@itwin/core-common 4.0.0-dev.52 → 4.0.0-dev.54

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1055) hide show
  1. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  2. package/lib/cjs/AmbientOcclusion.js +55 -55
  3. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  4. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  5. package/lib/cjs/AnalysisStyle.js +165 -165
  6. package/lib/cjs/AnalysisStyle.js.map +1 -1
  7. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  8. package/lib/cjs/AuthorizationClient.js +9 -9
  9. package/lib/cjs/AuthorizationClient.js.map +1 -1
  10. package/lib/cjs/BackendTypes.d.ts +13 -12
  11. package/lib/cjs/BackendTypes.d.ts.map +1 -1
  12. package/lib/cjs/BackendTypes.js +9 -9
  13. package/lib/cjs/BackendTypes.js.map +1 -1
  14. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  15. package/lib/cjs/BackgroundMapProvider.d.ts.map +1 -1
  16. package/lib/cjs/BackgroundMapProvider.js +67 -67
  17. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  18. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  19. package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
  20. package/lib/cjs/BackgroundMapSettings.js +154 -154
  21. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  22. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  23. package/lib/cjs/Base64EncodedString.d.ts.map +1 -1
  24. package/lib/cjs/Base64EncodedString.js +66 -66
  25. package/lib/cjs/Base64EncodedString.js.map +1 -1
  26. package/lib/cjs/BlobReader.d.ts +31 -31
  27. package/lib/cjs/BlobReader.js +84 -84
  28. package/lib/cjs/BlobReader.js.map +1 -1
  29. package/lib/cjs/BriefcaseTypes.d.ts +191 -191
  30. package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
  31. package/lib/cjs/BriefcaseTypes.js +95 -95
  32. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  33. package/lib/cjs/Camera.d.ts +42 -42
  34. package/lib/cjs/Camera.js +62 -62
  35. package/lib/cjs/Camera.js.map +1 -1
  36. package/lib/cjs/ChangedElements.d.ts +85 -85
  37. package/lib/cjs/ChangedElements.js +23 -23
  38. package/lib/cjs/ChangedElements.js.map +1 -1
  39. package/lib/cjs/ChangedEntities.d.ts +45 -45
  40. package/lib/cjs/ChangedEntities.d.ts.map +1 -1
  41. package/lib/cjs/ChangedEntities.js +9 -9
  42. package/lib/cjs/ChangedEntities.js.map +1 -1
  43. package/lib/cjs/ChangesetProps.d.ts +98 -98
  44. package/lib/cjs/ChangesetProps.d.ts.map +1 -1
  45. package/lib/cjs/ChangesetProps.js +22 -22
  46. package/lib/cjs/ChangesetProps.js.map +1 -1
  47. package/lib/cjs/ClipStyle.d.ts +89 -89
  48. package/lib/cjs/ClipStyle.js +121 -121
  49. package/lib/cjs/ClipStyle.js.map +1 -1
  50. package/lib/cjs/CloudStorage.d.ts +62 -62
  51. package/lib/cjs/CloudStorage.js +113 -113
  52. package/lib/cjs/CloudStorage.js.map +1 -1
  53. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  54. package/lib/cjs/CloudStorageTileCache.js +65 -65
  55. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  56. package/lib/cjs/Code.d.ts +277 -277
  57. package/lib/cjs/Code.d.ts.map +1 -1
  58. package/lib/cjs/Code.js +268 -268
  59. package/lib/cjs/Code.js.map +1 -1
  60. package/lib/cjs/ColorByName.d.ts +161 -161
  61. package/lib/cjs/ColorByName.js +169 -169
  62. package/lib/cjs/ColorByName.js.map +1 -1
  63. package/lib/cjs/ColorDef.d.ts +210 -210
  64. package/lib/cjs/ColorDef.d.ts.map +1 -1
  65. package/lib/cjs/ColorDef.js +572 -572
  66. package/lib/cjs/ColorDef.js.map +1 -1
  67. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  68. package/lib/cjs/CommonLoggerCategory.js +26 -26
  69. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  70. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  71. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  72. package/lib/cjs/ConcurrentQuery.js +552 -552
  73. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  74. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  75. package/lib/cjs/ContextRealityModel.js +371 -371
  76. package/lib/cjs/ContextRealityModel.js.map +1 -1
  77. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  78. package/lib/cjs/DisplayStyleSettings.js +981 -981
  79. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  80. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  81. package/lib/cjs/ECSchemaProps.js +9 -9
  82. package/lib/cjs/ECSchemaProps.js.map +1 -1
  83. package/lib/cjs/ECSqlReader.d.ts +70 -70
  84. package/lib/cjs/ECSqlReader.d.ts.map +1 -1
  85. package/lib/cjs/ECSqlReader.js +280 -280
  86. package/lib/cjs/ECSqlReader.js.map +1 -1
  87. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  88. package/lib/cjs/ECSqlTypes.js +189 -189
  89. package/lib/cjs/ECSqlTypes.js.map +1 -1
  90. package/lib/cjs/ElementMesh.d.ts +39 -39
  91. package/lib/cjs/ElementMesh.js +56 -56
  92. package/lib/cjs/ElementMesh.js.map +1 -1
  93. package/lib/cjs/ElementProps.d.ts +483 -483
  94. package/lib/cjs/ElementProps.d.ts.map +1 -1
  95. package/lib/cjs/ElementProps.js +99 -99
  96. package/lib/cjs/ElementProps.js.map +1 -1
  97. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  98. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  99. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  100. package/lib/cjs/EntityProps.d.ts +177 -177
  101. package/lib/cjs/EntityProps.d.ts.map +1 -1
  102. package/lib/cjs/EntityProps.js +113 -113
  103. package/lib/cjs/EntityProps.js.map +1 -1
  104. package/lib/cjs/EntityReference.d.ts +51 -51
  105. package/lib/cjs/EntityReference.d.ts.map +1 -1
  106. package/lib/cjs/EntityReference.js +56 -56
  107. package/lib/cjs/EntityReference.js.map +1 -1
  108. package/lib/cjs/Environment.d.ts +61 -61
  109. package/lib/cjs/Environment.d.ts.map +1 -1
  110. package/lib/cjs/Environment.js +70 -70
  111. package/lib/cjs/Environment.js.map +1 -1
  112. package/lib/cjs/FeatureIndex.d.ts +39 -39
  113. package/lib/cjs/FeatureIndex.js +63 -63
  114. package/lib/cjs/FeatureIndex.js.map +1 -1
  115. package/lib/cjs/FeatureSymbology.d.ts +449 -449
  116. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  117. package/lib/cjs/FeatureSymbology.js +618 -618
  118. package/lib/cjs/FeatureSymbology.js.map +1 -1
  119. package/lib/cjs/FeatureTable.d.ts +248 -248
  120. package/lib/cjs/FeatureTable.d.ts.map +1 -1
  121. package/lib/cjs/FeatureTable.js +470 -470
  122. package/lib/cjs/FeatureTable.js.map +1 -1
  123. package/lib/cjs/Fonts.d.ts +51 -51
  124. package/lib/cjs/Fonts.d.ts.map +1 -1
  125. package/lib/cjs/Fonts.js +53 -53
  126. package/lib/cjs/Fonts.js.map +1 -1
  127. package/lib/cjs/Frustum.d.ts +114 -114
  128. package/lib/cjs/Frustum.js +292 -292
  129. package/lib/cjs/Frustum.js.map +1 -1
  130. package/lib/cjs/GeoCoordinateServices.d.ts +123 -119
  131. package/lib/cjs/GeoCoordinateServices.d.ts.map +1 -1
  132. package/lib/cjs/GeoCoordinateServices.js +81 -80
  133. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  134. package/lib/cjs/GeometryContainment.d.ts +28 -28
  135. package/lib/cjs/GeometryContainment.js +9 -9
  136. package/lib/cjs/GeometryContainment.js.map +1 -1
  137. package/lib/cjs/GeometryParams.d.ts +130 -130
  138. package/lib/cjs/GeometryParams.js +174 -174
  139. package/lib/cjs/GeometryParams.js.map +1 -1
  140. package/lib/cjs/GeometrySummary.d.ts +45 -45
  141. package/lib/cjs/GeometrySummary.js +23 -23
  142. package/lib/cjs/GeometrySummary.js.map +1 -1
  143. package/lib/cjs/Gradient.d.ts +139 -139
  144. package/lib/cjs/Gradient.js +453 -453
  145. package/lib/cjs/Gradient.js.map +1 -1
  146. package/lib/cjs/GraphicParams.d.ts +58 -58
  147. package/lib/cjs/GraphicParams.js +85 -85
  148. package/lib/cjs/GraphicParams.js.map +1 -1
  149. package/lib/cjs/GroundPlane.d.ts +52 -52
  150. package/lib/cjs/GroundPlane.d.ts.map +1 -1
  151. package/lib/cjs/GroundPlane.js +63 -63
  152. package/lib/cjs/GroundPlane.js.map +1 -1
  153. package/lib/cjs/HSLColor.d.ts +20 -20
  154. package/lib/cjs/HSLColor.js +32 -32
  155. package/lib/cjs/HSLColor.js.map +1 -1
  156. package/lib/cjs/HSVColor.d.ts +30 -30
  157. package/lib/cjs/HSVColor.js +59 -59
  158. package/lib/cjs/HSVColor.js.map +1 -1
  159. package/lib/cjs/HiddenLine.d.ts +97 -97
  160. package/lib/cjs/HiddenLine.js +160 -160
  161. package/lib/cjs/HiddenLine.js.map +1 -1
  162. package/lib/cjs/Hilite.d.ts +50 -50
  163. package/lib/cjs/Hilite.js +64 -64
  164. package/lib/cjs/Hilite.js.map +1 -1
  165. package/lib/cjs/IModel.d.ts +358 -358
  166. package/lib/cjs/IModel.d.ts.map +1 -1
  167. package/lib/cjs/IModel.js +347 -347
  168. package/lib/cjs/IModel.js.map +1 -1
  169. package/lib/cjs/IModelError.d.ts +42 -42
  170. package/lib/cjs/IModelError.d.ts.map +1 -1
  171. package/lib/cjs/IModelError.js +71 -71
  172. package/lib/cjs/IModelError.js.map +1 -1
  173. package/lib/cjs/IModelVersion.d.ts +68 -68
  174. package/lib/cjs/IModelVersion.d.ts.map +1 -1
  175. package/lib/cjs/IModelVersion.js +79 -79
  176. package/lib/cjs/IModelVersion.js.map +1 -1
  177. package/lib/cjs/Image.d.ts +86 -86
  178. package/lib/cjs/Image.js +128 -128
  179. package/lib/cjs/Image.js.map +1 -1
  180. package/lib/cjs/IpcAppProps.d.ts +141 -141
  181. package/lib/cjs/IpcAppProps.js +23 -23
  182. package/lib/cjs/IpcAppProps.js.map +1 -1
  183. package/lib/cjs/LightSettings.d.ts +224 -224
  184. package/lib/cjs/LightSettings.js +304 -304
  185. package/lib/cjs/LightSettings.js.map +1 -1
  186. package/lib/cjs/LinePixels.d.ts +34 -34
  187. package/lib/cjs/LinePixels.js +42 -42
  188. package/lib/cjs/LinePixels.js.map +1 -1
  189. package/lib/cjs/Localization.d.ts +113 -113
  190. package/lib/cjs/Localization.js +33 -33
  191. package/lib/cjs/Localization.js.map +1 -1
  192. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  193. package/lib/cjs/MapImagerySettings.d.ts.map +1 -1
  194. package/lib/cjs/MapImagerySettings.js +80 -80
  195. package/lib/cjs/MapImagerySettings.js.map +1 -1
  196. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  197. package/lib/cjs/MapLayerSettings.d.ts.map +1 -1
  198. package/lib/cjs/MapLayerSettings.js +407 -407
  199. package/lib/cjs/MapLayerSettings.js.map +1 -1
  200. package/lib/cjs/MassProperties.d.ts +64 -64
  201. package/lib/cjs/MassProperties.js +23 -23
  202. package/lib/cjs/MassProperties.js.map +1 -1
  203. package/lib/cjs/MaterialProps.d.ts +153 -153
  204. package/lib/cjs/MaterialProps.d.ts.map +1 -1
  205. package/lib/cjs/MaterialProps.js +35 -35
  206. package/lib/cjs/MaterialProps.js.map +1 -1
  207. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  208. package/lib/cjs/ModelClipGroup.js +96 -96
  209. package/lib/cjs/ModelClipGroup.js.map +1 -1
  210. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  211. package/lib/cjs/ModelGeometryChanges.d.ts.map +1 -1
  212. package/lib/cjs/ModelGeometryChanges.js +83 -83
  213. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  214. package/lib/cjs/ModelProps.d.ts +67 -67
  215. package/lib/cjs/ModelProps.js +9 -9
  216. package/lib/cjs/ModelProps.js.map +1 -1
  217. package/lib/cjs/NativeAppProps.d.ts +122 -122
  218. package/lib/cjs/NativeAppProps.d.ts.map +1 -1
  219. package/lib/cjs/NativeAppProps.js +30 -30
  220. package/lib/cjs/NativeAppProps.js.map +1 -1
  221. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  222. package/lib/cjs/OctEncodedNormal.js +98 -98
  223. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  224. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  225. package/lib/cjs/PlanProjectionSettings.js +63 -63
  226. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  227. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  228. package/lib/cjs/PlanarClipMask.js +136 -136
  229. package/lib/cjs/PlanarClipMask.js.map +1 -1
  230. package/lib/cjs/QPoint.d.ts +479 -479
  231. package/lib/cjs/QPoint.js +824 -824
  232. package/lib/cjs/QPoint.js.map +1 -1
  233. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  234. package/lib/cjs/RealityDataAccessProps.js +19 -19
  235. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  236. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  237. package/lib/cjs/RealityModelDisplaySettings.d.ts.map +1 -1
  238. package/lib/cjs/RealityModelDisplaySettings.js +141 -141
  239. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  240. package/lib/cjs/Render.d.ts +89 -89
  241. package/lib/cjs/Render.js +177 -177
  242. package/lib/cjs/Render.js.map +1 -1
  243. package/lib/cjs/RenderMaterial.d.ts +58 -58
  244. package/lib/cjs/RenderMaterial.js +75 -75
  245. package/lib/cjs/RenderMaterial.js.map +1 -1
  246. package/lib/cjs/RenderSchedule.d.ts +543 -543
  247. package/lib/cjs/RenderSchedule.js +992 -992
  248. package/lib/cjs/RenderSchedule.js.map +1 -1
  249. package/lib/cjs/RenderTexture.d.ts +70 -70
  250. package/lib/cjs/RenderTexture.d.ts.map +1 -1
  251. package/lib/cjs/RenderTexture.js +59 -59
  252. package/lib/cjs/RenderTexture.js.map +1 -1
  253. package/lib/cjs/RgbColor.d.ts +47 -47
  254. package/lib/cjs/RgbColor.js +77 -77
  255. package/lib/cjs/RgbColor.js.map +1 -1
  256. package/lib/cjs/RpcInterface.d.ts +33 -33
  257. package/lib/cjs/RpcInterface.d.ts.map +1 -1
  258. package/lib/cjs/RpcInterface.js +137 -137
  259. package/lib/cjs/RpcInterface.js.map +1 -1
  260. package/lib/cjs/RpcManager.d.ts +40 -40
  261. package/lib/cjs/RpcManager.js +55 -55
  262. package/lib/cjs/RpcManager.js.map +1 -1
  263. package/lib/cjs/SessionProps.d.ts +16 -16
  264. package/lib/cjs/SessionProps.js +9 -9
  265. package/lib/cjs/SessionProps.js.map +1 -1
  266. package/lib/cjs/SkyBox.d.ts +215 -215
  267. package/lib/cjs/SkyBox.d.ts.map +1 -1
  268. package/lib/cjs/SkyBox.js +209 -209
  269. package/lib/cjs/SkyBox.js.map +1 -1
  270. package/lib/cjs/Snapping.d.ts +49 -49
  271. package/lib/cjs/Snapping.js +9 -9
  272. package/lib/cjs/Snapping.js.map +1 -1
  273. package/lib/cjs/SolarCalculate.d.ts +27 -27
  274. package/lib/cjs/SolarCalculate.js +211 -211
  275. package/lib/cjs/SolarCalculate.js.map +1 -1
  276. package/lib/cjs/SolarShadows.d.ts +35 -35
  277. package/lib/cjs/SolarShadows.js +61 -61
  278. package/lib/cjs/SolarShadows.js.map +1 -1
  279. package/lib/cjs/SpatialClassification.d.ts +208 -208
  280. package/lib/cjs/SpatialClassification.js +339 -339
  281. package/lib/cjs/SpatialClassification.js.map +1 -1
  282. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  283. package/lib/cjs/SubCategoryAppearance.js +96 -96
  284. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  285. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  286. package/lib/cjs/SubCategoryOverride.js +104 -104
  287. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  288. package/lib/cjs/TerrainSettings.d.ts +82 -82
  289. package/lib/cjs/TerrainSettings.d.ts.map +1 -1
  290. package/lib/cjs/TerrainSettings.js +100 -100
  291. package/lib/cjs/TerrainSettings.js.map +1 -1
  292. package/lib/cjs/TextureMapping.d.ts +118 -118
  293. package/lib/cjs/TextureMapping.js +173 -173
  294. package/lib/cjs/TextureMapping.js.map +1 -1
  295. package/lib/cjs/TextureProps.d.ts +65 -65
  296. package/lib/cjs/TextureProps.js +28 -28
  297. package/lib/cjs/TextureProps.js.map +1 -1
  298. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  299. package/lib/cjs/ThematicDisplay.js +343 -343
  300. package/lib/cjs/ThematicDisplay.js.map +1 -1
  301. package/lib/cjs/Thumbnail.d.ts +26 -26
  302. package/lib/cjs/Thumbnail.js +9 -9
  303. package/lib/cjs/Thumbnail.js.map +1 -1
  304. package/lib/cjs/TileProps.d.ts +82 -82
  305. package/lib/cjs/TileProps.js +29 -29
  306. package/lib/cjs/TileProps.js.map +1 -1
  307. package/lib/cjs/Tween.d.ts +191 -191
  308. package/lib/cjs/Tween.d.ts.map +1 -1
  309. package/lib/cjs/Tween.js +570 -570
  310. package/lib/cjs/Tween.js.map +1 -1
  311. package/lib/cjs/TxnAction.d.ts +21 -21
  312. package/lib/cjs/TxnAction.js +29 -29
  313. package/lib/cjs/TxnAction.js.map +1 -1
  314. package/lib/cjs/ViewDetails.d.ts +125 -125
  315. package/lib/cjs/ViewDetails.js +166 -166
  316. package/lib/cjs/ViewDetails.js.map +1 -1
  317. package/lib/cjs/ViewFlags.d.ts +287 -287
  318. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  319. package/lib/cjs/ViewFlags.js +367 -367
  320. package/lib/cjs/ViewFlags.js.map +1 -1
  321. package/lib/cjs/ViewProps.d.ts +205 -205
  322. package/lib/cjs/ViewProps.js +9 -9
  323. package/lib/cjs/ViewProps.js.map +1 -1
  324. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  325. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  326. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  327. package/lib/cjs/core-common.d.ts +245 -245
  328. package/lib/cjs/core-common.js +265 -261
  329. package/lib/cjs/core-common.js.map +1 -1
  330. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  331. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  332. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  333. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  334. package/lib/cjs/domains/GenericElementProps.js +9 -9
  335. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  336. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  337. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  338. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  339. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  340. package/lib/cjs/geometry/AreaPattern.js +203 -203
  341. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  342. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  343. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  344. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  345. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  346. package/lib/cjs/geometry/Cartographic.js +345 -345
  347. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  348. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  349. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts.map +1 -1
  350. package/lib/cjs/geometry/CoordinateReferenceSystem.js +260 -260
  351. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  352. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  353. package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
  354. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  355. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
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  1015. package/lib/esm/rpc/web/WebAppRpcRequest.d.ts +67 -67
  1016. package/lib/esm/rpc/web/WebAppRpcRequest.d.ts.map +1 -1
  1017. package/lib/esm/rpc/web/WebAppRpcRequest.js +236 -235
  1018. package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
  1019. package/lib/esm/rpc/web/multipart/RpcMultipartParser.d.ts +32 -32
  1020. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js +369 -369
  1021. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  1022. package/lib/esm/tile/B3dmTileIO.d.ts +19 -19
  1023. package/lib/esm/tile/B3dmTileIO.js +62 -62
  1024. package/lib/esm/tile/B3dmTileIO.js.map +1 -1
  1025. package/lib/esm/tile/CompositeTileIO.d.ts +15 -15
  1026. package/lib/esm/tile/CompositeTileIO.js +22 -22
  1027. package/lib/esm/tile/CompositeTileIO.js.map +1 -1
  1028. package/lib/esm/tile/ElementGraphics.d.ts +145 -145
  1029. package/lib/esm/tile/ElementGraphics.d.ts.map +1 -1
  1030. package/lib/esm/tile/ElementGraphics.js +8 -8
  1031. package/lib/esm/tile/ElementGraphics.js.map +1 -1
  1032. package/lib/esm/tile/GltfTileIO.d.ts +45 -45
  1033. package/lib/esm/tile/GltfTileIO.d.ts.map +1 -1
  1034. package/lib/esm/tile/GltfTileIO.js +105 -105
  1035. package/lib/esm/tile/GltfTileIO.js.map +1 -1
  1036. package/lib/esm/tile/I3dmTileIO.d.ts +20 -20
  1037. package/lib/esm/tile/I3dmTileIO.js +36 -36
  1038. package/lib/esm/tile/I3dmTileIO.js.map +1 -1
  1039. package/lib/esm/tile/IModelTileIO.d.ts +77 -77
  1040. package/lib/esm/tile/IModelTileIO.js +93 -92
  1041. package/lib/esm/tile/IModelTileIO.js.map +1 -1
  1042. package/lib/esm/tile/PntsTileIO.d.ts +17 -17
  1043. package/lib/esm/tile/PntsTileIO.js +22 -22
  1044. package/lib/esm/tile/PntsTileIO.js.map +1 -1
  1045. package/lib/esm/tile/TileIO.d.ts +66 -66
  1046. package/lib/esm/tile/TileIO.js +110 -110
  1047. package/lib/esm/tile/TileIO.js.map +1 -1
  1048. package/lib/esm/tile/TileMetadata.d.ts +228 -228
  1049. package/lib/esm/tile/TileMetadata.d.ts.map +1 -1
  1050. package/lib/esm/tile/TileMetadata.js +660 -660
  1051. package/lib/esm/tile/TileMetadata.js.map +1 -1
  1052. package/lib/esm/tile/Tileset3dSchema.d.ts +96 -96
  1053. package/lib/esm/tile/Tileset3dSchema.js +8 -8
  1054. package/lib/esm/tile/Tileset3dSchema.js.map +1 -1
  1055. package/package.json +8 -8
@@ -1,170 +1,170 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Rendering
7
- */
8
- import { Matrix3d, Point2d, Point3d, Transform, Vector3d } from "@itwin/core-geometry";
9
- /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
10
- * @public
11
- */
12
- export class TextureMapping {
13
- constructor(tx, params) {
14
- this.texture = tx;
15
- this.params = params;
16
- }
17
- /** @internal */
18
- computeUVParams(visitor, transformToImodel) {
19
- return this.params.computeUVParams(visitor, transformToImodel);
20
- }
21
- }
22
- /** @public */
23
- (function (TextureMapping) {
24
- /** Enumerates the possible texture mapping modes. */
25
- let Mode;
26
- (function (Mode) {
27
- Mode[Mode["None"] = -1] = "None";
28
- Mode[Mode["Parametric"] = 0] = "Parametric";
29
- Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
30
- Mode[Mode["Planar"] = 2] = "Planar";
31
- /** @internal */
32
- Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
33
- /** @internal */
34
- Mode[Mode["Cubic"] = 4] = "Cubic";
35
- /** @internal */
36
- Mode[Mode["Spherical"] = 5] = "Spherical";
37
- /** @internal */
38
- Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
39
- /** @internal */
40
- Mode[Mode["Solid"] = 7] = "Solid";
41
- /** @internal Only valid for lights */
42
- Mode[Mode["FrontProject"] = 8] = "FrontProject";
43
- })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
44
- /** A 2x3 matrix for mapping a texture image to a surface. */
45
- class Trans2x3 {
46
- /** Construct from the two rows of the matrix:
47
- * ```
48
- * | m00 m01 originX |
49
- * | m10 m11 originY |
50
- * ```
51
- * Producing the [Transform]($core-geometry):
52
- * ```
53
- * | m00 m01 0 originX |
54
- * | m10 m11 0 originY |
55
- * | 0 0 1 0 |
56
- * ```
57
- */
58
- constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
59
- const origin = new Point3d(originX, originY, 0);
60
- const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
61
- this.transform = Transform.createRefs(origin, matrix);
62
- }
63
- }
64
- /** An immutable 2x3 identity matrix. */
65
- Trans2x3.identity = new Trans2x3();
66
- TextureMapping.Trans2x3 = Trans2x3;
67
- /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
68
- class Params {
69
- constructor(props) {
70
- this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;
71
- this.weight = props?.textureWeight ?? 1;
72
- this.mode = props?.mapMode ?? Mode.Parametric;
73
- this.worldMapping = props?.worldMapping ?? false;
74
- }
75
- /**
76
- * Generates UV parameters for textured surfaces. Returns undefined on failure.
77
- * @internal
78
- */
79
- computeUVParams(visitor, transformToImodel) {
80
- switch (this.mode) {
81
- default: // Fall through to parametric in default case
82
- case TextureMapping.Mode.Parametric: {
83
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
84
- }
85
- case TextureMapping.Mode.Planar: {
86
- const normalIndices = visitor.normalIndex;
87
- if (!normalIndices)
88
- return undefined;
89
- // Ignore planar mode unless master or sub units for scaleMode and facet is planar
90
- if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
91
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
92
- }
93
- else {
94
- return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
95
- }
96
- }
97
- case TextureMapping.Mode.ElevationDrape: {
98
- return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
99
- }
100
- }
101
- }
102
- /** Computes UV parameters given a texture mapping mode of parametric. */
103
- computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
104
- const params = [];
105
- for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
106
- let param = Point2d.create();
107
- if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
108
- if (!visitor.tryGetNormalizedParameter(i, param)) {
109
- // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
110
- param = visitor.getParam(i);
111
- }
112
- }
113
- params.push(uvTransform.multiplyPoint2d(param));
114
- }
115
- return params;
116
- }
117
- /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
118
- computePlanarUVParams(visitor, uvTransform) {
119
- const params = [];
120
- const points = visitor.point;
121
- let normal;
122
- if (visitor.normal === undefined)
123
- normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
124
- else
125
- normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
126
- if (!normal.normalize(normal))
127
- return undefined;
128
- // adjust U texture coordinate to be a continuous length starting at the
129
- // origin. V coordinate stays the same. This mode assumes Z is up vector
130
- // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
131
- normal.scale(-1.0, normal);
132
- // pick the first vertex normal
133
- const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);
134
- // if the magnitude of the normal is near zero, the real normal points
135
- // almost straighten up.. In this case, use Y as the up vector to match QV
136
- const magnitude = sideVector.magnitude();
137
- sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
138
- if (magnitude < 1e-3) {
139
- normal.set(0, 0, -1);
140
- sideVector.set(1, 0, 0);
141
- }
142
- const upVector = sideVector.crossProduct(normal).normalize();
143
- if (!upVector)
144
- return undefined;
145
- const numEdges = visitor.numEdgesThisFacet;
146
- for (let i = 0; i < numEdges; i++) {
147
- const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
148
- params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
149
- uvTransform.multiplyPoint2d(params[i], params[i]);
150
- }
151
- return params;
152
- }
153
- /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
154
- computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
155
- const params = [];
156
- const numEdges = visitor.numEdgesThisFacet;
157
- for (let i = 0; i < numEdges; i++) {
158
- const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
159
- if (transformToIModel !== undefined)
160
- transformToIModel.multiplyPoint3d(point, point);
161
- params.push(Point2d.createFrom(point));
162
- uvTransform.multiplyPoint2d(params[i], params[i]);
163
- }
164
- return params;
165
- }
166
- }
167
- TextureMapping.Params = Params;
168
- })(TextureMapping || (TextureMapping = {}));
169
- Object.freeze(TextureMapping.Trans2x3.identity);
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Rendering
7
+ */
8
+ import { Matrix3d, Point2d, Point3d, Transform, Vector3d } from "@itwin/core-geometry";
9
+ /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
10
+ * @public
11
+ */
12
+ export class TextureMapping {
13
+ constructor(tx, params) {
14
+ this.texture = tx;
15
+ this.params = params;
16
+ }
17
+ /** @internal */
18
+ computeUVParams(visitor, transformToImodel) {
19
+ return this.params.computeUVParams(visitor, transformToImodel);
20
+ }
21
+ }
22
+ /** @public */
23
+ (function (TextureMapping) {
24
+ /** Enumerates the possible texture mapping modes. */
25
+ let Mode;
26
+ (function (Mode) {
27
+ Mode[Mode["None"] = -1] = "None";
28
+ Mode[Mode["Parametric"] = 0] = "Parametric";
29
+ Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
30
+ Mode[Mode["Planar"] = 2] = "Planar";
31
+ /** @internal */
32
+ Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
33
+ /** @internal */
34
+ Mode[Mode["Cubic"] = 4] = "Cubic";
35
+ /** @internal */
36
+ Mode[Mode["Spherical"] = 5] = "Spherical";
37
+ /** @internal */
38
+ Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
39
+ /** @internal */
40
+ Mode[Mode["Solid"] = 7] = "Solid";
41
+ /** @internal Only valid for lights */
42
+ Mode[Mode["FrontProject"] = 8] = "FrontProject";
43
+ })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
44
+ /** A 2x3 matrix for mapping a texture image to a surface. */
45
+ class Trans2x3 {
46
+ /** Construct from the two rows of the matrix:
47
+ * ```
48
+ * | m00 m01 originX |
49
+ * | m10 m11 originY |
50
+ * ```
51
+ * Producing the [Transform]($core-geometry):
52
+ * ```
53
+ * | m00 m01 0 originX |
54
+ * | m10 m11 0 originY |
55
+ * | 0 0 1 0 |
56
+ * ```
57
+ */
58
+ constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
59
+ const origin = new Point3d(originX, originY, 0);
60
+ const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
61
+ this.transform = Transform.createRefs(origin, matrix);
62
+ }
63
+ }
64
+ /** An immutable 2x3 identity matrix. */
65
+ Trans2x3.identity = new Trans2x3();
66
+ TextureMapping.Trans2x3 = Trans2x3;
67
+ /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
68
+ class Params {
69
+ constructor(props) {
70
+ this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;
71
+ this.weight = props?.textureWeight ?? 1;
72
+ this.mode = props?.mapMode ?? Mode.Parametric;
73
+ this.worldMapping = props?.worldMapping ?? false;
74
+ }
75
+ /**
76
+ * Generates UV parameters for textured surfaces. Returns undefined on failure.
77
+ * @internal
78
+ */
79
+ computeUVParams(visitor, transformToImodel) {
80
+ switch (this.mode) {
81
+ default: // Fall through to parametric in default case
82
+ case TextureMapping.Mode.Parametric: {
83
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
84
+ }
85
+ case TextureMapping.Mode.Planar: {
86
+ const normalIndices = visitor.normalIndex;
87
+ if (!normalIndices)
88
+ return undefined;
89
+ // Ignore planar mode unless master or sub units for scaleMode and facet is planar
90
+ if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
91
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
92
+ }
93
+ else {
94
+ return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
95
+ }
96
+ }
97
+ case TextureMapping.Mode.ElevationDrape: {
98
+ return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
99
+ }
100
+ }
101
+ }
102
+ /** Computes UV parameters given a texture mapping mode of parametric. */
103
+ computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
104
+ const params = [];
105
+ for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
106
+ let param = Point2d.create();
107
+ if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
108
+ if (!visitor.tryGetNormalizedParameter(i, param)) {
109
+ // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
110
+ param = visitor.getParam(i);
111
+ }
112
+ }
113
+ params.push(uvTransform.multiplyPoint2d(param));
114
+ }
115
+ return params;
116
+ }
117
+ /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
118
+ computePlanarUVParams(visitor, uvTransform) {
119
+ const params = [];
120
+ const points = visitor.point;
121
+ let normal;
122
+ if (visitor.normal === undefined)
123
+ normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
124
+ else
125
+ normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
126
+ if (!normal.normalize(normal))
127
+ return undefined;
128
+ // adjust U texture coordinate to be a continuous length starting at the
129
+ // origin. V coordinate stays the same. This mode assumes Z is up vector
130
+ // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
131
+ normal.scale(-1.0, normal);
132
+ // pick the first vertex normal
133
+ const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);
134
+ // if the magnitude of the normal is near zero, the real normal points
135
+ // almost straighten up.. In this case, use Y as the up vector to match QV
136
+ const magnitude = sideVector.magnitude();
137
+ sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
138
+ if (magnitude < 1e-3) {
139
+ normal.set(0, 0, -1);
140
+ sideVector.set(1, 0, 0);
141
+ }
142
+ const upVector = sideVector.crossProduct(normal).normalize();
143
+ if (!upVector)
144
+ return undefined;
145
+ const numEdges = visitor.numEdgesThisFacet;
146
+ for (let i = 0; i < numEdges; i++) {
147
+ const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
148
+ params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
149
+ uvTransform.multiplyPoint2d(params[i], params[i]);
150
+ }
151
+ return params;
152
+ }
153
+ /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
154
+ computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
155
+ const params = [];
156
+ const numEdges = visitor.numEdgesThisFacet;
157
+ for (let i = 0; i < numEdges; i++) {
158
+ const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
159
+ if (transformToIModel !== undefined)
160
+ transformToIModel.multiplyPoint3d(point, point);
161
+ params.push(Point2d.createFrom(point));
162
+ uvTransform.multiplyPoint2d(params[i], params[i]);
163
+ }
164
+ return params;
165
+ }
166
+ }
167
+ TextureMapping.Params = Params;
168
+ })(TextureMapping || (TextureMapping = {}));
169
+ Object.freeze(TextureMapping.Trans2x3.identity);
170
170
  //# sourceMappingURL=TextureMapping.js.map
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Defines normal map parameters.\r\n * @beta\r\n */\r\nexport interface NormalMapParams {\r\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\r\n normalMap?: RenderTexture;\r\n /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some\r\n * normal maps are created with positive Y pointing upward.\r\n */\r\n greenUp?: boolean;\r\n /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */\r\n scale?: number;\r\n}\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters for normal mapping.\r\n * @beta\r\n */\r\n public normalMapParams?: NormalMapParams;\r\n /** The parameters describing how the textures are mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\nimport { RenderTexture } from \"./RenderTexture\";\n\n/** Defines normal map parameters.\n * @beta\n */\nexport interface NormalMapParams {\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\n normalMap?: RenderTexture;\n /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some\n * normal maps are created with positive Y pointing upward.\n */\n greenUp?: boolean;\n /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */\n scale?: number;\n}\n\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\n * @public\n */\nexport class TextureMapping {\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\n public readonly texture: RenderTexture;\n /** The parameters for normal mapping.\n * @beta\n */\n public normalMapParams?: NormalMapParams;\n /** The parameters describing how the textures are mapped to the surface. */\n public readonly params: TextureMapping.Params;\n\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\n this.texture = tx;\n this.params = params;\n }\n\n /** @internal */\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\n }\n}\n\n/** @public */\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\n /** Enumerates the possible texture mapping modes. */\n export enum Mode {\n None = -1,\n Parametric = 0,\n ElevationDrape = 1,\n Planar = 2,\n /** @internal */\n DirectionalDrape = 3,\n /** @internal */\n Cubic = 4,\n /** @internal */\n Spherical = 5,\n /** @internal */\n Cylindrical = 6,\n /** @internal */\n Solid = 7,\n /** @internal Only valid for lights */\n FrontProject = 8,\n }\n\n /** A 2x3 matrix for mapping a texture image to a surface. */\n export class Trans2x3 {\n /** The 3x4 transform produced from the 2x3 matrix. */\n public readonly transform: Transform;\n\n /** Construct from the two rows of the matrix:\n * ```\n * | m00 m01 originX |\n * | m10 m11 originY |\n * ```\n * Producing the [Transform]($core-geometry):\n * ```\n * | m00 m01 0 originX |\n * | m10 m11 0 originY |\n * | 0 0 1 0 |\n * ```\n */\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\n const origin = new Point3d(originX, originY, 0);\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\n this.transform = Transform.createRefs(origin, matrix);\n }\n\n /** An immutable 2x3 identity matrix. */\n public static readonly identity = new Trans2x3();\n }\n\n /** Properties used to construct a [[TextureMapping.Params]]. */\n export interface ParamProps {\n /** The matrix used to map the image to a surface. */\n textureMat2x3?: TextureMapping.Trans2x3;\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\n * @note Defaults to 1.0\n */\n textureWeight?: number;\n /** The mode by which to map the image to a surface.\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\n */\n mapMode?: TextureMapping.Mode;\n /** @internal */\n worldMapping?: boolean;\n }\n\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\n export class Params {\n /** The matrix used to map the image to a surface. */\n public textureMatrix: TextureMapping.Trans2x3;\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\n */\n public weight: number;\n /** The mode by which to map the image to a surface. */\n public mode: TextureMapping.Mode;\n /** @internal */\n public worldMapping: boolean;\n\n public constructor(props?: TextureMapping.ParamProps) {\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\n this.weight = props?.textureWeight ?? 1;\n this.mode = props?.mapMode ?? Mode.Parametric;\n this.worldMapping = props?.worldMapping ?? false;\n }\n\n /**\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\n * @internal\n */\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\n switch (this.mode) {\n default: // Fall through to parametric in default case\n case TextureMapping.Mode.Parametric: {\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\n }\n case TextureMapping.Mode.Planar: {\n const normalIndices = visitor.normalIndex;\n if (!normalIndices)\n return undefined;\n\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\n } else {\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\n }\n }\n case TextureMapping.Mode.ElevationDrape: {\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\n }\n }\n }\n\n /** Computes UV parameters given a texture mapping mode of parametric. */\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\n const params: Point2d[] = [];\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\n let param = Point2d.create();\n\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\n if (!visitor.tryGetNormalizedParameter(i, param)) {\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\n param = visitor.getParam(i)!;\n }\n }\n\n params.push(uvTransform.multiplyPoint2d(param));\n }\n return params;\n }\n\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\n const params: Point2d[] = [];\n const points = visitor.point;\n let normal: Vector3d;\n\n if (visitor.normal === undefined)\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\n else\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\n\n if (!normal.normalize(normal))\n return undefined;\n\n // adjust U texture coordinate to be a continuous length starting at the\n // origin. V coordinate stays the same. This mode assumes Z is up vector\n\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\n normal.scale(-1.0, normal);\n\n // pick the first vertex normal\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\n\n // if the magnitude of the normal is near zero, the real normal points\n // almost straighten up.. In this case, use Y as the up vector to match QV\n\n const magnitude = sideVector.magnitude();\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\n\n if (magnitude < 1e-3) {\n normal.set(0, 0, -1);\n sideVector.set(1, 0, 0);\n }\n\n const upVector = sideVector.crossProduct(normal).normalize();\n if (!upVector)\n return undefined;\n\n const numEdges = visitor.numEdgesThisFacet;\n for (let i = 0; i < numEdges; i++) {\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\n\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\n uvTransform.multiplyPoint2d(params[i], params[i]);\n }\n return params;\n }\n\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\n const params: Point2d[] = [];\n const numEdges = visitor.numEdgesThisFacet;\n for (let i = 0; i < numEdges; i++) {\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\n\n if (transformToIModel !== undefined)\n transformToIModel.multiplyPoint3d(point, point);\n\n params.push(Point2d.createFrom(point));\n uvTransform.multiplyPoint2d(params[i], params[i]);\n }\n return params;\n }\n }\n}\n\nObject.freeze(TextureMapping.Trans2x3.identity);\n"]}
@@ -1,66 +1,66 @@
1
- /** @packageDocumentation
2
- * @module Entities
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { DefinitionElementProps } from "./ElementProps";
6
- import { ImageSourceFormat } from "./Image";
7
- import { Base64EncodedString } from "./Base64EncodedString";
8
- /** Properties that define a [Texture]($backend) element.
9
- * @public
10
- * @extensions
11
- */
12
- export interface TextureProps extends DefinitionElementProps {
13
- /** Format of the image data. */
14
- format: ImageSourceFormat;
15
- /** The image data stored in a Base64-encoded string according to the specified format.
16
- * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
17
- * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
18
- */
19
- data: Base64EncodedString;
20
- /** An optional description of the texture. */
21
- description?: string;
22
- }
23
- /** Properties that specify what texture should be loaded and how it should be loaded.
24
- * @public
25
- * @extensions
26
- */
27
- export interface TextureLoadProps {
28
- /** A valid Id64 string identifying the texture */
29
- name: Id64String;
30
- /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
31
- maxTextureSize?: number;
32
- }
33
- /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
34
- * Each pixel can be classified as either opaque or translucent.
35
- * The transparency of the image as a whole is based on the combination of pixel transparencies.
36
- * If this information is known, it should be supplied when creating a texture for more efficient rendering.
37
- * @see [TextureImage.transparency]($frontend).
38
- * @public
39
- */
40
- export declare enum TextureTransparency {
41
- /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
42
- Opaque = 0,
43
- /** The image contains only translucent pixels. It should blend with other objects in the scene. */
44
- Translucent = 1,
45
- /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
46
- * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
47
- */
48
- Mixed = 2
49
- }
50
- /** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
51
- * @public
52
- * @extensions
53
- */
54
- export interface TextureData {
55
- /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
56
- width: number;
57
- /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
58
- height: number;
59
- /** The format of the image (Jpeg or Png). */
60
- format: ImageSourceFormat;
61
- /** The encoded image bytes. */
62
- bytes: Uint8Array;
63
- /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
64
- transparency?: TextureTransparency;
65
- }
1
+ /** @packageDocumentation
2
+ * @module Entities
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { DefinitionElementProps } from "./ElementProps";
6
+ import { ImageSourceFormat } from "./Image";
7
+ import { Base64EncodedString } from "./Base64EncodedString";
8
+ /** Properties that define a [Texture]($backend) element.
9
+ * @public
10
+ * @extensions
11
+ */
12
+ export interface TextureProps extends DefinitionElementProps {
13
+ /** Format of the image data. */
14
+ format: ImageSourceFormat;
15
+ /** The image data stored in a Base64-encoded string according to the specified format.
16
+ * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
17
+ * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
18
+ */
19
+ data: Base64EncodedString;
20
+ /** An optional description of the texture. */
21
+ description?: string;
22
+ }
23
+ /** Properties that specify what texture should be loaded and how it should be loaded.
24
+ * @public
25
+ * @extensions
26
+ */
27
+ export interface TextureLoadProps {
28
+ /** A valid Id64 string identifying the texture */
29
+ name: Id64String;
30
+ /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
31
+ maxTextureSize?: number;
32
+ }
33
+ /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
34
+ * Each pixel can be classified as either opaque or translucent.
35
+ * The transparency of the image as a whole is based on the combination of pixel transparencies.
36
+ * If this information is known, it should be supplied when creating a texture for more efficient rendering.
37
+ * @see [TextureImage.transparency]($frontend).
38
+ * @public
39
+ */
40
+ export declare enum TextureTransparency {
41
+ /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
42
+ Opaque = 0,
43
+ /** The image contains only translucent pixels. It should blend with other objects in the scene. */
44
+ Translucent = 1,
45
+ /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
46
+ * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
47
+ */
48
+ Mixed = 2
49
+ }
50
+ /** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
51
+ * @public
52
+ * @extensions
53
+ */
54
+ export interface TextureData {
55
+ /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
56
+ width: number;
57
+ /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
58
+ height: number;
59
+ /** The format of the image (Jpeg or Png). */
60
+ format: ImageSourceFormat;
61
+ /** The encoded image bytes. */
62
+ bytes: Uint8Array;
63
+ /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
64
+ transparency?: TextureTransparency;
65
+ }
66
66
  //# sourceMappingURL=TextureProps.d.ts.map
@@ -1,26 +1,26 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Entities
7
- */
8
- /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
9
- * Each pixel can be classified as either opaque or translucent.
10
- * The transparency of the image as a whole is based on the combination of pixel transparencies.
11
- * If this information is known, it should be supplied when creating a texture for more efficient rendering.
12
- * @see [TextureImage.transparency]($frontend).
13
- * @public
14
- */
15
- export var TextureTransparency;
16
- (function (TextureTransparency) {
17
- /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
18
- TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
19
- /** The image contains only translucent pixels. It should blend with other objects in the scene. */
20
- TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
21
- /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
22
- * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
23
- */
24
- TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
25
- })(TextureTransparency || (TextureTransparency = {}));
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Entities
7
+ */
8
+ /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
9
+ * Each pixel can be classified as either opaque or translucent.
10
+ * The transparency of the image as a whole is based on the combination of pixel transparencies.
11
+ * If this information is known, it should be supplied when creating a texture for more efficient rendering.
12
+ * @see [TextureImage.transparency]($frontend).
13
+ * @public
14
+ */
15
+ export var TextureTransparency;
16
+ (function (TextureTransparency) {
17
+ /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
18
+ TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
19
+ /** The image contains only translucent pixels. It should blend with other objects in the scene. */
20
+ TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
21
+ /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
22
+ * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
23
+ */
24
+ TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
25
+ })(TextureTransparency || (TextureTransparency = {}));
26
26
  //# sourceMappingURL=TextureProps.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"TextureProps.js","sourceRoot":"","sources":["../../src/TextureProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAkCH;;;;;;GAMG;AACH,MAAM,CAAN,IAAY,mBASX;AATD,WAAY,mBAAmB;IAC7B,kGAAkG;IAClG,iEAAM,CAAA;IACN,mGAAmG;IACnG,2EAAW,CAAA;IACX;;OAEG;IACH,+DAAK,CAAA;AACP,CAAC,EATW,mBAAmB,KAAnB,mBAAmB,QAS9B","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { DefinitionElementProps } from \"./ElementProps\";\r\nimport { ImageSourceFormat } from \"./Image\";\r\nimport { Base64EncodedString } from \"./Base64EncodedString\";\r\n\r\n/** Properties that define a [Texture]($backend) element.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureProps extends DefinitionElementProps {\r\n /** Format of the image data. */\r\n format: ImageSourceFormat;\r\n /** The image data stored in a Base64-encoded string according to the specified format.\r\n * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.\r\n * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.\r\n */\r\n data: Base64EncodedString;\r\n /** An optional description of the texture. */\r\n description?: string;\r\n}\r\n\r\n/** Properties that specify what texture should be loaded and how it should be loaded.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureLoadProps {\r\n /** A valid Id64 string identifying the texture */\r\n name: Id64String;\r\n /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */\r\n maxTextureSize?: number;\r\n}\r\n\r\n/** Describes the type of transparency in the pixels of a [TextureImage]($frontend).\r\n * Each pixel can be classified as either opaque or translucent.\r\n * The transparency of the image as a whole is based on the combination of pixel transparencies.\r\n * If this information is known, it should be supplied when creating a texture for more efficient rendering.\r\n * @see [TextureImage.transparency]($frontend).\r\n * @public\r\n */\r\nexport enum TextureTransparency {\r\n /** The image contains only opaque pixels. It should not blend with other objects in the scene. */\r\n Opaque,\r\n /** The image contains only translucent pixels. It should blend with other objects in the scene. */\r\n Translucent,\r\n /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while\r\n * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.\r\n */\r\n Mixed,\r\n}\r\n\r\n/** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureData {\r\n /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */\r\n width: number;\r\n /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */\r\n height: number;\r\n /** The format of the image (Jpeg or Png). */\r\n format: ImageSourceFormat;\r\n /** The encoded image bytes. */\r\n bytes: Uint8Array;\r\n /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */\r\n transparency?: TextureTransparency;\r\n}\r\n"]}
1
+ {"version":3,"file":"TextureProps.js","sourceRoot":"","sources":["../../src/TextureProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAkCH;;;;;;GAMG;AACH,MAAM,CAAN,IAAY,mBASX;AATD,WAAY,mBAAmB;IAC7B,kGAAkG;IAClG,iEAAM,CAAA;IACN,mGAAmG;IACnG,2EAAW,CAAA;IACX;;OAEG;IACH,+DAAK,CAAA;AACP,CAAC,EATW,mBAAmB,KAAnB,mBAAmB,QAS9B","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Entities\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { ImageSourceFormat } from \"./Image\";\nimport { Base64EncodedString } from \"./Base64EncodedString\";\n\n/** Properties that define a [Texture]($backend) element.\n * @public\n * @extensions\n */\nexport interface TextureProps extends DefinitionElementProps {\n /** Format of the image data. */\n format: ImageSourceFormat;\n /** The image data stored in a Base64-encoded string according to the specified format.\n * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.\n * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.\n */\n data: Base64EncodedString;\n /** An optional description of the texture. */\n description?: string;\n}\n\n/** Properties that specify what texture should be loaded and how it should be loaded.\n * @public\n * @extensions\n */\nexport interface TextureLoadProps {\n /** A valid Id64 string identifying the texture */\n name: Id64String;\n /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */\n maxTextureSize?: number;\n}\n\n/** Describes the type of transparency in the pixels of a [TextureImage]($frontend).\n * Each pixel can be classified as either opaque or translucent.\n * The transparency of the image as a whole is based on the combination of pixel transparencies.\n * If this information is known, it should be supplied when creating a texture for more efficient rendering.\n * @see [TextureImage.transparency]($frontend).\n * @public\n */\nexport enum TextureTransparency {\n /** The image contains only opaque pixels. It should not blend with other objects in the scene. */\n Opaque,\n /** The image contains only translucent pixels. It should blend with other objects in the scene. */\n Translucent,\n /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while\n * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.\n */\n Mixed,\n}\n\n/** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].\n * @public\n * @extensions\n */\nexport interface TextureData {\n /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */\n width: number;\n /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */\n height: number;\n /** The format of the image (Jpeg or Png). */\n format: ImageSourceFormat;\n /** The encoded image bytes. */\n bytes: Uint8Array;\n /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */\n transparency?: TextureTransparency;\n}\n"]}