@its-not-rocket-science/ananke 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +135 -0
- package/LICENSE +21 -0
- package/README.md +2199 -0
- package/STABLE_API.md +266 -0
- package/dist/src/anatomy/anatomy-compiler.d.ts +14 -0
- package/dist/src/anatomy/anatomy-compiler.js +277 -0
- package/dist/src/anatomy/anatomy-contracts.d.ts +94 -0
- package/dist/src/anatomy/anatomy-contracts.js +1 -0
- package/dist/src/anatomy/anatomy-helpers.d.ts +82 -0
- package/dist/src/anatomy/anatomy-helpers.js +233 -0
- package/dist/src/anatomy/anatomy-schema.d.ts +28 -0
- package/dist/src/anatomy/anatomy-schema.js +388 -0
- package/dist/src/anatomy/index.d.ts +4 -0
- package/dist/src/anatomy/index.js +4 -0
- package/dist/src/archetypes.d.ts +87 -0
- package/dist/src/archetypes.js +285 -0
- package/dist/src/arena.d.ts +173 -0
- package/dist/src/arena.js +695 -0
- package/dist/src/bridge/bridge-engine.d.ts +46 -0
- package/dist/src/bridge/bridge-engine.js +252 -0
- package/dist/src/bridge/index.d.ts +4 -0
- package/dist/src/bridge/index.js +5 -0
- package/dist/src/bridge/interpolation.d.ts +64 -0
- package/dist/src/bridge/interpolation.js +130 -0
- package/dist/src/bridge/mapping.d.ts +33 -0
- package/dist/src/bridge/mapping.js +54 -0
- package/dist/src/bridge/types.d.ts +94 -0
- package/dist/src/bridge/types.js +2 -0
- package/dist/src/campaign.d.ts +141 -0
- package/dist/src/campaign.js +235 -0
- package/dist/src/channels.d.ts +15 -0
- package/dist/src/channels.js +20 -0
- package/dist/src/chronicle.d.ts +124 -0
- package/dist/src/chronicle.js +232 -0
- package/dist/src/collective-activities.d.ts +154 -0
- package/dist/src/collective-activities.js +247 -0
- package/dist/src/competence/acoustic.d.ts +101 -0
- package/dist/src/competence/acoustic.js +242 -0
- package/dist/src/competence/catalogue.d.ts +30 -0
- package/dist/src/competence/catalogue.js +241 -0
- package/dist/src/competence/crafting.d.ts +35 -0
- package/dist/src/competence/crafting.js +88 -0
- package/dist/src/competence/engineering.d.ts +53 -0
- package/dist/src/competence/engineering.js +108 -0
- package/dist/src/competence/framework.d.ts +68 -0
- package/dist/src/competence/framework.js +694 -0
- package/dist/src/competence/index.d.ts +12 -0
- package/dist/src/competence/index.js +13 -0
- package/dist/src/competence/interspecies.d.ts +81 -0
- package/dist/src/competence/interspecies.js +108 -0
- package/dist/src/competence/language.d.ts +79 -0
- package/dist/src/competence/language.js +115 -0
- package/dist/src/competence/naturalist.d.ts +97 -0
- package/dist/src/competence/naturalist.js +187 -0
- package/dist/src/competence/navigation.d.ts +24 -0
- package/dist/src/competence/navigation.js +48 -0
- package/dist/src/competence/performance.d.ts +125 -0
- package/dist/src/competence/performance.js +210 -0
- package/dist/src/competence/teaching.d.ts +64 -0
- package/dist/src/competence/teaching.js +121 -0
- package/dist/src/competence/willpower.d.ts +74 -0
- package/dist/src/competence/willpower.js +114 -0
- package/dist/src/crafting/index.d.ts +55 -0
- package/dist/src/crafting/index.js +229 -0
- package/dist/src/crafting/manufacturing.d.ts +83 -0
- package/dist/src/crafting/manufacturing.js +165 -0
- package/dist/src/crafting/materials.d.ts +53 -0
- package/dist/src/crafting/materials.js +120 -0
- package/dist/src/crafting/recipes.d.ts +75 -0
- package/dist/src/crafting/recipes.js +233 -0
- package/dist/src/crafting/workshops.d.ts +61 -0
- package/dist/src/crafting/workshops.js +170 -0
- package/dist/src/debug.d.ts +86 -0
- package/dist/src/debug.js +76 -0
- package/dist/src/derive.d.ts +21 -0
- package/dist/src/derive.js +88 -0
- package/dist/src/describe.d.ts +29 -0
- package/dist/src/describe.js +276 -0
- package/dist/src/dialogue.d.ts +122 -0
- package/dist/src/dialogue.js +266 -0
- package/dist/src/dist.d.ts +20 -0
- package/dist/src/dist.js +39 -0
- package/dist/src/downtime.d.ts +89 -0
- package/dist/src/downtime.js +391 -0
- package/dist/src/economy.d.ts +116 -0
- package/dist/src/economy.js +182 -0
- package/dist/src/emotional-contagion.d.ts +142 -0
- package/dist/src/emotional-contagion.js +274 -0
- package/dist/src/equipment.d.ts +206 -0
- package/dist/src/equipment.js +598 -0
- package/dist/src/faction.d.ts +102 -0
- package/dist/src/faction.js +237 -0
- package/dist/src/generate.d.ts +35 -0
- package/dist/src/generate.js +166 -0
- package/dist/src/index.d.ts +42 -0
- package/dist/src/index.js +54 -0
- package/dist/src/inheritance.d.ts +69 -0
- package/dist/src/inheritance.js +136 -0
- package/dist/src/inventory.d.ts +194 -0
- package/dist/src/inventory.js +637 -0
- package/dist/src/item-durability.d.ts +69 -0
- package/dist/src/item-durability.js +308 -0
- package/dist/src/legend.d.ts +97 -0
- package/dist/src/legend.js +269 -0
- package/dist/src/lod.d.ts +9 -0
- package/dist/src/lod.js +84 -0
- package/dist/src/metrics.d.ts +51 -0
- package/dist/src/metrics.js +91 -0
- package/dist/src/model3d.d.ts +138 -0
- package/dist/src/model3d.js +214 -0
- package/dist/src/mythology.d.ts +101 -0
- package/dist/src/mythology.js +308 -0
- package/dist/src/narrative-render.d.ts +42 -0
- package/dist/src/narrative-render.js +194 -0
- package/dist/src/narrative-stress.d.ts +123 -0
- package/dist/src/narrative-stress.js +183 -0
- package/dist/src/narrative.d.ts +44 -0
- package/dist/src/narrative.js +257 -0
- package/dist/src/party.d.ts +70 -0
- package/dist/src/party.js +226 -0
- package/dist/src/polity.d.ts +262 -0
- package/dist/src/polity.js +398 -0
- package/dist/src/presets.d.ts +42 -0
- package/dist/src/presets.js +170 -0
- package/dist/src/progression.d.ts +170 -0
- package/dist/src/progression.js +256 -0
- package/dist/src/quest-generators.d.ts +76 -0
- package/dist/src/quest-generators.js +534 -0
- package/dist/src/quest.d.ts +239 -0
- package/dist/src/quest.js +520 -0
- package/dist/src/relationships-effects.d.ts +75 -0
- package/dist/src/relationships-effects.js +219 -0
- package/dist/src/relationships.d.ts +104 -0
- package/dist/src/relationships.js +347 -0
- package/dist/src/replay.d.ts +47 -0
- package/dist/src/replay.js +82 -0
- package/dist/src/rng.d.ts +9 -0
- package/dist/src/rng.js +37 -0
- package/dist/src/settlement-services.d.ts +67 -0
- package/dist/src/settlement-services.js +267 -0
- package/dist/src/settlement.d.ts +143 -0
- package/dist/src/settlement.js +419 -0
- package/dist/src/sim/action.d.ts +28 -0
- package/dist/src/sim/action.js +12 -0
- package/dist/src/sim/aging.d.ts +95 -0
- package/dist/src/sim/aging.js +243 -0
- package/dist/src/sim/ai/decide.d.ts +10 -0
- package/dist/src/sim/ai/decide.js +267 -0
- package/dist/src/sim/ai/perception.d.ts +12 -0
- package/dist/src/sim/ai/perception.js +54 -0
- package/dist/src/sim/ai/personality.d.ts +54 -0
- package/dist/src/sim/ai/personality.js +202 -0
- package/dist/src/sim/ai/presets.d.ts +2 -0
- package/dist/src/sim/ai/presets.js +28 -0
- package/dist/src/sim/ai/system.d.ts +6 -0
- package/dist/src/sim/ai/system.js +13 -0
- package/dist/src/sim/ai/targeting.d.ts +8 -0
- package/dist/src/sim/ai/targeting.js +42 -0
- package/dist/src/sim/ai/types.d.ts +14 -0
- package/dist/src/sim/ai/types.js +1 -0
- package/dist/src/sim/body.d.ts +9 -0
- package/dist/src/sim/body.js +32 -0
- package/dist/src/sim/bodyplan.d.ts +161 -0
- package/dist/src/sim/bodyplan.js +677 -0
- package/dist/src/sim/capability.d.ts +135 -0
- package/dist/src/sim/capability.js +8 -0
- package/dist/src/sim/combat.d.ts +21 -0
- package/dist/src/sim/combat.js +77 -0
- package/dist/src/sim/commandBuilders.d.ts +11 -0
- package/dist/src/sim/commandBuilders.js +39 -0
- package/dist/src/sim/commands.d.ts +71 -0
- package/dist/src/sim/commands.js +8 -0
- package/dist/src/sim/condition.d.ts +35 -0
- package/dist/src/sim/condition.js +21 -0
- package/dist/src/sim/cone.d.ts +40 -0
- package/dist/src/sim/cone.js +44 -0
- package/dist/src/sim/context.d.ts +68 -0
- package/dist/src/sim/context.js +1 -0
- package/dist/src/sim/density.d.ts +14 -0
- package/dist/src/sim/density.js +33 -0
- package/dist/src/sim/disease.d.ts +141 -0
- package/dist/src/sim/disease.js +353 -0
- package/dist/src/sim/entity.d.ts +251 -0
- package/dist/src/sim/entity.js +19 -0
- package/dist/src/sim/events.d.ts +25 -0
- package/dist/src/sim/events.js +5 -0
- package/dist/src/sim/explosion.d.ts +40 -0
- package/dist/src/sim/explosion.js +40 -0
- package/dist/src/sim/formation-unit.d.ts +138 -0
- package/dist/src/sim/formation-unit.js +197 -0
- package/dist/src/sim/formation.d.ts +12 -0
- package/dist/src/sim/formation.js +54 -0
- package/dist/src/sim/frontage.d.ts +30 -0
- package/dist/src/sim/frontage.js +84 -0
- package/dist/src/sim/grapple.d.ts +100 -0
- package/dist/src/sim/grapple.js +480 -0
- package/dist/src/sim/hazard.d.ts +104 -0
- package/dist/src/sim/hazard.js +201 -0
- package/dist/src/sim/hydrostatic.d.ts +58 -0
- package/dist/src/sim/hydrostatic.js +117 -0
- package/dist/src/sim/impairment.d.ts +20 -0
- package/dist/src/sim/impairment.js +162 -0
- package/dist/src/sim/indexing.d.ts +7 -0
- package/dist/src/sim/indexing.js +7 -0
- package/dist/src/sim/injury.d.ts +54 -0
- package/dist/src/sim/injury.js +66 -0
- package/dist/src/sim/intent.d.ts +26 -0
- package/dist/src/sim/intent.js +7 -0
- package/dist/src/sim/kernel.d.ts +45 -0
- package/dist/src/sim/kernel.js +1992 -0
- package/dist/src/sim/kinds.d.ts +64 -0
- package/dist/src/sim/kinds.js +56 -0
- package/dist/src/sim/knockback.d.ts +50 -0
- package/dist/src/sim/knockback.js +82 -0
- package/dist/src/sim/limb.d.ts +48 -0
- package/dist/src/sim/limb.js +78 -0
- package/dist/src/sim/medical.d.ts +32 -0
- package/dist/src/sim/medical.js +33 -0
- package/dist/src/sim/morale.d.ts +69 -0
- package/dist/src/sim/morale.js +92 -0
- package/dist/src/sim/mount.d.ts +150 -0
- package/dist/src/sim/mount.js +225 -0
- package/dist/src/sim/nutrition.d.ts +74 -0
- package/dist/src/sim/nutrition.js +168 -0
- package/dist/src/sim/occlusion.d.ts +8 -0
- package/dist/src/sim/occlusion.js +71 -0
- package/dist/src/sim/push.d.ts +11 -0
- package/dist/src/sim/push.js +79 -0
- package/dist/src/sim/ranged.d.ts +44 -0
- package/dist/src/sim/ranged.js +69 -0
- package/dist/src/sim/seeds.d.ts +3 -0
- package/dist/src/sim/seeds.js +16 -0
- package/dist/src/sim/sensory-extended.d.ts +103 -0
- package/dist/src/sim/sensory-extended.js +181 -0
- package/dist/src/sim/sensory.d.ts +38 -0
- package/dist/src/sim/sensory.js +109 -0
- package/dist/src/sim/skills.d.ts +70 -0
- package/dist/src/sim/skills.js +69 -0
- package/dist/src/sim/sleep.d.ts +107 -0
- package/dist/src/sim/sleep.js +215 -0
- package/dist/src/sim/spatial.d.ts +8 -0
- package/dist/src/sim/spatial.js +59 -0
- package/dist/src/sim/step/capability.d.ts +8 -0
- package/dist/src/sim/step/capability.js +77 -0
- package/dist/src/sim/step/concentration.d.ts +9 -0
- package/dist/src/sim/step/concentration.js +25 -0
- package/dist/src/sim/step/effects.d.ts +17 -0
- package/dist/src/sim/step/effects.js +96 -0
- package/dist/src/sim/step/energy.d.ts +3 -0
- package/dist/src/sim/step/energy.js +31 -0
- package/dist/src/sim/step/hazards.d.ts +4 -0
- package/dist/src/sim/step/hazards.js +19 -0
- package/dist/src/sim/step/injury.d.ts +10 -0
- package/dist/src/sim/step/injury.js +353 -0
- package/dist/src/sim/step/morale.d.ts +11 -0
- package/dist/src/sim/step/morale.js +130 -0
- package/dist/src/sim/step/movement.d.ts +5 -0
- package/dist/src/sim/step/movement.js +172 -0
- package/dist/src/sim/step/push.d.ts +11 -0
- package/dist/src/sim/step/push.js +79 -0
- package/dist/src/sim/step/substances.d.ts +3 -0
- package/dist/src/sim/step/substances.js +75 -0
- package/dist/src/sim/substance.d.ts +38 -0
- package/dist/src/sim/substance.js +57 -0
- package/dist/src/sim/systemic-toxicology.d.ts +109 -0
- package/dist/src/sim/systemic-toxicology.js +263 -0
- package/dist/src/sim/team.d.ts +9 -0
- package/dist/src/sim/team.js +37 -0
- package/dist/src/sim/tech.d.ts +36 -0
- package/dist/src/sim/tech.js +46 -0
- package/dist/src/sim/terrain.d.ts +121 -0
- package/dist/src/sim/terrain.js +141 -0
- package/dist/src/sim/testing.d.ts +13 -0
- package/dist/src/sim/testing.js +100 -0
- package/dist/src/sim/thermoregulation.d.ts +77 -0
- package/dist/src/sim/thermoregulation.js +161 -0
- package/dist/src/sim/tick.d.ts +3 -0
- package/dist/src/sim/tick.js +3 -0
- package/dist/src/sim/toxicology.d.ts +52 -0
- package/dist/src/sim/toxicology.js +104 -0
- package/dist/src/sim/trace.d.ts +141 -0
- package/dist/src/sim/trace.js +1 -0
- package/dist/src/sim/tuning.d.ts +16 -0
- package/dist/src/sim/tuning.js +42 -0
- package/dist/src/sim/vec3.d.ts +14 -0
- package/dist/src/sim/vec3.js +31 -0
- package/dist/src/sim/weapon_dynamics.d.ts +102 -0
- package/dist/src/sim/weapon_dynamics.js +142 -0
- package/dist/src/sim/weather.d.ts +95 -0
- package/dist/src/sim/weather.js +105 -0
- package/dist/src/sim/world.d.ts +52 -0
- package/dist/src/sim/world.js +1 -0
- package/dist/src/sim/wound-aging.d.ts +120 -0
- package/dist/src/sim/wound-aging.js +223 -0
- package/dist/src/species.d.ts +106 -0
- package/dist/src/species.js +664 -0
- package/dist/src/story-arcs.d.ts +17 -0
- package/dist/src/story-arcs.js +276 -0
- package/dist/src/tech-diffusion.d.ts +80 -0
- package/dist/src/tech-diffusion.js +185 -0
- package/dist/src/traits.d.ts +25 -0
- package/dist/src/traits.js +178 -0
- package/dist/src/types.d.ts +117 -0
- package/dist/src/types.js +1 -0
- package/dist/src/units.d.ts +41 -0
- package/dist/src/units.js +64 -0
- package/dist/src/weapons.d.ts +20 -0
- package/dist/src/weapons.js +824 -0
- package/dist/src/world-generation.d.ts +52 -0
- package/dist/src/world-generation.js +301 -0
- package/package.json +74 -0
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/**
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* Phase 31 — Species & Race System
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*
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* Data-driven species definitions that compose Archetype + BodyPlan + innate traits
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* + capabilities + physiological overrides into a single declarative record.
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*
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* Covers:
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* Fantasy humanoids — elf, dwarf, halfling, orc, ogre, goblin, troll (7)
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* Sci-fi humanoids — Vulcan, Klingon, Romulan (3)
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* Mythological — dragon, centaur, satyr (3)
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* Fictional — Heechee (1)
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*/
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import { q, to } from "./units.js";
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import { generateIndividual } from "./generate.js";
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import { applyTraitsToAttributes } from "./traits.js";
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import { HUMANOID_PLAN, AVIAN_PLAN, CENTAUR_PLAN } from "./sim/bodyplan.js";
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// ── Factory ────────────────────────────────────────────────────────────────────
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/**
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* Generate an individual from a species definition using a deterministic seed.
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* Applies innate traits via `applyTraitsToAttributes` (which deep-copies attrs).
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*/
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export function generateSpeciesIndividual(species, seed) {
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const base = generateIndividual(seed >>> 0, species.archetype);
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const attrs = species.innateTraits?.length
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? applyTraitsToAttributes(base, species.innateTraits)
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: base;
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const spec = {
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attributes: attrs,
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innateTraits: species.innateTraits ?? [],
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innateCapabilities: species.innateCapabilities ?? [],
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naturalWeapons: species.naturalWeapons ?? [],
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};
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if (species.physiology !== undefined)
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spec.physiology = species.physiology;
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if (species.bodyPlan !== undefined)
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spec.bodyPlan = species.bodyPlan;
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if (species.skillAptitudes !== undefined)
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spec.skillAptitudes = species.skillAptitudes;
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return spec;
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}
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// ── Natural weapons ────────────────────────────────────────────────────────────
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/** Dragon fore-claw — heavy rending/piercing natural weapon. */
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const DRAGON_CLAW = {
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id: "dragon_claw",
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name: "Dragon claw",
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kind: "weapon",
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mass_kg: to.kg(2.0),
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bulk: q(0), // natural weapon — zero carry bulk
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reach_m: to.m(2.0),
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readyTime_s: to.s(0.5),
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handlingMul: q(1.10),
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strikeEffectiveMassFrac: q(0.28),
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strikeSpeedMul: q(1.30),
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momentArm_m: to.m(0.80),
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handedness: "natural",
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damage: {
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surfaceFrac: q(0.45),
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internalFrac: q(0.40),
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structuralFrac: q(0.15),
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bleedFactor: q(0.90),
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penetrationBias: q(0.65),
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},
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};
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/** Satyr horn — short horn-thrust natural weapon. */
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const SATYR_HORN = {
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id: "satyr_horn",
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name: "Satyr horn",
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kind: "weapon",
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mass_kg: to.kg(0.30),
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bulk: q(0),
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reach_m: to.m(0.28),
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readyTime_s: to.s(0.40),
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|
+
handlingMul: q(1.00),
|
|
74
|
+
strikeEffectiveMassFrac: q(0.50),
|
|
75
|
+
strikeSpeedMul: q(0.90),
|
|
76
|
+
momentArm_m: to.m(0.14),
|
|
77
|
+
handedness: "natural",
|
|
78
|
+
damage: {
|
|
79
|
+
surfaceFrac: q(0.25),
|
|
80
|
+
internalFrac: q(0.60),
|
|
81
|
+
structuralFrac: q(0.15),
|
|
82
|
+
bleedFactor: q(0.65),
|
|
83
|
+
penetrationBias: q(0.80),
|
|
84
|
+
},
|
|
85
|
+
};
|
|
86
|
+
// ── Dragon capabilities ────────────────────────────────────────────────────────
|
|
87
|
+
/** Dragon fire breath — 60° forward cone, 1-second sustained burst. */
|
|
88
|
+
const DRAGON_FIRE_BREATH_CAP = {
|
|
89
|
+
id: "dragon_fire_breath",
|
|
90
|
+
label: "Dragon fire breath",
|
|
91
|
+
tags: ["biological", "fire"],
|
|
92
|
+
reserve_J: 24_000,
|
|
93
|
+
maxReserve_J: 24_000,
|
|
94
|
+
regenModel: { type: "rest", regenRate_W: 6 }, // slow regen — ~4 000 s to refill
|
|
95
|
+
effects: [{
|
|
96
|
+
id: "fire_cone",
|
|
97
|
+
castTime_ticks: 0,
|
|
98
|
+
cost_J: 4_000,
|
|
99
|
+
coneHalfAngle_rad: Math.PI / 3, // 60° half-angle
|
|
100
|
+
coneDir: "facing",
|
|
101
|
+
sustainedTicks: 20, // fires for 1 s at 20 Hz
|
|
102
|
+
payload: {
|
|
103
|
+
kind: "weaponImpact",
|
|
104
|
+
profile: {
|
|
105
|
+
surfaceFrac: q(0.80), // mostly surface burns
|
|
106
|
+
internalFrac: q(0.15),
|
|
107
|
+
structuralFrac: q(0.05),
|
|
108
|
+
bleedFactor: q(0.05),
|
|
109
|
+
penetrationBias: q(0.05),
|
|
110
|
+
},
|
|
111
|
+
energy_J: 800,
|
|
112
|
+
},
|
|
113
|
+
}],
|
|
114
|
+
};
|
|
115
|
+
// ── Fantasy humanoids ──────────────────────────────────────────────────────────
|
|
116
|
+
/** Elf — graceful, keen-sensed, sylvan endurance. */
|
|
117
|
+
export const ELF_SPECIES = {
|
|
118
|
+
id: "elf",
|
|
119
|
+
name: "Elf",
|
|
120
|
+
description: "Tall, slender humanoid with exceptional senses, dexterity, and long lifespan.",
|
|
121
|
+
bodyPlan: HUMANOID_PLAN,
|
|
122
|
+
physiology: { bmrMultiplier: q(0.85) },
|
|
123
|
+
archetype: {
|
|
124
|
+
stature_m: to.m(1.85), mass_kg: to.kg(62),
|
|
125
|
+
visionRange_m: to.m(500), visionArcDeg: 140, hearingRange_m: to.m(80),
|
|
126
|
+
decisionLatency_s: to.s(0.40), attentionDepth: 5, threatHorizon_m: to.m(60),
|
|
127
|
+
statureVar: q(0.06), massVar: q(0.10),
|
|
128
|
+
reachVar: q(0.08), actuatorScaleVar: q(0.14), structureScaleVar: q(0.12),
|
|
129
|
+
actuatorMassFrac: q(0.38), actuatorMassVar: q(0.14),
|
|
130
|
+
peakForce_N: to.N(1600), peakForceVar: q(0.18),
|
|
131
|
+
peakPower_W: to.W(1100), peakPowerVar: q(0.22),
|
|
132
|
+
continuousPower_W: to.W(240), continuousPowerVar: q(0.20),
|
|
133
|
+
reserveEnergy_J: to.J(22_000), reserveEnergyVar: q(0.28),
|
|
134
|
+
conversionEfficiency: q(0.88), efficiencyVar: q(0.08),
|
|
135
|
+
reactionTime_s: to.s(0.17), reactionTimeVar: q(0.20),
|
|
136
|
+
controlQuality: q(0.82), controlVar: q(0.16),
|
|
137
|
+
stability: q(0.72), stabilityVar: q(0.18),
|
|
138
|
+
fineControl: q(0.88), fineControlVar: q(0.14),
|
|
139
|
+
surfaceIntegrity: q(0.95), surfaceVar: q(0.14),
|
|
140
|
+
bulkIntegrity: q(0.95), bulkVar: q(0.14),
|
|
141
|
+
structureIntegrity: q(0.95), structVar: q(0.14),
|
|
142
|
+
distressTolerance: q(0.40), distressVar: q(0.28),
|
|
143
|
+
shockTolerance: q(0.50), shockVar: q(0.28),
|
|
144
|
+
concussionTolerance: q(0.48), concVar: q(0.28),
|
|
145
|
+
heatTolerance: q(0.45), heatVar: q(0.28),
|
|
146
|
+
coldTolerance: q(0.70), coldVar: q(0.22),
|
|
147
|
+
fatigueRate: q(0.80), fatigueVar: q(0.20),
|
|
148
|
+
recoveryRate: q(1.10), recoveryVar: q(0.22),
|
|
149
|
+
cognition: { linguistic: q(0.80), logicalMathematical: q(0.72), spatial: q(0.80), bodilyKinesthetic: q(0.75), musical: q(0.85), interpersonal: q(0.70), intrapersonal: q(0.75), naturalist: q(0.78), interSpecies: q(0.60) },
|
|
150
|
+
},
|
|
151
|
+
lore: "Long-lived woodland folk; keen senses and fine motor precision exceed human norms.",
|
|
152
|
+
};
|
|
153
|
+
/** Dwarf — stocky, dense-boned, underground-adapted. */
|
|
154
|
+
export const DWARF_SPECIES = {
|
|
155
|
+
id: "dwarf",
|
|
156
|
+
name: "Dwarf",
|
|
157
|
+
description: "Compact, heavily-built humanoid adapted to subterranean environments.",
|
|
158
|
+
bodyPlan: HUMANOID_PLAN,
|
|
159
|
+
innateTraits: ["reinforcedStructure"],
|
|
160
|
+
archetype: {
|
|
161
|
+
stature_m: to.m(1.40), mass_kg: to.kg(78),
|
|
162
|
+
visionRange_m: to.m(100), visionArcDeg: 110, hearingRange_m: to.m(80),
|
|
163
|
+
decisionLatency_s: to.s(0.50), attentionDepth: 4, threatHorizon_m: to.m(30),
|
|
164
|
+
statureVar: q(0.05), massVar: q(0.12),
|
|
165
|
+
reachVar: q(0.08), actuatorScaleVar: q(0.16), structureScaleVar: q(0.12),
|
|
166
|
+
actuatorMassFrac: q(0.45), actuatorMassVar: q(0.16),
|
|
167
|
+
peakForce_N: to.N(2200), peakForceVar: q(0.20),
|
|
168
|
+
peakPower_W: to.W(1300), peakPowerVar: q(0.24),
|
|
169
|
+
continuousPower_W: to.W(260), continuousPowerVar: q(0.22),
|
|
170
|
+
reserveEnergy_J: to.J(22_000), reserveEnergyVar: q(0.28),
|
|
171
|
+
conversionEfficiency: q(0.87), efficiencyVar: q(0.09),
|
|
172
|
+
reactionTime_s: to.s(0.24), reactionTimeVar: q(0.22),
|
|
173
|
+
controlQuality: q(0.76), controlVar: q(0.18),
|
|
174
|
+
stability: q(0.85), stabilityVar: q(0.14),
|
|
175
|
+
fineControl: q(0.74), fineControlVar: q(0.20),
|
|
176
|
+
surfaceIntegrity: q(1.10), surfaceVar: q(0.14),
|
|
177
|
+
bulkIntegrity: q(1.10), bulkVar: q(0.14),
|
|
178
|
+
structureIntegrity: q(1.20), structVar: q(0.14),
|
|
179
|
+
distressTolerance: q(0.70), distressVar: q(0.24),
|
|
180
|
+
shockTolerance: q(0.72), shockVar: q(0.24),
|
|
181
|
+
concussionTolerance: q(0.68), concVar: q(0.22),
|
|
182
|
+
heatTolerance: q(0.65), heatVar: q(0.26),
|
|
183
|
+
coldTolerance: q(0.72), coldVar: q(0.22),
|
|
184
|
+
fatigueRate: q(0.92), fatigueVar: q(0.22),
|
|
185
|
+
recoveryRate: q(1.15), recoveryVar: q(0.20),
|
|
186
|
+
cognition: { linguistic: q(0.55), logicalMathematical: q(0.75), spatial: q(0.65), bodilyKinesthetic: q(0.90), musical: q(0.55), interpersonal: q(0.50), intrapersonal: q(0.65), naturalist: q(0.45), interSpecies: q(0.25) },
|
|
187
|
+
},
|
|
188
|
+
lore: "Dense-boned mountain folk; superior structural integrity and acute hearing in tunnels.",
|
|
189
|
+
};
|
|
190
|
+
/** Halfling — small, nimble, with surprising resilience. */
|
|
191
|
+
export const HALFLING_SPECIES = {
|
|
192
|
+
id: "halfling",
|
|
193
|
+
name: "Halfling",
|
|
194
|
+
description: "Small, light-footed humanoid with remarkable balance and composure.",
|
|
195
|
+
bodyPlan: HUMANOID_PLAN,
|
|
196
|
+
physiology: { bmrMultiplier: q(1.10) },
|
|
197
|
+
archetype: {
|
|
198
|
+
stature_m: to.m(1.10), mass_kg: to.kg(35),
|
|
199
|
+
visionRange_m: to.m(150), visionArcDeg: 130, hearingRange_m: to.m(60),
|
|
200
|
+
decisionLatency_s: to.s(0.45), attentionDepth: 4, threatHorizon_m: to.m(35),
|
|
201
|
+
statureVar: q(0.06), massVar: q(0.14),
|
|
202
|
+
reachVar: q(0.10), actuatorScaleVar: q(0.16), structureScaleVar: q(0.14),
|
|
203
|
+
actuatorMassFrac: q(0.40), actuatorMassVar: q(0.18),
|
|
204
|
+
peakForce_N: to.N(900), peakForceVar: q(0.22),
|
|
205
|
+
peakPower_W: to.W(600), peakPowerVar: q(0.26),
|
|
206
|
+
continuousPower_W: to.W(140), continuousPowerVar: q(0.24),
|
|
207
|
+
reserveEnergy_J: to.J(14_000), reserveEnergyVar: q(0.30),
|
|
208
|
+
conversionEfficiency: q(0.86), efficiencyVar: q(0.10),
|
|
209
|
+
reactionTime_s: to.s(0.15), reactionTimeVar: q(0.22),
|
|
210
|
+
controlQuality: q(0.80), controlVar: q(0.18),
|
|
211
|
+
stability: q(0.82), stabilityVar: q(0.16),
|
|
212
|
+
fineControl: q(0.80), fineControlVar: q(0.20),
|
|
213
|
+
surfaceIntegrity: q(1.0), surfaceVar: q(0.18),
|
|
214
|
+
bulkIntegrity: q(1.0), bulkVar: q(0.18),
|
|
215
|
+
structureIntegrity: q(1.0), structVar: q(0.18),
|
|
216
|
+
distressTolerance: q(0.60), distressVar: q(0.28),
|
|
217
|
+
shockTolerance: q(0.55), shockVar: q(0.28),
|
|
218
|
+
concussionTolerance: q(0.52), concVar: q(0.28),
|
|
219
|
+
heatTolerance: q(0.52), heatVar: q(0.30),
|
|
220
|
+
coldTolerance: q(0.55), coldVar: q(0.28),
|
|
221
|
+
fatigueRate: q(0.88), fatigueVar: q(0.22),
|
|
222
|
+
recoveryRate: q(1.05), recoveryVar: q(0.22),
|
|
223
|
+
cognition: { linguistic: q(0.70), logicalMathematical: q(0.55), spatial: q(0.65), bodilyKinesthetic: q(0.80), musical: q(0.70), interpersonal: q(0.82), intrapersonal: q(0.60), naturalist: q(0.65), interSpecies: q(0.55) },
|
|
224
|
+
},
|
|
225
|
+
lore: "Unassuming but surprisingly tenacious; nimble feet give exceptional balance.",
|
|
226
|
+
};
|
|
227
|
+
/** Orc — powerful, pain-ignorant, high metabolic rate. */
|
|
228
|
+
export const ORC_SPECIES = {
|
|
229
|
+
id: "orc",
|
|
230
|
+
name: "Orc",
|
|
231
|
+
description: "Heavily-muscled, aggressive humanoid with a high pain threshold.",
|
|
232
|
+
bodyPlan: HUMANOID_PLAN,
|
|
233
|
+
physiology: { bmrMultiplier: q(1.15) },
|
|
234
|
+
archetype: {
|
|
235
|
+
stature_m: to.m(1.95), mass_kg: to.kg(105),
|
|
236
|
+
visionRange_m: to.m(150), visionArcDeg: 120, hearingRange_m: to.m(50),
|
|
237
|
+
decisionLatency_s: to.s(0.55), attentionDepth: 3, threatHorizon_m: to.m(35),
|
|
238
|
+
statureVar: q(0.08), massVar: q(0.16),
|
|
239
|
+
reachVar: q(0.10), actuatorScaleVar: q(0.18), structureScaleVar: q(0.16),
|
|
240
|
+
actuatorMassFrac: q(0.46), actuatorMassVar: q(0.18),
|
|
241
|
+
peakForce_N: to.N(2600), peakForceVar: q(0.22),
|
|
242
|
+
peakPower_W: to.W(1600), peakPowerVar: q(0.26),
|
|
243
|
+
continuousPower_W: to.W(300), continuousPowerVar: q(0.24),
|
|
244
|
+
reserveEnergy_J: to.J(26_000), reserveEnergyVar: q(0.30),
|
|
245
|
+
conversionEfficiency: q(0.85), efficiencyVar: q(0.10),
|
|
246
|
+
reactionTime_s: to.s(0.24), reactionTimeVar: q(0.24),
|
|
247
|
+
controlQuality: q(0.72), controlVar: q(0.20),
|
|
248
|
+
stability: q(0.74), stabilityVar: q(0.20),
|
|
249
|
+
fineControl: q(0.62), fineControlVar: q(0.24),
|
|
250
|
+
surfaceIntegrity: q(1.05), surfaceVar: q(0.16),
|
|
251
|
+
bulkIntegrity: q(1.05), bulkVar: q(0.16),
|
|
252
|
+
structureIntegrity: q(1.05), structVar: q(0.16),
|
|
253
|
+
distressTolerance: q(0.80), distressVar: q(0.22),
|
|
254
|
+
shockTolerance: q(0.75), shockVar: q(0.22),
|
|
255
|
+
concussionTolerance: q(0.60), concVar: q(0.24),
|
|
256
|
+
heatTolerance: q(0.55), heatVar: q(0.28),
|
|
257
|
+
coldTolerance: q(0.52), coldVar: q(0.28),
|
|
258
|
+
fatigueRate: q(1.10), fatigueVar: q(0.22),
|
|
259
|
+
recoveryRate: q(1.00), recoveryVar: q(0.22),
|
|
260
|
+
cognition: { linguistic: q(0.45), logicalMathematical: q(0.45), spatial: q(0.55), bodilyKinesthetic: q(0.75), musical: q(0.55), interpersonal: q(0.50), intrapersonal: q(0.40), naturalist: q(0.50), interSpecies: q(0.30) },
|
|
261
|
+
},
|
|
262
|
+
lore: "High aggression correlates with high metabolic drain; remarkable pain tolerance.",
|
|
263
|
+
};
|
|
264
|
+
/** Ogre — massive, brutish, very slow decision-making. */
|
|
265
|
+
export const OGRE_SPECIES = {
|
|
266
|
+
id: "ogre",
|
|
267
|
+
name: "Ogre",
|
|
268
|
+
description: "Giant humanoid with immense strength but poor coordination and slow cognition.",
|
|
269
|
+
bodyPlan: HUMANOID_PLAN,
|
|
270
|
+
archetype: {
|
|
271
|
+
stature_m: to.m(2.90), mass_kg: to.kg(320),
|
|
272
|
+
visionRange_m: to.m(120), visionArcDeg: 120, hearingRange_m: to.m(40),
|
|
273
|
+
decisionLatency_s: to.s(1.0), attentionDepth: 2, threatHorizon_m: to.m(30),
|
|
274
|
+
statureVar: q(0.10), massVar: q(0.20),
|
|
275
|
+
reachVar: q(0.12), actuatorScaleVar: q(0.20), structureScaleVar: q(0.18),
|
|
276
|
+
actuatorMassFrac: q(0.44), actuatorMassVar: q(0.20),
|
|
277
|
+
peakForce_N: to.N(6000), peakForceVar: q(0.24),
|
|
278
|
+
peakPower_W: to.W(3000), peakPowerVar: q(0.28),
|
|
279
|
+
continuousPower_W: to.W(500), continuousPowerVar: q(0.26),
|
|
280
|
+
reserveEnergy_J: to.J(50_000), reserveEnergyVar: q(0.30),
|
|
281
|
+
conversionEfficiency: q(0.82), efficiencyVar: q(0.12),
|
|
282
|
+
reactionTime_s: to.s(0.45), reactionTimeVar: q(0.28),
|
|
283
|
+
controlQuality: q(0.55), controlVar: q(0.24),
|
|
284
|
+
stability: q(0.78), stabilityVar: q(0.22),
|
|
285
|
+
fineControl: q(0.45), fineControlVar: q(0.28),
|
|
286
|
+
surfaceIntegrity: q(1.10), surfaceVar: q(0.18),
|
|
287
|
+
bulkIntegrity: q(1.10), bulkVar: q(0.18),
|
|
288
|
+
structureIntegrity: q(1.20), structVar: q(0.18),
|
|
289
|
+
distressTolerance: q(0.75), distressVar: q(0.24),
|
|
290
|
+
shockTolerance: q(0.78), shockVar: q(0.24),
|
|
291
|
+
concussionTolerance: q(0.65), concVar: q(0.26),
|
|
292
|
+
heatTolerance: q(0.60), heatVar: q(0.28),
|
|
293
|
+
coldTolerance: q(0.62), coldVar: q(0.28),
|
|
294
|
+
fatigueRate: q(1.05), fatigueVar: q(0.24),
|
|
295
|
+
recoveryRate: q(0.95), recoveryVar: q(0.24),
|
|
296
|
+
cognition: { linguistic: q(0.25), logicalMathematical: q(0.25), spatial: q(0.40), bodilyKinesthetic: q(0.65), musical: q(0.20), interpersonal: q(0.30), intrapersonal: q(0.30), naturalist: q(0.50), interSpecies: q(0.20) },
|
|
297
|
+
},
|
|
298
|
+
lore: "Raw power constrained by poor fine motor skill and sluggish cognition.",
|
|
299
|
+
};
|
|
300
|
+
/** Goblin — small, cowardly, extremely fast reactions. */
|
|
301
|
+
export const GOBLIN_SPECIES = {
|
|
302
|
+
id: "goblin",
|
|
303
|
+
name: "Goblin",
|
|
304
|
+
description: "Small, scrappy humanoid with the fastest reflexes of any humanoid species.",
|
|
305
|
+
bodyPlan: HUMANOID_PLAN,
|
|
306
|
+
archetype: {
|
|
307
|
+
stature_m: to.m(1.20), mass_kg: to.kg(28),
|
|
308
|
+
visionRange_m: to.m(120), visionArcDeg: 130, hearingRange_m: to.m(55),
|
|
309
|
+
decisionLatency_s: to.s(0.35), attentionDepth: 4, threatHorizon_m: to.m(30),
|
|
310
|
+
statureVar: q(0.08), massVar: q(0.16),
|
|
311
|
+
reachVar: q(0.10), actuatorScaleVar: q(0.18), structureScaleVar: q(0.16),
|
|
312
|
+
actuatorMassFrac: q(0.40), actuatorMassVar: q(0.18),
|
|
313
|
+
peakForce_N: to.N(700), peakForceVar: q(0.24),
|
|
314
|
+
peakPower_W: to.W(450), peakPowerVar: q(0.28),
|
|
315
|
+
continuousPower_W: to.W(110), continuousPowerVar: q(0.26),
|
|
316
|
+
reserveEnergy_J: to.J(10_000), reserveEnergyVar: q(0.30),
|
|
317
|
+
conversionEfficiency: q(0.84), efficiencyVar: q(0.12),
|
|
318
|
+
reactionTime_s: to.s(0.13), reactionTimeVar: q(0.22),
|
|
319
|
+
controlQuality: q(0.68), controlVar: q(0.22),
|
|
320
|
+
stability: q(0.60), stabilityVar: q(0.22),
|
|
321
|
+
fineControl: q(0.72), fineControlVar: q(0.24),
|
|
322
|
+
surfaceIntegrity: q(0.85), surfaceVar: q(0.20),
|
|
323
|
+
bulkIntegrity: q(0.85), bulkVar: q(0.20),
|
|
324
|
+
structureIntegrity: q(0.85), structVar: q(0.20),
|
|
325
|
+
distressTolerance: q(0.25), distressVar: q(0.30),
|
|
326
|
+
shockTolerance: q(0.30), shockVar: q(0.30),
|
|
327
|
+
concussionTolerance: q(0.38), concVar: q(0.30),
|
|
328
|
+
heatTolerance: q(0.45), heatVar: q(0.30),
|
|
329
|
+
coldTolerance: q(0.45), coldVar: q(0.30),
|
|
330
|
+
fatigueRate: q(1.05), fatigueVar: q(0.24),
|
|
331
|
+
recoveryRate: q(0.95), recoveryVar: q(0.24),
|
|
332
|
+
cognition: { linguistic: q(0.50), logicalMathematical: q(0.60), spatial: q(0.70), bodilyKinesthetic: q(0.75), musical: q(0.40), interpersonal: q(0.55), intrapersonal: q(0.35), naturalist: q(0.60), interSpecies: q(0.40) },
|
|
333
|
+
},
|
|
334
|
+
lore: "Survival instinct manifests as extreme flight reflex; low pain threshold accelerates retreat.",
|
|
335
|
+
};
|
|
336
|
+
/** Troll — massive regenerator, devastatingly vulnerable to fire. */
|
|
337
|
+
export const TROLL_SPECIES = {
|
|
338
|
+
id: "troll",
|
|
339
|
+
name: "Troll",
|
|
340
|
+
description: "Large, fast-regenerating humanoid with thick hide — but fire halts healing entirely.",
|
|
341
|
+
bodyPlan: HUMANOID_PLAN,
|
|
342
|
+
innateTraits: ["reinforcedStructure"],
|
|
343
|
+
physiology: {
|
|
344
|
+
naturalInsulation_m2KW: 0.08, // thick hide — cold-adapted
|
|
345
|
+
},
|
|
346
|
+
archetype: {
|
|
347
|
+
stature_m: to.m(2.50), mass_kg: to.kg(180),
|
|
348
|
+
visionRange_m: to.m(100), visionArcDeg: 120, hearingRange_m: to.m(55),
|
|
349
|
+
decisionLatency_s: to.s(0.65), attentionDepth: 3, threatHorizon_m: to.m(30),
|
|
350
|
+
statureVar: q(0.10), massVar: q(0.18),
|
|
351
|
+
reachVar: q(0.12), actuatorScaleVar: q(0.20), structureScaleVar: q(0.18),
|
|
352
|
+
actuatorMassFrac: q(0.44), actuatorMassVar: q(0.20),
|
|
353
|
+
peakForce_N: to.N(5000), peakForceVar: q(0.24),
|
|
354
|
+
peakPower_W: to.W(2500), peakPowerVar: q(0.28),
|
|
355
|
+
continuousPower_W: to.W(400), continuousPowerVar: q(0.26),
|
|
356
|
+
reserveEnergy_J: to.J(40_000), reserveEnergyVar: q(0.30),
|
|
357
|
+
conversionEfficiency: q(0.84), efficiencyVar: q(0.12),
|
|
358
|
+
reactionTime_s: to.s(0.35), reactionTimeVar: q(0.26),
|
|
359
|
+
controlQuality: q(0.65), controlVar: q(0.22),
|
|
360
|
+
stability: q(0.80), stabilityVar: q(0.20),
|
|
361
|
+
fineControl: q(0.42), fineControlVar: q(0.28),
|
|
362
|
+
surfaceIntegrity: q(1.15), surfaceVar: q(0.16),
|
|
363
|
+
bulkIntegrity: q(1.15), bulkVar: q(0.16),
|
|
364
|
+
structureIntegrity: q(1.20), structVar: q(0.16),
|
|
365
|
+
distressTolerance: q(0.70), distressVar: q(0.24),
|
|
366
|
+
shockTolerance: q(0.72), shockVar: q(0.24),
|
|
367
|
+
concussionTolerance: q(0.60), concVar: q(0.26),
|
|
368
|
+
heatTolerance: q(0.15), heatVar: q(0.20), // catastrophically fire-vulnerable
|
|
369
|
+
coldTolerance: q(0.80), coldVar: q(0.18),
|
|
370
|
+
fatigueRate: q(1.00), fatigueVar: q(0.22),
|
|
371
|
+
recoveryRate: q(2.00), recoveryVar: q(0.20), // rapid regeneration
|
|
372
|
+
cognition: { linguistic: q(0.20), logicalMathematical: q(0.20), spatial: q(0.35), bodilyKinesthetic: q(0.60), musical: q(0.15), interpersonal: q(0.25), intrapersonal: q(0.20), naturalist: q(0.55), interSpecies: q(0.20) },
|
|
373
|
+
},
|
|
374
|
+
lore: "Legendary regeneration is suppressed by fire damage — the classical trollslayer strategy.",
|
|
375
|
+
};
|
|
376
|
+
// ── Sci-fi humanoids ───────────────────────────────────────────────────────────
|
|
377
|
+
/** Vulcan — disciplined, strong, meditative metabolism; very low individual variance. */
|
|
378
|
+
export const VULCAN_SPECIES = {
|
|
379
|
+
id: "vulcan",
|
|
380
|
+
name: "Vulcan",
|
|
381
|
+
description: "Logically disciplined desert humanoid with exceptional strength and pain mastery.",
|
|
382
|
+
bodyPlan: HUMANOID_PLAN,
|
|
383
|
+
physiology: { bmrMultiplier: q(0.72) }, // meditative metabolism — slow starvation
|
|
384
|
+
archetype: {
|
|
385
|
+
stature_m: to.m(1.85), mass_kg: to.kg(85),
|
|
386
|
+
visionRange_m: to.m(250), visionArcDeg: 120, hearingRange_m: to.m(60),
|
|
387
|
+
decisionLatency_s: to.s(0.35), attentionDepth: 5, threatHorizon_m: to.m(50),
|
|
388
|
+
statureVar: q(0.04), massVar: q(0.06), // uniform society — low variance
|
|
389
|
+
reachVar: q(0.05), actuatorScaleVar: q(0.08), structureScaleVar: q(0.07),
|
|
390
|
+
actuatorMassFrac: q(0.44), actuatorMassVar: q(0.08),
|
|
391
|
+
peakForce_N: to.N(2800), peakForceVar: q(0.08),
|
|
392
|
+
peakPower_W: to.W(1400), peakPowerVar: q(0.10),
|
|
393
|
+
continuousPower_W: to.W(280), continuousPowerVar: q(0.10),
|
|
394
|
+
reserveEnergy_J: to.J(28_000), reserveEnergyVar: q(0.12),
|
|
395
|
+
conversionEfficiency: q(0.90), efficiencyVar: q(0.05),
|
|
396
|
+
reactionTime_s: to.s(0.16), reactionTimeVar: q(0.10),
|
|
397
|
+
controlQuality: q(0.85), controlVar: q(0.08),
|
|
398
|
+
stability: q(0.80), stabilityVar: q(0.10),
|
|
399
|
+
fineControl: q(0.88), fineControlVar: q(0.08),
|
|
400
|
+
surfaceIntegrity: q(1.05), surfaceVar: q(0.08),
|
|
401
|
+
bulkIntegrity: q(1.05), bulkVar: q(0.08),
|
|
402
|
+
structureIntegrity: q(1.05), structVar: q(0.08),
|
|
403
|
+
distressTolerance: q(0.90), distressVar: q(0.08), // Vulcan pain suppression
|
|
404
|
+
shockTolerance: q(0.75), shockVar: q(0.10),
|
|
405
|
+
concussionTolerance: q(0.62), concVar: q(0.10),
|
|
406
|
+
heatTolerance: q(0.70), heatVar: q(0.12), // desert-origin heat adaptation
|
|
407
|
+
coldTolerance: q(0.75), coldVar: q(0.12),
|
|
408
|
+
fatigueRate: q(0.85), fatigueVar: q(0.08),
|
|
409
|
+
recoveryRate: q(1.10), recoveryVar: q(0.08),
|
|
410
|
+
cognition: { linguistic: q(0.80), logicalMathematical: q(0.95), spatial: q(0.85), bodilyKinesthetic: q(0.70), musical: q(0.65), interpersonal: q(0.50), intrapersonal: q(0.95), naturalist: q(0.70), interSpecies: q(0.65) },
|
|
411
|
+
},
|
|
412
|
+
lore: "Meditative disciplines reduce basal metabolic demand and suppress pain response.",
|
|
413
|
+
};
|
|
414
|
+
/** Klingon — aggressive warrior with redundant organs and thick cranial ridges. */
|
|
415
|
+
export const KLINGON_SPECIES = {
|
|
416
|
+
id: "klingon",
|
|
417
|
+
name: "Klingon",
|
|
418
|
+
description: "Warrior humanoid with redundant organ systems and exceptional shock tolerance.",
|
|
419
|
+
bodyPlan: HUMANOID_PLAN,
|
|
420
|
+
physiology: { bmrMultiplier: q(1.20) }, // high-aggression metabolism
|
|
421
|
+
archetype: {
|
|
422
|
+
stature_m: to.m(1.90), mass_kg: to.kg(95),
|
|
423
|
+
visionRange_m: to.m(200), visionArcDeg: 120, hearingRange_m: to.m(50),
|
|
424
|
+
decisionLatency_s: to.s(0.50), attentionDepth: 4, threatHorizon_m: to.m(40),
|
|
425
|
+
statureVar: q(0.07), massVar: q(0.14),
|
|
426
|
+
reachVar: q(0.08), actuatorScaleVar: q(0.16), structureScaleVar: q(0.14),
|
|
427
|
+
actuatorMassFrac: q(0.46), actuatorMassVar: q(0.16),
|
|
428
|
+
peakForce_N: to.N(2400), peakForceVar: q(0.20),
|
|
429
|
+
peakPower_W: to.W(1500), peakPowerVar: q(0.24),
|
|
430
|
+
continuousPower_W: to.W(300), continuousPowerVar: q(0.22),
|
|
431
|
+
reserveEnergy_J: to.J(30_000), reserveEnergyVar: q(0.26),
|
|
432
|
+
conversionEfficiency: q(0.87), efficiencyVar: q(0.09),
|
|
433
|
+
reactionTime_s: to.s(0.20), reactionTimeVar: q(0.20),
|
|
434
|
+
controlQuality: q(0.78), controlVar: q(0.18),
|
|
435
|
+
stability: q(0.78), stabilityVar: q(0.18),
|
|
436
|
+
fineControl: q(0.74), fineControlVar: q(0.20),
|
|
437
|
+
surfaceIntegrity: q(1.25), surfaceVar: q(0.12), // cranial ridges, thick skin
|
|
438
|
+
bulkIntegrity: q(1.10), bulkVar: q(0.14),
|
|
439
|
+
structureIntegrity: q(1.10), structVar: q(0.14),
|
|
440
|
+
distressTolerance: q(0.85), distressVar: q(0.16),
|
|
441
|
+
shockTolerance: q(0.88), shockVar: q(0.14), // redundant organs (brak'lul)
|
|
442
|
+
concussionTolerance: q(0.72), concVar: q(0.18), // thick forehead ridges
|
|
443
|
+
heatTolerance: q(0.60), heatVar: q(0.24),
|
|
444
|
+
coldTolerance: q(0.60), coldVar: q(0.24),
|
|
445
|
+
fatigueRate: q(1.05), fatigueVar: q(0.20),
|
|
446
|
+
recoveryRate: q(1.20), recoveryVar: q(0.18),
|
|
447
|
+
cognition: { linguistic: q(0.60), logicalMathematical: q(0.55), spatial: q(0.65), bodilyKinesthetic: q(0.80), musical: q(0.70), interpersonal: q(0.65), intrapersonal: q(0.50), naturalist: q(0.60), interSpecies: q(0.30) },
|
|
448
|
+
},
|
|
449
|
+
lore: "Redundant cardiovascular and digestive systems (brak'lul) provide extreme shock resilience.",
|
|
450
|
+
};
|
|
451
|
+
/** Romulan — disciplined but more emotionally variable than Vulcans. */
|
|
452
|
+
export const ROMULAN_SPECIES = {
|
|
453
|
+
id: "romulan",
|
|
454
|
+
name: "Romulan",
|
|
455
|
+
description: "Cunning, disciplined humanoid sharing Vulcan physiology but greater emotional range.",
|
|
456
|
+
bodyPlan: HUMANOID_PLAN,
|
|
457
|
+
physiology: { bmrMultiplier: q(0.85) },
|
|
458
|
+
archetype: {
|
|
459
|
+
stature_m: to.m(1.80), mass_kg: to.kg(80),
|
|
460
|
+
visionRange_m: to.m(220), visionArcDeg: 120, hearingRange_m: to.m(55),
|
|
461
|
+
decisionLatency_s: to.s(0.40), attentionDepth: 5, threatHorizon_m: to.m(45),
|
|
462
|
+
statureVar: q(0.06), massVar: q(0.12),
|
|
463
|
+
reachVar: q(0.07), actuatorScaleVar: q(0.14), structureScaleVar: q(0.12),
|
|
464
|
+
actuatorMassFrac: q(0.43), actuatorMassVar: q(0.14),
|
|
465
|
+
peakForce_N: to.N(2200), peakForceVar: q(0.16),
|
|
466
|
+
peakPower_W: to.W(1300), peakPowerVar: q(0.20),
|
|
467
|
+
continuousPower_W: to.W(270), continuousPowerVar: q(0.18),
|
|
468
|
+
reserveEnergy_J: to.J(26_000), reserveEnergyVar: q(0.22),
|
|
469
|
+
conversionEfficiency: q(0.89), efficiencyVar: q(0.07),
|
|
470
|
+
reactionTime_s: to.s(0.19), reactionTimeVar: q(0.18),
|
|
471
|
+
controlQuality: q(0.82), controlVar: q(0.15),
|
|
472
|
+
stability: q(0.78), stabilityVar: q(0.16),
|
|
473
|
+
fineControl: q(0.82), fineControlVar: q(0.16),
|
|
474
|
+
surfaceIntegrity: q(1.02), surfaceVar: q(0.12),
|
|
475
|
+
bulkIntegrity: q(1.02), bulkVar: q(0.12),
|
|
476
|
+
structureIntegrity: q(1.02), structVar: q(0.12),
|
|
477
|
+
distressTolerance: q(0.70), distressVar: q(0.20),
|
|
478
|
+
shockTolerance: q(0.68), shockVar: q(0.20),
|
|
479
|
+
concussionTolerance: q(0.58), concVar: q(0.22),
|
|
480
|
+
heatTolerance: q(0.65), heatVar: q(0.22),
|
|
481
|
+
coldTolerance: q(0.68), coldVar: q(0.22),
|
|
482
|
+
fatigueRate: q(0.88), fatigueVar: q(0.16),
|
|
483
|
+
recoveryRate: q(1.08), recoveryVar: q(0.16),
|
|
484
|
+
cognition: { linguistic: q(0.75), logicalMathematical: q(0.80), spatial: q(0.75), bodilyKinesthetic: q(0.65), musical: q(0.55), interpersonal: q(0.75), intrapersonal: q(0.80), naturalist: q(0.55), interSpecies: q(0.45) },
|
|
485
|
+
},
|
|
486
|
+
lore: "Shared ancestry with Vulcans produces similar physical capability; emotional volatility creates wider variance.",
|
|
487
|
+
};
|
|
488
|
+
// ── Mythological ───────────────────────────────────────────────────────────────
|
|
489
|
+
/** Dragon — immense fire-breathing reptilian with scales and flight capability. */
|
|
490
|
+
export const DRAGON_SPECIES = {
|
|
491
|
+
id: "dragon",
|
|
492
|
+
name: "Dragon",
|
|
493
|
+
description: "Massive scaled flier with natural armour, devastating fire breath, and powerful claws.",
|
|
494
|
+
bodyPlan: AVIAN_PLAN,
|
|
495
|
+
innateCapabilities: [DRAGON_FIRE_BREATH_CAP],
|
|
496
|
+
naturalWeapons: [DRAGON_CLAW],
|
|
497
|
+
physiology: {
|
|
498
|
+
naturalInsulation_m2KW: 0.05, // dense scales
|
|
499
|
+
},
|
|
500
|
+
archetype: {
|
|
501
|
+
stature_m: to.m(5.00), mass_kg: to.kg(2000),
|
|
502
|
+
visionRange_m: to.m(1000), visionArcDeg: 180, hearingRange_m: to.m(200),
|
|
503
|
+
decisionLatency_s: to.s(0.40), attentionDepth: 6, threatHorizon_m: to.m(200),
|
|
504
|
+
statureVar: q(0.12), massVar: q(0.20),
|
|
505
|
+
reachVar: q(0.10), actuatorScaleVar: q(0.18), structureScaleVar: q(0.16),
|
|
506
|
+
actuatorMassFrac: q(0.42), actuatorMassVar: q(0.18),
|
|
507
|
+
peakForce_N: to.N(50000), peakForceVar: q(0.22),
|
|
508
|
+
peakPower_W: to.W(40000), peakPowerVar: q(0.26),
|
|
509
|
+
continuousPower_W: to.W(8000), continuousPowerVar: q(0.24),
|
|
510
|
+
reserveEnergy_J: to.J(400_000), reserveEnergyVar: q(0.28),
|
|
511
|
+
conversionEfficiency: q(0.85), efficiencyVar: q(0.10),
|
|
512
|
+
reactionTime_s: to.s(0.22), reactionTimeVar: q(0.20),
|
|
513
|
+
controlQuality: q(0.75), controlVar: q(0.18),
|
|
514
|
+
stability: q(0.88), stabilityVar: q(0.14),
|
|
515
|
+
fineControl: q(0.68), fineControlVar: q(0.22),
|
|
516
|
+
surfaceIntegrity: q(2.00), surfaceVar: q(0.14), // dragon scales
|
|
517
|
+
bulkIntegrity: q(1.60), bulkVar: q(0.14),
|
|
518
|
+
structureIntegrity: q(1.80), structVar: q(0.14),
|
|
519
|
+
distressTolerance: q(0.82), distressVar: q(0.18),
|
|
520
|
+
shockTolerance: q(0.80), shockVar: q(0.18),
|
|
521
|
+
concussionTolerance: q(0.85), concVar: q(0.16),
|
|
522
|
+
heatTolerance: q(0.95), heatVar: q(0.06), // fire-producing endotherm
|
|
523
|
+
coldTolerance: q(0.60), coldVar: q(0.22),
|
|
524
|
+
fatigueRate: q(0.90), fatigueVar: q(0.20),
|
|
525
|
+
recoveryRate: q(1.30), recoveryVar: q(0.20),
|
|
526
|
+
cognition: { linguistic: q(0.50), logicalMathematical: q(0.75), spatial: q(0.95), bodilyKinesthetic: q(0.80), musical: q(0.40), interpersonal: q(0.40), intrapersonal: q(0.90), naturalist: q(0.80), interSpecies: q(0.55) },
|
|
527
|
+
},
|
|
528
|
+
lore: "An apex predator. Fire breath is a biological weapon; scales provide armour equivalent to plate.",
|
|
529
|
+
};
|
|
530
|
+
/** Centaur — horse body with human torso; CENTAUR_PLAN anatomy. */
|
|
531
|
+
export const CENTAUR_SPECIES = {
|
|
532
|
+
id: "centaur",
|
|
533
|
+
name: "Centaur",
|
|
534
|
+
description: "Horse-bodied humanoid with equine lower body and human upper torso.",
|
|
535
|
+
bodyPlan: CENTAUR_PLAN,
|
|
536
|
+
archetype: {
|
|
537
|
+
stature_m: to.m(2.20), mass_kg: to.kg(350),
|
|
538
|
+
visionRange_m: to.m(300), visionArcDeg: 150, hearingRange_m: to.m(80),
|
|
539
|
+
decisionLatency_s: to.s(0.45), attentionDepth: 4, threatHorizon_m: to.m(60),
|
|
540
|
+
statureVar: q(0.08), massVar: q(0.16),
|
|
541
|
+
reachVar: q(0.08), actuatorScaleVar: q(0.18), structureScaleVar: q(0.16),
|
|
542
|
+
actuatorMassFrac: q(0.42), actuatorMassVar: q(0.18),
|
|
543
|
+
peakForce_N: to.N(8000), peakForceVar: q(0.22),
|
|
544
|
+
peakPower_W: to.W(3500), peakPowerVar: q(0.26),
|
|
545
|
+
continuousPower_W: to.W(1000), continuousPowerVar: q(0.22),
|
|
546
|
+
reserveEnergy_J: to.J(80_000), reserveEnergyVar: q(0.28),
|
|
547
|
+
conversionEfficiency: q(0.88), efficiencyVar: q(0.09),
|
|
548
|
+
reactionTime_s: to.s(0.22), reactionTimeVar: q(0.22),
|
|
549
|
+
controlQuality: q(0.78), controlVar: q(0.18),
|
|
550
|
+
stability: q(0.88), stabilityVar: q(0.14), // four-legged stability
|
|
551
|
+
fineControl: q(0.74), fineControlVar: q(0.20),
|
|
552
|
+
surfaceIntegrity: q(1.10), surfaceVar: q(0.16),
|
|
553
|
+
bulkIntegrity: q(1.10), bulkVar: q(0.16),
|
|
554
|
+
structureIntegrity: q(1.15), structVar: q(0.16),
|
|
555
|
+
distressTolerance: q(0.65), distressVar: q(0.24),
|
|
556
|
+
shockTolerance: q(0.68), shockVar: q(0.24),
|
|
557
|
+
concussionTolerance: q(0.55), concVar: q(0.26),
|
|
558
|
+
heatTolerance: q(0.55), heatVar: q(0.28),
|
|
559
|
+
coldTolerance: q(0.65), coldVar: q(0.24),
|
|
560
|
+
fatigueRate: q(0.88), fatigueVar: q(0.22),
|
|
561
|
+
recoveryRate: q(1.05), recoveryVar: q(0.22),
|
|
562
|
+
cognition: { linguistic: q(0.55), logicalMathematical: q(0.60), spatial: q(0.80), bodilyKinesthetic: q(0.85), musical: q(0.65), interpersonal: q(0.65), intrapersonal: q(0.60), naturalist: q(0.85), interSpecies: q(0.55) },
|
|
563
|
+
},
|
|
564
|
+
lore: "Equine lower body grants exceptional speed and endurance; combat reach advantage from height.",
|
|
565
|
+
};
|
|
566
|
+
/** Satyr — goat-human hybrid with natural horn and extraordinary balance. */
|
|
567
|
+
export const SATYR_SPECIES = {
|
|
568
|
+
id: "satyr",
|
|
569
|
+
name: "Satyr",
|
|
570
|
+
description: "Goat-legged humanoid with a natural horn attack and excellent rough-terrain balance.",
|
|
571
|
+
bodyPlan: HUMANOID_PLAN,
|
|
572
|
+
naturalWeapons: [SATYR_HORN],
|
|
573
|
+
archetype: {
|
|
574
|
+
stature_m: to.m(1.55), mass_kg: to.kg(70),
|
|
575
|
+
visionRange_m: to.m(180), visionArcDeg: 150, hearingRange_m: to.m(70),
|
|
576
|
+
decisionLatency_s: to.s(0.45), attentionDepth: 4, threatHorizon_m: to.m(40),
|
|
577
|
+
statureVar: q(0.07), massVar: q(0.14),
|
|
578
|
+
reachVar: q(0.10), actuatorScaleVar: q(0.18), structureScaleVar: q(0.16),
|
|
579
|
+
actuatorMassFrac: q(0.42), actuatorMassVar: q(0.18),
|
|
580
|
+
peakForce_N: to.N(1600), peakForceVar: q(0.22),
|
|
581
|
+
peakPower_W: to.W(1100), peakPowerVar: q(0.26),
|
|
582
|
+
continuousPower_W: to.W(240), continuousPowerVar: q(0.24),
|
|
583
|
+
reserveEnergy_J: to.J(22_000), reserveEnergyVar: q(0.30),
|
|
584
|
+
conversionEfficiency: q(0.88), efficiencyVar: q(0.10),
|
|
585
|
+
reactionTime_s: to.s(0.19), reactionTimeVar: q(0.22),
|
|
586
|
+
controlQuality: q(0.80), controlVar: q(0.18),
|
|
587
|
+
stability: q(0.88), stabilityVar: q(0.14), // goat-footing balance
|
|
588
|
+
fineControl: q(0.72), fineControlVar: q(0.22),
|
|
589
|
+
surfaceIntegrity: q(1.0), surfaceVar: q(0.18),
|
|
590
|
+
bulkIntegrity: q(1.0), bulkVar: q(0.18),
|
|
591
|
+
structureIntegrity: q(1.0), structVar: q(0.18),
|
|
592
|
+
distressTolerance: q(0.55), distressVar: q(0.28),
|
|
593
|
+
shockTolerance: q(0.55), shockVar: q(0.28),
|
|
594
|
+
concussionTolerance: q(0.52), concVar: q(0.28),
|
|
595
|
+
heatTolerance: q(0.55), heatVar: q(0.28),
|
|
596
|
+
coldTolerance: q(0.58), coldVar: q(0.28),
|
|
597
|
+
fatigueRate: q(0.72), fatigueVar: q(0.22), // vigorous constitution
|
|
598
|
+
recoveryRate: q(1.10), recoveryVar: q(0.22),
|
|
599
|
+
cognition: { linguistic: q(0.60), logicalMathematical: q(0.50), spatial: q(0.60), bodilyKinesthetic: q(0.80), musical: q(0.95), interpersonal: q(0.75), intrapersonal: q(0.55), naturalist: q(0.72), interSpecies: q(0.60) },
|
|
600
|
+
},
|
|
601
|
+
lore: "Goat hooves provide unmatched balance on rough terrain; horn delivers surprising impact force.",
|
|
602
|
+
};
|
|
603
|
+
// ── Fictional ──────────────────────────────────────────────────────────────────
|
|
604
|
+
/**
|
|
605
|
+
* Heechee — Fred Pohl's Gateway aliens.
|
|
606
|
+
* Thin, soft-bodied, technologically advanced; fragile but extraordinarily precise.
|
|
607
|
+
*/
|
|
608
|
+
export const HEECHEE_SPECIES = {
|
|
609
|
+
id: "heechee",
|
|
610
|
+
name: "Heechee",
|
|
611
|
+
description: "Slender, soft-bodied alien with exceptional fine motor precision and large sensory organs.",
|
|
612
|
+
bodyPlan: HUMANOID_PLAN,
|
|
613
|
+
innateTraits: ["fragileStructure"],
|
|
614
|
+
physiology: { bmrMultiplier: q(0.90) },
|
|
615
|
+
archetype: {
|
|
616
|
+
stature_m: to.m(1.60), mass_kg: to.kg(50),
|
|
617
|
+
visionRange_m: to.m(280), visionArcDeg: 160, hearingRange_m: to.m(90),
|
|
618
|
+
decisionLatency_s: to.s(0.35), attentionDepth: 6, threatHorizon_m: to.m(55),
|
|
619
|
+
statureVar: q(0.06), massVar: q(0.12),
|
|
620
|
+
reachVar: q(0.08), actuatorScaleVar: q(0.14), structureScaleVar: q(0.12),
|
|
621
|
+
actuatorMassFrac: q(0.36), actuatorMassVar: q(0.14),
|
|
622
|
+
peakForce_N: to.N(900), peakForceVar: q(0.20),
|
|
623
|
+
peakPower_W: to.W(500), peakPowerVar: q(0.24),
|
|
624
|
+
continuousPower_W: to.W(120), continuousPowerVar: q(0.22),
|
|
625
|
+
reserveEnergy_J: to.J(14_000), reserveEnergyVar: q(0.28),
|
|
626
|
+
conversionEfficiency: q(0.85), efficiencyVar: q(0.10),
|
|
627
|
+
reactionTime_s: to.s(0.18), reactionTimeVar: q(0.20),
|
|
628
|
+
controlQuality: q(0.88), controlVar: q(0.14),
|
|
629
|
+
stability: q(0.68), stabilityVar: q(0.20),
|
|
630
|
+
fineControl: q(0.92), fineControlVar: q(0.10), // exceptional precision
|
|
631
|
+
surfaceIntegrity: q(0.60), surfaceVar: q(0.18), // soft body
|
|
632
|
+
bulkIntegrity: q(0.65), bulkVar: q(0.18),
|
|
633
|
+
structureIntegrity: q(0.55), structVar: q(0.16), // minimal skeletal density
|
|
634
|
+
distressTolerance: q(0.42), distressVar: q(0.28),
|
|
635
|
+
shockTolerance: q(0.45), shockVar: q(0.28),
|
|
636
|
+
concussionTolerance: q(0.48), concVar: q(0.28),
|
|
637
|
+
heatTolerance: q(0.48), heatVar: q(0.28),
|
|
638
|
+
coldTolerance: q(0.52), coldVar: q(0.28),
|
|
639
|
+
fatigueRate: q(0.95), fatigueVar: q(0.22),
|
|
640
|
+
recoveryRate: q(0.90), recoveryVar: q(0.22),
|
|
641
|
+
cognition: { linguistic: q(0.40), logicalMathematical: q(0.95), spatial: q(0.90), bodilyKinesthetic: q(0.55), musical: q(0.30), interpersonal: q(0.45), intrapersonal: q(0.85), naturalist: q(0.65), interSpecies: q(0.90) },
|
|
642
|
+
},
|
|
643
|
+
lore: "Evolved for technological manipulation, not combat; their engineering precision is unmatched.",
|
|
644
|
+
};
|
|
645
|
+
// ── Collections ────────────────────────────────────────────────────────────────
|
|
646
|
+
export const FANTASY_HUMANOID_SPECIES = [
|
|
647
|
+
ELF_SPECIES, DWARF_SPECIES, HALFLING_SPECIES, ORC_SPECIES,
|
|
648
|
+
OGRE_SPECIES, GOBLIN_SPECIES, TROLL_SPECIES,
|
|
649
|
+
];
|
|
650
|
+
export const SCIFI_HUMANOID_SPECIES = [
|
|
651
|
+
VULCAN_SPECIES, KLINGON_SPECIES, ROMULAN_SPECIES,
|
|
652
|
+
];
|
|
653
|
+
export const MYTHOLOGICAL_SPECIES = [
|
|
654
|
+
DRAGON_SPECIES, CENTAUR_SPECIES, SATYR_SPECIES,
|
|
655
|
+
];
|
|
656
|
+
export const FICTIONAL_SPECIES = [
|
|
657
|
+
HEECHEE_SPECIES,
|
|
658
|
+
];
|
|
659
|
+
export const ALL_SPECIES = [
|
|
660
|
+
...FANTASY_HUMANOID_SPECIES,
|
|
661
|
+
...SCIFI_HUMANOID_SPECIES,
|
|
662
|
+
...MYTHOLOGICAL_SPECIES,
|
|
663
|
+
...FICTIONAL_SPECIES,
|
|
664
|
+
];
|