@galacean/engine-core 1.1.0-beta.0 → 1.1.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +745 -396
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +745 -396
- package/dist/module.js +734 -397
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Background.d.ts +8 -0
- package/types/Component.d.ts +1 -1
- package/types/DisorderedArray.d.ts +1 -1
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/Scene.d.ts +6 -0
- package/types/lighting/DirectLight.d.ts +8 -1
- package/types/lighting/Light.d.ts +0 -4
- package/types/lighting/LightManager.d.ts +7 -0
- package/types/lighting/PointLight.d.ts +9 -1
- package/types/lighting/SpotLight.d.ts +12 -1
- package/types/particle/ParticleGenerator.d.ts +0 -2
- package/types/particle/index.d.ts +10 -0
- package/types/particle/modules/MainModule.d.ts +7 -5
- package/types/particle/modules/ParticleGeneratorModule.d.ts +0 -1
- package/types/particle/modules/RotationOverLifetimeModule.d.ts +1 -1
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +0 -4
- package/types/physics/Collider.d.ts +3 -1
- package/types/physics/PhysicsMaterial.d.ts +1 -0
- package/types/physics/joint/HingeJoint.d.ts +1 -1
- package/types/physics/joint/Joint.d.ts +4 -3
- package/types/physics/shape/ColliderShape.d.ts +2 -1
- package/types/physics/shape/SphereColliderShape.d.ts +1 -0
- package/types/RenderPipeline/RenderElementX.d.ts +0 -12
- package/types/SafeLoopArray.d.ts +0 -37
- package/types/Ticker.d.ts +0 -30
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +0 -1
- package/types/graphic/PrimitiveVertexBinding.d.ts +0 -1
- package/types/particle/ParticleData.d.ts +0 -1
- package/types/particle/ParticleMesh.d.ts +0 -289
- package/types/particle/ParticleShaderDeclaration.d.ts +0 -1
- package/types/particle/ParticleShaderMacro.d.ts +0 -1
- package/types/particle/ParticleShaderProperty.d.ts +0 -1
- package/types/particle/ParticleSystem.d.ts +0 -41
- package/types/particle/ParticleVertexElements.d.ts +0 -1
- package/types/particle/ParticleVertexUtils.d.ts +0 -1
- package/types/particle/enum/ParticleAnimationRowMode.d.ts +0 -9
- package/types/particle/enum/ParticleAnimationType.d.ts +0 -9
- package/types/particle/enum/ParticleCurveMode.d.ts +0 -13
- package/types/particle/enum/ParticleGradientMode.d.ts +0 -13
- package/types/particle/enum/ParticleRenderMode.d.ts +0 -17
- package/types/particle/enum/ParticleScaleMode.d.ts +0 -11
- package/types/particle/enum/ParticleShapeMultiModeValue.d.ts +0 -9
- package/types/particle/enum/ParticleShapeType.d.ts +0 -15
- package/types/particle/enum/ParticleSimulationSpace.d.ts +0 -9
- package/types/particle/enum/index.d.ts +0 -9
- package/types/particle/module/Burst.d.ts +0 -38
- package/types/particle/module/ColorGradient.d.ts +0 -75
- package/types/particle/module/ColorOverLifetimeModule.d.ts +0 -20
- package/types/particle/module/EmissionModule.d.ts +0 -63
- package/types/particle/module/FrameOverTime.d.ts +0 -73
- package/types/particle/module/ParticleCurve.d.ts +0 -37
- package/types/particle/module/RotationOverLifetimeModule.d.ts +0 -21
- package/types/particle/module/RotationVelocityGradient.d.ts +0 -184
- package/types/particle/module/SizeGradient.d.ts +0 -151
- package/types/particle/module/SizeOverLifetimeModule.d.ts +0 -21
- package/types/particle/module/StartFrame.d.ts +0 -46
- package/types/particle/module/TextureSheetAnimationModule.d.ts +0 -37
- package/types/particle/module/VelocityGradient.d.ts +0 -110
- package/types/particle/module/VelocityOverLifetimeModule.d.ts +0 -22
- package/types/particle/module/index.d.ts +0 -15
- package/types/particle/module/shape/BaseShape.d.ts +0 -26
- package/types/particle/module/shape/BoxShape.d.ts +0 -20
- package/types/particle/module/shape/CircleShape.d.ts +0 -27
- package/types/particle/module/shape/ConeShape.d.ts +0 -35
- package/types/particle/module/shape/HemisphereShape.d.ts +0 -23
- package/types/particle/module/shape/ShapeUtils.d.ts +0 -1
- package/types/particle/module/shape/SphereShape.d.ts +0 -23
- package/types/particle/module/shape/index.d.ts +0 -5
- package/types/particle/modules/ShapeModule.d.ts +0 -9
- package/types/particle/modules/shape/enums/ParticleShapeMultiModeValue.d.ts +0 -9
- package/types/particle/moudules/Burst.d.ts +0 -25
- package/types/particle/moudules/Emission.d.ts +0 -47
- package/types/particle/moudules/EmissionModule.d.ts +0 -49
- package/types/particle/moudules/MainModule.d.ts +0 -59
- package/types/particle/moudules/ParticleCurve.d.ts +0 -27
- package/types/particle/moudules/ParticleGradient.d.ts +0 -28
- package/types/particle/moudules/ShapeModule.d.ts +0 -7
- package/types/particle/moudules/shape/BaseShape.d.ts +0 -28
- package/types/particle/moudules/shape/BoxShape.d.ts +0 -20
- package/types/particle/moudules/shape/CircleShape.d.ts +0 -27
- package/types/particle/moudules/shape/ConeShape.d.ts +0 -35
- package/types/particle/moudules/shape/HemisphereShape.d.ts +0 -23
- package/types/particle/moudules/shape/ShapeUtils.d.ts +0 -1
- package/types/particle/moudules/shape/SphereShape.d.ts +0 -23
- package/types/particle/moudules/shape/enums/ParticleShapeMultiModeValue.d.ts +0 -9
- package/types/particle/moudules/shape/enums/ParticleShapeType.d.ts +0 -15
- package/types/particle/moudules/shape/index.d.ts +0 -5
- package/types/shadow/PipelinePass.d.ts +0 -16
- package/types/utils/BoolUpdateFlag.d.ts +0 -12
- package/types/utils/DisorderedArray.d.ts +0 -18
- package/types/utils/UpdateFlag.d.ts +0 -20
- package/types/utils/UpdateFlagManager.d.ts +0 -1
- package/types/utils/Utils.d.ts +0 -31
- package/types/xr/XRManager.d.ts +0 -31
- package/types/xr/component/XRPoseDriver.d.ts +0 -10
- package/types/xr/data/XRCamera.d.ts +0 -6
- package/types/xr/data/XRDevice.d.ts +0 -9
- package/types/xr/data/XRHandle.d.ts +0 -10
- package/types/xr/enum/EnumXRButton.d.ts +0 -5
- package/types/xr/enum/EnumXRDevicePhase.d.ts +0 -4
- package/types/xr/enum/EnumXRFeature.d.ts +0 -9
- package/types/xr/enum/EnumXRInputSource.d.ts +0 -8
- package/types/xr/enum/EnumXRMode.d.ts +0 -7
- package/types/xr/enum/EnumXRSubsystem.d.ts +0 -4
- package/types/xr/enum/EnumXRTrackingMode.d.ts +0 -7
- package/types/xr/feature/XRCameraManager.d.ts +0 -21
- package/types/xr/feature/XRFeature.d.ts +0 -29
- package/types/xr/feature/XRImageTrackManager.d.ts +0 -10
- package/types/xr/feature/XRInputManager.d.ts +0 -16
- package/types/xr/index.d.ts +0 -18
- package/types/xr/provider/XRProvider.d.ts +0 -19
- package/types/xr/subsystem/XRInputSubsystem.d.ts +0 -5
- package/types/xr/subsystem/XRSubsystem.d.ts +0 -30
package/dist/main.js
CHANGED
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@@ -553,6 +553,7 @@ function _instanceof(left, right) {
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for(var i = 0; i < length; i++){
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CloneManager.cloneProperty(sourceProperty, targetPropertyA, i, cloneMode);
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}
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break;
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default:
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var _target, _k;
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var targetOProperty = (_target = target)[_k = k] || (_target[_k] = new sourceProperty.constructor());
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@@ -2541,8 +2542,8 @@ var ActiveChangeFlag;
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var _this;
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_this = EngineObject1.call(this, entity.engine) || this;
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/** @internal */ _this._awoken = false;
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_this._phasedActive = false;
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_this._phasedActiveInScene = false;
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_this._phasedActive = false;
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_this._enabled = true;
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_this._entity = entity;
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return _this;
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@@ -2674,10 +2675,10 @@ __decorate([
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], Component.prototype, "_awoken", void 0);
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__decorate([
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ignoreClone
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], Component.prototype, "
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], Component.prototype, "_phasedActiveInScene", void 0);
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__decorate([
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ignoreClone
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], Component.prototype, "
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], Component.prototype, "_phasedActive", void 0);
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__decorate([
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assignmentClone
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], Component.prototype, "_enabled", void 0);
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}
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return end;
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};
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_proto.forEach = function forEach(callbackFn) {
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_proto.forEach = function forEach(callbackFn, swapFn) {
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this._startLoop();
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var elements = this._elements;
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for(var i = 0; i < this.length; i++){
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var element = elements[i];
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element && callbackFn(element);
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}
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this._endLoop();
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this._endLoop(swapFn);
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};
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_proto.forEachAndClean = function forEachAndClean(callbackFn) {
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this._startLoop();
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_proto._startLoop = function _startLoop() {
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this._isLooping = true;
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};
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_proto._endLoop = function _endLoop() {
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_proto._endLoop = function _endLoop(swapFn) {
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this._isLooping = false;
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if (this._blankCount) {
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var from = 0;
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var to = this.length - 1;
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var elements = this._elements;
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partition: do {
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break partition;
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}
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while(!elements[to])if (from >= --to) {
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}
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var swapElement = elements[to];
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}while (from < to);
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this._hookResource._addReferCount(-1);
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/**
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* @internal
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], RenderState.prototype, "rasterState", void 0);
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_proto.drawBatches = function drawBatches(camera) {
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removedScene.isActive && removedScene._processActive(false);
|
|
12597
12640
|
}
|
|
12598
12641
|
};
|
|
12599
12642
|
/**
|
|
@@ -13250,11 +13293,15 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13250
13293
|
if (this._currentEnteredEntity) {
|
|
13251
13294
|
this._currentEnteredEntity._scripts.forEach(function(element) {
|
|
13252
13295
|
element.onPointerExit(_this);
|
|
13296
|
+
}, function(element, index) {
|
|
13297
|
+
element._entityScriptsIndex = index;
|
|
13253
13298
|
});
|
|
13254
13299
|
}
|
|
13255
13300
|
if (rayCastEntity) {
|
|
13256
13301
|
rayCastEntity._scripts.forEach(function(element) {
|
|
13257
13302
|
element.onPointerEnter(_this);
|
|
13303
|
+
}, function(element, index) {
|
|
13304
|
+
element._entityScriptsIndex = index;
|
|
13258
13305
|
});
|
|
13259
13306
|
}
|
|
13260
13307
|
this._currentEnteredEntity = rayCastEntity;
|
|
@@ -13267,6 +13314,8 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13267
13314
|
if (rayCastEntity) {
|
|
13268
13315
|
rayCastEntity._scripts.forEach(function(element) {
|
|
13269
13316
|
element.onPointerDown(_this);
|
|
13317
|
+
}, function(element, index) {
|
|
13318
|
+
element._entityScriptsIndex = index;
|
|
13270
13319
|
});
|
|
13271
13320
|
}
|
|
13272
13321
|
this._currentPressedEntity = rayCastEntity;
|
|
@@ -13278,6 +13327,8 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13278
13327
|
if (this._currentPressedEntity) {
|
|
13279
13328
|
this._currentPressedEntity._scripts.forEach(function(element) {
|
|
13280
13329
|
element.onPointerDrag(_this);
|
|
13330
|
+
}, function(element, index) {
|
|
13331
|
+
element._entityScriptsIndex = index;
|
|
13281
13332
|
});
|
|
13282
13333
|
}
|
|
13283
13334
|
};
|
|
@@ -13291,6 +13342,8 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13291
13342
|
pressedEntity._scripts.forEach(function(element) {
|
|
13292
13343
|
sameTarget && element.onPointerClick(_this);
|
|
13293
13344
|
element.onPointerUp(_this);
|
|
13345
|
+
}, function(element, index) {
|
|
13346
|
+
element._entityScriptsIndex = index;
|
|
13294
13347
|
});
|
|
13295
13348
|
this._currentPressedEntity = null;
|
|
13296
13349
|
}
|
|
@@ -13797,9 +13850,9 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13797
13850
|
oldCollider.removeShape(shape);
|
|
13798
13851
|
}
|
|
13799
13852
|
this._shapes.push(shape);
|
|
13800
|
-
this.scene.physics._addColliderShape(shape);
|
|
13801
13853
|
shape._collider = this;
|
|
13802
13854
|
this._nativeCollider.addShape(shape._nativeShape);
|
|
13855
|
+
this._phasedActiveInScene && this.scene.physics._addColliderShape(shape);
|
|
13803
13856
|
}
|
|
13804
13857
|
};
|
|
13805
13858
|
/**
|
|
@@ -13809,7 +13862,7 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13809
13862
|
var index = this._shapes.indexOf(shape);
|
|
13810
13863
|
if (index !== -1) {
|
|
13811
13864
|
this._shapes.splice(index, 1);
|
|
13812
|
-
this.scene.physics._removeColliderShape(shape);
|
|
13865
|
+
this._phasedActiveInScene && this.scene.physics._removeColliderShape(shape);
|
|
13813
13866
|
shape._collider = null;
|
|
13814
13867
|
this._nativeCollider.removeShape(shape._nativeShape);
|
|
13815
13868
|
}
|
|
@@ -13820,7 +13873,7 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13820
13873
|
var shapes = this._shapes;
|
|
13821
13874
|
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13822
13875
|
var shape = shapes[i];
|
|
13823
|
-
this.scene.physics._removeColliderShape(shape);
|
|
13876
|
+
this._phasedActiveInScene && this.scene.physics._removeColliderShape(shape);
|
|
13824
13877
|
shape._destroy();
|
|
13825
13878
|
this._nativeCollider.removeShape(shape._nativeShape);
|
|
13826
13879
|
}
|
|
@@ -13845,12 +13898,30 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13845
13898
|
/**
|
|
13846
13899
|
* @internal
|
|
13847
13900
|
*/ _proto._onEnableInScene = function _onEnableInScene() {
|
|
13848
|
-
this.scene.physics
|
|
13901
|
+
var physics = this.scene.physics;
|
|
13902
|
+
physics._addCollider(this);
|
|
13903
|
+
var shapes = this.shapes;
|
|
13904
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13905
|
+
physics._addColliderShape(shapes[i]);
|
|
13906
|
+
}
|
|
13849
13907
|
};
|
|
13850
13908
|
/**
|
|
13851
13909
|
* @internal
|
|
13852
13910
|
*/ _proto._onDisableInScene = function _onDisableInScene() {
|
|
13853
|
-
this.scene.physics
|
|
13911
|
+
var physics = this.scene.physics;
|
|
13912
|
+
physics._removeCollider(this);
|
|
13913
|
+
var shapes = this.shapes;
|
|
13914
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13915
|
+
physics._removeColliderShape(shapes[i]);
|
|
13916
|
+
}
|
|
13917
|
+
};
|
|
13918
|
+
/**
|
|
13919
|
+
* @internal
|
|
13920
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
13921
|
+
var shapes = target._shapes;
|
|
13922
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13923
|
+
target._addPhysicsShape(shapes[i]);
|
|
13924
|
+
}
|
|
13854
13925
|
};
|
|
13855
13926
|
/**
|
|
13856
13927
|
* @internal
|
|
@@ -13859,6 +13930,11 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13859
13930
|
this.clearShapes();
|
|
13860
13931
|
this._nativeCollider.destroy();
|
|
13861
13932
|
};
|
|
13933
|
+
_proto._addPhysicsShape = function _addPhysicsShape(shape) {
|
|
13934
|
+
shape._collider = this;
|
|
13935
|
+
this._nativeCollider.addShape(shape._nativeShape);
|
|
13936
|
+
this._phasedActiveInScene && this.scene.physics._addColliderShape(shape);
|
|
13937
|
+
};
|
|
13862
13938
|
_create_class(Collider, [
|
|
13863
13939
|
{
|
|
13864
13940
|
key: "shapes",
|
|
@@ -13874,6 +13950,15 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13874
13950
|
__decorate([
|
|
13875
13951
|
ignoreClone
|
|
13876
13952
|
], exports.Collider.prototype, "_index", void 0);
|
|
13953
|
+
__decorate([
|
|
13954
|
+
ignoreClone
|
|
13955
|
+
], exports.Collider.prototype, "_nativeCollider", void 0);
|
|
13956
|
+
__decorate([
|
|
13957
|
+
ignoreClone
|
|
13958
|
+
], exports.Collider.prototype, "_updateFlag", void 0);
|
|
13959
|
+
__decorate([
|
|
13960
|
+
deepClone
|
|
13961
|
+
], exports.Collider.prototype, "_shapes", void 0);
|
|
13877
13962
|
exports.Collider = __decorate([
|
|
13878
13963
|
dependentComponents(Transform, exports.DependentMode.CheckOnly)
|
|
13879
13964
|
], exports.Collider);
|
|
@@ -13898,11 +13983,15 @@ var Collision = function Collision() {
|
|
|
13898
13983
|
var collision = PhysicsScene._collision;
|
|
13899
13984
|
collision.shape = shape2;
|
|
13900
13985
|
element.onCollisionEnter(collision);
|
|
13986
|
+
}, function(element, index) {
|
|
13987
|
+
element._entityScriptsIndex = index;
|
|
13901
13988
|
});
|
|
13902
13989
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13903
13990
|
var collision = PhysicsScene._collision;
|
|
13904
13991
|
collision.shape = shape1;
|
|
13905
13992
|
element.onCollisionEnter(collision);
|
|
13993
|
+
}, function(element, index) {
|
|
13994
|
+
element._entityScriptsIndex = index;
|
|
13906
13995
|
});
|
|
13907
13996
|
};
|
|
13908
13997
|
this._onContactExit = function(obj1, obj2) {
|
|
@@ -13913,11 +14002,15 @@ var Collision = function Collision() {
|
|
|
13913
14002
|
var collision = PhysicsScene._collision;
|
|
13914
14003
|
collision.shape = shape2;
|
|
13915
14004
|
element.onCollisionExit(collision);
|
|
14005
|
+
}, function(element, index) {
|
|
14006
|
+
element._entityScriptsIndex = index;
|
|
13916
14007
|
});
|
|
13917
14008
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13918
14009
|
var collision = PhysicsScene._collision;
|
|
13919
14010
|
collision.shape = shape1;
|
|
13920
14011
|
element.onCollisionExit(collision);
|
|
14012
|
+
}, function(element, index) {
|
|
14013
|
+
element._entityScriptsIndex = index;
|
|
13921
14014
|
});
|
|
13922
14015
|
};
|
|
13923
14016
|
this._onContactStay = function(obj1, obj2) {
|
|
@@ -13928,11 +14021,15 @@ var Collision = function Collision() {
|
|
|
13928
14021
|
var collision = PhysicsScene._collision;
|
|
13929
14022
|
collision.shape = shape2;
|
|
13930
14023
|
element.onCollisionStay(collision);
|
|
14024
|
+
}, function(element, index) {
|
|
14025
|
+
element._entityScriptsIndex = index;
|
|
13931
14026
|
});
|
|
13932
14027
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13933
14028
|
var collision = PhysicsScene._collision;
|
|
13934
14029
|
collision.shape = shape1;
|
|
13935
14030
|
element.onCollisionStay(collision);
|
|
14031
|
+
}, function(element, index) {
|
|
14032
|
+
element._entityScriptsIndex = index;
|
|
13936
14033
|
});
|
|
13937
14034
|
};
|
|
13938
14035
|
this._onTriggerEnter = function(obj1, obj2) {
|
|
@@ -13941,9 +14038,13 @@ var Collision = function Collision() {
|
|
|
13941
14038
|
var shape2 = physicalObjectsMap[obj2];
|
|
13942
14039
|
shape1.collider.entity._scripts.forEach(function(element) {
|
|
13943
14040
|
element.onTriggerEnter(shape2);
|
|
14041
|
+
}, function(element, index) {
|
|
14042
|
+
element._entityScriptsIndex = index;
|
|
13944
14043
|
});
|
|
13945
14044
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13946
14045
|
element.onTriggerEnter(shape1);
|
|
14046
|
+
}, function(element, index) {
|
|
14047
|
+
element._entityScriptsIndex = index;
|
|
13947
14048
|
});
|
|
13948
14049
|
};
|
|
13949
14050
|
this._onTriggerExit = function(obj1, obj2) {
|
|
@@ -13952,9 +14053,13 @@ var Collision = function Collision() {
|
|
|
13952
14053
|
var shape2 = physicalObjectsMap[obj2];
|
|
13953
14054
|
shape1.collider.entity._scripts.forEach(function(element) {
|
|
13954
14055
|
element.onTriggerExit(shape2);
|
|
14056
|
+
}, function(element, index) {
|
|
14057
|
+
element._entityScriptsIndex = index;
|
|
13955
14058
|
});
|
|
13956
14059
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13957
14060
|
element.onTriggerExit(shape1);
|
|
14061
|
+
}, function(element, index) {
|
|
14062
|
+
element._entityScriptsIndex = index;
|
|
13958
14063
|
});
|
|
13959
14064
|
};
|
|
13960
14065
|
this._onTriggerStay = function(obj1, obj2) {
|
|
@@ -13963,9 +14068,13 @@ var Collision = function Collision() {
|
|
|
13963
14068
|
var shape2 = physicalObjectsMap[obj2];
|
|
13964
14069
|
shape1.collider.entity._scripts.forEach(function(element) {
|
|
13965
14070
|
element.onTriggerStay(shape2);
|
|
14071
|
+
}, function(element, index) {
|
|
14072
|
+
element._entityScriptsIndex = index;
|
|
13966
14073
|
});
|
|
13967
14074
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13968
14075
|
element.onTriggerStay(shape1);
|
|
14076
|
+
}, function(element, index) {
|
|
14077
|
+
element._entityScriptsIndex = index;
|
|
13969
14078
|
});
|
|
13970
14079
|
};
|
|
13971
14080
|
this._scene = scene;
|
|
@@ -13998,6 +14107,9 @@ var Collision = function Collision() {
|
|
|
13998
14107
|
}
|
|
13999
14108
|
var onRaycast = function(obj) {
|
|
14000
14109
|
var shape = _this._scene.engine._physicalObjectsMap[obj];
|
|
14110
|
+
if (!shape) {
|
|
14111
|
+
return false;
|
|
14112
|
+
}
|
|
14001
14113
|
return shape.collider.entity.layer & layerMask && shape.isSceneQuery;
|
|
14002
14114
|
};
|
|
14003
14115
|
if (hitResult != undefined) {
|
|
@@ -14222,18 +14334,27 @@ var Collision = function Collision() {
|
|
|
14222
14334
|
*/ _proto._onLateUpdate = function _onLateUpdate() {
|
|
14223
14335
|
var position = this.entity.transform.worldPosition;
|
|
14224
14336
|
this._nativeCollider.getWorldPosition(position);
|
|
14225
|
-
this.entity.transform.worldPosition = position;
|
|
14226
14337
|
this._updateFlag.flag = false;
|
|
14227
14338
|
};
|
|
14228
14339
|
/**
|
|
14229
14340
|
* @internal
|
|
14230
14341
|
*/ _proto._onEnableInScene = function _onEnableInScene() {
|
|
14231
|
-
this.scene.physics
|
|
14342
|
+
var physics = this.scene.physics;
|
|
14343
|
+
physics._addCharacterController(this);
|
|
14344
|
+
var shapes = this.shapes;
|
|
14345
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
14346
|
+
physics._addColliderShape(shapes[i]);
|
|
14347
|
+
}
|
|
14232
14348
|
};
|
|
14233
14349
|
/**
|
|
14234
14350
|
* @internal
|
|
14235
14351
|
*/ _proto._onDisableInScene = function _onDisableInScene() {
|
|
14236
|
-
this.scene.physics
|
|
14352
|
+
var physics = this.scene.physics;
|
|
14353
|
+
physics._removeCharacterController(this);
|
|
14354
|
+
var shapes = this.shapes;
|
|
14355
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
14356
|
+
physics._removeColliderShape(shapes[i]);
|
|
14357
|
+
}
|
|
14237
14358
|
};
|
|
14238
14359
|
_proto._setUpDirection = function _setUpDirection() {
|
|
14239
14360
|
this._nativeCollider.setUpDirection(this._upDirection);
|
|
@@ -14369,6 +14490,25 @@ var Collision = function Collision() {
|
|
|
14369
14490
|
this._nativeCollider.getWorldTransform(worldPosition, worldRotationQuaternion);
|
|
14370
14491
|
this._updateFlag.flag = false;
|
|
14371
14492
|
};
|
|
14493
|
+
/**
|
|
14494
|
+
* @internal
|
|
14495
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
14496
|
+
Collider1.prototype._cloneTo.call(this, target);
|
|
14497
|
+
target.linearDamping = this.linearDamping;
|
|
14498
|
+
target.angularDamping = this.angularDamping;
|
|
14499
|
+
target.linearVelocity = this.linearVelocity;
|
|
14500
|
+
target.angularVelocity = this.angularVelocity;
|
|
14501
|
+
target.mass = this.mass;
|
|
14502
|
+
target.centerOfMass = this.centerOfMass;
|
|
14503
|
+
target.inertiaTensor = this.inertiaTensor;
|
|
14504
|
+
target.maxAngularVelocity = this.maxAngularVelocity;
|
|
14505
|
+
target.maxDepenetrationVelocity = this.maxDepenetrationVelocity;
|
|
14506
|
+
target.sleepThreshold = this.sleepThreshold;
|
|
14507
|
+
target.solverIterations = this.solverIterations;
|
|
14508
|
+
target.isKinematic = this.isKinematic;
|
|
14509
|
+
target.constraints = this.constraints;
|
|
14510
|
+
target.collisionDetectionMode = this.collisionDetectionMode;
|
|
14511
|
+
};
|
|
14372
14512
|
_proto._setLinearVelocity = function _setLinearVelocity() {
|
|
14373
14513
|
this._nativeCollider.setLinearVelocity(this._linearVelocity);
|
|
14374
14514
|
};
|
|
@@ -14577,6 +14717,48 @@ var Collision = function Collision() {
|
|
|
14577
14717
|
]);
|
|
14578
14718
|
return DynamicCollider;
|
|
14579
14719
|
}(exports.Collider);
|
|
14720
|
+
__decorate([
|
|
14721
|
+
ignoreClone
|
|
14722
|
+
], DynamicCollider.prototype, "_linearDamping", void 0);
|
|
14723
|
+
__decorate([
|
|
14724
|
+
ignoreClone
|
|
14725
|
+
], DynamicCollider.prototype, "_angularDamping", void 0);
|
|
14726
|
+
__decorate([
|
|
14727
|
+
ignoreClone
|
|
14728
|
+
], DynamicCollider.prototype, "_linearVelocity", void 0);
|
|
14729
|
+
__decorate([
|
|
14730
|
+
ignoreClone
|
|
14731
|
+
], DynamicCollider.prototype, "_angularVelocity", void 0);
|
|
14732
|
+
__decorate([
|
|
14733
|
+
ignoreClone
|
|
14734
|
+
], DynamicCollider.prototype, "_mass", void 0);
|
|
14735
|
+
__decorate([
|
|
14736
|
+
ignoreClone
|
|
14737
|
+
], DynamicCollider.prototype, "_centerOfMass", void 0);
|
|
14738
|
+
__decorate([
|
|
14739
|
+
ignoreClone
|
|
14740
|
+
], DynamicCollider.prototype, "_inertiaTensor", void 0);
|
|
14741
|
+
__decorate([
|
|
14742
|
+
ignoreClone
|
|
14743
|
+
], DynamicCollider.prototype, "_maxAngularVelocity", void 0);
|
|
14744
|
+
__decorate([
|
|
14745
|
+
ignoreClone
|
|
14746
|
+
], DynamicCollider.prototype, "_maxDepenetrationVelocity", void 0);
|
|
14747
|
+
__decorate([
|
|
14748
|
+
ignoreClone
|
|
14749
|
+
], DynamicCollider.prototype, "_solverIterations", void 0);
|
|
14750
|
+
__decorate([
|
|
14751
|
+
ignoreClone
|
|
14752
|
+
], DynamicCollider.prototype, "_isKinematic", void 0);
|
|
14753
|
+
__decorate([
|
|
14754
|
+
ignoreClone
|
|
14755
|
+
], DynamicCollider.prototype, "_constraints", void 0);
|
|
14756
|
+
__decorate([
|
|
14757
|
+
ignoreClone
|
|
14758
|
+
], DynamicCollider.prototype, "_collisionDetectionMode", void 0);
|
|
14759
|
+
__decorate([
|
|
14760
|
+
ignoreClone
|
|
14761
|
+
], DynamicCollider.prototype, "_sleepThreshold", void 0);
|
|
14580
14762
|
exports.CollisionDetectionMode = void 0;
|
|
14581
14763
|
(function(CollisionDetectionMode) {
|
|
14582
14764
|
CollisionDetectionMode[CollisionDetectionMode["Discrete"] = 0] = "Discrete";
|
|
@@ -14629,7 +14811,8 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
14629
14811
|
/**
|
|
14630
14812
|
* @internal
|
|
14631
14813
|
*/ _proto._destroy = function _destroy() {
|
|
14632
|
-
this._nativeMaterial.destroy();
|
|
14814
|
+
!this._destroyed && this._nativeMaterial.destroy();
|
|
14815
|
+
this._destroyed = true;
|
|
14633
14816
|
};
|
|
14634
14817
|
_create_class(PhysicsMaterial, [
|
|
14635
14818
|
{
|
|
@@ -14744,24 +14927,37 @@ exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14744
14927
|
function Joint(entity) {
|
|
14745
14928
|
var _this;
|
|
14746
14929
|
_this = Component1.call(this, entity) || this;
|
|
14747
|
-
_this.
|
|
14748
|
-
_this.
|
|
14930
|
+
_this._colliderInfo = new JointColliderInfo();
|
|
14931
|
+
_this._connectedColliderInfo = new JointColliderInfo();
|
|
14749
14932
|
_this._force = 0;
|
|
14750
14933
|
_this._torque = 0;
|
|
14751
|
-
_this.
|
|
14934
|
+
_this._connectedColliderInfo.localPosition = new engineMath.Vector3();
|
|
14752
14935
|
return _this;
|
|
14753
14936
|
}
|
|
14937
|
+
var _proto = Joint.prototype;
|
|
14938
|
+
/**
|
|
14939
|
+
* @internal
|
|
14940
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
14941
|
+
target.connectedCollider = this.connectedCollider;
|
|
14942
|
+
target.connectedAnchor = this.connectedAnchor;
|
|
14943
|
+
target.connectedMassScale = this.connectedMassScale;
|
|
14944
|
+
target.connectedInertiaScale = this.connectedInertiaScale;
|
|
14945
|
+
target.massScale = this.massScale;
|
|
14946
|
+
target.inertiaScale = this.inertiaScale;
|
|
14947
|
+
target.breakForce = this.breakForce;
|
|
14948
|
+
target.breakTorque = this.breakTorque;
|
|
14949
|
+
};
|
|
14754
14950
|
_create_class(Joint, [
|
|
14755
14951
|
{
|
|
14756
14952
|
key: "connectedCollider",
|
|
14757
14953
|
get: /**
|
|
14758
14954
|
* The connected collider.
|
|
14759
14955
|
*/ function get() {
|
|
14760
|
-
return this.
|
|
14956
|
+
return this._connectedColliderInfo.collider;
|
|
14761
14957
|
},
|
|
14762
14958
|
set: function set(value) {
|
|
14763
|
-
if (this.
|
|
14764
|
-
this.
|
|
14959
|
+
if (this._connectedColliderInfo.collider !== value) {
|
|
14960
|
+
this._connectedColliderInfo.collider = value;
|
|
14765
14961
|
this._nativeJoint.setConnectedCollider(value._nativeCollider);
|
|
14766
14962
|
}
|
|
14767
14963
|
}
|
|
@@ -14772,10 +14968,10 @@ exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14772
14968
|
* The connected anchor position.
|
|
14773
14969
|
* @remarks If connectedCollider is set, this anchor is relative offset, or the anchor is world position.
|
|
14774
14970
|
*/ function get() {
|
|
14775
|
-
return this.
|
|
14971
|
+
return this._connectedColliderInfo.localPosition;
|
|
14776
14972
|
},
|
|
14777
14973
|
set: function set(value) {
|
|
14778
|
-
var connectedAnchor = this.
|
|
14974
|
+
var connectedAnchor = this._connectedColliderInfo.localPosition;
|
|
14779
14975
|
if (value !== connectedAnchor) {
|
|
14780
14976
|
connectedAnchor.copyFrom(value);
|
|
14781
14977
|
}
|
|
@@ -14787,11 +14983,11 @@ exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14787
14983
|
get: /**
|
|
14788
14984
|
* The scale to apply to the inverse mass of collider 0 for resolving this constraint.
|
|
14789
14985
|
*/ function get() {
|
|
14790
|
-
return this.
|
|
14986
|
+
return this._connectedColliderInfo.massScale;
|
|
14791
14987
|
},
|
|
14792
14988
|
set: function set(value) {
|
|
14793
|
-
if (value !== this.
|
|
14794
|
-
this.
|
|
14989
|
+
if (value !== this._connectedColliderInfo.massScale) {
|
|
14990
|
+
this._connectedColliderInfo.massScale = value;
|
|
14795
14991
|
this._nativeJoint.setConnectedMassScale(value);
|
|
14796
14992
|
}
|
|
14797
14993
|
}
|
|
@@ -14801,11 +14997,11 @@ exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14801
14997
|
get: /**
|
|
14802
14998
|
* The scale to apply to the inverse inertia of collider0 for resolving this constraint.
|
|
14803
14999
|
*/ function get() {
|
|
14804
|
-
return this.
|
|
15000
|
+
return this._connectedColliderInfo.inertiaScale;
|
|
14805
15001
|
},
|
|
14806
15002
|
set: function set(value) {
|
|
14807
|
-
if (value !== this.
|
|
14808
|
-
this.
|
|
15003
|
+
if (value !== this._connectedColliderInfo.inertiaScale) {
|
|
15004
|
+
this._connectedColliderInfo.inertiaScale = value;
|
|
14809
15005
|
this._nativeJoint.setConnectedInertiaScale(value);
|
|
14810
15006
|
}
|
|
14811
15007
|
}
|
|
@@ -14815,11 +15011,11 @@ exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14815
15011
|
get: /**
|
|
14816
15012
|
* The scale to apply to the inverse mass of collider 1 for resolving this constraint.
|
|
14817
15013
|
*/ function get() {
|
|
14818
|
-
return this.
|
|
15014
|
+
return this._colliderInfo.massScale;
|
|
14819
15015
|
},
|
|
14820
15016
|
set: function set(value) {
|
|
14821
|
-
if (value !== this.
|
|
14822
|
-
this.
|
|
15017
|
+
if (value !== this._colliderInfo.massScale) {
|
|
15018
|
+
this._colliderInfo.massScale = value;
|
|
14823
15019
|
this._nativeJoint.setMassScale(value);
|
|
14824
15020
|
}
|
|
14825
15021
|
}
|
|
@@ -14829,11 +15025,11 @@ exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14829
15025
|
get: /**
|
|
14830
15026
|
* The scale to apply to the inverse inertia of collider1 for resolving this constraint.
|
|
14831
15027
|
*/ function get() {
|
|
14832
|
-
return this.
|
|
15028
|
+
return this._colliderInfo.inertiaScale;
|
|
14833
15029
|
},
|
|
14834
15030
|
set: function set(value) {
|
|
14835
|
-
if (value !== this.
|
|
14836
|
-
this.
|
|
15031
|
+
if (value !== this._colliderInfo.inertiaScale) {
|
|
15032
|
+
this._colliderInfo.inertiaScale = value;
|
|
14837
15033
|
this._nativeJoint.setInertiaScale(value);
|
|
14838
15034
|
}
|
|
14839
15035
|
}
|
|
@@ -14869,12 +15065,27 @@ exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14869
15065
|
]);
|
|
14870
15066
|
return Joint;
|
|
14871
15067
|
}(Component);
|
|
15068
|
+
__decorate([
|
|
15069
|
+
ignoreClone
|
|
15070
|
+
], exports.Joint.prototype, "_colliderInfo", void 0);
|
|
15071
|
+
__decorate([
|
|
15072
|
+
ignoreClone
|
|
15073
|
+
], exports.Joint.prototype, "_connectedColliderInfo", void 0);
|
|
15074
|
+
__decorate([
|
|
15075
|
+
ignoreClone
|
|
15076
|
+
], exports.Joint.prototype, "_nativeJoint", void 0);
|
|
15077
|
+
__decorate([
|
|
15078
|
+
ignoreClone
|
|
15079
|
+
], exports.Joint.prototype, "_force", void 0);
|
|
15080
|
+
__decorate([
|
|
15081
|
+
ignoreClone
|
|
15082
|
+
], exports.Joint.prototype, "_torque", void 0);
|
|
14872
15083
|
exports.Joint = __decorate([
|
|
14873
15084
|
dependentComponents(exports.Collider, exports.DependentMode.CheckOnly)
|
|
14874
15085
|
], exports.Joint);
|
|
14875
15086
|
/**
|
|
14876
15087
|
* @internal
|
|
14877
|
-
*/ var
|
|
15088
|
+
*/ var JointColliderInfo = function JointColliderInfo() {
|
|
14878
15089
|
this.collider = null;
|
|
14879
15090
|
this.massScale = 0;
|
|
14880
15091
|
this.inertiaScale = 0;
|
|
@@ -14891,7 +15102,7 @@ exports.Joint = __decorate([
|
|
|
14891
15102
|
/**
|
|
14892
15103
|
* @internal
|
|
14893
15104
|
*/ _proto._onAwake = function _onAwake() {
|
|
14894
|
-
var collider = this.
|
|
15105
|
+
var collider = this._colliderInfo;
|
|
14895
15106
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
14896
15107
|
this._nativeJoint = PhysicsScene._nativePhysics.createFixedJoint(collider.collider._nativeCollider);
|
|
14897
15108
|
};
|
|
@@ -14925,11 +15136,22 @@ exports.Joint = __decorate([
|
|
|
14925
15136
|
/**
|
|
14926
15137
|
* @internal
|
|
14927
15138
|
*/ _proto._onAwake = function _onAwake() {
|
|
14928
|
-
var collider = this.
|
|
15139
|
+
var collider = this._colliderInfo;
|
|
14929
15140
|
collider.localPosition = new engineMath.Vector3();
|
|
14930
15141
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
14931
15142
|
this._nativeJoint = PhysicsScene._nativePhysics.createHingeJoint(collider.collider._nativeCollider);
|
|
14932
15143
|
};
|
|
15144
|
+
/**
|
|
15145
|
+
* @internal
|
|
15146
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15147
|
+
target.axis = this.axis;
|
|
15148
|
+
target.swingOffset = this.swingOffset;
|
|
15149
|
+
target.useLimits = this.useLimits;
|
|
15150
|
+
target.useMotor = this.useMotor;
|
|
15151
|
+
target.useSpring = this.useSpring;
|
|
15152
|
+
target.motor = this.motor;
|
|
15153
|
+
target.limits = this.limits;
|
|
15154
|
+
};
|
|
14933
15155
|
_create_class(HingeJoint, [
|
|
14934
15156
|
{
|
|
14935
15157
|
key: "axis",
|
|
@@ -14951,10 +15173,10 @@ exports.Joint = __decorate([
|
|
|
14951
15173
|
get: /**
|
|
14952
15174
|
* The swing offset.
|
|
14953
15175
|
*/ function get() {
|
|
14954
|
-
return this.
|
|
15176
|
+
return this._colliderInfo.localPosition;
|
|
14955
15177
|
},
|
|
14956
15178
|
set: function set(value) {
|
|
14957
|
-
var swingOffset = this.
|
|
15179
|
+
var swingOffset = this._colliderInfo.localPosition;
|
|
14958
15180
|
if (value !== swingOffset) {
|
|
14959
15181
|
swingOffset.copyFrom(value);
|
|
14960
15182
|
}
|
|
@@ -15057,6 +15279,21 @@ exports.Joint = __decorate([
|
|
|
15057
15279
|
]);
|
|
15058
15280
|
return HingeJoint;
|
|
15059
15281
|
}(exports.Joint);
|
|
15282
|
+
__decorate([
|
|
15283
|
+
ignoreClone
|
|
15284
|
+
], HingeJoint.prototype, "_axis", void 0);
|
|
15285
|
+
__decorate([
|
|
15286
|
+
ignoreClone
|
|
15287
|
+
], HingeJoint.prototype, "_hingeFlags", void 0);
|
|
15288
|
+
__decorate([
|
|
15289
|
+
ignoreClone
|
|
15290
|
+
], HingeJoint.prototype, "_useSpring", void 0);
|
|
15291
|
+
__decorate([
|
|
15292
|
+
ignoreClone
|
|
15293
|
+
], HingeJoint.prototype, "_jointMonitor", void 0);
|
|
15294
|
+
__decorate([
|
|
15295
|
+
ignoreClone
|
|
15296
|
+
], HingeJoint.prototype, "_limits", void 0);
|
|
15060
15297
|
|
|
15061
15298
|
/**
|
|
15062
15299
|
* A joint that maintains an upper or lower bound (or both) on the distance between two points on different objects.
|
|
@@ -15076,21 +15313,31 @@ exports.Joint = __decorate([
|
|
|
15076
15313
|
/**
|
|
15077
15314
|
* @internal
|
|
15078
15315
|
*/ _proto._onAwake = function _onAwake() {
|
|
15079
|
-
var collider = this.
|
|
15316
|
+
var collider = this._colliderInfo;
|
|
15080
15317
|
collider.localPosition = new engineMath.Vector3();
|
|
15081
15318
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
15082
15319
|
this._nativeJoint = PhysicsScene._nativePhysics.createSpringJoint(collider.collider._nativeCollider);
|
|
15083
15320
|
};
|
|
15321
|
+
/**
|
|
15322
|
+
* @internal
|
|
15323
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15324
|
+
target.swingOffset = this.swingOffset;
|
|
15325
|
+
target.minDistance = this.minDistance;
|
|
15326
|
+
target.maxDistance = this.maxDistance;
|
|
15327
|
+
target.tolerance = this.tolerance;
|
|
15328
|
+
target.stiffness = this.stiffness;
|
|
15329
|
+
target.damping = this.damping;
|
|
15330
|
+
};
|
|
15084
15331
|
_create_class(SpringJoint, [
|
|
15085
15332
|
{
|
|
15086
15333
|
key: "swingOffset",
|
|
15087
15334
|
get: /**
|
|
15088
15335
|
* The swing offset.
|
|
15089
15336
|
*/ function get() {
|
|
15090
|
-
return this.
|
|
15337
|
+
return this._colliderInfo.localPosition;
|
|
15091
15338
|
},
|
|
15092
15339
|
set: function set(value) {
|
|
15093
|
-
var swingOffset = this.
|
|
15340
|
+
var swingOffset = this._colliderInfo.localPosition;
|
|
15094
15341
|
if (value !== swingOffset) {
|
|
15095
15342
|
swingOffset.copyFrom(value);
|
|
15096
15343
|
}
|
|
@@ -15215,6 +15462,15 @@ exports.Joint = __decorate([
|
|
|
15215
15462
|
var _proto = ColliderShape.prototype;
|
|
15216
15463
|
/**
|
|
15217
15464
|
* @internal
|
|
15465
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15466
|
+
target.contactOffset = this.contactOffset;
|
|
15467
|
+
target.rotation = this.rotation;
|
|
15468
|
+
target.position = this.position;
|
|
15469
|
+
target.isTrigger = this.isTrigger;
|
|
15470
|
+
target.material = this.material;
|
|
15471
|
+
};
|
|
15472
|
+
/**
|
|
15473
|
+
* @internal
|
|
15218
15474
|
*/ _proto._destroy = function _destroy() {
|
|
15219
15475
|
this._material._destroy();
|
|
15220
15476
|
this._nativeShape.destroy();
|
|
@@ -15316,6 +15572,30 @@ exports.Joint = __decorate([
|
|
|
15316
15572
|
(function() {
|
|
15317
15573
|
ColliderShape._idGenerator = 0;
|
|
15318
15574
|
})();
|
|
15575
|
+
__decorate([
|
|
15576
|
+
ignoreClone
|
|
15577
|
+
], ColliderShape.prototype, "_collider", void 0);
|
|
15578
|
+
__decorate([
|
|
15579
|
+
ignoreClone
|
|
15580
|
+
], ColliderShape.prototype, "_nativeShape", void 0);
|
|
15581
|
+
__decorate([
|
|
15582
|
+
ignoreClone
|
|
15583
|
+
], ColliderShape.prototype, "_id", void 0);
|
|
15584
|
+
__decorate([
|
|
15585
|
+
ignoreClone
|
|
15586
|
+
], ColliderShape.prototype, "_material", void 0);
|
|
15587
|
+
__decorate([
|
|
15588
|
+
ignoreClone
|
|
15589
|
+
], ColliderShape.prototype, "_isTrigger", void 0);
|
|
15590
|
+
__decorate([
|
|
15591
|
+
ignoreClone
|
|
15592
|
+
], ColliderShape.prototype, "_rotation", void 0);
|
|
15593
|
+
__decorate([
|
|
15594
|
+
ignoreClone
|
|
15595
|
+
], ColliderShape.prototype, "_position", void 0);
|
|
15596
|
+
__decorate([
|
|
15597
|
+
ignoreClone
|
|
15598
|
+
], ColliderShape.prototype, "_contactOffset", void 0);
|
|
15319
15599
|
|
|
15320
15600
|
/**
|
|
15321
15601
|
* Physical collider shape for box.
|
|
@@ -15332,6 +15612,12 @@ exports.Joint = __decorate([
|
|
|
15332
15612
|
return _this;
|
|
15333
15613
|
}
|
|
15334
15614
|
var _proto = BoxColliderShape.prototype;
|
|
15615
|
+
/**
|
|
15616
|
+
* @internal
|
|
15617
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15618
|
+
ColliderShape1.prototype._cloneTo.call(this, target);
|
|
15619
|
+
target.size = this.size;
|
|
15620
|
+
};
|
|
15335
15621
|
_proto._setSize = function _setSize() {
|
|
15336
15622
|
this._nativeShape.setSize(this._size);
|
|
15337
15623
|
};
|
|
@@ -15352,6 +15638,9 @@ exports.Joint = __decorate([
|
|
|
15352
15638
|
]);
|
|
15353
15639
|
return BoxColliderShape;
|
|
15354
15640
|
}(ColliderShape);
|
|
15641
|
+
__decorate([
|
|
15642
|
+
ignoreClone
|
|
15643
|
+
], BoxColliderShape.prototype, "_size", void 0);
|
|
15355
15644
|
|
|
15356
15645
|
/**
|
|
15357
15646
|
* Physical collider shape for sphere.
|
|
@@ -15364,6 +15653,11 @@ exports.Joint = __decorate([
|
|
|
15364
15653
|
_this._nativeShape = PhysicsScene._nativePhysics.createSphereColliderShape(_this._id, _this._radius, _this._material._nativeMaterial);
|
|
15365
15654
|
return _this;
|
|
15366
15655
|
}
|
|
15656
|
+
var _proto = SphereColliderShape.prototype;
|
|
15657
|
+
_proto._cloneTo = function _cloneTo(target) {
|
|
15658
|
+
ColliderShape1.prototype._cloneTo.call(this, target);
|
|
15659
|
+
target.radius = this.radius;
|
|
15660
|
+
};
|
|
15367
15661
|
_create_class(SphereColliderShape, [
|
|
15368
15662
|
{
|
|
15369
15663
|
key: "radius",
|
|
@@ -15382,6 +15676,9 @@ exports.Joint = __decorate([
|
|
|
15382
15676
|
]);
|
|
15383
15677
|
return SphereColliderShape;
|
|
15384
15678
|
}(ColliderShape);
|
|
15679
|
+
__decorate([
|
|
15680
|
+
ignoreClone
|
|
15681
|
+
], SphereColliderShape.prototype, "_radius", void 0);
|
|
15385
15682
|
|
|
15386
15683
|
/**
|
|
15387
15684
|
* Physical collider shape plane.
|
|
@@ -15409,6 +15706,15 @@ exports.Joint = __decorate([
|
|
|
15409
15706
|
_this._nativeShape = PhysicsScene._nativePhysics.createCapsuleColliderShape(_this._id, _this._radius, _this._height, _this._material._nativeMaterial);
|
|
15410
15707
|
return _this;
|
|
15411
15708
|
}
|
|
15709
|
+
var _proto = CapsuleColliderShape.prototype;
|
|
15710
|
+
/**
|
|
15711
|
+
* @internal
|
|
15712
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15713
|
+
ColliderShape1.prototype._cloneTo.call(this, target);
|
|
15714
|
+
target.radius = this.radius;
|
|
15715
|
+
target.height = this.height;
|
|
15716
|
+
target.upAxis = this.upAxis;
|
|
15717
|
+
};
|
|
15412
15718
|
_create_class(CapsuleColliderShape, [
|
|
15413
15719
|
{
|
|
15414
15720
|
key: "radius",
|
|
@@ -15455,6 +15761,15 @@ exports.Joint = __decorate([
|
|
|
15455
15761
|
]);
|
|
15456
15762
|
return CapsuleColliderShape;
|
|
15457
15763
|
}(ColliderShape);
|
|
15764
|
+
__decorate([
|
|
15765
|
+
ignoreClone
|
|
15766
|
+
], CapsuleColliderShape.prototype, "_radius", void 0);
|
|
15767
|
+
__decorate([
|
|
15768
|
+
ignoreClone
|
|
15769
|
+
], CapsuleColliderShape.prototype, "_height", void 0);
|
|
15770
|
+
__decorate([
|
|
15771
|
+
ignoreClone
|
|
15772
|
+
], CapsuleColliderShape.prototype, "_upAxis", void 0);
|
|
15458
15773
|
|
|
15459
15774
|
/**
|
|
15460
15775
|
* Pointer Manager.
|
|
@@ -15692,8 +16007,8 @@ exports.Joint = __decorate([
|
|
|
15692
16007
|
continue;
|
|
15693
16008
|
}
|
|
15694
16009
|
var cameras = scene._activeCameras;
|
|
15695
|
-
for(var j =
|
|
15696
|
-
var camera = cameras[
|
|
16010
|
+
for(var j = cameras.length - 1; j >= 0; j--){
|
|
16011
|
+
var camera = cameras[j];
|
|
15697
16012
|
if (!camera.enabled || camera.renderTarget) {
|
|
15698
16013
|
continue;
|
|
15699
16014
|
}
|
|
@@ -16385,10 +16700,6 @@ ShaderPool.init();
|
|
|
16385
16700
|
magentaMaterial.isGCIgnored = true;
|
|
16386
16701
|
magentaMaterial.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
16387
16702
|
_this._magentaMaterial = magentaMaterial;
|
|
16388
|
-
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
16389
|
-
backgroundTextureMaterial.isGCIgnored = true;
|
|
16390
|
-
backgroundTextureMaterial.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
|
|
16391
|
-
_this._backgroundTextureMaterial = backgroundTextureMaterial;
|
|
16392
16703
|
var innerSettings = _this._settings;
|
|
16393
16704
|
var colorSpace = configuration.colorSpace || exports.ColorSpace.Linear;
|
|
16394
16705
|
colorSpace === exports.ColorSpace.Gamma && _this._macroCollection.enable(Engine._gammaMacro);
|
|
@@ -16938,7 +17249,7 @@ ShaderPool.init();
|
|
|
16938
17249
|
program.uploadAll(program.materialUniformBlock, materialShaderData);
|
|
16939
17250
|
program.uploadUnGroupTextures();
|
|
16940
17251
|
renderState._apply(engine, false, pass._renderStateDataMap, materialShaderData);
|
|
16941
|
-
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
17252
|
+
rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
|
|
16942
17253
|
cameraShaderData.setMatrix(RenderContext.vpMatrixProperty, originViewProjMatrix);
|
|
16943
17254
|
};
|
|
16944
17255
|
_create_class(Sky, [
|
|
@@ -17006,34 +17317,29 @@ ShaderPool.init();
|
|
|
17006
17317
|
this./** @internal */ _textureFillMode = exports.BackgroundTextureFillMode.AspectFitHeight;
|
|
17007
17318
|
this._texture = null;
|
|
17008
17319
|
this._initMesh(_engine);
|
|
17320
|
+
this._initMaterial(_engine);
|
|
17009
17321
|
}
|
|
17010
17322
|
var _proto = Background.prototype;
|
|
17011
17323
|
/**
|
|
17012
17324
|
* @internal
|
|
17013
17325
|
*/ _proto.destroy = function destroy() {
|
|
17326
|
+
this.texture = null;
|
|
17014
17327
|
this._mesh._addReferCount(-1);
|
|
17015
17328
|
this._mesh = null;
|
|
17016
|
-
this.
|
|
17329
|
+
this._material._addReferCount(-1);
|
|
17330
|
+
this._material = null;
|
|
17017
17331
|
this.solidColor = null;
|
|
17018
17332
|
this.sky.destroy();
|
|
17019
17333
|
};
|
|
17020
17334
|
/**
|
|
17021
17335
|
* @internal
|
|
17022
|
-
* Standalone for CanvasRenderer plugin.
|
|
17023
|
-
*/ _proto._initMesh = function _initMesh(engine) {
|
|
17024
|
-
this._mesh = this._createPlane(engine);
|
|
17025
|
-
this._mesh._addReferCount(1);
|
|
17026
|
-
};
|
|
17027
|
-
/**
|
|
17028
|
-
* @internal
|
|
17029
17336
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
17337
|
+
var _this = this, texture = _this._texture, mesh = _this._mesh;
|
|
17030
17338
|
if (!this._texture) {
|
|
17031
17339
|
return;
|
|
17032
17340
|
}
|
|
17033
|
-
var
|
|
17034
|
-
var
|
|
17035
|
-
var _this = this, _backgroundTextureMesh = _this._mesh;
|
|
17036
|
-
var positions = _backgroundTextureMesh.getPositions();
|
|
17341
|
+
var _this__engine_canvas = this._engine.canvas, width = _this__engine_canvas.width, height = _this__engine_canvas.height;
|
|
17342
|
+
var positions = mesh.getPositions();
|
|
17037
17343
|
switch(this._textureFillMode){
|
|
17038
17344
|
case exports.BackgroundTextureFillMode.Fill:
|
|
17039
17345
|
positions[0].set(-1, -1, 1);
|
|
@@ -17042,22 +17348,31 @@ ShaderPool.init();
|
|
|
17042
17348
|
positions[3].set(1, 1, 1);
|
|
17043
17349
|
break;
|
|
17044
17350
|
case exports.BackgroundTextureFillMode.AspectFitWidth:
|
|
17045
|
-
var fitWidthScale =
|
|
17351
|
+
var fitWidthScale = texture.height * width / texture.width / height;
|
|
17046
17352
|
positions[0].set(-1, -fitWidthScale, 1);
|
|
17047
17353
|
positions[1].set(1, -fitWidthScale, 1);
|
|
17048
17354
|
positions[2].set(-1, fitWidthScale, 1);
|
|
17049
17355
|
positions[3].set(1, fitWidthScale, 1);
|
|
17050
17356
|
break;
|
|
17051
17357
|
case exports.BackgroundTextureFillMode.AspectFitHeight:
|
|
17052
|
-
var fitHeightScale =
|
|
17358
|
+
var fitHeightScale = texture.width * height / texture.height / width;
|
|
17053
17359
|
positions[0].set(-fitHeightScale, -1, 1);
|
|
17054
17360
|
positions[1].set(fitHeightScale, -1, 1);
|
|
17055
17361
|
positions[2].set(-fitHeightScale, 1, 1);
|
|
17056
17362
|
positions[3].set(fitHeightScale, 1, 1);
|
|
17057
17363
|
break;
|
|
17058
17364
|
}
|
|
17059
|
-
|
|
17060
|
-
|
|
17365
|
+
mesh.setPositions(positions);
|
|
17366
|
+
mesh.uploadData(false);
|
|
17367
|
+
};
|
|
17368
|
+
_proto._initMesh = function _initMesh(engine) {
|
|
17369
|
+
this._mesh = this._createPlane(engine);
|
|
17370
|
+
this._mesh._addReferCount(1);
|
|
17371
|
+
};
|
|
17372
|
+
_proto._initMaterial = function _initMaterial(engine) {
|
|
17373
|
+
var material = this._material = new Material(engine, Shader.find("background-texture"));
|
|
17374
|
+
material.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
|
|
17375
|
+
material._addReferCount(1);
|
|
17061
17376
|
};
|
|
17062
17377
|
_proto._createPlane = function _createPlane(engine) {
|
|
17063
17378
|
var mesh = new ModelMesh(engine);
|
|
@@ -17098,14 +17413,14 @@ ShaderPool.init();
|
|
|
17098
17413
|
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
17099
17414
|
(_this__texture = this._texture) == null ? void 0 : _this__texture._addReferCount(-1);
|
|
17100
17415
|
this._texture = value;
|
|
17101
|
-
this.
|
|
17416
|
+
this._material.shaderData.setTexture("material_BaseTexture", value);
|
|
17417
|
+
this._resizeBackgroundTexture();
|
|
17102
17418
|
}
|
|
17103
17419
|
}
|
|
17104
17420
|
},
|
|
17105
17421
|
{
|
|
17106
17422
|
key: "textureFillMode",
|
|
17107
17423
|
get: /**
|
|
17108
|
-
* @internal
|
|
17109
17424
|
* Background texture fill mode.
|
|
17110
17425
|
* @remarks When `mode` is `BackgroundMode.Texture`, the property will take effects.
|
|
17111
17426
|
* @defaultValue `BackgroundTextureFillMode.FitHeight`
|
|
@@ -17223,40 +17538,44 @@ ShaderPool.init();
|
|
|
17223
17538
|
};
|
|
17224
17539
|
_proto.callScriptOnUpdate = function callScriptOnUpdate(deltaTime) {
|
|
17225
17540
|
this._onUpdateScripts.forEach(function(element) {
|
|
17226
|
-
|
|
17227
|
-
|
|
17228
|
-
|
|
17541
|
+
element._started && element.onUpdate(deltaTime);
|
|
17542
|
+
}, function(element, index) {
|
|
17543
|
+
element._onUpdateIndex = index;
|
|
17229
17544
|
});
|
|
17230
17545
|
};
|
|
17231
17546
|
_proto.callScriptOnLateUpdate = function callScriptOnLateUpdate(deltaTime) {
|
|
17232
17547
|
this._onLateUpdateScripts.forEach(function(element) {
|
|
17233
|
-
|
|
17234
|
-
|
|
17235
|
-
|
|
17548
|
+
element._started && element.onLateUpdate(deltaTime);
|
|
17549
|
+
}, function(element, index) {
|
|
17550
|
+
element._onLateUpdateIndex = index;
|
|
17236
17551
|
});
|
|
17237
17552
|
};
|
|
17238
17553
|
_proto.callScriptOnPhysicsUpdate = function callScriptOnPhysicsUpdate() {
|
|
17239
17554
|
this._onPhysicsUpdateScripts.forEach(function(element) {
|
|
17240
|
-
|
|
17241
|
-
|
|
17242
|
-
|
|
17555
|
+
element._started && element.onPhysicsUpdate();
|
|
17556
|
+
}, function(element, index) {
|
|
17557
|
+
element._onPhysicsUpdateIndex = index;
|
|
17243
17558
|
});
|
|
17244
17559
|
};
|
|
17245
17560
|
_proto.callAnimationUpdate = function callAnimationUpdate(deltaTime) {
|
|
17246
17561
|
this._onUpdateAnimations.forEach(function(element) {
|
|
17247
17562
|
element.engine.time.frameCount > element._playFrameCount && element.update(deltaTime);
|
|
17563
|
+
}, function(element, index) {
|
|
17564
|
+
element._onUpdateIndex = index;
|
|
17248
17565
|
});
|
|
17249
17566
|
};
|
|
17250
17567
|
_proto.callRendererOnUpdate = function callRendererOnUpdate(deltaTime) {
|
|
17251
17568
|
this._onUpdateRenderers.forEach(function(element) {
|
|
17252
17569
|
element.update(deltaTime);
|
|
17570
|
+
}, function(element, index) {
|
|
17571
|
+
element._onUpdateIndex = index;
|
|
17253
17572
|
});
|
|
17254
17573
|
};
|
|
17255
17574
|
_proto.handlingInvalidScripts = function handlingInvalidScripts() {
|
|
17256
17575
|
var _this = this, pendingDestroyScripts = _this._disposeDestroyScripts, disposeDestroyScripts = _this._pendingDestroyScripts;
|
|
17257
17576
|
this._disposeDestroyScripts = disposeDestroyScripts;
|
|
17258
17577
|
this._pendingDestroyScripts = pendingDestroyScripts;
|
|
17259
|
-
length = disposeDestroyScripts.length;
|
|
17578
|
+
var length = disposeDestroyScripts.length;
|
|
17260
17579
|
if (length > 0) {
|
|
17261
17580
|
for(var i = length - 1; i >= 0; i--){
|
|
17262
17581
|
disposeDestroyScripts[i].onDestroy();
|
|
@@ -17267,11 +17586,15 @@ ShaderPool.init();
|
|
|
17267
17586
|
_proto.callCameraOnBeginRender = function callCameraOnBeginRender(camera) {
|
|
17268
17587
|
camera.entity._scripts.forEach(function(element) {
|
|
17269
17588
|
element.onBeginRender(camera);
|
|
17589
|
+
}, function(element, index) {
|
|
17590
|
+
element._entityScriptsIndex = index;
|
|
17270
17591
|
});
|
|
17271
17592
|
};
|
|
17272
17593
|
_proto.callCameraOnEndRender = function callCameraOnEndRender(camera) {
|
|
17273
17594
|
camera.entity._scripts.forEach(function(element) {
|
|
17274
17595
|
element.onEndRender(camera);
|
|
17596
|
+
}, function(element, index) {
|
|
17597
|
+
element._entityScriptsIndex = index;
|
|
17275
17598
|
});
|
|
17276
17599
|
};
|
|
17277
17600
|
_proto.getActiveChangedTempList = function getActiveChangedTempList() {
|
|
@@ -17673,11 +17996,6 @@ ShaderPool.init();
|
|
|
17673
17996
|
]);
|
|
17674
17997
|
return Light;
|
|
17675
17998
|
}(Component);
|
|
17676
|
-
(function() {
|
|
17677
|
-
/**
|
|
17678
|
-
* Each type of light source is at most 10, beyond which it will not take effect.
|
|
17679
|
-
* */ Light._maxLight = 10;
|
|
17680
|
-
})();
|
|
17681
17999
|
__decorate([
|
|
17682
18000
|
ignoreClone
|
|
17683
18001
|
], Light.prototype, "_lightIndex", void 0);
|
|
@@ -17695,13 +18013,12 @@ __decorate([
|
|
|
17695
18013
|
var _proto = DirectLight.prototype;
|
|
17696
18014
|
/**
|
|
17697
18015
|
* @internal
|
|
17698
|
-
*/ _proto._appendData = function _appendData(lightIndex) {
|
|
18016
|
+
*/ _proto._appendData = function _appendData(lightIndex, data) {
|
|
17699
18017
|
var cullingMaskStart = lightIndex * 2;
|
|
17700
18018
|
var colorStart = lightIndex * 3;
|
|
17701
18019
|
var directionStart = lightIndex * 3;
|
|
17702
18020
|
var lightColor = this._getLightIntensityColor();
|
|
17703
18021
|
var direction = this.direction;
|
|
17704
|
-
var data = DirectLight._combinedData;
|
|
17705
18022
|
var cullingMask = this.cullingMask;
|
|
17706
18023
|
data.cullingMask[cullingMaskStart] = cullingMask & 65535;
|
|
17707
18024
|
data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
|
|
@@ -17730,8 +18047,7 @@ __decorate([
|
|
|
17730
18047
|
};
|
|
17731
18048
|
/**
|
|
17732
18049
|
* @internal
|
|
17733
|
-
*/ DirectLight._updateShaderData = function _updateShaderData(shaderData) {
|
|
17734
|
-
var data = DirectLight._combinedData;
|
|
18050
|
+
*/ DirectLight._updateShaderData = function _updateShaderData(shaderData, data) {
|
|
17735
18051
|
shaderData.setIntArray(DirectLight._cullingMaskProperty, data.cullingMask);
|
|
17736
18052
|
shaderData.setFloatArray(DirectLight._colorProperty, data.color);
|
|
17737
18053
|
shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
|
|
@@ -17774,13 +18090,6 @@ __decorate([
|
|
|
17774
18090
|
(function() {
|
|
17775
18091
|
DirectLight._directionProperty = ShaderProperty.getByName("scene_DirectLightDirection");
|
|
17776
18092
|
})();
|
|
17777
|
-
(function() {
|
|
17778
|
-
DirectLight._combinedData = {
|
|
17779
|
-
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
17780
|
-
color: new Float32Array(Light._maxLight * 3),
|
|
17781
|
-
direction: new Float32Array(Light._maxLight * 3)
|
|
17782
|
-
};
|
|
17783
|
-
})();
|
|
17784
18093
|
|
|
17785
18094
|
/**
|
|
17786
18095
|
* Point light.
|
|
@@ -17795,14 +18104,13 @@ __decorate([
|
|
|
17795
18104
|
var _proto = PointLight.prototype;
|
|
17796
18105
|
/**
|
|
17797
18106
|
* @internal
|
|
17798
|
-
*/ _proto._appendData = function _appendData(lightIndex) {
|
|
18107
|
+
*/ _proto._appendData = function _appendData(lightIndex, data) {
|
|
17799
18108
|
var cullingMaskStart = lightIndex * 2;
|
|
17800
18109
|
var colorStart = lightIndex * 3;
|
|
17801
18110
|
var positionStart = lightIndex * 3;
|
|
17802
18111
|
var distanceStart = lightIndex;
|
|
17803
18112
|
var lightColor = this._getLightIntensityColor();
|
|
17804
18113
|
var lightPosition = this.position;
|
|
17805
|
-
var data = PointLight._combinedData;
|
|
17806
18114
|
var cullingMask = this.cullingMask;
|
|
17807
18115
|
data.cullingMask[cullingMaskStart] = cullingMask & 65535;
|
|
17808
18116
|
data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
|
|
@@ -17832,8 +18140,7 @@ __decorate([
|
|
|
17832
18140
|
};
|
|
17833
18141
|
/**
|
|
17834
18142
|
* @internal
|
|
17835
|
-
*/ PointLight._updateShaderData = function _updateShaderData(shaderData) {
|
|
17836
|
-
var data = PointLight._combinedData;
|
|
18143
|
+
*/ PointLight._updateShaderData = function _updateShaderData(shaderData, data) {
|
|
17837
18144
|
shaderData.setIntArray(PointLight._cullingMaskProperty, data.cullingMask);
|
|
17838
18145
|
shaderData.setFloatArray(PointLight._colorProperty, data.color);
|
|
17839
18146
|
shaderData.setFloatArray(PointLight._positionProperty, data.position);
|
|
@@ -17871,14 +18178,6 @@ __decorate([
|
|
|
17871
18178
|
(function() {
|
|
17872
18179
|
PointLight._distanceProperty = ShaderProperty.getByName("scene_PointLightDistance");
|
|
17873
18180
|
})();
|
|
17874
|
-
(function() {
|
|
17875
|
-
PointLight._combinedData = {
|
|
17876
|
-
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
17877
|
-
color: new Float32Array(Light._maxLight * 3),
|
|
17878
|
-
position: new Float32Array(Light._maxLight * 3),
|
|
17879
|
-
distance: new Float32Array(Light._maxLight)
|
|
17880
|
-
};
|
|
17881
|
-
})();
|
|
17882
18181
|
|
|
17883
18182
|
/**
|
|
17884
18183
|
* Spot light.
|
|
@@ -17897,7 +18196,7 @@ __decorate([
|
|
|
17897
18196
|
var _proto = SpotLight.prototype;
|
|
17898
18197
|
/**
|
|
17899
18198
|
* @internal
|
|
17900
|
-
*/ _proto._appendData = function _appendData(lightIndex) {
|
|
18199
|
+
*/ _proto._appendData = function _appendData(lightIndex, data) {
|
|
17901
18200
|
var cullingMaskStart = lightIndex * 2;
|
|
17902
18201
|
var colorStart = lightIndex * 3;
|
|
17903
18202
|
var positionStart = lightIndex * 3;
|
|
@@ -17908,7 +18207,6 @@ __decorate([
|
|
|
17908
18207
|
var lightColor = this._getLightIntensityColor();
|
|
17909
18208
|
var position = this.position;
|
|
17910
18209
|
var direction = this.direction;
|
|
17911
|
-
var data = SpotLight._combinedData;
|
|
17912
18210
|
var cullingMask = this.cullingMask;
|
|
17913
18211
|
data.cullingMask[cullingMaskStart] = cullingMask & 65535;
|
|
17914
18212
|
data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
|
|
@@ -17943,8 +18241,7 @@ __decorate([
|
|
|
17943
18241
|
};
|
|
17944
18242
|
/**
|
|
17945
18243
|
* @internal
|
|
17946
|
-
*/ SpotLight._updateShaderData = function _updateShaderData(shaderData) {
|
|
17947
|
-
var data = SpotLight._combinedData;
|
|
18244
|
+
*/ SpotLight._updateShaderData = function _updateShaderData(shaderData, data) {
|
|
17948
18245
|
shaderData.setIntArray(SpotLight._cullingMaskProperty, data.cullingMask);
|
|
17949
18246
|
shaderData.setFloatArray(SpotLight._colorProperty, data.color);
|
|
17950
18247
|
shaderData.setFloatArray(SpotLight._positionProperty, data.position);
|
|
@@ -18014,17 +18311,6 @@ __decorate([
|
|
|
18014
18311
|
(function() {
|
|
18015
18312
|
SpotLight._penumbraCosProperty = ShaderProperty.getByName("scene_SpotLightPenumbraCos");
|
|
18016
18313
|
})();
|
|
18017
|
-
(function() {
|
|
18018
|
-
SpotLight._combinedData = {
|
|
18019
|
-
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
18020
|
-
color: new Float32Array(Light._maxLight * 3),
|
|
18021
|
-
position: new Float32Array(Light._maxLight * 3),
|
|
18022
|
-
direction: new Float32Array(Light._maxLight * 3),
|
|
18023
|
-
distance: new Float32Array(Light._maxLight),
|
|
18024
|
-
angleCos: new Float32Array(Light._maxLight),
|
|
18025
|
-
penumbraCos: new Float32Array(Light._maxLight)
|
|
18026
|
-
};
|
|
18027
|
-
})();
|
|
18028
18314
|
|
|
18029
18315
|
/**
|
|
18030
18316
|
* Light manager.
|
|
@@ -18033,6 +18319,26 @@ __decorate([
|
|
|
18033
18319
|
/** @internal */ this._spotLights = new DisorderedArray();
|
|
18034
18320
|
/** @internal */ this._pointLights = new DisorderedArray();
|
|
18035
18321
|
/** @internal */ this._directLights = new DisorderedArray();
|
|
18322
|
+
this._directData = {
|
|
18323
|
+
cullingMask: new Int32Array(LightManager._maxLight * 2),
|
|
18324
|
+
color: new Float32Array(LightManager._maxLight * 3),
|
|
18325
|
+
direction: new Float32Array(LightManager._maxLight * 3)
|
|
18326
|
+
};
|
|
18327
|
+
this._pointData = {
|
|
18328
|
+
cullingMask: new Int32Array(LightManager._maxLight * 2),
|
|
18329
|
+
color: new Float32Array(LightManager._maxLight * 3),
|
|
18330
|
+
position: new Float32Array(LightManager._maxLight * 3),
|
|
18331
|
+
distance: new Float32Array(LightManager._maxLight)
|
|
18332
|
+
};
|
|
18333
|
+
this._spotData = {
|
|
18334
|
+
cullingMask: new Int32Array(LightManager._maxLight * 2),
|
|
18335
|
+
color: new Float32Array(LightManager._maxLight * 3),
|
|
18336
|
+
position: new Float32Array(LightManager._maxLight * 3),
|
|
18337
|
+
direction: new Float32Array(LightManager._maxLight * 3),
|
|
18338
|
+
distance: new Float32Array(LightManager._maxLight),
|
|
18339
|
+
angleCos: new Float32Array(LightManager._maxLight),
|
|
18340
|
+
penumbraCos: new Float32Array(LightManager._maxLight)
|
|
18341
|
+
};
|
|
18036
18342
|
}
|
|
18037
18343
|
var _proto = LightManager.prototype;
|
|
18038
18344
|
/**
|
|
@@ -18092,38 +18398,34 @@ __decorate([
|
|
|
18092
18398
|
/**
|
|
18093
18399
|
* @internal
|
|
18094
18400
|
*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
|
|
18095
|
-
var spotLight =
|
|
18096
|
-
var
|
|
18097
|
-
var directLight = this._directLights;
|
|
18401
|
+
var _this = this, spotLight = _this._spotLights, pointLight = _this._pointLights, directLight = _this._directLights;
|
|
18402
|
+
var _this1 = this, spotData = _this1._spotData, pointData = _this1._pointData, directData = _this1._directData;
|
|
18098
18403
|
var spotLightCount = spotLight.length;
|
|
18099
18404
|
var pointLightCount = pointLight.length;
|
|
18100
18405
|
var directLightCount = directLight.length;
|
|
18101
|
-
for(var i = 0
|
|
18102
|
-
|
|
18103
|
-
light._appendData(i);
|
|
18406
|
+
for(var i = 0; i < spotLightCount; i++){
|
|
18407
|
+
spotLight.get(i)._appendData(i, spotData);
|
|
18104
18408
|
}
|
|
18105
|
-
for(var i1 = 0
|
|
18106
|
-
|
|
18107
|
-
light1._appendData(i1);
|
|
18409
|
+
for(var i1 = 0; i1 < pointLightCount; i1++){
|
|
18410
|
+
pointLight.get(i1)._appendData(i1, pointData);
|
|
18108
18411
|
}
|
|
18109
|
-
for(var i2 = 0
|
|
18110
|
-
|
|
18111
|
-
light2._appendData(i2);
|
|
18412
|
+
for(var i2 = 0; i2 < directLightCount; i2++){
|
|
18413
|
+
directLight.get(i2)._appendData(i2, directData);
|
|
18112
18414
|
}
|
|
18113
18415
|
if (directLightCount) {
|
|
18114
|
-
DirectLight._updateShaderData(shaderData);
|
|
18416
|
+
DirectLight._updateShaderData(shaderData, directData);
|
|
18115
18417
|
shaderData.enableMacro("SCENE_DIRECT_LIGHT_COUNT", directLightCount.toString());
|
|
18116
18418
|
} else {
|
|
18117
18419
|
shaderData.disableMacro("SCENE_DIRECT_LIGHT_COUNT");
|
|
18118
18420
|
}
|
|
18119
18421
|
if (pointLightCount) {
|
|
18120
|
-
PointLight._updateShaderData(shaderData);
|
|
18422
|
+
PointLight._updateShaderData(shaderData, pointData);
|
|
18121
18423
|
shaderData.enableMacro("SCENE_POINT_LIGHT_COUNT", pointLightCount.toString());
|
|
18122
18424
|
} else {
|
|
18123
18425
|
shaderData.disableMacro("SCENE_POINT_LIGHT_COUNT");
|
|
18124
18426
|
}
|
|
18125
18427
|
if (spotLightCount) {
|
|
18126
|
-
SpotLight._updateShaderData(shaderData);
|
|
18428
|
+
SpotLight._updateShaderData(shaderData, spotData);
|
|
18127
18429
|
shaderData.enableMacro("SCENE_SPOT_LIGHT_COUNT", spotLightCount.toString());
|
|
18128
18430
|
} else {
|
|
18129
18431
|
shaderData.disableMacro("SCENE_SPOT_LIGHT_COUNT");
|
|
@@ -18164,6 +18466,11 @@ __decorate([
|
|
|
18164
18466
|
};
|
|
18165
18467
|
return LightManager;
|
|
18166
18468
|
}();
|
|
18469
|
+
(function() {
|
|
18470
|
+
/**
|
|
18471
|
+
* Each type of light source is at most 10, beyond which it will not take effect.
|
|
18472
|
+
* */ LightManager._maxLight = 10;
|
|
18473
|
+
})();
|
|
18167
18474
|
|
|
18168
18475
|
/**
|
|
18169
18476
|
* Scene.
|
|
@@ -18194,6 +18501,7 @@ __decorate([
|
|
|
18194
18501
|
_this._fogEnd = 300;
|
|
18195
18502
|
_this._fogDensity = 0.01;
|
|
18196
18503
|
_this._fogParams = new engineMath.Vector4();
|
|
18504
|
+
_this._isActive = true;
|
|
18197
18505
|
_this.name = name || "";
|
|
18198
18506
|
var shaderData = _this.shaderData;
|
|
18199
18507
|
shaderData._addReferCount(1);
|
|
@@ -18441,6 +18749,24 @@ __decorate([
|
|
|
18441
18749
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
18442
18750
|
};
|
|
18443
18751
|
_create_class(Scene, [
|
|
18752
|
+
{
|
|
18753
|
+
key: "isActive",
|
|
18754
|
+
get: /**
|
|
18755
|
+
* Whether the scene is active.
|
|
18756
|
+
*/ function get() {
|
|
18757
|
+
return this._isActive;
|
|
18758
|
+
},
|
|
18759
|
+
set: function set(value) {
|
|
18760
|
+
if (this._isActive !== value) {
|
|
18761
|
+
this._isActive = value;
|
|
18762
|
+
if (value) {
|
|
18763
|
+
this._sceneManager && this._processActive(true);
|
|
18764
|
+
} else {
|
|
18765
|
+
this._sceneManager && this._processActive(false);
|
|
18766
|
+
}
|
|
18767
|
+
}
|
|
18768
|
+
}
|
|
18769
|
+
},
|
|
18444
18770
|
{
|
|
18445
18771
|
key: "shaderData",
|
|
18446
18772
|
get: /**
|
|
@@ -18759,7 +19085,11 @@ __decorate([
|
|
|
18759
19085
|
* @internal
|
|
18760
19086
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
18761
19087
|
Component1.prototype._onDestroy.call(this);
|
|
18762
|
-
this.scene
|
|
19088
|
+
if (this.scene) {
|
|
19089
|
+
this.scene._componentsManager.addPendingDestroyScript(this);
|
|
19090
|
+
} else {
|
|
19091
|
+
this.onDestroy();
|
|
19092
|
+
}
|
|
18763
19093
|
};
|
|
18764
19094
|
return Script;
|
|
18765
19095
|
}(Component);
|
|
@@ -18902,7 +19232,7 @@ var passNum = 0;
|
|
|
18902
19232
|
_proto.drawBatches = function drawBatches(camera) {
|
|
18903
19233
|
var _this = this, engine = _this._engine, batchedQueue = _this._batchedQueue;
|
|
18904
19234
|
var mesh = this._meshes[this._flushId];
|
|
18905
|
-
var subMeshes = mesh.subMeshes;
|
|
19235
|
+
var subMeshes = mesh.subMeshes, primitive = mesh._primitive;
|
|
18906
19236
|
var maskManager = engine._spriteMaskManager;
|
|
18907
19237
|
var sceneData = camera.scene.shaderData;
|
|
18908
19238
|
var cameraData = camera.shaderData;
|
|
@@ -18932,7 +19262,7 @@ var passNum = 0;
|
|
|
18932
19262
|
program.uploadAll(program.rendererUniformBlock, renderer.shaderData);
|
|
18933
19263
|
program.uploadAll(program.materialUniformBlock, material.shaderData);
|
|
18934
19264
|
material.renderState._apply(engine, false, shaderPass._renderStateDataMap, material.shaderData);
|
|
18935
|
-
engine._hardwareRenderer.drawPrimitive(
|
|
19265
|
+
engine._hardwareRenderer.drawPrimitive(primitive, subMesh, program);
|
|
18936
19266
|
maskManager.postRender(renderer);
|
|
18937
19267
|
}
|
|
18938
19268
|
};
|
|
@@ -20309,8 +20639,8 @@ var /**
|
|
|
20309
20639
|
};
|
|
20310
20640
|
_proto._drawBackgroundTexture = function _drawBackgroundTexture(engine, background) {
|
|
20311
20641
|
var rhi = engine._hardwareRenderer;
|
|
20312
|
-
var
|
|
20313
|
-
var mesh = background._mesh;
|
|
20642
|
+
var canvas = engine.canvas;
|
|
20643
|
+
var material = background._material, mesh = background._mesh;
|
|
20314
20644
|
if ((this._lastCanvasSize.x !== canvas.width || this._lastCanvasSize.y !== canvas.height) && background._textureFillMode !== exports.BackgroundTextureFillMode.Fill) {
|
|
20315
20645
|
this._lastCanvasSize.set(canvas.width, canvas.height);
|
|
20316
20646
|
background._resizeBackgroundTexture();
|
|
@@ -20321,7 +20651,7 @@ var /**
|
|
|
20321
20651
|
program.uploadAll(program.materialUniformBlock, material.shaderData);
|
|
20322
20652
|
program.uploadUnGroupTextures();
|
|
20323
20653
|
(pass._renderState || material.renderState)._apply(engine, false, pass._renderStateDataMap, material.shaderData);
|
|
20324
|
-
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
20654
|
+
rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
|
|
20325
20655
|
};
|
|
20326
20656
|
_proto._callRender = function _callRender(context) {
|
|
20327
20657
|
var engine = context.camera.engine;
|
|
@@ -20485,7 +20815,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
|
20485
20815
|
// Use the intersection of the near clipping plane as the origin point.
|
|
20486
20816
|
var origin = this._innerViewportToWorldPoint(point.x, point.y, 0.0, invViewProjMat, out.origin);
|
|
20487
20817
|
// Use the intersection of the far clipping plane as the origin point.
|
|
20488
|
-
var direction = this._innerViewportToWorldPoint(point.x, point.y, 1.
|
|
20818
|
+
var direction = this._innerViewportToWorldPoint(point.x, point.y, 1 - engineMath.MathUtil.zeroTolerance, invViewProjMat, out.direction);
|
|
20489
20819
|
engineMath.Vector3.subtract(direction, origin, direction);
|
|
20490
20820
|
direction.normalize();
|
|
20491
20821
|
return out;
|
|
@@ -24123,6 +24453,9 @@ var DirtyFlag;
|
|
|
24123
24453
|
this.property = property;
|
|
24124
24454
|
this.component = target.getComponent(type);
|
|
24125
24455
|
this.cureType = cureType;
|
|
24456
|
+
var isBlendShape = _instanceof(this.component, SkinnedMeshRenderer);
|
|
24457
|
+
// @todo: Temp solution with blendShape
|
|
24458
|
+
this._isCopyMode = cureType._isCopyMode && !isBlendShape;
|
|
24126
24459
|
var assemblerType = AnimationCurveOwner.getAssemblerType(type, property);
|
|
24127
24460
|
this._assembler = new assemblerType();
|
|
24128
24461
|
this._assembler.initialize(this);
|
|
@@ -24154,7 +24487,7 @@ var DirtyFlag;
|
|
|
24154
24487
|
this._assembler.setTargetValue(this.defaultValue);
|
|
24155
24488
|
};
|
|
24156
24489
|
_proto.getEvaluateValue = function getEvaluateValue(out) {
|
|
24157
|
-
if (this.
|
|
24490
|
+
if (this._isCopyMode) {
|
|
24158
24491
|
this.cureType._setValue(this.baseEvaluateData.value, out);
|
|
24159
24492
|
return out;
|
|
24160
24493
|
} else {
|
|
@@ -24162,14 +24495,14 @@ var DirtyFlag;
|
|
|
24162
24495
|
}
|
|
24163
24496
|
};
|
|
24164
24497
|
_proto.saveDefaultValue = function saveDefaultValue() {
|
|
24165
|
-
if (this.
|
|
24498
|
+
if (this._isCopyMode) {
|
|
24166
24499
|
this.cureType._setValue(this.referenceTargetValue, this.defaultValue);
|
|
24167
24500
|
} else {
|
|
24168
24501
|
this.defaultValue = this._assembler.getTargetValue();
|
|
24169
24502
|
}
|
|
24170
24503
|
};
|
|
24171
24504
|
_proto.saveFixedPoseValue = function saveFixedPoseValue() {
|
|
24172
|
-
if (this.
|
|
24505
|
+
if (this._isCopyMode) {
|
|
24173
24506
|
this.cureType._setValue(this.referenceTargetValue, this.fixedPoseValue);
|
|
24174
24507
|
} else {
|
|
24175
24508
|
this.fixedPoseValue = this._assembler.getTargetValue();
|
|
@@ -24178,7 +24511,7 @@ var DirtyFlag;
|
|
|
24178
24511
|
_proto.applyValue = function applyValue(value, weight, additive) {
|
|
24179
24512
|
var cureType = this.cureType;
|
|
24180
24513
|
if (additive) {
|
|
24181
|
-
if (
|
|
24514
|
+
if (this._isCopyMode) {
|
|
24182
24515
|
cureType._additiveValue(value, weight, this.referenceTargetValue);
|
|
24183
24516
|
} else {
|
|
24184
24517
|
var assembler = this._assembler;
|
|
@@ -24188,13 +24521,13 @@ var DirtyFlag;
|
|
|
24188
24521
|
}
|
|
24189
24522
|
} else {
|
|
24190
24523
|
if (weight === 1.0) {
|
|
24191
|
-
if (
|
|
24524
|
+
if (this._isCopyMode) {
|
|
24192
24525
|
cureType._setValue(value, this.referenceTargetValue);
|
|
24193
24526
|
} else {
|
|
24194
24527
|
this._assembler.setTargetValue(value);
|
|
24195
24528
|
}
|
|
24196
24529
|
} else {
|
|
24197
|
-
if (
|
|
24530
|
+
if (this._isCopyMode) {
|
|
24198
24531
|
var targetValue = this.referenceTargetValue;
|
|
24199
24532
|
cureType._lerpValue(targetValue, value, weight, targetValue);
|
|
24200
24533
|
} else {
|
|
@@ -24206,7 +24539,7 @@ var DirtyFlag;
|
|
|
24206
24539
|
}
|
|
24207
24540
|
};
|
|
24208
24541
|
_proto._lerpValue = function _lerpValue(srcValue, destValue, crossWeight) {
|
|
24209
|
-
if (this.
|
|
24542
|
+
if (this._isCopyMode) {
|
|
24210
24543
|
return this.cureType._lerpValue(srcValue, destValue, crossWeight, this.baseEvaluateData.value);
|
|
24211
24544
|
} else {
|
|
24212
24545
|
this.baseEvaluateData.value = this.cureType._lerpValue(srcValue, destValue, crossWeight);
|
|
@@ -24289,16 +24622,22 @@ AnimationCurveOwner.registerAssembler(Transform, "scale", ScaleAnimationCurveOwn
|
|
|
24289
24622
|
/**
|
|
24290
24623
|
* @internal
|
|
24291
24624
|
*/ var BlendShapeWeightsAnimationCurveOwnerAssembler = /*#__PURE__*/ function() {
|
|
24292
|
-
function BlendShapeWeightsAnimationCurveOwnerAssembler() {
|
|
24625
|
+
function BlendShapeWeightsAnimationCurveOwnerAssembler() {
|
|
24626
|
+
this._skinnedMeshRenderer = [];
|
|
24627
|
+
}
|
|
24293
24628
|
var _proto = BlendShapeWeightsAnimationCurveOwnerAssembler.prototype;
|
|
24294
24629
|
_proto.initialize = function initialize(owner) {
|
|
24295
|
-
|
|
24630
|
+
// @todo: Compatible with multiple SkinnedMeshRenderer in a entity, optimize later.
|
|
24631
|
+
owner.target.getComponents(SkinnedMeshRenderer, this._skinnedMeshRenderer);
|
|
24296
24632
|
};
|
|
24297
24633
|
_proto.getTargetValue = function getTargetValue() {
|
|
24298
|
-
return this._skinnedMeshRenderer.blendShapeWeights;
|
|
24634
|
+
return this._skinnedMeshRenderer[0].blendShapeWeights;
|
|
24299
24635
|
};
|
|
24300
24636
|
_proto.setTargetValue = function setTargetValue(value) {
|
|
24301
|
-
this._skinnedMeshRenderer
|
|
24637
|
+
var skinnedMeshRenderer = this._skinnedMeshRenderer;
|
|
24638
|
+
for(var i = 0, n = skinnedMeshRenderer.length; i < n; i++){
|
|
24639
|
+
skinnedMeshRenderer[i].blendShapeWeights = value;
|
|
24640
|
+
}
|
|
24302
24641
|
};
|
|
24303
24642
|
return BlendShapeWeightsAnimationCurveOwnerAssembler;
|
|
24304
24643
|
}();
|
|
@@ -26175,7 +26514,6 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
26175
26514
|
var state = playState.state;
|
|
26176
26515
|
var clipDuration = state.clip.length;
|
|
26177
26516
|
if (this.speed * state.speed >= 0) {
|
|
26178
|
-
console.log(999, clipTime, lastClipTime);
|
|
26179
26517
|
if (clipTime < lastClipTime) {
|
|
26180
26518
|
this._checkSubTransition(playState, transitions, layerIndex, lastClipTime, state.clipEndTime * clipDuration);
|
|
26181
26519
|
playState.currentTransitionIndex = 0;
|
|
@@ -26964,64 +27302,203 @@ exports.SunMode = void 0;
|
|
|
26964
27302
|
SkyProceduralMaterial._sunSimpleMacro = ShaderMacro.getByName("MATERIAL_SUN_SIMPLE");
|
|
26965
27303
|
})();
|
|
26966
27304
|
|
|
27305
|
+
var SubPrimitive = function SubPrimitive() {
|
|
27306
|
+
};
|
|
27307
|
+
|
|
26967
27308
|
/**
|
|
26968
|
-
*
|
|
26969
|
-
*/
|
|
26970
|
-
|
|
26971
|
-
|
|
27309
|
+
* The rendering mode for particle renderer.
|
|
27310
|
+
*/ exports.ParticleRenderMode = void 0;
|
|
27311
|
+
(function(ParticleRenderMode) {
|
|
27312
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
27313
|
+
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
27314
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
27315
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
27316
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
27317
|
+
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
27318
|
+
})(exports.ParticleRenderMode || (exports.ParticleRenderMode = {}));
|
|
27319
|
+
|
|
27320
|
+
exports.ParticleStopMode = void 0;
|
|
27321
|
+
(function(ParticleStopMode) {
|
|
27322
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
27323
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
27324
|
+
})(exports.ParticleStopMode || (exports.ParticleStopMode = {}));
|
|
27325
|
+
|
|
27326
|
+
/**
|
|
27327
|
+
* Particle Renderer Component.
|
|
27328
|
+
*/ var ParticleRenderer = /*#__PURE__*/ function(Renderer1) {
|
|
27329
|
+
_inherits(ParticleRenderer, Renderer1);
|
|
27330
|
+
function ParticleRenderer(entity) {
|
|
26972
27331
|
var _this;
|
|
26973
|
-
_this =
|
|
26974
|
-
|
|
26975
|
-
|
|
26976
|
-
|
|
26977
|
-
_this.
|
|
27332
|
+
_this = Renderer1.call(this, entity) || this;
|
|
27333
|
+
/** Particle generator. */ _this.generator = new ParticleGenerator(_assert_this_initialized(_this));
|
|
27334
|
+
/** Specifies how much particles stretch depending on their velocity. */ _this.velocityScale = 0;
|
|
27335
|
+
/** How much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width. */ _this.lengthScale = 2;
|
|
27336
|
+
/** The pivot of particle. */ _this.pivot = new engineMath.Vector3();
|
|
27337
|
+
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
27338
|
+
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
27339
|
+
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
|
|
26978
27340
|
return _this;
|
|
26979
27341
|
}
|
|
26980
|
-
var _proto =
|
|
27342
|
+
var _proto = ParticleRenderer.prototype;
|
|
26981
27343
|
/**
|
|
26982
|
-
* @
|
|
26983
|
-
*/ _proto.
|
|
26984
|
-
|
|
26985
|
-
|
|
26986
|
-
|
|
27344
|
+
* @internal
|
|
27345
|
+
*/ _proto._onEnable = function _onEnable() {
|
|
27346
|
+
if (this.generator.main.playOnEnabled) {
|
|
27347
|
+
this.generator.play(false);
|
|
27348
|
+
}
|
|
26987
27349
|
};
|
|
26988
|
-
|
|
27350
|
+
/**
|
|
27351
|
+
* @internal
|
|
27352
|
+
*/ _proto._onDisable = function _onDisable() {
|
|
27353
|
+
this.generator.stop(false, exports.ParticleStopMode.StopEmittingAndClear);
|
|
27354
|
+
};
|
|
27355
|
+
/**
|
|
27356
|
+
* @internal
|
|
27357
|
+
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
27358
|
+
if (!this._supportInstancedArrays) {
|
|
27359
|
+
return;
|
|
27360
|
+
}
|
|
27361
|
+
var generator = this.generator;
|
|
27362
|
+
generator._update(this.engine.time.deltaTime);
|
|
27363
|
+
// No particles to render
|
|
27364
|
+
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
27365
|
+
return;
|
|
27366
|
+
}
|
|
27367
|
+
Renderer1.prototype._prepareRender.call(this, context);
|
|
27368
|
+
};
|
|
27369
|
+
/**
|
|
27370
|
+
* @internal
|
|
27371
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
27372
|
+
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
27373
|
+
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
27374
|
+
};
|
|
27375
|
+
/**
|
|
27376
|
+
* @internal
|
|
27377
|
+
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
27378
|
+
var shaderData = this.shaderData;
|
|
27379
|
+
shaderData.setFloat(ParticleRenderer._lengthScale, this.lengthScale);
|
|
27380
|
+
shaderData.setFloat(ParticleRenderer._speedScale, this.velocityScale);
|
|
27381
|
+
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
27382
|
+
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
27383
|
+
this.generator._updateShaderData(shaderData);
|
|
27384
|
+
};
|
|
27385
|
+
_proto._render = function _render(context) {
|
|
27386
|
+
var generator = this.generator;
|
|
27387
|
+
var primitive = generator._primitive;
|
|
27388
|
+
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
27389
|
+
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
27390
|
+
} else {
|
|
27391
|
+
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
27392
|
+
if (generator._firstFreeElement > 0) {
|
|
27393
|
+
instanceCount += generator._firstFreeElement;
|
|
27394
|
+
}
|
|
27395
|
+
primitive.instanceCount = instanceCount;
|
|
27396
|
+
}
|
|
27397
|
+
var material = this.getMaterial();
|
|
27398
|
+
var renderData = this._engine._renderDataPool.getFromPool();
|
|
27399
|
+
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
27400
|
+
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
27401
|
+
};
|
|
27402
|
+
_proto._onDestroy = function _onDestroy() {
|
|
27403
|
+
this.generator._destroy();
|
|
27404
|
+
};
|
|
27405
|
+
_create_class(ParticleRenderer, [
|
|
26989
27406
|
{
|
|
26990
|
-
key: "
|
|
27407
|
+
key: "renderMode",
|
|
26991
27408
|
get: /**
|
|
26992
|
-
*
|
|
27409
|
+
* Specifies how particles are rendered.
|
|
26993
27410
|
*/ function get() {
|
|
26994
|
-
return this.
|
|
27411
|
+
return this._renderMode;
|
|
26995
27412
|
},
|
|
26996
27413
|
set: function set(value) {
|
|
26997
|
-
|
|
26998
|
-
|
|
26999
|
-
|
|
27414
|
+
if (this._renderMode !== value) {
|
|
27415
|
+
var lastRenderMode = this._renderMode;
|
|
27416
|
+
this._renderMode = value;
|
|
27417
|
+
var renderModeMacro = null;
|
|
27418
|
+
var shaderData = this.shaderData;
|
|
27419
|
+
switch(value){
|
|
27420
|
+
case exports.ParticleRenderMode.Billboard:
|
|
27421
|
+
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
27422
|
+
break;
|
|
27423
|
+
case exports.ParticleRenderMode.StretchBillboard:
|
|
27424
|
+
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
27425
|
+
break;
|
|
27426
|
+
case exports.ParticleRenderMode.HorizontalBillboard:
|
|
27427
|
+
throw "Not implemented";
|
|
27428
|
+
case exports.ParticleRenderMode.VerticalBillboard:
|
|
27429
|
+
throw "Not implemented";
|
|
27430
|
+
case exports.ParticleRenderMode.Mesh:
|
|
27431
|
+
throw "Not implemented";
|
|
27432
|
+
}
|
|
27433
|
+
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
27434
|
+
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
27435
|
+
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
27436
|
+
this._currentRenderModeMacro = renderModeMacro;
|
|
27437
|
+
}
|
|
27438
|
+
// @ts-ignore
|
|
27439
|
+
if (lastRenderMode !== exports.ParticleRenderMode.Mesh !== (value === exports.ParticleRenderMode.Mesh)) {
|
|
27440
|
+
this.generator._reorganizeGeometryBuffers();
|
|
27441
|
+
}
|
|
27000
27442
|
}
|
|
27001
27443
|
}
|
|
27002
27444
|
},
|
|
27003
27445
|
{
|
|
27004
|
-
key: "
|
|
27446
|
+
key: "mesh",
|
|
27005
27447
|
get: /**
|
|
27006
|
-
*
|
|
27448
|
+
* The mesh of particle.
|
|
27449
|
+
* @remarks Valid when `renderMode` is `Mesh`.
|
|
27007
27450
|
*/ function get() {
|
|
27008
|
-
return this.
|
|
27451
|
+
return this._mesh;
|
|
27009
27452
|
},
|
|
27010
27453
|
set: function set(value) {
|
|
27011
|
-
this.
|
|
27012
|
-
if (value) {
|
|
27013
|
-
|
|
27014
|
-
|
|
27015
|
-
|
|
27454
|
+
var lastMesh = this._mesh;
|
|
27455
|
+
if (lastMesh !== value) {
|
|
27456
|
+
var _lastMesh, _value;
|
|
27457
|
+
this._mesh = value;
|
|
27458
|
+
(_lastMesh = lastMesh) == null ? void 0 : _lastMesh._addReferCount(-1);
|
|
27459
|
+
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
27460
|
+
if (this.renderMode === exports.ParticleRenderMode.Mesh) {
|
|
27461
|
+
this.generator._reorganizeGeometryBuffers();
|
|
27462
|
+
}
|
|
27016
27463
|
}
|
|
27017
27464
|
}
|
|
27018
27465
|
}
|
|
27019
27466
|
]);
|
|
27020
|
-
return
|
|
27021
|
-
}(
|
|
27022
|
-
|
|
27023
|
-
|
|
27024
|
-
};
|
|
27467
|
+
return ParticleRenderer;
|
|
27468
|
+
}(exports.Renderer);
|
|
27469
|
+
(function() {
|
|
27470
|
+
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
27471
|
+
})();
|
|
27472
|
+
(function() {
|
|
27473
|
+
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
27474
|
+
})();
|
|
27475
|
+
(function() {
|
|
27476
|
+
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
27477
|
+
})();
|
|
27478
|
+
(function() {
|
|
27479
|
+
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
27480
|
+
})();
|
|
27481
|
+
(function() {
|
|
27482
|
+
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
27483
|
+
})();
|
|
27484
|
+
(function() {
|
|
27485
|
+
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
27486
|
+
})();
|
|
27487
|
+
(function() {
|
|
27488
|
+
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
27489
|
+
})();
|
|
27490
|
+
(function() {
|
|
27491
|
+
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
27492
|
+
})();
|
|
27493
|
+
(function() {
|
|
27494
|
+
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
27495
|
+
})();
|
|
27496
|
+
__decorate([
|
|
27497
|
+
deepClone
|
|
27498
|
+
], ParticleRenderer.prototype, "generator", void 0);
|
|
27499
|
+
__decorate([
|
|
27500
|
+
shallowClone
|
|
27501
|
+
], ParticleRenderer.prototype, "pivot", void 0);
|
|
27025
27502
|
|
|
27026
27503
|
/**
|
|
27027
27504
|
* Particle curve mode.
|
|
@@ -27043,18 +27520,6 @@ var SubPrimitive = function SubPrimitive() {
|
|
|
27043
27520
|
ParticleGradientMode[ParticleGradientMode[/* Random value between two color gradients. */ "TwoGradients"] = 3] = "TwoGradients";
|
|
27044
27521
|
})(exports.ParticleGradientMode || (exports.ParticleGradientMode = {}));
|
|
27045
27522
|
|
|
27046
|
-
/**
|
|
27047
|
-
* The rendering mode for particle renderer.
|
|
27048
|
-
*/ exports.ParticleRenderMode = void 0;
|
|
27049
|
-
(function(ParticleRenderMode) {
|
|
27050
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
27051
|
-
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
27052
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
27053
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
27054
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
27055
|
-
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
27056
|
-
})(exports.ParticleRenderMode || (exports.ParticleRenderMode = {}));
|
|
27057
|
-
|
|
27058
27523
|
/**
|
|
27059
27524
|
* The space to simulate particles in.
|
|
27060
27525
|
*/ exports.ParticleSimulationSpace = void 0;
|
|
@@ -27063,12 +27528,6 @@ var SubPrimitive = function SubPrimitive() {
|
|
|
27063
27528
|
ParticleSimulationSpace[ParticleSimulationSpace[/** Simulate particles in world space. */ "World"] = 1] = "World";
|
|
27064
27529
|
})(exports.ParticleSimulationSpace || (exports.ParticleSimulationSpace = {}));
|
|
27065
27530
|
|
|
27066
|
-
exports.ParticleStopMode = void 0;
|
|
27067
|
-
(function(ParticleStopMode) {
|
|
27068
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
27069
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
27070
|
-
})(exports.ParticleStopMode || (exports.ParticleStopMode = {}));
|
|
27071
|
-
|
|
27072
27531
|
/**
|
|
27073
27532
|
* @internal
|
|
27074
27533
|
*/ var ParticleRandomSubSeeds;
|
|
@@ -27696,15 +28155,13 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
27696
28155
|
/** The initial lifetime of particles when emitted. */ this.startLifetime = new ParticleCompositeCurve(5);
|
|
27697
28156
|
/** The initial speed of particles when the Particle Generator first spawns them. */ this.startSpeed = new ParticleCompositeCurve(5);
|
|
27698
28157
|
/** A flag to enable specifying particle size individually for each axis. */ this.startSize3D = false;
|
|
27699
|
-
/** The initial size of particles when the Particle Generator first spawns them. */ this.startSize = new ParticleCompositeCurve(1);
|
|
27700
28158
|
/** The initial size of particles along the x-axis when the Particle Generator first spawns them. */ this.startSizeX = new ParticleCompositeCurve(1);
|
|
27701
28159
|
/** The initial size of particles along the y-axis when the Particle Generator first spawns them. */ this.startSizeY = new ParticleCompositeCurve(1);
|
|
27702
28160
|
/** The initial size of particles along the z-axis when the Particle Generator first spawns them. */ this.startSizeZ = new ParticleCompositeCurve(1);
|
|
27703
|
-
/** A flag to enable 3D particle rotation. */ this.startRotation3D = false;
|
|
27704
|
-
/** The initial rotation of particles when the Particle Generator first spawns them. */ this.startRotation = new ParticleCompositeCurve(0);
|
|
28161
|
+
/** A flag to enable 3D particle rotation, when disabled, only `startRotationZ` is used. */ this.startRotation3D = false;
|
|
27705
28162
|
/** The initial rotation of particles around the x-axis when emitted.*/ this.startRotationX = new ParticleCompositeCurve(0);
|
|
27706
28163
|
/** The initial rotation of particles around the y-axis when emitted. */ this.startRotationY = new ParticleCompositeCurve(0);
|
|
27707
|
-
this.startRotationZ = new ParticleCompositeCurve(0);
|
|
28164
|
+
/** The initial rotation of particles around the z-axis when emitted. */ this.startRotationZ = new ParticleCompositeCurve(0);
|
|
27708
28165
|
/** Makes some particles spin in the opposite direction. */ this.flipRotation = 0;
|
|
27709
28166
|
/** The mode of start color */ this.startColor = new ParticleCompositeGradient(new engineMath.Color(1, 1, 1, 1));
|
|
27710
28167
|
/** A scale that this Particle Generator applies to gravity, defined by Physics.gravity. */ this.gravityModifier = new ParticleCompositeCurve(0);
|
|
@@ -27807,6 +28264,17 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
27807
28264
|
}
|
|
27808
28265
|
}
|
|
27809
28266
|
}
|
|
28267
|
+
},
|
|
28268
|
+
{
|
|
28269
|
+
key: "startSize",
|
|
28270
|
+
get: /**
|
|
28271
|
+
* The initial size of particles when the Particle Generator first spawns them.
|
|
28272
|
+
*/ function get() {
|
|
28273
|
+
return this.startSizeX;
|
|
28274
|
+
},
|
|
28275
|
+
set: function set(value) {
|
|
28276
|
+
this.startSizeX = value;
|
|
28277
|
+
}
|
|
27810
28278
|
}
|
|
27811
28279
|
]);
|
|
27812
28280
|
return MainModule;
|
|
@@ -27850,9 +28318,6 @@ __decorate([
|
|
|
27850
28318
|
__decorate([
|
|
27851
28319
|
deepClone
|
|
27852
28320
|
], MainModule.prototype, "startSpeed", void 0);
|
|
27853
|
-
__decorate([
|
|
27854
|
-
deepClone
|
|
27855
|
-
], MainModule.prototype, "startSize", void 0);
|
|
27856
28321
|
__decorate([
|
|
27857
28322
|
deepClone
|
|
27858
28323
|
], MainModule.prototype, "startSizeX", void 0);
|
|
@@ -27862,9 +28327,6 @@ __decorate([
|
|
|
27862
28327
|
__decorate([
|
|
27863
28328
|
deepClone
|
|
27864
28329
|
], MainModule.prototype, "startSizeZ", void 0);
|
|
27865
|
-
__decorate([
|
|
27866
|
-
deepClone
|
|
27867
|
-
], MainModule.prototype, "startRotation", void 0);
|
|
27868
28330
|
__decorate([
|
|
27869
28331
|
deepClone
|
|
27870
28332
|
], MainModule.prototype, "startRotationX", void 0);
|
|
@@ -27872,7 +28334,6 @@ __decorate([
|
|
|
27872
28334
|
deepClone
|
|
27873
28335
|
], MainModule.prototype, "startRotationY", void 0);
|
|
27874
28336
|
__decorate([
|
|
27875
|
-
deepClone,
|
|
27876
28337
|
deepClone
|
|
27877
28338
|
], MainModule.prototype, "startRotationZ", void 0);
|
|
27878
28339
|
__decorate([
|
|
@@ -27913,7 +28374,7 @@ __decorate([
|
|
|
27913
28374
|
function RotationOverLifetimeModule() {
|
|
27914
28375
|
var _this;
|
|
27915
28376
|
_this = ParticleGeneratorModule1.apply(this, arguments) || this;
|
|
27916
|
-
/** Specifies whether the rotation is separate on each axis, when disabled only
|
|
28377
|
+
/** Specifies whether the rotation is separate on each axis, when disabled, only `rotationZ` is used. */ _this.separateAxes = false;
|
|
27917
28378
|
/** Rotation over lifetime for z axis. */ _this.rotationX = new ParticleCompositeCurve(0);
|
|
27918
28379
|
/** Rotation over lifetime for z axis. */ _this.rotationY = new ParticleCompositeCurve(0);
|
|
27919
28380
|
/** Rotation over lifetime for z axis. */ _this.rotationZ = new ParticleCompositeCurve(45);
|
|
@@ -28267,9 +28728,6 @@ __decorate([
|
|
|
28267
28728
|
}
|
|
28268
28729
|
var _proto = TextureSheetAnimationModule.prototype;
|
|
28269
28730
|
/**
|
|
28270
|
-
* @inheritDoc
|
|
28271
|
-
*/ _proto.cloneTo = function cloneTo(dest) {};
|
|
28272
|
-
/**
|
|
28273
28731
|
* @internal
|
|
28274
28732
|
*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
|
|
28275
28733
|
var frameMacro = null;
|
|
@@ -28757,7 +29215,7 @@ __decorate([
|
|
|
28757
29215
|
instanceVertices[offset + 16] = engineMath.MathUtil.degreeToRadian(main.startRotationY.evaluate(undefined, startRotationRand.random()));
|
|
28758
29216
|
instanceVertices[offset + 17] = engineMath.MathUtil.degreeToRadian(main.startRotationZ.evaluate(undefined, startRotationRand.random()));
|
|
28759
29217
|
} else {
|
|
28760
|
-
instanceVertices[offset + 15] = engineMath.MathUtil.degreeToRadian(main.
|
|
29218
|
+
instanceVertices[offset + 15] = engineMath.MathUtil.degreeToRadian(main.startRotationZ.evaluate(undefined, startRotationRand.random()));
|
|
28761
29219
|
}
|
|
28762
29220
|
// Start speed
|
|
28763
29221
|
instanceVertices[offset + 18] = startSpeed;
|
|
@@ -29020,181 +29478,60 @@ __decorate([
|
|
|
29020
29478
|
], ParticleGenerator.prototype, "_instanceVertices", void 0);
|
|
29021
29479
|
|
|
29022
29480
|
/**
|
|
29023
|
-
* Particle
|
|
29024
|
-
*/ var
|
|
29025
|
-
_inherits(
|
|
29026
|
-
function
|
|
29481
|
+
* Particle Material.
|
|
29482
|
+
*/ var ParticleMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
29483
|
+
_inherits(ParticleMaterial, BaseMaterial1);
|
|
29484
|
+
function ParticleMaterial(engine) {
|
|
29027
29485
|
var _this;
|
|
29028
|
-
_this =
|
|
29029
|
-
|
|
29030
|
-
|
|
29031
|
-
|
|
29032
|
-
|
|
29033
|
-
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
29034
|
-
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
29035
|
-
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
|
|
29486
|
+
_this = BaseMaterial1.call(this, engine, Shader.find("particle-shader")) || this;
|
|
29487
|
+
var shaderData = _this.shaderData;
|
|
29488
|
+
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
29489
|
+
shaderData.setColor(BaseMaterial._baseColorProp, new engineMath.Color(1, 1, 1, 1));
|
|
29490
|
+
_this.isTransparent = true;
|
|
29036
29491
|
return _this;
|
|
29037
29492
|
}
|
|
29038
|
-
var _proto =
|
|
29039
|
-
/**
|
|
29040
|
-
* @internal
|
|
29041
|
-
*/ _proto._onEnable = function _onEnable() {
|
|
29042
|
-
if (this.generator.main.playOnEnabled) {
|
|
29043
|
-
this.generator.play(false);
|
|
29044
|
-
}
|
|
29045
|
-
};
|
|
29046
|
-
/**
|
|
29047
|
-
* @internal
|
|
29048
|
-
*/ _proto._onDisable = function _onDisable() {
|
|
29049
|
-
this.generator.stop(false, exports.ParticleStopMode.StopEmittingAndClear);
|
|
29050
|
-
};
|
|
29051
|
-
/**
|
|
29052
|
-
* @internal
|
|
29053
|
-
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
29054
|
-
if (!this._supportInstancedArrays) {
|
|
29055
|
-
return;
|
|
29056
|
-
}
|
|
29057
|
-
var generator = this.generator;
|
|
29058
|
-
generator._update(this.engine.time.deltaTime);
|
|
29059
|
-
// No particles to render
|
|
29060
|
-
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
29061
|
-
return;
|
|
29062
|
-
}
|
|
29063
|
-
Renderer1.prototype._prepareRender.call(this, context);
|
|
29064
|
-
};
|
|
29065
|
-
/**
|
|
29066
|
-
* @internal
|
|
29067
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
29068
|
-
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
29069
|
-
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
29070
|
-
};
|
|
29493
|
+
var _proto = ParticleMaterial.prototype;
|
|
29071
29494
|
/**
|
|
29072
|
-
* @
|
|
29073
|
-
*/ _proto.
|
|
29074
|
-
var
|
|
29075
|
-
|
|
29076
|
-
|
|
29077
|
-
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
29078
|
-
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
29079
|
-
this.generator._updateShaderData(shaderData);
|
|
29080
|
-
};
|
|
29081
|
-
_proto._render = function _render(context) {
|
|
29082
|
-
var generator = this.generator;
|
|
29083
|
-
var primitive = generator._primitive;
|
|
29084
|
-
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
29085
|
-
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
29086
|
-
} else {
|
|
29087
|
-
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
29088
|
-
if (generator._firstFreeElement > 0) {
|
|
29089
|
-
instanceCount += generator._firstFreeElement;
|
|
29090
|
-
}
|
|
29091
|
-
primitive.instanceCount = instanceCount;
|
|
29092
|
-
}
|
|
29093
|
-
var material = this.getMaterial();
|
|
29094
|
-
var renderData = this._engine._renderDataPool.getFromPool();
|
|
29095
|
-
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
29096
|
-
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
29097
|
-
};
|
|
29098
|
-
_proto._onDestroy = function _onDestroy() {
|
|
29099
|
-
this.generator._destroy();
|
|
29495
|
+
* @inheritdoc
|
|
29496
|
+
*/ _proto.clone = function clone() {
|
|
29497
|
+
var dest = new ParticleMaterial(this._engine);
|
|
29498
|
+
this.cloneTo(dest);
|
|
29499
|
+
return dest;
|
|
29100
29500
|
};
|
|
29101
|
-
_create_class(
|
|
29501
|
+
_create_class(ParticleMaterial, [
|
|
29102
29502
|
{
|
|
29103
|
-
key: "
|
|
29503
|
+
key: "baseColor",
|
|
29104
29504
|
get: /**
|
|
29105
|
-
*
|
|
29505
|
+
* Base color.
|
|
29106
29506
|
*/ function get() {
|
|
29107
|
-
return this.
|
|
29507
|
+
return this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
29108
29508
|
},
|
|
29109
29509
|
set: function set(value) {
|
|
29110
|
-
|
|
29111
|
-
|
|
29112
|
-
|
|
29113
|
-
var renderModeMacro = null;
|
|
29114
|
-
var shaderData = this.shaderData;
|
|
29115
|
-
switch(value){
|
|
29116
|
-
case exports.ParticleRenderMode.Billboard:
|
|
29117
|
-
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
29118
|
-
break;
|
|
29119
|
-
case exports.ParticleRenderMode.StretchBillboard:
|
|
29120
|
-
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
29121
|
-
break;
|
|
29122
|
-
case exports.ParticleRenderMode.HorizontalBillboard:
|
|
29123
|
-
throw "Not implemented";
|
|
29124
|
-
case exports.ParticleRenderMode.VerticalBillboard:
|
|
29125
|
-
throw "Not implemented";
|
|
29126
|
-
case exports.ParticleRenderMode.Mesh:
|
|
29127
|
-
throw "Not implemented";
|
|
29128
|
-
}
|
|
29129
|
-
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
29130
|
-
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
29131
|
-
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
29132
|
-
this._currentRenderModeMacro = renderModeMacro;
|
|
29133
|
-
}
|
|
29134
|
-
// @ts-ignore
|
|
29135
|
-
if (lastRenderMode !== exports.ParticleRenderMode.Mesh !== (value === exports.ParticleRenderMode.Mesh)) {
|
|
29136
|
-
this.generator._reorganizeGeometryBuffers();
|
|
29137
|
-
}
|
|
29510
|
+
var baseColor = this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
29511
|
+
if (value !== baseColor) {
|
|
29512
|
+
baseColor.copyFrom(value);
|
|
29138
29513
|
}
|
|
29139
29514
|
}
|
|
29140
29515
|
},
|
|
29141
29516
|
{
|
|
29142
|
-
key: "
|
|
29517
|
+
key: "baseTexture",
|
|
29143
29518
|
get: /**
|
|
29144
|
-
*
|
|
29145
|
-
* @remarks Valid when `renderMode` is `Mesh`.
|
|
29519
|
+
* Base texture.
|
|
29146
29520
|
*/ function get() {
|
|
29147
|
-
return this.
|
|
29521
|
+
return this.shaderData.getTexture(BaseMaterial._baseTextureProp);
|
|
29148
29522
|
},
|
|
29149
29523
|
set: function set(value) {
|
|
29150
|
-
|
|
29151
|
-
if (
|
|
29152
|
-
|
|
29153
|
-
|
|
29154
|
-
(
|
|
29155
|
-
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
29156
|
-
if (this.renderMode === exports.ParticleRenderMode.Mesh) {
|
|
29157
|
-
this.generator._reorganizeGeometryBuffers();
|
|
29158
|
-
}
|
|
29524
|
+
this.shaderData.setTexture(BaseMaterial._baseTextureProp, value);
|
|
29525
|
+
if (value) {
|
|
29526
|
+
this.shaderData.enableMacro(BaseMaterial._baseTextureMacro);
|
|
29527
|
+
} else {
|
|
29528
|
+
this.shaderData.disableMacro(BaseMaterial._baseTextureMacro);
|
|
29159
29529
|
}
|
|
29160
29530
|
}
|
|
29161
29531
|
}
|
|
29162
29532
|
]);
|
|
29163
|
-
return
|
|
29164
|
-
}(
|
|
29165
|
-
(function() {
|
|
29166
|
-
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
29167
|
-
})();
|
|
29168
|
-
(function() {
|
|
29169
|
-
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
29170
|
-
})();
|
|
29171
|
-
(function() {
|
|
29172
|
-
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
29173
|
-
})();
|
|
29174
|
-
(function() {
|
|
29175
|
-
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
29176
|
-
})();
|
|
29177
|
-
(function() {
|
|
29178
|
-
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
29179
|
-
})();
|
|
29180
|
-
(function() {
|
|
29181
|
-
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
29182
|
-
})();
|
|
29183
|
-
(function() {
|
|
29184
|
-
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
29185
|
-
})();
|
|
29186
|
-
(function() {
|
|
29187
|
-
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
29188
|
-
})();
|
|
29189
|
-
(function() {
|
|
29190
|
-
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
29191
|
-
})();
|
|
29192
|
-
__decorate([
|
|
29193
|
-
deepClone
|
|
29194
|
-
], ParticleRenderer.prototype, "generator", void 0);
|
|
29195
|
-
__decorate([
|
|
29196
|
-
shallowClone
|
|
29197
|
-
], ParticleRenderer.prototype, "pivot", void 0);
|
|
29533
|
+
return ParticleMaterial;
|
|
29534
|
+
}(BaseMaterial);
|
|
29198
29535
|
|
|
29199
29536
|
/**
|
|
29200
29537
|
* A burst is a particle emission event, where a number of particles are all emitted at the same time
|
|
@@ -29866,6 +30203,7 @@ exports.CharacterController = CharacterController;
|
|
|
29866
30203
|
exports.CircleShape = CircleShape;
|
|
29867
30204
|
exports.CloneManager = CloneManager;
|
|
29868
30205
|
exports.ColliderShape = ColliderShape;
|
|
30206
|
+
exports.ColorOverLifetimeModule = ColorOverLifetimeModule;
|
|
29869
30207
|
exports.Component = Component;
|
|
29870
30208
|
exports.ConeShape = ConeShape;
|
|
29871
30209
|
exports.ContentRestorer = ContentRestorer;
|
|
@@ -29874,12 +30212,15 @@ exports.CurveKey = CurveKey;
|
|
|
29874
30212
|
exports.DepthState = DepthState;
|
|
29875
30213
|
exports.DirectLight = DirectLight;
|
|
29876
30214
|
exports.DynamicCollider = DynamicCollider;
|
|
30215
|
+
exports.EmissionModule = EmissionModule;
|
|
29877
30216
|
exports.Engine = Engine;
|
|
29878
30217
|
exports.EngineObject = EngineObject;
|
|
29879
30218
|
exports.Entity = Entity;
|
|
29880
30219
|
exports.EventDispatcher = EventDispatcher;
|
|
29881
30220
|
exports.FixedJoint = FixedJoint;
|
|
29882
30221
|
exports.Font = Font;
|
|
30222
|
+
exports.GradientAlphaKey = GradientAlphaKey;
|
|
30223
|
+
exports.GradientColorKey = GradientColorKey;
|
|
29883
30224
|
exports.HemisphereShape = HemisphereShape;
|
|
29884
30225
|
exports.HingeJoint = HingeJoint;
|
|
29885
30226
|
exports.HitResult = HitResult;
|
|
@@ -29891,6 +30232,7 @@ exports.Keyframe = Keyframe;
|
|
|
29891
30232
|
exports.Light = Light;
|
|
29892
30233
|
exports.Loader = Loader;
|
|
29893
30234
|
exports.Logger = Logger;
|
|
30235
|
+
exports.MainModule = MainModule;
|
|
29894
30236
|
exports.Material = Material;
|
|
29895
30237
|
exports.Mesh = Mesh;
|
|
29896
30238
|
exports.MeshRenderer = MeshRenderer;
|
|
@@ -29899,7 +30241,10 @@ exports.PBRBaseMaterial = PBRBaseMaterial;
|
|
|
29899
30241
|
exports.PBRMaterial = PBRMaterial;
|
|
29900
30242
|
exports.PBRSpecularMaterial = PBRSpecularMaterial;
|
|
29901
30243
|
exports.ParticleCompositeCurve = ParticleCompositeCurve;
|
|
30244
|
+
exports.ParticleCompositeGradient = ParticleCompositeGradient;
|
|
29902
30245
|
exports.ParticleCurve = ParticleCurve;
|
|
30246
|
+
exports.ParticleGenerator = ParticleGenerator;
|
|
30247
|
+
exports.ParticleGradient = ParticleGradient;
|
|
29903
30248
|
exports.ParticleMaterial = ParticleMaterial;
|
|
29904
30249
|
exports.ParticleRenderer = ParticleRenderer;
|
|
29905
30250
|
exports.PhysicsMaterial = PhysicsMaterial;
|
|
@@ -29918,6 +30263,7 @@ exports.RenderState = RenderState;
|
|
|
29918
30263
|
exports.RenderTarget = RenderTarget;
|
|
29919
30264
|
exports.RenderTargetBlendState = RenderTargetBlendState;
|
|
29920
30265
|
exports.ResourceManager = ResourceManager;
|
|
30266
|
+
exports.RotationOverLifetimeModule = RotationOverLifetimeModule;
|
|
29921
30267
|
exports.Scene = Scene;
|
|
29922
30268
|
exports.SceneManager = SceneManager;
|
|
29923
30269
|
exports.Script = Script;
|
|
@@ -29929,6 +30275,7 @@ exports.ShaderMacroCollection = ShaderMacroCollection;
|
|
|
29929
30275
|
exports.ShaderPass = ShaderPass;
|
|
29930
30276
|
exports.ShaderProperty = ShaderProperty;
|
|
29931
30277
|
exports.ShaderTagKey = ShaderTagKey;
|
|
30278
|
+
exports.SizeOverLifetimeModule = SizeOverLifetimeModule;
|
|
29932
30279
|
exports.Skin = Skin;
|
|
29933
30280
|
exports.SkinnedMeshRenderer = SkinnedMeshRenderer;
|
|
29934
30281
|
exports.Sky = Sky;
|
|
@@ -29954,12 +30301,14 @@ exports.Texture = Texture;
|
|
|
29954
30301
|
exports.Texture2D = Texture2D;
|
|
29955
30302
|
exports.Texture2DArray = Texture2DArray;
|
|
29956
30303
|
exports.TextureCube = TextureCube;
|
|
30304
|
+
exports.TextureSheetAnimationModule = TextureSheetAnimationModule;
|
|
29957
30305
|
exports.Time = Time;
|
|
29958
30306
|
exports.TrailMaterial = TrailMaterial;
|
|
29959
30307
|
exports.TrailRenderer = TrailRenderer;
|
|
29960
30308
|
exports.Transform = Transform;
|
|
29961
30309
|
exports.UnlitMaterial = UnlitMaterial;
|
|
29962
30310
|
exports.Utils = Utils;
|
|
30311
|
+
exports.VelocityOverLifetimeModule = VelocityOverLifetimeModule;
|
|
29963
30312
|
exports.VertexBufferBinding = VertexBufferBinding;
|
|
29964
30313
|
exports.VertexElement = VertexElement;
|
|
29965
30314
|
exports.assignmentClone = assignmentClone;
|