@galacean/engine-core 1.6.7 → 1.6.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (403) hide show
  1. package/package.json +3 -3
  2. package/dist/main.js +0 -37541
  3. package/dist/main.js.map +0 -1
  4. package/dist/module.js +0 -37259
  5. package/dist/module.js.map +0 -1
  6. package/types/2d/assembler/ISpriteAssembler.d.ts +0 -11
  7. package/types/2d/assembler/ISpriteRenderer.d.ts +0 -16
  8. package/types/2d/assembler/SimpleSpriteAssembler.d.ts +0 -13
  9. package/types/2d/assembler/SlicedSpriteAssembler.d.ts +0 -15
  10. package/types/2d/assembler/TiledSpriteAssembler.d.ts +0 -17
  11. package/types/2d/atlas/FontAtlas.d.ts +0 -1
  12. package/types/2d/atlas/SpriteAtlas.d.ts +0 -32
  13. package/types/2d/atlas/types.d.ts +0 -69
  14. package/types/2d/enums/FontStyle.d.ts +0 -11
  15. package/types/2d/enums/SpriteDrawMode.d.ts +0 -11
  16. package/types/2d/enums/SpriteMaskInteraction.d.ts +0 -11
  17. package/types/2d/enums/SpriteModifyFlags.d.ts +0 -23
  18. package/types/2d/enums/SpriteTileMode.d.ts +0 -11
  19. package/types/2d/enums/TextAlignment.d.ts +0 -22
  20. package/types/2d/enums/TextOverflow.d.ts +0 -9
  21. package/types/2d/index.d.ts +0 -16
  22. package/types/2d/sprite/Sprite.d.ts +0 -106
  23. package/types/2d/sprite/SpriteMask.d.ts +0 -70
  24. package/types/2d/sprite/SpriteRenderer.d.ts +0 -95
  25. package/types/2d/sprite/index.d.ts +0 -3
  26. package/types/2d/text/CharInfo.d.ts +0 -1
  27. package/types/2d/text/CharRenderInfo.d.ts +0 -1
  28. package/types/2d/text/Font.d.ts +0 -21
  29. package/types/2d/text/ITextRenderer.d.ts +0 -8
  30. package/types/2d/text/SubFont.d.ts +0 -1
  31. package/types/2d/text/TextRenderer.d.ts +0 -122
  32. package/types/2d/text/TextUtils.d.ts +0 -1
  33. package/types/2d/text/index.d.ts +0 -5
  34. package/types/Background.d.ts +0 -53
  35. package/types/BasicResources.d.ts +0 -2
  36. package/types/BoolUpdateFlag.d.ts +0 -12
  37. package/types/Camera.d.ts +0 -321
  38. package/types/Canvas.d.ts +0 -19
  39. package/types/Component.d.ts +0 -27
  40. package/types/ComponentsDependencies.d.ts +0 -25
  41. package/types/ComponentsManager.d.ts +0 -52
  42. package/types/Engine.d.ts +0 -150
  43. package/types/EngineSettings.d.ts +0 -5
  44. package/types/Entity.d.ts +0 -171
  45. package/types/Layer.d.ts +0 -73
  46. package/types/Platform.d.ts +0 -15
  47. package/types/Polyfill.d.ts +0 -1
  48. package/types/RenderPipeline/BasicRenderPipeline.d.ts +0 -55
  49. package/types/RenderPipeline/BatchUtils.d.ts +0 -1
  50. package/types/RenderPipeline/BatcherManager.d.ts +0 -1
  51. package/types/RenderPipeline/Blitter.d.ts +0 -28
  52. package/types/RenderPipeline/CullingResults.d.ts +0 -1
  53. package/types/RenderPipeline/DepthOnlyPass.d.ts +0 -1
  54. package/types/RenderPipeline/MaskManager.d.ts +0 -1
  55. package/types/RenderPipeline/OpaqueTexturePass.d.ts +0 -1
  56. package/types/RenderPipeline/PipelinePass.d.ts +0 -16
  57. package/types/RenderPipeline/PipelineUtils.d.ts +0 -1
  58. package/types/RenderPipeline/PrimitiveChunk.d.ts +0 -1
  59. package/types/RenderPipeline/PrimitiveChunkManager.d.ts +0 -1
  60. package/types/RenderPipeline/RenderContext.d.ts +0 -1
  61. package/types/RenderPipeline/RenderElement.d.ts +0 -12
  62. package/types/RenderPipeline/RenderQueue.d.ts +0 -1
  63. package/types/RenderPipeline/SubPrimitiveChunk.d.ts +0 -1
  64. package/types/RenderPipeline/SubRenderElement.d.ts +0 -22
  65. package/types/RenderPipeline/VertexArea.d.ts +0 -1
  66. package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -11
  67. package/types/RenderPipeline/enums/RenderQueueMaskType.d.ts +0 -1
  68. package/types/RenderPipeline/index.d.ts +0 -5
  69. package/types/Renderer.d.ts +0 -135
  70. package/types/Scene.d.ts +0 -183
  71. package/types/SceneManager.d.ts +0 -51
  72. package/types/Script.d.ts +0 -144
  73. package/types/SystemInfo.d.ts +0 -27
  74. package/types/Transform.d.ts +0 -304
  75. package/types/UpdateFlag.d.ts +0 -20
  76. package/types/UpdateFlagManager.d.ts +0 -1
  77. package/types/Utils.d.ts +0 -37
  78. package/types/VirtualCamera.d.ts +0 -1
  79. package/types/animation/AnimationClip.d.ts +0 -87
  80. package/types/animation/AnimationClipCurveBinding.d.ts +0 -31
  81. package/types/animation/AnimationEvent.d.ts +0 -11
  82. package/types/animation/Animator.d.ts +0 -154
  83. package/types/animation/AnimatorCondition.d.ts +0 -13
  84. package/types/animation/AnimatorController.d.ts +0 -72
  85. package/types/animation/AnimatorControllerLayer.d.ts +0 -21
  86. package/types/animation/AnimatorControllerParameter.d.ts +0 -14
  87. package/types/animation/AnimatorLayerMask.d.ts +0 -45
  88. package/types/animation/AnimatorState.d.ts +0 -69
  89. package/types/animation/AnimatorStateMachine.d.ts +0 -85
  90. package/types/animation/AnimatorStateTransition.d.ts +0 -59
  91. package/types/animation/AnimatorStateTransitionCollection.d.ts +0 -1
  92. package/types/animation/Keyframe.d.ts +0 -20
  93. package/types/animation/LayerPathMask.d.ts +0 -16
  94. package/types/animation/StateMachineScript.d.ts +0 -32
  95. package/types/animation/animationCurve/AnimationArrayCurve.d.ts +0 -7
  96. package/types/animation/animationCurve/AnimationBoolCurve.d.ts +0 -7
  97. package/types/animation/animationCurve/AnimationColorCurve.d.ts +0 -8
  98. package/types/animation/animationCurve/AnimationCurve.d.ts +0 -39
  99. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -11
  100. package/types/animation/animationCurve/AnimationFloatCurve.d.ts +0 -7
  101. package/types/animation/animationCurve/AnimationQuaternionCurve.d.ts +0 -8
  102. package/types/animation/animationCurve/AnimationRectCurve.d.ts +0 -8
  103. package/types/animation/animationCurve/AnimationRefCurve.d.ts +0 -8
  104. package/types/animation/animationCurve/AnimationStringCurve.d.ts +0 -7
  105. package/types/animation/animationCurve/AnimationVector2Curve.d.ts +0 -8
  106. package/types/animation/animationCurve/AnimationVector3Curve.d.ts +0 -8
  107. package/types/animation/animationCurve/AnimationVector4Curve.d.ts +0 -8
  108. package/types/animation/animationCurve/index.d.ts +0 -13
  109. package/types/animation/animationCurve/interfaces/IAnimationCurveCalculator.d.ts +0 -1
  110. package/types/animation/enums/AnimatorConditionMode.d.ts +0 -17
  111. package/types/animation/enums/AnimatorCullingMode.d.ts +0 -9
  112. package/types/animation/enums/AnimatorLayerBlendingMode.d.ts +0 -4
  113. package/types/animation/enums/AnimatorStatePlayState.d.ts +0 -1
  114. package/types/animation/enums/InterpolationType.d.ts +0 -13
  115. package/types/animation/enums/LayerState.d.ts +0 -15
  116. package/types/animation/enums/PlayState.d.ts +0 -13
  117. package/types/animation/enums/WrapMode.d.ts +0 -9
  118. package/types/animation/index.d.ts +0 -25
  119. package/types/animation/internal/AnimationCurveLayerOwner.d.ts +0 -1
  120. package/types/animation/internal/AnimationEventHandler.d.ts +0 -1
  121. package/types/animation/internal/AnimatorLayerData.d.ts +0 -1
  122. package/types/animation/internal/AnimatorStateData.d.ts +0 -1
  123. package/types/animation/internal/AnimatorStatePlayData.d.ts +0 -1
  124. package/types/animation/internal/AnimatorTempValue.d.ts +0 -1
  125. package/types/animation/internal/animationCurveOwner/AnimationCurveOwner.d.ts +0 -5
  126. package/types/animation/internal/animationCurveOwner/assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +0 -1
  127. package/types/animation/internal/animationCurveOwner/assembler/IAnimationCurveOwnerAssembler.d.ts +0 -1
  128. package/types/animation/internal/animationCurveOwner/assembler/PositionAnimationCurveOwnerAssembler.d.ts +0 -1
  129. package/types/animation/internal/animationCurveOwner/assembler/RotationAnimationCurveOwnerAssembler.d.ts +0 -1
  130. package/types/animation/internal/animationCurveOwner/assembler/ScaleAnimationCurveOwnerAssembler.d.ts +0 -1
  131. package/types/animation/internal/animationCurveOwner/assembler/UniversalAnimationCurveOwnerAssembler.d.ts +0 -1
  132. package/types/asset/AssetPromise.d.ts +0 -88
  133. package/types/asset/AssetType.d.ts +0 -66
  134. package/types/asset/ContentRestorer.d.ts +0 -17
  135. package/types/asset/GraphicsResource.d.ts +0 -9
  136. package/types/asset/IReferable.d.ts +0 -2
  137. package/types/asset/LoadItem.d.ts +0 -40
  138. package/types/asset/Loader.d.ts +0 -37
  139. package/types/asset/ReferResource.d.ts +0 -23
  140. package/types/asset/ResourceManager.d.ts +0 -121
  141. package/types/asset/request.d.ts +0 -36
  142. package/types/audio/AudioClip.d.ts +0 -24
  143. package/types/audio/AudioManager.d.ts +0 -1
  144. package/types/audio/AudioSource.d.ts +0 -72
  145. package/types/audio/index.d.ts +0 -3
  146. package/types/base/Constant.d.ts +0 -116
  147. package/types/base/EngineObject.d.ts +0 -25
  148. package/types/base/EventDispatcher.d.ts +0 -66
  149. package/types/base/Logger.d.ts +0 -11
  150. package/types/base/StaticInterfaceImplement.d.ts +0 -5
  151. package/types/base/Time.d.ts +0 -44
  152. package/types/base/index.d.ts +0 -5
  153. package/types/clone/CloneManager.d.ts +0 -31
  154. package/types/clone/ComponentCloner.d.ts +0 -17
  155. package/types/clone/enums/CloneMode.d.ts +0 -13
  156. package/types/enums/ActiveChangeFlag.d.ts +0 -6
  157. package/types/enums/AntiAliasing.d.ts +0 -7
  158. package/types/enums/BackgroundMode.d.ts +0 -9
  159. package/types/enums/BackgroundTextureFillMode.d.ts +0 -8
  160. package/types/enums/CameraClearFlags.d.ts +0 -13
  161. package/types/enums/CameraModifyFlags.d.ts +0 -17
  162. package/types/enums/CameraType.d.ts +0 -1
  163. package/types/enums/DepthTextureMode.d.ts +0 -7
  164. package/types/enums/Downsampling.d.ts +0 -11
  165. package/types/enums/EntityModifyFlags.d.ts +0 -9
  166. package/types/enums/FogMode.d.ts +0 -13
  167. package/types/enums/MSAASamples.d.ts +0 -13
  168. package/types/enums/ReplacementFailureStrategy.d.ts +0 -9
  169. package/types/enums/SpriteMaskLayer.d.ts +0 -73
  170. package/types/env-probe/CubeProbe.d.ts +0 -27
  171. package/types/env-probe/Probe.d.ts +0 -52
  172. package/types/env-probe/index.d.ts +0 -2
  173. package/types/graphic/Buffer.d.ts +0 -114
  174. package/types/graphic/BufferUtil.d.ts +0 -12
  175. package/types/graphic/IndexBufferBinding.d.ts +0 -21
  176. package/types/graphic/Mesh.d.ts +0 -58
  177. package/types/graphic/Primitive.d.ts +0 -1
  178. package/types/graphic/SubMesh.d.ts +0 -8
  179. package/types/graphic/SubPrimitive.d.ts +0 -19
  180. package/types/graphic/VertexBufferBinding.d.ts +0 -20
  181. package/types/graphic/VertexElement.d.ts +0 -48
  182. package/types/graphic/enums/BufferBindFlag.d.ts +0 -9
  183. package/types/graphic/enums/BufferUsage.d.ts +0 -11
  184. package/types/graphic/enums/IndexFormat.d.ts +0 -11
  185. package/types/graphic/enums/MeshTopology.d.ts +0 -19
  186. package/types/graphic/enums/SetDataOptions.d.ts +0 -9
  187. package/types/graphic/enums/VertexElementFormat.d.ts +0 -37
  188. package/types/graphic/index.d.ts +0 -15
  189. package/types/index.d.ts +0 -67
  190. package/types/input/InputManager.d.ts +0 -65
  191. package/types/input/enums/Keys.d.ts +0 -398
  192. package/types/input/enums/PointerButton.d.ts +0 -33
  193. package/types/input/enums/PointerPhase.d.ts +0 -15
  194. package/types/input/index.d.ts +0 -8
  195. package/types/input/interface/IInput.d.ts +0 -10
  196. package/types/input/keyboard/KeyboardManager.d.ts +0 -1
  197. package/types/input/pointer/Pointer.d.ts +0 -31
  198. package/types/input/pointer/PointerEventData.d.ts +0 -12
  199. package/types/input/pointer/PointerManager.d.ts +0 -9
  200. package/types/input/pointer/emitter/IHitResult.d.ts +0 -1
  201. package/types/input/pointer/emitter/PhysicsPointerEventEmitter.d.ts +0 -1
  202. package/types/input/pointer/emitter/PointerEventEmitter.d.ts +0 -30
  203. package/types/input/wheel/WheelManager.d.ts +0 -1
  204. package/types/lighting/AmbientLight.d.ts +0 -70
  205. package/types/lighting/DirectLight.d.ts +0 -32
  206. package/types/lighting/KHR_lights.d.ts +0 -4
  207. package/types/lighting/Light.d.ts +0 -45
  208. package/types/lighting/LightManager.d.ts +0 -12
  209. package/types/lighting/PointLight.d.ts +0 -26
  210. package/types/lighting/SpotLight.d.ts +0 -45
  211. package/types/lighting/ambientOcclusion/AmbientOcclusion.d.ts +0 -79
  212. package/types/lighting/ambientOcclusion/ScalableAmbientObscurancePass.d.ts +0 -1
  213. package/types/lighting/ambientOcclusion/index.d.ts +0 -2
  214. package/types/lighting/enums/AmbientOcclusionQuality.d.ts +0 -11
  215. package/types/lighting/enums/DiffuseMode.d.ts +0 -13
  216. package/types/lighting/index.d.ts +0 -7
  217. package/types/material/BaseMaterial.d.ts +0 -88
  218. package/types/material/BlinnPhongMaterial.d.ts +0 -68
  219. package/types/material/Material.d.ts +0 -52
  220. package/types/material/PBRMaterial.d.ts +0 -311
  221. package/types/material/UnlitMaterial.d.ts +0 -33
  222. package/types/material/enums/BlendMode.d.ts +0 -9
  223. package/types/material/enums/Refraction.d.ts +0 -9
  224. package/types/material/enums/RenderFace.d.ts +0 -11
  225. package/types/material/enums/TextureCoordinate.d.ts +0 -13
  226. package/types/material/index.d.ts +0 -9
  227. package/types/material/utils/PrefilteredDFG.d.ts +0 -7
  228. package/types/mesh/BlendShape.d.ts +0 -39
  229. package/types/mesh/BlendShapeFrame.d.ts +0 -44
  230. package/types/mesh/BlendShapeManager.d.ts +0 -1
  231. package/types/mesh/BufferMesh.d.ts +0 -59
  232. package/types/mesh/MeshRenderer.d.ts +0 -25
  233. package/types/mesh/ModelMesh.d.ts +0 -254
  234. package/types/mesh/PrimitiveMesh.d.ts +0 -112
  235. package/types/mesh/PrimitiveMeshRestorer.d.ts +0 -1
  236. package/types/mesh/Skin.d.ts +0 -35
  237. package/types/mesh/SkinnedMeshRenderer.d.ts +0 -50
  238. package/types/mesh/enums/VertexAttribute.d.ts +0 -33
  239. package/types/mesh/index.d.ts +0 -9
  240. package/types/particle/ParticleBufferUtils.d.ts +0 -1
  241. package/types/particle/ParticleGenerator.d.ts +0 -94
  242. package/types/particle/ParticleMaterial.d.ts +0 -38
  243. package/types/particle/ParticleRenderer.d.ts +0 -47
  244. package/types/particle/enums/ParticleCurveMode.d.ts +0 -9
  245. package/types/particle/enums/ParticleGradientMode.d.ts +0 -9
  246. package/types/particle/enums/ParticleRandomSubSeeds.d.ts +0 -1
  247. package/types/particle/enums/ParticleRenderMode.d.ts +0 -17
  248. package/types/particle/enums/ParticleScaleMode.d.ts +0 -11
  249. package/types/particle/enums/ParticleSimulationSpace.d.ts +0 -9
  250. package/types/particle/enums/ParticleStopMode.d.ts +0 -6
  251. package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +0 -1
  252. package/types/particle/enums/attributes/MeshParticleVertexAttribute.d.ts +0 -5
  253. package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +0 -1
  254. package/types/particle/index.d.ts +0 -22
  255. package/types/particle/modules/Burst.d.ts +0 -14
  256. package/types/particle/modules/ColorOverLifetimeModule.d.ts +0 -20
  257. package/types/particle/modules/EmissionModule.d.ts +0 -48
  258. package/types/particle/modules/ForceOverLifetimeModule.d.ts +0 -51
  259. package/types/particle/modules/MainModule.d.ts +0 -104
  260. package/types/particle/modules/ParticleCompositeCurve.d.ts +0 -81
  261. package/types/particle/modules/ParticleCompositeGradient.d.ts +0 -55
  262. package/types/particle/modules/ParticleCurve.d.ts +0 -63
  263. package/types/particle/modules/ParticleGeneratorModule.d.ts +0 -17
  264. package/types/particle/modules/ParticleGradient.d.ts +0 -114
  265. package/types/particle/modules/RotationOverLifetimeModule.d.ts +0 -34
  266. package/types/particle/modules/SizeOverLifetimeModule.d.ts +0 -52
  267. package/types/particle/modules/TextureSheetAnimationModule.d.ts +0 -39
  268. package/types/particle/modules/VelocityOverLifetimeModule.d.ts +0 -54
  269. package/types/particle/modules/shape/BaseShape.d.ts +0 -22
  270. package/types/particle/modules/shape/BoxShape.d.ts +0 -17
  271. package/types/particle/modules/shape/CircleShape.d.ts +0 -35
  272. package/types/particle/modules/shape/ConeShape.d.ts +0 -45
  273. package/types/particle/modules/shape/HemisphereShape.d.ts +0 -14
  274. package/types/particle/modules/shape/MeshShape.d.ts +0 -21
  275. package/types/particle/modules/shape/ShapeUtils.d.ts +0 -1
  276. package/types/particle/modules/shape/SphereShape.d.ts +0 -14
  277. package/types/particle/modules/shape/enums/ParticleShapeArcMode.d.ts +0 -9
  278. package/types/particle/modules/shape/enums/ParticleShapeType.d.ts +0 -17
  279. package/types/particle/modules/shape/index.d.ts +0 -8
  280. package/types/physics/CharacterController.d.ts +0 -51
  281. package/types/physics/Collider.d.ts +0 -43
  282. package/types/physics/Collision.d.ts +0 -22
  283. package/types/physics/ContactPoint.d.ts +0 -14
  284. package/types/physics/DynamicCollider.d.ts +0 -192
  285. package/types/physics/HitResult.d.ts +0 -18
  286. package/types/physics/PhysicsMaterial.d.ts +0 -42
  287. package/types/physics/PhysicsScene.d.ts +0 -276
  288. package/types/physics/StaticCollider.d.ts +0 -7
  289. package/types/physics/enums/ColliderShapeChangeFlag.d.ts +0 -1
  290. package/types/physics/enums/ColliderShapeUpAxis.d.ts +0 -11
  291. package/types/physics/enums/ControllerCollisionFlag.d.ts +0 -11
  292. package/types/physics/enums/ControllerNonWalkableMode.d.ts +0 -9
  293. package/types/physics/enums/HingeJointFlag.d.ts +0 -1
  294. package/types/physics/enums/PhysicsMaterialCombineMode.d.ts +0 -13
  295. package/types/physics/enums/index.d.ts +0 -4
  296. package/types/physics/index.d.ts +0 -12
  297. package/types/physics/joint/FixedJoint.d.ts +0 -4
  298. package/types/physics/joint/HingeJoint.d.ts +0 -61
  299. package/types/physics/joint/Joint.d.ts +0 -81
  300. package/types/physics/joint/JointLimits.d.ts +0 -39
  301. package/types/physics/joint/JointMotor.d.ts +0 -32
  302. package/types/physics/joint/SpringJoint.d.ts +0 -38
  303. package/types/physics/joint/index.d.ts +0 -6
  304. package/types/physics/shape/BoxColliderShape.d.ts +0 -16
  305. package/types/physics/shape/CapsuleColliderShape.d.ts +0 -27
  306. package/types/physics/shape/ColliderShape.d.ts +0 -61
  307. package/types/physics/shape/PlaneColliderShape.d.ts +0 -9
  308. package/types/physics/shape/SphereColliderShape.d.ts +0 -14
  309. package/types/physics/shape/index.d.ts +0 -5
  310. package/types/postProcess/FinalPass.d.ts +0 -1
  311. package/types/postProcess/PostProcess.d.ts +0 -64
  312. package/types/postProcess/PostProcessEffect.d.ts +0 -26
  313. package/types/postProcess/PostProcessEffectParameter.d.ts +0 -119
  314. package/types/postProcess/PostProcessManager.d.ts +0 -38
  315. package/types/postProcess/PostProcessPass.d.ts +0 -50
  316. package/types/postProcess/PostProcessUberPass.d.ts +0 -25
  317. package/types/postProcess/effects/BloomEffect.d.ts +0 -50
  318. package/types/postProcess/effects/TonemappingEffect.d.ts +0 -25
  319. package/types/postProcess/effects/index.d.ts +0 -2
  320. package/types/postProcess/index.d.ts +0 -8
  321. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -7
  322. package/types/renderingHardwareInterface/IPlatformRenderTarget.d.ts +0 -20
  323. package/types/renderingHardwareInterface/IPlatformTexture.d.ts +0 -36
  324. package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +0 -37
  325. package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +0 -40
  326. package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +0 -41
  327. package/types/renderingHardwareInterface/index.d.ts +0 -6
  328. package/types/shader/Shader.d.ts +0 -119
  329. package/types/shader/ShaderData.d.ts +0 -350
  330. package/types/shader/ShaderMacro.d.ts +0 -26
  331. package/types/shader/ShaderMacroCollection.d.ts +0 -1
  332. package/types/shader/ShaderPart.d.ts +0 -46
  333. package/types/shader/ShaderPass.d.ts +0 -25
  334. package/types/shader/ShaderPool.d.ts +0 -1
  335. package/types/shader/ShaderProgram.d.ts +0 -1
  336. package/types/shader/ShaderProgramPool.d.ts +0 -1
  337. package/types/shader/ShaderProperty.d.ts +0 -20
  338. package/types/shader/ShaderTagKey.d.ts +0 -16
  339. package/types/shader/ShaderUniform.d.ts +0 -1
  340. package/types/shader/ShaderUniformBlock.d.ts +0 -1
  341. package/types/shader/SubShader.d.ts +0 -18
  342. package/types/shader/enums/BlendFactor.d.ts +0 -32
  343. package/types/shader/enums/BlendOperation.d.ts +0 -16
  344. package/types/shader/enums/ColorWriteMask.d.ts +0 -18
  345. package/types/shader/enums/CompareFunction.d.ts +0 -22
  346. package/types/shader/enums/CullMode.d.ts +0 -12
  347. package/types/shader/enums/RenderQueueType.d.ts +0 -11
  348. package/types/shader/enums/RenderStateElementKey.d.ts +0 -60
  349. package/types/shader/enums/ShaderDataGroup.d.ts +0 -15
  350. package/types/shader/enums/ShaderLanguage.d.ts +0 -9
  351. package/types/shader/enums/ShaderPropertyType.d.ts +0 -27
  352. package/types/shader/enums/StencilOperation.d.ts +0 -22
  353. package/types/shader/index.d.ts +0 -19
  354. package/types/shader/state/BlendState.d.ts +0 -16
  355. package/types/shader/state/DepthState.d.ts +0 -14
  356. package/types/shader/state/RasterState.d.ts +0 -13
  357. package/types/shader/state/RenderState.d.ts +0 -21
  358. package/types/shader/state/RenderTargetBlendState.d.ts +0 -24
  359. package/types/shader/state/StencilState.d.ts +0 -34
  360. package/types/shader/state/index.d.ts +0 -6
  361. package/types/shaderlib/ShaderFactory.d.ts +0 -20
  362. package/types/shaderlib/ShaderLib.d.ts +0 -73
  363. package/types/shaderlib/index.d.ts +0 -1
  364. package/types/shaderlib/particle/index.d.ts +0 -15
  365. package/types/shaderlib/pbr/index.d.ts +0 -11
  366. package/types/shaderlib/shadow/index.d.ts +0 -8
  367. package/types/shadow/CascadedShadowCasterPass.d.ts +0 -45
  368. package/types/shadow/ShadowSliceData.d.ts +0 -1
  369. package/types/shadow/ShadowUtils.d.ts +0 -1
  370. package/types/shadow/enum/ShadowCascadesMode.d.ts +0 -11
  371. package/types/shadow/enum/ShadowResolution.d.ts +0 -13
  372. package/types/shadow/enum/ShadowType.d.ts +0 -13
  373. package/types/shadow/index.d.ts +0 -3
  374. package/types/sky/Sky.d.ts +0 -22
  375. package/types/sky/SkyBoxMaterial.d.ts +0 -43
  376. package/types/sky/SkyProceduralMaterial.d.ts +0 -72
  377. package/types/sky/index.d.ts +0 -3
  378. package/types/texture/RenderTarget.d.ts +0 -91
  379. package/types/texture/Texture.d.ts +0 -87
  380. package/types/texture/Texture2D.d.ts +0 -71
  381. package/types/texture/Texture2DArray.d.ts +0 -82
  382. package/types/texture/TextureCube.d.ts +0 -71
  383. package/types/texture/TextureUtils.d.ts +0 -1
  384. package/types/texture/enums/RenderBufferDepthFormat.d.ts +0 -23
  385. package/types/texture/enums/TextureCubeFace.d.ts +0 -17
  386. package/types/texture/enums/TextureDepthCompareFunction.d.ts +0 -21
  387. package/types/texture/enums/TextureFilterMode.d.ts +0 -11
  388. package/types/texture/enums/TextureFormat.d.ts +0 -87
  389. package/types/texture/enums/TextureUsage.d.ts +0 -9
  390. package/types/texture/enums/TextureWrapMode.d.ts +0 -11
  391. package/types/texture/index.d.ts +0 -13
  392. package/types/trail/TrailMaterial.d.ts +0 -5
  393. package/types/trail/TrailRenderer.d.ts +0 -35
  394. package/types/trail/index.d.ts +0 -2
  395. package/types/ui/IUICanvas.d.ts +0 -1
  396. package/types/ui/UIUtils.d.ts +0 -12
  397. package/types/utils/ClearableObjectPool.d.ts +0 -16
  398. package/types/utils/DisorderedArray.d.ts +0 -70
  399. package/types/utils/ObjectPool.d.ts +0 -16
  400. package/types/utils/ReturnableObjectPool.d.ts +0 -16
  401. package/types/utils/SafeLoopArray.d.ts +0 -46
  402. package/types/utils/index.d.ts +0 -4
  403. package/types/xr/XRManager.d.ts +0 -5
@@ -1,192 +0,0 @@
1
- import { Quaternion, Vector3 } from "@galacean/engine-math";
2
- import { Collider } from "./Collider";
3
- /**
4
- * A dynamic collider can act with self-defined movement or physical force.
5
- */
6
- export declare class DynamicCollider extends Collider {
7
- private static _tempVector3;
8
- private static _tempQuat;
9
- private _linearDamping;
10
- private _angularDamping;
11
- private _linearVelocity;
12
- private _angularVelocity;
13
- private _mass;
14
- private _centerOfMass;
15
- private _inertiaTensor;
16
- private _maxAngularVelocity;
17
- private _maxDepenetrationVelocity;
18
- private _solverIterations;
19
- private _useGravity;
20
- private _isKinematic;
21
- private _constraints;
22
- private _collisionDetectionMode;
23
- private _sleepThreshold;
24
- private _automaticCenterOfMass;
25
- private _automaticInertiaTensor;
26
- /**
27
- * The linear damping of the dynamic collider.
28
- */
29
- get linearDamping(): number;
30
- set linearDamping(value: number);
31
- /**
32
- * The angular damping of the dynamic collider.
33
- */
34
- get angularDamping(): number;
35
- set angularDamping(value: number);
36
- /**
37
- * The linear velocity vector of the dynamic collider measured in world unit per second.
38
- */
39
- get linearVelocity(): Vector3;
40
- set linearVelocity(value: Vector3);
41
- /**
42
- * The angular velocity vector of the dynamic collider measured in degrees per second.
43
- */
44
- get angularVelocity(): Vector3;
45
- set angularVelocity(value: Vector3);
46
- /**
47
- * The mass of the dynamic collider.
48
- */
49
- get mass(): number;
50
- set mass(value: number);
51
- /**
52
- * Whether or not to calculate the center of mass automatically, if true, the center of mass will be calculated based on the associated shapes.
53
- * @remarks Affected by the position, rotation of the shapes.
54
- */
55
- get automaticCenterOfMass(): boolean;
56
- set automaticCenterOfMass(value: boolean);
57
- /**
58
- * The center of mass relative to the transform's origin.
59
- * @remarks The center of mass is automatically calculated, if you want to set it manually, please set automaticCenterOfMass to false.
60
- */
61
- get centerOfMass(): Vector3;
62
- set centerOfMass(value: Vector3);
63
- /**
64
- * Whether or not to calculate the inertia tensor automatically, if true, the inertia tensor will be calculated based on the associated shapes and mass.
65
- * @remarks Affected by the position, rotation of the shapes and the mass of the collider.
66
- */
67
- get automaticInertiaTensor(): boolean;
68
- set automaticInertiaTensor(value: boolean);
69
- /**
70
- * The diagonal inertia tensor of mass relative to the center of mass.
71
- * @remarks The inertia tensor is automatically calculated, if you want to set it manually, please set automaticInertiaTensor to false.
72
- */
73
- get inertiaTensor(): Vector3;
74
- set inertiaTensor(value: Vector3);
75
- /**
76
- * The maximum angular velocity of the collider measured in degrees per second.
77
- */
78
- get maxAngularVelocity(): number;
79
- set maxAngularVelocity(value: number);
80
- /**
81
- * Maximum velocity of a collider when moving out of penetrating state.
82
- */
83
- get maxDepenetrationVelocity(): number;
84
- set maxDepenetrationVelocity(value: number);
85
- /**
86
- * The mass-normalized energy threshold, below which objects start going to sleep.
87
- */
88
- get sleepThreshold(): number;
89
- set sleepThreshold(value: number);
90
- /**
91
- * The solverIterations determines how accurately collider joints and collision contacts are resolved.
92
- */
93
- get solverIterations(): number;
94
- set solverIterations(value: number);
95
- /**
96
- * Controls whether gravity affects the dynamic collider.
97
- */
98
- get useGravity(): boolean;
99
- set useGravity(value: boolean);
100
- /**
101
- * Controls whether physics affects the dynamic collider.
102
- */
103
- get isKinematic(): boolean;
104
- set isKinematic(value: boolean);
105
- /**
106
- * The particular rigid dynamic lock flag.
107
- */
108
- get constraints(): DynamicColliderConstraints;
109
- set constraints(value: DynamicColliderConstraints);
110
- /**
111
- * The colliders' collision detection mode.
112
- */
113
- get collisionDetectionMode(): CollisionDetectionMode;
114
- set collisionDetectionMode(value: CollisionDetectionMode);
115
- /**
116
- * Apply a force to the DynamicCollider.
117
- * @param force - The force make the collider move
118
- */
119
- applyForce(force: Vector3): void;
120
- /**
121
- * Apply a torque to the DynamicCollider.
122
- * @param torque - The force make the collider rotate
123
- */
124
- applyTorque(torque: Vector3): void;
125
- /**
126
- * Moves kinematically controlled dynamic actors through the game world.
127
- * @param position - The desired position for the kinematic actor
128
- */
129
- move(position: Vector3): void;
130
- /**
131
- * Moves kinematically controlled dynamic actors through the game world.
132
- * @param rotation - The desired rotation for the kinematic actor
133
- */
134
- move(rotation: Quaternion): void;
135
- /**
136
- * Moves kinematically controlled dynamic actors through the game world.
137
- * @param position - The desired position for the kinematic actor
138
- * @param rotation - The desired rotation for the kinematic actor
139
- */
140
- move(position: Vector3, rotation: Quaternion): void;
141
- /**
142
- * Forces a collider to sleep at least one frame.
143
- */
144
- sleep(): void;
145
- /**
146
- * Returns whether the collider is sleeping.
147
- * @returns True if the collider is sleeping, false otherwise.
148
- */
149
- isSleeping(): boolean;
150
- /**
151
- * Forces a collider to wake up.
152
- */
153
- wakeUp(): void;
154
- protected _syncNative(): void;
155
- private _setMassAndUpdateInertia;
156
- private _setLinearVelocity;
157
- private _setAngularVelocity;
158
- private _handleCenterOfMassChanged;
159
- private _handleInertiaTensorChanged;
160
- }
161
- /**
162
- * The collision detection mode constants.
163
- */
164
- export declare enum CollisionDetectionMode {
165
- /** Continuous collision detection is off for this dynamic collider. */
166
- Discrete = 0,
167
- /** Continuous collision detection is on for colliding with static mesh geometry. */
168
- Continuous = 1,
169
- /** Continuous collision detection is on for colliding with static and dynamic geometry. */
170
- ContinuousDynamic = 2,
171
- /** Speculative continuous collision detection is on for static and dynamic geometries */
172
- ContinuousSpeculative = 3
173
- }
174
- /**
175
- * Use these flags to constrain motion of dynamic collider.
176
- */
177
- export declare enum DynamicColliderConstraints {
178
- /** Not Freeze. */
179
- None = 0,
180
- /** Freeze motion along the X-axis. */
181
- FreezePositionX = 1,
182
- /** Freeze motion along the Y-axis. */
183
- FreezePositionY = 2,
184
- /** Freeze motion along the Z-axis. */
185
- FreezePositionZ = 4,
186
- /** Freeze rotation along the X-axis. */
187
- FreezeRotationX = 8,
188
- /** Freeze rotation along the Y-axis. */
189
- FreezeRotationY = 16,
190
- /** Freeze rotation along the Z-axis. */
191
- FreezeRotationZ = 32
192
- }
@@ -1,18 +0,0 @@
1
- import { Vector3 } from "@galacean/engine-math";
2
- import { Entity } from "../Entity";
3
- import { ColliderShape } from "./shape";
4
- /**
5
- * Structure used to get information back from a raycast or a sweep.
6
- */
7
- export declare class HitResult {
8
- /** The entity that was hit. */
9
- entity: Entity;
10
- /** The distance from the ray's origin to the impact point. */
11
- distance: number;
12
- /** The impact point in world space where the ray hit the collider. */
13
- point: Vector3;
14
- /** The normal of the surface the ray hit. */
15
- normal: Vector3;
16
- /** The shape of the collider that was hit. */
17
- shape: ColliderShape;
18
- }
@@ -1,42 +0,0 @@
1
- import { PhysicsMaterialCombineMode } from "./enums/PhysicsMaterialCombineMode";
2
- /**
3
- * Material class to represent a set of surface properties.
4
- */
5
- export declare class PhysicsMaterial {
6
- private _bounciness;
7
- private _dynamicFriction;
8
- private _staticFriction;
9
- private _bounceCombine;
10
- private _frictionCombine;
11
- private _destroyed;
12
- constructor();
13
- /**
14
- * The coefficient of bounciness, ranging from 0 to 1.
15
- */
16
- get bounciness(): number;
17
- set bounciness(value: number);
18
- /**
19
- * The DynamicFriction value.
20
- */
21
- get dynamicFriction(): number;
22
- set dynamicFriction(value: number);
23
- /**
24
- * The coefficient of static friction.
25
- */
26
- get staticFriction(): number;
27
- set staticFriction(value: number);
28
- /**
29
- * The restitution combine mode.
30
- */
31
- get bounceCombine(): PhysicsMaterialCombineMode;
32
- set bounceCombine(value: PhysicsMaterialCombineMode);
33
- /**
34
- * The friction combine mode.
35
- */
36
- get frictionCombine(): PhysicsMaterialCombineMode;
37
- set frictionCombine(value: PhysicsMaterialCombineMode);
38
- /**
39
- * Destroy the material when the material is no be used by any shape.
40
- */
41
- destroy(): void;
42
- }
@@ -1,276 +0,0 @@
1
- import { Ray, Vector3, Quaternion } from "@galacean/engine-math";
2
- import { Layer } from "../Layer";
3
- import { Scene } from "../Scene";
4
- import { HitResult } from "./HitResult";
5
- import { ColliderShape } from "./shape";
6
- /**
7
- * A physics scene is a collection of colliders and constraints which can interact.
8
- */
9
- export declare class PhysicsScene {
10
- private static _collision;
11
- private static _identityQuaternion;
12
- private _scene;
13
- private _restTime;
14
- private _fixedTimeStep;
15
- private _colliders;
16
- private _gravity;
17
- private _nativePhysicsScene;
18
- private _onContactEnter;
19
- private _onContactExit;
20
- private _onContactStay;
21
- private _onTriggerEnter;
22
- private _onTriggerExit;
23
- private _onTriggerStay;
24
- /**
25
- * The gravity of physics scene.
26
- */
27
- get gravity(): Vector3;
28
- set gravity(value: Vector3);
29
- /**
30
- * The fixed time step in seconds at which physics are performed.
31
- */
32
- get fixedTimeStep(): number;
33
- set fixedTimeStep(value: number);
34
- constructor(scene: Scene);
35
- /**
36
- * Get whether two colliders can collide with each other.
37
- * @param layer1 - The first collision layer
38
- * @param layer2 - The second collision layer
39
- * @returns Whether the colliders should collide
40
- */
41
- getColliderLayerCollision(layer1: Layer, layer2: Layer): boolean;
42
- /**
43
- * Set whether two colliders can collide with each other.
44
- * @param layer1 - The first collision layer
45
- * @param layer2 - The second collision layer
46
- * @param isCollide - Whether the colliders should collide
47
- */
48
- setColliderLayerCollision(layer1: Layer, layer2: Layer, isCollide: boolean): void;
49
- /**
50
- * Casts a ray through the Scene and returns the first hit.
51
- * @param ray - The ray
52
- * @returns Returns True if the ray intersects with a collider, otherwise false
53
- */
54
- raycast(ray: Ray): boolean;
55
- /**
56
- * Casts a ray through the Scene and returns the first hit.
57
- * @param ray - The ray
58
- * @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
59
- * @returns Returns True if the ray intersects with a collider, otherwise false
60
- */
61
- raycast(ray: Ray, outHitResult: HitResult): boolean;
62
- /**
63
- * Casts a ray through the Scene and returns the first hit.
64
- * @param ray - The ray
65
- * @param distance - The max distance the ray should check
66
- * @returns Returns True if the ray intersects with a collider, otherwise false
67
- */
68
- raycast(ray: Ray, distance: number): boolean;
69
- /**
70
- * Casts a ray through the Scene and returns the first hit.
71
- * @param ray - The ray
72
- * @param distance - The max distance the ray should check
73
- * @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
74
- * @returns Returns True if the ray intersects with a collider, otherwise false
75
- */
76
- raycast(ray: Ray, distance: number, outHitResult: HitResult): boolean;
77
- /**
78
- * Casts a ray through the Scene and returns the first hit.
79
- * @param ray - The ray
80
- * @param distance - The max distance the ray should check
81
- * @param layerMask - Layer mask that is used to selectively ignore Colliders when casting
82
- * @returns Returns True if the ray intersects with a collider, otherwise false
83
- */
84
- raycast(ray: Ray, distance: number, layerMask: Layer): boolean;
85
- /**
86
- * Casts a ray through the Scene and returns the first hit.
87
- * @param ray - The ray
88
- * @param distance - The max distance the ray should check
89
- * @param layerMask - Layer mask that is used to selectively ignore Colliders when casting
90
- * @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
91
- * @returns Returns True if the ray intersects with a collider, otherwise false.
92
- */
93
- raycast(ray: Ray, distance: number, layerMask: Layer, outHitResult: HitResult): boolean;
94
- /**
95
- * Casts a box through the Scene and returns true if there is any hit.
96
- * @param center - The center of the box
97
- * @param halfExtents - Half the size of the box in each dimension
98
- * @param direction - The direction to sweep along
99
- * @returns Returns true if the box intersects with any collider, otherwise false
100
- */
101
- boxCast(center: Vector3, halfExtents: Vector3, direction: Vector3): boolean;
102
- /**
103
- * Casts a box through the Scene and returns true if there is any hit.
104
- * @param center - The center of the box
105
- * @param halfExtents - Half the size of the box in each dimension
106
- * @param direction - The direction to sweep along
107
- * @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
108
- * @returns Returns true if the box intersects with any collider, otherwise false
109
- */
110
- boxCast(center: Vector3, halfExtents: Vector3, direction: Vector3, outHitResult: HitResult): boolean;
111
- /**
112
- * Casts a box through the Scene and returns true if there is any hit.
113
- * @param center - The center of the box
114
- * @param halfExtents - Half the size of the box in each dimension
115
- * @param direction - The direction to sweep along
116
- * @param distance - The max distance to sweep
117
- * @returns Returns true if the box intersects with any collider, otherwise false
118
- */
119
- boxCast(center: Vector3, halfExtents: Vector3, direction: Vector3, distance: number): boolean;
120
- /**
121
- * Casts a box through the Scene and returns true if there is any hit.
122
- * @param center - The center of the box
123
- * @param halfExtents - Half the size of the box in each dimension
124
- * @param direction - The direction to sweep along
125
- * @param distance - The max distance to sweep
126
- * @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
127
- * @returns Returns true if the box intersects with any collider, otherwise false
128
- */
129
- boxCast(center: Vector3, halfExtents: Vector3, direction: Vector3, distance: number, outHitResult: HitResult): boolean;
130
- /**
131
- * Casts a box through the Scene and returns true if there is any hit.
132
- * @param center - The center of the box
133
- * @param halfExtents - Half the size of the box in each dimension
134
- * @param direction - The direction to sweep along
135
- * @param orientation - The rotation of the box. @defaultValue `Quaternion(0, 0, 0, 1)`
136
- * @param distance - The max distance to sweep. @defaultValue `Number.MAX_VALUE`
137
- * @param layerMask - Layer mask that is used to selectively ignore Colliders when sweeping. @defaultValue `Layer.Everything`
138
- * @param outHitResult - Optional HitResult object to store detailed hit information
139
- * @returns Returns true if the box intersects with any collider, otherwise false
140
- */
141
- boxCast(center: Vector3, halfExtents: Vector3, direction: Vector3, orientation: Quaternion, distance: number, layerMask: Layer, outHitResult?: HitResult): boolean;
142
- /**
143
- * Casts a sphere through the Scene and returns true if there is any hit.
144
- * @param center - The center of the sphere
145
- * @param radius - The radius of the sphere
146
- * @param direction - The direction to sweep along
147
- * @returns Returns true if the sphere intersects with any collider, otherwise false
148
- */
149
- sphereCast(center: Vector3, radius: number, direction: Vector3): boolean;
150
- /**
151
- * Casts a sphere through the Scene and returns true if there is any hit.
152
- * @param center - The center of the sphere
153
- * @param radius - The radius of the sphere
154
- * @param direction - The direction to sweep along
155
- * @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
156
- * @returns Returns true if the sphere intersects with any collider, otherwise false
157
- */
158
- sphereCast(center: Vector3, radius: number, direction: Vector3, outHitResult: HitResult): boolean;
159
- /**
160
- * Casts a sphere through the Scene and returns true if there is any hit.
161
- * @param center - The center of the sphere
162
- * @param radius - The radius of the sphere
163
- * @param direction - The direction to sweep along
164
- * @param distance - The max distance to sweep
165
- * @returns Returns true if the sphere intersects with any collider, otherwise false
166
- */
167
- sphereCast(center: Vector3, radius: number, direction: Vector3, distance: number): boolean;
168
- /**
169
- * Casts a sphere through the Scene and returns true if there is any hit.
170
- * @param center - The center of the sphere
171
- * @param radius - The radius of the sphere
172
- * @param direction - The direction to sweep along
173
- * @param distance - The max distance to sweep
174
- * @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
175
- * @returns Returns true if the sphere intersects with any collider, otherwise false
176
- */
177
- sphereCast(center: Vector3, radius: number, direction: Vector3, distance: number, outHitResult: HitResult): boolean;
178
- /**
179
- * Casts a sphere through the Scene and returns true if there is any hit.
180
- * @param center - The center of the sphere
181
- * @param radius - The radius of the sphere
182
- * @param direction - The direction to sweep along
183
- * @param distance - The max distance to sweep. @defaultValue `Number.MAX_VALUE`
184
- * @param layerMask - Layer mask that is used to selectively ignore Colliders when sweeping. @defaultValue `Layer.Everything`
185
- * @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
186
- * @returns Returns true if the sphere intersects with any collider, otherwise false
187
- */
188
- sphereCast(center: Vector3, radius: number, direction: Vector3, distance: number, layerMask: Layer, outHitResult?: HitResult): boolean;
189
- /**
190
- * Casts a capsule through the Scene and returns true if there is any hit.
191
- * @param center - The center of the capsule
192
- * @param radius - The radius of the capsule
193
- * @param height - The height of the capsule
194
- * @param direction - The direction to sweep along
195
- * @returns Returns true if the capsule intersects with any collider, otherwise false
196
- */
197
- capsuleCast(center: Vector3, radius: number, height: number, direction: Vector3): boolean;
198
- /**
199
- * Casts a capsule through the Scene and returns true if there is any hit.
200
- * @param center - The center of the capsule
201
- * @param radius - The radius of the capsule
202
- * @param height - The height of the capsule
203
- * @param direction - The direction to sweep along
204
- * @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
205
- * @returns Returns true if the capsule intersects with any collider, otherwise false
206
- */
207
- capsuleCast(center: Vector3, radius: number, height: number, direction: Vector3, outHitResult: HitResult): boolean;
208
- /**
209
- * Casts a capsule through the Scene and returns true if there is any hit.
210
- * @param center - The center of the capsule
211
- * @param radius - The radius of the capsule
212
- * @param height - The height of the capsule
213
- * @param direction - The direction to sweep along
214
- * @param distance - The max distance to sweep
215
- * @returns Returns true if the capsule intersects with any collider, otherwise false
216
- */
217
- capsuleCast(center: Vector3, radius: number, height: number, direction: Vector3, distance: number): boolean;
218
- /**
219
- * Casts a capsule through the Scene and returns true if there is any hit.
220
- * @param center - The center of the capsule
221
- * @param radius - The radius of the capsule
222
- * @param height - The height of the capsule
223
- * @param direction - The direction to sweep along
224
- * @param distance - The max distance to sweep
225
- * @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
226
- * @returns Returns true if the capsule intersects with any collider, otherwise false
227
- */
228
- capsuleCast(center: Vector3, radius: number, height: number, direction: Vector3, distance: number, outHitResult: HitResult): boolean;
229
- /**
230
- * Casts a capsule through the Scene and returns true if there is any hit.
231
- * @param center - The center of the capsule
232
- * @param radius - The radius of the capsule
233
- * @param height - The height of the capsule
234
- * @param direction - The direction to sweep along
235
- * @param orientation - The rotation of the capsule. @defaultValue `Quaternion(0, 0, 0, 1)`
236
- * @param distance - The max distance to sweep. @defaultValue `Number.MAX_VALUE`
237
- * @param layerMask - Layer mask that is used to selectively ignore Colliders when sweeping. @defaultValue `Layer.Everything`
238
- * @param outHitResult - If true is returned, outHitResult will contain more detailed collision information
239
- * @returns Returns True if the capsule intersects with any collider, otherwise false
240
- */
241
- capsuleCast(center: Vector3, radius: number, height: number, direction: Vector3, orientation: Quaternion, distance: number, layerMask: Layer, outHitResult?: HitResult): boolean;
242
- /**
243
- * Get all colliders that overlap with a box in the scene.
244
- * @param center - The center of the box
245
- * @param halfExtents - Half the size of the box in each dimension
246
- * @param orientation - The rotation of the box. @defaultValue `Quaternion(0, 0, 0, 1)`
247
- * @param layerMask - Layer mask that is used to selectively filter colliders. @defaultValue `Layer.Everything`
248
- * @param shapes - Array to store overlapping collider shapes. @defaultValue `[]`
249
- * @returns The collider shapes overlapping with the box
250
- */
251
- overlapBoxAll(center: Vector3, halfExtents: Vector3, orientation?: Quaternion, layerMask?: Layer, shapes?: ColliderShape[]): ColliderShape[];
252
- /**
253
- * Get all colliders that overlap with a sphere in the scene.
254
- * @param center - The center of the sphere
255
- * @param radius - The radius of the sphere
256
- * @param layerMask - Layer mask that is used to selectively filter colliders. @defaultValue `Layer.Everything`
257
- * @param shapes - Array to store overlapping collider shapes. @defaultValue `[]`
258
- * @returns The collider shapes overlapping with the sphere
259
- */
260
- overlapSphereAll(center: Vector3, radius: number, layerMask?: Layer, shapes?: ColliderShape[]): ColliderShape[];
261
- /**
262
- * Get all colliders that overlap with a capsule in the scene.
263
- * @param center - The center of the capsule
264
- * @param radius - The radius of the capsule
265
- * @param height - The height of the capsule
266
- * @param orientation - The rotation of the capsule. @defaultValue `Quaternion(0, 0, 0, 1)`
267
- * @param layerMask - Layer mask that is used to selectively filter colliders. @defaultValue `Layer.Everything`
268
- * @param shapes - Array to store overlapping collider shapes. @defaultValue `[]`
269
- * @returns The collider shapes overlapping with the capsule
270
- */
271
- overlapCapsuleAll(center: Vector3, radius: number, height: number, orientation?: Quaternion, layerMask?: Layer, shapes?: ColliderShape[]): ColliderShape[];
272
- private _setGravity;
273
- private _createPreFilter;
274
- private _createHitCallback;
275
- private _clearHitResult;
276
- }
@@ -1,7 +0,0 @@
1
- import { Collider } from "./Collider";
2
- /**
3
- * A static collider component that will not move.
4
- * @remarks Mostly used for object which always stays at the same place and never moves around.
5
- */
6
- export declare class StaticCollider extends Collider {
7
- }
@@ -1 +0,0 @@
1
- export {};
@@ -1,11 +0,0 @@
1
- /**
2
- * The up axis of the collider shape.
3
- */
4
- export declare enum ColliderShapeUpAxis {
5
- /** Up axis is X. */
6
- X = 0,
7
- /** Up axis is Y. */
8
- Y = 1,
9
- /** Up axis is Z. */
10
- Z = 2
11
- }
@@ -1,11 +0,0 @@
1
- /**
2
- * The up axis of the collider shape.
3
- */
4
- export declare enum ControllerCollisionFlag {
5
- /** Character is colliding to the sides. */
6
- Sides = 1,
7
- /** Character has collision above. */
8
- Up = 2,
9
- /** Character has collision below. */
10
- Down = 4
11
- }
@@ -1,9 +0,0 @@
1
- /**
2
- * The up axis of the collider shape.
3
- */
4
- export declare enum ControllerNonWalkableMode {
5
- /** Stops character from climbing up non-walkable slopes, but doesn't move it otherwise. */
6
- PreventClimbing = 0,
7
- /** Stops character from climbing up non-walkable slopes, and forces it to slide down those slopes. */
8
- PreventClimbingAndForceSliding = 1
9
- }
@@ -1 +0,0 @@
1
- export {};
@@ -1,13 +0,0 @@
1
- /**
2
- * Describes how physics materials of the colliding objects are combined.
3
- */
4
- export declare enum PhysicsMaterialCombineMode {
5
- /** Averages the friction/bounce of the two colliding materials. */
6
- Average = 0,
7
- /** Uses the smaller friction/bounce of the two colliding materials. */
8
- Minimum = 1,
9
- /** Multiplies the friction/bounce of the two colliding materials. */
10
- Multiply = 2,
11
- /** Uses the larger friction/bounce of the two colliding materials. */
12
- Maximum = 3
13
- }
@@ -1,4 +0,0 @@
1
- export * from "./PhysicsMaterialCombineMode";
2
- export * from "./ColliderShapeUpAxis";
3
- export * from "./ControllerCollisionFlag";
4
- export * from "./ControllerNonWalkableMode";
@@ -1,12 +0,0 @@
1
- export { CharacterController } from "./CharacterController";
2
- export { Collider } from "./Collider";
3
- export { CollisionDetectionMode, DynamicCollider, DynamicColliderConstraints } from "./DynamicCollider";
4
- export { HitResult } from "./HitResult";
5
- export { PhysicsMaterial } from "./PhysicsMaterial";
6
- export { PhysicsScene } from "./PhysicsScene";
7
- export { StaticCollider } from "./StaticCollider";
8
- export { Collision } from "./Collision";
9
- export { ContactPoint } from "./ContactPoint";
10
- export * from "./enums";
11
- export * from "./joint";
12
- export * from "./shape";
@@ -1,4 +0,0 @@
1
- import { Joint } from "./Joint";
2
- export declare class FixedJoint extends Joint {
3
- protected _createJoint(): void;
4
- }