@itwin/frontend-devtools 4.0.0-dev.24 → 4.0.0-dev.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (369) hide show
  1. package/CHANGELOG.md +5 -0
  2. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  3. package/lib/cjs/ClipboardUtilities.js +26 -26
  4. package/lib/cjs/ClipboardUtilities.js.map +1 -1
  5. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  6. package/lib/cjs/FrontEndDevTools.js +221 -221
  7. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  8. package/lib/cjs/effects/Convolution.d.ts +68 -68
  9. package/lib/cjs/effects/Convolution.js +165 -165
  10. package/lib/cjs/effects/Convolution.js.map +1 -1
  11. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  12. package/lib/cjs/effects/EffectTools.js +67 -68
  13. package/lib/cjs/effects/EffectTools.js.map +1 -1
  14. package/lib/cjs/effects/Explosion.d.ts +12 -12
  15. package/lib/cjs/effects/Explosion.js +168 -168
  16. package/lib/cjs/effects/Explosion.js.map +1 -1
  17. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  18. package/lib/cjs/effects/FlipImage.js +99 -99
  19. package/lib/cjs/effects/FlipImage.js.map +1 -1
  20. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  21. package/lib/cjs/effects/LensDistortion.js +109 -109
  22. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  23. package/lib/cjs/effects/Random.d.ts +24 -24
  24. package/lib/cjs/effects/Random.js +49 -49
  25. package/lib/cjs/effects/Random.js.map +1 -1
  26. package/lib/cjs/effects/Saturation.d.ts +30 -30
  27. package/lib/cjs/effects/Saturation.js +85 -85
  28. package/lib/cjs/effects/Saturation.js.map +1 -1
  29. package/lib/cjs/effects/Snow.d.ts +76 -76
  30. package/lib/cjs/effects/Snow.js +187 -187
  31. package/lib/cjs/effects/Snow.js.map +1 -1
  32. package/lib/cjs/effects/Vignette.d.ts +39 -39
  33. package/lib/cjs/effects/Vignette.js +108 -108
  34. package/lib/cjs/effects/Vignette.js.map +1 -1
  35. package/lib/cjs/frontend-devtools.d.ts +82 -82
  36. package/lib/cjs/frontend-devtools.js +98 -98
  37. package/lib/cjs/frontend-devtools.js.map +1 -1
  38. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  39. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  40. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  41. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  42. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  43. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  44. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  45. package/lib/cjs/tools/ClipTools.js +161 -164
  46. package/lib/cjs/tools/ClipTools.js.map +1 -1
  47. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  48. package/lib/cjs/tools/DisplayStyleTools.js +368 -370
  49. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  50. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  51. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  52. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  53. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  54. package/lib/cjs/tools/FrustumDecoration.js +374 -374
  55. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  56. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  57. package/lib/cjs/tools/InspectElementTool.js +198 -198
  58. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  59. package/lib/cjs/tools/MapLayerTool.d.ts +264 -264
  60. package/lib/cjs/tools/MapLayerTool.js +507 -507
  61. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  62. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  63. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -63
  64. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  65. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  66. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  67. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  68. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  69. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  70. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  71. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  72. package/lib/cjs/tools/PlanarMaskTools.js +391 -393
  73. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  74. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  75. package/lib/cjs/tools/ProjectExtents.js +110 -110
  76. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  77. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  78. package/lib/cjs/tools/RealityModelTools.js +281 -281
  79. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  80. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  81. package/lib/cjs/tools/RealityTransitionTool.js +115 -116
  82. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  83. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  84. package/lib/cjs/tools/RenderSystemTools.js +69 -70
  85. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  86. package/lib/cjs/tools/RenderTargetTools.d.ts +107 -107
  87. package/lib/cjs/tools/RenderTargetTools.js +174 -174
  88. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  89. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  90. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  91. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  92. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  93. package/lib/cjs/tools/SavedViews.js +136 -136
  94. package/lib/cjs/tools/SavedViews.js.map +1 -1
  95. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  96. package/lib/cjs/tools/ScheduleScriptTools.js +157 -159
  97. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  98. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  99. package/lib/cjs/tools/SelectionTools.js +87 -87
  100. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  101. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  102. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  103. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  104. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  105. package/lib/cjs/tools/SourceAspectIdTools.js +85 -86
  106. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  107. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  108. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  109. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  110. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  111. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  112. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  113. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  114. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  115. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  116. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  117. package/lib/cjs/tools/ViewportTools.js +515 -516
  118. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  119. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  120. package/lib/cjs/tools/parseArgs.js +51 -51
  121. package/lib/cjs/tools/parseArgs.js.map +1 -1
  122. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  123. package/lib/cjs/tools/parseBoolean.js +26 -26
  124. package/lib/cjs/tools/parseBoolean.js.map +1 -1
  125. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  126. package/lib/cjs/tools/parseToggle.js +25 -25
  127. package/lib/cjs/tools/parseToggle.js.map +1 -1
  128. package/lib/cjs/ui/Button.d.ts +29 -29
  129. package/lib/cjs/ui/Button.js +26 -26
  130. package/lib/cjs/ui/Button.js.map +1 -1
  131. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  132. package/lib/cjs/ui/CheckBox.js +27 -27
  133. package/lib/cjs/ui/CheckBox.js.map +1 -1
  134. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  135. package/lib/cjs/ui/ColorInput.js +53 -53
  136. package/lib/cjs/ui/ColorInput.js.map +1 -1
  137. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  138. package/lib/cjs/ui/ComboBox.js +42 -42
  139. package/lib/cjs/ui/ComboBox.js.map +1 -1
  140. package/lib/cjs/ui/DataList.d.ts +27 -27
  141. package/lib/cjs/ui/DataList.js +39 -39
  142. package/lib/cjs/ui/DataList.js.map +1 -1
  143. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  144. package/lib/cjs/ui/NestedMenu.js +46 -46
  145. package/lib/cjs/ui/NestedMenu.js.map +1 -1
  146. package/lib/cjs/ui/NumericInput.d.ts +35 -35
  147. package/lib/cjs/ui/NumericInput.js +61 -61
  148. package/lib/cjs/ui/NumericInput.js.map +1 -1
  149. package/lib/cjs/ui/RadioBox.d.ts +29 -29
  150. package/lib/cjs/ui/RadioBox.js +76 -76
  151. package/lib/cjs/ui/RadioBox.js.map +1 -1
  152. package/lib/cjs/ui/Slider.d.ts +28 -28
  153. package/lib/cjs/ui/Slider.js +42 -42
  154. package/lib/cjs/ui/Slider.js.map +1 -1
  155. package/lib/cjs/ui/TextBox.d.ts +32 -32
  156. package/lib/cjs/ui/TextBox.js +56 -56
  157. package/lib/cjs/ui/TextBox.js.map +1 -1
  158. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  159. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  160. package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
  161. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  162. package/lib/cjs/widgets/FpsTracker.js +56 -56
  163. package/lib/cjs/widgets/FpsTracker.js.map +1 -1
  164. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  165. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  166. package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
  167. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  168. package/lib/cjs/widgets/KeyinField.js +186 -187
  169. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  170. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  171. package/lib/cjs/widgets/MemoryTracker.js +242 -243
  172. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  173. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  174. package/lib/cjs/widgets/RenderCommandBreakdown.js +67 -68
  175. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  176. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  177. package/lib/cjs/widgets/TileMemoryBreakdown.js +203 -204
  178. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  179. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  180. package/lib/cjs/widgets/TileStatisticsTracker.js +144 -144
  181. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  182. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  183. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -211
  184. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  185. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  186. package/lib/esm/ClipboardUtilities.js +22 -22
  187. package/lib/esm/ClipboardUtilities.js.map +1 -1
  188. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  189. package/lib/esm/FrontEndDevTools.js +217 -217
  190. package/lib/esm/FrontEndDevTools.js.map +1 -1
  191. package/lib/esm/effects/Convolution.d.ts +68 -68
  192. package/lib/esm/effects/Convolution.js +155 -155
  193. package/lib/esm/effects/Convolution.js.map +1 -1
  194. package/lib/esm/effects/EffectTools.d.ts +33 -33
  195. package/lib/esm/effects/EffectTools.js +61 -62
  196. package/lib/esm/effects/EffectTools.js.map +1 -1
  197. package/lib/esm/effects/Explosion.d.ts +12 -12
  198. package/lib/esm/effects/Explosion.js +164 -164
  199. package/lib/esm/effects/Explosion.js.map +1 -1
  200. package/lib/esm/effects/FlipImage.d.ts +30 -30
  201. package/lib/esm/effects/FlipImage.js +94 -94
  202. package/lib/esm/effects/FlipImage.js.map +1 -1
  203. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  204. package/lib/esm/effects/LensDistortion.js +104 -104
  205. package/lib/esm/effects/LensDistortion.js.map +1 -1
  206. package/lib/esm/effects/Random.d.ts +24 -24
  207. package/lib/esm/effects/Random.js +41 -41
  208. package/lib/esm/effects/Random.js.map +1 -1
  209. package/lib/esm/effects/Saturation.d.ts +30 -30
  210. package/lib/esm/effects/Saturation.js +80 -80
  211. package/lib/esm/effects/Saturation.js.map +1 -1
  212. package/lib/esm/effects/Snow.d.ts +76 -76
  213. package/lib/esm/effects/Snow.js +182 -182
  214. package/lib/esm/effects/Snow.js.map +1 -1
  215. package/lib/esm/effects/Vignette.d.ts +39 -39
  216. package/lib/esm/effects/Vignette.js +103 -103
  217. package/lib/esm/effects/Vignette.js.map +1 -1
  218. package/lib/esm/frontend-devtools.d.ts +82 -82
  219. package/lib/esm/frontend-devtools.js +86 -86
  220. package/lib/esm/frontend-devtools.js.map +1 -1
  221. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  222. package/lib/esm/tools/AnimationIntervalTool.js +26 -26
  223. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  224. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  225. package/lib/esm/tools/ChangeUnitsTool.js +37 -37
  226. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  227. package/lib/esm/tools/ClipTools.d.ts +67 -67
  228. package/lib/esm/tools/ClipTools.js +155 -158
  229. package/lib/esm/tools/ClipTools.js.map +1 -1
  230. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  231. package/lib/esm/tools/DisplayStyleTools.js +354 -356
  232. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  233. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  234. package/lib/esm/tools/EmphasizeElementsTool.js +145 -145
  235. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  236. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  237. package/lib/esm/tools/FrustumDecoration.js +367 -367
  238. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  239. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  240. package/lib/esm/tools/InspectElementTool.js +194 -194
  241. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  242. package/lib/esm/tools/MapLayerTool.d.ts +264 -264
  243. package/lib/esm/tools/MapLayerTool.js +485 -485
  244. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  245. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  246. package/lib/esm/tools/MeasureTileLoadTime.js +59 -59
  247. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  248. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  249. package/lib/esm/tools/ModelAppearanceTools.js +172 -172
  250. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  251. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  252. package/lib/esm/tools/PlanProjectionTools.js +143 -143
  253. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  254. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  255. package/lib/esm/tools/PlanarMaskTools.js +375 -377
  256. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  257. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  258. package/lib/esm/tools/ProjectExtents.js +104 -104
  259. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  260. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  261. package/lib/esm/tools/RealityModelTools.js +268 -268
  262. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  263. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  264. package/lib/esm/tools/RealityTransitionTool.js +111 -112
  265. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  266. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  267. package/lib/esm/tools/RenderSystemTools.js +62 -63
  268. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  269. package/lib/esm/tools/RenderTargetTools.d.ts +107 -107
  270. package/lib/esm/tools/RenderTargetTools.js +159 -159
  271. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  272. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  273. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +26 -26
  274. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  275. package/lib/esm/tools/SavedViews.d.ts +46 -46
  276. package/lib/esm/tools/SavedViews.js +128 -128
  277. package/lib/esm/tools/SavedViews.js.map +1 -1
  278. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  279. package/lib/esm/tools/ScheduleScriptTools.js +151 -153
  280. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  281. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  282. package/lib/esm/tools/SelectionTools.js +82 -82
  283. package/lib/esm/tools/SelectionTools.js.map +1 -1
  284. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  285. package/lib/esm/tools/SetGpuMemoryLimitTool.js +29 -29
  286. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  287. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  288. package/lib/esm/tools/SourceAspectIdTools.js +79 -80
  289. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  290. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  291. package/lib/esm/tools/TileRequestDecoration.js +79 -79
  292. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  293. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  294. package/lib/esm/tools/TileTreeBoundsDecoration.js +70 -70
  295. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  296. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  297. package/lib/esm/tools/ToolTipProvider.js +62 -62
  298. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  299. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  300. package/lib/esm/tools/ViewportTools.js +491 -492
  301. package/lib/esm/tools/ViewportTools.js.map +1 -1
  302. package/lib/esm/tools/parseArgs.d.ts +23 -23
  303. package/lib/esm/tools/parseArgs.js +47 -47
  304. package/lib/esm/tools/parseArgs.js.map +1 -1
  305. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  306. package/lib/esm/tools/parseBoolean.js +22 -22
  307. package/lib/esm/tools/parseBoolean.js.map +1 -1
  308. package/lib/esm/tools/parseToggle.d.ts +8 -8
  309. package/lib/esm/tools/parseToggle.js +21 -21
  310. package/lib/esm/tools/parseToggle.js.map +1 -1
  311. package/lib/esm/ui/Button.d.ts +29 -29
  312. package/lib/esm/ui/Button.js +22 -22
  313. package/lib/esm/ui/Button.js.map +1 -1
  314. package/lib/esm/ui/CheckBox.d.ts +23 -23
  315. package/lib/esm/ui/CheckBox.js +23 -23
  316. package/lib/esm/ui/CheckBox.js.map +1 -1
  317. package/lib/esm/ui/ColorInput.d.ts +27 -27
  318. package/lib/esm/ui/ColorInput.js +48 -48
  319. package/lib/esm/ui/ColorInput.js.map +1 -1
  320. package/lib/esm/ui/ComboBox.d.ts +28 -28
  321. package/lib/esm/ui/ComboBox.js +38 -38
  322. package/lib/esm/ui/ComboBox.js.map +1 -1
  323. package/lib/esm/ui/DataList.d.ts +27 -27
  324. package/lib/esm/ui/DataList.js +34 -34
  325. package/lib/esm/ui/DataList.js.map +1 -1
  326. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  327. package/lib/esm/ui/NestedMenu.js +42 -42
  328. package/lib/esm/ui/NestedMenu.js.map +1 -1
  329. package/lib/esm/ui/NumericInput.d.ts +35 -35
  330. package/lib/esm/ui/NumericInput.js +56 -56
  331. package/lib/esm/ui/NumericInput.js.map +1 -1
  332. package/lib/esm/ui/RadioBox.d.ts +29 -29
  333. package/lib/esm/ui/RadioBox.js +72 -72
  334. package/lib/esm/ui/RadioBox.js.map +1 -1
  335. package/lib/esm/ui/Slider.d.ts +28 -28
  336. package/lib/esm/ui/Slider.js +38 -38
  337. package/lib/esm/ui/Slider.js.map +1 -1
  338. package/lib/esm/ui/TextBox.d.ts +32 -32
  339. package/lib/esm/ui/TextBox.js +52 -52
  340. package/lib/esm/ui/TextBox.js.map +1 -1
  341. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  342. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  343. package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
  344. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  345. package/lib/esm/widgets/FpsTracker.js +52 -52
  346. package/lib/esm/widgets/FpsTracker.js.map +1 -1
  347. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  348. package/lib/esm/widgets/GpuProfiler.js +188 -188
  349. package/lib/esm/widgets/GpuProfiler.js.map +1 -1
  350. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  351. package/lib/esm/widgets/KeyinField.js +182 -183
  352. package/lib/esm/widgets/KeyinField.js.map +1 -1
  353. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  354. package/lib/esm/widgets/MemoryTracker.js +237 -238
  355. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  356. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  357. package/lib/esm/widgets/RenderCommandBreakdown.js +63 -64
  358. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  359. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  360. package/lib/esm/widgets/TileMemoryBreakdown.js +199 -200
  361. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  362. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  363. package/lib/esm/widgets/TileStatisticsTracker.js +140 -140
  364. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  365. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  366. package/lib/esm/widgets/ToolSettingsTracker.js +207 -207
  367. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  368. package/lib/public/locales/en/FrontendDevTools.json +484 -484
  369. package/package.json +7 -7
@@ -1,95 +1,95 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
9
- import { parseArgs } from "../tools/parseArgs";
10
- import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
- let flipHorizontal = false;
12
- let flipVertical = false;
13
- let flipColor = false;
14
- /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
15
- * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
16
- * @beta
17
- */
18
- export class FlipImageEffect extends AddEffectTool {
19
- get effectName() { return "flip"; }
20
- get textureCoordFromPosition() { return true; }
21
- get source() {
22
- return {
23
- // Compute texture coordinate for use in fragment shader.
24
- vertex: `
25
- void effectMain(vec4 pos) {
26
- vec2 uv = textureCoordFromPosition(pos);
27
- if (u_flipHorizontal)
28
- uv.x = 1.0 - uv.x;
29
-
30
- if (u_flipVertical)
31
- uv.y = 1.0 - uv.y;
32
-
33
- v_uv = uv;
34
- }`,
35
- // Sample the original image to flip on x and/or y axis, then invert its color.
36
- fragment: `
37
- vec4 effectMain() {
38
- vec4 color = sampleSourcePixel();
39
- if (u_flipColor) {
40
- color.r = 1.0 - color.r;
41
- color.g = 1.0 - color.g;
42
- color.b = 1.0 - color.b;
43
- }
44
-
45
- return color;
46
- }`,
47
- // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
- // element locate will not work correctly.
49
- sampleSourcePixel: "return TEXTURE(u_diffuse, v_uv);",
50
- };
51
- }
52
- defineEffect(builder) {
53
- // Don't bother applying the effect if nothing is to be flipped.
54
- builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;
55
- // Define the varying for the texture coordinate.
56
- builder.addVarying("v_uv", VaryingType.Vec2);
57
- // Hook up the uniforms.
58
- builder.addUniform({
59
- name: "u_flipHorizontal",
60
- type: UniformType.Bool,
61
- bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),
62
- });
63
- builder.addUniform({
64
- name: "u_flipVertical",
65
- type: UniformType.Bool,
66
- bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),
67
- });
68
- builder.addUniform({
69
- name: "u_flipColor",
70
- type: UniformType.Bool,
71
- bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),
72
- });
73
- }
74
- }
75
- FlipImageEffect.toolId = "FlipImageEffect";
76
- /** Configure the [[FlipImageEffect]].
77
- * @beta
78
- */
79
- export class FlipImageConfig extends Tool {
80
- static get minArgs() { return 0; }
81
- static get maxArgs() { return 3; }
82
- async run(horizontal, vertical, color) {
83
- flipHorizontal = !!horizontal;
84
- flipVertical = !!vertical;
85
- flipColor = !!color;
86
- refreshViewportsForEffect("fdt flip");
87
- return true;
88
- }
89
- async parseAndRun(...input) {
90
- const args = parseArgs(input);
91
- return this.run(args.getBoolean("h"), args.getBoolean("v"), args.getBoolean("c"));
92
- }
93
- }
94
- FlipImageConfig.toolId = "FlipImageConfig";
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
9
+ import { parseArgs } from "../tools/parseArgs";
10
+ import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
+ let flipHorizontal = false;
12
+ let flipVertical = false;
13
+ let flipColor = false;
14
+ /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
15
+ * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
16
+ * @beta
17
+ */
18
+ export class FlipImageEffect extends AddEffectTool {
19
+ get effectName() { return "flip"; }
20
+ get textureCoordFromPosition() { return true; }
21
+ get source() {
22
+ return {
23
+ // Compute texture coordinate for use in fragment shader.
24
+ vertex: `
25
+ void effectMain(vec4 pos) {
26
+ vec2 uv = textureCoordFromPosition(pos);
27
+ if (u_flipHorizontal)
28
+ uv.x = 1.0 - uv.x;
29
+
30
+ if (u_flipVertical)
31
+ uv.y = 1.0 - uv.y;
32
+
33
+ v_uv = uv;
34
+ }`,
35
+ // Sample the original image to flip on x and/or y axis, then invert its color.
36
+ fragment: `
37
+ vec4 effectMain() {
38
+ vec4 color = sampleSourcePixel();
39
+ if (u_flipColor) {
40
+ color.r = 1.0 - color.r;
41
+ color.g = 1.0 - color.g;
42
+ color.b = 1.0 - color.b;
43
+ }
44
+
45
+ return color;
46
+ }`,
47
+ // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
+ // element locate will not work correctly.
49
+ sampleSourcePixel: "return TEXTURE(u_diffuse, v_uv);",
50
+ };
51
+ }
52
+ defineEffect(builder) {
53
+ // Don't bother applying the effect if nothing is to be flipped.
54
+ builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;
55
+ // Define the varying for the texture coordinate.
56
+ builder.addVarying("v_uv", VaryingType.Vec2);
57
+ // Hook up the uniforms.
58
+ builder.addUniform({
59
+ name: "u_flipHorizontal",
60
+ type: UniformType.Bool,
61
+ bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),
62
+ });
63
+ builder.addUniform({
64
+ name: "u_flipVertical",
65
+ type: UniformType.Bool,
66
+ bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),
67
+ });
68
+ builder.addUniform({
69
+ name: "u_flipColor",
70
+ type: UniformType.Bool,
71
+ bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),
72
+ });
73
+ }
74
+ }
75
+ FlipImageEffect.toolId = "FlipImageEffect";
76
+ /** Configure the [[FlipImageEffect]].
77
+ * @beta
78
+ */
79
+ export class FlipImageConfig extends Tool {
80
+ static get minArgs() { return 0; }
81
+ static get maxArgs() { return 3; }
82
+ async run(horizontal, vertical, color) {
83
+ flipHorizontal = !!horizontal;
84
+ flipVertical = !!vertical;
85
+ flipColor = !!color;
86
+ refreshViewportsForEffect("fdt flip");
87
+ return true;
88
+ }
89
+ async parseAndRun(...input) {
90
+ const args = parseArgs(input);
91
+ return this.run(args.getBoolean("h"), args.getBoolean("v"), args.getBoolean("c"));
92
+ }
93
+ }
94
+ FlipImageConfig.toolId = "FlipImageConfig";
95
95
  //# sourceMappingURL=FlipImage.js.map
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\n\r\nlet flipHorizontal = false;\r\nlet flipVertical = false;\r\nlet flipColor = false;\r\n\r\n/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.\r\n * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.\r\n * @beta\r\n */\r\nexport class FlipImageEffect extends AddEffectTool {\r\n public static override toolId = \"FlipImageEffect\";\r\n\r\n protected get effectName() { return \"flip\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n // Compute texture coordinate for use in fragment shader.\r\n vertex: `\r\n void effectMain(vec4 pos) {\r\n vec2 uv = textureCoordFromPosition(pos);\r\n if (u_flipHorizontal)\r\n uv.x = 1.0 - uv.x;\r\n\r\n if (u_flipVertical)\r\n uv.y = 1.0 - uv.y;\r\n\r\n v_uv = uv;\r\n }`,\r\n // Sample the original image to flip on x and/or y axis, then invert its color.\r\n fragment: `\r\n vec4 effectMain() {\r\n vec4 color = sampleSourcePixel();\r\n if (u_flipColor) {\r\n color.r = 1.0 - color.r;\r\n color.g = 1.0 - color.g;\r\n color.b = 1.0 - color.b;\r\n }\r\n\r\n return color;\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: \"return TEXTURE(u_diffuse, v_uv);\",\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Don't bother applying the effect if nothing is to be flipped.\r\n builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;\r\n\r\n // Define the varying for the texture coordinate.\r\n builder.addVarying(\"v_uv\", VaryingType.Vec2);\r\n\r\n // Hook up the uniforms.\r\n builder.addUniform({\r\n name: \"u_flipHorizontal\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),\r\n });\r\n builder.addUniform({\r\n name: \"u_flipVertical\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),\r\n });\r\n builder.addUniform({\r\n name: \"u_flipColor\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),\r\n });\r\n }\r\n}\r\n\r\n/** Configure the [[FlipImageEffect]].\r\n * @beta\r\n */\r\nexport class FlipImageConfig extends Tool {\r\n public static override toolId = \"FlipImageConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 3; }\r\n\r\n public override async run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean> {\r\n flipHorizontal = !!horizontal;\r\n flipVertical = !!vertical;\r\n flipColor = !!color;\r\n\r\n refreshViewportsForEffect(\"fdt flip\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getBoolean(\"h\"), args.getBoolean(\"v\"), args.getBoolean(\"c\"));\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { parseArgs } from \"../tools/parseArgs\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\n\nlet flipHorizontal = false;\nlet flipVertical = false;\nlet flipColor = false;\n\n/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.\n * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.\n * @beta\n */\nexport class FlipImageEffect extends AddEffectTool {\n public static override toolId = \"FlipImageEffect\";\n\n protected get effectName() { return \"flip\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n return {\n // Compute texture coordinate for use in fragment shader.\n vertex: `\n void effectMain(vec4 pos) {\n vec2 uv = textureCoordFromPosition(pos);\n if (u_flipHorizontal)\n uv.x = 1.0 - uv.x;\n\n if (u_flipVertical)\n uv.y = 1.0 - uv.y;\n\n v_uv = uv;\n }`,\n // Sample the original image to flip on x and/or y axis, then invert its color.\n fragment: `\n vec4 effectMain() {\n vec4 color = sampleSourcePixel();\n if (u_flipColor) {\n color.r = 1.0 - color.r;\n color.g = 1.0 - color.g;\n color.b = 1.0 - color.b;\n }\n\n return color;\n }`,\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\n // element locate will not work correctly.\n sampleSourcePixel: \"return TEXTURE(u_diffuse, v_uv);\",\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n // Don't bother applying the effect if nothing is to be flipped.\n builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;\n\n // Define the varying for the texture coordinate.\n builder.addVarying(\"v_uv\", VaryingType.Vec2);\n\n // Hook up the uniforms.\n builder.addUniform({\n name: \"u_flipHorizontal\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),\n });\n builder.addUniform({\n name: \"u_flipVertical\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),\n });\n builder.addUniform({\n name: \"u_flipColor\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),\n });\n }\n}\n\n/** Configure the [[FlipImageEffect]].\n * @beta\n */\nexport class FlipImageConfig extends Tool {\n public static override toolId = \"FlipImageConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 3; }\n\n public override async run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean> {\n flipHorizontal = !!horizontal;\n flipVertical = !!vertical;\n flipColor = !!color;\n\n refreshViewportsForEffect(\"fdt flip\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getBoolean(\"h\"), args.getBoolean(\"v\"), args.getBoolean(\"c\"));\n }\n}\n"]}
@@ -1,35 +1,35 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
7
- * Based on https://www.decarpentier.nl/lens-distortion
8
- * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
9
- * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
10
- * @beta
11
- */
12
- export declare class LensDistortionEffect extends AddEffectTool {
13
- static toolId: string;
14
- protected get effectName(): string;
15
- protected get textureCoordFromPosition(): boolean;
16
- protected get source(): {
17
- vertex: string;
18
- fragment: string;
19
- sampleSourcePixel: string;
20
- };
21
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
22
- }
23
- /** Configures the [[LensDistortionEffect]].
24
- * @beta
25
- */
26
- export declare class LensDistortionConfig extends Tool {
27
- static toolId: string;
28
- static get minArgs(): number;
29
- static get maxArgs(): number;
30
- static strength: number;
31
- static cylindricalRatio: number;
32
- run(strength?: number, ratio?: number): Promise<boolean>;
33
- parseAndRun(...input: string[]): Promise<boolean>;
34
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
7
+ * Based on https://www.decarpentier.nl/lens-distortion
8
+ * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
9
+ * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
10
+ * @beta
11
+ */
12
+ export declare class LensDistortionEffect extends AddEffectTool {
13
+ static toolId: string;
14
+ protected get effectName(): string;
15
+ protected get textureCoordFromPosition(): boolean;
16
+ protected get source(): {
17
+ vertex: string;
18
+ fragment: string;
19
+ sampleSourcePixel: string;
20
+ };
21
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
22
+ }
23
+ /** Configures the [[LensDistortionEffect]].
24
+ * @beta
25
+ */
26
+ export declare class LensDistortionConfig extends Tool {
27
+ static toolId: string;
28
+ static get minArgs(): number;
29
+ static get maxArgs(): number;
30
+ static strength: number;
31
+ static cylindricalRatio: number;
32
+ run(strength?: number, ratio?: number): Promise<boolean>;
33
+ parseAndRun(...input: string[]): Promise<boolean>;
34
+ }
35
35
  //# sourceMappingURL=LensDistortion.d.ts.map
@@ -1,105 +1,105 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { assert } from "@itwin/core-bentley";
9
- import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
10
- import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
- import { parseArgs } from "../tools/parseArgs";
12
- /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
13
- * Based on https://www.decarpentier.nl/lens-distortion
14
- * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
15
- * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
16
- * @beta
17
- */
18
- export class LensDistortionEffect extends AddEffectTool {
19
- get effectName() { return "lensdistortion"; }
20
- get textureCoordFromPosition() { return true; }
21
- get source() {
22
- return {
23
- vertex: `
24
- void effectMain(vec4 position) {
25
- vec2 uv = textureCoordFromPosition(position);
26
- float scaledHeight = strength * height;
27
- float cylAspectRatio = aspectRatio * cylindricalRatio;
28
- float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
29
- float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
30
- vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
31
-
32
- float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
33
- float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
34
-
35
- vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
36
- vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
37
- vUV.xy += uv;
38
- }`,
39
- // We simply shift pixels - we don't alter their colors.
40
- fragment: `
41
- vec4 effectMain() {
42
- return sampleSourcePixel();
43
- }`,
44
- // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
45
- // element locate will not work correctly.
46
- sampleSourcePixel: `
47
- vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
48
- return TEXTURE_PROJ(u_diffuse, uv);
49
- `,
50
- };
51
- }
52
- defineEffect(builder) {
53
- // Lens distortion is only applicable to views with the camera enabled.
54
- builder.shouldApply = (context) => context.viewport.isCameraOn;
55
- builder.addVarying("vUV", VaryingType.Vec3);
56
- builder.addVarying("vUVDot", VaryingType.Vec2);
57
- builder.addUniform({
58
- name: "strength",
59
- type: UniformType.Float,
60
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
61
- });
62
- builder.addUniform({
63
- name: "cylindricalRatio",
64
- type: UniformType.Float,
65
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
66
- });
67
- builder.addUniform({
68
- name: "aspectRatio",
69
- type: UniformType.Float,
70
- bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
71
- });
72
- builder.addUniform({
73
- name: "height",
74
- type: UniformType.Float,
75
- bind: (uniform, context) => {
76
- assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
77
- const fov = context.viewport.view.camera.lens.radians;
78
- const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
79
- uniform.setUniform1f(height);
80
- },
81
- });
82
- }
83
- }
84
- LensDistortionEffect.toolId = "LensDistortionEffect";
85
- /** Configures the [[LensDistortionEffect]].
86
- * @beta
87
- */
88
- export class LensDistortionConfig extends Tool {
89
- static get minArgs() { return 0; }
90
- static get maxArgs() { return 2; }
91
- async run(strength, ratio) {
92
- LensDistortionConfig.strength = strength !== null && strength !== void 0 ? strength : 0.5;
93
- LensDistortionConfig.cylindricalRatio = ratio !== null && ratio !== void 0 ? ratio : 0.5;
94
- refreshViewportsForEffect("fdt lensdistortion");
95
- return true;
96
- }
97
- async parseAndRun(...input) {
98
- const args = parseArgs(input);
99
- return this.run(args.getFloat("s"), args.getFloat("r"));
100
- }
101
- }
102
- LensDistortionConfig.toolId = "LensDistortionConfig";
103
- LensDistortionConfig.strength = 0.5;
104
- LensDistortionConfig.cylindricalRatio = 0.5;
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { assert } from "@itwin/core-bentley";
9
+ import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
10
+ import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
+ import { parseArgs } from "../tools/parseArgs";
12
+ /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
13
+ * Based on https://www.decarpentier.nl/lens-distortion
14
+ * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
15
+ * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
16
+ * @beta
17
+ */
18
+ export class LensDistortionEffect extends AddEffectTool {
19
+ get effectName() { return "lensdistortion"; }
20
+ get textureCoordFromPosition() { return true; }
21
+ get source() {
22
+ return {
23
+ vertex: `
24
+ void effectMain(vec4 position) {
25
+ vec2 uv = textureCoordFromPosition(position);
26
+ float scaledHeight = strength * height;
27
+ float cylAspectRatio = aspectRatio * cylindricalRatio;
28
+ float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
29
+ float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
30
+ vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
31
+
32
+ float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
33
+ float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
34
+
35
+ vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
36
+ vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
37
+ vUV.xy += uv;
38
+ }`,
39
+ // We simply shift pixels - we don't alter their colors.
40
+ fragment: `
41
+ vec4 effectMain() {
42
+ return sampleSourcePixel();
43
+ }`,
44
+ // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
45
+ // element locate will not work correctly.
46
+ sampleSourcePixel: `
47
+ vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
48
+ return TEXTURE_PROJ(u_diffuse, uv);
49
+ `,
50
+ };
51
+ }
52
+ defineEffect(builder) {
53
+ // Lens distortion is only applicable to views with the camera enabled.
54
+ builder.shouldApply = (context) => context.viewport.isCameraOn;
55
+ builder.addVarying("vUV", VaryingType.Vec3);
56
+ builder.addVarying("vUVDot", VaryingType.Vec2);
57
+ builder.addUniform({
58
+ name: "strength",
59
+ type: UniformType.Float,
60
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
61
+ });
62
+ builder.addUniform({
63
+ name: "cylindricalRatio",
64
+ type: UniformType.Float,
65
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
66
+ });
67
+ builder.addUniform({
68
+ name: "aspectRatio",
69
+ type: UniformType.Float,
70
+ bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
71
+ });
72
+ builder.addUniform({
73
+ name: "height",
74
+ type: UniformType.Float,
75
+ bind: (uniform, context) => {
76
+ assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
77
+ const fov = context.viewport.view.camera.lens.radians;
78
+ const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
79
+ uniform.setUniform1f(height);
80
+ },
81
+ });
82
+ }
83
+ }
84
+ LensDistortionEffect.toolId = "LensDistortionEffect";
85
+ /** Configures the [[LensDistortionEffect]].
86
+ * @beta
87
+ */
88
+ export class LensDistortionConfig extends Tool {
89
+ static get minArgs() { return 0; }
90
+ static get maxArgs() { return 2; }
91
+ async run(strength, ratio) {
92
+ LensDistortionConfig.strength = strength ?? 0.5;
93
+ LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;
94
+ refreshViewportsForEffect("fdt lensdistortion");
95
+ return true;
96
+ }
97
+ async parseAndRun(...input) {
98
+ const args = parseArgs(input);
99
+ return this.run(args.getFloat("s"), args.getFloat("r"));
100
+ }
101
+ }
102
+ LensDistortionConfig.toolId = "LensDistortionConfig";
103
+ LensDistortionConfig.strength = 0.5;
104
+ LensDistortionConfig.cylindricalRatio = 0.5;
105
105
  //# sourceMappingURL=LensDistortion.js.map
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\n\r\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\r\n * Based on https://www.decarpentier.nl/lens-distortion\r\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\r\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\r\n * @beta\r\n */\r\nexport class LensDistortionEffect extends AddEffectTool {\r\n public static override toolId = \"LensDistortionEffect\";\r\n\r\n protected get effectName() { return \"lensdistortion\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 position) {\r\n vec2 uv = textureCoordFromPosition(position);\r\n float scaledHeight = strength * height;\r\n float cylAspectRatio = aspectRatio * cylindricalRatio;\r\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\r\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\r\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\r\n\r\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\r\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\r\n\r\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\r\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\r\n vUV.xy += uv;\r\n }`,\r\n // We simply shift pixels - we don't alter their colors.\r\n fragment: `\r\n vec4 effectMain() {\r\n return sampleSourcePixel();\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: `\r\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\r\n return TEXTURE_PROJ(u_diffuse, uv);\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Lens distortion is only applicable to views with the camera enabled.\r\n builder.shouldApply = (context) => context.viewport.isCameraOn;\r\n\r\n builder.addVarying(\"vUV\", VaryingType.Vec3);\r\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\r\n\r\n builder.addUniform({\r\n name: \"strength\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\r\n });\r\n builder.addUniform({\r\n name: \"cylindricalRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\r\n });\r\n builder.addUniform({\r\n name: \"aspectRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\r\n });\r\n builder.addUniform({\r\n name: \"height\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => {\r\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\r\n const fov = context.viewport.view.camera.lens.radians;\r\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\r\n uniform.setUniform1f(height);\r\n },\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[LensDistortionEffect]].\r\n * @beta\r\n */\r\nexport class LensDistortionConfig extends Tool {\r\n public static override toolId = \"LensDistortionConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n public static strength = 0.5;\r\n public static cylindricalRatio = 0.5;\r\n\r\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\r\n LensDistortionConfig.strength = strength ?? 0.5;\r\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\r\n refreshViewportsForEffect(\"fdt lensdistortion\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\nimport { parseArgs } from \"../tools/parseArgs\";\n\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\n * Based on https://www.decarpentier.nl/lens-distortion\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\n * @beta\n */\nexport class LensDistortionEffect extends AddEffectTool {\n public static override toolId = \"LensDistortionEffect\";\n\n protected get effectName() { return \"lensdistortion\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n return {\n vertex: `\n void effectMain(vec4 position) {\n vec2 uv = textureCoordFromPosition(position);\n float scaledHeight = strength * height;\n float cylAspectRatio = aspectRatio * cylindricalRatio;\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\n\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\n\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\n vUV.xy += uv;\n }`,\n // We simply shift pixels - we don't alter their colors.\n fragment: `\n vec4 effectMain() {\n return sampleSourcePixel();\n }`,\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\n // element locate will not work correctly.\n sampleSourcePixel: `\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\n return TEXTURE_PROJ(u_diffuse, uv);\n `,\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n // Lens distortion is only applicable to views with the camera enabled.\n builder.shouldApply = (context) => context.viewport.isCameraOn;\n\n builder.addVarying(\"vUV\", VaryingType.Vec3);\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\n\n builder.addUniform({\n name: \"strength\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\n });\n builder.addUniform({\n name: \"cylindricalRatio\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\n });\n builder.addUniform({\n name: \"aspectRatio\",\n type: UniformType.Float,\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\n });\n builder.addUniform({\n name: \"height\",\n type: UniformType.Float,\n bind: (uniform, context) => {\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\n const fov = context.viewport.view.camera.lens.radians;\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\n uniform.setUniform1f(height);\n },\n });\n }\n}\n\n/** Configures the [[LensDistortionEffect]].\n * @beta\n */\nexport class LensDistortionConfig extends Tool {\n public static override toolId = \"LensDistortionConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 2; }\n\n public static strength = 0.5;\n public static cylindricalRatio = 0.5;\n\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\n LensDistortionConfig.strength = strength ?? 0.5;\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\n refreshViewportsForEffect(\"fdt lensdistortion\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\n }\n}\n"]}
@@ -1,25 +1,25 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { Point3d, Range1d, Range3d } from "@itwin/core-geometry";
5
- /** Generate integer in [min, max].
6
- * @beta
7
- */
8
- export declare function randomInteger(min: number, max: number): number;
9
- /** Generate random integer in [range.low, range.high].
10
- * @beta
11
- */
12
- export declare function randomIntegerInRange(range: Range1d): number;
13
- /** Generate random floating-point number in [min, max).
14
- * @beta
15
- */
16
- export declare function randomFloat(min: number, max: number): number;
17
- /** Generate random floating-point number in [range.low, range.high).
18
- * @beta
19
- */
20
- export declare function randomFloatInRange(range: Range1d): number;
21
- /** Generate a random position in the specified range.
22
- * @beta
23
- */
24
- export declare function randomPositionInRange(range: Range3d): Point3d;
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { Point3d, Range1d, Range3d } from "@itwin/core-geometry";
5
+ /** Generate integer in [min, max].
6
+ * @beta
7
+ */
8
+ export declare function randomInteger(min: number, max: number): number;
9
+ /** Generate random integer in [range.low, range.high].
10
+ * @beta
11
+ */
12
+ export declare function randomIntegerInRange(range: Range1d): number;
13
+ /** Generate random floating-point number in [min, max).
14
+ * @beta
15
+ */
16
+ export declare function randomFloat(min: number, max: number): number;
17
+ /** Generate random floating-point number in [range.low, range.high).
18
+ * @beta
19
+ */
20
+ export declare function randomFloatInRange(range: Range1d): number;
21
+ /** Generate a random position in the specified range.
22
+ * @beta
23
+ */
24
+ export declare function randomPositionInRange(range: Range3d): Point3d;
25
25
  //# sourceMappingURL=Random.d.ts.map