@itwin/core-geometry 3.5.0-dev.7 → 3.6.0-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +65 -1
- package/lib/cjs/Geometry.d.ts +26 -10
- package/lib/cjs/Geometry.d.ts.map +1 -1
- package/lib/cjs/Geometry.js +32 -17
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurve.d.ts +11 -5
- package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
- package/lib/cjs/bspline/BSplineCurve.js +47 -18
- package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
- package/lib/cjs/bspline/BezierCurveBase.d.ts +10 -3
- package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -1
- package/lib/cjs/bspline/BezierCurveBase.js +12 -4
- package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
- package/lib/cjs/bspline/InterpolationCurve3d.d.ts.map +1 -1
- package/lib/cjs/bspline/InterpolationCurve3d.js +4 -1
- package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
- package/lib/cjs/bspline/KnotVector.d.ts.map +1 -1
- package/lib/cjs/bspline/KnotVector.js +3 -0
- package/lib/cjs/bspline/KnotVector.js.map +1 -1
- package/lib/cjs/curve/Arc3d.d.ts +10 -4
- package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
- package/lib/cjs/curve/Arc3d.js +17 -5
- package/lib/cjs/curve/Arc3d.js.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +15 -7
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js +46 -29
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/cjs/curve/CurveCollection.d.ts +13 -4
- package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
- package/lib/cjs/curve/CurveCollection.js +23 -2
- package/lib/cjs/curve/CurveCollection.js.map +1 -1
- package/lib/cjs/curve/CurveCurveIntersectXY.js +1 -1
- package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -1
- package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts +4 -3
- package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts.map +1 -1
- package/lib/cjs/curve/CurveCurveIntersectXYZ.js +8 -6
- package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.d.ts +20 -18
- package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.js +58 -339
- package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
- package/lib/cjs/curve/LineSegment3d.d.ts +8 -2
- package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -1
- package/lib/cjs/curve/LineSegment3d.js +9 -0
- package/lib/cjs/curve/LineSegment3d.js.map +1 -1
- package/lib/cjs/curve/LineString3d.d.ts +18 -2
- package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
- package/lib/cjs/curve/LineString3d.js +39 -23
- package/lib/cjs/curve/LineString3d.js.map +1 -1
- package/lib/cjs/curve/ProxyCurve.d.ts +9 -7
- package/lib/cjs/curve/ProxyCurve.d.ts.map +1 -1
- package/lib/cjs/curve/ProxyCurve.js +4 -0
- package/lib/cjs/curve/ProxyCurve.js.map +1 -1
- package/lib/cjs/curve/Query/PlanarSubdivision.d.ts +2 -1
- package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -1
- package/lib/cjs/curve/Query/PlanarSubdivision.js +5 -4
- package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
- package/lib/cjs/curve/RegionOps.d.ts +5 -0
- package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
- package/lib/cjs/curve/RegionOps.js +17 -3
- package/lib/cjs/curve/RegionOps.js.map +1 -1
- package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts +9 -6
- package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
- package/lib/cjs/curve/RegionOpsClassificationSweeps.js +55 -47
- package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
- package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts +55 -0
- package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts.map +1 -0
- package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js +143 -0
- package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -0
- package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts +43 -0
- package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -0
- package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js +146 -0
- package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -0
- package/lib/cjs/curve/internalContexts/CurveLengthContext.d.ts +33 -0
- package/lib/cjs/curve/internalContexts/CurveLengthContext.d.ts.map +1 -0
- package/lib/cjs/curve/internalContexts/CurveLengthContext.js +91 -0
- package/lib/cjs/curve/internalContexts/CurveLengthContext.js.map +1 -0
- package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts +21 -0
- package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts.map +1 -0
- package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js +34 -0
- package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -0
- package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts +31 -8
- package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js +77 -12
- package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
- package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts +2 -2
- package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/DirectSpiral3d.js +15 -8
- package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
- package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts +12 -7
- package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/TransitionSpiral3d.js +12 -3
- package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
- package/lib/cjs/geometry3d/Angle.d.ts +66 -42
- package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Angle.js +201 -99
- package/lib/cjs/geometry3d/Angle.js.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.d.ts +102 -60
- package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.js +191 -106
- package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +25 -8
- package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js +67 -15
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts +1 -0
- package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js +2 -1
- package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.d.ts +86 -25
- package/lib/cjs/geometry3d/Point2dVector2d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.js +230 -81
- package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts +14 -4
- package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js +15 -5
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts +121 -67
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js +318 -137
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/geometry3d/Range.d.ts +1 -2
- package/lib/cjs/geometry3d/Range.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Range.js +1 -2
- package/lib/cjs/geometry3d/Range.js.map +1 -1
- package/lib/cjs/geometry3d/Ray3d.d.ts +5 -5
- package/lib/cjs/geometry3d/Ray3d.js +5 -5
- package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
- package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Transform.js.map +1 -1
- package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
- package/lib/cjs/numerics/Polynomials.js +0 -1
- package/lib/cjs/numerics/Polynomials.js.map +1 -1
- package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts +4 -4
- package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts.map +1 -1
- package/lib/cjs/polyface/IndexedEdgeMatcher.js +3 -3
- package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
- package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/cjs/polyface/Polyface.d.ts +7 -2
- package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
- package/lib/cjs/polyface/Polyface.js +8 -1
- package/lib/cjs/polyface/Polyface.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.d.ts +36 -8
- package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.js +112 -31
- package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
- package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.d.ts +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.d.ts.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.js +4 -3
- package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/cjs/solid/Sphere.d.ts +1 -1
- package/lib/cjs/solid/Sphere.js +3 -3
- package/lib/cjs/solid/Sphere.js.map +1 -1
- package/lib/cjs/solid/TorusPipe.d.ts +17 -13
- package/lib/cjs/solid/TorusPipe.d.ts.map +1 -1
- package/lib/cjs/solid/TorusPipe.js +67 -38
- package/lib/cjs/solid/TorusPipe.js.map +1 -1
- package/lib/cjs/topology/Graph.d.ts +1 -1
- package/lib/cjs/topology/Graph.js +1 -1
- package/lib/cjs/topology/Graph.js.map +1 -1
- package/lib/cjs/topology/Merging.d.ts.map +1 -1
- package/lib/cjs/topology/Merging.js +9 -1
- package/lib/cjs/topology/Merging.js.map +1 -1
- package/lib/cjs/topology/Triangulation.d.ts +1 -1
- package/lib/cjs/topology/Triangulation.js +1 -1
- package/lib/cjs/topology/Triangulation.js.map +1 -1
- package/lib/esm/Geometry.d.ts +26 -10
- package/lib/esm/Geometry.d.ts.map +1 -1
- package/lib/esm/Geometry.js +32 -17
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/bspline/BSplineCurve.d.ts +11 -5
- package/lib/esm/bspline/BSplineCurve.d.ts.map +1 -1
- package/lib/esm/bspline/BSplineCurve.js +47 -18
- package/lib/esm/bspline/BSplineCurve.js.map +1 -1
- package/lib/esm/bspline/BezierCurveBase.d.ts +10 -3
- package/lib/esm/bspline/BezierCurveBase.d.ts.map +1 -1
- package/lib/esm/bspline/BezierCurveBase.js +12 -4
- package/lib/esm/bspline/BezierCurveBase.js.map +1 -1
- package/lib/esm/bspline/InterpolationCurve3d.d.ts.map +1 -1
- package/lib/esm/bspline/InterpolationCurve3d.js +4 -1
- package/lib/esm/bspline/InterpolationCurve3d.js.map +1 -1
- package/lib/esm/bspline/KnotVector.d.ts.map +1 -1
- package/lib/esm/bspline/KnotVector.js +3 -0
- package/lib/esm/bspline/KnotVector.js.map +1 -1
- package/lib/esm/curve/Arc3d.d.ts +10 -4
- package/lib/esm/curve/Arc3d.d.ts.map +1 -1
- package/lib/esm/curve/Arc3d.js +17 -5
- package/lib/esm/curve/Arc3d.js.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +15 -7
- package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.js +46 -29
- package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/esm/curve/CurveCollection.d.ts +13 -4
- package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
- package/lib/esm/curve/CurveCollection.js +23 -2
- package/lib/esm/curve/CurveCollection.js.map +1 -1
- package/lib/esm/curve/CurveCurveIntersectXY.js +1 -1
- package/lib/esm/curve/CurveCurveIntersectXY.js.map +1 -1
- package/lib/esm/curve/CurveCurveIntersectXYZ.d.ts +4 -3
- package/lib/esm/curve/CurveCurveIntersectXYZ.d.ts.map +1 -1
- package/lib/esm/curve/CurveCurveIntersectXYZ.js +8 -6
- package/lib/esm/curve/CurveCurveIntersectXYZ.js.map +1 -1
- package/lib/esm/curve/CurvePrimitive.d.ts +20 -18
- package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
- package/lib/esm/curve/CurvePrimitive.js +52 -333
- package/lib/esm/curve/CurvePrimitive.js.map +1 -1
- package/lib/esm/curve/LineSegment3d.d.ts +8 -2
- package/lib/esm/curve/LineSegment3d.d.ts.map +1 -1
- package/lib/esm/curve/LineSegment3d.js +9 -0
- package/lib/esm/curve/LineSegment3d.js.map +1 -1
- package/lib/esm/curve/LineString3d.d.ts +18 -2
- package/lib/esm/curve/LineString3d.d.ts.map +1 -1
- package/lib/esm/curve/LineString3d.js +39 -23
- package/lib/esm/curve/LineString3d.js.map +1 -1
- package/lib/esm/curve/ProxyCurve.d.ts +9 -7
- package/lib/esm/curve/ProxyCurve.d.ts.map +1 -1
- package/lib/esm/curve/ProxyCurve.js +4 -0
- package/lib/esm/curve/ProxyCurve.js.map +1 -1
- package/lib/esm/curve/Query/PlanarSubdivision.d.ts +2 -1
- package/lib/esm/curve/Query/PlanarSubdivision.d.ts.map +1 -1
- package/lib/esm/curve/Query/PlanarSubdivision.js +5 -4
- package/lib/esm/curve/Query/PlanarSubdivision.js.map +1 -1
- package/lib/esm/curve/RegionOps.d.ts +5 -0
- package/lib/esm/curve/RegionOps.d.ts.map +1 -1
- package/lib/esm/curve/RegionOps.js +17 -3
- package/lib/esm/curve/RegionOps.js.map +1 -1
- package/lib/esm/curve/RegionOpsClassificationSweeps.d.ts +9 -6
- package/lib/esm/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
- package/lib/esm/curve/RegionOpsClassificationSweeps.js +56 -48
- package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
- package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts +55 -0
- package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts.map +1 -0
- package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js +139 -0
- package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -0
- package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.d.ts +43 -0
- package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -0
- package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.js +142 -0
- package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -0
- package/lib/esm/curve/internalContexts/CurveLengthContext.d.ts +33 -0
- package/lib/esm/curve/internalContexts/CurveLengthContext.d.ts.map +1 -0
- package/lib/esm/curve/internalContexts/CurveLengthContext.js +87 -0
- package/lib/esm/curve/internalContexts/CurveLengthContext.js.map +1 -0
- package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts +21 -0
- package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts.map +1 -0
- package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.js +30 -0
- package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -0
- package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.d.ts +31 -8
- package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.d.ts.map +1 -1
- package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.js +77 -12
- package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
- package/lib/esm/curve/spiral/DirectSpiral3d.d.ts +2 -2
- package/lib/esm/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
- package/lib/esm/curve/spiral/DirectSpiral3d.js +15 -8
- package/lib/esm/curve/spiral/DirectSpiral3d.js.map +1 -1
- package/lib/esm/curve/spiral/TransitionSpiral3d.d.ts +12 -7
- package/lib/esm/curve/spiral/TransitionSpiral3d.d.ts.map +1 -1
- package/lib/esm/curve/spiral/TransitionSpiral3d.js +12 -3
- package/lib/esm/curve/spiral/TransitionSpiral3d.js.map +1 -1
- package/lib/esm/geometry3d/Angle.d.ts +66 -42
- package/lib/esm/geometry3d/Angle.d.ts.map +1 -1
- package/lib/esm/geometry3d/Angle.js +201 -99
- package/lib/esm/geometry3d/Angle.js.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.d.ts +102 -60
- package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.js +191 -106
- package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +25 -8
- package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.js +67 -15
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts +1 -0
- package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.js +2 -1
- package/lib/esm/geometry3d/Point2dArrayCarrier.js.map +1 -1
- package/lib/esm/geometry3d/Point2dVector2d.d.ts +86 -25
- package/lib/esm/geometry3d/Point2dVector2d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point2dVector2d.js +230 -81
- package/lib/esm/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts +14 -4
- package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dArrayCarrier.js +15 -5
- package/lib/esm/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.d.ts +121 -67
- package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.js +318 -137
- package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/esm/geometry3d/Range.d.ts +1 -2
- package/lib/esm/geometry3d/Range.d.ts.map +1 -1
- package/lib/esm/geometry3d/Range.js +1 -2
- package/lib/esm/geometry3d/Range.js.map +1 -1
- package/lib/esm/geometry3d/Ray3d.d.ts +5 -5
- package/lib/esm/geometry3d/Ray3d.js +5 -5
- package/lib/esm/geometry3d/Ray3d.js.map +1 -1
- package/lib/esm/geometry3d/Transform.d.ts.map +1 -1
- package/lib/esm/geometry3d/Transform.js.map +1 -1
- package/lib/esm/numerics/Polynomials.d.ts.map +1 -1
- package/lib/esm/numerics/Polynomials.js +0 -1
- package/lib/esm/numerics/Polynomials.js.map +1 -1
- package/lib/esm/polyface/IndexedEdgeMatcher.d.ts +4 -4
- package/lib/esm/polyface/IndexedEdgeMatcher.d.ts.map +1 -1
- package/lib/esm/polyface/IndexedEdgeMatcher.js +3 -3
- package/lib/esm/polyface/IndexedEdgeMatcher.js.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
- package/lib/esm/polyface/IndexedPolyfaceVisitor.js.map +1 -1
- package/lib/esm/polyface/Polyface.d.ts +7 -2
- package/lib/esm/polyface/Polyface.d.ts.map +1 -1
- package/lib/esm/polyface/Polyface.js +8 -1
- package/lib/esm/polyface/Polyface.js.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.d.ts +36 -8
- package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.js +113 -32
- package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
- package/lib/esm/serialization/GeometrySamples.js.map +1 -1
- package/lib/esm/serialization/IModelJsonSchema.d.ts +1 -1
- package/lib/esm/serialization/IModelJsonSchema.d.ts.map +1 -1
- package/lib/esm/serialization/IModelJsonSchema.js +4 -3
- package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/esm/solid/Sphere.d.ts +1 -1
- package/lib/esm/solid/Sphere.js +3 -3
- package/lib/esm/solid/Sphere.js.map +1 -1
- package/lib/esm/solid/TorusPipe.d.ts +17 -13
- package/lib/esm/solid/TorusPipe.d.ts.map +1 -1
- package/lib/esm/solid/TorusPipe.js +67 -38
- package/lib/esm/solid/TorusPipe.js.map +1 -1
- package/lib/esm/topology/Graph.d.ts +1 -1
- package/lib/esm/topology/Graph.js +1 -1
- package/lib/esm/topology/Graph.js.map +1 -1
- package/lib/esm/topology/Merging.d.ts.map +1 -1
- package/lib/esm/topology/Merging.js +9 -1
- package/lib/esm/topology/Merging.js.map +1 -1
- package/lib/esm/topology/Triangulation.d.ts +1 -1
- package/lib/esm/topology/Triangulation.js +1 -1
- package/lib/esm/topology/Triangulation.js.map +1 -1
- package/package.json +5 -5
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@@ -13,19 +13,20 @@ const Angle_1 = require("./Angle");
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/**
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* An `AngleSweep` is a pair of angles at start and end of an interval.
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*
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* * For stroking purposes, the "included interval" is all angles numerically reached
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* * For stroking purposes, the "included interval" is all angles numerically reached
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* by theta = start + f*(end-start), where f is between 0 and 1.
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* * This stroking formula is simple numbers -- 2PI shifts are not involved.
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* * 2PI shifts do become important in the reverse mapping of an angle to a fraction.
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* * If
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* * If
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* * If "start < end" the angle proceeds CCW around the unit circle.
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* * If "end < start" the angle proceeds CW around the unit circle.
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* * Angles beyond 360 are fine as endpoints.
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*
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*
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* * (350,370) covers the same unit angles as (-10,10).
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* * (370,350) covers the same unit angles as (10,-10).
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* @public
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*/
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class AngleSweep {
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/** (private) constructor with start and end angles in radians.
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*
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* * Use explicitly named static methods to clarify intent and units of inputs:
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*
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* * createStartEndRadians (startRadians:number, endRadians:number)
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* * createStartEndDegrees (startDegrees:number, endDegrees:number)
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@@ -34,23 +35,42 @@ class AngleSweep {
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* * createStartSweepDegrees (startDegrees:number, sweepDegrees:number)
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* * createStartSweep (startAngle:Angle, sweepAngle:Angle)
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*/
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constructor(startRadians = 0, endRadians = 0) {
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constructor(startRadians = 0, endRadians = 0) {
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this._radians0 = startRadians;
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this._radians1 = endRadians;
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}
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/** Read-property for degrees at the start of this AngleSweep. */
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get startDegrees() {
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get startDegrees() {
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return Angle_1.Angle.radiansToDegrees(this._radians0);
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}
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/** Read-property for degrees at the end of this AngleSweep. */
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get endDegrees() {
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get endDegrees() {
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return Angle_1.Angle.radiansToDegrees(this._radians1);
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}
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/** Read-property for signed start-to-end sweep in degrees. */
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get sweepDegrees() {
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get sweepDegrees() {
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return Angle_1.Angle.radiansToDegrees(this._radians1 - this._radians0);
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}
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/** Read-property for degrees at the start of this AngleSweep. */
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get startRadians() {
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get startRadians() {
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return this._radians0;
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}
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/** Read-property for degrees at the end of this AngleSweep. */
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get endRadians() {
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get endRadians() {
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return this._radians1;
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}
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/** Read-property for signed start-to-end sweep in radians. */
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get sweepRadians() {
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get sweepRadians() {
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return this._radians1 - this._radians0;
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}
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/** Return the (strongly typed) start angle */
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get startAngle() {
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get startAngle() {
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return Angle_1.Angle.createRadians(this._radians0);
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}
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/** Return the (strongly typed) end angle */
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get endAngle() {
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get endAngle() {
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return Angle_1.Angle.createRadians(this._radians1);
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}
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/** Create a sweep as one of
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* * A clone of a given sweep
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* * 0 to given angle
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@@ -63,14 +83,35 @@ class AngleSweep {
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return new AngleSweep(0, data.radians);
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return AngleSweep.create360();
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}
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/**
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/**
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* directly set the start and end angles in radians
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* * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.
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* */
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setStartEndRadians(startRadians = 0, endRadians = 2.0 * Math.PI) {
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const delta = endRadians - startRadians;
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if (Angle_1.Angle.isFullCircleRadians(delta)) {
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endRadians = startRadians + (delta > 0 ? 2.0 : -2.0) * Math.PI;
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}
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this._radians0 = startRadians;
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this._radians1 = endRadians;
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}
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/** directly set the start and end angles in degrees */
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setStartEndDegrees(startDegrees = 0, endDegrees = 360.0) {
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this.setStartEndRadians(Angle_1.Angle.degreesToRadians(startDegrees), Angle_1.Angle.degreesToRadians(endDegrees));
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}
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/**
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* create an AngleSweep from start and end angles given in radians.
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* * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.
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* */
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static createStartEndRadians(startRadians = 0, endRadians = 2.0 * Math.PI, result) {
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result = result ? result : new AngleSweep();
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result.setStartEndRadians(startRadians, endRadians);
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return result;
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}
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/** Return the angle obtained by subtracting radians from this angle. */
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cloneMinusRadians(radians) {
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cloneMinusRadians(radians) {
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return new AngleSweep(this._radians0 - radians, this._radians1 - radians);
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}
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/** create an AngleSweep from start and end angles given in degrees. */
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static createStartEndDegrees(startDegrees = 0, endDegrees = 360, result) {
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return AngleSweep.createStartEndRadians(Angle_1.Angle.degreesToRadians(startDegrees), Angle_1.Angle.degreesToRadians(endDegrees), result);
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@@ -81,14 +122,6 @@ class AngleSweep {
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result.setStartEndRadians(startAngle.radians, endAngle.radians);
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return result;
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}
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/** Create an angle sweep with limits given as (strongly typed) angles for start and sweep */
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static createStartSweep(startAngle, sweepAngle, result) {
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return AngleSweep.createStartSweepRadians(startAngle.radians, sweepAngle.radians, result);
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}
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/** Return a sweep with limits interpolated between this and other. */
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interpolate(fraction, other) {
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return new AngleSweep(Geometry_1.Geometry.interpolate(this._radians0, fraction, other._radians0), Geometry_1.Geometry.interpolate(this._radians1, fraction, other._radians1));
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}
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/** create an AngleSweep from start and end angles given in radians. */
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static createStartSweepRadians(startRadians = 0, sweepRadians = Math.PI, result) {
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result = result ? result : new AngleSweep();
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@@ -99,32 +132,36 @@ class AngleSweep {
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static createStartSweepDegrees(startDegrees = 0, sweepDegrees = 360, result) {
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return AngleSweep.createStartEndRadians(Angle_1.Angle.degreesToRadians(startDegrees), Angle_1.Angle.degreesToRadians(startDegrees + sweepDegrees), result);
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}
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/**
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if (Angle_1.Angle.isFullCircleRadians(delta)) {
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endRadians = startRadians + (delta > 0 ? 2.0 : -2.0) * Math.PI;
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}
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this._radians0 = startRadians;
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this._radians1 = endRadians;
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/** Create an angle sweep with limits given as (strongly typed) angles for start and sweep */
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static createStartSweep(startAngle, sweepAngle, result) {
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return AngleSweep.createStartSweepRadians(startAngle.radians, sweepAngle.radians, result);
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}
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/**
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/** Return a sweep with limits interpolated between this and other. */
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interpolate(fraction, other) {
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return new AngleSweep(Geometry_1.Geometry.interpolate(this._radians0, fraction, other._radians0), Geometry_1.Geometry.interpolate(this._radians1, fraction, other._radians1));
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}
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/** copy from other AngleSweep. */
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setFrom(other) {
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setFrom(other) {
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this._radians0 = other._radians0;
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this._radians1 = other._radians1;
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}
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/** create a full circle sweep (CCW). startRadians defaults to 0 */
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static create360(startRadians) {
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startRadians = startRadians ? startRadians : 0.0;
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return new AngleSweep(startRadians, startRadians + 2.0 * Math.PI);
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}
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/** create a sweep from the south pole to the north pole. */
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static createFullLatitude() {
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/** create a sweep from the south pole to the north pole (-90 to +90). */
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static createFullLatitude() {
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return AngleSweep.createStartEndRadians(-0.5 * Math.PI, 0.5 * Math.PI);
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}
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/** Reverse the start and end angle in place. */
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reverseInPlace() {
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reverseInPlace() {
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const tmp = this._radians0;
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this._radians0 = this._radians1;
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this._radians1 = tmp;
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}
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/** return a sweep for the "other" part of the circle.
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* @param reverseDirection true to move backwards (CW) from start to end, false to more forwards (CCW) from start to end.
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*/
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cloneComplement(reverseDirection = false, result) {
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const s = this.sweepRadians >= 0 ? 2.0 : -2.0;
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@@ -133,16 +170,22 @@ class AngleSweep {
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else
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return AngleSweep.createStartEndRadians(this.endRadians, this.startRadians + s * Math.PI, result);
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}
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/**
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/**
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* Restrict start and end angles into the range (-90,+90) in degrees.
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* */
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capLatitudeInPlace() {
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const limit = 0.5 * Math.PI;
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this._radians0 = Geometry_1.Geometry.clampToStartEnd(this._radians0, -limit, limit);
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this._radians1 = Geometry_1.Geometry.clampToStartEnd(this._radians1, -limit, limit);
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}
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/** Ask if the sweep is counterclockwise, i.e. positive sweep */
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get isCCW() {
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get isCCW() {
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return this._radians1 >= this._radians0;
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}
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/** Ask if the sweep is a full circle. */
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get isFullCircle() {
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get isFullCircle() {
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return Angle_1.Angle.isFullCircleRadians(this.sweepRadians);
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}
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/** Ask if the sweep is a full sweep from south pole to north pole. */
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get isFullLatitudeSweep() {
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const a = Math.PI * 0.5;
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@@ -150,62 +193,49 @@ class AngleSweep {
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&& Angle_1.Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1, a);
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}
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/** return a clone of this sweep. */
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clone() {
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clone() {
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return new AngleSweep(this._radians0, this._radians1);
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}
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/** Convert fractional position in the sweep to radians. */
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fractionToRadians(fraction) {
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return fraction < 0.5 ?
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this._radians0 + fraction * (this._radians1 - this._radians0)
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-
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this._radians0 + fraction * (this._radians1 - this._radians0) :
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this._radians1 + (fraction - 1.0) * (this._radians1 - this._radians0);
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}
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/** Convert fractional position in the sweep to strongly typed Angle object. */
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fractionToAngle(fraction) {
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return Angle_1.Angle.createRadians(this.fractionToRadians(fraction));
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}
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/** return 2PI divided by the sweep radians (i.e. 360 degrees divided by sweep angle).
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* This is the number of fractional intervals required to cover a whole circle.
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* * This is the number of fractional intervals required to cover a whole circle.
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*/
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fractionPeriod() {
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return Geometry_1.Geometry.safeDivideFraction(Math.PI * 2.0, Math.abs(this._radians1 - this._radians0), 1.0);
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}
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/** return the fractionalized position of the angle
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*
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* That is, an angle that is numerically much beyond than the end angle
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* will produce a large fraction and an angle much beyond the start angle
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* will produce a large negative fraction.
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/** return the fractionalized position of the given angle (as Angle) computed without consideration of
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* 2PI period and without consideration of angle sweep direction (CW or CCW).
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*
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* * the start angle is at fraction 0
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* * the end angle is at fraction 1
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* * interior angles are between 0 and 1
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* * negative fraction for angles "before" the start angle if start < end
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* * fraction larger than one for angles "after" the end angle if start < end
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* * fraction larger than one for angles "before" the start angle if start > end
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* * negative fraction for angles "after" the end angle if start > end
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* * does not allow period shift
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*/
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angleToUnboundedFraction(theta) {
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return Geometry_1.Geometry.safeDivideFraction(theta.radians - this._radians0, this._radians1 - this._radians0, 1.0);
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}
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/**
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/** return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.
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181
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*
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* * consider radians0 as `start` angle of the sweep and radians1 as `end` angle of the sweep
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* *
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angleToPositivePeriodicFraction(theta) { return this.radiansToPositivePeriodicFraction(theta.radians); }
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/**
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* Convert each value in an array from radians to fraction.
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radiansArrayToPositivePeriodicFractions(data) {
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data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));
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}
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}
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/**
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* Convert a radians value to a fraction that is always positive and can wrap. See `angleToPositivePeriodicFraction` for detailed description.
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* @param radians
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*/
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radiansToPositivePeriodicFraction(radians, zeroSweepDefault = 0.0) {
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return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);
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}
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/**
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* Convert a radians value to a fraction that is always positive and can wrap. See `angleToPositivePeriodicFraction` for detailed description.
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* @param radians
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* * allows period shift
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*/
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static radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, zeroSweepDefault = 0.0) {
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if (Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0))
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@@ -223,20 +253,54 @@ class AngleSweep {
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const fraction2 = Geometry_1.Geometry.safeDivideFraction(delta2, -sweep, zeroSweepDefault);
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return fraction2;
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}
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/**
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/** return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.
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*
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* * fraction is always positive
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* * the start angle is at fraction 0
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* * interior angles are between 0 and 1
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* *
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* *
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* * the periodic jump is at the middle of the "outside" interval
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* * all exterior angles are at fractions greater than 1
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* * allows period shift
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*/
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return
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radiansToPositivePeriodicFraction(radians, zeroSweepDefault = 0.0) {
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return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);
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}
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/**
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*
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/** return the fractionalized position of the given angle (as Angle), computed with consideration of 2PI period.
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*
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* * fraction is always positive
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* * the start angle is at fraction 0
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* * the end angle is at fraction 1
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* * interior angles are between 0 and 1
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* * all exterior angles are at fractions greater than 1
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*/
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angleToPositivePeriodicFraction(theta) {
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return this.radiansToPositivePeriodicFraction(theta.radians);
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}
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/** return the fractionalized position of the given array of angles (as radian), computed with consideration of 2PI period.
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*
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* * fraction is always positive
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* * the start angle is at fraction 0
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* * the end angle is at fraction 1
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* * all exterior angles are at fractions greater than 1
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*/
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radiansArrayToPositivePeriodicFractions(data) {
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const n = data.length;
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for (let i = 0; i < n; i++) {
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data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));
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}
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}
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/** return the fractionalized position of the given angle (as radian) computed with consideration of
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* 2PI period and with consideration of angle sweep direction (CW or CCW).
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*
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* * the start angle is at fraction 0
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* * the end angle is at fraction 1
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* * interior angles are between 0 and 1
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* * negative fraction for angles "before" the start angle
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* * fraction larger than one for angles "after" the end angle
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+
* * allows period shift
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|
*/
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|
radiansToSignedPeriodicFraction(radians) {
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|
if (Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(radians, this._radians0))
|
|
@@ -244,8 +308,7 @@ class AngleSweep {
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|
if (Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(radians, this._radians1))
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|
return 1.0;
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|
const sweep = this._radians1 - this._radians0;
|
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|
-
// measure from middle of interval
|
|
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|
-
const delta = radians - this._radians0 - 0.5 * sweep;
|
|
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|
+
const delta = radians - this._radians0 - 0.5 * sweep; // measure from middle of interval
|
|
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|
if (sweep > 0) {
|
|
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313
|
const delta1 = Angle_1.Angle.adjustRadiansMinusPiPlusPi(delta);
|
|
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|
const fraction1 = 0.5 + Geometry_1.Geometry.safeDivideFraction(delta1, sweep, 0.0);
|
|
@@ -255,15 +318,21 @@ class AngleSweep {
|
|
|
255
318
|
const fraction = 0.5 + Geometry_1.Geometry.safeDivideFraction(delta2, -sweep, 0.0);
|
|
256
319
|
return fraction;
|
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|
}
|
|
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|
-
/**
|
|
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|
-
|
|
260
|
-
|
|
261
|
-
|
|
262
|
-
|
|
321
|
+
/** return the fractionalized position of the given angle (as Angle) computed with consideration of
|
|
322
|
+
* 2PI period and with consideration of angle sweep direction (CW or CCW).
|
|
323
|
+
*
|
|
324
|
+
* * the start angle is at fraction 0
|
|
325
|
+
* * the end angle is at fraction 1
|
|
326
|
+
* * interior angles are between 0 and 1
|
|
327
|
+
* * negative fraction for angles "before" the start angle
|
|
328
|
+
* * fraction larger than one for angles "after" the end angle
|
|
329
|
+
* * allows period shift
|
|
330
|
+
*/
|
|
331
|
+
angleToSignedPeriodicFraction(theta) {
|
|
332
|
+
return this.radiansToSignedPeriodicFraction(theta.radians);
|
|
263
333
|
}
|
|
264
|
-
/** test if radians
|
|
334
|
+
/** test if the given angle (as radians) is within sweep (between radians0 and radians1) */
|
|
265
335
|
static isRadiansInStartEnd(radians, radians0, radians1, allowPeriodShift = true) {
|
|
266
|
-
// quick out for simple inside ...
|
|
267
336
|
const delta0 = radians - radians0;
|
|
268
337
|
const delta1 = radians - radians1;
|
|
269
338
|
if (delta0 * delta1 <= 0.0)
|
|
@@ -272,13 +341,22 @@ class AngleSweep {
|
|
|
272
341
|
return allowPeriodShift ? Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0) : Angle_1.Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0);
|
|
273
342
|
return allowPeriodShift ? this.radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, 1000.0) <= 1.0 : false;
|
|
274
343
|
}
|
|
344
|
+
/** test if the given angle (as radians) is within sweep */
|
|
345
|
+
isRadiansInSweep(radians, allowPeriodShift = true) {
|
|
346
|
+
return AngleSweep.isRadiansInStartEnd(radians, this.startRadians, this.endRadians, allowPeriodShift);
|
|
347
|
+
}
|
|
348
|
+
/** test if the given angle (as Angle) is within the sweep */
|
|
349
|
+
isAngleInSweep(angle) {
|
|
350
|
+
return this.isRadiansInSweep(angle.radians);
|
|
351
|
+
}
|
|
275
352
|
/** set this AngleSweep from various sources:
|
|
276
353
|
*
|
|
277
354
|
* * if json is undefined, a full-circle sweep is returned.
|
|
278
|
-
* * If json is an AngleSweep object it is cloned
|
|
355
|
+
* * If json is an AngleSweep object, it is cloned
|
|
279
356
|
* * If json is an array of 2 numbers, those numbers are start and end angles in degrees.
|
|
280
357
|
* * If `json.degrees` is an array of 2 numbers, those numbers are start and end angles in degrees.
|
|
281
358
|
* * If `json.radians` is an array of 2 numbers, those numbers are start and end angles in radians.
|
|
359
|
+
* * Otherwise, a full-circle sweep is returned.
|
|
282
360
|
*/
|
|
283
361
|
setFromJSON(json) {
|
|
284
362
|
if (!json)
|
|
@@ -291,6 +369,8 @@ class AngleSweep {
|
|
|
291
369
|
this.setStartEndRadians(json.radians[0], json.radians[1]);
|
|
292
370
|
else if (Geometry_1.Geometry.isNumberArray(json, 2))
|
|
293
371
|
this.setStartEndDegrees(json[0], json[1]);
|
|
372
|
+
else
|
|
373
|
+
this.setStartEndRadians(); // default full circle
|
|
294
374
|
}
|
|
295
375
|
/** create an AngleSweep from a json object. */
|
|
296
376
|
static fromJSON(json) {
|
|
@@ -303,27 +383,32 @@ class AngleSweep {
|
|
|
303
383
|
* @return {*} {degrees: [startAngleInDegrees, endAngleInDegrees}
|
|
304
384
|
*/
|
|
305
385
|
toJSON() {
|
|
306
|
-
// return { degrees: [this.startDegrees, this.endDegrees] };
|
|
307
386
|
return [this.startDegrees, this.endDegrees];
|
|
308
387
|
}
|
|
309
|
-
/** test if
|
|
388
|
+
/** test if this angle sweep and other angle sweep match with radians tolerance.
|
|
389
|
+
* * Period shifts are allowed.
|
|
390
|
+
*/
|
|
310
391
|
isAlmostEqualAllowPeriodShift(other) {
|
|
392
|
+
// We compare angle sweeps by checking if start angle and sweep match. We cannot compare start and end because for
|
|
393
|
+
// example (0, 90) and (360, 90) have the same start (we allow period shift) and end but are not same angle sweeps.
|
|
311
394
|
return Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0)
|
|
312
|
-
&& Angle_1.Angle.
|
|
395
|
+
&& Angle_1.Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);
|
|
313
396
|
}
|
|
314
|
-
/** test if
|
|
397
|
+
/** test if this angle sweep and other angle sweep match with radians tolerance.
|
|
398
|
+
* * Period shifts are not allowed.
|
|
399
|
+
*/
|
|
315
400
|
isAlmostEqualNoPeriodShift(other) {
|
|
316
401
|
return Angle_1.Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0)
|
|
317
402
|
&& Angle_1.Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);
|
|
318
403
|
}
|
|
319
404
|
/** test if start and end angles match with radians tolerance.
|
|
320
|
-
* *
|
|
321
|
-
* *
|
|
322
|
-
*
|
|
323
|
-
* * * isAlmostEqualAllowPeriodShift
|
|
324
|
-
* * * isAlmostEqualRadiansNoPeriodShift
|
|
405
|
+
* * Period shifts are not allowed.
|
|
406
|
+
* * This function is equivalent to isAlmostEqualNoPeriodShift. It is present for consistency with other classes.
|
|
407
|
+
* However, it is recommended to use isAlmostEqualNoPeriodShift which has a clearer name.
|
|
325
408
|
*/
|
|
326
|
-
isAlmostEqual(other) {
|
|
409
|
+
isAlmostEqual(other) {
|
|
410
|
+
return this.isAlmostEqualNoPeriodShift(other);
|
|
411
|
+
}
|
|
327
412
|
}
|
|
328
413
|
exports.AngleSweep = AngleSweep;
|
|
329
414
|
//# sourceMappingURL=AngleSweep.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleSweepProps, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"./Angle\";\r\nimport { GrowableFloat64Array } from \"./GrowableFloat64Array\";\r\n\r\n/**\r\n * An `AngleSweep` is a pair of angles at start and end of an interval.\r\n *\r\n * * For stroking purposes, the \"included interval\" is all angles numerically reached by theta = start + f*(end-start), where f is between 0 and 1.\r\n * * This stroking formula is simple numbers -- 2PI shifts are not involved.\r\n * * 2PI shifts do become important in the reverse mapping of an angle to a fraction.\r\n * * If (start < end) the angle proceeds CCW around the unit circle.\r\n * * If (end < start) the angle proceeds CW around the unit circle.\r\n * * Angles beyond 360 are fine as endpoints.\r\n * * (350,370) covers the same unit angles as (-10,10).\r\n * * (370,350) covers the same unit angles as (10,-10).\r\n * @public\r\n */\r\nexport class AngleSweep implements BeJSONFunctions {\r\n private _radians0: number;\r\n private _radians1: number;\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startDegrees() { return Angle.radiansToDegrees(this._radians0); }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endDegrees() { return Angle.radiansToDegrees(this._radians1); }\r\n /** Read-property for signed start-to-end sweep in degrees. */\r\n public get sweepDegrees() { return Angle.radiansToDegrees(this._radians1 - this._radians0); }\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startRadians() { return this._radians0; }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endRadians() { return this._radians1; }\r\n /** Read-property for signed start-to-end sweep in radians. */\r\n public get sweepRadians() { return this._radians1 - this._radians0; }\r\n /** Return the (strongly typed) start angle */\r\n public get startAngle() { return Angle.createRadians(this._radians0); }\r\n /** Return the (strongly typed) end angle */\r\n public get endAngle() { return Angle.createRadians(this._radians1); }\r\n /** Create a sweep as one of\r\n * * A clone of a given sweep\r\n * * 0 to given angle\r\n * * full circle if no arg given (sweep 0 to 360 degrees)\r\n */\r\n public static create(data?: AngleSweep | Angle): AngleSweep {\r\n if (data instanceof AngleSweep)\r\n return data.clone();\r\n if (data instanceof Angle)\r\n return new AngleSweep(0, data.radians);\r\n return AngleSweep.create360();\r\n }\r\n /** (private) constructor with start and end angles in radians.\r\n * * Use explicitly named static methods to clarify intent and units of inputs:\r\n *\r\n * * createStartEndRadians (startRadians:number, endRadians:number)\r\n * * createStartEndDegrees (startDegrees:number, endDegrees:number)\r\n * * createStartEnd (startAngle:Angle, endAngle:Angle)\r\n * * createStartSweepRadians (startRadians:number, sweepRadians:number)\r\n * * createStartSweepDegrees (startDegrees:number, sweepDegrees:number)\r\n * * createStartSweep (startAngle:Angle, sweepAngle:Angle)\r\n */\r\n private constructor(startRadians: number = 0, endRadians: number = 0) { this._radians0 = startRadians; this._radians1 = endRadians; }\r\n /** create an AngleSweep from start and end angles given in radians. */\r\n public static createStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, endRadians);\r\n return result;\r\n }\r\n /** Return the angle obtained by subtracting radians from this angle. */\r\n public cloneMinusRadians(radians: number): AngleSweep { return new AngleSweep(this._radians0 - radians, this._radians1 - radians); }\r\n /** create an AngleSweep from start and end angles given in degrees. */\r\n public static createStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees), result);\r\n }\r\n /** create an angle sweep from strongly typed start and end angles */\r\n public static createStartEnd(startAngle: Angle, endAngle: Angle, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startAngle.radians, endAngle.radians);\r\n return result;\r\n }\r\n /** Create an angle sweep with limits given as (strongly typed) angles for start and sweep */\r\n public static createStartSweep(startAngle: Angle, sweepAngle: Angle, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartSweepRadians(startAngle.radians, sweepAngle.radians, result);\r\n }\r\n /** Return a sweep with limits interpolated between this and other. */\r\n public interpolate(fraction: number, other: AngleSweep): AngleSweep {\r\n return new AngleSweep(Geometry.interpolate(this._radians0, fraction, other._radians0), Geometry.interpolate(this._radians1, fraction, other._radians1));\r\n }\r\n /** create an AngleSweep from start and end angles given in radians. */\r\n public static createStartSweepRadians(startRadians: number = 0, sweepRadians: number = Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, startRadians + sweepRadians);\r\n return result;\r\n }\r\n /** create an AngleSweep from start and sweep given in degrees. */\r\n public static createStartSweepDegrees(startDegrees: number = 0, sweepDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(startDegrees + sweepDegrees), result);\r\n }\r\n /** directly set the start and end angles in radians */\r\n public setStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI) {\r\n const delta = endRadians - startRadians;\r\n if (Angle.isFullCircleRadians(delta)) {\r\n endRadians = startRadians + (delta > 0 ? 2.0 : -2.0) * Math.PI;\r\n }\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /** directly set the start and end angles in degrees */\r\n public setStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360.0) {\r\n this.setStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees));\r\n }\r\n /** copy from other AngleSweep. */\r\n public setFrom(other: AngleSweep) { this._radians0 = other._radians0; this._radians1 = other._radians1; }\r\n /** create a full circle sweep (CCW). startRadians defaults to 0 */\r\n public static create360(startRadians?: number): AngleSweep {\r\n startRadians = startRadians ? startRadians : 0.0;\r\n return new AngleSweep(startRadians, startRadians + 2.0 * Math.PI);\r\n }\r\n /** create a sweep from the south pole to the north pole. */\r\n public static createFullLatitude() { return AngleSweep.createStartEndRadians(-0.5 * Math.PI, 0.5 * Math.PI); }\r\n /** Reverse the start and end angle in place. */\r\n public reverseInPlace() { const a = this._radians0; this._radians0 = this._radians1; this._radians1 = a; }\r\n /** return a sweep for the \"other\" part of the circe.\r\n * @param reverseDirection true to retain the start and move backwards, false to more forwards.\r\n */\r\n public cloneComplement(reverseDirection: boolean = false, result?: AngleSweep): AngleSweep {\r\n const s = this.sweepRadians >= 0 ? 2.0 : -2.0;\r\n if (reverseDirection)\r\n return AngleSweep.createStartEndRadians(this.startRadians, this.endRadians - s * Math.PI, result);\r\n else\r\n return AngleSweep.createStartEndRadians(this.endRadians, this.startRadians + s * Math.PI, result);\r\n }\r\n /** Restrict start and end angles into the range (-90,+90) in degrees. */\r\n public capLatitudeInPlace() {\r\n const limit = 0.5 * Math.PI;\r\n this._radians0 = Geometry.clampToStartEnd(this._radians0, -limit, limit);\r\n this._radians1 = Geometry.clampToStartEnd(this._radians1, -limit, limit);\r\n }\r\n /** Ask if the sweep is counterclockwise, i.e. positive sweep */\r\n public get isCCW(): boolean { return this._radians1 >= this._radians0; }\r\n /** Ask if the sweep is a full circle. */\r\n public get isFullCircle(): boolean { return Angle.isFullCircleRadians(this.sweepRadians); }\r\n /** Ask if the sweep is a full sweep from south pole to north pole. */\r\n public get isFullLatitudeSweep(): boolean {\r\n const a = Math.PI * 0.5;\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, -a)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1, a);\r\n }\r\n /** return a clone of this sweep. */\r\n public clone(): AngleSweep { return new AngleSweep(this._radians0, this._radians1); }\r\n /** Convert fractional position in the sweep to radians. */\r\n public fractionToRadians(fraction: number) {\r\n return fraction < 0.5 ?\r\n this._radians0 + fraction * (this._radians1 - this._radians0)\r\n : this._radians1 + (fraction - 1.0) * (this._radians1 - this._radians0);\r\n }\r\n /** Convert fractional position in the sweep to strongly typed Angle object. */\r\n public fractionToAngle(fraction: number) {\r\n return Angle.createRadians(this.fractionToRadians(fraction));\r\n }\r\n /** return 2PI divided by the sweep radians (i.e. 360 degrees divided by sweep angle).\r\n * This is the number of fractional intervals required to cover a whole circle.\r\n */\r\n public fractionPeriod(): number {\r\n return Geometry.safeDivideFraction(Math.PI * 2.0, Math.abs(this._radians1 - this._radians0), 1.0);\r\n }\r\n /** return the fractionalized position of the angle,\r\n * computed without consideration of 2PI period.\r\n * That is, an angle that is numerically much beyond than the end angle\r\n * will produce a large fraction and an angle much beyond the start angle\r\n * will produce a large negative fraction.\r\n *\r\n */\r\n public angleToUnboundedFraction(theta: Angle): number {\r\n return Geometry.safeDivideFraction(theta.radians - this._radians0, this._radians1 - this._radians0, 1.0);\r\n }\r\n /** map an angle to a fractional coordinate which is:\r\n *\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * the periodic jump is at full wraparound to the start angle\r\n */\r\n public angleToPositivePeriodicFraction(theta: Angle): number { return this.radiansToPositivePeriodicFraction(theta.radians); }\r\n /**\r\n * Convert each value in an array from radians to fraction.\r\n * @param data array that is input as radians, output as fractions\r\n */\r\n public radiansArrayToPositivePeriodicFractions(data: GrowableFloat64Array) {\r\n const n = data.length;\r\n for (let i = 0; i < n; i++) {\r\n data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));\r\n }\r\n }\r\n /**\r\n * Convert a radians value to a fraction that is always positive and can wrap. See `angleToPositivePeriodicFraction` for detailed description.\r\n * @param radians\r\n */\r\n public radiansToPositivePeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\r\n }\r\n /**\r\n * Convert a radians value to a fraction that is always positive and can wrap. See `angleToPositivePeriodicFraction` for detailed description.\r\n * @param radians\r\n */\r\n public static radiansToPositivePeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians1))\r\n return 1.0;\r\n const sweep = radians1 - radians0;\r\n const delta = radians - radians0;\r\n if (sweep > 0) {\r\n const delta1 = Angle.adjustRadians0To2Pi(delta);\r\n const fraction1 = Geometry.safeDivideFraction(delta1, sweep, zeroSweepDefault);\r\n return fraction1;\r\n }\r\n const delta2 = Angle.adjustRadians0To2Pi(-delta);\r\n const fraction2 = Geometry.safeDivideFraction(delta2, -sweep, zeroSweepDefault);\r\n return fraction2;\r\n }\r\n /** map an angle to a fractional coordinate which is:\r\n *\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * small negative for angles just \"before\" the start angle\r\n * * more than one for angles just \"after\" the end angle\r\n * * the periodic jump is at the middle of the \"outside\" interval\r\n */\r\n public angleToSignedPeriodicFraction(theta: Angle): number {\r\n return this.radiansToSignedPeriodicFraction(theta.radians);\r\n }\r\n /**\r\n * Convert a radians value to a fraction, allowing wraparound. See `angleToSignedPeriodicFraction` for detailed description.\r\n */\r\n public radiansToSignedPeriodicFraction(radians: number): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, this._radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, this._radians1))\r\n return 1.0;\r\n const sweep = this._radians1 - this._radians0;\r\n // measure from middle of interval ...\r\n const delta = radians - this._radians0 - 0.5 * sweep;\r\n if (sweep > 0) {\r\n const delta1 = Angle.adjustRadiansMinusPiPlusPi(delta);\r\n const fraction1 = 0.5 + Geometry.safeDivideFraction(delta1, sweep, 0.0);\r\n return fraction1;\r\n }\r\n const delta2 = Angle.adjustRadiansMinusPiPlusPi(-delta);\r\n const fraction = 0.5 + Geometry.safeDivideFraction(delta2, -sweep, 0.0);\r\n return fraction;\r\n }\r\n /** test if an angle is within the sweep */\r\n public isAngleInSweep(angle: Angle): boolean { return this.isRadiansInSweep(angle.radians); }\r\n /** test if radians are within sweep */\r\n public isRadiansInSweep(radians: number, allowPeriodShift: boolean = true): boolean {\r\n return AngleSweep.isRadiansInStartEnd(radians, this.startRadians, this.endRadians, allowPeriodShift);\r\n }\r\n /** test if radians are within sweep */\r\n public static isRadiansInStartEnd(radians: number, radians0: number, radians1: number, allowPeriodShift: boolean = true): boolean {\r\n // quick out for simple inside ...\r\n const delta0 = radians - radians0;\r\n const delta1 = radians - radians1;\r\n if (delta0 * delta1 <= 0.0)\r\n return true;\r\n\r\n if (radians0 === radians1)\r\n return allowPeriodShift ? Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0) : Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0);\r\n return allowPeriodShift ? this.radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, 1000.0) <= 1.0 : false;\r\n }\r\n\r\n /** set this AngleSweep from various sources:\r\n *\r\n * * if json is undefined, a full-circle sweep is returned.\r\n * * If json is an AngleSweep object it is cloned\r\n * * If json is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.degrees` is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.radians` is an array of 2 numbers, those numbers are start and end angles in radians.\r\n */\r\n public setFromJSON(json?: any) {\r\n if (!json)\r\n this.setStartEndRadians(); // default full circle\r\n else if (json instanceof AngleSweep)\r\n this.setFrom(json);\r\n else if (Geometry.isNumberArray(json.degrees, 2))\r\n this.setStartEndDegrees(json.degrees[0], json.degrees[1]);\r\n else if (Geometry.isNumberArray(json.radians, 2))\r\n this.setStartEndRadians(json.radians[0], json.radians[1]);\r\n else if (Geometry.isNumberArray(json, 2))\r\n this.setStartEndDegrees(json[0], json[1]);\r\n }\r\n /** create an AngleSweep from a json object. */\r\n public static fromJSON(json?: AngleSweepProps) {\r\n const result = AngleSweep.create360();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /**\r\n * Convert an AngleSweep to a JSON object.\r\n * @return {*} {degrees: [startAngleInDegrees, endAngleInDegrees}\r\n */\r\n public toJSON(): any {\r\n // return { degrees: [this.startDegrees, this.endDegrees] };\r\n return [this.startDegrees, this.endDegrees];\r\n }\r\n /** test if start and end angles match, with explicit name to clarify that there is no test for 360-degree shifts. */\r\n public isAlmostEqualAllowPeriodShift(other: AngleSweep): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);\r\n }\r\n /** test if start and end angles match, explicit name to clarify that 360-degree shifts are allowed. */\r\n public isAlmostEqualNoPeriodShift(other: AngleSweep): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);\r\n }\r\n /** test if start and end angles match with radians tolerance.\r\n * * This is equivalent to isAlmostEqualNoPeriodShift.\r\n * * it is present for consistency with other classes\r\n * * It is recommended that all callers use one of he longer names to be clear of their intentions:\r\n * * * isAlmostEqualAllowPeriodShift\r\n * * * isAlmostEqualRadiansNoPeriodShift\r\n */\r\n public isAlmostEqual(other: AngleSweep): boolean { return this.isAlmostEqualNoPeriodShift(other); }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleSweepProps, BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"./Angle\";\r\nimport { GrowableFloat64Array } from \"./GrowableFloat64Array\";\r\n\r\n/**\r\n * An `AngleSweep` is a pair of angles at start and end of an interval.\r\n *\r\n * * For stroking purposes, the \"included interval\" is all angles numerically reached\r\n * by theta = start + f*(end-start), where f is between 0 and 1.\r\n * * This stroking formula is simple numbers -- 2PI shifts are not involved.\r\n * * 2PI shifts do become important in the reverse mapping of an angle to a fraction.\r\n * * If \"start < end\" the angle proceeds CCW around the unit circle.\r\n * * If \"end < start\" the angle proceeds CW around the unit circle.\r\n * * Angles beyond 360 are fine as endpoints.\r\n * * (350,370) covers the same unit angles as (-10,10).\r\n * * (370,350) covers the same unit angles as (10,-10).\r\n * @public\r\n */\r\nexport class AngleSweep implements BeJSONFunctions {\r\n private _radians0: number;\r\n private _radians1: number;\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startDegrees() {\r\n return Angle.radiansToDegrees(this._radians0);\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endDegrees() {\r\n return Angle.radiansToDegrees(this._radians1);\r\n }\r\n /** Read-property for signed start-to-end sweep in degrees. */\r\n public get sweepDegrees() {\r\n return Angle.radiansToDegrees(this._radians1 - this._radians0);\r\n }\r\n /** Read-property for degrees at the start of this AngleSweep. */\r\n public get startRadians() {\r\n return this._radians0;\r\n }\r\n /** Read-property for degrees at the end of this AngleSweep. */\r\n public get endRadians() {\r\n return this._radians1;\r\n }\r\n /** Read-property for signed start-to-end sweep in radians. */\r\n public get sweepRadians() {\r\n return this._radians1 - this._radians0;\r\n }\r\n /** Return the (strongly typed) start angle */\r\n public get startAngle() {\r\n return Angle.createRadians(this._radians0);\r\n }\r\n /** Return the (strongly typed) end angle */\r\n public get endAngle() {\r\n return Angle.createRadians(this._radians1);\r\n }\r\n /** Create a sweep as one of\r\n * * A clone of a given sweep\r\n * * 0 to given angle\r\n * * full circle if no arg given (sweep 0 to 360 degrees)\r\n */\r\n public static create(data?: AngleSweep | Angle): AngleSweep {\r\n if (data instanceof AngleSweep)\r\n return data.clone();\r\n if (data instanceof Angle)\r\n return new AngleSweep(0, data.radians);\r\n return AngleSweep.create360();\r\n }\r\n /** (private) constructor with start and end angles in radians.\r\n * * Use explicitly named static methods to clarify intent and units of inputs:\r\n *\r\n * * createStartEndRadians (startRadians:number, endRadians:number)\r\n * * createStartEndDegrees (startDegrees:number, endDegrees:number)\r\n * * createStartEnd (startAngle:Angle, endAngle:Angle)\r\n * * createStartSweepRadians (startRadians:number, sweepRadians:number)\r\n * * createStartSweepDegrees (startDegrees:number, sweepDegrees:number)\r\n * * createStartSweep (startAngle:Angle, sweepAngle:Angle)\r\n */\r\n private constructor(startRadians: number = 0, endRadians: number = 0) {\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /**\r\n * directly set the start and end angles in radians\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n * */\r\n public setStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI) {\r\n const delta = endRadians - startRadians;\r\n if (Angle.isFullCircleRadians(delta)) {\r\n endRadians = startRadians + (delta > 0 ? 2.0 : -2.0) * Math.PI;\r\n }\r\n this._radians0 = startRadians;\r\n this._radians1 = endRadians;\r\n }\r\n /** directly set the start and end angles in degrees */\r\n public setStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360.0) {\r\n this.setStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees));\r\n }\r\n /**\r\n * create an AngleSweep from start and end angles given in radians.\r\n * * If the difference between startRadians and endRadians is greater than 360, the function limits the angle sweep to 360.\r\n * */\r\n public static createStartEndRadians(startRadians: number = 0, endRadians: number = 2.0 * Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, endRadians);\r\n return result;\r\n }\r\n /** Return the angle obtained by subtracting radians from this angle. */\r\n public cloneMinusRadians(radians: number): AngleSweep {\r\n return new AngleSweep(this._radians0 - radians, this._radians1 - radians);\r\n }\r\n /** create an AngleSweep from start and end angles given in degrees. */\r\n public static createStartEndDegrees(startDegrees: number = 0, endDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(endDegrees), result);\r\n }\r\n /** create an angle sweep from strongly typed start and end angles */\r\n public static createStartEnd(startAngle: Angle, endAngle: Angle, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startAngle.radians, endAngle.radians);\r\n return result;\r\n }\r\n /** create an AngleSweep from start and end angles given in radians. */\r\n public static createStartSweepRadians(startRadians: number = 0, sweepRadians: number = Math.PI, result?: AngleSweep): AngleSweep {\r\n result = result ? result : new AngleSweep();\r\n result.setStartEndRadians(startRadians, startRadians + sweepRadians);\r\n return result;\r\n }\r\n /** create an AngleSweep from start and sweep given in degrees. */\r\n public static createStartSweepDegrees(startDegrees: number = 0, sweepDegrees: number = 360, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartEndRadians(Angle.degreesToRadians(startDegrees), Angle.degreesToRadians(startDegrees + sweepDegrees), result);\r\n }\r\n /** Create an angle sweep with limits given as (strongly typed) angles for start and sweep */\r\n public static createStartSweep(startAngle: Angle, sweepAngle: Angle, result?: AngleSweep): AngleSweep {\r\n return AngleSweep.createStartSweepRadians(startAngle.radians, sweepAngle.radians, result);\r\n }\r\n /** Return a sweep with limits interpolated between this and other. */\r\n public interpolate(fraction: number, other: AngleSweep): AngleSweep {\r\n return new AngleSweep(\r\n Geometry.interpolate(this._radians0, fraction, other._radians0),\r\n Geometry.interpolate(this._radians1, fraction, other._radians1)\r\n );\r\n }\r\n /** copy from other AngleSweep. */\r\n public setFrom(other: AngleSweep) {\r\n this._radians0 = other._radians0;\r\n this._radians1 = other._radians1;\r\n }\r\n /** create a full circle sweep (CCW). startRadians defaults to 0 */\r\n public static create360(startRadians?: number): AngleSweep {\r\n startRadians = startRadians ? startRadians : 0.0;\r\n return new AngleSweep(startRadians, startRadians + 2.0 * Math.PI);\r\n }\r\n /** create a sweep from the south pole to the north pole (-90 to +90). */\r\n public static createFullLatitude() {\r\n return AngleSweep.createStartEndRadians(-0.5 * Math.PI, 0.5 * Math.PI);\r\n }\r\n /** Reverse the start and end angle in place. */\r\n public reverseInPlace() {\r\n const tmp = this._radians0;\r\n this._radians0 = this._radians1;\r\n this._radians1 = tmp;\r\n }\r\n /** return a sweep for the \"other\" part of the circle.\r\n * @param reverseDirection true to move backwards (CW) from start to end, false to more forwards (CCW) from start to end.\r\n */\r\n public cloneComplement(reverseDirection: boolean = false, result?: AngleSweep): AngleSweep {\r\n const s = this.sweepRadians >= 0 ? 2.0 : -2.0;\r\n if (reverseDirection)\r\n return AngleSweep.createStartEndRadians(this.startRadians, this.endRadians - s * Math.PI, result);\r\n else\r\n return AngleSweep.createStartEndRadians(this.endRadians, this.startRadians + s * Math.PI, result);\r\n }\r\n /**\r\n * Restrict start and end angles into the range (-90,+90) in degrees.\r\n * */\r\n public capLatitudeInPlace() {\r\n const limit = 0.5 * Math.PI;\r\n this._radians0 = Geometry.clampToStartEnd(this._radians0, -limit, limit);\r\n this._radians1 = Geometry.clampToStartEnd(this._radians1, -limit, limit);\r\n }\r\n /** Ask if the sweep is counterclockwise, i.e. positive sweep */\r\n public get isCCW(): boolean {\r\n return this._radians1 >= this._radians0;\r\n }\r\n /** Ask if the sweep is a full circle. */\r\n public get isFullCircle(): boolean {\r\n return Angle.isFullCircleRadians(this.sweepRadians);\r\n }\r\n /** Ask if the sweep is a full sweep from south pole to north pole. */\r\n public get isFullLatitudeSweep(): boolean {\r\n const a = Math.PI * 0.5;\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, -a)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1, a);\r\n }\r\n /** return a clone of this sweep. */\r\n public clone(): AngleSweep {\r\n return new AngleSweep(this._radians0, this._radians1);\r\n }\r\n /** Convert fractional position in the sweep to radians. */\r\n public fractionToRadians(fraction: number): number {\r\n return fraction < 0.5 ?\r\n this._radians0 + fraction * (this._radians1 - this._radians0) :\r\n this._radians1 + (fraction - 1.0) * (this._radians1 - this._radians0);\r\n }\r\n /** Convert fractional position in the sweep to strongly typed Angle object. */\r\n public fractionToAngle(fraction: number) {\r\n return Angle.createRadians(this.fractionToRadians(fraction));\r\n }\r\n /** return 2PI divided by the sweep radians (i.e. 360 degrees divided by sweep angle).\r\n * * This is the number of fractional intervals required to cover a whole circle.\r\n */\r\n public fractionPeriod(): number {\r\n return Geometry.safeDivideFraction(Math.PI * 2.0, Math.abs(this._radians1 - this._radians0), 1.0);\r\n }\r\n /** return the fractionalized position of the given angle (as Angle) computed without consideration of\r\n * 2PI period and without consideration of angle sweep direction (CW or CCW).\r\n *\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle if start < end\r\n * * fraction larger than one for angles \"after\" the end angle if start < end\r\n * * fraction larger than one for angles \"before\" the start angle if start > end\r\n * * negative fraction for angles \"after\" the end angle if start > end\r\n * * does not allow period shift\r\n */\r\n public angleToUnboundedFraction(theta: Angle): number {\r\n return Geometry.safeDivideFraction(theta.radians - this._radians0, this._radians1 - this._radians0, 1.0);\r\n }\r\n /** return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n *\r\n * * consider radians0 as `start` angle of the sweep and radians1 as `end` angle of the sweep\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public static radiansToPositivePeriodicFractionStartEnd(radians: number, radians0: number, radians1: number, zeroSweepDefault: number = 0.0): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians1))\r\n return 1.0;\r\n const sweep = radians1 - radians0;\r\n const delta = radians - radians0;\r\n if (sweep > 0) {\r\n const delta1 = Angle.adjustRadians0To2Pi(delta);\r\n const fraction1 = Geometry.safeDivideFraction(delta1, sweep, zeroSweepDefault);\r\n return fraction1;\r\n }\r\n const delta2 = Angle.adjustRadians0To2Pi(-delta);\r\n const fraction2 = Geometry.safeDivideFraction(delta2, -sweep, zeroSweepDefault);\r\n return fraction2;\r\n }\r\n /** return the fractionalized position of the given angle (as radians), computed with consideration of 2PI period.\r\n *\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public radiansToPositivePeriodicFraction(radians: number, zeroSweepDefault: number = 0.0): number {\r\n return AngleSweep.radiansToPositivePeriodicFractionStartEnd(radians, this._radians0, this._radians1, zeroSweepDefault);\r\n }\r\n /** return the fractionalized position of the given angle (as Angle), computed with consideration of 2PI period.\r\n *\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public angleToPositivePeriodicFraction(theta: Angle): number {\r\n return this.radiansToPositivePeriodicFraction(theta.radians);\r\n }\r\n /** return the fractionalized position of the given array of angles (as radian), computed with consideration of 2PI period.\r\n *\r\n * * fraction is always positive\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * all exterior angles are at fractions greater than 1\r\n * * allows period shift\r\n */\r\n public radiansArrayToPositivePeriodicFractions(data: GrowableFloat64Array) {\r\n const n = data.length;\r\n for (let i = 0; i < n; i++) {\r\n data.reassign(i, this.radiansToPositivePeriodicFraction(data.atUncheckedIndex(i)));\r\n }\r\n }\r\n /** return the fractionalized position of the given angle (as radian) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n *\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n */\r\n public radiansToSignedPeriodicFraction(radians: number): number {\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, this._radians0))\r\n return 0.0;\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, this._radians1))\r\n return 1.0;\r\n const sweep = this._radians1 - this._radians0;\r\n const delta = radians - this._radians0 - 0.5 * sweep; // measure from middle of interval\r\n if (sweep > 0) {\r\n const delta1 = Angle.adjustRadiansMinusPiPlusPi(delta);\r\n const fraction1 = 0.5 + Geometry.safeDivideFraction(delta1, sweep, 0.0);\r\n return fraction1;\r\n }\r\n const delta2 = Angle.adjustRadiansMinusPiPlusPi(-delta);\r\n const fraction = 0.5 + Geometry.safeDivideFraction(delta2, -sweep, 0.0);\r\n return fraction;\r\n }\r\n /** return the fractionalized position of the given angle (as Angle) computed with consideration of\r\n * 2PI period and with consideration of angle sweep direction (CW or CCW).\r\n *\r\n * * the start angle is at fraction 0\r\n * * the end angle is at fraction 1\r\n * * interior angles are between 0 and 1\r\n * * negative fraction for angles \"before\" the start angle\r\n * * fraction larger than one for angles \"after\" the end angle\r\n * * allows period shift\r\n */\r\n public angleToSignedPeriodicFraction(theta: Angle): number {\r\n return this.radiansToSignedPeriodicFraction(theta.radians);\r\n }\r\n /** test if the given angle (as radians) is within sweep (between radians0 and radians1) */\r\n public static isRadiansInStartEnd(radians: number, radians0: number, radians1: number, allowPeriodShift: boolean = true): boolean {\r\n const delta0 = radians - radians0;\r\n const delta1 = radians - radians1;\r\n if (delta0 * delta1 <= 0.0)\r\n return true;\r\n if (radians0 === radians1)\r\n return allowPeriodShift ? Angle.isAlmostEqualRadiansAllowPeriodShift(radians, radians0) : Angle.isAlmostEqualRadiansNoPeriodShift(radians, radians0);\r\n return allowPeriodShift ? this.radiansToPositivePeriodicFractionStartEnd(radians, radians0, radians1, 1000.0) <= 1.0 : false;\r\n }\r\n /** test if the given angle (as radians) is within sweep */\r\n public isRadiansInSweep(radians: number, allowPeriodShift: boolean = true): boolean {\r\n return AngleSweep.isRadiansInStartEnd(radians, this.startRadians, this.endRadians, allowPeriodShift);\r\n }\r\n /** test if the given angle (as Angle) is within the sweep */\r\n public isAngleInSweep(angle: Angle): boolean {\r\n return this.isRadiansInSweep(angle.radians);\r\n }\r\n /** set this AngleSweep from various sources:\r\n *\r\n * * if json is undefined, a full-circle sweep is returned.\r\n * * If json is an AngleSweep object, it is cloned\r\n * * If json is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.degrees` is an array of 2 numbers, those numbers are start and end angles in degrees.\r\n * * If `json.radians` is an array of 2 numbers, those numbers are start and end angles in radians.\r\n * * Otherwise, a full-circle sweep is returned.\r\n */\r\n public setFromJSON(json?: any) {\r\n if (!json)\r\n this.setStartEndRadians(); // default full circle\r\n else if (json instanceof AngleSweep)\r\n this.setFrom(json);\r\n else if (Geometry.isNumberArray(json.degrees, 2))\r\n this.setStartEndDegrees(json.degrees[0], json.degrees[1]);\r\n else if (Geometry.isNumberArray(json.radians, 2))\r\n this.setStartEndRadians(json.radians[0], json.radians[1]);\r\n else if (Geometry.isNumberArray(json, 2))\r\n this.setStartEndDegrees(json[0], json[1]);\r\n else\r\n this.setStartEndRadians(); // default full circle\r\n }\r\n /** create an AngleSweep from a json object. */\r\n public static fromJSON(json?: AngleSweepProps): AngleSweep {\r\n const result = AngleSweep.create360();\r\n result.setFromJSON(json);\r\n return result;\r\n }\r\n /**\r\n * Convert an AngleSweep to a JSON object.\r\n * @return {*} {degrees: [startAngleInDegrees, endAngleInDegrees}\r\n */\r\n public toJSON(): any {\r\n return [this.startDegrees, this.endDegrees];\r\n }\r\n /** test if this angle sweep and other angle sweep match with radians tolerance.\r\n * * Period shifts are allowed.\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: AngleSweep): boolean {\r\n // We compare angle sweeps by checking if start angle and sweep match. We cannot compare start and end because for\r\n // example (0, 90) and (360, 90) have the same start (we allow period shift) and end but are not same angle sweeps.\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians0, other._radians0)\r\n && Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);\r\n }\r\n /** test if this angle sweep and other angle sweep match with radians tolerance.\r\n * * Period shifts are not allowed.\r\n */\r\n public isAlmostEqualNoPeriodShift(other: AngleSweep): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians0, other._radians0)\r\n && Angle.isAlmostEqualRadiansNoPeriodShift(this._radians1 - this._radians0, other._radians1 - other._radians0);\r\n }\r\n /** test if start and end angles match with radians tolerance.\r\n * * Period shifts are not allowed.\r\n * * This function is equivalent to isAlmostEqualNoPeriodShift. It is present for consistency with other classes.\r\n * However, it is recommended to use isAlmostEqualNoPeriodShift which has a clearer name.\r\n */\r\n public isAlmostEqual(other: AngleSweep): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other);\r\n }\r\n}\r\n"]}
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