@galacean/engine-core 1.1.0-beta.0 → 1.1.0-beta.10

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Files changed (122) hide show
  1. package/dist/main.js +745 -396
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +745 -396
  4. package/dist/module.js +734 -397
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/Background.d.ts +8 -0
  8. package/types/Component.d.ts +1 -1
  9. package/types/DisorderedArray.d.ts +1 -1
  10. package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
  11. package/types/RenderPipeline/SpriteElement.d.ts +3 -1
  12. package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
  13. package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
  14. package/types/Scene.d.ts +6 -0
  15. package/types/lighting/DirectLight.d.ts +8 -1
  16. package/types/lighting/Light.d.ts +0 -4
  17. package/types/lighting/LightManager.d.ts +7 -0
  18. package/types/lighting/PointLight.d.ts +9 -1
  19. package/types/lighting/SpotLight.d.ts +12 -1
  20. package/types/particle/ParticleGenerator.d.ts +0 -2
  21. package/types/particle/index.d.ts +10 -0
  22. package/types/particle/modules/MainModule.d.ts +7 -5
  23. package/types/particle/modules/ParticleGeneratorModule.d.ts +0 -1
  24. package/types/particle/modules/RotationOverLifetimeModule.d.ts +1 -1
  25. package/types/particle/modules/TextureSheetAnimationModule.d.ts +0 -4
  26. package/types/physics/Collider.d.ts +3 -1
  27. package/types/physics/PhysicsMaterial.d.ts +1 -0
  28. package/types/physics/joint/HingeJoint.d.ts +1 -1
  29. package/types/physics/joint/Joint.d.ts +4 -3
  30. package/types/physics/shape/ColliderShape.d.ts +2 -1
  31. package/types/physics/shape/SphereColliderShape.d.ts +1 -0
  32. package/types/RenderPipeline/RenderElementX.d.ts +0 -12
  33. package/types/SafeLoopArray.d.ts +0 -37
  34. package/types/Ticker.d.ts +0 -30
  35. package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +0 -1
  36. package/types/graphic/PrimitiveVertexBinding.d.ts +0 -1
  37. package/types/particle/ParticleData.d.ts +0 -1
  38. package/types/particle/ParticleMesh.d.ts +0 -289
  39. package/types/particle/ParticleShaderDeclaration.d.ts +0 -1
  40. package/types/particle/ParticleShaderMacro.d.ts +0 -1
  41. package/types/particle/ParticleShaderProperty.d.ts +0 -1
  42. package/types/particle/ParticleSystem.d.ts +0 -41
  43. package/types/particle/ParticleVertexElements.d.ts +0 -1
  44. package/types/particle/ParticleVertexUtils.d.ts +0 -1
  45. package/types/particle/enum/ParticleAnimationRowMode.d.ts +0 -9
  46. package/types/particle/enum/ParticleAnimationType.d.ts +0 -9
  47. package/types/particle/enum/ParticleCurveMode.d.ts +0 -13
  48. package/types/particle/enum/ParticleGradientMode.d.ts +0 -13
  49. package/types/particle/enum/ParticleRenderMode.d.ts +0 -17
  50. package/types/particle/enum/ParticleScaleMode.d.ts +0 -11
  51. package/types/particle/enum/ParticleShapeMultiModeValue.d.ts +0 -9
  52. package/types/particle/enum/ParticleShapeType.d.ts +0 -15
  53. package/types/particle/enum/ParticleSimulationSpace.d.ts +0 -9
  54. package/types/particle/enum/index.d.ts +0 -9
  55. package/types/particle/module/Burst.d.ts +0 -38
  56. package/types/particle/module/ColorGradient.d.ts +0 -75
  57. package/types/particle/module/ColorOverLifetimeModule.d.ts +0 -20
  58. package/types/particle/module/EmissionModule.d.ts +0 -63
  59. package/types/particle/module/FrameOverTime.d.ts +0 -73
  60. package/types/particle/module/ParticleCurve.d.ts +0 -37
  61. package/types/particle/module/RotationOverLifetimeModule.d.ts +0 -21
  62. package/types/particle/module/RotationVelocityGradient.d.ts +0 -184
  63. package/types/particle/module/SizeGradient.d.ts +0 -151
  64. package/types/particle/module/SizeOverLifetimeModule.d.ts +0 -21
  65. package/types/particle/module/StartFrame.d.ts +0 -46
  66. package/types/particle/module/TextureSheetAnimationModule.d.ts +0 -37
  67. package/types/particle/module/VelocityGradient.d.ts +0 -110
  68. package/types/particle/module/VelocityOverLifetimeModule.d.ts +0 -22
  69. package/types/particle/module/index.d.ts +0 -15
  70. package/types/particle/module/shape/BaseShape.d.ts +0 -26
  71. package/types/particle/module/shape/BoxShape.d.ts +0 -20
  72. package/types/particle/module/shape/CircleShape.d.ts +0 -27
  73. package/types/particle/module/shape/ConeShape.d.ts +0 -35
  74. package/types/particle/module/shape/HemisphereShape.d.ts +0 -23
  75. package/types/particle/module/shape/ShapeUtils.d.ts +0 -1
  76. package/types/particle/module/shape/SphereShape.d.ts +0 -23
  77. package/types/particle/module/shape/index.d.ts +0 -5
  78. package/types/particle/modules/ShapeModule.d.ts +0 -9
  79. package/types/particle/modules/shape/enums/ParticleShapeMultiModeValue.d.ts +0 -9
  80. package/types/particle/moudules/Burst.d.ts +0 -25
  81. package/types/particle/moudules/Emission.d.ts +0 -47
  82. package/types/particle/moudules/EmissionModule.d.ts +0 -49
  83. package/types/particle/moudules/MainModule.d.ts +0 -59
  84. package/types/particle/moudules/ParticleCurve.d.ts +0 -27
  85. package/types/particle/moudules/ParticleGradient.d.ts +0 -28
  86. package/types/particle/moudules/ShapeModule.d.ts +0 -7
  87. package/types/particle/moudules/shape/BaseShape.d.ts +0 -28
  88. package/types/particle/moudules/shape/BoxShape.d.ts +0 -20
  89. package/types/particle/moudules/shape/CircleShape.d.ts +0 -27
  90. package/types/particle/moudules/shape/ConeShape.d.ts +0 -35
  91. package/types/particle/moudules/shape/HemisphereShape.d.ts +0 -23
  92. package/types/particle/moudules/shape/ShapeUtils.d.ts +0 -1
  93. package/types/particle/moudules/shape/SphereShape.d.ts +0 -23
  94. package/types/particle/moudules/shape/enums/ParticleShapeMultiModeValue.d.ts +0 -9
  95. package/types/particle/moudules/shape/enums/ParticleShapeType.d.ts +0 -15
  96. package/types/particle/moudules/shape/index.d.ts +0 -5
  97. package/types/shadow/PipelinePass.d.ts +0 -16
  98. package/types/utils/BoolUpdateFlag.d.ts +0 -12
  99. package/types/utils/DisorderedArray.d.ts +0 -18
  100. package/types/utils/UpdateFlag.d.ts +0 -20
  101. package/types/utils/UpdateFlagManager.d.ts +0 -1
  102. package/types/utils/Utils.d.ts +0 -31
  103. package/types/xr/XRManager.d.ts +0 -31
  104. package/types/xr/component/XRPoseDriver.d.ts +0 -10
  105. package/types/xr/data/XRCamera.d.ts +0 -6
  106. package/types/xr/data/XRDevice.d.ts +0 -9
  107. package/types/xr/data/XRHandle.d.ts +0 -10
  108. package/types/xr/enum/EnumXRButton.d.ts +0 -5
  109. package/types/xr/enum/EnumXRDevicePhase.d.ts +0 -4
  110. package/types/xr/enum/EnumXRFeature.d.ts +0 -9
  111. package/types/xr/enum/EnumXRInputSource.d.ts +0 -8
  112. package/types/xr/enum/EnumXRMode.d.ts +0 -7
  113. package/types/xr/enum/EnumXRSubsystem.d.ts +0 -4
  114. package/types/xr/enum/EnumXRTrackingMode.d.ts +0 -7
  115. package/types/xr/feature/XRCameraManager.d.ts +0 -21
  116. package/types/xr/feature/XRFeature.d.ts +0 -29
  117. package/types/xr/feature/XRImageTrackManager.d.ts +0 -10
  118. package/types/xr/feature/XRInputManager.d.ts +0 -16
  119. package/types/xr/index.d.ts +0 -18
  120. package/types/xr/provider/XRProvider.d.ts +0 -19
  121. package/types/xr/subsystem/XRInputSubsystem.d.ts +0 -5
  122. package/types/xr/subsystem/XRSubsystem.d.ts +0 -30
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/engine-core",
3
- "version": "1.1.0-beta.0",
3
+ "version": "1.1.0-beta.10",
4
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  "publishConfig": {
5
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  "access": "public",
6
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  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
15
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  "types/**/*"
16
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  ],
17
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  "dependencies": {
18
- "@galacean/engine-math": "1.1.0-beta.0"
18
+ "@galacean/engine-math": "1.1.0-beta.10"
19
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  },
20
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  "devDependencies": {
21
- "@galacean/engine-design": "1.1.0-beta.0"
21
+ "@galacean/engine-design": "1.1.0-beta.10"
22
22
  },
23
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  "scripts": {
24
24
  "b:types": "tsc"
@@ -33,11 +33,19 @@ export declare class Background {
33
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  */
34
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  get texture(): Texture2D;
35
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  set texture(value: Texture2D);
36
+ /**
37
+ * Background texture fill mode.
38
+ * @remarks When `mode` is `BackgroundMode.Texture`, the property will take effects.
39
+ * @defaultValue `BackgroundTextureFillMode.FitHeight`
40
+ */
41
+ get textureFillMode(): BackgroundTextureFillMode;
36
42
  set textureFillMode(value: BackgroundTextureFillMode);
37
43
  /**
38
44
  * Constructor of Background.
39
45
  * @param _engine Engine Which the background belongs to.
40
46
  */
41
47
  constructor(_engine: Engine);
48
+ private _initMesh;
49
+ private _initMaterial;
42
50
  private _createPlane;
43
51
  }
@@ -5,8 +5,8 @@ import { Scene } from "./Scene";
5
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  * The base class of the components.
6
6
  */
7
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  export declare class Component extends EngineObject {
8
+ protected _phasedActiveInScene: boolean;
8
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  private _phasedActive;
9
- private _phasedActiveInScene;
10
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  private _enabled;
11
11
  /**
12
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  * Indicates whether the component is enabled.
@@ -17,7 +17,7 @@ export declare class DisorderedArray<T> {
17
17
  * @returns The replaced item is used to reset its index
18
18
  */
19
19
  deleteByIndex(index: number): T;
20
- forEach(callbackFn: (e: T) => void): void;
20
+ forEach(callbackFn: (element: T) => void, swapFn: (element: T, index: number) => void): void;
21
21
  forEachAndClean(callbackFn: (e: T) => void): void;
22
22
  garbageCollection(): void;
23
23
  private _startLoop;
@@ -4,14 +4,16 @@ import { Material } from "../material/Material";
4
4
  import { Renderer } from "../Renderer";
5
5
  import { ShaderPass } from "../shader/ShaderPass";
6
6
  import { RenderState } from "../shader/state/RenderState";
7
+ import { IPoolElement } from "./IPoolElement";
7
8
  import { RenderElement } from "./RenderElement";
8
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  /**
9
10
  * Render element.
10
11
  */
11
- export declare class MeshRenderElement extends RenderElement {
12
+ export declare class MeshRenderElement extends RenderElement implements IPoolElement {
12
13
  /** Mesh. */
13
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  mesh: Mesh;
14
15
  /** Sub mesh. */
15
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  subMesh: SubMesh;
16
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  setValue(component: Renderer, mesh: Mesh, subMesh: SubMesh, material: Material, renderState: RenderState, shaderPass: ShaderPass): void;
18
+ dispose(): void;
17
19
  }
@@ -4,10 +4,12 @@ import { Renderer } from "../Renderer";
4
4
  import { ShaderPass } from "../shader";
5
5
  import { RenderState } from "../shader/state/RenderState";
6
6
  import { Texture2D } from "../texture";
7
+ import { IPoolElement } from "./IPoolElement";
7
8
  import { RenderElement } from "./RenderElement";
8
- export declare class SpriteElement extends RenderElement {
9
+ export declare class SpriteElement extends RenderElement implements IPoolElement {
9
10
  renderData: RenderData2D;
10
11
  texture: Texture2D;
11
12
  constructor();
12
13
  setValue(component: Renderer, renderDate: RenderData2D, material: Material, texture: Texture2D, renderState: RenderState, shaderPass: ShaderPass): void;
14
+ dispose(): void;
13
15
  }
@@ -1,10 +1,12 @@
1
1
  import { RenderData2D } from "../2d/data/RenderData2D";
2
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  import { Material } from "../material/Material";
3
3
  import { Renderer } from "../Renderer";
4
+ import { IPoolElement } from "./IPoolElement";
4
5
  import { RenderElement } from "./RenderElement";
5
- export declare class SpriteMaskElement extends RenderElement {
6
+ export declare class SpriteMaskElement extends RenderElement implements IPoolElement {
6
7
  renderData: RenderData2D;
7
8
  isAdd: boolean;
8
9
  constructor();
9
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  setValue(component: Renderer, renderData: RenderData2D, material: Material): void;
11
+ dispose(): void;
10
12
  }
@@ -1,6 +1,8 @@
1
+ import { IPoolElement } from "./IPoolElement";
1
2
  import { RenderElement } from "./RenderElement";
2
3
  import { SpriteElement } from "./SpriteElement";
3
- export declare class TextRenderElement extends RenderElement {
4
+ export declare class TextRenderElement extends RenderElement implements IPoolElement {
4
5
  charElements: SpriteElement[];
5
6
  constructor();
7
+ dispose(): void;
6
8
  }
package/types/Scene.d.ts CHANGED
@@ -41,6 +41,12 @@ export declare class Scene extends EngineObject {
41
41
  private _fogEnd;
42
42
  private _fogDensity;
43
43
  private _fogParams;
44
+ private _isActive;
45
+ /**
46
+ * Whether the scene is active.
47
+ */
48
+ get isActive(): boolean;
49
+ set isActive(value: boolean);
44
50
  /**
45
51
  * Scene-related shader data.
46
52
  */
@@ -7,7 +7,6 @@ export declare class DirectLight extends Light {
7
7
  private static _cullingMaskProperty;
8
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  private static _colorProperty;
9
9
  private static _directionProperty;
10
- private static _combinedData;
11
10
  private _reverseDirection;
12
11
  /**
13
12
  * Get direction.
@@ -18,3 +17,11 @@ export declare class DirectLight extends Light {
18
17
  */
19
18
  get reverseDirection(): Vector3;
20
19
  }
20
+ /**
21
+ * Shader properties data of direct lights in the scene.
22
+ */
23
+ export interface IDirectLightShaderData {
24
+ cullingMask: Int32Array;
25
+ color: Float32Array;
26
+ direction: Float32Array;
27
+ }
@@ -6,10 +6,6 @@ import { ShadowType } from "../shadow";
6
6
  * Light base class.
7
7
  */
8
8
  export declare abstract class Light extends Component {
9
- /**
10
- * Each type of light source is at most 10, beyond which it will not take effect.
11
- * */
12
- protected static _maxLight: number;
13
9
  /** Light Intensity */
14
10
  intensity: number;
15
11
  /**
@@ -2,5 +2,12 @@
2
2
  * Light manager.
3
3
  */
4
4
  export declare class LightManager {
5
+ /**
6
+ * Each type of light source is at most 10, beyond which it will not take effect.
7
+ * */
8
+ private static _maxLight;
9
+ private _directData;
10
+ private _pointData;
11
+ private _spotData;
5
12
  private _getSunLightIndex;
6
13
  }
@@ -8,7 +8,6 @@ export declare class PointLight extends Light {
8
8
  private static _colorProperty;
9
9
  private static _positionProperty;
10
10
  private static _distanceProperty;
11
- private static _combinedData;
12
11
  /** Defines a distance cutoff at which the light's intensity must be considered zero. */
13
12
  distance: number;
14
13
  /**
@@ -16,3 +15,12 @@ export declare class PointLight extends Light {
16
15
  */
17
16
  get position(): Vector3;
18
17
  }
18
+ /**
19
+ * Shader properties data of point lights in the scene.
20
+ */
21
+ export interface IPointLightShaderData {
22
+ cullingMask: Int32Array;
23
+ color: Float32Array;
24
+ position: Float32Array;
25
+ distance: Float32Array;
26
+ }
@@ -11,7 +11,6 @@ export declare class SpotLight extends Light {
11
11
  private static _distanceProperty;
12
12
  private static _angleCosProperty;
13
13
  private static _penumbraCosProperty;
14
- private static _combinedData;
15
14
  /** Defines a distance cutoff at which the light's intensity must be considered zero. */
16
15
  distance: number;
17
16
  /** Angle, in radians, from centre of spotlight where falloff begins. */
@@ -33,3 +32,15 @@ export declare class SpotLight extends Light {
33
32
  */
34
33
  get reverseDirection(): Vector3;
35
34
  }
35
+ /**
36
+ * Shader properties data of spot lights in the scene.
37
+ */
38
+ export interface ISpotLightShaderData {
39
+ cullingMask: Int32Array;
40
+ color: Float32Array;
41
+ position: Float32Array;
42
+ direction: Float32Array;
43
+ distance: Float32Array;
44
+ angleCos: Float32Array;
45
+ penumbraCos: Float32Array;
46
+ }
@@ -1,4 +1,3 @@
1
- import { ParticleRenderer } from "./ParticleRenderer";
2
1
  import { ParticleStopMode } from "./enums/ParticleStopMode";
3
2
  import { ColorOverLifetimeModule } from "./modules/ColorOverLifetimeModule";
4
3
  import { EmissionModule } from "./modules/EmissionModule";
@@ -47,7 +46,6 @@ export declare class ParticleGenerator {
47
46
  */
48
47
  get randomSeed(): number;
49
48
  set randomSeed(value: number);
50
- constructor(renderer: ParticleRenderer);
51
49
  /**
52
50
  * Start emitting particles.
53
51
  * @param withChildren - Whether to start the particle generator of the child entity
@@ -1,3 +1,4 @@
1
+ export { ParticleGenerator } from "./ParticleGenerator";
1
2
  export { ParticleMaterial } from "./ParticleMaterial";
2
3
  export { ParticleRenderer } from "./ParticleRenderer";
3
4
  export { ParticleCurveMode } from "./enums/ParticleCurveMode";
@@ -7,6 +8,15 @@ export { ParticleScaleMode } from "./enums/ParticleScaleMode";
7
8
  export { ParticleSimulationSpace } from "./enums/ParticleSimulationSpace";
8
9
  export { ParticleStopMode } from "./enums/ParticleStopMode";
9
10
  export { Burst } from "./modules/Burst";
11
+ export { ColorOverLifetimeModule } from "./modules/ColorOverLifetimeModule";
12
+ export { EmissionModule } from "./modules/EmissionModule";
13
+ export { MainModule } from "./modules/MainModule";
10
14
  export { ParticleCompositeCurve } from "./modules/ParticleCompositeCurve";
15
+ export { ParticleCompositeGradient } from "./modules/ParticleCompositeGradient";
11
16
  export { CurveKey, ParticleCurve } from "./modules/ParticleCurve";
17
+ export { GradientAlphaKey, GradientColorKey, ParticleGradient } from "./modules/ParticleGradient";
18
+ export { RotationOverLifetimeModule } from "./modules/RotationOverLifetimeModule";
19
+ export { SizeOverLifetimeModule } from "./modules/SizeOverLifetimeModule";
20
+ export { TextureSheetAnimationModule } from "./modules/TextureSheetAnimationModule";
21
+ export { VelocityOverLifetimeModule } from "./modules/VelocityOverLifetimeModule";
12
22
  export * from "./modules/shape/index";
@@ -26,22 +26,19 @@ export declare class MainModule implements ICustomClone {
26
26
  startSpeed: ParticleCompositeCurve;
27
27
  /** A flag to enable specifying particle size individually for each axis. */
28
28
  startSize3D: boolean;
29
- /** The initial size of particles when the Particle Generator first spawns them. */
30
- startSize: ParticleCompositeCurve;
31
29
  /** The initial size of particles along the x-axis when the Particle Generator first spawns them. */
32
30
  startSizeX: ParticleCompositeCurve;
33
31
  /** The initial size of particles along the y-axis when the Particle Generator first spawns them. */
34
32
  startSizeY: ParticleCompositeCurve;
35
33
  /** The initial size of particles along the z-axis when the Particle Generator first spawns them. */
36
34
  startSizeZ: ParticleCompositeCurve;
37
- /** A flag to enable 3D particle rotation. */
35
+ /** A flag to enable 3D particle rotation, when disabled, only `startRotationZ` is used. */
38
36
  startRotation3D: boolean;
39
- /** The initial rotation of particles when the Particle Generator first spawns them. */
40
- startRotation: ParticleCompositeCurve;
41
37
  /** The initial rotation of particles around the x-axis when emitted.*/
42
38
  startRotationX: ParticleCompositeCurve;
43
39
  /** The initial rotation of particles around the y-axis when emitted. */
44
40
  startRotationY: ParticleCompositeCurve;
41
+ /** The initial rotation of particles around the z-axis when emitted. */
45
42
  startRotationZ: ParticleCompositeCurve;
46
43
  /** Makes some particles spin in the opposite direction. */
47
44
  flipRotation: number;
@@ -65,4 +62,9 @@ export declare class MainModule implements ICustomClone {
65
62
  */
66
63
  get maxParticles(): number;
67
64
  set maxParticles(value: number);
65
+ /**
66
+ * The initial size of particles when the Particle Generator first spawns them.
67
+ */
68
+ get startSize(): ParticleCompositeCurve;
69
+ set startSize(value: ParticleCompositeCurve);
68
70
  }
@@ -7,6 +7,5 @@ export declare abstract class ParticleGeneratorModule {
7
7
  /** Specifies whether the module is enabled or not. */
8
8
  enabled: boolean;
9
9
  protected _generator: ParticleGenerator;
10
- constructor(generator: ParticleGenerator);
11
10
  protected _enableMacro(shaderData: ShaderData, lastEnableMacro: ShaderMacro, enableMacro: ShaderMacro): ShaderMacro;
12
11
  }
@@ -18,7 +18,7 @@ export declare class RotationOverLifetimeModule extends ParticleGeneratorModule
18
18
  static readonly _maxCurveXProperty: ShaderProperty;
19
19
  static readonly _maxCurveYProperty: ShaderProperty;
20
20
  static readonly _maxCurveZProperty: ShaderProperty;
21
- /** Specifies whether the rotation is separate on each axis, when disabled only z axis is used. */
21
+ /** Specifies whether the rotation is separate on each axis, when disabled, only `rotationZ` is used. */
22
22
  separateAxes: boolean;
23
23
  /** Rotation over lifetime for z axis. */
24
24
  rotationX: ParticleCompositeCurve;
@@ -26,10 +26,6 @@ export declare class TextureSheetAnimationModule extends ParticleGeneratorModule
26
26
  * */
27
27
  get tiling(): Vector2;
28
28
  set tiling(value: Vector2);
29
- /**
30
- * @inheritDoc
31
- */
32
- cloneTo(dest: TextureSheetAnimationModule): void;
33
29
  }
34
30
  /**
35
31
  * Texture sheet animation type.
@@ -1,11 +1,12 @@
1
1
  import { BoolUpdateFlag } from "../BoolUpdateFlag";
2
2
  import { Component } from "../Component";
3
3
  import { ColliderShape } from "./shape/ColliderShape";
4
+ import { ICustomClone } from "../clone/ComponentCloner";
4
5
  /**
5
6
  * Base class for all colliders.
6
7
  * @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
7
8
  */
8
- export declare class Collider extends Component {
9
+ export declare class Collider extends Component implements ICustomClone {
9
10
  protected _updateFlag: BoolUpdateFlag;
10
11
  protected _shapes: ColliderShape[];
11
12
  /**
@@ -26,4 +27,5 @@ export declare class Collider extends Component {
26
27
  * Remove all shape attached.
27
28
  */
28
29
  clearShapes(): void;
30
+ protected _addPhysicsShape(shape: ColliderShape): void;
29
31
  }
@@ -8,6 +8,7 @@ export declare class PhysicsMaterial {
8
8
  private _staticFriction;
9
9
  private _bounceCombine;
10
10
  private _frictionCombine;
11
+ private _destroyed;
11
12
  constructor();
12
13
  /**
13
14
  * The coefficient of bounciness.
@@ -28,7 +28,7 @@ export declare class HingeJoint extends Joint {
28
28
  /**
29
29
  * The angular velocity of the joint in degrees per second.
30
30
  */
31
- get velocity(): Readonly<Vector3>;
31
+ get velocity(): Readonly<number>;
32
32
  /**
33
33
  * Enables the joint's limits. Disabled by default.
34
34
  */
@@ -3,13 +3,14 @@ import { Vector3 } from "@galacean/engine-math";
3
3
  import { Component } from "../../Component";
4
4
  import { Entity } from "../../Entity";
5
5
  import { Collider } from "../Collider";
6
+ import { ICustomClone } from "../../clone/ComponentCloner";
6
7
  /**
7
8
  * A base class providing common functionality for joints.
8
9
  * @decorator `@dependentComponents(Collider, DependentMode.CheckOnly)`
9
10
  */
10
- export declare class Joint extends Component {
11
- protected _connectedCollider: JointCollider;
12
- protected _collider: JointCollider;
11
+ export declare class Joint extends Component implements ICustomClone {
12
+ protected _colliderInfo: JointColliderInfo;
13
+ protected _connectedColliderInfo: JointColliderInfo;
13
14
  protected _nativeJoint: IJoint;
14
15
  private _force;
15
16
  private _torque;
@@ -1,10 +1,11 @@
1
1
  import { PhysicsMaterial } from "../PhysicsMaterial";
2
2
  import { Vector3 } from "@galacean/engine-math";
3
3
  import { Collider } from "../Collider";
4
+ import { ICustomClone } from "../../clone/ComponentCloner";
4
5
  /**
5
6
  * Abstract class for collider shapes.
6
7
  */
7
- export declare abstract class ColliderShape {
8
+ export declare abstract class ColliderShape implements ICustomClone {
8
9
  private static _idGenerator;
9
10
  protected _id: number;
10
11
  protected _material: PhysicsMaterial;
@@ -10,4 +10,5 @@ export declare class SphereColliderShape extends ColliderShape {
10
10
  get radius(): number;
11
11
  set radius(value: number);
12
12
  constructor();
13
+ _cloneTo(target: SphereColliderShape): void;
13
14
  }
@@ -1,12 +0,0 @@
1
- import { Renderer } from "../Renderer";
2
- import { Primitive } from "../graphic/Primitive";
3
- import { Material } from "../material/Material";
4
- import { ShaderPass } from "../shader/ShaderPass";
5
- import { IPoolElement } from "./IPoolElement";
6
- export declare class RenderElementX implements IPoolElement {
7
- shaderPasses: ReadonlyArray<ShaderPass>;
8
- component: Renderer;
9
- material: Material;
10
- primitive: Primitive;
11
- dispose(): void;
12
- }
@@ -1,37 +0,0 @@
1
- export declare class SafeLoopArray<T> {
2
- private _array;
3
- private _loopArray;
4
- private _loopArrayDirty;
5
- /**
6
- * Get the length of the array.
7
- */
8
- get length(): number;
9
- /**
10
- * Push item to the array.
11
- * @param item - The item which want to be pushed
12
- */
13
- push(item: T): void;
14
- /**
15
- * Splice the array.
16
- * @param index - The index of the array
17
- * @param deleteCount - The count of the array which want to be deleted
18
- * @param item - The item which want to be added
19
- */
20
- splice(index: number, deleteCount: number, item?: T): void;
21
- /**
22
- * The index of the item.
23
- * @param item - The item which want to get the index
24
- * @returns Index of the item
25
- */
26
- indexOf(item: T): number;
27
- /**
28
- * Get the array.
29
- * @returns The array
30
- */
31
- getArray(): ReadonlyArray<T>;
32
- /**
33
- * Get the array use for loop.
34
- * @returns The array use for loop
35
- */
36
- getLoopArray(): ReadonlyArray<T>;
37
- }
package/types/Ticker.d.ts DELETED
@@ -1,30 +0,0 @@
1
- export declare class Ticker {
2
- private _vSyncCount;
3
- private _vSyncCounter;
4
- private _requestId;
5
- private _animationLoop;
6
- private _requestAnimationFrame;
7
- private _cancelAnimationFrame;
8
- /**
9
- * The number of vertical synchronization means the number of vertical blanking for one frame.
10
- * @remarks 0 means that the vertical synchronization is turned off.
11
- */
12
- get vSyncCount(): number;
13
- set vSyncCount(value: number);
14
- get requestAnimationFrame(): (...params: any[]) => any;
15
- set requestAnimationFrame(func: (...params: any[]) => any);
16
- get cancelAnimationFrame(): (...params: any[]) => any;
17
- set cancelAnimationFrame(func: (...params: any[]) => any);
18
- get animationLoop(): (...params: any[]) => any;
19
- set animationLoop(func: (...params: any[]) => any);
20
- /**
21
- * Pause the engine.
22
- */
23
- pause(): void;
24
- /**
25
- * Resume the engine.
26
- */
27
- resume(): void;
28
- private _onAnimationFrame;
29
- constructor();
30
- }
@@ -1 +0,0 @@
1
- export {};
@@ -1 +0,0 @@
1
- export {};