@itwin/core-geometry 5.0.0-dev.4 → 5.0.0-dev.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +29 -1
  2. package/lib/cjs/Constant.js +17 -17
  3. package/lib/cjs/Constant.js.map +1 -1
  4. package/lib/cjs/Geometry.js +35 -35
  5. package/lib/cjs/Geometry.js.map +1 -1
  6. package/lib/cjs/bspline/BSplineCurveOps.d.ts.map +1 -1
  7. package/lib/cjs/bspline/BSplineCurveOps.js +18 -21
  8. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
  9. package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -1
  10. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
  11. package/lib/cjs/bspline/KnotVector.js +2 -2
  12. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  13. package/lib/cjs/clipping/AlternatingConvexClipTree.js +2 -2
  14. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  15. package/lib/cjs/clipping/ClipPlane.js +1 -1
  16. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  17. package/lib/cjs/clipping/ClipUtils.js +1 -1
  18. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  19. package/lib/cjs/clipping/ClipVector.js +1 -1
  20. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  21. package/lib/cjs/clipping/ConvexClipPlaneSet.js +3 -3
  22. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  23. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js +1 -1
  24. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  25. package/lib/cjs/curve/Arc3d.d.ts +40 -8
  26. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  27. package/lib/cjs/curve/Arc3d.js +80 -22
  28. package/lib/cjs/curve/Arc3d.js.map +1 -1
  29. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +4 -4
  30. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  31. package/lib/cjs/curve/CurveCollection.d.ts +16 -2
  32. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  33. package/lib/cjs/curve/CurveCollection.js +33 -2
  34. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  35. package/lib/cjs/curve/CurveFactory.d.ts +87 -53
  36. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
  37. package/lib/cjs/curve/CurveFactory.js +213 -135
  38. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  39. package/lib/cjs/curve/LineString3d.d.ts +12 -8
  40. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  41. package/lib/cjs/curve/LineString3d.js +34 -13
  42. package/lib/cjs/curve/LineString3d.js.map +1 -1
  43. package/lib/cjs/curve/Loop.d.ts +12 -6
  44. package/lib/cjs/curve/Loop.d.ts.map +1 -1
  45. package/lib/cjs/curve/Loop.js +12 -6
  46. package/lib/cjs/curve/Loop.js.map +1 -1
  47. package/lib/cjs/curve/Query/CylindricalRange.d.ts +8 -6
  48. package/lib/cjs/curve/Query/CylindricalRange.d.ts.map +1 -1
  49. package/lib/cjs/curve/Query/CylindricalRange.js +13 -9
  50. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
  51. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +1 -1
  52. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  53. package/lib/cjs/curve/StrokeOptions.d.ts +4 -4
  54. package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -1
  55. package/lib/cjs/curve/StrokeOptions.js +1 -1
  56. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  57. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +5 -5
  58. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  59. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +13 -13
  60. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  61. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js +5 -5
  62. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  63. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -1
  64. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js +29 -23
  65. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  66. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +4 -4
  67. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  68. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +2 -2
  69. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  70. package/lib/cjs/geometry3d/Angle.js +16 -16
  71. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  72. package/lib/cjs/geometry3d/AngleSweep.d.ts +1 -1
  73. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
  74. package/lib/cjs/geometry3d/AngleSweep.js +1 -1
  75. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
  76. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts +14 -8
  77. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts.map +1 -1
  78. package/lib/cjs/geometry3d/BarycentricTriangle.js +17 -8
  79. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
  80. package/lib/cjs/geometry3d/FrameBuilder.js +4 -4
  81. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  82. package/lib/cjs/geometry3d/GrowableFloat64Array.d.ts +2 -0
  83. package/lib/cjs/geometry3d/GrowableFloat64Array.d.ts.map +1 -1
  84. package/lib/cjs/geometry3d/GrowableFloat64Array.js +4 -0
  85. package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
  86. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts +32 -10
  87. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  88. package/lib/cjs/geometry3d/GrowableXYZArray.js +54 -16
  89. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  90. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts +13 -2
  91. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
  92. package/lib/cjs/geometry3d/IndexedXYZCollection.js +24 -10
  93. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  94. package/lib/cjs/geometry3d/Matrix3d.d.ts +11 -8
  95. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  96. package/lib/cjs/geometry3d/Matrix3d.js +36 -34
  97. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  98. package/lib/cjs/geometry3d/OrderedRotationAngles.js +2 -2
  99. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  100. package/lib/cjs/geometry3d/Point3dArrayCarrier.js +1 -1
  101. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  102. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +6 -6
  103. package/lib/cjs/geometry3d/Point3dVector3d.js +6 -6
  104. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  105. package/lib/cjs/geometry3d/PointHelpers.js +5 -5
  106. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  107. package/lib/cjs/geometry3d/PolygonOps.d.ts +12 -6
  108. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  109. package/lib/cjs/geometry3d/PolygonOps.js +117 -70
  110. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  111. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js +3 -3
  112. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  113. package/lib/cjs/geometry3d/PolylineOps.d.ts +9 -5
  114. package/lib/cjs/geometry3d/PolylineOps.d.ts.map +1 -1
  115. package/lib/cjs/geometry3d/PolylineOps.js +9 -5
  116. package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
  117. package/lib/cjs/geometry3d/Range.js +4 -4
  118. package/lib/cjs/geometry3d/Range.js.map +1 -1
  119. package/lib/cjs/geometry4d/MomentData.d.ts +72 -73
  120. package/lib/cjs/geometry4d/MomentData.d.ts.map +1 -1
  121. package/lib/cjs/geometry4d/MomentData.js +62 -64
  122. package/lib/cjs/geometry4d/MomentData.js.map +1 -1
  123. package/lib/cjs/numerics/ClusterableArray.js +13 -13
  124. package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
  125. package/lib/cjs/numerics/PascalCoefficients.js +1 -1
  126. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
  127. package/lib/cjs/numerics/PolarData.js +1 -1
  128. package/lib/cjs/numerics/PolarData.js.map +1 -1
  129. package/lib/cjs/numerics/Polynomials.d.ts +5 -5
  130. package/lib/cjs/numerics/Polynomials.js +32 -32
  131. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  132. package/lib/cjs/numerics/Quadrature.js +20 -20
  133. package/lib/cjs/numerics/Quadrature.js.map +1 -1
  134. package/lib/cjs/polyface/AuxData.d.ts +2 -2
  135. package/lib/cjs/polyface/AuxData.d.ts.map +1 -1
  136. package/lib/cjs/polyface/AuxData.js +11 -3
  137. package/lib/cjs/polyface/AuxData.js.map +1 -1
  138. package/lib/cjs/polyface/BoxTopology.js +67 -67
  139. package/lib/cjs/polyface/BoxTopology.js.map +1 -1
  140. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js +2 -2
  141. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  142. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts +27 -20
  143. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts.map +1 -1
  144. package/lib/cjs/polyface/IndexedEdgeMatcher.js +56 -30
  145. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
  146. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts +2 -1
  147. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
  148. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js +2 -1
  149. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  150. package/lib/cjs/polyface/Polyface.d.ts +3 -5
  151. package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
  152. package/lib/cjs/polyface/Polyface.js +6 -13
  153. package/lib/cjs/polyface/Polyface.js.map +1 -1
  154. package/lib/cjs/polyface/PolyfaceBuilder.d.ts +14 -7
  155. package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
  156. package/lib/cjs/polyface/PolyfaceBuilder.js +59 -64
  157. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  158. package/lib/cjs/polyface/PolyfaceData.d.ts +13 -3
  159. package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -1
  160. package/lib/cjs/polyface/PolyfaceData.js +26 -9
  161. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  162. package/lib/cjs/polyface/PolyfaceQuery.d.ts +2 -2
  163. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  164. package/lib/cjs/polyface/PolyfaceQuery.js +11 -10
  165. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  166. package/lib/cjs/polyface/multiclip/RangeSearch.js +5 -5
  167. package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
  168. package/lib/cjs/serialization/BGFBReader.js +22 -22
  169. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  170. package/lib/cjs/serialization/GeometrySamples.d.ts +5 -5
  171. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
  172. package/lib/cjs/serialization/GeometrySamples.js +112 -112
  173. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  174. package/lib/cjs/solid/Box.d.ts +9 -3
  175. package/lib/cjs/solid/Box.d.ts.map +1 -1
  176. package/lib/cjs/solid/Box.js +10 -5
  177. package/lib/cjs/solid/Box.js.map +1 -1
  178. package/lib/cjs/solid/Cone.d.ts +3 -2
  179. package/lib/cjs/solid/Cone.d.ts.map +1 -1
  180. package/lib/cjs/solid/Cone.js +3 -3
  181. package/lib/cjs/solid/Cone.js.map +1 -1
  182. package/lib/cjs/solid/LinearSweep.d.ts +9 -3
  183. package/lib/cjs/solid/LinearSweep.d.ts.map +1 -1
  184. package/lib/cjs/solid/LinearSweep.js +9 -4
  185. package/lib/cjs/solid/LinearSweep.js.map +1 -1
  186. package/lib/cjs/solid/RotationalSweep.d.ts +15 -4
  187. package/lib/cjs/solid/RotationalSweep.d.ts.map +1 -1
  188. package/lib/cjs/solid/RotationalSweep.js +20 -7
  189. package/lib/cjs/solid/RotationalSweep.js.map +1 -1
  190. package/lib/cjs/solid/RuledSweep.d.ts +35 -26
  191. package/lib/cjs/solid/RuledSweep.d.ts.map +1 -1
  192. package/lib/cjs/solid/RuledSweep.js +41 -28
  193. package/lib/cjs/solid/RuledSweep.js.map +1 -1
  194. package/lib/cjs/solid/SolidPrimitive.d.ts +12 -11
  195. package/lib/cjs/solid/SolidPrimitive.d.ts.map +1 -1
  196. package/lib/cjs/solid/SolidPrimitive.js +8 -5
  197. package/lib/cjs/solid/SolidPrimitive.js.map +1 -1
  198. package/lib/cjs/solid/Sphere.d.ts +17 -7
  199. package/lib/cjs/solid/Sphere.d.ts.map +1 -1
  200. package/lib/cjs/solid/Sphere.js +22 -16
  201. package/lib/cjs/solid/Sphere.js.map +1 -1
  202. package/lib/cjs/solid/SweepContour.d.ts +25 -16
  203. package/lib/cjs/solid/SweepContour.d.ts.map +1 -1
  204. package/lib/cjs/solid/SweepContour.js +25 -16
  205. package/lib/cjs/solid/SweepContour.js.map +1 -1
  206. package/lib/cjs/solid/TorusPipe.d.ts +8 -2
  207. package/lib/cjs/solid/TorusPipe.d.ts.map +1 -1
  208. package/lib/cjs/solid/TorusPipe.js +9 -5
  209. package/lib/cjs/solid/TorusPipe.js.map +1 -1
  210. package/lib/cjs/topology/ChainMerge.js +4 -4
  211. package/lib/cjs/topology/ChainMerge.js.map +1 -1
  212. package/lib/cjs/topology/Graph.js +5 -5
  213. package/lib/cjs/topology/Graph.js.map +1 -1
  214. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js +2 -2
  215. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  216. package/lib/cjs/topology/Triangulation.js +11 -11
  217. package/lib/cjs/topology/Triangulation.js.map +1 -1
  218. package/lib/esm/Constant.js +17 -17
  219. package/lib/esm/Constant.js.map +1 -1
  220. package/lib/esm/Geometry.js +35 -35
  221. package/lib/esm/Geometry.js.map +1 -1
  222. package/lib/esm/bspline/BSplineCurveOps.d.ts.map +1 -1
  223. package/lib/esm/bspline/BSplineCurveOps.js +18 -21
  224. package/lib/esm/bspline/BSplineCurveOps.js.map +1 -1
  225. package/lib/esm/bspline/BezierCurveBase.d.ts.map +1 -1
  226. package/lib/esm/bspline/BezierCurveBase.js.map +1 -1
  227. package/lib/esm/bspline/KnotVector.js +2 -2
  228. package/lib/esm/bspline/KnotVector.js.map +1 -1
  229. package/lib/esm/clipping/AlternatingConvexClipTree.js +2 -2
  230. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  231. package/lib/esm/clipping/ClipPlane.js +1 -1
  232. package/lib/esm/clipping/ClipPlane.js.map +1 -1
  233. package/lib/esm/clipping/ClipUtils.js +1 -1
  234. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  235. package/lib/esm/clipping/ClipVector.js +1 -1
  236. package/lib/esm/clipping/ClipVector.js.map +1 -1
  237. package/lib/esm/clipping/ConvexClipPlaneSet.js +3 -3
  238. package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
  239. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js +1 -1
  240. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  241. package/lib/esm/curve/Arc3d.d.ts +40 -8
  242. package/lib/esm/curve/Arc3d.d.ts.map +1 -1
  243. package/lib/esm/curve/Arc3d.js +80 -22
  244. package/lib/esm/curve/Arc3d.js.map +1 -1
  245. package/lib/esm/curve/CurveChainWithDistanceIndex.js +4 -4
  246. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  247. package/lib/esm/curve/CurveCollection.d.ts +16 -2
  248. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  249. package/lib/esm/curve/CurveCollection.js +33 -2
  250. package/lib/esm/curve/CurveCollection.js.map +1 -1
  251. package/lib/esm/curve/CurveFactory.d.ts +87 -53
  252. package/lib/esm/curve/CurveFactory.d.ts.map +1 -1
  253. package/lib/esm/curve/CurveFactory.js +213 -135
  254. package/lib/esm/curve/CurveFactory.js.map +1 -1
  255. package/lib/esm/curve/LineString3d.d.ts +12 -8
  256. package/lib/esm/curve/LineString3d.d.ts.map +1 -1
  257. package/lib/esm/curve/LineString3d.js +34 -13
  258. package/lib/esm/curve/LineString3d.js.map +1 -1
  259. package/lib/esm/curve/Loop.d.ts +12 -6
  260. package/lib/esm/curve/Loop.d.ts.map +1 -1
  261. package/lib/esm/curve/Loop.js +12 -6
  262. package/lib/esm/curve/Loop.js.map +1 -1
  263. package/lib/esm/curve/Query/CylindricalRange.d.ts +8 -6
  264. package/lib/esm/curve/Query/CylindricalRange.d.ts.map +1 -1
  265. package/lib/esm/curve/Query/CylindricalRange.js +13 -9
  266. package/lib/esm/curve/Query/CylindricalRange.js.map +1 -1
  267. package/lib/esm/curve/RegionOpsClassificationSweeps.js +1 -1
  268. package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
  269. package/lib/esm/curve/StrokeOptions.d.ts +4 -4
  270. package/lib/esm/curve/StrokeOptions.d.ts.map +1 -1
  271. package/lib/esm/curve/StrokeOptions.js +1 -1
  272. package/lib/esm/curve/StrokeOptions.js.map +1 -1
  273. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +5 -5
  274. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  275. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +13 -13
  276. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  277. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js +5 -5
  278. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  279. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -1
  280. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js +29 -23
  281. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  282. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js +4 -4
  283. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  284. package/lib/esm/curve/spiral/IntegratedSpiral3d.js +2 -2
  285. package/lib/esm/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  286. package/lib/esm/geometry3d/Angle.js +16 -16
  287. package/lib/esm/geometry3d/Angle.js.map +1 -1
  288. package/lib/esm/geometry3d/AngleSweep.d.ts +1 -1
  289. package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
  290. package/lib/esm/geometry3d/AngleSweep.js +1 -1
  291. package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
  292. package/lib/esm/geometry3d/BarycentricTriangle.d.ts +14 -8
  293. package/lib/esm/geometry3d/BarycentricTriangle.d.ts.map +1 -1
  294. package/lib/esm/geometry3d/BarycentricTriangle.js +17 -8
  295. package/lib/esm/geometry3d/BarycentricTriangle.js.map +1 -1
  296. package/lib/esm/geometry3d/FrameBuilder.js +4 -4
  297. package/lib/esm/geometry3d/FrameBuilder.js.map +1 -1
  298. package/lib/esm/geometry3d/GrowableFloat64Array.d.ts +2 -0
  299. package/lib/esm/geometry3d/GrowableFloat64Array.d.ts.map +1 -1
  300. package/lib/esm/geometry3d/GrowableFloat64Array.js +4 -0
  301. package/lib/esm/geometry3d/GrowableFloat64Array.js.map +1 -1
  302. package/lib/esm/geometry3d/GrowableXYZArray.d.ts +32 -10
  303. package/lib/esm/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  304. package/lib/esm/geometry3d/GrowableXYZArray.js +54 -16
  305. package/lib/esm/geometry3d/GrowableXYZArray.js.map +1 -1
  306. package/lib/esm/geometry3d/IndexedXYZCollection.d.ts +13 -2
  307. package/lib/esm/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
  308. package/lib/esm/geometry3d/IndexedXYZCollection.js +24 -10
  309. package/lib/esm/geometry3d/IndexedXYZCollection.js.map +1 -1
  310. package/lib/esm/geometry3d/Matrix3d.d.ts +11 -8
  311. package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
  312. package/lib/esm/geometry3d/Matrix3d.js +36 -34
  313. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  314. package/lib/esm/geometry3d/OrderedRotationAngles.js +2 -2
  315. package/lib/esm/geometry3d/OrderedRotationAngles.js.map +1 -1
  316. package/lib/esm/geometry3d/Point3dArrayCarrier.js +1 -1
  317. package/lib/esm/geometry3d/Point3dArrayCarrier.js.map +1 -1
  318. package/lib/esm/geometry3d/Point3dVector3d.d.ts +6 -6
  319. package/lib/esm/geometry3d/Point3dVector3d.js +6 -6
  320. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  321. package/lib/esm/geometry3d/PointHelpers.js +5 -5
  322. package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
  323. package/lib/esm/geometry3d/PolygonOps.d.ts +12 -6
  324. package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
  325. package/lib/esm/geometry3d/PolygonOps.js +117 -70
  326. package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
  327. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js +3 -3
  328. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  329. package/lib/esm/geometry3d/PolylineOps.d.ts +9 -5
  330. package/lib/esm/geometry3d/PolylineOps.d.ts.map +1 -1
  331. package/lib/esm/geometry3d/PolylineOps.js +9 -5
  332. package/lib/esm/geometry3d/PolylineOps.js.map +1 -1
  333. package/lib/esm/geometry3d/Range.js +4 -4
  334. package/lib/esm/geometry3d/Range.js.map +1 -1
  335. package/lib/esm/geometry4d/MomentData.d.ts +72 -73
  336. package/lib/esm/geometry4d/MomentData.d.ts.map +1 -1
  337. package/lib/esm/geometry4d/MomentData.js +62 -64
  338. package/lib/esm/geometry4d/MomentData.js.map +1 -1
  339. package/lib/esm/numerics/ClusterableArray.js +13 -13
  340. package/lib/esm/numerics/ClusterableArray.js.map +1 -1
  341. package/lib/esm/numerics/PascalCoefficients.js +1 -1
  342. package/lib/esm/numerics/PascalCoefficients.js.map +1 -1
  343. package/lib/esm/numerics/PolarData.js +1 -1
  344. package/lib/esm/numerics/PolarData.js.map +1 -1
  345. package/lib/esm/numerics/Polynomials.d.ts +5 -5
  346. package/lib/esm/numerics/Polynomials.js +32 -32
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  348. package/lib/esm/numerics/Quadrature.js +20 -20
  349. package/lib/esm/numerics/Quadrature.js.map +1 -1
  350. package/lib/esm/polyface/AuxData.d.ts +2 -2
  351. package/lib/esm/polyface/AuxData.d.ts.map +1 -1
  352. package/lib/esm/polyface/AuxData.js +11 -3
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  354. package/lib/esm/polyface/BoxTopology.js +67 -67
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  356. package/lib/esm/polyface/GreedyTriangulationBetweenLineStrings.js +2 -2
  357. package/lib/esm/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  358. package/lib/esm/polyface/IndexedEdgeMatcher.d.ts +27 -20
  359. package/lib/esm/polyface/IndexedEdgeMatcher.d.ts.map +1 -1
  360. package/lib/esm/polyface/IndexedEdgeMatcher.js +56 -30
  361. package/lib/esm/polyface/IndexedEdgeMatcher.js.map +1 -1
  362. package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts +2 -1
  363. package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
  364. package/lib/esm/polyface/IndexedPolyfaceVisitor.js +2 -1
  365. package/lib/esm/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  366. package/lib/esm/polyface/Polyface.d.ts +3 -5
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  368. package/lib/esm/polyface/Polyface.js +6 -13
  369. package/lib/esm/polyface/Polyface.js.map +1 -1
  370. package/lib/esm/polyface/PolyfaceBuilder.d.ts +14 -7
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  374. package/lib/esm/polyface/PolyfaceData.d.ts +13 -3
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  378. package/lib/esm/polyface/PolyfaceQuery.d.ts +2 -2
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  380. package/lib/esm/polyface/PolyfaceQuery.js +11 -10
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  382. package/lib/esm/polyface/multiclip/RangeSearch.js +5 -5
  383. package/lib/esm/polyface/multiclip/RangeSearch.js.map +1 -1
  384. package/lib/esm/serialization/BGFBReader.js +22 -22
  385. package/lib/esm/serialization/BGFBReader.js.map +1 -1
  386. package/lib/esm/serialization/GeometrySamples.d.ts +5 -5
  387. package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
  388. package/lib/esm/serialization/GeometrySamples.js +112 -112
  389. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  390. package/lib/esm/solid/Box.d.ts +9 -3
  391. package/lib/esm/solid/Box.d.ts.map +1 -1
  392. package/lib/esm/solid/Box.js +10 -5
  393. package/lib/esm/solid/Box.js.map +1 -1
  394. package/lib/esm/solid/Cone.d.ts +3 -2
  395. package/lib/esm/solid/Cone.d.ts.map +1 -1
  396. package/lib/esm/solid/Cone.js +3 -3
  397. package/lib/esm/solid/Cone.js.map +1 -1
  398. package/lib/esm/solid/LinearSweep.d.ts +9 -3
  399. package/lib/esm/solid/LinearSweep.d.ts.map +1 -1
  400. package/lib/esm/solid/LinearSweep.js +9 -4
  401. package/lib/esm/solid/LinearSweep.js.map +1 -1
  402. package/lib/esm/solid/RotationalSweep.d.ts +15 -4
  403. package/lib/esm/solid/RotationalSweep.d.ts.map +1 -1
  404. package/lib/esm/solid/RotationalSweep.js +20 -7
  405. package/lib/esm/solid/RotationalSweep.js.map +1 -1
  406. package/lib/esm/solid/RuledSweep.d.ts +35 -26
  407. package/lib/esm/solid/RuledSweep.d.ts.map +1 -1
  408. package/lib/esm/solid/RuledSweep.js +41 -28
  409. package/lib/esm/solid/RuledSweep.js.map +1 -1
  410. package/lib/esm/solid/SolidPrimitive.d.ts +12 -11
  411. package/lib/esm/solid/SolidPrimitive.d.ts.map +1 -1
  412. package/lib/esm/solid/SolidPrimitive.js +8 -5
  413. package/lib/esm/solid/SolidPrimitive.js.map +1 -1
  414. package/lib/esm/solid/Sphere.d.ts +17 -7
  415. package/lib/esm/solid/Sphere.d.ts.map +1 -1
  416. package/lib/esm/solid/Sphere.js +22 -16
  417. package/lib/esm/solid/Sphere.js.map +1 -1
  418. package/lib/esm/solid/SweepContour.d.ts +25 -16
  419. package/lib/esm/solid/SweepContour.d.ts.map +1 -1
  420. package/lib/esm/solid/SweepContour.js +25 -16
  421. package/lib/esm/solid/SweepContour.js.map +1 -1
  422. package/lib/esm/solid/TorusPipe.d.ts +8 -2
  423. package/lib/esm/solid/TorusPipe.d.ts.map +1 -1
  424. package/lib/esm/solid/TorusPipe.js +9 -5
  425. package/lib/esm/solid/TorusPipe.js.map +1 -1
  426. package/lib/esm/topology/ChainMerge.js +4 -4
  427. package/lib/esm/topology/ChainMerge.js.map +1 -1
  428. package/lib/esm/topology/Graph.js +5 -5
  429. package/lib/esm/topology/Graph.js.map +1 -1
  430. package/lib/esm/topology/HalfEdgeGraphSpineContext.js +2 -2
  431. package/lib/esm/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  432. package/lib/esm/topology/Triangulation.js +11 -11
  433. package/lib/esm/topology/Triangulation.js.map +1 -1
  434. package/package.json +5 -5
@@ -40,32 +40,32 @@ export class Sphere extends SolidPrimitive {
40
40
  /** String name for schema properties */
41
41
  this.solidPrimitiveType = "sphere";
42
42
  this._localToWorld = localToWorld;
43
- this._latitudeSweep = latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude();
43
+ this._latitudeSweep = latitudeSweep;
44
44
  this._latitudeSweep.capLatitudeInPlace();
45
45
  }
46
46
  /** return a deep clone */
47
47
  clone() {
48
48
  return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);
49
49
  }
50
- /** Transform the sphere in place.
50
+ /**
51
+ * Transform the sphere in place.
51
52
  * * Fails if the transform is singular.
52
53
  */
53
54
  tryTransformInPlace(transform) {
54
55
  if (transform.matrix.isSingular())
55
56
  return false;
56
57
  transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);
58
+ if (transform.matrix.determinant() < 0.0)
59
+ this._latitudeSweep.reverseInPlace();
57
60
  return true;
58
61
  }
59
- /** Return a transformed clone. */
62
+ /**
63
+ * Return a transformed clone.
64
+ * * Fails if the transform is singular.
65
+ */
60
66
  cloneTransformed(transform) {
61
- const sphere1 = this.clone();
62
- transform.multiplyTransformTransform(sphere1._localToWorld, sphere1._localToWorld);
63
- if (transform.matrix.determinant() < 0.0) {
64
- if (sphere1._latitudeSweep !== undefined) {
65
- sphere1._latitudeSweep.reverseInPlace();
66
- }
67
- }
68
- return sphere1;
67
+ const result = this.clone();
68
+ return result.tryTransformInPlace(transform) ? result : undefined;
69
69
  }
70
70
  /** Return a coordinate frame (right handed, unit axes)
71
71
  * * origin at sphere center
@@ -147,10 +147,16 @@ export class Sphere extends SolidPrimitive {
147
147
  return false;
148
148
  }
149
149
  /**
150
- * return strokes for a cross-section (elliptic arc) at specified fraction v along the axis.
151
- * * if strokeOptions is supplied, it is applied to the equator radii.
152
- * @param v fractional position along the cone axis
153
- * @param strokes stroke count or options.
150
+ * Return strokes for the elliptical arc cross-section at latitude sweep fraction v.
151
+ * * Optional inputs control the number of strokes along the cross-section:
152
+ * * If `fixedStrokeCount` is supplied, it is taken as the cross-section stroke count.
153
+ * * If `fixedStrokeCount` is undefined, stroke count is computed by applying `options` to the cross-section.
154
+ * * If neither input is supplied, the stroke count default is 16.
155
+ * * In any case, stroke count is clamped to the interval [4,64].
156
+ * @param v fractional position along the sphere axis
157
+ * @param fixedStrokeCount optional stroke count in u-direction
158
+ * @param options optional stroke options in u-direction
159
+ * @return strokes as line string
154
160
  */
155
161
  strokeConstantVSection(v, fixedStrokeCount, options) {
156
162
  let strokeCount = 16;
@@ -166,7 +172,7 @@ export class Sphere extends SolidPrimitive {
166
172
  const c1 = Math.cos(phi);
167
173
  const s1 = Math.sin(phi);
168
174
  let c0, s0;
169
- const result = LineString3d.createForStrokes(fixedStrokeCount, options);
175
+ const result = LineString3d.createForStrokes(strokeCount, options);
170
176
  const deltaRadians = Math.PI * 2.0 / strokeCount;
171
177
  const fractions = result.fractions; // possibly undefined !!!
172
178
  const derivatives = result.packedDerivatives; // possibly undefined !!!
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { Geometry } from \"../Geometry\";\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { SolidPrimitive } from \"./SolidPrimitive\";\n\n/**\n * A Sphere is\n *\n * * A unit sphere (but read on ....)\n * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform\n * * hence possibly the final geometry is ellipsoidal\n * @public\n */\nexport class Sphere extends SolidPrimitive implements UVSurface {\n /** String name for schema properties */\n public readonly solidPrimitiveType = \"sphere\";\n\n private _localToWorld: Transform; // unit sphere maps to world through the transform0 part of this map.\n private _latitudeSweep: AngleSweep;\n /** Return the latitude (in radians) all fractional v. */\n public vFractionToRadians(v: number): number {\n return this._latitudeSweep.fractionToRadians(v);\n }\n /** Return the longitude (in radians) all fractional u. */\n public uFractionToRadians(u: number): number {\n return u * Math.PI * 2.0;\n }\n\n /** Constructor CAPTURES inputs */\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\n super(capped);\n this._localToWorld = localToWorld;\n this._latitudeSweep = latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude();\n this._latitudeSweep.capLatitudeInPlace();\n }\n /** return a deep clone */\n public clone(): Sphere {\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\n }\n /** Transform the sphere in place.\n * * Fails if the transform is singular.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (transform.matrix.isSingular())\n return false;\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\n return true;\n }\n /** Return a transformed clone. */\n public cloneTransformed(transform: Transform): Sphere | undefined {\n const sphere1 = this.clone();\n transform.multiplyTransformTransform(sphere1._localToWorld, sphere1._localToWorld);\n if (transform.matrix.determinant() < 0.0) {\n if (sphere1._latitudeSweep !== undefined) {\n sphere1._latitudeSweep.reverseInPlace();\n }\n }\n return sphere1;\n }\n /** Return a coordinate frame (right handed, unit axes)\n * * origin at sphere center\n * * equator in xy plane\n * * z axis perpendicular\n */\n public getConstructiveFrame(): Transform | undefined {\n return this._localToWorld.cloneRigid();\n }\n /** Return the latitude sweep as fraction of south pole to north pole. */\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\n /** Create from center and radius, with optional restricted latitudes. */\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep): Sphere {\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), false);\n }\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\n public static createEllipsoid(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined {\n return new Sphere(localToWorld.clone(), latitudeSweep.clone(), capped);\n }\n\n /** Create a sphere from the typical parameters of the Dgn file */\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number,\n latitudeSweep: AngleSweep,\n capped: boolean): Sphere | undefined {\n const vectorY = vectorX.rotate90Around(vectorZ);\n if (vectorY && !vectorX.isParallelTo(vectorZ)) {\n const matrix = Matrix3d.createColumns(vectorX, vectorY, vectorZ);\n matrix.scaleColumns(radiusXY, radiusXY, radiusZ, matrix);\n const frame = Transform.createOriginAndMatrix(center, matrix);\n return new Sphere(frame, latitudeSweep.clone(), capped);\n }\n return undefined;\n }\n\n /** Create a sphere from the typical parameters of the Dgn file */\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\n latitudeSweep: AngleSweep | undefined,\n capped: boolean): Sphere | undefined {\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped);\n }\n\n /** return (copy of) sphere center */\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\n /** return (a copy of) the sphere's angle sweep. */\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\n public trueSphereRadius(): number | undefined {\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\n if (!factors) return undefined;\n if (factors && factors.scale > 0) // why do we rule out mirror?\n return factors.scale;\n return undefined;\n }\n /**\n * Return the largest of the primary xyz axis radii\n */\n public maxAxisRadius(): number {\n const matrix = this._localToWorld.matrix;\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\n }\n /**\n * Return a (clone of) the sphere's local to world transformation.\n */\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\n /** Test if `other` is a `Sphere` */\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\n /** Test for same geometry in `other` */\n public override isAlmostEqual(other: GeometryQuery): boolean {\n if (other instanceof Sphere) {\n if (this.capped !== other.capped) return false;\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\n return true;\n }\n return false;\n }\n /**\n * return strokes for a cross-section (elliptic arc) at specified fraction v along the axis.\n * * if strokeOptions is supplied, it is applied to the equator radii.\n * @param v fractional position along the cone axis\n * @param strokes stroke count or options.\n */\n public strokeConstantVSection(v: number, fixedStrokeCount: number | undefined,\n options?: StrokeOptions): LineString3d {\n let strokeCount = 16;\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\n strokeCount = fixedStrokeCount;\n } else if (options instanceof StrokeOptions) {\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\n }\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\n const transform = this._localToWorld;\n const phi = this.vFractionToRadians(v);\n const c1 = Math.cos(phi);\n const s1 = Math.sin(phi);\n let c0, s0;\n const result = LineString3d.createForStrokes(fixedStrokeCount, options);\n const deltaRadians = Math.PI * 2.0 / strokeCount;\n const fractions = result.fractions; // possibly undefined !!!\n const derivatives = result.packedDerivatives; // possibly undefined !!!\n const uvParams = result.packedUVParams; // possibly undefined !!\n const surfaceNormals = result.packedSurfaceNormals;\n const dXdu = Vector3d.create();\n const dXdv = Vector3d.create();\n const normal = Vector3d.create();\n let radians = 0;\n for (let i = 0; i <= strokeCount; i++) {\n if (i * 2 <= strokeCount)\n radians = i * deltaRadians;\n else\n radians = (i - strokeCount) * deltaRadians;\n c0 = Math.cos(radians);\n s0 = Math.sin(radians);\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\n result.addPoint(xyz);\n\n if (fractions)\n fractions.push(i / strokeCount);\n\n if (derivatives) {\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\n derivatives.push(dXdu);\n }\n if (uvParams) {\n uvParams.pushXY(i / strokeCount, v);\n }\n if (surfaceNormals) {\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\n dXdu.unitCrossProduct(dXdv, normal);\n surfaceNormals.push(normal);\n }\n }\n return result;\n }\n\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleSphere(this);\n }\n /**\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\n * @param vFraction fractional position along the sweep direction\n */\n public constantVSection(vFraction: number): CurveCollection | undefined {\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.multiplyXYZ(0, 0, s1);\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\n return Loop.create(Arc3d.create(center, vector0, vector90));\n }\n /** Extend a range to contain this sphere. */\n public extendRange(range: Range3d, transform?: Transform): void {\n let placement = this._localToWorld;\n if (transform) {\n placement = transform.multiplyTransformTransform(placement);\n }\n\n range.extendTransformedXYZ(placement, -1, -1, -1);\n range.extendTransformedXYZ(placement, 1, -1, -1);\n range.extendTransformedXYZ(placement, -1, 1, -1);\n range.extendTransformedXYZ(placement, 1, 1, -1);\n\n range.extendTransformedXYZ(placement, -1, -1, 1);\n range.extendTransformedXYZ(placement, 1, -1, 1);\n range.extendTransformedXYZ(placement, -1, 1, 1);\n range.extendTransformedXYZ(placement, 1, 1, 1);\n\n }\n /** Evaluate as a uv surface\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\n // sphere with radius 1 . . .\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\n }\n /** Evaluate as a uv surface, returning point and two vectors.\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const fTheta = Math.PI * 2.0;\n const fPhi = this._latitudeSweep.sweepRadians;\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return Plane3dByOriginAndVectors.createOriginAndVectors(\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\n result);\n }\n /**\n * * A sphere is can be closed two ways:\n * * full sphere (no caps needed for closure)\n * * incomplete but with caps\n * @return true if this is a closed volume.\n */\n public get isClosedVolume(): boolean {\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\n }\n /**\n * Directional distance query\n * * u direction is around latitude circle at maximum distance from axis.\n * * v direction is on a line of longitude between the latitude limits.\n */\n public maxIsoParametricDistance(): Vector2d {\n // approximate radius at equator .. if elliptic, this is not exact . . .\n const rX = this._localToWorld.matrix.columnXMagnitude();\n const rY = this._localToWorld.matrix.columnYMagnitude();\n const rZ = this._localToWorld.matrix.columnZMagnitude();\n const rMaxU = Math.max(rX, rY);\n let dMaxU = Math.PI * 2.0 * rMaxU;\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\n\n return Vector2d.create(dMaxU, dMaxV);\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { Geometry } from \"../Geometry\";\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Range3d } from \"../geometry3d/Range\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { SolidPrimitive } from \"./SolidPrimitive\";\n\n/**\n * A Sphere is\n *\n * * A unit sphere (but read on ....)\n * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform\n * * hence possibly the final geometry is ellipsoidal\n * @public\n */\nexport class Sphere extends SolidPrimitive implements UVSurface {\n /** String name for schema properties */\n public readonly solidPrimitiveType = \"sphere\";\n\n private _localToWorld: Transform; // local coordinates = unit sphere at origin\n private _latitudeSweep: AngleSweep;\n /** Return the latitude (in radians) all fractional v. */\n public vFractionToRadians(v: number): number {\n return this._latitudeSweep.fractionToRadians(v);\n }\n /** Return the longitude (in radians) all fractional u. */\n public uFractionToRadians(u: number): number {\n return u * Math.PI * 2.0;\n }\n\n /** Constructor CAPTURES inputs */\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\n super(capped);\n this._localToWorld = localToWorld;\n this._latitudeSweep = latitudeSweep;\n this._latitudeSweep.capLatitudeInPlace();\n }\n /** return a deep clone */\n public clone(): Sphere {\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\n }\n /**\n * Transform the sphere in place.\n * * Fails if the transform is singular.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (transform.matrix.isSingular())\n return false;\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\n if (transform.matrix.determinant() < 0.0)\n this._latitudeSweep.reverseInPlace();\n return true;\n }\n /**\n * Return a transformed clone.\n * * Fails if the transform is singular.\n */\n public cloneTransformed(transform: Transform): Sphere | undefined {\n const result = this.clone();\n return result.tryTransformInPlace(transform) ? result : undefined;\n }\n /** Return a coordinate frame (right handed, unit axes)\n * * origin at sphere center\n * * equator in xy plane\n * * z axis perpendicular\n */\n public getConstructiveFrame(): Transform | undefined {\n return this._localToWorld.cloneRigid();\n }\n /** Return the latitude sweep as fraction of south pole to north pole. */\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\n /** Create from center and radius, with optional restricted latitudes. */\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep): Sphere {\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), false);\n }\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\n public static createEllipsoid(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined {\n return new Sphere(localToWorld.clone(), latitudeSweep.clone(), capped);\n }\n\n /** Create a sphere from the typical parameters of the Dgn file */\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number,\n latitudeSweep: AngleSweep,\n capped: boolean): Sphere | undefined {\n const vectorY = vectorX.rotate90Around(vectorZ);\n if (vectorY && !vectorX.isParallelTo(vectorZ)) {\n const matrix = Matrix3d.createColumns(vectorX, vectorY, vectorZ);\n matrix.scaleColumns(radiusXY, radiusXY, radiusZ, matrix);\n const frame = Transform.createOriginAndMatrix(center, matrix);\n return new Sphere(frame, latitudeSweep.clone(), capped);\n }\n return undefined;\n }\n\n /** Create a sphere from the typical parameters of the Dgn file */\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\n latitudeSweep: AngleSweep | undefined,\n capped: boolean): Sphere | undefined {\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped);\n }\n\n /** return (copy of) sphere center */\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\n /** return (a copy of) the sphere's angle sweep. */\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\n public trueSphereRadius(): number | undefined {\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\n if (!factors) return undefined;\n if (factors && factors.scale > 0) // why do we rule out mirror?\n return factors.scale;\n return undefined;\n }\n /**\n * Return the largest of the primary xyz axis radii\n */\n public maxAxisRadius(): number {\n const matrix = this._localToWorld.matrix;\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\n }\n /**\n * Return a (clone of) the sphere's local to world transformation.\n */\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\n /** Test if `other` is a `Sphere` */\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\n /** Test for same geometry in `other` */\n public override isAlmostEqual(other: GeometryQuery): boolean {\n if (other instanceof Sphere) {\n if (this.capped !== other.capped) return false;\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\n return true;\n }\n return false;\n }\n /**\n * Return strokes for the elliptical arc cross-section at latitude sweep fraction v.\n * * Optional inputs control the number of strokes along the cross-section:\n * * If `fixedStrokeCount` is supplied, it is taken as the cross-section stroke count.\n * * If `fixedStrokeCount` is undefined, stroke count is computed by applying `options` to the cross-section.\n * * If neither input is supplied, the stroke count default is 16.\n * * In any case, stroke count is clamped to the interval [4,64].\n * @param v fractional position along the sphere axis\n * @param fixedStrokeCount optional stroke count in u-direction\n * @param options optional stroke options in u-direction\n * @return strokes as line string\n */\n public strokeConstantVSection(v: number, fixedStrokeCount?: number, options?: StrokeOptions): LineString3d {\n let strokeCount = 16;\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\n strokeCount = fixedStrokeCount;\n } else if (options instanceof StrokeOptions) {\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\n }\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\n const transform = this._localToWorld;\n const phi = this.vFractionToRadians(v);\n const c1 = Math.cos(phi);\n const s1 = Math.sin(phi);\n let c0, s0;\n const result = LineString3d.createForStrokes(strokeCount, options);\n const deltaRadians = Math.PI * 2.0 / strokeCount;\n const fractions = result.fractions; // possibly undefined !!!\n const derivatives = result.packedDerivatives; // possibly undefined !!!\n const uvParams = result.packedUVParams; // possibly undefined !!\n const surfaceNormals = result.packedSurfaceNormals;\n const dXdu = Vector3d.create();\n const dXdv = Vector3d.create();\n const normal = Vector3d.create();\n let radians = 0;\n for (let i = 0; i <= strokeCount; i++) {\n if (i * 2 <= strokeCount)\n radians = i * deltaRadians;\n else\n radians = (i - strokeCount) * deltaRadians;\n c0 = Math.cos(radians);\n s0 = Math.sin(radians);\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\n result.addPoint(xyz);\n\n if (fractions)\n fractions.push(i / strokeCount);\n\n if (derivatives) {\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\n derivatives.push(dXdu);\n }\n if (uvParams) {\n uvParams.pushXY(i / strokeCount, v);\n }\n if (surfaceNormals) {\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\n dXdu.unitCrossProduct(dXdv, normal);\n surfaceNormals.push(normal);\n }\n }\n return result;\n }\n\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\n return handler.handleSphere(this);\n }\n /**\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\n * @param vFraction fractional position along the sweep direction\n */\n public constantVSection(vFraction: number): CurveCollection | undefined {\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\n const s1 = Math.sin(phi);\n const c1 = Math.cos(phi);\n const transform = this._localToWorld;\n const center = transform.multiplyXYZ(0, 0, s1);\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\n return Loop.create(Arc3d.create(center, vector0, vector90));\n }\n /** Extend a range to contain this sphere. */\n public extendRange(range: Range3d, transform?: Transform): void {\n let placement = this._localToWorld;\n if (transform) {\n placement = transform.multiplyTransformTransform(placement);\n }\n\n range.extendTransformedXYZ(placement, -1, -1, -1);\n range.extendTransformedXYZ(placement, 1, -1, -1);\n range.extendTransformedXYZ(placement, -1, 1, -1);\n range.extendTransformedXYZ(placement, 1, 1, -1);\n\n range.extendTransformedXYZ(placement, -1, -1, 1);\n range.extendTransformedXYZ(placement, 1, -1, 1);\n range.extendTransformedXYZ(placement, -1, 1, 1);\n range.extendTransformedXYZ(placement, 1, 1, 1);\n\n }\n /** Evaluate as a uv surface\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\n // sphere with radius 1 . . .\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\n }\n /** Evaluate as a uv surface, returning point and two vectors.\n * @param uFraction fractional position on minor arc (theta, longitude)\n * @param vFraction fractional position on major arc (phi, latitude)\n */\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\n const thetaRadians = this.uFractionToRadians(uFraction);\n const phiRadians = this.vFractionToRadians(vFraction);\n const fTheta = Math.PI * 2.0;\n const fPhi = this._latitudeSweep.sweepRadians;\n const cosTheta = Math.cos(thetaRadians);\n const sinTheta = Math.sin(thetaRadians);\n const sinPhi = Math.sin(phiRadians);\n const cosPhi = Math.cos(phiRadians);\n return Plane3dByOriginAndVectors.createOriginAndVectors(\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\n result);\n }\n /**\n * * A sphere is can be closed two ways:\n * * full sphere (no caps needed for closure)\n * * incomplete but with caps\n * @return true if this is a closed volume.\n */\n public get isClosedVolume(): boolean {\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\n }\n /**\n * Directional distance query\n * * u direction is around latitude circle at maximum distance from axis.\n * * v direction is on a line of longitude between the latitude limits.\n */\n public maxIsoParametricDistance(): Vector2d {\n // approximate radius at equator .. if elliptic, this is not exact . . .\n const rX = this._localToWorld.matrix.columnXMagnitude();\n const rY = this._localToWorld.matrix.columnYMagnitude();\n const rZ = this._localToWorld.matrix.columnZMagnitude();\n const rMaxU = Math.max(rX, rY);\n let dMaxU = Math.PI * 2.0 * rMaxU;\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\n\n return Vector2d.create(dMaxU, dMaxV);\n }\n}\n"]}
@@ -20,27 +20,31 @@ export declare class SweepContour {
20
20
  localToWorld: Transform;
21
21
  /** Axis used only in rotational case. */
22
22
  axis: Ray3d | undefined;
23
- /** caches */
23
+ /** Caches */
24
24
  private _xyStrokes?;
25
25
  private _facets?;
26
26
  private constructor();
27
- /** Create for linear sweep.
27
+ /**
28
+ * Create for linear sweep.
28
29
  * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.
29
30
  * @param defaultNormal optional default normal for guiding coordinate frame setup.
30
31
  */
31
32
  static createForLinearSweep(contour: AnyCurve, defaultNormal?: Vector3d): SweepContour | undefined;
32
- /** Create for linear sweep.
33
- * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in, parity logic is employed.
33
+ /**
34
+ * Create for linear sweep.
35
+ * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in,
36
+ * parity logic is employed.
34
37
  * For best results, all points should be coplanar.
35
38
  * @param defaultNormal optional default normal for guiding coordinate frame setup.
36
39
  */
37
40
  static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined;
38
- /** Create for rotational sweep.
39
- * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.
41
+ /**
42
+ * Create for rotational sweep.
43
+ * @param contour curve to sweep, CAPTURED. For best results, contour should be coplanar with axis.
40
44
  * @param axis rotation axis
41
45
  */
42
46
  static createForRotation(contour: AnyCurve, axis: Ray3d): SweepContour | undefined;
43
- /** Return (Reference to) the curves */
47
+ /** Return (Reference to) the curves. */
44
48
  getCurves(): CurveCollection;
45
49
  /**
46
50
  * Apply `transform` to the curves, axis.
@@ -53,14 +57,15 @@ export declare class SweepContour {
53
57
  cloneTransformed(transform: Transform): SweepContour | undefined;
54
58
  /** Test for near equality of curves, frame, and axis. */
55
59
  isAlmostEqual(other: any): boolean;
56
- /** Recompute the local strokes cache for this contour */
60
+ /** Recompute the local strokes cache for this contour. */
57
61
  computeXYStrokes(options?: StrokeOptions): void;
58
- /** Return cached contour strokes */
62
+ /** Return cached contour strokes. */
59
63
  get xyStrokes(): CurveCollection | undefined;
60
64
  /**
61
65
  * Build the (cached) internal facets for the contour.
62
66
  * @param options primarily how to stroke the contour, but also how to facet it.
63
- * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar triangles are removed to return maximally convex facets.
67
+ * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar
68
+ * triangles are removed to return maximally convex facets.
64
69
  */
65
70
  buildFacets(options?: StrokeOptions): void;
66
71
  /**
@@ -68,21 +73,25 @@ export declare class SweepContour {
68
73
  * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.
69
74
  */
70
75
  purgeFacets(): void;
71
- /** Emit facets to a builder.
76
+ /**
77
+ * Emit facets to a builder.
72
78
  * This method may cache and reuse facets over multiple calls.
73
79
  */
74
80
  emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform): void;
75
- /** Emit facets to a function
81
+ /**
82
+ * Emit facets to a function.
76
83
  * This method may cache and reuse facets over multiple calls.
77
- * @param announce callback to receive the facet set
78
- * @param options how to stroke the contour
84
+ * @param announce callback to receive the facet set.
85
+ * @param options how to stroke the contour.
79
86
  */
80
87
  announceFacets(announce: (facets: IndexedPolyface) => void, options?: StrokeOptions): void;
81
88
  /**
82
89
  * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.
83
90
  * @param sweepVector the sweep direction and distance:
84
- * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite in both directions).
85
- * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the computed contour normal.
91
+ * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite
92
+ * in both directions).
93
+ * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the
94
+ * computed contour normal.
86
95
  * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.
87
96
  * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`.
88
97
  * @param options how to stroke the contour
@@ -1 +1 @@
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@@ -36,7 +36,8 @@ export class SweepContour {
36
36
  this.localToWorld = map;
37
37
  this.axis = axis;
38
38
  }
39
- /** Create for linear sweep.
39
+ /**
40
+ * Create for linear sweep.
40
41
  * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.
41
42
  * @param defaultNormal optional default normal for guiding coordinate frame setup.
42
43
  */
@@ -47,8 +48,10 @@ export class SweepContour {
47
48
  }
48
49
  return undefined;
49
50
  }
50
- /** Create for linear sweep.
51
- * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in, parity logic is employed.
51
+ /**
52
+ * Create for linear sweep.
53
+ * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in,
54
+ * parity logic is employed.
52
55
  * For best results, all points should be coplanar.
53
56
  * @param defaultNormal optional default normal for guiding coordinate frame setup.
54
57
  */
@@ -70,8 +73,9 @@ export class SweepContour {
70
73
  }
71
74
  return undefined;
72
75
  }
73
- /** Create for rotational sweep.
74
- * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.
76
+ /**
77
+ * Create for rotational sweep.
78
+ * @param contour curve to sweep, CAPTURED. For best results, contour should be coplanar with axis.
75
79
  * @param axis rotation axis
76
80
  */
77
81
  static createForRotation(contour, axis) {
@@ -82,7 +86,7 @@ export class SweepContour {
82
86
  }
83
87
  return undefined;
84
88
  }
85
- /** Return (Reference to) the curves */
89
+ /** Return (Reference to) the curves. */
86
90
  getCurves() { return this.curves; }
87
91
  /**
88
92
  * Apply `transform` to the curves, axis.
@@ -130,7 +134,7 @@ export class SweepContour {
130
134
  return false;
131
135
  return true;
132
136
  }
133
- /** Recompute the local strokes cache for this contour */
137
+ /** Recompute the local strokes cache for this contour. */
134
138
  computeXYStrokes(options) {
135
139
  this._xyStrokes = undefined;
136
140
  const worldToLocal = this.localToWorld.inverse();
@@ -140,14 +144,15 @@ export class SweepContour {
140
144
  this._xyStrokes = strokes;
141
145
  }
142
146
  }
143
- /** Return cached contour strokes */
147
+ /** Return cached contour strokes. */
144
148
  get xyStrokes() {
145
149
  return this._xyStrokes;
146
150
  }
147
151
  /**
148
152
  * Build the (cached) internal facets for the contour.
149
153
  * @param options primarily how to stroke the contour, but also how to facet it.
150
- * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar triangles are removed to return maximally convex facets.
154
+ * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar
155
+ * triangles are removed to return maximally convex facets.
151
156
  */
152
157
  buildFacets(options) {
153
158
  if (this._facets)
@@ -170,7 +175,8 @@ export class SweepContour {
170
175
  purgeFacets() {
171
176
  this._facets = undefined;
172
177
  }
173
- /** Emit facets to a builder.
178
+ /**
179
+ * Emit facets to a builder.
174
180
  * This method may cache and reuse facets over multiple calls.
175
181
  */
176
182
  emitFacets(builder, reverse, transform) {
@@ -178,10 +184,11 @@ export class SweepContour {
178
184
  if (this._facets)
179
185
  builder.addIndexedPolyface(this._facets, reverse, transform);
180
186
  }
181
- /** Emit facets to a function
187
+ /**
188
+ * Emit facets to a function.
182
189
  * This method may cache and reuse facets over multiple calls.
183
- * @param announce callback to receive the facet set
184
- * @param options how to stroke the contour
190
+ * @param announce callback to receive the facet set.
191
+ * @param options how to stroke the contour.
185
192
  */
186
193
  announceFacets(announce, options) {
187
194
  this.buildFacets(options);
@@ -191,8 +198,10 @@ export class SweepContour {
191
198
  /**
192
199
  * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.
193
200
  * @param sweepVector the sweep direction and distance:
194
- * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite in both directions).
195
- * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the computed contour normal.
201
+ * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite
202
+ * in both directions).
203
+ * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the
204
+ * computed contour normal.
196
205
  * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.
197
206
  * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`.
198
207
  * @param options how to stroke the contour
@@ -206,7 +215,7 @@ export class SweepContour {
206
215
  sweepVector = this.localToWorld.matrix.columnZ();
207
216
  }
208
217
  options.maximizeConvexFacets = true; // produce fewer ConvexClipPlaneSets
209
- // It's a trip around the barn, but it's easy to make a polyface and scan it . . .
218
+ // it's a trip around the barn, but it's easy to make a polyface and scan it
210
219
  this.buildFacets(options);
211
220
  const facets = this._facets;
212
221
  if (facets) {
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { ClipPlane } from \"../clipping/ClipPlane\";\nimport { ConvexClipPlaneSet } from \"../clipping/ConvexClipPlaneSet\";\nimport { UnionOfConvexClipPlaneSets } from \"../clipping/UnionOfConvexClipPlaneSets\";\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\nimport { AnyCurve, AnyRegion } from \"../curve/CurveTypes\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { ParityRegion } from \"../curve/ParityRegion\";\nimport { Path } from \"../curve/Path\";\nimport { RegionOps } from \"../curve/RegionOps\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { FrameBuilder } from \"../geometry3d/FrameBuilder\";\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Ray3d } from \"../geometry3d/Ray3d\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { IndexedPolyface } from \"../polyface/Polyface\";\nimport { PolyfaceBuilder } from \"../polyface/PolyfaceBuilder\";\n\n/**\n * Sweepable planar contour with Transform for local to world interaction.\n * * The surface/solid classes `LinearSweep`, `RotationalSweep`, `RuledSweep` use this for their swept contours.\n * @public\n */\nexport class SweepContour {\n /** The underlying curve collection, in its world coordinates position. */\n public curves: CurveCollection;\n /** coordinate frame that in which the curves are all in the xy plane. */\n public localToWorld: Transform;\n /** Axis used only in rotational case. */\n public axis: Ray3d | undefined;\n\n /** caches */\n private _xyStrokes?: CurveCollection;\n private _facets?: IndexedPolyface;\n\n private constructor(contour: AnyCurve, map: Transform, axis: Ray3d | undefined) {\n if (contour instanceof CurvePrimitive) {\n // this.curves is a CurveCollection (not AnyCurve) so that contour type determines closure.\n // This is the only time we detect CurvePrimitive closure and wrap as a relevant CurveChain.\n // Note that we are ASSUMING closure means planar here. This is potentially problematic.\n const primitive = contour;\n contour = contour.startPoint().isAlmostEqual(contour.endPoint()) ? new Loop() : new Path();\n contour.tryAddChild(primitive);\n }\n this.curves = contour;\n this.localToWorld = map;\n this.axis = axis;\n }\n /** Create for linear sweep.\n * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\n */\n public static createForLinearSweep(contour: AnyCurve, defaultNormal?: Vector3d): SweepContour | undefined {\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, contour);\n if (localToWorld) {\n return new SweepContour(contour, localToWorld, undefined);\n }\n return undefined;\n }\n /** Create for linear sweep.\n * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in, parity logic is employed.\n * For best results, all points should be coplanar.\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\n */\n public static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined {\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, points);\n if (localToWorld) {\n const linestrings = LineString3d.createArrayOfLineString3d(points);\n const loops = [];\n for (const ls of linestrings) {\n ls.addClosurePoint();\n loops.push(Loop.create(ls));\n }\n if (loops.length === 1) {\n return new SweepContour(loops[0], localToWorld, undefined);\n } else if (loops.length > 1) {\n return new SweepContour(ParityRegion.createLoops(loops), localToWorld, undefined);\n }\n }\n return undefined;\n }\n /** Create for rotational sweep.\n * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.\n * @param axis rotation axis\n */\n public static createForRotation(contour: AnyCurve, axis: Ray3d): SweepContour | undefined {\n // createRightHandedFrame -- the axis is a last-gasp resolver for in-plane vectors.\n const localToWorld = FrameBuilder.createRightHandedFrame(undefined, contour, axis);\n if (localToWorld) {\n return new SweepContour(contour, localToWorld, axis.clone());\n }\n return undefined;\n }\n /** Return (Reference to) the curves */\n public getCurves(): CurveCollection { return this.curves; }\n /**\n * Apply `transform` to the curves, axis.\n * * The local to world frame is reconstructed for the transformed curves.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (this.curves.tryTransformInPlace(transform)) {\n if (this.axis)\n this.axis.transformInPlace(transform);\n\n const localToWorld = this.axis !== undefined\n ? FrameBuilder.createRightHandedFrame(undefined, this.curves, this.axis)\n : FrameBuilder.createRightHandedFrame(undefined, this.curves);\n if (localToWorld) {\n this.localToWorld.setFrom(localToWorld);\n this._xyStrokes = undefined;\n return true;\n }\n }\n return false;\n }\n /** Return a deep clone. */\n public clone(): SweepContour {\n return new SweepContour(this.curves.clone(), this.localToWorld.clone(), this.axis);\n }\n /** Return a transformed clone. */\n public cloneTransformed(transform: Transform): SweepContour | undefined {\n const newContour = this.clone();\n if (newContour.tryTransformInPlace(transform))\n return newContour;\n return undefined;\n }\n /** Test for near equality of curves, frame, and axis. */\n public isAlmostEqual(other: any): boolean {\n if (! (other instanceof SweepContour))\n return false;\n if (!this.curves.isAlmostEqual(other.curves))\n return false;\n if (!this.localToWorld.isAlmostEqual(other.localToWorld))\n return false;\n if (this.axis && other.axis) {\n if (!this.axis.isAlmostEqual(other.axis))\n return false;\n } else if (this.axis || other.axis)\n return false;\n return true;\n }\n\n /** Recompute the local strokes cache for this contour */\n public computeXYStrokes(options?: StrokeOptions): void {\n this._xyStrokes = undefined;\n const worldToLocal = this.localToWorld.inverse();\n if (worldToLocal) {\n const strokes = this.curves.cloneStroked(options);\n if (strokes.tryTransformInPlace(worldToLocal))\n this._xyStrokes = strokes;\n }\n }\n /** Return cached contour strokes */\n public get xyStrokes(): CurveCollection | undefined {\n return this._xyStrokes;\n }\n\n /**\n * Build the (cached) internal facets for the contour.\n * @param options primarily how to stroke the contour, but also how to facet it.\n * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar triangles are removed to return maximally convex facets.\n */\n public buildFacets(options?: StrokeOptions): void {\n if (this._facets)\n return;\n if (!this.curves.isAnyRegion())\n return;\n const worldToLocal = this.localToWorld.inverse();\n if (!worldToLocal)\n return;\n const localRegion = this.curves.cloneTransformed(worldToLocal) as AnyRegion | undefined;\n if (!localRegion)\n return;\n if (this._facets = RegionOps.facetRegionXY(localRegion, options))\n this._facets.tryTransformInPlace(this.localToWorld);\n }\n /**\n * Delete facet cache.\n * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.\n */\n public purgeFacets() {\n this._facets = undefined;\n }\n /** Emit facets to a builder.\n * This method may cache and reuse facets over multiple calls.\n */\n public emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform) {\n this.buildFacets(builder.options);\n if (this._facets)\n builder.addIndexedPolyface(this._facets, reverse, transform);\n }\n /** Emit facets to a function\n * This method may cache and reuse facets over multiple calls.\n * @param announce callback to receive the facet set\n * @param options how to stroke the contour\n */\n public announceFacets(announce: (facets: IndexedPolyface) => void, options?: StrokeOptions): void {\n this.buildFacets(options);\n if (this._facets)\n announce(this._facets);\n }\n /**\n * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.\n * @param sweepVector the sweep direction and distance:\n * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite in both directions).\n * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the computed contour normal.\n * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.\n * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`.\n * @param options how to stroke the contour\n * @returns clipper defined by faceting then sweeping the contour region\n */\n public sweepToUnionOfConvexClipPlaneSets(sweepVector?: Vector3d, cap0: boolean = false, cap1: boolean = false, options?: StrokeOptions): UnionOfConvexClipPlaneSets | undefined {\n if (!options)\n options = StrokeOptions.createForFacets();\n if (!sweepVector) {\n cap0 = cap1 = false;\n sweepVector = this.localToWorld.matrix.columnZ();\n }\n options.maximizeConvexFacets = true; // produce fewer ConvexClipPlaneSets\n // It's a trip around the barn, but it's easy to make a polyface and scan it . . .\n this.buildFacets(options);\n const facets = this._facets;\n if (facets) {\n const point0 = Point3d.create();\n const point1 = Point3d.create();\n const result = UnionOfConvexClipPlaneSets.createEmpty();\n const visitor = facets.createVisitor(1);\n for (visitor.reset(); visitor.moveToNextFacet();) {\n const numEdges = visitor.point.length - 1;\n const clipper = ConvexClipPlaneSet.createEmpty();\n for (let i = 0; i < numEdges; i++) {\n visitor.point.getPoint3dAtUncheckedPointIndex(i, point0);\n visitor.point.getPoint3dAtUncheckedPointIndex(i + 1, point1);\n const plane = ClipPlane.createEdgeAndUpVector(point1, point0, sweepVector);\n const visible = visitor.edgeVisible[i];\n plane?.setFlags(!visible, !visible);\n clipper.addPlaneToConvexSet(plane);\n }\n result.addConvexSet(clipper);\n }\n if (cap0 || cap1) {\n const zVector = this.localToWorld.matrix.columnZ();\n const plane0Origin = this.localToWorld.getOrigin();\n const plane1Origin = plane0Origin.plus(sweepVector);\n const inwardNormal0 = zVector.clone();\n const inwardNormal1 = zVector.negate();\n const clipper = ConvexClipPlaneSet.createEmpty();\n if (cap0)\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal0, plane0Origin));\n if (cap1)\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal1, plane1Origin));\n result.addConvexSet(clipper);\n }\n return result;\n }\n return undefined;\n }\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Solid\n */\n\nimport { ClipPlane } from \"../clipping/ClipPlane\";\nimport { ConvexClipPlaneSet } from \"../clipping/ConvexClipPlaneSet\";\nimport { UnionOfConvexClipPlaneSets } from \"../clipping/UnionOfConvexClipPlaneSets\";\nimport { CurveCollection } from \"../curve/CurveCollection\";\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\nimport { AnyCurve, AnyRegion } from \"../curve/CurveTypes\";\nimport { LineString3d } from \"../curve/LineString3d\";\nimport { Loop } from \"../curve/Loop\";\nimport { ParityRegion } from \"../curve/ParityRegion\";\nimport { Path } from \"../curve/Path\";\nimport { RegionOps } from \"../curve/RegionOps\";\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\nimport { FrameBuilder } from \"../geometry3d/FrameBuilder\";\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { Ray3d } from \"../geometry3d/Ray3d\";\nimport { Transform } from \"../geometry3d/Transform\";\nimport { IndexedPolyface } from \"../polyface/Polyface\";\nimport { PolyfaceBuilder } from \"../polyface/PolyfaceBuilder\";\n\n/**\n * Sweepable planar contour with Transform for local to world interaction.\n * * The surface/solid classes `LinearSweep`, `RotationalSweep`, `RuledSweep` use this for their swept contours.\n * @public\n */\nexport class SweepContour {\n /** The underlying curve collection, in its world coordinates position. */\n public curves: CurveCollection;\n /** coordinate frame that in which the curves are all in the xy plane. */\n public localToWorld: Transform;\n /** Axis used only in rotational case. */\n public axis: Ray3d | undefined;\n /** Caches */\n private _xyStrokes?: CurveCollection;\n private _facets?: IndexedPolyface;\n\n private constructor(contour: AnyCurve, map: Transform, axis: Ray3d | undefined) {\n if (contour instanceof CurvePrimitive) {\n // this.curves is a CurveCollection (not AnyCurve) so that contour type determines closure.\n // This is the only time we detect CurvePrimitive closure and wrap as a relevant CurveChain.\n // Note that we are ASSUMING closure means planar here. This is potentially problematic.\n const primitive = contour;\n contour = contour.startPoint().isAlmostEqual(contour.endPoint()) ? new Loop() : new Path();\n contour.tryAddChild(primitive);\n }\n this.curves = contour;\n this.localToWorld = map;\n this.axis = axis;\n }\n /**\n * Create for linear sweep.\n * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\n */\n public static createForLinearSweep(contour: AnyCurve, defaultNormal?: Vector3d): SweepContour | undefined {\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, contour);\n if (localToWorld) {\n return new SweepContour(contour, localToWorld, undefined);\n }\n return undefined;\n }\n /**\n * Create for linear sweep.\n * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in,\n * parity logic is employed.\n * For best results, all points should be coplanar.\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\n */\n public static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined {\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, points);\n if (localToWorld) {\n const linestrings = LineString3d.createArrayOfLineString3d(points);\n const loops = [];\n for (const ls of linestrings) {\n ls.addClosurePoint();\n loops.push(Loop.create(ls));\n }\n if (loops.length === 1) {\n return new SweepContour(loops[0], localToWorld, undefined);\n } else if (loops.length > 1) {\n return new SweepContour(ParityRegion.createLoops(loops), localToWorld, undefined);\n }\n }\n return undefined;\n }\n /**\n * Create for rotational sweep.\n * @param contour curve to sweep, CAPTURED. For best results, contour should be coplanar with axis.\n * @param axis rotation axis\n */\n public static createForRotation(contour: AnyCurve, axis: Ray3d): SweepContour | undefined {\n // createRightHandedFrame -- the axis is a last-gasp resolver for in-plane vectors.\n const localToWorld = FrameBuilder.createRightHandedFrame(undefined, contour, axis);\n if (localToWorld) {\n return new SweepContour(contour, localToWorld, axis.clone());\n }\n return undefined;\n }\n /** Return (Reference to) the curves. */\n public getCurves(): CurveCollection { return this.curves; }\n /**\n * Apply `transform` to the curves, axis.\n * * The local to world frame is reconstructed for the transformed curves.\n */\n public tryTransformInPlace(transform: Transform): boolean {\n if (this.curves.tryTransformInPlace(transform)) {\n if (this.axis)\n this.axis.transformInPlace(transform);\n const localToWorld = this.axis !== undefined\n ? FrameBuilder.createRightHandedFrame(undefined, this.curves, this.axis)\n : FrameBuilder.createRightHandedFrame(undefined, this.curves);\n if (localToWorld) {\n this.localToWorld.setFrom(localToWorld);\n this._xyStrokes = undefined;\n return true;\n }\n }\n return false;\n }\n /** Return a deep clone. */\n public clone(): SweepContour {\n return new SweepContour(this.curves.clone(), this.localToWorld.clone(), this.axis);\n }\n /** Return a transformed clone. */\n public cloneTransformed(transform: Transform): SweepContour | undefined {\n const newContour = this.clone();\n if (newContour.tryTransformInPlace(transform))\n return newContour;\n return undefined;\n }\n /** Test for near equality of curves, frame, and axis. */\n public isAlmostEqual(other: any): boolean {\n if (!(other instanceof SweepContour))\n return false;\n if (!this.curves.isAlmostEqual(other.curves))\n return false;\n if (!this.localToWorld.isAlmostEqual(other.localToWorld))\n return false;\n if (this.axis && other.axis) {\n if (!this.axis.isAlmostEqual(other.axis))\n return false;\n } else if (this.axis || other.axis)\n return false;\n return true;\n }\n /** Recompute the local strokes cache for this contour. */\n public computeXYStrokes(options?: StrokeOptions): void {\n this._xyStrokes = undefined;\n const worldToLocal = this.localToWorld.inverse();\n if (worldToLocal) {\n const strokes = this.curves.cloneStroked(options);\n if (strokes.tryTransformInPlace(worldToLocal))\n this._xyStrokes = strokes;\n }\n }\n /** Return cached contour strokes. */\n public get xyStrokes(): CurveCollection | undefined {\n return this._xyStrokes;\n }\n /**\n * Build the (cached) internal facets for the contour.\n * @param options primarily how to stroke the contour, but also how to facet it.\n * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar\n * triangles are removed to return maximally convex facets.\n */\n public buildFacets(options?: StrokeOptions): void {\n if (this._facets)\n return;\n if (!this.curves.isAnyRegion())\n return;\n const worldToLocal = this.localToWorld.inverse();\n if (!worldToLocal)\n return;\n const localRegion = this.curves.cloneTransformed(worldToLocal) as AnyRegion | undefined;\n if (!localRegion)\n return;\n if (this._facets = RegionOps.facetRegionXY(localRegion, options))\n this._facets.tryTransformInPlace(this.localToWorld);\n }\n /**\n * Delete facet cache.\n * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.\n */\n public purgeFacets() {\n this._facets = undefined;\n }\n /**\n * Emit facets to a builder.\n * This method may cache and reuse facets over multiple calls.\n */\n public emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform) {\n this.buildFacets(builder.options);\n if (this._facets)\n builder.addIndexedPolyface(this._facets, reverse, transform);\n }\n /**\n * Emit facets to a function.\n * This method may cache and reuse facets over multiple calls.\n * @param announce callback to receive the facet set.\n * @param options how to stroke the contour.\n */\n public announceFacets(announce: (facets: IndexedPolyface) => void, options?: StrokeOptions): void {\n this.buildFacets(options);\n if (this._facets)\n announce(this._facets);\n }\n /**\n * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.\n * @param sweepVector the sweep direction and distance:\n * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite\n * in both directions).\n * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the\n * computed contour normal.\n * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.\n * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`.\n * @param options how to stroke the contour\n * @returns clipper defined by faceting then sweeping the contour region\n */\n public sweepToUnionOfConvexClipPlaneSets(\n sweepVector?: Vector3d, cap0: boolean = false, cap1: boolean = false, options?: StrokeOptions,\n ): UnionOfConvexClipPlaneSets | undefined {\n if (!options)\n options = StrokeOptions.createForFacets();\n if (!sweepVector) {\n cap0 = cap1 = false;\n sweepVector = this.localToWorld.matrix.columnZ();\n }\n options.maximizeConvexFacets = true; // produce fewer ConvexClipPlaneSets\n // it's a trip around the barn, but it's easy to make a polyface and scan it\n this.buildFacets(options);\n const facets = this._facets;\n if (facets) {\n const point0 = Point3d.create();\n const point1 = Point3d.create();\n const result = UnionOfConvexClipPlaneSets.createEmpty();\n const visitor = facets.createVisitor(1);\n for (visitor.reset(); visitor.moveToNextFacet();) {\n const numEdges = visitor.point.length - 1;\n const clipper = ConvexClipPlaneSet.createEmpty();\n for (let i = 0; i < numEdges; i++) {\n visitor.point.getPoint3dAtUncheckedPointIndex(i, point0);\n visitor.point.getPoint3dAtUncheckedPointIndex(i + 1, point1);\n const plane = ClipPlane.createEdgeAndUpVector(point1, point0, sweepVector);\n const visible = visitor.edgeVisible[i];\n plane?.setFlags(!visible, !visible);\n clipper.addPlaneToConvexSet(plane);\n }\n result.addConvexSet(clipper);\n }\n if (cap0 || cap1) {\n const zVector = this.localToWorld.matrix.columnZ();\n const plane0Origin = this.localToWorld.getOrigin();\n const plane1Origin = plane0Origin.plus(sweepVector);\n const inwardNormal0 = zVector.clone();\n const inwardNormal1 = zVector.negate();\n const clipper = ConvexClipPlaneSet.createEmpty();\n if (cap0)\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal0, plane0Origin));\n if (cap1)\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal1, plane1Origin));\n result.addConvexSet(clipper);\n }\n return result;\n }\n return undefined;\n }\n}\n"]}
@@ -47,9 +47,15 @@ export declare class TorusPipe extends SolidPrimitive implements UVSurface, UVSu
47
47
  protected constructor(map: Transform, radiusA: number, radiusB: number, sweep: Angle, capped: boolean);
48
48
  /** return a copy of the TorusPipe */
49
49
  clone(): TorusPipe;
50
- /** Apply `transform` to the local coordinate system. */
50
+ /**
51
+ * Apply `transform` to the local coordinate system.
52
+ * * Fails if the transformation is singular.
53
+ */
51
54
  tryTransformInPlace(transform: Transform): boolean;
52
- /** Clone this TorusPipe and transform the clone */
55
+ /**
56
+ * Clone this TorusPipe and transform the clone.
57
+ * * Fails if the transformation is singular.
58
+ */
53
59
  cloneTransformed(transform: Transform): TorusPipe | undefined;
54
60
  /** Create a new `TorusPipe`
55
61
  * @param frame local to world transformation. For best results, the matrix part should be a pure rotation.
@@ -1 +1 @@
1
- {"version":3,"file":"TorusPipe.d.ts","sourceRoot":"","sources":["../../../src/solid/TorusPipe.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAIvD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAE5C,OAAO,EAAE,eAAe,EAAE,SAAS,EAAE,8BAA8B,EAAE,MAAM,+BAA+B,CAAC;AAC3G,OAAO,EAAE,yBAAyB,EAAE,MAAM,yCAAyC,CAAC;AACpF,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AACzD,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,qBAAa,SAAU,SAAQ,cAAe,YAAW,SAAS,EAAE,8BAA8B;IAChG,wCAAwC;IACxC,SAAgB,kBAAkB,eAAe;IAEjD,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,WAAW,CAAU;IAG7B,SAAS,aAAa,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO;IAQrG,qCAAqC;IAC9B,KAAK,IAAI,SAAS;IAKzB,wDAAwD;IACjD,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAMzD,mDAAmD;IAC5C,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS;IAMpE;;;;;;OAMG;WACW,aAAa,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,GAAG,SAAS,GAAG,SAAS;IAkC7I,qEAAqE;WACvD,kBAAkB,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO;IAK/J;;;OAGG;WACW,cAAc,CAAC,GAAG,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,GAAG,SAAS,GAAG,SAAS;IAcrG;;;;OAIG;IACI,oBAAoB,IAAI,SAAS,GAAG,SAAS;IAGpD,kEAAkE;IAC3D,WAAW,IAAI,OAAO;IAC7B,oEAAoE;IAC7D,YAAY,IAAI,QAAQ;IAI/B,oEAAoE;IAC7D,YAAY,IAAI,QAAQ;IAI/B,0CAA0C;IACnC,YAAY,IAAI,QAAQ;IAI/B,iEAAiE;IAC1D,cAAc,IAAI,MAAM;IAC/B,iEAAiE;IAC1D,cAAc,IAAI,MAAM;IAC/B,kDAAkD;IAC3C,aAAa,IAAI,KAAK;IAC7B,mDAAmD;IAC5C,aAAa,IAAI,OAAO;IAC/B,6EAA6E;IACtE,gBAAgB,IAAI,MAAM;IACjC,yEAAyE;IAClE,iBAAiB,IAAI,SAAS;IACrC,mDAAmD;IAC5C,mBAAmB,CAAC,KAAK,EAAE,GAAG,GAAG,OAAO;IAE/C,4DAA4D;IAC5C,aAAa,CAAC,KAAK,EAAE,aAAa,GAAG,OAAO;IAyB5D;OACG;IACI,kBAAkB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAC5C,4EAA4E;IACrE,yBAAyB,CAAC,OAAO,EAAE,eAAe,GAAG,GAAG;IAI/D;;;OAGG;IACI,gBAAgB,CAAC,CAAC,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS;IAW/D,gFAAgF;IACzE,gBAAgB,CAAC,SAAS,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS;IAavE,yDAAyD;IAClD,WAAW,CAAC,aAAa,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,SAAS;IAmDhE;;;OAGG;IACI,iBAAiB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAUzE;;;OAGG;IACI,4BAA4B,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,yBAAyB,GAAG,yBAAyB;IAoBxH;;;;OAIG;IACI,wBAAwB,IAAI,QAAQ;IAK3C;;OAEG;IACH,IAAW,cAAc,IAAI,OAAO,CAEnC;CAEF"}
1
+ {"version":3,"file":"TorusPipe.d.ts","sourceRoot":"","sources":["../../../src/solid/TorusPipe.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAIvD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAE5C,OAAO,EAAE,eAAe,EAAE,SAAS,EAAE,8BAA8B,EAAE,MAAM,+BAA+B,CAAC;AAC3G,OAAO,EAAE,yBAAyB,EAAE,MAAM,yCAAyC,CAAC;AACpF,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AACzD,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,qBAAa,SAAU,SAAQ,cAAe,YAAW,SAAS,EAAE,8BAA8B;IAChG,wCAAwC;IACxC,SAAgB,kBAAkB,eAAe;IAEjD,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,WAAW,CAAU;IAG7B,SAAS,aAAa,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO;IAQrG,qCAAqC;IAC9B,KAAK,IAAI,SAAS;IAKzB;;;OAGG;IACI,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAMzD;;;OAGG;IACI,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS;IAIpE;;;;;;OAMG;WACW,aAAa,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,GAAG,SAAS,GAAG,SAAS;IAkC7I,qEAAqE;WACvD,kBAAkB,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO;IAK/J;;;OAGG;WACW,cAAc,CAAC,GAAG,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,GAAG,SAAS,GAAG,SAAS;IAcrG;;;;OAIG;IACI,oBAAoB,IAAI,SAAS,GAAG,SAAS;IAGpD,kEAAkE;IAC3D,WAAW,IAAI,OAAO;IAC7B,oEAAoE;IAC7D,YAAY,IAAI,QAAQ;IAI/B,oEAAoE;IAC7D,YAAY,IAAI,QAAQ;IAI/B,0CAA0C;IACnC,YAAY,IAAI,QAAQ;IAI/B,iEAAiE;IAC1D,cAAc,IAAI,MAAM;IAC/B,iEAAiE;IAC1D,cAAc,IAAI,MAAM;IAC/B,kDAAkD;IAC3C,aAAa,IAAI,KAAK;IAC7B,mDAAmD;IAC5C,aAAa,IAAI,OAAO;IAC/B,6EAA6E;IACtE,gBAAgB,IAAI,MAAM;IACjC,yEAAyE;IAClE,iBAAiB,IAAI,SAAS;IACrC,mDAAmD;IAC5C,mBAAmB,CAAC,KAAK,EAAE,GAAG,GAAG,OAAO;IAE/C,4DAA4D;IAC5C,aAAa,CAAC,KAAK,EAAE,aAAa,GAAG,OAAO;IAyB5D;OACG;IACI,kBAAkB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAC5C,4EAA4E;IACrE,yBAAyB,CAAC,OAAO,EAAE,eAAe,GAAG,GAAG;IAI/D;;;OAGG;IACI,gBAAgB,CAAC,CAAC,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS;IAW/D,gFAAgF;IACzE,gBAAgB,CAAC,SAAS,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS;IAavE,yDAAyD;IAClD,WAAW,CAAC,aAAa,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,SAAS;IAmDhE;;;OAGG;IACI,iBAAiB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAUzE;;;OAGG;IACI,4BAA4B,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,yBAAyB,GAAG,yBAAyB;IAoBxH;;;;OAIG;IACI,wBAAwB,IAAI,QAAQ;IAK3C;;OAEG;IACH,IAAW,cAAc,IAAI,OAAO,CAEnC;CAEF"}
@@ -57,19 +57,23 @@ export class TorusPipe extends SolidPrimitive {
57
57
  result._isReversed = this._isReversed;
58
58
  return result;
59
59
  }
60
- /** Apply `transform` to the local coordinate system. */
60
+ /**
61
+ * Apply `transform` to the local coordinate system.
62
+ * * Fails if the transformation is singular.
63
+ */
61
64
  tryTransformInPlace(transform) {
62
65
  if (transform.matrix.isSingular())
63
66
  return false;
64
67
  transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);
65
68
  return true;
66
69
  }
67
- /** Clone this TorusPipe and transform the clone */
70
+ /**
71
+ * Clone this TorusPipe and transform the clone.
72
+ * * Fails if the transformation is singular.
73
+ */
68
74
  cloneTransformed(transform) {
69
75
  const result = this.clone();
70
- if (!result.tryTransformInPlace(transform))
71
- return undefined;
72
- return result;
76
+ return result.tryTransformInPlace(transform) ? result : undefined;
73
77
  }
74
78
  /** Create a new `TorusPipe`
75
79
  * @param frame local to world transformation. For best results, the matrix part should be a pure rotation.