@itwin/core-geometry 5.0.0-dev.3 → 5.0.0-dev.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/curve/Arc3d.d.ts +25 -5
- package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
- package/lib/cjs/curve/Arc3d.js +44 -5
- package/lib/cjs/curve/Arc3d.js.map +1 -1
- package/lib/cjs/curve/CurveCollection.d.ts +6 -2
- package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
- package/lib/cjs/curve/CurveCollection.js +11 -2
- package/lib/cjs/curve/CurveCollection.js.map +1 -1
- package/lib/cjs/curve/LineString3d.d.ts +12 -8
- package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
- package/lib/cjs/curve/LineString3d.js +29 -8
- package/lib/cjs/curve/LineString3d.js.map +1 -1
- package/lib/cjs/curve/Loop.d.ts +12 -6
- package/lib/cjs/curve/Loop.d.ts.map +1 -1
- package/lib/cjs/curve/Loop.js +12 -6
- package/lib/cjs/curve/Loop.js.map +1 -1
- package/lib/cjs/curve/Query/CylindricalRange.d.ts +8 -6
- package/lib/cjs/curve/Query/CylindricalRange.d.ts.map +1 -1
- package/lib/cjs/curve/Query/CylindricalRange.js +13 -9
- package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
- package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js +24 -18
- package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
- package/lib/cjs/geometry3d/BarycentricTriangle.d.ts +14 -8
- package/lib/cjs/geometry3d/BarycentricTriangle.d.ts.map +1 -1
- package/lib/cjs/geometry3d/BarycentricTriangle.js +17 -8
- package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableFloat64Array.d.ts +2 -0
- package/lib/cjs/geometry3d/GrowableFloat64Array.d.ts.map +1 -1
- package/lib/cjs/geometry3d/GrowableFloat64Array.js +4 -0
- package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +8 -4
- package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js +25 -22
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.d.ts +10 -4
- package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.js +92 -45
- package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
- package/lib/cjs/numerics/Polynomials.d.ts +5 -5
- package/lib/cjs/numerics/Polynomials.js +6 -6
- package/lib/cjs/numerics/Polynomials.js.map +1 -1
- package/lib/cjs/polyface/AuxData.d.ts +2 -2
- package/lib/cjs/polyface/AuxData.d.ts.map +1 -1
- package/lib/cjs/polyface/AuxData.js +11 -3
- package/lib/cjs/polyface/AuxData.js.map +1 -1
- package/lib/cjs/polyface/Polyface.d.ts +3 -5
- package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
- package/lib/cjs/polyface/Polyface.js +6 -13
- package/lib/cjs/polyface/Polyface.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.js +23 -13
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.d.ts +13 -3
- package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.js +21 -4
- package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.d.ts +2 -2
- package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.js +4 -3
- package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/cjs/solid/Box.d.ts +9 -3
- package/lib/cjs/solid/Box.d.ts.map +1 -1
- package/lib/cjs/solid/Box.js +10 -5
- package/lib/cjs/solid/Box.js.map +1 -1
- package/lib/cjs/solid/Cone.d.ts +3 -2
- package/lib/cjs/solid/Cone.d.ts.map +1 -1
- package/lib/cjs/solid/Cone.js +3 -3
- package/lib/cjs/solid/Cone.js.map +1 -1
- package/lib/cjs/solid/LinearSweep.d.ts +9 -3
- package/lib/cjs/solid/LinearSweep.d.ts.map +1 -1
- package/lib/cjs/solid/LinearSweep.js +9 -4
- package/lib/cjs/solid/LinearSweep.js.map +1 -1
- package/lib/cjs/solid/RotationalSweep.d.ts +15 -4
- package/lib/cjs/solid/RotationalSweep.d.ts.map +1 -1
- package/lib/cjs/solid/RotationalSweep.js +20 -7
- package/lib/cjs/solid/RotationalSweep.js.map +1 -1
- package/lib/cjs/solid/RuledSweep.d.ts +9 -3
- package/lib/cjs/solid/RuledSweep.d.ts.map +1 -1
- package/lib/cjs/solid/RuledSweep.js +11 -5
- package/lib/cjs/solid/RuledSweep.js.map +1 -1
- package/lib/cjs/solid/Sphere.d.ts +17 -7
- package/lib/cjs/solid/Sphere.d.ts.map +1 -1
- package/lib/cjs/solid/Sphere.js +22 -16
- package/lib/cjs/solid/Sphere.js.map +1 -1
- package/lib/cjs/solid/SweepContour.d.ts +1 -1
- package/lib/cjs/solid/SweepContour.js +1 -1
- package/lib/cjs/solid/SweepContour.js.map +1 -1
- package/lib/cjs/solid/TorusPipe.d.ts +8 -2
- package/lib/cjs/solid/TorusPipe.d.ts.map +1 -1
- package/lib/cjs/solid/TorusPipe.js +9 -5
- package/lib/cjs/solid/TorusPipe.js.map +1 -1
- package/lib/esm/curve/Arc3d.d.ts +25 -5
- package/lib/esm/curve/Arc3d.d.ts.map +1 -1
- package/lib/esm/curve/Arc3d.js +44 -5
- package/lib/esm/curve/Arc3d.js.map +1 -1
- package/lib/esm/curve/CurveCollection.d.ts +6 -2
- package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
- package/lib/esm/curve/CurveCollection.js +11 -2
- package/lib/esm/curve/CurveCollection.js.map +1 -1
- package/lib/esm/curve/LineString3d.d.ts +12 -8
- package/lib/esm/curve/LineString3d.d.ts.map +1 -1
- package/lib/esm/curve/LineString3d.js +29 -8
- package/lib/esm/curve/LineString3d.js.map +1 -1
- package/lib/esm/curve/Loop.d.ts +12 -6
- package/lib/esm/curve/Loop.d.ts.map +1 -1
- package/lib/esm/curve/Loop.js +12 -6
- package/lib/esm/curve/Loop.js.map +1 -1
- package/lib/esm/curve/Query/CylindricalRange.d.ts +8 -6
- package/lib/esm/curve/Query/CylindricalRange.d.ts.map +1 -1
- package/lib/esm/curve/Query/CylindricalRange.js +13 -9
- package/lib/esm/curve/Query/CylindricalRange.js.map +1 -1
- package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js +24 -18
- package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
- package/lib/esm/geometry3d/BarycentricTriangle.d.ts +14 -8
- package/lib/esm/geometry3d/BarycentricTriangle.d.ts.map +1 -1
- package/lib/esm/geometry3d/BarycentricTriangle.js +17 -8
- package/lib/esm/geometry3d/BarycentricTriangle.js.map +1 -1
- package/lib/esm/geometry3d/GrowableFloat64Array.d.ts +2 -0
- package/lib/esm/geometry3d/GrowableFloat64Array.d.ts.map +1 -1
- package/lib/esm/geometry3d/GrowableFloat64Array.js +4 -0
- package/lib/esm/geometry3d/GrowableFloat64Array.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +8 -4
- package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.js +25 -22
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/geometry3d/PolygonOps.d.ts +10 -4
- package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/esm/geometry3d/PolygonOps.js +92 -45
- package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
- package/lib/esm/numerics/Polynomials.d.ts +5 -5
- package/lib/esm/numerics/Polynomials.js +6 -6
- package/lib/esm/numerics/Polynomials.js.map +1 -1
- package/lib/esm/polyface/AuxData.d.ts +2 -2
- package/lib/esm/polyface/AuxData.d.ts.map +1 -1
- package/lib/esm/polyface/AuxData.js +11 -3
- package/lib/esm/polyface/AuxData.js.map +1 -1
- package/lib/esm/polyface/Polyface.d.ts +3 -5
- package/lib/esm/polyface/Polyface.d.ts.map +1 -1
- package/lib/esm/polyface/Polyface.js +6 -13
- package/lib/esm/polyface/Polyface.js.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.js +23 -13
- package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/esm/polyface/PolyfaceData.d.ts +13 -3
- package/lib/esm/polyface/PolyfaceData.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceData.js +21 -4
- package/lib/esm/polyface/PolyfaceData.js.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.d.ts +2 -2
- package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.js +4 -3
- package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/esm/solid/Box.d.ts +9 -3
- package/lib/esm/solid/Box.d.ts.map +1 -1
- package/lib/esm/solid/Box.js +10 -5
- package/lib/esm/solid/Box.js.map +1 -1
- package/lib/esm/solid/Cone.d.ts +3 -2
- package/lib/esm/solid/Cone.d.ts.map +1 -1
- package/lib/esm/solid/Cone.js +3 -3
- package/lib/esm/solid/Cone.js.map +1 -1
- package/lib/esm/solid/LinearSweep.d.ts +9 -3
- package/lib/esm/solid/LinearSweep.d.ts.map +1 -1
- package/lib/esm/solid/LinearSweep.js +9 -4
- package/lib/esm/solid/LinearSweep.js.map +1 -1
- package/lib/esm/solid/RotationalSweep.d.ts +15 -4
- package/lib/esm/solid/RotationalSweep.d.ts.map +1 -1
- package/lib/esm/solid/RotationalSweep.js +20 -7
- package/lib/esm/solid/RotationalSweep.js.map +1 -1
- package/lib/esm/solid/RuledSweep.d.ts +9 -3
- package/lib/esm/solid/RuledSweep.d.ts.map +1 -1
- package/lib/esm/solid/RuledSweep.js +11 -5
- package/lib/esm/solid/RuledSweep.js.map +1 -1
- package/lib/esm/solid/Sphere.d.ts +17 -7
- package/lib/esm/solid/Sphere.d.ts.map +1 -1
- package/lib/esm/solid/Sphere.js +22 -16
- package/lib/esm/solid/Sphere.js.map +1 -1
- package/lib/esm/solid/SweepContour.d.ts +1 -1
- package/lib/esm/solid/SweepContour.js +1 -1
- package/lib/esm/solid/SweepContour.js.map +1 -1
- package/lib/esm/solid/TorusPipe.d.ts +8 -2
- package/lib/esm/solid/TorusPipe.d.ts.map +1 -1
- package/lib/esm/solid/TorusPipe.js +9 -5
- package/lib/esm/solid/TorusPipe.js.map +1 -1
- package/package.json +3 -3
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { AnyCurve } from \"../curve/CurveTypes\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { AxisOrder, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\nimport { SweepContour } from \"./SweepContour\";\r\n\r\n/**\r\n * A LinearSweep is\r\n * * A planar contour (any Loop, Path, or parityRegion)\r\n * * An axis vector.\r\n * * The planar contour is expected to be in the plane of the axis vector\r\n * * The contour may have points and/or lines that are on the axis, but otherwise is entirely on one side of the axis.\r\n * * A sweep angle.\r\n * @public\r\n */\r\nexport class RotationalSweep extends SolidPrimitive {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"rotationalSweep\";\r\n\r\n private _contour: SweepContour;\r\n private _normalizedAxis: Ray3d;\r\n private _sweepAngle: Angle;\r\n private constructor(contour: SweepContour, normalizedAxis: Ray3d, sweepAngle: Angle, capped: boolean) {\r\n super(capped);\r\n this._contour = contour;\r\n this._normalizedAxis = normalizedAxis;\r\n this.capped = capped;\r\n this._sweepAngle = sweepAngle;\r\n }\r\n /** Create a rotational sweep. */\r\n public static create(contour: AnyCurve, axis: Ray3d, sweepAngle: Angle, capped: boolean): RotationalSweep | undefined {\r\n if (!axis.direction.normalizeInPlace())\r\n return undefined;\r\n const sweepable = SweepContour.createForRotation(contour, axis);\r\n if (!sweepable)\r\n return undefined;\r\n return new RotationalSweep(sweepable, axis, sweepAngle.clone(), capped);\r\n }\r\n\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin at origin of rotation ray\r\n * * z direction along the rotation ray.\r\n * * y direction perpendicular to the base contour plane\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n const contourPerpendicular = this._contour.localToWorld.matrix.columnZ();\r\n const axes = Matrix3d.createRigidFromColumns(contourPerpendicular, this._normalizedAxis.direction, AxisOrder.YZX);\r\n if (axes) {\r\n return Transform.createOriginAndMatrix(this._normalizedAxis.origin, axes);\r\n }\r\n return undefined;\r\n }\r\n /** return clone of (not reference to) the axis vector. */\r\n public cloneAxisRay(): Ray3d { return this._normalizedAxis.clone(); }\r\n /** Return (REFERENCE TO) the swept curves. */\r\n public getCurves(): CurveCollection { return this._contour.curves; }\r\n /** Return (REFERENCE TO) the swept curves with containing plane markup. */\r\n public getSweepContourRef(): SweepContour { return this._contour; }\r\n /** Return the sweep angle. */\r\n public getSweep(): Angle { return this._sweepAngle.clone(); }\r\n /** Test if `other` is a `RotationalSweep` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof RotationalSweep; }\r\n /** Test for same axis, capping, and swept geometry. */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof RotationalSweep) {\r\n return this._contour.isAlmostEqual(other._contour)\r\n && this._normalizedAxis.isAlmostEqual(other._normalizedAxis)\r\n && this.capped === other.capped;\r\n }\r\n return false;\r\n }\r\n /** return a deep clone */\r\n public clone(): RotationalSweep {\r\n return new RotationalSweep(this._contour.clone(), this._normalizedAxis.clone(), this._sweepAngle.clone(), this.capped);\r\n }\r\n /** Transform the contour and axis */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (!transform.matrix.isSingular()\r\n && this._contour.tryTransformInPlace(transform)) {\r\n this._normalizedAxis.transformInPlace(transform);\r\n return this._normalizedAxis.direction.normalizeInPlace();\r\n }\r\n return false;\r\n }\r\n /** return a cloned transform. */\r\n public cloneTransformed(transform: Transform): RotationalSweep {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform);\r\n return result;\r\n }\r\n /** Dispatch to strongly typed handler `handler.handleRotationalSweep(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleRotationalSweep(this);\r\n }\r\n /** Return a transform that rotates around the rotational axis by a fraction of the total sweep. */\r\n public getFractionalRotationTransform(vFraction: number, result?: Transform): Transform {\r\n const radians = this._sweepAngle.radians * vFraction;\r\n const rotation = Transform.createFixedPointAndMatrix(this._normalizedAxis.origin,\r\n Matrix3d.createRotationAroundVector(this._normalizedAxis.direction, Angle.createRadians(radians),\r\n result ? result.matrix : undefined) as Matrix3d);\r\n return rotation;\r\n }\r\n /**\r\n * Return the curves of a constant-v section of the solid.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const section = this._contour.curves.clone();\r\n if (section) {\r\n section.tryTransformInPlace(this.getFractionalRotationTransform(vFraction));\r\n }\r\n return section;\r\n }\r\n /** Extend range using sampled points on the surface. */\r\n public extendRange(range: Range3d, transform?: Transform) {\r\n const degreeStep = 360 / 32;\r\n const options = StrokeOptions.createForCurves();\r\n options.angleTol = Angle.createDegrees(degreeStep);\r\n const strokes = this._contour.curves.cloneStroked(options);\r\n const numStep = Geometry.stepCount(degreeStep, this._sweepAngle.degrees, 4, 32);\r\n const stepTransform = Transform.createIdentity();\r\n if (transform) {\r\n const compositeTransform = Transform.createIdentity();\r\n for (let i = 0; i <= numStep; i++) {\r\n transform.multiplyTransformTransform(this.getFractionalRotationTransform(i / numStep, stepTransform), compositeTransform);\r\n strokes.extendRange(range, compositeTransform);\r\n }\r\n\r\n } else {\r\n for (let i = 0; i <= numStep; i++)\r\n strokes.extendRange(range, this.getFractionalRotationTransform(i / numStep, stepTransform));\r\n }\r\n }\r\n /**\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._sweepAngle.isFullCircle;\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { AnyCurve } from \"../curve/CurveTypes\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { AxisOrder, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\nimport { SweepContour } from \"./SweepContour\";\r\n\r\n/**\r\n * A LinearSweep is\r\n * * A planar contour (any Loop, Path, or parityRegion)\r\n * * An axis vector.\r\n * * The planar contour is expected to be in the plane of the axis vector\r\n * * The contour may have points and/or lines that are on the axis, but otherwise is entirely on one side of the axis.\r\n * * A sweep angle.\r\n * @public\r\n */\r\nexport class RotationalSweep extends SolidPrimitive {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"rotationalSweep\";\r\n\r\n private _contour: SweepContour;\r\n private _normalizedAxis: Ray3d;\r\n private _sweepAngle: Angle;\r\n private constructor(contour: SweepContour, normalizedAxis: Ray3d, sweepAngle: Angle, capped: boolean) {\r\n super(capped);\r\n this._contour = contour;\r\n this._normalizedAxis = normalizedAxis;\r\n this.capped = capped;\r\n this._sweepAngle = sweepAngle;\r\n }\r\n /** Create a rotational sweep.\r\n * @param contour profile to sweep, coplanar with axis. CAPTURED\r\n * @param axis rotation axis\r\n * @param sweepAngle signed angular sweep\r\n * @param capped whether to cap the surface to make a solid\r\n */\r\n public static create(contour: AnyCurve, axis: Ray3d, sweepAngle: Angle, capped: boolean): RotationalSweep | undefined {\r\n if (!axis.direction.normalizeInPlace())\r\n return undefined;\r\n const sweepable = SweepContour.createForRotation(contour, axis);\r\n if (!sweepable)\r\n return undefined;\r\n return new RotationalSweep(sweepable, axis, sweepAngle.clone(), capped);\r\n }\r\n\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin at origin of rotation ray\r\n * * z direction along the rotation ray.\r\n * * y direction perpendicular to the base contour plane\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n const contourPerpendicular = this._contour.localToWorld.matrix.columnZ();\r\n const axes = Matrix3d.createRigidFromColumns(contourPerpendicular, this._normalizedAxis.direction, AxisOrder.YZX);\r\n if (axes) {\r\n return Transform.createOriginAndMatrix(this._normalizedAxis.origin, axes);\r\n }\r\n return undefined;\r\n }\r\n /** return clone of (not reference to) the axis vector. */\r\n public cloneAxisRay(): Ray3d { return this._normalizedAxis.clone(); }\r\n /** Return (REFERENCE TO) the swept curves. */\r\n public getCurves(): CurveCollection { return this._contour.curves; }\r\n /** Return (REFERENCE TO) the swept curves with containing plane markup. */\r\n public getSweepContourRef(): SweepContour { return this._contour; }\r\n /** Return the sweep angle. */\r\n public getSweep(): Angle { return this._sweepAngle.clone(); }\r\n /** Test if `other` is a `RotationalSweep` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof RotationalSweep; }\r\n /** Test for same axis, capping, and swept geometry. */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof RotationalSweep) {\r\n return this._contour.isAlmostEqual(other._contour)\r\n && this._normalizedAxis.isAlmostEqual(other._normalizedAxis)\r\n && this.capped === other.capped;\r\n }\r\n return false;\r\n }\r\n /** return a deep clone */\r\n public clone(): RotationalSweep {\r\n return new RotationalSweep(this._contour.clone(), this._normalizedAxis.clone(), this._sweepAngle.clone(), this.capped);\r\n }\r\n /**\r\n * Transform the contour and axis.\r\n * * This fails if the transformation is singular.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n if (this._contour.tryTransformInPlace(transform)) {\r\n this._normalizedAxis.transformInPlace(transform);\r\n if (transform.matrix.determinant() < 0.0)\r\n this._sweepAngle.setRadians(-this._sweepAngle.radians);\r\n return this._normalizedAxis.direction.normalizeInPlace();\r\n }\r\n return false;\r\n }\r\n /**\r\n * Return a transformed clone.\r\n * * This fails if the transformation is singular.\r\n */\r\n public cloneTransformed(transform: Transform): RotationalSweep | undefined {\r\n const result = this.clone();\r\n return result.tryTransformInPlace(transform) ? result : undefined;\r\n }\r\n /** Dispatch to strongly typed handler `handler.handleRotationalSweep(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleRotationalSweep(this);\r\n }\r\n /** Return a transform that rotates around the rotational axis by a fraction of the total sweep. */\r\n public getFractionalRotationTransform(vFraction: number, result?: Transform): Transform {\r\n const radians = this._sweepAngle.radians * vFraction;\r\n const rotation = Transform.createFixedPointAndMatrix(this._normalizedAxis.origin,\r\n Matrix3d.createRotationAroundVector(this._normalizedAxis.direction, Angle.createRadians(radians),\r\n result ? result.matrix : undefined) as Matrix3d);\r\n return rotation;\r\n }\r\n /**\r\n * Return the curves of a constant-v section of the solid.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const section = this._contour.curves.clone();\r\n if (section) {\r\n section.tryTransformInPlace(this.getFractionalRotationTransform(vFraction));\r\n }\r\n return section;\r\n }\r\n /** Extend range using sampled points on the surface. */\r\n public extendRange(range: Range3d, transform?: Transform) {\r\n const degreeStep = 360 / 32;\r\n const options = StrokeOptions.createForCurves();\r\n options.angleTol = Angle.createDegrees(degreeStep);\r\n const strokes = this._contour.curves.cloneStroked(options);\r\n const numStep = Geometry.stepCount(degreeStep, this._sweepAngle.degrees, 4, 32);\r\n const stepTransform = Transform.createIdentity();\r\n if (transform) {\r\n const compositeTransform = Transform.createIdentity();\r\n for (let i = 0; i <= numStep; i++) {\r\n transform.multiplyTransformTransform(this.getFractionalRotationTransform(i / numStep, stepTransform), compositeTransform);\r\n strokes.extendRange(range, compositeTransform);\r\n }\r\n\r\n } else {\r\n for (let i = 0; i <= numStep; i++)\r\n strokes.extendRange(range, this.getFractionalRotationTransform(i / numStep, stepTransform));\r\n }\r\n }\r\n /**\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._sweepAngle.isFullCircle;\r\n }\r\n}\r\n"]}
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@@ -40,10 +40,16 @@ export declare class RuledSweep extends SolidPrimitive {
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cloneContours(): CurveCollection[];
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/** Return a deep clone */
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clone(): RuledSweep;
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/**
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/**
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* Transform all contours in place.
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* * This fails if the transformation is singular.
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*/
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tryTransformInPlace(transform: Transform): boolean;
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/**
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/**
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* Return a transformed clone.
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*/
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cloneTransformed(transform: Transform): RuledSweep | undefined;
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/** Return a coordinate frame (right handed unit vectors)
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* * origin on base contour
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* * x, y directions from base contour.
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@@ -1 +1 @@
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{"version":3,"file":"RuledSweep.d.ts","sourceRoot":"","sources":["../../../src/solid/RuledSweep.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAc,eAAe,EAAE,MAAM,0BAA0B,CAAC;AACvE,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAEvD,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C;;;;GAIG;AACH,MAAM,MAAM,qBAAqB,GAAG,CAAC,UAAU,EAAE,cAAc,EAAE,UAAU,EAAE,cAAc,KAAK,cAAc,GAAG,SAAS,CAAC;AAC3H;;;;GAIG;AACH,qBAAa,UAAW,SAAQ,cAAc;IAC5C,wCAAwC;IACxC,SAAgB,kBAAkB,gBAAgB;IAElD,OAAO,CAAC,SAAS,CAAiB;IAClC,OAAO;IAIP;;;OAGG;WACW,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,EAAE,MAAM,EAAE,OAAO,GAAG,UAAU,GAAG,SAAS;IASnF,uDAAuD;IAChD,gBAAgB,IAAI,YAAY,EAAE;IACzC;;OAEG;IACI,kBAAkB,IAAI,YAAY,EAAE;IAO3C;;OAEG;IACI,aAAa,IAAI,eAAe,EAAE;IAOzC,0BAA0B;IACnB,KAAK,IAAI,UAAU;IAG1B
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{"version":3,"file":"RuledSweep.d.ts","sourceRoot":"","sources":["../../../src/solid/RuledSweep.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAc,eAAe,EAAE,MAAM,0BAA0B,CAAC;AACvE,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAEvD,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C;;;;GAIG;AACH,MAAM,MAAM,qBAAqB,GAAG,CAAC,UAAU,EAAE,cAAc,EAAE,UAAU,EAAE,cAAc,KAAK,cAAc,GAAG,SAAS,CAAC;AAC3H;;;;GAIG;AACH,qBAAa,UAAW,SAAQ,cAAc;IAC5C,wCAAwC;IACxC,SAAgB,kBAAkB,gBAAgB;IAElD,OAAO,CAAC,SAAS,CAAiB;IAClC,OAAO;IAIP;;;OAGG;WACW,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,EAAE,MAAM,EAAE,OAAO,GAAG,UAAU,GAAG,SAAS;IASnF,uDAAuD;IAChD,gBAAgB,IAAI,YAAY,EAAE;IACzC;;OAEG;IACI,kBAAkB,IAAI,YAAY,EAAE;IAO3C;;OAEG;IACI,aAAa,IAAI,eAAe,EAAE;IAOzC,0BAA0B;IACnB,KAAK,IAAI,UAAU;IAG1B;;;OAGG;IACI,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IASzD;;;OAGG;IACI,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,UAAU,GAAG,SAAS;IAIrE;;;;OAIG;IACI,oBAAoB,IAAI,SAAS,GAAG,SAAS;IAIpD,uDAAuD;IAChD,mBAAmB,CAAC,KAAK,EAAE,GAAG,GAAG,OAAO;IAC/C,8CAA8C;IAC9B,aAAa,CAAC,KAAK,EAAE,aAAa,GAAG,OAAO;IAY5D,kEAAkE;IAC3D,yBAAyB,CAAC,OAAO,EAAE,eAAe,GAAG,GAAG;IAG/D;;;OAGG;IACI,gBAAgB,CAAC,SAAS,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS;IAqBvE,yCAAyC;IAClC,WAAW,CAAC,aAAa,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,IAAI;IAKvE;;OAEG;WACW,cAAc,CAAC,WAAW,EAAE,eAAe,EAAE,WAAW,EAAE,eAAe,EAAE,gBAAgB,EAAE,qBAAqB,GAAG,eAAe,GAAG,SAAS;IA6C9J;;;;OAIG;IACH,IAAW,cAAc,IAAI,OAAO,CAGnC;CAEF"}
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@@ -66,20 +66,26 @@ class RuledSweep extends SolidPrimitive_1.SolidPrimitive {
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clone() {
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return new RuledSweep(this.cloneSweepContours(), this.capped);
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tryTransformInPlace(transform) {
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cloneTransformed(transform) {
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return result.tryTransformInPlace(transform) ? result : undefined;
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { ConstructCurveBetweenCurves } from \"../curve/ConstructCurveBetweenCurves\";\r\nimport { AnyCurve } from \"../curve/CurveTypes\";\r\nimport { CurveChain, CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\nimport { SweepContour } from \"./SweepContour\";\r\n\r\n/**\r\n * * type for a function argument taking 2 curves and returning another curve or failing with undefined.\r\n * * This is used (for instance) by `RuleSweep.mutatePartners`\r\n * @public\r\n */\r\nexport type CurvePrimitiveMutator = (primitiveA: CurvePrimitive, primitiveB: CurvePrimitive) => CurvePrimitive | undefined;\r\n/**\r\n * A ruled sweep (surface) is a collection of 2 or more contours.\r\n * * All contours must have identical number and type of geometry. (paths, loops, parity regions, lines, arcs, other curves)\r\n * @public\r\n */\r\nexport class RuledSweep extends SolidPrimitive {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"ruledSweep\";\r\n\r\n private _contours: SweepContour[];\r\n private constructor(contours: SweepContour[], capped: boolean) {\r\n super(capped);\r\n this._contours = contours;\r\n }\r\n /**\r\n * Create a ruled sweep from an array of contours.\r\n * * the contours are CAPTURED (not cloned)\r\n */\r\n public static create(contours: AnyCurve[], capped: boolean): RuledSweep | undefined {\r\n const sweepContours = [];\r\n for (const contour of contours) {\r\n const sweepable = SweepContour.createForLinearSweep(contour);\r\n if (sweepable === undefined) return undefined;\r\n sweepContours.push(sweepable);\r\n }\r\n return new RuledSweep(sweepContours, capped);\r\n }\r\n /** Return a reference to the array of SweepContour. */\r\n public sweepContoursRef(): SweepContour[] { return this._contours; }\r\n /** Return clones of all the sweep contours\r\n * * See also cloneContours, which returns the spatial contours without their local coordinate system definitions)\r\n */\r\n public cloneSweepContours(): SweepContour[] {\r\n const result = [];\r\n for (const sweepable of this._contours) {\r\n result.push(sweepable.clone());\r\n }\r\n return result;\r\n }\r\n /** Return clones of all the contours\r\n * * See also cloneContours, which returns the contours in their local coordinate systems\r\n */\r\n public cloneContours(): CurveCollection[] {\r\n const result = [];\r\n for (const sweepable of this._contours) {\r\n result.push(sweepable.curves.clone());\r\n }\r\n return result;\r\n }\r\n /** Return a deep clone */\r\n public clone(): RuledSweep {\r\n return new RuledSweep(this.cloneSweepContours(), this.capped);\r\n }\r\n /** Transform all contours in place. */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n for (const contour of this._contours) {\r\n contour.tryTransformInPlace(transform);\r\n }\r\n return true;\r\n }\r\n /** Return a cloned transform. */\r\n public cloneTransformed(transform: Transform): RuledSweep {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform);\r\n return result;\r\n }\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin on base contour\r\n * * x, y directions from base contour.\r\n * * z direction perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n if (this._contours.length === 0) return undefined;\r\n return this._contours[0].localToWorld.cloneRigid();\r\n }\r\n /** Test if `other` is an instance of a `RuledSweep` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof RuledSweep; }\r\n /** test same contour geometry and capping. */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof RuledSweep) {\r\n if (this.capped !== other.capped) return false;\r\n if (this._contours.length !== other._contours.length) return false;\r\n for (let i = 0; i < this._contours.length; i++) {\r\n if (!this._contours[i].isAlmostEqual(other._contours[i]))\r\n return false;\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** dispatch to strongly typed `handler.handleRuledSweep(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleRuledSweep(this);\r\n }\r\n /**\r\n * Return the section curves at a fraction of the sweep\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const numSection = this._contours.length;\r\n if (numSection < 2)\r\n return undefined;\r\n const q = vFraction * numSection;\r\n let section0 = 0;\r\n if (vFraction >= 1.0)\r\n section0 = numSection - 1;\r\n else\r\n section0 = Math.floor(q);\r\n if (section0 + 1 >= numSection)\r\n section0 = numSection - 2;\r\n const section1 = section0 + 1;\r\n const localFraction = Geometry.clampToStartEnd(q - section0, 0, 1);\r\n return RuledSweep.mutatePartners(this._contours[section0].curves, this._contours[section1].curves,\r\n (primitive0: CurvePrimitive, primitive1: CurvePrimitive): CurvePrimitive | undefined => {\r\n const newPrimitive = ConstructCurveBetweenCurves.interpolateBetween(primitive0, localFraction, primitive1);\r\n if (newPrimitive instanceof CurvePrimitive) return newPrimitive;\r\n return undefined;\r\n });\r\n }\r\n /** Pass each contour to `extendRange` */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n for (const contour of this._contours)\r\n contour.curves.extendRange(rangeToExtend, transform);\r\n }\r\n\r\n /** Construct a CurveCollection with the same structure as collectionA and collectionB, with primitives constructed by the caller-supplied primitiveMutator function.\r\n * @returns Returns undefined if there is any type mismatch between the two collections.\r\n */\r\n public static mutatePartners(collectionA: CurveCollection, collectionB: CurveCollection, primitiveMutator: CurvePrimitiveMutator): CurveCollection | undefined {\r\n if (!collectionA.isSameGeometryClass(collectionB))\r\n return undefined;\r\n if (collectionA instanceof CurveChain && collectionB instanceof CurveChain) {\r\n const chainA = collectionA;\r\n const chainB = collectionB;\r\n const chainC = chainA.cloneEmptyPeer() as CurveChain;\r\n const childrenA = chainA.children;\r\n const childrenB = chainB.children;\r\n if (childrenA.length !== childrenB.length)\r\n return undefined;\r\n for (let i = 0; i < childrenA.length; i++) {\r\n const newChild = primitiveMutator(childrenA[i], childrenB[i]);\r\n if (!newChild)\r\n return undefined;\r\n chainC.children.push(newChild);\r\n }\r\n return chainC;\r\n } else if (collectionA instanceof CurveCollection && collectionB instanceof CurveCollection) {\r\n const collectionC = collectionA.cloneEmptyPeer();\r\n const childrenA = collectionA.children;\r\n const childrenB = collectionB.children;\r\n const childrenC = collectionC.children;\r\n if (childrenA === undefined || childrenB === undefined || childrenC === undefined || childrenA.length !== childrenB.length)\r\n return undefined;\r\n for (let i = 0; i < childrenA.length; i++) {\r\n const childA = childrenA[i];\r\n const childB = childrenB[i];\r\n if (childA instanceof CurvePrimitive && childB instanceof CurvePrimitive) {\r\n const newPrimitive = primitiveMutator(childA, childB);\r\n if (!newPrimitive)\r\n return undefined;\r\n childrenC.push(newPrimitive);\r\n } else if (childA instanceof CurveCollection && childB instanceof CurveCollection) {\r\n const newChild = this.mutatePartners(childA, childB, primitiveMutator);\r\n if (!newChild)\r\n return undefined;\r\n if (newChild instanceof CurveCollection)\r\n childrenC.push(newChild);\r\n }\r\n }\r\n return collectionC;\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return true if this is a closed volume, as observed by\r\n * * cap flag\r\n * identical first and last contours.\r\n */\r\n public get isClosedVolume(): boolean {\r\n const n = this._contours.length;\r\n return n > 1 && (this.capped || this._contours[0].isAlmostEqual(this._contours[n - 1]));\r\n }\r\n\r\n}\r\n"]}
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|
+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { ConstructCurveBetweenCurves } from \"../curve/ConstructCurveBetweenCurves\";\r\nimport { AnyCurve } from \"../curve/CurveTypes\";\r\nimport { CurveChain, CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\nimport { SweepContour } from \"./SweepContour\";\r\n\r\n/**\r\n * * type for a function argument taking 2 curves and returning another curve or failing with undefined.\r\n * * This is used (for instance) by `RuleSweep.mutatePartners`\r\n * @public\r\n */\r\nexport type CurvePrimitiveMutator = (primitiveA: CurvePrimitive, primitiveB: CurvePrimitive) => CurvePrimitive | undefined;\r\n/**\r\n * A ruled sweep (surface) is a collection of 2 or more contours.\r\n * * All contours must have identical number and type of geometry. (paths, loops, parity regions, lines, arcs, other curves)\r\n * @public\r\n */\r\nexport class RuledSweep extends SolidPrimitive {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"ruledSweep\";\r\n\r\n private _contours: SweepContour[];\r\n private constructor(contours: SweepContour[], capped: boolean) {\r\n super(capped);\r\n this._contours = contours;\r\n }\r\n /**\r\n * Create a ruled sweep from an array of contours.\r\n * * the contours are CAPTURED (not cloned)\r\n */\r\n public static create(contours: AnyCurve[], capped: boolean): RuledSweep | undefined {\r\n const sweepContours = [];\r\n for (const contour of contours) {\r\n const sweepable = SweepContour.createForLinearSweep(contour);\r\n if (sweepable === undefined) return undefined;\r\n sweepContours.push(sweepable);\r\n }\r\n return new RuledSweep(sweepContours, capped);\r\n }\r\n /** Return a reference to the array of SweepContour. */\r\n public sweepContoursRef(): SweepContour[] { return this._contours; }\r\n /** Return clones of all the sweep contours\r\n * * See also cloneContours, which returns the spatial contours without their local coordinate system definitions)\r\n */\r\n public cloneSweepContours(): SweepContour[] {\r\n const result = [];\r\n for (const sweepable of this._contours) {\r\n result.push(sweepable.clone());\r\n }\r\n return result;\r\n }\r\n /** Return clones of all the contours\r\n * * See also cloneContours, which returns the contours in their local coordinate systems\r\n */\r\n public cloneContours(): CurveCollection[] {\r\n const result = [];\r\n for (const sweepable of this._contours) {\r\n result.push(sweepable.curves.clone());\r\n }\r\n return result;\r\n }\r\n /** Return a deep clone */\r\n public clone(): RuledSweep {\r\n return new RuledSweep(this.cloneSweepContours(), this.capped);\r\n }\r\n /**\r\n * Transform all contours in place.\r\n * * This fails if the transformation is singular.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n for (const contour of this._contours) {\r\n if (!contour.tryTransformInPlace(transform))\r\n return false;\r\n }\r\n return true;\r\n }\r\n /**\r\n * Return a transformed clone.\r\n * * This fails if the transformation is singular.\r\n */\r\n public cloneTransformed(transform: Transform): RuledSweep | undefined {\r\n const result = this.clone();\r\n return result.tryTransformInPlace(transform) ? result : undefined;\r\n }\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin on base contour\r\n * * x, y directions from base contour.\r\n * * z direction perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n if (this._contours.length === 0) return undefined;\r\n return this._contours[0].localToWorld.cloneRigid();\r\n }\r\n /** Test if `other` is an instance of a `RuledSweep` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof RuledSweep; }\r\n /** test same contour geometry and capping. */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof RuledSweep) {\r\n if (this.capped !== other.capped) return false;\r\n if (this._contours.length !== other._contours.length) return false;\r\n for (let i = 0; i < this._contours.length; i++) {\r\n if (!this._contours[i].isAlmostEqual(other._contours[i]))\r\n return false;\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** dispatch to strongly typed `handler.handleRuledSweep(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleRuledSweep(this);\r\n }\r\n /**\r\n * Return the section curves at a fraction of the sweep\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const numSection = this._contours.length;\r\n if (numSection < 2)\r\n return undefined;\r\n const q = vFraction * numSection;\r\n let section0 = 0;\r\n if (vFraction >= 1.0)\r\n section0 = numSection - 1;\r\n else\r\n section0 = Math.floor(q);\r\n if (section0 + 1 >= numSection)\r\n section0 = numSection - 2;\r\n const section1 = section0 + 1;\r\n const localFraction = Geometry.clampToStartEnd(q - section0, 0, 1);\r\n return RuledSweep.mutatePartners(this._contours[section0].curves, this._contours[section1].curves,\r\n (primitive0: CurvePrimitive, primitive1: CurvePrimitive): CurvePrimitive | undefined => {\r\n const newPrimitive = ConstructCurveBetweenCurves.interpolateBetween(primitive0, localFraction, primitive1);\r\n if (newPrimitive instanceof CurvePrimitive) return newPrimitive;\r\n return undefined;\r\n });\r\n }\r\n /** Pass each contour to `extendRange` */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n for (const contour of this._contours)\r\n contour.curves.extendRange(rangeToExtend, transform);\r\n }\r\n\r\n /** Construct a CurveCollection with the same structure as collectionA and collectionB, with primitives constructed by the caller-supplied primitiveMutator function.\r\n * @returns Returns undefined if there is any type mismatch between the two collections.\r\n */\r\n public static mutatePartners(collectionA: CurveCollection, collectionB: CurveCollection, primitiveMutator: CurvePrimitiveMutator): CurveCollection | undefined {\r\n if (!collectionA.isSameGeometryClass(collectionB))\r\n return undefined;\r\n if (collectionA instanceof CurveChain && collectionB instanceof CurveChain) {\r\n const chainA = collectionA;\r\n const chainB = collectionB;\r\n const chainC = chainA.cloneEmptyPeer() as CurveChain;\r\n const childrenA = chainA.children;\r\n const childrenB = chainB.children;\r\n if (childrenA.length !== childrenB.length)\r\n return undefined;\r\n for (let i = 0; i < childrenA.length; i++) {\r\n const newChild = primitiveMutator(childrenA[i], childrenB[i]);\r\n if (!newChild)\r\n return undefined;\r\n chainC.children.push(newChild);\r\n }\r\n return chainC;\r\n } else if (collectionA instanceof CurveCollection && collectionB instanceof CurveCollection) {\r\n const collectionC = collectionA.cloneEmptyPeer();\r\n const childrenA = collectionA.children;\r\n const childrenB = collectionB.children;\r\n const childrenC = collectionC.children;\r\n if (childrenA === undefined || childrenB === undefined || childrenC === undefined || childrenA.length !== childrenB.length)\r\n return undefined;\r\n for (let i = 0; i < childrenA.length; i++) {\r\n const childA = childrenA[i];\r\n const childB = childrenB[i];\r\n if (childA instanceof CurvePrimitive && childB instanceof CurvePrimitive) {\r\n const newPrimitive = primitiveMutator(childA, childB);\r\n if (!newPrimitive)\r\n return undefined;\r\n childrenC.push(newPrimitive);\r\n } else if (childA instanceof CurveCollection && childB instanceof CurveCollection) {\r\n const newChild = this.mutatePartners(childA, childB, primitiveMutator);\r\n if (!newChild)\r\n return undefined;\r\n if (newChild instanceof CurveCollection)\r\n childrenC.push(newChild);\r\n }\r\n }\r\n return collectionC;\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return true if this is a closed volume, as observed by\r\n * * cap flag\r\n * identical first and last contours.\r\n */\r\n public get isClosedVolume(): boolean {\r\n const n = this._contours.length;\r\n return n > 1 && (this.capped || this._contours[0].isAlmostEqual(this._contours[n - 1]));\r\n }\r\n\r\n}\r\n"]}
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@@ -32,11 +32,15 @@ export declare class Sphere extends SolidPrimitive implements UVSurface {
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cloneTransformed(transform: Transform): Sphere | undefined;
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/** Return a coordinate frame (right handed, unit axes)
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* * origin at sphere center
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@@ -79,12 +83,18 @@ export declare class Sphere extends SolidPrimitive implements UVSurface {
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* Return strokes for the elliptical arc cross-section at latitude sweep fraction v.
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* * Optional inputs control the number of strokes along the cross-section:
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* * If `fixedStrokeCount` is supplied, it is taken as the cross-section stroke count.
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* * If `fixedStrokeCount` is undefined, stroke count is computed by applying `options` to the cross-section.
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* * If neither input is supplied, the stroke count default is 16.
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* * In any case, stroke count is clamped to the interval [4,64].
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* @param v fractional position along the sphere axis
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* @param options optional stroke options in u-direction
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* @return strokes as line string
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*/
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strokeConstantVSection(v: number, fixedStrokeCount
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strokeConstantVSection(v: number, fixedStrokeCount?: number, options?: StrokeOptions): LineString3d;
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/** Second step of double dispatch: call `handler.handleSphere(this)` */
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/**
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@@ -1 +1 @@
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|
-
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|
|
1
|
+
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|
package/lib/cjs/solid/Sphere.js
CHANGED
|
@@ -43,32 +43,32 @@ class Sphere extends SolidPrimitive_1.SolidPrimitive {
|
|
|
43
43
|
/** String name for schema properties */
|
|
44
44
|
this.solidPrimitiveType = "sphere";
|
|
45
45
|
this._localToWorld = localToWorld;
|
|
46
|
-
this._latitudeSweep = latitudeSweep
|
|
46
|
+
this._latitudeSweep = latitudeSweep;
|
|
47
47
|
this._latitudeSweep.capLatitudeInPlace();
|
|
48
48
|
}
|
|
49
49
|
/** return a deep clone */
|
|
50
50
|
clone() {
|
|
51
51
|
return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);
|
|
52
52
|
}
|
|
53
|
-
/**
|
|
53
|
+
/**
|
|
54
|
+
* Transform the sphere in place.
|
|
54
55
|
* * Fails if the transform is singular.
|
|
55
56
|
*/
|
|
56
57
|
tryTransformInPlace(transform) {
|
|
57
58
|
if (transform.matrix.isSingular())
|
|
58
59
|
return false;
|
|
59
60
|
transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);
|
|
61
|
+
if (transform.matrix.determinant() < 0.0)
|
|
62
|
+
this._latitudeSweep.reverseInPlace();
|
|
60
63
|
return true;
|
|
61
64
|
}
|
|
62
|
-
/**
|
|
65
|
+
/**
|
|
66
|
+
* Return a transformed clone.
|
|
67
|
+
* * Fails if the transform is singular.
|
|
68
|
+
*/
|
|
63
69
|
cloneTransformed(transform) {
|
|
64
|
-
const
|
|
65
|
-
|
|
66
|
-
if (transform.matrix.determinant() < 0.0) {
|
|
67
|
-
if (sphere1._latitudeSweep !== undefined) {
|
|
68
|
-
sphere1._latitudeSweep.reverseInPlace();
|
|
69
|
-
}
|
|
70
|
-
}
|
|
71
|
-
return sphere1;
|
|
70
|
+
const result = this.clone();
|
|
71
|
+
return result.tryTransformInPlace(transform) ? result : undefined;
|
|
72
72
|
}
|
|
73
73
|
/** Return a coordinate frame (right handed, unit axes)
|
|
74
74
|
* * origin at sphere center
|
|
@@ -150,10 +150,16 @@ class Sphere extends SolidPrimitive_1.SolidPrimitive {
|
|
|
150
150
|
return false;
|
|
151
151
|
}
|
|
152
152
|
/**
|
|
153
|
-
*
|
|
154
|
-
* *
|
|
155
|
-
*
|
|
156
|
-
*
|
|
153
|
+
* Return strokes for the elliptical arc cross-section at latitude sweep fraction v.
|
|
154
|
+
* * Optional inputs control the number of strokes along the cross-section:
|
|
155
|
+
* * If `fixedStrokeCount` is supplied, it is taken as the cross-section stroke count.
|
|
156
|
+
* * If `fixedStrokeCount` is undefined, stroke count is computed by applying `options` to the cross-section.
|
|
157
|
+
* * If neither input is supplied, the stroke count default is 16.
|
|
158
|
+
* * In any case, stroke count is clamped to the interval [4,64].
|
|
159
|
+
* @param v fractional position along the sphere axis
|
|
160
|
+
* @param fixedStrokeCount optional stroke count in u-direction
|
|
161
|
+
* @param options optional stroke options in u-direction
|
|
162
|
+
* @return strokes as line string
|
|
157
163
|
*/
|
|
158
164
|
strokeConstantVSection(v, fixedStrokeCount, options) {
|
|
159
165
|
let strokeCount = 16;
|
|
@@ -169,7 +175,7 @@ class Sphere extends SolidPrimitive_1.SolidPrimitive {
|
|
|
169
175
|
const c1 = Math.cos(phi);
|
|
170
176
|
const s1 = Math.sin(phi);
|
|
171
177
|
let c0, s0;
|
|
172
|
-
const result = LineString3d_1.LineString3d.createForStrokes(
|
|
178
|
+
const result = LineString3d_1.LineString3d.createForStrokes(strokeCount, options);
|
|
173
179
|
const deltaRadians = Math.PI * 2.0 / strokeCount;
|
|
174
180
|
const fractions = result.fractions; // possibly undefined !!!
|
|
175
181
|
const derivatives = result.packedDerivatives; // possibly undefined !!!
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\r\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\n\r\n/**\r\n * A Sphere is\r\n *\r\n * * A unit sphere (but read on ....)\r\n * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform\r\n * * hence possibly the final geometry is ellipsoidal\r\n * @public\r\n */\r\nexport class Sphere extends SolidPrimitive implements UVSurface {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"sphere\";\r\n\r\n private _localToWorld: Transform; // unit sphere maps to world through the transform0 part of this map.\r\n private _latitudeSweep: AngleSweep;\r\n /** Return the latitude (in radians) all fractional v. */\r\n public vFractionToRadians(v: number): number {\r\n return this._latitudeSweep.fractionToRadians(v);\r\n }\r\n /** Return the longitude (in radians) all fractional u. */\r\n public uFractionToRadians(u: number): number {\r\n return u * Math.PI * 2.0;\r\n }\r\n\r\n /** Constructor CAPTURES inputs */\r\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\r\n super(capped);\r\n this._localToWorld = localToWorld;\r\n this._latitudeSweep = latitudeSweep ? latitudeSweep : AngleSweep.createFullLatitude();\r\n this._latitudeSweep.capLatitudeInPlace();\r\n }\r\n /** return a deep clone */\r\n public clone(): Sphere {\r\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\r\n }\r\n /** Transform the sphere in place.\r\n * * Fails if the transform is singular.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\r\n return true;\r\n }\r\n /** Return a transformed clone. */\r\n public cloneTransformed(transform: Transform): Sphere | undefined {\r\n const sphere1 = this.clone();\r\n transform.multiplyTransformTransform(sphere1._localToWorld, sphere1._localToWorld);\r\n if (transform.matrix.determinant() < 0.0) {\r\n if (sphere1._latitudeSweep !== undefined) {\r\n sphere1._latitudeSweep.reverseInPlace();\r\n }\r\n }\r\n return sphere1;\r\n }\r\n /** Return a coordinate frame (right handed, unit axes)\r\n * * origin at sphere center\r\n * * equator in xy plane\r\n * * z axis perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n return this._localToWorld.cloneRigid();\r\n }\r\n /** Return the latitude sweep as fraction of south pole to north pole. */\r\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\r\n /** Create from center and radius, with optional restricted latitudes. */\r\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep): Sphere {\r\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\r\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), false);\r\n }\r\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\r\n public static createEllipsoid(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined {\r\n return new Sphere(localToWorld.clone(), latitudeSweep.clone(), capped);\r\n }\r\n\r\n /** Create a sphere from the typical parameters of the Dgn file */\r\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number,\r\n latitudeSweep: AngleSweep,\r\n capped: boolean): Sphere | undefined {\r\n const vectorY = vectorX.rotate90Around(vectorZ);\r\n if (vectorY && !vectorX.isParallelTo(vectorZ)) {\r\n const matrix = Matrix3d.createColumns(vectorX, vectorY, vectorZ);\r\n matrix.scaleColumns(radiusXY, radiusXY, radiusZ, matrix);\r\n const frame = Transform.createOriginAndMatrix(center, matrix);\r\n return new Sphere(frame, latitudeSweep.clone(), capped);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Create a sphere from the typical parameters of the Dgn file */\r\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\r\n latitudeSweep: AngleSweep | undefined,\r\n capped: boolean): Sphere | undefined {\r\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\r\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\r\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped);\r\n }\r\n\r\n /** return (copy of) sphere center */\r\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\r\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\r\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\r\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\r\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\r\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\r\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\r\n /** return (a copy of) the sphere's angle sweep. */\r\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\r\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\r\n public trueSphereRadius(): number | undefined {\r\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\r\n if (!factors) return undefined;\r\n if (factors && factors.scale > 0) // why do we rule out mirror?\r\n return factors.scale;\r\n return undefined;\r\n }\r\n /**\r\n * Return the largest of the primary xyz axis radii\r\n */\r\n public maxAxisRadius(): number {\r\n const matrix = this._localToWorld.matrix;\r\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\r\n }\r\n /**\r\n * Return a (clone of) the sphere's local to world transformation.\r\n */\r\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\r\n /** Test if `other` is a `Sphere` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\r\n /** Test for same geometry in `other` */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof Sphere) {\r\n if (this.capped !== other.capped) return false;\r\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * return strokes for a cross-section (elliptic arc) at specified fraction v along the axis.\r\n * * if strokeOptions is supplied, it is applied to the equator radii.\r\n * @param v fractional position along the cone axis\r\n * @param strokes stroke count or options.\r\n */\r\n public strokeConstantVSection(v: number, fixedStrokeCount: number | undefined,\r\n options?: StrokeOptions): LineString3d {\r\n let strokeCount = 16;\r\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\r\n strokeCount = fixedStrokeCount;\r\n } else if (options instanceof StrokeOptions) {\r\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\r\n }\r\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\r\n const transform = this._localToWorld;\r\n const phi = this.vFractionToRadians(v);\r\n const c1 = Math.cos(phi);\r\n const s1 = Math.sin(phi);\r\n let c0, s0;\r\n const result = LineString3d.createForStrokes(fixedStrokeCount, options);\r\n const deltaRadians = Math.PI * 2.0 / strokeCount;\r\n const fractions = result.fractions; // possibly undefined !!!\r\n const derivatives = result.packedDerivatives; // possibly undefined !!!\r\n const uvParams = result.packedUVParams; // possibly undefined !!\r\n const surfaceNormals = result.packedSurfaceNormals;\r\n const dXdu = Vector3d.create();\r\n const dXdv = Vector3d.create();\r\n const normal = Vector3d.create();\r\n let radians = 0;\r\n for (let i = 0; i <= strokeCount; i++) {\r\n if (i * 2 <= strokeCount)\r\n radians = i * deltaRadians;\r\n else\r\n radians = (i - strokeCount) * deltaRadians;\r\n c0 = Math.cos(radians);\r\n s0 = Math.sin(radians);\r\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\r\n result.addPoint(xyz);\r\n\r\n if (fractions)\r\n fractions.push(i / strokeCount);\r\n\r\n if (derivatives) {\r\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\r\n derivatives.push(dXdu);\r\n }\r\n if (uvParams) {\r\n uvParams.pushXY(i / strokeCount, v);\r\n }\r\n if (surfaceNormals) {\r\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\r\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\r\n dXdu.unitCrossProduct(dXdv, normal);\r\n surfaceNormals.push(normal);\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleSphere(this);\r\n }\r\n /**\r\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\r\n const s1 = Math.sin(phi);\r\n const c1 = Math.cos(phi);\r\n const transform = this._localToWorld;\r\n const center = transform.multiplyXYZ(0, 0, s1);\r\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\r\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\r\n return Loop.create(Arc3d.create(center, vector0, vector90));\r\n }\r\n /** Extend a range to contain this sphere. */\r\n public extendRange(range: Range3d, transform?: Transform): void {\r\n let placement = this._localToWorld;\r\n if (transform) {\r\n placement = transform.multiplyTransformTransform(placement);\r\n }\r\n\r\n range.extendTransformedXYZ(placement, -1, -1, -1);\r\n range.extendTransformedXYZ(placement, 1, -1, -1);\r\n range.extendTransformedXYZ(placement, -1, 1, -1);\r\n range.extendTransformedXYZ(placement, 1, 1, -1);\r\n\r\n range.extendTransformedXYZ(placement, -1, -1, 1);\r\n range.extendTransformedXYZ(placement, 1, -1, 1);\r\n range.extendTransformedXYZ(placement, -1, 1, 1);\r\n range.extendTransformedXYZ(placement, 1, 1, 1);\r\n\r\n }\r\n /** Evaluate as a uv surface\r\n * @param uFraction fractional position on minor arc (theta, longitude)\r\n * @param vFraction fractional position on major arc (phi, latitude)\r\n */\r\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\r\n // sphere with radius 1 . . .\r\n const thetaRadians = this.uFractionToRadians(uFraction);\r\n const phiRadians = this.vFractionToRadians(vFraction);\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\r\n }\r\n /** Evaluate as a uv surface, returning point and two vectors.\r\n * @param uFraction fractional position on minor arc (theta, longitude)\r\n * @param vFraction fractional position on major arc (phi, latitude)\r\n */\r\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n const thetaRadians = this.uFractionToRadians(uFraction);\r\n const phiRadians = this.vFractionToRadians(vFraction);\r\n const fTheta = Math.PI * 2.0;\r\n const fPhi = this._latitudeSweep.sweepRadians;\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n return Plane3dByOriginAndVectors.createOriginAndVectors(\r\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\r\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\r\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\r\n result);\r\n }\r\n /**\r\n * * A sphere is can be closed two ways:\r\n * * full sphere (no caps needed for closure)\r\n * * incomplete but with caps\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\r\n }\r\n /**\r\n * Directional distance query\r\n * * u direction is around latitude circle at maximum distance from axis.\r\n * * v direction is on a line of longitude between the latitude limits.\r\n */\r\n public maxIsoParametricDistance(): Vector2d {\r\n // approximate radius at equator .. if elliptic, this is not exact . . .\r\n const rX = this._localToWorld.matrix.columnXMagnitude();\r\n const rY = this._localToWorld.matrix.columnYMagnitude();\r\n const rZ = this._localToWorld.matrix.columnZMagnitude();\r\n const rMaxU = Math.max(rX, rY);\r\n let dMaxU = Math.PI * 2.0 * rMaxU;\r\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\r\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\r\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\r\n\r\n return Vector2d.create(dMaxU, dMaxV);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\r\nimport { GeometryHandler, UVSurface } from \"../geometry3d/GeometryHandler\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\n\r\n/**\r\n * A Sphere is\r\n *\r\n * * A unit sphere (but read on ....)\r\n * * mapped by an arbitrary (possibly skewed, non-uniform scaled) transform\r\n * * hence possibly the final geometry is ellipsoidal\r\n * @public\r\n */\r\nexport class Sphere extends SolidPrimitive implements UVSurface {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"sphere\";\r\n\r\n private _localToWorld: Transform; // local coordinates = unit sphere at origin\r\n private _latitudeSweep: AngleSweep;\r\n /** Return the latitude (in radians) all fractional v. */\r\n public vFractionToRadians(v: number): number {\r\n return this._latitudeSweep.fractionToRadians(v);\r\n }\r\n /** Return the longitude (in radians) all fractional u. */\r\n public uFractionToRadians(u: number): number {\r\n return u * Math.PI * 2.0;\r\n }\r\n\r\n /** Constructor CAPTURES inputs */\r\n private constructor(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean) {\r\n super(capped);\r\n this._localToWorld = localToWorld;\r\n this._latitudeSweep = latitudeSweep;\r\n this._latitudeSweep.capLatitudeInPlace();\r\n }\r\n /** return a deep clone */\r\n public clone(): Sphere {\r\n return new Sphere(this._localToWorld.clone(), this._latitudeSweep.clone(), this.capped);\r\n }\r\n /**\r\n * Transform the sphere in place.\r\n * * Fails if the transform is singular.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\r\n if (transform.matrix.determinant() < 0.0)\r\n this._latitudeSweep.reverseInPlace();\r\n return true;\r\n }\r\n /**\r\n * Return a transformed clone.\r\n * * Fails if the transform is singular.\r\n */\r\n public cloneTransformed(transform: Transform): Sphere | undefined {\r\n const result = this.clone();\r\n return result.tryTransformInPlace(transform) ? result : undefined;\r\n }\r\n /** Return a coordinate frame (right handed, unit axes)\r\n * * origin at sphere center\r\n * * equator in xy plane\r\n * * z axis perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n return this._localToWorld.cloneRigid();\r\n }\r\n /** Return the latitude sweep as fraction of south pole to north pole. */\r\n public get latitudeSweepFraction(): number { return this._latitudeSweep.sweepRadians / Math.PI; }\r\n /** Create from center and radius, with optional restricted latitudes. */\r\n public static createCenterRadius(center: Point3d, radius: number, latitudeSweep?: AngleSweep): Sphere {\r\n const localToWorld = Transform.createOriginAndMatrix(center, Matrix3d.createUniformScale(radius));\r\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), false);\r\n }\r\n /** Create an ellipsoid which is a unit sphere mapped to position by an (arbitrary, possibly skewed and scaled) transform. */\r\n public static createEllipsoid(localToWorld: Transform, latitudeSweep: AngleSweep, capped: boolean): Sphere | undefined {\r\n return new Sphere(localToWorld.clone(), latitudeSweep.clone(), capped);\r\n }\r\n\r\n /** Create a sphere from the typical parameters of the Dgn file */\r\n public static createDgnSphere(center: Point3d, vectorX: Vector3d, vectorZ: Vector3d, radiusXY: number, radiusZ: number,\r\n latitudeSweep: AngleSweep,\r\n capped: boolean): Sphere | undefined {\r\n const vectorY = vectorX.rotate90Around(vectorZ);\r\n if (vectorY && !vectorX.isParallelTo(vectorZ)) {\r\n const matrix = Matrix3d.createColumns(vectorX, vectorY, vectorZ);\r\n matrix.scaleColumns(radiusXY, radiusXY, radiusZ, matrix);\r\n const frame = Transform.createOriginAndMatrix(center, matrix);\r\n return new Sphere(frame, latitudeSweep.clone(), capped);\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Create a sphere from the typical parameters of the Dgn file */\r\n public static createFromAxesAndScales(center: Point3d, axes: undefined | Matrix3d, radiusX: number, radiusY: number, radiusZ: number,\r\n latitudeSweep: AngleSweep | undefined,\r\n capped: boolean): Sphere | undefined {\r\n const localToWorld = Transform.createOriginAndMatrix(center, axes);\r\n localToWorld.matrix.scaleColumnsInPlace(radiusX, radiusY, radiusZ);\r\n return new Sphere(localToWorld, latitudeSweep ? latitudeSweep.clone() : AngleSweep.createFullLatitude(), capped);\r\n }\r\n\r\n /** return (copy of) sphere center */\r\n public cloneCenter(): Point3d { return this._localToWorld.getOrigin(); }\r\n /** return the (full length, i.e. scaled by radius) X vector from the sphere transform */\r\n public cloneVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\r\n /** return the (full length, i.e. scaled by radius) Y vector from the sphere transform */\r\n public cloneVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\r\n /** return the (full length, i.e. scaled by radius) Z vector from the sphere transform */\r\n public cloneVectorZ(): Vector3d { return this._localToWorld.matrix.columnZ(); }\r\n /** return (a copy of) the sphere's angle sweep. */\r\n public cloneLatitudeSweep(): AngleSweep { return this._latitudeSweep.clone(); }\r\n /** Test if the geometry is a true sphere taking the transform (which might have nonuniform scaling) is applied. */\r\n public trueSphereRadius(): number | undefined {\r\n const factors = this._localToWorld.matrix.factorRigidWithSignedScale();\r\n if (!factors) return undefined;\r\n if (factors && factors.scale > 0) // why do we rule out mirror?\r\n return factors.scale;\r\n return undefined;\r\n }\r\n /**\r\n * Return the largest of the primary xyz axis radii\r\n */\r\n public maxAxisRadius(): number {\r\n const matrix = this._localToWorld.matrix;\r\n return Geometry.maxXYZ(matrix.columnXMagnitude(), matrix.columnYMagnitude(), matrix.columnZMagnitude());\r\n }\r\n /**\r\n * Return a (clone of) the sphere's local to world transformation.\r\n */\r\n public cloneLocalToWorld(): Transform { return this._localToWorld.clone(); }\r\n /** Test if `other` is a `Sphere` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof Sphere; }\r\n /** Test for same geometry in `other` */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof Sphere) {\r\n if (this.capped !== other.capped) return false;\r\n if (!this._localToWorld.isAlmostEqual(other._localToWorld)) return false;\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * Return strokes for the elliptical arc cross-section at latitude sweep fraction v.\r\n * * Optional inputs control the number of strokes along the cross-section:\r\n * * If `fixedStrokeCount` is supplied, it is taken as the cross-section stroke count.\r\n * * If `fixedStrokeCount` is undefined, stroke count is computed by applying `options` to the cross-section.\r\n * * If neither input is supplied, the stroke count default is 16.\r\n * * In any case, stroke count is clamped to the interval [4,64].\r\n * @param v fractional position along the sphere axis\r\n * @param fixedStrokeCount optional stroke count in u-direction\r\n * @param options optional stroke options in u-direction\r\n * @return strokes as line string\r\n */\r\n public strokeConstantVSection(v: number, fixedStrokeCount?: number, options?: StrokeOptions): LineString3d {\r\n let strokeCount = 16;\r\n if (fixedStrokeCount !== undefined && Number.isFinite(fixedStrokeCount)) {\r\n strokeCount = fixedStrokeCount;\r\n } else if (options instanceof StrokeOptions) {\r\n strokeCount = options.applyTolerancesToArc(Geometry.maxXY(this._localToWorld.matrix.columnXMagnitude(), this._localToWorld.matrix.columnYMagnitude()));\r\n }\r\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\r\n const transform = this._localToWorld;\r\n const phi = this.vFractionToRadians(v);\r\n const c1 = Math.cos(phi);\r\n const s1 = Math.sin(phi);\r\n let c0, s0;\r\n const result = LineString3d.createForStrokes(strokeCount, options);\r\n const deltaRadians = Math.PI * 2.0 / strokeCount;\r\n const fractions = result.fractions; // possibly undefined !!!\r\n const derivatives = result.packedDerivatives; // possibly undefined !!!\r\n const uvParams = result.packedUVParams; // possibly undefined !!\r\n const surfaceNormals = result.packedSurfaceNormals;\r\n const dXdu = Vector3d.create();\r\n const dXdv = Vector3d.create();\r\n const normal = Vector3d.create();\r\n let radians = 0;\r\n for (let i = 0; i <= strokeCount; i++) {\r\n if (i * 2 <= strokeCount)\r\n radians = i * deltaRadians;\r\n else\r\n radians = (i - strokeCount) * deltaRadians;\r\n c0 = Math.cos(radians);\r\n s0 = Math.sin(radians);\r\n const xyz = transform.multiplyXYZ(c1 * c0, c1 * s0, s1);\r\n result.addPoint(xyz);\r\n\r\n if (fractions)\r\n fractions.push(i / strokeCount);\r\n\r\n if (derivatives) {\r\n transform.matrix.multiplyXYZ(-c1 * s0, c1 * c0, 0.0, dXdu);\r\n derivatives.push(dXdu);\r\n }\r\n if (uvParams) {\r\n uvParams.pushXY(i / strokeCount, v);\r\n }\r\n if (surfaceNormals) {\r\n transform.matrix.multiplyXYZ(-s0, c0, 0, dXdu);\r\n transform.matrix.multiplyXYZ(-s1 * c0, -s1 * s0, c1, dXdv);\r\n dXdu.unitCrossProduct(dXdv, normal);\r\n surfaceNormals.push(normal);\r\n }\r\n }\r\n return result;\r\n }\r\n\r\n /** Second step of double dispatch: call `handler.handleSphere(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleSphere(this);\r\n }\r\n /**\r\n * Return the Arc3d section at vFraction. For the sphere, this is a latitude circle.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const phi = this._latitudeSweep.fractionToRadians(vFraction);\r\n const s1 = Math.sin(phi);\r\n const c1 = Math.cos(phi);\r\n const transform = this._localToWorld;\r\n const center = transform.multiplyXYZ(0, 0, s1);\r\n const vector0 = transform.matrix.multiplyXYZ(c1, 0, 0);\r\n const vector90 = transform.matrix.multiplyXYZ(0, c1, 0);\r\n return Loop.create(Arc3d.create(center, vector0, vector90));\r\n }\r\n /** Extend a range to contain this sphere. */\r\n public extendRange(range: Range3d, transform?: Transform): void {\r\n let placement = this._localToWorld;\r\n if (transform) {\r\n placement = transform.multiplyTransformTransform(placement);\r\n }\r\n\r\n range.extendTransformedXYZ(placement, -1, -1, -1);\r\n range.extendTransformedXYZ(placement, 1, -1, -1);\r\n range.extendTransformedXYZ(placement, -1, 1, -1);\r\n range.extendTransformedXYZ(placement, 1, 1, -1);\r\n\r\n range.extendTransformedXYZ(placement, -1, -1, 1);\r\n range.extendTransformedXYZ(placement, 1, -1, 1);\r\n range.extendTransformedXYZ(placement, -1, 1, 1);\r\n range.extendTransformedXYZ(placement, 1, 1, 1);\r\n\r\n }\r\n /** Evaluate as a uv surface\r\n * @param uFraction fractional position on minor arc (theta, longitude)\r\n * @param vFraction fractional position on major arc (phi, latitude)\r\n */\r\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\r\n // sphere with radius 1 . . .\r\n const thetaRadians = this.uFractionToRadians(uFraction);\r\n const phiRadians = this.vFractionToRadians(vFraction);\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n return this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi, result);\r\n }\r\n /** Evaluate as a uv surface, returning point and two vectors.\r\n * @param uFraction fractional position on minor arc (theta, longitude)\r\n * @param vFraction fractional position on major arc (phi, latitude)\r\n */\r\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n const thetaRadians = this.uFractionToRadians(uFraction);\r\n const phiRadians = this.vFractionToRadians(vFraction);\r\n const fTheta = Math.PI * 2.0;\r\n const fPhi = this._latitudeSweep.sweepRadians;\r\n const cosTheta = Math.cos(thetaRadians);\r\n const sinTheta = Math.sin(thetaRadians);\r\n const sinPhi = Math.sin(phiRadians);\r\n const cosPhi = Math.cos(phiRadians);\r\n return Plane3dByOriginAndVectors.createOriginAndVectors(\r\n this._localToWorld.multiplyXYZ(cosTheta * cosPhi, sinTheta * cosPhi, sinPhi),\r\n this._localToWorld.matrix.multiplyXYZ(-fTheta * sinTheta, fTheta * cosTheta, 0), // !!! note cosTheta term is omitted -- scale is wrong, but remains non-zero at poles.\r\n this._localToWorld.matrix.multiplyXYZ(-fPhi * cosTheta * sinPhi, -fPhi * sinTheta * sinPhi, fPhi * cosPhi),\r\n result);\r\n }\r\n /**\r\n * * A sphere is can be closed two ways:\r\n * * full sphere (no caps needed for closure)\r\n * * incomplete but with caps\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._latitudeSweep.isFullLatitudeSweep;\r\n }\r\n /**\r\n * Directional distance query\r\n * * u direction is around latitude circle at maximum distance from axis.\r\n * * v direction is on a line of longitude between the latitude limits.\r\n */\r\n public maxIsoParametricDistance(): Vector2d {\r\n // approximate radius at equator .. if elliptic, this is not exact . . .\r\n const rX = this._localToWorld.matrix.columnXMagnitude();\r\n const rY = this._localToWorld.matrix.columnYMagnitude();\r\n const rZ = this._localToWorld.matrix.columnZMagnitude();\r\n const rMaxU = Math.max(rX, rY);\r\n let dMaxU = Math.PI * 2.0 * rMaxU;\r\n if (!this._latitudeSweep.isRadiansInSweep(0.0))\r\n dMaxU *= Math.max(Math.cos(Math.abs(this._latitudeSweep.startRadians)), Math.cos(Math.abs(this._latitudeSweep.endRadians)));\r\n const dMaxV = Math.max(rMaxU, rZ) * Math.abs(this._latitudeSweep.sweepRadians);\r\n\r\n return Vector2d.create(dMaxU, dMaxV);\r\n }\r\n}\r\n"]}
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static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined;
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static createForRotation(contour: AnyCurve, axis: Ray3d): SweepContour | undefined;
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { ClipPlane } from \"../clipping/ClipPlane\";\r\nimport { ConvexClipPlaneSet } from \"../clipping/ConvexClipPlaneSet\";\r\nimport { UnionOfConvexClipPlaneSets } from \"../clipping/UnionOfConvexClipPlaneSets\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { AnyCurve, AnyRegion } from \"../curve/CurveTypes\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { ParityRegion } from \"../curve/ParityRegion\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { RegionOps } from \"../curve/RegionOps\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { FrameBuilder } from \"../geometry3d/FrameBuilder\";\r\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { IndexedPolyface } from \"../polyface/Polyface\";\r\nimport { PolyfaceBuilder } from \"../polyface/PolyfaceBuilder\";\r\n\r\n/**\r\n * Sweepable planar contour with Transform for local to world interaction.\r\n * * The surface/solid classes `LinearSweep`, `RotationalSweep`, `RuledSweep` use this for their swept contours.\r\n * @public\r\n */\r\nexport class SweepContour {\r\n /** The underlying curve collection, in its world coordinates position. */\r\n public curves: CurveCollection;\r\n /** coordinate frame that in which the curves are all in the xy plane. */\r\n public localToWorld: Transform;\r\n /** Axis used only in rotational case. */\r\n public axis: Ray3d | undefined;\r\n\r\n /** caches */\r\n private _xyStrokes?: CurveCollection;\r\n private _facets?: IndexedPolyface;\r\n\r\n private constructor(contour: AnyCurve, map: Transform, axis: Ray3d | undefined) {\r\n if (contour instanceof CurvePrimitive) {\r\n // this.curves is a CurveCollection (not AnyCurve) so that contour type determines closure.\r\n // This is the only time we detect CurvePrimitive closure and wrap as a relevant CurveChain.\r\n // Note that we are ASSUMING closure means planar here. This is potentially problematic.\r\n const primitive = contour;\r\n contour = contour.startPoint().isAlmostEqual(contour.endPoint()) ? new Loop() : new Path();\r\n contour.tryAddChild(primitive);\r\n }\r\n this.curves = contour;\r\n this.localToWorld = map;\r\n this.axis = axis;\r\n }\r\n /** Create for linear sweep.\r\n * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.\r\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\r\n */\r\n public static createForLinearSweep(contour: AnyCurve, defaultNormal?: Vector3d): SweepContour | undefined {\r\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, contour);\r\n if (localToWorld) {\r\n return new SweepContour(contour, localToWorld, undefined);\r\n }\r\n return undefined;\r\n }\r\n /** Create for linear sweep.\r\n * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in, parity logic is employed.\r\n * For best results, all points should be coplanar.\r\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\r\n */\r\n public static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined {\r\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, points);\r\n if (localToWorld) {\r\n const linestrings = LineString3d.createArrayOfLineString3d(points);\r\n const loops = [];\r\n for (const ls of linestrings) {\r\n ls.addClosurePoint();\r\n loops.push(Loop.create(ls));\r\n }\r\n if (loops.length === 1) {\r\n return new SweepContour(loops[0], localToWorld, undefined);\r\n } else if (loops.length > 1) {\r\n return new SweepContour(ParityRegion.createLoops(loops), localToWorld, undefined);\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** Create for rotational sweep.\r\n * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.\r\n * @param axis rotation axis\r\n */\r\n public static createForRotation(contour: AnyCurve, axis: Ray3d): SweepContour | undefined {\r\n // createRightHandedFrame -- the axis is a last-gasp resolver for in-plane vectors.\r\n const localToWorld = FrameBuilder.createRightHandedFrame(undefined, contour, axis);\r\n if (localToWorld) {\r\n return new SweepContour(contour, localToWorld, axis.clone());\r\n }\r\n return undefined;\r\n }\r\n /** Return (Reference to) the curves */\r\n public getCurves(): CurveCollection { return this.curves; }\r\n /**\r\n * Apply `transform` to the curves, axis.\r\n * * The local to world frame is reconstructed for the transformed curves.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (this.curves.tryTransformInPlace(transform)) {\r\n if (this.axis)\r\n this.axis.transformInPlace(transform);\r\n\r\n const localToWorld = this.axis !== undefined\r\n ? FrameBuilder.createRightHandedFrame(undefined, this.curves, this.axis)\r\n : FrameBuilder.createRightHandedFrame(undefined, this.curves);\r\n if (localToWorld) {\r\n this.localToWorld.setFrom(localToWorld);\r\n this._xyStrokes = undefined;\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** Return a deep clone. */\r\n public clone(): SweepContour {\r\n return new SweepContour(this.curves.clone(), this.localToWorld.clone(), this.axis);\r\n }\r\n /** Return a transformed clone. */\r\n public cloneTransformed(transform: Transform): SweepContour | undefined {\r\n const newContour = this.clone();\r\n if (newContour.tryTransformInPlace(transform))\r\n return newContour;\r\n return undefined;\r\n }\r\n /** Test for near equality of curves, frame, and axis. */\r\n public isAlmostEqual(other: any): boolean {\r\n if (! (other instanceof SweepContour))\r\n return false;\r\n if (!this.curves.isAlmostEqual(other.curves))\r\n return false;\r\n if (!this.localToWorld.isAlmostEqual(other.localToWorld))\r\n return false;\r\n if (this.axis && other.axis) {\r\n if (!this.axis.isAlmostEqual(other.axis))\r\n return false;\r\n } else if (this.axis || other.axis)\r\n return false;\r\n return true;\r\n }\r\n\r\n /** Recompute the local strokes cache for this contour */\r\n public computeXYStrokes(options?: StrokeOptions): void {\r\n this._xyStrokes = undefined;\r\n const worldToLocal = this.localToWorld.inverse();\r\n if (worldToLocal) {\r\n const strokes = this.curves.cloneStroked(options);\r\n if (strokes.tryTransformInPlace(worldToLocal))\r\n this._xyStrokes = strokes;\r\n }\r\n }\r\n /** Return cached contour strokes */\r\n public get xyStrokes(): CurveCollection | undefined {\r\n return this._xyStrokes;\r\n }\r\n\r\n /**\r\n * Build the (cached) internal facets for the contour.\r\n * @param options primarily how to stroke the contour, but also how to facet it.\r\n * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar triangles are removed to return maximally convex facets.\r\n */\r\n public buildFacets(options?: StrokeOptions): void {\r\n if (this._facets)\r\n return;\r\n if (!this.curves.isAnyRegion())\r\n return;\r\n const worldToLocal = this.localToWorld.inverse();\r\n if (!worldToLocal)\r\n return;\r\n const localRegion = this.curves.cloneTransformed(worldToLocal) as AnyRegion | undefined;\r\n if (!localRegion)\r\n return;\r\n if (this._facets = RegionOps.facetRegionXY(localRegion, options))\r\n this._facets.tryTransformInPlace(this.localToWorld);\r\n }\r\n /**\r\n * Delete facet cache.\r\n * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.\r\n */\r\n public purgeFacets() {\r\n this._facets = undefined;\r\n }\r\n /** Emit facets to a builder.\r\n * This method may cache and reuse facets over multiple calls.\r\n */\r\n public emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform) {\r\n this.buildFacets(builder.options);\r\n if (this._facets)\r\n builder.addIndexedPolyface(this._facets, reverse, transform);\r\n }\r\n /** Emit facets to a function\r\n * This method may cache and reuse facets over multiple calls.\r\n * @param announce callback to receive the facet set\r\n * @param options how to stroke the contour\r\n */\r\n public announceFacets(announce: (facets: IndexedPolyface) => void, options?: StrokeOptions): void {\r\n this.buildFacets(options);\r\n if (this._facets)\r\n announce(this._facets);\r\n }\r\n /**\r\n * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.\r\n * @param sweepVector the sweep direction and distance:\r\n * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite in both directions).\r\n * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the computed contour normal.\r\n * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.\r\n * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`.\r\n * @param options how to stroke the contour\r\n * @returns clipper defined by faceting then sweeping the contour region\r\n */\r\n public sweepToUnionOfConvexClipPlaneSets(sweepVector?: Vector3d, cap0: boolean = false, cap1: boolean = false, options?: StrokeOptions): UnionOfConvexClipPlaneSets | undefined {\r\n if (!options)\r\n options = StrokeOptions.createForFacets();\r\n if (!sweepVector) {\r\n cap0 = cap1 = false;\r\n sweepVector = this.localToWorld.matrix.columnZ();\r\n }\r\n options.maximizeConvexFacets = true; // produce fewer ConvexClipPlaneSets\r\n // It's a trip around the barn, but it's easy to make a polyface and scan it . . .\r\n this.buildFacets(options);\r\n const facets = this._facets;\r\n if (facets) {\r\n const point0 = Point3d.create();\r\n const point1 = Point3d.create();\r\n const result = UnionOfConvexClipPlaneSets.createEmpty();\r\n const visitor = facets.createVisitor(1);\r\n for (visitor.reset(); visitor.moveToNextFacet();) {\r\n const numEdges = visitor.point.length - 1;\r\n const clipper = ConvexClipPlaneSet.createEmpty();\r\n for (let i = 0; i < numEdges; i++) {\r\n visitor.point.getPoint3dAtUncheckedPointIndex(i, point0);\r\n visitor.point.getPoint3dAtUncheckedPointIndex(i + 1, point1);\r\n const plane = ClipPlane.createEdgeAndUpVector(point1, point0, sweepVector);\r\n const visible = visitor.edgeVisible[i];\r\n plane?.setFlags(!visible, !visible);\r\n clipper.addPlaneToConvexSet(plane);\r\n }\r\n result.addConvexSet(clipper);\r\n }\r\n if (cap0 || cap1) {\r\n const zVector = this.localToWorld.matrix.columnZ();\r\n const plane0Origin = this.localToWorld.getOrigin();\r\n const plane1Origin = plane0Origin.plus(sweepVector);\r\n const inwardNormal0 = zVector.clone();\r\n const inwardNormal1 = zVector.negate();\r\n const clipper = ConvexClipPlaneSet.createEmpty();\r\n if (cap0)\r\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal0, plane0Origin));\r\n if (cap1)\r\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal1, plane1Origin));\r\n result.addConvexSet(clipper);\r\n }\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n}\r\n"]}
|
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1
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { ClipPlane } from \"../clipping/ClipPlane\";\r\nimport { ConvexClipPlaneSet } from \"../clipping/ConvexClipPlaneSet\";\r\nimport { UnionOfConvexClipPlaneSets } from \"../clipping/UnionOfConvexClipPlaneSets\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { AnyCurve, AnyRegion } from \"../curve/CurveTypes\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { ParityRegion } from \"../curve/ParityRegion\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { RegionOps } from \"../curve/RegionOps\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { FrameBuilder } from \"../geometry3d/FrameBuilder\";\r\nimport { MultiLineStringDataVariant } from \"../geometry3d/IndexedXYZCollection\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { IndexedPolyface } from \"../polyface/Polyface\";\r\nimport { PolyfaceBuilder } from \"../polyface/PolyfaceBuilder\";\r\n\r\n/**\r\n * Sweepable planar contour with Transform for local to world interaction.\r\n * * The surface/solid classes `LinearSweep`, `RotationalSweep`, `RuledSweep` use this for their swept contours.\r\n * @public\r\n */\r\nexport class SweepContour {\r\n /** The underlying curve collection, in its world coordinates position. */\r\n public curves: CurveCollection;\r\n /** coordinate frame that in which the curves are all in the xy plane. */\r\n public localToWorld: Transform;\r\n /** Axis used only in rotational case. */\r\n public axis: Ray3d | undefined;\r\n\r\n /** caches */\r\n private _xyStrokes?: CurveCollection;\r\n private _facets?: IndexedPolyface;\r\n\r\n private constructor(contour: AnyCurve, map: Transform, axis: Ray3d | undefined) {\r\n if (contour instanceof CurvePrimitive) {\r\n // this.curves is a CurveCollection (not AnyCurve) so that contour type determines closure.\r\n // This is the only time we detect CurvePrimitive closure and wrap as a relevant CurveChain.\r\n // Note that we are ASSUMING closure means planar here. This is potentially problematic.\r\n const primitive = contour;\r\n contour = contour.startPoint().isAlmostEqual(contour.endPoint()) ? new Loop() : new Path();\r\n contour.tryAddChild(primitive);\r\n }\r\n this.curves = contour;\r\n this.localToWorld = map;\r\n this.axis = axis;\r\n }\r\n /** Create for linear sweep.\r\n * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.\r\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\r\n */\r\n public static createForLinearSweep(contour: AnyCurve, defaultNormal?: Vector3d): SweepContour | undefined {\r\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, contour);\r\n if (localToWorld) {\r\n return new SweepContour(contour, localToWorld, undefined);\r\n }\r\n return undefined;\r\n }\r\n /** Create for linear sweep.\r\n * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in, parity logic is employed.\r\n * For best results, all points should be coplanar.\r\n * @param defaultNormal optional default normal for guiding coordinate frame setup.\r\n */\r\n public static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined {\r\n const localToWorld = FrameBuilder.createRightHandedFrame(defaultNormal, points);\r\n if (localToWorld) {\r\n const linestrings = LineString3d.createArrayOfLineString3d(points);\r\n const loops = [];\r\n for (const ls of linestrings) {\r\n ls.addClosurePoint();\r\n loops.push(Loop.create(ls));\r\n }\r\n if (loops.length === 1) {\r\n return new SweepContour(loops[0], localToWorld, undefined);\r\n } else if (loops.length > 1) {\r\n return new SweepContour(ParityRegion.createLoops(loops), localToWorld, undefined);\r\n }\r\n }\r\n return undefined;\r\n }\r\n /** Create for rotational sweep.\r\n * @param contour curve to sweep, CAPTURED. For best results, contour should be coplanar with axis.\r\n * @param axis rotation axis\r\n */\r\n public static createForRotation(contour: AnyCurve, axis: Ray3d): SweepContour | undefined {\r\n // createRightHandedFrame -- the axis is a last-gasp resolver for in-plane vectors.\r\n const localToWorld = FrameBuilder.createRightHandedFrame(undefined, contour, axis);\r\n if (localToWorld) {\r\n return new SweepContour(contour, localToWorld, axis.clone());\r\n }\r\n return undefined;\r\n }\r\n /** Return (Reference to) the curves */\r\n public getCurves(): CurveCollection { return this.curves; }\r\n /**\r\n * Apply `transform` to the curves, axis.\r\n * * The local to world frame is reconstructed for the transformed curves.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (this.curves.tryTransformInPlace(transform)) {\r\n if (this.axis)\r\n this.axis.transformInPlace(transform);\r\n\r\n const localToWorld = this.axis !== undefined\r\n ? FrameBuilder.createRightHandedFrame(undefined, this.curves, this.axis)\r\n : FrameBuilder.createRightHandedFrame(undefined, this.curves);\r\n if (localToWorld) {\r\n this.localToWorld.setFrom(localToWorld);\r\n this._xyStrokes = undefined;\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** Return a deep clone. */\r\n public clone(): SweepContour {\r\n return new SweepContour(this.curves.clone(), this.localToWorld.clone(), this.axis);\r\n }\r\n /** Return a transformed clone. */\r\n public cloneTransformed(transform: Transform): SweepContour | undefined {\r\n const newContour = this.clone();\r\n if (newContour.tryTransformInPlace(transform))\r\n return newContour;\r\n return undefined;\r\n }\r\n /** Test for near equality of curves, frame, and axis. */\r\n public isAlmostEqual(other: any): boolean {\r\n if (! (other instanceof SweepContour))\r\n return false;\r\n if (!this.curves.isAlmostEqual(other.curves))\r\n return false;\r\n if (!this.localToWorld.isAlmostEqual(other.localToWorld))\r\n return false;\r\n if (this.axis && other.axis) {\r\n if (!this.axis.isAlmostEqual(other.axis))\r\n return false;\r\n } else if (this.axis || other.axis)\r\n return false;\r\n return true;\r\n }\r\n\r\n /** Recompute the local strokes cache for this contour */\r\n public computeXYStrokes(options?: StrokeOptions): void {\r\n this._xyStrokes = undefined;\r\n const worldToLocal = this.localToWorld.inverse();\r\n if (worldToLocal) {\r\n const strokes = this.curves.cloneStroked(options);\r\n if (strokes.tryTransformInPlace(worldToLocal))\r\n this._xyStrokes = strokes;\r\n }\r\n }\r\n /** Return cached contour strokes */\r\n public get xyStrokes(): CurveCollection | undefined {\r\n return this._xyStrokes;\r\n }\r\n\r\n /**\r\n * Build the (cached) internal facets for the contour.\r\n * @param options primarily how to stroke the contour, but also how to facet it.\r\n * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar triangles are removed to return maximally convex facets.\r\n */\r\n public buildFacets(options?: StrokeOptions): void {\r\n if (this._facets)\r\n return;\r\n if (!this.curves.isAnyRegion())\r\n return;\r\n const worldToLocal = this.localToWorld.inverse();\r\n if (!worldToLocal)\r\n return;\r\n const localRegion = this.curves.cloneTransformed(worldToLocal) as AnyRegion | undefined;\r\n if (!localRegion)\r\n return;\r\n if (this._facets = RegionOps.facetRegionXY(localRegion, options))\r\n this._facets.tryTransformInPlace(this.localToWorld);\r\n }\r\n /**\r\n * Delete facet cache.\r\n * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.\r\n */\r\n public purgeFacets() {\r\n this._facets = undefined;\r\n }\r\n /** Emit facets to a builder.\r\n * This method may cache and reuse facets over multiple calls.\r\n */\r\n public emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform) {\r\n this.buildFacets(builder.options);\r\n if (this._facets)\r\n builder.addIndexedPolyface(this._facets, reverse, transform);\r\n }\r\n /** Emit facets to a function\r\n * This method may cache and reuse facets over multiple calls.\r\n * @param announce callback to receive the facet set\r\n * @param options how to stroke the contour\r\n */\r\n public announceFacets(announce: (facets: IndexedPolyface) => void, options?: StrokeOptions): void {\r\n this.buildFacets(options);\r\n if (this._facets)\r\n announce(this._facets);\r\n }\r\n /**\r\n * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.\r\n * @param sweepVector the sweep direction and distance:\r\n * * If undefined, the sweep direction is along the contour normal and no caps are constructed (the sweep is infinite in both directions).\r\n * * If defined, the returned clipper is inverted if and only if sweepVector is in the opposite half-space as the computed contour normal.\r\n * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.\r\n * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`.\r\n * @param options how to stroke the contour\r\n * @returns clipper defined by faceting then sweeping the contour region\r\n */\r\n public sweepToUnionOfConvexClipPlaneSets(sweepVector?: Vector3d, cap0: boolean = false, cap1: boolean = false, options?: StrokeOptions): UnionOfConvexClipPlaneSets | undefined {\r\n if (!options)\r\n options = StrokeOptions.createForFacets();\r\n if (!sweepVector) {\r\n cap0 = cap1 = false;\r\n sweepVector = this.localToWorld.matrix.columnZ();\r\n }\r\n options.maximizeConvexFacets = true; // produce fewer ConvexClipPlaneSets\r\n // It's a trip around the barn, but it's easy to make a polyface and scan it . . .\r\n this.buildFacets(options);\r\n const facets = this._facets;\r\n if (facets) {\r\n const point0 = Point3d.create();\r\n const point1 = Point3d.create();\r\n const result = UnionOfConvexClipPlaneSets.createEmpty();\r\n const visitor = facets.createVisitor(1);\r\n for (visitor.reset(); visitor.moveToNextFacet();) {\r\n const numEdges = visitor.point.length - 1;\r\n const clipper = ConvexClipPlaneSet.createEmpty();\r\n for (let i = 0; i < numEdges; i++) {\r\n visitor.point.getPoint3dAtUncheckedPointIndex(i, point0);\r\n visitor.point.getPoint3dAtUncheckedPointIndex(i + 1, point1);\r\n const plane = ClipPlane.createEdgeAndUpVector(point1, point0, sweepVector);\r\n const visible = visitor.edgeVisible[i];\r\n plane?.setFlags(!visible, !visible);\r\n clipper.addPlaneToConvexSet(plane);\r\n }\r\n result.addConvexSet(clipper);\r\n }\r\n if (cap0 || cap1) {\r\n const zVector = this.localToWorld.matrix.columnZ();\r\n const plane0Origin = this.localToWorld.getOrigin();\r\n const plane1Origin = plane0Origin.plus(sweepVector);\r\n const inwardNormal0 = zVector.clone();\r\n const inwardNormal1 = zVector.negate();\r\n const clipper = ConvexClipPlaneSet.createEmpty();\r\n if (cap0)\r\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal0, plane0Origin));\r\n if (cap1)\r\n clipper.addPlaneToConvexSet(ClipPlane.createNormalAndPoint(inwardNormal1, plane1Origin));\r\n result.addConvexSet(clipper);\r\n }\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n}\r\n"]}
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@@ -47,9 +47,15 @@ export declare class TorusPipe extends SolidPrimitive implements UVSurface, UVSu
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protected constructor(map: Transform, radiusA: number, radiusB: number, sweep: Angle, capped: boolean);
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/** return a copy of the TorusPipe */
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clone(): TorusPipe;
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/**
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/**
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* Apply `transform` to the local coordinate system.
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* * Fails if the transformation is singular.
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*/
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tryTransformInPlace(transform: Transform): boolean;
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/**
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/**
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* Clone this TorusPipe and transform the clone.
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* * Fails if the transformation is singular.
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*/
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cloneTransformed(transform: Transform): TorusPipe | undefined;
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/** Create a new `TorusPipe`
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* @param frame local to world transformation. For best results, the matrix part should be a pure rotation.
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