@holoscript/core 6.0.4 → 7.0.0

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Files changed (236) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +1 -1
  3. package/dist/compiler/index.d.ts +82 -0
  4. package/dist/constants.d.ts +3 -2
  5. package/dist/coordinators/index.d.ts +189 -0
  6. package/dist/index.d.ts +501 -19
  7. package/dist/paper-0c-spike/index.d.ts +29 -0
  8. package/dist/reconstruction/index.d.ts +78 -0
  9. package/dist/tools/index.d.ts +22 -1
  10. package/dist/traitDocs/traitDocs.d.ts +69 -0
  11. package/dist/traits/index.d.ts +61 -0
  12. package/package.json +105 -57
  13. package/dist/GLTFPipeline-DEN36VNK.js +0 -12
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  15. package/dist/HoloScriptPlusParser-BN6KVRCM.js +0 -692
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@@ -1,309 +0,0 @@
1
- import { __esm } from './chunk-2CWOLHTE.js';
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-
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- // src/traits/constants/mobile/geospatial.ts
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- var GEOSPATIAL_ARCORE_TRAITS, GEOSPATIAL_DEFAULTS;
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- var init_geospatial = __esm({
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- "src/traits/constants/mobile/geospatial.ts"() {
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- GEOSPATIAL_ARCORE_TRAITS = [
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- // --- VPS Core ---
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- "geospatial_vps",
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- // enables ARCore GeospatialMode.ENABLED on session
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- "geospatial_heading",
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- // heading/orientation alignment from VPS compass data
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- // --- Anchoring ---
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- "geospatial_anchor",
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- // lat/lng/alt/heading anchor via Earth.createAnchor
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- "geospatial_terrain_anchor",
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- // resolveAnchorOnTerrain — snaps to terrain surface
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- "geospatial_rooftop_anchor",
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- // resolveAnchorOnRooftop — snaps to building rooftops
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- // --- Streetscape ---
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- "geospatial_streetscape"
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- // Streetscape Geometry mesh access for buildings/terrain
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- ];
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- GEOSPATIAL_DEFAULTS = {
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- vps: {
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- accuracyThreshold: 25,
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- headingAccuracyThreshold: 25,
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- localizationTimeout: 3e4
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- },
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- anchor: {
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- latitude: 0,
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- longitude: 0,
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- altitude: 0,
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- heading: 0,
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- resolveTimeout: 1e4
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- },
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- terrainAnchor: {
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- latitude: 0,
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- longitude: 0,
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- altitudeOffset: 0,
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- heading: 0,
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- resolveTimeout: 1e4
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- },
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- rooftopAnchor: {
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- latitude: 0,
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- longitude: 0,
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- altitudeOffset: 0,
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- heading: 0,
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- resolveTimeout: 1e4
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- },
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- streetscape: {
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- enableTerrain: true,
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- enableBuildings: true
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- }
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- };
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- }
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- });
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-
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- // src/traits/constants/mobile/spatial-authoring.ts
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- var SPATIAL_AUTHORING_TRAITS, SPATIAL_AUTHORING_DEFAULTS;
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- var init_spatial_authoring = __esm({
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- "src/traits/constants/mobile/spatial-authoring.ts"() {
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- SPATIAL_AUTHORING_TRAITS = [
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- // --- Gyro Placement ---
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- "author_gyro_place",
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- // gyroscope-stabilised AR object placement
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- // --- Pinch Scale ---
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- "author_pinch_scale",
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- // pinch-to-scale selected entity
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- // --- Swipe Browse ---
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- "author_swipe_browse",
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- // horizontal swipe to browse trait palette
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- // --- Voice Commands ---
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- "author_voice_cmd",
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- // speech recognition → parse and execute commands
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- // --- Shake Undo ---
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- "author_shake_undo"
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- // shake device to undo last action
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- ];
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- SPATIAL_AUTHORING_DEFAULTS = {
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- /** Gyro low-pass filter alpha (0-1, lower = smoother) */
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- gyroFilterAlpha: 0.15,
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- /** Minimum pinch scale factor */
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- pinchScaleMin: 0.1,
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- /** Maximum pinch scale factor */
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- pinchScaleMax: 10,
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- /** Shake acceleration threshold (m/s^2) to trigger undo */
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- shakeThreshold: 12,
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- /** Speech recognition locale */
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- speechLocale: "en-US",
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- /** Maximum undo stack depth */
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- undoStackDepth: 50
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- };
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- }
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- });
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-
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- // src/traits/constants/mobile/haptic-feedback.ts
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- var HAPTIC_FEEDBACK_TRAITS;
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- var init_haptic_feedback = __esm({
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- "src/traits/constants/mobile/haptic-feedback.ts"() {
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- HAPTIC_FEEDBACK_TRAITS = [
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- // --- Interaction ---
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- "haptic_touch",
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- // vibration on hologram touch
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- "haptic_grab",
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- // resistance pulse when grabbing
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- "haptic_throw",
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- // release burst when throwing
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- "haptic_impact",
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- // impact feedback on collision
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- "haptic_select",
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- // click feedback on selection
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- // --- Ambient ---
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- "haptic_proximity",
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- // increasing vibration as hand nears hologram
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- "haptic_texture",
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- // surface texture simulation (rough, smooth, bumpy)
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- "haptic_resistance",
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- // force feedback simulation via vibration patterns
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- // --- System ---
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- "haptic_enable",
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- // enable haptic feedback engine
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- "haptic_intensity",
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- // global intensity multiplier (0.0-1.0)
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- "haptic_pattern_library"
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- // load custom haptic patterns (AHAP on iOS, VibrationEffect on Android)
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- ];
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- }
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- });
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-
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- // src/traits/constants/mobile/nearby-connections.ts
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- var NEARBY_CONNECTIONS_TRAITS;
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- var init_nearby_connections = __esm({
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- "src/traits/constants/mobile/nearby-connections.ts"() {
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- NEARBY_CONNECTIONS_TRAITS = [
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- // --- Discovery ---
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- "nearby_discover",
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- // discover nearby devices running same .holo scene
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- "nearby_advertise",
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- // advertise this device as joinable
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- "nearby_auto_connect",
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- // automatically connect when same scene detected
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- // --- Mesh ---
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- "nearby_mesh",
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- // form local mesh network (star or mesh topology)
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- "nearby_max_peers",
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- // maximum number of connected peers
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- "nearby_bandwidth",
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- // connection strategy: HIGH_BANDWIDTH or LOW_POWER
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- // --- Sync ---
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- "nearby_p2p_sync",
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- // sync .holo scene state P2P via Loro CRDT
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- "nearby_broadcast",
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- // broadcast events to all connected peers
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- "nearby_spatial_anchor_share"
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- // share spatial anchors between nearby devices
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- ];
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- }
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- });
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-
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- // src/traits/constants/mobile/foldable-display.ts
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- var FOLDABLE_DISPLAY_TRAITS;
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- var init_foldable_display = __esm({
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- "src/traits/constants/mobile/foldable-display.ts"() {
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- FOLDABLE_DISPLAY_TRAITS = [
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- "foldable_detect",
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- // detect foldable device and fold state
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- "foldable_split_view",
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- // AR viewfinder on one panel, controls on other
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- "foldable_flex_mode",
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- // Flip flex mode: top AR, bottom controls
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- "foldable_tabletop",
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- // tabletop mode: phone stands up, AR projects forward
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- "foldable_hinge_angle",
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- // expose hinge angle as input parameter
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- "foldable_continuity"
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- // seamless transition between fold states
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- ];
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- }
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- });
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-
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- // src/traits/constants/mobile/samsung-dex.ts
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- var SAMSUNG_DEX_TRAITS;
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- var init_samsung_dex = __esm({
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- "src/traits/constants/mobile/samsung-dex.ts"() {
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- SAMSUNG_DEX_TRAITS = [
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- "dex_detect",
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- // detect Samsung DeX connection
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- "dex_handoff",
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- // hand off .holo scene from mobile AR to desktop view
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- "dex_desktop_controls",
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- // enable mouse/keyboard controls in DeX mode
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- "dex_multi_window",
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- // support multi-window layout in DeX
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- "dex_resolution_adapt"
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- // adapt rendering resolution to external display
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- ];
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- }
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- });
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-
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- // src/traits/constants/mobile/webxr.ts
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- var WEBXR_TRAITS;
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- var init_webxr = __esm({
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- "src/traits/constants/mobile/webxr.ts"() {
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- WEBXR_TRAITS = [
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- // --- Session ---
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- "webxr_session",
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- // request immersive-ar or immersive-vr session
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- "webxr_inline",
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- // inline XR (non-immersive, preview mode)
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- // --- Features ---
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- "webxr_hit_test",
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- // ray-surface hit testing for placement
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- "webxr_anchors",
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- // persistent anchors across frames
216
- "webxr_light_estimation",
217
- // real-world lighting probe for hologram shading
218
- "webxr_dom_overlay",
219
- // HTML DOM overlay on top of XR scene
220
- "webxr_depth_sensing",
221
- // depth buffer access for occlusion
222
- "webxr_hand_tracking",
223
- // WebXR hand tracking API (where supported)
224
- // --- Rendering ---
225
- "webxr_layers",
226
- // XR composition layers (projection, quad, cylinder)
227
- "webxr_framebuffer",
228
- // direct framebuffer access for custom rendering
229
- "webxr_reference_space"
230
- // reference space type (local, local-floor, bounded-floor)
231
- ];
232
- }
233
- });
234
-
235
- // src/traits/constants/mobile/google-lens.ts
236
- var GOOGLE_LENS_TRAITS;
237
- var init_google_lens = __esm({
238
- "src/traits/constants/mobile/google-lens.ts"() {
239
- GOOGLE_LENS_TRAITS = [
240
- "lens_recognize",
241
- // enable object/scene recognition
242
- "lens_text_overlay",
243
- // OCR text as holographic overlay
244
- "lens_product_id",
245
- // product identification and info overlay
246
- "lens_translate",
247
- // real-time text translation overlay
248
- "lens_entity_pipe",
249
- // pipe recognized entities into .holo scene graph
250
- "lens_plant_animal_id",
251
- // plant/animal species identification
252
- "lens_landmark_info"
253
- // landmark/building information overlay
254
- ];
255
- }
256
- });
257
-
258
- // src/traits/constants/mobile/depth-scanner.ts
259
- var DEPTH_SCANNER_TRAITS, DEPTH_SCANNER_DEFAULTS;
260
- var init_depth_scanner = __esm({
261
- "src/traits/constants/mobile/depth-scanner.ts"() {
262
- DEPTH_SCANNER_TRAITS = [
263
- // --- Core ---
264
- "depth_scan",
265
- // enables depth scanning pipeline
266
- "depth_auto_select",
267
- // runtime picks best source: ToF > ARCore ML > stereo
268
- // --- Backends ---
269
- "depth_ml_arcore",
270
- // ARCore Depth API — ML-based monocular depth (200+ devices)
271
- "depth_tof",
272
- // Time-of-Flight sensor path (hardware ToF required)
273
- "depth_stereo",
274
- // dual-camera stereo depth estimation
275
- // --- Processing ---
276
- "depth_confidence_map",
277
- // per-pixel confidence image (0-255)
278
- "depth_mesh_generate",
279
- // convert depth map to triangle mesh
280
- "depth_mesh_to_holo",
281
- // convert reconstructed mesh to .holo scene graph
282
- // --- Output ---
283
- "depth_realtime",
284
- // live depth updates every frame
285
- "depth_export"
286
- // export mesh as OBJ/GLB
287
- ];
288
- DEPTH_SCANNER_DEFAULTS = {
289
- scan: {
290
- confidenceThreshold: 128,
291
- maxDepthMeters: 5,
292
- meshDecimation: 0.5
293
- },
294
- export: {
295
- format: "glb",
296
- includeColor: true,
297
- includeNormals: true
298
- },
299
- realtime: {
300
- targetFps: 30,
301
- temporalSmoothing: true
302
- }
303
- };
304
- }
305
- });
306
-
307
- export { DEPTH_SCANNER_DEFAULTS, DEPTH_SCANNER_TRAITS, FOLDABLE_DISPLAY_TRAITS, GEOSPATIAL_ARCORE_TRAITS, GEOSPATIAL_DEFAULTS, GOOGLE_LENS_TRAITS, HAPTIC_FEEDBACK_TRAITS, NEARBY_CONNECTIONS_TRAITS, SAMSUNG_DEX_TRAITS, SPATIAL_AUTHORING_DEFAULTS, SPATIAL_AUTHORING_TRAITS, WEBXR_TRAITS, init_depth_scanner, init_foldable_display, init_geospatial, init_google_lens, init_haptic_feedback, init_nearby_connections, init_samsung_dex, init_spatial_authoring, init_webxr };
308
- //# sourceMappingURL=chunk-HPS76H7Q.js.map
309
- //# sourceMappingURL=chunk-HPS76H7Q.js.map