
|
+
/** Maximum sliding speed (m/s). */
|
|
68
|
+
slidingSpeed: { type: Types.Float32, default: 5 },
|
|
69
|
+
/** Turning mode: snap vs smooth. */
|
|
70
|
+
turningMethod: { type: Types.Int8, default: TurningMethod.SnapTurn },
|
|
71
|
+
/** Degrees per snap turn. */
|
|
72
|
+
turningAngle: { type: Types.Float32, default: 45 },
|
|
73
|
+
/** Degrees per second for smooth turning. */
|
|
74
|
+
turningSpeed: { type: Types.Float32, default: 180 },
|
|
75
|
+
/** Parabolic ray gravity for teleport guide (negative). */
|
|
76
|
+
rayGravity: { type: Types.Float32, default: -0.4 },
|
|
77
|
+
/** Max drop allowed when projecting the player onto walkable surfaces. */
|
|
78
|
+
maxDropDistance: { type: Types.Float32, default: 5.0 },
|
|
79
|
+
/** Jump apex height in meters. */
|
|
80
|
+
jumpHeight: { type: Types.Float32, default: 1.5 },
|
|
81
|
+
/** Minimum seconds between jumps. */
|
|
82
|
+
jumpCooldown: { type: Types.Float32, default: 0.1 },
|
|
83
|
+
/** Button used to jump in SlideSystem. */
|
|
84
|
+
jumpButton: { type: Types.String, default: InputComponent.A_Button },
|
|
85
|
+
}) {
|
|
86
|
+
constructor() {
|
|
87
|
+
super(...arguments);
|
|
88
|
+
this.microGestureControlsEnabled = false;
|
|
89
|
+
}
|
|
90
|
+
init() {
|
|
91
|
+
this.world.registerSystem(TurnSystem, {
|
|
92
|
+
configData: {
|
|
93
|
+
turningMethod: this.config.turningMethod.value,
|
|
94
|
+
turningAngle: this.config.turningAngle.value,
|
|
95
|
+
turningSpeed: this.config.turningSpeed.value,
|
|
96
|
+
microGestureControlsEnabled: false,
|
|
97
|
+
},
|
|
98
|
+
});
|
|
99
|
+
this.turnSystem = this.world.getSystem(TurnSystem);
|
|
100
|
+
this.initLocomotor().then(() => {
|
|
101
|
+
this.cleanupFuncs.push(this.config.rayGravity.subscribe((value) => {
|
|
102
|
+
this.locomotor.updateConfig({ rayGravity: value });
|
|
103
|
+
if (this.teleportSystem) {
|
|
104
|
+
this.teleportSystem.config.rayGravity.value = value;
|
|
105
|
+
}
|
|
106
|
+
}), this.config.slidingSpeed.subscribe((value) => {
|
|
107
|
+
if (this.slideSystem) {
|
|
108
|
+
this.slideSystem.config.maxSpeed.value = value;
|
|
109
|
+
}
|
|
110
|
+
}), this.config.comfortAssist.subscribe((value) => {
|
|
111
|
+
if (this.slideSystem) {
|
|
112
|
+
this.slideSystem.config.comfortAssist.value = value;
|
|
113
|
+
}
|
|
114
|
+
}), this.config.turningMethod.subscribe((value) => {
|
|
115
|
+
this.turnSystem.config.turningMethod.value = value;
|
|
116
|
+
}), this.config.turningAngle.subscribe((value) => {
|
|
117
|
+
this.turnSystem.config.turningAngle.value = value;
|
|
118
|
+
}), this.config.turningSpeed.subscribe((value) => {
|
|
119
|
+
this.turnSystem.config.turningSpeed.value = value;
|
|
120
|
+
}), this.config.maxDropDistance.subscribe((value) => {
|
|
121
|
+
this.locomotor.updateConfig({ maxDropDistance: value });
|
|
122
|
+
}), this.config.jumpHeight.subscribe((value) => {
|
|
123
|
+
this.locomotor.updateConfig({ jumpHeight: value });
|
|
124
|
+
}), this.config.jumpCooldown.subscribe((value) => {
|
|
125
|
+
this.locomotor.updateConfig({ jumpCooldown: value });
|
|
126
|
+
}), this.config.jumpButton.subscribe((value) => {
|
|
127
|
+
if (this.slideSystem) {
|
|
128
|
+
this.slideSystem.config.jumpButton.value = value;
|
|
129
|
+
}
|
|
130
|
+
}));
|
|
131
|
+
});
|
|
132
|
+
this.queries.envs.subscribe('qualify', (entity) => {
|
|
133
|
+
this.addEnvironmentToEngine(entity);
|
|
134
|
+
});
|
|
135
|
+
this.queries.envs.subscribe('disqualify', (entity) => {
|
|
136
|
+
this.removeEnvironmentFromEngine(entity);
|
|
137
|
+
});
|
|
138
|
+
}
|
|
139
|
+
async initLocomotor() {
|
|
140
|
+
// Create Locomotor with configuration
|
|
141
|
+
const locomotorConfig = {
|
|
142
|
+
initialPlayerPosition: new Vector3().fromArray(this.config.initialPlayerPosition.value),
|
|
143
|
+
rayGravity: this.config.rayGravity.value,
|
|
144
|
+
maxDropDistance: this.config.maxDropDistance.value,
|
|
145
|
+
jumpHeight: this.config.jumpHeight.value,
|
|
146
|
+
jumpCooldown: this.config.jumpCooldown.value,
|
|
147
|
+
useWorker: this.config.useWorker.value,
|
|
148
|
+
};
|
|
149
|
+
this.locomotor = new Locomotor(locomotorConfig);
|
|
150
|
+
await this.locomotor.initialize();
|
|
151
|
+
// Register subsystems with locomotor
|
|
152
|
+
this.world.registerSystem(TeleportSystem, {
|
|
153
|
+
configData: {
|
|
154
|
+
rayGravity: this.config.rayGravity.value,
|
|
155
|
+
locomotor: this.locomotor,
|
|
156
|
+
microGestureControlsEnabled: false,
|
|
157
|
+
},
|
|
158
|
+
});
|
|
159
|
+
this.world.registerSystem(SlideSystem, {
|
|
160
|
+
configData: {
|
|
161
|
+
maxSpeed: this.config.slidingSpeed.value,
|
|
162
|
+
comfortAssist: this.config.comfortAssist.value,
|
|
163
|
+
jumpButton: this.config.jumpButton.value,
|
|
164
|
+
locomotor: this.locomotor,
|
|
165
|
+
},
|
|
166
|
+
});
|
|
167
|
+
this.teleportSystem = this.world.getSystem(TeleportSystem);
|
|
168
|
+
this.slideSystem = this.world.getSystem(SlideSystem);
|
|
169
|
+
// Add any existing environments to the engine
|
|
170
|
+
for (const entity of this.queries.envs.entities) {
|
|
171
|
+
this.addEnvironmentToEngine(entity);
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
addEnvironmentToEngine(entity) {
|
|
175
|
+
if (entity.getValue(LocomotionEnvironment, '_initialized')) {
|
|
176
|
+
return; // Already initialized
|
|
177
|
+
}
|
|
178
|
+
const envGroup = entity.object3D;
|
|
179
|
+
if (!(envGroup === null || envGroup === void 0 ? void 0 : envGroup.isObject3D)) {
|
|
180
|
+
return;
|
|
181
|
+
}
|
|
182
|
+
const envType = entity.getValue(LocomotionEnvironment, 'type');
|
|
183
|
+
if (envType !== null) {
|
|
184
|
+
try {
|
|
185
|
+
// Add environment through Locomotor - returns handle
|
|
186
|
+
const envHandle = this.locomotor.addEnvironment(envGroup, envType);
|
|
187
|
+
// Store the generated handle for tracking
|
|
188
|
+
entity.setValue(LocomotionEnvironment, '_envHandle', envHandle);
|
|
189
|
+
entity.setValue(LocomotionEnvironment, '_initialized', true);
|
|
190
|
+
}
|
|
191
|
+
catch (error) {
|
|
192
|
+
console.error('Failed to add environment to locomotion engine:', error);
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
removeEnvironmentFromEngine(entity) {
|
|
197
|
+
const envHandle = entity.getValue(LocomotionEnvironment, '_envHandle');
|
|
198
|
+
if (envHandle === 0) {
|
|
199
|
+
return; // Not initialized or invalid handle
|
|
200
|
+
}
|
|
201
|
+
else if (envHandle !== null) {
|
|
202
|
+
this.locomotor.removeEnvironment(envHandle);
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
update(delta) {
|
|
206
|
+
this.locomotor.updateKinematicEnvironments();
|
|
207
|
+
this.locomotor.update(delta);
|
|
208
|
+
this.player.position.copy(this.locomotor.position);
|
|
209
|
+
// Toggle micro-gesture controls in hand-tracking mode
|
|
210
|
+
if (this.input.isPrimary('hand', 'right')) {
|
|
211
|
+
const gp = this.input.gamepads.right;
|
|
212
|
+
if (gp) {
|
|
213
|
+
// Swipe up (7) enables; swipe down (8) disables
|
|
214
|
+
if (gp.getButtonDownByIdx(7)) {
|
|
215
|
+
if (!this.microGestureControlsEnabled) {
|
|
216
|
+
this.microGestureControlsEnabled = true;
|
|
217
|
+
if (this.turnSystem) {
|
|
218
|
+
this.turnSystem.config.microGestureControlsEnabled.value = true;
|
|
219
|
+
}
|
|
220
|
+
if (this.teleportSystem) {
|
|
221
|
+
this.teleportSystem.config.microGestureControlsEnabled.value = true;
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
else if (gp.getButtonDownByIdx(8)) {
|
|
226
|
+
if (this.microGestureControlsEnabled) {
|
|
227
|
+
this.microGestureControlsEnabled = false;
|
|
228
|
+
if (this.turnSystem) {
|
|
229
|
+
this.turnSystem.config.microGestureControlsEnabled.value = false;
|
|
230
|
+
}
|
|
231
|
+
if (this.teleportSystem) {
|
|
232
|
+
this.teleportSystem.config.microGestureControlsEnabled.value = false;
|
|
233
|
+
}
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
destroy() {
|
|
240
|
+
super.destroy();
|
|
241
|
+
if (this.locomotor) {
|
|
242
|
+
this.locomotor.terminate();
|
|
243
|
+
}
|
|
244
|
+
this.world.unregisterSystem(TurnSystem);
|
|
245
|
+
if (this.teleportSystem) {
|
|
246
|
+
this.world.unregisterSystem(TeleportSystem);
|
|
247
|
+
}
|
|
248
|
+
if (this.slideSystem) {
|
|
249
|
+
this.world.unregisterSystem(SlideSystem);
|
|
250
|
+
}
|
|
251
|
+
this.cleanupFuncs.forEach((fn) => fn());
|
|
252
|
+
}
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
export { LocomotionEnvironment, LocomotionSystem };
|
|
256
|
+
//# sourceMappingURL=locomotion.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,24 @@
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1
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/**
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2
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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3
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*
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4
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* This source code is licensed under the MIT license found in the
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5
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* LICENSE file in the root directory of this source tree.
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6
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+
*/
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7
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+
import { ShaderMaterial } from '../../runtime/three.js';
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8
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+
declare class LineMaterial extends ShaderMaterial {
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9
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+
isLineMaterial: boolean;
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10
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+
private _worldUnits;
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11
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+
constructor(parameters: any);
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12
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+
get color(): any;
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13
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+
set color(value: any);
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14
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+
get linewidth(): any;
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15
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+
set linewidth(value: any);
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16
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+
get dashed(): boolean;
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17
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+
set dashed(value: boolean);
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18
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+
get opacity(): any;
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19
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+
set opacity(value: any);
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20
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+
get worldUnits(): boolean;
|
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21
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+
set worldUnits(v: boolean);
|
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22
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+
}
|
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23
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+
export { LineMaterial };
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24
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+
//# sourceMappingURL=line.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"line.d.ts","sourceRoot":"","sources":["../../../src/locomotion/materials/line.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,EAGL,cAAc,EAIf,MAAM,wBAAwB,CAAC;AA0OhC,cAAM,YAAa,SAAQ,cAAc;IACvC,cAAc,UAAQ;IAGtB,OAAO,CAAC,WAAW,CAAiB;gBACxB,UAAU,EAAE,GAAG;IAe3B,IAAI,KAAK,QAER;IAED,IAAI,KAAK,CAAC,KAAK,KAAA,EAEd;IAGD,IAAI,SAAS,QAEZ;IAGD,IAAI,SAAS,CAAC,KAAK,KAAA,EAKlB;IAED,IAAI,MAAM,YAET;IAED,IAAI,MAAM,CAAC,KAAK,SAAA,EAUf;IAGD,IAAI,OAAO,QAEV;IAED,IAAI,OAAO,CAAC,KAAK,KAAA,EAKhB;IAKD,IAAI,UAAU,IAAI,OAAO,CAExB;IACD,IAAI,UAAU,CAAC,CAAC,EAAE,OAAO,EAExB;CAGF;AAED,OAAO,EAAE,YAAY,EAAE,CAAC"}
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