@itwin/frontend-devtools 4.0.0-dev.24 → 4.0.0-dev.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (369) hide show
  1. package/CHANGELOG.md +5 -0
  2. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  3. package/lib/cjs/ClipboardUtilities.js +26 -26
  4. package/lib/cjs/ClipboardUtilities.js.map +1 -1
  5. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  6. package/lib/cjs/FrontEndDevTools.js +221 -221
  7. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  8. package/lib/cjs/effects/Convolution.d.ts +68 -68
  9. package/lib/cjs/effects/Convolution.js +165 -165
  10. package/lib/cjs/effects/Convolution.js.map +1 -1
  11. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  12. package/lib/cjs/effects/EffectTools.js +67 -68
  13. package/lib/cjs/effects/EffectTools.js.map +1 -1
  14. package/lib/cjs/effects/Explosion.d.ts +12 -12
  15. package/lib/cjs/effects/Explosion.js +168 -168
  16. package/lib/cjs/effects/Explosion.js.map +1 -1
  17. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  18. package/lib/cjs/effects/FlipImage.js +99 -99
  19. package/lib/cjs/effects/FlipImage.js.map +1 -1
  20. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  21. package/lib/cjs/effects/LensDistortion.js +109 -109
  22. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  23. package/lib/cjs/effects/Random.d.ts +24 -24
  24. package/lib/cjs/effects/Random.js +49 -49
  25. package/lib/cjs/effects/Random.js.map +1 -1
  26. package/lib/cjs/effects/Saturation.d.ts +30 -30
  27. package/lib/cjs/effects/Saturation.js +85 -85
  28. package/lib/cjs/effects/Saturation.js.map +1 -1
  29. package/lib/cjs/effects/Snow.d.ts +76 -76
  30. package/lib/cjs/effects/Snow.js +187 -187
  31. package/lib/cjs/effects/Snow.js.map +1 -1
  32. package/lib/cjs/effects/Vignette.d.ts +39 -39
  33. package/lib/cjs/effects/Vignette.js +108 -108
  34. package/lib/cjs/effects/Vignette.js.map +1 -1
  35. package/lib/cjs/frontend-devtools.d.ts +82 -82
  36. package/lib/cjs/frontend-devtools.js +98 -98
  37. package/lib/cjs/frontend-devtools.js.map +1 -1
  38. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  39. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  40. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  41. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  42. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  43. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  44. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  45. package/lib/cjs/tools/ClipTools.js +161 -164
  46. package/lib/cjs/tools/ClipTools.js.map +1 -1
  47. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  48. package/lib/cjs/tools/DisplayStyleTools.js +368 -370
  49. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  50. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  51. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  52. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  53. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  54. package/lib/cjs/tools/FrustumDecoration.js +374 -374
  55. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  56. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  57. package/lib/cjs/tools/InspectElementTool.js +198 -198
  58. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  59. package/lib/cjs/tools/MapLayerTool.d.ts +264 -264
  60. package/lib/cjs/tools/MapLayerTool.js +507 -507
  61. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  62. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  63. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -63
  64. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  65. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  66. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  67. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  68. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  69. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  70. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  71. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  72. package/lib/cjs/tools/PlanarMaskTools.js +391 -393
  73. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  74. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  75. package/lib/cjs/tools/ProjectExtents.js +110 -110
  76. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  77. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  78. package/lib/cjs/tools/RealityModelTools.js +281 -281
  79. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  80. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  81. package/lib/cjs/tools/RealityTransitionTool.js +115 -116
  82. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  83. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  84. package/lib/cjs/tools/RenderSystemTools.js +69 -70
  85. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  86. package/lib/cjs/tools/RenderTargetTools.d.ts +107 -107
  87. package/lib/cjs/tools/RenderTargetTools.js +174 -174
  88. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  89. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  90. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  91. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  92. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  93. package/lib/cjs/tools/SavedViews.js +136 -136
  94. package/lib/cjs/tools/SavedViews.js.map +1 -1
  95. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  96. package/lib/cjs/tools/ScheduleScriptTools.js +157 -159
  97. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  98. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  99. package/lib/cjs/tools/SelectionTools.js +87 -87
  100. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  101. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  102. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  103. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  104. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  105. package/lib/cjs/tools/SourceAspectIdTools.js +85 -86
  106. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  107. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  108. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  109. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  110. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  111. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  112. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  113. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  114. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  115. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  116. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  117. package/lib/cjs/tools/ViewportTools.js +515 -516
  118. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  119. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  120. package/lib/cjs/tools/parseArgs.js +51 -51
  121. package/lib/cjs/tools/parseArgs.js.map +1 -1
  122. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  123. package/lib/cjs/tools/parseBoolean.js +26 -26
  124. package/lib/cjs/tools/parseBoolean.js.map +1 -1
  125. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  126. package/lib/cjs/tools/parseToggle.js +25 -25
  127. package/lib/cjs/tools/parseToggle.js.map +1 -1
  128. package/lib/cjs/ui/Button.d.ts +29 -29
  129. package/lib/cjs/ui/Button.js +26 -26
  130. package/lib/cjs/ui/Button.js.map +1 -1
  131. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  132. package/lib/cjs/ui/CheckBox.js +27 -27
  133. package/lib/cjs/ui/CheckBox.js.map +1 -1
  134. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  135. package/lib/cjs/ui/ColorInput.js +53 -53
  136. package/lib/cjs/ui/ColorInput.js.map +1 -1
  137. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  138. package/lib/cjs/ui/ComboBox.js +42 -42
  139. package/lib/cjs/ui/ComboBox.js.map +1 -1
  140. package/lib/cjs/ui/DataList.d.ts +27 -27
  141. package/lib/cjs/ui/DataList.js +39 -39
  142. package/lib/cjs/ui/DataList.js.map +1 -1
  143. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  144. package/lib/cjs/ui/NestedMenu.js +46 -46
  145. package/lib/cjs/ui/NestedMenu.js.map +1 -1
  146. package/lib/cjs/ui/NumericInput.d.ts +35 -35
  147. package/lib/cjs/ui/NumericInput.js +61 -61
  148. package/lib/cjs/ui/NumericInput.js.map +1 -1
  149. package/lib/cjs/ui/RadioBox.d.ts +29 -29
  150. package/lib/cjs/ui/RadioBox.js +76 -76
  151. package/lib/cjs/ui/RadioBox.js.map +1 -1
  152. package/lib/cjs/ui/Slider.d.ts +28 -28
  153. package/lib/cjs/ui/Slider.js +42 -42
  154. package/lib/cjs/ui/Slider.js.map +1 -1
  155. package/lib/cjs/ui/TextBox.d.ts +32 -32
  156. package/lib/cjs/ui/TextBox.js +56 -56
  157. package/lib/cjs/ui/TextBox.js.map +1 -1
  158. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  159. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  160. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  161. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  162. package/lib/cjs/widgets/FpsTracker.js +56 -56
  163. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  164. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  165. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  166. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  167. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  168. package/lib/cjs/widgets/KeyinField.js +186 -187
  169. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  170. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  171. package/lib/cjs/widgets/MemoryTracker.js +242 -243
  172. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  173. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  174. package/lib/cjs/widgets/RenderCommandBreakdown.js +67 -68
  175. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  176. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  177. package/lib/cjs/widgets/TileMemoryBreakdown.js +203 -204
  178. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  179. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  180. package/lib/cjs/widgets/TileStatisticsTracker.js +144 -144
  181. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  182. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  183. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -211
  184. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  185. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  186. package/lib/esm/ClipboardUtilities.js +22 -22
  187. package/lib/esm/ClipboardUtilities.js.map +1 -1
  188. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  189. package/lib/esm/FrontEndDevTools.js +217 -217
  190. package/lib/esm/FrontEndDevTools.js.map +1 -1
  191. package/lib/esm/effects/Convolution.d.ts +68 -68
  192. package/lib/esm/effects/Convolution.js +155 -155
  193. package/lib/esm/effects/Convolution.js.map +1 -1
  194. package/lib/esm/effects/EffectTools.d.ts +33 -33
  195. package/lib/esm/effects/EffectTools.js +61 -62
  196. package/lib/esm/effects/EffectTools.js.map +1 -1
  197. package/lib/esm/effects/Explosion.d.ts +12 -12
  198. package/lib/esm/effects/Explosion.js +164 -164
  199. package/lib/esm/effects/Explosion.js.map +1 -1
  200. package/lib/esm/effects/FlipImage.d.ts +30 -30
  201. package/lib/esm/effects/FlipImage.js +94 -94
  202. package/lib/esm/effects/FlipImage.js.map +1 -1
  203. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  204. package/lib/esm/effects/LensDistortion.js +104 -104
  205. package/lib/esm/effects/LensDistortion.js.map +1 -1
  206. package/lib/esm/effects/Random.d.ts +24 -24
  207. package/lib/esm/effects/Random.js +41 -41
  208. package/lib/esm/effects/Random.js.map +1 -1
  209. package/lib/esm/effects/Saturation.d.ts +30 -30
  210. package/lib/esm/effects/Saturation.js +80 -80
  211. package/lib/esm/effects/Saturation.js.map +1 -1
  212. package/lib/esm/effects/Snow.d.ts +76 -76
  213. package/lib/esm/effects/Snow.js +182 -182
  214. package/lib/esm/effects/Snow.js.map +1 -1
  215. package/lib/esm/effects/Vignette.d.ts +39 -39
  216. package/lib/esm/effects/Vignette.js +103 -103
  217. package/lib/esm/effects/Vignette.js.map +1 -1
  218. package/lib/esm/frontend-devtools.d.ts +82 -82
  219. package/lib/esm/frontend-devtools.js +86 -86
  220. package/lib/esm/frontend-devtools.js.map +1 -1
  221. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  222. package/lib/esm/tools/AnimationIntervalTool.js +26 -26
  223. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  224. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  225. package/lib/esm/tools/ChangeUnitsTool.js +37 -37
  226. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  227. package/lib/esm/tools/ClipTools.d.ts +67 -67
  228. package/lib/esm/tools/ClipTools.js +155 -158
  229. package/lib/esm/tools/ClipTools.js.map +1 -1
  230. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  231. package/lib/esm/tools/DisplayStyleTools.js +354 -356
  232. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  233. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  234. package/lib/esm/tools/EmphasizeElementsTool.js +145 -145
  235. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  236. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  237. package/lib/esm/tools/FrustumDecoration.js +367 -367
  238. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  239. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  240. package/lib/esm/tools/InspectElementTool.js +194 -194
  241. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  242. package/lib/esm/tools/MapLayerTool.d.ts +264 -264
  243. package/lib/esm/tools/MapLayerTool.js +485 -485
  244. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  245. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  246. package/lib/esm/tools/MeasureTileLoadTime.js +59 -59
  247. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  248. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  249. package/lib/esm/tools/ModelAppearanceTools.js +172 -172
  250. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  251. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  252. package/lib/esm/tools/PlanProjectionTools.js +143 -143
  253. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  254. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  255. package/lib/esm/tools/PlanarMaskTools.js +375 -377
  256. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  257. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  258. package/lib/esm/tools/ProjectExtents.js +104 -104
  259. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  260. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  261. package/lib/esm/tools/RealityModelTools.js +268 -268
  262. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  263. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  264. package/lib/esm/tools/RealityTransitionTool.js +111 -112
  265. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  266. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  267. package/lib/esm/tools/RenderSystemTools.js +62 -63
  268. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  269. package/lib/esm/tools/RenderTargetTools.d.ts +107 -107
  270. package/lib/esm/tools/RenderTargetTools.js +159 -159
  271. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  272. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  273. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +26 -26
  274. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  275. package/lib/esm/tools/SavedViews.d.ts +46 -46
  276. package/lib/esm/tools/SavedViews.js +128 -128
  277. package/lib/esm/tools/SavedViews.js.map +1 -1
  278. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  279. package/lib/esm/tools/ScheduleScriptTools.js +151 -153
  280. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  281. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  282. package/lib/esm/tools/SelectionTools.js +82 -82
  283. package/lib/esm/tools/SelectionTools.js.map +1 -1
  284. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  285. package/lib/esm/tools/SetGpuMemoryLimitTool.js +29 -29
  286. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  287. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  288. package/lib/esm/tools/SourceAspectIdTools.js +79 -80
  289. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  290. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  291. package/lib/esm/tools/TileRequestDecoration.js +79 -79
  292. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  293. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  294. package/lib/esm/tools/TileTreeBoundsDecoration.js +70 -70
  295. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  296. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  297. package/lib/esm/tools/ToolTipProvider.js +62 -62
  298. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  299. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  300. package/lib/esm/tools/ViewportTools.js +491 -492
  301. package/lib/esm/tools/ViewportTools.js.map +1 -1
  302. package/lib/esm/tools/parseArgs.d.ts +23 -23
  303. package/lib/esm/tools/parseArgs.js +47 -47
  304. package/lib/esm/tools/parseArgs.js.map +1 -1
  305. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  306. package/lib/esm/tools/parseBoolean.js +22 -22
  307. package/lib/esm/tools/parseBoolean.js.map +1 -1
  308. package/lib/esm/tools/parseToggle.d.ts +8 -8
  309. package/lib/esm/tools/parseToggle.js +21 -21
  310. package/lib/esm/tools/parseToggle.js.map +1 -1
  311. package/lib/esm/ui/Button.d.ts +29 -29
  312. package/lib/esm/ui/Button.js +22 -22
  313. package/lib/esm/ui/Button.js.map +1 -1
  314. package/lib/esm/ui/CheckBox.d.ts +23 -23
  315. package/lib/esm/ui/CheckBox.js +23 -23
  316. package/lib/esm/ui/CheckBox.js.map +1 -1
  317. package/lib/esm/ui/ColorInput.d.ts +27 -27
  318. package/lib/esm/ui/ColorInput.js +48 -48
  319. package/lib/esm/ui/ColorInput.js.map +1 -1
  320. package/lib/esm/ui/ComboBox.d.ts +28 -28
  321. package/lib/esm/ui/ComboBox.js +38 -38
  322. package/lib/esm/ui/ComboBox.js.map +1 -1
  323. package/lib/esm/ui/DataList.d.ts +27 -27
  324. package/lib/esm/ui/DataList.js +34 -34
  325. package/lib/esm/ui/DataList.js.map +1 -1
  326. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  327. package/lib/esm/ui/NestedMenu.js +42 -42
  328. package/lib/esm/ui/NestedMenu.js.map +1 -1
  329. package/lib/esm/ui/NumericInput.d.ts +35 -35
  330. package/lib/esm/ui/NumericInput.js +56 -56
  331. package/lib/esm/ui/NumericInput.js.map +1 -1
  332. package/lib/esm/ui/RadioBox.d.ts +29 -29
  333. package/lib/esm/ui/RadioBox.js +72 -72
  334. package/lib/esm/ui/RadioBox.js.map +1 -1
  335. package/lib/esm/ui/Slider.d.ts +28 -28
  336. package/lib/esm/ui/Slider.js +38 -38
  337. package/lib/esm/ui/Slider.js.map +1 -1
  338. package/lib/esm/ui/TextBox.d.ts +32 -32
  339. package/lib/esm/ui/TextBox.js +52 -52
  340. package/lib/esm/ui/TextBox.js.map +1 -1
  341. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  342. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  343. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  344. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  345. package/lib/esm/widgets/FpsTracker.js +52 -52
  346. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  347. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  348. package/lib/esm/widgets/GpuProfiler.js +188 -188
  349. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  350. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  351. package/lib/esm/widgets/KeyinField.js +182 -183
  352. package/lib/esm/widgets/KeyinField.js.map +1 -1
  353. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  354. package/lib/esm/widgets/MemoryTracker.js +237 -238
  355. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  356. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  357. package/lib/esm/widgets/RenderCommandBreakdown.js +63 -64
  358. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  359. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  360. package/lib/esm/widgets/TileMemoryBreakdown.js +199 -200
  361. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  362. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  363. package/lib/esm/widgets/TileStatisticsTracker.js +140 -140
  364. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  365. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  366. package/lib/esm/widgets/ToolSettingsTracker.js +207 -207
  367. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  368. package/lib/public/locales/en/FrontendDevTools.json +484 -484
  369. package/package.json +7 -7
@@ -1,368 +1,368 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Tools
7
- */
8
- import { Point3d } from "@itwin/core-geometry";
9
- import { ColorByName, ColorDef, LinePixels, Npc } from "@itwin/core-common";
10
- import { CoordSystem, GraphicType, IModelApp, Tool, } from "@itwin/core-frontend";
11
- import { parseToggle } from "./parseToggle";
12
- /**
13
- * Decorates the viewport with a graphical depiction of a Frustum.
14
- * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
15
- * Options for doing so include:
16
- * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
17
- * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
18
- */
19
- class FrustumDecoration {
20
- constructor(vp, view, _options) {
21
- this._options = _options;
22
- this._worldFrustum = vp.getFrustum(CoordSystem.World, false);
23
- this._adjustedWorldFrustum = vp.getFrustum(CoordSystem.World, true);
24
- this._preloadFrustum = vp.viewingSpace.getPreloadFrustum();
25
- this._npcFrustum = vp.getFrustum(CoordSystem.Npc, true);
26
- this._worldToNpcMap = vp.viewingSpace.worldToNpcMap.clone();
27
- this._eyePoint = view.camera.getEyePoint().clone();
28
- this._focalPlane = vp.worldToNpc(view.getTargetPoint()).z;
29
- this._isCameraOn = vp.isCameraOn;
30
- }
31
- static create(vp, options) {
32
- const view = vp.view.isSpatialView() ? vp.view : undefined;
33
- return undefined !== view ? new FrustumDecoration(vp, view, options) : undefined;
34
- }
35
- decorate(context) {
36
- const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
37
- if (this._isCameraOn)
38
- FrustumDecoration.drawEyePositionAndFocalPlane(builder, this._npcFrustum, this._worldToNpcMap, this._eyePoint, this._focalPlane, context.viewport);
39
- FrustumDecoration.drawFrustumBox(builder, this._worldFrustum, false, context.viewport); // show original frustum...
40
- FrustumDecoration.drawFrustumBox(builder, this._adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
41
- const options = this._options;
42
- if (options !== undefined) {
43
- if (options.showPreloadFrustum)
44
- FrustumDecoration.drawPreloadFrustum(builder, this._preloadFrustum);
45
- if (options === null || options === void 0 ? void 0 : options.showBackgroundIntersections) {
46
- const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();
47
- if (backgroundMapGeometry)
48
- backgroundMapGeometry.addFrustumDecorations(builder, this._adjustedWorldFrustum);
49
- }
50
- }
51
- context.addDecorationFromBuilder(builder);
52
- }
53
- static drawPreloadFrustum(builder, frustum) {
54
- const preloadColor = ColorDef.create(ColorByName.coral);
55
- builder.setSymbology(preloadColor, preloadColor, 1, 2);
56
- builder.addFrustum(frustum);
57
- }
58
- static drawFrustumBox(builder, frustum, adjustedBox, vp) {
59
- const backPts = this.getPlanePts(frustum.points, false); // back plane
60
- const frontPts = this.getPlanePts(frustum.points, true); // front plane
61
- const bgColor = vp.view.backgroundColor;
62
- const backAndBottomColor = ColorDef.red.adjustedForContrast(bgColor);
63
- const frontAndTopLeftColor = ColorDef.blue.adjustedForContrast(bgColor);
64
- const frontAndTopRightColor = ColorDef.green.adjustedForContrast(bgColor);
65
- const edgeWeight = adjustedBox ? 2 : 1;
66
- const edgeStyle = adjustedBox ? LinePixels.Solid : LinePixels.Code2;
67
- // Back plane
68
- builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);
69
- builder.addLineString(backPts);
70
- // Front plane
71
- builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);
72
- builder.addLineString(frontPts);
73
- // Bottom edge
74
- builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);
75
- builder.addLineString(this.getEdgePts(backPts, frontPts, 0));
76
- builder.addLineString(this.getEdgePts(backPts, frontPts, 1));
77
- // Top edge
78
- builder.setSymbology(frontAndTopRightColor, ColorDef.black, edgeWeight, edgeStyle);
79
- builder.addLineString(this.getEdgePts(backPts, frontPts, 2));
80
- builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);
81
- builder.addLineString(this.getEdgePts(backPts, frontPts, 3));
82
- }
83
- static getEdgePts(startPts, endPts, index) {
84
- return [
85
- startPts[index],
86
- endPts[index],
87
- ];
88
- }
89
- static getPlanePts(frustPts, front) {
90
- const baseIndex = front ? Npc._001 : Npc._000;
91
- const planePts = [
92
- frustPts[baseIndex + Npc._000],
93
- frustPts[baseIndex + Npc._100],
94
- frustPts[baseIndex + Npc._110],
95
- frustPts[baseIndex + Npc._010],
96
- ];
97
- planePts.push(planePts[0]);
98
- return planePts;
99
- }
100
- static drawEyePositionAndFocalPlane(builder, npcFrustum, worldToNpcMap, eyePoint, focusPlaneNpc, vp) {
101
- // Eye position...
102
- const contrastColor = vp.getContrastToBackgroundColor();
103
- builder.setSymbology(contrastColor, ColorDef.black, 8);
104
- builder.addPointString([eyePoint]);
105
- // Focal plane...
106
- const focalPtsNpc = FrustumDecoration.getPlanePts(npcFrustum.points, false);
107
- const focalPtsWorld = [];
108
- for (const npcPt of focalPtsNpc)
109
- focalPtsWorld.push(Point3d.create(npcPt.x, npcPt.y, focusPlaneNpc));
110
- worldToNpcMap.transform1.multiplyPoint3dArrayQuietNormalize(focalPtsWorld);
111
- const bgColor = vp.view.backgroundColor;
112
- const focalPlaneColor = ColorDef.green.adjustedForContrast(bgColor);
113
- const focalTransColor = focalPlaneColor.withTransparency(100);
114
- builder.setSymbology(focalPlaneColor, focalTransColor, 2);
115
- builder.addLineString(focalPtsWorld);
116
- builder.addShape(focalPtsWorld);
117
- }
118
- }
119
- /**
120
- * Decorates the viewport with a graphical depiction of a Frustum.
121
- * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
122
- * Options for doing so include:
123
- * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
124
- * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
125
- * @beta
126
- */
127
- export class FrustumDecorator {
128
- constructor(vp, options) {
129
- /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
130
- this.useCachedDecorations = true;
131
- this._decoration = FrustumDecoration.create(vp, options);
132
- }
133
- decorate(context) {
134
- if (undefined !== this._decoration)
135
- this._decoration.decorate(context);
136
- }
137
- /** Add the decoration to the specified viewport. */
138
- static enable(vp, options) {
139
- FrustumDecorator.disable();
140
- FrustumDecorator._instance = new FrustumDecorator(vp, options);
141
- IModelApp.viewManager.addDecorator(FrustumDecorator._instance);
142
- }
143
- /** Remove the decoration from the specified viewport. */
144
- static disable() {
145
- const instance = FrustumDecorator._instance;
146
- if (undefined !== instance) {
147
- IModelApp.viewManager.dropDecorator(instance);
148
- FrustumDecorator._instance = undefined;
149
- }
150
- }
151
- static get isEnabled() { return undefined !== FrustumDecorator._instance; }
152
- }
153
- /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the [[FrustumDecorator]].
154
- * @beta
155
- */
156
- export class ToggleFrustumSnapshotTool extends Tool {
157
- static get minArgs() { return 0; }
158
- static get maxArgs() { return 2; }
159
- async run(enable, showPreloadFrustum, showBackgroundIntersections) {
160
- const vp = IModelApp.viewManager.selectedView;
161
- if (undefined === vp)
162
- return true;
163
- if (undefined === enable)
164
- enable = !FrustumDecorator.isEnabled;
165
- if (enable !== FrustumDecorator.isEnabled) {
166
- if (enable) {
167
- FrustumDecorator.enable(vp, { showPreloadFrustum, showBackgroundIntersections });
168
- vp.onChangeView.addOnce(() => FrustumDecorator.disable());
169
- }
170
- else {
171
- FrustumDecorator.disable();
172
- }
173
- }
174
- return true;
175
- }
176
- async parseAndRun(...args) {
177
- let showPreload, showBackgroundIntersections, enable;
178
- for (const arg of args) {
179
- if (arg === "preload")
180
- showPreload = true;
181
- else if (arg === "background")
182
- showBackgroundIntersections = true;
183
- else
184
- enable = parseToggle(arg);
185
- }
186
- if (typeof enable !== "string")
187
- await this.run(enable, showPreload, showBackgroundIntersections);
188
- return true;
189
- }
190
- }
191
- ToggleFrustumSnapshotTool.toolId = "ToggleFrustumSnapshot";
192
- /**
193
- * Decorates the viewport with a graphical depiction of a Frustum from the currently selected viewport.
194
- * Only useful when more than one spatial viewport is open.
195
- */
196
- class SelectedViewFrustumDecoration {
197
- constructor(vp, _options) {
198
- this._options = _options;
199
- /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
200
- this.useCachedDecorations = true;
201
- this._targetVp = vp;
202
- this._removeDecorationListener = IModelApp.viewManager.addDecorator(this);
203
- this._removeViewChangedListener = vp.onViewChanged.addListener(this.onViewChanged, this); // eslint-disable-line @typescript-eslint/unbound-method
204
- IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
205
- }
206
- stop() {
207
- if (this._removeDecorationListener) {
208
- this._removeDecorationListener();
209
- this._removeDecorationListener = undefined;
210
- }
211
- if (this._removeViewChangedListener) {
212
- this._removeViewChangedListener();
213
- this._removeViewChangedListener = undefined;
214
- }
215
- IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
216
- }
217
- onViewChanged(targetVp) {
218
- if (targetVp !== this._targetVp)
219
- return;
220
- const decorator = SelectedViewFrustumDecoration._decorator;
221
- if (undefined !== decorator) {
222
- for (const vp of IModelApp.viewManager) {
223
- if (vp !== this._targetVp)
224
- vp.invalidateCachedDecorations(decorator);
225
- }
226
- }
227
- }
228
- decorate(context) {
229
- const vp = context.viewport;
230
- if (!this._targetVp.view.isSpatialView() || vp === this._targetVp || !vp.view.isSpatialView())
231
- return;
232
- const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
233
- if (this._targetVp.isCameraOn) {
234
- const npcFrustum = this._targetVp.getFrustum(CoordSystem.Npc, true);
235
- const focalPlane = this._targetVp.worldToNpc(this._targetVp.view.getTargetPoint()).z;
236
- FrustumDecoration.drawEyePositionAndFocalPlane(builder, npcFrustum, this._targetVp.viewingSpace.worldToNpcMap, this._targetVp.view.camera.getEyePoint(), focalPlane, context.viewport);
237
- }
238
- const worldFrustum = this._targetVp.getFrustum(CoordSystem.World, false);
239
- const adjustedWorldFrustum = this._targetVp.getFrustum(CoordSystem.World, true);
240
- FrustumDecoration.drawFrustumBox(builder, worldFrustum, false, context.viewport); // show original frustum...
241
- FrustumDecoration.drawFrustumBox(builder, adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
242
- if (this._options && this._options.showPreloadFrustum)
243
- FrustumDecoration.drawPreloadFrustum(builder, context.viewport.viewingSpace.getPreloadFrustum());
244
- context.addDecorationFromBuilder(builder);
245
- }
246
- // Returns true if decoration becomes enabled.
247
- static toggle(vp, enabled) {
248
- if (undefined !== enabled) {
249
- const alreadyEnabled = undefined !== SelectedViewFrustumDecoration._decorator;
250
- if (enabled === alreadyEnabled)
251
- return alreadyEnabled;
252
- }
253
- if (undefined === SelectedViewFrustumDecoration._decorator) {
254
- SelectedViewFrustumDecoration._decorator = new SelectedViewFrustumDecoration(vp);
255
- return true;
256
- }
257
- else {
258
- SelectedViewFrustumDecoration._decorator.stop();
259
- SelectedViewFrustumDecoration._decorator = undefined;
260
- return false;
261
- }
262
- }
263
- }
264
- /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the selected view frustum decoration.
265
- * @beta
266
- */
267
- export class ToggleSelectedViewFrustumTool extends Tool {
268
- static get minArgs() { return 0; }
269
- static get maxArgs() { return 1; }
270
- async run(enable) {
271
- const vp = IModelApp.viewManager.selectedView;
272
- if (undefined === vp || !vp.view.isSpatialView())
273
- return false;
274
- if (SelectedViewFrustumDecoration.toggle(vp, enable)) {
275
- const remove = vp.onChangeView.addListener((_vp, prev) => {
276
- if (!prev.hasSameCoordinates(vp.view)) {
277
- SelectedViewFrustumDecoration.toggle(vp, false);
278
- remove();
279
- }
280
- });
281
- }
282
- return true;
283
- }
284
- async parseAndRun(...args) {
285
- const enable = parseToggle(args[0]);
286
- if (typeof enable !== "string")
287
- await this.run(enable);
288
- return true;
289
- }
290
- }
291
- ToggleSelectedViewFrustumTool.toolId = "ToggleSelectedViewFrustum";
292
- class ShadowFrustumDecoration {
293
- constructor(vp) {
294
- /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
295
- this.useCachedDecorations = true;
296
- this._targetVp = vp;
297
- const removeDecorator = IModelApp.viewManager.addDecorator(this);
298
- const removeOnRender = vp.onRender.addListener((_) => this.onRender());
299
- this._cleanup = () => {
300
- removeDecorator();
301
- removeOnRender();
302
- };
303
- IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
304
- }
305
- stop() {
306
- if (undefined !== this._cleanup) {
307
- this._cleanup();
308
- this._cleanup = undefined;
309
- }
310
- IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
311
- }
312
- onRender() {
313
- const decorator = ShadowFrustumDecoration._instance;
314
- if (undefined !== decorator) {
315
- for (const vp of IModelApp.viewManager) {
316
- if (vp !== this._targetVp)
317
- vp.invalidateCachedDecorations(decorator);
318
- }
319
- }
320
- }
321
- decorate(context) {
322
- const frustum = this._targetVp.target.debugControl.shadowFrustum;
323
- if (undefined === frustum)
324
- return;
325
- const thisVp = context.viewport;
326
- if (thisVp === this._targetVp || !thisVp.view.isSpatialView())
327
- return;
328
- const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
329
- FrustumDecoration.drawFrustumBox(builder, frustum, false, thisVp);
330
- context.addDecorationFromBuilder(builder);
331
- }
332
- static toggle(vp, enabled) {
333
- const instance = ShadowFrustumDecoration._instance;
334
- if (undefined !== enabled) {
335
- const alreadyEnabled = undefined !== instance;
336
- if (enabled === alreadyEnabled)
337
- return;
338
- }
339
- if (undefined === instance) {
340
- ShadowFrustumDecoration._instance = new ShadowFrustumDecoration(vp);
341
- }
342
- else {
343
- instance.stop();
344
- ShadowFrustumDecoration._instance = undefined;
345
- }
346
- }
347
- }
348
- /** Toggle visualization of the selected viewport's shadow frustum in all other viewports.
349
- * @beta
350
- */
351
- export class ToggleShadowFrustumTool extends Tool {
352
- static get minArgs() { return 0; }
353
- static get maxArgs() { return 1; }
354
- async run(enable) {
355
- const vp = IModelApp.viewManager.selectedView;
356
- if (undefined !== vp && vp.view.isSpatialView())
357
- ShadowFrustumDecoration.toggle(vp, enable);
358
- return true;
359
- }
360
- async parseAndRun(...args) {
361
- const enable = parseToggle(args[0]);
362
- if (typeof enable !== "string")
363
- await this.run(enable);
364
- return true;
365
- }
366
- }
367
- ToggleShadowFrustumTool.toolId = "ToggleShadowFrustum";
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Tools
7
+ */
8
+ import { Point3d } from "@itwin/core-geometry";
9
+ import { ColorByName, ColorDef, LinePixels, Npc } from "@itwin/core-common";
10
+ import { CoordSystem, GraphicType, IModelApp, Tool, } from "@itwin/core-frontend";
11
+ import { parseToggle } from "./parseToggle";
12
+ /**
13
+ * Decorates the viewport with a graphical depiction of a Frustum.
14
+ * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
15
+ * Options for doing so include:
16
+ * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
17
+ * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
18
+ */
19
+ class FrustumDecoration {
20
+ constructor(vp, view, _options) {
21
+ this._options = _options;
22
+ this._worldFrustum = vp.getFrustum(CoordSystem.World, false);
23
+ this._adjustedWorldFrustum = vp.getFrustum(CoordSystem.World, true);
24
+ this._preloadFrustum = vp.viewingSpace.getPreloadFrustum();
25
+ this._npcFrustum = vp.getFrustum(CoordSystem.Npc, true);
26
+ this._worldToNpcMap = vp.viewingSpace.worldToNpcMap.clone();
27
+ this._eyePoint = view.camera.getEyePoint().clone();
28
+ this._focalPlane = vp.worldToNpc(view.getTargetPoint()).z;
29
+ this._isCameraOn = vp.isCameraOn;
30
+ }
31
+ static create(vp, options) {
32
+ const view = vp.view.isSpatialView() ? vp.view : undefined;
33
+ return undefined !== view ? new FrustumDecoration(vp, view, options) : undefined;
34
+ }
35
+ decorate(context) {
36
+ const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
37
+ if (this._isCameraOn)
38
+ FrustumDecoration.drawEyePositionAndFocalPlane(builder, this._npcFrustum, this._worldToNpcMap, this._eyePoint, this._focalPlane, context.viewport);
39
+ FrustumDecoration.drawFrustumBox(builder, this._worldFrustum, false, context.viewport); // show original frustum...
40
+ FrustumDecoration.drawFrustumBox(builder, this._adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
41
+ const options = this._options;
42
+ if (options !== undefined) {
43
+ if (options.showPreloadFrustum)
44
+ FrustumDecoration.drawPreloadFrustum(builder, this._preloadFrustum);
45
+ if (options?.showBackgroundIntersections) {
46
+ const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();
47
+ if (backgroundMapGeometry)
48
+ backgroundMapGeometry.addFrustumDecorations(builder, this._adjustedWorldFrustum);
49
+ }
50
+ }
51
+ context.addDecorationFromBuilder(builder);
52
+ }
53
+ static drawPreloadFrustum(builder, frustum) {
54
+ const preloadColor = ColorDef.create(ColorByName.coral);
55
+ builder.setSymbology(preloadColor, preloadColor, 1, 2);
56
+ builder.addFrustum(frustum);
57
+ }
58
+ static drawFrustumBox(builder, frustum, adjustedBox, vp) {
59
+ const backPts = this.getPlanePts(frustum.points, false); // back plane
60
+ const frontPts = this.getPlanePts(frustum.points, true); // front plane
61
+ const bgColor = vp.view.backgroundColor;
62
+ const backAndBottomColor = ColorDef.red.adjustedForContrast(bgColor);
63
+ const frontAndTopLeftColor = ColorDef.blue.adjustedForContrast(bgColor);
64
+ const frontAndTopRightColor = ColorDef.green.adjustedForContrast(bgColor);
65
+ const edgeWeight = adjustedBox ? 2 : 1;
66
+ const edgeStyle = adjustedBox ? LinePixels.Solid : LinePixels.Code2;
67
+ // Back plane
68
+ builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);
69
+ builder.addLineString(backPts);
70
+ // Front plane
71
+ builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);
72
+ builder.addLineString(frontPts);
73
+ // Bottom edge
74
+ builder.setSymbology(backAndBottomColor, ColorDef.black, edgeWeight, edgeStyle);
75
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 0));
76
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 1));
77
+ // Top edge
78
+ builder.setSymbology(frontAndTopRightColor, ColorDef.black, edgeWeight, edgeStyle);
79
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 2));
80
+ builder.setSymbology(frontAndTopLeftColor, ColorDef.black, edgeWeight, edgeStyle);
81
+ builder.addLineString(this.getEdgePts(backPts, frontPts, 3));
82
+ }
83
+ static getEdgePts(startPts, endPts, index) {
84
+ return [
85
+ startPts[index],
86
+ endPts[index],
87
+ ];
88
+ }
89
+ static getPlanePts(frustPts, front) {
90
+ const baseIndex = front ? Npc._001 : Npc._000;
91
+ const planePts = [
92
+ frustPts[baseIndex + Npc._000],
93
+ frustPts[baseIndex + Npc._100],
94
+ frustPts[baseIndex + Npc._110],
95
+ frustPts[baseIndex + Npc._010],
96
+ ];
97
+ planePts.push(planePts[0]);
98
+ return planePts;
99
+ }
100
+ static drawEyePositionAndFocalPlane(builder, npcFrustum, worldToNpcMap, eyePoint, focusPlaneNpc, vp) {
101
+ // Eye position...
102
+ const contrastColor = vp.getContrastToBackgroundColor();
103
+ builder.setSymbology(contrastColor, ColorDef.black, 8);
104
+ builder.addPointString([eyePoint]);
105
+ // Focal plane...
106
+ const focalPtsNpc = FrustumDecoration.getPlanePts(npcFrustum.points, false);
107
+ const focalPtsWorld = [];
108
+ for (const npcPt of focalPtsNpc)
109
+ focalPtsWorld.push(Point3d.create(npcPt.x, npcPt.y, focusPlaneNpc));
110
+ worldToNpcMap.transform1.multiplyPoint3dArrayQuietNormalize(focalPtsWorld);
111
+ const bgColor = vp.view.backgroundColor;
112
+ const focalPlaneColor = ColorDef.green.adjustedForContrast(bgColor);
113
+ const focalTransColor = focalPlaneColor.withTransparency(100);
114
+ builder.setSymbology(focalPlaneColor, focalTransColor, 2);
115
+ builder.addLineString(focalPtsWorld);
116
+ builder.addShape(focalPtsWorld);
117
+ }
118
+ }
119
+ /**
120
+ * Decorates the viewport with a graphical depiction of a Frustum.
121
+ * This is obviously only useful when drawn inside a viewport using a *different* Frustum.
122
+ * Options for doing so include:
123
+ * - Having more than one viewport, and drawing the frustum of one viewport inside the other viewports; and
124
+ * - Allowing the user to take a snapshot of the current frustum, then navigate the view to inspect it within the same viewport.
125
+ * @beta
126
+ */
127
+ export class FrustumDecorator {
128
+ constructor(vp, options) {
129
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
130
+ this.useCachedDecorations = true;
131
+ this._decoration = FrustumDecoration.create(vp, options);
132
+ }
133
+ decorate(context) {
134
+ if (undefined !== this._decoration)
135
+ this._decoration.decorate(context);
136
+ }
137
+ /** Add the decoration to the specified viewport. */
138
+ static enable(vp, options) {
139
+ FrustumDecorator.disable();
140
+ FrustumDecorator._instance = new FrustumDecorator(vp, options);
141
+ IModelApp.viewManager.addDecorator(FrustumDecorator._instance);
142
+ }
143
+ /** Remove the decoration from the specified viewport. */
144
+ static disable() {
145
+ const instance = FrustumDecorator._instance;
146
+ if (undefined !== instance) {
147
+ IModelApp.viewManager.dropDecorator(instance);
148
+ FrustumDecorator._instance = undefined;
149
+ }
150
+ }
151
+ static get isEnabled() { return undefined !== FrustumDecorator._instance; }
152
+ }
153
+ /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the [[FrustumDecorator]].
154
+ * @beta
155
+ */
156
+ export class ToggleFrustumSnapshotTool extends Tool {
157
+ static get minArgs() { return 0; }
158
+ static get maxArgs() { return 2; }
159
+ async run(enable, showPreloadFrustum, showBackgroundIntersections) {
160
+ const vp = IModelApp.viewManager.selectedView;
161
+ if (undefined === vp)
162
+ return true;
163
+ if (undefined === enable)
164
+ enable = !FrustumDecorator.isEnabled;
165
+ if (enable !== FrustumDecorator.isEnabled) {
166
+ if (enable) {
167
+ FrustumDecorator.enable(vp, { showPreloadFrustum, showBackgroundIntersections });
168
+ vp.onChangeView.addOnce(() => FrustumDecorator.disable());
169
+ }
170
+ else {
171
+ FrustumDecorator.disable();
172
+ }
173
+ }
174
+ return true;
175
+ }
176
+ async parseAndRun(...args) {
177
+ let showPreload, showBackgroundIntersections, enable;
178
+ for (const arg of args) {
179
+ if (arg === "preload")
180
+ showPreload = true;
181
+ else if (arg === "background")
182
+ showBackgroundIntersections = true;
183
+ else
184
+ enable = parseToggle(arg);
185
+ }
186
+ if (typeof enable !== "string")
187
+ await this.run(enable, showPreload, showBackgroundIntersections);
188
+ return true;
189
+ }
190
+ }
191
+ ToggleFrustumSnapshotTool.toolId = "ToggleFrustumSnapshot";
192
+ /**
193
+ * Decorates the viewport with a graphical depiction of a Frustum from the currently selected viewport.
194
+ * Only useful when more than one spatial viewport is open.
195
+ */
196
+ class SelectedViewFrustumDecoration {
197
+ constructor(vp, _options) {
198
+ this._options = _options;
199
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
200
+ this.useCachedDecorations = true;
201
+ this._targetVp = vp;
202
+ this._removeDecorationListener = IModelApp.viewManager.addDecorator(this);
203
+ this._removeViewChangedListener = vp.onViewChanged.addListener(this.onViewChanged, this); // eslint-disable-line @typescript-eslint/unbound-method
204
+ IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
205
+ }
206
+ stop() {
207
+ if (this._removeDecorationListener) {
208
+ this._removeDecorationListener();
209
+ this._removeDecorationListener = undefined;
210
+ }
211
+ if (this._removeViewChangedListener) {
212
+ this._removeViewChangedListener();
213
+ this._removeViewChangedListener = undefined;
214
+ }
215
+ IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
216
+ }
217
+ onViewChanged(targetVp) {
218
+ if (targetVp !== this._targetVp)
219
+ return;
220
+ const decorator = SelectedViewFrustumDecoration._decorator;
221
+ if (undefined !== decorator) {
222
+ for (const vp of IModelApp.viewManager) {
223
+ if (vp !== this._targetVp)
224
+ vp.invalidateCachedDecorations(decorator);
225
+ }
226
+ }
227
+ }
228
+ decorate(context) {
229
+ const vp = context.viewport;
230
+ if (!this._targetVp.view.isSpatialView() || vp === this._targetVp || !vp.view.isSpatialView())
231
+ return;
232
+ const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
233
+ if (this._targetVp.isCameraOn) {
234
+ const npcFrustum = this._targetVp.getFrustum(CoordSystem.Npc, true);
235
+ const focalPlane = this._targetVp.worldToNpc(this._targetVp.view.getTargetPoint()).z;
236
+ FrustumDecoration.drawEyePositionAndFocalPlane(builder, npcFrustum, this._targetVp.viewingSpace.worldToNpcMap, this._targetVp.view.camera.getEyePoint(), focalPlane, context.viewport);
237
+ }
238
+ const worldFrustum = this._targetVp.getFrustum(CoordSystem.World, false);
239
+ const adjustedWorldFrustum = this._targetVp.getFrustum(CoordSystem.World, true);
240
+ FrustumDecoration.drawFrustumBox(builder, worldFrustum, false, context.viewport); // show original frustum...
241
+ FrustumDecoration.drawFrustumBox(builder, adjustedWorldFrustum, true, context.viewport); // show adjusted frustum...
242
+ if (this._options && this._options.showPreloadFrustum)
243
+ FrustumDecoration.drawPreloadFrustum(builder, context.viewport.viewingSpace.getPreloadFrustum());
244
+ context.addDecorationFromBuilder(builder);
245
+ }
246
+ // Returns true if decoration becomes enabled.
247
+ static toggle(vp, enabled) {
248
+ if (undefined !== enabled) {
249
+ const alreadyEnabled = undefined !== SelectedViewFrustumDecoration._decorator;
250
+ if (enabled === alreadyEnabled)
251
+ return alreadyEnabled;
252
+ }
253
+ if (undefined === SelectedViewFrustumDecoration._decorator) {
254
+ SelectedViewFrustumDecoration._decorator = new SelectedViewFrustumDecoration(vp);
255
+ return true;
256
+ }
257
+ else {
258
+ SelectedViewFrustumDecoration._decorator.stop();
259
+ SelectedViewFrustumDecoration._decorator = undefined;
260
+ return false;
261
+ }
262
+ }
263
+ }
264
+ /** Enable ("ON"), disable ("OFF"), or toggle ("TOGGLE" or omitted) the selected view frustum decoration.
265
+ * @beta
266
+ */
267
+ export class ToggleSelectedViewFrustumTool extends Tool {
268
+ static get minArgs() { return 0; }
269
+ static get maxArgs() { return 1; }
270
+ async run(enable) {
271
+ const vp = IModelApp.viewManager.selectedView;
272
+ if (undefined === vp || !vp.view.isSpatialView())
273
+ return false;
274
+ if (SelectedViewFrustumDecoration.toggle(vp, enable)) {
275
+ const remove = vp.onChangeView.addListener((_vp, prev) => {
276
+ if (!prev.hasSameCoordinates(vp.view)) {
277
+ SelectedViewFrustumDecoration.toggle(vp, false);
278
+ remove();
279
+ }
280
+ });
281
+ }
282
+ return true;
283
+ }
284
+ async parseAndRun(...args) {
285
+ const enable = parseToggle(args[0]);
286
+ if (typeof enable !== "string")
287
+ await this.run(enable);
288
+ return true;
289
+ }
290
+ }
291
+ ToggleSelectedViewFrustumTool.toolId = "ToggleSelectedViewFrustum";
292
+ class ShadowFrustumDecoration {
293
+ constructor(vp) {
294
+ /** This will allow the render system to cache and reuse the decorations created by this decorator's decorate() method. */
295
+ this.useCachedDecorations = true;
296
+ this._targetVp = vp;
297
+ const removeDecorator = IModelApp.viewManager.addDecorator(this);
298
+ const removeOnRender = vp.onRender.addListener((_) => this.onRender());
299
+ this._cleanup = () => {
300
+ removeDecorator();
301
+ removeOnRender();
302
+ };
303
+ IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
304
+ }
305
+ stop() {
306
+ if (undefined !== this._cleanup) {
307
+ this._cleanup();
308
+ this._cleanup = undefined;
309
+ }
310
+ IModelApp.viewManager.invalidateCachedDecorationsAllViews(this);
311
+ }
312
+ onRender() {
313
+ const decorator = ShadowFrustumDecoration._instance;
314
+ if (undefined !== decorator) {
315
+ for (const vp of IModelApp.viewManager) {
316
+ if (vp !== this._targetVp)
317
+ vp.invalidateCachedDecorations(decorator);
318
+ }
319
+ }
320
+ }
321
+ decorate(context) {
322
+ const frustum = this._targetVp.target.debugControl.shadowFrustum;
323
+ if (undefined === frustum)
324
+ return;
325
+ const thisVp = context.viewport;
326
+ if (thisVp === this._targetVp || !thisVp.view.isSpatialView())
327
+ return;
328
+ const builder = context.createGraphicBuilder(GraphicType.WorldDecoration);
329
+ FrustumDecoration.drawFrustumBox(builder, frustum, false, thisVp);
330
+ context.addDecorationFromBuilder(builder);
331
+ }
332
+ static toggle(vp, enabled) {
333
+ const instance = ShadowFrustumDecoration._instance;
334
+ if (undefined !== enabled) {
335
+ const alreadyEnabled = undefined !== instance;
336
+ if (enabled === alreadyEnabled)
337
+ return;
338
+ }
339
+ if (undefined === instance) {
340
+ ShadowFrustumDecoration._instance = new ShadowFrustumDecoration(vp);
341
+ }
342
+ else {
343
+ instance.stop();
344
+ ShadowFrustumDecoration._instance = undefined;
345
+ }
346
+ }
347
+ }
348
+ /** Toggle visualization of the selected viewport's shadow frustum in all other viewports.
349
+ * @beta
350
+ */
351
+ export class ToggleShadowFrustumTool extends Tool {
352
+ static get minArgs() { return 0; }
353
+ static get maxArgs() { return 1; }
354
+ async run(enable) {
355
+ const vp = IModelApp.viewManager.selectedView;
356
+ if (undefined !== vp && vp.view.isSpatialView())
357
+ ShadowFrustumDecoration.toggle(vp, enable);
358
+ return true;
359
+ }
360
+ async parseAndRun(...args) {
361
+ const enable = parseToggle(args[0]);
362
+ if (typeof enable !== "string")
363
+ await this.run(enable);
364
+ return true;
365
+ }
366
+ }
367
+ ToggleShadowFrustumTool.toolId = "ToggleShadowFrustum";
368
368
  //# sourceMappingURL=FrustumDecoration.js.map