@itwin/core-frontend 5.1.2 → 5.1.3-experimental.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (982) hide show
  1. package/CHANGELOG.md +6 -1
  2. package/lib/cjs/AccuDraw.js.map +1 -1
  3. package/lib/cjs/AccuSnap.js.map +1 -1
  4. package/lib/cjs/ApproximateTerrainHeights.js.map +1 -1
  5. package/lib/cjs/ApproximateTerrainHeightsProps.js.map +1 -1
  6. package/lib/cjs/AuxCoordSys.js.map +1 -1
  7. package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
  8. package/lib/cjs/BingLocation.js.map +1 -1
  9. package/lib/cjs/BriefcaseConnection.js.map +1 -1
  10. package/lib/cjs/BriefcaseTxns.js.map +1 -1
  11. package/lib/cjs/CatalogConnection.js.map +1 -1
  12. package/lib/cjs/CategorySelectorState.js.map +1 -1
  13. package/lib/cjs/ChangeFlags.js.map +1 -1
  14. package/lib/cjs/CheckpointConnection.js.map +1 -1
  15. package/lib/cjs/ContextRealityModelState.js.map +1 -1
  16. package/lib/cjs/CoordSystem.js.map +1 -1
  17. package/lib/cjs/DecorationsCache.js.map +1 -1
  18. package/lib/cjs/DevTools.js.map +1 -1
  19. package/lib/cjs/DisplayStyleState.js.map +1 -1
  20. package/lib/cjs/DrawingViewState.js +5 -5
  21. package/lib/cjs/DrawingViewState.js.map +1 -1
  22. package/lib/cjs/ElementLocateManager.js.map +1 -1
  23. package/lib/cjs/EmphasizeElements.js.map +1 -1
  24. package/lib/cjs/EntityState.js.map +1 -1
  25. package/lib/cjs/EnvironmentDecorations.js.map +1 -1
  26. package/lib/cjs/FeatureOverrideProvider.js.map +1 -1
  27. package/lib/cjs/FlashSettings.js.map +1 -1
  28. package/lib/cjs/FrontendHubAccess.js.map +1 -1
  29. package/lib/cjs/Frustum2d.js.map +1 -1
  30. package/lib/cjs/FrustumAnimator.js.map +1 -1
  31. package/lib/cjs/FuzzySearch.js.map +1 -1
  32. package/lib/cjs/GeoServices.js.map +1 -1
  33. package/lib/cjs/GlobeAnimator.js.map +1 -1
  34. package/lib/cjs/GraphicalEditingScope.js.map +1 -1
  35. package/lib/cjs/HitDetail.js.map +1 -1
  36. package/lib/cjs/IModelApp.js.map +1 -1
  37. package/lib/cjs/IModelConnection.js +26 -26
  38. package/lib/cjs/IModelConnection.js.map +1 -1
  39. package/lib/cjs/IModelRoutingContext.js.map +1 -1
  40. package/lib/cjs/IModeljs-css.js +133 -133
  41. package/lib/cjs/IModeljs-css.js.map +1 -1
  42. package/lib/cjs/IpcApp.js.map +1 -1
  43. package/lib/cjs/LinePlaneIntersect.js.map +1 -1
  44. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  45. package/lib/cjs/MarginPercent.js.map +1 -1
  46. package/lib/cjs/Marker.js.map +1 -1
  47. package/lib/cjs/ModelSelectorState.js.map +1 -1
  48. package/lib/cjs/ModelState.js.map +1 -1
  49. package/lib/cjs/NativeApp.js.map +1 -1
  50. package/lib/cjs/NativeAppLogger.js.map +1 -1
  51. package/lib/cjs/NoRenderApp.js.map +1 -1
  52. package/lib/cjs/NotificationManager.js.map +1 -1
  53. package/lib/cjs/PerModelCategoryVisibility.js.map +1 -1
  54. package/lib/cjs/PlanarClipMaskState.js.map +1 -1
  55. package/lib/cjs/RealityDataSource.js.map +1 -1
  56. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
  57. package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -1
  58. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -1
  59. package/lib/cjs/SelectionSet.js.map +1 -1
  60. package/lib/cjs/SheetViewState.js.map +1 -1
  61. package/lib/cjs/SpatialClassifiersState.js.map +1 -1
  62. package/lib/cjs/SpatialViewState.js.map +1 -1
  63. package/lib/cjs/Sprites.js.map +1 -1
  64. package/lib/cjs/StandardView.js.map +1 -1
  65. package/lib/cjs/SubCategoriesCache.js.map +1 -1
  66. package/lib/cjs/TentativePoint.js.map +1 -1
  67. package/lib/cjs/Tiles.js.map +1 -1
  68. package/lib/cjs/TxnEntityChanges.js.map +1 -1
  69. package/lib/cjs/UserPreferences.js.map +1 -1
  70. package/lib/cjs/ViewAnimation.js.map +1 -1
  71. package/lib/cjs/ViewContext.js.map +1 -1
  72. package/lib/cjs/ViewCreator2d.js.map +1 -1
  73. package/lib/cjs/ViewCreator3d.js.map +1 -1
  74. package/lib/cjs/ViewGlobalLocation.js.map +1 -1
  75. package/lib/cjs/ViewManager.js.map +1 -1
  76. package/lib/cjs/ViewPose.js.map +1 -1
  77. package/lib/cjs/ViewState.js.map +1 -1
  78. package/lib/cjs/ViewStatus.js.map +1 -1
  79. package/lib/cjs/ViewingSpace.js.map +1 -1
  80. package/lib/cjs/Viewport.js.map +1 -1
  81. package/lib/cjs/ViewportSync.js.map +1 -1
  82. package/lib/cjs/common/FrontendLoggerCategory.js.map +1 -1
  83. package/lib/cjs/common/ImageUtil.js.map +1 -1
  84. package/lib/cjs/common/ViewRect.js.map +1 -1
  85. package/lib/cjs/common/WorkerProxy.js.map +1 -1
  86. package/lib/cjs/common/gltf/GltfModel.js.map +1 -1
  87. package/lib/cjs/common/gltf/GltfParser.js.map +1 -1
  88. package/lib/cjs/common/gltf/GltfSchema.js.map +1 -1
  89. package/lib/cjs/common/imdl/CompactEdges.js.map +1 -1
  90. package/lib/cjs/common/imdl/ImdlModel.js.map +1 -1
  91. package/lib/cjs/common/imdl/ImdlSchema.js.map +1 -1
  92. package/lib/cjs/common/imdl/ParseImdlDocument.js.map +1 -1
  93. package/lib/cjs/common/internal/Symbols.js.map +1 -1
  94. package/lib/cjs/common/internal/render/AnimationNodeId.js.map +1 -1
  95. package/lib/cjs/common/internal/render/AuxChannelTable.js.map +1 -1
  96. package/lib/cjs/common/internal/render/ColorMap.js.map +1 -1
  97. package/lib/cjs/common/internal/render/DisplayParams.js.map +1 -1
  98. package/lib/cjs/common/internal/render/EdgeParams.js.map +1 -1
  99. package/lib/cjs/common/internal/render/GeometryAccumulator.js.map +1 -1
  100. package/lib/cjs/common/internal/render/GeometryList.js.map +1 -1
  101. package/lib/cjs/common/internal/render/GeometryPrimitives.js.map +1 -1
  102. package/lib/cjs/common/internal/render/GraphicDescriptionBuilderImpl.js.map +1 -1
  103. package/lib/cjs/common/internal/render/GraphicDescriptionContextImpl.js.map +1 -1
  104. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -1
  105. package/lib/cjs/common/internal/render/LineCode.js.map +1 -1
  106. package/lib/cjs/common/internal/render/MeshBuilder.js.map +1 -1
  107. package/lib/cjs/common/internal/render/MeshBuilderMap.js.map +1 -1
  108. package/lib/cjs/common/internal/render/MeshParams.js.map +1 -1
  109. package/lib/cjs/common/internal/render/MeshPrimitive.js.map +1 -1
  110. package/lib/cjs/common/internal/render/MeshPrimitives.js.map +1 -1
  111. package/lib/cjs/common/internal/render/OvrFlags.js.map +1 -1
  112. package/lib/cjs/common/internal/render/PointCloudPrimitive.js.map +1 -1
  113. package/lib/cjs/common/internal/render/PointStringParams.js.map +1 -1
  114. package/lib/cjs/common/internal/render/Polyface.js.map +1 -1
  115. package/lib/cjs/common/internal/render/PolylineParams.js.map +1 -1
  116. package/lib/cjs/common/internal/render/Primitives.js.map +1 -1
  117. package/lib/cjs/common/internal/render/Strokes.js.map +1 -1
  118. package/lib/cjs/common/internal/render/SurfaceParams.js.map +1 -1
  119. package/lib/cjs/common/internal/render/VertexIndices.js.map +1 -1
  120. package/lib/cjs/common/internal/render/VertexKey.js.map +1 -1
  121. package/lib/cjs/common/internal/render/VertexTable.js.map +1 -1
  122. package/lib/cjs/common/internal/render/VertexTableBuilder.js.map +1 -1
  123. package/lib/cjs/common/internal/render/VertexTableSplitter.js.map +1 -1
  124. package/lib/cjs/common/render/BatchOptions.js.map +1 -1
  125. package/lib/cjs/common/render/GraphicAssembler.js.map +1 -1
  126. package/lib/cjs/common/render/GraphicDescriptionBuilder.js.map +1 -1
  127. package/lib/cjs/common/render/GraphicDescriptionContext.js.map +1 -1
  128. package/lib/cjs/common/render/GraphicPrimitive.js.map +1 -1
  129. package/lib/cjs/common/render/GraphicType.js.map +1 -1
  130. package/lib/cjs/common/render/InstancedGraphicParams.js.map +1 -1
  131. package/lib/cjs/common/render/MaterialParams.js.map +1 -1
  132. package/lib/cjs/common/render/RenderInstancesParams.js.map +1 -1
  133. package/lib/cjs/common/render/TextureParams.js.map +1 -1
  134. package/lib/cjs/common.js.map +1 -1
  135. package/lib/cjs/core-frontend.js.map +1 -1
  136. package/lib/cjs/extension/Extension.js.map +1 -1
  137. package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
  138. package/lib/cjs/extension/ExtensionHost.js.map +1 -1
  139. package/lib/cjs/extension/ExtensionRuntime.js.map +1 -1
  140. package/lib/cjs/extension/providers/ExtensionLoadScript.js.map +1 -1
  141. package/lib/cjs/extension/providers/LocalExtensionProvider.js.map +1 -1
  142. package/lib/cjs/extension/providers/RemoteExtensionProvider.js.map +1 -1
  143. package/lib/cjs/internal/GoogleMapsDecorator.js.map +1 -1
  144. package/lib/cjs/internal/RealityDataSourceGoogle3dTilesImpl.js.map +1 -1
  145. package/lib/cjs/internal/ScriptUtils.js.map +1 -1
  146. package/lib/cjs/internal/cross-package.js.map +1 -1
  147. package/lib/cjs/internal/render/AnimationBranchState.js.map +1 -1
  148. package/lib/cjs/internal/render/FrameStatsCollector.js.map +1 -1
  149. package/lib/cjs/internal/render/GraphicBranchFrustum.js.map +1 -1
  150. package/lib/cjs/internal/render/GraphicTemplateImpl.js.map +1 -1
  151. package/lib/cjs/internal/render/MeshMapLayerGraphicParams.js.map +1 -1
  152. package/lib/cjs/internal/render/MockRender.js.map +1 -1
  153. package/lib/cjs/internal/render/PrimitiveBuilder.js.map +1 -1
  154. package/lib/cjs/internal/render/QueryVisibileFeatures.js.map +1 -1
  155. package/lib/cjs/internal/render/RenderAreaPattern.js.map +1 -1
  156. package/lib/cjs/internal/render/RenderGeometry.js.map +1 -1
  157. package/lib/cjs/internal/render/RenderInstancesParamsImpl.js.map +1 -1
  158. package/lib/cjs/internal/render/RenderMaterialSource.js.map +1 -1
  159. package/lib/cjs/internal/render/RenderPlan.js.map +1 -1
  160. package/lib/cjs/internal/render/RenderPlanarClassifier.js.map +1 -1
  161. package/lib/cjs/internal/render/RenderSkyBoxParams.js.map +1 -1
  162. package/lib/cjs/internal/render/RenderSystemDebugControl.js.map +1 -1
  163. package/lib/cjs/internal/render/RenderTargetDebugControl.js.map +1 -1
  164. package/lib/cjs/internal/render/RenderTerrain.js.map +1 -1
  165. package/lib/cjs/internal/render/RenderTextureDrape.js.map +1 -1
  166. package/lib/cjs/internal/render/SceneVolumeClassifier.js.map +1 -1
  167. package/lib/cjs/internal/render/UpsampleRealityMeshParams.js.map +1 -1
  168. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js.map +1 -1
  169. package/lib/cjs/internal/render/webgl/AttributeBuffers.js.map +1 -1
  170. package/lib/cjs/internal/render/webgl/AttributeMap.js.map +1 -1
  171. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js +1 -1
  172. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
  173. package/lib/cjs/internal/render/webgl/BatchState.js.map +1 -1
  174. package/lib/cjs/internal/render/webgl/BatchUniforms.js.map +1 -1
  175. package/lib/cjs/internal/render/webgl/BranchStack.js.map +1 -1
  176. package/lib/cjs/internal/render/webgl/BranchState.js.map +1 -1
  177. package/lib/cjs/internal/render/webgl/BranchUniforms.js.map +1 -1
  178. package/lib/cjs/internal/render/webgl/CachedGeometry.js.map +1 -1
  179. package/lib/cjs/internal/render/webgl/ClipStack.js.map +1 -1
  180. package/lib/cjs/internal/render/webgl/ClipVolume.js.map +1 -1
  181. package/lib/cjs/internal/render/webgl/ClippingProgram.js.map +1 -1
  182. package/lib/cjs/internal/render/webgl/ColorInfo.js.map +1 -1
  183. package/lib/cjs/internal/render/webgl/ContourUniforms.js.map +1 -1
  184. package/lib/cjs/internal/render/webgl/Contours.js.map +1 -1
  185. package/lib/cjs/internal/render/webgl/Diagnostics.js.map +1 -1
  186. package/lib/cjs/internal/render/webgl/Disposable.js.map +1 -1
  187. package/lib/cjs/internal/render/webgl/DrawCommand.js.map +1 -1
  188. package/lib/cjs/internal/render/webgl/EDL.js.map +1 -1
  189. package/lib/cjs/internal/render/webgl/EdgeGeometry.js.map +1 -1
  190. package/lib/cjs/internal/render/webgl/EdgeSettings.js.map +1 -1
  191. package/lib/cjs/internal/render/webgl/FeatureOverrides.js.map +1 -1
  192. package/lib/cjs/internal/render/webgl/FloatRGBA.js.map +1 -1
  193. package/lib/cjs/internal/render/webgl/FrameBuffer.js.map +1 -1
  194. package/lib/cjs/internal/render/webgl/FrustumUniforms.js.map +1 -1
  195. package/lib/cjs/internal/render/webgl/GL.js.map +1 -1
  196. package/lib/cjs/internal/render/webgl/GLTimer.js.map +1 -1
  197. package/lib/cjs/internal/render/webgl/Graphic.js.map +1 -1
  198. package/lib/cjs/internal/render/webgl/HiliteUniforms.js.map +1 -1
  199. package/lib/cjs/internal/render/webgl/IModelFrameLifecycle.js.map +1 -1
  200. package/lib/cjs/internal/render/webgl/IndexedEdgeGeometry.js.map +1 -1
  201. package/lib/cjs/internal/render/webgl/InstancedGeometry.js.map +1 -1
  202. package/lib/cjs/internal/render/webgl/Layer.js.map +1 -1
  203. package/lib/cjs/internal/render/webgl/LayerCommands.js.map +1 -1
  204. package/lib/cjs/internal/render/webgl/LightingUniforms.js.map +1 -1
  205. package/lib/cjs/internal/render/webgl/LineCode.js.map +1 -1
  206. package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -1
  207. package/lib/cjs/internal/render/webgl/Material.js.map +1 -1
  208. package/lib/cjs/internal/render/webgl/Matrix.js.map +1 -1
  209. package/lib/cjs/internal/render/webgl/Mesh.js.map +1 -1
  210. package/lib/cjs/internal/render/webgl/MeshData.js.map +1 -1
  211. package/lib/cjs/internal/render/webgl/MeshGeometry.js.map +1 -1
  212. package/lib/cjs/internal/render/webgl/PerformanceMetrics.js.map +1 -1
  213. package/lib/cjs/internal/render/webgl/PlanarClassifier.js +1 -1
  214. package/lib/cjs/internal/render/webgl/PlanarClassifier.js.map +1 -1
  215. package/lib/cjs/internal/render/webgl/PlanarGrid.js.map +1 -1
  216. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js.map +1 -1
  217. package/lib/cjs/internal/render/webgl/PointCloud.js.map +1 -1
  218. package/lib/cjs/internal/render/webgl/PointString.js.map +1 -1
  219. package/lib/cjs/internal/render/webgl/Polyline.js.map +1 -1
  220. package/lib/cjs/internal/render/webgl/Primitive.js.map +1 -1
  221. package/lib/cjs/internal/render/webgl/RealityMesh.js.map +1 -1
  222. package/lib/cjs/internal/render/webgl/RealityModelUniforms.js.map +1 -1
  223. package/lib/cjs/internal/render/webgl/RenderBuffer.js.map +1 -1
  224. package/lib/cjs/internal/render/webgl/RenderCommands.js.map +1 -1
  225. package/lib/cjs/internal/render/webgl/RenderFlags.js.map +1 -1
  226. package/lib/cjs/internal/render/webgl/RenderState.js.map +1 -1
  227. package/lib/cjs/internal/render/webgl/SceneCompositor.js.map +1 -1
  228. package/lib/cjs/internal/render/webgl/ScratchDrawParams.js.map +1 -1
  229. package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js.map +1 -1
  230. package/lib/cjs/internal/render/webgl/ShaderBuilder.js.map +1 -1
  231. package/lib/cjs/internal/render/webgl/ShaderProgram.js.map +1 -1
  232. package/lib/cjs/internal/render/webgl/ShadowUniforms.js.map +1 -1
  233. package/lib/cjs/internal/render/webgl/SolarShadowMap.js.map +1 -1
  234. package/lib/cjs/internal/render/webgl/StyleUniforms.js.map +1 -1
  235. package/lib/cjs/internal/render/webgl/SurfaceGeometry.js.map +1 -1
  236. package/lib/cjs/internal/render/webgl/Sync.js.map +1 -1
  237. package/lib/cjs/internal/render/webgl/System.js.map +1 -1
  238. package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
  239. package/lib/cjs/internal/render/webgl/TargetGraphics.js.map +1 -1
  240. package/lib/cjs/internal/render/webgl/TargetUniforms.js.map +1 -1
  241. package/lib/cjs/internal/render/webgl/Technique.js.map +1 -1
  242. package/lib/cjs/internal/render/webgl/TechniqueFlags.js.map +1 -1
  243. package/lib/cjs/internal/render/webgl/TechniqueId.js.map +1 -1
  244. package/lib/cjs/internal/render/webgl/Texture.js.map +1 -1
  245. package/lib/cjs/internal/render/webgl/TextureDrape.js.map +1 -1
  246. package/lib/cjs/internal/render/webgl/ThematicSensors.js.map +1 -1
  247. package/lib/cjs/internal/render/webgl/ThematicUniforms.js.map +1 -1
  248. package/lib/cjs/internal/render/webgl/UniformHandle.js.map +1 -1
  249. package/lib/cjs/internal/render/webgl/VertexLUT.js.map +1 -1
  250. package/lib/cjs/internal/render/webgl/ViewRectUniforms.js.map +1 -1
  251. package/lib/cjs/internal/render/webgl/VisibleTileFeatures.js.map +1 -1
  252. package/lib/cjs/internal/render/webgl/glsl/AmbientOcclusion.js +154 -154
  253. package/lib/cjs/internal/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
  254. package/lib/cjs/internal/render/webgl/glsl/Animation.js +83 -83
  255. package/lib/cjs/internal/render/webgl/glsl/Animation.js.map +1 -1
  256. package/lib/cjs/internal/render/webgl/glsl/Atmosphere.js +266 -266
  257. package/lib/cjs/internal/render/webgl/glsl/Atmosphere.js.map +1 -1
  258. package/lib/cjs/internal/render/webgl/glsl/Blur.js +37 -37
  259. package/lib/cjs/internal/render/webgl/glsl/Blur.js.map +1 -1
  260. package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.js +5 -5
  261. package/lib/cjs/internal/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
  262. package/lib/cjs/internal/render/webgl/glsl/ClearTranslucent.js +3 -3
  263. package/lib/cjs/internal/render/webgl/glsl/ClearTranslucent.js.map +1 -1
  264. package/lib/cjs/internal/render/webgl/glsl/Clipping.js +96 -96
  265. package/lib/cjs/internal/render/webgl/glsl/Clipping.js.map +1 -1
  266. package/lib/cjs/internal/render/webgl/glsl/Color.js +12 -12
  267. package/lib/cjs/internal/render/webgl/glsl/Color.js.map +1 -1
  268. package/lib/cjs/internal/render/webgl/glsl/Combine3Textures.js +7 -7
  269. package/lib/cjs/internal/render/webgl/glsl/Combine3Textures.js.map +1 -1
  270. package/lib/cjs/internal/render/webgl/glsl/CombineTextures.js +5 -5
  271. package/lib/cjs/internal/render/webgl/glsl/CombineTextures.js.map +1 -1
  272. package/lib/cjs/internal/render/webgl/glsl/Common.js +16 -16
  273. package/lib/cjs/internal/render/webgl/glsl/Common.js.map +1 -1
  274. package/lib/cjs/internal/render/webgl/glsl/Composite.js +71 -71
  275. package/lib/cjs/internal/render/webgl/glsl/Composite.js.map +1 -1
  276. package/lib/cjs/internal/render/webgl/glsl/Contours.js +101 -101
  277. package/lib/cjs/internal/render/webgl/glsl/Contours.js.map +1 -1
  278. package/lib/cjs/internal/render/webgl/glsl/CopyColor.js +6 -6
  279. package/lib/cjs/internal/render/webgl/glsl/CopyColor.js.map +1 -1
  280. package/lib/cjs/internal/render/webgl/glsl/CopyPickBuffers.js +3 -3
  281. package/lib/cjs/internal/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
  282. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js +4 -4
  283. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js.map +1 -1
  284. package/lib/cjs/internal/render/webgl/glsl/Decode.js +65 -65
  285. package/lib/cjs/internal/render/webgl/glsl/Decode.js.map +1 -1
  286. package/lib/cjs/internal/render/webgl/glsl/EDL.js +103 -103
  287. package/lib/cjs/internal/render/webgl/glsl/EDL.js.map +1 -1
  288. package/lib/cjs/internal/render/webgl/glsl/EVSMFromDepth.js +25 -25
  289. package/lib/cjs/internal/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
  290. package/lib/cjs/internal/render/webgl/glsl/Edge.js +146 -146
  291. package/lib/cjs/internal/render/webgl/glsl/Edge.js.map +1 -1
  292. package/lib/cjs/internal/render/webgl/glsl/FeatureSymbology.js +238 -238
  293. package/lib/cjs/internal/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  294. package/lib/cjs/internal/render/webgl/glsl/Fragment.js +43 -43
  295. package/lib/cjs/internal/render/webgl/glsl/Fragment.js.map +1 -1
  296. package/lib/cjs/internal/render/webgl/glsl/Instancing.js +21 -21
  297. package/lib/cjs/internal/render/webgl/glsl/Instancing.js.map +1 -1
  298. package/lib/cjs/internal/render/webgl/glsl/Lighting.js +92 -92
  299. package/lib/cjs/internal/render/webgl/glsl/Lighting.js.map +1 -1
  300. package/lib/cjs/internal/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
  301. package/lib/cjs/internal/render/webgl/glsl/LookupTable.js +19 -19
  302. package/lib/cjs/internal/render/webgl/glsl/LookupTable.js.map +1 -1
  303. package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.js +87 -87
  304. package/lib/cjs/internal/render/webgl/glsl/MaplayerDraping.js.map +1 -1
  305. package/lib/cjs/internal/render/webgl/glsl/Monochrome.js +13 -13
  306. package/lib/cjs/internal/render/webgl/glsl/Monochrome.js.map +1 -1
  307. package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js +188 -188
  308. package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js.map +1 -1
  309. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js +22 -22
  310. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js.map +1 -1
  311. package/lib/cjs/internal/render/webgl/glsl/PointCloud.js +28 -28
  312. package/lib/cjs/internal/render/webgl/glsl/PointCloud.js.map +1 -1
  313. package/lib/cjs/internal/render/webgl/glsl/PointString.js +9 -9
  314. package/lib/cjs/internal/render/webgl/glsl/PointString.js.map +1 -1
  315. package/lib/cjs/internal/render/webgl/glsl/Polyline.js +213 -213
  316. package/lib/cjs/internal/render/webgl/glsl/Polyline.js.map +1 -1
  317. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +25 -25
  318. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
  319. package/lib/cjs/internal/render/webgl/glsl/RenderPass.js.map +1 -1
  320. package/lib/cjs/internal/render/webgl/glsl/ScreenSpaceEffect.js +9 -9
  321. package/lib/cjs/internal/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
  322. package/lib/cjs/internal/render/webgl/glsl/SkyBox.js.map +1 -1
  323. package/lib/cjs/internal/render/webgl/glsl/SkySphere.js +49 -49
  324. package/lib/cjs/internal/render/webgl/glsl/SkySphere.js.map +1 -1
  325. package/lib/cjs/internal/render/webgl/glsl/SolarShadowMapping.js +51 -51
  326. package/lib/cjs/internal/render/webgl/glsl/SolarShadowMapping.js.map +1 -1
  327. package/lib/cjs/internal/render/webgl/glsl/Surface.js +235 -235
  328. package/lib/cjs/internal/render/webgl/glsl/Surface.js.map +1 -1
  329. package/lib/cjs/internal/render/webgl/glsl/Thematic.js +136 -136
  330. package/lib/cjs/internal/render/webgl/glsl/Thematic.js.map +1 -1
  331. package/lib/cjs/internal/render/webgl/glsl/Translucency.js +19 -19
  332. package/lib/cjs/internal/render/webgl/glsl/Translucency.js.map +1 -1
  333. package/lib/cjs/internal/render/webgl/glsl/Vertex.js +73 -73
  334. package/lib/cjs/internal/render/webgl/glsl/Vertex.js.map +1 -1
  335. package/lib/cjs/internal/render/webgl/glsl/Viewport.js +38 -38
  336. package/lib/cjs/internal/render/webgl/glsl/Viewport.js.map +1 -1
  337. package/lib/cjs/internal/render/webgl/glsl/ViewportQuad.js.map +1 -1
  338. package/lib/cjs/internal/render/webgl/glsl/Wiremesh.js +10 -10
  339. package/lib/cjs/internal/render/webgl/glsl/Wiremesh.js.map +1 -1
  340. package/lib/cjs/internal/tile/B3dmReader.js.map +1 -1
  341. package/lib/cjs/internal/tile/BatchedTileIdMap.js.map +1 -1
  342. package/lib/cjs/internal/tile/CesiumAssetProvider.js.map +1 -1
  343. package/lib/cjs/internal/tile/ClassifierTileTree.js.map +1 -1
  344. package/lib/cjs/internal/tile/ContextShareProvider.js.map +1 -1
  345. package/lib/cjs/internal/tile/DynamicIModelTile.js.map +1 -1
  346. package/lib/cjs/internal/tile/FetchCloudStorage.js.map +1 -1
  347. package/lib/cjs/internal/tile/GraphicsCollector.js.map +1 -1
  348. package/lib/cjs/internal/tile/I3dmReader.js.map +1 -1
  349. package/lib/cjs/internal/tile/IModelTile.js.map +1 -1
  350. package/lib/cjs/internal/tile/IModelTileRequestChannels.js.map +1 -1
  351. package/lib/cjs/internal/tile/IModelTileTree.js.map +1 -1
  352. package/lib/cjs/internal/tile/ImdlDecoder.js.map +1 -1
  353. package/lib/cjs/internal/tile/ImdlGraphicsCreator.js.map +1 -1
  354. package/lib/cjs/internal/tile/ImdlParser.js.map +1 -1
  355. package/lib/cjs/internal/tile/LRUTileList.js.map +1 -1
  356. package/lib/cjs/internal/tile/LayerTileTreeHandler.js.map +1 -1
  357. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -1
  358. package/lib/cjs/internal/tile/MeshoptCompression.js.map +1 -1
  359. package/lib/cjs/internal/tile/OPCFormatInterpreter.js.map +1 -1
  360. package/lib/cjs/internal/tile/OrbitGtTileTree.js.map +1 -1
  361. package/lib/cjs/internal/tile/PntsReader.js.map +1 -1
  362. package/lib/cjs/internal/tile/PrimaryTileTree.js.map +1 -1
  363. package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
  364. package/lib/cjs/internal/tile/RealityTileDrawArgs.js.map +1 -1
  365. package/lib/cjs/internal/tile/RealityTileLoader.js.map +1 -1
  366. package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  367. package/lib/cjs/internal/tile/TileUserSet.js.map +1 -1
  368. package/lib/cjs/internal/tile/ViewFlagOverrides.js.map +1 -1
  369. package/lib/cjs/internal/tile/map/ArcGISTileMap.js.map +1 -1
  370. package/lib/cjs/internal/tile/map/ArcGisUtilities.js.map +1 -1
  371. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
  372. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  373. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGisGeometryReaderJSON.js.map +1 -1
  374. package/lib/cjs/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
  375. package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  376. package/lib/cjs/internal/tile/map/ImageryProviders/CoordinatesUtils.js.map +1 -1
  377. package/lib/cjs/internal/tile/map/ImageryProviders/FeatureAttributeDrivenSymbology.js.map +1 -1
  378. package/lib/cjs/internal/tile/map/ImageryProviders/FeatureGeometryRenderer.js.map +1 -1
  379. package/lib/cjs/internal/tile/map/ImageryProviders/FeatureGraphicsRenderer.js.map +1 -1
  380. package/lib/cjs/internal/tile/map/ImageryProviders/FeatureSymbologyRenderer.js.map +1 -1
  381. package/lib/cjs/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
  382. package/lib/cjs/internal/tile/map/ImageryProviders/TileUrlImageryProvider.js.map +1 -1
  383. package/lib/cjs/internal/tile/map/ImageryProviders/WebMercator.js.map +1 -1
  384. package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  385. package/lib/cjs/internal/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  386. package/lib/cjs/internal/tile/map/MapTileAvailability.js.map +1 -1
  387. package/lib/cjs/internal/tile/map/MapTileLoader.js.map +1 -1
  388. package/lib/cjs/internal/tile/map/UrlUtils.js.map +1 -1
  389. package/lib/cjs/internal/tile/map/WmsCapabilities.js.map +1 -1
  390. package/lib/cjs/internal/tile/map/WmsUtilities.js.map +1 -1
  391. package/lib/cjs/internal/tile/map/WmtsCapabilities.js.map +1 -1
  392. package/lib/cjs/internal/webgl.js.map +1 -1
  393. package/lib/cjs/properties/AngleDescription.js.map +1 -1
  394. package/lib/cjs/properties/FormattedQuantityDescription.js.map +1 -1
  395. package/lib/cjs/properties/LengthDescription.js.map +1 -1
  396. package/lib/cjs/public/scripts/checkbrowser.js +24 -24
  397. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  398. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js.map +1 -1
  399. package/lib/cjs/quantity-formatting/LocalUnitFormatProvider.js.map +1 -1
  400. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  401. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.js.map +1 -1
  402. package/lib/cjs/quantity-formatting/UnitsData.js.map +1 -1
  403. package/lib/cjs/render/CanvasDecoration.js.map +1 -1
  404. package/lib/cjs/render/CreateRenderMaterialArgs.js.map +1 -1
  405. package/lib/cjs/render/CreateTextureArgs.js.map +1 -1
  406. package/lib/cjs/render/Decorations.js.map +1 -1
  407. package/lib/cjs/render/FeatureSymbology.js.map +1 -1
  408. package/lib/cjs/render/FrameStats.js.map +1 -1
  409. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  410. package/lib/cjs/render/GraphicBuilder.js.map +1 -1
  411. package/lib/cjs/render/GraphicTemplate.js.map +1 -1
  412. package/lib/cjs/render/MeshArgs.js.map +1 -1
  413. package/lib/cjs/render/ParticleCollectionBuilder.js.map +1 -1
  414. package/lib/cjs/render/Pixel.js.map +1 -1
  415. package/lib/cjs/render/PolylineArgs.js.map +1 -1
  416. package/lib/cjs/render/RealityMeshParams.js.map +1 -1
  417. package/lib/cjs/render/RenderClipVolume.js.map +1 -1
  418. package/lib/cjs/render/RenderGraphic.js.map +1 -1
  419. package/lib/cjs/render/RenderMemory.js.map +1 -1
  420. package/lib/cjs/render/RenderSystem.js.map +1 -1
  421. package/lib/cjs/render/RenderTarget.js.map +1 -1
  422. package/lib/cjs/render/Scene.js.map +1 -1
  423. package/lib/cjs/render/ScreenSpaceEffectBuilder.js.map +1 -1
  424. package/lib/cjs/render/VisibleFeature.js.map +1 -1
  425. package/lib/cjs/request/Request.js.map +1 -1
  426. package/lib/cjs/request/utils.js.map +1 -1
  427. package/lib/cjs/tile/DisclosedTileTreeSet.js.map +1 -1
  428. package/lib/cjs/tile/GltfReader.js.map +1 -1
  429. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  430. package/lib/cjs/tile/RealityTile.js.map +1 -1
  431. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  432. package/lib/cjs/tile/RenderGraphicTileTree.js.map +1 -1
  433. package/lib/cjs/tile/Tile.js.map +1 -1
  434. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  435. package/lib/cjs/tile/TileContent.js.map +1 -1
  436. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  437. package/lib/cjs/tile/TileGeometryCollector.js.map +1 -1
  438. package/lib/cjs/tile/TileParams.js.map +1 -1
  439. package/lib/cjs/tile/TileRequest.js.map +1 -1
  440. package/lib/cjs/tile/TileRequestChannel.js.map +1 -1
  441. package/lib/cjs/tile/TileRequestChannels.js.map +1 -1
  442. package/lib/cjs/tile/TileStorage.js.map +1 -1
  443. package/lib/cjs/tile/TileTree.js.map +1 -1
  444. package/lib/cjs/tile/TileTreeOwner.js.map +1 -1
  445. package/lib/cjs/tile/TileTreeParams.js.map +1 -1
  446. package/lib/cjs/tile/TileTreeReference.js.map +1 -1
  447. package/lib/cjs/tile/TileTreeSupplier.js.map +1 -1
  448. package/lib/cjs/tile/TileUsageMarker.js.map +1 -1
  449. package/lib/cjs/tile/TileUser.js.map +1 -1
  450. package/lib/cjs/tile/TiledGraphicsProvider.js.map +1 -1
  451. package/lib/cjs/tile/internal.js.map +1 -1
  452. package/lib/cjs/tile/map/BingElevation.js.map +1 -1
  453. package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
  454. package/lib/cjs/tile/map/EllipsoidTerrainProvider.js.map +1 -1
  455. package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
  456. package/lib/cjs/tile/map/MapCartoRectangle.js.map +1 -1
  457. package/lib/cjs/tile/map/MapFeatureInfo.js.map +1 -1
  458. package/lib/cjs/tile/map/MapLayerAuthentication.js.map +1 -1
  459. package/lib/cjs/tile/map/MapLayerFormatRegistry.js.map +1 -1
  460. package/lib/cjs/tile/map/MapLayerImageryFormats.js.map +1 -1
  461. package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
  462. package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
  463. package/lib/cjs/tile/map/MapLayerTileTreeReference.js.map +1 -1
  464. package/lib/cjs/tile/map/MapTile.js.map +1 -1
  465. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  466. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  467. package/lib/cjs/tile/map/MapTilingScheme.js.map +1 -1
  468. package/lib/cjs/tile/map/QuadId.js.map +1 -1
  469. package/lib/cjs/tile/map/TerrainMeshProvider.js.map +1 -1
  470. package/lib/cjs/tile/map/TerrainProvider.js.map +1 -1
  471. package/lib/cjs/tools/AccuDrawTool.js.map +1 -1
  472. package/lib/cjs/tools/AccuDrawViewportUI.js.map +1 -1
  473. package/lib/cjs/tools/ClipViewTool.js.map +1 -1
  474. package/lib/cjs/tools/EditManipulator.js.map +1 -1
  475. package/lib/cjs/tools/ElementSetTool.js.map +1 -1
  476. package/lib/cjs/tools/EventController.js.map +1 -1
  477. package/lib/cjs/tools/IdleTool.js.map +1 -1
  478. package/lib/cjs/tools/MeasureTool.js.map +1 -1
  479. package/lib/cjs/tools/PrimitiveTool.js.map +1 -1
  480. package/lib/cjs/tools/SelectTool.js.map +1 -1
  481. package/lib/cjs/tools/Tool.js.map +1 -1
  482. package/lib/cjs/tools/ToolAdmin.js.map +1 -1
  483. package/lib/cjs/tools/ToolAssistance.js.map +1 -1
  484. package/lib/cjs/tools/ToolSettings.js.map +1 -1
  485. package/lib/cjs/tools/ViewTool.js.map +1 -1
  486. package/lib/cjs/workers/ImdlParser/Worker.js.map +1 -1
  487. package/lib/cjs/workers/ImdlParser/webpack.config.js +42 -42
  488. package/lib/cjs/workers/RegisterWorker.js.map +1 -1
  489. package/lib/esm/AccuDraw.js.map +1 -1
  490. package/lib/esm/AccuSnap.js.map +1 -1
  491. package/lib/esm/ApproximateTerrainHeights.js.map +1 -1
  492. package/lib/esm/ApproximateTerrainHeightsProps.js.map +1 -1
  493. package/lib/esm/AuxCoordSys.js.map +1 -1
  494. package/lib/esm/BackgroundMapGeometry.js.map +1 -1
  495. package/lib/esm/BingLocation.js.map +1 -1
  496. package/lib/esm/BriefcaseConnection.js.map +1 -1
  497. package/lib/esm/BriefcaseTxns.js.map +1 -1
  498. package/lib/esm/CatalogConnection.js.map +1 -1
  499. package/lib/esm/CategorySelectorState.js.map +1 -1
  500. package/lib/esm/ChangeFlags.js.map +1 -1
  501. package/lib/esm/CheckpointConnection.js.map +1 -1
  502. package/lib/esm/ContextRealityModelState.js.map +1 -1
  503. package/lib/esm/CoordSystem.js.map +1 -1
  504. package/lib/esm/DecorationsCache.js.map +1 -1
  505. package/lib/esm/DevTools.js.map +1 -1
  506. package/lib/esm/DisplayStyleState.js.map +1 -1
  507. package/lib/esm/DrawingViewState.js +5 -5
  508. package/lib/esm/DrawingViewState.js.map +1 -1
  509. package/lib/esm/ElementLocateManager.js.map +1 -1
  510. package/lib/esm/EmphasizeElements.js.map +1 -1
  511. package/lib/esm/EntityState.js.map +1 -1
  512. package/lib/esm/EnvironmentDecorations.js.map +1 -1
  513. package/lib/esm/FeatureOverrideProvider.js.map +1 -1
  514. package/lib/esm/FlashSettings.js.map +1 -1
  515. package/lib/esm/FrontendHubAccess.js.map +1 -1
  516. package/lib/esm/Frustum2d.js.map +1 -1
  517. package/lib/esm/FrustumAnimator.js.map +1 -1
  518. package/lib/esm/FuzzySearch.js.map +1 -1
  519. package/lib/esm/GeoServices.js.map +1 -1
  520. package/lib/esm/GlobeAnimator.js.map +1 -1
  521. package/lib/esm/GraphicalEditingScope.js.map +1 -1
  522. package/lib/esm/HitDetail.js.map +1 -1
  523. package/lib/esm/IModelApp.js.map +1 -1
  524. package/lib/esm/IModelConnection.js +26 -26
  525. package/lib/esm/IModelConnection.js.map +1 -1
  526. package/lib/esm/IModelRoutingContext.js.map +1 -1
  527. package/lib/esm/IModeljs-css.js +133 -133
  528. package/lib/esm/IModeljs-css.js.map +1 -1
  529. package/lib/esm/IpcApp.js.map +1 -1
  530. package/lib/esm/LinePlaneIntersect.js.map +1 -1
  531. package/lib/esm/LocalhostIpcApp.js.map +1 -1
  532. package/lib/esm/MarginPercent.js.map +1 -1
  533. package/lib/esm/Marker.js.map +1 -1
  534. package/lib/esm/ModelSelectorState.js.map +1 -1
  535. package/lib/esm/ModelState.js.map +1 -1
  536. package/lib/esm/NativeApp.js.map +1 -1
  537. package/lib/esm/NativeAppLogger.js.map +1 -1
  538. package/lib/esm/NoRenderApp.js.map +1 -1
  539. package/lib/esm/NotificationManager.js.map +1 -1
  540. package/lib/esm/PerModelCategoryVisibility.js.map +1 -1
  541. package/lib/esm/PlanarClipMaskState.js.map +1 -1
  542. package/lib/esm/RealityDataSource.js.map +1 -1
  543. package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
  544. package/lib/esm/RealityDataSourceContextShareImpl.js.map +1 -1
  545. package/lib/esm/RealityDataSourceTilesetUrlImpl.js.map +1 -1
  546. package/lib/esm/SelectionSet.js.map +1 -1
  547. package/lib/esm/SheetViewState.js.map +1 -1
  548. package/lib/esm/SpatialClassifiersState.js.map +1 -1
  549. package/lib/esm/SpatialViewState.js.map +1 -1
  550. package/lib/esm/Sprites.js.map +1 -1
  551. package/lib/esm/StandardView.js.map +1 -1
  552. package/lib/esm/SubCategoriesCache.js.map +1 -1
  553. package/lib/esm/TentativePoint.js.map +1 -1
  554. package/lib/esm/Tiles.js.map +1 -1
  555. package/lib/esm/TxnEntityChanges.js.map +1 -1
  556. package/lib/esm/UserPreferences.js.map +1 -1
  557. package/lib/esm/ViewAnimation.js.map +1 -1
  558. package/lib/esm/ViewContext.js.map +1 -1
  559. package/lib/esm/ViewCreator2d.js.map +1 -1
  560. package/lib/esm/ViewCreator3d.js.map +1 -1
  561. package/lib/esm/ViewGlobalLocation.js.map +1 -1
  562. package/lib/esm/ViewManager.js.map +1 -1
  563. package/lib/esm/ViewPose.js.map +1 -1
  564. package/lib/esm/ViewState.js.map +1 -1
  565. package/lib/esm/ViewStatus.js.map +1 -1
  566. package/lib/esm/ViewingSpace.js.map +1 -1
  567. package/lib/esm/Viewport.js.map +1 -1
  568. package/lib/esm/ViewportSync.js.map +1 -1
  569. package/lib/esm/common/FrontendLoggerCategory.js.map +1 -1
  570. package/lib/esm/common/ImageUtil.js.map +1 -1
  571. package/lib/esm/common/ViewRect.js.map +1 -1
  572. package/lib/esm/common/WorkerProxy.js.map +1 -1
  573. package/lib/esm/common/gltf/GltfModel.js.map +1 -1
  574. package/lib/esm/common/gltf/GltfParser.js.map +1 -1
  575. package/lib/esm/common/gltf/GltfSchema.js.map +1 -1
  576. package/lib/esm/common/imdl/CompactEdges.js.map +1 -1
  577. package/lib/esm/common/imdl/ImdlModel.js.map +1 -1
  578. package/lib/esm/common/imdl/ImdlSchema.js.map +1 -1
  579. package/lib/esm/common/imdl/ParseImdlDocument.js.map +1 -1
  580. package/lib/esm/common/internal/Symbols.js.map +1 -1
  581. package/lib/esm/common/internal/render/AnimationNodeId.js.map +1 -1
  582. package/lib/esm/common/internal/render/AuxChannelTable.js.map +1 -1
  583. package/lib/esm/common/internal/render/ColorMap.js.map +1 -1
  584. package/lib/esm/common/internal/render/DisplayParams.js.map +1 -1
  585. package/lib/esm/common/internal/render/EdgeParams.js.map +1 -1
  586. package/lib/esm/common/internal/render/GeometryAccumulator.js.map +1 -1
  587. package/lib/esm/common/internal/render/GeometryList.js.map +1 -1
  588. package/lib/esm/common/internal/render/GeometryPrimitives.js.map +1 -1
  589. package/lib/esm/common/internal/render/GraphicDescriptionBuilderImpl.js.map +1 -1
  590. package/lib/esm/common/internal/render/GraphicDescriptionContextImpl.js.map +1 -1
  591. package/lib/esm/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -1
  592. package/lib/esm/common/internal/render/LineCode.js.map +1 -1
  593. package/lib/esm/common/internal/render/MeshBuilder.js.map +1 -1
  594. package/lib/esm/common/internal/render/MeshBuilderMap.js.map +1 -1
  595. package/lib/esm/common/internal/render/MeshParams.js.map +1 -1
  596. package/lib/esm/common/internal/render/MeshPrimitive.js.map +1 -1
  597. package/lib/esm/common/internal/render/MeshPrimitives.js.map +1 -1
  598. package/lib/esm/common/internal/render/OvrFlags.js.map +1 -1
  599. package/lib/esm/common/internal/render/PointCloudPrimitive.js.map +1 -1
  600. package/lib/esm/common/internal/render/PointStringParams.js.map +1 -1
  601. package/lib/esm/common/internal/render/Polyface.js.map +1 -1
  602. package/lib/esm/common/internal/render/PolylineParams.js.map +1 -1
  603. package/lib/esm/common/internal/render/Primitives.js.map +1 -1
  604. package/lib/esm/common/internal/render/Strokes.js.map +1 -1
  605. package/lib/esm/common/internal/render/SurfaceParams.js.map +1 -1
  606. package/lib/esm/common/internal/render/VertexIndices.js.map +1 -1
  607. package/lib/esm/common/internal/render/VertexKey.js.map +1 -1
  608. package/lib/esm/common/internal/render/VertexTable.js.map +1 -1
  609. package/lib/esm/common/internal/render/VertexTableBuilder.js.map +1 -1
  610. package/lib/esm/common/internal/render/VertexTableSplitter.js.map +1 -1
  611. package/lib/esm/common/render/BatchOptions.js.map +1 -1
  612. package/lib/esm/common/render/GraphicAssembler.js.map +1 -1
  613. package/lib/esm/common/render/GraphicDescriptionBuilder.js.map +1 -1
  614. package/lib/esm/common/render/GraphicDescriptionContext.js.map +1 -1
  615. package/lib/esm/common/render/GraphicPrimitive.js.map +1 -1
  616. package/lib/esm/common/render/GraphicType.js.map +1 -1
  617. package/lib/esm/common/render/InstancedGraphicParams.js.map +1 -1
  618. package/lib/esm/common/render/MaterialParams.js.map +1 -1
  619. package/lib/esm/common/render/RenderInstancesParams.js.map +1 -1
  620. package/lib/esm/common/render/TextureParams.js.map +1 -1
  621. package/lib/esm/common.js.map +1 -1
  622. package/lib/esm/core-frontend.js.map +1 -1
  623. package/lib/esm/extension/Extension.js.map +1 -1
  624. package/lib/esm/extension/ExtensionAdmin.js.map +1 -1
  625. package/lib/esm/extension/ExtensionHost.js.map +1 -1
  626. package/lib/esm/extension/ExtensionRuntime.js.map +1 -1
  627. package/lib/esm/extension/providers/ExtensionLoadScript.js.map +1 -1
  628. package/lib/esm/extension/providers/LocalExtensionProvider.js.map +1 -1
  629. package/lib/esm/extension/providers/RemoteExtensionProvider.js.map +1 -1
  630. package/lib/esm/internal/GoogleMapsDecorator.js.map +1 -1
  631. package/lib/esm/internal/RealityDataSourceGoogle3dTilesImpl.js.map +1 -1
  632. package/lib/esm/internal/ScriptUtils.js.map +1 -1
  633. package/lib/esm/internal/cross-package.js.map +1 -1
  634. package/lib/esm/internal/render/AnimationBranchState.js.map +1 -1
  635. package/lib/esm/internal/render/FrameStatsCollector.js.map +1 -1
  636. package/lib/esm/internal/render/GraphicBranchFrustum.js.map +1 -1
  637. package/lib/esm/internal/render/GraphicTemplateImpl.js.map +1 -1
  638. package/lib/esm/internal/render/MeshMapLayerGraphicParams.js.map +1 -1
  639. package/lib/esm/internal/render/MockRender.js.map +1 -1
  640. package/lib/esm/internal/render/PrimitiveBuilder.js.map +1 -1
  641. package/lib/esm/internal/render/QueryVisibileFeatures.js.map +1 -1
  642. package/lib/esm/internal/render/RenderAreaPattern.js.map +1 -1
  643. package/lib/esm/internal/render/RenderGeometry.js.map +1 -1
  644. package/lib/esm/internal/render/RenderInstancesParamsImpl.js.map +1 -1
  645. package/lib/esm/internal/render/RenderMaterialSource.js.map +1 -1
  646. package/lib/esm/internal/render/RenderPlan.js.map +1 -1
  647. package/lib/esm/internal/render/RenderPlanarClassifier.js.map +1 -1
  648. package/lib/esm/internal/render/RenderSkyBoxParams.js.map +1 -1
  649. package/lib/esm/internal/render/RenderSystemDebugControl.js.map +1 -1
  650. package/lib/esm/internal/render/RenderTargetDebugControl.js.map +1 -1
  651. package/lib/esm/internal/render/RenderTerrain.js.map +1 -1
  652. package/lib/esm/internal/render/RenderTextureDrape.js.map +1 -1
  653. package/lib/esm/internal/render/SceneVolumeClassifier.js.map +1 -1
  654. package/lib/esm/internal/render/UpsampleRealityMeshParams.js.map +1 -1
  655. package/lib/esm/internal/render/webgl/AtmosphereUniforms.js.map +1 -1
  656. package/lib/esm/internal/render/webgl/AttributeBuffers.js.map +1 -1
  657. package/lib/esm/internal/render/webgl/AttributeMap.js.map +1 -1
  658. package/lib/esm/internal/render/webgl/BackgroundMapDrape.js +1 -1
  659. package/lib/esm/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
  660. package/lib/esm/internal/render/webgl/BatchState.js.map +1 -1
  661. package/lib/esm/internal/render/webgl/BatchUniforms.js.map +1 -1
  662. package/lib/esm/internal/render/webgl/BranchStack.js.map +1 -1
  663. package/lib/esm/internal/render/webgl/BranchState.js.map +1 -1
  664. package/lib/esm/internal/render/webgl/BranchUniforms.js.map +1 -1
  665. package/lib/esm/internal/render/webgl/CachedGeometry.js.map +1 -1
  666. package/lib/esm/internal/render/webgl/ClipStack.js.map +1 -1
  667. package/lib/esm/internal/render/webgl/ClipVolume.js.map +1 -1
  668. package/lib/esm/internal/render/webgl/ClippingProgram.js.map +1 -1
  669. package/lib/esm/internal/render/webgl/ColorInfo.js.map +1 -1
  670. package/lib/esm/internal/render/webgl/ContourUniforms.js.map +1 -1
  671. package/lib/esm/internal/render/webgl/Contours.js.map +1 -1
  672. package/lib/esm/internal/render/webgl/Diagnostics.js.map +1 -1
  673. package/lib/esm/internal/render/webgl/Disposable.js.map +1 -1
  674. package/lib/esm/internal/render/webgl/DrawCommand.js.map +1 -1
  675. package/lib/esm/internal/render/webgl/EDL.js.map +1 -1
  676. package/lib/esm/internal/render/webgl/EdgeGeometry.js.map +1 -1
  677. package/lib/esm/internal/render/webgl/EdgeSettings.js.map +1 -1
  678. package/lib/esm/internal/render/webgl/FeatureOverrides.js.map +1 -1
  679. package/lib/esm/internal/render/webgl/FloatRGBA.js.map +1 -1
  680. package/lib/esm/internal/render/webgl/FrameBuffer.js.map +1 -1
  681. package/lib/esm/internal/render/webgl/FrustumUniforms.js.map +1 -1
  682. package/lib/esm/internal/render/webgl/GL.js.map +1 -1
  683. package/lib/esm/internal/render/webgl/GLTimer.js.map +1 -1
  684. package/lib/esm/internal/render/webgl/Graphic.js.map +1 -1
  685. package/lib/esm/internal/render/webgl/HiliteUniforms.js.map +1 -1
  686. package/lib/esm/internal/render/webgl/IModelFrameLifecycle.js.map +1 -1
  687. package/lib/esm/internal/render/webgl/IndexedEdgeGeometry.js.map +1 -1
  688. package/lib/esm/internal/render/webgl/InstancedGeometry.js.map +1 -1
  689. package/lib/esm/internal/render/webgl/Layer.js.map +1 -1
  690. package/lib/esm/internal/render/webgl/LayerCommands.js.map +1 -1
  691. package/lib/esm/internal/render/webgl/LightingUniforms.js.map +1 -1
  692. package/lib/esm/internal/render/webgl/LineCode.js.map +1 -1
  693. package/lib/esm/internal/render/webgl/MapLayerParams.js.map +1 -1
  694. package/lib/esm/internal/render/webgl/Material.js.map +1 -1
  695. package/lib/esm/internal/render/webgl/Matrix.js.map +1 -1
  696. package/lib/esm/internal/render/webgl/Mesh.js.map +1 -1
  697. package/lib/esm/internal/render/webgl/MeshData.js.map +1 -1
  698. package/lib/esm/internal/render/webgl/MeshGeometry.js.map +1 -1
  699. package/lib/esm/internal/render/webgl/PerformanceMetrics.js.map +1 -1
  700. package/lib/esm/internal/render/webgl/PlanarClassifier.js +1 -1
  701. package/lib/esm/internal/render/webgl/PlanarClassifier.js.map +1 -1
  702. package/lib/esm/internal/render/webgl/PlanarGrid.js.map +1 -1
  703. package/lib/esm/internal/render/webgl/PlanarTextureProjection.js.map +1 -1
  704. package/lib/esm/internal/render/webgl/PointCloud.js.map +1 -1
  705. package/lib/esm/internal/render/webgl/PointString.js.map +1 -1
  706. package/lib/esm/internal/render/webgl/Polyline.js.map +1 -1
  707. package/lib/esm/internal/render/webgl/Primitive.js.map +1 -1
  708. package/lib/esm/internal/render/webgl/RealityMesh.js.map +1 -1
  709. package/lib/esm/internal/render/webgl/RealityModelUniforms.js.map +1 -1
  710. package/lib/esm/internal/render/webgl/RenderBuffer.js.map +1 -1
  711. package/lib/esm/internal/render/webgl/RenderCommands.js.map +1 -1
  712. package/lib/esm/internal/render/webgl/RenderFlags.js.map +1 -1
  713. package/lib/esm/internal/render/webgl/RenderState.js.map +1 -1
  714. package/lib/esm/internal/render/webgl/SceneCompositor.js.map +1 -1
  715. package/lib/esm/internal/render/webgl/ScratchDrawParams.js.map +1 -1
  716. package/lib/esm/internal/render/webgl/ScreenSpaceEffect.js.map +1 -1
  717. package/lib/esm/internal/render/webgl/ShaderBuilder.js.map +1 -1
  718. package/lib/esm/internal/render/webgl/ShaderProgram.js.map +1 -1
  719. package/lib/esm/internal/render/webgl/ShadowUniforms.js.map +1 -1
  720. package/lib/esm/internal/render/webgl/SolarShadowMap.js.map +1 -1
  721. package/lib/esm/internal/render/webgl/StyleUniforms.js.map +1 -1
  722. package/lib/esm/internal/render/webgl/SurfaceGeometry.js.map +1 -1
  723. package/lib/esm/internal/render/webgl/Sync.js.map +1 -1
  724. package/lib/esm/internal/render/webgl/System.js.map +1 -1
  725. package/lib/esm/internal/render/webgl/Target.js.map +1 -1
  726. package/lib/esm/internal/render/webgl/TargetGraphics.js.map +1 -1
  727. package/lib/esm/internal/render/webgl/TargetUniforms.js.map +1 -1
  728. package/lib/esm/internal/render/webgl/Technique.js.map +1 -1
  729. package/lib/esm/internal/render/webgl/TechniqueFlags.js.map +1 -1
  730. package/lib/esm/internal/render/webgl/TechniqueId.js.map +1 -1
  731. package/lib/esm/internal/render/webgl/Texture.js.map +1 -1
  732. package/lib/esm/internal/render/webgl/TextureDrape.js.map +1 -1
  733. package/lib/esm/internal/render/webgl/ThematicSensors.js.map +1 -1
  734. package/lib/esm/internal/render/webgl/ThematicUniforms.js.map +1 -1
  735. package/lib/esm/internal/render/webgl/UniformHandle.js.map +1 -1
  736. package/lib/esm/internal/render/webgl/VertexLUT.js.map +1 -1
  737. package/lib/esm/internal/render/webgl/ViewRectUniforms.js.map +1 -1
  738. package/lib/esm/internal/render/webgl/VisibleTileFeatures.js.map +1 -1
  739. package/lib/esm/internal/render/webgl/glsl/AmbientOcclusion.js +154 -154
  740. package/lib/esm/internal/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
  741. package/lib/esm/internal/render/webgl/glsl/Animation.js +83 -83
  742. package/lib/esm/internal/render/webgl/glsl/Animation.js.map +1 -1
  743. package/lib/esm/internal/render/webgl/glsl/Atmosphere.js +266 -266
  744. package/lib/esm/internal/render/webgl/glsl/Atmosphere.js.map +1 -1
  745. package/lib/esm/internal/render/webgl/glsl/Blur.js +37 -37
  746. package/lib/esm/internal/render/webgl/glsl/Blur.js.map +1 -1
  747. package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.js +5 -5
  748. package/lib/esm/internal/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
  749. package/lib/esm/internal/render/webgl/glsl/ClearTranslucent.js +3 -3
  750. package/lib/esm/internal/render/webgl/glsl/ClearTranslucent.js.map +1 -1
  751. package/lib/esm/internal/render/webgl/glsl/Clipping.js +96 -96
  752. package/lib/esm/internal/render/webgl/glsl/Clipping.js.map +1 -1
  753. package/lib/esm/internal/render/webgl/glsl/Color.js +12 -12
  754. package/lib/esm/internal/render/webgl/glsl/Color.js.map +1 -1
  755. package/lib/esm/internal/render/webgl/glsl/Combine3Textures.js +7 -7
  756. package/lib/esm/internal/render/webgl/glsl/Combine3Textures.js.map +1 -1
  757. package/lib/esm/internal/render/webgl/glsl/CombineTextures.js +5 -5
  758. package/lib/esm/internal/render/webgl/glsl/CombineTextures.js.map +1 -1
  759. package/lib/esm/internal/render/webgl/glsl/Common.js +16 -16
  760. package/lib/esm/internal/render/webgl/glsl/Common.js.map +1 -1
  761. package/lib/esm/internal/render/webgl/glsl/Composite.js +71 -71
  762. package/lib/esm/internal/render/webgl/glsl/Composite.js.map +1 -1
  763. package/lib/esm/internal/render/webgl/glsl/Contours.js +101 -101
  764. package/lib/esm/internal/render/webgl/glsl/Contours.js.map +1 -1
  765. package/lib/esm/internal/render/webgl/glsl/CopyColor.js +6 -6
  766. package/lib/esm/internal/render/webgl/glsl/CopyColor.js.map +1 -1
  767. package/lib/esm/internal/render/webgl/glsl/CopyPickBuffers.js +3 -3
  768. package/lib/esm/internal/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
  769. package/lib/esm/internal/render/webgl/glsl/CopyStencil.js +4 -4
  770. package/lib/esm/internal/render/webgl/glsl/CopyStencil.js.map +1 -1
  771. package/lib/esm/internal/render/webgl/glsl/Decode.js +65 -65
  772. package/lib/esm/internal/render/webgl/glsl/Decode.js.map +1 -1
  773. package/lib/esm/internal/render/webgl/glsl/EDL.js +103 -103
  774. package/lib/esm/internal/render/webgl/glsl/EDL.js.map +1 -1
  775. package/lib/esm/internal/render/webgl/glsl/EVSMFromDepth.js +25 -25
  776. package/lib/esm/internal/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
  777. package/lib/esm/internal/render/webgl/glsl/Edge.js +146 -146
  778. package/lib/esm/internal/render/webgl/glsl/Edge.js.map +1 -1
  779. package/lib/esm/internal/render/webgl/glsl/FeatureSymbology.js +238 -238
  780. package/lib/esm/internal/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  781. package/lib/esm/internal/render/webgl/glsl/Fragment.js +43 -43
  782. package/lib/esm/internal/render/webgl/glsl/Fragment.js.map +1 -1
  783. package/lib/esm/internal/render/webgl/glsl/Instancing.js +21 -21
  784. package/lib/esm/internal/render/webgl/glsl/Instancing.js.map +1 -1
  785. package/lib/esm/internal/render/webgl/glsl/Lighting.js +92 -92
  786. package/lib/esm/internal/render/webgl/glsl/Lighting.js.map +1 -1
  787. package/lib/esm/internal/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
  788. package/lib/esm/internal/render/webgl/glsl/LookupTable.js +19 -19
  789. package/lib/esm/internal/render/webgl/glsl/LookupTable.js.map +1 -1
  790. package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.js +87 -87
  791. package/lib/esm/internal/render/webgl/glsl/MaplayerDraping.js.map +1 -1
  792. package/lib/esm/internal/render/webgl/glsl/Monochrome.js +13 -13
  793. package/lib/esm/internal/render/webgl/glsl/Monochrome.js.map +1 -1
  794. package/lib/esm/internal/render/webgl/glsl/PlanarClassification.js +188 -188
  795. package/lib/esm/internal/render/webgl/glsl/PlanarClassification.js.map +1 -1
  796. package/lib/esm/internal/render/webgl/glsl/PlanarGrid.js +22 -22
  797. package/lib/esm/internal/render/webgl/glsl/PlanarGrid.js.map +1 -1
  798. package/lib/esm/internal/render/webgl/glsl/PointCloud.js +28 -28
  799. package/lib/esm/internal/render/webgl/glsl/PointCloud.js.map +1 -1
  800. package/lib/esm/internal/render/webgl/glsl/PointString.js +9 -9
  801. package/lib/esm/internal/render/webgl/glsl/PointString.js.map +1 -1
  802. package/lib/esm/internal/render/webgl/glsl/Polyline.js +213 -213
  803. package/lib/esm/internal/render/webgl/glsl/Polyline.js.map +1 -1
  804. package/lib/esm/internal/render/webgl/glsl/RealityMesh.js +25 -25
  805. package/lib/esm/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
  806. package/lib/esm/internal/render/webgl/glsl/RenderPass.js.map +1 -1
  807. package/lib/esm/internal/render/webgl/glsl/ScreenSpaceEffect.js +9 -9
  808. package/lib/esm/internal/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
  809. package/lib/esm/internal/render/webgl/glsl/SkyBox.js.map +1 -1
  810. package/lib/esm/internal/render/webgl/glsl/SkySphere.js +49 -49
  811. package/lib/esm/internal/render/webgl/glsl/SkySphere.js.map +1 -1
  812. package/lib/esm/internal/render/webgl/glsl/SolarShadowMapping.js +51 -51
  813. package/lib/esm/internal/render/webgl/glsl/SolarShadowMapping.js.map +1 -1
  814. package/lib/esm/internal/render/webgl/glsl/Surface.js +235 -235
  815. package/lib/esm/internal/render/webgl/glsl/Surface.js.map +1 -1
  816. package/lib/esm/internal/render/webgl/glsl/Thematic.js +136 -136
  817. package/lib/esm/internal/render/webgl/glsl/Thematic.js.map +1 -1
  818. package/lib/esm/internal/render/webgl/glsl/Translucency.js +19 -19
  819. package/lib/esm/internal/render/webgl/glsl/Translucency.js.map +1 -1
  820. package/lib/esm/internal/render/webgl/glsl/Vertex.js +73 -73
  821. package/lib/esm/internal/render/webgl/glsl/Vertex.js.map +1 -1
  822. package/lib/esm/internal/render/webgl/glsl/Viewport.js +38 -38
  823. package/lib/esm/internal/render/webgl/glsl/Viewport.js.map +1 -1
  824. package/lib/esm/internal/render/webgl/glsl/ViewportQuad.js.map +1 -1
  825. package/lib/esm/internal/render/webgl/glsl/Wiremesh.js +10 -10
  826. package/lib/esm/internal/render/webgl/glsl/Wiremesh.js.map +1 -1
  827. package/lib/esm/internal/tile/B3dmReader.js.map +1 -1
  828. package/lib/esm/internal/tile/BatchedTileIdMap.js.map +1 -1
  829. package/lib/esm/internal/tile/CesiumAssetProvider.js.map +1 -1
  830. package/lib/esm/internal/tile/ClassifierTileTree.js.map +1 -1
  831. package/lib/esm/internal/tile/ContextShareProvider.js.map +1 -1
  832. package/lib/esm/internal/tile/DynamicIModelTile.js.map +1 -1
  833. package/lib/esm/internal/tile/FetchCloudStorage.js.map +1 -1
  834. package/lib/esm/internal/tile/GraphicsCollector.js.map +1 -1
  835. package/lib/esm/internal/tile/I3dmReader.js.map +1 -1
  836. package/lib/esm/internal/tile/IModelTile.js.map +1 -1
  837. package/lib/esm/internal/tile/IModelTileRequestChannels.js.map +1 -1
  838. package/lib/esm/internal/tile/IModelTileTree.js.map +1 -1
  839. package/lib/esm/internal/tile/ImdlDecoder.js.map +1 -1
  840. package/lib/esm/internal/tile/ImdlGraphicsCreator.js.map +1 -1
  841. package/lib/esm/internal/tile/ImdlParser.js.map +1 -1
  842. package/lib/esm/internal/tile/LRUTileList.js.map +1 -1
  843. package/lib/esm/internal/tile/LayerTileTreeHandler.js.map +1 -1
  844. package/lib/esm/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -1
  845. package/lib/esm/internal/tile/MeshoptCompression.js.map +1 -1
  846. package/lib/esm/internal/tile/OPCFormatInterpreter.js.map +1 -1
  847. package/lib/esm/internal/tile/OrbitGtTileTree.js.map +1 -1
  848. package/lib/esm/internal/tile/PntsReader.js.map +1 -1
  849. package/lib/esm/internal/tile/PrimaryTileTree.js.map +1 -1
  850. package/lib/esm/internal/tile/RealityModelTileTree.js.map +1 -1
  851. package/lib/esm/internal/tile/RealityTileDrawArgs.js.map +1 -1
  852. package/lib/esm/internal/tile/RealityTileLoader.js.map +1 -1
  853. package/lib/esm/internal/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  854. package/lib/esm/internal/tile/TileUserSet.js.map +1 -1
  855. package/lib/esm/internal/tile/ViewFlagOverrides.js.map +1 -1
  856. package/lib/esm/internal/tile/map/ArcGISTileMap.js.map +1 -1
  857. package/lib/esm/internal/tile/map/ArcGisUtilities.js.map +1 -1
  858. package/lib/esm/internal/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
  859. package/lib/esm/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  860. package/lib/esm/internal/tile/map/ImageryProviders/ArcGisGeometryReaderJSON.js.map +1 -1
  861. package/lib/esm/internal/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
  862. package/lib/esm/internal/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  863. package/lib/esm/internal/tile/map/ImageryProviders/CoordinatesUtils.js.map +1 -1
  864. package/lib/esm/internal/tile/map/ImageryProviders/FeatureAttributeDrivenSymbology.js.map +1 -1
  865. package/lib/esm/internal/tile/map/ImageryProviders/FeatureGeometryRenderer.js.map +1 -1
  866. package/lib/esm/internal/tile/map/ImageryProviders/FeatureGraphicsRenderer.js.map +1 -1
  867. package/lib/esm/internal/tile/map/ImageryProviders/FeatureSymbologyRenderer.js.map +1 -1
  868. package/lib/esm/internal/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
  869. package/lib/esm/internal/tile/map/ImageryProviders/TileUrlImageryProvider.js.map +1 -1
  870. package/lib/esm/internal/tile/map/ImageryProviders/WebMercator.js.map +1 -1
  871. package/lib/esm/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  872. package/lib/esm/internal/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  873. package/lib/esm/internal/tile/map/MapTileAvailability.js.map +1 -1
  874. package/lib/esm/internal/tile/map/MapTileLoader.js.map +1 -1
  875. package/lib/esm/internal/tile/map/UrlUtils.js.map +1 -1
  876. package/lib/esm/internal/tile/map/WmsCapabilities.js.map +1 -1
  877. package/lib/esm/internal/tile/map/WmsUtilities.js.map +1 -1
  878. package/lib/esm/internal/tile/map/WmtsCapabilities.js.map +1 -1
  879. package/lib/esm/internal/webgl.js.map +1 -1
  880. package/lib/esm/properties/AngleDescription.js.map +1 -1
  881. package/lib/esm/properties/FormattedQuantityDescription.js.map +1 -1
  882. package/lib/esm/properties/LengthDescription.js.map +1 -1
  883. package/lib/esm/public/scripts/checkbrowser.js +24 -24
  884. package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  885. package/lib/esm/quantity-formatting/BasicUnitsProvider.js.map +1 -1
  886. package/lib/esm/quantity-formatting/LocalUnitFormatProvider.js.map +1 -1
  887. package/lib/esm/quantity-formatting/QuantityFormatter.js.map +1 -1
  888. package/lib/esm/quantity-formatting/QuantityTypesEditorSpecs.js.map +1 -1
  889. package/lib/esm/quantity-formatting/UnitsData.js.map +1 -1
  890. package/lib/esm/render/CanvasDecoration.js.map +1 -1
  891. package/lib/esm/render/CreateRenderMaterialArgs.js.map +1 -1
  892. package/lib/esm/render/CreateTextureArgs.js.map +1 -1
  893. package/lib/esm/render/Decorations.js.map +1 -1
  894. package/lib/esm/render/FeatureSymbology.js.map +1 -1
  895. package/lib/esm/render/FrameStats.js.map +1 -1
  896. package/lib/esm/render/GraphicBranch.js.map +1 -1
  897. package/lib/esm/render/GraphicBuilder.js.map +1 -1
  898. package/lib/esm/render/GraphicTemplate.js.map +1 -1
  899. package/lib/esm/render/MeshArgs.js.map +1 -1
  900. package/lib/esm/render/ParticleCollectionBuilder.js.map +1 -1
  901. package/lib/esm/render/Pixel.js.map +1 -1
  902. package/lib/esm/render/PolylineArgs.js.map +1 -1
  903. package/lib/esm/render/RealityMeshParams.js.map +1 -1
  904. package/lib/esm/render/RenderClipVolume.js.map +1 -1
  905. package/lib/esm/render/RenderGraphic.js.map +1 -1
  906. package/lib/esm/render/RenderMemory.js.map +1 -1
  907. package/lib/esm/render/RenderSystem.js.map +1 -1
  908. package/lib/esm/render/RenderTarget.js.map +1 -1
  909. package/lib/esm/render/Scene.js.map +1 -1
  910. package/lib/esm/render/ScreenSpaceEffectBuilder.js.map +1 -1
  911. package/lib/esm/render/VisibleFeature.js.map +1 -1
  912. package/lib/esm/request/Request.js.map +1 -1
  913. package/lib/esm/request/utils.js.map +1 -1
  914. package/lib/esm/tile/DisclosedTileTreeSet.js.map +1 -1
  915. package/lib/esm/tile/GltfReader.js.map +1 -1
  916. package/lib/esm/tile/ImdlReader.js.map +1 -1
  917. package/lib/esm/tile/RealityTile.js.map +1 -1
  918. package/lib/esm/tile/RealityTileTree.js.map +1 -1
  919. package/lib/esm/tile/RenderGraphicTileTree.js.map +1 -1
  920. package/lib/esm/tile/Tile.js.map +1 -1
  921. package/lib/esm/tile/TileAdmin.js.map +1 -1
  922. package/lib/esm/tile/TileContent.js.map +1 -1
  923. package/lib/esm/tile/TileDrawArgs.js.map +1 -1
  924. package/lib/esm/tile/TileGeometryCollector.js.map +1 -1
  925. package/lib/esm/tile/TileParams.js.map +1 -1
  926. package/lib/esm/tile/TileRequest.js.map +1 -1
  927. package/lib/esm/tile/TileRequestChannel.js.map +1 -1
  928. package/lib/esm/tile/TileRequestChannels.js.map +1 -1
  929. package/lib/esm/tile/TileStorage.js.map +1 -1
  930. package/lib/esm/tile/TileTree.js.map +1 -1
  931. package/lib/esm/tile/TileTreeOwner.js.map +1 -1
  932. package/lib/esm/tile/TileTreeParams.js.map +1 -1
  933. package/lib/esm/tile/TileTreeReference.js.map +1 -1
  934. package/lib/esm/tile/TileTreeSupplier.js.map +1 -1
  935. package/lib/esm/tile/TileUsageMarker.js.map +1 -1
  936. package/lib/esm/tile/TileUser.js.map +1 -1
  937. package/lib/esm/tile/TiledGraphicsProvider.js.map +1 -1
  938. package/lib/esm/tile/internal.js.map +1 -1
  939. package/lib/esm/tile/map/BingElevation.js.map +1 -1
  940. package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
  941. package/lib/esm/tile/map/EllipsoidTerrainProvider.js.map +1 -1
  942. package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
  943. package/lib/esm/tile/map/MapCartoRectangle.js.map +1 -1
  944. package/lib/esm/tile/map/MapFeatureInfo.js.map +1 -1
  945. package/lib/esm/tile/map/MapLayerAuthentication.js.map +1 -1
  946. package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
  947. package/lib/esm/tile/map/MapLayerImageryFormats.js.map +1 -1
  948. package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
  949. package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
  950. package/lib/esm/tile/map/MapLayerTileTreeReference.js.map +1 -1
  951. package/lib/esm/tile/map/MapTile.js.map +1 -1
  952. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  953. package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  954. package/lib/esm/tile/map/MapTilingScheme.js.map +1 -1
  955. package/lib/esm/tile/map/QuadId.js.map +1 -1
  956. package/lib/esm/tile/map/TerrainMeshProvider.js.map +1 -1
  957. package/lib/esm/tile/map/TerrainProvider.js.map +1 -1
  958. package/lib/esm/tools/AccuDrawTool.js.map +1 -1
  959. package/lib/esm/tools/AccuDrawViewportUI.js.map +1 -1
  960. package/lib/esm/tools/ClipViewTool.js.map +1 -1
  961. package/lib/esm/tools/EditManipulator.js.map +1 -1
  962. package/lib/esm/tools/ElementSetTool.js.map +1 -1
  963. package/lib/esm/tools/EventController.js.map +1 -1
  964. package/lib/esm/tools/IdleTool.js.map +1 -1
  965. package/lib/esm/tools/MeasureTool.js.map +1 -1
  966. package/lib/esm/tools/PrimitiveTool.js.map +1 -1
  967. package/lib/esm/tools/SelectTool.js.map +1 -1
  968. package/lib/esm/tools/Tool.js.map +1 -1
  969. package/lib/esm/tools/ToolAdmin.js.map +1 -1
  970. package/lib/esm/tools/ToolAssistance.js.map +1 -1
  971. package/lib/esm/tools/ToolSettings.js.map +1 -1
  972. package/lib/esm/tools/ViewTool.js.map +1 -1
  973. package/lib/esm/workers/ImdlParser/Worker.js.map +1 -1
  974. package/lib/esm/workers/ImdlParser/webpack.config.js +42 -42
  975. package/lib/esm/workers/RegisterWorker.js.map +1 -1
  976. package/lib/public/assets/MapLayerSources.json +25 -25
  977. package/lib/public/images/cesium-ion.svg +92 -92
  978. package/lib/public/images/imodeljs-icon.svg +2 -2
  979. package/lib/public/locales/en/CoreTools.json +508 -508
  980. package/lib/public/locales/en/iModelJs.json +176 -176
  981. package/lib/public/scripts/checkbrowser.js +24 -24
  982. package/package.json +20 -20
@@ -22,10 +22,10 @@ const computehiliteColor = "return vec4(u_hilite_color.rgb, 1.0);";
22
22
  const computeSetBlendColor = "return u_blend_color;";
23
23
  const computeBlendTextureColor = "return TEXTURE(u_blendTexture, v_texCoord);";
24
24
  const computeTexCoord = "v_texCoord = (rawPosition.xy + 1.0) * 0.5;";
25
- const checkDiscardBackgroundByZ = `
26
- if (u_boundaryType == kBoundaryType_Out)
27
- return TEXTURE(u_depthTexture, v_texCoord).r == 1.0;
28
- return false;
25
+ const checkDiscardBackgroundByZ = `
26
+ if (u_boundaryType == kBoundaryType_Out)
27
+ return TEXTURE(u_depthTexture, v_texCoord).r == 1.0;
28
+ return false;
29
29
  `;
30
30
  const depthFromTexture = "return TEXTURE(u_depthTexture, v_texCoord).r;";
31
31
  const scratchColor = FloatRGBA_1.FloatRgba.fromColorDef(core_common_1.ColorDef.white);
@@ -1 +1 @@
1
- {"version":3,"file":"CopyStencil.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/CopyStencil.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;AAyDH,wFAqBC;AAGD,gEA6BC;AAGD,sEAkDC;AAGD,gEAoBC;AAxLD,oDAA+G;AAC/G,sDAA+G;AAC/G,4CAAmD;AACnD,gDAA6C;AAG7C,wCAA6C;AAC7C,yCAA6C;AAC7C,iDAA2D;AAE3D,MAAM,kBAAkB,GAAG,uCAAuC,CAAC;AAEnE,MAAM,oBAAoB,GAAG,uBAAuB,CAAC;AAErD,MAAM,wBAAwB,GAAG,6CAA6C,CAAC;AAE/E,MAAM,eAAe,GAAG,4CAA4C,CAAC;AAErE,MAAM,yBAAyB,GAAG;;;;CAIjC,CAAC;AAEF,MAAM,gBAAgB,GAAG,+CAA+C,CAAC;AAEzE,MAAM,YAAY,GAAG,qBAAS,CAAC,YAAY,CAAC,sBAAQ,CAAC,KAAK,CAAC,CAAC;AAE5D,gBAAgB;AAChB,SAAS,wBAAwB,CAAC,OAAsB;IACtD,sFAAsF;IACtF,OAAO,CAAC,WAAW,CAAC,mBAAmB,4BAAoB,GAAG,CAAC,CAAC;IAChE,OAAO,CAAC,WAAW,CAAC,kBAAkB,4BAAoB,GAAG,CAAC,CAAC;IAC/D,OAAO,CAAC,WAAW,CAAC,wBAAwB,4BAAoB,GAAG,CAAC,CAAC;AACvE,CAAC;AAED,gBAAgB;AAChB,SAAS,eAAe,CAAC,OAAe,EAAE,MAAgB,EAAE,MAAc;IACxE,QAAQ,OAAO,EAAE,CAAC;QAChB,KAAK,6CAA+B,CAAC,MAAM;YACzC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACrC,MAAM;QACR,KAAK,6CAA+B,CAAC,GAAG;YACtC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACrC,MAAM;QACR,KAAK,6CAA+B,CAAC,EAAE;YACrC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACrC,MAAM;QACR,SAAS,gFAAgF;YACvF,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YAChE,MAAM;IACV,CAAC;AACH,CAAC;AAED,gBAAgB;AAChB,SAAgB,sCAAsC,CAAC,OAA+B;IACpF,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,KAAK,CAAC,CAAC;IACjD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,mDAA2C,kBAAkB,CAAC,CAAC;IACvE,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAClE,IAAI,CAAC,UAAU,CAAC,gBAAgB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC5D,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YACzD,IAAI,WAAW,EAAE,CAAC;gBAChB,MAAM,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,WAAW,CAAC;gBAC9D,YAAY,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,EAAE,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;YAC9E,CAAC;;gBACC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACvC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,iCAAiC,CAAC;IAC/D,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,iCAAiC,CAAC;IAE/D,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC;AAED,gBAAgB;AAChB,SAAgB,0BAA0B,CAAC,OAA+B;IACxE,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,IAAI,CAAC,CAAC;IAEhD,OAAO,CAAC,wBAAwB,CAAC,YAAY,6BAAqB,eAAe,CAAC,CAAC,CAAC,uFAAuF;IAE3K,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,mDAA2C,oBAAoB,CAAC,CAAC;IACzE,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,IAAI,CAAC,UAAU,CAAC,eAAe,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC3D,IAAI,CAAC,iBAAiB,CAAC,eAAe,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE;YAC3D,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACrC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA8C,CAAC;YACnE,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,GAAG,iDAAwC,gBAAgB,CAAC,CAAC;IAElE,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,qBAAqB,CAAC;IACnD,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,qBAAqB,CAAC;IAEnD,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC;AAED,gBAAgB;AAChB,SAAgB,6BAA6B,CAAC,OAA+B;IAC3E,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,IAAI,CAAC,CAAC;IAEhD,OAAO,CAAC,wBAAwB,CAAC,YAAY,6BAAqB,eAAe,CAAC,CAAC;IAEnF,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,wBAAwB,CAAC,IAAI,CAAC,CAAC;IAC/B,IAAI,CAAC,GAAG,uDAA+C,yBAAyB,CAAC,CAAC;IAClF,IAAI,CAAC,GAAG,mDAA2C,oBAAoB,CAAC,CAAC;IACzE,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,IAAI,CAAC,UAAU,CAAC,gBAAgB,4BAAoB,CAAC,IAAI,EAAE,EAAE;QAC3D,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAAoC,CAAC;YACzD,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,eAAe,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC3D,IAAI,CAAC,iBAAiB,CAAC,eAAe,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC1D,MAAM,IAAI,GAAG,MAAM,CAAC,QAAoC,CAAC;YACzD,MAAM,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,WAAW,CAAC;YAC9D,MAAM,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC;YAC9E,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;gBAC1B,KAAK,6BAAY,CAAC,OAAO;oBACvB,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,2BAA4B,CAAC,KAAK,CAAC,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;oBACpG,MAAM;gBACR,KAAK,6BAAY,CAAC,MAAM;oBACtB,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,2BAA4B,CAAC,KAAK,CAAC,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;oBACnG,MAAM;gBACR,KAAK,6BAAY,CAAC,QAAQ;oBACxB,wGAAwG;oBACxG,eAAe,CAAC,4CAA8B,CAAC,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC,CAAC,sFAAsF;oBACxK,MAAM;YACV,CAAC;YACD,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAAoC,CAAC;YACzD,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,wBAAwB,CAAC;IACtD,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,wBAAwB,CAAC;IAEtD,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC;AAED,gBAAgB;AAChB,SAAgB,0BAA0B,CAAC,OAA+B;IACxE,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,IAAI,CAAC,CAAC;IAEhD,OAAO,CAAC,wBAAwB,CAAC,YAAY,6BAAqB,eAAe,CAAC,CAAC;IAEnF,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,mDAA2C,wBAAwB,CAAC,CAAC;IAC7E,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA8C,CAAC;YACnE,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,qBAAqB,CAAC;IACnD,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,qBAAqB,CAAC;IAEnD,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { ColorDef, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay } from \"@itwin/core-common\";\nimport { BoundaryType, SingleTexturedViewportQuadGeometry, VolumeClassifierGeometry } from \"../CachedGeometry\";\nimport { FloatRgb, FloatRgba } from \"../FloatRGBA\";\nimport { TextureUnit } from \"../RenderFlags\";\nimport { FragmentShaderComponent, ShaderBuilder, VariableType } from \"../ShaderBuilder\";\nimport { ShaderProgram } from \"../ShaderProgram\";\nimport { Texture2DHandle } from \"../Texture\";\nimport { assignFragColor } from \"./Fragment\";\nimport { createViewportQuadBuilder } from \"./ViewportQuad\";\n\nconst computehiliteColor = \"return vec4(u_hilite_color.rgb, 1.0);\";\n\nconst computeSetBlendColor = \"return u_blend_color;\";\n\nconst computeBlendTextureColor = \"return TEXTURE(u_blendTexture, v_texCoord);\";\n\nconst computeTexCoord = \"v_texCoord = (rawPosition.xy + 1.0) * 0.5;\";\n\nconst checkDiscardBackgroundByZ = `\n if (u_boundaryType == kBoundaryType_Out)\n return TEXTURE(u_depthTexture, v_texCoord).r == 1.0;\n return false;\n`;\n\nconst depthFromTexture = \"return TEXTURE(u_depthTexture, v_texCoord).r;\";\n\nconst scratchColor = FloatRgba.fromColorDef(ColorDef.white);\n\n/** @internal */\nfunction addBoundaryTypeConstants(builder: ShaderBuilder): void {\n // NB: These are the bit positions of each flag in OvrFlags enum - not the flag values\n builder.addConstant(\"kBoundaryType_Out\", VariableType.Int, \"0\");\n builder.addConstant(\"kBoundaryType_In\", VariableType.Int, \"1\");\n builder.addConstant(\"kBoundaryType_Selected\", VariableType.Int, \"2\");\n}\n\n/** @internal */\nfunction setScratchColor(display: number, hilite: FloatRgb, hAlpha: number): void {\n switch (display) {\n case SpatialClassifierOutsideDisplay.Dimmed:\n scratchColor.set(0.0, 0.0, 0.0, 0.3);\n break;\n case SpatialClassifierOutsideDisplay.Off:\n scratchColor.set(0.0, 0.0, 0.0, 0.8);\n break;\n case SpatialClassifierOutsideDisplay.On:\n scratchColor.set(0.0, 0.0, 0.0, 0.0);\n break;\n default: // Hilite or ByElementColor (though ByElementColor should never use this shader)\n scratchColor.set(hilite.red, hilite.green, hilite.blue, hAlpha);\n break;\n }\n}\n\n/** @internal */\nexport function createVolClassColorUsingStencilProgram(context: WebGL2RenderingContext): ShaderProgram {\n const builder = createViewportQuadBuilder(false);\n const frag = builder.frag;\n frag.set(FragmentShaderComponent.ComputeBaseColor, computehiliteColor);\n frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n frag.addUniform(\"u_hilite_color\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_hilite_color\", (uniform, params) => {\n const useLighting = params.geometry.getFlashMode(params);\n if (useLighting) {\n const hiliteColor = params.target.uniforms.hilite.hiliteColor;\n scratchColor.set(hiliteColor.red, hiliteColor.green, hiliteColor.blue, 1.0);\n } else\n scratchColor.set(1.0, 1.0, 1.0, 0.0);\n scratchColor.bind(uniform);\n });\n });\n\n builder.vert.headerComment = \"//!V! VolClassColorUsingStencil\";\n builder.frag.headerComment = \"//!F! VolClassColorUsingStencil\";\n\n return builder.buildProgram(context);\n}\n\n/** @internal */\nexport function createVolClassCopyZProgram(context: WebGL2RenderingContext): ShaderProgram {\n const builder = createViewportQuadBuilder(true);\n\n builder.addInlineComputedVarying(\"v_texCoord\", VariableType.Vec2, computeTexCoord); // TODO: I think this is not necessary because it's already added from the create above\n\n const frag = builder.frag;\n frag.set(FragmentShaderComponent.ComputeBaseColor, computeSetBlendColor);\n frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n\n frag.addUniform(\"u_blend_color\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_blend_color\", (uniform, _params) => {\n scratchColor.set(0.0, 0.0, 0.0, 0.0);\n scratchColor.bind(uniform);\n });\n });\n\n frag.addUniform(\"u_depthTexture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"u_depthTexture\", (uniform, params) => {\n const geom = params.geometry as SingleTexturedViewportQuadGeometry;\n Texture2DHandle.bindSampler(uniform, geom.texture, TextureUnit.Zero);\n });\n });\n\n frag.set(FragmentShaderComponent.FinalizeDepth, depthFromTexture);\n\n builder.vert.headerComment = \"//!V! VolClassCopyZ\";\n builder.frag.headerComment = \"//!F! VolClassCopyZ\";\n\n return builder.buildProgram(context);\n}\n\n/** @internal */\nexport function createVolClassSetBlendProgram(context: WebGL2RenderingContext): ShaderProgram {\n const builder = createViewportQuadBuilder(true);\n\n builder.addInlineComputedVarying(\"v_texCoord\", VariableType.Vec2, computeTexCoord);\n\n const frag = builder.frag;\n addBoundaryTypeConstants(frag);\n frag.set(FragmentShaderComponent.CheckForEarlyDiscard, checkDiscardBackgroundByZ);\n frag.set(FragmentShaderComponent.ComputeBaseColor, computeSetBlendColor);\n frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n\n frag.addUniform(\"u_boundaryType\", VariableType.Int, (prog) => {\n prog.addGraphicUniform(\"u_boundaryType\", (uniform, params) => {\n const geom = params.geometry as VolumeClassifierGeometry;\n uniform.setUniform1i(geom.boundaryType);\n });\n });\n\n frag.addUniform(\"u_blend_color\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_blend_color\", (uniform, params) => {\n const geom = params.geometry as VolumeClassifierGeometry;\n const hiliteColor = params.target.uniforms.hilite.hiliteColor;\n const hiliteAlpha = params.target.uniforms.hilite.hiliteSettings.visibleRatio;\n switch (geom.boundaryType) {\n case BoundaryType.Outside:\n setScratchColor(params.target.activeVolumeClassifierProps!.flags.outside, hiliteColor, hiliteAlpha);\n break;\n case BoundaryType.Inside:\n setScratchColor(params.target.activeVolumeClassifierProps!.flags.inside, hiliteColor, hiliteAlpha);\n break;\n case BoundaryType.Selected:\n // setScratchColor(params.target.activeVolumeClassifierProps!.flags.selected, hiliteColor, hiliteAlpha);\n setScratchColor(SpatialClassifierInsideDisplay.Hilite, hiliteColor, hiliteAlpha); // option for how to display selected classifiers has been removed, always just hilite\n break;\n }\n scratchColor.bind(uniform);\n });\n });\n\n frag.addUniform(\"u_depthTexture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"u_depthTexture\", (uniform, params) => {\n const geom = params.geometry as VolumeClassifierGeometry;\n Texture2DHandle.bindSampler(uniform, geom.texture, TextureUnit.Zero);\n });\n });\n\n builder.vert.headerComment = \"//!V! VolClassSetBlend\";\n builder.frag.headerComment = \"//!F! VolClassSetBlend\";\n\n return builder.buildProgram(context);\n}\n\n/** @internal */\nexport function createVolClassBlendProgram(context: WebGL2RenderingContext): ShaderProgram {\n const builder = createViewportQuadBuilder(true);\n\n builder.addInlineComputedVarying(\"v_texCoord\", VariableType.Vec2, computeTexCoord);\n\n const frag = builder.frag;\n frag.set(FragmentShaderComponent.ComputeBaseColor, computeBlendTextureColor);\n frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n\n frag.addUniform(\"u_blendTexture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"u_blendTexture\", (uniform, params) => {\n const geom = params.geometry as SingleTexturedViewportQuadGeometry;\n Texture2DHandle.bindSampler(uniform, geom.texture, TextureUnit.Zero);\n });\n });\n\n builder.vert.headerComment = \"//!V! VolClassBlend\";\n builder.frag.headerComment = \"//!F! VolClassBlend\";\n\n return builder.buildProgram(context);\n}\n"]}
1
+ {"version":3,"file":"CopyStencil.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/CopyStencil.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;AAyDH,wFAqBC;AAGD,gEA6BC;AAGD,sEAkDC;AAGD,gEAoBC;AAxLD,oDAA+G;AAC/G,sDAA+G;AAC/G,4CAAmD;AACnD,gDAA6C;AAG7C,wCAA6C;AAC7C,yCAA6C;AAC7C,iDAA2D;AAE3D,MAAM,kBAAkB,GAAG,uCAAuC,CAAC;AAEnE,MAAM,oBAAoB,GAAG,uBAAuB,CAAC;AAErD,MAAM,wBAAwB,GAAG,6CAA6C,CAAC;AAE/E,MAAM,eAAe,GAAG,4CAA4C,CAAC;AAErE,MAAM,yBAAyB,GAAG;;;;CAIjC,CAAC;AAEF,MAAM,gBAAgB,GAAG,+CAA+C,CAAC;AAEzE,MAAM,YAAY,GAAG,qBAAS,CAAC,YAAY,CAAC,sBAAQ,CAAC,KAAK,CAAC,CAAC;AAE5D,gBAAgB;AAChB,SAAS,wBAAwB,CAAC,OAAsB;IACtD,sFAAsF;IACtF,OAAO,CAAC,WAAW,CAAC,mBAAmB,4BAAoB,GAAG,CAAC,CAAC;IAChE,OAAO,CAAC,WAAW,CAAC,kBAAkB,4BAAoB,GAAG,CAAC,CAAC;IAC/D,OAAO,CAAC,WAAW,CAAC,wBAAwB,4BAAoB,GAAG,CAAC,CAAC;AACvE,CAAC;AAED,gBAAgB;AAChB,SAAS,eAAe,CAAC,OAAe,EAAE,MAAgB,EAAE,MAAc;IACxE,QAAQ,OAAO,EAAE,CAAC;QAChB,KAAK,6CAA+B,CAAC,MAAM;YACzC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACrC,MAAM;QACR,KAAK,6CAA+B,CAAC,GAAG;YACtC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACrC,MAAM;QACR,KAAK,6CAA+B,CAAC,EAAE;YACrC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACrC,MAAM;QACR,SAAS,gFAAgF;YACvF,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YAChE,MAAM;IACV,CAAC;AACH,CAAC;AAED,gBAAgB;AAChB,SAAgB,sCAAsC,CAAC,OAA+B;IACpF,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,KAAK,CAAC,CAAC;IACjD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,mDAA2C,kBAAkB,CAAC,CAAC;IACvE,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAClE,IAAI,CAAC,UAAU,CAAC,gBAAgB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC5D,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YACzD,IAAI,WAAW,EAAE,CAAC;gBAChB,MAAM,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,WAAW,CAAC;gBAC9D,YAAY,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,EAAE,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;YAC9E,CAAC;;gBACC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACvC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,iCAAiC,CAAC;IAC/D,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,iCAAiC,CAAC;IAE/D,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC;AAED,gBAAgB;AAChB,SAAgB,0BAA0B,CAAC,OAA+B;IACxE,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,IAAI,CAAC,CAAC;IAEhD,OAAO,CAAC,wBAAwB,CAAC,YAAY,6BAAqB,eAAe,CAAC,CAAC,CAAC,uFAAuF;IAE3K,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,mDAA2C,oBAAoB,CAAC,CAAC;IACzE,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,IAAI,CAAC,UAAU,CAAC,eAAe,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC3D,IAAI,CAAC,iBAAiB,CAAC,eAAe,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE;YAC3D,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACrC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA8C,CAAC;YACnE,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,GAAG,iDAAwC,gBAAgB,CAAC,CAAC;IAElE,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,qBAAqB,CAAC;IACnD,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,qBAAqB,CAAC;IAEnD,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC;AAED,gBAAgB;AAChB,SAAgB,6BAA6B,CAAC,OAA+B;IAC3E,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,IAAI,CAAC,CAAC;IAEhD,OAAO,CAAC,wBAAwB,CAAC,YAAY,6BAAqB,eAAe,CAAC,CAAC;IAEnF,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,wBAAwB,CAAC,IAAI,CAAC,CAAC;IAC/B,IAAI,CAAC,GAAG,uDAA+C,yBAAyB,CAAC,CAAC;IAClF,IAAI,CAAC,GAAG,mDAA2C,oBAAoB,CAAC,CAAC;IACzE,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,IAAI,CAAC,UAAU,CAAC,gBAAgB,4BAAoB,CAAC,IAAI,EAAE,EAAE;QAC3D,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAAoC,CAAC;YACzD,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,eAAe,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC3D,IAAI,CAAC,iBAAiB,CAAC,eAAe,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC1D,MAAM,IAAI,GAAG,MAAM,CAAC,QAAoC,CAAC;YACzD,MAAM,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,WAAW,CAAC;YAC9D,MAAM,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC;YAC9E,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;gBAC1B,KAAK,6BAAY,CAAC,OAAO;oBACvB,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,2BAA4B,CAAC,KAAK,CAAC,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;oBACpG,MAAM;gBACR,KAAK,6BAAY,CAAC,MAAM;oBACtB,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,2BAA4B,CAAC,KAAK,CAAC,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;oBACnG,MAAM;gBACR,KAAK,6BAAY,CAAC,QAAQ;oBACxB,wGAAwG;oBACxG,eAAe,CAAC,4CAA8B,CAAC,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC,CAAC,sFAAsF;oBACxK,MAAM;YACV,CAAC;YACD,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAAoC,CAAC;YACzD,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,wBAAwB,CAAC;IACtD,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,wBAAwB,CAAC;IAEtD,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC;AAED,gBAAgB;AAChB,SAAgB,0BAA0B,CAAC,OAA+B;IACxE,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,IAAI,CAAC,CAAC;IAEhD,OAAO,CAAC,wBAAwB,CAAC,YAAY,6BAAqB,eAAe,CAAC,CAAC;IAEnF,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,mDAA2C,wBAAwB,CAAC,CAAC;IAC7E,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA8C,CAAC;YACnE,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,qBAAqB,CAAC;IACnD,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,qBAAqB,CAAC;IAEnD,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC"}
@@ -10,67 +10,67 @@ Object.defineProperty(exports, "__esModule", { value: true });
10
10
  exports.decode3Float32 = exports.decodeFloat32 = exports.unpackAndNormalize2Bytes = exports.unpack2Bytes = exports.pack2Bytes = exports.encodeDepthRgb = exports.decodeDepthRgb = exports.unquantize2d = exports.unquantize3d = exports.decodeUint24 = exports.decodeUint16 = void 0;
11
11
  exports.addUnpackAndNormalize2Bytes = addUnpackAndNormalize2Bytes;
12
12
  /** @internal */
13
- exports.decodeUint16 = `
14
- float decodeUInt16(vec2 v) {
15
- return dot(v, vec2(1.0, 256.0)); // v.x | (v.y << 8)
16
- }
13
+ exports.decodeUint16 = `
14
+ float decodeUInt16(vec2 v) {
15
+ return dot(v, vec2(1.0, 256.0)); // v.x | (v.y << 8)
16
+ }
17
17
  `;
18
18
  /** @internal */
19
- exports.decodeUint24 = `
20
- float decodeUInt24(vec3 v) {
21
- return dot(v, vec3(1.0, 256.0, 256.0*256.0)); // v.x | (v.y << 8) | (v.z << 16)
22
- }
19
+ exports.decodeUint24 = `
20
+ float decodeUInt24(vec3 v) {
21
+ return dot(v, vec3(1.0, 256.0, 256.0*256.0)); // v.x | (v.y << 8) | (v.z << 16)
22
+ }
23
23
  `;
24
24
  /** @internal */
25
- exports.unquantize3d = `
26
- vec3 unquantize3d(vec3 qpos, vec3 origin, vec3 scale) { return origin + scale * qpos; }
25
+ exports.unquantize3d = `
26
+ vec3 unquantize3d(vec3 qpos, vec3 origin, vec3 scale) { return origin + scale * qpos; }
27
27
  `;
28
28
  /** @internal */
29
- exports.unquantize2d = `
30
- // params.xy = origin. params.zw = scale.
31
- vec2 unquantize2d(vec2 qpos, vec4 params) { return params.xy + params.zw * qpos; }
29
+ exports.unquantize2d = `
30
+ // params.xy = origin. params.zw = scale.
31
+ vec2 unquantize2d(vec2 qpos, vec4 params) { return params.xy + params.zw * qpos; }
32
32
  `;
33
33
  /** @internal */
34
- exports.decodeDepthRgb = `
35
- float decodeDepthRgb(vec3 rgb) { return dot(rgb, vec3(1.0, 1.0 / 255.0, 1.0 / 65025.0)); }
34
+ exports.decodeDepthRgb = `
35
+ float decodeDepthRgb(vec3 rgb) { return dot(rgb, vec3(1.0, 1.0 / 255.0, 1.0 / 65025.0)); }
36
36
  `;
37
37
  /** @internal */
38
- exports.encodeDepthRgb = `
39
- vec3 encodeDepthRgb(float depth) {
40
- // 1.0 must be reduced slightly; otherwise decoding will produce zero. It's the far plane, so we don't care (and decoding produces 1.0 anyway).
41
- depth = min(depth, 16777215.0/16777216.0);
42
-
43
- vec3 enc = vec3(1.0, 255.0, 65025.0) * depth;
44
- enc = fract(enc);
45
- enc.xy -= enc.yz / 255.0;
46
- return enc;
47
- }
38
+ exports.encodeDepthRgb = `
39
+ vec3 encodeDepthRgb(float depth) {
40
+ // 1.0 must be reduced slightly; otherwise decoding will produce zero. It's the far plane, so we don't care (and decoding produces 1.0 anyway).
41
+ depth = min(depth, 16777215.0/16777216.0);
42
+
43
+ vec3 enc = vec3(1.0, 255.0, 65025.0) * depth;
44
+ enc = fract(enc);
45
+ enc.xy -= enc.yz / 255.0;
46
+ return enc;
47
+ }
48
48
  `;
49
49
  /** Pack 2 floats in the integer range [0..255] into a single float equal to v.x | (v.y << 8)
50
50
  * @internal
51
51
  */
52
- exports.pack2Bytes = `
53
- float pack2Bytes(vec2 v) {
54
- return v.x + (v.y * 256.0);
55
- }
52
+ exports.pack2Bytes = `
53
+ float pack2Bytes(vec2 v) {
54
+ return v.x + (v.y * 256.0);
55
+ }
56
56
  `;
57
57
  /** Unpack a float in the integer range [0..0xffff] into a vec2 containing 2 integers in the range [0..255]
58
58
  * @internal
59
59
  */
60
- exports.unpack2Bytes = `
61
- vec2 unpack2Bytes(float f) {
62
- f = floor(f + 0.5);
63
- vec2 v;
64
- v.y = floor(f / 256.0);
65
- v.x = floor(f - v.y * 256.0);
66
- return v;
67
- }
60
+ exports.unpack2Bytes = `
61
+ vec2 unpack2Bytes(float f) {
62
+ f = floor(f + 0.5);
63
+ vec2 v;
64
+ v.y = floor(f / 256.0);
65
+ v.x = floor(f - v.y * 256.0);
66
+ return v;
67
+ }
68
68
  `;
69
69
  /** @internal */
70
- exports.unpackAndNormalize2Bytes = `
71
- vec2 unpackAndNormalize2Bytes(float f) {
72
- return unpack2Bytes(f) / 255.0;
73
- }
70
+ exports.unpackAndNormalize2Bytes = `
71
+ vec2 unpackAndNormalize2Bytes(float f) {
72
+ return unpack2Bytes(f) / 255.0;
73
+ }
74
74
  `;
75
75
  /** @internal */
76
76
  function addUnpackAndNormalize2Bytes(builder) {
@@ -82,30 +82,30 @@ function addUnpackAndNormalize2Bytes(builder) {
82
82
  * From https://github.com/CesiumGS/cesium/blob/main/Source/Shaders/Builtin/Functions/unpackFloat.glsl
83
83
  * @internal
84
84
  */
85
- exports.decodeFloat32 = `
86
- float decodeFloat32(vec4 packedFloat) {
87
- float sign = 1.0 - step(128.0, packedFloat[3]) * 2.0;
88
- float exponent = 2.0 * mod(packedFloat[3], 128.0) + step(128.0, packedFloat[2]) - 127.0;
89
- if (exponent == -127.0)
90
- return 0.0;
91
-
92
- float mantissa = mod(packedFloat[2], 128.0) * 65536.0 + packedFloat[1] * 256.0 + packedFloat[0] + float(0x800000);
93
- float result = sign * exp2(exponent - 23.0) * mantissa;
94
- return result;
95
- }
85
+ exports.decodeFloat32 = `
86
+ float decodeFloat32(vec4 packedFloat) {
87
+ float sign = 1.0 - step(128.0, packedFloat[3]) * 2.0;
88
+ float exponent = 2.0 * mod(packedFloat[3], 128.0) + step(128.0, packedFloat[2]) - 127.0;
89
+ if (exponent == -127.0)
90
+ return 0.0;
91
+
92
+ float mantissa = mod(packedFloat[2], 128.0) * 65536.0 + packedFloat[1] * 256.0 + packedFloat[0] + float(0x800000);
93
+ float result = sign * exp2(exponent - 23.0) * mantissa;
94
+ return result;
95
+ }
96
96
  `;
97
- exports.decode3Float32 = `
98
- // This expects an array of 4 vec3s, where each vec4 contains a slice of all 3 of the packed floats in .xyz
99
- // pf0 is in [0].x, pf1 is in [0].y, and pf2 in [0].z
100
- // e.g.: packedFloat[0] = vec3(pf0.x, pf1.x, pf2.x)
101
- // likewise .y info is in [1], .z in [2], and .w in [3]
102
- vec3 decode3Float32(vec3 packedFloat[4]) {
103
- vec3 sign = 1.0 - step(128.0, packedFloat[3].xyz) * 2.0;
104
- vec3 exponent = 2.0 * mod(packedFloat[3].xyz, 128.0) + step(128.0, packedFloat[2].xyz) - 127.0;
105
- vec3 zeroFlag = vec3(notEqual(vec3(-127.0), exponent));
106
- vec3 mantissa = mod(packedFloat[2].xyz, 128.0) * 65536.0 + packedFloat[1].xyz * 256.0 + packedFloat[0].xyz + float(0x800000);
107
- vec3 result = sign * exp2(exponent - 23.0) * mantissa * zeroFlag;
108
- return result;
109
- }
97
+ exports.decode3Float32 = `
98
+ // This expects an array of 4 vec3s, where each vec4 contains a slice of all 3 of the packed floats in .xyz
99
+ // pf0 is in [0].x, pf1 is in [0].y, and pf2 in [0].z
100
+ // e.g.: packedFloat[0] = vec3(pf0.x, pf1.x, pf2.x)
101
+ // likewise .y info is in [1], .z in [2], and .w in [3]
102
+ vec3 decode3Float32(vec3 packedFloat[4]) {
103
+ vec3 sign = 1.0 - step(128.0, packedFloat[3].xyz) * 2.0;
104
+ vec3 exponent = 2.0 * mod(packedFloat[3].xyz, 128.0) + step(128.0, packedFloat[2].xyz) - 127.0;
105
+ vec3 zeroFlag = vec3(notEqual(vec3(-127.0), exponent));
106
+ vec3 mantissa = mod(packedFloat[2].xyz, 128.0) * 65536.0 + packedFloat[1].xyz * 256.0 + packedFloat[0].xyz + float(0x800000);
107
+ vec3 result = sign * exp2(exponent - 23.0) * mantissa * zeroFlag;
108
+ return result;
109
+ }
110
110
  `;
111
111
  //# sourceMappingURL=Decode.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Decode.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/Decode.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AA6EH,kEAGC;AA5ED,gBAAgB;AACH,QAAA,YAAY,GAAG;;;;CAI3B,CAAC;AAEF,gBAAgB;AACH,QAAA,YAAY,GAAG;;;;CAI3B,CAAC;AAEF,gBAAgB;AACH,QAAA,YAAY,GAAG;;CAE3B,CAAC;AAEF,gBAAgB;AACH,QAAA,YAAY,GAAG;;;CAG3B,CAAC;AAEF,gBAAgB;AACH,QAAA,cAAc,GAAG;;CAE7B,CAAC;AAEF,gBAAgB;AACH,QAAA,cAAc,GAAG;;;;;;;;;;CAU7B,CAAC;AAEF;;GAEG;AACU,QAAA,UAAU,GAAG;;;;CAIzB,CAAC;AAEF;;GAEG;AACU,QAAA,YAAY,GAAG;;;;;;;;CAQ3B,CAAC;AAEF,gBAAgB;AACH,QAAA,wBAAwB,GAAG;;;;CAIvC,CAAC;AAEF,gBAAgB;AAChB,SAAgB,2BAA2B,CAAC,OAAsB;IAChE,OAAO,CAAC,WAAW,CAAC,oBAAY,CAAC,CAAC;IAClC,OAAO,CAAC,WAAW,CAAC,gCAAwB,CAAC,CAAC;AAChD,CAAC;AAED;;;;GAIG;AACU,QAAA,aAAa,GAAG;;;;;;;;;;;CAW5B,CAAC;AAEW,QAAA,cAAc,GAAG;;;;;;;;;;;;;CAa7B,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { ShaderBuilder } from \"../ShaderBuilder\";\n\n/** @internal */\nexport const decodeUint16 = `\nfloat decodeUInt16(vec2 v) {\n return dot(v, vec2(1.0, 256.0)); // v.x | (v.y << 8)\n}\n`;\n\n/** @internal */\nexport const decodeUint24 = `\nfloat decodeUInt24(vec3 v) {\n return dot(v, vec3(1.0, 256.0, 256.0*256.0)); // v.x | (v.y << 8) | (v.z << 16)\n}\n`;\n\n/** @internal */\nexport const unquantize3d = `\nvec3 unquantize3d(vec3 qpos, vec3 origin, vec3 scale) { return origin + scale * qpos; }\n`;\n\n/** @internal */\nexport const unquantize2d = `\n// params.xy = origin. params.zw = scale.\nvec2 unquantize2d(vec2 qpos, vec4 params) { return params.xy + params.zw * qpos; }\n`;\n\n/** @internal */\nexport const decodeDepthRgb = `\nfloat decodeDepthRgb(vec3 rgb) { return dot(rgb, vec3(1.0, 1.0 / 255.0, 1.0 / 65025.0)); }\n`;\n\n/** @internal */\nexport const encodeDepthRgb = `\nvec3 encodeDepthRgb(float depth) {\n // 1.0 must be reduced slightly; otherwise decoding will produce zero. It's the far plane, so we don't care (and decoding produces 1.0 anyway).\n depth = min(depth, 16777215.0/16777216.0);\n\n vec3 enc = vec3(1.0, 255.0, 65025.0) * depth;\n enc = fract(enc);\n enc.xy -= enc.yz / 255.0;\n return enc;\n}\n`;\n\n/** Pack 2 floats in the integer range [0..255] into a single float equal to v.x | (v.y << 8)\n * @internal\n */\nexport const pack2Bytes = `\nfloat pack2Bytes(vec2 v) {\n return v.x + (v.y * 256.0);\n}\n`;\n\n/** Unpack a float in the integer range [0..0xffff] into a vec2 containing 2 integers in the range [0..255]\n * @internal\n */\nexport const unpack2Bytes = `\nvec2 unpack2Bytes(float f) {\n f = floor(f + 0.5);\n vec2 v;\n v.y = floor(f / 256.0);\n v.x = floor(f - v.y * 256.0);\n return v;\n}\n`;\n\n/** @internal */\nexport const unpackAndNormalize2Bytes = `\nvec2 unpackAndNormalize2Bytes(float f) {\n return unpack2Bytes(f) / 255.0;\n}\n`;\n\n/** @internal */\nexport function addUnpackAndNormalize2Bytes(builder: ShaderBuilder): void {\n builder.addFunction(unpack2Bytes);\n builder.addFunction(unpackAndNormalize2Bytes);\n}\n\n/** Given an IEEE 32-bit float stuffed into a RGBA unsigned byte texture, extract the float.\n * The input vec4 components are in the integer range [0..255].\n * From https://github.com/CesiumGS/cesium/blob/main/Source/Shaders/Builtin/Functions/unpackFloat.glsl\n * @internal\n */\nexport const decodeFloat32 = `\nfloat decodeFloat32(vec4 packedFloat) {\n float sign = 1.0 - step(128.0, packedFloat[3]) * 2.0;\n float exponent = 2.0 * mod(packedFloat[3], 128.0) + step(128.0, packedFloat[2]) - 127.0;\n if (exponent == -127.0)\n return 0.0;\n\n float mantissa = mod(packedFloat[2], 128.0) * 65536.0 + packedFloat[1] * 256.0 + packedFloat[0] + float(0x800000);\n float result = sign * exp2(exponent - 23.0) * mantissa;\n return result;\n}\n`;\n\nexport const decode3Float32 = `\n// This expects an array of 4 vec3s, where each vec4 contains a slice of all 3 of the packed floats in .xyz\n// pf0 is in [0].x, pf1 is in [0].y, and pf2 in [0].z\n// e.g.: packedFloat[0] = vec3(pf0.x, pf1.x, pf2.x)\n// likewise .y info is in [1], .z in [2], and .w in [3]\nvec3 decode3Float32(vec3 packedFloat[4]) {\n vec3 sign = 1.0 - step(128.0, packedFloat[3].xyz) * 2.0;\n vec3 exponent = 2.0 * mod(packedFloat[3].xyz, 128.0) + step(128.0, packedFloat[2].xyz) - 127.0;\n vec3 zeroFlag = vec3(notEqual(vec3(-127.0), exponent));\n vec3 mantissa = mod(packedFloat[2].xyz, 128.0) * 65536.0 + packedFloat[1].xyz * 256.0 + packedFloat[0].xyz + float(0x800000);\n vec3 result = sign * exp2(exponent - 23.0) * mantissa * zeroFlag;\n return result;\n}\n`;\n"]}
1
+ {"version":3,"file":"Decode.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/Decode.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AA6EH,kEAGC;AA5ED,gBAAgB;AACH,QAAA,YAAY,GAAG;;;;CAI3B,CAAC;AAEF,gBAAgB;AACH,QAAA,YAAY,GAAG;;;;CAI3B,CAAC;AAEF,gBAAgB;AACH,QAAA,YAAY,GAAG;;CAE3B,CAAC;AAEF,gBAAgB;AACH,QAAA,YAAY,GAAG;;;CAG3B,CAAC;AAEF,gBAAgB;AACH,QAAA,cAAc,GAAG;;CAE7B,CAAC;AAEF,gBAAgB;AACH,QAAA,cAAc,GAAG;;;;;;;;;;CAU7B,CAAC;AAEF;;GAEG;AACU,QAAA,UAAU,GAAG;;;;CAIzB,CAAC;AAEF;;GAEG;AACU,QAAA,YAAY,GAAG;;;;;;;;CAQ3B,CAAC;AAEF,gBAAgB;AACH,QAAA,wBAAwB,GAAG;;;;CAIvC,CAAC;AAEF,gBAAgB;AAChB,SAAgB,2BAA2B,CAAC,OAAsB;IAChE,OAAO,CAAC,WAAW,CAAC,oBAAY,CAAC,CAAC;IAClC,OAAO,CAAC,WAAW,CAAC,gCAAwB,CAAC,CAAC;AAChD,CAAC;AAED;;;;GAIG;AACU,QAAA,aAAa,GAAG;;;;;;;;;;;CAW5B,CAAC;AAEW,QAAA,cAAc,GAAG;;;;;;;;;;;;;CAa7B,CAAC"}
@@ -16,35 +16,35 @@ const Texture_1 = require("../Texture");
16
16
  const Fragment_1 = require("./Fragment");
17
17
  const ViewportQuad_1 = require("./ViewportQuad");
18
18
  // This shader calculates a more basic version of EDL, and only for the original size, so single pass
19
- const calcBasicEDL = `
20
- float strength = u_pointCloudEDL1.x;
21
- float scaleFactor = u_pointCloudEDL1.z;
22
- float pixRadius = u_pointCloudEDL1.y;
23
- vec2 invTexSize = u_texInfo.xy;
24
- float is3d = u_pointCloudEDL1.w;
25
-
26
- vec4 color = TEXTURE(u_colorTexture, v_texCoord);
27
- if (color.a == 0.0)
28
- discard;
29
- else {
30
- const vec2 neighbors[8] = vec2[8] ( //neighbor relative position
31
- vec2( 1.0, 0.0), vec2( 0.70710678, 0.70710678), vec2(0.0, 1.0), vec2(-0.70710678, 0.70710678),
32
- vec2(-1.0, 0.0), vec2(-0.70710678, -0.70710678), vec2(0.0, -1.0), vec2( 0.70710678, -0.70710678));
33
- float depth = TEXTURE(u_depthTexture, v_texCoord).r;
34
- float sum = 0.0;
35
- vec2 posScale = pixRadius * invTexSize;
36
- // contribution of each neighbor
37
- // NOTE: this is currently using neighbor depths regardless of if they were written by point cloud
38
- for (int c = 0; c < 8; c++) {
39
- vec2 nRelPos = posScale * neighbors[c];
40
- vec2 nPos = v_texCoord + nRelPos;
41
- float zN = TEXTURE(u_depthTexture, nPos).r; // neighbor depth
42
- sum += max(0.0, (is3d > 0.5) ? depth - zN : log (depth/zN));
43
- }
44
- float f = sum / 8.0;
45
- f = exp(-f * 33.5 * strength * scaleFactor); // 33.5 factor to aim for a typical (unfactored) strength of 5
46
- return vec4(f * color.rgb, 1.0);
47
- }
19
+ const calcBasicEDL = `
20
+ float strength = u_pointCloudEDL1.x;
21
+ float scaleFactor = u_pointCloudEDL1.z;
22
+ float pixRadius = u_pointCloudEDL1.y;
23
+ vec2 invTexSize = u_texInfo.xy;
24
+ float is3d = u_pointCloudEDL1.w;
25
+
26
+ vec4 color = TEXTURE(u_colorTexture, v_texCoord);
27
+ if (color.a == 0.0)
28
+ discard;
29
+ else {
30
+ const vec2 neighbors[8] = vec2[8] ( //neighbor relative position
31
+ vec2( 1.0, 0.0), vec2( 0.70710678, 0.70710678), vec2(0.0, 1.0), vec2(-0.70710678, 0.70710678),
32
+ vec2(-1.0, 0.0), vec2(-0.70710678, -0.70710678), vec2(0.0, -1.0), vec2( 0.70710678, -0.70710678));
33
+ float depth = TEXTURE(u_depthTexture, v_texCoord).r;
34
+ float sum = 0.0;
35
+ vec2 posScale = pixRadius * invTexSize;
36
+ // contribution of each neighbor
37
+ // NOTE: this is currently using neighbor depths regardless of if they were written by point cloud
38
+ for (int c = 0; c < 8; c++) {
39
+ vec2 nRelPos = posScale * neighbors[c];
40
+ vec2 nPos = v_texCoord + nRelPos;
41
+ float zN = TEXTURE(u_depthTexture, nPos).r; // neighbor depth
42
+ sum += max(0.0, (is3d > 0.5) ? depth - zN : log (depth/zN));
43
+ }
44
+ float f = sum / 8.0;
45
+ f = exp(-f * 33.5 * strength * scaleFactor); // 33.5 factor to aim for a typical (unfactored) strength of 5
46
+ return vec4(f * color.rgb, 1.0);
47
+ }
48
48
  `;
49
49
  /** @internal */
50
50
  function createEDLCalcBasicProgram(context) {
@@ -81,36 +81,36 @@ function createEDLCalcBasicProgram(context) {
81
81
  return builder.buildProgram(context);
82
82
  }
83
83
  // This shader calculates the full version of EDL, and can be run at full, 1/2 and 1/4 scale
84
- const calcFullEDL = `
85
- float strength = u_pointCloudEDL1.x;
86
- float scaleFactor = u_pointCloudEDL1.z;
87
- float pixRadius = u_pointCloudEDL1.y;
88
- float scale = u_texInfo.z; // 1, 2, 4
89
- vec2 invTexSize = u_texInfo.xy;
90
- float is3d = u_pointCloudEDL1.w;
91
-
92
- vec4 color = TEXTURE(u_colorTexture, v_texCoord);
93
- if (color.a == 0.0)
94
- return color;
95
- else {
96
- const vec2 neighbors[8] = vec2[8] ( //neighbor relative position
97
- vec2( 1.0, 0.0), vec2( 0.70710678, 0.70710678), vec2(0.0, 1.0), vec2(-0.70710678, 0.70710678),
98
- vec2(-1.0, 0.0), vec2(-0.70710678, -0.70710678), vec2(0.0, -1.0), vec2( 0.70710678, -0.70710678));
99
- float depth = TEXTURE(u_depthTexture, v_texCoord).r;
100
- float sum = 0.0;
101
- vec2 posScale = pixRadius * invTexSize;
102
- // contribution of each neighbor
103
- // NOTE: this is currently using neighbor depths regardless of if they were written by point cloud
104
- for (int c = 0; c < 8; c++) {
105
- vec2 nRelPos = posScale * neighbors[c];
106
- vec2 nPos = v_texCoord + nRelPos;
107
- float zN = TEXTURE(u_depthTexture, nPos).r; // neighbor depth
108
- sum += max(0.0, (is3d > 0.5) ? depth - zN : log (depth/zN)) / scale;
109
- }
110
- float f = sum / 8.0;
111
- f = exp(-f * 33.5 * strength * scaleFactor); // 33.5 factor to aim for a typical (unfactored) strength of 5
112
- return vec4(f * color.rgb, 1.0);
113
- }
84
+ const calcFullEDL = `
85
+ float strength = u_pointCloudEDL1.x;
86
+ float scaleFactor = u_pointCloudEDL1.z;
87
+ float pixRadius = u_pointCloudEDL1.y;
88
+ float scale = u_texInfo.z; // 1, 2, 4
89
+ vec2 invTexSize = u_texInfo.xy;
90
+ float is3d = u_pointCloudEDL1.w;
91
+
92
+ vec4 color = TEXTURE(u_colorTexture, v_texCoord);
93
+ if (color.a == 0.0)
94
+ return color;
95
+ else {
96
+ const vec2 neighbors[8] = vec2[8] ( //neighbor relative position
97
+ vec2( 1.0, 0.0), vec2( 0.70710678, 0.70710678), vec2(0.0, 1.0), vec2(-0.70710678, 0.70710678),
98
+ vec2(-1.0, 0.0), vec2(-0.70710678, -0.70710678), vec2(0.0, -1.0), vec2( 0.70710678, -0.70710678));
99
+ float depth = TEXTURE(u_depthTexture, v_texCoord).r;
100
+ float sum = 0.0;
101
+ vec2 posScale = pixRadius * invTexSize;
102
+ // contribution of each neighbor
103
+ // NOTE: this is currently using neighbor depths regardless of if they were written by point cloud
104
+ for (int c = 0; c < 8; c++) {
105
+ vec2 nRelPos = posScale * neighbors[c];
106
+ vec2 nPos = v_texCoord + nRelPos;
107
+ float zN = TEXTURE(u_depthTexture, nPos).r; // neighbor depth
108
+ sum += max(0.0, (is3d > 0.5) ? depth - zN : log (depth/zN)) / scale;
109
+ }
110
+ float f = sum / 8.0;
111
+ f = exp(-f * 33.5 * strength * scaleFactor); // 33.5 factor to aim for a typical (unfactored) strength of 5
112
+ return vec4(f * color.rgb, 1.0);
113
+ }
114
114
  `;
115
115
  /** @internal */
116
116
  function createEDLCalcFullProgram(context) {
@@ -147,41 +147,41 @@ function createEDLCalcFullProgram(context) {
147
147
  return builder.buildProgram(context);
148
148
  }
149
149
  // This shader filters the EDL image, and can be run at 1/2 and 1/4 scale
150
- const filterEDL = `
151
- // NB: this bilateral filter hardcodes spatialSigma to 2.0 and depthSigma to 0.4, with halfSize = 2
152
- float distCoefs[] = float[] (
153
- 1.0, 0.9692332344763441, 0.8824969025845955, 0.9692332344763441, 0.9394130628134758,
154
- 0.8553453273074225, 0.8824969025845955, 0.8553453273074225, 0.8553453273074225, 0.7788007830714049);
155
- const float depthSigma = 0.4;
156
- vec2 invTexSize = u_texInfo.xy;
157
-
158
- float depth = TEXTURE(u_depthTexture, v_texCoord).r;
159
- float wsum = 0.0; // sum of all weights
160
- vec3 csum = vec3(0.0); // sum of all contributions
161
- vec2 coordi = vec2(0.0, 0.0); // ith neighbor position x,y
162
-
163
- for (int c = -2; c <= 2; c++) {
164
- coordi.x = float(c) * invTexSize.x;
165
- int cabs = (c < 0) ? -c : c;
166
-
167
- for (int d = -2; d <= 2; d++) {
168
- coordi.y = float(d) * invTexSize.y;
169
- vec4 ci = TEXTURE(u_colorTexture, v_texCoord + coordi); // neighbor color
170
-
171
- //pixel distance based damping
172
- int dabs = (d < 0) ? -d : d;
173
- float fi = distCoefs[cabs * 3 + dabs];
174
-
175
- //pixel depth difference based damping
176
- float zi = TEXTURE(u_depthTexture, v_texCoord + coordi).r; // neighbor depth
177
- float dz = (depth - zi) / depthSigma;
178
- fi *= exp(-dz * dz / 2.0);
179
-
180
- csum += ci.rgb * fi;
181
- wsum += fi;
182
- }
183
- }
184
- return vec4(csum / wsum, 1.0);
150
+ const filterEDL = `
151
+ // NB: this bilateral filter hardcodes spatialSigma to 2.0 and depthSigma to 0.4, with halfSize = 2
152
+ float distCoefs[] = float[] (
153
+ 1.0, 0.9692332344763441, 0.8824969025845955, 0.9692332344763441, 0.9394130628134758,
154
+ 0.8553453273074225, 0.8824969025845955, 0.8553453273074225, 0.8553453273074225, 0.7788007830714049);
155
+ const float depthSigma = 0.4;
156
+ vec2 invTexSize = u_texInfo.xy;
157
+
158
+ float depth = TEXTURE(u_depthTexture, v_texCoord).r;
159
+ float wsum = 0.0; // sum of all weights
160
+ vec3 csum = vec3(0.0); // sum of all contributions
161
+ vec2 coordi = vec2(0.0, 0.0); // ith neighbor position x,y
162
+
163
+ for (int c = -2; c <= 2; c++) {
164
+ coordi.x = float(c) * invTexSize.x;
165
+ int cabs = (c < 0) ? -c : c;
166
+
167
+ for (int d = -2; d <= 2; d++) {
168
+ coordi.y = float(d) * invTexSize.y;
169
+ vec4 ci = TEXTURE(u_colorTexture, v_texCoord + coordi); // neighbor color
170
+
171
+ //pixel distance based damping
172
+ int dabs = (d < 0) ? -d : d;
173
+ float fi = distCoefs[cabs * 3 + dabs];
174
+
175
+ //pixel depth difference based damping
176
+ float zi = TEXTURE(u_depthTexture, v_texCoord + coordi).r; // neighbor depth
177
+ float dz = (depth - zi) / depthSigma;
178
+ fi *= exp(-dz * dz / 2.0);
179
+
180
+ csum += ci.rgb * fi;
181
+ wsum += fi;
182
+ }
183
+ }
184
+ return vec4(csum / wsum, 1.0);
185
185
  `;
186
186
  /** @internal */
187
187
  function createEDLFilterProgram(context) {
@@ -212,15 +212,15 @@ function createEDLFilterProgram(context) {
212
212
  return builder.buildProgram(context);
213
213
  }
214
214
  // This shader mixes the 3 EDL images into the final image
215
- const mixEDL = `
216
- vec4 col1 = TEXTURE(u_colorTexture1, v_texCoord);
217
- if (col1.a == 0.0)
218
- discard;
219
- else {
220
- vec3 col2 = TEXTURE(u_colorTexture2, v_texCoord).rgb;
221
- vec3 col4 = TEXTURE(u_colorTexture4, v_texCoord).rgb;
222
- return vec4 ((u_weights.x * col1.rgb + u_weights.y * col2 + u_weights.z * col4) / (u_weights.x + u_weights.y + u_weights.z), 1.0);
223
- }
215
+ const mixEDL = `
216
+ vec4 col1 = TEXTURE(u_colorTexture1, v_texCoord);
217
+ if (col1.a == 0.0)
218
+ discard;
219
+ else {
220
+ vec3 col2 = TEXTURE(u_colorTexture2, v_texCoord).rgb;
221
+ vec3 col4 = TEXTURE(u_colorTexture4, v_texCoord).rgb;
222
+ return vec4 ((u_weights.x * col1.rgb + u_weights.y * col2 + u_weights.z * col4) / (u_weights.x + u_weights.y + u_weights.z), 1.0);
223
+ }
224
224
  `;
225
225
  /** @internal */
226
226
  function createEDLMixProgram(context) {
@@ -1 +1 @@
1
- {"version":3,"file":"EDL.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/EDL.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;AA2CH,8DAuCC;AAoCD,4DAuCC;AAyCD,wDAgCC;AAeD,kDAuCC;AAzRD,gDAA6C;AAG7C,wCAA6C;AAC7C,yCAA6C;AAC7C,iDAA2D;AAE3D,qGAAqG;AACrG,MAAM,YAAY,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6BpB,CAAC;AAEF,gBAAgB;AAChB,SAAgB,yBAAyB,CAAC,OAA+B;IACvE,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,IAAI,CAAC,CAAC;IAChD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,CAAC,GAAG,mDAA2C,YAAY,CAAC,CAAC;IACjE,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACvD,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAgC,CAAC;YACrD,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAAgC,CAAC;YACrD,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QAC5E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAAgC,CAAC;YACrD,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,yBAAW,CAAC,GAAG,CAAC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,mDAAmD;IACnD,IAAI,CAAC,UAAU,CAAC,kBAAkB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC9D,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC7D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,oBAAoB,CAAC;IAClD,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,oBAAoB,CAAC;IAElD,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC;AAED,4FAA4F;AAC5F,MAAM,WAAW,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8BnB,CAAC;AAEF,gBAAgB;AAChB,SAAgB,wBAAwB,CAAC,OAA+B;IACtE,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,IAAI,CAAC,CAAC;IAChD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,CAAC,GAAG,mDAA2C,WAAW,CAAC,CAAC;IAChE,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACvD,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,IAAI,GAAG,MAAM,CAAC,QAA+B,CAAC;YACpD,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA+B,CAAC;YACpD,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QAC5E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA+B,CAAC;YACpD,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,yBAAW,CAAC,GAAG,CAAC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,mDAAmD;IACnD,IAAI,CAAC,UAAU,CAAC,kBAAkB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC9D,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC7D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,mBAAmB,CAAC;IACjD,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,mBAAmB,CAAC;IAEjD,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC;AAED,yEAAyE;AACzE,MAAM,SAAS,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmCjB,CAAC;AAEF,gBAAgB;AAChB,SAAgB,sBAAsB,CAAC,OAA+B;IACpE,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,IAAI,CAAC,CAAC;IAChD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,CAAC,GAAG,mDAA2C,SAAS,CAAC,CAAC;IAC9D,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACvD,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,IAAI,GAAG,MAAM,CAAC,QAA6B,CAAC;YAClD,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA6B,CAAC;YAClD,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QAC5E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA6B,CAAC;YAClD,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,yBAAW,CAAC,GAAG,CAAC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,iBAAiB,CAAC;IAC/C,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,iBAAiB,CAAC;IAE/C,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC;AAED,0DAA0D;AAC1D,MAAM,MAAM,GAAG;;;;;;;;;CASd,CAAC;AAEF,gBAAgB;AAChB,SAAgB,mBAAmB,CAAC,OAA+B;IACjE,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,IAAI,CAAC,CAAC;IAChD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,CAAC,GAAG,mDAA2C,MAAM,CAAC,CAAC;IAC3D,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,IAAI,CAAC,UAAU,CAAC,iBAAiB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QAClE,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA0B,CAAC;YAC/C,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QAC7E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,iBAAiB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QAClE,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA0B,CAAC;YAC/C,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,yBAAW,CAAC,GAAG,CAAC,CAAC;QAC5E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,iBAAiB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QAClE,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA0B,CAAC;YAC/C,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,yBAAW,CAAC,GAAG,CAAC,CAAC;QAC5E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,mDAAmD;IACnD,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACvD,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC;IAC5C,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC;IAE5C,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { EDLCalcBasicGeometry, EDLCalcFullGeometry, EDLFilterGeometry, EDLMixGeometry } from \"../CachedGeometry\";\nimport { TextureUnit } from \"../RenderFlags\";\nimport { FragmentShaderComponent, VariableType } from \"../ShaderBuilder\";\nimport { ShaderProgram } from \"../ShaderProgram\";\nimport { Texture2DHandle } from \"../Texture\";\nimport { assignFragColor } from \"./Fragment\";\nimport { createViewportQuadBuilder } from \"./ViewportQuad\";\n\n// This shader calculates a more basic version of EDL, and only for the original size, so single pass\nconst calcBasicEDL = `\n float strength = u_pointCloudEDL1.x;\n float scaleFactor = u_pointCloudEDL1.z;\n float pixRadius = u_pointCloudEDL1.y;\n vec2 invTexSize = u_texInfo.xy;\n float is3d = u_pointCloudEDL1.w;\n\n vec4 color = TEXTURE(u_colorTexture, v_texCoord);\n if (color.a == 0.0)\n discard;\n else {\n const vec2 neighbors[8] = vec2[8] ( //neighbor relative position\n vec2( 1.0, 0.0), vec2( 0.70710678, 0.70710678), vec2(0.0, 1.0), vec2(-0.70710678, 0.70710678),\n vec2(-1.0, 0.0), vec2(-0.70710678, -0.70710678), vec2(0.0, -1.0), vec2( 0.70710678, -0.70710678));\n float depth = TEXTURE(u_depthTexture, v_texCoord).r;\n float sum = 0.0;\n vec2 posScale = pixRadius * invTexSize;\n // contribution of each neighbor\n // NOTE: this is currently using neighbor depths regardless of if they were written by point cloud\n for (int c = 0; c < 8; c++) {\n vec2 nRelPos = posScale * neighbors[c];\n vec2 nPos = v_texCoord + nRelPos;\n float zN = TEXTURE(u_depthTexture, nPos).r; // neighbor depth\n sum += max(0.0, (is3d > 0.5) ? depth - zN : log (depth/zN));\n }\n float f = sum / 8.0;\n f = exp(-f * 33.5 * strength * scaleFactor); // 33.5 factor to aim for a typical (unfactored) strength of 5\n return vec4(f * color.rgb, 1.0);\n }\n`;\n\n/** @internal */\nexport function createEDLCalcBasicProgram(context: WebGL2RenderingContext): ShaderProgram {\n const builder = createViewportQuadBuilder(true);\n const frag = builder.frag;\n\n frag.set(FragmentShaderComponent.ComputeBaseColor, calcBasicEDL);\n frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n\n frag.addUniform(\"u_texInfo\", VariableType.Vec3, (prog) => {\n prog.addGraphicUniform(\"u_texInfo\", (uniform, params) => {\n const geom = params.geometry as EDLCalcBasicGeometry;\n uniform.setUniform3fv(geom.texInfo);\n });\n });\n\n frag.addUniform(\"u_colorTexture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"u_colorTexture\", (uniform, params) => {\n const geom = params.geometry as EDLCalcBasicGeometry;\n Texture2DHandle.bindSampler(uniform, geom.colorTexture, TextureUnit.Zero);\n });\n });\n\n frag.addUniform(\"u_depthTexture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"u_depthTexture\", (uniform, params) => {\n const geom = params.geometry as EDLCalcBasicGeometry;\n Texture2DHandle.bindSampler(uniform, geom.depthTexture, TextureUnit.One);\n });\n });\n\n // Uniforms based on the PointCloudDisplaySettings.\n frag.addUniform(\"u_pointCloudEDL1\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_pointCloudEDL1\", (uniform, params) => {\n params.target.uniforms.realityModel.pointCloud.bindEDL1(uniform);\n });\n });\n\n builder.vert.headerComment = \"//!V! EDLCalcBasic\";\n builder.frag.headerComment = \"//!F! EDLCalcBasic\";\n\n return builder.buildProgram(context);\n}\n\n// This shader calculates the full version of EDL, and can be run at full, 1/2 and 1/4 scale\nconst calcFullEDL = `\n float strength = u_pointCloudEDL1.x;\n float scaleFactor = u_pointCloudEDL1.z;\n float pixRadius = u_pointCloudEDL1.y;\n float scale = u_texInfo.z; // 1, 2, 4\n vec2 invTexSize = u_texInfo.xy;\n float is3d = u_pointCloudEDL1.w;\n\n vec4 color = TEXTURE(u_colorTexture, v_texCoord);\n if (color.a == 0.0)\n return color;\n else {\n const vec2 neighbors[8] = vec2[8] ( //neighbor relative position\n vec2( 1.0, 0.0), vec2( 0.70710678, 0.70710678), vec2(0.0, 1.0), vec2(-0.70710678, 0.70710678),\n vec2(-1.0, 0.0), vec2(-0.70710678, -0.70710678), vec2(0.0, -1.0), vec2( 0.70710678, -0.70710678));\n float depth = TEXTURE(u_depthTexture, v_texCoord).r;\n float sum = 0.0;\n vec2 posScale = pixRadius * invTexSize;\n // contribution of each neighbor\n // NOTE: this is currently using neighbor depths regardless of if they were written by point cloud\n for (int c = 0; c < 8; c++) {\n vec2 nRelPos = posScale * neighbors[c];\n vec2 nPos = v_texCoord + nRelPos;\n float zN = TEXTURE(u_depthTexture, nPos).r; // neighbor depth\n sum += max(0.0, (is3d > 0.5) ? depth - zN : log (depth/zN)) / scale;\n }\n float f = sum / 8.0;\n f = exp(-f * 33.5 * strength * scaleFactor); // 33.5 factor to aim for a typical (unfactored) strength of 5\n return vec4(f * color.rgb, 1.0);\n }\n`;\n\n/** @internal */\nexport function createEDLCalcFullProgram(context: WebGL2RenderingContext): ShaderProgram {\n const builder = createViewportQuadBuilder(true);\n const frag = builder.frag;\n\n frag.set(FragmentShaderComponent.ComputeBaseColor, calcFullEDL);\n frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n\n frag.addUniform(\"u_texInfo\", VariableType.Vec3, (prog) => {\n prog.addGraphicUniform(\"u_texInfo\", (uniform, params) => {\n const geom = params.geometry as EDLCalcFullGeometry;\n uniform.setUniform3fv(geom.texInfo);\n });\n });\n\n frag.addUniform(\"u_colorTexture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"u_colorTexture\", (uniform, params) => {\n const geom = params.geometry as EDLCalcFullGeometry;\n Texture2DHandle.bindSampler(uniform, geom.colorTexture, TextureUnit.Zero);\n });\n });\n\n frag.addUniform(\"u_depthTexture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"u_depthTexture\", (uniform, params) => {\n const geom = params.geometry as EDLCalcFullGeometry;\n Texture2DHandle.bindSampler(uniform, geom.depthTexture, TextureUnit.One);\n });\n });\n\n // Uniforms based on the PointCloudDisplaySettings.\n frag.addUniform(\"u_pointCloudEDL1\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_pointCloudEDL1\", (uniform, params) => {\n params.target.uniforms.realityModel.pointCloud.bindEDL1(uniform);\n });\n });\n\n builder.vert.headerComment = \"//!V! EDLCalcFull\";\n builder.frag.headerComment = \"//!F! EDLCalcFull\";\n\n return builder.buildProgram(context);\n}\n\n// This shader filters the EDL image, and can be run at 1/2 and 1/4 scale\nconst filterEDL = `\n // NB: this bilateral filter hardcodes spatialSigma to 2.0 and depthSigma to 0.4, with halfSize = 2\n float distCoefs[] = float[] (\n 1.0, 0.9692332344763441, 0.8824969025845955, 0.9692332344763441, 0.9394130628134758,\n 0.8553453273074225, 0.8824969025845955, 0.8553453273074225, 0.8553453273074225, 0.7788007830714049);\n const float depthSigma = 0.4;\n vec2 invTexSize = u_texInfo.xy;\n\n float depth = TEXTURE(u_depthTexture, v_texCoord).r;\n float wsum = 0.0; // sum of all weights\n vec3 csum = vec3(0.0); // sum of all contributions\n vec2 coordi = vec2(0.0, 0.0); // ith neighbor position x,y\n\n for (int c = -2; c <= 2; c++) {\n coordi.x = float(c) * invTexSize.x;\n int cabs = (c < 0) ? -c : c;\n\n for (int d = -2; d <= 2; d++) {\n coordi.y = float(d) * invTexSize.y;\n vec4 ci = TEXTURE(u_colorTexture, v_texCoord + coordi); // neighbor color\n\n //pixel distance based damping\n int dabs = (d < 0) ? -d : d;\n float fi = distCoefs[cabs * 3 + dabs];\n\n //pixel depth difference based damping\n float zi = TEXTURE(u_depthTexture, v_texCoord + coordi).r; // neighbor depth\n float dz = (depth - zi) / depthSigma;\n fi *= exp(-dz * dz / 2.0);\n\n csum += ci.rgb * fi;\n wsum += fi;\n }\n }\n return vec4(csum / wsum, 1.0);\n`;\n\n/** @internal */\nexport function createEDLFilterProgram(context: WebGL2RenderingContext): ShaderProgram {\n const builder = createViewportQuadBuilder(true);\n const frag = builder.frag;\n\n frag.set(FragmentShaderComponent.ComputeBaseColor, filterEDL);\n frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n\n frag.addUniform(\"u_texInfo\", VariableType.Vec3, (prog) => {\n prog.addGraphicUniform(\"u_texInfo\", (uniform, params) => {\n const geom = params.geometry as EDLFilterGeometry;\n uniform.setUniform3fv(geom.texInfo);\n });\n });\n\n frag.addUniform(\"u_colorTexture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"u_colorTexture\", (uniform, params) => {\n const geom = params.geometry as EDLFilterGeometry;\n Texture2DHandle.bindSampler(uniform, geom.colorTexture, TextureUnit.Zero);\n });\n });\n\n frag.addUniform(\"u_depthTexture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"u_depthTexture\", (uniform, params) => {\n const geom = params.geometry as EDLFilterGeometry;\n Texture2DHandle.bindSampler(uniform, geom.depthTexture, TextureUnit.One);\n });\n });\n\n builder.vert.headerComment = \"//!V! EDLFilter\";\n builder.frag.headerComment = \"//!F! EDLFilter\";\n\n return builder.buildProgram(context);\n}\n\n// This shader mixes the 3 EDL images into the final image\nconst mixEDL = `\n vec4 col1 = TEXTURE(u_colorTexture1, v_texCoord);\n if (col1.a == 0.0)\n discard;\n else {\n vec3 col2 = TEXTURE(u_colorTexture2, v_texCoord).rgb;\n vec3 col4 = TEXTURE(u_colorTexture4, v_texCoord).rgb;\n return vec4 ((u_weights.x * col1.rgb + u_weights.y * col2 + u_weights.z * col4) / (u_weights.x + u_weights.y + u_weights.z), 1.0);\n }\n`;\n\n/** @internal */\nexport function createEDLMixProgram(context: WebGL2RenderingContext): ShaderProgram {\n const builder = createViewportQuadBuilder(true);\n const frag = builder.frag;\n\n frag.set(FragmentShaderComponent.ComputeBaseColor, mixEDL);\n frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n\n frag.addUniform(\"u_colorTexture1\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"u_colorTexture1\", (uniform, params) => {\n const geom = params.geometry as EDLMixGeometry;\n Texture2DHandle.bindSampler(uniform, geom.colorTexture1, TextureUnit.Zero);\n });\n });\n\n frag.addUniform(\"u_colorTexture2\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"u_colorTexture2\", (uniform, params) => {\n const geom = params.geometry as EDLMixGeometry;\n Texture2DHandle.bindSampler(uniform, geom.colorTexture2, TextureUnit.One);\n });\n });\n\n frag.addUniform(\"u_colorTexture4\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"u_colorTexture4\", (uniform, params) => {\n const geom = params.geometry as EDLMixGeometry;\n Texture2DHandle.bindSampler(uniform, geom.colorTexture4, TextureUnit.Two);\n });\n });\n\n // Uniforms based on the PointCloudDisplaySettings.\n frag.addUniform(\"u_weights\", VariableType.Vec4, (prog) => {\n prog.addGraphicUniform(\"u_weights\", (uniform, params) => {\n params.target.uniforms.realityModel.pointCloud.bindEDL2(uniform);\n });\n });\n\n builder.vert.headerComment = \"//!V! EDLMix\";\n builder.frag.headerComment = \"//!F! EDLMix\";\n\n return builder.buildProgram(context);\n}\n"]}
1
+ {"version":3,"file":"EDL.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/EDL.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;AA2CH,8DAuCC;AAoCD,4DAuCC;AAyCD,wDAgCC;AAeD,kDAuCC;AAzRD,gDAA6C;AAG7C,wCAA6C;AAC7C,yCAA6C;AAC7C,iDAA2D;AAE3D,qGAAqG;AACrG,MAAM,YAAY,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6BpB,CAAC;AAEF,gBAAgB;AAChB,SAAgB,yBAAyB,CAAC,OAA+B;IACvE,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,IAAI,CAAC,CAAC;IAChD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,CAAC,GAAG,mDAA2C,YAAY,CAAC,CAAC;IACjE,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACvD,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAgC,CAAC;YACrD,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAAgC,CAAC;YACrD,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QAC5E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAAgC,CAAC;YACrD,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,yBAAW,CAAC,GAAG,CAAC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,mDAAmD;IACnD,IAAI,CAAC,UAAU,CAAC,kBAAkB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC9D,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC7D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,oBAAoB,CAAC;IAClD,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,oBAAoB,CAAC;IAElD,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC;AAED,4FAA4F;AAC5F,MAAM,WAAW,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8BnB,CAAC;AAEF,gBAAgB;AAChB,SAAgB,wBAAwB,CAAC,OAA+B;IACtE,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,IAAI,CAAC,CAAC;IAChD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,CAAC,GAAG,mDAA2C,WAAW,CAAC,CAAC;IAChE,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACvD,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,IAAI,GAAG,MAAM,CAAC,QAA+B,CAAC;YACpD,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA+B,CAAC;YACpD,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QAC5E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA+B,CAAC;YACpD,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,yBAAW,CAAC,GAAG,CAAC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,mDAAmD;IACnD,IAAI,CAAC,UAAU,CAAC,kBAAkB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC9D,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC7D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,mBAAmB,CAAC;IACjD,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,mBAAmB,CAAC;IAEjD,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC;AAED,yEAAyE;AACzE,MAAM,SAAS,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmCjB,CAAC;AAEF,gBAAgB;AAChB,SAAgB,sBAAsB,CAAC,OAA+B;IACpE,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,IAAI,CAAC,CAAC;IAChD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,CAAC,GAAG,mDAA2C,SAAS,CAAC,CAAC;IAC9D,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACvD,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,IAAI,GAAG,MAAM,CAAC,QAA6B,CAAC;YAClD,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA6B,CAAC;YAClD,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QAC5E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA6B,CAAC;YAClD,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,yBAAW,CAAC,GAAG,CAAC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,iBAAiB,CAAC;IAC/C,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,iBAAiB,CAAC;IAE/C,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC;AAED,0DAA0D;AAC1D,MAAM,MAAM,GAAG;;;;;;;;;CASd,CAAC;AAEF,gBAAgB;AAChB,SAAgB,mBAAmB,CAAC,OAA+B;IACjE,MAAM,OAAO,GAAG,IAAA,wCAAyB,EAAC,IAAI,CAAC,CAAC;IAChD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,CAAC,GAAG,mDAA2C,MAAM,CAAC,CAAC;IAC3D,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,IAAI,CAAC,UAAU,CAAC,iBAAiB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QAClE,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA0B,CAAC;YAC/C,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QAC7E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,iBAAiB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QAClE,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA0B,CAAC;YAC/C,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,yBAAW,CAAC,GAAG,CAAC,CAAC;QAC5E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,iBAAiB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QAClE,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,IAAI,GAAG,MAAM,CAAC,QAA0B,CAAC;YAC/C,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,yBAAW,CAAC,GAAG,CAAC,CAAC;QAC5E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,mDAAmD;IACnD,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACvD,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC;IAC5C,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC;IAE5C,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC"}
@@ -18,31 +18,31 @@ const SolarShadowMapping_1 = require("./SolarShadowMapping");
18
18
  // Positions are in NDC [-1..1]. Compute UV params in [0..1]
19
19
  const computeTexCoord = "v_texCoord = (rawPosition.xy + 1.0) * 0.5;";
20
20
  const computePosition = "return rawPos;";
21
- const computeEVSM = `
22
- const float sampleWeight = 0.25;
23
- vec4 average = vec4(0.0);
24
- vec2 tc = v_texCoord - u_stepSize * 0.5; // v_texCoord starts in between the 4 texels
25
-
26
- float depth = TEXTURE(u_depthTexture, tc).r;
27
- vec2 vsmDepth = warpDepth(depth, u_evsmExponent);
28
- average += sampleWeight * vec4(vsmDepth.xy, vsmDepth.xy * vsmDepth.xy);
29
-
30
- tc.x += u_stepSize.x;
31
- depth = TEXTURE(u_depthTexture, tc).r;
32
- vsmDepth = warpDepth(depth, u_evsmExponent);
33
- average += sampleWeight * vec4(vsmDepth.xy, vsmDepth.xy * vsmDepth.xy);
34
-
35
- tc.y += u_stepSize.y;
36
- depth = TEXTURE(u_depthTexture, tc).r;
37
- vsmDepth = warpDepth(depth, u_evsmExponent);
38
- average += sampleWeight * vec4(vsmDepth.xy, vsmDepth.xy * vsmDepth.xy);
39
-
40
- tc.x -= u_stepSize.x;
41
- depth = TEXTURE(u_depthTexture, tc).r;
42
- vsmDepth = warpDepth(depth, u_evsmExponent);
43
- average += sampleWeight * vec4(vsmDepth.xy, vsmDepth.xy * vsmDepth.xy);
44
-
45
- return average;
21
+ const computeEVSM = `
22
+ const float sampleWeight = 0.25;
23
+ vec4 average = vec4(0.0);
24
+ vec2 tc = v_texCoord - u_stepSize * 0.5; // v_texCoord starts in between the 4 texels
25
+
26
+ float depth = TEXTURE(u_depthTexture, tc).r;
27
+ vec2 vsmDepth = warpDepth(depth, u_evsmExponent);
28
+ average += sampleWeight * vec4(vsmDepth.xy, vsmDepth.xy * vsmDepth.xy);
29
+
30
+ tc.x += u_stepSize.x;
31
+ depth = TEXTURE(u_depthTexture, tc).r;
32
+ vsmDepth = warpDepth(depth, u_evsmExponent);
33
+ average += sampleWeight * vec4(vsmDepth.xy, vsmDepth.xy * vsmDepth.xy);
34
+
35
+ tc.y += u_stepSize.y;
36
+ depth = TEXTURE(u_depthTexture, tc).r;
37
+ vsmDepth = warpDepth(depth, u_evsmExponent);
38
+ average += sampleWeight * vec4(vsmDepth.xy, vsmDepth.xy * vsmDepth.xy);
39
+
40
+ tc.x -= u_stepSize.x;
41
+ depth = TEXTURE(u_depthTexture, tc).r;
42
+ vsmDepth = warpDepth(depth, u_evsmExponent);
43
+ average += sampleWeight * vec4(vsmDepth.xy, vsmDepth.xy * vsmDepth.xy);
44
+
45
+ return average;
46
46
  `;
47
47
  /** @internal */
48
48
  function createEVSMProgram(context) {
@@ -1 +1 @@
1
- {"version":3,"file":"EVSMFromDepth.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/EVSMFromDepth.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;AA6CH,8CAgCC;AA3ED,kDAA+C;AAE/C,gDAA6C;AAC7C,oDAAmI;AAEnI,wCAA6C;AAC7C,yCAA6C;AAC7C,6DAAkE;AAElE,mGAAmG;AAEnG,4DAA4D;AAC5D,MAAM,eAAe,GAAG,4CAA4C,CAAC;AACrE,MAAM,eAAe,GAAG,gBAAgB,CAAC;AAEzC,MAAM,WAAW,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;CAyBnB,CAAC;AAEF,gBAAgB;AAChB,SAAgB,iBAAiB,CAAC,OAA+B;IAC/D,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,2BAAY,CAAC,gBAAgB,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC;IACpF,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,OAAO,CAAC,wBAAwB,CAAC,YAAY,6BAAqB,eAAe,CAAC,CAAC;IAEnF,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAAwB,CAAC;YAC7C,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QAC5E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,YAAY,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACxD,IAAI,CAAC,iBAAiB,CAAC,YAAY,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACvD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAwB,CAAC;YAC7C,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvC,CAAC,CAAC,CAAC;IACL,CAAC,iCAAyB,CAAC;IAE3B,IAAA,oCAAe,EAAC,IAAI,CAAC,CAAC;IAEtB,IAAI,CAAC,WAAW,CAAC,8BAAS,CAAC,CAAC;IAC5B,IAAI,CAAC,GAAG,mDAA2C,WAAW,CAAC,CAAC;IAChE,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,qBAAqB,CAAC;IACnD,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,qBAAqB,CAAC;IAEnD,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module WebGL\n */\n\nimport { AttributeMap } from \"../AttributeMap\";\nimport { EVSMGeometry } from \"../CachedGeometry\";\nimport { TextureUnit } from \"../RenderFlags\";\nimport { FragmentShaderComponent, ProgramBuilder, VariablePrecision, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\nimport { ShaderProgram } from \"../ShaderProgram\";\nimport { Texture2DHandle } from \"../Texture\";\nimport { assignFragColor } from \"./Fragment\";\nimport { addEvsmExponent, warpDepth } from \"./SolarShadowMapping\";\n\n// This shader reads the depth texture, converts it to EVSM values, then averages those down 4 to 1\n\n// Positions are in NDC [-1..1]. Compute UV params in [0..1]\nconst computeTexCoord = \"v_texCoord = (rawPosition.xy + 1.0) * 0.5;\";\nconst computePosition = \"return rawPos;\";\n\nconst computeEVSM = `\n const float sampleWeight = 0.25;\n vec4 average = vec4(0.0);\n vec2 tc = v_texCoord - u_stepSize * 0.5; // v_texCoord starts in between the 4 texels\n\n float depth = TEXTURE(u_depthTexture, tc).r;\n vec2 vsmDepth = warpDepth(depth, u_evsmExponent);\n average += sampleWeight * vec4(vsmDepth.xy, vsmDepth.xy * vsmDepth.xy);\n\n tc.x += u_stepSize.x;\n depth = TEXTURE(u_depthTexture, tc).r;\n vsmDepth = warpDepth(depth, u_evsmExponent);\n average += sampleWeight * vec4(vsmDepth.xy, vsmDepth.xy * vsmDepth.xy);\n\n tc.y += u_stepSize.y;\n depth = TEXTURE(u_depthTexture, tc).r;\n vsmDepth = warpDepth(depth, u_evsmExponent);\n average += sampleWeight * vec4(vsmDepth.xy, vsmDepth.xy * vsmDepth.xy);\n\n tc.x -= u_stepSize.x;\n depth = TEXTURE(u_depthTexture, tc).r;\n vsmDepth = warpDepth(depth, u_evsmExponent);\n average += sampleWeight * vec4(vsmDepth.xy, vsmDepth.xy * vsmDepth.xy);\n\n return average;\n`;\n\n/** @internal */\nexport function createEVSMProgram(context: WebGL2RenderingContext): ShaderProgram {\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(undefined, false));\n const vert = builder.vert;\n const frag = builder.frag;\n\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\n builder.addInlineComputedVarying(\"v_texCoord\", VariableType.Vec2, computeTexCoord);\n\n frag.addUniform(\"u_depthTexture\", VariableType.Sampler2D, (prog) => {\n prog.addGraphicUniform(\"u_depthTexture\", (uniform, params) => {\n const geom = params.geometry as EVSMGeometry;\n Texture2DHandle.bindSampler(uniform, geom.depthTexture, TextureUnit.Zero);\n });\n });\n\n frag.addUniform(\"u_stepSize\", VariableType.Vec2, (prog) => {\n prog.addGraphicUniform(\"u_stepSize\", (uniform, params) => {\n const geom = params.geometry as EVSMGeometry;\n uniform.setUniform2fv(geom.stepSize);\n });\n }, VariablePrecision.High);\n\n addEvsmExponent(frag);\n\n frag.addFunction(warpDepth);\n frag.set(FragmentShaderComponent.ComputeBaseColor, computeEVSM);\n frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\n\n builder.vert.headerComment = \"//!V! EVSMFromDepth\";\n builder.frag.headerComment = \"//!F! EVSMFromDepth\";\n\n return builder.buildProgram(context);\n}\n"]}
1
+ {"version":3,"file":"EVSMFromDepth.js","sourceRoot":"","sources":["../../../../../../src/internal/render/webgl/glsl/EVSMFromDepth.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;AA6CH,8CAgCC;AA3ED,kDAA+C;AAE/C,gDAA6C;AAC7C,oDAAmI;AAEnI,wCAA6C;AAC7C,yCAA6C;AAC7C,6DAAkE;AAElE,mGAAmG;AAEnG,4DAA4D;AAC5D,MAAM,eAAe,GAAG,4CAA4C,CAAC;AACrE,MAAM,eAAe,GAAG,gBAAgB,CAAC;AAEzC,MAAM,WAAW,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;CAyBnB,CAAC;AAEF,gBAAgB;AAChB,SAAgB,iBAAiB,CAAC,OAA+B;IAC/D,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,2BAAY,CAAC,gBAAgB,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC;IACpF,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAE1B,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,OAAO,CAAC,wBAAwB,CAAC,YAAY,6BAAqB,eAAe,CAAC,CAAC;IAEnF,IAAI,CAAC,UAAU,CAAC,gBAAgB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,IAAI,GAAG,MAAM,CAAC,QAAwB,CAAC;YAC7C,yBAAe,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QAC5E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,CAAC,YAAY,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACxD,IAAI,CAAC,iBAAiB,CAAC,YAAY,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACvD,MAAM,IAAI,GAAG,MAAM,CAAC,QAAwB,CAAC;YAC7C,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvC,CAAC,CAAC,CAAC;IACL,CAAC,iCAAyB,CAAC;IAE3B,IAAA,oCAAe,EAAC,IAAI,CAAC,CAAC;IAEtB,IAAI,CAAC,WAAW,CAAC,8BAAS,CAAC,CAAC;IAC5B,IAAI,CAAC,GAAG,mDAA2C,WAAW,CAAC,CAAC;IAChE,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAElE,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,qBAAqB,CAAC;IACnD,OAAO,CAAC,IAAI,CAAC,aAAa,GAAG,qBAAqB,CAAC;IAEnD,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC"}