@itwin/core-geometry 5.1.0-dev.9 → 5.2.0-dev.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (598) hide show
  1. package/CHANGELOG.md +58 -1
  2. package/lib/cjs/Geometry.d.ts +18 -10
  3. package/lib/cjs/Geometry.d.ts.map +1 -1
  4. package/lib/cjs/Geometry.js +13 -3
  5. package/lib/cjs/Geometry.js.map +1 -1
  6. package/lib/cjs/bspline/BSpline1dNd.d.ts +1 -1
  7. package/lib/cjs/bspline/BSpline1dNd.js +1 -1
  8. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -1
  9. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
  10. package/lib/cjs/bspline/BSplineCurve.js +7 -1
  11. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  12. package/lib/cjs/bspline/BSplineSurface.d.ts +4 -3
  13. package/lib/cjs/bspline/BSplineSurface.d.ts.map +1 -1
  14. package/lib/cjs/bspline/BSplineSurface.js +4 -5
  15. package/lib/cjs/bspline/BSplineSurface.js.map +1 -1
  16. package/lib/cjs/clipping/ClipPlane.d.ts +7 -5
  17. package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -1
  18. package/lib/cjs/clipping/ClipPlane.js +9 -5
  19. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  20. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -1
  21. package/lib/cjs/clipping/ClipUtils.js +5 -3
  22. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  23. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts +1 -2
  24. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
  25. package/lib/cjs/clipping/ConvexClipPlaneSet.js +13 -25
  26. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  27. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts +1 -2
  28. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -1
  29. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js +1 -2
  30. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  31. package/lib/cjs/core-geometry.d.ts +2 -0
  32. package/lib/cjs/core-geometry.d.ts.map +1 -1
  33. package/lib/cjs/core-geometry.js +2 -0
  34. package/lib/cjs/core-geometry.js.map +1 -1
  35. package/lib/cjs/curve/Arc3d.d.ts +54 -32
  36. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  37. package/lib/cjs/curve/Arc3d.js +56 -37
  38. package/lib/cjs/curve/Arc3d.js.map +1 -1
  39. package/lib/cjs/curve/CurveCollection.d.ts +40 -1
  40. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  41. package/lib/cjs/curve/CurveCollection.js +90 -0
  42. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  43. package/lib/cjs/curve/CurveFactory.d.ts +3 -2
  44. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
  45. package/lib/cjs/curve/CurveFactory.js +6 -5
  46. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  47. package/lib/cjs/curve/CurveLocationDetail.d.ts +27 -25
  48. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
  49. package/lib/cjs/curve/CurveLocationDetail.js +30 -25
  50. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  51. package/lib/cjs/curve/CurvePrimitive.d.ts +9 -2
  52. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  53. package/lib/cjs/curve/CurvePrimitive.js +11 -0
  54. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  55. package/lib/cjs/curve/CurveTypes.d.ts +1 -1
  56. package/lib/cjs/curve/CurveTypes.js.map +1 -1
  57. package/lib/cjs/curve/LineSegment3d.d.ts +2 -0
  58. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -1
  59. package/lib/cjs/curve/LineSegment3d.js +4 -0
  60. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  61. package/lib/cjs/curve/LineString3d.d.ts +7 -0
  62. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  63. package/lib/cjs/curve/LineString3d.js +15 -3
  64. package/lib/cjs/curve/LineString3d.js.map +1 -1
  65. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -1
  66. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js +37 -8
  67. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  68. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts +34 -8
  69. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -1
  70. package/lib/cjs/curve/Query/PlanarSubdivision.js +129 -33
  71. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
  72. package/lib/cjs/curve/Query/StrokeCountChain.d.ts +4 -3
  73. package/lib/cjs/curve/Query/StrokeCountChain.d.ts.map +1 -1
  74. package/lib/cjs/curve/Query/StrokeCountChain.js +20 -9
  75. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
  76. package/lib/cjs/curve/RegionMomentsXY.d.ts +2 -1
  77. package/lib/cjs/curve/RegionMomentsXY.d.ts.map +1 -1
  78. package/lib/cjs/curve/RegionMomentsXY.js +26 -41
  79. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
  80. package/lib/cjs/curve/RegionOps.d.ts +74 -39
  81. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  82. package/lib/cjs/curve/RegionOps.js +146 -46
  83. package/lib/cjs/curve/RegionOps.js.map +1 -1
  84. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts +36 -27
  85. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
  86. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +161 -55
  87. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  88. package/lib/cjs/curve/StrokeOptions.d.ts +1 -1
  89. package/lib/cjs/curve/StrokeOptions.js +1 -1
  90. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  91. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -1
  92. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +2 -2
  93. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +6 -6
  94. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  95. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts +0 -1
  96. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  97. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +58 -32
  98. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  99. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -1
  100. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +0 -1
  101. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  102. package/lib/cjs/curve/internalContexts/TransferWithSplitArcs.d.ts +14 -0
  103. package/lib/cjs/curve/internalContexts/TransferWithSplitArcs.d.ts.map +1 -0
  104. package/lib/cjs/curve/internalContexts/TransferWithSplitArcs.js +34 -0
  105. package/lib/cjs/curve/internalContexts/TransferWithSplitArcs.js.map +1 -0
  106. package/lib/cjs/geometry3d/AngleSweep.d.ts +25 -18
  107. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
  108. package/lib/cjs/geometry3d/AngleSweep.js +32 -18
  109. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  110. package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts +8 -7
  111. package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts.map +1 -1
  112. package/lib/cjs/geometry3d/CoincidentGeometryOps.js +19 -25
  113. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -1
  114. package/lib/cjs/geometry3d/Ellipsoid.js +1 -1
  115. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
  116. package/lib/cjs/geometry3d/GrowableXYArray.d.ts +1 -1
  117. package/lib/cjs/geometry3d/GrowableXYArray.js +1 -1
  118. package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
  119. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts +8 -3
  120. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  121. package/lib/cjs/geometry3d/GrowableXYZArray.js +21 -3
  122. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  123. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts +11 -1
  124. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
  125. package/lib/cjs/geometry3d/IndexedXYZCollection.js +21 -3
  126. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  127. package/lib/cjs/geometry3d/Plane3d.d.ts +2 -0
  128. package/lib/cjs/geometry3d/Plane3d.d.ts.map +1 -1
  129. package/lib/cjs/geometry3d/Plane3d.js +6 -1
  130. package/lib/cjs/geometry3d/Plane3d.js.map +1 -1
  131. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.d.ts +2 -0
  132. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.d.ts.map +1 -1
  133. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js +6 -1
  134. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  135. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.d.ts +8 -2
  136. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.d.ts.map +1 -1
  137. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js +18 -10
  138. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -1
  139. package/lib/cjs/geometry3d/Point2dVector2d.d.ts.map +1 -1
  140. package/lib/cjs/geometry3d/Point2dVector2d.js +0 -2
  141. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  142. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +4 -4
  143. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  144. package/lib/cjs/geometry3d/Point3dVector3d.js +4 -5
  145. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  146. package/lib/cjs/geometry3d/PointHelpers.d.ts +7 -7
  147. package/lib/cjs/geometry3d/PointHelpers.d.ts.map +1 -1
  148. package/lib/cjs/geometry3d/PointHelpers.js +66 -26
  149. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  150. package/lib/cjs/geometry3d/PolygonOps.d.ts +49 -2
  151. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  152. package/lib/cjs/geometry3d/PolygonOps.js +38 -2
  153. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  154. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.d.ts +13 -6
  155. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.d.ts.map +1 -1
  156. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js +16 -9
  157. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  158. package/lib/cjs/geometry3d/PolylineOps.d.ts +5 -4
  159. package/lib/cjs/geometry3d/PolylineOps.d.ts.map +1 -1
  160. package/lib/cjs/geometry3d/PolylineOps.js +5 -4
  161. package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
  162. package/lib/cjs/geometry3d/Range.d.ts +18 -10
  163. package/lib/cjs/geometry3d/Range.d.ts.map +1 -1
  164. package/lib/cjs/geometry3d/Range.js +32 -10
  165. package/lib/cjs/geometry3d/Range.js.map +1 -1
  166. package/lib/cjs/geometry3d/Ray2d.d.ts.map +1 -1
  167. package/lib/cjs/geometry3d/Ray2d.js +0 -1
  168. package/lib/cjs/geometry3d/Ray2d.js.map +1 -1
  169. package/lib/cjs/geometry3d/Ray3d.d.ts +7 -9
  170. package/lib/cjs/geometry3d/Ray3d.d.ts.map +1 -1
  171. package/lib/cjs/geometry3d/Ray3d.js +23 -45
  172. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  173. package/lib/cjs/geometry3d/ReusableObjectCache.d.ts +39 -29
  174. package/lib/cjs/geometry3d/ReusableObjectCache.d.ts.map +1 -1
  175. package/lib/cjs/geometry3d/ReusableObjectCache.js +49 -35
  176. package/lib/cjs/geometry3d/ReusableObjectCache.js.map +1 -1
  177. package/lib/cjs/geometry3d/SortablePolygon.d.ts +1 -4
  178. package/lib/cjs/geometry3d/SortablePolygon.d.ts.map +1 -1
  179. package/lib/cjs/geometry3d/SortablePolygon.js +48 -43
  180. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
  181. package/lib/cjs/geometry3d/Transform.d.ts +21 -2
  182. package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
  183. package/lib/cjs/geometry3d/Transform.js +32 -13
  184. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  185. package/lib/cjs/geometry4d/Point4d.d.ts +8 -5
  186. package/lib/cjs/geometry4d/Point4d.d.ts.map +1 -1
  187. package/lib/cjs/geometry4d/Point4d.js +27 -16
  188. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  189. package/lib/cjs/numerics/BezierPolynomials.d.ts +2 -0
  190. package/lib/cjs/numerics/BezierPolynomials.d.ts.map +1 -1
  191. package/lib/cjs/numerics/BezierPolynomials.js +11 -0
  192. package/lib/cjs/numerics/BezierPolynomials.js.map +1 -1
  193. package/lib/cjs/numerics/SmallSystem.d.ts +77 -36
  194. package/lib/cjs/numerics/SmallSystem.d.ts.map +1 -1
  195. package/lib/cjs/numerics/SmallSystem.js +129 -73
  196. package/lib/cjs/numerics/SmallSystem.js.map +1 -1
  197. package/lib/cjs/polyface/FacetOrientation.d.ts +1 -1
  198. package/lib/cjs/polyface/FacetOrientation.js +1 -1
  199. package/lib/cjs/polyface/FacetOrientation.js.map +1 -1
  200. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts +55 -40
  201. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts.map +1 -1
  202. package/lib/cjs/polyface/IndexedEdgeMatcher.js +83 -75
  203. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
  204. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts +15 -14
  205. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
  206. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js +47 -38
  207. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  208. package/lib/cjs/polyface/IndexedPolyfaceWalker.d.ts +26 -19
  209. package/lib/cjs/polyface/IndexedPolyfaceWalker.d.ts.map +1 -1
  210. package/lib/cjs/polyface/IndexedPolyfaceWalker.js +51 -32
  211. package/lib/cjs/polyface/IndexedPolyfaceWalker.js.map +1 -1
  212. package/lib/cjs/polyface/Polyface.d.ts +19 -5
  213. package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
  214. package/lib/cjs/polyface/Polyface.js +18 -2
  215. package/lib/cjs/polyface/Polyface.js.map +1 -1
  216. package/lib/cjs/polyface/PolyfaceBuilder.d.ts +1 -1
  217. package/lib/cjs/polyface/PolyfaceBuilder.js +6 -6
  218. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  219. package/lib/cjs/polyface/PolyfaceClip.d.ts +19 -18
  220. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -1
  221. package/lib/cjs/polyface/PolyfaceClip.js +39 -42
  222. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  223. package/lib/cjs/polyface/PolyfaceData.d.ts +1 -1
  224. package/lib/cjs/polyface/PolyfaceData.js +1 -1
  225. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  226. package/lib/cjs/polyface/PolyfaceQuery.d.ts +119 -78
  227. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  228. package/lib/cjs/polyface/PolyfaceQuery.js +315 -231
  229. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  230. package/lib/cjs/polyface/RangeTree/RangeTreeNode.d.ts +3 -3
  231. package/lib/cjs/polyface/RangeTree/RangeTreeNode.d.ts.map +1 -1
  232. package/lib/cjs/polyface/RangeTree/RangeTreeNode.js +3 -3
  233. package/lib/cjs/polyface/RangeTree/RangeTreeNode.js.map +1 -1
  234. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.d.ts +7 -6
  235. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.d.ts.map +1 -1
  236. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js +8 -9
  237. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
  238. package/lib/cjs/serialization/BGFBReader.d.ts.map +1 -1
  239. package/lib/cjs/serialization/BGFBReader.js +2 -3
  240. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  241. package/lib/cjs/serialization/BGFBWriter.d.ts.map +1 -1
  242. package/lib/cjs/serialization/BGFBWriter.js +2 -4
  243. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  244. package/lib/cjs/serialization/GeometrySamples.d.ts +1 -1
  245. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
  246. package/lib/cjs/serialization/GeometrySamples.js +3 -3
  247. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  248. package/lib/cjs/serialization/IModelJsonSchema.d.ts +3 -3
  249. package/lib/cjs/serialization/IModelJsonSchema.d.ts.map +1 -1
  250. package/lib/cjs/serialization/IModelJsonSchema.js +5 -5
  251. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  252. package/lib/cjs/solid/Box.d.ts.map +1 -1
  253. package/lib/cjs/solid/Box.js +7 -0
  254. package/lib/cjs/solid/Box.js.map +1 -1
  255. package/lib/cjs/solid/Cone.d.ts.map +1 -1
  256. package/lib/cjs/solid/Cone.js +6 -0
  257. package/lib/cjs/solid/Cone.js.map +1 -1
  258. package/lib/cjs/solid/LinearSweep.d.ts +2 -3
  259. package/lib/cjs/solid/LinearSweep.d.ts.map +1 -1
  260. package/lib/cjs/solid/LinearSweep.js +11 -7
  261. package/lib/cjs/solid/LinearSweep.js.map +1 -1
  262. package/lib/cjs/solid/RotationalSweep.d.ts +2 -2
  263. package/lib/cjs/solid/RotationalSweep.js +2 -2
  264. package/lib/cjs/solid/RotationalSweep.js.map +1 -1
  265. package/lib/cjs/solid/RuledSweep.d.ts +1 -1
  266. package/lib/cjs/solid/RuledSweep.d.ts.map +1 -1
  267. package/lib/cjs/solid/RuledSweep.js +5 -1
  268. package/lib/cjs/solid/RuledSweep.js.map +1 -1
  269. package/lib/cjs/solid/Sphere.d.ts.map +1 -1
  270. package/lib/cjs/solid/Sphere.js +6 -3
  271. package/lib/cjs/solid/Sphere.js.map +1 -1
  272. package/lib/cjs/solid/SweepContour.d.ts +1 -1
  273. package/lib/cjs/solid/SweepContour.js +1 -1
  274. package/lib/cjs/solid/SweepContour.js.map +1 -1
  275. package/lib/cjs/solid/TorusPipe.d.ts.map +1 -1
  276. package/lib/cjs/solid/TorusPipe.js +4 -0
  277. package/lib/cjs/solid/TorusPipe.js.map +1 -1
  278. package/lib/cjs/topology/ChainMerge.d.ts +1 -1
  279. package/lib/cjs/topology/ChainMerge.js +1 -1
  280. package/lib/cjs/topology/ChainMerge.js.map +1 -1
  281. package/lib/cjs/topology/Graph.d.ts +64 -14
  282. package/lib/cjs/topology/Graph.d.ts.map +1 -1
  283. package/lib/cjs/topology/Graph.js +149 -32
  284. package/lib/cjs/topology/Graph.js.map +1 -1
  285. package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts +3 -2
  286. package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
  287. package/lib/cjs/topology/HalfEdgeGraphSearch.js +3 -2
  288. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
  289. package/lib/cjs/topology/Merging.d.ts +0 -1
  290. package/lib/cjs/topology/Merging.d.ts.map +1 -1
  291. package/lib/cjs/topology/Merging.js +49 -46
  292. package/lib/cjs/topology/Merging.js.map +1 -1
  293. package/lib/cjs/topology/RegularizeFace.d.ts.map +1 -1
  294. package/lib/cjs/topology/RegularizeFace.js +2 -1
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----------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Topology\n */\nimport { Range1d } from \"../geometry3d/Range\";\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask, HalfEdgeToBooleanFunction, NodeFunction, NodeToNumberFunction } from \"./Graph\";\nimport { SignedDataSummary } from \"./SignedDataSummary\";\nimport { XYParitySearchContext } from \"./XYParitySearchContext\";\n\n// cspell:word internaldocs\n\n/**\n * Interface for an object that executes boolean tests on edges.\n * @internal\n */\nexport interface HalfEdgeTestObject {\n testEdge(h: HalfEdge): boolean;\n}\n/**\n * Class to test match of half edge mask.\n * @internal\n */\nexport class HalfEdgeMaskTester {\n private _targetMask: HalfEdgeMask;\n private _targetValue: boolean;\n /**\n * Constructor\n * @param mask mask to test in `testEdge` function\n * @param targetValue value to match for true return\n */\n public constructor(mask: HalfEdgeMask, targetValue: boolean = true) {\n this._targetMask = mask;\n this._targetValue = targetValue;\n }\n /** Return true if the value of the targetMask matches the targetValue. */\n public testEdge(edge: HalfEdge): boolean {\n return edge.isMaskSet(this._targetMask) === this._targetValue;\n }\n}\n/**\n * Class for different types of searches for HalfEdgeGraph.\n * @internal\n */\nexport class HalfEdgeGraphSearch {\n /**\n * Static method for face area computation -- useful as function parameter in `collectFaceAreaSummary`.\n * * This simply calls `node.signedFaceArea()`\n * @param node instance for signedFaceArea call.\n */\n public static signedFaceArea(node: HalfEdge): number {\n return node.signedFaceArea();\n }\n /**\n * Return a summary of face data (e.g., area) as computed by the callback on the faces of the graph.\n * * Callers with curved edge graphs must supply their own area function.\n * @param source graph or array of nodes to examine.\n * @param collectAllNodes flag to pass to the `SignedDataSummary` constructor to control collection of nodes.\n * @param areaFunction function to obtain area (or other numeric value). Default computes polygonal face area.\n */\n public static collectFaceAreaSummary(\n source: HalfEdgeGraph | HalfEdge[],\n collectAllNodes: boolean = false,\n areaFunction: NodeToNumberFunction = (node) => HalfEdgeGraphSearch.signedFaceArea(node),\n ): SignedDataSummary<HalfEdge> {\n const result = new SignedDataSummary<HalfEdge>(collectAllNodes);\n let allFaces: HalfEdge[];\n if (source instanceof HalfEdgeGraph)\n allFaces = source.collectFaceLoops();\n else\n allFaces = source;\n for (const node of allFaces) {\n const area = areaFunction(node);\n result.announceItem(node, area);\n }\n return result;\n }\n /**\n * Search the graph for the face with the most negative area.\n * @param oneCandidateNodePerFace graph or an array containing one node from each face to be considered.\n * @returns node on the negative area face with largest absolute area, or `undefined` if no negative area face.\n */\n public static findMinimumAreaFace(\n oneCandidateNodePerFace: HalfEdgeGraph | HalfEdge[], faceAreaFunction?: NodeToNumberFunction,\n ): HalfEdge | undefined {\n const summary = HalfEdgeGraphSearch.collectFaceAreaSummary(oneCandidateNodePerFace, false, faceAreaFunction);\n return summary.largestNegativeItem;\n }\n /**\n * Test if the graph is triangulated.\n * * Return `false` if:\n * * number of positive area faces with more than 3 edges is larger than `numPositiveExceptionsAllowed`.\n * * graph has more than 1 negative area face when `allowMultipleNegativeAreaFaces` is `false`.\n * * 2-edge faces are ignored.\n */\n public static isTriangulatedCCW(\n source: HalfEdgeGraph | HalfEdge[],\n allowMultipleNegativeAreaFaces: boolean = true,\n numPositiveExceptionsAllowed: number = 0,\n ): boolean {\n let allFaces: HalfEdge[];\n if (source instanceof HalfEdgeGraph)\n allFaces = source.collectFaceLoops();\n else\n allFaces = source;\n let numNegative = 0;\n let numPositiveExceptions = 0;\n for (const node of allFaces) {\n const numEdges = node.countEdgesAroundFace();\n if (numEdges >= 3) {\n const area = node.signedFaceArea();\n if (area > 0) {\n if (numEdges > 3) {\n numPositiveExceptions++;\n if (numPositiveExceptions > numPositiveExceptionsAllowed)\n return false;\n }\n } else {\n numNegative++;\n if (numNegative > 1) {\n if (!allowMultipleNegativeAreaFaces)\n return false;\n }\n }\n }\n }\n return true;\n }\n /**\n * Process a face during graph traversal.\n * @param faceSeed a node in the face.\n * @param mask mask to set on each node of the face.\n * @param allNodeStack array appended with each node of the face.\n * @param onePerFaceStack array appended with `faceSeed`.\n */\n private static pushAndMaskAllNodesInFace(\n faceSeed: HalfEdge, mask: number, allNodeStack: HalfEdge[], onePerFaceStack: HalfEdge[],\n ): void {\n onePerFaceStack.push(faceSeed);\n faceSeed.collectAroundFace((node: HalfEdge) => {\n node.setMask(mask);\n allNodeStack.push(node);\n });\n }\n /**\n * Traverse (via Depth First Search) to all accessible faces from the given seed.\n * @param faceSeed first node to start the traverse.\n * @param visitMask mask applied to all faces as visited.\n * @param parityEdgeTester function to test if an edge is adjacent to two faces of opposite parity, e.g., a boundary\n * edge that separates an \"interior\" face and an \"exterior\" face. If `parityEdgeTester` is not supplied and `parityMask`\n * is supplied, the default parity rule is to alternate parity state in a \"bullseye\" pattern starting at the seed face,\n * with each successive concentric ring of faces at constant topological distance from the seed face receiving the\n * opposite parity state of the previous ring.\n * @param parityMask mask to apply to the first face and faces that share the same parity as the first face, as\n * determined by the parity rule. If this is `NULL_MASK`, there is no record of parity. If (non-null) parity mask\n * is given, on return it is entirely set or entirely clear around each face.\n * @returns an array that contains one representative node in each face of the connected component.\n */\n private static parityFloodFromSeed(\n faceSeed: HalfEdge,\n visitMask: HalfEdgeMask,\n parityEdgeTester: HalfEdgeTestObject | undefined,\n parityMask: HalfEdgeMask,\n ): HalfEdge[] {\n const faces: HalfEdge[] = [];\n if (faceSeed.isMaskSet(visitMask))\n return faces; // empty array\n const allMasks = parityMask | visitMask;\n const stack: HalfEdge[] = [];\n // the seed face is arbitrarily assigned the parity mask\n HalfEdgeGraphSearch.pushAndMaskAllNodesInFace(faceSeed, allMasks, stack, faces);\n while (stack.length > 0) {\n const p = stack.pop()!;\n const mate = p.edgeMate;\n if (!mate)\n continue;\n if (!mate.isMaskSet(visitMask)) {\n let newState = p.isMaskSet(parityMask);\n if (!parityEdgeTester || parityEdgeTester.testEdge(p))\n newState = !newState;\n HalfEdgeGraphSearch.pushAndMaskAllNodesInFace(mate, newState ? allMasks : visitMask, stack, faces);\n }\n }\n return faces;\n }\n /**\n * * Correct the parity mask in the faces of a component.\n * * It is assumed that the parity mask is applied _consistently_ throughout the supplied faces, but maybe\n * not _correctly_.\n * * A consistently applied parity mask is \"correct\" if it is set on the negative area (\"exterior\") face of\n * a connected component.\n * * This method finds a face with negative area and toggles the mask throughout the input faces if this face\n * lacks the parity mask.\n * * In a properly merged planar subdivision there should be only one true negative area face per component.\n */\n private static correctParityInSingleComponent(parityMask: HalfEdgeMask, faces: HalfEdge[]): void {\n const exteriorHalfEdge = HalfEdgeGraphSearch.findMinimumAreaFace(faces);\n if (!exteriorHalfEdge) {\n // graph has all degenerate faces; do nothing\n } else if (exteriorHalfEdge.isMaskSet(parityMask)) {\n // all should be well; nothing to do\n } else {\n for (const faceSeed of faces) {\n if (faceSeed.isMaskSet(parityMask)) {\n faceSeed.clearMaskAroundFace(parityMask);\n } else {\n faceSeed.setMaskAroundFace(parityMask);\n }\n }\n }\n }\n /** Apply `correctParityInSingleComponent` to each array in components (quick exit if `parityMask` is `NULL_MASK`). */\n private static correctParityInComponentArrays(parityMask: HalfEdgeMask, components: HalfEdge[][]): void {\n if (parityMask === HalfEdgeMask.NULL_MASK)\n return;\n for (const facesInComponent of components)\n HalfEdgeGraphSearch.correctParityInSingleComponent(parityMask, facesInComponent);\n }\n /**\n * Collect connected components of the graph (via Depth First Search).\n * @param graph graph to inspect.\n * @param parityEdgeTester (optional) function to test if an edge is adjacent to two faces of opposite parity,\n * e.g., a boundary edge that separates an \"interior\" face and an \"exterior\" face. If `parityEdgeTester` is not\n * supplied and `parityMask` is supplied, the default parity rule is to alternate parity state in a \"bullseye\"\n * pattern starting at the seed face, with each successive concentric ring of faces at constant topological\n * distance from the seed face receiving the opposite parity state of the previous ring.\n * @param parityMask (optional) mask to apply to the first face and faces that share the same parity as the\n * first face, as determined by the parity rule. If this is `NULL_MASK`, there is no record of parity. If\n * (non-null) parity mask is given, on return it is entirely set or entirely clear around each face.\n * @returns the components of the graph, each component represented by an array of nodes, one node per face\n * of the component. In other words, entry [i][j] is a HalfEdge in the j_th face loop of the i_th component.\n */\n public static collectConnectedComponentsWithExteriorParityMasks(\n graph: HalfEdgeGraph,\n parityEdgeTester: HalfEdgeTestObject | undefined,\n parityMask: HalfEdgeMask = HalfEdgeMask.NULL_MASK,\n ): HalfEdge[][] {\n // Illustration of the algorithm can be found at geometry/internaldocs/Graph.md\n const components = [];\n const visitMask = HalfEdgeMask.VISITED;\n const allMasks = parityMask | visitMask;\n graph.clearMask(allMasks);\n for (const faceSeed of graph.allHalfEdges) {\n if (!faceSeed.isMaskSet(visitMask)) {\n const newFaces = HalfEdgeGraphSearch.parityFloodFromSeed(faceSeed, visitMask, parityEdgeTester, parityMask);\n // parityFloodFromSeed does not return an empty array because it is called on an unvisited faceSeed\n components.push(newFaces);\n }\n }\n HalfEdgeGraphSearch.correctParityInComponentArrays(parityMask, components);\n return components;\n }\n /**\n * Breadth First Search through connected component of a graph.\n * @param component vector of nodes, one per face.\n * @param seed seed node in component.\n * @param visitMask mask to apply to visited nodes. Assumed cleared throughout component.\n * @param ignoreMask (optional) mask preset on faces to ignore. Default value is `HalfEdgeMask.EXTERIOR` to\n * ignore exterior faces. Pass `HalfEdgeMask.NULL_MASK` to process all faces.\n * @param maxFaceCount (optional) maximum number of faces in the component. Should be positive; otherwise\n * `Infinity` is used.\n * @returns node at which to start next component if maximum face count exceeded, or undefined.\n */\n private static exploreComponent(\n component: HalfEdge[],\n seed: HalfEdge,\n visitMask: HalfEdgeMask,\n ignoreMask: HalfEdgeMask = HalfEdgeMask.EXTERIOR,\n maxFaceCount: number = Infinity,\n ): HalfEdge | undefined {\n if (maxFaceCount <= 0)\n maxFaceCount = Infinity;\n const boundaryMask: HalfEdgeMask = visitMask | ignoreMask;\n let numFaces = 0;\n const candidates: HalfEdge[] = []; // the queue\n candidates.push(seed);\n while (candidates.length !== 0 && numFaces < maxFaceCount) {\n // shift is O(n) and may be inefficient for large queues; if needed, we can replace\n // queue by circular array or implement the queue using 2 stacks; both are O(1)\n const node = candidates.shift()!;\n if (node.isMaskSet(boundaryMask))\n continue;\n component.push(node);\n ++numFaces;\n const enqueueNeighboringFaces: NodeFunction = (heNode: HalfEdge) => {\n heNode.setMask(visitMask);\n const neighbor = heNode.vertexSuccessor;\n if (!neighbor.isMaskSet(boundaryMask))\n candidates.push(neighbor);\n };\n node.collectAroundFace(enqueueNeighboringFaces);\n }\n if (candidates.length === 0)\n return undefined;\n else {\n const front = candidates[0];\n while (candidates.length !== 0) {\n // try to find a node at the boundary of both the geometry and previous component\n const node = candidates.shift()!; // shift may be inefficient for large queues\n if (node.vertexSuccessor.isMaskSet(ignoreMask))\n return node;\n if (node.edgeMate.isMaskSet(ignoreMask))\n return node;\n }\n return front;\n }\n }\n /**\n * Collect connected components of the graph (via Breadth First Search).\n * @param graph graph to inspect.\n * @param maxFaceCount (optional) maximum number of faces in each component. Should be positive; otherwise\n * `Infinity` is used.\n * @param ignoreMask (optional) mask preset on faces to ignore. Default value is `HalfEdgeMask.EXTERIOR` to ignore\n * exterior faces. Pass `HalfEdgeMask.NULL_MASK` to process all faces.\n * @returns the components of the graph, each component represented by an array of nodes, one node per face\n * of the component. In other words, entry [i][j] is a HalfEdge in the j_th face loop of the i_th component.\n */\n public static collectConnectedComponents(\n graph: HalfEdgeGraph,\n maxFaceCount: number = Infinity,\n ignoreMask: HalfEdgeMask = HalfEdgeMask.EXTERIOR,\n ): HalfEdge[][] {\n const components: HalfEdge[][] = [];\n if (graph.countMask(ignoreMask) === 0)\n ignoreMask = HalfEdgeMask.NULL_MASK;\n const visitMask = HalfEdgeMask.VISITED;\n const boundaryMask: HalfEdgeMask = visitMask | ignoreMask;\n // Starting with the input node, look ahead for a boundary face. Failing that, return the input node.\n // Starting all floods at the boundary reduces the chance of ending up with a ring-shaped component at the boundary.\n const findNextFloodSeed = (index: number) => {\n for (let i = index; i < graph.countNodes(); ++i) {\n if (!graph.allHalfEdges[i].isMaskSet(boundaryMask)\n && graph.allHalfEdges[i].edgeMate.isMaskSet(boundaryMask)) {\n index = i;\n break;\n }\n }\n return index;\n };\n for (let i = 0; i < graph.countNodes(); ++i) {\n if (graph.allHalfEdges[i].isMaskSet(boundaryMask))\n continue;\n const i0 = findNextFloodSeed(i);\n let seed: HalfEdge | undefined = graph.allHalfEdges[i0];\n do { // flood this component\n const component: HalfEdge[] = [];\n seed = HalfEdgeGraphSearch.exploreComponent(component, seed, visitMask, ignoreMask, maxFaceCount);\n if (component.length !== 0)\n components.push(component);\n } while (seed !== undefined);\n if (!graph.allHalfEdges[i].isMaskSet(visitMask))\n --i; // reprocess this node\n }\n return components;\n }\n /**\n * Test if test point (xTest,yTest) is inside/outside a face or on an edge.\n * @param seedNode any node on the face loop.\n * @param xTest x coordinate of the test point.\n * @param yTest y coordinate of the test point.\n * @returns 0 if ON, 1 if IN, -1 if OUT.\n */\n public static pointInOrOnFaceXY(seedNode: HalfEdge, xTest: number, yTest: number): number | undefined {\n const context = new XYParitySearchContext(xTest, yTest);\n // walk around looking for an accepted node to start the search (seedNode is usually ok)\n let nodeA = seedNode;\n let nodeB = seedNode.faceSuccessor;\n for (; ; nodeA = nodeB) {\n if (context.tryStartEdge(nodeA.x, nodeA.y, nodeB.x, nodeB.y))\n break;\n if (nodeB === seedNode) {\n // the test point and the face are all on line \"y = yTest\"\n const range = Range1d.createXX(nodeB.x, nodeB.faceSuccessor.x);\n return range.containsX(xTest) ? 0 : -1;\n }\n nodeB = nodeA.faceSuccessor;\n }\n // nodeB is the real start node for search, so stop when we revisit it. For each edge, accumulate parity and hits\n let nodeC = nodeB.faceSuccessor;\n for (; ;) {\n if (!context.advance(nodeC.x, nodeC.y)) {\n return context.classifyCounts();\n }\n if (nodeC === nodeB)\n break;\n nodeC = nodeC.faceSuccessor;\n }\n return context.classifyCounts();\n }\n /**\n * Collect boundary edges starting from `seed`.\n * * If `seed` is not a boundary node or is already visited, the function exists early.\n * @param seed start node.\n * @param visitMask mask to set on processed nodes.\n * @param isBoundaryEdge function to test if an edge in a boundary edge.\n * @param announceEdgeInBoundary callback invoked on each edge in the boundary loop in order. The counter is zero\n * for the first edge, and incremented with each successive edge.\n */\n public static collectExtendedBoundaryLoopFromSeed(\n seed: HalfEdge,\n visitMask: HalfEdgeMask,\n isBoundaryEdge: HalfEdgeToBooleanFunction,\n announceEdgeInBoundary: (edge: HalfEdge, counter: number) => void,\n ): void {\n let counter = 0;\n while (!seed.getMask(visitMask) && isBoundaryEdge(seed)) {\n announceEdgeInBoundary(seed, counter++);\n seed.setMask(visitMask);\n const vertexBase = seed.faceSuccessor;\n let candidateAroundVertex = vertexBase;\n for (; ;) {\n if (candidateAroundVertex.getMask(visitMask)) // end of boundary loop\n return;\n if (isBoundaryEdge(candidateAroundVertex)) {\n seed = candidateAroundVertex;\n break;\n }\n candidateAroundVertex = candidateAroundVertex.vertexPredecessor;\n if (candidateAroundVertex === vertexBase)\n break; // prevent infinite loop in case exteriorMask is not set on the edge mate of the boundary edge\n }\n }\n }\n /**\n * Collect boundary edges in the graph.\n * * A boundary edge is defined by `exteriorMask` being set on only its \"exterior\" edge mate.\n * * Each boundary edge is identified in the output by its edge mate that lacks `exteriorMask`.\n * * Each inner array is ordered in the output so that its boundary edges form a connected path. If `exteriorMask`\n * is preset consistently around each \"exterior\" face, these paths are loops.\n * @param graph the graph to query\n * @param exteriorMask mask preset on exactly one side of boundary edges\n * @returns array of boundary loops, each loop an array of the unmasked mates of boundary edges\n */\n public static collectExtendedBoundaryLoopsInGraph(graph: HalfEdgeGraph, exteriorMask: HalfEdgeMask): HalfEdge[][] {\n // Illustration of the algorithm can be found at geometry/internaldocs/Graph.md\n const loops: HalfEdge[][] = [];\n const visitMask = graph.grabMask(true);\n const isBoundaryEdge = (edge: HalfEdge): boolean => {\n return edge.getMask(exteriorMask) === 0 && edge.edgeMate.getMask(exteriorMask) !== 0;\n };\n const announceEdgeInBoundary = (edge: HalfEdge, counter: number) => {\n if (counter === 0)\n loops.push([]);\n loops[loops.length - 1].push(edge);\n };\n for (const seed of graph.allHalfEdges) {\n this.collectExtendedBoundaryLoopFromSeed(seed, visitMask, isBoundaryEdge, announceEdgeInBoundary);\n }\n graph.dropMask(visitMask);\n return loops;\n }\n}\n"]}
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-----------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Topology\n */\nimport { Range1d } from \"../geometry3d/Range\";\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask, HalfEdgeToBooleanFunction, NodeFunction, NodeToNumberFunction } from \"./Graph\";\nimport { SignedDataSummary } from \"./SignedDataSummary\";\nimport { XYParitySearchContext } from \"./XYParitySearchContext\";\n\n/**\n * Interface for an object that executes boolean tests on edges.\n * @internal\n */\nexport interface HalfEdgeTestObject {\n testEdge(h: HalfEdge): boolean;\n}\n/**\n * Class to test match of half edge mask.\n * @internal\n */\nexport class HalfEdgeMaskTester {\n private _targetMask: HalfEdgeMask;\n private _targetValue: boolean;\n /**\n * Constructor\n * @param mask mask to test in `testEdge` function\n * @param targetValue value to match for true return\n */\n public constructor(mask: HalfEdgeMask, targetValue: boolean = true) {\n this._targetMask = mask;\n this._targetValue = targetValue;\n }\n /** Return true if the value of the targetMask matches the targetValue. */\n public testEdge(edge: HalfEdge): boolean {\n return edge.isMaskSet(this._targetMask) === this._targetValue;\n }\n}\n/**\n * Class for different types of searches for HalfEdgeGraph.\n * @internal\n */\nexport class HalfEdgeGraphSearch {\n /**\n * Static method for face area computation -- useful as function parameter in `collectFaceAreaSummary`.\n * * This simply calls `node.signedFaceArea()`\n * @param node instance for signedFaceArea call.\n */\n public static signedFaceArea(node: HalfEdge): number {\n return node.signedFaceArea();\n }\n /**\n * Return a summary of face data (e.g., area) as computed by the callback on the faces of the graph.\n * * Callers with curved edge graphs must supply their own area function.\n * @param source graph or array of nodes to examine.\n * @param collectAllNodes flag to pass to the `SignedDataSummary` constructor to control collection of nodes.\n * @param areaFunction function to obtain area (or other numeric value). Default computes polygonal face area.\n */\n public static collectFaceAreaSummary(\n source: HalfEdgeGraph | HalfEdge[],\n collectAllNodes: boolean = false,\n areaFunction: NodeToNumberFunction = (node) => HalfEdgeGraphSearch.signedFaceArea(node),\n ): SignedDataSummary<HalfEdge> {\n const result = new SignedDataSummary<HalfEdge>(collectAllNodes);\n let allFaces: HalfEdge[];\n if (source instanceof HalfEdgeGraph)\n allFaces = source.collectFaceLoops();\n else\n allFaces = source;\n for (const node of allFaces) {\n const area = areaFunction(node);\n result.announceItem(node, area);\n }\n return result;\n }\n /**\n * Search the graph for the face with the most negative area.\n * * If the graph has exactly one connected component, this is its outer face.\n * @param oneCandidateNodePerFace graph or an array containing one node from each face to be considered.\n * @returns node on the negative area face with largest absolute area, or `undefined` if no negative area face.\n */\n public static findMinimumAreaFace(\n oneCandidateNodePerFace: HalfEdgeGraph | HalfEdge[], faceAreaFunction?: NodeToNumberFunction,\n ): HalfEdge | undefined {\n const summary = HalfEdgeGraphSearch.collectFaceAreaSummary(oneCandidateNodePerFace, false, faceAreaFunction);\n return summary.largestNegativeItem;\n }\n /**\n * Test if the graph is triangulated.\n * * Return `false` if:\n * * number of positive area faces with more than 3 edges is larger than `numPositiveExceptionsAllowed`.\n * * graph has more than 1 negative area face when `allowMultipleNegativeAreaFaces` is `false`.\n * * 2-edge faces are ignored.\n */\n public static isTriangulatedCCW(\n source: HalfEdgeGraph | HalfEdge[],\n allowMultipleNegativeAreaFaces: boolean = true,\n numPositiveExceptionsAllowed: number = 0,\n ): boolean {\n let allFaces: HalfEdge[];\n if (source instanceof HalfEdgeGraph)\n allFaces = source.collectFaceLoops();\n else\n allFaces = source;\n let numNegative = 0;\n let numPositiveExceptions = 0;\n for (const node of allFaces) {\n const numEdges = node.countEdgesAroundFace();\n if (numEdges >= 3) {\n const area = node.signedFaceArea();\n if (area > 0) {\n if (numEdges > 3) {\n numPositiveExceptions++;\n if (numPositiveExceptions > numPositiveExceptionsAllowed)\n return false;\n }\n } else {\n numNegative++;\n if (numNegative > 1) {\n if (!allowMultipleNegativeAreaFaces)\n return false;\n }\n }\n }\n }\n return true;\n }\n /**\n * Process a face during graph traversal.\n * @param faceSeed a node in the face.\n * @param mask mask to set on each node of the face.\n * @param allNodeStack array appended with each node of the face.\n * @param onePerFaceStack array appended with `faceSeed`.\n */\n private static pushAndMaskAllNodesInFace(\n faceSeed: HalfEdge, mask: number, allNodeStack: HalfEdge[], onePerFaceStack: HalfEdge[],\n ): void {\n onePerFaceStack.push(faceSeed);\n faceSeed.collectAroundFace((node: HalfEdge) => {\n node.setMask(mask);\n allNodeStack.push(node);\n });\n }\n /**\n * Traverse (via Depth First Search) to all accessible faces from the given seed.\n * @param faceSeed first node to start the traverse.\n * @param visitMask mask applied to all faces as visited.\n * @param parityEdgeTester function to test if an edge is adjacent to two faces of opposite parity, e.g., a boundary\n * edge that separates an \"interior\" face and an \"exterior\" face. If `parityEdgeTester` is not supplied and `parityMask`\n * is supplied, the default parity rule is to alternate parity state in a \"bullseye\" pattern starting at the seed face,\n * with each successive concentric ring of faces at constant topological distance from the seed face receiving the\n * opposite parity state of the previous ring.\n * @param parityMask mask to apply to the first face and faces that share the same parity as the first face, as\n * determined by the parity rule. If this is `NULL_MASK`, there is no record of parity. If (non-null) parity mask\n * is given, on return it is entirely set or entirely clear around each face.\n * @returns an array that contains one representative node in each face of the connected component.\n */\n private static parityFloodFromSeed(\n faceSeed: HalfEdge,\n visitMask: HalfEdgeMask,\n parityEdgeTester: HalfEdgeTestObject | undefined,\n parityMask: HalfEdgeMask,\n ): HalfEdge[] {\n const faces: HalfEdge[] = [];\n if (faceSeed.isMaskSet(visitMask))\n return faces; // empty array\n const allMasks = parityMask | visitMask;\n const stack: HalfEdge[] = [];\n // the seed face is arbitrarily assigned the parity mask\n HalfEdgeGraphSearch.pushAndMaskAllNodesInFace(faceSeed, allMasks, stack, faces);\n while (stack.length > 0) {\n const p = stack.pop()!;\n const mate = p.edgeMate;\n if (!mate)\n continue;\n if (!mate.isMaskSet(visitMask)) {\n let newState = p.isMaskSet(parityMask);\n if (!parityEdgeTester || parityEdgeTester.testEdge(p))\n newState = !newState;\n HalfEdgeGraphSearch.pushAndMaskAllNodesInFace(mate, newState ? allMasks : visitMask, stack, faces);\n }\n }\n return faces;\n }\n /**\n * * Correct the parity mask in the faces of a component.\n * * It is assumed that the parity mask is applied _consistently_ throughout the supplied faces, but maybe\n * not _correctly_.\n * * A consistently applied parity mask is \"correct\" if it is set on the negative area (\"exterior\") face of\n * a connected component.\n * * This method finds a face with negative area and toggles the mask throughout the input faces if this face\n * lacks the parity mask.\n * * In a properly merged planar subdivision there should be only one true negative area face per component.\n */\n private static correctParityInSingleComponent(parityMask: HalfEdgeMask, faces: HalfEdge[]): void {\n const exteriorHalfEdge = HalfEdgeGraphSearch.findMinimumAreaFace(faces);\n if (!exteriorHalfEdge) {\n // graph has all degenerate faces; do nothing\n } else if (exteriorHalfEdge.isMaskSet(parityMask)) {\n // all should be well; nothing to do\n } else {\n for (const faceSeed of faces) {\n if (faceSeed.isMaskSet(parityMask)) {\n faceSeed.clearMaskAroundFace(parityMask);\n } else {\n faceSeed.setMaskAroundFace(parityMask);\n }\n }\n }\n }\n /** Apply `correctParityInSingleComponent` to each array in components (quick exit if `parityMask` is `NULL_MASK`). */\n private static correctParityInComponentArrays(parityMask: HalfEdgeMask, components: HalfEdge[][]): void {\n if (parityMask === HalfEdgeMask.NULL_MASK)\n return;\n for (const facesInComponent of components)\n HalfEdgeGraphSearch.correctParityInSingleComponent(parityMask, facesInComponent);\n }\n /**\n * Collect connected components of the graph (via Depth First Search).\n * @param graph graph to inspect.\n * @param parityEdgeTester (optional) function to test if an edge is adjacent to two faces of opposite parity,\n * e.g., a boundary edge that separates an \"interior\" face and an \"exterior\" face. If `parityEdgeTester` is not\n * supplied and `parityMask` is supplied, the default parity rule is to alternate parity state in a \"bullseye\"\n * pattern starting at the seed face, with each successive concentric ring of faces at constant topological\n * distance from the seed face receiving the opposite parity state of the previous ring.\n * @param parityMask (optional) mask to apply to the first face and faces that share the same parity as the\n * first face, as determined by the parity rule. If this is `NULL_MASK` (default), there is no record of parity.\n * If (non-null) parity mask is given, on return it is entirely set or entirely clear around each face.\n * @returns the components of the graph, each component represented by an array of nodes, one node per face\n * of the component. In other words, entry [i][j] is a HalfEdge in the j_th face loop of the i_th component.\n */\n public static collectConnectedComponentsWithExteriorParityMasks(\n graph: HalfEdgeGraph,\n parityEdgeTester: HalfEdgeTestObject | undefined,\n parityMask: HalfEdgeMask = HalfEdgeMask.NULL_MASK,\n ): HalfEdge[][] {\n // Illustration of the algorithm can be found at geometry/internaldocs/Graph.md\n const components = [];\n const visitMask = HalfEdgeMask.VISITED;\n const allMasks = parityMask | visitMask;\n graph.clearMask(allMasks);\n for (const faceSeed of graph.allHalfEdges) {\n if (!faceSeed.isMaskSet(visitMask)) {\n const newFaces = HalfEdgeGraphSearch.parityFloodFromSeed(faceSeed, visitMask, parityEdgeTester, parityMask);\n // parityFloodFromSeed does not return an empty array because it is called on an unvisited faceSeed\n components.push(newFaces);\n }\n }\n HalfEdgeGraphSearch.correctParityInComponentArrays(parityMask, components);\n return components;\n }\n /**\n * Breadth First Search through connected component of a graph.\n * @param component vector of nodes, one per face.\n * @param seed seed node in component.\n * @param visitMask mask to apply to visited nodes. Assumed cleared throughout component.\n * @param ignoreMask (optional) mask preset on faces to ignore. Default value is `HalfEdgeMask.EXTERIOR` to\n * ignore exterior faces. Pass `HalfEdgeMask.NULL_MASK` to process all faces.\n * @param maxFaceCount (optional) maximum number of faces in the component. Should be positive; otherwise\n * `Infinity` is used.\n * @returns node at which to start next component if maximum face count exceeded, or undefined.\n */\n private static exploreComponent(\n component: HalfEdge[],\n seed: HalfEdge,\n visitMask: HalfEdgeMask,\n ignoreMask: HalfEdgeMask = HalfEdgeMask.EXTERIOR,\n maxFaceCount: number = Infinity,\n ): HalfEdge | undefined {\n if (maxFaceCount <= 0)\n maxFaceCount = Infinity;\n const boundaryMask: HalfEdgeMask = visitMask | ignoreMask;\n let numFaces = 0;\n const candidates: HalfEdge[] = []; // the queue\n candidates.push(seed);\n while (candidates.length !== 0 && numFaces < maxFaceCount) {\n // shift is O(n) and may be inefficient for large queues; if needed, we can replace\n // queue by circular array or implement the queue using 2 stacks; both are O(1)\n const node = candidates.shift()!;\n if (node.isMaskSet(boundaryMask))\n continue;\n component.push(node);\n ++numFaces;\n const enqueueNeighboringFaces: NodeFunction = (heNode: HalfEdge) => {\n heNode.setMask(visitMask);\n const neighbor = heNode.vertexSuccessor;\n if (!neighbor.isMaskSet(boundaryMask))\n candidates.push(neighbor);\n };\n node.collectAroundFace(enqueueNeighboringFaces);\n }\n if (candidates.length === 0)\n return undefined;\n else {\n const front = candidates[0];\n while (candidates.length !== 0) {\n // try to find a node at the boundary of both the geometry and previous component\n const node = candidates.shift()!; // shift may be inefficient for large queues\n if (node.vertexSuccessor.isMaskSet(ignoreMask))\n return node;\n if (node.edgeMate.isMaskSet(ignoreMask))\n return node;\n }\n return front;\n }\n }\n /**\n * Collect connected components of the graph (via Breadth First Search).\n * @param graph graph to inspect.\n * @param maxFaceCount (optional) maximum number of faces in each component. Should be positive; otherwise\n * `Infinity` is used.\n * @param ignoreMask (optional) mask preset on faces to ignore. Default value is `HalfEdgeMask.EXTERIOR` to ignore\n * exterior faces. Pass `HalfEdgeMask.NULL_MASK` to process all faces.\n * @returns the components of the graph, each component represented by an array of nodes, one node per face\n * of the component. In other words, entry [i][j] is a HalfEdge in the j_th face loop of the i_th component.\n */\n public static collectConnectedComponents(\n graph: HalfEdgeGraph,\n maxFaceCount: number = Infinity,\n ignoreMask: HalfEdgeMask = HalfEdgeMask.EXTERIOR,\n ): HalfEdge[][] {\n const components: HalfEdge[][] = [];\n if (graph.countMask(ignoreMask) === 0)\n ignoreMask = HalfEdgeMask.NULL_MASK;\n const visitMask = HalfEdgeMask.VISITED;\n const boundaryMask: HalfEdgeMask = visitMask | ignoreMask;\n // Starting with the input node, look ahead for a boundary face. Failing that, return the input node.\n // Starting all floods at the boundary reduces the chance of ending up with a ring-shaped component at the boundary.\n const findNextFloodSeed = (index: number) => {\n for (let i = index; i < graph.countNodes(); ++i) {\n if (!graph.allHalfEdges[i].isMaskSet(boundaryMask)\n && graph.allHalfEdges[i].edgeMate.isMaskSet(boundaryMask)) {\n index = i;\n break;\n }\n }\n return index;\n };\n for (let i = 0; i < graph.countNodes(); ++i) {\n if (graph.allHalfEdges[i].isMaskSet(boundaryMask))\n continue;\n const i0 = findNextFloodSeed(i);\n let seed: HalfEdge | undefined = graph.allHalfEdges[i0];\n do { // flood this component\n const component: HalfEdge[] = [];\n seed = HalfEdgeGraphSearch.exploreComponent(component, seed, visitMask, ignoreMask, maxFaceCount);\n if (component.length !== 0)\n components.push(component);\n } while (seed !== undefined);\n if (!graph.allHalfEdges[i].isMaskSet(visitMask))\n --i; // reprocess this node\n }\n return components;\n }\n /**\n * Test if test point (xTest,yTest) is inside/outside a face or on an edge.\n * @param seedNode any node on the face loop.\n * @param xTest x coordinate of the test point.\n * @param yTest y coordinate of the test point.\n * @returns 0 if ON, 1 if IN, -1 if OUT.\n */\n public static pointInOrOnFaceXY(seedNode: HalfEdge, xTest: number, yTest: number): number | undefined {\n const context = new XYParitySearchContext(xTest, yTest);\n // walk around looking for an accepted node to start the search (seedNode is usually ok)\n let nodeA = seedNode;\n let nodeB = seedNode.faceSuccessor;\n for (; ; nodeA = nodeB) {\n if (context.tryStartEdge(nodeA.x, nodeA.y, nodeB.x, nodeB.y))\n break;\n if (nodeB === seedNode) {\n // the test point and the face are all on line \"y = yTest\"\n const range = Range1d.createXX(nodeB.x, nodeB.faceSuccessor.x);\n return range.containsX(xTest) ? 0 : -1;\n }\n nodeB = nodeA.faceSuccessor;\n }\n // nodeB is the real start node for search, so stop when we revisit it. For each edge, accumulate parity and hits\n let nodeC = nodeB.faceSuccessor;\n for (; ;) {\n if (!context.advance(nodeC.x, nodeC.y)) {\n return context.classifyCounts();\n }\n if (nodeC === nodeB)\n break;\n nodeC = nodeC.faceSuccessor;\n }\n return context.classifyCounts();\n }\n /**\n * Collect boundary edges starting from `seed`.\n * * If `seed` is not a boundary node or is already visited, the function exists early.\n * @param seed start node.\n * @param visitMask mask to set on processed nodes.\n * @param isBoundaryEdge function to test if an edge in a boundary edge.\n * @param announceEdgeInBoundary callback invoked on each edge in the boundary loop in order. The counter is zero\n * for the first edge, and incremented with each successive edge.\n */\n public static collectExtendedBoundaryLoopFromSeed(\n seed: HalfEdge,\n visitMask: HalfEdgeMask,\n isBoundaryEdge: HalfEdgeToBooleanFunction,\n announceEdgeInBoundary: (edge: HalfEdge, counter: number) => void,\n ): void {\n let counter = 0;\n while (!seed.getMask(visitMask) && isBoundaryEdge(seed)) {\n announceEdgeInBoundary(seed, counter++);\n seed.setMask(visitMask);\n const vertexBase = seed.faceSuccessor;\n let candidateAroundVertex = vertexBase;\n for (; ;) {\n if (candidateAroundVertex.getMask(visitMask)) // end of boundary loop\n return;\n if (isBoundaryEdge(candidateAroundVertex)) {\n seed = candidateAroundVertex;\n break;\n }\n candidateAroundVertex = candidateAroundVertex.vertexPredecessor;\n if (candidateAroundVertex === vertexBase)\n break; // prevent infinite loop in case exteriorMask is not set on the edge mate of the boundary edge\n }\n }\n }\n /**\n * Collect boundary edges in the graph.\n * * A boundary edge is defined by `exteriorMask` being set on only its \"exterior\" edge mate.\n * * Each boundary edge is identified in the output by its edge mate that lacks `exteriorMask`.\n * * Each inner array is ordered in the output so that its boundary edges form a connected path. If `exteriorMask`\n * is preset consistently around each \"exterior\" face, these paths are loops.\n * @param graph the graph to query\n * @param exteriorMask mask preset on exactly one side of boundary edges\n * @returns array of boundary loops, each loop an array of the unmasked mates of boundary edges\n */\n public static collectExtendedBoundaryLoopsInGraph(graph: HalfEdgeGraph, exteriorMask: HalfEdgeMask): HalfEdge[][] {\n // Illustration of the algorithm can be found at geometry/internaldocs/Graph.md\n const loops: HalfEdge[][] = [];\n const visitMask = graph.grabMask(true);\n const isBoundaryEdge = (edge: HalfEdge): boolean => {\n return edge.getMask(exteriorMask) === 0 && edge.edgeMate.getMask(exteriorMask) !== 0;\n };\n const announceEdgeInBoundary = (edge: HalfEdge, counter: number) => {\n if (counter === 0)\n loops.push([]);\n loops[loops.length - 1].push(edge);\n };\n for (const seed of graph.allHalfEdges) {\n this.collectExtendedBoundaryLoopFromSeed(seed, visitMask, isBoundaryEdge, announceEdgeInBoundary);\n }\n graph.dropMask(visitMask);\n return loops;\n }\n}\n"]}
@@ -124,7 +124,6 @@ export declare class HalfEdgeGraphMerge {
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  */
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  static clusterAndMergeXYTheta(graph: HalfEdgeGraph, outboundRadiansFunction?: (he: HalfEdge) => number): void;
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  private static buildVerticalSweepPriorityQueue;
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- private static snapFractionToNode;
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  private static computeIntersectionFractionsOnEdges;
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  /**
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  * Split edges at intersections.
@@ -1 +1 @@
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@@ -9,7 +9,6 @@ import { assert } from "@itwin/core-bentley";
9
9
  import { LineSegment3d } from "../curve/LineSegment3d";
10
10
  import { Geometry } from "../Geometry";
11
11
  import { Angle } from "../geometry3d/Angle";
12
- import { Point2d, Vector2d } from "../geometry3d/Point2dVector2d";
13
12
  import { Range3d } from "../geometry3d/Range";
14
13
  import { ClusterableArray } from "../numerics/ClusterableArray";
15
14
  import { SmallSystem } from "../numerics/SmallSystem";
@@ -17,6 +16,7 @@ import { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from "./Graph";
17
16
  import { HalfEdgePriorityQueueWithPartnerArray } from "./HalfEdgePriorityQueue";
18
17
  import { RegularizationContext } from "./RegularizeFace";
19
18
  import { Triangulator } from "./Triangulation";
19
+ // cspell:word XYUV
20
20
  export class GraphSplitData {
21
21
  numUpEdge = 0;
22
22
  numIntersectionTest = 0;
@@ -459,35 +459,40 @@ export class HalfEdgeGraphMerge {
459
459
  }
460
460
  return sweepHeap;
461
461
  }
462
- static snapFractionToNode(xy, fraction, node, nodeFraction) {
463
- if (Geometry.isSameCoordinate(xy.x, node.x) && Geometry.isSameCoordinate(xy.y, node.y))
464
- return nodeFraction;
465
- return fraction;
466
- }
467
- static computeIntersectionFractionsOnEdges(nodeA0, nodeB0, fractions, pointA, pointB) {
462
+ static computeIntersectionFractionsOnEdges(nodeA0, nodeB0, tol = Geometry.smallMetricDistance) {
468
463
  const nodeA1 = nodeA0.faceSuccessor;
469
- const ax0 = nodeA0.x;
470
- const ay0 = nodeA0.y;
471
- const ux = nodeA1.x - ax0;
472
- const uy = nodeA1.y - ay0;
464
+ const aDir = { x: nodeA1.x - nodeA0.x, y: nodeA1.y - nodeA0.y };
473
465
  const nodeB1 = nodeB0.faceSuccessor;
474
- const bx0 = nodeB0.x;
475
- const by0 = nodeB0.y;
476
- const vx = nodeB1.x - bx0;
477
- const vy = nodeB1.y - by0;
478
- // cspell:word lineSegmentXYUVTransverseIntersectionUnbounded
479
- if (SmallSystem.lineSegmentXYUVTransverseIntersectionUnbounded(ax0, ay0, ux, uy, bx0, by0, vx, vy, fractions)) {
480
- pointA.x = ax0 + fractions.x * ux;
481
- pointA.y = ay0 + fractions.x * uy;
482
- pointB.x = bx0 + fractions.y * vx;
483
- pointB.y = by0 + fractions.y * vy;
484
- fractions.x = this.snapFractionToNode(pointA, fractions.x, nodeA0, 0.0);
485
- fractions.x = this.snapFractionToNode(pointA, fractions.x, nodeA1, 1.0);
486
- fractions.y = this.snapFractionToNode(pointB, fractions.y, nodeB0, 0.0);
487
- fractions.y = this.snapFractionToNode(pointB, fractions.y, nodeB1, 1.0);
488
- return Geometry.isIn01(fractions.x) && Geometry.isIn01(fractions.y);
466
+ const bDir = { x: nodeB1.x - nodeB0.x, y: nodeB1.y - nodeB0.y };
467
+ let fractions = SmallSystem.lineSegmentXYUVIntersectionUnbounded(nodeA0, aDir, nodeB0, bDir, tol);
468
+ if (fractions) {
469
+ const snapFractionToSegment = (fraction, segStart, segEnd) => {
470
+ const x = Geometry.interpolate(segStart.x, fraction, segEnd.x);
471
+ const y = Geometry.interpolate(segStart.y, fraction, segEnd.y);
472
+ if (Geometry.isSameCoordinateXY(x, y, segStart.x, segStart.y, tol))
473
+ return 0.0;
474
+ if (Geometry.isSameCoordinateXY(x, y, segEnd.x, segEnd.y, tol))
475
+ return 1.0;
476
+ return fraction;
477
+ };
478
+ fractions.f0.x = snapFractionToSegment(fractions.f0.x, nodeA0, nodeA1);
479
+ fractions.f0.y = snapFractionToSegment(fractions.f0.y, nodeB0, nodeB1);
480
+ if (fractions.f1) {
481
+ fractions.f1.x = snapFractionToSegment(fractions.f1.x, nodeA0, nodeA1);
482
+ fractions.f1.y = snapFractionToSegment(fractions.f1.y, nodeB0, nodeB1);
483
+ }
484
+ if (fractions.f1 && !(Geometry.isIn01(fractions.f1.x) && Geometry.isIn01(fractions.f1.y)))
485
+ fractions.f1 = undefined; // overlap ends beyond a segment; downgrade to simple intersection
486
+ if (!(Geometry.isIn01(fractions.f0.x) && Geometry.isIn01(fractions.f0.y))) {
487
+ if (fractions.f1) {
488
+ fractions.f0 = fractions.f1; // overlap starts beyond a segment; downgrade to simple intersection
489
+ fractions.f1 = undefined;
490
+ }
491
+ else
492
+ fractions = undefined; // intersection/overlap is outside both segments
493
+ }
489
494
  }
490
- return false;
495
+ return fractions;
491
496
  }
492
497
  /**
493
498
  * Split edges at intersections.
@@ -501,39 +506,37 @@ export class HalfEdgeGraphMerge {
501
506
  const smallFraction = 1.0e-8;
502
507
  const largeFraction = 1.0 - smallFraction;
503
508
  let i;
504
- const fractions = Vector2d.create();
505
- const pointA = Point2d.create();
506
- const pointB = Point2d.create();
507
509
  let nodeB0;
508
- const popTolerance = Geometry.smallMetricDistance;
510
+ const distTol = Geometry.smallMetricDistance;
509
511
  while (undefined !== (nodeA0 = sweepHeap.priorityQueue.pop())) {
510
512
  data.numUpEdge++;
511
513
  const n0 = sweepHeap.activeEdges.length;
512
- sweepHeap.removeArrayMembersWithY1Below(nodeA0.y - popTolerance);
514
+ sweepHeap.removeArrayMembersWithY1Below(nodeA0.y - distTol);
513
515
  data.numPopOut += n0 - sweepHeap.activeEdges.length;
514
516
  for (i = 0; i < sweepHeap.activeEdges.length; i++) {
515
517
  nodeB0 = sweepHeap.activeEdges[i];
516
518
  nodeB1 = nodeB0.faceSuccessor;
517
- // const nodeB1 = nodeB0.faceSuccessor;
518
- if (Geometry.isSameCoordinateXY(nodeA0.x, nodeA0.y, nodeB0.x, nodeB0.y)) {
519
+ if (Geometry.isSameCoordinateXY(nodeA0.x, nodeA0.y, nodeB0.x, nodeB0.y, distTol)) {
519
520
  data.numA0B0++;
520
521
  }
521
- else if (Geometry.isSameCoordinateXY(nodeB1.x, nodeB1.y, nodeA0.x, nodeA0.y)) {
522
+ else if (Geometry.isSameCoordinateXY(nodeB1.x, nodeB1.y, nodeA0.x, nodeA0.y, distTol)) {
522
523
  data.numA0B1++;
523
524
  }
524
525
  else {
525
526
  data.numIntersectionTest++;
526
- if (this.computeIntersectionFractionsOnEdges(nodeA0, nodeB0, fractions, pointA, pointB)) {
527
- if (fractions.x > smallFraction && fractions.x < largeFraction) {
528
- const nodeC0 = graph.splitEdgeAtFraction(nodeA0, fractions.x);
529
- sweepHeap.priorityQueue.push(nodeC0); // The upper portion will be reviewed as a nodeA0 later !!!
530
- data.numSplit++;
531
- }
532
- if (fractions.y > smallFraction && fractions.y < largeFraction) {
533
- const nodeD0 = graph.splitEdgeAtFraction(nodeB0, fractions.y);
534
- sweepHeap.priorityQueue.push(nodeD0); // The upper portion will be reviewed as a nodeA0 later !!!
535
- data.numSplit++;
536
- }
527
+ const fractions = this.computeIntersectionFractionsOnEdges(nodeA0, nodeB0, distTol);
528
+ if (fractions) {
529
+ const splitAndPush = (node, fraction) => {
530
+ if (fraction !== undefined && fraction > smallFraction && fraction < largeFraction) {
531
+ const newNode = graph.splitEdgeAtFraction(node, fraction);
532
+ sweepHeap.priorityQueue.push(newNode); // will be popped as a nodeA0 later
533
+ data.numSplit++;
534
+ }
535
+ };
536
+ splitAndPush(nodeA0, fractions.f0.x);
537
+ splitAndPush(nodeA0, fractions.f1?.x);
538
+ splitAndPush(nodeB0, fractions.f0.y);
539
+ splitAndPush(nodeB0, fractions.f1?.y);
537
540
  // existing nodeA0 and its shortened edge remain for further intersections
538
541
  }
539
542
  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Topology\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { CurveLocationDetail } from \"../curve/CurveLocationDetail\";\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\nimport { Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\nimport { Point2d, Vector2d } from \"../geometry3d/Point2dVector2d\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { ClusterableArray } from \"../numerics/ClusterableArray\";\nimport { SmallSystem } from \"../numerics/SmallSystem\";\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\nimport { HalfEdgePriorityQueueWithPartnerArray } from \"./HalfEdgePriorityQueue\";\nimport { RegularizationContext } from \"./RegularizeFace\";\nimport { Triangulator } from \"./Triangulation\";\n\nexport class GraphSplitData {\n public numUpEdge = 0;\n public numIntersectionTest = 0;\n public numSplit = 0;\n public numPopOut = 0;\n public numA0B0 = 0;\n public numA0B1 = 0;\n public constructor() {\n }\n}\n/**\n * Structure for data used when sorting outbound edges \"around a node\"\n */\nexport class VertexNeighborhoodSortData {\n public index: number;\n public radiusOfCurvature: number;\n public node: HalfEdge;\n public radians?: number;\n public constructor(index: number, key: number, node: HalfEdge, radians?: number) {\n this.index = index;\n this.radiusOfCurvature = key;\n this.node = node;\n this.radians = radians;\n }\n}\n\n/** Function signature for announcing a vertex neighborhood during sorting. */\nexport type AnnounceVertexNeighborhoodSortData = (data: VertexNeighborhoodSortData[]) => any;\n/**\n * * Assorted methods used in algorithms on HalfEdgeGraph.\n * @internal\n */\nexport class HalfEdgeGraphOps {\n\n /** Compare function for sorting with primary y compare, secondary x compare. */\n public static compareNodesYXUp(a: HalfEdge, b: HalfEdge) {\n // Check y's\n // if (!Geometry.isSameCoordinate(a.y, b.y))\n if (a.y < b.y)\n return -1;\n else if (a.y > b.y)\n return 1;\n // Check x's\n // if (!Geometry.isSameCoordinate(a.x, b.x))\n if (a.x < b.x)\n return -1;\n else if (a.x > b.x)\n return 1;\n return 0;\n }\n\n /** Return true if nodeB (a) is lower than both its neighbors and (b) inflects as a downward peak (rather than an upward trough) */\n public static isDownPeak(nodeB: HalfEdge) {\n const nodeA = nodeB.facePredecessor;\n const nodeC = nodeB.faceSuccessor;\n return this.compareNodesYXUp(nodeB, nodeA) < 0\n && this.compareNodesYXUp(nodeB, nodeC) < 0\n && this.crossProductToTargets(nodeB, nodeA, nodeC) > 0;\n }\n\n /** return the cross product of vectors from base to targetA and base to targetB\n * @param base base vertex of both vectors.\n * @param targetA target vertex of first vector\n * @param targetB target vertex of second vector\n */\n public static crossProductToTargets(base: HalfEdge, targetA: HalfEdge, targetB: HalfEdge): number {\n return Geometry.crossProductXYXY(targetA.x - base.x, targetA.y - base.y, targetB.x - base.x, targetB.y - base.y);\n }\n\n // ---------------------------------------------------------------------------------------------------------------------\n // ----------------------------------------------------------------------------------------------------------------------\n\n public static graphRange(graph: HalfEdgeGraph): Range3d {\n const range = Range3d.create();\n for (const node of graph.allHalfEdges) {\n range.extendXYZ(node.x, node.y, node.z);\n }\n return range;\n }\n /** Returns an array of all nodes (both ends) of edges created from segments. */\n public static segmentArrayToGraphEdges(segments: LineSegment3d[], returnGraph: HalfEdgeGraph, mask: HalfEdgeMask): HalfEdge[] {\n const result = [];\n let idxCounter = 0;\n\n // Push the endpoints of each segment onto arr[] in the form {(x, y, theta), Node}\n for (const segment of segments) {\n\n const node0 = returnGraph.createEdgeXYZXYZ(\n segment.point0Ref.x, segment.point0Ref.y, segment.point0Ref.z,\n idxCounter,\n segment.point1Ref.x, segment.point1Ref.y, segment.point1Ref.z,\n idxCounter + 1);\n\n const node1 = node0.edgeMate;\n idxCounter += 2;\n\n node0.setMaskAroundFace(mask); // Original given coordinates must be part of boundary\n result.push(node0);\n result.push(node1);\n }\n\n return result;\n }\n\n /**\n * * Visit all nodes in `graph`.\n * * invoke `pinch(node, vertexPredecessor)`\n * * this leaves the graph as isolated edges.\n * @param graph graph to modify\n */\n public static isolateAllEdges(graph: HalfEdgeGraph) {\n for (const nodeA of graph.allHalfEdges) {\n const nodeB = nodeA.vertexPredecessor;\n HalfEdge.pinch(nodeA, nodeB);\n }\n }\n /**\n * Compute convexity of a sector of a super-face.\n * @param base node whose edge is to be tested for removal\n * @param ignore edges with this mask (on either side) are ignored for the purposes of computing convexity\n * @param barrier edges with this mask (on either side) will not be removed\n * @param signedAreaTol optional signed area tolerance to use in test for parallel vectors\n * @return whether removing the edge at base would create a convex sector in the super-face\n */\n private static isSectorConvexAfterEdgeRemoval(base: HalfEdge, ignore: HalfEdgeMask, barrier: HalfEdgeMask, signedAreaTol: number = 0): boolean {\n let vs = base;\n do { // loop ccw around vertex looking for a super-face predecessor\n if (vs.isMaskSet(barrier) || vs.edgeMate.isMaskSet(barrier))\n break;\n vs = vs.vertexSuccessor;\n } while (vs !== base && vs.isMaskSet(ignore));\n if (vs === base)\n return false;\n let vp = base;\n do { // loop cw around vertex looking for a super-face successor\n if (vp.isMaskSet(barrier) || vp.edgeMate.isMaskSet(barrier))\n break;\n vp = vp.vertexPredecessor;\n } while (vp !== base && vp.isMaskSet(ignore));\n if (vp === base)\n return false;\n return HalfEdge.isSectorConvex(vs.edgeMate, base, vp.faceSuccessor, signedAreaTol);\n }\n /**\n * Mask edges between faces if the union of the faces is convex.\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\n * Best results when input faces are convex.\n * @param graph graph to examine and mark\n * @param mark the mask used to mark (both sides of) removable edges\n * @param barrier edges with this mask (on either side) will not be marked. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\n * @return number of edges masked (half the number of HalfEdges masked)\n */\n public static markRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, mark: HalfEdgeMask, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\n if (HalfEdgeMask.NULL_MASK === mark)\n return 0;\n const visit = graph.grabMask(true);\n let numMarked = 0;\n for (const node of graph.allHalfEdges) {\n if (!node.isMaskSet(visit)) {\n if (!node.isMaskSet(barrier) && !node.edgeMate.isMaskSet(barrier)) {\n // tol based on areas of *original* faces on each side of the edge to be removed\n const signedAreaTol = Geometry.smallMetricDistanceSquared * (node.signedFaceArea() + node.edgeMate.signedFaceArea());\n if (this.isSectorConvexAfterEdgeRemoval(node, mark, barrier, signedAreaTol) && this.isSectorConvexAfterEdgeRemoval(node.edgeMate, mark, barrier, signedAreaTol)) {\n node.setMaskAroundEdge(mark);\n ++numMarked;\n }\n }\n }\n node.setMaskAroundEdge(visit);\n }\n graph.dropMask(visit);\n return numMarked;\n }\n /**\n * Collect edges between faces if the union of the faces is convex.\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\n * Best results when input faces are convex.\n * @param graph graph to examine\n * @param barrier edges with this mask (on either side) will not be collected. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\n * @return one HalfEdge per removable edge\n */\n public static collectRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): HalfEdge[] | undefined {\n const removable: HalfEdge[] = [];\n const mark = graph.grabMask(true);\n if (0 < this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier)) {\n const visited = graph.grabMask(true);\n for (const node of graph.allHalfEdges) {\n if (node.isMaskSet(mark) && !node.isMaskSet(visited)) {\n node.setMaskAroundEdge(visited);\n removable.push(node);\n }\n }\n graph.dropMask(visited);\n }\n graph.dropMask(mark);\n return removable;\n }\n\n /**\n * Remove edges between faces if the union of the faces is convex.\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\n * Best results when input faces are convex.\n * @param graph graph to modify\n * @param barrier edges with this mask (on either side) will not be removed. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\n * @return number of edges deleted\n */\n public static expandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\n const mark = graph.grabMask(true);\n const numRemovedEdges = this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier);\n if (numRemovedEdges > 0) {\n const numYankedEdges = 0.5 * graph.yankAndDeleteEdges((node: HalfEdge) => node.getMask(mark));\n assert(numYankedEdges === numRemovedEdges);\n }\n graph.dropMask(mark);\n return numRemovedEdges;\n }\n\n /**\n * Test desired faces for convexity.\n * @param graph graph to examine\n * @param avoid faces with this mask will not be examined. Defaults to HalfEdgeMask.EXTERIOR.\n * @return whether every face in the graph is convex\n */\n public static isEveryFaceConvex(graph: HalfEdgeGraph, avoid: HalfEdgeMask = HalfEdgeMask.EXTERIOR): boolean {\n const allFaces = graph.collectFaceLoops();\n for (const node of allFaces) {\n if (node.isMaskedAroundFace(avoid))\n continue;\n if (!node.isFaceConvex())\n return false;\n }\n return true;\n }\n}\n\n/**\n * Note: this class uses hardcoded micrometer coordinate/cluster tolerance throughout.\n * @internal\n */\nexport class HalfEdgeGraphMerge {\n // return kC such that all angles k are equal, with kA <= k < kC <= kB.\n // * Assume: angles k are stored at extra data index 0.\n // * Note that the usual case (when angle at kA is not repeated) is kA+1 === kC\n public static getCommonThetaEndIndex(clusters: ClusterableArray, order: Uint32Array, kA: number, kB: number): number {\n let kC = kA + 1;\n const thetaA = clusters.getExtraData(order[kA], 0);\n while (kC < kB) {\n const thetaB = clusters.getExtraData(order[kC], 0);\n if (!Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\n return kC;\n }\n kC++;\n }\n return kC;\n }\n private static _announceVertexNeighborhoodFunction?: AnnounceVertexNeighborhoodSortData;\n /**\n * public property setter for a function to be called with sorted edge data around a vertex.\n */\n public static set announceVertexNeighborhoodFunction(func: AnnounceVertexNeighborhoodSortData | undefined) { this._announceVertexNeighborhoodFunction = func; }\n private static doAnnounceVertexNeighborhood(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\n if (this._announceVertexNeighborhoodFunction) {\n const sortData: VertexNeighborhoodSortData[] = [];\n // build and share the entire vertex order\n for (let k = k0; k < k1; k++) {\n const index = clusters.getExtraData(order[k], 1);\n const theta = clusters.getExtraData(order[k], 0);\n const node = allNodes[index];\n const signedDistance = this.curvatureSortKey(node);\n sortData.push(new VertexNeighborhoodSortData(order[k], signedDistance, node, theta));\n }\n this._announceVertexNeighborhoodFunction(sortData);\n }\n\n }\n // assumptions about cluster array:\n // * data order is: x,y,theta,nodeIndex\n // * theta and nodeIndex are the \"extra\" data.\n // * only want to do anything here when curves are present.\n // * k0<=k<k1 are around a vertex\n // * These are sorted by theta.\n private static secondarySortAroundVertex(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\n const sortData: VertexNeighborhoodSortData[] = [];\n\n for (let k = k0; k < k1;) {\n const kB = this.getCommonThetaEndIndex(clusters, order, k, k1);\n if (k + 1 < kB) {\n sortData.length = 0;\n for (let kA = k; kA < kB; kA++) {\n const index = clusters.getExtraData(order[kA], 1);\n const node = allNodes[index];\n const signedDistance = this.curvatureSortKey(node);\n sortData.push(new VertexNeighborhoodSortData(order[kA], signedDistance, node));\n }\n sortData.sort((a: VertexNeighborhoodSortData, b: VertexNeighborhoodSortData) => (a.radiusOfCurvature - b.radiusOfCurvature));\n for (let i = 0; i < sortData.length; i++) {\n order[k + i] = sortData[i].index;\n }\n }\n k = kB;\n }\n }\n /** Return the sort key for sorting by curvature.\n * * This is the signed distance from the curve at the edge start, to center of curvature.\n * * NOTE: Currently does not account for higher derivatives in the case of higher-than-tangent match.\n */\n public static curvatureSortKey(node: HalfEdge): number {\n const cld = node.edgeTag as CurveLocationDetail;\n if (cld !== undefined) {\n const fraction = cld.fraction;\n const curve = cld.curve;\n if (curve) {\n let radius = curve.fractionToSignedXYRadiusOfCurvature(fraction);\n if (node.sortData !== undefined && node.sortData < 0)\n radius = -radius;\n return radius;\n }\n }\n return 0.0;\n }\n /** Whether the HalfEdge is part of a null face, as marked by [[clusterAndMergeXYTheta]]. */\n public static isNullFace(node: HalfEdge): boolean {\n return node.isMaskSet(HalfEdgeMask.NULL_FACE) && node.faceSuccessor.isMaskSet(HalfEdgeMask.NULL_FACE) && node === node.faceSuccessor.faceSuccessor;\n }\n /** Simplest merge algorithm:\n * * collect array of (x,y,theta) at all nodes\n * * lexical sort of the array.\n * * twist all vertices together.\n * * This effectively creates valid face loops for a planar subdivision if there are no edge crossings.\n * * If there are edge crossings, the graph can be a (highly complicated) Klein bottle topology.\n * * Mask.NULL_FACE is cleared throughout and applied within null faces.\n */\n public static clusterAndMergeXYTheta(graph: HalfEdgeGraph, outboundRadiansFunction?: (he: HalfEdge) => number) {\n const allNodes = graph.allHalfEdges;\n const numNodes = allNodes.length;\n graph.clearMask(HalfEdgeMask.NULL_FACE);\n const clusters = new ClusterableArray(2, 2, numNodes); // data order: x,y,theta,nodeIndex. But theta is not set in first round.\n for (let i = 0; i < numNodes; i++) {\n const nodeA = allNodes[i];\n const xA = nodeA.x;\n const yA = nodeA.y;\n HalfEdge.pinch(nodeA, nodeA.vertexSuccessor); // pull it out of its current vertex loop.\n clusters.addDirect(xA, yA, 0.0, i);\n }\n const clusterTol = Geometry.smallMetricDistance;\n const order = clusters.clusterIndicesLexical(clusterTol);\n let k0 = 0;\n const numK = order.length;\n for (let k1 = 0; k1 < numK; k1++) {\n if (order[k1] === ClusterableArray.clusterTerminator) {\n // nodes identified in order[k0]..order[k1-1] are at a vertex cluster; equate their xy\n if (k1 > k0) {\n const iA = clusters.getExtraData(order[k0], 1);\n const nodeA0 = allNodes[iA];\n for (let k = k0 + 1; k < k1; k++) {\n const iB = clusters.getExtraData(order[k], 1);\n const nodeB = allNodes[iB];\n nodeB.x = nodeA0.x;\n nodeB.y = nodeA0.y;\n }\n }\n k0 = k1 + 1;\n }\n }\n // NOW\n // 1) There are identical coordinates at all nodes around each vertex loop.\n // 2) Hence ready do sort (at each vertex) by theta.\n\n // insert theta as extra data in the sort table . . .\n for (const clusterTableIndex of order) {\n if (clusterTableIndex !== ClusterableArray.clusterTerminator) {\n const nodeA = allNodes[clusterTableIndex];\n const nodeB = nodeA.faceSuccessor;\n let getPrecomputedRadians = outboundRadiansFunction;\n if (getPrecomputedRadians) {\n // Recompute theta when edge geometry is completely determined by the vertices, which may have been perturbed by clustering.\n const detail = nodeA.edgeTag as CurveLocationDetail;\n if (undefined === detail || undefined === detail.curve || detail.curve instanceof LineSegment3d)\n getPrecomputedRadians = undefined;\n }\n let radians = getPrecomputedRadians ? getPrecomputedRadians(nodeA) : Math.atan2(nodeB.y - nodeA.y, nodeB.x - nodeA.x);\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, -Math.PI))\n radians = Math.PI;\n clusters.setExtraData(clusterTableIndex, 0, radians);\n }\n }\n clusters.sortSubsetsBySingleKey(order, 2);\n const unmatchedNullFaceNodes: HalfEdge[] = [];\n k0 = 0;\n let thetaA, thetaB;\n // GeometryCoreTestIO.consoleLog(\"START VERTEX LINKS\");\n\n // now pinch each neighboring pair together\n for (let k1 = 0; k1 < numK; k1++) {\n if (order[k1] === ClusterableArray.clusterTerminator) {\n // nodes identified in order[k0]..order[k1-1] are properly sorted around a vertex.\n if (k1 > k0) {\n // const xy = clusters.getPoint2d(order[k0]);\n // GeometryCoreTestIO.consoleLog({ k0, k1, x: xy.x, y: xy.y });\n if (k1 > k0 + 1)\n this.secondarySortAroundVertex(clusters, order, allNodes, k0, k1);\n this.doAnnounceVertexNeighborhood(clusters, order, allNodes, k0, k1);\n const iA = clusters.getExtraData(order[k0], 1);\n thetaA = clusters.getExtraData(order[k0], 0);\n const nodeA0 = allNodes[iA];\n let nodeA = nodeA0;\n for (let k = k0 + 1; k < k1; k++) {\n const iB = clusters.getExtraData(order[k], 1);\n thetaB = clusters.getExtraData(order[k], 0);\n const nodeB = allNodes[iB];\n if (nodeA.isMaskSet(HalfEdgeMask.NULL_FACE)) {\n // nope, this edge was flagged and pinched from the other end.\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeA === node);\n if (j >= 0) {\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\n unmatchedNullFaceNodes.pop();\n }\n nodeA = nodeB;\n thetaA = thetaB;\n } else if (nodeB.isMaskSet(HalfEdgeMask.NULL_FACE)) {\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeB === node);\n if (j >= 0) {\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\n unmatchedNullFaceNodes.pop();\n }\n // NO leave nodeA and thetaA ignore nodeB -- later step will get the outside of its banana.\n } else {\n HalfEdge.pinch(nodeA, nodeB);\n\n // Detect null face using the heuristic:\n // * near vertex angles are same (periodic, toleranced)\n // * far vertex is clustered (exactly equal)\n // * near vertex curvatures are same (toleranced)\n // Note that near vertex is already clustered.\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\n const nodeA1 = nodeA.faceSuccessor;\n const nodeB1 = nodeB.edgeMate;\n if (nodeA1.isEqualXY(nodeB1)) {\n const cA = this.curvatureSortKey(nodeA);\n const cB = this.curvatureSortKey(nodeB);\n if (Geometry.isSameCoordinate(cA, cB, clusterTol)) { // rule out banana\n HalfEdge.pinch(nodeA1, nodeB1);\n nodeA.setMask(HalfEdgeMask.NULL_FACE);\n nodeB1.setMask(HalfEdgeMask.NULL_FACE);\n unmatchedNullFaceNodes.push(nodeB1);\n }\n }\n }\n nodeA = nodeB;\n thetaA = thetaB;\n }\n }\n }\n k0 = k1 + 1;\n }\n }\n }\n\n private static buildVerticalSweepPriorityQueue(graph: HalfEdgeGraph): HalfEdgePriorityQueueWithPartnerArray {\n const sweepHeap = new HalfEdgePriorityQueueWithPartnerArray();\n for (const p of graph.allHalfEdges) {\n\n if (HalfEdgeGraphOps.compareNodesYXUp(p, p.faceSuccessor) < 0) {\n sweepHeap.priorityQueue.push(p);\n }\n }\n return sweepHeap;\n }\n private static snapFractionToNode(xy: Point2d, fraction: number, node: HalfEdge, nodeFraction: number): number {\n if (Geometry.isSameCoordinate(xy.x, node.x) && Geometry.isSameCoordinate(xy.y, node.y))\n return nodeFraction;\n return fraction;\n }\n private static computeIntersectionFractionsOnEdges(nodeA0: HalfEdge, nodeB0: HalfEdge, fractions: Vector2d, pointA: Point2d, pointB: Point2d): boolean {\n const nodeA1 = nodeA0.faceSuccessor;\n const ax0 = nodeA0.x;\n const ay0 = nodeA0.y;\n const ux = nodeA1.x - ax0;\n const uy = nodeA1.y - ay0;\n const nodeB1 = nodeB0.faceSuccessor;\n const bx0 = nodeB0.x;\n const by0 = nodeB0.y;\n const vx = nodeB1.x - bx0;\n const vy = nodeB1.y - by0;\n // cspell:word lineSegmentXYUVTransverseIntersectionUnbounded\n if (SmallSystem.lineSegmentXYUVTransverseIntersectionUnbounded(ax0, ay0, ux, uy,\n bx0, by0, vx, vy, fractions)) {\n pointA.x = ax0 + fractions.x * ux;\n pointA.y = ay0 + fractions.x * uy;\n pointB.x = bx0 + fractions.y * vx;\n pointB.y = by0 + fractions.y * vy;\n fractions.x = this.snapFractionToNode(pointA, fractions.x, nodeA0, 0.0);\n fractions.x = this.snapFractionToNode(pointA, fractions.x, nodeA1, 1.0);\n fractions.y = this.snapFractionToNode(pointB, fractions.y, nodeB0, 0.0);\n fractions.y = this.snapFractionToNode(pointB, fractions.y, nodeB1, 1.0);\n return Geometry.isIn01(fractions.x) && Geometry.isIn01(fractions.y);\n }\n return false;\n }\n /**\n * Split edges at intersections.\n * * This is a large operation.\n * @param graph\n */\n public static splitIntersectingEdges(graph: HalfEdgeGraph): GraphSplitData {\n const data = new GraphSplitData();\n const sweepHeap = this.buildVerticalSweepPriorityQueue(graph);\n let nodeA0, nodeB1;\n const smallFraction = 1.0e-8;\n const largeFraction = 1.0 - smallFraction;\n let i;\n const fractions = Vector2d.create();\n const pointA = Point2d.create();\n const pointB = Point2d.create();\n let nodeB0;\n const popTolerance = Geometry.smallMetricDistance;\n while (undefined !== (nodeA0 = sweepHeap.priorityQueue.pop())) {\n data.numUpEdge++;\n const n0 = sweepHeap.activeEdges.length;\n sweepHeap.removeArrayMembersWithY1Below(nodeA0.y - popTolerance);\n data.numPopOut += n0 - sweepHeap.activeEdges.length;\n for (i = 0; i < sweepHeap.activeEdges.length; i++) {\n nodeB0 = sweepHeap.activeEdges[i];\n nodeB1 = nodeB0.faceSuccessor;\n // const nodeB1 = nodeB0.faceSuccessor;\n if (Geometry.isSameCoordinateXY(nodeA0.x, nodeA0.y, nodeB0.x, nodeB0.y)) {\n data.numA0B0++;\n } else if (Geometry.isSameCoordinateXY(nodeB1.x, nodeB1.y, nodeA0.x, nodeA0.y)) {\n data.numA0B1++;\n } else {\n data.numIntersectionTest++;\n if (this.computeIntersectionFractionsOnEdges(nodeA0, nodeB0, fractions, pointA, pointB)) {\n if (fractions.x > smallFraction && fractions.x < largeFraction) {\n const nodeC0 = graph.splitEdgeAtFraction(nodeA0, fractions.x);\n sweepHeap.priorityQueue.push(nodeC0); // The upper portion will be reviewed as a nodeA0 later !!!\n data.numSplit++;\n }\n if (fractions.y > smallFraction && fractions.y < largeFraction) {\n const nodeD0 = graph.splitEdgeAtFraction(nodeB0, fractions.y);\n sweepHeap.priorityQueue.push(nodeD0); // The upper portion will be reviewed as a nodeA0 later !!!\n data.numSplit++;\n }\n // existing nodeA0 and its shortened edge remain for further intersections\n }\n }\n }\n sweepHeap.activeEdges.push(nodeA0);\n }\n return data;\n }\n\n /**\n * Returns a graph structure formed from the given LineSegment array\n *\n * * Find all intersections among segments, and split them if necessary\n * * Record endpoints of every segment in the form X, Y, Theta; This information is stored as a new node and sorted to match up\n * vertices.\n * * For vertices that match up, pinch the nodes to create vertex loops, which in closed objects, will also eventually form face\n * loops\n */\n public static formGraphFromSegments(lineSegments: LineSegment3d[]): HalfEdgeGraph {\n // Structure of an index of the array: { xyTheta: Point3d, node: Node }\n const graph = new HalfEdgeGraph();\n HalfEdgeGraphOps.segmentArrayToGraphEdges(lineSegments, graph, HalfEdgeMask.BOUNDARY_EDGE);\n this.splitIntersectingEdges(graph);\n this.clusterAndMergeXYTheta(graph);\n return graph;\n }\n\n /**\n * * Input is random linestrings, not necessarily loops\n * * Graph gets full splitEdges, regularize (optional), and triangulate.\n * @returns graph, or undefined if bad data.\n */\n public static formGraphFromChains(chains: MultiLineStringDataVariant, regularize: boolean = true, mask: HalfEdgeMask = HalfEdgeMask.PRIMARY_EDGE): HalfEdgeGraph | undefined {\n if (chains.length < 1)\n return undefined;\n const graph = new HalfEdgeGraph();\n const chainSeeds = Triangulator.directCreateChainsFromCoordinates(graph, chains);\n for (const seed of chainSeeds)\n seed.setMaskAroundFace(mask);\n\n this.splitIntersectingEdges(graph);\n this.clusterAndMergeXYTheta(graph);\n if (regularize) {\n const context = new RegularizationContext(graph);\n context.regularizeGraph(true, true);\n }\n return graph;\n }\n\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Topology\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { CurveLocationDetail } from \"../curve/CurveLocationDetail\";\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\nimport { Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { XAndY } from \"../geometry3d/XYZProps\";\nimport { ClusterableArray } from \"../numerics/ClusterableArray\";\nimport { SmallSystem } from \"../numerics/SmallSystem\";\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\nimport { HalfEdgePriorityQueueWithPartnerArray } from \"./HalfEdgePriorityQueue\";\nimport { RegularizationContext } from \"./RegularizeFace\";\nimport { Triangulator } from \"./Triangulation\";\n\n// cspell:word XYUV\n\nexport class GraphSplitData {\n public numUpEdge = 0;\n public numIntersectionTest = 0;\n public numSplit = 0;\n public numPopOut = 0;\n public numA0B0 = 0;\n public numA0B1 = 0;\n public constructor() {\n }\n}\n/**\n * Structure for data used when sorting outbound edges \"around a node\"\n */\nexport class VertexNeighborhoodSortData {\n public index: number;\n public radiusOfCurvature: number;\n public node: HalfEdge;\n public radians?: number;\n public constructor(index: number, key: number, node: HalfEdge, radians?: number) {\n this.index = index;\n this.radiusOfCurvature = key;\n this.node = node;\n this.radians = radians;\n }\n}\n\n/** Function signature for announcing a vertex neighborhood during sorting. */\nexport type AnnounceVertexNeighborhoodSortData = (data: VertexNeighborhoodSortData[]) => any;\n/**\n * * Assorted methods used in algorithms on HalfEdgeGraph.\n * @internal\n */\nexport class HalfEdgeGraphOps {\n\n /** Compare function for sorting with primary y compare, secondary x compare. */\n public static compareNodesYXUp(a: HalfEdge, b: HalfEdge) {\n // Check y's\n // if (!Geometry.isSameCoordinate(a.y, b.y))\n if (a.y < b.y)\n return -1;\n else if (a.y > b.y)\n return 1;\n // Check x's\n // if (!Geometry.isSameCoordinate(a.x, b.x))\n if (a.x < b.x)\n return -1;\n else if (a.x > b.x)\n return 1;\n return 0;\n }\n\n /** Return true if nodeB (a) is lower than both its neighbors and (b) inflects as a downward peak (rather than an upward trough) */\n public static isDownPeak(nodeB: HalfEdge) {\n const nodeA = nodeB.facePredecessor;\n const nodeC = nodeB.faceSuccessor;\n return this.compareNodesYXUp(nodeB, nodeA) < 0\n && this.compareNodesYXUp(nodeB, nodeC) < 0\n && this.crossProductToTargets(nodeB, nodeA, nodeC) > 0;\n }\n\n /** return the cross product of vectors from base to targetA and base to targetB\n * @param base base vertex of both vectors.\n * @param targetA target vertex of first vector\n * @param targetB target vertex of second vector\n */\n public static crossProductToTargets(base: HalfEdge, targetA: HalfEdge, targetB: HalfEdge): number {\n return Geometry.crossProductXYXY(targetA.x - base.x, targetA.y - base.y, targetB.x - base.x, targetB.y - base.y);\n }\n\n // ---------------------------------------------------------------------------------------------------------------------\n // ----------------------------------------------------------------------------------------------------------------------\n\n public static graphRange(graph: HalfEdgeGraph): Range3d {\n const range = Range3d.create();\n for (const node of graph.allHalfEdges) {\n range.extendXYZ(node.x, node.y, node.z);\n }\n return range;\n }\n /** Returns an array of all nodes (both ends) of edges created from segments. */\n public static segmentArrayToGraphEdges(segments: LineSegment3d[], returnGraph: HalfEdgeGraph, mask: HalfEdgeMask): HalfEdge[] {\n const result = [];\n let idxCounter = 0;\n\n // Push the endpoints of each segment onto arr[] in the form {(x, y, theta), Node}\n for (const segment of segments) {\n\n const node0 = returnGraph.createEdgeXYZXYZ(\n segment.point0Ref.x, segment.point0Ref.y, segment.point0Ref.z,\n idxCounter,\n segment.point1Ref.x, segment.point1Ref.y, segment.point1Ref.z,\n idxCounter + 1);\n\n const node1 = node0.edgeMate;\n idxCounter += 2;\n\n node0.setMaskAroundFace(mask); // Original given coordinates must be part of boundary\n result.push(node0);\n result.push(node1);\n }\n\n return result;\n }\n\n /**\n * * Visit all nodes in `graph`.\n * * invoke `pinch(node, vertexPredecessor)`\n * * this leaves the graph as isolated edges.\n * @param graph graph to modify\n */\n public static isolateAllEdges(graph: HalfEdgeGraph) {\n for (const nodeA of graph.allHalfEdges) {\n const nodeB = nodeA.vertexPredecessor;\n HalfEdge.pinch(nodeA, nodeB);\n }\n }\n /**\n * Compute convexity of a sector of a super-face.\n * @param base node whose edge is to be tested for removal\n * @param ignore edges with this mask (on either side) are ignored for the purposes of computing convexity\n * @param barrier edges with this mask (on either side) will not be removed\n * @param signedAreaTol optional signed area tolerance to use in test for parallel vectors\n * @return whether removing the edge at base would create a convex sector in the super-face\n */\n private static isSectorConvexAfterEdgeRemoval(base: HalfEdge, ignore: HalfEdgeMask, barrier: HalfEdgeMask, signedAreaTol: number = 0): boolean {\n let vs = base;\n do { // loop ccw around vertex looking for a super-face predecessor\n if (vs.isMaskSet(barrier) || vs.edgeMate.isMaskSet(barrier))\n break;\n vs = vs.vertexSuccessor;\n } while (vs !== base && vs.isMaskSet(ignore));\n if (vs === base)\n return false;\n let vp = base;\n do { // loop cw around vertex looking for a super-face successor\n if (vp.isMaskSet(barrier) || vp.edgeMate.isMaskSet(barrier))\n break;\n vp = vp.vertexPredecessor;\n } while (vp !== base && vp.isMaskSet(ignore));\n if (vp === base)\n return false;\n return HalfEdge.isSectorConvex(vs.edgeMate, base, vp.faceSuccessor, signedAreaTol);\n }\n /**\n * Mask edges between faces if the union of the faces is convex.\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\n * Best results when input faces are convex.\n * @param graph graph to examine and mark\n * @param mark the mask used to mark (both sides of) removable edges\n * @param barrier edges with this mask (on either side) will not be marked. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\n * @return number of edges masked (half the number of HalfEdges masked)\n */\n public static markRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, mark: HalfEdgeMask, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\n if (HalfEdgeMask.NULL_MASK === mark)\n return 0;\n const visit = graph.grabMask(true);\n let numMarked = 0;\n for (const node of graph.allHalfEdges) {\n if (!node.isMaskSet(visit)) {\n if (!node.isMaskSet(barrier) && !node.edgeMate.isMaskSet(barrier)) {\n // tol based on areas of *original* faces on each side of the edge to be removed\n const signedAreaTol = Geometry.smallMetricDistanceSquared * (node.signedFaceArea() + node.edgeMate.signedFaceArea());\n if (this.isSectorConvexAfterEdgeRemoval(node, mark, barrier, signedAreaTol) && this.isSectorConvexAfterEdgeRemoval(node.edgeMate, mark, barrier, signedAreaTol)) {\n node.setMaskAroundEdge(mark);\n ++numMarked;\n }\n }\n }\n node.setMaskAroundEdge(visit);\n }\n graph.dropMask(visit);\n return numMarked;\n }\n /**\n * Collect edges between faces if the union of the faces is convex.\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\n * Best results when input faces are convex.\n * @param graph graph to examine\n * @param barrier edges with this mask (on either side) will not be collected. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\n * @return one HalfEdge per removable edge\n */\n public static collectRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): HalfEdge[] | undefined {\n const removable: HalfEdge[] = [];\n const mark = graph.grabMask(true);\n if (0 < this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier)) {\n const visited = graph.grabMask(true);\n for (const node of graph.allHalfEdges) {\n if (node.isMaskSet(mark) && !node.isMaskSet(visited)) {\n node.setMaskAroundEdge(visited);\n removable.push(node);\n }\n }\n graph.dropMask(visited);\n }\n graph.dropMask(mark);\n return removable;\n }\n\n /**\n * Remove edges between faces if the union of the faces is convex.\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\n * Best results when input faces are convex.\n * @param graph graph to modify\n * @param barrier edges with this mask (on either side) will not be removed. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\n * @return number of edges deleted\n */\n public static expandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\n const mark = graph.grabMask(true);\n const numRemovedEdges = this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier);\n if (numRemovedEdges > 0) {\n const numYankedEdges = 0.5 * graph.yankAndDeleteEdges((node: HalfEdge) => node.getMask(mark));\n assert(numYankedEdges === numRemovedEdges);\n }\n graph.dropMask(mark);\n return numRemovedEdges;\n }\n\n /**\n * Test desired faces for convexity.\n * @param graph graph to examine\n * @param avoid faces with this mask will not be examined. Defaults to HalfEdgeMask.EXTERIOR.\n * @return whether every face in the graph is convex\n */\n public static isEveryFaceConvex(graph: HalfEdgeGraph, avoid: HalfEdgeMask = HalfEdgeMask.EXTERIOR): boolean {\n const allFaces = graph.collectFaceLoops();\n for (const node of allFaces) {\n if (node.isMaskedAroundFace(avoid))\n continue;\n if (!node.isFaceConvex())\n return false;\n }\n return true;\n }\n}\n\n/**\n * Note: this class uses hardcoded micrometer coordinate/cluster tolerance throughout.\n * @internal\n */\nexport class HalfEdgeGraphMerge {\n // return kC such that all angles k are equal, with kA <= k < kC <= kB.\n // * Assume: angles k are stored at extra data index 0.\n // * Note that the usual case (when angle at kA is not repeated) is kA+1 === kC\n public static getCommonThetaEndIndex(clusters: ClusterableArray, order: Uint32Array, kA: number, kB: number): number {\n let kC = kA + 1;\n const thetaA = clusters.getExtraData(order[kA], 0);\n while (kC < kB) {\n const thetaB = clusters.getExtraData(order[kC], 0);\n if (!Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\n return kC;\n }\n kC++;\n }\n return kC;\n }\n private static _announceVertexNeighborhoodFunction?: AnnounceVertexNeighborhoodSortData;\n /**\n * public property setter for a function to be called with sorted edge data around a vertex.\n */\n public static set announceVertexNeighborhoodFunction(func: AnnounceVertexNeighborhoodSortData | undefined) { this._announceVertexNeighborhoodFunction = func; }\n private static doAnnounceVertexNeighborhood(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\n if (this._announceVertexNeighborhoodFunction) {\n const sortData: VertexNeighborhoodSortData[] = [];\n // build and share the entire vertex order\n for (let k = k0; k < k1; k++) {\n const index = clusters.getExtraData(order[k], 1);\n const theta = clusters.getExtraData(order[k], 0);\n const node = allNodes[index];\n const signedDistance = this.curvatureSortKey(node);\n sortData.push(new VertexNeighborhoodSortData(order[k], signedDistance, node, theta));\n }\n this._announceVertexNeighborhoodFunction(sortData);\n }\n\n }\n // assumptions about cluster array:\n // * data order is: x,y,theta,nodeIndex\n // * theta and nodeIndex are the \"extra\" data.\n // * only want to do anything here when curves are present.\n // * k0<=k<k1 are around a vertex\n // * These are sorted by theta.\n private static secondarySortAroundVertex(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\n const sortData: VertexNeighborhoodSortData[] = [];\n\n for (let k = k0; k < k1;) {\n const kB = this.getCommonThetaEndIndex(clusters, order, k, k1);\n if (k + 1 < kB) {\n sortData.length = 0;\n for (let kA = k; kA < kB; kA++) {\n const index = clusters.getExtraData(order[kA], 1);\n const node = allNodes[index];\n const signedDistance = this.curvatureSortKey(node);\n sortData.push(new VertexNeighborhoodSortData(order[kA], signedDistance, node));\n }\n sortData.sort((a: VertexNeighborhoodSortData, b: VertexNeighborhoodSortData) => (a.radiusOfCurvature - b.radiusOfCurvature));\n for (let i = 0; i < sortData.length; i++) {\n order[k + i] = sortData[i].index;\n }\n }\n k = kB;\n }\n }\n /** Return the sort key for sorting by curvature.\n * * This is the signed distance from the curve at the edge start, to center of curvature.\n * * NOTE: Currently does not account for higher derivatives in the case of higher-than-tangent match.\n */\n public static curvatureSortKey(node: HalfEdge): number {\n const cld = node.edgeTag as CurveLocationDetail;\n if (cld !== undefined) {\n const fraction = cld.fraction;\n const curve = cld.curve;\n if (curve) {\n let radius = curve.fractionToSignedXYRadiusOfCurvature(fraction);\n if (node.sortData !== undefined && node.sortData < 0)\n radius = -radius;\n return radius;\n }\n }\n return 0.0;\n }\n /** Whether the HalfEdge is part of a null face, as marked by [[clusterAndMergeXYTheta]]. */\n public static isNullFace(node: HalfEdge): boolean {\n return node.isMaskSet(HalfEdgeMask.NULL_FACE) && node.faceSuccessor.isMaskSet(HalfEdgeMask.NULL_FACE) && node === node.faceSuccessor.faceSuccessor;\n }\n /** Simplest merge algorithm:\n * * collect array of (x,y,theta) at all nodes\n * * lexical sort of the array.\n * * twist all vertices together.\n * * This effectively creates valid face loops for a planar subdivision if there are no edge crossings.\n * * If there are edge crossings, the graph can be a (highly complicated) Klein bottle topology.\n * * Mask.NULL_FACE is cleared throughout and applied within null faces.\n */\n public static clusterAndMergeXYTheta(graph: HalfEdgeGraph, outboundRadiansFunction?: (he: HalfEdge) => number) {\n const allNodes = graph.allHalfEdges;\n const numNodes = allNodes.length;\n graph.clearMask(HalfEdgeMask.NULL_FACE);\n const clusters = new ClusterableArray(2, 2, numNodes); // data order: x,y,theta,nodeIndex. But theta is not set in first round.\n for (let i = 0; i < numNodes; i++) {\n const nodeA = allNodes[i];\n const xA = nodeA.x;\n const yA = nodeA.y;\n HalfEdge.pinch(nodeA, nodeA.vertexSuccessor); // pull it out of its current vertex loop.\n clusters.addDirect(xA, yA, 0.0, i);\n }\n const clusterTol = Geometry.smallMetricDistance;\n const order = clusters.clusterIndicesLexical(clusterTol);\n let k0 = 0;\n const numK = order.length;\n for (let k1 = 0; k1 < numK; k1++) {\n if (order[k1] === ClusterableArray.clusterTerminator) {\n // nodes identified in order[k0]..order[k1-1] are at a vertex cluster; equate their xy\n if (k1 > k0) {\n const iA = clusters.getExtraData(order[k0], 1);\n const nodeA0 = allNodes[iA];\n for (let k = k0 + 1; k < k1; k++) {\n const iB = clusters.getExtraData(order[k], 1);\n const nodeB = allNodes[iB];\n nodeB.x = nodeA0.x;\n nodeB.y = nodeA0.y;\n }\n }\n k0 = k1 + 1;\n }\n }\n // NOW\n // 1) There are identical coordinates at all nodes around each vertex loop.\n // 2) Hence ready do sort (at each vertex) by theta.\n\n // insert theta as extra data in the sort table . . .\n for (const clusterTableIndex of order) {\n if (clusterTableIndex !== ClusterableArray.clusterTerminator) {\n const nodeA = allNodes[clusterTableIndex];\n const nodeB = nodeA.faceSuccessor;\n let getPrecomputedRadians = outboundRadiansFunction;\n if (getPrecomputedRadians) {\n // Recompute theta when edge geometry is completely determined by the vertices, which may have been perturbed by clustering.\n const detail = nodeA.edgeTag as CurveLocationDetail;\n if (undefined === detail || undefined === detail.curve || detail.curve instanceof LineSegment3d)\n getPrecomputedRadians = undefined;\n }\n let radians = getPrecomputedRadians ? getPrecomputedRadians(nodeA) : Math.atan2(nodeB.y - nodeA.y, nodeB.x - nodeA.x);\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, -Math.PI))\n radians = Math.PI;\n clusters.setExtraData(clusterTableIndex, 0, radians);\n }\n }\n clusters.sortSubsetsBySingleKey(order, 2);\n const unmatchedNullFaceNodes: HalfEdge[] = [];\n k0 = 0;\n let thetaA, thetaB;\n // GeometryCoreTestIO.consoleLog(\"START VERTEX LINKS\");\n\n // now pinch each neighboring pair together\n for (let k1 = 0; k1 < numK; k1++) {\n if (order[k1] === ClusterableArray.clusterTerminator) {\n // nodes identified in order[k0]..order[k1-1] are properly sorted around a vertex.\n if (k1 > k0) {\n // const xy = clusters.getPoint2d(order[k0]);\n // GeometryCoreTestIO.consoleLog({ k0, k1, x: xy.x, y: xy.y });\n if (k1 > k0 + 1)\n this.secondarySortAroundVertex(clusters, order, allNodes, k0, k1);\n this.doAnnounceVertexNeighborhood(clusters, order, allNodes, k0, k1);\n const iA = clusters.getExtraData(order[k0], 1);\n thetaA = clusters.getExtraData(order[k0], 0);\n const nodeA0 = allNodes[iA];\n let nodeA = nodeA0;\n for (let k = k0 + 1; k < k1; k++) {\n const iB = clusters.getExtraData(order[k], 1);\n thetaB = clusters.getExtraData(order[k], 0);\n const nodeB = allNodes[iB];\n if (nodeA.isMaskSet(HalfEdgeMask.NULL_FACE)) {\n // nope, this edge was flagged and pinched from the other end.\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeA === node);\n if (j >= 0) {\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\n unmatchedNullFaceNodes.pop();\n }\n nodeA = nodeB;\n thetaA = thetaB;\n } else if (nodeB.isMaskSet(HalfEdgeMask.NULL_FACE)) {\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeB === node);\n if (j >= 0) {\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\n unmatchedNullFaceNodes.pop();\n }\n // NO leave nodeA and thetaA ignore nodeB -- later step will get the outside of its banana.\n } else {\n HalfEdge.pinch(nodeA, nodeB);\n\n // Detect null face using the heuristic:\n // * near vertex angles are same (periodic, toleranced)\n // * far vertex is clustered (exactly equal)\n // * near vertex curvatures are same (toleranced)\n // Note that near vertex is already clustered.\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\n const nodeA1 = nodeA.faceSuccessor;\n const nodeB1 = nodeB.edgeMate;\n if (nodeA1.isEqualXY(nodeB1)) {\n const cA = this.curvatureSortKey(nodeA);\n const cB = this.curvatureSortKey(nodeB);\n if (Geometry.isSameCoordinate(cA, cB, clusterTol)) { // rule out banana\n HalfEdge.pinch(nodeA1, nodeB1);\n nodeA.setMask(HalfEdgeMask.NULL_FACE);\n nodeB1.setMask(HalfEdgeMask.NULL_FACE);\n unmatchedNullFaceNodes.push(nodeB1);\n }\n }\n }\n nodeA = nodeB;\n thetaA = thetaB;\n }\n }\n }\n k0 = k1 + 1;\n }\n }\n }\n\n private static buildVerticalSweepPriorityQueue(graph: HalfEdgeGraph): HalfEdgePriorityQueueWithPartnerArray {\n const sweepHeap = new HalfEdgePriorityQueueWithPartnerArray();\n for (const p of graph.allHalfEdges) {\n\n if (HalfEdgeGraphOps.compareNodesYXUp(p, p.faceSuccessor) < 0) {\n sweepHeap.priorityQueue.push(p);\n }\n }\n return sweepHeap;\n }\n\n private static computeIntersectionFractionsOnEdges(nodeA0: HalfEdge, nodeB0: HalfEdge, tol: number = Geometry.smallMetricDistance): { f0: XAndY, f1?: XAndY} | undefined {\n const nodeA1 = nodeA0.faceSuccessor;\n const aDir = { x: nodeA1.x - nodeA0.x, y: nodeA1.y - nodeA0.y };\n const nodeB1 = nodeB0.faceSuccessor;\n const bDir = { x: nodeB1.x - nodeB0.x, y: nodeB1.y - nodeB0.y };\n let fractions = SmallSystem.lineSegmentXYUVIntersectionUnbounded(nodeA0, aDir, nodeB0, bDir, tol);\n if (fractions) {\n const snapFractionToSegment = (fraction: number, segStart: XAndY, segEnd: XAndY): number => {\n const x = Geometry.interpolate(segStart.x, fraction, segEnd.x);\n const y = Geometry.interpolate(segStart.y, fraction, segEnd.y);\n if (Geometry.isSameCoordinateXY(x, y, segStart.x, segStart.y, tol))\n return 0.0;\n if (Geometry.isSameCoordinateXY(x, y, segEnd.x, segEnd.y, tol))\n return 1.0;\n return fraction;\n };\n fractions.f0.x = snapFractionToSegment(fractions.f0.x, nodeA0, nodeA1);\n fractions.f0.y = snapFractionToSegment(fractions.f0.y, nodeB0, nodeB1);\n if (fractions.f1) {\n fractions.f1.x = snapFractionToSegment(fractions.f1.x, nodeA0, nodeA1);\n fractions.f1.y = snapFractionToSegment(fractions.f1.y, nodeB0, nodeB1);\n }\n if (fractions.f1 && !(Geometry.isIn01(fractions.f1.x) && Geometry.isIn01(fractions.f1.y)))\n fractions.f1 = undefined; // overlap ends beyond a segment; downgrade to simple intersection\n if (!(Geometry.isIn01(fractions.f0.x) && Geometry.isIn01(fractions.f0.y))) {\n if (fractions.f1) {\n fractions.f0 = fractions.f1; // overlap starts beyond a segment; downgrade to simple intersection\n fractions.f1 = undefined;\n } else\n fractions = undefined; // intersection/overlap is outside both segments\n }\n }\n return fractions;\n }\n /**\n * Split edges at intersections.\n * * This is a large operation.\n * @param graph\n */\n public static splitIntersectingEdges(graph: HalfEdgeGraph): GraphSplitData {\n const data = new GraphSplitData();\n const sweepHeap = this.buildVerticalSweepPriorityQueue(graph);\n let nodeA0, nodeB1;\n const smallFraction = 1.0e-8;\n const largeFraction = 1.0 - smallFraction;\n let i;\n let nodeB0;\n const distTol = Geometry.smallMetricDistance;\n while (undefined !== (nodeA0 = sweepHeap.priorityQueue.pop())) {\n data.numUpEdge++;\n const n0 = sweepHeap.activeEdges.length;\n sweepHeap.removeArrayMembersWithY1Below(nodeA0.y - distTol);\n data.numPopOut += n0 - sweepHeap.activeEdges.length;\n for (i = 0; i < sweepHeap.activeEdges.length; i++) {\n nodeB0 = sweepHeap.activeEdges[i];\n nodeB1 = nodeB0.faceSuccessor;\n if (Geometry.isSameCoordinateXY(nodeA0.x, nodeA0.y, nodeB0.x, nodeB0.y, distTol)) {\n data.numA0B0++;\n } else if (Geometry.isSameCoordinateXY(nodeB1.x, nodeB1.y, nodeA0.x, nodeA0.y, distTol)) {\n data.numA0B1++;\n } else {\n data.numIntersectionTest++;\n const fractions = this.computeIntersectionFractionsOnEdges(nodeA0, nodeB0, distTol);\n if (fractions) {\n const splitAndPush = (node: HalfEdge, fraction?: number): void => {\n if (fraction !== undefined && fraction > smallFraction && fraction < largeFraction) {\n const newNode = graph.splitEdgeAtFraction(node, fraction);\n sweepHeap.priorityQueue.push(newNode); // will be popped as a nodeA0 later\n data.numSplit++;\n }\n };\n splitAndPush(nodeA0, fractions.f0.x);\n splitAndPush(nodeA0, fractions.f1?.x);\n splitAndPush(nodeB0, fractions.f0.y);\n splitAndPush(nodeB0, fractions.f1?.y);\n // existing nodeA0 and its shortened edge remain for further intersections\n }\n }\n }\n sweepHeap.activeEdges.push(nodeA0);\n }\n return data;\n }\n\n /**\n * Returns a graph structure formed from the given LineSegment array\n *\n * * Find all intersections among segments, and split them if necessary\n * * Record endpoints of every segment in the form X, Y, Theta; This information is stored as a new node and sorted to match up\n * vertices.\n * * For vertices that match up, pinch the nodes to create vertex loops, which in closed objects, will also eventually form face\n * loops\n */\n public static formGraphFromSegments(lineSegments: LineSegment3d[]): HalfEdgeGraph {\n // Structure of an index of the array: { xyTheta: Point3d, node: Node }\n const graph = new HalfEdgeGraph();\n HalfEdgeGraphOps.segmentArrayToGraphEdges(lineSegments, graph, HalfEdgeMask.BOUNDARY_EDGE);\n this.splitIntersectingEdges(graph);\n this.clusterAndMergeXYTheta(graph);\n return graph;\n }\n\n /**\n * * Input is random linestrings, not necessarily loops\n * * Graph gets full splitEdges, regularize (optional), and triangulate.\n * @returns graph, or undefined if bad data.\n */\n public static formGraphFromChains(chains: MultiLineStringDataVariant, regularize: boolean = true, mask: HalfEdgeMask = HalfEdgeMask.PRIMARY_EDGE): HalfEdgeGraph | undefined {\n if (chains.length < 1)\n return undefined;\n const graph = new HalfEdgeGraph();\n const chainSeeds = Triangulator.directCreateChainsFromCoordinates(graph, chains);\n for (const seed of chainSeeds)\n seed.setMaskAroundFace(mask);\n\n this.splitIntersectingEdges(graph);\n this.clusterAndMergeXYTheta(graph);\n if (regularize) {\n const context = new RegularizationContext(graph);\n context.regularizeGraph(true, true);\n }\n return graph;\n }\n\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"RegularizeFace.d.ts","sourceRoot":"","sources":["../../../src/topology/RegularizeFace.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAgB,MAAM,SAAS,CAAC;AAGhE;;;GAGG;AACH,qBAAa,qBAAqB;IAMhC,OAAc,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;gBAC1F,KAAK,EAAE,aAAa;IAUvC;;OAEG;IACI,KAAK,EAAE,aAAa,CAAC;IAC5B,6GAA6G;IACtG,OAAO,EAAE,QAAQ,EAAE,CAAC;IAC3B,8GAA8G;IACvG,SAAS,EAAE,QAAQ,EAAE,CAAC;IAC7B,2FAA2F;IACpF,QAAQ,EAAE,QAAQ,EAAE,CAAC;IAC5B,6FAA6F;IACtF,WAAW,EAAE,QAAQ,EAAE,CAAC;IAE/B,kGAAkG;IAC3F,QAAQ,EAAE,QAAQ,EAAE,CAAC;IAC5B,oGAAoG;IAC7F,QAAQ,EAAE,QAAQ,EAAE,CAAC;IAC5B;;;;OAIG;IACI,+BAA+B,CAAC,QAAQ,EAAE,QAAQ;IAuCzD;;;;OAIG;IACI,uCAAuC,CAAC,cAAc,EAAE,QAAQ,EAAE;IAsCzE,OAAO,CAAC,UAAU;IAMlB;;;;;;;;OAQG;IACH,OAAO,CAAC,kBAAkB;IA4B1B;;;;;OAKG;IACH,OAAO,CAAC,uBAAuB;IA+B/B,OAAO,CAAC,aAAa;IAUrB,OAAO,CAAC,QAAQ;IAMhB,OAAO,CAAC,gCAAgC;IAaxC,wGAAwG;IACxG,OAAO,CAAC,iBAAiB;IASzB;;;;;OAKG;IACH,OAAO,CAAC,SAAS;IAajB;;;;;;;;;;OAUG;IACH,OAAO,CAAC,iBAAiB;IAiCzB;;;;;;;;;;OAUG;IACI,cAAc,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,GAAE,OAAc,EAAE,SAAS,GAAE,OAAc;IAKrF,eAAe,CAAC,OAAO,GAAE,OAAc,EAAE,SAAS,GAAE,OAAc;IAKzE,yEAAyE;WAC3D,cAAc,CAAC,IAAI,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAsBlE;;;;;;OAMG;WACW,gCAAgC,CAC5C,KAAK,EAAE,aAAa,EACpB,gBAAgB,EAAE,OAAO,EACzB,MAAM,EAAE,CAAC,IAAI,EAAE,QAAQ,KAAK,QAAQ,GAAG,SAAS,EAChD,WAAW,EAAE,QAAQ,EAAE,GAAG,SAAS,EACnC,aAAa,EAAE,QAAQ,EAAE,GAAG,SAAS;CAwBxC"}
1
+ {"version":3,"file":"RegularizeFace.d.ts","sourceRoot":"","sources":["../../../src/topology/RegularizeFace.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAgB,MAAM,SAAS,CAAC;AAGhE;;;GAGG;AACH,qBAAa,qBAAqB;IAMhC,OAAc,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;gBAC1F,KAAK,EAAE,aAAa;IAUvC;;OAEG;IACI,KAAK,EAAE,aAAa,CAAC;IAC5B,6GAA6G;IACtG,OAAO,EAAE,QAAQ,EAAE,CAAC;IAC3B,8GAA8G;IACvG,SAAS,EAAE,QAAQ,EAAE,CAAC;IAC7B,2FAA2F;IACpF,QAAQ,EAAE,QAAQ,EAAE,CAAC;IAC5B,6FAA6F;IACtF,WAAW,EAAE,QAAQ,EAAE,CAAC;IAE/B,kGAAkG;IAC3F,QAAQ,EAAE,QAAQ,EAAE,CAAC;IAC5B,oGAAoG;IAC7F,QAAQ,EAAE,QAAQ,EAAE,CAAC;IAC5B;;;;OAIG;IACI,+BAA+B,CAAC,QAAQ,EAAE,QAAQ;IAuCzD;;;;OAIG;IACI,uCAAuC,CAAC,cAAc,EAAE,QAAQ,EAAE;IAsCzE,OAAO,CAAC,UAAU;IAMlB;;;;;;;;OAQG;IACH,OAAO,CAAC,kBAAkB;IA4B1B;;;;;OAKG;IACH,OAAO,CAAC,uBAAuB;IA+B/B,OAAO,CAAC,aAAa;IAUrB,OAAO,CAAC,QAAQ;IAMhB,OAAO,CAAC,gCAAgC;IAaxC,wGAAwG;IACxG,OAAO,CAAC,iBAAiB;IASzB;;;;;OAKG;IACH,OAAO,CAAC,SAAS;IAcjB;;;;;;;;;;OAUG;IACH,OAAO,CAAC,iBAAiB;IAiCzB;;;;;;;;;;OAUG;IACI,cAAc,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,GAAE,OAAc,EAAE,SAAS,GAAE,OAAc;IAKrF,eAAe,CAAC,OAAO,GAAE,OAAc,EAAE,SAAS,GAAE,OAAc;IAKzE,yEAAyE;WAC3D,cAAc,CAAC,IAAI,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS;IAsBlE;;;;;;OAMG;WACW,gCAAgC,CAC5C,KAAK,EAAE,aAAa,EACpB,gBAAgB,EAAE,OAAO,EACzB,MAAM,EAAE,CAAC,IAAI,EAAE,QAAQ,KAAK,QAAQ,GAAG,SAAS,EAChD,WAAW,EAAE,QAAQ,EAAE,GAAG,SAAS,EACnC,aAAa,EAAE,QAAQ,EAAE,GAAG,SAAS;CAwBxC"}
@@ -262,8 +262,9 @@ export class RegularizationContext {
262
262
  if (nodeA1 !== undefined && nodeB1 !== undefined) {
263
263
  HalfEdge.pinch(nodeA1, nodeC);
264
264
  HalfEdge.pinch(nodeB1, nodeC.edgeMate);
265
+ nodeC.setMaskAroundEdge(HalfEdgeMask.REGULARIZED_EDGE);
265
266
  if (RegularizationContext.announceEdge)
266
- RegularizationContext.announceEdge(this.graph, nodeA, nodeB, direction);
267
+ RegularizationContext.announceEdge(this.graph, nodeC, nodeC.edgeMate, direction);
267
268
  return nodeC;
268
269
  }
269
270
  return undefined;