@galacean/engine-core 1.1.0-beta.0 → 1.1.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +745 -396
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +745 -396
- package/dist/module.js +734 -397
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Background.d.ts +8 -0
- package/types/Component.d.ts +1 -1
- package/types/DisorderedArray.d.ts +1 -1
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/Scene.d.ts +6 -0
- package/types/lighting/DirectLight.d.ts +8 -1
- package/types/lighting/Light.d.ts +0 -4
- package/types/lighting/LightManager.d.ts +7 -0
- package/types/lighting/PointLight.d.ts +9 -1
- package/types/lighting/SpotLight.d.ts +12 -1
- package/types/particle/ParticleGenerator.d.ts +0 -2
- package/types/particle/index.d.ts +10 -0
- package/types/particle/modules/MainModule.d.ts +7 -5
- package/types/particle/modules/ParticleGeneratorModule.d.ts +0 -1
- package/types/particle/modules/RotationOverLifetimeModule.d.ts +1 -1
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +0 -4
- package/types/physics/Collider.d.ts +3 -1
- package/types/physics/PhysicsMaterial.d.ts +1 -0
- package/types/physics/joint/HingeJoint.d.ts +1 -1
- package/types/physics/joint/Joint.d.ts +4 -3
- package/types/physics/shape/ColliderShape.d.ts +2 -1
- package/types/physics/shape/SphereColliderShape.d.ts +1 -0
- package/types/RenderPipeline/RenderElementX.d.ts +0 -12
- package/types/SafeLoopArray.d.ts +0 -37
- package/types/Ticker.d.ts +0 -30
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +0 -1
- package/types/graphic/PrimitiveVertexBinding.d.ts +0 -1
- package/types/particle/ParticleData.d.ts +0 -1
- package/types/particle/ParticleMesh.d.ts +0 -289
- package/types/particle/ParticleShaderDeclaration.d.ts +0 -1
- package/types/particle/ParticleShaderMacro.d.ts +0 -1
- package/types/particle/ParticleShaderProperty.d.ts +0 -1
- package/types/particle/ParticleSystem.d.ts +0 -41
- package/types/particle/ParticleVertexElements.d.ts +0 -1
- package/types/particle/ParticleVertexUtils.d.ts +0 -1
- package/types/particle/enum/ParticleAnimationRowMode.d.ts +0 -9
- package/types/particle/enum/ParticleAnimationType.d.ts +0 -9
- package/types/particle/enum/ParticleCurveMode.d.ts +0 -13
- package/types/particle/enum/ParticleGradientMode.d.ts +0 -13
- package/types/particle/enum/ParticleRenderMode.d.ts +0 -17
- package/types/particle/enum/ParticleScaleMode.d.ts +0 -11
- package/types/particle/enum/ParticleShapeMultiModeValue.d.ts +0 -9
- package/types/particle/enum/ParticleShapeType.d.ts +0 -15
- package/types/particle/enum/ParticleSimulationSpace.d.ts +0 -9
- package/types/particle/enum/index.d.ts +0 -9
- package/types/particle/module/Burst.d.ts +0 -38
- package/types/particle/module/ColorGradient.d.ts +0 -75
- package/types/particle/module/ColorOverLifetimeModule.d.ts +0 -20
- package/types/particle/module/EmissionModule.d.ts +0 -63
- package/types/particle/module/FrameOverTime.d.ts +0 -73
- package/types/particle/module/ParticleCurve.d.ts +0 -37
- package/types/particle/module/RotationOverLifetimeModule.d.ts +0 -21
- package/types/particle/module/RotationVelocityGradient.d.ts +0 -184
- package/types/particle/module/SizeGradient.d.ts +0 -151
- package/types/particle/module/SizeOverLifetimeModule.d.ts +0 -21
- package/types/particle/module/StartFrame.d.ts +0 -46
- package/types/particle/module/TextureSheetAnimationModule.d.ts +0 -37
- package/types/particle/module/VelocityGradient.d.ts +0 -110
- package/types/particle/module/VelocityOverLifetimeModule.d.ts +0 -22
- package/types/particle/module/index.d.ts +0 -15
- package/types/particle/module/shape/BaseShape.d.ts +0 -26
- package/types/particle/module/shape/BoxShape.d.ts +0 -20
- package/types/particle/module/shape/CircleShape.d.ts +0 -27
- package/types/particle/module/shape/ConeShape.d.ts +0 -35
- package/types/particle/module/shape/HemisphereShape.d.ts +0 -23
- package/types/particle/module/shape/ShapeUtils.d.ts +0 -1
- package/types/particle/module/shape/SphereShape.d.ts +0 -23
- package/types/particle/module/shape/index.d.ts +0 -5
- package/types/particle/modules/ShapeModule.d.ts +0 -9
- package/types/particle/modules/shape/enums/ParticleShapeMultiModeValue.d.ts +0 -9
- package/types/particle/moudules/Burst.d.ts +0 -25
- package/types/particle/moudules/Emission.d.ts +0 -47
- package/types/particle/moudules/EmissionModule.d.ts +0 -49
- package/types/particle/moudules/MainModule.d.ts +0 -59
- package/types/particle/moudules/ParticleCurve.d.ts +0 -27
- package/types/particle/moudules/ParticleGradient.d.ts +0 -28
- package/types/particle/moudules/ShapeModule.d.ts +0 -7
- package/types/particle/moudules/shape/BaseShape.d.ts +0 -28
- package/types/particle/moudules/shape/BoxShape.d.ts +0 -20
- package/types/particle/moudules/shape/CircleShape.d.ts +0 -27
- package/types/particle/moudules/shape/ConeShape.d.ts +0 -35
- package/types/particle/moudules/shape/HemisphereShape.d.ts +0 -23
- package/types/particle/moudules/shape/ShapeUtils.d.ts +0 -1
- package/types/particle/moudules/shape/SphereShape.d.ts +0 -23
- package/types/particle/moudules/shape/enums/ParticleShapeMultiModeValue.d.ts +0 -9
- package/types/particle/moudules/shape/enums/ParticleShapeType.d.ts +0 -15
- package/types/particle/moudules/shape/index.d.ts +0 -5
- package/types/shadow/PipelinePass.d.ts +0 -16
- package/types/utils/BoolUpdateFlag.d.ts +0 -12
- package/types/utils/DisorderedArray.d.ts +0 -18
- package/types/utils/UpdateFlag.d.ts +0 -20
- package/types/utils/UpdateFlagManager.d.ts +0 -1
- package/types/utils/Utils.d.ts +0 -31
- package/types/xr/XRManager.d.ts +0 -31
- package/types/xr/component/XRPoseDriver.d.ts +0 -10
- package/types/xr/data/XRCamera.d.ts +0 -6
- package/types/xr/data/XRDevice.d.ts +0 -9
- package/types/xr/data/XRHandle.d.ts +0 -10
- package/types/xr/enum/EnumXRButton.d.ts +0 -5
- package/types/xr/enum/EnumXRDevicePhase.d.ts +0 -4
- package/types/xr/enum/EnumXRFeature.d.ts +0 -9
- package/types/xr/enum/EnumXRInputSource.d.ts +0 -8
- package/types/xr/enum/EnumXRMode.d.ts +0 -7
- package/types/xr/enum/EnumXRSubsystem.d.ts +0 -4
- package/types/xr/enum/EnumXRTrackingMode.d.ts +0 -7
- package/types/xr/feature/XRCameraManager.d.ts +0 -21
- package/types/xr/feature/XRFeature.d.ts +0 -29
- package/types/xr/feature/XRImageTrackManager.d.ts +0 -10
- package/types/xr/feature/XRInputManager.d.ts +0 -16
- package/types/xr/index.d.ts +0 -18
- package/types/xr/provider/XRProvider.d.ts +0 -19
- package/types/xr/subsystem/XRInputSubsystem.d.ts +0 -5
- package/types/xr/subsystem/XRSubsystem.d.ts +0 -30
package/dist/module.js
CHANGED
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@@ -549,6 +549,7 @@ function _instanceof(left, right) {
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for(var i = 0; i < length; i++){
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CloneManager.cloneProperty(sourceProperty, targetPropertyA, i, cloneMode);
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}
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break;
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default:
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var _target, _k;
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var targetOProperty = (_target = target)[_k = k] || (_target[_k] = new sourceProperty.constructor());
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@@ -2537,8 +2538,8 @@ var ActiveChangeFlag;
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var _this;
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_this = EngineObject1.call(this, entity.engine) || this;
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/** @internal */ _this._awoken = false;
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_this._phasedActive = false;
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_this._phasedActiveInScene = false;
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_this._phasedActive = false;
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_this._enabled = true;
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_this._entity = entity;
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return _this;
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@@ -2670,10 +2671,10 @@ __decorate([
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], Component.prototype, "_awoken", void 0);
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__decorate([
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ignoreClone
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], Component.prototype, "
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], Component.prototype, "_phasedActiveInScene", void 0);
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__decorate([
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ignoreClone
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], Component.prototype, "
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], Component.prototype, "_phasedActive", void 0);
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__decorate([
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assignmentClone
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], Component.prototype, "_enabled", void 0);
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}
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return end;
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};
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_proto.forEach = function forEach(callbackFn) {
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_proto.forEach = function forEach(callbackFn, swapFn) {
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this._startLoop();
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var elements = this._elements;
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for(var i = 0; i < this.length; i++){
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var element = elements[i];
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element && callbackFn(element);
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}
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this._endLoop();
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this._endLoop(swapFn);
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};
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_proto.forEachAndClean = function forEachAndClean(callbackFn) {
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this._startLoop();
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_proto._startLoop = function _startLoop() {
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this._isLooping = true;
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};
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_proto._endLoop = function _endLoop() {
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_proto._endLoop = function _endLoop(swapFn) {
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this._isLooping = false;
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if (this._blankCount) {
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var to = this.length - 1;
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partition: do {
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}
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this._hookResource._addReferCount(-1);
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/**
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* @internal
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return BlendState;
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], RenderState.prototype, "rasterState", void 0);
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_proto.drawBatches = function drawBatches(camera) {
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12636
|
}
|
|
12594
12637
|
};
|
|
12595
12638
|
/**
|
|
@@ -13246,11 +13289,15 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13246
13289
|
if (this._currentEnteredEntity) {
|
|
13247
13290
|
this._currentEnteredEntity._scripts.forEach(function(element) {
|
|
13248
13291
|
element.onPointerExit(_this);
|
|
13292
|
+
}, function(element, index) {
|
|
13293
|
+
element._entityScriptsIndex = index;
|
|
13249
13294
|
});
|
|
13250
13295
|
}
|
|
13251
13296
|
if (rayCastEntity) {
|
|
13252
13297
|
rayCastEntity._scripts.forEach(function(element) {
|
|
13253
13298
|
element.onPointerEnter(_this);
|
|
13299
|
+
}, function(element, index) {
|
|
13300
|
+
element._entityScriptsIndex = index;
|
|
13254
13301
|
});
|
|
13255
13302
|
}
|
|
13256
13303
|
this._currentEnteredEntity = rayCastEntity;
|
|
@@ -13263,6 +13310,8 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13263
13310
|
if (rayCastEntity) {
|
|
13264
13311
|
rayCastEntity._scripts.forEach(function(element) {
|
|
13265
13312
|
element.onPointerDown(_this);
|
|
13313
|
+
}, function(element, index) {
|
|
13314
|
+
element._entityScriptsIndex = index;
|
|
13266
13315
|
});
|
|
13267
13316
|
}
|
|
13268
13317
|
this._currentPressedEntity = rayCastEntity;
|
|
@@ -13274,6 +13323,8 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13274
13323
|
if (this._currentPressedEntity) {
|
|
13275
13324
|
this._currentPressedEntity._scripts.forEach(function(element) {
|
|
13276
13325
|
element.onPointerDrag(_this);
|
|
13326
|
+
}, function(element, index) {
|
|
13327
|
+
element._entityScriptsIndex = index;
|
|
13277
13328
|
});
|
|
13278
13329
|
}
|
|
13279
13330
|
};
|
|
@@ -13287,6 +13338,8 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13287
13338
|
pressedEntity._scripts.forEach(function(element) {
|
|
13288
13339
|
sameTarget && element.onPointerClick(_this);
|
|
13289
13340
|
element.onPointerUp(_this);
|
|
13341
|
+
}, function(element, index) {
|
|
13342
|
+
element._entityScriptsIndex = index;
|
|
13290
13343
|
});
|
|
13291
13344
|
this._currentPressedEntity = null;
|
|
13292
13345
|
}
|
|
@@ -13793,9 +13846,9 @@ var Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13793
13846
|
oldCollider.removeShape(shape);
|
|
13794
13847
|
}
|
|
13795
13848
|
this._shapes.push(shape);
|
|
13796
|
-
this.scene.physics._addColliderShape(shape);
|
|
13797
13849
|
shape._collider = this;
|
|
13798
13850
|
this._nativeCollider.addShape(shape._nativeShape);
|
|
13851
|
+
this._phasedActiveInScene && this.scene.physics._addColliderShape(shape);
|
|
13799
13852
|
}
|
|
13800
13853
|
};
|
|
13801
13854
|
/**
|
|
@@ -13805,7 +13858,7 @@ var Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13805
13858
|
var index = this._shapes.indexOf(shape);
|
|
13806
13859
|
if (index !== -1) {
|
|
13807
13860
|
this._shapes.splice(index, 1);
|
|
13808
|
-
this.scene.physics._removeColliderShape(shape);
|
|
13861
|
+
this._phasedActiveInScene && this.scene.physics._removeColliderShape(shape);
|
|
13809
13862
|
shape._collider = null;
|
|
13810
13863
|
this._nativeCollider.removeShape(shape._nativeShape);
|
|
13811
13864
|
}
|
|
@@ -13816,7 +13869,7 @@ var Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13816
13869
|
var shapes = this._shapes;
|
|
13817
13870
|
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13818
13871
|
var shape = shapes[i];
|
|
13819
|
-
this.scene.physics._removeColliderShape(shape);
|
|
13872
|
+
this._phasedActiveInScene && this.scene.physics._removeColliderShape(shape);
|
|
13820
13873
|
shape._destroy();
|
|
13821
13874
|
this._nativeCollider.removeShape(shape._nativeShape);
|
|
13822
13875
|
}
|
|
@@ -13841,12 +13894,30 @@ var Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13841
13894
|
/**
|
|
13842
13895
|
* @internal
|
|
13843
13896
|
*/ _proto._onEnableInScene = function _onEnableInScene() {
|
|
13844
|
-
this.scene.physics
|
|
13897
|
+
var physics = this.scene.physics;
|
|
13898
|
+
physics._addCollider(this);
|
|
13899
|
+
var shapes = this.shapes;
|
|
13900
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13901
|
+
physics._addColliderShape(shapes[i]);
|
|
13902
|
+
}
|
|
13845
13903
|
};
|
|
13846
13904
|
/**
|
|
13847
13905
|
* @internal
|
|
13848
13906
|
*/ _proto._onDisableInScene = function _onDisableInScene() {
|
|
13849
|
-
this.scene.physics
|
|
13907
|
+
var physics = this.scene.physics;
|
|
13908
|
+
physics._removeCollider(this);
|
|
13909
|
+
var shapes = this.shapes;
|
|
13910
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13911
|
+
physics._removeColliderShape(shapes[i]);
|
|
13912
|
+
}
|
|
13913
|
+
};
|
|
13914
|
+
/**
|
|
13915
|
+
* @internal
|
|
13916
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
13917
|
+
var shapes = target._shapes;
|
|
13918
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13919
|
+
target._addPhysicsShape(shapes[i]);
|
|
13920
|
+
}
|
|
13850
13921
|
};
|
|
13851
13922
|
/**
|
|
13852
13923
|
* @internal
|
|
@@ -13855,6 +13926,11 @@ var Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13855
13926
|
this.clearShapes();
|
|
13856
13927
|
this._nativeCollider.destroy();
|
|
13857
13928
|
};
|
|
13929
|
+
_proto._addPhysicsShape = function _addPhysicsShape(shape) {
|
|
13930
|
+
shape._collider = this;
|
|
13931
|
+
this._nativeCollider.addShape(shape._nativeShape);
|
|
13932
|
+
this._phasedActiveInScene && this.scene.physics._addColliderShape(shape);
|
|
13933
|
+
};
|
|
13858
13934
|
_create_class(Collider, [
|
|
13859
13935
|
{
|
|
13860
13936
|
key: "shapes",
|
|
@@ -13870,6 +13946,15 @@ var Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13870
13946
|
__decorate([
|
|
13871
13947
|
ignoreClone
|
|
13872
13948
|
], Collider.prototype, "_index", void 0);
|
|
13949
|
+
__decorate([
|
|
13950
|
+
ignoreClone
|
|
13951
|
+
], Collider.prototype, "_nativeCollider", void 0);
|
|
13952
|
+
__decorate([
|
|
13953
|
+
ignoreClone
|
|
13954
|
+
], Collider.prototype, "_updateFlag", void 0);
|
|
13955
|
+
__decorate([
|
|
13956
|
+
deepClone
|
|
13957
|
+
], Collider.prototype, "_shapes", void 0);
|
|
13873
13958
|
Collider = __decorate([
|
|
13874
13959
|
dependentComponents(Transform, DependentMode.CheckOnly)
|
|
13875
13960
|
], Collider);
|
|
@@ -13894,11 +13979,15 @@ var Collision = function Collision() {
|
|
|
13894
13979
|
var collision = PhysicsScene._collision;
|
|
13895
13980
|
collision.shape = shape2;
|
|
13896
13981
|
element.onCollisionEnter(collision);
|
|
13982
|
+
}, function(element, index) {
|
|
13983
|
+
element._entityScriptsIndex = index;
|
|
13897
13984
|
});
|
|
13898
13985
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13899
13986
|
var collision = PhysicsScene._collision;
|
|
13900
13987
|
collision.shape = shape1;
|
|
13901
13988
|
element.onCollisionEnter(collision);
|
|
13989
|
+
}, function(element, index) {
|
|
13990
|
+
element._entityScriptsIndex = index;
|
|
13902
13991
|
});
|
|
13903
13992
|
};
|
|
13904
13993
|
this._onContactExit = function(obj1, obj2) {
|
|
@@ -13909,11 +13998,15 @@ var Collision = function Collision() {
|
|
|
13909
13998
|
var collision = PhysicsScene._collision;
|
|
13910
13999
|
collision.shape = shape2;
|
|
13911
14000
|
element.onCollisionExit(collision);
|
|
14001
|
+
}, function(element, index) {
|
|
14002
|
+
element._entityScriptsIndex = index;
|
|
13912
14003
|
});
|
|
13913
14004
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13914
14005
|
var collision = PhysicsScene._collision;
|
|
13915
14006
|
collision.shape = shape1;
|
|
13916
14007
|
element.onCollisionExit(collision);
|
|
14008
|
+
}, function(element, index) {
|
|
14009
|
+
element._entityScriptsIndex = index;
|
|
13917
14010
|
});
|
|
13918
14011
|
};
|
|
13919
14012
|
this._onContactStay = function(obj1, obj2) {
|
|
@@ -13924,11 +14017,15 @@ var Collision = function Collision() {
|
|
|
13924
14017
|
var collision = PhysicsScene._collision;
|
|
13925
14018
|
collision.shape = shape2;
|
|
13926
14019
|
element.onCollisionStay(collision);
|
|
14020
|
+
}, function(element, index) {
|
|
14021
|
+
element._entityScriptsIndex = index;
|
|
13927
14022
|
});
|
|
13928
14023
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13929
14024
|
var collision = PhysicsScene._collision;
|
|
13930
14025
|
collision.shape = shape1;
|
|
13931
14026
|
element.onCollisionStay(collision);
|
|
14027
|
+
}, function(element, index) {
|
|
14028
|
+
element._entityScriptsIndex = index;
|
|
13932
14029
|
});
|
|
13933
14030
|
};
|
|
13934
14031
|
this._onTriggerEnter = function(obj1, obj2) {
|
|
@@ -13937,9 +14034,13 @@ var Collision = function Collision() {
|
|
|
13937
14034
|
var shape2 = physicalObjectsMap[obj2];
|
|
13938
14035
|
shape1.collider.entity._scripts.forEach(function(element) {
|
|
13939
14036
|
element.onTriggerEnter(shape2);
|
|
14037
|
+
}, function(element, index) {
|
|
14038
|
+
element._entityScriptsIndex = index;
|
|
13940
14039
|
});
|
|
13941
14040
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13942
14041
|
element.onTriggerEnter(shape1);
|
|
14042
|
+
}, function(element, index) {
|
|
14043
|
+
element._entityScriptsIndex = index;
|
|
13943
14044
|
});
|
|
13944
14045
|
};
|
|
13945
14046
|
this._onTriggerExit = function(obj1, obj2) {
|
|
@@ -13948,9 +14049,13 @@ var Collision = function Collision() {
|
|
|
13948
14049
|
var shape2 = physicalObjectsMap[obj2];
|
|
13949
14050
|
shape1.collider.entity._scripts.forEach(function(element) {
|
|
13950
14051
|
element.onTriggerExit(shape2);
|
|
14052
|
+
}, function(element, index) {
|
|
14053
|
+
element._entityScriptsIndex = index;
|
|
13951
14054
|
});
|
|
13952
14055
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13953
14056
|
element.onTriggerExit(shape1);
|
|
14057
|
+
}, function(element, index) {
|
|
14058
|
+
element._entityScriptsIndex = index;
|
|
13954
14059
|
});
|
|
13955
14060
|
};
|
|
13956
14061
|
this._onTriggerStay = function(obj1, obj2) {
|
|
@@ -13959,9 +14064,13 @@ var Collision = function Collision() {
|
|
|
13959
14064
|
var shape2 = physicalObjectsMap[obj2];
|
|
13960
14065
|
shape1.collider.entity._scripts.forEach(function(element) {
|
|
13961
14066
|
element.onTriggerStay(shape2);
|
|
14067
|
+
}, function(element, index) {
|
|
14068
|
+
element._entityScriptsIndex = index;
|
|
13962
14069
|
});
|
|
13963
14070
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13964
14071
|
element.onTriggerStay(shape1);
|
|
14072
|
+
}, function(element, index) {
|
|
14073
|
+
element._entityScriptsIndex = index;
|
|
13965
14074
|
});
|
|
13966
14075
|
};
|
|
13967
14076
|
this._scene = scene;
|
|
@@ -13994,6 +14103,9 @@ var Collision = function Collision() {
|
|
|
13994
14103
|
}
|
|
13995
14104
|
var onRaycast = function(obj) {
|
|
13996
14105
|
var shape = _this._scene.engine._physicalObjectsMap[obj];
|
|
14106
|
+
if (!shape) {
|
|
14107
|
+
return false;
|
|
14108
|
+
}
|
|
13997
14109
|
return shape.collider.entity.layer & layerMask && shape.isSceneQuery;
|
|
13998
14110
|
};
|
|
13999
14111
|
if (hitResult != undefined) {
|
|
@@ -14218,18 +14330,27 @@ var Collision = function Collision() {
|
|
|
14218
14330
|
*/ _proto._onLateUpdate = function _onLateUpdate() {
|
|
14219
14331
|
var position = this.entity.transform.worldPosition;
|
|
14220
14332
|
this._nativeCollider.getWorldPosition(position);
|
|
14221
|
-
this.entity.transform.worldPosition = position;
|
|
14222
14333
|
this._updateFlag.flag = false;
|
|
14223
14334
|
};
|
|
14224
14335
|
/**
|
|
14225
14336
|
* @internal
|
|
14226
14337
|
*/ _proto._onEnableInScene = function _onEnableInScene() {
|
|
14227
|
-
this.scene.physics
|
|
14338
|
+
var physics = this.scene.physics;
|
|
14339
|
+
physics._addCharacterController(this);
|
|
14340
|
+
var shapes = this.shapes;
|
|
14341
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
14342
|
+
physics._addColliderShape(shapes[i]);
|
|
14343
|
+
}
|
|
14228
14344
|
};
|
|
14229
14345
|
/**
|
|
14230
14346
|
* @internal
|
|
14231
14347
|
*/ _proto._onDisableInScene = function _onDisableInScene() {
|
|
14232
|
-
this.scene.physics
|
|
14348
|
+
var physics = this.scene.physics;
|
|
14349
|
+
physics._removeCharacterController(this);
|
|
14350
|
+
var shapes = this.shapes;
|
|
14351
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
14352
|
+
physics._removeColliderShape(shapes[i]);
|
|
14353
|
+
}
|
|
14233
14354
|
};
|
|
14234
14355
|
_proto._setUpDirection = function _setUpDirection() {
|
|
14235
14356
|
this._nativeCollider.setUpDirection(this._upDirection);
|
|
@@ -14365,6 +14486,25 @@ var Collision = function Collision() {
|
|
|
14365
14486
|
this._nativeCollider.getWorldTransform(worldPosition, worldRotationQuaternion);
|
|
14366
14487
|
this._updateFlag.flag = false;
|
|
14367
14488
|
};
|
|
14489
|
+
/**
|
|
14490
|
+
* @internal
|
|
14491
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
14492
|
+
Collider1.prototype._cloneTo.call(this, target);
|
|
14493
|
+
target.linearDamping = this.linearDamping;
|
|
14494
|
+
target.angularDamping = this.angularDamping;
|
|
14495
|
+
target.linearVelocity = this.linearVelocity;
|
|
14496
|
+
target.angularVelocity = this.angularVelocity;
|
|
14497
|
+
target.mass = this.mass;
|
|
14498
|
+
target.centerOfMass = this.centerOfMass;
|
|
14499
|
+
target.inertiaTensor = this.inertiaTensor;
|
|
14500
|
+
target.maxAngularVelocity = this.maxAngularVelocity;
|
|
14501
|
+
target.maxDepenetrationVelocity = this.maxDepenetrationVelocity;
|
|
14502
|
+
target.sleepThreshold = this.sleepThreshold;
|
|
14503
|
+
target.solverIterations = this.solverIterations;
|
|
14504
|
+
target.isKinematic = this.isKinematic;
|
|
14505
|
+
target.constraints = this.constraints;
|
|
14506
|
+
target.collisionDetectionMode = this.collisionDetectionMode;
|
|
14507
|
+
};
|
|
14368
14508
|
_proto._setLinearVelocity = function _setLinearVelocity() {
|
|
14369
14509
|
this._nativeCollider.setLinearVelocity(this._linearVelocity);
|
|
14370
14510
|
};
|
|
@@ -14573,6 +14713,48 @@ var Collision = function Collision() {
|
|
|
14573
14713
|
]);
|
|
14574
14714
|
return DynamicCollider;
|
|
14575
14715
|
}(Collider);
|
|
14716
|
+
__decorate([
|
|
14717
|
+
ignoreClone
|
|
14718
|
+
], DynamicCollider.prototype, "_linearDamping", void 0);
|
|
14719
|
+
__decorate([
|
|
14720
|
+
ignoreClone
|
|
14721
|
+
], DynamicCollider.prototype, "_angularDamping", void 0);
|
|
14722
|
+
__decorate([
|
|
14723
|
+
ignoreClone
|
|
14724
|
+
], DynamicCollider.prototype, "_linearVelocity", void 0);
|
|
14725
|
+
__decorate([
|
|
14726
|
+
ignoreClone
|
|
14727
|
+
], DynamicCollider.prototype, "_angularVelocity", void 0);
|
|
14728
|
+
__decorate([
|
|
14729
|
+
ignoreClone
|
|
14730
|
+
], DynamicCollider.prototype, "_mass", void 0);
|
|
14731
|
+
__decorate([
|
|
14732
|
+
ignoreClone
|
|
14733
|
+
], DynamicCollider.prototype, "_centerOfMass", void 0);
|
|
14734
|
+
__decorate([
|
|
14735
|
+
ignoreClone
|
|
14736
|
+
], DynamicCollider.prototype, "_inertiaTensor", void 0);
|
|
14737
|
+
__decorate([
|
|
14738
|
+
ignoreClone
|
|
14739
|
+
], DynamicCollider.prototype, "_maxAngularVelocity", void 0);
|
|
14740
|
+
__decorate([
|
|
14741
|
+
ignoreClone
|
|
14742
|
+
], DynamicCollider.prototype, "_maxDepenetrationVelocity", void 0);
|
|
14743
|
+
__decorate([
|
|
14744
|
+
ignoreClone
|
|
14745
|
+
], DynamicCollider.prototype, "_solverIterations", void 0);
|
|
14746
|
+
__decorate([
|
|
14747
|
+
ignoreClone
|
|
14748
|
+
], DynamicCollider.prototype, "_isKinematic", void 0);
|
|
14749
|
+
__decorate([
|
|
14750
|
+
ignoreClone
|
|
14751
|
+
], DynamicCollider.prototype, "_constraints", void 0);
|
|
14752
|
+
__decorate([
|
|
14753
|
+
ignoreClone
|
|
14754
|
+
], DynamicCollider.prototype, "_collisionDetectionMode", void 0);
|
|
14755
|
+
__decorate([
|
|
14756
|
+
ignoreClone
|
|
14757
|
+
], DynamicCollider.prototype, "_sleepThreshold", void 0);
|
|
14576
14758
|
var CollisionDetectionMode;
|
|
14577
14759
|
(function(CollisionDetectionMode) {
|
|
14578
14760
|
CollisionDetectionMode[CollisionDetectionMode["Discrete"] = 0] = "Discrete";
|
|
@@ -14625,7 +14807,8 @@ var DynamicColliderConstraints;
|
|
|
14625
14807
|
/**
|
|
14626
14808
|
* @internal
|
|
14627
14809
|
*/ _proto._destroy = function _destroy() {
|
|
14628
|
-
this._nativeMaterial.destroy();
|
|
14810
|
+
!this._destroyed && this._nativeMaterial.destroy();
|
|
14811
|
+
this._destroyed = true;
|
|
14629
14812
|
};
|
|
14630
14813
|
_create_class(PhysicsMaterial, [
|
|
14631
14814
|
{
|
|
@@ -14740,24 +14923,37 @@ var Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14740
14923
|
function Joint(entity) {
|
|
14741
14924
|
var _this;
|
|
14742
14925
|
_this = Component1.call(this, entity) || this;
|
|
14743
|
-
_this.
|
|
14744
|
-
_this.
|
|
14926
|
+
_this._colliderInfo = new JointColliderInfo();
|
|
14927
|
+
_this._connectedColliderInfo = new JointColliderInfo();
|
|
14745
14928
|
_this._force = 0;
|
|
14746
14929
|
_this._torque = 0;
|
|
14747
|
-
_this.
|
|
14930
|
+
_this._connectedColliderInfo.localPosition = new Vector3();
|
|
14748
14931
|
return _this;
|
|
14749
14932
|
}
|
|
14933
|
+
var _proto = Joint.prototype;
|
|
14934
|
+
/**
|
|
14935
|
+
* @internal
|
|
14936
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
14937
|
+
target.connectedCollider = this.connectedCollider;
|
|
14938
|
+
target.connectedAnchor = this.connectedAnchor;
|
|
14939
|
+
target.connectedMassScale = this.connectedMassScale;
|
|
14940
|
+
target.connectedInertiaScale = this.connectedInertiaScale;
|
|
14941
|
+
target.massScale = this.massScale;
|
|
14942
|
+
target.inertiaScale = this.inertiaScale;
|
|
14943
|
+
target.breakForce = this.breakForce;
|
|
14944
|
+
target.breakTorque = this.breakTorque;
|
|
14945
|
+
};
|
|
14750
14946
|
_create_class(Joint, [
|
|
14751
14947
|
{
|
|
14752
14948
|
key: "connectedCollider",
|
|
14753
14949
|
get: /**
|
|
14754
14950
|
* The connected collider.
|
|
14755
14951
|
*/ function get() {
|
|
14756
|
-
return this.
|
|
14952
|
+
return this._connectedColliderInfo.collider;
|
|
14757
14953
|
},
|
|
14758
14954
|
set: function set(value) {
|
|
14759
|
-
if (this.
|
|
14760
|
-
this.
|
|
14955
|
+
if (this._connectedColliderInfo.collider !== value) {
|
|
14956
|
+
this._connectedColliderInfo.collider = value;
|
|
14761
14957
|
this._nativeJoint.setConnectedCollider(value._nativeCollider);
|
|
14762
14958
|
}
|
|
14763
14959
|
}
|
|
@@ -14768,10 +14964,10 @@ var Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14768
14964
|
* The connected anchor position.
|
|
14769
14965
|
* @remarks If connectedCollider is set, this anchor is relative offset, or the anchor is world position.
|
|
14770
14966
|
*/ function get() {
|
|
14771
|
-
return this.
|
|
14967
|
+
return this._connectedColliderInfo.localPosition;
|
|
14772
14968
|
},
|
|
14773
14969
|
set: function set(value) {
|
|
14774
|
-
var connectedAnchor = this.
|
|
14970
|
+
var connectedAnchor = this._connectedColliderInfo.localPosition;
|
|
14775
14971
|
if (value !== connectedAnchor) {
|
|
14776
14972
|
connectedAnchor.copyFrom(value);
|
|
14777
14973
|
}
|
|
@@ -14783,11 +14979,11 @@ var Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14783
14979
|
get: /**
|
|
14784
14980
|
* The scale to apply to the inverse mass of collider 0 for resolving this constraint.
|
|
14785
14981
|
*/ function get() {
|
|
14786
|
-
return this.
|
|
14982
|
+
return this._connectedColliderInfo.massScale;
|
|
14787
14983
|
},
|
|
14788
14984
|
set: function set(value) {
|
|
14789
|
-
if (value !== this.
|
|
14790
|
-
this.
|
|
14985
|
+
if (value !== this._connectedColliderInfo.massScale) {
|
|
14986
|
+
this._connectedColliderInfo.massScale = value;
|
|
14791
14987
|
this._nativeJoint.setConnectedMassScale(value);
|
|
14792
14988
|
}
|
|
14793
14989
|
}
|
|
@@ -14797,11 +14993,11 @@ var Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14797
14993
|
get: /**
|
|
14798
14994
|
* The scale to apply to the inverse inertia of collider0 for resolving this constraint.
|
|
14799
14995
|
*/ function get() {
|
|
14800
|
-
return this.
|
|
14996
|
+
return this._connectedColliderInfo.inertiaScale;
|
|
14801
14997
|
},
|
|
14802
14998
|
set: function set(value) {
|
|
14803
|
-
if (value !== this.
|
|
14804
|
-
this.
|
|
14999
|
+
if (value !== this._connectedColliderInfo.inertiaScale) {
|
|
15000
|
+
this._connectedColliderInfo.inertiaScale = value;
|
|
14805
15001
|
this._nativeJoint.setConnectedInertiaScale(value);
|
|
14806
15002
|
}
|
|
14807
15003
|
}
|
|
@@ -14811,11 +15007,11 @@ var Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14811
15007
|
get: /**
|
|
14812
15008
|
* The scale to apply to the inverse mass of collider 1 for resolving this constraint.
|
|
14813
15009
|
*/ function get() {
|
|
14814
|
-
return this.
|
|
15010
|
+
return this._colliderInfo.massScale;
|
|
14815
15011
|
},
|
|
14816
15012
|
set: function set(value) {
|
|
14817
|
-
if (value !== this.
|
|
14818
|
-
this.
|
|
15013
|
+
if (value !== this._colliderInfo.massScale) {
|
|
15014
|
+
this._colliderInfo.massScale = value;
|
|
14819
15015
|
this._nativeJoint.setMassScale(value);
|
|
14820
15016
|
}
|
|
14821
15017
|
}
|
|
@@ -14825,11 +15021,11 @@ var Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14825
15021
|
get: /**
|
|
14826
15022
|
* The scale to apply to the inverse inertia of collider1 for resolving this constraint.
|
|
14827
15023
|
*/ function get() {
|
|
14828
|
-
return this.
|
|
15024
|
+
return this._colliderInfo.inertiaScale;
|
|
14829
15025
|
},
|
|
14830
15026
|
set: function set(value) {
|
|
14831
|
-
if (value !== this.
|
|
14832
|
-
this.
|
|
15027
|
+
if (value !== this._colliderInfo.inertiaScale) {
|
|
15028
|
+
this._colliderInfo.inertiaScale = value;
|
|
14833
15029
|
this._nativeJoint.setInertiaScale(value);
|
|
14834
15030
|
}
|
|
14835
15031
|
}
|
|
@@ -14865,12 +15061,27 @@ var Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14865
15061
|
]);
|
|
14866
15062
|
return Joint;
|
|
14867
15063
|
}(Component);
|
|
15064
|
+
__decorate([
|
|
15065
|
+
ignoreClone
|
|
15066
|
+
], Joint.prototype, "_colliderInfo", void 0);
|
|
15067
|
+
__decorate([
|
|
15068
|
+
ignoreClone
|
|
15069
|
+
], Joint.prototype, "_connectedColliderInfo", void 0);
|
|
15070
|
+
__decorate([
|
|
15071
|
+
ignoreClone
|
|
15072
|
+
], Joint.prototype, "_nativeJoint", void 0);
|
|
15073
|
+
__decorate([
|
|
15074
|
+
ignoreClone
|
|
15075
|
+
], Joint.prototype, "_force", void 0);
|
|
15076
|
+
__decorate([
|
|
15077
|
+
ignoreClone
|
|
15078
|
+
], Joint.prototype, "_torque", void 0);
|
|
14868
15079
|
Joint = __decorate([
|
|
14869
15080
|
dependentComponents(Collider, DependentMode.CheckOnly)
|
|
14870
15081
|
], Joint);
|
|
14871
15082
|
/**
|
|
14872
15083
|
* @internal
|
|
14873
|
-
*/ var
|
|
15084
|
+
*/ var JointColliderInfo = function JointColliderInfo() {
|
|
14874
15085
|
this.collider = null;
|
|
14875
15086
|
this.massScale = 0;
|
|
14876
15087
|
this.inertiaScale = 0;
|
|
@@ -14887,7 +15098,7 @@ Joint = __decorate([
|
|
|
14887
15098
|
/**
|
|
14888
15099
|
* @internal
|
|
14889
15100
|
*/ _proto._onAwake = function _onAwake() {
|
|
14890
|
-
var collider = this.
|
|
15101
|
+
var collider = this._colliderInfo;
|
|
14891
15102
|
collider.collider = this.entity.getComponent(Collider);
|
|
14892
15103
|
this._nativeJoint = PhysicsScene._nativePhysics.createFixedJoint(collider.collider._nativeCollider);
|
|
14893
15104
|
};
|
|
@@ -14921,11 +15132,22 @@ Joint = __decorate([
|
|
|
14921
15132
|
/**
|
|
14922
15133
|
* @internal
|
|
14923
15134
|
*/ _proto._onAwake = function _onAwake() {
|
|
14924
|
-
var collider = this.
|
|
15135
|
+
var collider = this._colliderInfo;
|
|
14925
15136
|
collider.localPosition = new Vector3();
|
|
14926
15137
|
collider.collider = this.entity.getComponent(Collider);
|
|
14927
15138
|
this._nativeJoint = PhysicsScene._nativePhysics.createHingeJoint(collider.collider._nativeCollider);
|
|
14928
15139
|
};
|
|
15140
|
+
/**
|
|
15141
|
+
* @internal
|
|
15142
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15143
|
+
target.axis = this.axis;
|
|
15144
|
+
target.swingOffset = this.swingOffset;
|
|
15145
|
+
target.useLimits = this.useLimits;
|
|
15146
|
+
target.useMotor = this.useMotor;
|
|
15147
|
+
target.useSpring = this.useSpring;
|
|
15148
|
+
target.motor = this.motor;
|
|
15149
|
+
target.limits = this.limits;
|
|
15150
|
+
};
|
|
14929
15151
|
_create_class(HingeJoint, [
|
|
14930
15152
|
{
|
|
14931
15153
|
key: "axis",
|
|
@@ -14947,10 +15169,10 @@ Joint = __decorate([
|
|
|
14947
15169
|
get: /**
|
|
14948
15170
|
* The swing offset.
|
|
14949
15171
|
*/ function get() {
|
|
14950
|
-
return this.
|
|
15172
|
+
return this._colliderInfo.localPosition;
|
|
14951
15173
|
},
|
|
14952
15174
|
set: function set(value) {
|
|
14953
|
-
var swingOffset = this.
|
|
15175
|
+
var swingOffset = this._colliderInfo.localPosition;
|
|
14954
15176
|
if (value !== swingOffset) {
|
|
14955
15177
|
swingOffset.copyFrom(value);
|
|
14956
15178
|
}
|
|
@@ -15053,6 +15275,21 @@ Joint = __decorate([
|
|
|
15053
15275
|
]);
|
|
15054
15276
|
return HingeJoint;
|
|
15055
15277
|
}(Joint);
|
|
15278
|
+
__decorate([
|
|
15279
|
+
ignoreClone
|
|
15280
|
+
], HingeJoint.prototype, "_axis", void 0);
|
|
15281
|
+
__decorate([
|
|
15282
|
+
ignoreClone
|
|
15283
|
+
], HingeJoint.prototype, "_hingeFlags", void 0);
|
|
15284
|
+
__decorate([
|
|
15285
|
+
ignoreClone
|
|
15286
|
+
], HingeJoint.prototype, "_useSpring", void 0);
|
|
15287
|
+
__decorate([
|
|
15288
|
+
ignoreClone
|
|
15289
|
+
], HingeJoint.prototype, "_jointMonitor", void 0);
|
|
15290
|
+
__decorate([
|
|
15291
|
+
ignoreClone
|
|
15292
|
+
], HingeJoint.prototype, "_limits", void 0);
|
|
15056
15293
|
|
|
15057
15294
|
/**
|
|
15058
15295
|
* A joint that maintains an upper or lower bound (or both) on the distance between two points on different objects.
|
|
@@ -15072,21 +15309,31 @@ Joint = __decorate([
|
|
|
15072
15309
|
/**
|
|
15073
15310
|
* @internal
|
|
15074
15311
|
*/ _proto._onAwake = function _onAwake() {
|
|
15075
|
-
var collider = this.
|
|
15312
|
+
var collider = this._colliderInfo;
|
|
15076
15313
|
collider.localPosition = new Vector3();
|
|
15077
15314
|
collider.collider = this.entity.getComponent(Collider);
|
|
15078
15315
|
this._nativeJoint = PhysicsScene._nativePhysics.createSpringJoint(collider.collider._nativeCollider);
|
|
15079
15316
|
};
|
|
15317
|
+
/**
|
|
15318
|
+
* @internal
|
|
15319
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15320
|
+
target.swingOffset = this.swingOffset;
|
|
15321
|
+
target.minDistance = this.minDistance;
|
|
15322
|
+
target.maxDistance = this.maxDistance;
|
|
15323
|
+
target.tolerance = this.tolerance;
|
|
15324
|
+
target.stiffness = this.stiffness;
|
|
15325
|
+
target.damping = this.damping;
|
|
15326
|
+
};
|
|
15080
15327
|
_create_class(SpringJoint, [
|
|
15081
15328
|
{
|
|
15082
15329
|
key: "swingOffset",
|
|
15083
15330
|
get: /**
|
|
15084
15331
|
* The swing offset.
|
|
15085
15332
|
*/ function get() {
|
|
15086
|
-
return this.
|
|
15333
|
+
return this._colliderInfo.localPosition;
|
|
15087
15334
|
},
|
|
15088
15335
|
set: function set(value) {
|
|
15089
|
-
var swingOffset = this.
|
|
15336
|
+
var swingOffset = this._colliderInfo.localPosition;
|
|
15090
15337
|
if (value !== swingOffset) {
|
|
15091
15338
|
swingOffset.copyFrom(value);
|
|
15092
15339
|
}
|
|
@@ -15211,6 +15458,15 @@ Joint = __decorate([
|
|
|
15211
15458
|
var _proto = ColliderShape.prototype;
|
|
15212
15459
|
/**
|
|
15213
15460
|
* @internal
|
|
15461
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15462
|
+
target.contactOffset = this.contactOffset;
|
|
15463
|
+
target.rotation = this.rotation;
|
|
15464
|
+
target.position = this.position;
|
|
15465
|
+
target.isTrigger = this.isTrigger;
|
|
15466
|
+
target.material = this.material;
|
|
15467
|
+
};
|
|
15468
|
+
/**
|
|
15469
|
+
* @internal
|
|
15214
15470
|
*/ _proto._destroy = function _destroy() {
|
|
15215
15471
|
this._material._destroy();
|
|
15216
15472
|
this._nativeShape.destroy();
|
|
@@ -15312,6 +15568,30 @@ Joint = __decorate([
|
|
|
15312
15568
|
(function() {
|
|
15313
15569
|
ColliderShape._idGenerator = 0;
|
|
15314
15570
|
})();
|
|
15571
|
+
__decorate([
|
|
15572
|
+
ignoreClone
|
|
15573
|
+
], ColliderShape.prototype, "_collider", void 0);
|
|
15574
|
+
__decorate([
|
|
15575
|
+
ignoreClone
|
|
15576
|
+
], ColliderShape.prototype, "_nativeShape", void 0);
|
|
15577
|
+
__decorate([
|
|
15578
|
+
ignoreClone
|
|
15579
|
+
], ColliderShape.prototype, "_id", void 0);
|
|
15580
|
+
__decorate([
|
|
15581
|
+
ignoreClone
|
|
15582
|
+
], ColliderShape.prototype, "_material", void 0);
|
|
15583
|
+
__decorate([
|
|
15584
|
+
ignoreClone
|
|
15585
|
+
], ColliderShape.prototype, "_isTrigger", void 0);
|
|
15586
|
+
__decorate([
|
|
15587
|
+
ignoreClone
|
|
15588
|
+
], ColliderShape.prototype, "_rotation", void 0);
|
|
15589
|
+
__decorate([
|
|
15590
|
+
ignoreClone
|
|
15591
|
+
], ColliderShape.prototype, "_position", void 0);
|
|
15592
|
+
__decorate([
|
|
15593
|
+
ignoreClone
|
|
15594
|
+
], ColliderShape.prototype, "_contactOffset", void 0);
|
|
15315
15595
|
|
|
15316
15596
|
/**
|
|
15317
15597
|
* Physical collider shape for box.
|
|
@@ -15328,6 +15608,12 @@ Joint = __decorate([
|
|
|
15328
15608
|
return _this;
|
|
15329
15609
|
}
|
|
15330
15610
|
var _proto = BoxColliderShape.prototype;
|
|
15611
|
+
/**
|
|
15612
|
+
* @internal
|
|
15613
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15614
|
+
ColliderShape1.prototype._cloneTo.call(this, target);
|
|
15615
|
+
target.size = this.size;
|
|
15616
|
+
};
|
|
15331
15617
|
_proto._setSize = function _setSize() {
|
|
15332
15618
|
this._nativeShape.setSize(this._size);
|
|
15333
15619
|
};
|
|
@@ -15348,6 +15634,9 @@ Joint = __decorate([
|
|
|
15348
15634
|
]);
|
|
15349
15635
|
return BoxColliderShape;
|
|
15350
15636
|
}(ColliderShape);
|
|
15637
|
+
__decorate([
|
|
15638
|
+
ignoreClone
|
|
15639
|
+
], BoxColliderShape.prototype, "_size", void 0);
|
|
15351
15640
|
|
|
15352
15641
|
/**
|
|
15353
15642
|
* Physical collider shape for sphere.
|
|
@@ -15360,6 +15649,11 @@ Joint = __decorate([
|
|
|
15360
15649
|
_this._nativeShape = PhysicsScene._nativePhysics.createSphereColliderShape(_this._id, _this._radius, _this._material._nativeMaterial);
|
|
15361
15650
|
return _this;
|
|
15362
15651
|
}
|
|
15652
|
+
var _proto = SphereColliderShape.prototype;
|
|
15653
|
+
_proto._cloneTo = function _cloneTo(target) {
|
|
15654
|
+
ColliderShape1.prototype._cloneTo.call(this, target);
|
|
15655
|
+
target.radius = this.radius;
|
|
15656
|
+
};
|
|
15363
15657
|
_create_class(SphereColliderShape, [
|
|
15364
15658
|
{
|
|
15365
15659
|
key: "radius",
|
|
@@ -15378,6 +15672,9 @@ Joint = __decorate([
|
|
|
15378
15672
|
]);
|
|
15379
15673
|
return SphereColliderShape;
|
|
15380
15674
|
}(ColliderShape);
|
|
15675
|
+
__decorate([
|
|
15676
|
+
ignoreClone
|
|
15677
|
+
], SphereColliderShape.prototype, "_radius", void 0);
|
|
15381
15678
|
|
|
15382
15679
|
/**
|
|
15383
15680
|
* Physical collider shape plane.
|
|
@@ -15405,6 +15702,15 @@ Joint = __decorate([
|
|
|
15405
15702
|
_this._nativeShape = PhysicsScene._nativePhysics.createCapsuleColliderShape(_this._id, _this._radius, _this._height, _this._material._nativeMaterial);
|
|
15406
15703
|
return _this;
|
|
15407
15704
|
}
|
|
15705
|
+
var _proto = CapsuleColliderShape.prototype;
|
|
15706
|
+
/**
|
|
15707
|
+
* @internal
|
|
15708
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15709
|
+
ColliderShape1.prototype._cloneTo.call(this, target);
|
|
15710
|
+
target.radius = this.radius;
|
|
15711
|
+
target.height = this.height;
|
|
15712
|
+
target.upAxis = this.upAxis;
|
|
15713
|
+
};
|
|
15408
15714
|
_create_class(CapsuleColliderShape, [
|
|
15409
15715
|
{
|
|
15410
15716
|
key: "radius",
|
|
@@ -15451,6 +15757,15 @@ Joint = __decorate([
|
|
|
15451
15757
|
]);
|
|
15452
15758
|
return CapsuleColliderShape;
|
|
15453
15759
|
}(ColliderShape);
|
|
15760
|
+
__decorate([
|
|
15761
|
+
ignoreClone
|
|
15762
|
+
], CapsuleColliderShape.prototype, "_radius", void 0);
|
|
15763
|
+
__decorate([
|
|
15764
|
+
ignoreClone
|
|
15765
|
+
], CapsuleColliderShape.prototype, "_height", void 0);
|
|
15766
|
+
__decorate([
|
|
15767
|
+
ignoreClone
|
|
15768
|
+
], CapsuleColliderShape.prototype, "_upAxis", void 0);
|
|
15454
15769
|
|
|
15455
15770
|
/**
|
|
15456
15771
|
* Pointer Manager.
|
|
@@ -15688,8 +16003,8 @@ Joint = __decorate([
|
|
|
15688
16003
|
continue;
|
|
15689
16004
|
}
|
|
15690
16005
|
var cameras = scene._activeCameras;
|
|
15691
|
-
for(var j =
|
|
15692
|
-
var camera = cameras[
|
|
16006
|
+
for(var j = cameras.length - 1; j >= 0; j--){
|
|
16007
|
+
var camera = cameras[j];
|
|
15693
16008
|
if (!camera.enabled || camera.renderTarget) {
|
|
15694
16009
|
continue;
|
|
15695
16010
|
}
|
|
@@ -16381,10 +16696,6 @@ ShaderPool.init();
|
|
|
16381
16696
|
magentaMaterial.isGCIgnored = true;
|
|
16382
16697
|
magentaMaterial.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
16383
16698
|
_this._magentaMaterial = magentaMaterial;
|
|
16384
|
-
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
16385
|
-
backgroundTextureMaterial.isGCIgnored = true;
|
|
16386
|
-
backgroundTextureMaterial.renderState.depthState.compareFunction = CompareFunction.LessEqual;
|
|
16387
|
-
_this._backgroundTextureMaterial = backgroundTextureMaterial;
|
|
16388
16699
|
var innerSettings = _this._settings;
|
|
16389
16700
|
var colorSpace = configuration.colorSpace || ColorSpace.Linear;
|
|
16390
16701
|
colorSpace === ColorSpace.Gamma && _this._macroCollection.enable(Engine._gammaMacro);
|
|
@@ -16934,7 +17245,7 @@ ShaderPool.init();
|
|
|
16934
17245
|
program.uploadAll(program.materialUniformBlock, materialShaderData);
|
|
16935
17246
|
program.uploadUnGroupTextures();
|
|
16936
17247
|
renderState._apply(engine, false, pass._renderStateDataMap, materialShaderData);
|
|
16937
|
-
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
17248
|
+
rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
|
|
16938
17249
|
cameraShaderData.setMatrix(RenderContext.vpMatrixProperty, originViewProjMatrix);
|
|
16939
17250
|
};
|
|
16940
17251
|
_create_class(Sky, [
|
|
@@ -17002,34 +17313,29 @@ ShaderPool.init();
|
|
|
17002
17313
|
this./** @internal */ _textureFillMode = BackgroundTextureFillMode.AspectFitHeight;
|
|
17003
17314
|
this._texture = null;
|
|
17004
17315
|
this._initMesh(_engine);
|
|
17316
|
+
this._initMaterial(_engine);
|
|
17005
17317
|
}
|
|
17006
17318
|
var _proto = Background.prototype;
|
|
17007
17319
|
/**
|
|
17008
17320
|
* @internal
|
|
17009
17321
|
*/ _proto.destroy = function destroy() {
|
|
17322
|
+
this.texture = null;
|
|
17010
17323
|
this._mesh._addReferCount(-1);
|
|
17011
17324
|
this._mesh = null;
|
|
17012
|
-
this.
|
|
17325
|
+
this._material._addReferCount(-1);
|
|
17326
|
+
this._material = null;
|
|
17013
17327
|
this.solidColor = null;
|
|
17014
17328
|
this.sky.destroy();
|
|
17015
17329
|
};
|
|
17016
17330
|
/**
|
|
17017
17331
|
* @internal
|
|
17018
|
-
* Standalone for CanvasRenderer plugin.
|
|
17019
|
-
*/ _proto._initMesh = function _initMesh(engine) {
|
|
17020
|
-
this._mesh = this._createPlane(engine);
|
|
17021
|
-
this._mesh._addReferCount(1);
|
|
17022
|
-
};
|
|
17023
|
-
/**
|
|
17024
|
-
* @internal
|
|
17025
17332
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
17333
|
+
var _this = this, texture = _this._texture, mesh = _this._mesh;
|
|
17026
17334
|
if (!this._texture) {
|
|
17027
17335
|
return;
|
|
17028
17336
|
}
|
|
17029
|
-
var
|
|
17030
|
-
var
|
|
17031
|
-
var _this = this, _backgroundTextureMesh = _this._mesh;
|
|
17032
|
-
var positions = _backgroundTextureMesh.getPositions();
|
|
17337
|
+
var _this__engine_canvas = this._engine.canvas, width = _this__engine_canvas.width, height = _this__engine_canvas.height;
|
|
17338
|
+
var positions = mesh.getPositions();
|
|
17033
17339
|
switch(this._textureFillMode){
|
|
17034
17340
|
case BackgroundTextureFillMode.Fill:
|
|
17035
17341
|
positions[0].set(-1, -1, 1);
|
|
@@ -17038,22 +17344,31 @@ ShaderPool.init();
|
|
|
17038
17344
|
positions[3].set(1, 1, 1);
|
|
17039
17345
|
break;
|
|
17040
17346
|
case BackgroundTextureFillMode.AspectFitWidth:
|
|
17041
|
-
var fitWidthScale =
|
|
17347
|
+
var fitWidthScale = texture.height * width / texture.width / height;
|
|
17042
17348
|
positions[0].set(-1, -fitWidthScale, 1);
|
|
17043
17349
|
positions[1].set(1, -fitWidthScale, 1);
|
|
17044
17350
|
positions[2].set(-1, fitWidthScale, 1);
|
|
17045
17351
|
positions[3].set(1, fitWidthScale, 1);
|
|
17046
17352
|
break;
|
|
17047
17353
|
case BackgroundTextureFillMode.AspectFitHeight:
|
|
17048
|
-
var fitHeightScale =
|
|
17354
|
+
var fitHeightScale = texture.width * height / texture.height / width;
|
|
17049
17355
|
positions[0].set(-fitHeightScale, -1, 1);
|
|
17050
17356
|
positions[1].set(fitHeightScale, -1, 1);
|
|
17051
17357
|
positions[2].set(-fitHeightScale, 1, 1);
|
|
17052
17358
|
positions[3].set(fitHeightScale, 1, 1);
|
|
17053
17359
|
break;
|
|
17054
17360
|
}
|
|
17055
|
-
|
|
17056
|
-
|
|
17361
|
+
mesh.setPositions(positions);
|
|
17362
|
+
mesh.uploadData(false);
|
|
17363
|
+
};
|
|
17364
|
+
_proto._initMesh = function _initMesh(engine) {
|
|
17365
|
+
this._mesh = this._createPlane(engine);
|
|
17366
|
+
this._mesh._addReferCount(1);
|
|
17367
|
+
};
|
|
17368
|
+
_proto._initMaterial = function _initMaterial(engine) {
|
|
17369
|
+
var material = this._material = new Material(engine, Shader.find("background-texture"));
|
|
17370
|
+
material.renderState.depthState.compareFunction = CompareFunction.LessEqual;
|
|
17371
|
+
material._addReferCount(1);
|
|
17057
17372
|
};
|
|
17058
17373
|
_proto._createPlane = function _createPlane(engine) {
|
|
17059
17374
|
var mesh = new ModelMesh(engine);
|
|
@@ -17094,14 +17409,14 @@ ShaderPool.init();
|
|
|
17094
17409
|
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
17095
17410
|
(_this__texture = this._texture) == null ? void 0 : _this__texture._addReferCount(-1);
|
|
17096
17411
|
this._texture = value;
|
|
17097
|
-
this.
|
|
17412
|
+
this._material.shaderData.setTexture("material_BaseTexture", value);
|
|
17413
|
+
this._resizeBackgroundTexture();
|
|
17098
17414
|
}
|
|
17099
17415
|
}
|
|
17100
17416
|
},
|
|
17101
17417
|
{
|
|
17102
17418
|
key: "textureFillMode",
|
|
17103
17419
|
get: /**
|
|
17104
|
-
* @internal
|
|
17105
17420
|
* Background texture fill mode.
|
|
17106
17421
|
* @remarks When `mode` is `BackgroundMode.Texture`, the property will take effects.
|
|
17107
17422
|
* @defaultValue `BackgroundTextureFillMode.FitHeight`
|
|
@@ -17219,40 +17534,44 @@ ShaderPool.init();
|
|
|
17219
17534
|
};
|
|
17220
17535
|
_proto.callScriptOnUpdate = function callScriptOnUpdate(deltaTime) {
|
|
17221
17536
|
this._onUpdateScripts.forEach(function(element) {
|
|
17222
|
-
|
|
17223
|
-
|
|
17224
|
-
|
|
17537
|
+
element._started && element.onUpdate(deltaTime);
|
|
17538
|
+
}, function(element, index) {
|
|
17539
|
+
element._onUpdateIndex = index;
|
|
17225
17540
|
});
|
|
17226
17541
|
};
|
|
17227
17542
|
_proto.callScriptOnLateUpdate = function callScriptOnLateUpdate(deltaTime) {
|
|
17228
17543
|
this._onLateUpdateScripts.forEach(function(element) {
|
|
17229
|
-
|
|
17230
|
-
|
|
17231
|
-
|
|
17544
|
+
element._started && element.onLateUpdate(deltaTime);
|
|
17545
|
+
}, function(element, index) {
|
|
17546
|
+
element._onLateUpdateIndex = index;
|
|
17232
17547
|
});
|
|
17233
17548
|
};
|
|
17234
17549
|
_proto.callScriptOnPhysicsUpdate = function callScriptOnPhysicsUpdate() {
|
|
17235
17550
|
this._onPhysicsUpdateScripts.forEach(function(element) {
|
|
17236
|
-
|
|
17237
|
-
|
|
17238
|
-
|
|
17551
|
+
element._started && element.onPhysicsUpdate();
|
|
17552
|
+
}, function(element, index) {
|
|
17553
|
+
element._onPhysicsUpdateIndex = index;
|
|
17239
17554
|
});
|
|
17240
17555
|
};
|
|
17241
17556
|
_proto.callAnimationUpdate = function callAnimationUpdate(deltaTime) {
|
|
17242
17557
|
this._onUpdateAnimations.forEach(function(element) {
|
|
17243
17558
|
element.engine.time.frameCount > element._playFrameCount && element.update(deltaTime);
|
|
17559
|
+
}, function(element, index) {
|
|
17560
|
+
element._onUpdateIndex = index;
|
|
17244
17561
|
});
|
|
17245
17562
|
};
|
|
17246
17563
|
_proto.callRendererOnUpdate = function callRendererOnUpdate(deltaTime) {
|
|
17247
17564
|
this._onUpdateRenderers.forEach(function(element) {
|
|
17248
17565
|
element.update(deltaTime);
|
|
17566
|
+
}, function(element, index) {
|
|
17567
|
+
element._onUpdateIndex = index;
|
|
17249
17568
|
});
|
|
17250
17569
|
};
|
|
17251
17570
|
_proto.handlingInvalidScripts = function handlingInvalidScripts() {
|
|
17252
17571
|
var _this = this, pendingDestroyScripts = _this._disposeDestroyScripts, disposeDestroyScripts = _this._pendingDestroyScripts;
|
|
17253
17572
|
this._disposeDestroyScripts = disposeDestroyScripts;
|
|
17254
17573
|
this._pendingDestroyScripts = pendingDestroyScripts;
|
|
17255
|
-
length = disposeDestroyScripts.length;
|
|
17574
|
+
var length = disposeDestroyScripts.length;
|
|
17256
17575
|
if (length > 0) {
|
|
17257
17576
|
for(var i = length - 1; i >= 0; i--){
|
|
17258
17577
|
disposeDestroyScripts[i].onDestroy();
|
|
@@ -17263,11 +17582,15 @@ ShaderPool.init();
|
|
|
17263
17582
|
_proto.callCameraOnBeginRender = function callCameraOnBeginRender(camera) {
|
|
17264
17583
|
camera.entity._scripts.forEach(function(element) {
|
|
17265
17584
|
element.onBeginRender(camera);
|
|
17585
|
+
}, function(element, index) {
|
|
17586
|
+
element._entityScriptsIndex = index;
|
|
17266
17587
|
});
|
|
17267
17588
|
};
|
|
17268
17589
|
_proto.callCameraOnEndRender = function callCameraOnEndRender(camera) {
|
|
17269
17590
|
camera.entity._scripts.forEach(function(element) {
|
|
17270
17591
|
element.onEndRender(camera);
|
|
17592
|
+
}, function(element, index) {
|
|
17593
|
+
element._entityScriptsIndex = index;
|
|
17271
17594
|
});
|
|
17272
17595
|
};
|
|
17273
17596
|
_proto.getActiveChangedTempList = function getActiveChangedTempList() {
|
|
@@ -17669,11 +17992,6 @@ ShaderPool.init();
|
|
|
17669
17992
|
]);
|
|
17670
17993
|
return Light;
|
|
17671
17994
|
}(Component);
|
|
17672
|
-
(function() {
|
|
17673
|
-
/**
|
|
17674
|
-
* Each type of light source is at most 10, beyond which it will not take effect.
|
|
17675
|
-
* */ Light._maxLight = 10;
|
|
17676
|
-
})();
|
|
17677
17995
|
__decorate([
|
|
17678
17996
|
ignoreClone
|
|
17679
17997
|
], Light.prototype, "_lightIndex", void 0);
|
|
@@ -17691,13 +18009,12 @@ __decorate([
|
|
|
17691
18009
|
var _proto = DirectLight.prototype;
|
|
17692
18010
|
/**
|
|
17693
18011
|
* @internal
|
|
17694
|
-
*/ _proto._appendData = function _appendData(lightIndex) {
|
|
18012
|
+
*/ _proto._appendData = function _appendData(lightIndex, data) {
|
|
17695
18013
|
var cullingMaskStart = lightIndex * 2;
|
|
17696
18014
|
var colorStart = lightIndex * 3;
|
|
17697
18015
|
var directionStart = lightIndex * 3;
|
|
17698
18016
|
var lightColor = this._getLightIntensityColor();
|
|
17699
18017
|
var direction = this.direction;
|
|
17700
|
-
var data = DirectLight._combinedData;
|
|
17701
18018
|
var cullingMask = this.cullingMask;
|
|
17702
18019
|
data.cullingMask[cullingMaskStart] = cullingMask & 65535;
|
|
17703
18020
|
data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
|
|
@@ -17726,8 +18043,7 @@ __decorate([
|
|
|
17726
18043
|
};
|
|
17727
18044
|
/**
|
|
17728
18045
|
* @internal
|
|
17729
|
-
*/ DirectLight._updateShaderData = function _updateShaderData(shaderData) {
|
|
17730
|
-
var data = DirectLight._combinedData;
|
|
18046
|
+
*/ DirectLight._updateShaderData = function _updateShaderData(shaderData, data) {
|
|
17731
18047
|
shaderData.setIntArray(DirectLight._cullingMaskProperty, data.cullingMask);
|
|
17732
18048
|
shaderData.setFloatArray(DirectLight._colorProperty, data.color);
|
|
17733
18049
|
shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
|
|
@@ -17770,13 +18086,6 @@ __decorate([
|
|
|
17770
18086
|
(function() {
|
|
17771
18087
|
DirectLight._directionProperty = ShaderProperty.getByName("scene_DirectLightDirection");
|
|
17772
18088
|
})();
|
|
17773
|
-
(function() {
|
|
17774
|
-
DirectLight._combinedData = {
|
|
17775
|
-
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
17776
|
-
color: new Float32Array(Light._maxLight * 3),
|
|
17777
|
-
direction: new Float32Array(Light._maxLight * 3)
|
|
17778
|
-
};
|
|
17779
|
-
})();
|
|
17780
18089
|
|
|
17781
18090
|
/**
|
|
17782
18091
|
* Point light.
|
|
@@ -17791,14 +18100,13 @@ __decorate([
|
|
|
17791
18100
|
var _proto = PointLight.prototype;
|
|
17792
18101
|
/**
|
|
17793
18102
|
* @internal
|
|
17794
|
-
*/ _proto._appendData = function _appendData(lightIndex) {
|
|
18103
|
+
*/ _proto._appendData = function _appendData(lightIndex, data) {
|
|
17795
18104
|
var cullingMaskStart = lightIndex * 2;
|
|
17796
18105
|
var colorStart = lightIndex * 3;
|
|
17797
18106
|
var positionStart = lightIndex * 3;
|
|
17798
18107
|
var distanceStart = lightIndex;
|
|
17799
18108
|
var lightColor = this._getLightIntensityColor();
|
|
17800
18109
|
var lightPosition = this.position;
|
|
17801
|
-
var data = PointLight._combinedData;
|
|
17802
18110
|
var cullingMask = this.cullingMask;
|
|
17803
18111
|
data.cullingMask[cullingMaskStart] = cullingMask & 65535;
|
|
17804
18112
|
data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
|
|
@@ -17828,8 +18136,7 @@ __decorate([
|
|
|
17828
18136
|
};
|
|
17829
18137
|
/**
|
|
17830
18138
|
* @internal
|
|
17831
|
-
*/ PointLight._updateShaderData = function _updateShaderData(shaderData) {
|
|
17832
|
-
var data = PointLight._combinedData;
|
|
18139
|
+
*/ PointLight._updateShaderData = function _updateShaderData(shaderData, data) {
|
|
17833
18140
|
shaderData.setIntArray(PointLight._cullingMaskProperty, data.cullingMask);
|
|
17834
18141
|
shaderData.setFloatArray(PointLight._colorProperty, data.color);
|
|
17835
18142
|
shaderData.setFloatArray(PointLight._positionProperty, data.position);
|
|
@@ -17867,14 +18174,6 @@ __decorate([
|
|
|
17867
18174
|
(function() {
|
|
17868
18175
|
PointLight._distanceProperty = ShaderProperty.getByName("scene_PointLightDistance");
|
|
17869
18176
|
})();
|
|
17870
|
-
(function() {
|
|
17871
|
-
PointLight._combinedData = {
|
|
17872
|
-
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
17873
|
-
color: new Float32Array(Light._maxLight * 3),
|
|
17874
|
-
position: new Float32Array(Light._maxLight * 3),
|
|
17875
|
-
distance: new Float32Array(Light._maxLight)
|
|
17876
|
-
};
|
|
17877
|
-
})();
|
|
17878
18177
|
|
|
17879
18178
|
/**
|
|
17880
18179
|
* Spot light.
|
|
@@ -17893,7 +18192,7 @@ __decorate([
|
|
|
17893
18192
|
var _proto = SpotLight.prototype;
|
|
17894
18193
|
/**
|
|
17895
18194
|
* @internal
|
|
17896
|
-
*/ _proto._appendData = function _appendData(lightIndex) {
|
|
18195
|
+
*/ _proto._appendData = function _appendData(lightIndex, data) {
|
|
17897
18196
|
var cullingMaskStart = lightIndex * 2;
|
|
17898
18197
|
var colorStart = lightIndex * 3;
|
|
17899
18198
|
var positionStart = lightIndex * 3;
|
|
@@ -17904,7 +18203,6 @@ __decorate([
|
|
|
17904
18203
|
var lightColor = this._getLightIntensityColor();
|
|
17905
18204
|
var position = this.position;
|
|
17906
18205
|
var direction = this.direction;
|
|
17907
|
-
var data = SpotLight._combinedData;
|
|
17908
18206
|
var cullingMask = this.cullingMask;
|
|
17909
18207
|
data.cullingMask[cullingMaskStart] = cullingMask & 65535;
|
|
17910
18208
|
data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
|
|
@@ -17939,8 +18237,7 @@ __decorate([
|
|
|
17939
18237
|
};
|
|
17940
18238
|
/**
|
|
17941
18239
|
* @internal
|
|
17942
|
-
*/ SpotLight._updateShaderData = function _updateShaderData(shaderData) {
|
|
17943
|
-
var data = SpotLight._combinedData;
|
|
18240
|
+
*/ SpotLight._updateShaderData = function _updateShaderData(shaderData, data) {
|
|
17944
18241
|
shaderData.setIntArray(SpotLight._cullingMaskProperty, data.cullingMask);
|
|
17945
18242
|
shaderData.setFloatArray(SpotLight._colorProperty, data.color);
|
|
17946
18243
|
shaderData.setFloatArray(SpotLight._positionProperty, data.position);
|
|
@@ -18010,17 +18307,6 @@ __decorate([
|
|
|
18010
18307
|
(function() {
|
|
18011
18308
|
SpotLight._penumbraCosProperty = ShaderProperty.getByName("scene_SpotLightPenumbraCos");
|
|
18012
18309
|
})();
|
|
18013
|
-
(function() {
|
|
18014
|
-
SpotLight._combinedData = {
|
|
18015
|
-
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
18016
|
-
color: new Float32Array(Light._maxLight * 3),
|
|
18017
|
-
position: new Float32Array(Light._maxLight * 3),
|
|
18018
|
-
direction: new Float32Array(Light._maxLight * 3),
|
|
18019
|
-
distance: new Float32Array(Light._maxLight),
|
|
18020
|
-
angleCos: new Float32Array(Light._maxLight),
|
|
18021
|
-
penumbraCos: new Float32Array(Light._maxLight)
|
|
18022
|
-
};
|
|
18023
|
-
})();
|
|
18024
18310
|
|
|
18025
18311
|
/**
|
|
18026
18312
|
* Light manager.
|
|
@@ -18029,6 +18315,26 @@ __decorate([
|
|
|
18029
18315
|
/** @internal */ this._spotLights = new DisorderedArray();
|
|
18030
18316
|
/** @internal */ this._pointLights = new DisorderedArray();
|
|
18031
18317
|
/** @internal */ this._directLights = new DisorderedArray();
|
|
18318
|
+
this._directData = {
|
|
18319
|
+
cullingMask: new Int32Array(LightManager._maxLight * 2),
|
|
18320
|
+
color: new Float32Array(LightManager._maxLight * 3),
|
|
18321
|
+
direction: new Float32Array(LightManager._maxLight * 3)
|
|
18322
|
+
};
|
|
18323
|
+
this._pointData = {
|
|
18324
|
+
cullingMask: new Int32Array(LightManager._maxLight * 2),
|
|
18325
|
+
color: new Float32Array(LightManager._maxLight * 3),
|
|
18326
|
+
position: new Float32Array(LightManager._maxLight * 3),
|
|
18327
|
+
distance: new Float32Array(LightManager._maxLight)
|
|
18328
|
+
};
|
|
18329
|
+
this._spotData = {
|
|
18330
|
+
cullingMask: new Int32Array(LightManager._maxLight * 2),
|
|
18331
|
+
color: new Float32Array(LightManager._maxLight * 3),
|
|
18332
|
+
position: new Float32Array(LightManager._maxLight * 3),
|
|
18333
|
+
direction: new Float32Array(LightManager._maxLight * 3),
|
|
18334
|
+
distance: new Float32Array(LightManager._maxLight),
|
|
18335
|
+
angleCos: new Float32Array(LightManager._maxLight),
|
|
18336
|
+
penumbraCos: new Float32Array(LightManager._maxLight)
|
|
18337
|
+
};
|
|
18032
18338
|
}
|
|
18033
18339
|
var _proto = LightManager.prototype;
|
|
18034
18340
|
/**
|
|
@@ -18088,38 +18394,34 @@ __decorate([
|
|
|
18088
18394
|
/**
|
|
18089
18395
|
* @internal
|
|
18090
18396
|
*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
|
|
18091
|
-
var spotLight =
|
|
18092
|
-
var
|
|
18093
|
-
var directLight = this._directLights;
|
|
18397
|
+
var _this = this, spotLight = _this._spotLights, pointLight = _this._pointLights, directLight = _this._directLights;
|
|
18398
|
+
var _this1 = this, spotData = _this1._spotData, pointData = _this1._pointData, directData = _this1._directData;
|
|
18094
18399
|
var spotLightCount = spotLight.length;
|
|
18095
18400
|
var pointLightCount = pointLight.length;
|
|
18096
18401
|
var directLightCount = directLight.length;
|
|
18097
|
-
for(var i = 0
|
|
18098
|
-
|
|
18099
|
-
light._appendData(i);
|
|
18402
|
+
for(var i = 0; i < spotLightCount; i++){
|
|
18403
|
+
spotLight.get(i)._appendData(i, spotData);
|
|
18100
18404
|
}
|
|
18101
|
-
for(var i1 = 0
|
|
18102
|
-
|
|
18103
|
-
light1._appendData(i1);
|
|
18405
|
+
for(var i1 = 0; i1 < pointLightCount; i1++){
|
|
18406
|
+
pointLight.get(i1)._appendData(i1, pointData);
|
|
18104
18407
|
}
|
|
18105
|
-
for(var i2 = 0
|
|
18106
|
-
|
|
18107
|
-
light2._appendData(i2);
|
|
18408
|
+
for(var i2 = 0; i2 < directLightCount; i2++){
|
|
18409
|
+
directLight.get(i2)._appendData(i2, directData);
|
|
18108
18410
|
}
|
|
18109
18411
|
if (directLightCount) {
|
|
18110
|
-
DirectLight._updateShaderData(shaderData);
|
|
18412
|
+
DirectLight._updateShaderData(shaderData, directData);
|
|
18111
18413
|
shaderData.enableMacro("SCENE_DIRECT_LIGHT_COUNT", directLightCount.toString());
|
|
18112
18414
|
} else {
|
|
18113
18415
|
shaderData.disableMacro("SCENE_DIRECT_LIGHT_COUNT");
|
|
18114
18416
|
}
|
|
18115
18417
|
if (pointLightCount) {
|
|
18116
|
-
PointLight._updateShaderData(shaderData);
|
|
18418
|
+
PointLight._updateShaderData(shaderData, pointData);
|
|
18117
18419
|
shaderData.enableMacro("SCENE_POINT_LIGHT_COUNT", pointLightCount.toString());
|
|
18118
18420
|
} else {
|
|
18119
18421
|
shaderData.disableMacro("SCENE_POINT_LIGHT_COUNT");
|
|
18120
18422
|
}
|
|
18121
18423
|
if (spotLightCount) {
|
|
18122
|
-
SpotLight._updateShaderData(shaderData);
|
|
18424
|
+
SpotLight._updateShaderData(shaderData, spotData);
|
|
18123
18425
|
shaderData.enableMacro("SCENE_SPOT_LIGHT_COUNT", spotLightCount.toString());
|
|
18124
18426
|
} else {
|
|
18125
18427
|
shaderData.disableMacro("SCENE_SPOT_LIGHT_COUNT");
|
|
@@ -18160,6 +18462,11 @@ __decorate([
|
|
|
18160
18462
|
};
|
|
18161
18463
|
return LightManager;
|
|
18162
18464
|
}();
|
|
18465
|
+
(function() {
|
|
18466
|
+
/**
|
|
18467
|
+
* Each type of light source is at most 10, beyond which it will not take effect.
|
|
18468
|
+
* */ LightManager._maxLight = 10;
|
|
18469
|
+
})();
|
|
18163
18470
|
|
|
18164
18471
|
/**
|
|
18165
18472
|
* Scene.
|
|
@@ -18190,6 +18497,7 @@ __decorate([
|
|
|
18190
18497
|
_this._fogEnd = 300;
|
|
18191
18498
|
_this._fogDensity = 0.01;
|
|
18192
18499
|
_this._fogParams = new Vector4();
|
|
18500
|
+
_this._isActive = true;
|
|
18193
18501
|
_this.name = name || "";
|
|
18194
18502
|
var shaderData = _this.shaderData;
|
|
18195
18503
|
shaderData._addReferCount(1);
|
|
@@ -18437,6 +18745,24 @@ __decorate([
|
|
|
18437
18745
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
18438
18746
|
};
|
|
18439
18747
|
_create_class(Scene, [
|
|
18748
|
+
{
|
|
18749
|
+
key: "isActive",
|
|
18750
|
+
get: /**
|
|
18751
|
+
* Whether the scene is active.
|
|
18752
|
+
*/ function get() {
|
|
18753
|
+
return this._isActive;
|
|
18754
|
+
},
|
|
18755
|
+
set: function set(value) {
|
|
18756
|
+
if (this._isActive !== value) {
|
|
18757
|
+
this._isActive = value;
|
|
18758
|
+
if (value) {
|
|
18759
|
+
this._sceneManager && this._processActive(true);
|
|
18760
|
+
} else {
|
|
18761
|
+
this._sceneManager && this._processActive(false);
|
|
18762
|
+
}
|
|
18763
|
+
}
|
|
18764
|
+
}
|
|
18765
|
+
},
|
|
18440
18766
|
{
|
|
18441
18767
|
key: "shaderData",
|
|
18442
18768
|
get: /**
|
|
@@ -18755,7 +19081,11 @@ __decorate([
|
|
|
18755
19081
|
* @internal
|
|
18756
19082
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
18757
19083
|
Component1.prototype._onDestroy.call(this);
|
|
18758
|
-
this.scene
|
|
19084
|
+
if (this.scene) {
|
|
19085
|
+
this.scene._componentsManager.addPendingDestroyScript(this);
|
|
19086
|
+
} else {
|
|
19087
|
+
this.onDestroy();
|
|
19088
|
+
}
|
|
18759
19089
|
};
|
|
18760
19090
|
return Script;
|
|
18761
19091
|
}(Component);
|
|
@@ -18898,7 +19228,7 @@ var passNum = 0;
|
|
|
18898
19228
|
_proto.drawBatches = function drawBatches(camera) {
|
|
18899
19229
|
var _this = this, engine = _this._engine, batchedQueue = _this._batchedQueue;
|
|
18900
19230
|
var mesh = this._meshes[this._flushId];
|
|
18901
|
-
var subMeshes = mesh.subMeshes;
|
|
19231
|
+
var subMeshes = mesh.subMeshes, primitive = mesh._primitive;
|
|
18902
19232
|
var maskManager = engine._spriteMaskManager;
|
|
18903
19233
|
var sceneData = camera.scene.shaderData;
|
|
18904
19234
|
var cameraData = camera.shaderData;
|
|
@@ -18928,7 +19258,7 @@ var passNum = 0;
|
|
|
18928
19258
|
program.uploadAll(program.rendererUniformBlock, renderer.shaderData);
|
|
18929
19259
|
program.uploadAll(program.materialUniformBlock, material.shaderData);
|
|
18930
19260
|
material.renderState._apply(engine, false, shaderPass._renderStateDataMap, material.shaderData);
|
|
18931
|
-
engine._hardwareRenderer.drawPrimitive(
|
|
19261
|
+
engine._hardwareRenderer.drawPrimitive(primitive, subMesh, program);
|
|
18932
19262
|
maskManager.postRender(renderer);
|
|
18933
19263
|
}
|
|
18934
19264
|
};
|
|
@@ -20305,8 +20635,8 @@ var /**
|
|
|
20305
20635
|
};
|
|
20306
20636
|
_proto._drawBackgroundTexture = function _drawBackgroundTexture(engine, background) {
|
|
20307
20637
|
var rhi = engine._hardwareRenderer;
|
|
20308
|
-
var
|
|
20309
|
-
var mesh = background._mesh;
|
|
20638
|
+
var canvas = engine.canvas;
|
|
20639
|
+
var material = background._material, mesh = background._mesh;
|
|
20310
20640
|
if ((this._lastCanvasSize.x !== canvas.width || this._lastCanvasSize.y !== canvas.height) && background._textureFillMode !== BackgroundTextureFillMode.Fill) {
|
|
20311
20641
|
this._lastCanvasSize.set(canvas.width, canvas.height);
|
|
20312
20642
|
background._resizeBackgroundTexture();
|
|
@@ -20317,7 +20647,7 @@ var /**
|
|
|
20317
20647
|
program.uploadAll(program.materialUniformBlock, material.shaderData);
|
|
20318
20648
|
program.uploadUnGroupTextures();
|
|
20319
20649
|
(pass._renderState || material.renderState)._apply(engine, false, pass._renderStateDataMap, material.shaderData);
|
|
20320
|
-
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
20650
|
+
rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
|
|
20321
20651
|
};
|
|
20322
20652
|
_proto._callRender = function _callRender(context) {
|
|
20323
20653
|
var engine = context.camera.engine;
|
|
@@ -20481,7 +20811,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
|
20481
20811
|
// Use the intersection of the near clipping plane as the origin point.
|
|
20482
20812
|
var origin = this._innerViewportToWorldPoint(point.x, point.y, 0.0, invViewProjMat, out.origin);
|
|
20483
20813
|
// Use the intersection of the far clipping plane as the origin point.
|
|
20484
|
-
var direction = this._innerViewportToWorldPoint(point.x, point.y, 1.
|
|
20814
|
+
var direction = this._innerViewportToWorldPoint(point.x, point.y, 1 - MathUtil$1.zeroTolerance, invViewProjMat, out.direction);
|
|
20485
20815
|
Vector3.subtract(direction, origin, direction);
|
|
20486
20816
|
direction.normalize();
|
|
20487
20817
|
return out;
|
|
@@ -24119,6 +24449,9 @@ var DirtyFlag;
|
|
|
24119
24449
|
this.property = property;
|
|
24120
24450
|
this.component = target.getComponent(type);
|
|
24121
24451
|
this.cureType = cureType;
|
|
24452
|
+
var isBlendShape = _instanceof(this.component, SkinnedMeshRenderer);
|
|
24453
|
+
// @todo: Temp solution with blendShape
|
|
24454
|
+
this._isCopyMode = cureType._isCopyMode && !isBlendShape;
|
|
24122
24455
|
var assemblerType = AnimationCurveOwner.getAssemblerType(type, property);
|
|
24123
24456
|
this._assembler = new assemblerType();
|
|
24124
24457
|
this._assembler.initialize(this);
|
|
@@ -24150,7 +24483,7 @@ var DirtyFlag;
|
|
|
24150
24483
|
this._assembler.setTargetValue(this.defaultValue);
|
|
24151
24484
|
};
|
|
24152
24485
|
_proto.getEvaluateValue = function getEvaluateValue(out) {
|
|
24153
|
-
if (this.
|
|
24486
|
+
if (this._isCopyMode) {
|
|
24154
24487
|
this.cureType._setValue(this.baseEvaluateData.value, out);
|
|
24155
24488
|
return out;
|
|
24156
24489
|
} else {
|
|
@@ -24158,14 +24491,14 @@ var DirtyFlag;
|
|
|
24158
24491
|
}
|
|
24159
24492
|
};
|
|
24160
24493
|
_proto.saveDefaultValue = function saveDefaultValue() {
|
|
24161
|
-
if (this.
|
|
24494
|
+
if (this._isCopyMode) {
|
|
24162
24495
|
this.cureType._setValue(this.referenceTargetValue, this.defaultValue);
|
|
24163
24496
|
} else {
|
|
24164
24497
|
this.defaultValue = this._assembler.getTargetValue();
|
|
24165
24498
|
}
|
|
24166
24499
|
};
|
|
24167
24500
|
_proto.saveFixedPoseValue = function saveFixedPoseValue() {
|
|
24168
|
-
if (this.
|
|
24501
|
+
if (this._isCopyMode) {
|
|
24169
24502
|
this.cureType._setValue(this.referenceTargetValue, this.fixedPoseValue);
|
|
24170
24503
|
} else {
|
|
24171
24504
|
this.fixedPoseValue = this._assembler.getTargetValue();
|
|
@@ -24174,7 +24507,7 @@ var DirtyFlag;
|
|
|
24174
24507
|
_proto.applyValue = function applyValue(value, weight, additive) {
|
|
24175
24508
|
var cureType = this.cureType;
|
|
24176
24509
|
if (additive) {
|
|
24177
|
-
if (
|
|
24510
|
+
if (this._isCopyMode) {
|
|
24178
24511
|
cureType._additiveValue(value, weight, this.referenceTargetValue);
|
|
24179
24512
|
} else {
|
|
24180
24513
|
var assembler = this._assembler;
|
|
@@ -24184,13 +24517,13 @@ var DirtyFlag;
|
|
|
24184
24517
|
}
|
|
24185
24518
|
} else {
|
|
24186
24519
|
if (weight === 1.0) {
|
|
24187
|
-
if (
|
|
24520
|
+
if (this._isCopyMode) {
|
|
24188
24521
|
cureType._setValue(value, this.referenceTargetValue);
|
|
24189
24522
|
} else {
|
|
24190
24523
|
this._assembler.setTargetValue(value);
|
|
24191
24524
|
}
|
|
24192
24525
|
} else {
|
|
24193
|
-
if (
|
|
24526
|
+
if (this._isCopyMode) {
|
|
24194
24527
|
var targetValue = this.referenceTargetValue;
|
|
24195
24528
|
cureType._lerpValue(targetValue, value, weight, targetValue);
|
|
24196
24529
|
} else {
|
|
@@ -24202,7 +24535,7 @@ var DirtyFlag;
|
|
|
24202
24535
|
}
|
|
24203
24536
|
};
|
|
24204
24537
|
_proto._lerpValue = function _lerpValue(srcValue, destValue, crossWeight) {
|
|
24205
|
-
if (this.
|
|
24538
|
+
if (this._isCopyMode) {
|
|
24206
24539
|
return this.cureType._lerpValue(srcValue, destValue, crossWeight, this.baseEvaluateData.value);
|
|
24207
24540
|
} else {
|
|
24208
24541
|
this.baseEvaluateData.value = this.cureType._lerpValue(srcValue, destValue, crossWeight);
|
|
@@ -24285,16 +24618,22 @@ AnimationCurveOwner.registerAssembler(Transform, "scale", ScaleAnimationCurveOwn
|
|
|
24285
24618
|
/**
|
|
24286
24619
|
* @internal
|
|
24287
24620
|
*/ var BlendShapeWeightsAnimationCurveOwnerAssembler = /*#__PURE__*/ function() {
|
|
24288
|
-
function BlendShapeWeightsAnimationCurveOwnerAssembler() {
|
|
24621
|
+
function BlendShapeWeightsAnimationCurveOwnerAssembler() {
|
|
24622
|
+
this._skinnedMeshRenderer = [];
|
|
24623
|
+
}
|
|
24289
24624
|
var _proto = BlendShapeWeightsAnimationCurveOwnerAssembler.prototype;
|
|
24290
24625
|
_proto.initialize = function initialize(owner) {
|
|
24291
|
-
|
|
24626
|
+
// @todo: Compatible with multiple SkinnedMeshRenderer in a entity, optimize later.
|
|
24627
|
+
owner.target.getComponents(SkinnedMeshRenderer, this._skinnedMeshRenderer);
|
|
24292
24628
|
};
|
|
24293
24629
|
_proto.getTargetValue = function getTargetValue() {
|
|
24294
|
-
return this._skinnedMeshRenderer.blendShapeWeights;
|
|
24630
|
+
return this._skinnedMeshRenderer[0].blendShapeWeights;
|
|
24295
24631
|
};
|
|
24296
24632
|
_proto.setTargetValue = function setTargetValue(value) {
|
|
24297
|
-
this._skinnedMeshRenderer
|
|
24633
|
+
var skinnedMeshRenderer = this._skinnedMeshRenderer;
|
|
24634
|
+
for(var i = 0, n = skinnedMeshRenderer.length; i < n; i++){
|
|
24635
|
+
skinnedMeshRenderer[i].blendShapeWeights = value;
|
|
24636
|
+
}
|
|
24298
24637
|
};
|
|
24299
24638
|
return BlendShapeWeightsAnimationCurveOwnerAssembler;
|
|
24300
24639
|
}();
|
|
@@ -26171,7 +26510,6 @@ var AnimatorLayerBlendingMode;
|
|
|
26171
26510
|
var state = playState.state;
|
|
26172
26511
|
var clipDuration = state.clip.length;
|
|
26173
26512
|
if (this.speed * state.speed >= 0) {
|
|
26174
|
-
console.log(999, clipTime, lastClipTime);
|
|
26175
26513
|
if (clipTime < lastClipTime) {
|
|
26176
26514
|
this._checkSubTransition(playState, transitions, layerIndex, lastClipTime, state.clipEndTime * clipDuration);
|
|
26177
26515
|
playState.currentTransitionIndex = 0;
|
|
@@ -26960,64 +27298,203 @@ var SunMode;
|
|
|
26960
27298
|
SkyProceduralMaterial._sunSimpleMacro = ShaderMacro.getByName("MATERIAL_SUN_SIMPLE");
|
|
26961
27299
|
})();
|
|
26962
27300
|
|
|
27301
|
+
var SubPrimitive = function SubPrimitive() {
|
|
27302
|
+
};
|
|
27303
|
+
|
|
26963
27304
|
/**
|
|
26964
|
-
*
|
|
26965
|
-
*/ var
|
|
26966
|
-
|
|
26967
|
-
|
|
27305
|
+
* The rendering mode for particle renderer.
|
|
27306
|
+
*/ var ParticleRenderMode;
|
|
27307
|
+
(function(ParticleRenderMode) {
|
|
27308
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
27309
|
+
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
27310
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
27311
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
27312
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
27313
|
+
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
27314
|
+
})(ParticleRenderMode || (ParticleRenderMode = {}));
|
|
27315
|
+
|
|
27316
|
+
var ParticleStopMode;
|
|
27317
|
+
(function(ParticleStopMode) {
|
|
27318
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
27319
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
27320
|
+
})(ParticleStopMode || (ParticleStopMode = {}));
|
|
27321
|
+
|
|
27322
|
+
/**
|
|
27323
|
+
* Particle Renderer Component.
|
|
27324
|
+
*/ var ParticleRenderer = /*#__PURE__*/ function(Renderer1) {
|
|
27325
|
+
_inherits(ParticleRenderer, Renderer1);
|
|
27326
|
+
function ParticleRenderer(entity) {
|
|
26968
27327
|
var _this;
|
|
26969
|
-
_this =
|
|
26970
|
-
|
|
26971
|
-
|
|
26972
|
-
|
|
26973
|
-
_this.
|
|
27328
|
+
_this = Renderer1.call(this, entity) || this;
|
|
27329
|
+
/** Particle generator. */ _this.generator = new ParticleGenerator(_assert_this_initialized(_this));
|
|
27330
|
+
/** Specifies how much particles stretch depending on their velocity. */ _this.velocityScale = 0;
|
|
27331
|
+
/** How much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width. */ _this.lengthScale = 2;
|
|
27332
|
+
/** The pivot of particle. */ _this.pivot = new Vector3();
|
|
27333
|
+
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
27334
|
+
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
27335
|
+
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(GLCapabilityType.instancedArrays);
|
|
26974
27336
|
return _this;
|
|
26975
27337
|
}
|
|
26976
|
-
var _proto =
|
|
27338
|
+
var _proto = ParticleRenderer.prototype;
|
|
26977
27339
|
/**
|
|
26978
|
-
* @
|
|
26979
|
-
*/ _proto.
|
|
26980
|
-
|
|
26981
|
-
|
|
26982
|
-
|
|
27340
|
+
* @internal
|
|
27341
|
+
*/ _proto._onEnable = function _onEnable() {
|
|
27342
|
+
if (this.generator.main.playOnEnabled) {
|
|
27343
|
+
this.generator.play(false);
|
|
27344
|
+
}
|
|
26983
27345
|
};
|
|
26984
|
-
|
|
27346
|
+
/**
|
|
27347
|
+
* @internal
|
|
27348
|
+
*/ _proto._onDisable = function _onDisable() {
|
|
27349
|
+
this.generator.stop(false, ParticleStopMode.StopEmittingAndClear);
|
|
27350
|
+
};
|
|
27351
|
+
/**
|
|
27352
|
+
* @internal
|
|
27353
|
+
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
27354
|
+
if (!this._supportInstancedArrays) {
|
|
27355
|
+
return;
|
|
27356
|
+
}
|
|
27357
|
+
var generator = this.generator;
|
|
27358
|
+
generator._update(this.engine.time.deltaTime);
|
|
27359
|
+
// No particles to render
|
|
27360
|
+
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
27361
|
+
return;
|
|
27362
|
+
}
|
|
27363
|
+
Renderer1.prototype._prepareRender.call(this, context);
|
|
27364
|
+
};
|
|
27365
|
+
/**
|
|
27366
|
+
* @internal
|
|
27367
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
27368
|
+
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
27369
|
+
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
27370
|
+
};
|
|
27371
|
+
/**
|
|
27372
|
+
* @internal
|
|
27373
|
+
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
27374
|
+
var shaderData = this.shaderData;
|
|
27375
|
+
shaderData.setFloat(ParticleRenderer._lengthScale, this.lengthScale);
|
|
27376
|
+
shaderData.setFloat(ParticleRenderer._speedScale, this.velocityScale);
|
|
27377
|
+
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
27378
|
+
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
27379
|
+
this.generator._updateShaderData(shaderData);
|
|
27380
|
+
};
|
|
27381
|
+
_proto._render = function _render(context) {
|
|
27382
|
+
var generator = this.generator;
|
|
27383
|
+
var primitive = generator._primitive;
|
|
27384
|
+
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
27385
|
+
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
27386
|
+
} else {
|
|
27387
|
+
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
27388
|
+
if (generator._firstFreeElement > 0) {
|
|
27389
|
+
instanceCount += generator._firstFreeElement;
|
|
27390
|
+
}
|
|
27391
|
+
primitive.instanceCount = instanceCount;
|
|
27392
|
+
}
|
|
27393
|
+
var material = this.getMaterial();
|
|
27394
|
+
var renderData = this._engine._renderDataPool.getFromPool();
|
|
27395
|
+
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
27396
|
+
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
27397
|
+
};
|
|
27398
|
+
_proto._onDestroy = function _onDestroy() {
|
|
27399
|
+
this.generator._destroy();
|
|
27400
|
+
};
|
|
27401
|
+
_create_class(ParticleRenderer, [
|
|
26985
27402
|
{
|
|
26986
|
-
key: "
|
|
27403
|
+
key: "renderMode",
|
|
26987
27404
|
get: /**
|
|
26988
|
-
*
|
|
27405
|
+
* Specifies how particles are rendered.
|
|
26989
27406
|
*/ function get() {
|
|
26990
|
-
return this.
|
|
27407
|
+
return this._renderMode;
|
|
26991
27408
|
},
|
|
26992
27409
|
set: function set(value) {
|
|
26993
|
-
|
|
26994
|
-
|
|
26995
|
-
|
|
27410
|
+
if (this._renderMode !== value) {
|
|
27411
|
+
var lastRenderMode = this._renderMode;
|
|
27412
|
+
this._renderMode = value;
|
|
27413
|
+
var renderModeMacro = null;
|
|
27414
|
+
var shaderData = this.shaderData;
|
|
27415
|
+
switch(value){
|
|
27416
|
+
case ParticleRenderMode.Billboard:
|
|
27417
|
+
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
27418
|
+
break;
|
|
27419
|
+
case ParticleRenderMode.StretchBillboard:
|
|
27420
|
+
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
27421
|
+
break;
|
|
27422
|
+
case ParticleRenderMode.HorizontalBillboard:
|
|
27423
|
+
throw "Not implemented";
|
|
27424
|
+
case ParticleRenderMode.VerticalBillboard:
|
|
27425
|
+
throw "Not implemented";
|
|
27426
|
+
case ParticleRenderMode.Mesh:
|
|
27427
|
+
throw "Not implemented";
|
|
27428
|
+
}
|
|
27429
|
+
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
27430
|
+
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
27431
|
+
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
27432
|
+
this._currentRenderModeMacro = renderModeMacro;
|
|
27433
|
+
}
|
|
27434
|
+
// @ts-ignore
|
|
27435
|
+
if (lastRenderMode !== ParticleRenderMode.Mesh !== (value === ParticleRenderMode.Mesh)) {
|
|
27436
|
+
this.generator._reorganizeGeometryBuffers();
|
|
27437
|
+
}
|
|
26996
27438
|
}
|
|
26997
27439
|
}
|
|
26998
27440
|
},
|
|
26999
27441
|
{
|
|
27000
|
-
key: "
|
|
27442
|
+
key: "mesh",
|
|
27001
27443
|
get: /**
|
|
27002
|
-
*
|
|
27444
|
+
* The mesh of particle.
|
|
27445
|
+
* @remarks Valid when `renderMode` is `Mesh`.
|
|
27003
27446
|
*/ function get() {
|
|
27004
|
-
return this.
|
|
27447
|
+
return this._mesh;
|
|
27005
27448
|
},
|
|
27006
27449
|
set: function set(value) {
|
|
27007
|
-
this.
|
|
27008
|
-
if (value) {
|
|
27009
|
-
|
|
27010
|
-
|
|
27011
|
-
|
|
27450
|
+
var lastMesh = this._mesh;
|
|
27451
|
+
if (lastMesh !== value) {
|
|
27452
|
+
var _lastMesh, _value;
|
|
27453
|
+
this._mesh = value;
|
|
27454
|
+
(_lastMesh = lastMesh) == null ? void 0 : _lastMesh._addReferCount(-1);
|
|
27455
|
+
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
27456
|
+
if (this.renderMode === ParticleRenderMode.Mesh) {
|
|
27457
|
+
this.generator._reorganizeGeometryBuffers();
|
|
27458
|
+
}
|
|
27012
27459
|
}
|
|
27013
27460
|
}
|
|
27014
27461
|
}
|
|
27015
27462
|
]);
|
|
27016
|
-
return
|
|
27017
|
-
}(
|
|
27018
|
-
|
|
27019
|
-
|
|
27020
|
-
};
|
|
27463
|
+
return ParticleRenderer;
|
|
27464
|
+
}(Renderer);
|
|
27465
|
+
(function() {
|
|
27466
|
+
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
27467
|
+
})();
|
|
27468
|
+
(function() {
|
|
27469
|
+
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
27470
|
+
})();
|
|
27471
|
+
(function() {
|
|
27472
|
+
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
27473
|
+
})();
|
|
27474
|
+
(function() {
|
|
27475
|
+
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
27476
|
+
})();
|
|
27477
|
+
(function() {
|
|
27478
|
+
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
27479
|
+
})();
|
|
27480
|
+
(function() {
|
|
27481
|
+
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
27482
|
+
})();
|
|
27483
|
+
(function() {
|
|
27484
|
+
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
27485
|
+
})();
|
|
27486
|
+
(function() {
|
|
27487
|
+
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
27488
|
+
})();
|
|
27489
|
+
(function() {
|
|
27490
|
+
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
27491
|
+
})();
|
|
27492
|
+
__decorate([
|
|
27493
|
+
deepClone
|
|
27494
|
+
], ParticleRenderer.prototype, "generator", void 0);
|
|
27495
|
+
__decorate([
|
|
27496
|
+
shallowClone
|
|
27497
|
+
], ParticleRenderer.prototype, "pivot", void 0);
|
|
27021
27498
|
|
|
27022
27499
|
/**
|
|
27023
27500
|
* Particle curve mode.
|
|
@@ -27039,18 +27516,6 @@ var SubPrimitive = function SubPrimitive() {
|
|
|
27039
27516
|
ParticleGradientMode[ParticleGradientMode[/* Random value between two color gradients. */ "TwoGradients"] = 3] = "TwoGradients";
|
|
27040
27517
|
})(ParticleGradientMode || (ParticleGradientMode = {}));
|
|
27041
27518
|
|
|
27042
|
-
/**
|
|
27043
|
-
* The rendering mode for particle renderer.
|
|
27044
|
-
*/ var ParticleRenderMode;
|
|
27045
|
-
(function(ParticleRenderMode) {
|
|
27046
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
27047
|
-
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
27048
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
27049
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
27050
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
27051
|
-
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
27052
|
-
})(ParticleRenderMode || (ParticleRenderMode = {}));
|
|
27053
|
-
|
|
27054
27519
|
/**
|
|
27055
27520
|
* The space to simulate particles in.
|
|
27056
27521
|
*/ var ParticleSimulationSpace;
|
|
@@ -27059,12 +27524,6 @@ var SubPrimitive = function SubPrimitive() {
|
|
|
27059
27524
|
ParticleSimulationSpace[ParticleSimulationSpace[/** Simulate particles in world space. */ "World"] = 1] = "World";
|
|
27060
27525
|
})(ParticleSimulationSpace || (ParticleSimulationSpace = {}));
|
|
27061
27526
|
|
|
27062
|
-
var ParticleStopMode;
|
|
27063
|
-
(function(ParticleStopMode) {
|
|
27064
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
27065
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
27066
|
-
})(ParticleStopMode || (ParticleStopMode = {}));
|
|
27067
|
-
|
|
27068
27527
|
/**
|
|
27069
27528
|
* @internal
|
|
27070
27529
|
*/ var ParticleRandomSubSeeds;
|
|
@@ -27692,15 +28151,13 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
27692
28151
|
/** The initial lifetime of particles when emitted. */ this.startLifetime = new ParticleCompositeCurve(5);
|
|
27693
28152
|
/** The initial speed of particles when the Particle Generator first spawns them. */ this.startSpeed = new ParticleCompositeCurve(5);
|
|
27694
28153
|
/** A flag to enable specifying particle size individually for each axis. */ this.startSize3D = false;
|
|
27695
|
-
/** The initial size of particles when the Particle Generator first spawns them. */ this.startSize = new ParticleCompositeCurve(1);
|
|
27696
28154
|
/** The initial size of particles along the x-axis when the Particle Generator first spawns them. */ this.startSizeX = new ParticleCompositeCurve(1);
|
|
27697
28155
|
/** The initial size of particles along the y-axis when the Particle Generator first spawns them. */ this.startSizeY = new ParticleCompositeCurve(1);
|
|
27698
28156
|
/** The initial size of particles along the z-axis when the Particle Generator first spawns them. */ this.startSizeZ = new ParticleCompositeCurve(1);
|
|
27699
|
-
/** A flag to enable 3D particle rotation. */ this.startRotation3D = false;
|
|
27700
|
-
/** The initial rotation of particles when the Particle Generator first spawns them. */ this.startRotation = new ParticleCompositeCurve(0);
|
|
28157
|
+
/** A flag to enable 3D particle rotation, when disabled, only `startRotationZ` is used. */ this.startRotation3D = false;
|
|
27701
28158
|
/** The initial rotation of particles around the x-axis when emitted.*/ this.startRotationX = new ParticleCompositeCurve(0);
|
|
27702
28159
|
/** The initial rotation of particles around the y-axis when emitted. */ this.startRotationY = new ParticleCompositeCurve(0);
|
|
27703
|
-
this.startRotationZ = new ParticleCompositeCurve(0);
|
|
28160
|
+
/** The initial rotation of particles around the z-axis when emitted. */ this.startRotationZ = new ParticleCompositeCurve(0);
|
|
27704
28161
|
/** Makes some particles spin in the opposite direction. */ this.flipRotation = 0;
|
|
27705
28162
|
/** The mode of start color */ this.startColor = new ParticleCompositeGradient(new Color$1(1, 1, 1, 1));
|
|
27706
28163
|
/** A scale that this Particle Generator applies to gravity, defined by Physics.gravity. */ this.gravityModifier = new ParticleCompositeCurve(0);
|
|
@@ -27803,6 +28260,17 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
27803
28260
|
}
|
|
27804
28261
|
}
|
|
27805
28262
|
}
|
|
28263
|
+
},
|
|
28264
|
+
{
|
|
28265
|
+
key: "startSize",
|
|
28266
|
+
get: /**
|
|
28267
|
+
* The initial size of particles when the Particle Generator first spawns them.
|
|
28268
|
+
*/ function get() {
|
|
28269
|
+
return this.startSizeX;
|
|
28270
|
+
},
|
|
28271
|
+
set: function set(value) {
|
|
28272
|
+
this.startSizeX = value;
|
|
28273
|
+
}
|
|
27806
28274
|
}
|
|
27807
28275
|
]);
|
|
27808
28276
|
return MainModule;
|
|
@@ -27846,9 +28314,6 @@ __decorate([
|
|
|
27846
28314
|
__decorate([
|
|
27847
28315
|
deepClone
|
|
27848
28316
|
], MainModule.prototype, "startSpeed", void 0);
|
|
27849
|
-
__decorate([
|
|
27850
|
-
deepClone
|
|
27851
|
-
], MainModule.prototype, "startSize", void 0);
|
|
27852
28317
|
__decorate([
|
|
27853
28318
|
deepClone
|
|
27854
28319
|
], MainModule.prototype, "startSizeX", void 0);
|
|
@@ -27858,9 +28323,6 @@ __decorate([
|
|
|
27858
28323
|
__decorate([
|
|
27859
28324
|
deepClone
|
|
27860
28325
|
], MainModule.prototype, "startSizeZ", void 0);
|
|
27861
|
-
__decorate([
|
|
27862
|
-
deepClone
|
|
27863
|
-
], MainModule.prototype, "startRotation", void 0);
|
|
27864
28326
|
__decorate([
|
|
27865
28327
|
deepClone
|
|
27866
28328
|
], MainModule.prototype, "startRotationX", void 0);
|
|
@@ -27868,7 +28330,6 @@ __decorate([
|
|
|
27868
28330
|
deepClone
|
|
27869
28331
|
], MainModule.prototype, "startRotationY", void 0);
|
|
27870
28332
|
__decorate([
|
|
27871
|
-
deepClone,
|
|
27872
28333
|
deepClone
|
|
27873
28334
|
], MainModule.prototype, "startRotationZ", void 0);
|
|
27874
28335
|
__decorate([
|
|
@@ -27909,7 +28370,7 @@ __decorate([
|
|
|
27909
28370
|
function RotationOverLifetimeModule() {
|
|
27910
28371
|
var _this;
|
|
27911
28372
|
_this = ParticleGeneratorModule1.apply(this, arguments) || this;
|
|
27912
|
-
/** Specifies whether the rotation is separate on each axis, when disabled only
|
|
28373
|
+
/** Specifies whether the rotation is separate on each axis, when disabled, only `rotationZ` is used. */ _this.separateAxes = false;
|
|
27913
28374
|
/** Rotation over lifetime for z axis. */ _this.rotationX = new ParticleCompositeCurve(0);
|
|
27914
28375
|
/** Rotation over lifetime for z axis. */ _this.rotationY = new ParticleCompositeCurve(0);
|
|
27915
28376
|
/** Rotation over lifetime for z axis. */ _this.rotationZ = new ParticleCompositeCurve(45);
|
|
@@ -28263,9 +28724,6 @@ __decorate([
|
|
|
28263
28724
|
}
|
|
28264
28725
|
var _proto = TextureSheetAnimationModule.prototype;
|
|
28265
28726
|
/**
|
|
28266
|
-
* @inheritDoc
|
|
28267
|
-
*/ _proto.cloneTo = function cloneTo(dest) {};
|
|
28268
|
-
/**
|
|
28269
28727
|
* @internal
|
|
28270
28728
|
*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
|
|
28271
28729
|
var frameMacro = null;
|
|
@@ -28753,7 +29211,7 @@ __decorate([
|
|
|
28753
29211
|
instanceVertices[offset + 16] = MathUtil$1.degreeToRadian(main.startRotationY.evaluate(undefined, startRotationRand.random()));
|
|
28754
29212
|
instanceVertices[offset + 17] = MathUtil$1.degreeToRadian(main.startRotationZ.evaluate(undefined, startRotationRand.random()));
|
|
28755
29213
|
} else {
|
|
28756
|
-
instanceVertices[offset + 15] = MathUtil$1.degreeToRadian(main.
|
|
29214
|
+
instanceVertices[offset + 15] = MathUtil$1.degreeToRadian(main.startRotationZ.evaluate(undefined, startRotationRand.random()));
|
|
28757
29215
|
}
|
|
28758
29216
|
// Start speed
|
|
28759
29217
|
instanceVertices[offset + 18] = startSpeed;
|
|
@@ -29016,181 +29474,60 @@ __decorate([
|
|
|
29016
29474
|
], ParticleGenerator.prototype, "_instanceVertices", void 0);
|
|
29017
29475
|
|
|
29018
29476
|
/**
|
|
29019
|
-
* Particle
|
|
29020
|
-
*/ var
|
|
29021
|
-
_inherits(
|
|
29022
|
-
function
|
|
29477
|
+
* Particle Material.
|
|
29478
|
+
*/ var ParticleMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
29479
|
+
_inherits(ParticleMaterial, BaseMaterial1);
|
|
29480
|
+
function ParticleMaterial(engine) {
|
|
29023
29481
|
var _this;
|
|
29024
|
-
_this =
|
|
29025
|
-
|
|
29026
|
-
|
|
29027
|
-
|
|
29028
|
-
|
|
29029
|
-
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
29030
|
-
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
29031
|
-
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(GLCapabilityType.instancedArrays);
|
|
29482
|
+
_this = BaseMaterial1.call(this, engine, Shader.find("particle-shader")) || this;
|
|
29483
|
+
var shaderData = _this.shaderData;
|
|
29484
|
+
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
29485
|
+
shaderData.setColor(BaseMaterial._baseColorProp, new Color$1(1, 1, 1, 1));
|
|
29486
|
+
_this.isTransparent = true;
|
|
29032
29487
|
return _this;
|
|
29033
29488
|
}
|
|
29034
|
-
var _proto =
|
|
29035
|
-
/**
|
|
29036
|
-
* @internal
|
|
29037
|
-
*/ _proto._onEnable = function _onEnable() {
|
|
29038
|
-
if (this.generator.main.playOnEnabled) {
|
|
29039
|
-
this.generator.play(false);
|
|
29040
|
-
}
|
|
29041
|
-
};
|
|
29042
|
-
/**
|
|
29043
|
-
* @internal
|
|
29044
|
-
*/ _proto._onDisable = function _onDisable() {
|
|
29045
|
-
this.generator.stop(false, ParticleStopMode.StopEmittingAndClear);
|
|
29046
|
-
};
|
|
29047
|
-
/**
|
|
29048
|
-
* @internal
|
|
29049
|
-
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
29050
|
-
if (!this._supportInstancedArrays) {
|
|
29051
|
-
return;
|
|
29052
|
-
}
|
|
29053
|
-
var generator = this.generator;
|
|
29054
|
-
generator._update(this.engine.time.deltaTime);
|
|
29055
|
-
// No particles to render
|
|
29056
|
-
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
29057
|
-
return;
|
|
29058
|
-
}
|
|
29059
|
-
Renderer1.prototype._prepareRender.call(this, context);
|
|
29060
|
-
};
|
|
29061
|
-
/**
|
|
29062
|
-
* @internal
|
|
29063
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
29064
|
-
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
29065
|
-
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
29066
|
-
};
|
|
29489
|
+
var _proto = ParticleMaterial.prototype;
|
|
29067
29490
|
/**
|
|
29068
|
-
* @
|
|
29069
|
-
*/ _proto.
|
|
29070
|
-
var
|
|
29071
|
-
|
|
29072
|
-
|
|
29073
|
-
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
29074
|
-
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
29075
|
-
this.generator._updateShaderData(shaderData);
|
|
29076
|
-
};
|
|
29077
|
-
_proto._render = function _render(context) {
|
|
29078
|
-
var generator = this.generator;
|
|
29079
|
-
var primitive = generator._primitive;
|
|
29080
|
-
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
29081
|
-
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
29082
|
-
} else {
|
|
29083
|
-
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
29084
|
-
if (generator._firstFreeElement > 0) {
|
|
29085
|
-
instanceCount += generator._firstFreeElement;
|
|
29086
|
-
}
|
|
29087
|
-
primitive.instanceCount = instanceCount;
|
|
29088
|
-
}
|
|
29089
|
-
var material = this.getMaterial();
|
|
29090
|
-
var renderData = this._engine._renderDataPool.getFromPool();
|
|
29091
|
-
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
29092
|
-
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
29093
|
-
};
|
|
29094
|
-
_proto._onDestroy = function _onDestroy() {
|
|
29095
|
-
this.generator._destroy();
|
|
29491
|
+
* @inheritdoc
|
|
29492
|
+
*/ _proto.clone = function clone() {
|
|
29493
|
+
var dest = new ParticleMaterial(this._engine);
|
|
29494
|
+
this.cloneTo(dest);
|
|
29495
|
+
return dest;
|
|
29096
29496
|
};
|
|
29097
|
-
_create_class(
|
|
29497
|
+
_create_class(ParticleMaterial, [
|
|
29098
29498
|
{
|
|
29099
|
-
key: "
|
|
29499
|
+
key: "baseColor",
|
|
29100
29500
|
get: /**
|
|
29101
|
-
*
|
|
29501
|
+
* Base color.
|
|
29102
29502
|
*/ function get() {
|
|
29103
|
-
return this.
|
|
29503
|
+
return this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
29104
29504
|
},
|
|
29105
29505
|
set: function set(value) {
|
|
29106
|
-
|
|
29107
|
-
|
|
29108
|
-
|
|
29109
|
-
var renderModeMacro = null;
|
|
29110
|
-
var shaderData = this.shaderData;
|
|
29111
|
-
switch(value){
|
|
29112
|
-
case ParticleRenderMode.Billboard:
|
|
29113
|
-
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
29114
|
-
break;
|
|
29115
|
-
case ParticleRenderMode.StretchBillboard:
|
|
29116
|
-
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
29117
|
-
break;
|
|
29118
|
-
case ParticleRenderMode.HorizontalBillboard:
|
|
29119
|
-
throw "Not implemented";
|
|
29120
|
-
case ParticleRenderMode.VerticalBillboard:
|
|
29121
|
-
throw "Not implemented";
|
|
29122
|
-
case ParticleRenderMode.Mesh:
|
|
29123
|
-
throw "Not implemented";
|
|
29124
|
-
}
|
|
29125
|
-
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
29126
|
-
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
29127
|
-
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
29128
|
-
this._currentRenderModeMacro = renderModeMacro;
|
|
29129
|
-
}
|
|
29130
|
-
// @ts-ignore
|
|
29131
|
-
if (lastRenderMode !== ParticleRenderMode.Mesh !== (value === ParticleRenderMode.Mesh)) {
|
|
29132
|
-
this.generator._reorganizeGeometryBuffers();
|
|
29133
|
-
}
|
|
29506
|
+
var baseColor = this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
29507
|
+
if (value !== baseColor) {
|
|
29508
|
+
baseColor.copyFrom(value);
|
|
29134
29509
|
}
|
|
29135
29510
|
}
|
|
29136
29511
|
},
|
|
29137
29512
|
{
|
|
29138
|
-
key: "
|
|
29513
|
+
key: "baseTexture",
|
|
29139
29514
|
get: /**
|
|
29140
|
-
*
|
|
29141
|
-
* @remarks Valid when `renderMode` is `Mesh`.
|
|
29515
|
+
* Base texture.
|
|
29142
29516
|
*/ function get() {
|
|
29143
|
-
return this.
|
|
29517
|
+
return this.shaderData.getTexture(BaseMaterial._baseTextureProp);
|
|
29144
29518
|
},
|
|
29145
29519
|
set: function set(value) {
|
|
29146
|
-
|
|
29147
|
-
if (
|
|
29148
|
-
|
|
29149
|
-
|
|
29150
|
-
(
|
|
29151
|
-
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
29152
|
-
if (this.renderMode === ParticleRenderMode.Mesh) {
|
|
29153
|
-
this.generator._reorganizeGeometryBuffers();
|
|
29154
|
-
}
|
|
29520
|
+
this.shaderData.setTexture(BaseMaterial._baseTextureProp, value);
|
|
29521
|
+
if (value) {
|
|
29522
|
+
this.shaderData.enableMacro(BaseMaterial._baseTextureMacro);
|
|
29523
|
+
} else {
|
|
29524
|
+
this.shaderData.disableMacro(BaseMaterial._baseTextureMacro);
|
|
29155
29525
|
}
|
|
29156
29526
|
}
|
|
29157
29527
|
}
|
|
29158
29528
|
]);
|
|
29159
|
-
return
|
|
29160
|
-
}(
|
|
29161
|
-
(function() {
|
|
29162
|
-
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
29163
|
-
})();
|
|
29164
|
-
(function() {
|
|
29165
|
-
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
29166
|
-
})();
|
|
29167
|
-
(function() {
|
|
29168
|
-
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
29169
|
-
})();
|
|
29170
|
-
(function() {
|
|
29171
|
-
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
29172
|
-
})();
|
|
29173
|
-
(function() {
|
|
29174
|
-
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
29175
|
-
})();
|
|
29176
|
-
(function() {
|
|
29177
|
-
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
29178
|
-
})();
|
|
29179
|
-
(function() {
|
|
29180
|
-
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
29181
|
-
})();
|
|
29182
|
-
(function() {
|
|
29183
|
-
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
29184
|
-
})();
|
|
29185
|
-
(function() {
|
|
29186
|
-
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
29187
|
-
})();
|
|
29188
|
-
__decorate([
|
|
29189
|
-
deepClone
|
|
29190
|
-
], ParticleRenderer.prototype, "generator", void 0);
|
|
29191
|
-
__decorate([
|
|
29192
|
-
shallowClone
|
|
29193
|
-
], ParticleRenderer.prototype, "pivot", void 0);
|
|
29529
|
+
return ParticleMaterial;
|
|
29530
|
+
}(BaseMaterial);
|
|
29194
29531
|
|
|
29195
29532
|
/**
|
|
29196
29533
|
* A burst is a particle emission event, where a number of particles are all emitted at the same time
|
|
@@ -29830,5 +30167,5 @@ var cacheDir = new Vector3();
|
|
|
29830
30167
|
return CubeProbe;
|
|
29831
30168
|
}(Probe);
|
|
29832
30169
|
|
|
29833
|
-
export { AmbientLight, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AssetPromise, AssetType, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, Basic2DBatcher, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CapsuleColliderShape, CharacterController, CircleShape, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, CollisionDetectionMode, ColorSpace, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, DynamicCollider, DynamicColliderConstraints, Engine, EngineObject, Entity, EventDispatcher, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, Light, Loader, Logger, Material, Mesh, MeshRenderer, MeshTopology, ModelMesh, OverflowMode, PBRBaseMaterial, PBRMaterial, PBRSpecularMaterial, ParticleCompositeCurve, ParticleCurve, ParticleCurveMode, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerPhase, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RenderBufferDepthFormat, RenderFace, RenderPass, RenderQueue, RenderQueueType, RenderState, RenderStateElementKey as RenderStateDataKey, RenderTarget, RenderTargetBlendState, Renderer, ResourceManager, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderFactory, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubMesh, SubShader, SunMode, SystemInfo, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureUsage, TextureWrapMode, Time, TrailMaterial, TrailRenderer, Transform, UnlitMaterial, Utils, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, assignmentClone, deepClone, dependentComponents, ignoreClone, request, resourceLoader, shallowClone };
|
|
30170
|
+
export { AmbientLight, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AssetPromise, AssetType, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, Basic2DBatcher, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CapsuleColliderShape, CharacterController, CircleShape, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, CollisionDetectionMode, ColorOverLifetimeModule, ColorSpace, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EventDispatcher, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, Light, Loader, Logger, MainModule, Material, Mesh, MeshRenderer, MeshTopology, ModelMesh, OverflowMode, PBRBaseMaterial, PBRMaterial, PBRSpecularMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerPhase, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RenderBufferDepthFormat, RenderFace, RenderPass, RenderQueue, RenderQueueType, RenderState, RenderStateElementKey as RenderStateDataKey, RenderTarget, RenderTargetBlendState, Renderer, ResourceManager, RotationOverLifetimeModule, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderFactory, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubMesh, SubShader, SunMode, SystemInfo, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureWrapMode, Time, TrailMaterial, TrailRenderer, Transform, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, assignmentClone, deepClone, dependentComponents, ignoreClone, request, resourceLoader, shallowClone };
|
|
29834
30171
|
//# sourceMappingURL=module.js.map
|