@holoscript/core 6.0.4 → 7.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (236) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +1 -1
  3. package/dist/compiler/index.d.ts +82 -0
  4. package/dist/constants.d.ts +3 -2
  5. package/dist/coordinators/index.d.ts +189 -0
  6. package/dist/index.d.ts +501 -19
  7. package/dist/paper-0c-spike/index.d.ts +29 -0
  8. package/dist/reconstruction/index.d.ts +78 -0
  9. package/dist/tools/index.d.ts +22 -1
  10. package/dist/traitDocs/traitDocs.d.ts +69 -0
  11. package/dist/traits/index.d.ts +61 -0
  12. package/package.json +105 -57
  13. package/dist/GLTFPipeline-DEN36VNK.js +0 -12
  14. package/dist/GLTFPipeline-YPCAK236.cjs +0 -33
  15. package/dist/HoloScriptPlusParser-BN6KVRCM.js +0 -692
  16. package/dist/HoloScriptPlusParser-NC5FE6AL.cjs +0 -697
  17. package/dist/USDZExporter-NTMBNTDB.js +0 -707
  18. package/dist/USDZExporter-UWGWNMMD.cjs +0 -709
  19. package/dist/chunk-27LWW5FU.cjs +0 -410
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  143. package/dist/cli/holoscript-runner.cjs +0 -2259
  144. package/dist/cli/holoscript-runner.js +0 -2234
  145. package/dist/codebase/index.cjs +0 -336
  146. package/dist/codebase/index.js +0 -331
  147. package/dist/compiler/agent-inference.cjs +0 -28
  148. package/dist/compiler/agent-inference.js +0 -5
  149. package/dist/compiler/android-xr.cjs +0 -19
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  151. package/dist/compiler/android.cjs +0 -20
  152. package/dist/compiler/android.js +0 -10
  153. package/dist/compiler/ar.cjs +0 -20
  154. package/dist/compiler/ar.js +0 -8
  155. package/dist/compiler/babylon.cjs +0 -17
  156. package/dist/compiler/babylon.js +0 -11
  157. package/dist/compiler/coco.cjs +0 -27
  158. package/dist/compiler/coco.js +0 -4
  159. package/dist/compiler/domain-block-utils.cjs +0 -602
  160. package/dist/compiler/domain-block-utils.js +0 -8
  161. package/dist/compiler/dtdl.cjs +0 -24
  162. package/dist/compiler/dtdl.js +0 -8
  163. package/dist/compiler/gltf-pipeline.cjs +0 -39
  164. package/dist/compiler/gltf-pipeline.js +0 -4
  165. package/dist/compiler/godot.cjs +0 -15
  166. package/dist/compiler/godot.js +0 -9
  167. package/dist/compiler/incremental.cjs +0 -29
  168. package/dist/compiler/incremental.js +0 -4
  169. package/dist/compiler/index.cjs +0 -2578
  170. package/dist/compiler/index.js +0 -2383
  171. package/dist/compiler/ios.cjs +0 -20
  172. package/dist/compiler/ios.js +0 -10
  173. package/dist/compiler/multi-layer.cjs +0 -20
  174. package/dist/compiler/multi-layer.js +0 -11
  175. package/dist/compiler/nodetoy.cjs +0 -23
  176. package/dist/compiler/nodetoy.js +0 -4
  177. package/dist/compiler/openxr.cjs +0 -15
  178. package/dist/compiler/openxr.js +0 -9
  179. package/dist/compiler/playcanvas.cjs +0 -16
  180. package/dist/compiler/playcanvas.js +0 -10
  181. package/dist/compiler/r3f.cjs +0 -34
  182. package/dist/compiler/r3f.js +0 -12
  183. package/dist/compiler/remotion.cjs +0 -23
  184. package/dist/compiler/remotion.js +0 -4
  185. package/dist/compiler/reproducibility.cjs +0 -39
  186. package/dist/compiler/reproducibility.js +0 -4
  187. package/dist/compiler/sdf.cjs +0 -21
  188. package/dist/compiler/sdf.js +0 -9
  189. package/dist/compiler/semantic-scene.cjs +0 -31
  190. package/dist/compiler/semantic-scene.js +0 -4
  191. package/dist/compiler/state.cjs +0 -17
  192. package/dist/compiler/state.js +0 -7
  193. package/dist/compiler/trait-composition.cjs +0 -26
  194. package/dist/compiler/trait-composition.js +0 -5
  195. package/dist/compiler/unity.cjs +0 -15
  196. package/dist/compiler/unity.js +0 -9
  197. package/dist/compiler/unreal.cjs +0 -19
  198. package/dist/compiler/unreal.js +0 -9
  199. package/dist/compiler/urdf.cjs +0 -45
  200. package/dist/compiler/urdf.js +0 -9
  201. package/dist/compiler/usd-physics.cjs +0 -23
  202. package/dist/compiler/usd-physics.js +0 -6
  203. package/dist/compiler/visionos.cjs +0 -15
  204. package/dist/compiler/visionos.js +0 -9
  205. package/dist/compiler/vrchat.cjs +0 -19
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  207. package/dist/compiler/vrr.cjs +0 -21
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  209. package/dist/compiler/wasm.cjs +0 -33
  210. package/dist/compiler/wasm.js +0 -9
  211. package/dist/compiler/webgpu.cjs +0 -15
  212. package/dist/compiler/webgpu.js +0 -9
  213. package/dist/debugger.cjs +0 -21
  214. package/dist/debugger.js +0 -8
  215. package/dist/entries/interop.cjs +0 -62
  216. package/dist/entries/interop.js +0 -5
  217. package/dist/entries/scripting.cjs +0 -68
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  219. package/dist/index.cjs +0 -40921
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  221. package/dist/math/vec3.cjs +0 -57
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  223. package/dist/ml-dsa-PHCWUBPX.cjs +0 -1178
  224. package/dist/ml-dsa-WYLJHJO6.js +0 -1178
  225. package/dist/parser.cjs +0 -27
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  227. package/dist/playwright-5OSAPTNH.js +0 -98660
  228. package/dist/playwright-RL6GY4F7.cjs +0 -98673
  229. package/dist/runtime.cjs +0 -16
  230. package/dist/runtime.js +0 -7
  231. package/dist/storage/index.cjs +0 -37
  232. package/dist/storage/index.js +0 -4
  233. package/dist/traits/index.cjs +0 -14649
  234. package/dist/traits/index.js +0 -12243
  235. package/dist/type-checker.cjs +0 -18
  236. package/dist/type-checker.js +0 -5
@@ -1,832 +0,0 @@
1
- import { init_ProvenanceSemiring, ProvenanceSemiring } from './chunk-A7PIMZGU.js';
2
- import { init_TraitCompositor, TraitCompositor } from './chunk-DXJQDCFL.js';
3
- import { init_DomainBlockCompilerMixin, compileDomainBlocks, compileWeatherBlock, compileAudioSourceBlock, audioSourceToBabylon, compilePostProcessingBlock, postProcessingToBabylon, compileParticleBlock, particlesToBabylon, compilePhysicsBlock, physicsToBabylon, compileMaterialBlock, materialToBabylon } from './chunk-YQK5JNFK.js';
4
- import { init_CompilerBase, CompilerBase } from './chunk-6XSERL6L.js';
5
- import { __export, __esm } from './chunk-2CWOLHTE.js';
6
- import { ANSCapabilityPath } from '@holoscript/platform';
7
-
8
- // src/compiler/BabylonCompiler.ts
9
- var BabylonCompiler_exports = {};
10
- __export(BabylonCompiler_exports, {
11
- BabylonCompiler: () => BabylonCompiler
12
- });
13
- var SHAPE_TO_MESH, BabylonCompiler;
14
- var init_BabylonCompiler = __esm({
15
- "src/compiler/BabylonCompiler.ts"() {
16
- init_TraitCompositor();
17
- init_ProvenanceSemiring();
18
- init_CompilerBase();
19
- init_DomainBlockCompilerMixin();
20
- SHAPE_TO_MESH = {
21
- sphere: "CreateSphere",
22
- orb: "CreateSphere",
23
- cube: "CreateBox",
24
- box: "CreateBox",
25
- cylinder: "CreateCylinder",
26
- cone: "CreateCylinder",
27
- pyramid: "CreateCylinder",
28
- plane: "CreateGround",
29
- ground: "CreateGround",
30
- torus: "CreateTorus",
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- ring: "CreateTorus",
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- capsule: "CreateCapsule",
33
- disc: "CreateDisc"
34
- };
35
- BabylonCompiler = class extends CompilerBase {
36
- constructor(options = {}) {
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- super();
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- this.compilerName = "BabylonCompiler";
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- this.lines = [];
40
- this.indentLevel = 0;
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- this.options = {
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- className: options.className || "GeneratedScene",
43
- useHavok: options.useHavok ?? true,
44
- enableXR: options.enableXR ?? false,
45
- indent: options.indent || " "
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- };
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- }
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- getRequiredCapability() {
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- return ANSCapabilityPath.BABYLON;
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- }
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- compile(composition, agentToken, outputPath) {
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- this.validateCompilerAccess(agentToken, outputPath);
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- this.lines = [];
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- this.indentLevel = 0;
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- this.emit("// Auto-generated by HoloScript BabylonCompiler");
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- this.emit(
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- `// Source: composition "${this.escapeStringValue(composition.name, "TypeScript")}"`
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- );
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- this.emit("");
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- this.emitImports(composition);
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- this.emit("");
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- this.emit(`export class ${this.options.className} {`);
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- this.indent();
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- this.emit("private engine: BABYLON.Engine;");
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- this.emit("private scene: BABYLON.Scene;");
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- this.emit("private canvas: HTMLCanvasElement;");
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- this.emit("");
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- this.emit("constructor(canvas: HTMLCanvasElement) {");
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- this.indent();
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- this.emit("this.canvas = canvas;");
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- this.emit(
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- "this.engine = new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true });"
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- );
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- this.emit("this.scene = new BABYLON.Scene(this.engine);");
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- this.dedent();
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- this.emit("}");
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- this.emit("");
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- this.emit("async build(): Promise<void> {");
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- this.indent();
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- this.emitSceneSetup(composition);
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- if (composition.environment) this.emitEnvironment(composition.environment);
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- if (composition.lights?.length) {
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- for (const light of composition.lights) this.emitLight(light);
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- } else {
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- this.emit(
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- 'const defaultLight = new BABYLON.HemisphericLight("defaultLight", new BABYLON.Vector3(0, 1, 0), this.scene);'
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- );
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- this.emit("defaultLight.intensity = 0.7;");
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- this.emit("");
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- }
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- if (composition.camera) this.emitCamera(composition.camera);
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- else {
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- this.emit(
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- 'const camera = new BABYLON.ArcRotateCamera("defaultCamera", -Math.PI / 2, Math.PI / 3, 10, BABYLON.Vector3.Zero(), this.scene);'
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- );
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- this.emit("camera.attachControl(this.canvas, true);");
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- this.emit("");
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- }
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- if (composition.objects?.length) for (const obj of composition.objects) this.emitObject(obj);
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- if (composition.spatialGroups?.length)
101
- for (const g of composition.spatialGroups) this.emitGroup(g);
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- if (composition.timelines?.length)
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- for (const tl of composition.timelines) this.emitTimeline(tl);
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- if (composition.audio?.length) for (const a of composition.audio) this.emitAudio(a);
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- if (composition.zones?.length) for (const z of composition.zones) this.emitZone(z);
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- if (composition.ui) this.emitUI(composition.ui);
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- if (composition.effects) this.emitEffects(composition.effects);
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- if (composition.transitions?.length)
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- for (const t of composition.transitions) this.emitTransition(t);
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- if (this.options.enableXR) this.emitXRSetup();
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- this.compileBabylonDomainBlocks(composition);
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- this.emitRenderLoop();
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- this.dedent();
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- this.emit("}");
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- this.emit("");
116
- this.emit("dispose(): void { this.scene.dispose(); this.engine.dispose(); }");
117
- this.dedent();
118
- this.emit("}");
119
- return this.lines.join("\n");
120
- }
121
- compileBabylonDomainBlocks(composition) {
122
- const domainBlocks = composition.domainBlocks ?? [];
123
- if (domainBlocks.length === 0) return;
124
- this.emit("");
125
- this.emit("// === v4.2 Domain Blocks ===");
126
- let blockIdx = 0;
127
- const compiled = compileDomainBlocks(
128
- domainBlocks,
129
- {
130
- material: (block) => {
131
- const mat = compileMaterialBlock(block);
132
- return materialToBabylon(mat, `db${blockIdx++}`);
133
- },
134
- physics: (block) => {
135
- const phys = compilePhysicsBlock(block);
136
- return physicsToBabylon(phys, `db${blockIdx++}`);
137
- },
138
- vfx: (block) => {
139
- const ps = compileParticleBlock(block);
140
- return particlesToBabylon(ps, `db${blockIdx++}`);
141
- },
142
- postfx: (block) => {
143
- const pp = compilePostProcessingBlock(block);
144
- return postProcessingToBabylon(pp);
145
- },
146
- audio: (block) => {
147
- const audio = compileAudioSourceBlock(block);
148
- return audioSourceToBabylon(audio, `db${blockIdx++}`);
149
- },
150
- weather: (block) => {
151
- const weather = compileWeatherBlock(block);
152
- const layers = weather.layers.map((l) => `// Layer: ${l.type} \u2014 ${JSON.stringify(l.properties)}`).join("\n");
153
- return `// Weather: ${weather.keyword} "${weather.name || ""}" \u2014 implement via Babylon.js particle systems
154
- ${layers}`;
155
- }
156
- },
157
- (block) => `// Domain block: ${block.domain}/${block.keyword} "${this.escapeStringValue(block.name, "TypeScript")}"`
158
- );
159
- for (const line of compiled) {
160
- for (const l of line.split("\n")) {
161
- this.emit(l);
162
- }
163
- }
164
- }
165
- // --- Imports ---
166
- emitImports(composition) {
167
- this.emit('import * as BABYLON from "@babylonjs/core";');
168
- if (composition.ui) this.emit('import * as GUI from "@babylonjs/gui";');
169
- if (this.options.useHavok) this.emit('import HavokPhysics from "@babylonjs/havok";');
170
- if (this.options.enableXR) this.emit('import "@babylonjs/loaders";');
171
- }
172
- // --- Scene Setup ---
173
- emitSceneSetup(_composition) {
174
- this.emit("this.scene.clearColor = new BABYLON.Color4(0.05, 0.05, 0.1, 1);");
175
- if (this.options.useHavok) {
176
- this.emit("const havokInstance = await HavokPhysics();");
177
- this.emit("const havokPlugin = new BABYLON.HavokPlugin(true, havokInstance);");
178
- this.emit("this.scene.enablePhysics(new BABYLON.Vector3(0, -9.81, 0), havokPlugin);");
179
- }
180
- this.emit("");
181
- }
182
- // --- Environment ---
183
- emitEnvironment(env) {
184
- for (const prop of env.properties) {
185
- if (prop.key === "skybox" || prop.key === "preset") {
186
- this.emit(
187
- `const skybox = BABYLON.MeshBuilder.CreateBox("skyBox", { size: 1000 }, this.scene);`
188
- );
189
- this.emit(`const skyMat = new BABYLON.StandardMaterial("skyMat", this.scene);`);
190
- this.emit(`skyMat.backFaceCulling = false;`);
191
- this.emit(
192
- `skyMat.reflectionTexture = new BABYLON.CubeTexture("textures/${prop.value}", this.scene);`
193
- );
194
- this.emit(`skyMat.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;`);
195
- this.emit(`skyMat.disableLighting = true;`);
196
- this.emit(`skybox.material = skyMat; skybox.infiniteDistance = true;`);
197
- } else if (prop.key === "fog" && typeof prop.value === "object") {
198
- const fog = prop.value;
199
- this.emit(`this.scene.fogMode = BABYLON.Scene.FOGMODE_LINEAR;`);
200
- if (fog.color) this.emit(`this.scene.fogColor = ${this.toBabylonColor3(fog.color)};`);
201
- if (fog.near !== void 0) this.emit(`this.scene.fogStart = ${fog.near};`);
202
- if (fog.far !== void 0) this.emit(`this.scene.fogEnd = ${fog.far};`);
203
- } else if (prop.key === "ambient_light") {
204
- this.emit(
205
- `this.scene.ambientColor = new BABYLON.Color3(${prop.value}, ${prop.value}, ${prop.value});`
206
- );
207
- } else if (prop.key === "ground") {
208
- this.emit(
209
- `const ground = BABYLON.MeshBuilder.CreateGround("ground", { width: 100, height: 100 }, this.scene);`
210
- );
211
- if (typeof prop.value === "object" && prop.value !== null) {
212
- const g = prop.value;
213
- if (g.color) {
214
- this.emit(`const groundMat = new BABYLON.PBRMaterial("groundMat", this.scene);`);
215
- this.emit(
216
- `groundMat.albedoColor = ${this.toBabylonColor3(g.color)}; groundMat.roughness = 0.8;`
217
- );
218
- this.emit(`ground.material = groundMat;`);
219
- }
220
- }
221
- this.emit(`ground.receiveShadows = true;`);
222
- }
223
- }
224
- this.emit("");
225
- }
226
- // --- Objects ---
227
- emitObject(obj, parentVar) {
228
- const v = this.sanitizeName(obj.name);
229
- let geom = "cube", modelSrc, textContent;
230
- let position, rotation, scale, size;
231
- const mat = {};
232
- for (const p of obj.properties) {
233
- switch (p.key) {
234
- case "geometry":
235
- case "mesh":
236
- case "type":
237
- if (typeof p.value === "string") geom = p.value;
238
- break;
239
- case "position":
240
- if (Array.isArray(p.value)) position = p.value;
241
- break;
242
- case "rotation":
243
- if (Array.isArray(p.value)) rotation = p.value;
244
- break;
245
- case "scale":
246
- scale = p.value;
247
- break;
248
- case "size":
249
- size = p.value;
250
- break;
251
- case "color":
252
- mat.color = p.value;
253
- break;
254
- case "roughness":
255
- mat.roughness = p.value;
256
- break;
257
- case "metalness":
258
- case "metallic":
259
- mat.metalness = p.value;
260
- break;
261
- case "opacity":
262
- mat.opacity = p.value;
263
- break;
264
- case "emissive":
265
- mat.emissive = p.value;
266
- break;
267
- case "emissive_intensity":
268
- case "emissiveIntensity":
269
- mat.emissiveIntensity = p.value;
270
- break;
271
- case "material":
272
- if (typeof p.value === "object" && p.value !== null)
273
- Object.assign(mat, p.value);
274
- break;
275
- case "model":
276
- case "src":
277
- case "source":
278
- if (typeof p.value === "string") modelSrc = p.value;
279
- break;
280
- case "text":
281
- if (typeof p.value === "string") textContent = p.value;
282
- break;
283
- }
284
- }
285
- this.emit(`// Object: ${this.escapeStringValue(obj.name, "TypeScript")}`);
286
- if (modelSrc) {
287
- this.emit(
288
- `const ${v} = await BABYLON.SceneLoader.ImportMeshAsync("", "${modelSrc}", "", this.scene);`
289
- );
290
- } else if (geom === "text" || textContent) {
291
- this.emit(
292
- `const ${v} = BABYLON.MeshBuilder.CreatePlane("${this.escapeStringValue(obj.name, "TypeScript")}", { width: 2, height: 1 }, this.scene);`
293
- );
294
- this.emit(
295
- `const ${v}Tex = new BABYLON.DynamicTexture("${v}Tex", { width: 512, height: 256 }, this.scene);`
296
- );
297
- this.emit(
298
- `${v}Tex.drawText("${textContent || ""}", null, null, "bold 48px Arial", "#ffffff", "#00000000", true);`
299
- );
300
- this.emit(`const ${v}Mat = new BABYLON.StandardMaterial("${v}Mat", this.scene);`);
301
- this.emit(
302
- `${v}Mat.diffuseTexture = ${v}Tex; ${v}Mat.emissiveColor = BABYLON.Color3.White();`
303
- );
304
- this.emit(`${v}.material = ${v}Mat;`);
305
- } else {
306
- this.emit(
307
- `const ${v} = BABYLON.MeshBuilder.${this.mapShapeToMesh(geom)}("${this.escapeStringValue(obj.name, "TypeScript")}", ${this.meshBuilderOptions(geom, size)}, this.scene);`
308
- );
309
- if (Object.keys(mat).length > 0) {
310
- this.emit(`const ${v}Mat = new BABYLON.PBRMaterial("${v}Mat", this.scene);`);
311
- if (mat.color) this.emit(`${v}Mat.albedoColor = ${this.toBabylonColor3(mat.color)};`);
312
- if (mat.roughness !== void 0) this.emit(`${v}Mat.roughness = ${mat.roughness};`);
313
- if (mat.metalness !== void 0) this.emit(`${v}Mat.metallic = ${mat.metalness};`);
314
- if (mat.opacity !== void 0 && mat.opacity < 1)
315
- this.emit(`${v}Mat.alpha = ${mat.opacity};`);
316
- if (mat.emissive)
317
- this.emit(`${v}Mat.emissiveColor = ${this.toBabylonColor3(mat.emissive)};`);
318
- if (mat.emissiveIntensity !== void 0)
319
- this.emit(`${v}Mat.emissiveIntensity = ${mat.emissiveIntensity};`);
320
- this.emit(`${v}.material = ${v}Mat;`);
321
- }
322
- }
323
- if (position) this.emit(`${v}.position = ${this.toBabylonVector(position)};`);
324
- if (rotation) this.emit(`${v}.rotation = ${this.toBabylonVector(rotation)};`);
325
- if (scale) {
326
- this.emit(
327
- Array.isArray(scale) ? `${v}.scaling = ${this.toBabylonVector(scale)};` : `${v}.scaling = new BABYLON.Vector3(${scale}, ${scale}, ${scale});`
328
- );
329
- }
330
- if (parentVar) this.emit(`${v}.parent = ${parentVar};`);
331
- const physicsTraits = (obj.traits || []).filter(
332
- (t) => t.name === "physics" || t.name === "collidable"
333
- );
334
- if (physicsTraits.length > 0) {
335
- const semiring = new ProvenanceSemiring();
336
- const applications = physicsTraits.map((t) => ({
337
- name: t.name,
338
- config: t.config || {},
339
- context: obj.provenance?.context
340
- }));
341
- const { config: physicsConfig } = semiring.add(applications);
342
- const mt = (physicsConfig.type || "dynamic") === "static" ? "STATIC" : "DYNAMIC";
343
- this.emit(
344
- `const ${v}Body = new BABYLON.PhysicsBody(${v}, BABYLON.PhysicsMotionType.${mt}, false, this.scene);`
345
- );
346
- this.emit(`${v}Body.shape = new BABYLON.PhysicsShapeConvexHull(${v}, this.scene);`);
347
- this.emit(`${v}Body.setMassProperties({ mass: ${physicsConfig.mass ?? 1} });`);
348
- }
349
- for (const trait of obj.traits || []) {
350
- if (trait.name === "physics" || trait.name === "collidable") {
351
- continue;
352
- } else if (trait.name === "grabbable") {
353
- this.emit(`${v}.actionManager = new BABYLON.ActionManager(this.scene);`);
354
- this.emit(
355
- `${v}.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPickTrigger, () => { console.log("Picked: ${this.escapeStringValue(obj.name, "TypeScript")}"); }));`
356
- );
357
- } else if (trait.name === "gaussian_splat") {
358
- this.emit(`const ${v}PCS = new BABYLON.PointsCloudSystem("${v}PCS", 2, this.scene);`);
359
- this.emit(`${v}PCS.addPoints(10000); await ${v}PCS.buildMeshAsync();`);
360
- } else if (trait.name === "shadow") {
361
- this.emit(`${v}.receiveShadows = true;`);
362
- } else if (trait.name === "hoverable") {
363
- this.emit(
364
- `${v}.actionManager = ${v}.actionManager || new BABYLON.ActionManager(this.scene);`
365
- );
366
- this.emit(
367
- `${v}.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPointerOverTrigger, () => { ${v}.renderOverlay = true; ${v}.overlayColor = BABYLON.Color3.White(); }));`
368
- );
369
- this.emit(
370
- `${v}.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPointerOutTrigger, () => { ${v}.renderOverlay = false; }));`
371
- );
372
- } else if (trait.name === "accessible") {
373
- this.emit(
374
- `${v}.accessibilityTag = { description: "${this.escapeStringValue(obj.name, "TypeScript")}", role: "${trait.config?.role || "generic"}" };`
375
- );
376
- } else if (trait.name === "object_tracking") {
377
- this.emit(
378
- `// @object_tracking \u2014 WebXR hit-test or custom tracker for "${this.escapeStringValue(obj.name, "TypeScript")}"`
379
- );
380
- } else if (trait.name === "scene_reconstruction") {
381
- this.emit(
382
- `// @scene_reconstruction \u2014 WebXR mesh detection for "${this.escapeStringValue(obj.name, "TypeScript")}"`
383
- );
384
- } else if (trait.name === "eye_tracked") {
385
- this.emit(`// @eye_tracked \u2014 WebXR eye tracking (requires 'eye-tracking' feature)`);
386
- } else if (trait.name === "eye_hand_fusion") {
387
- this.emit(`// @eye_hand_fusion \u2014 combine WebXR hand + eye tracking`);
388
- } else if (trait.name === "controlnet") {
389
- this.emit(
390
- `// @controlnet(model: "${trait.config?.model || "canny"}") \u2014 route to inference API`
391
- );
392
- } else if (trait.name === "ai_texture_gen") {
393
- this.emit(`// @ai_texture_gen \u2014 apply generated texture to ${v}.material`);
394
- } else if (trait.name === "neural_animation") {
395
- this.emit(`// @neural_animation \u2014 BabylonJS AnimationGroup + neural pose predictor`);
396
- } else if (trait.name === "ai_npc_brain") {
397
- this.emit(
398
- `// @ai_npc_brain(model: "${trait.config?.model || "llm"}") \u2014 external LLM/NPC API`
399
- );
400
- } else {
401
- this.emit(
402
- `// @${this.escapeStringValue(trait.name, "TypeScript")}: ${JSON.stringify(trait.config || {})}`
403
- );
404
- }
405
- }
406
- if (obj.traits && Array.isArray(obj.traits) && obj.traits.length > 0) {
407
- const traitNames = obj.traits.map((t) => t.name);
408
- const compositor = new TraitCompositor();
409
- const composed = compositor.compose(traitNames);
410
- if (Object.keys(composed).length > 0) {
411
- const matVar = `${v}ComposedMat`;
412
- this.emit(`// TraitCompositor: composed ${traitNames.join(" + ")}`);
413
- this.emit(
414
- `const ${matVar} = ${v}.material as BABYLON.PBRMaterial || new BABYLON.PBRMaterial("${matVar}", this.scene);`
415
- );
416
- if (composed.color)
417
- this.emit(`${matVar}.albedoColor = ${this.toBabylonColor3(composed.color)};`);
418
- if (composed.roughness !== void 0)
419
- this.emit(`${matVar}.roughness = ${composed.roughness};`);
420
- if (composed.metalness !== void 0)
421
- this.emit(`${matVar}.metallic = ${composed.metalness};`);
422
- if (composed.opacity !== void 0 && composed.opacity < 1)
423
- this.emit(`${matVar}.alpha = ${composed.opacity};`);
424
- if (composed.emissive)
425
- this.emit(`${matVar}.emissiveColor = ${this.toBabylonColor3(composed.emissive)};`);
426
- if (composed.emissiveIntensity !== void 0)
427
- this.emit(`${matVar}.emissiveIntensity = ${composed.emissiveIntensity};`);
428
- this.emit(`${v}.material = ${matVar};`);
429
- }
430
- }
431
- if (obj.children?.length) for (const child of obj.children) this.emitObject(child, v);
432
- this.emit("");
433
- }
434
- // --- Groups ---
435
- emitGroup(group, parentVar) {
436
- const v = this.sanitizeName(group.name);
437
- this.emit(
438
- `const ${v} = new BABYLON.TransformNode("${this.escapeStringValue(group.name, "TypeScript")}", this.scene);`
439
- );
440
- for (const p of group.properties) {
441
- if (p.key === "position" && Array.isArray(p.value))
442
- this.emit(`${v}.position = ${this.toBabylonVector(p.value)};`);
443
- else if (p.key === "rotation" && Array.isArray(p.value))
444
- this.emit(`${v}.rotation = ${this.toBabylonVector(p.value)};`);
445
- else if (p.key === "scale") {
446
- this.emit(
447
- Array.isArray(p.value) ? `${v}.scaling = ${this.toBabylonVector(p.value)};` : `${v}.scaling = new BABYLON.Vector3(${p.value}, ${p.value}, ${p.value});`
448
- );
449
- }
450
- }
451
- if (parentVar) this.emit(`${v}.parent = ${parentVar};`);
452
- for (const obj of group.objects) this.emitObject(obj, v);
453
- if (group.groups) for (const sub of group.groups) this.emitGroup(sub, v);
454
- this.emit("");
455
- }
456
- // --- Lights ---
457
- emitLight(light) {
458
- const v = this.sanitizeName(light.name);
459
- let pos, color, intensity;
460
- let dir, castShadow = false, angle, dist;
461
- for (const p of light.properties) {
462
- if (p.key === "position" && Array.isArray(p.value)) pos = p.value;
463
- else if (p.key === "color") color = p.value;
464
- else if (p.key === "intensity") intensity = p.value;
465
- else if (p.key === "direction" && Array.isArray(p.value)) dir = p.value;
466
- else if (p.key === "cast_shadow" || p.key === "castShadow") castShadow = !!p.value;
467
- else if (p.key === "angle") angle = p.value;
468
- else if (p.key === "distance") dist = p.value;
469
- }
470
- const posV = pos ? this.toBabylonVector(pos) : "new BABYLON.Vector3(0, 1, 0)";
471
- const dirV = dir ? this.toBabylonVector(dir) : "new BABYLON.Vector3(0, -1, 0)";
472
- switch (light.lightType) {
473
- case "hemisphere":
474
- case "ambient":
475
- this.emit(
476
- `const ${v} = new BABYLON.HemisphericLight("${this.escapeStringValue(light.name, "TypeScript")}", ${posV}, this.scene);`
477
- );
478
- break;
479
- case "directional":
480
- this.emit(
481
- `const ${v} = new BABYLON.DirectionalLight("${this.escapeStringValue(light.name, "TypeScript")}", ${dirV}, this.scene);`
482
- );
483
- if (pos) this.emit(`${v}.position = ${posV};`);
484
- break;
485
- case "point":
486
- this.emit(
487
- `const ${v} = new BABYLON.PointLight("${this.escapeStringValue(light.name, "TypeScript")}", ${posV}, this.scene);`
488
- );
489
- break;
490
- case "spot":
491
- this.emit(
492
- `const ${v} = new BABYLON.SpotLight("${this.escapeStringValue(light.name, "TypeScript")}", ${posV}, ${dirV}, ${angle ?? Math.PI / 4}, 2, this.scene);`
493
- );
494
- break;
495
- case "area":
496
- this.emit(`// Area light fallback`);
497
- this.emit(
498
- `const ${v} = new BABYLON.PointLight("${this.escapeStringValue(light.name, "TypeScript")}", ${posV}, this.scene);`
499
- );
500
- break;
501
- default:
502
- this.emit(
503
- `const ${v} = new BABYLON.HemisphericLight("${this.escapeStringValue(light.name, "TypeScript")}", ${posV}, this.scene);`
504
- );
505
- break;
506
- }
507
- if (color) this.emit(`${v}.diffuse = ${this.toBabylonColor3(color)};`);
508
- if (intensity !== void 0) this.emit(`${v}.intensity = ${intensity};`);
509
- if (dist !== void 0) this.emit(`${v}.range = ${dist};`);
510
- if (castShadow && ["directional", "spot", "point"].includes(light.lightType)) {
511
- this.emit(`const ${v}SG = new BABYLON.ShadowGenerator(2048, ${v});`);
512
- this.emit(`${v}SG.useBlurExponentialShadowMap = true;`);
513
- }
514
- this.emit("");
515
- }
516
- // --- Camera ---
517
- emitCamera(cam) {
518
- let fov, pos, lookAt;
519
- let near, far;
520
- for (const p of cam.properties) {
521
- if (p.key === "fov" || p.key === "field_of_view") fov = p.value;
522
- else if (p.key === "position" && Array.isArray(p.value)) pos = p.value;
523
- else if ((p.key === "look_at" || p.key === "lookAt") && Array.isArray(p.value))
524
- lookAt = p.value;
525
- else if (p.key === "near") near = p.value;
526
- else if (p.key === "far") far = p.value;
527
- }
528
- const target = lookAt ? this.toBabylonVector(lookAt) : "BABYLON.Vector3.Zero()";
529
- if (cam.cameraType === "orthographic") {
530
- this.emit(
531
- `const camera = new BABYLON.FreeCamera("camera", ${pos ? this.toBabylonVector(pos) : "new BABYLON.Vector3(0, 5, -10)"}, this.scene);`
532
- );
533
- this.emit(`camera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;`);
534
- this.emit(`camera.setTarget(${target});`);
535
- } else {
536
- this.emit(
537
- `const camera = new BABYLON.ArcRotateCamera("camera", -Math.PI / 2, Math.PI / 3, 10, ${target}, this.scene);`
538
- );
539
- if (pos) this.emit(`camera.setPosition(${this.toBabylonVector(pos)});`);
540
- }
541
- if (fov !== void 0) this.emit(`camera.fov = ${fov * (Math.PI / 180)};`);
542
- if (near !== void 0) this.emit(`camera.minZ = ${near};`);
543
- if (far !== void 0) this.emit(`camera.maxZ = ${far};`);
544
- this.emit("camera.attachControl(this.canvas, true);");
545
- this.emit("");
546
- }
547
- // --- Timeline ---
548
- emitTimeline(timeline) {
549
- const v = this.sanitizeName(timeline.name);
550
- this.emit(
551
- `const ${v}Group = new BABYLON.AnimationGroup("${this.escapeStringValue(timeline.name, "TypeScript")}", this.scene);`
552
- );
553
- const fps = 30;
554
- for (const entry of timeline.entries) {
555
- const a = entry.action;
556
- if (a.kind === "animate") {
557
- const frame = Math.round(entry.time * fps);
558
- for (const [key, value] of Object.entries(a.properties)) {
559
- const n = `${v}_${this.sanitizeName(a.target)}_${key}`;
560
- const animType = Array.isArray(value) ? "ANIMATIONTYPE_VECTOR3" : "ANIMATIONTYPE_FLOAT";
561
- const valStr = Array.isArray(value) ? this.toBabylonVector(value) : String(value);
562
- this.emit(
563
- `const ${n} = new BABYLON.Animation("${n}", "${this.mapAnimProperty(key)}", ${fps}, BABYLON.Animation.${animType}, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);`
564
- );
565
- this.emit(
566
- `${n}.setKeys([{ frame: 0, value: ${valStr} }, { frame: ${frame}, value: ${valStr} }]);`
567
- );
568
- }
569
- } else if (a.kind === "emit") {
570
- this.emit(
571
- `// @${entry.time}s: emit "${this.escapeStringValue(a.event, "TypeScript")}"`
572
- );
573
- } else if (a.kind === "call") {
574
- this.emit(
575
- `// @${entry.time}s: call ${this.escapeStringValue(a.method, "TypeScript")}()`
576
- );
577
- }
578
- }
579
- if (timeline.autoplay) this.emit(`${v}Group.play(${timeline.loop ? "true" : "false"});`);
580
- this.emit("");
581
- }
582
- // --- Audio ---
583
- emitAudio(audio) {
584
- const v = this.sanitizeName(audio.name);
585
- let src = "", volume = 1, loop = false, spatial = false;
586
- let position, dist;
587
- for (const p of audio.properties) {
588
- if (p.key === "src" || p.key === "source") src = String(p.value);
589
- else if (p.key === "volume") volume = p.value;
590
- else if (p.key === "loop") loop = !!p.value;
591
- else if (p.key === "spatial") spatial = !!p.value;
592
- else if (p.key === "position" && Array.isArray(p.value)) position = p.value;
593
- else if (p.key === "distance") dist = p.value;
594
- }
595
- const opts = ["autoplay: true"];
596
- if (loop) opts.push("loop: true");
597
- if (volume !== 1) opts.push(`volume: ${volume}`);
598
- if (spatial) opts.push("spatialSound: true");
599
- if (dist !== void 0) opts.push(`maxDistance: ${dist}`);
600
- this.emit(
601
- `const ${v} = new BABYLON.Sound("${this.escapeStringValue(audio.name, "TypeScript")}", "${src}", this.scene, null, { ${opts.join(", ")} });`
602
- );
603
- if (spatial && position) this.emit(`${v}.setPosition(${this.toBabylonVector(position)});`);
604
- this.emit("");
605
- }
606
- // --- Zone ---
607
- emitZone(zone) {
608
- const v = this.sanitizeName(zone.name);
609
- let shape = "box", position, size, radius;
610
- for (const p of zone.properties) {
611
- if (p.key === "shape") shape = String(p.value);
612
- else if (p.key === "position" && Array.isArray(p.value)) position = p.value;
613
- else if (p.key === "size") size = p.value;
614
- else if (p.key === "radius") radius = p.value;
615
- }
616
- if (shape === "sphere") {
617
- this.emit(
618
- `const ${v} = BABYLON.MeshBuilder.CreateSphere("${this.escapeStringValue(zone.name, "TypeScript")}", { diameter: ${(radius || 5) * 2} }, this.scene);`
619
- );
620
- } else {
621
- const s = Array.isArray(size) ? size : [size || 5, size || 5, size || 5];
622
- this.emit(
623
- `const ${v} = BABYLON.MeshBuilder.CreateBox("${this.escapeStringValue(zone.name, "TypeScript")}", { width: ${s[0]}, height: ${s[1]}, depth: ${s[2]} }, this.scene);`
624
- );
625
- }
626
- if (position) this.emit(`${v}.position = ${this.toBabylonVector(position)};`);
627
- this.emit(`${v}.isVisible = false; ${v}.checkCollisions = true;`);
628
- if (zone.handlers?.length) {
629
- this.emit(`${v}.actionManager = new BABYLON.ActionManager(this.scene);`);
630
- for (const h of zone.handlers) {
631
- const trigger = h.event === "on_enter" ? "OnIntersectionEnterTrigger" : h.event === "on_exit" ? "OnIntersectionExitTrigger" : `NothingTrigger /* ${this.escapeStringValue(h.event, "TypeScript")} */`;
632
- this.emit(
633
- `${v}.actionManager.registerAction(new BABYLON.ExecuteCodeAction({ trigger: BABYLON.ActionManager.${trigger} }, () => { /* ${this.escapeStringValue(h.event, "TypeScript")} */ }));`
634
- );
635
- }
636
- }
637
- this.emit("");
638
- }
639
- // --- UI ---
640
- emitUI(ui) {
641
- this.emit('const advancedTexture = GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI");');
642
- for (const el of ui.elements) {
643
- const v = this.sanitizeName(el.name);
644
- let elType = "text", text = "", fontSize = 24, color = "#ffffff", bg;
645
- for (const p of el.properties) {
646
- if (p.key === "type") elType = String(p.value);
647
- else if (p.key === "text") text = String(p.value);
648
- else if (p.key === "font_size" || p.key === "fontSize") fontSize = p.value;
649
- else if (p.key === "color") color = String(p.value);
650
- else if (p.key === "background") bg = String(p.value);
651
- }
652
- if (elType === "button") {
653
- this.emit(
654
- `const ${v} = GUI.Button.CreateSimpleButton("${this.escapeStringValue(el.name, "TypeScript")}", "${text}");`
655
- );
656
- this.emit(
657
- `${v}.width = "150px"; ${v}.height = "40px"; ${v}.color = "${color}"; ${v}.fontSize = ${fontSize};`
658
- );
659
- if (bg) this.emit(`${v}.background = "${bg}";`);
660
- this.emit(`advancedTexture.addControl(${v});`);
661
- } else if (elType === "progress") {
662
- this.emit(
663
- `const ${v} = new GUI.StackPanel("${this.escapeStringValue(el.name, "TypeScript")}");`
664
- );
665
- this.emit(`${v}.width = "200px"; ${v}.height = "20px"; advancedTexture.addControl(${v});`);
666
- } else {
667
- this.emit(
668
- `const ${v} = new GUI.TextBlock("${this.escapeStringValue(el.name, "TypeScript")}", "${text}");`
669
- );
670
- this.emit(
671
- `${v}.color = "${color}"; ${v}.fontSize = ${fontSize}; advancedTexture.addControl(${v});`
672
- );
673
- }
674
- }
675
- this.emit("");
676
- }
677
- // --- Effects ---
678
- emitEffects(effects) {
679
- this.emit(
680
- 'const pipeline = new BABYLON.DefaultRenderingPipeline("defaultPipeline", true, this.scene);'
681
- );
682
- for (const fx of effects.effects) {
683
- const p = fx.properties;
684
- switch (fx.effectType) {
685
- case "bloom":
686
- this.emit("pipeline.bloomEnabled = true;");
687
- if (p.intensity !== void 0) this.emit(`pipeline.bloomWeight = ${p.intensity};`);
688
- if (p.threshold !== void 0) this.emit(`pipeline.bloomThreshold = ${p.threshold};`);
689
- break;
690
- case "dof":
691
- this.emit("pipeline.depthOfFieldEnabled = true;");
692
- if (p.focalLength !== void 0)
693
- this.emit(`pipeline.depthOfField.focalLength = ${p.focalLength};`);
694
- if (p.fStop !== void 0) this.emit(`pipeline.depthOfField.fStop = ${p.fStop};`);
695
- break;
696
- case "ssao":
697
- this.emit(
698
- 'const ssao = new BABYLON.SSAO2RenderingPipeline("ssao", this.scene, { ssaoRatio: 0.5, blurRatio: 0.5 });'
699
- );
700
- if (p.radius !== void 0) this.emit(`ssao.radius = ${p.radius};`);
701
- break;
702
- case "vignette":
703
- this.emit("pipeline.imageProcessing.vignetteEnabled = true;");
704
- if (p.weight !== void 0)
705
- this.emit(`pipeline.imageProcessing.vignetteWeight = ${p.weight};`);
706
- break;
707
- case "chromatic_aberration":
708
- this.emit("pipeline.chromaticAberrationEnabled = true;");
709
- if (p.amount !== void 0)
710
- this.emit(`pipeline.chromaticAberration.aberrationAmount = ${p.amount};`);
711
- break;
712
- case "tone_mapping":
713
- this.emit("pipeline.imageProcessingEnabled = true;");
714
- this.emit("pipeline.imageProcessing.toneMappingEnabled = true;");
715
- break;
716
- default:
717
- this.emit(`// Effect "${fx.effectType}": ${JSON.stringify(p)}`);
718
- }
719
- }
720
- this.emit("");
721
- }
722
- // --- Transition ---
723
- emitTransition(tr) {
724
- let target, effect, duration;
725
- for (const p of tr.properties) {
726
- if (p.key === "target") target = String(p.value);
727
- else if (p.key === "effect") effect = String(p.value);
728
- else if (p.key === "duration") duration = p.value;
729
- }
730
- this.emit(
731
- `// Transition "${this.escapeStringValue(tr.name, "TypeScript")}": navigate to "${target || "?"}" with ${effect || "fade"} over ${duration || 1}s`
732
- );
733
- }
734
- // --- XR ---
735
- emitXRSetup() {
736
- this.emit("const xr = await this.scene.createDefaultXRExperienceAsync({");
737
- this.indent();
738
- this.emit('floorMeshes: this.scene.meshes.filter(m => m.name.includes("ground")),');
739
- this.dedent();
740
- this.emit("});");
741
- this.emit("");
742
- }
743
- // --- Render Loop ---
744
- emitRenderLoop() {
745
- this.emit("this.engine.runRenderLoop(() => { this.scene.render(); });");
746
- this.emit('window.addEventListener("resize", () => { this.engine.resize(); });');
747
- }
748
- // --- Value Conversion Helpers ---
749
- toBabylonColor3(value) {
750
- if (typeof value === "string" && value.startsWith("#")) {
751
- const h = value.slice(1);
752
- const r = parseInt(h.substring(0, 2), 16) / 255;
753
- const g = parseInt(h.substring(2, 4), 16) / 255;
754
- const b = parseInt(h.substring(4, 6), 16) / 255;
755
- return `new BABYLON.Color3(${r.toFixed(3)}, ${g.toFixed(3)}, ${b.toFixed(3)})`;
756
- }
757
- if (typeof value === "object" && value !== null && "r" in value) {
758
- const c = value;
759
- const r = c.r > 1 ? c.r / 255 : c.r;
760
- const g = c.g > 1 ? c.g / 255 : c.g;
761
- const b = c.b > 1 ? c.b / 255 : c.b;
762
- return `new BABYLON.Color3(${r.toFixed(3)}, ${g.toFixed(3)}, ${b.toFixed(3)})`;
763
- }
764
- return "BABYLON.Color3.White()";
765
- }
766
- toBabylonVector(arr) {
767
- if (arr.length >= 3) return `new BABYLON.Vector3(${arr[0]}, ${arr[1]}, ${arr[2]})`;
768
- if (arr.length === 2) return `new BABYLON.Vector2(${arr[0]}, ${arr[1]})`;
769
- return `new BABYLON.Vector3(${arr[0]}, ${arr[0]}, ${arr[0]})`;
770
- }
771
- mapShapeToMesh(type) {
772
- return SHAPE_TO_MESH[type] || "CreateBox";
773
- }
774
- meshBuilderOptions(type, size) {
775
- const s = typeof size === "number" ? size : 1;
776
- switch (type) {
777
- case "sphere":
778
- case "orb":
779
- return `{ diameter: ${s}, segments: 32 }`;
780
- case "cube":
781
- case "box":
782
- return `{ size: ${s} }`;
783
- case "cylinder":
784
- return `{ diameter: ${s}, height: ${s * 2}, tessellation: 32 }`;
785
- case "cone":
786
- case "pyramid":
787
- return `{ diameterTop: 0, diameterBottom: ${s}, height: ${s * 2}, tessellation: ${type === "pyramid" ? 4 : 32} }`;
788
- case "plane":
789
- case "ground":
790
- return `{ width: ${s}, height: ${s} }`;
791
- case "torus":
792
- case "ring":
793
- return `{ diameter: ${s}, thickness: ${s * 0.3}, tessellation: 32 }`;
794
- case "capsule":
795
- return `{ radius: ${s * 0.3}, height: ${s} }`;
796
- case "disc":
797
- return `{ radius: ${s * 0.5}, tessellation: 32 }`;
798
- default:
799
- return `{ size: ${s} }`;
800
- }
801
- }
802
- mapAnimProperty(key) {
803
- const m = {
804
- position: "position",
805
- rotation: "rotation",
806
- scale: "scaling",
807
- color: "material.albedoColor",
808
- opacity: "material.alpha",
809
- emissive: "material.emissiveColor"
810
- };
811
- return m[key] || key;
812
- }
813
- // --- Emit Helpers ---
814
- emit(line) {
815
- this.lines.push(this.options.indent.repeat(this.indentLevel) + line);
816
- }
817
- indent() {
818
- this.indentLevel++;
819
- }
820
- dedent() {
821
- this.indentLevel = Math.max(0, this.indentLevel - 1);
822
- }
823
- sanitizeName(name) {
824
- return name.replace(/[^a-zA-Z0-9_]/g, "_");
825
- }
826
- };
827
- }
828
- });
829
-
830
- export { BabylonCompiler, BabylonCompiler_exports, init_BabylonCompiler };
831
- //# sourceMappingURL=chunk-KED34ILP.js.map
832
- //# sourceMappingURL=chunk-KED34ILP.js.map