@itwin/core-common 4.0.0-dev.24 → 4.0.0-dev.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (946) hide show
  1. package/CHANGELOG.md +21 -16
  2. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  3. package/lib/cjs/AmbientOcclusion.js +55 -55
  4. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  5. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  6. package/lib/cjs/AnalysisStyle.js +165 -165
  7. package/lib/cjs/AnalysisStyle.js.map +1 -1
  8. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  9. package/lib/cjs/AuthorizationClient.js +9 -9
  10. package/lib/cjs/AuthorizationClient.js.map +1 -1
  11. package/lib/cjs/BackendTypes.d.ts +12 -12
  12. package/lib/cjs/BackendTypes.js +9 -9
  13. package/lib/cjs/BackendTypes.js.map +1 -1
  14. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  15. package/lib/cjs/BackgroundMapProvider.js +67 -68
  16. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  17. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  18. package/lib/cjs/BackgroundMapSettings.js +154 -156
  19. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  20. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  21. package/lib/cjs/Base64EncodedString.js +66 -66
  22. package/lib/cjs/Base64EncodedString.js.map +1 -1
  23. package/lib/cjs/BlobReader.d.ts +31 -31
  24. package/lib/cjs/BlobReader.js +84 -84
  25. package/lib/cjs/BlobReader.js.map +1 -1
  26. package/lib/cjs/BriefcaseTypes.d.ts +191 -189
  27. package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
  28. package/lib/cjs/BriefcaseTypes.js +95 -95
  29. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  30. package/lib/cjs/Camera.d.ts +42 -42
  31. package/lib/cjs/Camera.js +62 -62
  32. package/lib/cjs/Camera.js.map +1 -1
  33. package/lib/cjs/ChangedElements.d.ts +85 -85
  34. package/lib/cjs/ChangedElements.js +23 -23
  35. package/lib/cjs/ChangedElements.js.map +1 -1
  36. package/lib/cjs/ChangedEntities.d.ts +45 -45
  37. package/lib/cjs/ChangedEntities.js +9 -9
  38. package/lib/cjs/ChangedEntities.js.map +1 -1
  39. package/lib/cjs/ChangesetProps.d.ts +98 -98
  40. package/lib/cjs/ChangesetProps.js +22 -22
  41. package/lib/cjs/ChangesetProps.js.map +1 -1
  42. package/lib/cjs/ClipStyle.d.ts +89 -89
  43. package/lib/cjs/ClipStyle.js +121 -123
  44. package/lib/cjs/ClipStyle.js.map +1 -1
  45. package/lib/cjs/CloudStorage.d.ts +62 -62
  46. package/lib/cjs/CloudStorage.js +113 -113
  47. package/lib/cjs/CloudStorage.js.map +1 -1
  48. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  49. package/lib/cjs/CloudStorageTileCache.js +65 -66
  50. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  51. package/lib/cjs/Code.d.ts +277 -277
  52. package/lib/cjs/Code.js +268 -269
  53. package/lib/cjs/Code.js.map +1 -1
  54. package/lib/cjs/ColorByName.d.ts +161 -161
  55. package/lib/cjs/ColorByName.js +169 -169
  56. package/lib/cjs/ColorByName.js.map +1 -1
  57. package/lib/cjs/ColorDef.d.ts +208 -208
  58. package/lib/cjs/ColorDef.js +570 -571
  59. package/lib/cjs/ColorDef.js.map +1 -1
  60. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  61. package/lib/cjs/CommonLoggerCategory.js +26 -26
  62. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  63. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  64. package/lib/cjs/ConcurrentQuery.js +552 -552
  65. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  66. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  67. package/lib/cjs/ContextRealityModel.js +371 -373
  68. package/lib/cjs/ContextRealityModel.js.map +1 -1
  69. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  70. package/lib/cjs/DisplayStyleSettings.js +981 -985
  71. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  72. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  73. package/lib/cjs/ECSchemaProps.js +9 -9
  74. package/lib/cjs/ECSchemaProps.js.map +1 -1
  75. package/lib/cjs/ECSqlReader.d.ts +70 -70
  76. package/lib/cjs/ECSqlReader.js +280 -280
  77. package/lib/cjs/ECSqlReader.js.map +1 -1
  78. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  79. package/lib/cjs/ECSqlTypes.js +189 -189
  80. package/lib/cjs/ECSqlTypes.js.map +1 -1
  81. package/lib/cjs/ElementMesh.d.ts +39 -39
  82. package/lib/cjs/ElementMesh.js +56 -56
  83. package/lib/cjs/ElementMesh.js.map +1 -1
  84. package/lib/cjs/ElementProps.d.ts +483 -483
  85. package/lib/cjs/ElementProps.js +99 -99
  86. package/lib/cjs/ElementProps.js.map +1 -1
  87. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  88. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  89. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  90. package/lib/cjs/EntityProps.d.ts +177 -177
  91. package/lib/cjs/EntityProps.js +113 -113
  92. package/lib/cjs/EntityProps.js.map +1 -1
  93. package/lib/cjs/EntityReference.d.ts +51 -51
  94. package/lib/cjs/EntityReference.js +56 -56
  95. package/lib/cjs/EntityReference.js.map +1 -1
  96. package/lib/cjs/Environment.d.ts +61 -61
  97. package/lib/cjs/Environment.js +70 -73
  98. package/lib/cjs/Environment.js.map +1 -1
  99. package/lib/cjs/FeatureIndex.d.ts +39 -39
  100. package/lib/cjs/FeatureIndex.js +63 -63
  101. package/lib/cjs/FeatureIndex.js.map +1 -1
  102. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  103. package/lib/cjs/FeatureSymbology.js +613 -614
  104. package/lib/cjs/FeatureSymbology.js.map +1 -1
  105. package/lib/cjs/FeatureTable.d.ts +141 -141
  106. package/lib/cjs/FeatureTable.js +278 -278
  107. package/lib/cjs/FeatureTable.js.map +1 -1
  108. package/lib/cjs/Fonts.d.ts +51 -51
  109. package/lib/cjs/Fonts.js +53 -53
  110. package/lib/cjs/Fonts.js.map +1 -1
  111. package/lib/cjs/Frustum.d.ts +114 -114
  112. package/lib/cjs/Frustum.js +292 -292
  113. package/lib/cjs/Frustum.js.map +1 -1
  114. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  115. package/lib/cjs/GeoCoordinateServices.js +80 -80
  116. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  117. package/lib/cjs/GeometryContainment.d.ts +28 -28
  118. package/lib/cjs/GeometryContainment.js +9 -9
  119. package/lib/cjs/GeometryContainment.js.map +1 -1
  120. package/lib/cjs/GeometryParams.d.ts +130 -130
  121. package/lib/cjs/GeometryParams.js +174 -174
  122. package/lib/cjs/GeometryParams.js.map +1 -1
  123. package/lib/cjs/GeometrySummary.d.ts +45 -45
  124. package/lib/cjs/GeometrySummary.js +23 -23
  125. package/lib/cjs/GeometrySummary.js.map +1 -1
  126. package/lib/cjs/Gradient.d.ts +139 -139
  127. package/lib/cjs/Gradient.js +453 -455
  128. package/lib/cjs/Gradient.js.map +1 -1
  129. package/lib/cjs/GraphicParams.d.ts +58 -58
  130. package/lib/cjs/GraphicParams.js +85 -85
  131. package/lib/cjs/GraphicParams.js.map +1 -1
  132. package/lib/cjs/GroundPlane.d.ts +52 -52
  133. package/lib/cjs/GroundPlane.js +63 -64
  134. package/lib/cjs/GroundPlane.js.map +1 -1
  135. package/lib/cjs/HSLColor.d.ts +20 -20
  136. package/lib/cjs/HSLColor.js +32 -32
  137. package/lib/cjs/HSLColor.js.map +1 -1
  138. package/lib/cjs/HSVColor.d.ts +30 -30
  139. package/lib/cjs/HSVColor.js +59 -59
  140. package/lib/cjs/HSVColor.js.map +1 -1
  141. package/lib/cjs/HiddenLine.d.ts +97 -97
  142. package/lib/cjs/HiddenLine.js +160 -162
  143. package/lib/cjs/HiddenLine.js.map +1 -1
  144. package/lib/cjs/Hilite.d.ts +50 -50
  145. package/lib/cjs/Hilite.js +64 -64
  146. package/lib/cjs/Hilite.js.map +1 -1
  147. package/lib/cjs/IModel.d.ts +358 -358
  148. package/lib/cjs/IModel.js +347 -347
  149. package/lib/cjs/IModel.js.map +1 -1
  150. package/lib/cjs/IModelError.d.ts +42 -42
  151. package/lib/cjs/IModelError.js +71 -71
  152. package/lib/cjs/IModelError.js.map +1 -1
  153. package/lib/cjs/IModelVersion.d.ts +68 -68
  154. package/lib/cjs/IModelVersion.js +79 -79
  155. package/lib/cjs/IModelVersion.js.map +1 -1
  156. package/lib/cjs/Image.d.ts +86 -86
  157. package/lib/cjs/Image.js +128 -128
  158. package/lib/cjs/Image.js.map +1 -1
  159. package/lib/cjs/IpcAppProps.d.ts +141 -141
  160. package/lib/cjs/IpcAppProps.js +23 -23
  161. package/lib/cjs/IpcAppProps.js.map +1 -1
  162. package/lib/cjs/LightSettings.d.ts +224 -224
  163. package/lib/cjs/LightSettings.js +304 -309
  164. package/lib/cjs/LightSettings.js.map +1 -1
  165. package/lib/cjs/LinePixels.d.ts +34 -34
  166. package/lib/cjs/LinePixels.js +42 -42
  167. package/lib/cjs/LinePixels.js.map +1 -1
  168. package/lib/cjs/Localization.d.ts +113 -113
  169. package/lib/cjs/Localization.js +33 -33
  170. package/lib/cjs/Localization.js.map +1 -1
  171. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  172. package/lib/cjs/MapImagerySettings.js +80 -80
  173. package/lib/cjs/MapImagerySettings.js.map +1 -1
  174. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  175. package/lib/cjs/MapLayerSettings.js +407 -411
  176. package/lib/cjs/MapLayerSettings.js.map +1 -1
  177. package/lib/cjs/MassProperties.d.ts +64 -64
  178. package/lib/cjs/MassProperties.js +23 -23
  179. package/lib/cjs/MassProperties.js.map +1 -1
  180. package/lib/cjs/MaterialProps.d.ts +153 -153
  181. package/lib/cjs/MaterialProps.js +35 -35
  182. package/lib/cjs/MaterialProps.js.map +1 -1
  183. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  184. package/lib/cjs/ModelClipGroup.js +96 -98
  185. package/lib/cjs/ModelClipGroup.js.map +1 -1
  186. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  187. package/lib/cjs/ModelGeometryChanges.js +83 -83
  188. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  189. package/lib/cjs/ModelProps.d.ts +67 -67
  190. package/lib/cjs/ModelProps.js +9 -9
  191. package/lib/cjs/ModelProps.js.map +1 -1
  192. package/lib/cjs/NativeAppProps.d.ts +122 -122
  193. package/lib/cjs/NativeAppProps.js +30 -30
  194. package/lib/cjs/NativeAppProps.js.map +1 -1
  195. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  196. package/lib/cjs/OctEncodedNormal.js +98 -98
  197. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  198. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  199. package/lib/cjs/PlanProjectionSettings.js +63 -63
  200. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  201. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  202. package/lib/cjs/PlanarClipMask.js +136 -136
  203. package/lib/cjs/PlanarClipMask.js.map +1 -1
  204. package/lib/cjs/QPoint.d.ts +479 -479
  205. package/lib/cjs/QPoint.js +824 -826
  206. package/lib/cjs/QPoint.js.map +1 -1
  207. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  208. package/lib/cjs/RealityDataAccessProps.js +19 -19
  209. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  210. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  211. package/lib/cjs/RealityModelDisplaySettings.js +141 -142
  212. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  213. package/lib/cjs/Render.d.ts +89 -89
  214. package/lib/cjs/Render.js +177 -177
  215. package/lib/cjs/Render.js.map +1 -1
  216. package/lib/cjs/RenderMaterial.d.ts +58 -58
  217. package/lib/cjs/RenderMaterial.js +75 -76
  218. package/lib/cjs/RenderMaterial.js.map +1 -1
  219. package/lib/cjs/RenderSchedule.d.ts +543 -543
  220. package/lib/cjs/RenderSchedule.js +992 -1002
  221. package/lib/cjs/RenderSchedule.js.map +1 -1
  222. package/lib/cjs/RenderTexture.d.ts +70 -70
  223. package/lib/cjs/RenderTexture.js +59 -59
  224. package/lib/cjs/RenderTexture.js.map +1 -1
  225. package/lib/cjs/RgbColor.d.ts +47 -47
  226. package/lib/cjs/RgbColor.js +77 -77
  227. package/lib/cjs/RgbColor.js.map +1 -1
  228. package/lib/cjs/RpcInterface.d.ts +33 -33
  229. package/lib/cjs/RpcInterface.js +137 -137
  230. package/lib/cjs/RpcInterface.js.map +1 -1
  231. package/lib/cjs/RpcManager.d.ts +40 -40
  232. package/lib/cjs/RpcManager.js +55 -55
  233. package/lib/cjs/RpcManager.js.map +1 -1
  234. package/lib/cjs/SessionProps.d.ts +16 -16
  235. package/lib/cjs/SessionProps.js +9 -9
  236. package/lib/cjs/SessionProps.js.map +1 -1
  237. package/lib/cjs/SkyBox.d.ts +215 -215
  238. package/lib/cjs/SkyBox.js +209 -210
  239. package/lib/cjs/SkyBox.js.map +1 -1
  240. package/lib/cjs/Snapping.d.ts +49 -49
  241. package/lib/cjs/Snapping.js +9 -9
  242. package/lib/cjs/Snapping.js.map +1 -1
  243. package/lib/cjs/SolarCalculate.d.ts +27 -27
  244. package/lib/cjs/SolarCalculate.js +211 -211
  245. package/lib/cjs/SolarCalculate.js.map +1 -1
  246. package/lib/cjs/SolarShadows.d.ts +35 -35
  247. package/lib/cjs/SolarShadows.js +61 -62
  248. package/lib/cjs/SolarShadows.js.map +1 -1
  249. package/lib/cjs/SpatialClassification.d.ts +208 -208
  250. package/lib/cjs/SpatialClassification.js +339 -340
  251. package/lib/cjs/SpatialClassification.js.map +1 -1
  252. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  253. package/lib/cjs/SubCategoryAppearance.js +96 -96
  254. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  255. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  256. package/lib/cjs/SubCategoryOverride.js +104 -104
  257. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  258. package/lib/cjs/TerrainSettings.d.ts +82 -82
  259. package/lib/cjs/TerrainSettings.js +100 -102
  260. package/lib/cjs/TerrainSettings.js.map +1 -1
  261. package/lib/cjs/TextureMapping.d.ts +118 -118
  262. package/lib/cjs/TextureMapping.js +173 -174
  263. package/lib/cjs/TextureMapping.js.map +1 -1
  264. package/lib/cjs/TextureProps.d.ts +65 -65
  265. package/lib/cjs/TextureProps.js +28 -28
  266. package/lib/cjs/TextureProps.js.map +1 -1
  267. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  268. package/lib/cjs/ThematicDisplay.js +343 -344
  269. package/lib/cjs/ThematicDisplay.js.map +1 -1
  270. package/lib/cjs/Thumbnail.d.ts +26 -26
  271. package/lib/cjs/Thumbnail.js +9 -9
  272. package/lib/cjs/Thumbnail.js.map +1 -1
  273. package/lib/cjs/TileProps.d.ts +82 -82
  274. package/lib/cjs/TileProps.js +29 -29
  275. package/lib/cjs/TileProps.js.map +1 -1
  276. package/lib/cjs/Tween.d.ts +191 -191
  277. package/lib/cjs/Tween.js +570 -570
  278. package/lib/cjs/Tween.js.map +1 -1
  279. package/lib/cjs/TxnAction.d.ts +21 -21
  280. package/lib/cjs/TxnAction.js +29 -29
  281. package/lib/cjs/TxnAction.js.map +1 -1
  282. package/lib/cjs/ViewDetails.d.ts +125 -125
  283. package/lib/cjs/ViewDetails.js +166 -166
  284. package/lib/cjs/ViewDetails.js.map +1 -1
  285. package/lib/cjs/ViewFlags.d.ts +287 -287
  286. package/lib/cjs/ViewFlags.js +367 -368
  287. package/lib/cjs/ViewFlags.js.map +1 -1
  288. package/lib/cjs/ViewProps.d.ts +205 -205
  289. package/lib/cjs/ViewProps.js +9 -9
  290. package/lib/cjs/ViewProps.js.map +1 -1
  291. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  292. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  293. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  294. package/lib/cjs/core-common.d.ts +244 -244
  295. package/lib/cjs/core-common.js +260 -260
  296. package/lib/cjs/core-common.js.map +1 -1
  297. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  298. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  299. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  300. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  301. package/lib/cjs/domains/GenericElementProps.js +9 -9
  302. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  303. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  304. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  305. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  306. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  307. package/lib/cjs/geometry/AreaPattern.js +203 -204
  308. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  309. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  310. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  311. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  312. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  313. package/lib/cjs/geometry/Cartographic.js +345 -345
  314. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  315. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  316. package/lib/cjs/geometry/CoordinateReferenceSystem.js +260 -261
  317. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  318. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  319. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  320. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  321. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  322. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  323. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  324. package/lib/cjs/geometry/FrustumPlanes.d.ts +81 -81
  325. package/lib/cjs/geometry/FrustumPlanes.js +189 -189
  326. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  327. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  328. package/lib/cjs/geometry/GeodeticDatum.js +400 -401
  329. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  330. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  331. package/lib/cjs/geometry/GeodeticEllipsoid.js +71 -72
  332. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  333. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  334. package/lib/cjs/geometry/GeometryStream.js +468 -469
  335. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  336. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  337. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  338. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  339. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  340. package/lib/cjs/geometry/LineStyle.js +129 -129
  341. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  342. package/lib/cjs/geometry/Placement.d.ts +95 -95
  343. package/lib/cjs/geometry/Placement.js +131 -131
  344. package/lib/cjs/geometry/Placement.js.map +1 -1
  345. package/lib/cjs/geometry/Projection.d.ts +251 -251
  346. package/lib/cjs/geometry/Projection.js +198 -198
  347. package/lib/cjs/geometry/Projection.js.map +1 -1
  348. package/lib/cjs/geometry/TextString.d.ts +55 -55
  349. package/lib/cjs/geometry/TextString.js +65 -65
  350. package/lib/cjs/geometry/TextString.js.map +1 -1
  351. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  352. package/lib/cjs/ipc/IpcSession.js +27 -27
  353. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  354. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  355. package/lib/cjs/ipc/IpcSocket.js +16 -16
  356. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
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  700. package/lib/esm/RpcInterface.d.ts +33 -33
  701. package/lib/esm/RpcInterface.js +133 -133
  702. package/lib/esm/RpcInterface.js.map +1 -1
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  704. package/lib/esm/RpcManager.js +51 -51
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  707. package/lib/esm/SessionProps.js +8 -8
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  718. package/lib/esm/SolarShadows.d.ts +35 -35
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  722. package/lib/esm/SpatialClassification.js +333 -334
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  946. package/package.json +7 -7
@@ -1,82 +1,82 @@
1
- /** @packageDocumentation
2
- * @module Geometry
3
- */
4
- import { ClipPlane, Point3d, Vector3d } from "@itwin/core-geometry";
5
- import { Frustum } from "../Frustum";
6
- import { BoundingSphere } from "./BoundingSphere";
7
- /** Represents a the planes of a [[Frustum]] for testing containment and intersection.
8
- * A valid frustum produces six planes. A degenerate frustum produces zero planes.
9
- * @public
10
- * @extensions
11
- */
12
- export declare class FrustumPlanes {
13
- private _planes;
14
- private constructor();
15
- /** Compute the six planes of the specified frustum.
16
- * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.
17
- * @see [[isValid]] to test this condition.
18
- */
19
- static fromFrustum(frustum: Frustum): FrustumPlanes;
20
- /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -
21
- * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.
22
- */
23
- static createEmpty(): FrustumPlanes;
24
- /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created
25
- * via [[createEmpty]] - in either case, [[planes]] will be an empty array.
26
- */
27
- get isValid(): boolean;
28
- /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as
29
- * right, left, top, bottom, back, front. Otherwise, it will be empty.
30
- */
31
- get planes(): ClipPlane[];
32
- /** Recompute the planes from the specified frustum.
33
- * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.
34
- */
35
- init(frustum: Frustum): boolean;
36
- /** Compute to what degree a [[Frustum]] is contained with these frustum planes.
37
- * @param box The frustum to test for containment.
38
- * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
39
- * @returns the degree to which `box` is contained within the clipping planes.
40
- */
41
- computeFrustumContainment(box: Frustum, sphere?: BoundingSphere): FrustumPlanes.Containment;
42
- /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.
43
- * @param box The frustum to test for containment.
44
- * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
45
- * @returns true if `box` is not entirely outside of the clipping planes.
46
- */
47
- intersectsFrustum(box: Frustum, sphere?: BoundingSphere): boolean;
48
- /** Determines whether a point is contained within these frustum planes.
49
- * @param point The point to test for containment.
50
- * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered "contained".
51
- * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.
52
- */
53
- containsPoint(point: Point3d, tolerance?: number): boolean;
54
- /** Compute the degree to which a set of points is contained within these frustum planes.
55
- * @param points The points to test for containment.
56
- * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.
57
- * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered "contained".
58
- * @returns the degree to which all of the points are contained within the clipping planes.
59
- */
60
- computeContainment(points: Point3d[], sphere?: BoundingSphere, tolerance?: number): FrustumPlanes.Containment;
61
- /** Computes whether a ray intersects these clipping planes.
62
- * @param origin The origin of the ray.
63
- * @param direction The direction of the ray.
64
- * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.
65
- */
66
- intersectsRay(origin: Point3d, direction: Vector3d): boolean;
67
- }
68
- /** @public @extensions */
69
- export declare namespace FrustumPlanes {
70
- /** Describes the degree to which an object is contained within the planes of a [[Frustum]].
71
- * @see [[FrustumPlanes.computeContainment]], for example.
72
- */
73
- enum Containment {
74
- /** The object is entirely outside of the frustum, intersecting none of its planes. */
75
- Outside = 0,
76
- /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */
77
- Partial = 1,
78
- /** The object is entirely inside of the frustum, intersecting none of its planes. */
79
- Inside = 2
80
- }
81
- }
1
+ /** @packageDocumentation
2
+ * @module Geometry
3
+ */
4
+ import { ClipPlane, Point3d, Vector3d } from "@itwin/core-geometry";
5
+ import { Frustum } from "../Frustum";
6
+ import { BoundingSphere } from "./BoundingSphere";
7
+ /** Represents a the planes of a [[Frustum]] for testing containment and intersection.
8
+ * A valid frustum produces six planes. A degenerate frustum produces zero planes.
9
+ * @public
10
+ * @extensions
11
+ */
12
+ export declare class FrustumPlanes {
13
+ private _planes;
14
+ private constructor();
15
+ /** Compute the six planes of the specified frustum.
16
+ * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.
17
+ * @see [[isValid]] to test this condition.
18
+ */
19
+ static fromFrustum(frustum: Frustum): FrustumPlanes;
20
+ /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -
21
+ * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.
22
+ */
23
+ static createEmpty(): FrustumPlanes;
24
+ /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created
25
+ * via [[createEmpty]] - in either case, [[planes]] will be an empty array.
26
+ */
27
+ get isValid(): boolean;
28
+ /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as
29
+ * right, left, top, bottom, back, front. Otherwise, it will be empty.
30
+ */
31
+ get planes(): ClipPlane[];
32
+ /** Recompute the planes from the specified frustum.
33
+ * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.
34
+ */
35
+ init(frustum: Frustum): boolean;
36
+ /** Compute to what degree a [[Frustum]] is contained with these frustum planes.
37
+ * @param box The frustum to test for containment.
38
+ * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
39
+ * @returns the degree to which `box` is contained within the clipping planes.
40
+ */
41
+ computeFrustumContainment(box: Frustum, sphere?: BoundingSphere): FrustumPlanes.Containment;
42
+ /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.
43
+ * @param box The frustum to test for containment.
44
+ * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
45
+ * @returns true if `box` is not entirely outside of the clipping planes.
46
+ */
47
+ intersectsFrustum(box: Frustum, sphere?: BoundingSphere): boolean;
48
+ /** Determines whether a point is contained within these frustum planes.
49
+ * @param point The point to test for containment.
50
+ * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered "contained".
51
+ * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.
52
+ */
53
+ containsPoint(point: Point3d, tolerance?: number): boolean;
54
+ /** Compute the degree to which a set of points is contained within these frustum planes.
55
+ * @param points The points to test for containment.
56
+ * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.
57
+ * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered "contained".
58
+ * @returns the degree to which all of the points are contained within the clipping planes.
59
+ */
60
+ computeContainment(points: Point3d[], sphere?: BoundingSphere, tolerance?: number): FrustumPlanes.Containment;
61
+ /** Computes whether a ray intersects these clipping planes.
62
+ * @param origin The origin of the ray.
63
+ * @param direction The direction of the ray.
64
+ * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.
65
+ */
66
+ intersectsRay(origin: Point3d, direction: Vector3d): boolean;
67
+ }
68
+ /** @public @extensions */
69
+ export declare namespace FrustumPlanes {
70
+ /** Describes the degree to which an object is contained within the planes of a [[Frustum]].
71
+ * @see [[FrustumPlanes.computeContainment]], for example.
72
+ */
73
+ enum Containment {
74
+ /** The object is entirely outside of the frustum, intersecting none of its planes. */
75
+ Outside = 0,
76
+ /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */
77
+ Partial = 1,
78
+ /** The object is entirely inside of the frustum, intersecting none of its planes. */
79
+ Inside = 2
80
+ }
81
+ }
82
82
  //# sourceMappingURL=FrustumPlanes.d.ts.map
@@ -1,186 +1,186 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Geometry
7
- */
8
- import { ClipPlane, Vector3d } from "@itwin/core-geometry";
9
- const planePointIndices = [
10
- [1, 3, 5],
11
- [0, 4, 2],
12
- [2, 6, 3],
13
- [0, 1, 4],
14
- [0, 2, 1],
15
- [4, 5, 6], // front
16
- ];
17
- function computeFrustumPlanes(frustum) {
18
- const planes = [];
19
- const points = frustum.points;
20
- const expandPlaneDistance = 1e-6;
21
- for (const indices of planePointIndices) {
22
- const i0 = indices[0], i1 = indices[1], i2 = indices[2];
23
- const normal = Vector3d.createCrossProductToPoints(points[i2], points[i1], points[i0]);
24
- normal.normalizeInPlace();
25
- const plane = ClipPlane.createNormalAndDistance(normal, normal.dotProduct(points[i0]) - expandPlaneDistance);
26
- if (!plane)
27
- return [];
28
- planes.push(plane);
29
- }
30
- return planes;
31
- }
32
- // Scratch variable used by FrustumPlanes.computeContainment.
33
- const planesContainingSphere = [false, false, false, false, false, false];
34
- /** Represents a the planes of a [[Frustum]] for testing containment and intersection.
35
- * A valid frustum produces six planes. A degenerate frustum produces zero planes.
36
- * @public
37
- * @extensions
38
- */
39
- export class FrustumPlanes {
40
- constructor(planes) {
41
- this._planes = planes;
42
- }
43
- /** Compute the six planes of the specified frustum.
44
- * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.
45
- * @see [[isValid]] to test this condition.
46
- */
47
- static fromFrustum(frustum) {
48
- const planes = computeFrustumPlanes(frustum);
49
- return new FrustumPlanes(planes);
50
- }
51
- /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -
52
- * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.
53
- */
54
- static createEmpty() {
55
- return new FrustumPlanes([]);
56
- }
57
- /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created
58
- * via [[createEmpty]] - in either case, [[planes]] will be an empty array.
59
- */
60
- get isValid() {
61
- return this._planes.length === 6;
62
- }
63
- /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as
64
- * right, left, top, bottom, back, front. Otherwise, it will be empty.
65
- */
66
- get planes() {
67
- return this._planes;
68
- }
69
- /** Recompute the planes from the specified frustum.
70
- * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.
71
- */
72
- init(frustum) {
73
- this._planes = computeFrustumPlanes(frustum);
74
- return this.isValid;
75
- }
76
- /** Compute to what degree a [[Frustum]] is contained with these frustum planes.
77
- * @param box The frustum to test for containment.
78
- * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
79
- * @returns the degree to which `box` is contained within the clipping planes.
80
- */
81
- computeFrustumContainment(box, sphere) {
82
- return this.computeContainment(box.points, sphere);
83
- }
84
- /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.
85
- * @param box The frustum to test for containment.
86
- * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
87
- * @returns true if `box` is not entirely outside of the clipping planes.
88
- */
89
- intersectsFrustum(box, sphere) {
90
- return FrustumPlanes.Containment.Outside !== this.computeFrustumContainment(box, sphere);
91
- }
92
- /** Determines whether a point is contained within these frustum planes.
93
- * @param point The point to test for containment.
94
- * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered "contained".
95
- * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.
96
- */
97
- containsPoint(point, tolerance = 1.0e-8) {
98
- return FrustumPlanes.Containment.Outside !== this.computeContainment([point], undefined, tolerance);
99
- }
100
- /** Compute the degree to which a set of points is contained within these frustum planes.
101
- * @param points The points to test for containment.
102
- * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.
103
- * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered "contained".
104
- * @returns the degree to which all of the points are contained within the clipping planes.
105
- */
106
- computeContainment(points, sphere, tolerance = 1.0e-8) {
107
- if (undefined === this._planes)
108
- return FrustumPlanes.Containment.Outside;
109
- // Do the cheap test against bounding sphere first.
110
- if (sphere) {
111
- for (let i = 0; i < this._planes.length; i++) {
112
- const plane = this._planes[i];
113
- const centerDistance = plane.altitude(sphere.center);
114
- const tolerancePlusRadius = tolerance + sphere.radius;
115
- if (centerDistance < -tolerancePlusRadius)
116
- return FrustumPlanes.Containment.Outside;
117
- planesContainingSphere[i] = centerDistance > tolerancePlusRadius;
118
- }
119
- }
120
- // Test against points.
121
- let allInside = true;
122
- for (let i = 0; i < this._planes.length; i++) {
123
- if (sphere && planesContainingSphere[i])
124
- continue;
125
- const plane = this._planes[i];
126
- let nOutside = 0;
127
- for (const point of points) {
128
- if (plane.altitude(point) + tolerance < 0) {
129
- ++nOutside;
130
- allInside = false;
131
- }
132
- }
133
- if (nOutside === points.length)
134
- return FrustumPlanes.Containment.Outside;
135
- }
136
- return allInside ? FrustumPlanes.Containment.Inside : FrustumPlanes.Containment.Partial;
137
- }
138
- /** Computes whether a ray intersects these clipping planes.
139
- * @param origin The origin of the ray.
140
- * @param direction The direction of the ray.
141
- * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.
142
- */
143
- intersectsRay(origin, direction) {
144
- if (undefined === this._planes) {
145
- return false;
146
- }
147
- let tFar = 1e37;
148
- let tNear = -tFar;
149
- for (const plane of this._planes) {
150
- const vD = plane.velocity(direction);
151
- const vN = plane.altitude(origin);
152
- if (0.0 === vD) {
153
- // ray is parallel... no need to continue testing if outside halfspace.
154
- if (vN < 0.0) {
155
- return false;
156
- }
157
- }
158
- else {
159
- const rayDistance = -vN / vD;
160
- if (vD < 0.0) {
161
- tFar = Math.min(rayDistance, tFar);
162
- }
163
- else {
164
- tNear = Math.max(rayDistance, tNear);
165
- }
166
- }
167
- }
168
- return tNear <= tFar;
169
- }
170
- }
171
- /** @public @extensions */
172
- (function (FrustumPlanes) {
173
- /** Describes the degree to which an object is contained within the planes of a [[Frustum]].
174
- * @see [[FrustumPlanes.computeContainment]], for example.
175
- */
176
- let Containment;
177
- (function (Containment) {
178
- /** The object is entirely outside of the frustum, intersecting none of its planes. */
179
- Containment[Containment["Outside"] = 0] = "Outside";
180
- /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */
181
- Containment[Containment["Partial"] = 1] = "Partial";
182
- /** The object is entirely inside of the frustum, intersecting none of its planes. */
183
- Containment[Containment["Inside"] = 2] = "Inside";
184
- })(Containment = FrustumPlanes.Containment || (FrustumPlanes.Containment = {}));
185
- })(FrustumPlanes || (FrustumPlanes = {}));
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Geometry
7
+ */
8
+ import { ClipPlane, Vector3d } from "@itwin/core-geometry";
9
+ const planePointIndices = [
10
+ [1, 3, 5],
11
+ [0, 4, 2],
12
+ [2, 6, 3],
13
+ [0, 1, 4],
14
+ [0, 2, 1],
15
+ [4, 5, 6], // front
16
+ ];
17
+ function computeFrustumPlanes(frustum) {
18
+ const planes = [];
19
+ const points = frustum.points;
20
+ const expandPlaneDistance = 1e-6;
21
+ for (const indices of planePointIndices) {
22
+ const i0 = indices[0], i1 = indices[1], i2 = indices[2];
23
+ const normal = Vector3d.createCrossProductToPoints(points[i2], points[i1], points[i0]);
24
+ normal.normalizeInPlace();
25
+ const plane = ClipPlane.createNormalAndDistance(normal, normal.dotProduct(points[i0]) - expandPlaneDistance);
26
+ if (!plane)
27
+ return [];
28
+ planes.push(plane);
29
+ }
30
+ return planes;
31
+ }
32
+ // Scratch variable used by FrustumPlanes.computeContainment.
33
+ const planesContainingSphere = [false, false, false, false, false, false];
34
+ /** Represents a the planes of a [[Frustum]] for testing containment and intersection.
35
+ * A valid frustum produces six planes. A degenerate frustum produces zero planes.
36
+ * @public
37
+ * @extensions
38
+ */
39
+ export class FrustumPlanes {
40
+ constructor(planes) {
41
+ this._planes = planes;
42
+ }
43
+ /** Compute the six planes of the specified frustum.
44
+ * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.
45
+ * @see [[isValid]] to test this condition.
46
+ */
47
+ static fromFrustum(frustum) {
48
+ const planes = computeFrustumPlanes(frustum);
49
+ return new FrustumPlanes(planes);
50
+ }
51
+ /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -
52
+ * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.
53
+ */
54
+ static createEmpty() {
55
+ return new FrustumPlanes([]);
56
+ }
57
+ /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created
58
+ * via [[createEmpty]] - in either case, [[planes]] will be an empty array.
59
+ */
60
+ get isValid() {
61
+ return this._planes.length === 6;
62
+ }
63
+ /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as
64
+ * right, left, top, bottom, back, front. Otherwise, it will be empty.
65
+ */
66
+ get planes() {
67
+ return this._planes;
68
+ }
69
+ /** Recompute the planes from the specified frustum.
70
+ * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.
71
+ */
72
+ init(frustum) {
73
+ this._planes = computeFrustumPlanes(frustum);
74
+ return this.isValid;
75
+ }
76
+ /** Compute to what degree a [[Frustum]] is contained with these frustum planes.
77
+ * @param box The frustum to test for containment.
78
+ * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
79
+ * @returns the degree to which `box` is contained within the clipping planes.
80
+ */
81
+ computeFrustumContainment(box, sphere) {
82
+ return this.computeContainment(box.points, sphere);
83
+ }
84
+ /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.
85
+ * @param box The frustum to test for containment.
86
+ * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.
87
+ * @returns true if `box` is not entirely outside of the clipping planes.
88
+ */
89
+ intersectsFrustum(box, sphere) {
90
+ return FrustumPlanes.Containment.Outside !== this.computeFrustumContainment(box, sphere);
91
+ }
92
+ /** Determines whether a point is contained within these frustum planes.
93
+ * @param point The point to test for containment.
94
+ * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered "contained".
95
+ * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.
96
+ */
97
+ containsPoint(point, tolerance = 1.0e-8) {
98
+ return FrustumPlanes.Containment.Outside !== this.computeContainment([point], undefined, tolerance);
99
+ }
100
+ /** Compute the degree to which a set of points is contained within these frustum planes.
101
+ * @param points The points to test for containment.
102
+ * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.
103
+ * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered "contained".
104
+ * @returns the degree to which all of the points are contained within the clipping planes.
105
+ */
106
+ computeContainment(points, sphere, tolerance = 1.0e-8) {
107
+ if (undefined === this._planes)
108
+ return FrustumPlanes.Containment.Outside;
109
+ // Do the cheap test against bounding sphere first.
110
+ if (sphere) {
111
+ for (let i = 0; i < this._planes.length; i++) {
112
+ const plane = this._planes[i];
113
+ const centerDistance = plane.altitude(sphere.center);
114
+ const tolerancePlusRadius = tolerance + sphere.radius;
115
+ if (centerDistance < -tolerancePlusRadius)
116
+ return FrustumPlanes.Containment.Outside;
117
+ planesContainingSphere[i] = centerDistance > tolerancePlusRadius;
118
+ }
119
+ }
120
+ // Test against points.
121
+ let allInside = true;
122
+ for (let i = 0; i < this._planes.length; i++) {
123
+ if (sphere && planesContainingSphere[i])
124
+ continue;
125
+ const plane = this._planes[i];
126
+ let nOutside = 0;
127
+ for (const point of points) {
128
+ if (plane.altitude(point) + tolerance < 0) {
129
+ ++nOutside;
130
+ allInside = false;
131
+ }
132
+ }
133
+ if (nOutside === points.length)
134
+ return FrustumPlanes.Containment.Outside;
135
+ }
136
+ return allInside ? FrustumPlanes.Containment.Inside : FrustumPlanes.Containment.Partial;
137
+ }
138
+ /** Computes whether a ray intersects these clipping planes.
139
+ * @param origin The origin of the ray.
140
+ * @param direction The direction of the ray.
141
+ * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.
142
+ */
143
+ intersectsRay(origin, direction) {
144
+ if (undefined === this._planes) {
145
+ return false;
146
+ }
147
+ let tFar = 1e37;
148
+ let tNear = -tFar;
149
+ for (const plane of this._planes) {
150
+ const vD = plane.velocity(direction);
151
+ const vN = plane.altitude(origin);
152
+ if (0.0 === vD) {
153
+ // ray is parallel... no need to continue testing if outside halfspace.
154
+ if (vN < 0.0) {
155
+ return false;
156
+ }
157
+ }
158
+ else {
159
+ const rayDistance = -vN / vD;
160
+ if (vD < 0.0) {
161
+ tFar = Math.min(rayDistance, tFar);
162
+ }
163
+ else {
164
+ tNear = Math.max(rayDistance, tNear);
165
+ }
166
+ }
167
+ }
168
+ return tNear <= tFar;
169
+ }
170
+ }
171
+ /** @public @extensions */
172
+ (function (FrustumPlanes) {
173
+ /** Describes the degree to which an object is contained within the planes of a [[Frustum]].
174
+ * @see [[FrustumPlanes.computeContainment]], for example.
175
+ */
176
+ let Containment;
177
+ (function (Containment) {
178
+ /** The object is entirely outside of the frustum, intersecting none of its planes. */
179
+ Containment[Containment["Outside"] = 0] = "Outside";
180
+ /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */
181
+ Containment[Containment["Partial"] = 1] = "Partial";
182
+ /** The object is entirely inside of the frustum, intersecting none of its planes. */
183
+ Containment[Containment["Inside"] = 2] = "Inside";
184
+ })(Containment = FrustumPlanes.Containment || (FrustumPlanes.Containment = {}));
185
+ })(FrustumPlanes || (FrustumPlanes = {}));
186
186
  //# sourceMappingURL=FrustumPlanes.js.map
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Geometry\r\n */\r\n\r\nimport { ClipPlane, Point3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { Frustum } from \"../Frustum\";\r\nimport { BoundingSphere } from \"./BoundingSphere\";\r\n\r\nconst planePointIndices = [\r\n [1, 3, 5], // right\r\n [0, 4, 2], // left\r\n [2, 6, 3], // top\r\n [0, 1, 4], // bottom\r\n [0, 2, 1], // back\r\n [4, 5, 6], // front\r\n];\r\n\r\nfunction computeFrustumPlanes(frustum: Frustum): ClipPlane[] {\r\n const planes = [];\r\n const points = frustum.points;\r\n const expandPlaneDistance = 1e-6;\r\n\r\n for (const indices of planePointIndices) {\r\n const i0 = indices[0], i1 = indices[1], i2 = indices[2];\r\n const normal = Vector3d.createCrossProductToPoints(points[i2], points[i1], points[i0]);\r\n normal.normalizeInPlace();\r\n\r\n const plane = ClipPlane.createNormalAndDistance(normal, normal.dotProduct(points[i0]) - expandPlaneDistance);\r\n if (!plane)\r\n return [];\r\n\r\n planes.push(plane);\r\n }\r\n\r\n return planes;\r\n}\r\n\r\n// Scratch variable used by FrustumPlanes.computeContainment.\r\nconst planesContainingSphere = [false, false, false, false, false, false];\r\n\r\n/** Represents a the planes of a [[Frustum]] for testing containment and intersection.\r\n * A valid frustum produces six planes. A degenerate frustum produces zero planes.\r\n * @public\r\n * @extensions\r\n */\r\nexport class FrustumPlanes {\r\n private _planes: ClipPlane[];\r\n\r\n private constructor(planes: ClipPlane[]) {\r\n this._planes = planes;\r\n }\r\n\r\n /** Compute the six planes of the specified frustum.\r\n * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.\r\n * @see [[isValid]] to test this condition.\r\n */\r\n public static fromFrustum(frustum: Frustum): FrustumPlanes {\r\n const planes = computeFrustumPlanes(frustum);\r\n return new FrustumPlanes(planes);\r\n }\r\n\r\n /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -\r\n * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.\r\n */\r\n public static createEmpty(): FrustumPlanes {\r\n return new FrustumPlanes([]);\r\n }\r\n\r\n /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created\r\n * via [[createEmpty]] - in either case, [[planes]] will be an empty array.\r\n */\r\n public get isValid(): boolean {\r\n return this._planes.length === 6;\r\n }\r\n\r\n /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as\r\n * right, left, top, bottom, back, front. Otherwise, it will be empty.\r\n */\r\n public get planes(): ClipPlane[] {\r\n return this._planes;\r\n }\r\n\r\n /** Recompute the planes from the specified frustum.\r\n * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.\r\n */\r\n public init(frustum: Frustum): boolean {\r\n this._planes = computeFrustumPlanes(frustum);\r\n return this.isValid;\r\n }\r\n\r\n /** Compute to what degree a [[Frustum]] is contained with these frustum planes.\r\n * @param box The frustum to test for containment.\r\n * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.\r\n * @returns the degree to which `box` is contained within the clipping planes.\r\n */\r\n public computeFrustumContainment(box: Frustum, sphere?: BoundingSphere): FrustumPlanes.Containment {\r\n return this.computeContainment(box.points, sphere);\r\n }\r\n\r\n /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.\r\n * @param box The frustum to test for containment.\r\n * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.\r\n * @returns true if `box` is not entirely outside of the clipping planes.\r\n */\r\n public intersectsFrustum(box: Frustum, sphere?: BoundingSphere): boolean {\r\n return FrustumPlanes.Containment.Outside !== this.computeFrustumContainment(box, sphere);\r\n }\r\n\r\n /** Determines whether a point is contained within these frustum planes.\r\n * @param point The point to test for containment.\r\n * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered \"contained\".\r\n * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.\r\n */\r\n public containsPoint(point: Point3d, tolerance: number = 1.0e-8): boolean {\r\n return FrustumPlanes.Containment.Outside !== this.computeContainment([point], undefined, tolerance);\r\n }\r\n\r\n /** Compute the degree to which a set of points is contained within these frustum planes.\r\n * @param points The points to test for containment.\r\n * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.\r\n * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered \"contained\".\r\n * @returns the degree to which all of the points are contained within the clipping planes.\r\n */\r\n public computeContainment(points: Point3d[], sphere?: BoundingSphere, tolerance: number = 1.0e-8): FrustumPlanes.Containment {\r\n if (undefined === this._planes)\r\n return FrustumPlanes.Containment.Outside;\r\n\r\n // Do the cheap test against bounding sphere first.\r\n if (sphere) {\r\n for (let i = 0; i < this._planes.length; i++) {\r\n const plane = this._planes[i];\r\n const centerDistance = plane.altitude(sphere.center);\r\n const tolerancePlusRadius = tolerance + sphere.radius;\r\n if (centerDistance < -tolerancePlusRadius)\r\n return FrustumPlanes.Containment.Outside;\r\n\r\n planesContainingSphere[i] = centerDistance > tolerancePlusRadius;\r\n }\r\n }\r\n\r\n // Test against points.\r\n let allInside = true;\r\n for (let i = 0; i < this._planes.length; i++) {\r\n if (sphere && planesContainingSphere[i])\r\n continue;\r\n\r\n const plane = this._planes[i];\r\n let nOutside = 0;\r\n for (const point of points) {\r\n if (plane.altitude(point) + tolerance < 0) {\r\n ++nOutside;\r\n allInside = false;\r\n }\r\n }\r\n\r\n if (nOutside === points.length)\r\n return FrustumPlanes.Containment.Outside;\r\n }\r\n\r\n return allInside ? FrustumPlanes.Containment.Inside : FrustumPlanes.Containment.Partial;\r\n }\r\n\r\n /** Computes whether a ray intersects these clipping planes.\r\n * @param origin The origin of the ray.\r\n * @param direction The direction of the ray.\r\n * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.\r\n */\r\n public intersectsRay(origin: Point3d, direction: Vector3d): boolean {\r\n if (undefined === this._planes) {\r\n return false;\r\n }\r\n\r\n let tFar = 1e37;\r\n let tNear = -tFar;\r\n\r\n for (const plane of this._planes) {\r\n const vD = plane.velocity(direction);\r\n const vN = plane.altitude(origin);\r\n if (0.0 === vD) {\r\n // ray is parallel... no need to continue testing if outside halfspace.\r\n if (vN < 0.0) {\r\n return false;\r\n }\r\n } else {\r\n const rayDistance = -vN / vD;\r\n if (vD < 0.0) {\r\n tFar = Math.min(rayDistance, tFar);\r\n } else {\r\n tNear = Math.max(rayDistance, tNear);\r\n }\r\n }\r\n }\r\n\r\n return tNear <= tFar;\r\n }\r\n}\r\n\r\n/** @public @extensions */\r\nexport namespace FrustumPlanes { // eslint-disable-line no-redeclare\r\n /** Describes the degree to which an object is contained within the planes of a [[Frustum]].\r\n * @see [[FrustumPlanes.computeContainment]], for example.\r\n */\r\n export enum Containment {\r\n /** The object is entirely outside of the frustum, intersecting none of its planes. */\r\n Outside = 0,\r\n /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */\r\n Partial = 1,\r\n /** The object is entirely inside of the frustum, intersecting none of its planes. */\r\n Inside = 2,\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Geometry\n */\n\nimport { ClipPlane, Point3d, Vector3d } from \"@itwin/core-geometry\";\nimport { Frustum } from \"../Frustum\";\nimport { BoundingSphere } from \"./BoundingSphere\";\n\nconst planePointIndices = [\n [1, 3, 5], // right\n [0, 4, 2], // left\n [2, 6, 3], // top\n [0, 1, 4], // bottom\n [0, 2, 1], // back\n [4, 5, 6], // front\n];\n\nfunction computeFrustumPlanes(frustum: Frustum): ClipPlane[] {\n const planes = [];\n const points = frustum.points;\n const expandPlaneDistance = 1e-6;\n\n for (const indices of planePointIndices) {\n const i0 = indices[0], i1 = indices[1], i2 = indices[2];\n const normal = Vector3d.createCrossProductToPoints(points[i2], points[i1], points[i0]);\n normal.normalizeInPlace();\n\n const plane = ClipPlane.createNormalAndDistance(normal, normal.dotProduct(points[i0]) - expandPlaneDistance);\n if (!plane)\n return [];\n\n planes.push(plane);\n }\n\n return planes;\n}\n\n// Scratch variable used by FrustumPlanes.computeContainment.\nconst planesContainingSphere = [false, false, false, false, false, false];\n\n/** Represents a the planes of a [[Frustum]] for testing containment and intersection.\n * A valid frustum produces six planes. A degenerate frustum produces zero planes.\n * @public\n * @extensions\n */\nexport class FrustumPlanes {\n private _planes: ClipPlane[];\n\n private constructor(planes: ClipPlane[]) {\n this._planes = planes;\n }\n\n /** Compute the six planes of the specified frustum.\n * If the frustum is degenerate - that is, its points do not represent a truncated pyramid - then the returned `FrustumPlanes` will contain zero planes.\n * @see [[isValid]] to test this condition.\n */\n public static fromFrustum(frustum: Frustum): FrustumPlanes {\n const planes = computeFrustumPlanes(frustum);\n return new FrustumPlanes(planes);\n }\n\n /** Create an empty set of frustum planes. [[isValid]] will be `true`. This can be useful when you want to create a `FrustumPlanes` object and initialize it later via [[init]] -\n * for example, if you intend to use the same object repeatedly with different [[Frustum]]s.\n */\n public static createEmpty(): FrustumPlanes {\n return new FrustumPlanes([]);\n }\n\n /** Returns true if [[planes]] consists of six planes. This may return `false` if a degenerate [[Frustum]] was supplied to [[fromFrustum]], or if this object was created\n * via [[createEmpty]] - in either case, [[planes]] will be an empty array.\n */\n public get isValid(): boolean {\n return this._planes.length === 6;\n }\n\n /** Obtain the list of planes defining the frustum. If [[isValid]] is `true`, it will have a length of six, with the planes ordered as\n * right, left, top, bottom, back, front. Otherwise, it will be empty.\n */\n public get planes(): ClipPlane[] {\n return this._planes;\n }\n\n /** Recompute the planes from the specified frustum.\n * @returns true upon success, or false if the input frustum was degenerate, in which case [[isValid]] will be `false`.\n */\n public init(frustum: Frustum): boolean {\n this._planes = computeFrustumPlanes(frustum);\n return this.isValid;\n }\n\n /** Compute to what degree a [[Frustum]] is contained with these frustum planes.\n * @param box The frustum to test for containment.\n * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.\n * @returns the degree to which `box` is contained within the clipping planes.\n */\n public computeFrustumContainment(box: Frustum, sphere?: BoundingSphere): FrustumPlanes.Containment {\n return this.computeContainment(box.points, sphere);\n }\n\n /** Determines whether a [[Frustum]] intersects with or is fully contained within these frustum planes.\n * @param box The frustum to test for containment.\n * @param sphere An optional spherical bounding volume fully containing `box`. If supplied, this can reduce the amount of computation required.\n * @returns true if `box` is not entirely outside of the clipping planes.\n */\n public intersectsFrustum(box: Frustum, sphere?: BoundingSphere): boolean {\n return FrustumPlanes.Containment.Outside !== this.computeFrustumContainment(box, sphere);\n }\n\n /** Determines whether a point is contained within these frustum planes.\n * @param point The point to test for containment.\n * @param tolerance The maximum distance from the interior of the frustum planes that will still be considered \"contained\".\n * @returns true if `point` is no further than `tolerance` meters outside of the clipping planes.\n */\n public containsPoint(point: Point3d, tolerance: number = 1.0e-8): boolean {\n return FrustumPlanes.Containment.Outside !== this.computeContainment([point], undefined, tolerance);\n }\n\n /** Compute the degree to which a set of points is contained within these frustum planes.\n * @param points The points to test for containment.\n * @param sphere An optional spherical bounding volume fully containing all of the points. If supplied, this can reduce the amount of computation required.\n * @param tolerance The maximum distance from the interior of the frustum planes a point must be to be considered \"contained\".\n * @returns the degree to which all of the points are contained within the clipping planes.\n */\n public computeContainment(points: Point3d[], sphere?: BoundingSphere, tolerance: number = 1.0e-8): FrustumPlanes.Containment {\n if (undefined === this._planes)\n return FrustumPlanes.Containment.Outside;\n\n // Do the cheap test against bounding sphere first.\n if (sphere) {\n for (let i = 0; i < this._planes.length; i++) {\n const plane = this._planes[i];\n const centerDistance = plane.altitude(sphere.center);\n const tolerancePlusRadius = tolerance + sphere.radius;\n if (centerDistance < -tolerancePlusRadius)\n return FrustumPlanes.Containment.Outside;\n\n planesContainingSphere[i] = centerDistance > tolerancePlusRadius;\n }\n }\n\n // Test against points.\n let allInside = true;\n for (let i = 0; i < this._planes.length; i++) {\n if (sphere && planesContainingSphere[i])\n continue;\n\n const plane = this._planes[i];\n let nOutside = 0;\n for (const point of points) {\n if (plane.altitude(point) + tolerance < 0) {\n ++nOutside;\n allInside = false;\n }\n }\n\n if (nOutside === points.length)\n return FrustumPlanes.Containment.Outside;\n }\n\n return allInside ? FrustumPlanes.Containment.Inside : FrustumPlanes.Containment.Partial;\n }\n\n /** Computes whether a ray intersects these clipping planes.\n * @param origin The origin of the ray.\n * @param direction The direction of the ray.\n * @returns true if the ray extending from `origin` in the specified `direction` intersects at least one of the clipping planes.\n */\n public intersectsRay(origin: Point3d, direction: Vector3d): boolean {\n if (undefined === this._planes) {\n return false;\n }\n\n let tFar = 1e37;\n let tNear = -tFar;\n\n for (const plane of this._planes) {\n const vD = plane.velocity(direction);\n const vN = plane.altitude(origin);\n if (0.0 === vD) {\n // ray is parallel... no need to continue testing if outside halfspace.\n if (vN < 0.0) {\n return false;\n }\n } else {\n const rayDistance = -vN / vD;\n if (vD < 0.0) {\n tFar = Math.min(rayDistance, tFar);\n } else {\n tNear = Math.max(rayDistance, tNear);\n }\n }\n }\n\n return tNear <= tFar;\n }\n}\n\n/** @public @extensions */\nexport namespace FrustumPlanes { // eslint-disable-line no-redeclare\n /** Describes the degree to which an object is contained within the planes of a [[Frustum]].\n * @see [[FrustumPlanes.computeContainment]], for example.\n */\n export enum Containment {\n /** The object is entirely outside of the frustum, intersecting none of its planes. */\n Outside = 0,\n /** The object intersects at least one of the frustum planes. placing it partially inside of the frustum. */\n Partial = 1,\n /** The object is entirely inside of the frustum, intersecting none of its planes. */\n Inside = 2,\n }\n}\n"]}