@its-not-rocket-science/ananke 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (311) hide show
  1. package/CHANGELOG.md +135 -0
  2. package/LICENSE +21 -0
  3. package/README.md +2199 -0
  4. package/STABLE_API.md +266 -0
  5. package/dist/src/anatomy/anatomy-compiler.d.ts +14 -0
  6. package/dist/src/anatomy/anatomy-compiler.js +277 -0
  7. package/dist/src/anatomy/anatomy-contracts.d.ts +94 -0
  8. package/dist/src/anatomy/anatomy-contracts.js +1 -0
  9. package/dist/src/anatomy/anatomy-helpers.d.ts +82 -0
  10. package/dist/src/anatomy/anatomy-helpers.js +233 -0
  11. package/dist/src/anatomy/anatomy-schema.d.ts +28 -0
  12. package/dist/src/anatomy/anatomy-schema.js +388 -0
  13. package/dist/src/anatomy/index.d.ts +4 -0
  14. package/dist/src/anatomy/index.js +4 -0
  15. package/dist/src/archetypes.d.ts +87 -0
  16. package/dist/src/archetypes.js +285 -0
  17. package/dist/src/arena.d.ts +173 -0
  18. package/dist/src/arena.js +695 -0
  19. package/dist/src/bridge/bridge-engine.d.ts +46 -0
  20. package/dist/src/bridge/bridge-engine.js +252 -0
  21. package/dist/src/bridge/index.d.ts +4 -0
  22. package/dist/src/bridge/index.js +5 -0
  23. package/dist/src/bridge/interpolation.d.ts +64 -0
  24. package/dist/src/bridge/interpolation.js +130 -0
  25. package/dist/src/bridge/mapping.d.ts +33 -0
  26. package/dist/src/bridge/mapping.js +54 -0
  27. package/dist/src/bridge/types.d.ts +94 -0
  28. package/dist/src/bridge/types.js +2 -0
  29. package/dist/src/campaign.d.ts +141 -0
  30. package/dist/src/campaign.js +235 -0
  31. package/dist/src/channels.d.ts +15 -0
  32. package/dist/src/channels.js +20 -0
  33. package/dist/src/chronicle.d.ts +124 -0
  34. package/dist/src/chronicle.js +232 -0
  35. package/dist/src/collective-activities.d.ts +154 -0
  36. package/dist/src/collective-activities.js +247 -0
  37. package/dist/src/competence/acoustic.d.ts +101 -0
  38. package/dist/src/competence/acoustic.js +242 -0
  39. package/dist/src/competence/catalogue.d.ts +30 -0
  40. package/dist/src/competence/catalogue.js +241 -0
  41. package/dist/src/competence/crafting.d.ts +35 -0
  42. package/dist/src/competence/crafting.js +88 -0
  43. package/dist/src/competence/engineering.d.ts +53 -0
  44. package/dist/src/competence/engineering.js +108 -0
  45. package/dist/src/competence/framework.d.ts +68 -0
  46. package/dist/src/competence/framework.js +694 -0
  47. package/dist/src/competence/index.d.ts +12 -0
  48. package/dist/src/competence/index.js +13 -0
  49. package/dist/src/competence/interspecies.d.ts +81 -0
  50. package/dist/src/competence/interspecies.js +108 -0
  51. package/dist/src/competence/language.d.ts +79 -0
  52. package/dist/src/competence/language.js +115 -0
  53. package/dist/src/competence/naturalist.d.ts +97 -0
  54. package/dist/src/competence/naturalist.js +187 -0
  55. package/dist/src/competence/navigation.d.ts +24 -0
  56. package/dist/src/competence/navigation.js +48 -0
  57. package/dist/src/competence/performance.d.ts +125 -0
  58. package/dist/src/competence/performance.js +210 -0
  59. package/dist/src/competence/teaching.d.ts +64 -0
  60. package/dist/src/competence/teaching.js +121 -0
  61. package/dist/src/competence/willpower.d.ts +74 -0
  62. package/dist/src/competence/willpower.js +114 -0
  63. package/dist/src/crafting/index.d.ts +55 -0
  64. package/dist/src/crafting/index.js +229 -0
  65. package/dist/src/crafting/manufacturing.d.ts +83 -0
  66. package/dist/src/crafting/manufacturing.js +165 -0
  67. package/dist/src/crafting/materials.d.ts +53 -0
  68. package/dist/src/crafting/materials.js +120 -0
  69. package/dist/src/crafting/recipes.d.ts +75 -0
  70. package/dist/src/crafting/recipes.js +233 -0
  71. package/dist/src/crafting/workshops.d.ts +61 -0
  72. package/dist/src/crafting/workshops.js +170 -0
  73. package/dist/src/debug.d.ts +86 -0
  74. package/dist/src/debug.js +76 -0
  75. package/dist/src/derive.d.ts +21 -0
  76. package/dist/src/derive.js +88 -0
  77. package/dist/src/describe.d.ts +29 -0
  78. package/dist/src/describe.js +276 -0
  79. package/dist/src/dialogue.d.ts +122 -0
  80. package/dist/src/dialogue.js +266 -0
  81. package/dist/src/dist.d.ts +20 -0
  82. package/dist/src/dist.js +39 -0
  83. package/dist/src/downtime.d.ts +89 -0
  84. package/dist/src/downtime.js +391 -0
  85. package/dist/src/economy.d.ts +116 -0
  86. package/dist/src/economy.js +182 -0
  87. package/dist/src/emotional-contagion.d.ts +142 -0
  88. package/dist/src/emotional-contagion.js +274 -0
  89. package/dist/src/equipment.d.ts +206 -0
  90. package/dist/src/equipment.js +598 -0
  91. package/dist/src/faction.d.ts +102 -0
  92. package/dist/src/faction.js +237 -0
  93. package/dist/src/generate.d.ts +35 -0
  94. package/dist/src/generate.js +166 -0
  95. package/dist/src/index.d.ts +42 -0
  96. package/dist/src/index.js +54 -0
  97. package/dist/src/inheritance.d.ts +69 -0
  98. package/dist/src/inheritance.js +136 -0
  99. package/dist/src/inventory.d.ts +194 -0
  100. package/dist/src/inventory.js +637 -0
  101. package/dist/src/item-durability.d.ts +69 -0
  102. package/dist/src/item-durability.js +308 -0
  103. package/dist/src/legend.d.ts +97 -0
  104. package/dist/src/legend.js +269 -0
  105. package/dist/src/lod.d.ts +9 -0
  106. package/dist/src/lod.js +84 -0
  107. package/dist/src/metrics.d.ts +51 -0
  108. package/dist/src/metrics.js +91 -0
  109. package/dist/src/model3d.d.ts +138 -0
  110. package/dist/src/model3d.js +214 -0
  111. package/dist/src/mythology.d.ts +101 -0
  112. package/dist/src/mythology.js +308 -0
  113. package/dist/src/narrative-render.d.ts +42 -0
  114. package/dist/src/narrative-render.js +194 -0
  115. package/dist/src/narrative-stress.d.ts +123 -0
  116. package/dist/src/narrative-stress.js +183 -0
  117. package/dist/src/narrative.d.ts +44 -0
  118. package/dist/src/narrative.js +257 -0
  119. package/dist/src/party.d.ts +70 -0
  120. package/dist/src/party.js +226 -0
  121. package/dist/src/polity.d.ts +262 -0
  122. package/dist/src/polity.js +398 -0
  123. package/dist/src/presets.d.ts +42 -0
  124. package/dist/src/presets.js +170 -0
  125. package/dist/src/progression.d.ts +170 -0
  126. package/dist/src/progression.js +256 -0
  127. package/dist/src/quest-generators.d.ts +76 -0
  128. package/dist/src/quest-generators.js +534 -0
  129. package/dist/src/quest.d.ts +239 -0
  130. package/dist/src/quest.js +520 -0
  131. package/dist/src/relationships-effects.d.ts +75 -0
  132. package/dist/src/relationships-effects.js +219 -0
  133. package/dist/src/relationships.d.ts +104 -0
  134. package/dist/src/relationships.js +347 -0
  135. package/dist/src/replay.d.ts +47 -0
  136. package/dist/src/replay.js +82 -0
  137. package/dist/src/rng.d.ts +9 -0
  138. package/dist/src/rng.js +37 -0
  139. package/dist/src/settlement-services.d.ts +67 -0
  140. package/dist/src/settlement-services.js +267 -0
  141. package/dist/src/settlement.d.ts +143 -0
  142. package/dist/src/settlement.js +419 -0
  143. package/dist/src/sim/action.d.ts +28 -0
  144. package/dist/src/sim/action.js +12 -0
  145. package/dist/src/sim/aging.d.ts +95 -0
  146. package/dist/src/sim/aging.js +243 -0
  147. package/dist/src/sim/ai/decide.d.ts +10 -0
  148. package/dist/src/sim/ai/decide.js +267 -0
  149. package/dist/src/sim/ai/perception.d.ts +12 -0
  150. package/dist/src/sim/ai/perception.js +54 -0
  151. package/dist/src/sim/ai/personality.d.ts +54 -0
  152. package/dist/src/sim/ai/personality.js +202 -0
  153. package/dist/src/sim/ai/presets.d.ts +2 -0
  154. package/dist/src/sim/ai/presets.js +28 -0
  155. package/dist/src/sim/ai/system.d.ts +6 -0
  156. package/dist/src/sim/ai/system.js +13 -0
  157. package/dist/src/sim/ai/targeting.d.ts +8 -0
  158. package/dist/src/sim/ai/targeting.js +42 -0
  159. package/dist/src/sim/ai/types.d.ts +14 -0
  160. package/dist/src/sim/ai/types.js +1 -0
  161. package/dist/src/sim/body.d.ts +9 -0
  162. package/dist/src/sim/body.js +32 -0
  163. package/dist/src/sim/bodyplan.d.ts +161 -0
  164. package/dist/src/sim/bodyplan.js +677 -0
  165. package/dist/src/sim/capability.d.ts +135 -0
  166. package/dist/src/sim/capability.js +8 -0
  167. package/dist/src/sim/combat.d.ts +21 -0
  168. package/dist/src/sim/combat.js +77 -0
  169. package/dist/src/sim/commandBuilders.d.ts +11 -0
  170. package/dist/src/sim/commandBuilders.js +39 -0
  171. package/dist/src/sim/commands.d.ts +71 -0
  172. package/dist/src/sim/commands.js +8 -0
  173. package/dist/src/sim/condition.d.ts +35 -0
  174. package/dist/src/sim/condition.js +21 -0
  175. package/dist/src/sim/cone.d.ts +40 -0
  176. package/dist/src/sim/cone.js +44 -0
  177. package/dist/src/sim/context.d.ts +68 -0
  178. package/dist/src/sim/context.js +1 -0
  179. package/dist/src/sim/density.d.ts +14 -0
  180. package/dist/src/sim/density.js +33 -0
  181. package/dist/src/sim/disease.d.ts +141 -0
  182. package/dist/src/sim/disease.js +353 -0
  183. package/dist/src/sim/entity.d.ts +251 -0
  184. package/dist/src/sim/entity.js +19 -0
  185. package/dist/src/sim/events.d.ts +25 -0
  186. package/dist/src/sim/events.js +5 -0
  187. package/dist/src/sim/explosion.d.ts +40 -0
  188. package/dist/src/sim/explosion.js +40 -0
  189. package/dist/src/sim/formation-unit.d.ts +138 -0
  190. package/dist/src/sim/formation-unit.js +197 -0
  191. package/dist/src/sim/formation.d.ts +12 -0
  192. package/dist/src/sim/formation.js +54 -0
  193. package/dist/src/sim/frontage.d.ts +30 -0
  194. package/dist/src/sim/frontage.js +84 -0
  195. package/dist/src/sim/grapple.d.ts +100 -0
  196. package/dist/src/sim/grapple.js +480 -0
  197. package/dist/src/sim/hazard.d.ts +104 -0
  198. package/dist/src/sim/hazard.js +201 -0
  199. package/dist/src/sim/hydrostatic.d.ts +58 -0
  200. package/dist/src/sim/hydrostatic.js +117 -0
  201. package/dist/src/sim/impairment.d.ts +20 -0
  202. package/dist/src/sim/impairment.js +162 -0
  203. package/dist/src/sim/indexing.d.ts +7 -0
  204. package/dist/src/sim/indexing.js +7 -0
  205. package/dist/src/sim/injury.d.ts +54 -0
  206. package/dist/src/sim/injury.js +66 -0
  207. package/dist/src/sim/intent.d.ts +26 -0
  208. package/dist/src/sim/intent.js +7 -0
  209. package/dist/src/sim/kernel.d.ts +45 -0
  210. package/dist/src/sim/kernel.js +1992 -0
  211. package/dist/src/sim/kinds.d.ts +64 -0
  212. package/dist/src/sim/kinds.js +56 -0
  213. package/dist/src/sim/knockback.d.ts +50 -0
  214. package/dist/src/sim/knockback.js +82 -0
  215. package/dist/src/sim/limb.d.ts +48 -0
  216. package/dist/src/sim/limb.js +78 -0
  217. package/dist/src/sim/medical.d.ts +32 -0
  218. package/dist/src/sim/medical.js +33 -0
  219. package/dist/src/sim/morale.d.ts +69 -0
  220. package/dist/src/sim/morale.js +92 -0
  221. package/dist/src/sim/mount.d.ts +150 -0
  222. package/dist/src/sim/mount.js +225 -0
  223. package/dist/src/sim/nutrition.d.ts +74 -0
  224. package/dist/src/sim/nutrition.js +168 -0
  225. package/dist/src/sim/occlusion.d.ts +8 -0
  226. package/dist/src/sim/occlusion.js +71 -0
  227. package/dist/src/sim/push.d.ts +11 -0
  228. package/dist/src/sim/push.js +79 -0
  229. package/dist/src/sim/ranged.d.ts +44 -0
  230. package/dist/src/sim/ranged.js +69 -0
  231. package/dist/src/sim/seeds.d.ts +3 -0
  232. package/dist/src/sim/seeds.js +16 -0
  233. package/dist/src/sim/sensory-extended.d.ts +103 -0
  234. package/dist/src/sim/sensory-extended.js +181 -0
  235. package/dist/src/sim/sensory.d.ts +38 -0
  236. package/dist/src/sim/sensory.js +109 -0
  237. package/dist/src/sim/skills.d.ts +70 -0
  238. package/dist/src/sim/skills.js +69 -0
  239. package/dist/src/sim/sleep.d.ts +107 -0
  240. package/dist/src/sim/sleep.js +215 -0
  241. package/dist/src/sim/spatial.d.ts +8 -0
  242. package/dist/src/sim/spatial.js +59 -0
  243. package/dist/src/sim/step/capability.d.ts +8 -0
  244. package/dist/src/sim/step/capability.js +77 -0
  245. package/dist/src/sim/step/concentration.d.ts +9 -0
  246. package/dist/src/sim/step/concentration.js +25 -0
  247. package/dist/src/sim/step/effects.d.ts +17 -0
  248. package/dist/src/sim/step/effects.js +96 -0
  249. package/dist/src/sim/step/energy.d.ts +3 -0
  250. package/dist/src/sim/step/energy.js +31 -0
  251. package/dist/src/sim/step/hazards.d.ts +4 -0
  252. package/dist/src/sim/step/hazards.js +19 -0
  253. package/dist/src/sim/step/injury.d.ts +10 -0
  254. package/dist/src/sim/step/injury.js +353 -0
  255. package/dist/src/sim/step/morale.d.ts +11 -0
  256. package/dist/src/sim/step/morale.js +130 -0
  257. package/dist/src/sim/step/movement.d.ts +5 -0
  258. package/dist/src/sim/step/movement.js +172 -0
  259. package/dist/src/sim/step/push.d.ts +11 -0
  260. package/dist/src/sim/step/push.js +79 -0
  261. package/dist/src/sim/step/substances.d.ts +3 -0
  262. package/dist/src/sim/step/substances.js +75 -0
  263. package/dist/src/sim/substance.d.ts +38 -0
  264. package/dist/src/sim/substance.js +57 -0
  265. package/dist/src/sim/systemic-toxicology.d.ts +109 -0
  266. package/dist/src/sim/systemic-toxicology.js +263 -0
  267. package/dist/src/sim/team.d.ts +9 -0
  268. package/dist/src/sim/team.js +37 -0
  269. package/dist/src/sim/tech.d.ts +36 -0
  270. package/dist/src/sim/tech.js +46 -0
  271. package/dist/src/sim/terrain.d.ts +121 -0
  272. package/dist/src/sim/terrain.js +141 -0
  273. package/dist/src/sim/testing.d.ts +13 -0
  274. package/dist/src/sim/testing.js +100 -0
  275. package/dist/src/sim/thermoregulation.d.ts +77 -0
  276. package/dist/src/sim/thermoregulation.js +161 -0
  277. package/dist/src/sim/tick.d.ts +3 -0
  278. package/dist/src/sim/tick.js +3 -0
  279. package/dist/src/sim/toxicology.d.ts +52 -0
  280. package/dist/src/sim/toxicology.js +104 -0
  281. package/dist/src/sim/trace.d.ts +141 -0
  282. package/dist/src/sim/trace.js +1 -0
  283. package/dist/src/sim/tuning.d.ts +16 -0
  284. package/dist/src/sim/tuning.js +42 -0
  285. package/dist/src/sim/vec3.d.ts +14 -0
  286. package/dist/src/sim/vec3.js +31 -0
  287. package/dist/src/sim/weapon_dynamics.d.ts +102 -0
  288. package/dist/src/sim/weapon_dynamics.js +142 -0
  289. package/dist/src/sim/weather.d.ts +95 -0
  290. package/dist/src/sim/weather.js +105 -0
  291. package/dist/src/sim/world.d.ts +52 -0
  292. package/dist/src/sim/world.js +1 -0
  293. package/dist/src/sim/wound-aging.d.ts +120 -0
  294. package/dist/src/sim/wound-aging.js +223 -0
  295. package/dist/src/species.d.ts +106 -0
  296. package/dist/src/species.js +664 -0
  297. package/dist/src/story-arcs.d.ts +17 -0
  298. package/dist/src/story-arcs.js +276 -0
  299. package/dist/src/tech-diffusion.d.ts +80 -0
  300. package/dist/src/tech-diffusion.js +185 -0
  301. package/dist/src/traits.d.ts +25 -0
  302. package/dist/src/traits.js +178 -0
  303. package/dist/src/types.d.ts +117 -0
  304. package/dist/src/types.js +1 -0
  305. package/dist/src/units.d.ts +41 -0
  306. package/dist/src/units.js +64 -0
  307. package/dist/src/weapons.d.ts +20 -0
  308. package/dist/src/weapons.js +824 -0
  309. package/dist/src/world-generation.d.ts +52 -0
  310. package/dist/src/world-generation.js +301 -0
  311. package/package.json +74 -0
package/CHANGELOG.md ADDED
@@ -0,0 +1,135 @@
1
+ # Changelog
2
+
3
+ All notable changes to Ananke are documented here.
4
+ Format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/).
5
+ Versioning follows [Semantic Versioning](https://semver.org/).
6
+
7
+ ---
8
+
9
+ ## [Unreleased]
10
+
11
+ ---
12
+
13
+ ## [0.1.0] — 2026-03-18
14
+
15
+ Initial published release. All simulation layers (2–6) complete.
16
+ 3 023 tests passing. Coverage: statements 93.9%, branches 85.0%, functions 92.3%.
17
+
18
+ ### Simulation kernel (Layer 2) — Phases 1–60
19
+
20
+ - **Phase 1** — Physical melee combat: kinetic strike/block/parry resolution, per-region
21
+ injury accumulation, shock/fluid-loss/consciousness tracking, movement physics, encumbrance,
22
+ crowd density, spatial partitioning, formation frontage cap, occlusion
23
+ - **Phase 2** — Grappling (leverage-based, deterministic), stamina/exhaustion model, weapon
24
+ dynamics (bind, reach dominance, swing momentum carry)
25
+ - **Phase 3** — Ranged and projectile combat: dispersion-based accuracy, penetration at range,
26
+ suppression, cover/occlusion, explosive AoE, hydrostatic shock and cavitation, flash blindness
27
+ - **Phase 4** — Perception and cognition: sensory model, decision latency, surprise mechanics,
28
+ deterministic AI (line infantry / skirmisher presets)
29
+ - **Phase 5** — Morale and psychological state: fear accumulation, routing, panic variety,
30
+ leader/banner auras, rally mechanic
31
+ - **Phase 6** — Terrain: surface friction, obstacle/cover grids, elevation, slope direction,
32
+ dynamic hazard cells, AI cover-seeking, elevation melee advantage
33
+ - **Phase 7** — Skill system: per-entity `SkillMap`, technique modifiers on physical outcomes
34
+ - **Phase 8** — Body plan system: universal region-based anatomy (humanoid, quadruped, theropod,
35
+ sauropod, avian, vermiform, centaur, octopoid); add species with a data file, no kernel changes
36
+ - **Phase 9** — Medical simulation: fractures, infection, permanent damage, clotting, fatal
37
+ fluid loss, `TreatCommand` with tiered equipment and skill-scaled treatment rates
38
+ - **Phase 10** — Indirect fire and artillery
39
+ - **Phase 11** — Technology spectrum: `TechContext`, `TechEra`, `TechCapability`,
40
+ `validateLoadout`; powered exoskeleton, energy weapons, reflective armour, sensor items
41
+ - **Phase 12** — Capability sources and effects: Clarke's Third Law unification of magic and
42
+ advanced technology; directional cone AoE for breath weapons / flamethrowers / gas
43
+ - **Phase 21** — Character generation: `generateIndividual(seed, archetype, bias?)` with
44
+ per-archetype variance distributions; `NarrativeBias` for story-shaped generation (Phase 62)
45
+ - **Phase 22** — Campaign layer: world clock, location registry, `travelCost` routing,
46
+ campaign-level inventory, Map-aware JSON serialisation
47
+ - **Phase 24** — Faction and reputation: standing, witness system, AI suppression
48
+ - **Phase 25** — Economy: item valuation, wear degradation, loot resolution, trade evaluation
49
+ - **Phase 31** — Knockback and stagger: impulse-momentum physics → stagger / prone transitions
50
+ - **Phase 32D** — Morale system constants
51
+ - **Phase 33** — Downtime and recovery: 1 Hz campaign-time bridge with tiered care levels
52
+ - **Phase 34** — Replay and analytics: `ReplayRecorder`, `replayTo`, `serializeReplay` /
53
+ `deserializeReplay`, `CollectingTrace`, metrics
54
+ - **Phase 35** — Arena simulation framework: scenario DSL, batch trial runner, expectation system
55
+ - **Phase 36** — Dialogue and negotiation: intimidation / persuasion / deception / surrender /
56
+ trade resolution using physical and psychological attributes
57
+ - **Phase 37** — Skill system extension: linguistic, musical, spatial intelligences
58
+ - **Phase 38** — Character description layer: `describeCharacter`, `formatCharacterSheet`,
59
+ `formatOneLine`, tier ratings grounded in real-world benchmarks
60
+ - **Phase 39** — Narrative layer: trace-to-prose event conversion, configurable verbosity
61
+ - **Phase 45** — Faction system expansion
62
+ - **Phase 47** — Personality traits
63
+ - **Phase 48** — Formation and squad mechanics
64
+ - **Phase 50** — Legend and chronicle: `LegendRegistry`, fame tracking, `ChronicleEntry`
65
+ - **Phase 51** — Group psychology
66
+ - **Phase 53** — Systemic toxicology: ingested/cumulative toxins, pharmacokinetics,
67
+ substance interactions, addiction and withdrawal
68
+ - **Phase 54** — Wound aging and long-term sequelae: PTSD-like `TraumaState`, phantom pain,
69
+ chronic fatigue, sepsis risk
70
+ - **Phase 55** — Collective non-combat activities: siege engineering, ritual/ceremony, trade
71
+ caravan logistics
72
+ - **Phase 56** — Disease and epidemic simulation: transmission routes, incubation, mortality,
73
+ immunity, polity-scale spread
74
+ - **Phase 57** — Aging and lifespan: `AgeState`, age multipliers on all attribute groups,
75
+ `applyAgingToAttributes`
76
+ - **Phase 58** — Sleep and circadian rhythm: sleep phases, debt accumulation,
77
+ `applySleepToAttributes`, `circadianAlertness`
78
+ - **Phase 59** — Mounted combat: five mount profiles, charge energy, rider height/stability,
79
+ forced dismount, mount fear propagation
80
+ - **Phase 60** — Environmental hazard zones: fire/radiation/toxic gas/acid/extreme cold,
81
+ linear falloff exposure, `stepHazardZone`
82
+ - **Phase 2ext / 3ext / 8B / 8C / 10B / 10C / 11C / 12B** — Phase extensions for thermoregulation,
83
+ weather, terrain enhancements, and technology calibration
84
+
85
+ ### Individual scale (Layer 3) — Phases 57–58, 62
86
+
87
+ - Aging, sleep/circadian, narrative bias for character generation
88
+
89
+ ### Group scale (Layer 4) — Phase 65
90
+
91
+ - **Phase 65** — Emotional contagion at polity scale: `EmotionalWave`, four built-in profiles
92
+ (military rout, plague panic, victory rally, charismatic address), `applyEmotionalContagion`,
93
+ `stepEmotionalWaves`, `netEmotionalPressure`
94
+
95
+ ### Society scale (Layer 5) — Phase 66
96
+
97
+ - **Phase 66** — Generative mythology: six archetypal patterns detected from legend/chronicle log
98
+ (hero, monster, great_plague, divine_wrath, golden_age, trickster); `compressMythsFromHistory`,
99
+ `stepMythologyYear`, `aggregateFactionMythEffect`
100
+
101
+ ### World scale (Layer 6) — Phases 61, 67
102
+
103
+ - **Phase 61** — Polity and world-state system: `Polity`, `PolityRegistry`, `stepPolityDay`,
104
+ trade, war, diplomacy, tech advancement, epidemic spread at polity scale
105
+ - **Phase 67** — Technology diffusion: tech eras spread via trade routes; `computeDiffusionPressure`,
106
+ `stepTechDiffusion`, `totalInboundPressure`
107
+
108
+ ### Interface layer (Layer 1) — ROADMAP items 7–11, Phases 62–63
109
+
110
+ - **Phase 62** — Narrative Bias: `NarrativeBias` parameter for `generateIndividual`
111
+ - **Phase 63** — Narrative Stress Test: probability of story beats across seed distributions;
112
+ Deus Ex score (0.00 = plausible, 1.00 = plot armour)
113
+ - **Phase 64** — "What If?" alternate history engine: polity-scale scenario runner across N seeds
114
+ - Visual editors: Body Plan Editor, Validation Scenario Builder, Species Forge
115
+ (`docs/editors/`)
116
+ - Public Validation Dashboard: 43/43 scenarios passing (`docs/dashboard/`)
117
+ - Performance & Scalability Benchmarks: `tools/benchmark.ts`, `docs/performance.md`
118
+ - Emergent Behaviour Validation Suite: four historical scenarios, all pass (`tools/emergent-validation.ts`)
119
+ - Blade Runner artificial life test: 198 NPCs, 365 simulated days, 4/4 claims pass
120
+ - Dataset Contribution Pipeline: `docs/dataset-contribution.md`
121
+
122
+ ### Infrastructure
123
+
124
+ - 3 023 Vitest tests; coverage ≥ 90% statements/lines, ≥ 80% branches, ≥ 85% functions
125
+ - CI: Node 20 + 22 matrix, typecheck, build, coverage, validation dashboard auto-update
126
+ - Fixed-point arithmetic throughout; zero `Math.random()` in `src/`
127
+ - `docs/integration-primer.md` — architecture, data-flow diagrams, type glossary, gotchas
128
+ - `docs/bridge-api.md` — 3D integration API reference
129
+ - `docs/ecosystem.md` — Unity/Godot adapter sketches
130
+ - `docs/performance.md` — benchmark methodology and tuning guide
131
+
132
+ ---
133
+
134
+ [Unreleased]: https://github.com/your-org/ananke/compare/v0.1.0...HEAD
135
+ [0.1.0]: https://github.com/your-org/ananke/releases/tag/v0.1.0
package/LICENSE ADDED
@@ -0,0 +1,21 @@
1
+ MIT License
2
+
3
+ Copyright (c) 2026
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.