@its-not-rocket-science/ananke 0.1.0

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Files changed (311) hide show
  1. package/CHANGELOG.md +135 -0
  2. package/LICENSE +21 -0
  3. package/README.md +2199 -0
  4. package/STABLE_API.md +266 -0
  5. package/dist/src/anatomy/anatomy-compiler.d.ts +14 -0
  6. package/dist/src/anatomy/anatomy-compiler.js +277 -0
  7. package/dist/src/anatomy/anatomy-contracts.d.ts +94 -0
  8. package/dist/src/anatomy/anatomy-contracts.js +1 -0
  9. package/dist/src/anatomy/anatomy-helpers.d.ts +82 -0
  10. package/dist/src/anatomy/anatomy-helpers.js +233 -0
  11. package/dist/src/anatomy/anatomy-schema.d.ts +28 -0
  12. package/dist/src/anatomy/anatomy-schema.js +388 -0
  13. package/dist/src/anatomy/index.d.ts +4 -0
  14. package/dist/src/anatomy/index.js +4 -0
  15. package/dist/src/archetypes.d.ts +87 -0
  16. package/dist/src/archetypes.js +285 -0
  17. package/dist/src/arena.d.ts +173 -0
  18. package/dist/src/arena.js +695 -0
  19. package/dist/src/bridge/bridge-engine.d.ts +46 -0
  20. package/dist/src/bridge/bridge-engine.js +252 -0
  21. package/dist/src/bridge/index.d.ts +4 -0
  22. package/dist/src/bridge/index.js +5 -0
  23. package/dist/src/bridge/interpolation.d.ts +64 -0
  24. package/dist/src/bridge/interpolation.js +130 -0
  25. package/dist/src/bridge/mapping.d.ts +33 -0
  26. package/dist/src/bridge/mapping.js +54 -0
  27. package/dist/src/bridge/types.d.ts +94 -0
  28. package/dist/src/bridge/types.js +2 -0
  29. package/dist/src/campaign.d.ts +141 -0
  30. package/dist/src/campaign.js +235 -0
  31. package/dist/src/channels.d.ts +15 -0
  32. package/dist/src/channels.js +20 -0
  33. package/dist/src/chronicle.d.ts +124 -0
  34. package/dist/src/chronicle.js +232 -0
  35. package/dist/src/collective-activities.d.ts +154 -0
  36. package/dist/src/collective-activities.js +247 -0
  37. package/dist/src/competence/acoustic.d.ts +101 -0
  38. package/dist/src/competence/acoustic.js +242 -0
  39. package/dist/src/competence/catalogue.d.ts +30 -0
  40. package/dist/src/competence/catalogue.js +241 -0
  41. package/dist/src/competence/crafting.d.ts +35 -0
  42. package/dist/src/competence/crafting.js +88 -0
  43. package/dist/src/competence/engineering.d.ts +53 -0
  44. package/dist/src/competence/engineering.js +108 -0
  45. package/dist/src/competence/framework.d.ts +68 -0
  46. package/dist/src/competence/framework.js +694 -0
  47. package/dist/src/competence/index.d.ts +12 -0
  48. package/dist/src/competence/index.js +13 -0
  49. package/dist/src/competence/interspecies.d.ts +81 -0
  50. package/dist/src/competence/interspecies.js +108 -0
  51. package/dist/src/competence/language.d.ts +79 -0
  52. package/dist/src/competence/language.js +115 -0
  53. package/dist/src/competence/naturalist.d.ts +97 -0
  54. package/dist/src/competence/naturalist.js +187 -0
  55. package/dist/src/competence/navigation.d.ts +24 -0
  56. package/dist/src/competence/navigation.js +48 -0
  57. package/dist/src/competence/performance.d.ts +125 -0
  58. package/dist/src/competence/performance.js +210 -0
  59. package/dist/src/competence/teaching.d.ts +64 -0
  60. package/dist/src/competence/teaching.js +121 -0
  61. package/dist/src/competence/willpower.d.ts +74 -0
  62. package/dist/src/competence/willpower.js +114 -0
  63. package/dist/src/crafting/index.d.ts +55 -0
  64. package/dist/src/crafting/index.js +229 -0
  65. package/dist/src/crafting/manufacturing.d.ts +83 -0
  66. package/dist/src/crafting/manufacturing.js +165 -0
  67. package/dist/src/crafting/materials.d.ts +53 -0
  68. package/dist/src/crafting/materials.js +120 -0
  69. package/dist/src/crafting/recipes.d.ts +75 -0
  70. package/dist/src/crafting/recipes.js +233 -0
  71. package/dist/src/crafting/workshops.d.ts +61 -0
  72. package/dist/src/crafting/workshops.js +170 -0
  73. package/dist/src/debug.d.ts +86 -0
  74. package/dist/src/debug.js +76 -0
  75. package/dist/src/derive.d.ts +21 -0
  76. package/dist/src/derive.js +88 -0
  77. package/dist/src/describe.d.ts +29 -0
  78. package/dist/src/describe.js +276 -0
  79. package/dist/src/dialogue.d.ts +122 -0
  80. package/dist/src/dialogue.js +266 -0
  81. package/dist/src/dist.d.ts +20 -0
  82. package/dist/src/dist.js +39 -0
  83. package/dist/src/downtime.d.ts +89 -0
  84. package/dist/src/downtime.js +391 -0
  85. package/dist/src/economy.d.ts +116 -0
  86. package/dist/src/economy.js +182 -0
  87. package/dist/src/emotional-contagion.d.ts +142 -0
  88. package/dist/src/emotional-contagion.js +274 -0
  89. package/dist/src/equipment.d.ts +206 -0
  90. package/dist/src/equipment.js +598 -0
  91. package/dist/src/faction.d.ts +102 -0
  92. package/dist/src/faction.js +237 -0
  93. package/dist/src/generate.d.ts +35 -0
  94. package/dist/src/generate.js +166 -0
  95. package/dist/src/index.d.ts +42 -0
  96. package/dist/src/index.js +54 -0
  97. package/dist/src/inheritance.d.ts +69 -0
  98. package/dist/src/inheritance.js +136 -0
  99. package/dist/src/inventory.d.ts +194 -0
  100. package/dist/src/inventory.js +637 -0
  101. package/dist/src/item-durability.d.ts +69 -0
  102. package/dist/src/item-durability.js +308 -0
  103. package/dist/src/legend.d.ts +97 -0
  104. package/dist/src/legend.js +269 -0
  105. package/dist/src/lod.d.ts +9 -0
  106. package/dist/src/lod.js +84 -0
  107. package/dist/src/metrics.d.ts +51 -0
  108. package/dist/src/metrics.js +91 -0
  109. package/dist/src/model3d.d.ts +138 -0
  110. package/dist/src/model3d.js +214 -0
  111. package/dist/src/mythology.d.ts +101 -0
  112. package/dist/src/mythology.js +308 -0
  113. package/dist/src/narrative-render.d.ts +42 -0
  114. package/dist/src/narrative-render.js +194 -0
  115. package/dist/src/narrative-stress.d.ts +123 -0
  116. package/dist/src/narrative-stress.js +183 -0
  117. package/dist/src/narrative.d.ts +44 -0
  118. package/dist/src/narrative.js +257 -0
  119. package/dist/src/party.d.ts +70 -0
  120. package/dist/src/party.js +226 -0
  121. package/dist/src/polity.d.ts +262 -0
  122. package/dist/src/polity.js +398 -0
  123. package/dist/src/presets.d.ts +42 -0
  124. package/dist/src/presets.js +170 -0
  125. package/dist/src/progression.d.ts +170 -0
  126. package/dist/src/progression.js +256 -0
  127. package/dist/src/quest-generators.d.ts +76 -0
  128. package/dist/src/quest-generators.js +534 -0
  129. package/dist/src/quest.d.ts +239 -0
  130. package/dist/src/quest.js +520 -0
  131. package/dist/src/relationships-effects.d.ts +75 -0
  132. package/dist/src/relationships-effects.js +219 -0
  133. package/dist/src/relationships.d.ts +104 -0
  134. package/dist/src/relationships.js +347 -0
  135. package/dist/src/replay.d.ts +47 -0
  136. package/dist/src/replay.js +82 -0
  137. package/dist/src/rng.d.ts +9 -0
  138. package/dist/src/rng.js +37 -0
  139. package/dist/src/settlement-services.d.ts +67 -0
  140. package/dist/src/settlement-services.js +267 -0
  141. package/dist/src/settlement.d.ts +143 -0
  142. package/dist/src/settlement.js +419 -0
  143. package/dist/src/sim/action.d.ts +28 -0
  144. package/dist/src/sim/action.js +12 -0
  145. package/dist/src/sim/aging.d.ts +95 -0
  146. package/dist/src/sim/aging.js +243 -0
  147. package/dist/src/sim/ai/decide.d.ts +10 -0
  148. package/dist/src/sim/ai/decide.js +267 -0
  149. package/dist/src/sim/ai/perception.d.ts +12 -0
  150. package/dist/src/sim/ai/perception.js +54 -0
  151. package/dist/src/sim/ai/personality.d.ts +54 -0
  152. package/dist/src/sim/ai/personality.js +202 -0
  153. package/dist/src/sim/ai/presets.d.ts +2 -0
  154. package/dist/src/sim/ai/presets.js +28 -0
  155. package/dist/src/sim/ai/system.d.ts +6 -0
  156. package/dist/src/sim/ai/system.js +13 -0
  157. package/dist/src/sim/ai/targeting.d.ts +8 -0
  158. package/dist/src/sim/ai/targeting.js +42 -0
  159. package/dist/src/sim/ai/types.d.ts +14 -0
  160. package/dist/src/sim/ai/types.js +1 -0
  161. package/dist/src/sim/body.d.ts +9 -0
  162. package/dist/src/sim/body.js +32 -0
  163. package/dist/src/sim/bodyplan.d.ts +161 -0
  164. package/dist/src/sim/bodyplan.js +677 -0
  165. package/dist/src/sim/capability.d.ts +135 -0
  166. package/dist/src/sim/capability.js +8 -0
  167. package/dist/src/sim/combat.d.ts +21 -0
  168. package/dist/src/sim/combat.js +77 -0
  169. package/dist/src/sim/commandBuilders.d.ts +11 -0
  170. package/dist/src/sim/commandBuilders.js +39 -0
  171. package/dist/src/sim/commands.d.ts +71 -0
  172. package/dist/src/sim/commands.js +8 -0
  173. package/dist/src/sim/condition.d.ts +35 -0
  174. package/dist/src/sim/condition.js +21 -0
  175. package/dist/src/sim/cone.d.ts +40 -0
  176. package/dist/src/sim/cone.js +44 -0
  177. package/dist/src/sim/context.d.ts +68 -0
  178. package/dist/src/sim/context.js +1 -0
  179. package/dist/src/sim/density.d.ts +14 -0
  180. package/dist/src/sim/density.js +33 -0
  181. package/dist/src/sim/disease.d.ts +141 -0
  182. package/dist/src/sim/disease.js +353 -0
  183. package/dist/src/sim/entity.d.ts +251 -0
  184. package/dist/src/sim/entity.js +19 -0
  185. package/dist/src/sim/events.d.ts +25 -0
  186. package/dist/src/sim/events.js +5 -0
  187. package/dist/src/sim/explosion.d.ts +40 -0
  188. package/dist/src/sim/explosion.js +40 -0
  189. package/dist/src/sim/formation-unit.d.ts +138 -0
  190. package/dist/src/sim/formation-unit.js +197 -0
  191. package/dist/src/sim/formation.d.ts +12 -0
  192. package/dist/src/sim/formation.js +54 -0
  193. package/dist/src/sim/frontage.d.ts +30 -0
  194. package/dist/src/sim/frontage.js +84 -0
  195. package/dist/src/sim/grapple.d.ts +100 -0
  196. package/dist/src/sim/grapple.js +480 -0
  197. package/dist/src/sim/hazard.d.ts +104 -0
  198. package/dist/src/sim/hazard.js +201 -0
  199. package/dist/src/sim/hydrostatic.d.ts +58 -0
  200. package/dist/src/sim/hydrostatic.js +117 -0
  201. package/dist/src/sim/impairment.d.ts +20 -0
  202. package/dist/src/sim/impairment.js +162 -0
  203. package/dist/src/sim/indexing.d.ts +7 -0
  204. package/dist/src/sim/indexing.js +7 -0
  205. package/dist/src/sim/injury.d.ts +54 -0
  206. package/dist/src/sim/injury.js +66 -0
  207. package/dist/src/sim/intent.d.ts +26 -0
  208. package/dist/src/sim/intent.js +7 -0
  209. package/dist/src/sim/kernel.d.ts +45 -0
  210. package/dist/src/sim/kernel.js +1992 -0
  211. package/dist/src/sim/kinds.d.ts +64 -0
  212. package/dist/src/sim/kinds.js +56 -0
  213. package/dist/src/sim/knockback.d.ts +50 -0
  214. package/dist/src/sim/knockback.js +82 -0
  215. package/dist/src/sim/limb.d.ts +48 -0
  216. package/dist/src/sim/limb.js +78 -0
  217. package/dist/src/sim/medical.d.ts +32 -0
  218. package/dist/src/sim/medical.js +33 -0
  219. package/dist/src/sim/morale.d.ts +69 -0
  220. package/dist/src/sim/morale.js +92 -0
  221. package/dist/src/sim/mount.d.ts +150 -0
  222. package/dist/src/sim/mount.js +225 -0
  223. package/dist/src/sim/nutrition.d.ts +74 -0
  224. package/dist/src/sim/nutrition.js +168 -0
  225. package/dist/src/sim/occlusion.d.ts +8 -0
  226. package/dist/src/sim/occlusion.js +71 -0
  227. package/dist/src/sim/push.d.ts +11 -0
  228. package/dist/src/sim/push.js +79 -0
  229. package/dist/src/sim/ranged.d.ts +44 -0
  230. package/dist/src/sim/ranged.js +69 -0
  231. package/dist/src/sim/seeds.d.ts +3 -0
  232. package/dist/src/sim/seeds.js +16 -0
  233. package/dist/src/sim/sensory-extended.d.ts +103 -0
  234. package/dist/src/sim/sensory-extended.js +181 -0
  235. package/dist/src/sim/sensory.d.ts +38 -0
  236. package/dist/src/sim/sensory.js +109 -0
  237. package/dist/src/sim/skills.d.ts +70 -0
  238. package/dist/src/sim/skills.js +69 -0
  239. package/dist/src/sim/sleep.d.ts +107 -0
  240. package/dist/src/sim/sleep.js +215 -0
  241. package/dist/src/sim/spatial.d.ts +8 -0
  242. package/dist/src/sim/spatial.js +59 -0
  243. package/dist/src/sim/step/capability.d.ts +8 -0
  244. package/dist/src/sim/step/capability.js +77 -0
  245. package/dist/src/sim/step/concentration.d.ts +9 -0
  246. package/dist/src/sim/step/concentration.js +25 -0
  247. package/dist/src/sim/step/effects.d.ts +17 -0
  248. package/dist/src/sim/step/effects.js +96 -0
  249. package/dist/src/sim/step/energy.d.ts +3 -0
  250. package/dist/src/sim/step/energy.js +31 -0
  251. package/dist/src/sim/step/hazards.d.ts +4 -0
  252. package/dist/src/sim/step/hazards.js +19 -0
  253. package/dist/src/sim/step/injury.d.ts +10 -0
  254. package/dist/src/sim/step/injury.js +353 -0
  255. package/dist/src/sim/step/morale.d.ts +11 -0
  256. package/dist/src/sim/step/morale.js +130 -0
  257. package/dist/src/sim/step/movement.d.ts +5 -0
  258. package/dist/src/sim/step/movement.js +172 -0
  259. package/dist/src/sim/step/push.d.ts +11 -0
  260. package/dist/src/sim/step/push.js +79 -0
  261. package/dist/src/sim/step/substances.d.ts +3 -0
  262. package/dist/src/sim/step/substances.js +75 -0
  263. package/dist/src/sim/substance.d.ts +38 -0
  264. package/dist/src/sim/substance.js +57 -0
  265. package/dist/src/sim/systemic-toxicology.d.ts +109 -0
  266. package/dist/src/sim/systemic-toxicology.js +263 -0
  267. package/dist/src/sim/team.d.ts +9 -0
  268. package/dist/src/sim/team.js +37 -0
  269. package/dist/src/sim/tech.d.ts +36 -0
  270. package/dist/src/sim/tech.js +46 -0
  271. package/dist/src/sim/terrain.d.ts +121 -0
  272. package/dist/src/sim/terrain.js +141 -0
  273. package/dist/src/sim/testing.d.ts +13 -0
  274. package/dist/src/sim/testing.js +100 -0
  275. package/dist/src/sim/thermoregulation.d.ts +77 -0
  276. package/dist/src/sim/thermoregulation.js +161 -0
  277. package/dist/src/sim/tick.d.ts +3 -0
  278. package/dist/src/sim/tick.js +3 -0
  279. package/dist/src/sim/toxicology.d.ts +52 -0
  280. package/dist/src/sim/toxicology.js +104 -0
  281. package/dist/src/sim/trace.d.ts +141 -0
  282. package/dist/src/sim/trace.js +1 -0
  283. package/dist/src/sim/tuning.d.ts +16 -0
  284. package/dist/src/sim/tuning.js +42 -0
  285. package/dist/src/sim/vec3.d.ts +14 -0
  286. package/dist/src/sim/vec3.js +31 -0
  287. package/dist/src/sim/weapon_dynamics.d.ts +102 -0
  288. package/dist/src/sim/weapon_dynamics.js +142 -0
  289. package/dist/src/sim/weather.d.ts +95 -0
  290. package/dist/src/sim/weather.js +105 -0
  291. package/dist/src/sim/world.d.ts +52 -0
  292. package/dist/src/sim/world.js +1 -0
  293. package/dist/src/sim/wound-aging.d.ts +120 -0
  294. package/dist/src/sim/wound-aging.js +223 -0
  295. package/dist/src/species.d.ts +106 -0
  296. package/dist/src/species.js +664 -0
  297. package/dist/src/story-arcs.d.ts +17 -0
  298. package/dist/src/story-arcs.js +276 -0
  299. package/dist/src/tech-diffusion.d.ts +80 -0
  300. package/dist/src/tech-diffusion.js +185 -0
  301. package/dist/src/traits.d.ts +25 -0
  302. package/dist/src/traits.js +178 -0
  303. package/dist/src/types.d.ts +117 -0
  304. package/dist/src/types.js +1 -0
  305. package/dist/src/units.d.ts +41 -0
  306. package/dist/src/units.js +64 -0
  307. package/dist/src/weapons.d.ts +20 -0
  308. package/dist/src/weapons.js +824 -0
  309. package/dist/src/world-generation.d.ts +52 -0
  310. package/dist/src/world-generation.js +301 -0
  311. package/package.json +74 -0
@@ -0,0 +1,66 @@
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+ import { q, clampQ, SCALE, qMul } from "../units.js";
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+ import { ALL_REGIONS } from "./body.js";
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+ /**
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+ * Structural damage fraction at which a fracture is recorded.
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+ * Once set, `fractured` persists until surgically cleared.
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+ */
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+ export const FRACTURE_THRESHOLD = q(0.70);
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+ export const defaultRegionInjury = () => ({
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+ surfaceDamage: q(0),
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+ internalDamage: q(0),
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+ structuralDamage: q(0),
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+ bleedingRate: q(0),
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+ fractured: false,
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+ infectedTick: -1,
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+ bleedDuration_ticks: 0,
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+ permanentDamage: q(0),
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+ });
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+ /**
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+ * Create a default InjuryState for the given segment ids.
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+ * When omitted, defaults to the standard humanoid six regions.
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+ */
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+ export const defaultInjury = (segmentIds) => {
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+ const ids = segmentIds ?? ALL_REGIONS;
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+ const byRegion = {};
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+ for (const r of ids)
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+ byRegion[r] = defaultRegionInjury();
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+ return {
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+ byRegion,
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+ fluidLoss: q(0),
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+ shock: q(0),
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+ consciousness: q(1.0),
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+ dead: false,
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+ hemolymphLoss: q(0),
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+ };
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+ };
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+ function totalRegionDamage(i, type) {
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+ const segs = Object.values(i.byRegion);
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+ let sum = 0;
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+ for (const r of segs)
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+ sum += r[type];
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+ return clampQ(sum, 0, segs.length * SCALE.Q);
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+ }
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+ export function totalSurfaceDamage(i) {
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+ return totalRegionDamage(i, 'surfaceDamage');
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+ }
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+ export function totalInternalDamage(i) {
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+ return totalRegionDamage(i, 'internalDamage');
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+ }
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+ export function totalStructuralDamage(i) {
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+ return totalRegionDamage(i, 'structuralDamage');
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+ }
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+ // If this name already exists in injury.ts, DO NOT duplicate it.
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+ // Either keep your existing export, or replace it with this implementation.
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+ export function totalBleedingRate(i) {
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+ return totalRegionDamage(i, 'bleedingRate');
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+ }
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+ /**
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+ * Compute KO risk from CNS-critical region damage.
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+ * For humanoid and any plan that uses "head"/"torso" segment ids.
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+ * For other body plans, falls back gracefully to q(0) for absent segments.
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+ */
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+ export function regionKOFactor(i) {
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+ const head = i.byRegion["head"]?.internalDamage ?? q(0);
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+ const torso = i.byRegion["torso"]?.internalDamage ?? q(0);
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+ return clampQ(qMul(head, q(1.2)) + qMul(torso, q(0.6)), 0, SCALE.Q);
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+ }
@@ -0,0 +1,26 @@
1
+ import type { Q } from "../units.js";
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+ import { DefenceMode, MoveMode } from "./kinds.js";
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+ import type { Vec3 } from "./vec3.js";
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+ import type { LocomotionMode } from "../types.js";
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+ export interface MoveIntent {
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+ dir: Vec3;
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+ intensity: Q;
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+ mode: MoveMode;
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+ }
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+ export interface DefenceIntent {
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+ mode: DefenceMode;
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+ intensity: Q;
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+ }
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+ export interface IntentState {
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+ move: MoveIntent;
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+ defence: DefenceIntent;
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+ prone: boolean;
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+ /** Phase 32A: requested locomotion mode. Validated against entity.attributes.locomotionModes. */
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+ locomotionMode?: LocomotionMode;
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+ }
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+ export interface AIState {
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+ focusTargetId: number;
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+ retargetCooldownTicks: number;
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+ decisionCooldownTicks: number;
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+ }
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+ export declare const defaultIntent: () => IntentState;
@@ -0,0 +1,7 @@
1
+ import { q } from "../units.js";
2
+ import { DefenceModes, MoveModes } from "./kinds.js";
3
+ export const defaultIntent = () => ({
4
+ move: { dir: { x: 0, y: 0, z: 0 }, intensity: q(0), mode: MoveModes.Walk },
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+ defence: { mode: DefenceModes.None, intensity: q(0) },
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+ prone: false,
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+ });
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+ import type { WorldState } from "./world.js";
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+ import { type Entity } from "./entity.js";
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+ import type { CommandMap } from "./commands.js";
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+ import type { CapabilityEffect, EffectPayload } from "./capability.js";
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+ import type { KernelContext } from "./context.js";
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+ import { type Q, type I32 } from "../units.js";
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+ import { type Weapon } from "../equipment.js";
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+ import { type Vec3 } from "./vec3.js";
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+ import { type BlastSpec } from "./explosion.js";
10
+ import { type TraceSink } from "./trace.js";
11
+ export declare function stepWorld(world: WorldState, cmds: CommandMap, ctx: KernelContext): void;
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+ export declare function clampSpeed(v: Vec3, vmax_mps: I32): Vec3;
13
+ export declare function scaleDirToSpeed(dirQ: Vec3, speed_mps: I32): Vec3;
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+ export declare function clampI32(x: number, lo: number, hi: number): number;
15
+ export declare function armourCoversHit(world: WorldState, coverage: Q, aId: number, bId: number): boolean;
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+ export declare function applyImpactToInjury(target: Entity, wpn: Weapon, energy_J: number, region: string, armoured: boolean, trace: TraceSink, tick: number, tempCavityMul_Q?: number): void;
17
+ /**
18
+ * Apply fall damage to a single entity (Phase 10).
19
+ * KE = mass × g × height; 85% absorbed by controlled landing.
20
+ * Remaining 15% distributed: locomotion-primary regions × 70%, others × 30%.
21
+ * Any fall ≥ 1 m forces prone.
22
+ */
23
+ export declare function applyFallDamage(world: WorldState, entityId: number, height_m: I32, tick: number, trace: TraceSink): void;
24
+ /**
25
+ * Apply a point-source explosion to all living entities within the blast radius (Phase 10).
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+ *
27
+ * Features:
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+ * - Blast wave delivered to torso; entities facing away take −30% blast damage.
29
+ * - Stochastic fragment hits to random regions.
30
+ * - Blast throw: entities are pushed outward; velocity proportional to blast energy / mass.
31
+ * - Emits a BlastHit trace event for each affected entity.
32
+ */
33
+ export declare function applyExplosion(world: WorldState, origin: Vec3, spec: BlastSpec, tick: number, trace: TraceSink): void;
34
+ /**
35
+ * Apply a single EffectPayload to target on behalf of actor.
36
+ * All payloads route to existing engine primitives — the engine does not distinguish
37
+ * magical from technological effects at this level.
38
+ */
39
+ export declare function applyPayload(world: WorldState, actor: Entity, target: Entity, payload: EffectPayload, trace: TraceSink, tick: number, effectId: string): void;
40
+ /**
41
+ * Resolve all payloads of a capability effect for the appropriate target set.
42
+ * AoE: all living entities within aoeRadius_m of target/actor position.
43
+ * Single-target: targetId entity, or self if absent.
44
+ */
45
+ export declare function applyCapabilityEffect(world: WorldState, actor: Entity, targetId: number | undefined, effect: CapabilityEffect, trace: TraceSink, tick: number): void;