@galacean/engine-core 1.6.7 → 1.6.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (403) hide show
  1. package/package.json +3 -3
  2. package/dist/main.js +0 -37541
  3. package/dist/main.js.map +0 -1
  4. package/dist/module.js +0 -37259
  5. package/dist/module.js.map +0 -1
  6. package/types/2d/assembler/ISpriteAssembler.d.ts +0 -11
  7. package/types/2d/assembler/ISpriteRenderer.d.ts +0 -16
  8. package/types/2d/assembler/SimpleSpriteAssembler.d.ts +0 -13
  9. package/types/2d/assembler/SlicedSpriteAssembler.d.ts +0 -15
  10. package/types/2d/assembler/TiledSpriteAssembler.d.ts +0 -17
  11. package/types/2d/atlas/FontAtlas.d.ts +0 -1
  12. package/types/2d/atlas/SpriteAtlas.d.ts +0 -32
  13. package/types/2d/atlas/types.d.ts +0 -69
  14. package/types/2d/enums/FontStyle.d.ts +0 -11
  15. package/types/2d/enums/SpriteDrawMode.d.ts +0 -11
  16. package/types/2d/enums/SpriteMaskInteraction.d.ts +0 -11
  17. package/types/2d/enums/SpriteModifyFlags.d.ts +0 -23
  18. package/types/2d/enums/SpriteTileMode.d.ts +0 -11
  19. package/types/2d/enums/TextAlignment.d.ts +0 -22
  20. package/types/2d/enums/TextOverflow.d.ts +0 -9
  21. package/types/2d/index.d.ts +0 -16
  22. package/types/2d/sprite/Sprite.d.ts +0 -106
  23. package/types/2d/sprite/SpriteMask.d.ts +0 -70
  24. package/types/2d/sprite/SpriteRenderer.d.ts +0 -95
  25. package/types/2d/sprite/index.d.ts +0 -3
  26. package/types/2d/text/CharInfo.d.ts +0 -1
  27. package/types/2d/text/CharRenderInfo.d.ts +0 -1
  28. package/types/2d/text/Font.d.ts +0 -21
  29. package/types/2d/text/ITextRenderer.d.ts +0 -8
  30. package/types/2d/text/SubFont.d.ts +0 -1
  31. package/types/2d/text/TextRenderer.d.ts +0 -122
  32. package/types/2d/text/TextUtils.d.ts +0 -1
  33. package/types/2d/text/index.d.ts +0 -5
  34. package/types/Background.d.ts +0 -53
  35. package/types/BasicResources.d.ts +0 -2
  36. package/types/BoolUpdateFlag.d.ts +0 -12
  37. package/types/Camera.d.ts +0 -321
  38. package/types/Canvas.d.ts +0 -19
  39. package/types/Component.d.ts +0 -27
  40. package/types/ComponentsDependencies.d.ts +0 -25
  41. package/types/ComponentsManager.d.ts +0 -52
  42. package/types/Engine.d.ts +0 -150
  43. package/types/EngineSettings.d.ts +0 -5
  44. package/types/Entity.d.ts +0 -171
  45. package/types/Layer.d.ts +0 -73
  46. package/types/Platform.d.ts +0 -15
  47. package/types/Polyfill.d.ts +0 -1
  48. package/types/RenderPipeline/BasicRenderPipeline.d.ts +0 -55
  49. package/types/RenderPipeline/BatchUtils.d.ts +0 -1
  50. package/types/RenderPipeline/BatcherManager.d.ts +0 -1
  51. package/types/RenderPipeline/Blitter.d.ts +0 -28
  52. package/types/RenderPipeline/CullingResults.d.ts +0 -1
  53. package/types/RenderPipeline/DepthOnlyPass.d.ts +0 -1
  54. package/types/RenderPipeline/MaskManager.d.ts +0 -1
  55. package/types/RenderPipeline/OpaqueTexturePass.d.ts +0 -1
  56. package/types/RenderPipeline/PipelinePass.d.ts +0 -16
  57. package/types/RenderPipeline/PipelineUtils.d.ts +0 -1
  58. package/types/RenderPipeline/PrimitiveChunk.d.ts +0 -1
  59. package/types/RenderPipeline/PrimitiveChunkManager.d.ts +0 -1
  60. package/types/RenderPipeline/RenderContext.d.ts +0 -1
  61. package/types/RenderPipeline/RenderElement.d.ts +0 -12
  62. package/types/RenderPipeline/RenderQueue.d.ts +0 -1
  63. package/types/RenderPipeline/SubPrimitiveChunk.d.ts +0 -1
  64. package/types/RenderPipeline/SubRenderElement.d.ts +0 -22
  65. package/types/RenderPipeline/VertexArea.d.ts +0 -1
  66. package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -11
  67. package/types/RenderPipeline/enums/RenderQueueMaskType.d.ts +0 -1
  68. package/types/RenderPipeline/index.d.ts +0 -5
  69. package/types/Renderer.d.ts +0 -135
  70. package/types/Scene.d.ts +0 -183
  71. package/types/SceneManager.d.ts +0 -51
  72. package/types/Script.d.ts +0 -144
  73. package/types/SystemInfo.d.ts +0 -27
  74. package/types/Transform.d.ts +0 -304
  75. package/types/UpdateFlag.d.ts +0 -20
  76. package/types/UpdateFlagManager.d.ts +0 -1
  77. package/types/Utils.d.ts +0 -37
  78. package/types/VirtualCamera.d.ts +0 -1
  79. package/types/animation/AnimationClip.d.ts +0 -87
  80. package/types/animation/AnimationClipCurveBinding.d.ts +0 -31
  81. package/types/animation/AnimationEvent.d.ts +0 -11
  82. package/types/animation/Animator.d.ts +0 -154
  83. package/types/animation/AnimatorCondition.d.ts +0 -13
  84. package/types/animation/AnimatorController.d.ts +0 -72
  85. package/types/animation/AnimatorControllerLayer.d.ts +0 -21
  86. package/types/animation/AnimatorControllerParameter.d.ts +0 -14
  87. package/types/animation/AnimatorLayerMask.d.ts +0 -45
  88. package/types/animation/AnimatorState.d.ts +0 -69
  89. package/types/animation/AnimatorStateMachine.d.ts +0 -85
  90. package/types/animation/AnimatorStateTransition.d.ts +0 -59
  91. package/types/animation/AnimatorStateTransitionCollection.d.ts +0 -1
  92. package/types/animation/Keyframe.d.ts +0 -20
  93. package/types/animation/LayerPathMask.d.ts +0 -16
  94. package/types/animation/StateMachineScript.d.ts +0 -32
  95. package/types/animation/animationCurve/AnimationArrayCurve.d.ts +0 -7
  96. package/types/animation/animationCurve/AnimationBoolCurve.d.ts +0 -7
  97. package/types/animation/animationCurve/AnimationColorCurve.d.ts +0 -8
  98. package/types/animation/animationCurve/AnimationCurve.d.ts +0 -39
  99. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -11
  100. package/types/animation/animationCurve/AnimationFloatCurve.d.ts +0 -7
  101. package/types/animation/animationCurve/AnimationQuaternionCurve.d.ts +0 -8
  102. package/types/animation/animationCurve/AnimationRectCurve.d.ts +0 -8
  103. package/types/animation/animationCurve/AnimationRefCurve.d.ts +0 -8
  104. package/types/animation/animationCurve/AnimationStringCurve.d.ts +0 -7
  105. package/types/animation/animationCurve/AnimationVector2Curve.d.ts +0 -8
  106. package/types/animation/animationCurve/AnimationVector3Curve.d.ts +0 -8
  107. package/types/animation/animationCurve/AnimationVector4Curve.d.ts +0 -8
  108. package/types/animation/animationCurve/index.d.ts +0 -13
  109. package/types/animation/animationCurve/interfaces/IAnimationCurveCalculator.d.ts +0 -1
  110. package/types/animation/enums/AnimatorConditionMode.d.ts +0 -17
  111. package/types/animation/enums/AnimatorCullingMode.d.ts +0 -9
  112. package/types/animation/enums/AnimatorLayerBlendingMode.d.ts +0 -4
  113. package/types/animation/enums/AnimatorStatePlayState.d.ts +0 -1
  114. package/types/animation/enums/InterpolationType.d.ts +0 -13
  115. package/types/animation/enums/LayerState.d.ts +0 -15
  116. package/types/animation/enums/PlayState.d.ts +0 -13
  117. package/types/animation/enums/WrapMode.d.ts +0 -9
  118. package/types/animation/index.d.ts +0 -25
  119. package/types/animation/internal/AnimationCurveLayerOwner.d.ts +0 -1
  120. package/types/animation/internal/AnimationEventHandler.d.ts +0 -1
  121. package/types/animation/internal/AnimatorLayerData.d.ts +0 -1
  122. package/types/animation/internal/AnimatorStateData.d.ts +0 -1
  123. package/types/animation/internal/AnimatorStatePlayData.d.ts +0 -1
  124. package/types/animation/internal/AnimatorTempValue.d.ts +0 -1
  125. package/types/animation/internal/animationCurveOwner/AnimationCurveOwner.d.ts +0 -5
  126. package/types/animation/internal/animationCurveOwner/assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +0 -1
  127. package/types/animation/internal/animationCurveOwner/assembler/IAnimationCurveOwnerAssembler.d.ts +0 -1
  128. package/types/animation/internal/animationCurveOwner/assembler/PositionAnimationCurveOwnerAssembler.d.ts +0 -1
  129. package/types/animation/internal/animationCurveOwner/assembler/RotationAnimationCurveOwnerAssembler.d.ts +0 -1
  130. package/types/animation/internal/animationCurveOwner/assembler/ScaleAnimationCurveOwnerAssembler.d.ts +0 -1
  131. package/types/animation/internal/animationCurveOwner/assembler/UniversalAnimationCurveOwnerAssembler.d.ts +0 -1
  132. package/types/asset/AssetPromise.d.ts +0 -88
  133. package/types/asset/AssetType.d.ts +0 -66
  134. package/types/asset/ContentRestorer.d.ts +0 -17
  135. package/types/asset/GraphicsResource.d.ts +0 -9
  136. package/types/asset/IReferable.d.ts +0 -2
  137. package/types/asset/LoadItem.d.ts +0 -40
  138. package/types/asset/Loader.d.ts +0 -37
  139. package/types/asset/ReferResource.d.ts +0 -23
  140. package/types/asset/ResourceManager.d.ts +0 -121
  141. package/types/asset/request.d.ts +0 -36
  142. package/types/audio/AudioClip.d.ts +0 -24
  143. package/types/audio/AudioManager.d.ts +0 -1
  144. package/types/audio/AudioSource.d.ts +0 -72
  145. package/types/audio/index.d.ts +0 -3
  146. package/types/base/Constant.d.ts +0 -116
  147. package/types/base/EngineObject.d.ts +0 -25
  148. package/types/base/EventDispatcher.d.ts +0 -66
  149. package/types/base/Logger.d.ts +0 -11
  150. package/types/base/StaticInterfaceImplement.d.ts +0 -5
  151. package/types/base/Time.d.ts +0 -44
  152. package/types/base/index.d.ts +0 -5
  153. package/types/clone/CloneManager.d.ts +0 -31
  154. package/types/clone/ComponentCloner.d.ts +0 -17
  155. package/types/clone/enums/CloneMode.d.ts +0 -13
  156. package/types/enums/ActiveChangeFlag.d.ts +0 -6
  157. package/types/enums/AntiAliasing.d.ts +0 -7
  158. package/types/enums/BackgroundMode.d.ts +0 -9
  159. package/types/enums/BackgroundTextureFillMode.d.ts +0 -8
  160. package/types/enums/CameraClearFlags.d.ts +0 -13
  161. package/types/enums/CameraModifyFlags.d.ts +0 -17
  162. package/types/enums/CameraType.d.ts +0 -1
  163. package/types/enums/DepthTextureMode.d.ts +0 -7
  164. package/types/enums/Downsampling.d.ts +0 -11
  165. package/types/enums/EntityModifyFlags.d.ts +0 -9
  166. package/types/enums/FogMode.d.ts +0 -13
  167. package/types/enums/MSAASamples.d.ts +0 -13
  168. package/types/enums/ReplacementFailureStrategy.d.ts +0 -9
  169. package/types/enums/SpriteMaskLayer.d.ts +0 -73
  170. package/types/env-probe/CubeProbe.d.ts +0 -27
  171. package/types/env-probe/Probe.d.ts +0 -52
  172. package/types/env-probe/index.d.ts +0 -2
  173. package/types/graphic/Buffer.d.ts +0 -114
  174. package/types/graphic/BufferUtil.d.ts +0 -12
  175. package/types/graphic/IndexBufferBinding.d.ts +0 -21
  176. package/types/graphic/Mesh.d.ts +0 -58
  177. package/types/graphic/Primitive.d.ts +0 -1
  178. package/types/graphic/SubMesh.d.ts +0 -8
  179. package/types/graphic/SubPrimitive.d.ts +0 -19
  180. package/types/graphic/VertexBufferBinding.d.ts +0 -20
  181. package/types/graphic/VertexElement.d.ts +0 -48
  182. package/types/graphic/enums/BufferBindFlag.d.ts +0 -9
  183. package/types/graphic/enums/BufferUsage.d.ts +0 -11
  184. package/types/graphic/enums/IndexFormat.d.ts +0 -11
  185. package/types/graphic/enums/MeshTopology.d.ts +0 -19
  186. package/types/graphic/enums/SetDataOptions.d.ts +0 -9
  187. package/types/graphic/enums/VertexElementFormat.d.ts +0 -37
  188. package/types/graphic/index.d.ts +0 -15
  189. package/types/index.d.ts +0 -67
  190. package/types/input/InputManager.d.ts +0 -65
  191. package/types/input/enums/Keys.d.ts +0 -398
  192. package/types/input/enums/PointerButton.d.ts +0 -33
  193. package/types/input/enums/PointerPhase.d.ts +0 -15
  194. package/types/input/index.d.ts +0 -8
  195. package/types/input/interface/IInput.d.ts +0 -10
  196. package/types/input/keyboard/KeyboardManager.d.ts +0 -1
  197. package/types/input/pointer/Pointer.d.ts +0 -31
  198. package/types/input/pointer/PointerEventData.d.ts +0 -12
  199. package/types/input/pointer/PointerManager.d.ts +0 -9
  200. package/types/input/pointer/emitter/IHitResult.d.ts +0 -1
  201. package/types/input/pointer/emitter/PhysicsPointerEventEmitter.d.ts +0 -1
  202. package/types/input/pointer/emitter/PointerEventEmitter.d.ts +0 -30
  203. package/types/input/wheel/WheelManager.d.ts +0 -1
  204. package/types/lighting/AmbientLight.d.ts +0 -70
  205. package/types/lighting/DirectLight.d.ts +0 -32
  206. package/types/lighting/KHR_lights.d.ts +0 -4
  207. package/types/lighting/Light.d.ts +0 -45
  208. package/types/lighting/LightManager.d.ts +0 -12
  209. package/types/lighting/PointLight.d.ts +0 -26
  210. package/types/lighting/SpotLight.d.ts +0 -45
  211. package/types/lighting/ambientOcclusion/AmbientOcclusion.d.ts +0 -79
  212. package/types/lighting/ambientOcclusion/ScalableAmbientObscurancePass.d.ts +0 -1
  213. package/types/lighting/ambientOcclusion/index.d.ts +0 -2
  214. package/types/lighting/enums/AmbientOcclusionQuality.d.ts +0 -11
  215. package/types/lighting/enums/DiffuseMode.d.ts +0 -13
  216. package/types/lighting/index.d.ts +0 -7
  217. package/types/material/BaseMaterial.d.ts +0 -88
  218. package/types/material/BlinnPhongMaterial.d.ts +0 -68
  219. package/types/material/Material.d.ts +0 -52
  220. package/types/material/PBRMaterial.d.ts +0 -311
  221. package/types/material/UnlitMaterial.d.ts +0 -33
  222. package/types/material/enums/BlendMode.d.ts +0 -9
  223. package/types/material/enums/Refraction.d.ts +0 -9
  224. package/types/material/enums/RenderFace.d.ts +0 -11
  225. package/types/material/enums/TextureCoordinate.d.ts +0 -13
  226. package/types/material/index.d.ts +0 -9
  227. package/types/material/utils/PrefilteredDFG.d.ts +0 -7
  228. package/types/mesh/BlendShape.d.ts +0 -39
  229. package/types/mesh/BlendShapeFrame.d.ts +0 -44
  230. package/types/mesh/BlendShapeManager.d.ts +0 -1
  231. package/types/mesh/BufferMesh.d.ts +0 -59
  232. package/types/mesh/MeshRenderer.d.ts +0 -25
  233. package/types/mesh/ModelMesh.d.ts +0 -254
  234. package/types/mesh/PrimitiveMesh.d.ts +0 -112
  235. package/types/mesh/PrimitiveMeshRestorer.d.ts +0 -1
  236. package/types/mesh/Skin.d.ts +0 -35
  237. package/types/mesh/SkinnedMeshRenderer.d.ts +0 -50
  238. package/types/mesh/enums/VertexAttribute.d.ts +0 -33
  239. package/types/mesh/index.d.ts +0 -9
  240. package/types/particle/ParticleBufferUtils.d.ts +0 -1
  241. package/types/particle/ParticleGenerator.d.ts +0 -94
  242. package/types/particle/ParticleMaterial.d.ts +0 -38
  243. package/types/particle/ParticleRenderer.d.ts +0 -47
  244. package/types/particle/enums/ParticleCurveMode.d.ts +0 -9
  245. package/types/particle/enums/ParticleGradientMode.d.ts +0 -9
  246. package/types/particle/enums/ParticleRandomSubSeeds.d.ts +0 -1
  247. package/types/particle/enums/ParticleRenderMode.d.ts +0 -17
  248. package/types/particle/enums/ParticleScaleMode.d.ts +0 -11
  249. package/types/particle/enums/ParticleSimulationSpace.d.ts +0 -9
  250. package/types/particle/enums/ParticleStopMode.d.ts +0 -6
  251. package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +0 -1
  252. package/types/particle/enums/attributes/MeshParticleVertexAttribute.d.ts +0 -5
  253. package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +0 -1
  254. package/types/particle/index.d.ts +0 -22
  255. package/types/particle/modules/Burst.d.ts +0 -14
  256. package/types/particle/modules/ColorOverLifetimeModule.d.ts +0 -20
  257. package/types/particle/modules/EmissionModule.d.ts +0 -48
  258. package/types/particle/modules/ForceOverLifetimeModule.d.ts +0 -51
  259. package/types/particle/modules/MainModule.d.ts +0 -104
  260. package/types/particle/modules/ParticleCompositeCurve.d.ts +0 -81
  261. package/types/particle/modules/ParticleCompositeGradient.d.ts +0 -55
  262. package/types/particle/modules/ParticleCurve.d.ts +0 -63
  263. package/types/particle/modules/ParticleGeneratorModule.d.ts +0 -17
  264. package/types/particle/modules/ParticleGradient.d.ts +0 -114
  265. package/types/particle/modules/RotationOverLifetimeModule.d.ts +0 -34
  266. package/types/particle/modules/SizeOverLifetimeModule.d.ts +0 -52
  267. package/types/particle/modules/TextureSheetAnimationModule.d.ts +0 -39
  268. package/types/particle/modules/VelocityOverLifetimeModule.d.ts +0 -54
  269. package/types/particle/modules/shape/BaseShape.d.ts +0 -22
  270. package/types/particle/modules/shape/BoxShape.d.ts +0 -17
  271. package/types/particle/modules/shape/CircleShape.d.ts +0 -35
  272. package/types/particle/modules/shape/ConeShape.d.ts +0 -45
  273. package/types/particle/modules/shape/HemisphereShape.d.ts +0 -14
  274. package/types/particle/modules/shape/MeshShape.d.ts +0 -21
  275. package/types/particle/modules/shape/ShapeUtils.d.ts +0 -1
  276. package/types/particle/modules/shape/SphereShape.d.ts +0 -14
  277. package/types/particle/modules/shape/enums/ParticleShapeArcMode.d.ts +0 -9
  278. package/types/particle/modules/shape/enums/ParticleShapeType.d.ts +0 -17
  279. package/types/particle/modules/shape/index.d.ts +0 -8
  280. package/types/physics/CharacterController.d.ts +0 -51
  281. package/types/physics/Collider.d.ts +0 -43
  282. package/types/physics/Collision.d.ts +0 -22
  283. package/types/physics/ContactPoint.d.ts +0 -14
  284. package/types/physics/DynamicCollider.d.ts +0 -192
  285. package/types/physics/HitResult.d.ts +0 -18
  286. package/types/physics/PhysicsMaterial.d.ts +0 -42
  287. package/types/physics/PhysicsScene.d.ts +0 -276
  288. package/types/physics/StaticCollider.d.ts +0 -7
  289. package/types/physics/enums/ColliderShapeChangeFlag.d.ts +0 -1
  290. package/types/physics/enums/ColliderShapeUpAxis.d.ts +0 -11
  291. package/types/physics/enums/ControllerCollisionFlag.d.ts +0 -11
  292. package/types/physics/enums/ControllerNonWalkableMode.d.ts +0 -9
  293. package/types/physics/enums/HingeJointFlag.d.ts +0 -1
  294. package/types/physics/enums/PhysicsMaterialCombineMode.d.ts +0 -13
  295. package/types/physics/enums/index.d.ts +0 -4
  296. package/types/physics/index.d.ts +0 -12
  297. package/types/physics/joint/FixedJoint.d.ts +0 -4
  298. package/types/physics/joint/HingeJoint.d.ts +0 -61
  299. package/types/physics/joint/Joint.d.ts +0 -81
  300. package/types/physics/joint/JointLimits.d.ts +0 -39
  301. package/types/physics/joint/JointMotor.d.ts +0 -32
  302. package/types/physics/joint/SpringJoint.d.ts +0 -38
  303. package/types/physics/joint/index.d.ts +0 -6
  304. package/types/physics/shape/BoxColliderShape.d.ts +0 -16
  305. package/types/physics/shape/CapsuleColliderShape.d.ts +0 -27
  306. package/types/physics/shape/ColliderShape.d.ts +0 -61
  307. package/types/physics/shape/PlaneColliderShape.d.ts +0 -9
  308. package/types/physics/shape/SphereColliderShape.d.ts +0 -14
  309. package/types/physics/shape/index.d.ts +0 -5
  310. package/types/postProcess/FinalPass.d.ts +0 -1
  311. package/types/postProcess/PostProcess.d.ts +0 -64
  312. package/types/postProcess/PostProcessEffect.d.ts +0 -26
  313. package/types/postProcess/PostProcessEffectParameter.d.ts +0 -119
  314. package/types/postProcess/PostProcessManager.d.ts +0 -38
  315. package/types/postProcess/PostProcessPass.d.ts +0 -50
  316. package/types/postProcess/PostProcessUberPass.d.ts +0 -25
  317. package/types/postProcess/effects/BloomEffect.d.ts +0 -50
  318. package/types/postProcess/effects/TonemappingEffect.d.ts +0 -25
  319. package/types/postProcess/effects/index.d.ts +0 -2
  320. package/types/postProcess/index.d.ts +0 -8
  321. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -7
  322. package/types/renderingHardwareInterface/IPlatformRenderTarget.d.ts +0 -20
  323. package/types/renderingHardwareInterface/IPlatformTexture.d.ts +0 -36
  324. package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +0 -37
  325. package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +0 -40
  326. package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +0 -41
  327. package/types/renderingHardwareInterface/index.d.ts +0 -6
  328. package/types/shader/Shader.d.ts +0 -119
  329. package/types/shader/ShaderData.d.ts +0 -350
  330. package/types/shader/ShaderMacro.d.ts +0 -26
  331. package/types/shader/ShaderMacroCollection.d.ts +0 -1
  332. package/types/shader/ShaderPart.d.ts +0 -46
  333. package/types/shader/ShaderPass.d.ts +0 -25
  334. package/types/shader/ShaderPool.d.ts +0 -1
  335. package/types/shader/ShaderProgram.d.ts +0 -1
  336. package/types/shader/ShaderProgramPool.d.ts +0 -1
  337. package/types/shader/ShaderProperty.d.ts +0 -20
  338. package/types/shader/ShaderTagKey.d.ts +0 -16
  339. package/types/shader/ShaderUniform.d.ts +0 -1
  340. package/types/shader/ShaderUniformBlock.d.ts +0 -1
  341. package/types/shader/SubShader.d.ts +0 -18
  342. package/types/shader/enums/BlendFactor.d.ts +0 -32
  343. package/types/shader/enums/BlendOperation.d.ts +0 -16
  344. package/types/shader/enums/ColorWriteMask.d.ts +0 -18
  345. package/types/shader/enums/CompareFunction.d.ts +0 -22
  346. package/types/shader/enums/CullMode.d.ts +0 -12
  347. package/types/shader/enums/RenderQueueType.d.ts +0 -11
  348. package/types/shader/enums/RenderStateElementKey.d.ts +0 -60
  349. package/types/shader/enums/ShaderDataGroup.d.ts +0 -15
  350. package/types/shader/enums/ShaderLanguage.d.ts +0 -9
  351. package/types/shader/enums/ShaderPropertyType.d.ts +0 -27
  352. package/types/shader/enums/StencilOperation.d.ts +0 -22
  353. package/types/shader/index.d.ts +0 -19
  354. package/types/shader/state/BlendState.d.ts +0 -16
  355. package/types/shader/state/DepthState.d.ts +0 -14
  356. package/types/shader/state/RasterState.d.ts +0 -13
  357. package/types/shader/state/RenderState.d.ts +0 -21
  358. package/types/shader/state/RenderTargetBlendState.d.ts +0 -24
  359. package/types/shader/state/StencilState.d.ts +0 -34
  360. package/types/shader/state/index.d.ts +0 -6
  361. package/types/shaderlib/ShaderFactory.d.ts +0 -20
  362. package/types/shaderlib/ShaderLib.d.ts +0 -73
  363. package/types/shaderlib/index.d.ts +0 -1
  364. package/types/shaderlib/particle/index.d.ts +0 -15
  365. package/types/shaderlib/pbr/index.d.ts +0 -11
  366. package/types/shaderlib/shadow/index.d.ts +0 -8
  367. package/types/shadow/CascadedShadowCasterPass.d.ts +0 -45
  368. package/types/shadow/ShadowSliceData.d.ts +0 -1
  369. package/types/shadow/ShadowUtils.d.ts +0 -1
  370. package/types/shadow/enum/ShadowCascadesMode.d.ts +0 -11
  371. package/types/shadow/enum/ShadowResolution.d.ts +0 -13
  372. package/types/shadow/enum/ShadowType.d.ts +0 -13
  373. package/types/shadow/index.d.ts +0 -3
  374. package/types/sky/Sky.d.ts +0 -22
  375. package/types/sky/SkyBoxMaterial.d.ts +0 -43
  376. package/types/sky/SkyProceduralMaterial.d.ts +0 -72
  377. package/types/sky/index.d.ts +0 -3
  378. package/types/texture/RenderTarget.d.ts +0 -91
  379. package/types/texture/Texture.d.ts +0 -87
  380. package/types/texture/Texture2D.d.ts +0 -71
  381. package/types/texture/Texture2DArray.d.ts +0 -82
  382. package/types/texture/TextureCube.d.ts +0 -71
  383. package/types/texture/TextureUtils.d.ts +0 -1
  384. package/types/texture/enums/RenderBufferDepthFormat.d.ts +0 -23
  385. package/types/texture/enums/TextureCubeFace.d.ts +0 -17
  386. package/types/texture/enums/TextureDepthCompareFunction.d.ts +0 -21
  387. package/types/texture/enums/TextureFilterMode.d.ts +0 -11
  388. package/types/texture/enums/TextureFormat.d.ts +0 -87
  389. package/types/texture/enums/TextureUsage.d.ts +0 -9
  390. package/types/texture/enums/TextureWrapMode.d.ts +0 -11
  391. package/types/texture/index.d.ts +0 -13
  392. package/types/trail/TrailMaterial.d.ts +0 -5
  393. package/types/trail/TrailRenderer.d.ts +0 -35
  394. package/types/trail/index.d.ts +0 -2
  395. package/types/ui/IUICanvas.d.ts +0 -1
  396. package/types/ui/UIUtils.d.ts +0 -12
  397. package/types/utils/ClearableObjectPool.d.ts +0 -16
  398. package/types/utils/DisorderedArray.d.ts +0 -70
  399. package/types/utils/ObjectPool.d.ts +0 -16
  400. package/types/utils/ReturnableObjectPool.d.ts +0 -16
  401. package/types/utils/SafeLoopArray.d.ts +0 -46
  402. package/types/utils/index.d.ts +0 -4
  403. package/types/xr/XRManager.d.ts +0 -5
@@ -1,50 +0,0 @@
1
- import { EngineObject } from "../base";
2
- import { Camera } from "../Camera";
3
- import { RenderTarget, Texture2D } from "../texture";
4
- import { PostProcessManager } from "./PostProcessManager";
5
- /**
6
- * Controls when the post process pass executes.
7
- */
8
- export declare enum PostProcessPassEvent {
9
- /** Before the uber pass. */
10
- BeforeUber = 0,
11
- /** After the uber pass. */
12
- AfterUber = 100
13
- }
14
- /**
15
- * Post process pass.
16
- */
17
- export declare abstract class PostProcessPass extends EngineObject {
18
- private _event;
19
- private _isActive;
20
- /**
21
- * When the post process pass is rendered.
22
- * @remarks
23
- * Users can also inject pass events in a specific point by doing PostProcessPassEvent + offset.
24
- */
25
- get event(): PostProcessPassEvent;
26
- set event(value: PostProcessPassEvent);
27
- /**
28
- * Whether the post process pass is active.
29
- */
30
- get isActive(): boolean;
31
- set isActive(value: boolean);
32
- /**
33
- * Whether the post process pass is valid in current post process manager.
34
- * @remarks
35
- * This method can be overridden to control the pass's real validity.
36
- * @param postProcessManager - The post process manager
37
- */
38
- isValid(postProcessManager: PostProcessManager): boolean;
39
- /**
40
- * Execute the post process pass if it is active.
41
- * @param camera - The camera used to render
42
- * @param srcTexture - The source texture from last render target
43
- * @param destTarget - The destination render target
44
- */
45
- abstract onRender(camera: Camera, srcTexture: Texture2D, destTarget: RenderTarget): void;
46
- /**
47
- * @inheritdoc
48
- */
49
- _onDestroy(): void;
50
- }
@@ -1,25 +0,0 @@
1
- import { Camera } from "../Camera";
2
- import { Engine } from "../Engine";
3
- import { RenderTarget, Texture2D } from "../texture";
4
- import { PostProcessManager } from "./PostProcessManager";
5
- import { PostProcessPass } from "./PostProcessPass";
6
- export declare class PostProcessUberPass extends PostProcessPass {
7
- static readonly UBER_SHADER_NAME = "UberPost";
8
- private _uberMaterial;
9
- private _bloomMaterial;
10
- private _mipDownRT;
11
- private _mipUpRT;
12
- constructor(engine: Engine);
13
- /** @inheritdoc */
14
- isValid(postProcessManager: PostProcessManager): boolean;
15
- /**
16
- * @inheritdoc
17
- */
18
- onRender(camera: Camera, srcTexture: Texture2D, destTarget: RenderTarget): void;
19
- /**
20
- * @inheritdoc
21
- */
22
- _onDestroy(): void;
23
- private _setupBloom;
24
- private _releaseBloomRenderTargets;
25
- }
@@ -1,50 +0,0 @@
1
- import { PostProcessEffect } from "../PostProcessEffect";
2
- import { PostProcessEffectBoolParameter, PostProcessEffectColorParameter, PostProcessEffectEnumParameter, PostProcessEffectFloatParameter, PostProcessEffectTextureParameter } from "../PostProcessEffectParameter";
3
- /**
4
- * This controls the size of the bloom texture.
5
- */
6
- export declare enum BloomDownScaleMode {
7
- /** Use this to select half size as the starting resolution. */
8
- Half = 0,
9
- /** Use this to select quarter size as the starting resolution. */
10
- Quarter = 1
11
- }
12
- export declare class BloomEffect extends PostProcessEffect {
13
- static readonly SHADER_NAME = "PostProcessEffect Bloom";
14
- /**
15
- * Controls whether to use bicubic sampling instead of bilinear sampling for the upSampling passes.
16
- * @remarks This is slightly more expensive but helps getting smoother visuals.
17
- */
18
- highQualityFiltering: PostProcessEffectBoolParameter;
19
- /**
20
- * Controls the starting resolution that this effect begins processing.
21
- */
22
- downScale: PostProcessEffectEnumParameter<BloomDownScaleMode>;
23
- /**
24
- * Specifies a Texture to add smudges or dust to the bloom effect.
25
- */
26
- dirtTexture: PostProcessEffectTextureParameter;
27
- /**
28
- * Set the level of brightness to filter out pixels under this level.
29
- * @remarks This value is expressed in linear.
30
- */
31
- threshold: PostProcessEffectFloatParameter;
32
- /**
33
- * Controls the radius of the bloom effect.
34
- */
35
- scatter: PostProcessEffectFloatParameter;
36
- /**
37
- * Controls the strength of the bloom effect.
38
- */
39
- intensity: PostProcessEffectFloatParameter;
40
- /**
41
- * Controls the strength of the lens dirt.
42
- */
43
- dirtIntensity: PostProcessEffectFloatParameter;
44
- /**
45
- * Specifies the tint of the bloom effect.
46
- */
47
- tint: PostProcessEffectColorParameter;
48
- /** @inheritdoc */
49
- isValid(): boolean;
50
- }
@@ -1,25 +0,0 @@
1
- import { PostProcessEffect } from "../PostProcessEffect";
2
- import { PostProcessEffectEnumParameter } from "../PostProcessEffectParameter";
3
- /**
4
- * Options to select a tonemapping algorithm to use.
5
- */
6
- export declare enum TonemappingMode {
7
- /**
8
- * Neutral tonemapper.
9
- * @remarks Use this option if you only want range-remapping with minimal impact on color hue and saturation.
10
- */
11
- Neutral = 0,
12
- /**
13
- * ACES Filmic reference tonemapper (custom approximation).
14
- * @remarks
15
- * Use this option to apply a close approximation of the reference ACES tonemapper for a more filmic look.
16
- * It is more contrasted than Neutral and has an effect on actual color hue and saturation.
17
- */
18
- ACES = 1
19
- }
20
- export declare class TonemappingEffect extends PostProcessEffect {
21
- /**
22
- * Use this to select a tonemapping algorithm to use.
23
- */
24
- mode: PostProcessEffectEnumParameter<TonemappingMode>;
25
- }
@@ -1,2 +0,0 @@
1
- export { BloomDownScaleMode, BloomEffect } from "./BloomEffect";
2
- export { TonemappingEffect, TonemappingMode } from "./TonemappingEffect";
@@ -1,8 +0,0 @@
1
- export * from "./effects";
2
- export { PostProcess } from "./PostProcess";
3
- export { PostProcessEffect } from "./PostProcessEffect";
4
- export { PostProcessEffectBoolParameter, PostProcessEffectColorParameter, PostProcessEffectEnumParameter, PostProcessEffectFloatParameter, PostProcessEffectParameter, PostProcessEffectTextureParameter, PostProcessEffectVector2Parameter, PostProcessEffectVector3Parameter, PostProcessEffectVector4Parameter } from "./PostProcessEffectParameter";
5
- export { PostProcessManager } from "./PostProcessManager";
6
- export { PostProcessPass, PostProcessPassEvent } from "./PostProcessPass";
7
- export { PostProcessUberPass } from "./PostProcessUberPass";
8
- export { FinalPass } from "./FinalPass";
@@ -1,7 +0,0 @@
1
- import { SetDataOptions } from "../graphic";
2
- export interface IPlatformBuffer {
3
- bind(): void;
4
- setData(byteLength: number, data: ArrayBuffer | ArrayBufferView, bufferByteOffset?: number, dataOffset?: number, dataLength?: number, options?: SetDataOptions): void;
5
- getData(data: ArrayBufferView, bufferByteOffset?: number, dataOffset?: number, dataLength?: number): void;
6
- destroy(): void;
7
- }
@@ -1,20 +0,0 @@
1
- import { TextureCubeFace } from "../texture";
2
- /**
3
- * Off-screen rendering target specification.
4
- */
5
- export interface IPlatformRenderTarget {
6
- /**
7
- * Set which face and mipLevel of the cube texture to render to.
8
- * @param mipLevel - Set mip level the data want to write
9
- * @param faceIndex - Cube texture face
10
- */
11
- activeRenderTarget(mipLevel: number, faceIndex?: TextureCubeFace): void;
12
- /**
13
- * Blit FBO.
14
- */
15
- blitRenderTarget(): void;
16
- /**
17
- * Destroy render target.
18
- */
19
- destroy(): void;
20
- }
@@ -1,36 +0,0 @@
1
- import { TextureFilterMode, TextureWrapMode } from "../texture";
2
- import { TextureDepthCompareFunction } from "../texture/enums/TextureDepthCompareFunction";
3
- /**
4
- * Texture interface specification.
5
- */
6
- export interface IPlatformTexture {
7
- /**
8
- * Wrapping mode for texture coordinate S.
9
- */
10
- wrapModeU: TextureWrapMode;
11
- /**
12
- * Wrapping mode for texture coordinate T.
13
- */
14
- wrapModeV: TextureWrapMode;
15
- /**
16
- * Filter mode for texture.
17
- */
18
- filterMode: TextureFilterMode;
19
- /**
20
- * Anisotropic level for texture.
21
- */
22
- anisoLevel: number;
23
- /**
24
- * Filter mode when texture as depth Texture.
25
- */
26
- depthCompareFunction: TextureDepthCompareFunction;
27
- /**
28
- * Destroy texture.
29
- */
30
- destroy(): void;
31
- /**
32
- * Generate multi-level textures based on the 0th level data.
33
- */
34
- generateMipmaps(): void;
35
- setUseDepthCompareMode(value: boolean): any;
36
- }
@@ -1,37 +0,0 @@
1
- import { IPlatformTexture } from "./IPlatformTexture";
2
- /**
3
- * 2D texture interface specification.
4
- */
5
- export interface IPlatformTexture2D extends IPlatformTexture {
6
- /**
7
- * Setting pixels data through color buffer data, designated area and texture mipmapping level,it's also applicable to compressed formats.
8
- * @remarks If it is the WebGL1.0 platform and the texture format is compressed, the first upload must be filled with textures.
9
- * @param colorBuffer - Color buffer data
10
- * @param mipLevel - Texture mipmapping level
11
- * @param x - X coordinate of area start
12
- * @param y - Y coordinate of area start
13
- * @param width - Data width. if it's empty, width is the width corresponding to mipLevel minus x , width corresponding to mipLevel is Math.max(1, this.width >> mipLevel)
14
- * @param height - Data height. if it's empty, height is the height corresponding to mipLevel minus y , height corresponding to mipLevel is Math.max(1, this.height >> mipLevel)
15
- */
16
- setPixelBuffer(colorBuffer: ArrayBufferView, mipLevel: number, x: number, y: number, width?: number, height?: number): void;
17
- /**
18
- * Setting pixels data through TexImageSource, designated area and texture mipmapping level.
19
- * @param imageSource - The source of texture
20
- * @param mipLevel - Texture mipmapping level
21
- * @param flipY - Whether to flip the Y axis
22
- * @param premultiplyAlpha - Whether to premultiply the transparent channel
23
- * @param x - X coordinate of area start
24
- * @param y - Y coordinate of area start
25
- */
26
- setImageSource(imageSource: TexImageSource, mipLevel: number, flipY: boolean, premultiplyAlpha: boolean, x: number, y: number): void;
27
- /**
28
- * Get the pixel color buffer according to the specified area.
29
- * @param x - X coordinate of area start
30
- * @param y - Y coordinate of area start
31
- * @param width - Area width
32
- * @param height - Area height
33
- * @param mipLevel - Set mip level the data want to get from
34
- * @param out - Color buffer
35
- */
36
- getPixelBuffer(x: number, y: number, width: number, height: number, mipLevel: number, out: ArrayBufferView): void;
37
- }
@@ -1,40 +0,0 @@
1
- import { IPlatformTexture } from "./IPlatformTexture";
2
- /**
3
- * 2D texture array interface specification.
4
- */
5
- export interface IPlatformTexture2DArray extends IPlatformTexture {
6
- /**
7
- * Setting pixels data through color buffer data, designated area and texture mipmapping level,it's also applicable to compressed formats.
8
- * @param offsetIndex - The texture array element offset index
9
- * @param colorBuffer - Color buffer data
10
- * @param mipLevel - Texture mipmapping level
11
- * @param x - X coordinate of area start
12
- * @param y - Y coordinate of area start
13
- * @param width - Data width. if it's empty, width is the width corresponding to mipLevel minus x , width corresponding to mipLevel is Math.max(1, this.width >> mipLevel)
14
- * @param height - Data height. if it's empty, height is the height corresponding to mipLevel minus y , height corresponding to mipLevel is Math.max(1, this.height >> mipLevel)
15
- * @param length - Data length.
16
- */
17
- setPixelBuffer(offsetIndex: number, colorBuffer: ArrayBufferView, mipLevel: number, x: number, y: number, width?: number, height?: number, length?: number): void;
18
- /**
19
- * Setting pixels data through TexImageSource, designated area and texture mipmapping level.
20
- * @param index - The texture array element index
21
- * @param imageSource - The source of texture
22
- * @param mipLevel - Texture mipmapping level
23
- * @param flipY - Whether to flip the Y axis
24
- * @param premultiplyAlpha - Whether to premultiply the transparent channel
25
- * @param x - X coordinate of area start
26
- * @param y - Y coordinate of area start
27
- */
28
- setImageSource(index: number, imageSource: TexImageSource, mipLevel: number, flipY: boolean, premultiplyAlpha: boolean, x: number, y: number): void;
29
- /**
30
- * Get the pixel color buffer according to the specified area.
31
- * @param elementIndex - The texture array element index
32
- * @param x - X coordinate of area start
33
- * @param y - Y coordinate of area start
34
- * @param width - Area width
35
- * @param height - Area height
36
- * @param mipLevel - Set mip level the data want to get from
37
- * @param out - Color buffer
38
- */
39
- getPixelBuffer(elementIndex: number, x: number, y: number, width: number, height: number, mipLevel: number, out: ArrayBufferView): void;
40
- }
@@ -1,41 +0,0 @@
1
- import { TextureCubeFace } from "../texture";
2
- import { IPlatformTexture } from "./IPlatformTexture";
3
- /**
4
- * Cube texture interface specification.
5
- */
6
- export interface IPlatformTextureCube extends IPlatformTexture {
7
- /**
8
- * Setting pixels data through cube face,color buffer data, designated area and texture mipmapping level,it's also applicable to compressed formats.
9
- * @remarks When compressed texture is in WebGL1, the texture must be filled first before writing the sub-region
10
- * @param face - Cube face
11
- * @param colorBuffer - Color buffer data
12
- * @param mipLevel - Texture mipmapping level
13
- * @param x - X coordinate of area start
14
- * @param y - Y coordinate of area start
15
- * @param width - Data width.if it's empty, width is the width corresponding to mipLevel minus x , width corresponding to mipLevel is Math.max(1, this.width >> mipLevel)
16
- * @param height - Data height.if it's empty, height is the height corresponding to mipLevel minus y , height corresponding to mipLevel is Math.max(1, this.height >> mipLevel)
17
- */
18
- setPixelBuffer(face: TextureCubeFace, colorBuffer: ArrayBufferView, mipLevel: number, x: number, y: number, width?: number, height?: number): void;
19
- /**
20
- * Setting pixels data through cube face, TexImageSource, designated area and texture mipmapping level.
21
- * @param face - Cube face
22
- * @param imageSource - The source of texture
23
- * @param mipLevel - Texture mipmapping level
24
- * @param flipY - Whether to flip the Y axis
25
- * @param premultiplyAlpha - Whether to premultiply the transparent channel
26
- * @param x - X coordinate of area start
27
- * @param y - Y coordinate of area start
28
- */
29
- setImageSource(face: TextureCubeFace, imageSource: TexImageSource, mipLevel: number, flipY: boolean, premultiplyAlpha: boolean, x: number, y: number): void;
30
- /**
31
- * Get the pixel color buffer according to the specified cube face and area.
32
- * @param face - You can choose which cube face to read
33
- * @param x - X coordinate of area start
34
- * @param y - Y coordinate of area start
35
- * @param width - Area width
36
- * @param height - Area height
37
- * @param mipLevel - Set mip level the data want to get from
38
- * @param out - Color buffer
39
- */
40
- getPixelBuffer(face: TextureCubeFace, x: number, y: number, width: number, height: number, mipLevel: number, out: ArrayBufferView): void;
41
- }
@@ -1,6 +0,0 @@
1
- export type { IPlatformBuffer } from "./IPlatformBuffer";
2
- export type { IPlatformRenderTarget } from "./IPlatformRenderTarget";
3
- export type { IPlatformTexture } from "./IPlatformTexture";
4
- export type { IPlatformTexture2D } from "./IPlatformTexture2D";
5
- export type { IPlatformTexture2DArray } from "./IPlatformTexture2DArray";
6
- export type { IPlatformTextureCube } from "./IPlatformTextureCube";
@@ -1,119 +0,0 @@
1
- import { Engine } from "../Engine";
2
- import { IReferable } from "../asset/IReferable";
3
- import { ShaderMacro } from "./ShaderMacro";
4
- import { ShaderPass } from "./ShaderPass";
5
- import { ShaderProperty } from "./ShaderProperty";
6
- import { SubShader } from "./SubShader";
7
- import { ShaderLanguage } from "./enums/ShaderLanguage";
8
- /**
9
- * Shader for rendering.
10
- */
11
- export declare class Shader implements IReferable {
12
- readonly name: string;
13
- private static _shaderMap;
14
- /**
15
- * Create a shader by source code.
16
- *
17
- * @remarks
18
- *
19
- * ShaderLab must be enabled first as follows:
20
- * ```ts
21
- * // Import shaderLab
22
- * import { ShaderLab } from "@galacean/engine-shaderlab";
23
- * // Create engine with shaderLab
24
- * const engine = await WebGLEngine.create({ canvas: "canvas", shader: new ShaderLab() });
25
- * ...
26
- * ```
27
- *
28
- * @param shaderSource - Shader code
29
- * @param platformTarget - Shader platform target, @defaultValue ShaderLanguage.GLSLES300
30
- * @param path - Shader location path
31
- * @returns Shader
32
- *
33
- * @throws
34
- * Throw string exception if shaderLab has not been enabled properly.
35
- */
36
- static create(shaderSource: string, platformTarget?: ShaderLanguage, path?: string): Shader;
37
- /**
38
- * Create a shader.
39
- * @param name - Name of the shader
40
- * @param vertexSource - Vertex source code
41
- * @param fragmentSource - Fragment source code
42
- * @returns Shader
43
- */
44
- static create(name: string, vertexSource: string, fragmentSource: string): Shader;
45
- /**
46
- * Create a shader.
47
- * @param name - Name of the shader
48
- * @param shaderPasses - Shader passes
49
- * @returns Shader
50
- */
51
- static create(name: string, shaderPasses: ShaderPass[]): Shader;
52
- /**
53
- * Create a shader.
54
- * @param name - Name of the shader
55
- * @param subShaders - Sub shaders
56
- * @returns Shader
57
- */
58
- static create(name: string, subShaders: SubShader[]): Shader;
59
- /**
60
- * Find a shader by name.
61
- * @param name - Name of the shader
62
- */
63
- static find(name: string): Shader;
64
- private static _applyConstRenderStates;
65
- private _refCount;
66
- private _destroyed;
67
- private _subShaders;
68
- /**
69
- * Sub shaders of the shader.
70
- */
71
- get subShaders(): ReadonlyArray<SubShader>;
72
- /**
73
- * Whether it has been destroyed.
74
- */
75
- get destroyed(): boolean;
76
- private constructor();
77
- /**
78
- * Compile shader variant by macro name list.
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- *
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- * @remarks
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- * Usually a shader contains some macros,any combination of macros is called shader variant.
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- *
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- * @param engine - Engine to which the shader variant belongs
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- * @param macros - Macro name list
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- * @returns Is the compiled shader variant valid
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- */
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- compileVariant(engine: Engine, macros: string[]): boolean;
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- /**
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- * Destroy the shader.
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- * @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
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- * @returns Whether the release was successful.
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- */
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- destroy(force?: boolean): boolean;
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- /**
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- * @deprecated Please use `ShaderMacro.getByName` instead
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- *
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- * Get shader macro by name.
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- * @param name - Name of the shader macro
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- * @returns Shader macro
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- */
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- static getMacroByName(name: string): ShaderMacro;
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- /**
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- * @deprecated Please use `ShaderMacro.getByName` instead
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- *
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- * Get shader macro by name.
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- * @param name - Name of the shader macro
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- * @param value - Value of the shader macro
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- * @returns Shader macro
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- */
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- static getMacroByName(name: string, value: string): ShaderMacro;
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- /**
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- * @deprecated Please use `ShaderProperty.getByName` instead
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- *
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- * Get shader property by name.
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- * @param name - Name of the shader property
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- * @returns Shader property
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- */
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- static getPropertyByName(name: string): ShaderProperty;
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- }