@itwin/core-common 4.0.0-dev.52 → 4.0.0-dev.54

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1055) hide show
  1. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  2. package/lib/cjs/AmbientOcclusion.js +55 -55
  3. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  4. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  5. package/lib/cjs/AnalysisStyle.js +165 -165
  6. package/lib/cjs/AnalysisStyle.js.map +1 -1
  7. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  8. package/lib/cjs/AuthorizationClient.js +9 -9
  9. package/lib/cjs/AuthorizationClient.js.map +1 -1
  10. package/lib/cjs/BackendTypes.d.ts +13 -12
  11. package/lib/cjs/BackendTypes.d.ts.map +1 -1
  12. package/lib/cjs/BackendTypes.js +9 -9
  13. package/lib/cjs/BackendTypes.js.map +1 -1
  14. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  15. package/lib/cjs/BackgroundMapProvider.d.ts.map +1 -1
  16. package/lib/cjs/BackgroundMapProvider.js +67 -67
  17. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  18. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  19. package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
  20. package/lib/cjs/BackgroundMapSettings.js +154 -154
  21. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  22. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  23. package/lib/cjs/Base64EncodedString.d.ts.map +1 -1
  24. package/lib/cjs/Base64EncodedString.js +66 -66
  25. package/lib/cjs/Base64EncodedString.js.map +1 -1
  26. package/lib/cjs/BlobReader.d.ts +31 -31
  27. package/lib/cjs/BlobReader.js +84 -84
  28. package/lib/cjs/BlobReader.js.map +1 -1
  29. package/lib/cjs/BriefcaseTypes.d.ts +191 -191
  30. package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
  31. package/lib/cjs/BriefcaseTypes.js +95 -95
  32. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  33. package/lib/cjs/Camera.d.ts +42 -42
  34. package/lib/cjs/Camera.js +62 -62
  35. package/lib/cjs/Camera.js.map +1 -1
  36. package/lib/cjs/ChangedElements.d.ts +85 -85
  37. package/lib/cjs/ChangedElements.js +23 -23
  38. package/lib/cjs/ChangedElements.js.map +1 -1
  39. package/lib/cjs/ChangedEntities.d.ts +45 -45
  40. package/lib/cjs/ChangedEntities.d.ts.map +1 -1
  41. package/lib/cjs/ChangedEntities.js +9 -9
  42. package/lib/cjs/ChangedEntities.js.map +1 -1
  43. package/lib/cjs/ChangesetProps.d.ts +98 -98
  44. package/lib/cjs/ChangesetProps.d.ts.map +1 -1
  45. package/lib/cjs/ChangesetProps.js +22 -22
  46. package/lib/cjs/ChangesetProps.js.map +1 -1
  47. package/lib/cjs/ClipStyle.d.ts +89 -89
  48. package/lib/cjs/ClipStyle.js +121 -121
  49. package/lib/cjs/ClipStyle.js.map +1 -1
  50. package/lib/cjs/CloudStorage.d.ts +62 -62
  51. package/lib/cjs/CloudStorage.js +113 -113
  52. package/lib/cjs/CloudStorage.js.map +1 -1
  53. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  54. package/lib/cjs/CloudStorageTileCache.js +65 -65
  55. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  56. package/lib/cjs/Code.d.ts +277 -277
  57. package/lib/cjs/Code.d.ts.map +1 -1
  58. package/lib/cjs/Code.js +268 -268
  59. package/lib/cjs/Code.js.map +1 -1
  60. package/lib/cjs/ColorByName.d.ts +161 -161
  61. package/lib/cjs/ColorByName.js +169 -169
  62. package/lib/cjs/ColorByName.js.map +1 -1
  63. package/lib/cjs/ColorDef.d.ts +210 -210
  64. package/lib/cjs/ColorDef.d.ts.map +1 -1
  65. package/lib/cjs/ColorDef.js +572 -572
  66. package/lib/cjs/ColorDef.js.map +1 -1
  67. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  68. package/lib/cjs/CommonLoggerCategory.js +26 -26
  69. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  70. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  71. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  72. package/lib/cjs/ConcurrentQuery.js +552 -552
  73. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  74. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  75. package/lib/cjs/ContextRealityModel.js +371 -371
  76. package/lib/cjs/ContextRealityModel.js.map +1 -1
  77. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  78. package/lib/cjs/DisplayStyleSettings.js +981 -981
  79. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  80. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  81. package/lib/cjs/ECSchemaProps.js +9 -9
  82. package/lib/cjs/ECSchemaProps.js.map +1 -1
  83. package/lib/cjs/ECSqlReader.d.ts +70 -70
  84. package/lib/cjs/ECSqlReader.d.ts.map +1 -1
  85. package/lib/cjs/ECSqlReader.js +280 -280
  86. package/lib/cjs/ECSqlReader.js.map +1 -1
  87. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  88. package/lib/cjs/ECSqlTypes.js +189 -189
  89. package/lib/cjs/ECSqlTypes.js.map +1 -1
  90. package/lib/cjs/ElementMesh.d.ts +39 -39
  91. package/lib/cjs/ElementMesh.js +56 -56
  92. package/lib/cjs/ElementMesh.js.map +1 -1
  93. package/lib/cjs/ElementProps.d.ts +483 -483
  94. package/lib/cjs/ElementProps.d.ts.map +1 -1
  95. package/lib/cjs/ElementProps.js +99 -99
  96. package/lib/cjs/ElementProps.js.map +1 -1
  97. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  98. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  99. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  100. package/lib/cjs/EntityProps.d.ts +177 -177
  101. package/lib/cjs/EntityProps.d.ts.map +1 -1
  102. package/lib/cjs/EntityProps.js +113 -113
  103. package/lib/cjs/EntityProps.js.map +1 -1
  104. package/lib/cjs/EntityReference.d.ts +51 -51
  105. package/lib/cjs/EntityReference.d.ts.map +1 -1
  106. package/lib/cjs/EntityReference.js +56 -56
  107. package/lib/cjs/EntityReference.js.map +1 -1
  108. package/lib/cjs/Environment.d.ts +61 -61
  109. package/lib/cjs/Environment.d.ts.map +1 -1
  110. package/lib/cjs/Environment.js +70 -70
  111. package/lib/cjs/Environment.js.map +1 -1
  112. package/lib/cjs/FeatureIndex.d.ts +39 -39
  113. package/lib/cjs/FeatureIndex.js +63 -63
  114. package/lib/cjs/FeatureIndex.js.map +1 -1
  115. package/lib/cjs/FeatureSymbology.d.ts +449 -449
  116. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  117. package/lib/cjs/FeatureSymbology.js +618 -618
  118. package/lib/cjs/FeatureSymbology.js.map +1 -1
  119. package/lib/cjs/FeatureTable.d.ts +248 -248
  120. package/lib/cjs/FeatureTable.d.ts.map +1 -1
  121. package/lib/cjs/FeatureTable.js +470 -470
  122. package/lib/cjs/FeatureTable.js.map +1 -1
  123. package/lib/cjs/Fonts.d.ts +51 -51
  124. package/lib/cjs/Fonts.d.ts.map +1 -1
  125. package/lib/cjs/Fonts.js +53 -53
  126. package/lib/cjs/Fonts.js.map +1 -1
  127. package/lib/cjs/Frustum.d.ts +114 -114
  128. package/lib/cjs/Frustum.js +292 -292
  129. package/lib/cjs/Frustum.js.map +1 -1
  130. package/lib/cjs/GeoCoordinateServices.d.ts +123 -119
  131. package/lib/cjs/GeoCoordinateServices.d.ts.map +1 -1
  132. package/lib/cjs/GeoCoordinateServices.js +81 -80
  133. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  134. package/lib/cjs/GeometryContainment.d.ts +28 -28
  135. package/lib/cjs/GeometryContainment.js +9 -9
  136. package/lib/cjs/GeometryContainment.js.map +1 -1
  137. package/lib/cjs/GeometryParams.d.ts +130 -130
  138. package/lib/cjs/GeometryParams.js +174 -174
  139. package/lib/cjs/GeometryParams.js.map +1 -1
  140. package/lib/cjs/GeometrySummary.d.ts +45 -45
  141. package/lib/cjs/GeometrySummary.js +23 -23
  142. package/lib/cjs/GeometrySummary.js.map +1 -1
  143. package/lib/cjs/Gradient.d.ts +139 -139
  144. package/lib/cjs/Gradient.js +453 -453
  145. package/lib/cjs/Gradient.js.map +1 -1
  146. package/lib/cjs/GraphicParams.d.ts +58 -58
  147. package/lib/cjs/GraphicParams.js +85 -85
  148. package/lib/cjs/GraphicParams.js.map +1 -1
  149. package/lib/cjs/GroundPlane.d.ts +52 -52
  150. package/lib/cjs/GroundPlane.d.ts.map +1 -1
  151. package/lib/cjs/GroundPlane.js +63 -63
  152. package/lib/cjs/GroundPlane.js.map +1 -1
  153. package/lib/cjs/HSLColor.d.ts +20 -20
  154. package/lib/cjs/HSLColor.js +32 -32
  155. package/lib/cjs/HSLColor.js.map +1 -1
  156. package/lib/cjs/HSVColor.d.ts +30 -30
  157. package/lib/cjs/HSVColor.js +59 -59
  158. package/lib/cjs/HSVColor.js.map +1 -1
  159. package/lib/cjs/HiddenLine.d.ts +97 -97
  160. package/lib/cjs/HiddenLine.js +160 -160
  161. package/lib/cjs/HiddenLine.js.map +1 -1
  162. package/lib/cjs/Hilite.d.ts +50 -50
  163. package/lib/cjs/Hilite.js +64 -64
  164. package/lib/cjs/Hilite.js.map +1 -1
  165. package/lib/cjs/IModel.d.ts +358 -358
  166. package/lib/cjs/IModel.d.ts.map +1 -1
  167. package/lib/cjs/IModel.js +347 -347
  168. package/lib/cjs/IModel.js.map +1 -1
  169. package/lib/cjs/IModelError.d.ts +42 -42
  170. package/lib/cjs/IModelError.d.ts.map +1 -1
  171. package/lib/cjs/IModelError.js +71 -71
  172. package/lib/cjs/IModelError.js.map +1 -1
  173. package/lib/cjs/IModelVersion.d.ts +68 -68
  174. package/lib/cjs/IModelVersion.d.ts.map +1 -1
  175. package/lib/cjs/IModelVersion.js +79 -79
  176. package/lib/cjs/IModelVersion.js.map +1 -1
  177. package/lib/cjs/Image.d.ts +86 -86
  178. package/lib/cjs/Image.js +128 -128
  179. package/lib/cjs/Image.js.map +1 -1
  180. package/lib/cjs/IpcAppProps.d.ts +141 -141
  181. package/lib/cjs/IpcAppProps.js +23 -23
  182. package/lib/cjs/IpcAppProps.js.map +1 -1
  183. package/lib/cjs/LightSettings.d.ts +224 -224
  184. package/lib/cjs/LightSettings.js +304 -304
  185. package/lib/cjs/LightSettings.js.map +1 -1
  186. package/lib/cjs/LinePixels.d.ts +34 -34
  187. package/lib/cjs/LinePixels.js +42 -42
  188. package/lib/cjs/LinePixels.js.map +1 -1
  189. package/lib/cjs/Localization.d.ts +113 -113
  190. package/lib/cjs/Localization.js +33 -33
  191. package/lib/cjs/Localization.js.map +1 -1
  192. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  193. package/lib/cjs/MapImagerySettings.d.ts.map +1 -1
  194. package/lib/cjs/MapImagerySettings.js +80 -80
  195. package/lib/cjs/MapImagerySettings.js.map +1 -1
  196. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  197. package/lib/cjs/MapLayerSettings.d.ts.map +1 -1
  198. package/lib/cjs/MapLayerSettings.js +407 -407
  199. package/lib/cjs/MapLayerSettings.js.map +1 -1
  200. package/lib/cjs/MassProperties.d.ts +64 -64
  201. package/lib/cjs/MassProperties.js +23 -23
  202. package/lib/cjs/MassProperties.js.map +1 -1
  203. package/lib/cjs/MaterialProps.d.ts +153 -153
  204. package/lib/cjs/MaterialProps.d.ts.map +1 -1
  205. package/lib/cjs/MaterialProps.js +35 -35
  206. package/lib/cjs/MaterialProps.js.map +1 -1
  207. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  208. package/lib/cjs/ModelClipGroup.js +96 -96
  209. package/lib/cjs/ModelClipGroup.js.map +1 -1
  210. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  211. package/lib/cjs/ModelGeometryChanges.d.ts.map +1 -1
  212. package/lib/cjs/ModelGeometryChanges.js +83 -83
  213. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  214. package/lib/cjs/ModelProps.d.ts +67 -67
  215. package/lib/cjs/ModelProps.js +9 -9
  216. package/lib/cjs/ModelProps.js.map +1 -1
  217. package/lib/cjs/NativeAppProps.d.ts +122 -122
  218. package/lib/cjs/NativeAppProps.d.ts.map +1 -1
  219. package/lib/cjs/NativeAppProps.js +30 -30
  220. package/lib/cjs/NativeAppProps.js.map +1 -1
  221. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  222. package/lib/cjs/OctEncodedNormal.js +98 -98
  223. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  224. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  225. package/lib/cjs/PlanProjectionSettings.js +63 -63
  226. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  227. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  228. package/lib/cjs/PlanarClipMask.js +136 -136
  229. package/lib/cjs/PlanarClipMask.js.map +1 -1
  230. package/lib/cjs/QPoint.d.ts +479 -479
  231. package/lib/cjs/QPoint.js +824 -824
  232. package/lib/cjs/QPoint.js.map +1 -1
  233. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  234. package/lib/cjs/RealityDataAccessProps.js +19 -19
  235. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  236. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  237. package/lib/cjs/RealityModelDisplaySettings.d.ts.map +1 -1
  238. package/lib/cjs/RealityModelDisplaySettings.js +141 -141
  239. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  240. package/lib/cjs/Render.d.ts +89 -89
  241. package/lib/cjs/Render.js +177 -177
  242. package/lib/cjs/Render.js.map +1 -1
  243. package/lib/cjs/RenderMaterial.d.ts +58 -58
  244. package/lib/cjs/RenderMaterial.js +75 -75
  245. package/lib/cjs/RenderMaterial.js.map +1 -1
  246. package/lib/cjs/RenderSchedule.d.ts +543 -543
  247. package/lib/cjs/RenderSchedule.js +992 -992
  248. package/lib/cjs/RenderSchedule.js.map +1 -1
  249. package/lib/cjs/RenderTexture.d.ts +70 -70
  250. package/lib/cjs/RenderTexture.d.ts.map +1 -1
  251. package/lib/cjs/RenderTexture.js +59 -59
  252. package/lib/cjs/RenderTexture.js.map +1 -1
  253. package/lib/cjs/RgbColor.d.ts +47 -47
  254. package/lib/cjs/RgbColor.js +77 -77
  255. package/lib/cjs/RgbColor.js.map +1 -1
  256. package/lib/cjs/RpcInterface.d.ts +33 -33
  257. package/lib/cjs/RpcInterface.d.ts.map +1 -1
  258. package/lib/cjs/RpcInterface.js +137 -137
  259. package/lib/cjs/RpcInterface.js.map +1 -1
  260. package/lib/cjs/RpcManager.d.ts +40 -40
  261. package/lib/cjs/RpcManager.js +55 -55
  262. package/lib/cjs/RpcManager.js.map +1 -1
  263. package/lib/cjs/SessionProps.d.ts +16 -16
  264. package/lib/cjs/SessionProps.js +9 -9
  265. package/lib/cjs/SessionProps.js.map +1 -1
  266. package/lib/cjs/SkyBox.d.ts +215 -215
  267. package/lib/cjs/SkyBox.d.ts.map +1 -1
  268. package/lib/cjs/SkyBox.js +209 -209
  269. package/lib/cjs/SkyBox.js.map +1 -1
  270. package/lib/cjs/Snapping.d.ts +49 -49
  271. package/lib/cjs/Snapping.js +9 -9
  272. package/lib/cjs/Snapping.js.map +1 -1
  273. package/lib/cjs/SolarCalculate.d.ts +27 -27
  274. package/lib/cjs/SolarCalculate.js +211 -211
  275. package/lib/cjs/SolarCalculate.js.map +1 -1
  276. package/lib/cjs/SolarShadows.d.ts +35 -35
  277. package/lib/cjs/SolarShadows.js +61 -61
  278. package/lib/cjs/SolarShadows.js.map +1 -1
  279. package/lib/cjs/SpatialClassification.d.ts +208 -208
  280. package/lib/cjs/SpatialClassification.js +339 -339
  281. package/lib/cjs/SpatialClassification.js.map +1 -1
  282. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  283. package/lib/cjs/SubCategoryAppearance.js +96 -96
  284. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  285. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  286. package/lib/cjs/SubCategoryOverride.js +104 -104
  287. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  288. package/lib/cjs/TerrainSettings.d.ts +82 -82
  289. package/lib/cjs/TerrainSettings.d.ts.map +1 -1
  290. package/lib/cjs/TerrainSettings.js +100 -100
  291. package/lib/cjs/TerrainSettings.js.map +1 -1
  292. package/lib/cjs/TextureMapping.d.ts +118 -118
  293. package/lib/cjs/TextureMapping.js +173 -173
  294. package/lib/cjs/TextureMapping.js.map +1 -1
  295. package/lib/cjs/TextureProps.d.ts +65 -65
  296. package/lib/cjs/TextureProps.js +28 -28
  297. package/lib/cjs/TextureProps.js.map +1 -1
  298. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  299. package/lib/cjs/ThematicDisplay.js +343 -343
  300. package/lib/cjs/ThematicDisplay.js.map +1 -1
  301. package/lib/cjs/Thumbnail.d.ts +26 -26
  302. package/lib/cjs/Thumbnail.js +9 -9
  303. package/lib/cjs/Thumbnail.js.map +1 -1
  304. package/lib/cjs/TileProps.d.ts +82 -82
  305. package/lib/cjs/TileProps.js +29 -29
  306. package/lib/cjs/TileProps.js.map +1 -1
  307. package/lib/cjs/Tween.d.ts +191 -191
  308. package/lib/cjs/Tween.d.ts.map +1 -1
  309. package/lib/cjs/Tween.js +570 -570
  310. package/lib/cjs/Tween.js.map +1 -1
  311. package/lib/cjs/TxnAction.d.ts +21 -21
  312. package/lib/cjs/TxnAction.js +29 -29
  313. package/lib/cjs/TxnAction.js.map +1 -1
  314. package/lib/cjs/ViewDetails.d.ts +125 -125
  315. package/lib/cjs/ViewDetails.js +166 -166
  316. package/lib/cjs/ViewDetails.js.map +1 -1
  317. package/lib/cjs/ViewFlags.d.ts +287 -287
  318. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  319. package/lib/cjs/ViewFlags.js +367 -367
  320. package/lib/cjs/ViewFlags.js.map +1 -1
  321. package/lib/cjs/ViewProps.d.ts +205 -205
  322. package/lib/cjs/ViewProps.js +9 -9
  323. package/lib/cjs/ViewProps.js.map +1 -1
  324. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  325. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  326. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  327. package/lib/cjs/core-common.d.ts +245 -245
  328. package/lib/cjs/core-common.js +265 -261
  329. package/lib/cjs/core-common.js.map +1 -1
  330. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  331. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  332. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  333. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  334. package/lib/cjs/domains/GenericElementProps.js +9 -9
  335. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  336. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  337. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  338. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  339. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  340. package/lib/cjs/geometry/AreaPattern.js +203 -203
  341. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  342. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  343. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  344. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  345. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  346. package/lib/cjs/geometry/Cartographic.js +345 -345
  347. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  348. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  349. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts.map +1 -1
  350. package/lib/cjs/geometry/CoordinateReferenceSystem.js +260 -260
  351. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  352. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  353. package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
  354. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  355. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
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  1017. package/lib/esm/rpc/web/WebAppRpcRequest.js +236 -235
  1018. package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
  1019. package/lib/esm/rpc/web/multipart/RpcMultipartParser.d.ts +32 -32
  1020. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js +369 -369
  1021. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  1022. package/lib/esm/tile/B3dmTileIO.d.ts +19 -19
  1023. package/lib/esm/tile/B3dmTileIO.js +62 -62
  1024. package/lib/esm/tile/B3dmTileIO.js.map +1 -1
  1025. package/lib/esm/tile/CompositeTileIO.d.ts +15 -15
  1026. package/lib/esm/tile/CompositeTileIO.js +22 -22
  1027. package/lib/esm/tile/CompositeTileIO.js.map +1 -1
  1028. package/lib/esm/tile/ElementGraphics.d.ts +145 -145
  1029. package/lib/esm/tile/ElementGraphics.d.ts.map +1 -1
  1030. package/lib/esm/tile/ElementGraphics.js +8 -8
  1031. package/lib/esm/tile/ElementGraphics.js.map +1 -1
  1032. package/lib/esm/tile/GltfTileIO.d.ts +45 -45
  1033. package/lib/esm/tile/GltfTileIO.d.ts.map +1 -1
  1034. package/lib/esm/tile/GltfTileIO.js +105 -105
  1035. package/lib/esm/tile/GltfTileIO.js.map +1 -1
  1036. package/lib/esm/tile/I3dmTileIO.d.ts +20 -20
  1037. package/lib/esm/tile/I3dmTileIO.js +36 -36
  1038. package/lib/esm/tile/I3dmTileIO.js.map +1 -1
  1039. package/lib/esm/tile/IModelTileIO.d.ts +77 -77
  1040. package/lib/esm/tile/IModelTileIO.js +93 -92
  1041. package/lib/esm/tile/IModelTileIO.js.map +1 -1
  1042. package/lib/esm/tile/PntsTileIO.d.ts +17 -17
  1043. package/lib/esm/tile/PntsTileIO.js +22 -22
  1044. package/lib/esm/tile/PntsTileIO.js.map +1 -1
  1045. package/lib/esm/tile/TileIO.d.ts +66 -66
  1046. package/lib/esm/tile/TileIO.js +110 -110
  1047. package/lib/esm/tile/TileIO.js.map +1 -1
  1048. package/lib/esm/tile/TileMetadata.d.ts +228 -228
  1049. package/lib/esm/tile/TileMetadata.d.ts.map +1 -1
  1050. package/lib/esm/tile/TileMetadata.js +660 -660
  1051. package/lib/esm/tile/TileMetadata.js.map +1 -1
  1052. package/lib/esm/tile/Tileset3dSchema.d.ts +96 -96
  1053. package/lib/esm/tile/Tileset3dSchema.js +8 -8
  1054. package/lib/esm/tile/Tileset3dSchema.js.map +1 -1
  1055. package/package.json +8 -8
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport {\r\n AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, LowAndHighXY, LowAndHighXYZ, Map4d, Matrix3d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Transform, Vector3d, XYAndZ,\r\n} from \"@itwin/core-geometry\";\r\n\r\n/** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum Npc {\r\n /** Left bottom rear */\r\n _000 = 0,\r\n /** Right bottom rear */\r\n _100 = 1,\r\n /** Left top rear */\r\n _010 = 2,\r\n /** Right top rear */\r\n _110 = 3,\r\n /** Left bottom front */\r\n _001 = 4,\r\n /** Right bottom front */\r\n _101 = 5,\r\n /** Left top front */\r\n _011 = 6,\r\n /** Right top front */\r\n _111 = 7,\r\n\r\n LeftBottomRear = 0,\r\n RightBottomRear = 1,\r\n LeftTopRear = 2,\r\n RightTopRear = 3,\r\n LeftBottomFront = 4,\r\n RightBottomFront = 5,\r\n LeftTopFront = 6,\r\n RightTopFront = 7,\r\n /** useful for sizing arrays */\r\n CORNER_COUNT = 8,\r\n}\r\n\r\n/** The 8 corners of an [[Npc]] Frustum.\r\n * @public\r\n */\r\nexport const NpcCorners = [ // eslint-disable-line @typescript-eslint/naming-convention\r\n new Point3d(0.0, 0.0, 0.0),\r\n new Point3d(1.0, 0.0, 0.0),\r\n new Point3d(0.0, 1.0, 0.0),\r\n new Point3d(1.0, 1.0, 0.0),\r\n new Point3d(0.0, 0.0, 1.0),\r\n new Point3d(1.0, 0.0, 1.0),\r\n new Point3d(0.0, 1.0, 1.0),\r\n new Point3d(1.0, 1.0, 1.0),\r\n];\r\nNpcCorners.forEach((corner) => Object.freeze(corner));\r\nObject.freeze(NpcCorners);\r\n\r\n/** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\r\n * @public\r\n */\r\nexport const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention\r\nObject.freeze(NpcCenter);\r\n\r\n/** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.\r\n * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.\r\n * @public\r\n */\r\nexport class Frustum {\r\n /** Array of the 8 points of this Frustum. */\r\n public readonly points: Point3d[] = [];\r\n /** Constructor for Frustum. Members are initialized to the Npc cube. */\r\n public constructor() {\r\n for (let i = 0; i < 8; ++i)\r\n this.points[i] = NpcCorners[i].clone();\r\n }\r\n\r\n /** Initialize this Frustum to the 8 corners of the NPC cube. */\r\n public initNpc() {\r\n for (let i = 0; i < 8; ++i)\r\n Point3d.createFrom(NpcCorners[i], this.points[i]);\r\n\r\n return this;\r\n }\r\n\r\n /** Get a corner Point from this Frustum. */\r\n public getCorner(i: number) { return this.points[i]; }\r\n /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */\r\n public getCenter(): Point3d {\r\n return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));\r\n }\r\n\r\n /** Get the distance between two corners of this Frustum. */\r\n public distance(corner1: number, corner2: number): number {\r\n return this.getCorner(corner1).distance(this.getCorner(corner2));\r\n }\r\n\r\n /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */\r\n public getFraction(): number {\r\n return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);\r\n }\r\n\r\n /** Multiply all the points of this Frustum by a Transform, in place. */\r\n public multiply(trans: Transform): void {\r\n trans.multiplyPoint3dArrayInPlace(this.points);\r\n }\r\n\r\n /** Offset all of the points of this Frustum by a vector. */\r\n public translate(offset: XYAndZ): void {\r\n for (const pt of this.points)\r\n pt.plus(offset, pt);\r\n }\r\n\r\n /** Transform all the points of this Frustum and return the result in another Frustum. */\r\n public transformBy(trans: Transform, result?: Frustum): Frustum {\r\n result = result ? result : new Frustum();\r\n trans.multiplyPoint3dArray(this.points, result.points);\r\n return result;\r\n }\r\n\r\n /** Calculate a bounding range from the 8 points in this Frustum. */\r\n public toRange(range?: Range3d): Range3d {\r\n return Range3d.createArray(this.points, range);\r\n }\r\n\r\n /** Make a copy of this Frustum.\r\n * @param result Optional Frustum for copy. If undefined allocate a new Frustum.\r\n */\r\n public clone(result?: Frustum): Frustum {\r\n result = result ? result : new Frustum();\r\n result.setFrom(this);\r\n return result;\r\n }\r\n\r\n /** Set the points of this Frustum to be copies of the points in another Frustum. */\r\n public setFrom(other: Frustum) { this.setFromCorners(other.points); }\r\n /** Set the points of this frustum from array of corner points in NPC order. */\r\n public setFromCorners(corners: Point3d[]) {\r\n for (let i = 0; i < 8; ++i)\r\n this.points[i].setFrom(corners[i]);\r\n }\r\n\r\n /** Scale this Frustum, in place, about its center by a scale factor. */\r\n public scaleAboutCenter(scale: number): void {\r\n const orig = this.clone();\r\n const f = 0.5 * (1.0 + scale);\r\n orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);\r\n orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);\r\n orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);\r\n orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);\r\n orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);\r\n orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);\r\n orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);\r\n orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);\r\n }\r\n /** The point at the center of the front face of this frustum */\r\n public get frontCenter() {\r\n return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));\r\n }\r\n\r\n /** The point at the center of the rear face of this frustum */\r\n public get rearCenter() {\r\n return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));\r\n }\r\n\r\n /** Scale this frustum's XY (viewing) plane about its center */\r\n public scaleXYAboutCenter(scale: number) {\r\n const frontCenter = this.frontCenter, rearCenter = this.rearCenter;\r\n frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);\r\n frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);\r\n frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);\r\n frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);\r\n\r\n rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);\r\n rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);\r\n rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);\r\n rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);\r\n }\r\n\r\n /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */\r\n public toMap4d(): Map4d | undefined {\r\n const org = this.getCorner(Npc.LeftBottomRear);\r\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\r\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\r\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\r\n return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());\r\n }\r\n\r\n /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */\r\n public getRotation(result?: Matrix3d): Matrix3d | undefined {\r\n const org = this.getCorner(Npc.LeftBottomRear);\r\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\r\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\r\n const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);\r\n if (matrix)\r\n matrix.transposeInPlace();\r\n return matrix;\r\n }\r\n\r\n /** Get the eye point - undefined if parallel projection */\r\n public getEyePoint(result?: Point3d): Point3d | undefined {\r\n const fraction = this.getFraction();\r\n\r\n if (Math.abs(fraction - 1) < 1E-8)\r\n return undefined; // Parallel.\r\n\r\n const org = this.getCorner(Npc.LeftBottomRear);\r\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\r\n\r\n return org.plusScaled(zVec, 1 / (1 - fraction), result);\r\n }\r\n\r\n /** Invalidate this Frustum by setting all 8 points to zero. */\r\n public invalidate(): void {\r\n for (let i = 0; i < 8; ++i)\r\n this.points[i].set(0, 0, 0);\r\n }\r\n\r\n /** Return true if this Frustum is equal to another Frustum */\r\n public equals(rhs: Frustum): boolean {\r\n for (let i = 0; i < 8; ++i) {\r\n if (!this.points[i].isExactEqual(rhs.points[i]))\r\n return false;\r\n }\r\n return true;\r\n }\r\n /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.\r\n * @see [[equals]], [XYZ.isAlmostEqual]($geometry)\r\n */\r\n public isSame(other: Frustum): boolean {\r\n for (let i = 0; i < 8; ++i) {\r\n if (!this.points[i].isAlmostEqual(other.points[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Initialize this Frustum from a Range */\r\n public initFromRange(range: LowAndHighXYZ | LowAndHighXY): void {\r\n const getZ = (arg: any): number => arg.z !== undefined ? arg.z : 0;\r\n const pts = this.points;\r\n pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;\r\n pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;\r\n pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;\r\n pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;\r\n pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);\r\n pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);\r\n }\r\n\r\n /** Create a new Frustum from a Range3d */\r\n public static fromRange(range: LowAndHighXYZ | LowAndHighXY, out?: Frustum): Frustum {\r\n const frustum = undefined !== out ? out : new Frustum();\r\n frustum.initFromRange(range);\r\n return frustum;\r\n }\r\n\r\n /** Return true if this Frustum has a mirror (is not in the correct order.) */\r\n public get hasMirror(): boolean {\r\n const pts = this.points;\r\n const u = pts[Npc._000].vectorTo(pts[Npc._001]);\r\n const v = pts[Npc._000].vectorTo(pts[Npc._010]);\r\n const w = pts[Npc._000].vectorTo(pts[Npc._100]);\r\n return (u.tripleProduct(v, w) > 0);\r\n }\r\n /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */\r\n public fixPointOrder(): void {\r\n if (!this.hasMirror)\r\n return;\r\n\r\n // frustum has mirroring, reverse points\r\n const pts = this.points;\r\n for (let i = 0; i < 8; i += 2) {\r\n const tmpPoint = pts[i];\r\n pts[i] = pts[i + 1];\r\n pts[i + 1] = tmpPoint;\r\n }\r\n }\r\n\r\n /** Get a convex set of clipping planes bounding the region contained by this Frustum. */\r\n public getRangePlanes(clipFront: boolean, clipBack: boolean, expandPlaneDistance: number): ConvexClipPlaneSet {\r\n const convexSet = ConvexClipPlaneSet.createEmpty();\r\n const scratchNormal = Vector3d.create();\r\n Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));\r\n Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\r\n Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));\r\n Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\r\n\r\n if (clipBack) {\r\n Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\r\n }\r\n if (clipFront) {\r\n Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));\r\n }\r\n return convexSet;\r\n }\r\n\r\n /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */\r\n public getIntersectionWithPlane(plane: Plane3dByOriginAndUnitNormal): Point3d[] | undefined {\r\n const clipPlane = ClipPlane.createPlane(plane);\r\n const loopPoints = clipPlane.intersectRange(this.toRange(), true);\r\n if (undefined === loopPoints)\r\n return undefined;\r\n\r\n const convexSet = this.getRangePlanes(false, false, 0);\r\n const workPoints = new GrowableXYZArray();\r\n const outPoints = new GrowableXYZArray();\r\n convexSet.polygonClip(loopPoints, outPoints, workPoints);\r\n\r\n return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Views\n */\n\nimport {\n AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, LowAndHighXY, LowAndHighXYZ, Map4d, Matrix3d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Transform, Vector3d, XYAndZ,\n} from \"@itwin/core-geometry\";\n\n/** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\n * @public\n * @extensions\n */\nexport enum Npc {\n /** Left bottom rear */\n _000 = 0,\n /** Right bottom rear */\n _100 = 1,\n /** Left top rear */\n _010 = 2,\n /** Right top rear */\n _110 = 3,\n /** Left bottom front */\n _001 = 4,\n /** Right bottom front */\n _101 = 5,\n /** Left top front */\n _011 = 6,\n /** Right top front */\n _111 = 7,\n\n LeftBottomRear = 0,\n RightBottomRear = 1,\n LeftTopRear = 2,\n RightTopRear = 3,\n LeftBottomFront = 4,\n RightBottomFront = 5,\n LeftTopFront = 6,\n RightTopFront = 7,\n /** useful for sizing arrays */\n CORNER_COUNT = 8,\n}\n\n/** The 8 corners of an [[Npc]] Frustum.\n * @public\n */\nexport const NpcCorners = [ // eslint-disable-line @typescript-eslint/naming-convention\n new Point3d(0.0, 0.0, 0.0),\n new Point3d(1.0, 0.0, 0.0),\n new Point3d(0.0, 1.0, 0.0),\n new Point3d(1.0, 1.0, 0.0),\n new Point3d(0.0, 0.0, 1.0),\n new Point3d(1.0, 0.0, 1.0),\n new Point3d(0.0, 1.0, 1.0),\n new Point3d(1.0, 1.0, 1.0),\n];\nNpcCorners.forEach((corner) => Object.freeze(corner));\nObject.freeze(NpcCorners);\n\n/** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\n * @public\n */\nexport const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention\nObject.freeze(NpcCenter);\n\n/** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.\n * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.\n * @public\n */\nexport class Frustum {\n /** Array of the 8 points of this Frustum. */\n public readonly points: Point3d[] = [];\n /** Constructor for Frustum. Members are initialized to the Npc cube. */\n public constructor() {\n for (let i = 0; i < 8; ++i)\n this.points[i] = NpcCorners[i].clone();\n }\n\n /** Initialize this Frustum to the 8 corners of the NPC cube. */\n public initNpc() {\n for (let i = 0; i < 8; ++i)\n Point3d.createFrom(NpcCorners[i], this.points[i]);\n\n return this;\n }\n\n /** Get a corner Point from this Frustum. */\n public getCorner(i: number) { return this.points[i]; }\n /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */\n public getCenter(): Point3d {\n return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));\n }\n\n /** Get the distance between two corners of this Frustum. */\n public distance(corner1: number, corner2: number): number {\n return this.getCorner(corner1).distance(this.getCorner(corner2));\n }\n\n /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */\n public getFraction(): number {\n return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);\n }\n\n /** Multiply all the points of this Frustum by a Transform, in place. */\n public multiply(trans: Transform): void {\n trans.multiplyPoint3dArrayInPlace(this.points);\n }\n\n /** Offset all of the points of this Frustum by a vector. */\n public translate(offset: XYAndZ): void {\n for (const pt of this.points)\n pt.plus(offset, pt);\n }\n\n /** Transform all the points of this Frustum and return the result in another Frustum. */\n public transformBy(trans: Transform, result?: Frustum): Frustum {\n result = result ? result : new Frustum();\n trans.multiplyPoint3dArray(this.points, result.points);\n return result;\n }\n\n /** Calculate a bounding range from the 8 points in this Frustum. */\n public toRange(range?: Range3d): Range3d {\n return Range3d.createArray(this.points, range);\n }\n\n /** Make a copy of this Frustum.\n * @param result Optional Frustum for copy. If undefined allocate a new Frustum.\n */\n public clone(result?: Frustum): Frustum {\n result = result ? result : new Frustum();\n result.setFrom(this);\n return result;\n }\n\n /** Set the points of this Frustum to be copies of the points in another Frustum. */\n public setFrom(other: Frustum) { this.setFromCorners(other.points); }\n /** Set the points of this frustum from array of corner points in NPC order. */\n public setFromCorners(corners: Point3d[]) {\n for (let i = 0; i < 8; ++i)\n this.points[i].setFrom(corners[i]);\n }\n\n /** Scale this Frustum, in place, about its center by a scale factor. */\n public scaleAboutCenter(scale: number): void {\n const orig = this.clone();\n const f = 0.5 * (1.0 + scale);\n orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);\n orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);\n orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);\n orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);\n orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);\n orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);\n orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);\n orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);\n }\n /** The point at the center of the front face of this frustum */\n public get frontCenter() {\n return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));\n }\n\n /** The point at the center of the rear face of this frustum */\n public get rearCenter() {\n return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));\n }\n\n /** Scale this frustum's XY (viewing) plane about its center */\n public scaleXYAboutCenter(scale: number) {\n const frontCenter = this.frontCenter, rearCenter = this.rearCenter;\n frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);\n frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);\n frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);\n frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);\n\n rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);\n rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);\n rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);\n rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);\n }\n\n /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */\n public toMap4d(): Map4d | undefined {\n const org = this.getCorner(Npc.LeftBottomRear);\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\n return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());\n }\n\n /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */\n public getRotation(result?: Matrix3d): Matrix3d | undefined {\n const org = this.getCorner(Npc.LeftBottomRear);\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\n const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);\n if (matrix)\n matrix.transposeInPlace();\n return matrix;\n }\n\n /** Get the eye point - undefined if parallel projection */\n public getEyePoint(result?: Point3d): Point3d | undefined {\n const fraction = this.getFraction();\n\n if (Math.abs(fraction - 1) < 1E-8)\n return undefined; // Parallel.\n\n const org = this.getCorner(Npc.LeftBottomRear);\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\n\n return org.plusScaled(zVec, 1 / (1 - fraction), result);\n }\n\n /** Invalidate this Frustum by setting all 8 points to zero. */\n public invalidate(): void {\n for (let i = 0; i < 8; ++i)\n this.points[i].set(0, 0, 0);\n }\n\n /** Return true if this Frustum is equal to another Frustum */\n public equals(rhs: Frustum): boolean {\n for (let i = 0; i < 8; ++i) {\n if (!this.points[i].isExactEqual(rhs.points[i]))\n return false;\n }\n return true;\n }\n /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.\n * @see [[equals]], [XYZ.isAlmostEqual]($geometry)\n */\n public isSame(other: Frustum): boolean {\n for (let i = 0; i < 8; ++i) {\n if (!this.points[i].isAlmostEqual(other.points[i]))\n return false;\n }\n\n return true;\n }\n\n /** Initialize this Frustum from a Range */\n public initFromRange(range: LowAndHighXYZ | LowAndHighXY): void {\n const getZ = (arg: any): number => arg.z !== undefined ? arg.z : 0;\n const pts = this.points;\n pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;\n pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;\n pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;\n pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;\n pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);\n pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);\n }\n\n /** Create a new Frustum from a Range3d */\n public static fromRange(range: LowAndHighXYZ | LowAndHighXY, out?: Frustum): Frustum {\n const frustum = undefined !== out ? out : new Frustum();\n frustum.initFromRange(range);\n return frustum;\n }\n\n /** Return true if this Frustum has a mirror (is not in the correct order.) */\n public get hasMirror(): boolean {\n const pts = this.points;\n const u = pts[Npc._000].vectorTo(pts[Npc._001]);\n const v = pts[Npc._000].vectorTo(pts[Npc._010]);\n const w = pts[Npc._000].vectorTo(pts[Npc._100]);\n return (u.tripleProduct(v, w) > 0);\n }\n /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */\n public fixPointOrder(): void {\n if (!this.hasMirror)\n return;\n\n // frustum has mirroring, reverse points\n const pts = this.points;\n for (let i = 0; i < 8; i += 2) {\n const tmpPoint = pts[i];\n pts[i] = pts[i + 1];\n pts[i + 1] = tmpPoint;\n }\n }\n\n /** Get a convex set of clipping planes bounding the region contained by this Frustum. */\n public getRangePlanes(clipFront: boolean, clipBack: boolean, expandPlaneDistance: number): ConvexClipPlaneSet {\n const convexSet = ConvexClipPlaneSet.createEmpty();\n const scratchNormal = Vector3d.create();\n Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n\n if (clipBack) {\n Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n }\n if (clipFront) {\n Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));\n }\n return convexSet;\n }\n\n /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */\n public getIntersectionWithPlane(plane: Plane3dByOriginAndUnitNormal): Point3d[] | undefined {\n const clipPlane = ClipPlane.createPlane(plane);\n const loopPoints = clipPlane.intersectRange(this.toRange(), true);\n if (undefined === loopPoints)\n return undefined;\n\n const convexSet = this.getRangePlanes(false, false, 0);\n const workPoints = new GrowableXYZArray();\n const outPoints = new GrowableXYZArray();\n convexSet.polygonClip(loopPoints, outPoints, workPoints);\n\n return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();\n }\n}\n"]}
@@ -1,120 +1,124 @@
1
- /** @packageDocumentation
2
- * @module iModels
3
- */
4
- import { GeoServiceStatus } from "@itwin/core-bentley";
5
- import { XYZProps } from "@itwin/core-geometry";
6
- import { GeographicCRSProps } from "./geometry/CoordinateReferenceSystem";
7
- /** This enumeration lists all possible status as returned from a coordinate conversion to or from a
8
- * [[GeographicCRS]] and either another [[GeographicCRS]] or a [[GeodeticDatum]].
9
- * @see the [[PointWithStatus]] included in an [[IModelCoordinatesResponseProps]] or [[GeoCoordinatesResponseProps]].
10
- * @public
11
- * @extensions
12
- */
13
- export declare enum GeoCoordStatus {
14
- /** Indicates successful coordinate conversion. */
15
- Success = 0,
16
- /** Indicates that the source or target of the conversion is not defined, usually the iModel Geographic Coordinate Reference System.*/
17
- NoGCSDefined = 100,
18
- /** This value indicates that the conversion was performed outside of the normal use of application of either Geographic Coordinate Reference Systems.
19
- * This return value can often be treated as a warning in specific cases. For example, global imagery extent spans the whole globe and
20
- * may extend far beyond the normal area of the iModel project extents and the extent of normal use of its Geographic Coordinate Reference System.
21
- * In such cases this value can be considered a warning as accuracy and precision is not expected in this specific case and approximate localization
22
- * of global imagery or other low accuracy context data is not essential far from the project.
23
- * If this status is returned for high accuracy data then it indicates that either Geographic Coordinate Reference Systems were inappropriately selected
24
- * for the iModel or other geolocated data. If this is the case the status should be somehow reported so action
25
- * can be performed to verify used geolocation parameters.
26
- * In either case the returned coordinates are to be considered valid though they may be inaccurate or result in some unexpected distortion of graphical
27
- * elements.
28
- */
29
- OutOfUsefulRange = 1,
30
- /** Indicates a hard error where conversions were requested outside of the area of the mathematical capacity of the conversion process for either
31
- * Geographic Coordinate Reference Systems involved. An example could be to attempt a conversion involving a Transverse Mercator more than 60 degrees
32
- * East or West of the projection central meridian.
33
- * The values returned may or may not be valid and should be discarded.
34
- */
35
- OutOfMathematicalDomain = 2,
36
- /** Indicates that datum transformation between the two Geographic Coordinate Reference Systems could not be performed.
37
- * This error is usually the result of a datum transformation path requiring use of latitude/longitude grid shift files that could not be obtained
38
- * or installed. In this case the latitude/longitude transformation is bypassed but the remainder of the conversion process is completed.
39
- * This error can be ignored for low accuracy data but should be somehow reported so actions can be performed to provide the missing files.
40
- */
41
- NoDatumConverter = 25,
42
- /** Indicates that a problem occurred during vertical datum conversion. This may the result of the inability to access the
43
- * Geoid separation data or vertical datum differential data (such as used by NGVD29 to NAVD88 conversion).
44
- * The horizontal coordinates returned are valid but the elevation ordinate will be returned unchanged or partially changed.
45
- * This status should be somehow reported so actions can be performed to provide the missing information.
46
- */
47
- VerticalDatumConvertError = 26,
48
- /** General inner conversion engine error. Coordinates returned are invalid and should be discarded */
49
- CSMapError = 4096,
50
- /** This temporary status is used to mark coordinates for which the conversion has not yet been processed by the backend
51
- * as opposed to other coordinate conversions that may have been resolved otherwise (typically a cache).
52
- * At the completion of the conversion promise no coordinates should have this status.
53
- */
54
- Pending = -41556
55
- }
56
- /** Maps a GeoCoordStatus to the equivalent GeoServiceStatus.
57
- * @public
58
- */
59
- export declare function mapToGeoServiceStatus(s: GeoCoordStatus): GeoServiceStatus;
60
- /** Information required to request conversion of an array of Geographic coordinates (Longitude/Latitude) to iModel coordinates
61
- * @beta
62
- */
63
- export interface IModelCoordinatesRequestProps {
64
- source: string;
65
- geoCoords: XYZProps[];
66
- }
67
- /** Information returned from a request to convert an array of Geographic coordinates (Longitude/Latitude) to iModel coordinates
68
- * @beta
69
- */
70
- export interface PointWithStatus {
71
- p: XYZProps;
72
- s: GeoCoordStatus;
73
- }
74
- /** @beta */
75
- export interface IModelCoordinatesResponseProps {
76
- iModelCoords: PointWithStatus[];
77
- fromCache: number;
78
- }
79
- /** Information required to request conversion of an array of iModel coordinates to Geographic Coordinates (longitude and latitude)
80
- * @beta
81
- */
82
- export interface GeoCoordinatesRequestProps {
83
- target: string;
84
- iModelCoords: XYZProps[];
85
- }
86
- /** Information returned from a request to convert an array of iModel coordinates to Geographic Coordinates (longitude and latitude)
87
- * @beta
88
- */
89
- export interface GeoCoordinatesResponseProps {
90
- geoCoords: PointWithStatus[];
91
- fromCache: number;
92
- }
93
- /** Information required to interpret or complete a Geographic CRS in the specified format.
94
- * The only currently supported formats are JSON (for completion) and WKT (OGC Well Known Text)
95
- * @beta
96
- */
97
- export interface GeographicCRSInterpretRequestProps {
98
- /** The format of the geographic CRS definition provided in the geographicCRSDef property. */
99
- format: "WKT" | "JSON";
100
- /** The geographic CRS definition in the format specified in the format property.
101
- * Note that when the WKT is used the WKT fragment provided can start with a COMPD_CS clause
102
- * which should then contain both the horizontal CRS definition as well as the vertical CRS specification.
103
- * WKT fragments starting with PROJCS or GEOGCS are also supported but the vertical CRS will be assigned a
104
- * default value.
105
- */
106
- geographicCRSDef: string;
107
- }
108
- /** Information returned from a request to interpret or complete a Geographic CRS
109
- * @beta
110
- */
111
- export interface GeographicCRSInterpretResponseProps {
112
- /** The result status of the interpret operation. A value of zero indicates successful interpretation.
113
- * Any value other than zero is to be considered a hard error and no valid result will
114
- * be returned in the geographicCRS property.
115
- */
116
- status: number;
117
- /** The property that receives the interpreted geographic CRS if the process was successful. */
118
- geographicCRS?: GeographicCRSProps;
119
- }
1
+ /** @packageDocumentation
2
+ * @module iModels
3
+ */
4
+ import { GeoServiceStatus } from "@itwin/core-bentley";
5
+ import { XYZProps } from "@itwin/core-geometry";
6
+ import { GeographicCRSProps } from "./geometry/CoordinateReferenceSystem";
7
+ /** This enumeration lists all possible status as returned from a coordinate conversion to or from a
8
+ * [[GeographicCRS]] and either another [[GeographicCRS]] or a [[GeodeticDatum]].
9
+ * @see [[GeoConverter]] to perform coordinate conversions.
10
+ * @see [[PointWithStatus]] for the result of a coordinate conversion, including its status code.
11
+ * @public
12
+ * @extensions
13
+ */
14
+ export declare enum GeoCoordStatus {
15
+ /** Indicates successful coordinate conversion. */
16
+ Success = 0,
17
+ /** Indicates that the source or target of the conversion is not defined, usually the iModel Geographic Coordinate Reference System.*/
18
+ NoGCSDefined = 100,
19
+ /** This value indicates that the conversion was performed outside of the normal use of application of either Geographic Coordinate Reference Systems.
20
+ * This return value can often be treated as a warning in specific cases. For example, global imagery extent spans the whole globe and
21
+ * may extend far beyond the normal area of the iModel project extents and the extent of normal use of its Geographic Coordinate Reference System.
22
+ * In such cases this value can be considered a warning as accuracy and precision is not expected in this specific case and approximate localization
23
+ * of global imagery or other low accuracy context data is not essential far from the project.
24
+ * If this status is returned for high accuracy data then it indicates that either Geographic Coordinate Reference Systems were inappropriately selected
25
+ * for the iModel or other geolocated data. If this is the case the status should be somehow reported so action
26
+ * can be performed to verify used geolocation parameters.
27
+ * In either case the returned coordinates are to be considered valid though they may be inaccurate or result in some unexpected distortion of graphical
28
+ * elements.
29
+ */
30
+ OutOfUsefulRange = 1,
31
+ /** Indicates a hard error where conversions were requested outside of the area of the mathematical capacity of the conversion process for either
32
+ * Geographic Coordinate Reference Systems involved. An example could be to attempt a conversion involving a Transverse Mercator more than 60 degrees
33
+ * East or West of the projection central meridian.
34
+ * The values returned may or may not be valid and should be discarded.
35
+ */
36
+ OutOfMathematicalDomain = 2,
37
+ /** Indicates that datum transformation between the two Geographic Coordinate Reference Systems could not be performed.
38
+ * This error is usually the result of a datum transformation path requiring use of latitude/longitude grid shift files that could not be obtained
39
+ * or installed. In this case the latitude/longitude transformation is bypassed but the remainder of the conversion process is completed.
40
+ * This error can be ignored for low accuracy data but should be somehow reported so actions can be performed to provide the missing files.
41
+ */
42
+ NoDatumConverter = 25,
43
+ /** Indicates that a problem occurred during vertical datum conversion. This may the result of the inability to access the
44
+ * Geoid separation data or vertical datum differential data (such as used by NGVD29 to NAVD88 conversion).
45
+ * The horizontal coordinates returned are valid but the elevation ordinate will be returned unchanged or partially changed.
46
+ * This status should be somehow reported so actions can be performed to provide the missing information.
47
+ */
48
+ VerticalDatumConvertError = 26,
49
+ /** General inner conversion engine error. Coordinates returned are invalid and should be discarded */
50
+ CSMapError = 4096,
51
+ /** This temporary status is used to mark coordinates for which the conversion has not yet been processed by the backend
52
+ * as opposed to other coordinate conversions that may have been resolved otherwise (typically a cache).
53
+ * At the completion of the conversion promise no coordinates should have this status.
54
+ */
55
+ Pending = -41556
56
+ }
57
+ /** Maps a GeoCoordStatus to the equivalent GeoServiceStatus.
58
+ * @public
59
+ */
60
+ export declare function mapToGeoServiceStatus(s: GeoCoordStatus): GeoServiceStatus;
61
+ /** Information required to request conversion of an array of Geographic coordinates (Longitude/Latitude) to iModel coordinates
62
+ * @beta
63
+ */
64
+ export interface IModelCoordinatesRequestProps {
65
+ source: string;
66
+ geoCoords: XYZProps[];
67
+ }
68
+ /** A point converted to iModel coordinates to geographic coordinates or vice-versa by a [[GeoConverter]].
69
+ * The status [[s]] indicates the converted point [[p]]'s degree of accuracy.
70
+ * @public
71
+ */
72
+ export interface PointWithStatus {
73
+ /** A JSON representation of the converted point. */
74
+ p: XYZProps;
75
+ /** A status code indicating the degree of accuracy with the point [[p]] was converted. */
76
+ s: GeoCoordStatus;
77
+ }
78
+ /** @beta */
79
+ export interface IModelCoordinatesResponseProps {
80
+ iModelCoords: PointWithStatus[];
81
+ fromCache: number;
82
+ }
83
+ /** Information required to request conversion of an array of iModel coordinates to Geographic Coordinates (longitude and latitude)
84
+ * @beta
85
+ */
86
+ export interface GeoCoordinatesRequestProps {
87
+ target: string;
88
+ iModelCoords: XYZProps[];
89
+ }
90
+ /** Information returned from a request to convert an array of iModel coordinates to Geographic Coordinates (longitude and latitude)
91
+ * @beta
92
+ */
93
+ export interface GeoCoordinatesResponseProps {
94
+ geoCoords: PointWithStatus[];
95
+ fromCache: number;
96
+ }
97
+ /** Information required to interpret or complete a Geographic CRS in the specified format.
98
+ * The only currently supported formats are JSON (for completion) and WKT (OGC Well Known Text)
99
+ * @beta
100
+ */
101
+ export interface GeographicCRSInterpretRequestProps {
102
+ /** The format of the geographic CRS definition provided in the geographicCRSDef property. */
103
+ format: "WKT" | "JSON";
104
+ /** The geographic CRS definition in the format specified in the format property.
105
+ * Note that when the WKT is used the WKT fragment provided can start with a COMPD_CS clause
106
+ * which should then contain both the horizontal CRS definition as well as the vertical CRS specification.
107
+ * WKT fragments starting with PROJCS or GEOGCS are also supported but the vertical CRS will be assigned a
108
+ * default value.
109
+ */
110
+ geographicCRSDef: string;
111
+ }
112
+ /** Information returned from a request to interpret or complete a Geographic CRS
113
+ * @beta
114
+ */
115
+ export interface GeographicCRSInterpretResponseProps {
116
+ /** The result status of the interpret operation. A value of zero indicates successful interpretation.
117
+ * Any value other than zero is to be considered a hard error and no valid result will
118
+ * be returned in the geographicCRS property.
119
+ */
120
+ status: number;
121
+ /** The property that receives the interpreted geographic CRS if the process was successful. */
122
+ geographicCRS?: GeographicCRSProps;
123
+ }
120
124
  //# sourceMappingURL=GeoCoordinateServices.d.ts.map
@@ -1 +1 @@
1
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1
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@@ -1,81 +1,82 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module iModels
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.mapToGeoServiceStatus = exports.GeoCoordStatus = void 0;
11
- // cspell:ignore NGVD, NAVD, COMPD_CS, PROJCS, GEOGCS
12
- const core_bentley_1 = require("@itwin/core-bentley");
13
- /** This enumeration lists all possible status as returned from a coordinate conversion to or from a
14
- * [[GeographicCRS]] and either another [[GeographicCRS]] or a [[GeodeticDatum]].
15
- * @see the [[PointWithStatus]] included in an [[IModelCoordinatesResponseProps]] or [[GeoCoordinatesResponseProps]].
16
- * @public
17
- * @extensions
18
- */
19
- var GeoCoordStatus;
20
- (function (GeoCoordStatus) {
21
- /** Indicates successful coordinate conversion. */
22
- GeoCoordStatus[GeoCoordStatus["Success"] = 0] = "Success";
23
- /** Indicates that the source or target of the conversion is not defined, usually the iModel Geographic Coordinate Reference System.*/
24
- GeoCoordStatus[GeoCoordStatus["NoGCSDefined"] = 100] = "NoGCSDefined";
25
- /** This value indicates that the conversion was performed outside of the normal use of application of either Geographic Coordinate Reference Systems.
26
- * This return value can often be treated as a warning in specific cases. For example, global imagery extent spans the whole globe and
27
- * may extend far beyond the normal area of the iModel project extents and the extent of normal use of its Geographic Coordinate Reference System.
28
- * In such cases this value can be considered a warning as accuracy and precision is not expected in this specific case and approximate localization
29
- * of global imagery or other low accuracy context data is not essential far from the project.
30
- * If this status is returned for high accuracy data then it indicates that either Geographic Coordinate Reference Systems were inappropriately selected
31
- * for the iModel or other geolocated data. If this is the case the status should be somehow reported so action
32
- * can be performed to verify used geolocation parameters.
33
- * In either case the returned coordinates are to be considered valid though they may be inaccurate or result in some unexpected distortion of graphical
34
- * elements.
35
- */
36
- GeoCoordStatus[GeoCoordStatus["OutOfUsefulRange"] = 1] = "OutOfUsefulRange";
37
- /** Indicates a hard error where conversions were requested outside of the area of the mathematical capacity of the conversion process for either
38
- * Geographic Coordinate Reference Systems involved. An example could be to attempt a conversion involving a Transverse Mercator more than 60 degrees
39
- * East or West of the projection central meridian.
40
- * The values returned may or may not be valid and should be discarded.
41
- */
42
- GeoCoordStatus[GeoCoordStatus["OutOfMathematicalDomain"] = 2] = "OutOfMathematicalDomain";
43
- /** Indicates that datum transformation between the two Geographic Coordinate Reference Systems could not be performed.
44
- * This error is usually the result of a datum transformation path requiring use of latitude/longitude grid shift files that could not be obtained
45
- * or installed. In this case the latitude/longitude transformation is bypassed but the remainder of the conversion process is completed.
46
- * This error can be ignored for low accuracy data but should be somehow reported so actions can be performed to provide the missing files.
47
- */
48
- GeoCoordStatus[GeoCoordStatus["NoDatumConverter"] = 25] = "NoDatumConverter";
49
- /** Indicates that a problem occurred during vertical datum conversion. This may the result of the inability to access the
50
- * Geoid separation data or vertical datum differential data (such as used by NGVD29 to NAVD88 conversion).
51
- * The horizontal coordinates returned are valid but the elevation ordinate will be returned unchanged or partially changed.
52
- * This status should be somehow reported so actions can be performed to provide the missing information.
53
- */
54
- GeoCoordStatus[GeoCoordStatus["VerticalDatumConvertError"] = 26] = "VerticalDatumConvertError";
55
- /** General inner conversion engine error. Coordinates returned are invalid and should be discarded */
56
- GeoCoordStatus[GeoCoordStatus["CSMapError"] = 4096] = "CSMapError";
57
- /** This temporary status is used to mark coordinates for which the conversion has not yet been processed by the backend
58
- * as opposed to other coordinate conversions that may have been resolved otherwise (typically a cache).
59
- * At the completion of the conversion promise no coordinates should have this status.
60
- */
61
- GeoCoordStatus[GeoCoordStatus["Pending"] = -41556] = "Pending";
62
- })(GeoCoordStatus = exports.GeoCoordStatus || (exports.GeoCoordStatus = {}));
63
- /** Maps a GeoCoordStatus to the equivalent GeoServiceStatus.
64
- * @public
65
- */
66
- function mapToGeoServiceStatus(s) {
67
- switch (s) {
68
- case GeoCoordStatus.Success: return core_bentley_1.GeoServiceStatus.Success;
69
- case GeoCoordStatus.NoGCSDefined: return core_bentley_1.GeoServiceStatus.NoGeoLocation;
70
- case GeoCoordStatus.OutOfUsefulRange: return core_bentley_1.GeoServiceStatus.OutOfUsefulRange;
71
- case GeoCoordStatus.OutOfMathematicalDomain: return core_bentley_1.GeoServiceStatus.OutOfMathematicalDomain;
72
- case GeoCoordStatus.NoDatumConverter: return core_bentley_1.GeoServiceStatus.NoDatumConverter;
73
- case GeoCoordStatus.VerticalDatumConvertError: return core_bentley_1.GeoServiceStatus.VerticalDatumConvertError;
74
- case GeoCoordStatus.CSMapError: return core_bentley_1.GeoServiceStatus.CSMapError;
75
- case GeoCoordStatus.Pending: return core_bentley_1.GeoServiceStatus.Pending;
76
- default:
77
- throw new Error("GeoCoordStatus -> GeoServiceStatus - Missing enum conversion");
78
- }
79
- }
80
- exports.mapToGeoServiceStatus = mapToGeoServiceStatus;
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module iModels
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.mapToGeoServiceStatus = exports.GeoCoordStatus = void 0;
11
+ // cspell:ignore NGVD, NAVD, COMPD_CS, PROJCS, GEOGCS
12
+ const core_bentley_1 = require("@itwin/core-bentley");
13
+ /** This enumeration lists all possible status as returned from a coordinate conversion to or from a
14
+ * [[GeographicCRS]] and either another [[GeographicCRS]] or a [[GeodeticDatum]].
15
+ * @see [[GeoConverter]] to perform coordinate conversions.
16
+ * @see [[PointWithStatus]] for the result of a coordinate conversion, including its status code.
17
+ * @public
18
+ * @extensions
19
+ */
20
+ var GeoCoordStatus;
21
+ (function (GeoCoordStatus) {
22
+ /** Indicates successful coordinate conversion. */
23
+ GeoCoordStatus[GeoCoordStatus["Success"] = 0] = "Success";
24
+ /** Indicates that the source or target of the conversion is not defined, usually the iModel Geographic Coordinate Reference System.*/
25
+ GeoCoordStatus[GeoCoordStatus["NoGCSDefined"] = 100] = "NoGCSDefined";
26
+ /** This value indicates that the conversion was performed outside of the normal use of application of either Geographic Coordinate Reference Systems.
27
+ * This return value can often be treated as a warning in specific cases. For example, global imagery extent spans the whole globe and
28
+ * may extend far beyond the normal area of the iModel project extents and the extent of normal use of its Geographic Coordinate Reference System.
29
+ * In such cases this value can be considered a warning as accuracy and precision is not expected in this specific case and approximate localization
30
+ * of global imagery or other low accuracy context data is not essential far from the project.
31
+ * If this status is returned for high accuracy data then it indicates that either Geographic Coordinate Reference Systems were inappropriately selected
32
+ * for the iModel or other geolocated data. If this is the case the status should be somehow reported so action
33
+ * can be performed to verify used geolocation parameters.
34
+ * In either case the returned coordinates are to be considered valid though they may be inaccurate or result in some unexpected distortion of graphical
35
+ * elements.
36
+ */
37
+ GeoCoordStatus[GeoCoordStatus["OutOfUsefulRange"] = 1] = "OutOfUsefulRange";
38
+ /** Indicates a hard error where conversions were requested outside of the area of the mathematical capacity of the conversion process for either
39
+ * Geographic Coordinate Reference Systems involved. An example could be to attempt a conversion involving a Transverse Mercator more than 60 degrees
40
+ * East or West of the projection central meridian.
41
+ * The values returned may or may not be valid and should be discarded.
42
+ */
43
+ GeoCoordStatus[GeoCoordStatus["OutOfMathematicalDomain"] = 2] = "OutOfMathematicalDomain";
44
+ /** Indicates that datum transformation between the two Geographic Coordinate Reference Systems could not be performed.
45
+ * This error is usually the result of a datum transformation path requiring use of latitude/longitude grid shift files that could not be obtained
46
+ * or installed. In this case the latitude/longitude transformation is bypassed but the remainder of the conversion process is completed.
47
+ * This error can be ignored for low accuracy data but should be somehow reported so actions can be performed to provide the missing files.
48
+ */
49
+ GeoCoordStatus[GeoCoordStatus["NoDatumConverter"] = 25] = "NoDatumConverter";
50
+ /** Indicates that a problem occurred during vertical datum conversion. This may the result of the inability to access the
51
+ * Geoid separation data or vertical datum differential data (such as used by NGVD29 to NAVD88 conversion).
52
+ * The horizontal coordinates returned are valid but the elevation ordinate will be returned unchanged or partially changed.
53
+ * This status should be somehow reported so actions can be performed to provide the missing information.
54
+ */
55
+ GeoCoordStatus[GeoCoordStatus["VerticalDatumConvertError"] = 26] = "VerticalDatumConvertError";
56
+ /** General inner conversion engine error. Coordinates returned are invalid and should be discarded */
57
+ GeoCoordStatus[GeoCoordStatus["CSMapError"] = 4096] = "CSMapError";
58
+ /** This temporary status is used to mark coordinates for which the conversion has not yet been processed by the backend
59
+ * as opposed to other coordinate conversions that may have been resolved otherwise (typically a cache).
60
+ * At the completion of the conversion promise no coordinates should have this status.
61
+ */
62
+ GeoCoordStatus[GeoCoordStatus["Pending"] = -41556] = "Pending";
63
+ })(GeoCoordStatus = exports.GeoCoordStatus || (exports.GeoCoordStatus = {}));
64
+ /** Maps a GeoCoordStatus to the equivalent GeoServiceStatus.
65
+ * @public
66
+ */
67
+ function mapToGeoServiceStatus(s) {
68
+ switch (s) {
69
+ case GeoCoordStatus.Success: return core_bentley_1.GeoServiceStatus.Success;
70
+ case GeoCoordStatus.NoGCSDefined: return core_bentley_1.GeoServiceStatus.NoGeoLocation;
71
+ case GeoCoordStatus.OutOfUsefulRange: return core_bentley_1.GeoServiceStatus.OutOfUsefulRange;
72
+ case GeoCoordStatus.OutOfMathematicalDomain: return core_bentley_1.GeoServiceStatus.OutOfMathematicalDomain;
73
+ case GeoCoordStatus.NoDatumConverter: return core_bentley_1.GeoServiceStatus.NoDatumConverter;
74
+ case GeoCoordStatus.VerticalDatumConvertError: return core_bentley_1.GeoServiceStatus.VerticalDatumConvertError;
75
+ case GeoCoordStatus.CSMapError: return core_bentley_1.GeoServiceStatus.CSMapError;
76
+ case GeoCoordStatus.Pending: return core_bentley_1.GeoServiceStatus.Pending;
77
+ default:
78
+ throw new Error("GeoCoordStatus -> GeoServiceStatus - Missing enum conversion");
79
+ }
80
+ }
81
+ exports.mapToGeoServiceStatus = mapToGeoServiceStatus;
81
82
  //# sourceMappingURL=GeoCoordinateServices.js.map