@holoscript/core 6.0.4 → 7.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (236) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +1 -1
  3. package/dist/compiler/index.d.ts +82 -0
  4. package/dist/constants.d.ts +3 -2
  5. package/dist/coordinators/index.d.ts +189 -0
  6. package/dist/index.d.ts +501 -19
  7. package/dist/paper-0c-spike/index.d.ts +29 -0
  8. package/dist/reconstruction/index.d.ts +78 -0
  9. package/dist/tools/index.d.ts +22 -1
  10. package/dist/traitDocs/traitDocs.d.ts +69 -0
  11. package/dist/traits/index.d.ts +61 -0
  12. package/package.json +105 -57
  13. package/dist/GLTFPipeline-DEN36VNK.js +0 -12
  14. package/dist/GLTFPipeline-YPCAK236.cjs +0 -33
  15. package/dist/HoloScriptPlusParser-BN6KVRCM.js +0 -692
  16. package/dist/HoloScriptPlusParser-NC5FE6AL.cjs +0 -697
  17. package/dist/USDZExporter-NTMBNTDB.js +0 -707
  18. package/dist/USDZExporter-UWGWNMMD.cjs +0 -709
  19. package/dist/chunk-27LWW5FU.cjs +0 -410
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  142. package/dist/chunk-ZP4D3CSX.cjs +0 -72
  143. package/dist/cli/holoscript-runner.cjs +0 -2259
  144. package/dist/cli/holoscript-runner.js +0 -2234
  145. package/dist/codebase/index.cjs +0 -336
  146. package/dist/codebase/index.js +0 -331
  147. package/dist/compiler/agent-inference.cjs +0 -28
  148. package/dist/compiler/agent-inference.js +0 -5
  149. package/dist/compiler/android-xr.cjs +0 -19
  150. package/dist/compiler/android-xr.js +0 -9
  151. package/dist/compiler/android.cjs +0 -20
  152. package/dist/compiler/android.js +0 -10
  153. package/dist/compiler/ar.cjs +0 -20
  154. package/dist/compiler/ar.js +0 -8
  155. package/dist/compiler/babylon.cjs +0 -17
  156. package/dist/compiler/babylon.js +0 -11
  157. package/dist/compiler/coco.cjs +0 -27
  158. package/dist/compiler/coco.js +0 -4
  159. package/dist/compiler/domain-block-utils.cjs +0 -602
  160. package/dist/compiler/domain-block-utils.js +0 -8
  161. package/dist/compiler/dtdl.cjs +0 -24
  162. package/dist/compiler/dtdl.js +0 -8
  163. package/dist/compiler/gltf-pipeline.cjs +0 -39
  164. package/dist/compiler/gltf-pipeline.js +0 -4
  165. package/dist/compiler/godot.cjs +0 -15
  166. package/dist/compiler/godot.js +0 -9
  167. package/dist/compiler/incremental.cjs +0 -29
  168. package/dist/compiler/incremental.js +0 -4
  169. package/dist/compiler/index.cjs +0 -2578
  170. package/dist/compiler/index.js +0 -2383
  171. package/dist/compiler/ios.cjs +0 -20
  172. package/dist/compiler/ios.js +0 -10
  173. package/dist/compiler/multi-layer.cjs +0 -20
  174. package/dist/compiler/multi-layer.js +0 -11
  175. package/dist/compiler/nodetoy.cjs +0 -23
  176. package/dist/compiler/nodetoy.js +0 -4
  177. package/dist/compiler/openxr.cjs +0 -15
  178. package/dist/compiler/openxr.js +0 -9
  179. package/dist/compiler/playcanvas.cjs +0 -16
  180. package/dist/compiler/playcanvas.js +0 -10
  181. package/dist/compiler/r3f.cjs +0 -34
  182. package/dist/compiler/r3f.js +0 -12
  183. package/dist/compiler/remotion.cjs +0 -23
  184. package/dist/compiler/remotion.js +0 -4
  185. package/dist/compiler/reproducibility.cjs +0 -39
  186. package/dist/compiler/reproducibility.js +0 -4
  187. package/dist/compiler/sdf.cjs +0 -21
  188. package/dist/compiler/sdf.js +0 -9
  189. package/dist/compiler/semantic-scene.cjs +0 -31
  190. package/dist/compiler/semantic-scene.js +0 -4
  191. package/dist/compiler/state.cjs +0 -17
  192. package/dist/compiler/state.js +0 -7
  193. package/dist/compiler/trait-composition.cjs +0 -26
  194. package/dist/compiler/trait-composition.js +0 -5
  195. package/dist/compiler/unity.cjs +0 -15
  196. package/dist/compiler/unity.js +0 -9
  197. package/dist/compiler/unreal.cjs +0 -19
  198. package/dist/compiler/unreal.js +0 -9
  199. package/dist/compiler/urdf.cjs +0 -45
  200. package/dist/compiler/urdf.js +0 -9
  201. package/dist/compiler/usd-physics.cjs +0 -23
  202. package/dist/compiler/usd-physics.js +0 -6
  203. package/dist/compiler/visionos.cjs +0 -15
  204. package/dist/compiler/visionos.js +0 -9
  205. package/dist/compiler/vrchat.cjs +0 -19
  206. package/dist/compiler/vrchat.js +0 -9
  207. package/dist/compiler/vrr.cjs +0 -21
  208. package/dist/compiler/vrr.js +0 -9
  209. package/dist/compiler/wasm.cjs +0 -33
  210. package/dist/compiler/wasm.js +0 -9
  211. package/dist/compiler/webgpu.cjs +0 -15
  212. package/dist/compiler/webgpu.js +0 -9
  213. package/dist/debugger.cjs +0 -21
  214. package/dist/debugger.js +0 -8
  215. package/dist/entries/interop.cjs +0 -62
  216. package/dist/entries/interop.js +0 -5
  217. package/dist/entries/scripting.cjs +0 -68
  218. package/dist/entries/scripting.js +0 -11
  219. package/dist/index.cjs +0 -40921
  220. package/dist/index.js +0 -37763
  221. package/dist/math/vec3.cjs +0 -57
  222. package/dist/math/vec3.js +0 -4
  223. package/dist/ml-dsa-PHCWUBPX.cjs +0 -1178
  224. package/dist/ml-dsa-WYLJHJO6.js +0 -1178
  225. package/dist/parser.cjs +0 -27
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  227. package/dist/playwright-5OSAPTNH.js +0 -98660
  228. package/dist/playwright-RL6GY4F7.cjs +0 -98673
  229. package/dist/runtime.cjs +0 -16
  230. package/dist/runtime.js +0 -7
  231. package/dist/storage/index.cjs +0 -37
  232. package/dist/storage/index.js +0 -4
  233. package/dist/traits/index.cjs +0 -14649
  234. package/dist/traits/index.js +0 -12243
  235. package/dist/type-checker.cjs +0 -18
  236. package/dist/type-checker.js +0 -5
@@ -1,769 +0,0 @@
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- 'use strict';
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-
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- var chunkLXJ4667L_cjs = require('./chunk-LXJ4667L.cjs');
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- var chunkBF2235SI_cjs = require('./chunk-BF2235SI.cjs');
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- var platform = require('@holoscript/platform');
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-
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- // src/compiler/USDPhysicsCompiler.ts
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- chunkBF2235SI_cjs.init_CompilerBase();
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- chunkLXJ4667L_cjs.init_DomainBlockCompilerMixin();
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- var USDPhysicsCompiler = class extends chunkBF2235SI_cjs.CompilerBase {
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- constructor(options = {}) {
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- super();
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- this.compilerName = "USDPhysicsCompiler";
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- this.lines = [];
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- this.indentLevel = 0;
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- this.prims = [];
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- this.joints = [];
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- this.materials = /* @__PURE__ */ new Map();
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- this.options = {
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- stageName: options.stageName ?? "HoloScriptPhysicsStage",
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- upAxis: options.upAxis ?? "Z",
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- // Isaac Sim default
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- metersPerUnit: options.metersPerUnit ?? 1,
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- timeCodesPerSecond: options.timeCodesPerSecond ?? 60,
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- includePhysicsScene: options.includePhysicsScene ?? true,
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- gravity: options.gravity ?? [0, 0, -9.81],
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- physicsTimestep: options.physicsTimestep ?? 1 / 60,
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- enableGPUDynamics: options.enableGPUDynamics ?? true,
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- includeCollision: options.includeCollision ?? true,
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- includeVisual: options.includeVisual ?? true,
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- defaultMass: options.defaultMass ?? 1,
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- defaultStaticFriction: options.defaultStaticFriction ?? 0.5,
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- defaultDynamicFriction: options.defaultDynamicFriction ?? 0.5,
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- defaultRestitution: options.defaultRestitution ?? 0.1,
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- enableArticulation: options.enableArticulation ?? true
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- };
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- }
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- getRequiredCapability() {
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- return platform.ANSCapabilityPath.USD;
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- }
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- // ===========================================================================
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- // HELPER METHODS
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- // ===========================================================================
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- /** Get trait name from either string or object format */
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- getTraitName(trait) {
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- return typeof trait === "string" ? trait : trait.name;
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- }
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- /** Check if object has a specific trait */
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- hasTrait(obj, traitName) {
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- return obj.traits?.some((t) => this.getTraitName(t) === traitName) ?? false;
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- }
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- /** Get trait configuration object */
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- getTraitConfig(obj, traitName) {
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- const trait = obj.traits?.find((t) => this.getTraitName(t) === traitName);
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- if (!trait) return void 0;
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- if (typeof trait === "string") return {};
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- const traitObj = trait;
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- if ("config" in traitObj && typeof traitObj.config === "object") {
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- return traitObj.config;
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- }
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- const { name: _name, ...rest } = traitObj;
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- if (rest.type === "ObjectTrait") {
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- const { type: _type, ...config } = rest;
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- return config;
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- }
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- return rest;
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- }
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- /** Sanitize name for USD path */
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- sanitizeName(name) {
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- let sanitized = name.replace(/[^a-zA-Z0-9_]/g, "_");
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- if (/^[0-9]/.test(sanitized)) {
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- sanitized = "_" + sanitized;
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- }
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- return sanitized;
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- }
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- /** Emit a line with current indent */
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- emit(line) {
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- const indent = " ".repeat(this.indentLevel);
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- this.lines.push(indent + line);
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- }
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- /** Emit empty line */
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- emitBlank() {
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- this.lines.push("");
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- }
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- /** Get property value from object properties array */
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- getPropertyValue(obj, key) {
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- const prop = obj.properties?.find((p) => p.key === key);
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- return prop?.value;
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- }
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- /** Extract position from object properties */
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- extractPosition(obj) {
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- const pos = this.getPropertyValue(obj, "position");
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- if (Array.isArray(pos) && pos.length >= 3) {
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- return [Number(pos[0]) || 0, Number(pos[1]) || 0, Number(pos[2]) || 0];
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- }
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- return [0, 0, 0];
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- }
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- /** Extract rotation as quaternion from object properties */
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- extractRotation(obj) {
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- const rot = this.getPropertyValue(obj, "rotation");
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- if (Array.isArray(rot) && rot.length >= 3) {
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- const euler = [
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- (Number(rot[0]) || 0) * (Math.PI / 180),
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- (Number(rot[1]) || 0) * (Math.PI / 180),
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- (Number(rot[2]) || 0) * (Math.PI / 180)
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- ];
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- return this.eulerToQuaternion(euler[0], euler[1], euler[2]);
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- }
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- return [0, 0, 0, 1];
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- }
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- /** Convert Euler angles (radians) to quaternion */
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- eulerToQuaternion(roll, pitch, yaw) {
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- const cy = Math.cos(yaw * 0.5);
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- const sy = Math.sin(yaw * 0.5);
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- const cp = Math.cos(pitch * 0.5);
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- const sp = Math.sin(pitch * 0.5);
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- const cr = Math.cos(roll * 0.5);
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- const sr = Math.sin(roll * 0.5);
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- return [
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- sr * cp * cy - cr * sp * sy,
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- // x
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- cr * sp * cy + sr * cp * sy,
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- // y
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- cr * cp * sy - sr * sp * cy,
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- // z
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- cr * cp * cy + sr * sp * sy
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- // w
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- ];
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- }
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- /** Extract scale from object properties */
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- extractScale(obj) {
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- const scale = this.getPropertyValue(obj, "scale");
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- if (Array.isArray(scale) && scale.length >= 3) {
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- return [Number(scale[0]) || 1, Number(scale[1]) || 1, Number(scale[2]) || 1];
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- }
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- if (typeof scale === "number") {
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- return [scale, scale, scale];
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- }
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- return [1, 1, 1];
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- }
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- /** Extract geometry type from object */
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- extractGeometry(obj) {
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- const geom = this.getPropertyValue(obj, "geometry");
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- if (!geom) return void 0;
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- const geomType = String(geom);
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- const scale = this.extractScale(obj);
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- switch (geomType) {
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- case "cube":
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- case "box":
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- return { type: "Cube", size: scale };
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- case "sphere":
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- return { type: "Sphere", radius: Math.max(...scale) / 2 };
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- case "cylinder":
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- return { type: "Cylinder", radius: Math.max(scale[0], scale[2]) / 2 };
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- case "capsule":
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- return { type: "Capsule", radius: Math.max(scale[0], scale[2]) / 2 };
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- case "cone":
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- return { type: "Cone", radius: Math.max(scale[0], scale[2]) / 2 };
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- default:
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- if (geomType.endsWith(".usd") || geomType.endsWith(".usda") || geomType.endsWith(".usdc")) {
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- return { type: "Reference", size: scale };
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- }
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- return { type: "Cube", size: scale };
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- }
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- }
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- /** Map HoloScript joint types to USD joint types */
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- mapJointType(holoType) {
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- switch (holoType) {
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- case "hinge":
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- case "revolute":
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- return "revolute";
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- case "slider":
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- case "prismatic":
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- return "prismatic";
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- case "ball":
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- case "spherical":
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- return "spherical";
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- case "fixed":
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- return "fixed";
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- case "6dof":
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- case "d6":
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- return "d6";
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- default:
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- return "fixed";
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- }
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- }
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- /** Map axis string to USD axis */
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- mapAxis(axis) {
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- if (Array.isArray(axis)) {
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- const absX = Math.abs(Number(axis[0]) || 0);
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- const absY = Math.abs(Number(axis[1]) || 0);
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- const absZ = Math.abs(Number(axis[2]) || 0);
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- if (absX >= absY && absX >= absZ) return "X";
194
- if (absY >= absX && absY >= absZ) return "Y";
195
- return "Z";
196
- }
197
- const axisStr = String(axis).toUpperCase();
198
- if (axisStr === "X" || axisStr === "Y" || axisStr === "Z") {
199
- return axisStr;
200
- }
201
- return "Z";
202
- }
203
- // ===========================================================================
204
- // COMPILATION
205
- // ===========================================================================
206
- /**
207
- * Compile HoloScript composition to USD ASCII with physics schemas
208
- */
209
- compile(composition, agentToken, outputPath) {
210
- this.validateCompilerAccess(agentToken, outputPath);
211
- this.lines = [];
212
- this.prims = [];
213
- this.joints = [];
214
- this.materials.clear();
215
- this.indentLevel = 0;
216
- this.extractFromComposition(composition);
217
- this.emitHeader(composition.name);
218
- this.emitBlank();
219
- this.emit(`def Xform "${this.sanitizeName(composition.name)}" (`);
220
- this.indentLevel++;
221
- this.emit(`kind = "component"`);
222
- this.indentLevel--;
223
- this.emit(`)
224
- {`);
225
- this.indentLevel++;
226
- if (this.options.includePhysicsScene) {
227
- this.emitPhysicsScene();
228
- this.emitBlank();
229
- }
230
- if (this.materials.size > 0) {
231
- this.emitPhysicsMaterials();
232
- this.emitBlank();
233
- }
234
- const isRobot = this.prims.some(
235
- (p) => p.apis.some((a) => a.type === "PhysicsArticulationRootAPI")
236
- );
237
- if (isRobot && this.options.enableArticulation) {
238
- this.emitArticulationRoot();
239
- } else {
240
- for (const prim of this.prims) {
241
- this.emitPrim(prim);
242
- this.emitBlank();
243
- }
244
- }
245
- for (const joint of this.joints) {
246
- this.emitJoint(joint);
247
- this.emitBlank();
248
- }
249
- const domainBlocks = composition.domainBlocks ?? [];
250
- if (domainBlocks.length > 0) {
251
- this.emitBlank();
252
- this.emit(`# === v4.2 Domain Blocks ===`);
253
- const compiled = chunkLXJ4667L_cjs.compileDomainBlocks(
254
- domainBlocks,
255
- {
256
- material: (block) => {
257
- const mat = chunkLXJ4667L_cjs.compileMaterialBlock(block);
258
- return chunkLXJ4667L_cjs.materialToUSD(mat);
259
- },
260
- physics: (block) => {
261
- const phys = chunkLXJ4667L_cjs.compilePhysicsBlock(block);
262
- const urdf = chunkLXJ4667L_cjs.physicsToURDF(phys);
263
- return `# Physics: ${phys.keyword} "${phys.name || ""}"
264
- ` + urdf.split("\n").map((l) => `# URDF: ${l}`).join("\n");
265
- },
266
- vfx: (block) => {
267
- const ps = chunkLXJ4667L_cjs.compileParticleBlock(block);
268
- return chunkLXJ4667L_cjs.particlesToUSD(ps);
269
- },
270
- postfx: (block) => {
271
- const pp = chunkLXJ4667L_cjs.compilePostProcessingBlock(block);
272
- return chunkLXJ4667L_cjs.postProcessingToUSD(pp);
273
- },
274
- audio: (block) => {
275
- const audio = chunkLXJ4667L_cjs.compileAudioSourceBlock(block);
276
- return chunkLXJ4667L_cjs.audioSourceToUSD(audio);
277
- },
278
- weather: (block) => {
279
- const weather = chunkLXJ4667L_cjs.compileWeatherBlock(block);
280
- return chunkLXJ4667L_cjs.weatherToUSD(weather);
281
- }
282
- },
283
- (block) => `# Domain block: ${block.domain}/${block.keyword} "${this.escapeStringValue(block.name, "TypeScript")}"`
284
- );
285
- for (const output of compiled) {
286
- this.emitBlank();
287
- for (const line of output.split("\n")) {
288
- this.emit(line);
289
- }
290
- }
291
- }
292
- this.indentLevel--;
293
- this.emit(`}`);
294
- return this.lines.join("\n");
295
- }
296
- // ===========================================================================
297
- // HEADER EMISSION
298
- // ===========================================================================
299
- emitHeader(name) {
300
- this.emit(`#usda 1.0`);
301
- this.emit(`(`);
302
- this.indentLevel++;
303
- this.emit(`defaultPrim = "${this.sanitizeName(name)}"`);
304
- this.emit(`doc = "Generated by HoloScript USDPhysicsCompiler for NVIDIA Isaac Sim"`);
305
- this.emit(`metersPerUnit = ${this.options.metersPerUnit}`);
306
- this.emit(`upAxis = "${this.options.upAxis}"`);
307
- this.emit(`timeCodesPerSecond = ${this.options.timeCodesPerSecond}`);
308
- this.emit(`customLayerData = {`);
309
- this.indentLevel++;
310
- this.emit(`string generator = "HoloScript v3.0"`);
311
- this.emit(`string targetRuntime = "Isaac Sim / Omniverse"`);
312
- this.indentLevel--;
313
- this.emit(`}`);
314
- this.indentLevel--;
315
- this.emit(`)`);
316
- }
317
- // ===========================================================================
318
- // PHYSICS SCENE
319
- // ===========================================================================
320
- emitPhysicsScene() {
321
- const gravityMag = Math.sqrt(
322
- this.options.gravity[0] ** 2 + this.options.gravity[1] ** 2 + this.options.gravity[2] ** 2
323
- );
324
- const gravityDir = gravityMag > 0 ? [
325
- this.options.gravity[0] / gravityMag,
326
- this.options.gravity[1] / gravityMag,
327
- this.options.gravity[2] / gravityMag
328
- ] : [0, 0, -1];
329
- this.emit(`def PhysicsScene "PhysicsScene"`);
330
- this.emit(`{`);
331
- this.indentLevel++;
332
- this.emit(
333
- `float3 physics:gravityDirection = (${gravityDir[0]}, ${gravityDir[1]}, ${gravityDir[2]})`
334
- );
335
- this.emit(`float physics:gravityMagnitude = ${gravityMag}`);
336
- this.emit(`# Isaac Sim GPU dynamics`);
337
- this.emit(`bool physxScene:enableGPUDynamics = ${this.options.enableGPUDynamics}`);
338
- this.emit(`float physxScene:timestep = ${this.options.physicsTimestep}`);
339
- this.emit(`uint physxScene:solverType = 1 # TGS solver`);
340
- this.indentLevel--;
341
- this.emit(`}`);
342
- }
343
- // ===========================================================================
344
- // PHYSICS MATERIALS
345
- // ===========================================================================
346
- emitPhysicsMaterials() {
347
- this.emit(`def Scope "PhysicsMaterials"`);
348
- this.emit(`{`);
349
- this.indentLevel++;
350
- for (const [_key, mat] of this.materials) {
351
- this.emit(`def Material "${this.escapeStringValue(mat.name, "TypeScript")}" (`);
352
- this.indentLevel++;
353
- this.emit(`prepend apiSchemas = ["PhysicsMaterialAPI"]`);
354
- this.indentLevel--;
355
- this.emit(`)`);
356
- this.emit(`{`);
357
- this.indentLevel++;
358
- this.emit(`float physics:staticFriction = ${mat.staticFriction}`);
359
- this.emit(`float physics:dynamicFriction = ${mat.dynamicFriction}`);
360
- this.emit(`float physics:restitution = ${mat.restitution}`);
361
- if (mat.density !== void 0) {
362
- this.emit(`float physics:density = ${mat.density}`);
363
- }
364
- this.indentLevel--;
365
- this.emit(`}`);
366
- }
367
- this.indentLevel--;
368
- this.emit(`}`);
369
- }
370
- // ===========================================================================
371
- // ARTICULATION ROOT
372
- // ===========================================================================
373
- emitArticulationRoot() {
374
- this.emit(`def Xform "RobotArticulation" (`);
375
- this.indentLevel++;
376
- this.emit(`prepend apiSchemas = ["PhysicsArticulationRootAPI"]`);
377
- this.indentLevel--;
378
- this.emit(`)`);
379
- this.emit(`{`);
380
- this.indentLevel++;
381
- this.emit(`bool physics:articulationEnabled = true`);
382
- this.emit(`# Isaac Sim articulation settings`);
383
- this.emit(`bool physxArticulation:enabledSelfCollisions = false`);
384
- this.emit(`uint physxArticulation:solverPositionIterationCount = 32`);
385
- this.emit(`uint physxArticulation:solverVelocityIterationCount = 1`);
386
- this.emitBlank();
387
- for (const prim of this.prims) {
388
- this.emitPrim(prim);
389
- this.emitBlank();
390
- }
391
- this.indentLevel--;
392
- this.emit(`}`);
393
- }
394
- // ===========================================================================
395
- // PRIM EMISSION
396
- // ===========================================================================
397
- emitPrim(prim) {
398
- const apiSchemas = prim.apis.map((api) => {
399
- switch (api.type) {
400
- case "PhysicsRigidBodyAPI":
401
- return "PhysicsRigidBodyAPI";
402
- case "PhysicsCollisionAPI":
403
- return "PhysicsCollisionAPI";
404
- case "PhysicsMassAPI":
405
- return "PhysicsMassAPI";
406
- case "PhysicsArticulationRootAPI":
407
- return "PhysicsArticulationRootAPI";
408
- default:
409
- return null;
410
- }
411
- }).filter(Boolean);
412
- if (apiSchemas.length > 0) {
413
- const schemasStr = apiSchemas.map((s) => `"${s}"`).join(", ");
414
- this.emit(
415
- `def ${prim.typeName} "${this.escapeStringValue(prim.name, "TypeScript")}" (`
416
- );
417
- this.indentLevel++;
418
- this.emit(`prepend apiSchemas = [${schemasStr}]`);
419
- this.indentLevel--;
420
- this.emit(`)`);
421
- } else {
422
- this.emit(
423
- `def ${prim.typeName} "${this.escapeStringValue(prim.name, "TypeScript")}"`
424
- );
425
- }
426
- this.emit(`{`);
427
- this.indentLevel++;
428
- if (prim.translation) {
429
- this.emit(
430
- `double3 xformOp:translate = (${prim.translation[0]}, ${prim.translation[1]}, ${prim.translation[2]})`
431
- );
432
- }
433
- if (prim.rotation && !this.isIdentityQuaternion(prim.rotation)) {
434
- this.emit(
435
- `quatd xformOp:orient = (${prim.rotation[3]}, ${prim.rotation[0]}, ${prim.rotation[1]}, ${prim.rotation[2]})`
436
- );
437
- }
438
- if (prim.scale && !this.isUniformScale(prim.scale)) {
439
- this.emit(`double3 xformOp:scale = (${prim.scale[0]}, ${prim.scale[1]}, ${prim.scale[2]})`);
440
- }
441
- const hasTransform = prim.translation || prim.rotation || prim.scale;
442
- if (hasTransform) {
443
- const ops = [];
444
- if (prim.translation) ops.push('"xformOp:translate"');
445
- if (prim.rotation && !this.isIdentityQuaternion(prim.rotation)) ops.push('"xformOp:orient"');
446
- if (prim.scale && !this.isUniformScale(prim.scale)) ops.push('"xformOp:scale"');
447
- this.emit(`uniform token[] xformOpOrder = [${ops.join(", ")}]`);
448
- }
449
- for (const api of prim.apis) {
450
- this.emitAPIAttributes(api);
451
- }
452
- for (const child of prim.children) {
453
- this.emitBlank();
454
- this.emitPrim(child);
455
- }
456
- this.indentLevel--;
457
- this.emit(`}`);
458
- }
459
- isIdentityQuaternion(q) {
460
- return Math.abs(q[0]) < 1e-4 && Math.abs(q[1]) < 1e-4 && Math.abs(q[2]) < 1e-4 && Math.abs(q[3] - 1) < 1e-4;
461
- }
462
- isUniformScale(s) {
463
- return Math.abs(s[0] - 1) < 1e-4 && Math.abs(s[1] - 1) < 1e-4 && Math.abs(s[2] - 1) < 1e-4;
464
- }
465
- emitAPIAttributes(api) {
466
- switch (api.type) {
467
- case "PhysicsRigidBodyAPI":
468
- this.emitBlank();
469
- this.emit(`# PhysicsRigidBodyAPI`);
470
- this.emit(`bool physics:rigidBodyEnabled = ${api.rigidBodyEnabled}`);
471
- if (api.kinematicEnabled !== void 0) {
472
- this.emit(`bool physics:kinematicEnabled = ${api.kinematicEnabled}`);
473
- }
474
- if (api.startsAsleep !== void 0) {
475
- this.emit(`bool physics:startsAsleep = ${api.startsAsleep}`);
476
- }
477
- if (api.linearVelocity) {
478
- this.emit(
479
- `float3 physics:velocity = (${api.linearVelocity[0]}, ${api.linearVelocity[1]}, ${api.linearVelocity[2]})`
480
- );
481
- }
482
- if (api.angularVelocity) {
483
- this.emit(
484
- `float3 physics:angularVelocity = (${api.angularVelocity[0]}, ${api.angularVelocity[1]}, ${api.angularVelocity[2]})`
485
- );
486
- }
487
- break;
488
- case "PhysicsCollisionAPI":
489
- this.emitBlank();
490
- this.emit(`# PhysicsCollisionAPI`);
491
- this.emit(`bool physics:collisionEnabled = ${api.collisionEnabled}`);
492
- break;
493
- case "PhysicsMassAPI":
494
- this.emitBlank();
495
- this.emit(`# PhysicsMassAPI`);
496
- this.emit(`float physics:mass = ${api.mass}`);
497
- if (api.density !== void 0) {
498
- this.emit(`float physics:density = ${api.density}`);
499
- }
500
- if (api.centerOfMass) {
501
- this.emit(
502
- `point3f physics:centerOfMass = (${api.centerOfMass[0]}, ${api.centerOfMass[1]}, ${api.centerOfMass[2]})`
503
- );
504
- }
505
- if (api.diagonalInertia) {
506
- this.emit(
507
- `float3 physics:diagonalInertia = (${api.diagonalInertia[0]}, ${api.diagonalInertia[1]}, ${api.diagonalInertia[2]})`
508
- );
509
- }
510
- break;
511
- case "PhysicsArticulationRootAPI":
512
- this.emitBlank();
513
- this.emit(`# PhysicsArticulationRootAPI`);
514
- this.emit(`bool physics:articulationEnabled = ${api.articulationEnabled}`);
515
- break;
516
- }
517
- }
518
- // ===========================================================================
519
- // JOINT EMISSION
520
- // ===========================================================================
521
- emitJoint(joint) {
522
- const jointClass = this.getUSDJointClass(joint.jointType);
523
- const hasLimits = joint.lowerLimit !== void 0 || joint.upperLimit !== void 0;
524
- const hasDrives = joint.drives && joint.drives.length > 0;
525
- this.emit(`def ${jointClass} "${joint.body0}_to_${joint.body1}_joint"`);
526
- this.emit(`{`);
527
- this.indentLevel++;
528
- this.emit(`rel physics:body0 = <${joint.body0}>`);
529
- this.emit(`rel physics:body1 = <${joint.body1}>`);
530
- if (joint.localPos0) {
531
- this.emit(
532
- `point3f physics:localPos0 = (${joint.localPos0[0]}, ${joint.localPos0[1]}, ${joint.localPos0[2]})`
533
- );
534
- }
535
- if (joint.localPos1) {
536
- this.emit(
537
- `point3f physics:localPos1 = (${joint.localPos1[0]}, ${joint.localPos1[1]}, ${joint.localPos1[2]})`
538
- );
539
- }
540
- if (joint.localRot0) {
541
- this.emit(
542
- `quatf physics:localRot0 = (${joint.localRot0[3]}, ${joint.localRot0[0]}, ${joint.localRot0[1]}, ${joint.localRot0[2]})`
543
- );
544
- }
545
- if (joint.localRot1) {
546
- this.emit(
547
- `quatf physics:localRot1 = (${joint.localRot1[3]}, ${joint.localRot1[0]}, ${joint.localRot1[1]}, ${joint.localRot1[2]})`
548
- );
549
- }
550
- if (joint.jointType === "revolute" || joint.jointType === "prismatic") {
551
- this.emit(`token physics:axis = "${joint.axis || "Z"}"`);
552
- }
553
- if (hasLimits) {
554
- this.emitBlank();
555
- this.emit(`# Joint limits`);
556
- if (joint.lowerLimit !== void 0) {
557
- this.emit(`float physics:lowerLimit = ${joint.lowerLimit}`);
558
- }
559
- if (joint.upperLimit !== void 0) {
560
- this.emit(`float physics:upperLimit = ${joint.upperLimit}`);
561
- }
562
- }
563
- if (hasDrives) {
564
- for (const drive of joint.drives) {
565
- this.emitDrive(drive, joint.axis || "Z");
566
- }
567
- }
568
- this.indentLevel--;
569
- this.emit(`}`);
570
- }
571
- getUSDJointClass(jointType) {
572
- switch (jointType) {
573
- case "revolute":
574
- return "PhysicsRevoluteJoint";
575
- case "prismatic":
576
- return "PhysicsPrismaticJoint";
577
- case "spherical":
578
- return "PhysicsSphericalJoint";
579
- case "fixed":
580
- return "PhysicsFixedJoint";
581
- case "d6":
582
- return "PhysicsD6Joint";
583
- default:
584
- return "PhysicsFixedJoint";
585
- }
586
- }
587
- emitDrive(drive, axis) {
588
- const driveAttr = `physics:${axis.toLowerCase()}Drive`;
589
- this.emitBlank();
590
- this.emit(`# PhysicsDriveAPI`);
591
- this.emit(`token ${driveAttr}:type = "${drive.driveType}"`);
592
- if (drive.maxForce !== void 0) {
593
- this.emit(`float ${driveAttr}:maxForce = ${drive.maxForce}`);
594
- }
595
- if (drive.targetPosition !== void 0) {
596
- this.emit(`float ${driveAttr}:targetPosition = ${drive.targetPosition}`);
597
- }
598
- if (drive.targetVelocity !== void 0) {
599
- this.emit(`float ${driveAttr}:targetVelocity = ${drive.targetVelocity}`);
600
- }
601
- if (drive.stiffness !== void 0) {
602
- this.emit(`float ${driveAttr}:stiffness = ${drive.stiffness}`);
603
- }
604
- if (drive.damping !== void 0) {
605
- this.emit(`float ${driveAttr}:damping = ${drive.damping}`);
606
- }
607
- }
608
- // ===========================================================================
609
- // EXTRACTION FROM COMPOSITION
610
- // ===========================================================================
611
- extractFromComposition(composition) {
612
- this.materials.set("default", {
613
- path: "/PhysicsMaterials/DefaultMaterial",
614
- name: "DefaultMaterial",
615
- staticFriction: this.options.defaultStaticFriction,
616
- dynamicFriction: this.options.defaultDynamicFriction,
617
- restitution: this.options.defaultRestitution
618
- });
619
- if (composition.objects) {
620
- for (const obj of composition.objects) {
621
- const prim = this.processObject(obj);
622
- if (prim) {
623
- this.prims.push(prim);
624
- }
625
- }
626
- }
627
- if (composition.spatialGroups) {
628
- for (const group of composition.spatialGroups) {
629
- const groupPrims = this.processSpatialGroup(group);
630
- this.prims.push(...groupPrims);
631
- }
632
- }
633
- }
634
- processObject(obj, parentPath) {
635
- const name = this.sanitizeName(obj.name);
636
- const path = parentPath ? `${parentPath}/${name}` : name;
637
- const hasPhysics = this.hasTrait(obj, "physics") || this.hasTrait(obj, "rigid");
638
- const hasCollider = this.hasTrait(obj, "collidable") || this.hasTrait(obj, "trigger");
639
- const isKinematic = this.hasTrait(obj, "kinematic");
640
- const isArticulationRoot = this.hasTrait(obj, "articulation_root");
641
- const physicsConfig = this.getTraitConfig(obj, "physics") || {};
642
- const jointConfig = this.getTraitConfig(obj, "joint");
643
- const geometry = this.extractGeometry(obj);
644
- const position = this.extractPosition(obj);
645
- const rotation = this.extractRotation(obj);
646
- const scale = this.extractScale(obj);
647
- let typeName = "Xform";
648
- if (geometry) {
649
- typeName = geometry.type === "Reference" ? "Xform" : geometry.type;
650
- }
651
- const apis = [];
652
- if (hasPhysics) {
653
- apis.push({
654
- type: "PhysicsRigidBodyAPI",
655
- rigidBodyEnabled: true,
656
- kinematicEnabled: isKinematic
657
- });
658
- }
659
- if (hasCollider || hasPhysics) {
660
- apis.push({
661
- type: "PhysicsCollisionAPI",
662
- collisionEnabled: true
663
- });
664
- }
665
- if (hasPhysics) {
666
- const mass = physicsConfig.mass ?? this.options.defaultMass;
667
- apis.push({
668
- type: "PhysicsMassAPI",
669
- mass
670
- });
671
- }
672
- if (isArticulationRoot) {
673
- apis.push({
674
- type: "PhysicsArticulationRootAPI",
675
- articulationEnabled: true
676
- });
677
- }
678
- if (jointConfig) {
679
- const jointType = this.mapJointType(String(jointConfig.type || "fixed"));
680
- const parentBody = String(jointConfig.connectedBody || "base_link");
681
- const axis = this.mapAxis(jointConfig.axis);
682
- const joint = {
683
- type: "PhysicsJoint",
684
- jointType,
685
- body0: parentBody,
686
- body1: `RobotArticulation/${name}`,
687
- axis
688
- };
689
- if (jointConfig.lowerLimit !== void 0 || jointConfig.upperLimit !== void 0) {
690
- const isRevolute = jointType === "revolute";
691
- joint.lowerLimit = jointConfig.lowerLimit !== void 0 ? isRevolute ? Number(jointConfig.lowerLimit) * (Math.PI / 180) : Number(jointConfig.lowerLimit) : void 0;
692
- joint.upperLimit = jointConfig.upperLimit !== void 0 ? isRevolute ? Number(jointConfig.upperLimit) * (Math.PI / 180) : Number(jointConfig.upperLimit) : void 0;
693
- }
694
- if (jointConfig.motor) {
695
- const motorConfig = jointConfig.motor;
696
- joint.drives = [
697
- {
698
- type: "PhysicsDriveAPI",
699
- driveType: motorConfig.type || "position",
700
- maxForce: motorConfig.maxForce,
701
- stiffness: motorConfig.stiffness,
702
- damping: motorConfig.damping
703
- }
704
- ];
705
- }
706
- this.joints.push(joint);
707
- }
708
- return {
709
- path,
710
- name,
711
- typeName,
712
- translation: position,
713
- rotation,
714
- scale,
715
- children: [],
716
- apis
717
- };
718
- }
719
- processSpatialGroup(group) {
720
- const prims = [];
721
- const groupName = this.sanitizeName(group.name);
722
- const groupPrim = {
723
- path: groupName,
724
- name: groupName,
725
- typeName: "Xform",
726
- children: [],
727
- apis: []
728
- };
729
- const hasRobotObjects = group.objects?.some((obj) => this.hasTrait(obj, "joint"));
730
- if (hasRobotObjects) {
731
- groupPrim.apis.push({
732
- type: "PhysicsArticulationRootAPI",
733
- articulationEnabled: true
734
- });
735
- }
736
- if (group.objects) {
737
- for (const obj of group.objects) {
738
- const childPrim = this.processObject(obj, groupName);
739
- if (childPrim) {
740
- groupPrim.children.push(childPrim);
741
- }
742
- }
743
- }
744
- prims.push(groupPrim);
745
- return prims;
746
- }
747
- };
748
- function compileToUSDPhysics(composition, options) {
749
- const compiler = new USDPhysicsCompiler(options);
750
- return compiler.compile(composition, "system");
751
- }
752
- function compileForIsaacSim(composition, options) {
753
- const isaacOptions = {
754
- upAxis: "Z",
755
- metersPerUnit: 1,
756
- enableGPUDynamics: true,
757
- enableArticulation: true,
758
- timeCodesPerSecond: 60,
759
- ...options
760
- };
761
- const compiler = new USDPhysicsCompiler(isaacOptions);
762
- return compiler.compile(composition, "system");
763
- }
764
-
765
- exports.USDPhysicsCompiler = USDPhysicsCompiler;
766
- exports.compileForIsaacSim = compileForIsaacSim;
767
- exports.compileToUSDPhysics = compileToUSDPhysics;
768
- //# sourceMappingURL=chunk-EQV4R3EV.cjs.map
769
- //# sourceMappingURL=chunk-EQV4R3EV.cjs.map