@itwin/core-common 4.0.0-dev.24 → 4.0.0-dev.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (946) hide show
  1. package/CHANGELOG.md +21 -16
  2. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  3. package/lib/cjs/AmbientOcclusion.js +55 -55
  4. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  5. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  6. package/lib/cjs/AnalysisStyle.js +165 -165
  7. package/lib/cjs/AnalysisStyle.js.map +1 -1
  8. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  9. package/lib/cjs/AuthorizationClient.js +9 -9
  10. package/lib/cjs/AuthorizationClient.js.map +1 -1
  11. package/lib/cjs/BackendTypes.d.ts +12 -12
  12. package/lib/cjs/BackendTypes.js +9 -9
  13. package/lib/cjs/BackendTypes.js.map +1 -1
  14. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  15. package/lib/cjs/BackgroundMapProvider.js +67 -68
  16. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  17. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  18. package/lib/cjs/BackgroundMapSettings.js +154 -156
  19. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  20. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  21. package/lib/cjs/Base64EncodedString.js +66 -66
  22. package/lib/cjs/Base64EncodedString.js.map +1 -1
  23. package/lib/cjs/BlobReader.d.ts +31 -31
  24. package/lib/cjs/BlobReader.js +84 -84
  25. package/lib/cjs/BlobReader.js.map +1 -1
  26. package/lib/cjs/BriefcaseTypes.d.ts +191 -189
  27. package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
  28. package/lib/cjs/BriefcaseTypes.js +95 -95
  29. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  30. package/lib/cjs/Camera.d.ts +42 -42
  31. package/lib/cjs/Camera.js +62 -62
  32. package/lib/cjs/Camera.js.map +1 -1
  33. package/lib/cjs/ChangedElements.d.ts +85 -85
  34. package/lib/cjs/ChangedElements.js +23 -23
  35. package/lib/cjs/ChangedElements.js.map +1 -1
  36. package/lib/cjs/ChangedEntities.d.ts +45 -45
  37. package/lib/cjs/ChangedEntities.js +9 -9
  38. package/lib/cjs/ChangedEntities.js.map +1 -1
  39. package/lib/cjs/ChangesetProps.d.ts +98 -98
  40. package/lib/cjs/ChangesetProps.js +22 -22
  41. package/lib/cjs/ChangesetProps.js.map +1 -1
  42. package/lib/cjs/ClipStyle.d.ts +89 -89
  43. package/lib/cjs/ClipStyle.js +121 -123
  44. package/lib/cjs/ClipStyle.js.map +1 -1
  45. package/lib/cjs/CloudStorage.d.ts +62 -62
  46. package/lib/cjs/CloudStorage.js +113 -113
  47. package/lib/cjs/CloudStorage.js.map +1 -1
  48. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  49. package/lib/cjs/CloudStorageTileCache.js +65 -66
  50. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  51. package/lib/cjs/Code.d.ts +277 -277
  52. package/lib/cjs/Code.js +268 -269
  53. package/lib/cjs/Code.js.map +1 -1
  54. package/lib/cjs/ColorByName.d.ts +161 -161
  55. package/lib/cjs/ColorByName.js +169 -169
  56. package/lib/cjs/ColorByName.js.map +1 -1
  57. package/lib/cjs/ColorDef.d.ts +208 -208
  58. package/lib/cjs/ColorDef.js +570 -571
  59. package/lib/cjs/ColorDef.js.map +1 -1
  60. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  61. package/lib/cjs/CommonLoggerCategory.js +26 -26
  62. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  63. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  64. package/lib/cjs/ConcurrentQuery.js +552 -552
  65. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  66. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  67. package/lib/cjs/ContextRealityModel.js +371 -373
  68. package/lib/cjs/ContextRealityModel.js.map +1 -1
  69. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  70. package/lib/cjs/DisplayStyleSettings.js +981 -985
  71. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  72. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  73. package/lib/cjs/ECSchemaProps.js +9 -9
  74. package/lib/cjs/ECSchemaProps.js.map +1 -1
  75. package/lib/cjs/ECSqlReader.d.ts +70 -70
  76. package/lib/cjs/ECSqlReader.js +280 -280
  77. package/lib/cjs/ECSqlReader.js.map +1 -1
  78. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  79. package/lib/cjs/ECSqlTypes.js +189 -189
  80. package/lib/cjs/ECSqlTypes.js.map +1 -1
  81. package/lib/cjs/ElementMesh.d.ts +39 -39
  82. package/lib/cjs/ElementMesh.js +56 -56
  83. package/lib/cjs/ElementMesh.js.map +1 -1
  84. package/lib/cjs/ElementProps.d.ts +483 -483
  85. package/lib/cjs/ElementProps.js +99 -99
  86. package/lib/cjs/ElementProps.js.map +1 -1
  87. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  88. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  89. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  90. package/lib/cjs/EntityProps.d.ts +177 -177
  91. package/lib/cjs/EntityProps.js +113 -113
  92. package/lib/cjs/EntityProps.js.map +1 -1
  93. package/lib/cjs/EntityReference.d.ts +51 -51
  94. package/lib/cjs/EntityReference.js +56 -56
  95. package/lib/cjs/EntityReference.js.map +1 -1
  96. package/lib/cjs/Environment.d.ts +61 -61
  97. package/lib/cjs/Environment.js +70 -73
  98. package/lib/cjs/Environment.js.map +1 -1
  99. package/lib/cjs/FeatureIndex.d.ts +39 -39
  100. package/lib/cjs/FeatureIndex.js +63 -63
  101. package/lib/cjs/FeatureIndex.js.map +1 -1
  102. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  103. package/lib/cjs/FeatureSymbology.js +613 -614
  104. package/lib/cjs/FeatureSymbology.js.map +1 -1
  105. package/lib/cjs/FeatureTable.d.ts +141 -141
  106. package/lib/cjs/FeatureTable.js +278 -278
  107. package/lib/cjs/FeatureTable.js.map +1 -1
  108. package/lib/cjs/Fonts.d.ts +51 -51
  109. package/lib/cjs/Fonts.js +53 -53
  110. package/lib/cjs/Fonts.js.map +1 -1
  111. package/lib/cjs/Frustum.d.ts +114 -114
  112. package/lib/cjs/Frustum.js +292 -292
  113. package/lib/cjs/Frustum.js.map +1 -1
  114. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  115. package/lib/cjs/GeoCoordinateServices.js +80 -80
  116. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  117. package/lib/cjs/GeometryContainment.d.ts +28 -28
  118. package/lib/cjs/GeometryContainment.js +9 -9
  119. package/lib/cjs/GeometryContainment.js.map +1 -1
  120. package/lib/cjs/GeometryParams.d.ts +130 -130
  121. package/lib/cjs/GeometryParams.js +174 -174
  122. package/lib/cjs/GeometryParams.js.map +1 -1
  123. package/lib/cjs/GeometrySummary.d.ts +45 -45
  124. package/lib/cjs/GeometrySummary.js +23 -23
  125. package/lib/cjs/GeometrySummary.js.map +1 -1
  126. package/lib/cjs/Gradient.d.ts +139 -139
  127. package/lib/cjs/Gradient.js +453 -455
  128. package/lib/cjs/Gradient.js.map +1 -1
  129. package/lib/cjs/GraphicParams.d.ts +58 -58
  130. package/lib/cjs/GraphicParams.js +85 -85
  131. package/lib/cjs/GraphicParams.js.map +1 -1
  132. package/lib/cjs/GroundPlane.d.ts +52 -52
  133. package/lib/cjs/GroundPlane.js +63 -64
  134. package/lib/cjs/GroundPlane.js.map +1 -1
  135. package/lib/cjs/HSLColor.d.ts +20 -20
  136. package/lib/cjs/HSLColor.js +32 -32
  137. package/lib/cjs/HSLColor.js.map +1 -1
  138. package/lib/cjs/HSVColor.d.ts +30 -30
  139. package/lib/cjs/HSVColor.js +59 -59
  140. package/lib/cjs/HSVColor.js.map +1 -1
  141. package/lib/cjs/HiddenLine.d.ts +97 -97
  142. package/lib/cjs/HiddenLine.js +160 -162
  143. package/lib/cjs/HiddenLine.js.map +1 -1
  144. package/lib/cjs/Hilite.d.ts +50 -50
  145. package/lib/cjs/Hilite.js +64 -64
  146. package/lib/cjs/Hilite.js.map +1 -1
  147. package/lib/cjs/IModel.d.ts +358 -358
  148. package/lib/cjs/IModel.js +347 -347
  149. package/lib/cjs/IModel.js.map +1 -1
  150. package/lib/cjs/IModelError.d.ts +42 -42
  151. package/lib/cjs/IModelError.js +71 -71
  152. package/lib/cjs/IModelError.js.map +1 -1
  153. package/lib/cjs/IModelVersion.d.ts +68 -68
  154. package/lib/cjs/IModelVersion.js +79 -79
  155. package/lib/cjs/IModelVersion.js.map +1 -1
  156. package/lib/cjs/Image.d.ts +86 -86
  157. package/lib/cjs/Image.js +128 -128
  158. package/lib/cjs/Image.js.map +1 -1
  159. package/lib/cjs/IpcAppProps.d.ts +141 -141
  160. package/lib/cjs/IpcAppProps.js +23 -23
  161. package/lib/cjs/IpcAppProps.js.map +1 -1
  162. package/lib/cjs/LightSettings.d.ts +224 -224
  163. package/lib/cjs/LightSettings.js +304 -309
  164. package/lib/cjs/LightSettings.js.map +1 -1
  165. package/lib/cjs/LinePixels.d.ts +34 -34
  166. package/lib/cjs/LinePixels.js +42 -42
  167. package/lib/cjs/LinePixels.js.map +1 -1
  168. package/lib/cjs/Localization.d.ts +113 -113
  169. package/lib/cjs/Localization.js +33 -33
  170. package/lib/cjs/Localization.js.map +1 -1
  171. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  172. package/lib/cjs/MapImagerySettings.js +80 -80
  173. package/lib/cjs/MapImagerySettings.js.map +1 -1
  174. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  175. package/lib/cjs/MapLayerSettings.js +407 -411
  176. package/lib/cjs/MapLayerSettings.js.map +1 -1
  177. package/lib/cjs/MassProperties.d.ts +64 -64
  178. package/lib/cjs/MassProperties.js +23 -23
  179. package/lib/cjs/MassProperties.js.map +1 -1
  180. package/lib/cjs/MaterialProps.d.ts +153 -153
  181. package/lib/cjs/MaterialProps.js +35 -35
  182. package/lib/cjs/MaterialProps.js.map +1 -1
  183. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  184. package/lib/cjs/ModelClipGroup.js +96 -98
  185. package/lib/cjs/ModelClipGroup.js.map +1 -1
  186. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  187. package/lib/cjs/ModelGeometryChanges.js +83 -83
  188. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  189. package/lib/cjs/ModelProps.d.ts +67 -67
  190. package/lib/cjs/ModelProps.js +9 -9
  191. package/lib/cjs/ModelProps.js.map +1 -1
  192. package/lib/cjs/NativeAppProps.d.ts +122 -122
  193. package/lib/cjs/NativeAppProps.js +30 -30
  194. package/lib/cjs/NativeAppProps.js.map +1 -1
  195. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  196. package/lib/cjs/OctEncodedNormal.js +98 -98
  197. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  198. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  199. package/lib/cjs/PlanProjectionSettings.js +63 -63
  200. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  201. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  202. package/lib/cjs/PlanarClipMask.js +136 -136
  203. package/lib/cjs/PlanarClipMask.js.map +1 -1
  204. package/lib/cjs/QPoint.d.ts +479 -479
  205. package/lib/cjs/QPoint.js +824 -826
  206. package/lib/cjs/QPoint.js.map +1 -1
  207. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  208. package/lib/cjs/RealityDataAccessProps.js +19 -19
  209. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  210. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  211. package/lib/cjs/RealityModelDisplaySettings.js +141 -142
  212. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  213. package/lib/cjs/Render.d.ts +89 -89
  214. package/lib/cjs/Render.js +177 -177
  215. package/lib/cjs/Render.js.map +1 -1
  216. package/lib/cjs/RenderMaterial.d.ts +58 -58
  217. package/lib/cjs/RenderMaterial.js +75 -76
  218. package/lib/cjs/RenderMaterial.js.map +1 -1
  219. package/lib/cjs/RenderSchedule.d.ts +543 -543
  220. package/lib/cjs/RenderSchedule.js +992 -1002
  221. package/lib/cjs/RenderSchedule.js.map +1 -1
  222. package/lib/cjs/RenderTexture.d.ts +70 -70
  223. package/lib/cjs/RenderTexture.js +59 -59
  224. package/lib/cjs/RenderTexture.js.map +1 -1
  225. package/lib/cjs/RgbColor.d.ts +47 -47
  226. package/lib/cjs/RgbColor.js +77 -77
  227. package/lib/cjs/RgbColor.js.map +1 -1
  228. package/lib/cjs/RpcInterface.d.ts +33 -33
  229. package/lib/cjs/RpcInterface.js +137 -137
  230. package/lib/cjs/RpcInterface.js.map +1 -1
  231. package/lib/cjs/RpcManager.d.ts +40 -40
  232. package/lib/cjs/RpcManager.js +55 -55
  233. package/lib/cjs/RpcManager.js.map +1 -1
  234. package/lib/cjs/SessionProps.d.ts +16 -16
  235. package/lib/cjs/SessionProps.js +9 -9
  236. package/lib/cjs/SessionProps.js.map +1 -1
  237. package/lib/cjs/SkyBox.d.ts +215 -215
  238. package/lib/cjs/SkyBox.js +209 -210
  239. package/lib/cjs/SkyBox.js.map +1 -1
  240. package/lib/cjs/Snapping.d.ts +49 -49
  241. package/lib/cjs/Snapping.js +9 -9
  242. package/lib/cjs/Snapping.js.map +1 -1
  243. package/lib/cjs/SolarCalculate.d.ts +27 -27
  244. package/lib/cjs/SolarCalculate.js +211 -211
  245. package/lib/cjs/SolarCalculate.js.map +1 -1
  246. package/lib/cjs/SolarShadows.d.ts +35 -35
  247. package/lib/cjs/SolarShadows.js +61 -62
  248. package/lib/cjs/SolarShadows.js.map +1 -1
  249. package/lib/cjs/SpatialClassification.d.ts +208 -208
  250. package/lib/cjs/SpatialClassification.js +339 -340
  251. package/lib/cjs/SpatialClassification.js.map +1 -1
  252. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  253. package/lib/cjs/SubCategoryAppearance.js +96 -96
  254. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  255. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  256. package/lib/cjs/SubCategoryOverride.js +104 -104
  257. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  258. package/lib/cjs/TerrainSettings.d.ts +82 -82
  259. package/lib/cjs/TerrainSettings.js +100 -102
  260. package/lib/cjs/TerrainSettings.js.map +1 -1
  261. package/lib/cjs/TextureMapping.d.ts +118 -118
  262. package/lib/cjs/TextureMapping.js +173 -174
  263. package/lib/cjs/TextureMapping.js.map +1 -1
  264. package/lib/cjs/TextureProps.d.ts +65 -65
  265. package/lib/cjs/TextureProps.js +28 -28
  266. package/lib/cjs/TextureProps.js.map +1 -1
  267. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  268. package/lib/cjs/ThematicDisplay.js +343 -344
  269. package/lib/cjs/ThematicDisplay.js.map +1 -1
  270. package/lib/cjs/Thumbnail.d.ts +26 -26
  271. package/lib/cjs/Thumbnail.js +9 -9
  272. package/lib/cjs/Thumbnail.js.map +1 -1
  273. package/lib/cjs/TileProps.d.ts +82 -82
  274. package/lib/cjs/TileProps.js +29 -29
  275. package/lib/cjs/TileProps.js.map +1 -1
  276. package/lib/cjs/Tween.d.ts +191 -191
  277. package/lib/cjs/Tween.js +570 -570
  278. package/lib/cjs/Tween.js.map +1 -1
  279. package/lib/cjs/TxnAction.d.ts +21 -21
  280. package/lib/cjs/TxnAction.js +29 -29
  281. package/lib/cjs/TxnAction.js.map +1 -1
  282. package/lib/cjs/ViewDetails.d.ts +125 -125
  283. package/lib/cjs/ViewDetails.js +166 -166
  284. package/lib/cjs/ViewDetails.js.map +1 -1
  285. package/lib/cjs/ViewFlags.d.ts +287 -287
  286. package/lib/cjs/ViewFlags.js +367 -368
  287. package/lib/cjs/ViewFlags.js.map +1 -1
  288. package/lib/cjs/ViewProps.d.ts +205 -205
  289. package/lib/cjs/ViewProps.js +9 -9
  290. package/lib/cjs/ViewProps.js.map +1 -1
  291. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  292. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  293. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  294. package/lib/cjs/core-common.d.ts +244 -244
  295. package/lib/cjs/core-common.js +260 -260
  296. package/lib/cjs/core-common.js.map +1 -1
  297. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  298. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  299. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  300. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  301. package/lib/cjs/domains/GenericElementProps.js +9 -9
  302. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  303. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  304. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  305. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  306. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  307. package/lib/cjs/geometry/AreaPattern.js +203 -204
  308. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  309. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  310. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  311. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  312. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  313. package/lib/cjs/geometry/Cartographic.js +345 -345
  314. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  315. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  316. package/lib/cjs/geometry/CoordinateReferenceSystem.js +260 -261
  317. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  318. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  319. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  320. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  321. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  322. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  323. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  324. package/lib/cjs/geometry/FrustumPlanes.d.ts +81 -81
  325. package/lib/cjs/geometry/FrustumPlanes.js +189 -189
  326. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  327. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  328. package/lib/cjs/geometry/GeodeticDatum.js +400 -401
  329. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  330. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  331. package/lib/cjs/geometry/GeodeticEllipsoid.js +71 -72
  332. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  333. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  334. package/lib/cjs/geometry/GeometryStream.js +468 -469
  335. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  336. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  337. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  338. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  339. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  340. package/lib/cjs/geometry/LineStyle.js +129 -129
  341. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  342. package/lib/cjs/geometry/Placement.d.ts +95 -95
  343. package/lib/cjs/geometry/Placement.js +131 -131
  344. package/lib/cjs/geometry/Placement.js.map +1 -1
  345. package/lib/cjs/geometry/Projection.d.ts +251 -251
  346. package/lib/cjs/geometry/Projection.js +198 -198
  347. package/lib/cjs/geometry/Projection.js.map +1 -1
  348. package/lib/cjs/geometry/TextString.d.ts +55 -55
  349. package/lib/cjs/geometry/TextString.js +65 -65
  350. package/lib/cjs/geometry/TextString.js.map +1 -1
  351. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  352. package/lib/cjs/ipc/IpcSession.js +27 -27
  353. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  354. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  355. package/lib/cjs/ipc/IpcSocket.js +16 -16
  356. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
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  701. package/lib/esm/RpcInterface.js +133 -133
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  713. package/lib/esm/Snapping.js +8 -8
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  716. package/lib/esm/SolarCalculate.js +204 -204
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  946. package/package.json +7 -7
@@ -1,71 +1,71 @@
1
- /** @packageDocumentation
2
- * @module Rendering
3
- */
4
- import { Id64String, IDisposable } from "@itwin/core-bentley";
5
- /** Identifies an image to be used to produce a [[RenderTexture]] for a given purpose - for example,
6
- * as part of a [[SkyBox]]. If the string is a valid `Id64String`, it refers to a persistent [Texture]($backend) element stored in an iModel.
7
- * Otherwise, it is interpreted as a Url resolving to an HTMLImageElement.
8
- * @see [[SkySphereImageProps.texture]] and [[SkyCubeImageProps]].
9
- * @public
10
- */
11
- export declare type TextureImageSpec = Id64String | string;
12
- /** Represents a texture image applied to a surface during rendering.
13
- * A RenderTexture is typically - but not always - associated with a [[RenderMaterial]].
14
- * @see [RenderSystem.createTextureFromImage]($frontend) to obtain a texture from an HTML image.
15
- * @see [RenderSystem.createTextureFromElement]($frontend) to obtain a texture from a [Texture]($backend) element.
16
- * @public
17
- */
18
- export declare abstract class RenderTexture implements IDisposable {
19
- /** Indicates the type of texture. */
20
- readonly type: RenderTexture.Type;
21
- get isTileSection(): boolean;
22
- get isGlyph(): boolean;
23
- get isSkyBox(): boolean;
24
- abstract get bytesUsed(): number;
25
- protected constructor(type: RenderTexture.Type);
26
- /** Releases any WebGL resources owned by this texture.
27
- * For a texture created by a [RenderSystem]($frontend) for which [CreateTextureArgs.ownership]($frontend) was specified as "external",
28
- * the caller is responsible for invoking this method when it is finished using the texture; otherwise, the [RenderSystem]($frontend) will handle
29
- * its disposal.
30
- */
31
- abstract dispose(): void;
32
- }
33
- /** @public */
34
- export declare namespace RenderTexture {
35
- /** The types of [[RenderTexture]]s that can be created by a [RenderSystem]($frontend). */
36
- enum Type {
37
- /** An image applied to a surface, with support for mip-mapping and repetition. */
38
- Normal = 0,
39
- /** An image containing any number of text glyphs, used for efficiently rendering readable small text. */
40
- Glyph = 1,
41
- /** A non-repeating image with no mip-maps, used for example for reality models. */
42
- TileSection = 2,
43
- /** A three-dimensional texture used for rendering a skybox. */
44
- SkyBox = 3,
45
- /** A non-repeating image with mip-maps and and anisotropic filtering, used for map tiles when draped on terrain. */
46
- FilteredTileSection = 4,
47
- /** A gradient image used for thematic display. */
48
- ThematicGradient = 5
49
- }
50
- /** Parameters used to construct a [[RenderTexture]].
51
- * @deprecated in 3.x. use RenderSystem.createTexture and TextureCreateArgs.
52
- * @public
53
- */
54
- class Params {
55
- /** A string uniquely identifying this texture within the context of an [[IModel]]. Typically this is the element Id of the corresponding [Texture]($backend) element.
56
- * Textures created on the front-end generally have no key.
57
- */
58
- readonly key?: string;
59
- /** Indicates the type of texture. */
60
- readonly type: RenderTexture.Type;
61
- /** Indicates that some object is managing the lifetime of this texture and will take care of calling its dispose function appropriately.
62
- * An unowned texture associated with a [RenderGraphic]($frontend) will be disposed when the RenderGraphic is disposed.
63
- */
64
- readonly isOwned: boolean;
65
- constructor(key?: string, type?: RenderTexture.Type, isOwned?: boolean);
66
- get isTileSection(): boolean;
67
- get isGlyph(): boolean;
68
- get isSkyBox(): boolean;
69
- }
70
- }
1
+ /** @packageDocumentation
2
+ * @module Rendering
3
+ */
4
+ import { Id64String, IDisposable } from "@itwin/core-bentley";
5
+ /** Identifies an image to be used to produce a [[RenderTexture]] for a given purpose - for example,
6
+ * as part of a [[SkyBox]]. If the string is a valid `Id64String`, it refers to a persistent [Texture]($backend) element stored in an iModel.
7
+ * Otherwise, it is interpreted as a Url resolving to an HTMLImageElement.
8
+ * @see [[SkySphereImageProps.texture]] and [[SkyCubeImageProps]].
9
+ * @public
10
+ */
11
+ export declare type TextureImageSpec = Id64String | string;
12
+ /** Represents a texture image applied to a surface during rendering.
13
+ * A RenderTexture is typically - but not always - associated with a [[RenderMaterial]].
14
+ * @see [RenderSystem.createTextureFromImage]($frontend) to obtain a texture from an HTML image.
15
+ * @see [RenderSystem.createTextureFromElement]($frontend) to obtain a texture from a [Texture]($backend) element.
16
+ * @public
17
+ */
18
+ export declare abstract class RenderTexture implements IDisposable {
19
+ /** Indicates the type of texture. */
20
+ readonly type: RenderTexture.Type;
21
+ get isTileSection(): boolean;
22
+ get isGlyph(): boolean;
23
+ get isSkyBox(): boolean;
24
+ abstract get bytesUsed(): number;
25
+ protected constructor(type: RenderTexture.Type);
26
+ /** Releases any WebGL resources owned by this texture.
27
+ * For a texture created by a [RenderSystem]($frontend) for which [CreateTextureArgs.ownership]($frontend) was specified as "external",
28
+ * the caller is responsible for invoking this method when it is finished using the texture; otherwise, the [RenderSystem]($frontend) will handle
29
+ * its disposal.
30
+ */
31
+ abstract dispose(): void;
32
+ }
33
+ /** @public */
34
+ export declare namespace RenderTexture {
35
+ /** The types of [[RenderTexture]]s that can be created by a [RenderSystem]($frontend). */
36
+ enum Type {
37
+ /** An image applied to a surface, with support for mip-mapping and repetition. */
38
+ Normal = 0,
39
+ /** An image containing any number of text glyphs, used for efficiently rendering readable small text. */
40
+ Glyph = 1,
41
+ /** A non-repeating image with no mip-maps, used for example for reality models. */
42
+ TileSection = 2,
43
+ /** A three-dimensional texture used for rendering a skybox. */
44
+ SkyBox = 3,
45
+ /** A non-repeating image with mip-maps and and anisotropic filtering, used for map tiles when draped on terrain. */
46
+ FilteredTileSection = 4,
47
+ /** A gradient image used for thematic display. */
48
+ ThematicGradient = 5
49
+ }
50
+ /** Parameters used to construct a [[RenderTexture]].
51
+ * @deprecated in 3.x. use RenderSystem.createTexture and TextureCreateArgs.
52
+ * @public
53
+ */
54
+ class Params {
55
+ /** A string uniquely identifying this texture within the context of an [[IModel]]. Typically this is the element Id of the corresponding [Texture]($backend) element.
56
+ * Textures created on the front-end generally have no key.
57
+ */
58
+ readonly key?: string;
59
+ /** Indicates the type of texture. */
60
+ readonly type: RenderTexture.Type;
61
+ /** Indicates that some object is managing the lifetime of this texture and will take care of calling its dispose function appropriately.
62
+ * An unowned texture associated with a [RenderGraphic]($frontend) will be disposed when the RenderGraphic is disposed.
63
+ */
64
+ readonly isOwned: boolean;
65
+ constructor(key?: string, type?: RenderTexture.Type, isOwned?: boolean);
66
+ get isTileSection(): boolean;
67
+ get isGlyph(): boolean;
68
+ get isSkyBox(): boolean;
69
+ }
70
+ }
71
71
  //# sourceMappingURL=RenderTexture.d.ts.map
@@ -1,60 +1,60 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Rendering
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.RenderTexture = void 0;
11
- /** Represents a texture image applied to a surface during rendering.
12
- * A RenderTexture is typically - but not always - associated with a [[RenderMaterial]].
13
- * @see [RenderSystem.createTextureFromImage]($frontend) to obtain a texture from an HTML image.
14
- * @see [RenderSystem.createTextureFromElement]($frontend) to obtain a texture from a [Texture]($backend) element.
15
- * @public
16
- */
17
- class RenderTexture {
18
- constructor(type) {
19
- this.type = type;
20
- }
21
- get isTileSection() { return RenderTexture.Type.TileSection === this.type; }
22
- get isGlyph() { return RenderTexture.Type.Glyph === this.type; }
23
- get isSkyBox() { return RenderTexture.Type.SkyBox === this.type; }
24
- }
25
- exports.RenderTexture = RenderTexture;
26
- /** @public */
27
- (function (RenderTexture) {
28
- /** The types of [[RenderTexture]]s that can be created by a [RenderSystem]($frontend). */
29
- let Type;
30
- (function (Type) {
31
- /** An image applied to a surface, with support for mip-mapping and repetition. */
32
- Type[Type["Normal"] = 0] = "Normal";
33
- /** An image containing any number of text glyphs, used for efficiently rendering readable small text. */
34
- Type[Type["Glyph"] = 1] = "Glyph";
35
- /** A non-repeating image with no mip-maps, used for example for reality models. */
36
- Type[Type["TileSection"] = 2] = "TileSection";
37
- /** A three-dimensional texture used for rendering a skybox. */
38
- Type[Type["SkyBox"] = 3] = "SkyBox";
39
- /** A non-repeating image with mip-maps and and anisotropic filtering, used for map tiles when draped on terrain. */
40
- Type[Type["FilteredTileSection"] = 4] = "FilteredTileSection";
41
- /** A gradient image used for thematic display. */
42
- Type[Type["ThematicGradient"] = 5] = "ThematicGradient";
43
- })(Type = RenderTexture.Type || (RenderTexture.Type = {}));
44
- /** Parameters used to construct a [[RenderTexture]].
45
- * @deprecated in 3.x. use RenderSystem.createTexture and TextureCreateArgs.
46
- * @public
47
- */
48
- class Params {
49
- constructor(key, type = RenderTexture.Type.Normal, isOwned = false) {
50
- this.key = key;
51
- this.type = type;
52
- this.isOwned = isOwned;
53
- }
54
- get isTileSection() { return RenderTexture.Type.TileSection === this.type; }
55
- get isGlyph() { return RenderTexture.Type.Glyph === this.type; }
56
- get isSkyBox() { return RenderTexture.Type.SkyBox === this.type; }
57
- }
58
- RenderTexture.Params = Params;
59
- })(RenderTexture = exports.RenderTexture || (exports.RenderTexture = {}));
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Rendering
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.RenderTexture = void 0;
11
+ /** Represents a texture image applied to a surface during rendering.
12
+ * A RenderTexture is typically - but not always - associated with a [[RenderMaterial]].
13
+ * @see [RenderSystem.createTextureFromImage]($frontend) to obtain a texture from an HTML image.
14
+ * @see [RenderSystem.createTextureFromElement]($frontend) to obtain a texture from a [Texture]($backend) element.
15
+ * @public
16
+ */
17
+ class RenderTexture {
18
+ constructor(type) {
19
+ this.type = type;
20
+ }
21
+ get isTileSection() { return RenderTexture.Type.TileSection === this.type; }
22
+ get isGlyph() { return RenderTexture.Type.Glyph === this.type; }
23
+ get isSkyBox() { return RenderTexture.Type.SkyBox === this.type; }
24
+ }
25
+ exports.RenderTexture = RenderTexture;
26
+ /** @public */
27
+ (function (RenderTexture) {
28
+ /** The types of [[RenderTexture]]s that can be created by a [RenderSystem]($frontend). */
29
+ let Type;
30
+ (function (Type) {
31
+ /** An image applied to a surface, with support for mip-mapping and repetition. */
32
+ Type[Type["Normal"] = 0] = "Normal";
33
+ /** An image containing any number of text glyphs, used for efficiently rendering readable small text. */
34
+ Type[Type["Glyph"] = 1] = "Glyph";
35
+ /** A non-repeating image with no mip-maps, used for example for reality models. */
36
+ Type[Type["TileSection"] = 2] = "TileSection";
37
+ /** A three-dimensional texture used for rendering a skybox. */
38
+ Type[Type["SkyBox"] = 3] = "SkyBox";
39
+ /** A non-repeating image with mip-maps and and anisotropic filtering, used for map tiles when draped on terrain. */
40
+ Type[Type["FilteredTileSection"] = 4] = "FilteredTileSection";
41
+ /** A gradient image used for thematic display. */
42
+ Type[Type["ThematicGradient"] = 5] = "ThematicGradient";
43
+ })(Type = RenderTexture.Type || (RenderTexture.Type = {}));
44
+ /** Parameters used to construct a [[RenderTexture]].
45
+ * @deprecated in 3.x. use RenderSystem.createTexture and TextureCreateArgs.
46
+ * @public
47
+ */
48
+ class Params {
49
+ constructor(key, type = RenderTexture.Type.Normal, isOwned = false) {
50
+ this.key = key;
51
+ this.type = type;
52
+ this.isOwned = isOwned;
53
+ }
54
+ get isTileSection() { return RenderTexture.Type.TileSection === this.type; }
55
+ get isGlyph() { return RenderTexture.Type.Glyph === this.type; }
56
+ get isSkyBox() { return RenderTexture.Type.SkyBox === this.type; }
57
+ }
58
+ RenderTexture.Params = Params;
59
+ })(RenderTexture = exports.RenderTexture || (exports.RenderTexture = {}));
60
60
  //# sourceMappingURL=RenderTexture.js.map
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String, IDisposable } from \"@itwin/core-bentley\";\r\n\r\n/** Identifies an image to be used to produce a [[RenderTexture]] for a given purpose - for example,\r\n * as part of a [[SkyBox]]. If the string is a valid `Id64String`, it refers to a persistent [Texture]($backend) element stored in an iModel.\r\n * Otherwise, it is interpreted as a Url resolving to an HTMLImageElement.\r\n * @see [[SkySphereImageProps.texture]] and [[SkyCubeImageProps]].\r\n * @public\r\n */\r\nexport type TextureImageSpec = Id64String | string;\r\n\r\n/** Represents a texture image applied to a surface during rendering.\r\n * A RenderTexture is typically - but not always - associated with a [[RenderMaterial]].\r\n * @see [RenderSystem.createTextureFromImage]($frontend) to obtain a texture from an HTML image.\r\n * @see [RenderSystem.createTextureFromElement]($frontend) to obtain a texture from a [Texture]($backend) element.\r\n * @public\r\n */\r\nexport abstract class RenderTexture implements IDisposable {\r\n /** Indicates the type of texture. */\r\n public readonly type: RenderTexture.Type;\r\n\r\n public get isTileSection(): boolean { return RenderTexture.Type.TileSection === this.type; }\r\n public get isGlyph(): boolean { return RenderTexture.Type.Glyph === this.type; }\r\n public get isSkyBox(): boolean { return RenderTexture.Type.SkyBox === this.type; }\r\n public abstract get bytesUsed(): number;\r\n\r\n protected constructor(type: RenderTexture.Type) {\r\n this.type = type;\r\n }\r\n\r\n /** Releases any WebGL resources owned by this texture.\r\n * For a texture created by a [RenderSystem]($frontend) for which [CreateTextureArgs.ownership]($frontend) was specified as \"external\",\r\n * the caller is responsible for invoking this method when it is finished using the texture; otherwise, the [RenderSystem]($frontend) will handle\r\n * its disposal.\r\n */\r\n public abstract dispose(): void;\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderTexture { // eslint-disable-line no-redeclare\r\n /** The types of [[RenderTexture]]s that can be created by a [RenderSystem]($frontend). */\r\n export enum Type {\r\n /** An image applied to a surface, with support for mip-mapping and repetition. */\r\n Normal,\r\n /** An image containing any number of text glyphs, used for efficiently rendering readable small text. */\r\n Glyph,\r\n /** A non-repeating image with no mip-maps, used for example for reality models. */\r\n TileSection,\r\n /** A three-dimensional texture used for rendering a skybox. */\r\n SkyBox,\r\n /** A non-repeating image with mip-maps and and anisotropic filtering, used for map tiles when draped on terrain. */\r\n FilteredTileSection,\r\n /** A gradient image used for thematic display. */\r\n ThematicGradient,\r\n }\r\n\r\n /** Parameters used to construct a [[RenderTexture]].\r\n * @deprecated in 3.x. use RenderSystem.createTexture and TextureCreateArgs.\r\n * @public\r\n */\r\n export class Params {\r\n /** A string uniquely identifying this texture within the context of an [[IModel]]. Typically this is the element Id of the corresponding [Texture]($backend) element.\r\n * Textures created on the front-end generally have no key.\r\n */\r\n public readonly key?: string;\r\n /** Indicates the type of texture. */\r\n public readonly type: RenderTexture.Type;\r\n /** Indicates that some object is managing the lifetime of this texture and will take care of calling its dispose function appropriately.\r\n * An unowned texture associated with a [RenderGraphic]($frontend) will be disposed when the RenderGraphic is disposed.\r\n */\r\n public readonly isOwned: boolean;\r\n\r\n public constructor(key?: string, type: RenderTexture.Type = RenderTexture.Type.Normal, isOwned: boolean = false) {\r\n this.key = key;\r\n this.type = type;\r\n this.isOwned = isOwned;\r\n }\r\n\r\n public get isTileSection(): boolean { return RenderTexture.Type.TileSection === this.type; }\r\n public get isGlyph(): boolean { return RenderTexture.Type.Glyph === this.type; }\r\n public get isSkyBox(): boolean { return RenderTexture.Type.SkyBox === this.type; }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"RenderTexture.js","sourceRoot":"","sources":["../../src/RenderTexture.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAYH;;;;;GAKG;AACH,MAAsB,aAAa;IASjC,YAAsB,IAAwB;QAC5C,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,CAAC;IAPD,IAAW,aAAa,KAAc,OAAO,aAAa,CAAC,IAAI,CAAC,WAAW,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IAC5F,IAAW,OAAO,KAAc,OAAO,aAAa,CAAC,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IAChF,IAAW,QAAQ,KAAc,OAAO,aAAa,CAAC,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;CAanF;AAnBD,sCAmBC;AAED,cAAc;AACd,WAAiB,aAAa;IAC5B,0FAA0F;IAC1F,IAAY,IAaX;IAbD,WAAY,IAAI;QACd,kFAAkF;QAClF,mCAAM,CAAA;QACN,yGAAyG;QACzG,iCAAK,CAAA;QACL,mFAAmF;QACnF,6CAAW,CAAA;QACX,+DAA+D;QAC/D,mCAAM,CAAA;QACN,oHAAoH;QACpH,6DAAmB,CAAA;QACnB,kDAAkD;QAClD,uDAAgB,CAAA;IAClB,CAAC,EAbW,IAAI,GAAJ,kBAAI,KAAJ,kBAAI,QAaf;IAED;;;OAGG;IACH,MAAa,MAAM;QAYjB,YAAmB,GAAY,EAAE,OAA2B,aAAa,CAAC,IAAI,CAAC,MAAM,EAAE,UAAmB,KAAK;YAC7G,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;YACf,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;YACjB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACzB,CAAC;QAED,IAAW,aAAa,KAAc,OAAO,aAAa,CAAC,IAAI,CAAC,WAAW,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAC5F,IAAW,OAAO,KAAc,OAAO,aAAa,CAAC,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAChF,IAAW,QAAQ,KAAc,OAAO,aAAa,CAAC,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;KACnF;IArBY,oBAAM,SAqBlB,CAAA;AACH,CAAC,EA3CgB,aAAa,GAAb,qBAAa,KAAb,qBAAa,QA2C7B","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Id64String, IDisposable } from \"@itwin/core-bentley\";\n\n/** Identifies an image to be used to produce a [[RenderTexture]] for a given purpose - for example,\n * as part of a [[SkyBox]]. If the string is a valid `Id64String`, it refers to a persistent [Texture]($backend) element stored in an iModel.\n * Otherwise, it is interpreted as a Url resolving to an HTMLImageElement.\n * @see [[SkySphereImageProps.texture]] and [[SkyCubeImageProps]].\n * @public\n */\nexport type TextureImageSpec = Id64String | string;\n\n/** Represents a texture image applied to a surface during rendering.\n * A RenderTexture is typically - but not always - associated with a [[RenderMaterial]].\n * @see [RenderSystem.createTextureFromImage]($frontend) to obtain a texture from an HTML image.\n * @see [RenderSystem.createTextureFromElement]($frontend) to obtain a texture from a [Texture]($backend) element.\n * @public\n */\nexport abstract class RenderTexture implements IDisposable {\n /** Indicates the type of texture. */\n public readonly type: RenderTexture.Type;\n\n public get isTileSection(): boolean { return RenderTexture.Type.TileSection === this.type; }\n public get isGlyph(): boolean { return RenderTexture.Type.Glyph === this.type; }\n public get isSkyBox(): boolean { return RenderTexture.Type.SkyBox === this.type; }\n public abstract get bytesUsed(): number;\n\n protected constructor(type: RenderTexture.Type) {\n this.type = type;\n }\n\n /** Releases any WebGL resources owned by this texture.\n * For a texture created by a [RenderSystem]($frontend) for which [CreateTextureArgs.ownership]($frontend) was specified as \"external\",\n * the caller is responsible for invoking this method when it is finished using the texture; otherwise, the [RenderSystem]($frontend) will handle\n * its disposal.\n */\n public abstract dispose(): void;\n}\n\n/** @public */\nexport namespace RenderTexture { // eslint-disable-line no-redeclare\n /** The types of [[RenderTexture]]s that can be created by a [RenderSystem]($frontend). */\n export enum Type {\n /** An image applied to a surface, with support for mip-mapping and repetition. */\n Normal,\n /** An image containing any number of text glyphs, used for efficiently rendering readable small text. */\n Glyph,\n /** A non-repeating image with no mip-maps, used for example for reality models. */\n TileSection,\n /** A three-dimensional texture used for rendering a skybox. */\n SkyBox,\n /** A non-repeating image with mip-maps and and anisotropic filtering, used for map tiles when draped on terrain. */\n FilteredTileSection,\n /** A gradient image used for thematic display. */\n ThematicGradient,\n }\n\n /** Parameters used to construct a [[RenderTexture]].\n * @deprecated in 3.x. use RenderSystem.createTexture and TextureCreateArgs.\n * @public\n */\n export class Params {\n /** A string uniquely identifying this texture within the context of an [[IModel]]. Typically this is the element Id of the corresponding [Texture]($backend) element.\n * Textures created on the front-end generally have no key.\n */\n public readonly key?: string;\n /** Indicates the type of texture. */\n public readonly type: RenderTexture.Type;\n /** Indicates that some object is managing the lifetime of this texture and will take care of calling its dispose function appropriately.\n * An unowned texture associated with a [RenderGraphic]($frontend) will be disposed when the RenderGraphic is disposed.\n */\n public readonly isOwned: boolean;\n\n public constructor(key?: string, type: RenderTexture.Type = RenderTexture.Type.Normal, isOwned: boolean = false) {\n this.key = key;\n this.type = type;\n this.isOwned = isOwned;\n }\n\n public get isTileSection(): boolean { return RenderTexture.Type.TileSection === this.type; }\n public get isGlyph(): boolean { return RenderTexture.Type.Glyph === this.type; }\n public get isSkyBox(): boolean { return RenderTexture.Type.SkyBox === this.type; }\n }\n}\n"]}
@@ -1,48 +1,48 @@
1
- /** @packageDocumentation
2
- * @module Symbology
3
- */
4
- import { ColorDef } from "./ColorDef";
5
- /** JSON representation of an [[RgbColor]], with each component an integer in the range [0, 255].
6
- * @public
7
- * @extensions
8
- */
9
- export interface RgbColorProps {
10
- r: number;
11
- g: number;
12
- b: number;
13
- }
14
- /** An immutable representation of a color with red, green, and blue components each in the integer range [0, 255].
15
- * @public
16
- */
17
- export declare class RgbColor {
18
- readonly r: number;
19
- readonly g: number;
20
- readonly b: number;
21
- /** Constructs from red, green, and blue components.
22
- * @param r Red
23
- * @param g Green
24
- * @param b Blue
25
- */
26
- constructor(r: number, g: number, b: number);
27
- /** Constructs from the red, green, and blue components of a ColorDef. The transparency component is ignored. */
28
- static fromColorDef(colorDef: ColorDef): RgbColor;
29
- /** Converts this RgbColor to a ColorDef.
30
- * @param transparency Value to use for the transparency component of the ColorDef.
31
- * @param out If defined, this ColorDef will be modified in-place and returned; otherwise a new ColorDef will be allocated.
32
- * @returns A ColorDef with RGB components equivalent to those of this RgbColor and transparency component as specified.
33
- */
34
- toColorDef(transparency?: number): ColorDef;
35
- /** Convert this color to its JSON representation. */
36
- toJSON(): RgbColorProps;
37
- /** Create an RgbColor from its JSON representation.
38
- * If `json` is `undefined`, the result is pure white.
39
- */
40
- static fromJSON(json: RgbColorProps | undefined): RgbColor;
41
- /** Returns true if this color's red, green, and blue components are identical to those of `other`. */
42
- equals(other: RgbColor): boolean;
43
- /** Compare this color to another color using the rules of an [OrderedComparator]($bentley). */
44
- compareTo(other: RgbColor): number;
45
- /** Convert this color to a string in the form "#rrggbb" where the values are the hex digits of the respective color components. */
46
- toHexString(): string;
47
- }
1
+ /** @packageDocumentation
2
+ * @module Symbology
3
+ */
4
+ import { ColorDef } from "./ColorDef";
5
+ /** JSON representation of an [[RgbColor]], with each component an integer in the range [0, 255].
6
+ * @public
7
+ * @extensions
8
+ */
9
+ export interface RgbColorProps {
10
+ r: number;
11
+ g: number;
12
+ b: number;
13
+ }
14
+ /** An immutable representation of a color with red, green, and blue components each in the integer range [0, 255].
15
+ * @public
16
+ */
17
+ export declare class RgbColor {
18
+ readonly r: number;
19
+ readonly g: number;
20
+ readonly b: number;
21
+ /** Constructs from red, green, and blue components.
22
+ * @param r Red
23
+ * @param g Green
24
+ * @param b Blue
25
+ */
26
+ constructor(r: number, g: number, b: number);
27
+ /** Constructs from the red, green, and blue components of a ColorDef. The transparency component is ignored. */
28
+ static fromColorDef(colorDef: ColorDef): RgbColor;
29
+ /** Converts this RgbColor to a ColorDef.
30
+ * @param transparency Value to use for the transparency component of the ColorDef.
31
+ * @param out If defined, this ColorDef will be modified in-place and returned; otherwise a new ColorDef will be allocated.
32
+ * @returns A ColorDef with RGB components equivalent to those of this RgbColor and transparency component as specified.
33
+ */
34
+ toColorDef(transparency?: number): ColorDef;
35
+ /** Convert this color to its JSON representation. */
36
+ toJSON(): RgbColorProps;
37
+ /** Create an RgbColor from its JSON representation.
38
+ * If `json` is `undefined`, the result is pure white.
39
+ */
40
+ static fromJSON(json: RgbColorProps | undefined): RgbColor;
41
+ /** Returns true if this color's red, green, and blue components are identical to those of `other`. */
42
+ equals(other: RgbColor): boolean;
43
+ /** Compare this color to another color using the rules of an [OrderedComparator]($bentley). */
44
+ compareTo(other: RgbColor): number;
45
+ /** Convert this color to a string in the form "#rrggbb" where the values are the hex digits of the respective color components. */
46
+ toHexString(): string;
47
+ }
48
48
  //# sourceMappingURL=RgbColor.d.ts.map
@@ -1,78 +1,78 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Symbology
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.RgbColor = void 0;
11
- const core_bentley_1 = require("@itwin/core-bentley");
12
- const ColorDef_1 = require("./ColorDef");
13
- /** An immutable representation of a color with red, green, and blue components each in the integer range [0, 255].
14
- * @public
15
- */
16
- class RgbColor {
17
- /** Constructs from red, green, and blue components.
18
- * @param r Red
19
- * @param g Green
20
- * @param b Blue
21
- */
22
- constructor(r, g, b) {
23
- this.r = r;
24
- this.g = g;
25
- this.b = b;
26
- this.r = Math.max(0, Math.min(this.r, 0xff));
27
- this.g = Math.max(0, Math.min(this.g, 0xff));
28
- this.b = Math.max(0, Math.min(this.b, 0xff));
29
- }
30
- /** Constructs from the red, green, and blue components of a ColorDef. The transparency component is ignored. */
31
- static fromColorDef(colorDef) {
32
- const colors = colorDef.colors;
33
- return new RgbColor(colors.r, colors.g, colors.b);
34
- }
35
- /** Converts this RgbColor to a ColorDef.
36
- * @param transparency Value to use for the transparency component of the ColorDef.
37
- * @param out If defined, this ColorDef will be modified in-place and returned; otherwise a new ColorDef will be allocated.
38
- * @returns A ColorDef with RGB components equivalent to those of this RgbColor and transparency component as specified.
39
- */
40
- toColorDef(transparency = 0) {
41
- return ColorDef_1.ColorDef.from(this.r, this.g, this.b, transparency);
42
- }
43
- /** Convert this color to its JSON representation. */
44
- toJSON() {
45
- return { r: this.r, g: this.g, b: this.b };
46
- }
47
- /** Create an RgbColor from its JSON representation.
48
- * If `json` is `undefined`, the result is pure white.
49
- */
50
- static fromJSON(json) {
51
- let r = 0xff;
52
- let g = 0xff;
53
- let b = 0xff;
54
- if (undefined !== json) {
55
- if (typeof json.r === "number")
56
- r = json.r;
57
- if (typeof json.g === "number")
58
- g = json.g;
59
- if (typeof json.b === "number")
60
- b = json.b;
61
- }
62
- return new RgbColor(r, g, b);
63
- }
64
- /** Returns true if this color's red, green, and blue components are identical to those of `other`. */
65
- equals(other) {
66
- return this.r === other.r && this.g === other.g && this.b === other.b;
67
- }
68
- /** Compare this color to another color using the rules of an [OrderedComparator]($bentley). */
69
- compareTo(other) {
70
- return (0, core_bentley_1.compareNumbers)(this.r, other.r) || (0, core_bentley_1.compareNumbers)(this.g, other.g) || (0, core_bentley_1.compareNumbers)(this.b, other.b);
71
- }
72
- /** Convert this color to a string in the form "#rrggbb" where the values are the hex digits of the respective color components. */
73
- toHexString() {
74
- return this.toColorDef().toHexString();
75
- }
76
- }
77
- exports.RgbColor = RgbColor;
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Symbology
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.RgbColor = void 0;
11
+ const core_bentley_1 = require("@itwin/core-bentley");
12
+ const ColorDef_1 = require("./ColorDef");
13
+ /** An immutable representation of a color with red, green, and blue components each in the integer range [0, 255].
14
+ * @public
15
+ */
16
+ class RgbColor {
17
+ /** Constructs from red, green, and blue components.
18
+ * @param r Red
19
+ * @param g Green
20
+ * @param b Blue
21
+ */
22
+ constructor(r, g, b) {
23
+ this.r = r;
24
+ this.g = g;
25
+ this.b = b;
26
+ this.r = Math.max(0, Math.min(this.r, 0xff));
27
+ this.g = Math.max(0, Math.min(this.g, 0xff));
28
+ this.b = Math.max(0, Math.min(this.b, 0xff));
29
+ }
30
+ /** Constructs from the red, green, and blue components of a ColorDef. The transparency component is ignored. */
31
+ static fromColorDef(colorDef) {
32
+ const colors = colorDef.colors;
33
+ return new RgbColor(colors.r, colors.g, colors.b);
34
+ }
35
+ /** Converts this RgbColor to a ColorDef.
36
+ * @param transparency Value to use for the transparency component of the ColorDef.
37
+ * @param out If defined, this ColorDef will be modified in-place and returned; otherwise a new ColorDef will be allocated.
38
+ * @returns A ColorDef with RGB components equivalent to those of this RgbColor and transparency component as specified.
39
+ */
40
+ toColorDef(transparency = 0) {
41
+ return ColorDef_1.ColorDef.from(this.r, this.g, this.b, transparency);
42
+ }
43
+ /** Convert this color to its JSON representation. */
44
+ toJSON() {
45
+ return { r: this.r, g: this.g, b: this.b };
46
+ }
47
+ /** Create an RgbColor from its JSON representation.
48
+ * If `json` is `undefined`, the result is pure white.
49
+ */
50
+ static fromJSON(json) {
51
+ let r = 0xff;
52
+ let g = 0xff;
53
+ let b = 0xff;
54
+ if (undefined !== json) {
55
+ if (typeof json.r === "number")
56
+ r = json.r;
57
+ if (typeof json.g === "number")
58
+ g = json.g;
59
+ if (typeof json.b === "number")
60
+ b = json.b;
61
+ }
62
+ return new RgbColor(r, g, b);
63
+ }
64
+ /** Returns true if this color's red, green, and blue components are identical to those of `other`. */
65
+ equals(other) {
66
+ return this.r === other.r && this.g === other.g && this.b === other.b;
67
+ }
68
+ /** Compare this color to another color using the rules of an [OrderedComparator]($bentley). */
69
+ compareTo(other) {
70
+ return (0, core_bentley_1.compareNumbers)(this.r, other.r) || (0, core_bentley_1.compareNumbers)(this.g, other.g) || (0, core_bentley_1.compareNumbers)(this.b, other.b);
71
+ }
72
+ /** Convert this color to a string in the form "#rrggbb" where the values are the hex digits of the respective color components. */
73
+ toHexString() {
74
+ return this.toColorDef().toHexString();
75
+ }
76
+ }
77
+ exports.RgbColor = RgbColor;
78
78
  //# sourceMappingURL=RgbColor.js.map
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { compareNumbers } from \"@itwin/core-bentley\";\r\nimport { ColorDef } from \"./ColorDef\";\r\n\r\n/** JSON representation of an [[RgbColor]], with each component an integer in the range [0, 255].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RgbColorProps {\r\n r: number;\r\n g: number;\r\n b: number;\r\n}\r\n\r\n/** An immutable representation of a color with red, green, and blue components each in the integer range [0, 255].\r\n * @public\r\n */\r\nexport class RgbColor {\r\n /** Constructs from red, green, and blue components.\r\n * @param r Red\r\n * @param g Green\r\n * @param b Blue\r\n */\r\n public constructor(public readonly r: number, public readonly g: number, public readonly b: number) {\r\n this.r = Math.max(0, Math.min(this.r, 0xff));\r\n this.g = Math.max(0, Math.min(this.g, 0xff));\r\n this.b = Math.max(0, Math.min(this.b, 0xff));\r\n }\r\n\r\n /** Constructs from the red, green, and blue components of a ColorDef. The transparency component is ignored. */\r\n public static fromColorDef(colorDef: ColorDef): RgbColor {\r\n const colors = colorDef.colors;\r\n return new RgbColor(colors.r, colors.g, colors.b);\r\n }\r\n\r\n /** Converts this RgbColor to a ColorDef.\r\n * @param transparency Value to use for the transparency component of the ColorDef.\r\n * @param out If defined, this ColorDef will be modified in-place and returned; otherwise a new ColorDef will be allocated.\r\n * @returns A ColorDef with RGB components equivalent to those of this RgbColor and transparency component as specified.\r\n */\r\n public toColorDef(transparency = 0): ColorDef {\r\n return ColorDef.from(this.r, this.g, this.b, transparency);\r\n }\r\n\r\n /** Convert this color to its JSON representation. */\r\n public toJSON(): RgbColorProps {\r\n return { r: this.r, g: this.g, b: this.b };\r\n }\r\n\r\n /** Create an RgbColor from its JSON representation.\r\n * If `json` is `undefined`, the result is pure white.\r\n */\r\n public static fromJSON(json: RgbColorProps | undefined): RgbColor {\r\n let r = 0xff;\r\n let g = 0xff;\r\n let b = 0xff;\r\n if (undefined !== json) {\r\n if (typeof json.r === \"number\")\r\n r = json.r;\r\n if (typeof json.g === \"number\")\r\n g = json.g;\r\n if (typeof json.b === \"number\")\r\n b = json.b;\r\n }\r\n\r\n return new RgbColor(r, g, b);\r\n }\r\n\r\n /** Returns true if this color's red, green, and blue components are identical to those of `other`. */\r\n public equals(other: RgbColor): boolean {\r\n return this.r === other.r && this.g === other.g && this.b === other.b;\r\n }\r\n\r\n /** Compare this color to another color using the rules of an [OrderedComparator]($bentley). */\r\n public compareTo(other: RgbColor): number {\r\n return compareNumbers(this.r, other.r) || compareNumbers(this.g, other.g) || compareNumbers(this.b, other.b);\r\n }\r\n\r\n /** Convert this color to a string in the form \"#rrggbb\" where the values are the hex digits of the respective color components. */\r\n public toHexString(): string {\r\n return this.toColorDef().toHexString();\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Symbology\n */\n\nimport { compareNumbers } from \"@itwin/core-bentley\";\nimport { ColorDef } from \"./ColorDef\";\n\n/** JSON representation of an [[RgbColor]], with each component an integer in the range [0, 255].\n * @public\n * @extensions\n */\nexport interface RgbColorProps {\n r: number;\n g: number;\n b: number;\n}\n\n/** An immutable representation of a color with red, green, and blue components each in the integer range [0, 255].\n * @public\n */\nexport class RgbColor {\n /** Constructs from red, green, and blue components.\n * @param r Red\n * @param g Green\n * @param b Blue\n */\n public constructor(public readonly r: number, public readonly g: number, public readonly b: number) {\n this.r = Math.max(0, Math.min(this.r, 0xff));\n this.g = Math.max(0, Math.min(this.g, 0xff));\n this.b = Math.max(0, Math.min(this.b, 0xff));\n }\n\n /** Constructs from the red, green, and blue components of a ColorDef. The transparency component is ignored. */\n public static fromColorDef(colorDef: ColorDef): RgbColor {\n const colors = colorDef.colors;\n return new RgbColor(colors.r, colors.g, colors.b);\n }\n\n /** Converts this RgbColor to a ColorDef.\n * @param transparency Value to use for the transparency component of the ColorDef.\n * @param out If defined, this ColorDef will be modified in-place and returned; otherwise a new ColorDef will be allocated.\n * @returns A ColorDef with RGB components equivalent to those of this RgbColor and transparency component as specified.\n */\n public toColorDef(transparency = 0): ColorDef {\n return ColorDef.from(this.r, this.g, this.b, transparency);\n }\n\n /** Convert this color to its JSON representation. */\n public toJSON(): RgbColorProps {\n return { r: this.r, g: this.g, b: this.b };\n }\n\n /** Create an RgbColor from its JSON representation.\n * If `json` is `undefined`, the result is pure white.\n */\n public static fromJSON(json: RgbColorProps | undefined): RgbColor {\n let r = 0xff;\n let g = 0xff;\n let b = 0xff;\n if (undefined !== json) {\n if (typeof json.r === \"number\")\n r = json.r;\n if (typeof json.g === \"number\")\n g = json.g;\n if (typeof json.b === \"number\")\n b = json.b;\n }\n\n return new RgbColor(r, g, b);\n }\n\n /** Returns true if this color's red, green, and blue components are identical to those of `other`. */\n public equals(other: RgbColor): boolean {\n return this.r === other.r && this.g === other.g && this.b === other.b;\n }\n\n /** Compare this color to another color using the rules of an [OrderedComparator]($bentley). */\n public compareTo(other: RgbColor): number {\n return compareNumbers(this.r, other.r) || compareNumbers(this.g, other.g) || compareNumbers(this.b, other.b);\n }\n\n /** Convert this color to a string in the form \"#rrggbb\" where the values are the hex digits of the respective color components. */\n public toHexString(): string {\n return this.toColorDef().toHexString();\n }\n}\n"]}