@galacean/engine-core 1.1.0-beta.0 → 1.1.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +745 -396
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +745 -396
- package/dist/module.js +734 -397
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Background.d.ts +8 -0
- package/types/Component.d.ts +1 -1
- package/types/DisorderedArray.d.ts +1 -1
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/Scene.d.ts +6 -0
- package/types/lighting/DirectLight.d.ts +8 -1
- package/types/lighting/Light.d.ts +0 -4
- package/types/lighting/LightManager.d.ts +7 -0
- package/types/lighting/PointLight.d.ts +9 -1
- package/types/lighting/SpotLight.d.ts +12 -1
- package/types/particle/ParticleGenerator.d.ts +0 -2
- package/types/particle/index.d.ts +10 -0
- package/types/particle/modules/MainModule.d.ts +7 -5
- package/types/particle/modules/ParticleGeneratorModule.d.ts +0 -1
- package/types/particle/modules/RotationOverLifetimeModule.d.ts +1 -1
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +0 -4
- package/types/physics/Collider.d.ts +3 -1
- package/types/physics/PhysicsMaterial.d.ts +1 -0
- package/types/physics/joint/HingeJoint.d.ts +1 -1
- package/types/physics/joint/Joint.d.ts +4 -3
- package/types/physics/shape/ColliderShape.d.ts +2 -1
- package/types/physics/shape/SphereColliderShape.d.ts +1 -0
- package/types/RenderPipeline/RenderElementX.d.ts +0 -12
- package/types/SafeLoopArray.d.ts +0 -37
- package/types/Ticker.d.ts +0 -30
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +0 -1
- package/types/graphic/PrimitiveVertexBinding.d.ts +0 -1
- package/types/particle/ParticleData.d.ts +0 -1
- package/types/particle/ParticleMesh.d.ts +0 -289
- package/types/particle/ParticleShaderDeclaration.d.ts +0 -1
- package/types/particle/ParticleShaderMacro.d.ts +0 -1
- package/types/particle/ParticleShaderProperty.d.ts +0 -1
- package/types/particle/ParticleSystem.d.ts +0 -41
- package/types/particle/ParticleVertexElements.d.ts +0 -1
- package/types/particle/ParticleVertexUtils.d.ts +0 -1
- package/types/particle/enum/ParticleAnimationRowMode.d.ts +0 -9
- package/types/particle/enum/ParticleAnimationType.d.ts +0 -9
- package/types/particle/enum/ParticleCurveMode.d.ts +0 -13
- package/types/particle/enum/ParticleGradientMode.d.ts +0 -13
- package/types/particle/enum/ParticleRenderMode.d.ts +0 -17
- package/types/particle/enum/ParticleScaleMode.d.ts +0 -11
- package/types/particle/enum/ParticleShapeMultiModeValue.d.ts +0 -9
- package/types/particle/enum/ParticleShapeType.d.ts +0 -15
- package/types/particle/enum/ParticleSimulationSpace.d.ts +0 -9
- package/types/particle/enum/index.d.ts +0 -9
- package/types/particle/module/Burst.d.ts +0 -38
- package/types/particle/module/ColorGradient.d.ts +0 -75
- package/types/particle/module/ColorOverLifetimeModule.d.ts +0 -20
- package/types/particle/module/EmissionModule.d.ts +0 -63
- package/types/particle/module/FrameOverTime.d.ts +0 -73
- package/types/particle/module/ParticleCurve.d.ts +0 -37
- package/types/particle/module/RotationOverLifetimeModule.d.ts +0 -21
- package/types/particle/module/RotationVelocityGradient.d.ts +0 -184
- package/types/particle/module/SizeGradient.d.ts +0 -151
- package/types/particle/module/SizeOverLifetimeModule.d.ts +0 -21
- package/types/particle/module/StartFrame.d.ts +0 -46
- package/types/particle/module/TextureSheetAnimationModule.d.ts +0 -37
- package/types/particle/module/VelocityGradient.d.ts +0 -110
- package/types/particle/module/VelocityOverLifetimeModule.d.ts +0 -22
- package/types/particle/module/index.d.ts +0 -15
- package/types/particle/module/shape/BaseShape.d.ts +0 -26
- package/types/particle/module/shape/BoxShape.d.ts +0 -20
- package/types/particle/module/shape/CircleShape.d.ts +0 -27
- package/types/particle/module/shape/ConeShape.d.ts +0 -35
- package/types/particle/module/shape/HemisphereShape.d.ts +0 -23
- package/types/particle/module/shape/ShapeUtils.d.ts +0 -1
- package/types/particle/module/shape/SphereShape.d.ts +0 -23
- package/types/particle/module/shape/index.d.ts +0 -5
- package/types/particle/modules/ShapeModule.d.ts +0 -9
- package/types/particle/modules/shape/enums/ParticleShapeMultiModeValue.d.ts +0 -9
- package/types/particle/moudules/Burst.d.ts +0 -25
- package/types/particle/moudules/Emission.d.ts +0 -47
- package/types/particle/moudules/EmissionModule.d.ts +0 -49
- package/types/particle/moudules/MainModule.d.ts +0 -59
- package/types/particle/moudules/ParticleCurve.d.ts +0 -27
- package/types/particle/moudules/ParticleGradient.d.ts +0 -28
- package/types/particle/moudules/ShapeModule.d.ts +0 -7
- package/types/particle/moudules/shape/BaseShape.d.ts +0 -28
- package/types/particle/moudules/shape/BoxShape.d.ts +0 -20
- package/types/particle/moudules/shape/CircleShape.d.ts +0 -27
- package/types/particle/moudules/shape/ConeShape.d.ts +0 -35
- package/types/particle/moudules/shape/HemisphereShape.d.ts +0 -23
- package/types/particle/moudules/shape/ShapeUtils.d.ts +0 -1
- package/types/particle/moudules/shape/SphereShape.d.ts +0 -23
- package/types/particle/moudules/shape/enums/ParticleShapeMultiModeValue.d.ts +0 -9
- package/types/particle/moudules/shape/enums/ParticleShapeType.d.ts +0 -15
- package/types/particle/moudules/shape/index.d.ts +0 -5
- package/types/shadow/PipelinePass.d.ts +0 -16
- package/types/utils/BoolUpdateFlag.d.ts +0 -12
- package/types/utils/DisorderedArray.d.ts +0 -18
- package/types/utils/UpdateFlag.d.ts +0 -20
- package/types/utils/UpdateFlagManager.d.ts +0 -1
- package/types/utils/Utils.d.ts +0 -31
- package/types/xr/XRManager.d.ts +0 -31
- package/types/xr/component/XRPoseDriver.d.ts +0 -10
- package/types/xr/data/XRCamera.d.ts +0 -6
- package/types/xr/data/XRDevice.d.ts +0 -9
- package/types/xr/data/XRHandle.d.ts +0 -10
- package/types/xr/enum/EnumXRButton.d.ts +0 -5
- package/types/xr/enum/EnumXRDevicePhase.d.ts +0 -4
- package/types/xr/enum/EnumXRFeature.d.ts +0 -9
- package/types/xr/enum/EnumXRInputSource.d.ts +0 -8
- package/types/xr/enum/EnumXRMode.d.ts +0 -7
- package/types/xr/enum/EnumXRSubsystem.d.ts +0 -4
- package/types/xr/enum/EnumXRTrackingMode.d.ts +0 -7
- package/types/xr/feature/XRCameraManager.d.ts +0 -21
- package/types/xr/feature/XRFeature.d.ts +0 -29
- package/types/xr/feature/XRImageTrackManager.d.ts +0 -10
- package/types/xr/feature/XRInputManager.d.ts +0 -16
- package/types/xr/index.d.ts +0 -18
- package/types/xr/provider/XRProvider.d.ts +0 -19
- package/types/xr/subsystem/XRInputSubsystem.d.ts +0 -5
- package/types/xr/subsystem/XRSubsystem.d.ts +0 -30
package/dist/miniprogram.js
CHANGED
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@@ -554,6 +554,7 @@ function _instanceof(left, right) {
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for(var i = 0; i < length; i++){
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CloneManager.cloneProperty(sourceProperty, targetPropertyA, i, cloneMode);
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}
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break;
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default:
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var _target, _k;
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var targetOProperty = (_target = target)[_k = k] || (_target[_k] = new sourceProperty.constructor());
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@@ -2542,8 +2543,8 @@ var ActiveChangeFlag;
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var _this;
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_this = EngineObject1.call(this, entity.engine) || this;
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/** @internal */ _this._awoken = false;
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_this._phasedActive = false;
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_this._phasedActiveInScene = false;
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_this._phasedActive = false;
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_this._enabled = true;
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_this._entity = entity;
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return _this;
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@@ -2675,10 +2676,10 @@ __decorate([
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], Component.prototype, "_awoken", void 0);
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__decorate([
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ignoreClone
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], Component.prototype, "
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], Component.prototype, "_phasedActiveInScene", void 0);
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__decorate([
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ignoreClone
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], Component.prototype, "
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], Component.prototype, "_phasedActive", void 0);
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__decorate([
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assignmentClone
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], Component.prototype, "_enabled", void 0);
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}
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return end;
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};
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_proto.forEach = function forEach(callbackFn) {
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_proto.forEach = function forEach(callbackFn, swapFn) {
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this._startLoop();
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var elements = this._elements;
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for(var i = 0; i < this.length; i++){
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var element = elements[i];
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element && callbackFn(element);
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}
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this._endLoop();
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this._endLoop(swapFn);
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};
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_proto.forEachAndClean = function forEachAndClean(callbackFn) {
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this._startLoop();
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_proto._startLoop = function _startLoop() {
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};
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_proto._endLoop = function _endLoop() {
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_proto._endLoop = function _endLoop(swapFn) {
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this._isLooping = false;
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if (this._blankCount) {
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var to = this.length - 1;
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}
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}
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* @internal
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_proto.drawBatches = function drawBatches(camera) {
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+
removedScene.isActive && removedScene._processActive(false);
|
|
12598
12641
|
}
|
|
12599
12642
|
};
|
|
12600
12643
|
/**
|
|
@@ -13251,11 +13294,15 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13251
13294
|
if (this._currentEnteredEntity) {
|
|
13252
13295
|
this._currentEnteredEntity._scripts.forEach(function(element) {
|
|
13253
13296
|
element.onPointerExit(_this);
|
|
13297
|
+
}, function(element, index) {
|
|
13298
|
+
element._entityScriptsIndex = index;
|
|
13254
13299
|
});
|
|
13255
13300
|
}
|
|
13256
13301
|
if (rayCastEntity) {
|
|
13257
13302
|
rayCastEntity._scripts.forEach(function(element) {
|
|
13258
13303
|
element.onPointerEnter(_this);
|
|
13304
|
+
}, function(element, index) {
|
|
13305
|
+
element._entityScriptsIndex = index;
|
|
13259
13306
|
});
|
|
13260
13307
|
}
|
|
13261
13308
|
this._currentEnteredEntity = rayCastEntity;
|
|
@@ -13268,6 +13315,8 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13268
13315
|
if (rayCastEntity) {
|
|
13269
13316
|
rayCastEntity._scripts.forEach(function(element) {
|
|
13270
13317
|
element.onPointerDown(_this);
|
|
13318
|
+
}, function(element, index) {
|
|
13319
|
+
element._entityScriptsIndex = index;
|
|
13271
13320
|
});
|
|
13272
13321
|
}
|
|
13273
13322
|
this._currentPressedEntity = rayCastEntity;
|
|
@@ -13279,6 +13328,8 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13279
13328
|
if (this._currentPressedEntity) {
|
|
13280
13329
|
this._currentPressedEntity._scripts.forEach(function(element) {
|
|
13281
13330
|
element.onPointerDrag(_this);
|
|
13331
|
+
}, function(element, index) {
|
|
13332
|
+
element._entityScriptsIndex = index;
|
|
13282
13333
|
});
|
|
13283
13334
|
}
|
|
13284
13335
|
};
|
|
@@ -13292,6 +13343,8 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13292
13343
|
pressedEntity._scripts.forEach(function(element) {
|
|
13293
13344
|
sameTarget && element.onPointerClick(_this);
|
|
13294
13345
|
element.onPointerUp(_this);
|
|
13346
|
+
}, function(element, index) {
|
|
13347
|
+
element._entityScriptsIndex = index;
|
|
13295
13348
|
});
|
|
13296
13349
|
this._currentPressedEntity = null;
|
|
13297
13350
|
}
|
|
@@ -13798,9 +13851,9 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13798
13851
|
oldCollider.removeShape(shape);
|
|
13799
13852
|
}
|
|
13800
13853
|
this._shapes.push(shape);
|
|
13801
|
-
this.scene.physics._addColliderShape(shape);
|
|
13802
13854
|
shape._collider = this;
|
|
13803
13855
|
this._nativeCollider.addShape(shape._nativeShape);
|
|
13856
|
+
this._phasedActiveInScene && this.scene.physics._addColliderShape(shape);
|
|
13804
13857
|
}
|
|
13805
13858
|
};
|
|
13806
13859
|
/**
|
|
@@ -13810,7 +13863,7 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13810
13863
|
var index = this._shapes.indexOf(shape);
|
|
13811
13864
|
if (index !== -1) {
|
|
13812
13865
|
this._shapes.splice(index, 1);
|
|
13813
|
-
this.scene.physics._removeColliderShape(shape);
|
|
13866
|
+
this._phasedActiveInScene && this.scene.physics._removeColliderShape(shape);
|
|
13814
13867
|
shape._collider = null;
|
|
13815
13868
|
this._nativeCollider.removeShape(shape._nativeShape);
|
|
13816
13869
|
}
|
|
@@ -13821,7 +13874,7 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13821
13874
|
var shapes = this._shapes;
|
|
13822
13875
|
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13823
13876
|
var shape = shapes[i];
|
|
13824
|
-
this.scene.physics._removeColliderShape(shape);
|
|
13877
|
+
this._phasedActiveInScene && this.scene.physics._removeColliderShape(shape);
|
|
13825
13878
|
shape._destroy();
|
|
13826
13879
|
this._nativeCollider.removeShape(shape._nativeShape);
|
|
13827
13880
|
}
|
|
@@ -13846,12 +13899,30 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13846
13899
|
/**
|
|
13847
13900
|
* @internal
|
|
13848
13901
|
*/ _proto._onEnableInScene = function _onEnableInScene() {
|
|
13849
|
-
this.scene.physics
|
|
13902
|
+
var physics = this.scene.physics;
|
|
13903
|
+
physics._addCollider(this);
|
|
13904
|
+
var shapes = this.shapes;
|
|
13905
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13906
|
+
physics._addColliderShape(shapes[i]);
|
|
13907
|
+
}
|
|
13850
13908
|
};
|
|
13851
13909
|
/**
|
|
13852
13910
|
* @internal
|
|
13853
13911
|
*/ _proto._onDisableInScene = function _onDisableInScene() {
|
|
13854
|
-
this.scene.physics
|
|
13912
|
+
var physics = this.scene.physics;
|
|
13913
|
+
physics._removeCollider(this);
|
|
13914
|
+
var shapes = this.shapes;
|
|
13915
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13916
|
+
physics._removeColliderShape(shapes[i]);
|
|
13917
|
+
}
|
|
13918
|
+
};
|
|
13919
|
+
/**
|
|
13920
|
+
* @internal
|
|
13921
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
13922
|
+
var shapes = target._shapes;
|
|
13923
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13924
|
+
target._addPhysicsShape(shapes[i]);
|
|
13925
|
+
}
|
|
13855
13926
|
};
|
|
13856
13927
|
/**
|
|
13857
13928
|
* @internal
|
|
@@ -13860,6 +13931,11 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13860
13931
|
this.clearShapes();
|
|
13861
13932
|
this._nativeCollider.destroy();
|
|
13862
13933
|
};
|
|
13934
|
+
_proto._addPhysicsShape = function _addPhysicsShape(shape) {
|
|
13935
|
+
shape._collider = this;
|
|
13936
|
+
this._nativeCollider.addShape(shape._nativeShape);
|
|
13937
|
+
this._phasedActiveInScene && this.scene.physics._addColliderShape(shape);
|
|
13938
|
+
};
|
|
13863
13939
|
_create_class(Collider, [
|
|
13864
13940
|
{
|
|
13865
13941
|
key: "shapes",
|
|
@@ -13875,6 +13951,15 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13875
13951
|
__decorate([
|
|
13876
13952
|
ignoreClone
|
|
13877
13953
|
], exports.Collider.prototype, "_index", void 0);
|
|
13954
|
+
__decorate([
|
|
13955
|
+
ignoreClone
|
|
13956
|
+
], exports.Collider.prototype, "_nativeCollider", void 0);
|
|
13957
|
+
__decorate([
|
|
13958
|
+
ignoreClone
|
|
13959
|
+
], exports.Collider.prototype, "_updateFlag", void 0);
|
|
13960
|
+
__decorate([
|
|
13961
|
+
deepClone
|
|
13962
|
+
], exports.Collider.prototype, "_shapes", void 0);
|
|
13878
13963
|
exports.Collider = __decorate([
|
|
13879
13964
|
dependentComponents(Transform, exports.DependentMode.CheckOnly)
|
|
13880
13965
|
], exports.Collider);
|
|
@@ -13899,11 +13984,15 @@ var Collision = function Collision() {
|
|
|
13899
13984
|
var collision = PhysicsScene._collision;
|
|
13900
13985
|
collision.shape = shape2;
|
|
13901
13986
|
element.onCollisionEnter(collision);
|
|
13987
|
+
}, function(element, index) {
|
|
13988
|
+
element._entityScriptsIndex = index;
|
|
13902
13989
|
});
|
|
13903
13990
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13904
13991
|
var collision = PhysicsScene._collision;
|
|
13905
13992
|
collision.shape = shape1;
|
|
13906
13993
|
element.onCollisionEnter(collision);
|
|
13994
|
+
}, function(element, index) {
|
|
13995
|
+
element._entityScriptsIndex = index;
|
|
13907
13996
|
});
|
|
13908
13997
|
};
|
|
13909
13998
|
this._onContactExit = function(obj1, obj2) {
|
|
@@ -13914,11 +14003,15 @@ var Collision = function Collision() {
|
|
|
13914
14003
|
var collision = PhysicsScene._collision;
|
|
13915
14004
|
collision.shape = shape2;
|
|
13916
14005
|
element.onCollisionExit(collision);
|
|
14006
|
+
}, function(element, index) {
|
|
14007
|
+
element._entityScriptsIndex = index;
|
|
13917
14008
|
});
|
|
13918
14009
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13919
14010
|
var collision = PhysicsScene._collision;
|
|
13920
14011
|
collision.shape = shape1;
|
|
13921
14012
|
element.onCollisionExit(collision);
|
|
14013
|
+
}, function(element, index) {
|
|
14014
|
+
element._entityScriptsIndex = index;
|
|
13922
14015
|
});
|
|
13923
14016
|
};
|
|
13924
14017
|
this._onContactStay = function(obj1, obj2) {
|
|
@@ -13929,11 +14022,15 @@ var Collision = function Collision() {
|
|
|
13929
14022
|
var collision = PhysicsScene._collision;
|
|
13930
14023
|
collision.shape = shape2;
|
|
13931
14024
|
element.onCollisionStay(collision);
|
|
14025
|
+
}, function(element, index) {
|
|
14026
|
+
element._entityScriptsIndex = index;
|
|
13932
14027
|
});
|
|
13933
14028
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13934
14029
|
var collision = PhysicsScene._collision;
|
|
13935
14030
|
collision.shape = shape1;
|
|
13936
14031
|
element.onCollisionStay(collision);
|
|
14032
|
+
}, function(element, index) {
|
|
14033
|
+
element._entityScriptsIndex = index;
|
|
13937
14034
|
});
|
|
13938
14035
|
};
|
|
13939
14036
|
this._onTriggerEnter = function(obj1, obj2) {
|
|
@@ -13942,9 +14039,13 @@ var Collision = function Collision() {
|
|
|
13942
14039
|
var shape2 = physicalObjectsMap[obj2];
|
|
13943
14040
|
shape1.collider.entity._scripts.forEach(function(element) {
|
|
13944
14041
|
element.onTriggerEnter(shape2);
|
|
14042
|
+
}, function(element, index) {
|
|
14043
|
+
element._entityScriptsIndex = index;
|
|
13945
14044
|
});
|
|
13946
14045
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13947
14046
|
element.onTriggerEnter(shape1);
|
|
14047
|
+
}, function(element, index) {
|
|
14048
|
+
element._entityScriptsIndex = index;
|
|
13948
14049
|
});
|
|
13949
14050
|
};
|
|
13950
14051
|
this._onTriggerExit = function(obj1, obj2) {
|
|
@@ -13953,9 +14054,13 @@ var Collision = function Collision() {
|
|
|
13953
14054
|
var shape2 = physicalObjectsMap[obj2];
|
|
13954
14055
|
shape1.collider.entity._scripts.forEach(function(element) {
|
|
13955
14056
|
element.onTriggerExit(shape2);
|
|
14057
|
+
}, function(element, index) {
|
|
14058
|
+
element._entityScriptsIndex = index;
|
|
13956
14059
|
});
|
|
13957
14060
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13958
14061
|
element.onTriggerExit(shape1);
|
|
14062
|
+
}, function(element, index) {
|
|
14063
|
+
element._entityScriptsIndex = index;
|
|
13959
14064
|
});
|
|
13960
14065
|
};
|
|
13961
14066
|
this._onTriggerStay = function(obj1, obj2) {
|
|
@@ -13964,9 +14069,13 @@ var Collision = function Collision() {
|
|
|
13964
14069
|
var shape2 = physicalObjectsMap[obj2];
|
|
13965
14070
|
shape1.collider.entity._scripts.forEach(function(element) {
|
|
13966
14071
|
element.onTriggerStay(shape2);
|
|
14072
|
+
}, function(element, index) {
|
|
14073
|
+
element._entityScriptsIndex = index;
|
|
13967
14074
|
});
|
|
13968
14075
|
shape2.collider.entity._scripts.forEach(function(element) {
|
|
13969
14076
|
element.onTriggerStay(shape1);
|
|
14077
|
+
}, function(element, index) {
|
|
14078
|
+
element._entityScriptsIndex = index;
|
|
13970
14079
|
});
|
|
13971
14080
|
};
|
|
13972
14081
|
this._scene = scene;
|
|
@@ -13999,6 +14108,9 @@ var Collision = function Collision() {
|
|
|
13999
14108
|
}
|
|
14000
14109
|
var onRaycast = function(obj) {
|
|
14001
14110
|
var shape = _this._scene.engine._physicalObjectsMap[obj];
|
|
14111
|
+
if (!shape) {
|
|
14112
|
+
return false;
|
|
14113
|
+
}
|
|
14002
14114
|
return shape.collider.entity.layer & layerMask && shape.isSceneQuery;
|
|
14003
14115
|
};
|
|
14004
14116
|
if (hitResult != undefined) {
|
|
@@ -14223,18 +14335,27 @@ var Collision = function Collision() {
|
|
|
14223
14335
|
*/ _proto._onLateUpdate = function _onLateUpdate() {
|
|
14224
14336
|
var position = this.entity.transform.worldPosition;
|
|
14225
14337
|
this._nativeCollider.getWorldPosition(position);
|
|
14226
|
-
this.entity.transform.worldPosition = position;
|
|
14227
14338
|
this._updateFlag.flag = false;
|
|
14228
14339
|
};
|
|
14229
14340
|
/**
|
|
14230
14341
|
* @internal
|
|
14231
14342
|
*/ _proto._onEnableInScene = function _onEnableInScene() {
|
|
14232
|
-
this.scene.physics
|
|
14343
|
+
var physics = this.scene.physics;
|
|
14344
|
+
physics._addCharacterController(this);
|
|
14345
|
+
var shapes = this.shapes;
|
|
14346
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
14347
|
+
physics._addColliderShape(shapes[i]);
|
|
14348
|
+
}
|
|
14233
14349
|
};
|
|
14234
14350
|
/**
|
|
14235
14351
|
* @internal
|
|
14236
14352
|
*/ _proto._onDisableInScene = function _onDisableInScene() {
|
|
14237
|
-
this.scene.physics
|
|
14353
|
+
var physics = this.scene.physics;
|
|
14354
|
+
physics._removeCharacterController(this);
|
|
14355
|
+
var shapes = this.shapes;
|
|
14356
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
14357
|
+
physics._removeColliderShape(shapes[i]);
|
|
14358
|
+
}
|
|
14238
14359
|
};
|
|
14239
14360
|
_proto._setUpDirection = function _setUpDirection() {
|
|
14240
14361
|
this._nativeCollider.setUpDirection(this._upDirection);
|
|
@@ -14370,6 +14491,25 @@ var Collision = function Collision() {
|
|
|
14370
14491
|
this._nativeCollider.getWorldTransform(worldPosition, worldRotationQuaternion);
|
|
14371
14492
|
this._updateFlag.flag = false;
|
|
14372
14493
|
};
|
|
14494
|
+
/**
|
|
14495
|
+
* @internal
|
|
14496
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
14497
|
+
Collider1.prototype._cloneTo.call(this, target);
|
|
14498
|
+
target.linearDamping = this.linearDamping;
|
|
14499
|
+
target.angularDamping = this.angularDamping;
|
|
14500
|
+
target.linearVelocity = this.linearVelocity;
|
|
14501
|
+
target.angularVelocity = this.angularVelocity;
|
|
14502
|
+
target.mass = this.mass;
|
|
14503
|
+
target.centerOfMass = this.centerOfMass;
|
|
14504
|
+
target.inertiaTensor = this.inertiaTensor;
|
|
14505
|
+
target.maxAngularVelocity = this.maxAngularVelocity;
|
|
14506
|
+
target.maxDepenetrationVelocity = this.maxDepenetrationVelocity;
|
|
14507
|
+
target.sleepThreshold = this.sleepThreshold;
|
|
14508
|
+
target.solverIterations = this.solverIterations;
|
|
14509
|
+
target.isKinematic = this.isKinematic;
|
|
14510
|
+
target.constraints = this.constraints;
|
|
14511
|
+
target.collisionDetectionMode = this.collisionDetectionMode;
|
|
14512
|
+
};
|
|
14373
14513
|
_proto._setLinearVelocity = function _setLinearVelocity() {
|
|
14374
14514
|
this._nativeCollider.setLinearVelocity(this._linearVelocity);
|
|
14375
14515
|
};
|
|
@@ -14578,6 +14718,48 @@ var Collision = function Collision() {
|
|
|
14578
14718
|
]);
|
|
14579
14719
|
return DynamicCollider;
|
|
14580
14720
|
}(exports.Collider);
|
|
14721
|
+
__decorate([
|
|
14722
|
+
ignoreClone
|
|
14723
|
+
], DynamicCollider.prototype, "_linearDamping", void 0);
|
|
14724
|
+
__decorate([
|
|
14725
|
+
ignoreClone
|
|
14726
|
+
], DynamicCollider.prototype, "_angularDamping", void 0);
|
|
14727
|
+
__decorate([
|
|
14728
|
+
ignoreClone
|
|
14729
|
+
], DynamicCollider.prototype, "_linearVelocity", void 0);
|
|
14730
|
+
__decorate([
|
|
14731
|
+
ignoreClone
|
|
14732
|
+
], DynamicCollider.prototype, "_angularVelocity", void 0);
|
|
14733
|
+
__decorate([
|
|
14734
|
+
ignoreClone
|
|
14735
|
+
], DynamicCollider.prototype, "_mass", void 0);
|
|
14736
|
+
__decorate([
|
|
14737
|
+
ignoreClone
|
|
14738
|
+
], DynamicCollider.prototype, "_centerOfMass", void 0);
|
|
14739
|
+
__decorate([
|
|
14740
|
+
ignoreClone
|
|
14741
|
+
], DynamicCollider.prototype, "_inertiaTensor", void 0);
|
|
14742
|
+
__decorate([
|
|
14743
|
+
ignoreClone
|
|
14744
|
+
], DynamicCollider.prototype, "_maxAngularVelocity", void 0);
|
|
14745
|
+
__decorate([
|
|
14746
|
+
ignoreClone
|
|
14747
|
+
], DynamicCollider.prototype, "_maxDepenetrationVelocity", void 0);
|
|
14748
|
+
__decorate([
|
|
14749
|
+
ignoreClone
|
|
14750
|
+
], DynamicCollider.prototype, "_solverIterations", void 0);
|
|
14751
|
+
__decorate([
|
|
14752
|
+
ignoreClone
|
|
14753
|
+
], DynamicCollider.prototype, "_isKinematic", void 0);
|
|
14754
|
+
__decorate([
|
|
14755
|
+
ignoreClone
|
|
14756
|
+
], DynamicCollider.prototype, "_constraints", void 0);
|
|
14757
|
+
__decorate([
|
|
14758
|
+
ignoreClone
|
|
14759
|
+
], DynamicCollider.prototype, "_collisionDetectionMode", void 0);
|
|
14760
|
+
__decorate([
|
|
14761
|
+
ignoreClone
|
|
14762
|
+
], DynamicCollider.prototype, "_sleepThreshold", void 0);
|
|
14581
14763
|
exports.CollisionDetectionMode = void 0;
|
|
14582
14764
|
(function(CollisionDetectionMode) {
|
|
14583
14765
|
CollisionDetectionMode[CollisionDetectionMode["Discrete"] = 0] = "Discrete";
|
|
@@ -14630,7 +14812,8 @@ exports.DynamicColliderConstraints = void 0;
|
|
|
14630
14812
|
/**
|
|
14631
14813
|
* @internal
|
|
14632
14814
|
*/ _proto._destroy = function _destroy() {
|
|
14633
|
-
this._nativeMaterial.destroy();
|
|
14815
|
+
!this._destroyed && this._nativeMaterial.destroy();
|
|
14816
|
+
this._destroyed = true;
|
|
14634
14817
|
};
|
|
14635
14818
|
_create_class(PhysicsMaterial, [
|
|
14636
14819
|
{
|
|
@@ -14745,24 +14928,37 @@ exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14745
14928
|
function Joint(entity) {
|
|
14746
14929
|
var _this;
|
|
14747
14930
|
_this = Component1.call(this, entity) || this;
|
|
14748
|
-
_this.
|
|
14749
|
-
_this.
|
|
14931
|
+
_this._colliderInfo = new JointColliderInfo();
|
|
14932
|
+
_this._connectedColliderInfo = new JointColliderInfo();
|
|
14750
14933
|
_this._force = 0;
|
|
14751
14934
|
_this._torque = 0;
|
|
14752
|
-
_this.
|
|
14935
|
+
_this._connectedColliderInfo.localPosition = new miniprogram.Vector3();
|
|
14753
14936
|
return _this;
|
|
14754
14937
|
}
|
|
14938
|
+
var _proto = Joint.prototype;
|
|
14939
|
+
/**
|
|
14940
|
+
* @internal
|
|
14941
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
14942
|
+
target.connectedCollider = this.connectedCollider;
|
|
14943
|
+
target.connectedAnchor = this.connectedAnchor;
|
|
14944
|
+
target.connectedMassScale = this.connectedMassScale;
|
|
14945
|
+
target.connectedInertiaScale = this.connectedInertiaScale;
|
|
14946
|
+
target.massScale = this.massScale;
|
|
14947
|
+
target.inertiaScale = this.inertiaScale;
|
|
14948
|
+
target.breakForce = this.breakForce;
|
|
14949
|
+
target.breakTorque = this.breakTorque;
|
|
14950
|
+
};
|
|
14755
14951
|
_create_class(Joint, [
|
|
14756
14952
|
{
|
|
14757
14953
|
key: "connectedCollider",
|
|
14758
14954
|
get: /**
|
|
14759
14955
|
* The connected collider.
|
|
14760
14956
|
*/ function get() {
|
|
14761
|
-
return this.
|
|
14957
|
+
return this._connectedColliderInfo.collider;
|
|
14762
14958
|
},
|
|
14763
14959
|
set: function set(value) {
|
|
14764
|
-
if (this.
|
|
14765
|
-
this.
|
|
14960
|
+
if (this._connectedColliderInfo.collider !== value) {
|
|
14961
|
+
this._connectedColliderInfo.collider = value;
|
|
14766
14962
|
this._nativeJoint.setConnectedCollider(value._nativeCollider);
|
|
14767
14963
|
}
|
|
14768
14964
|
}
|
|
@@ -14773,10 +14969,10 @@ exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14773
14969
|
* The connected anchor position.
|
|
14774
14970
|
* @remarks If connectedCollider is set, this anchor is relative offset, or the anchor is world position.
|
|
14775
14971
|
*/ function get() {
|
|
14776
|
-
return this.
|
|
14972
|
+
return this._connectedColliderInfo.localPosition;
|
|
14777
14973
|
},
|
|
14778
14974
|
set: function set(value) {
|
|
14779
|
-
var connectedAnchor = this.
|
|
14975
|
+
var connectedAnchor = this._connectedColliderInfo.localPosition;
|
|
14780
14976
|
if (value !== connectedAnchor) {
|
|
14781
14977
|
connectedAnchor.copyFrom(value);
|
|
14782
14978
|
}
|
|
@@ -14788,11 +14984,11 @@ exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14788
14984
|
get: /**
|
|
14789
14985
|
* The scale to apply to the inverse mass of collider 0 for resolving this constraint.
|
|
14790
14986
|
*/ function get() {
|
|
14791
|
-
return this.
|
|
14987
|
+
return this._connectedColliderInfo.massScale;
|
|
14792
14988
|
},
|
|
14793
14989
|
set: function set(value) {
|
|
14794
|
-
if (value !== this.
|
|
14795
|
-
this.
|
|
14990
|
+
if (value !== this._connectedColliderInfo.massScale) {
|
|
14991
|
+
this._connectedColliderInfo.massScale = value;
|
|
14796
14992
|
this._nativeJoint.setConnectedMassScale(value);
|
|
14797
14993
|
}
|
|
14798
14994
|
}
|
|
@@ -14802,11 +14998,11 @@ exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14802
14998
|
get: /**
|
|
14803
14999
|
* The scale to apply to the inverse inertia of collider0 for resolving this constraint.
|
|
14804
15000
|
*/ function get() {
|
|
14805
|
-
return this.
|
|
15001
|
+
return this._connectedColliderInfo.inertiaScale;
|
|
14806
15002
|
},
|
|
14807
15003
|
set: function set(value) {
|
|
14808
|
-
if (value !== this.
|
|
14809
|
-
this.
|
|
15004
|
+
if (value !== this._connectedColliderInfo.inertiaScale) {
|
|
15005
|
+
this._connectedColliderInfo.inertiaScale = value;
|
|
14810
15006
|
this._nativeJoint.setConnectedInertiaScale(value);
|
|
14811
15007
|
}
|
|
14812
15008
|
}
|
|
@@ -14816,11 +15012,11 @@ exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14816
15012
|
get: /**
|
|
14817
15013
|
* The scale to apply to the inverse mass of collider 1 for resolving this constraint.
|
|
14818
15014
|
*/ function get() {
|
|
14819
|
-
return this.
|
|
15015
|
+
return this._colliderInfo.massScale;
|
|
14820
15016
|
},
|
|
14821
15017
|
set: function set(value) {
|
|
14822
|
-
if (value !== this.
|
|
14823
|
-
this.
|
|
15018
|
+
if (value !== this._colliderInfo.massScale) {
|
|
15019
|
+
this._colliderInfo.massScale = value;
|
|
14824
15020
|
this._nativeJoint.setMassScale(value);
|
|
14825
15021
|
}
|
|
14826
15022
|
}
|
|
@@ -14830,11 +15026,11 @@ exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14830
15026
|
get: /**
|
|
14831
15027
|
* The scale to apply to the inverse inertia of collider1 for resolving this constraint.
|
|
14832
15028
|
*/ function get() {
|
|
14833
|
-
return this.
|
|
15029
|
+
return this._colliderInfo.inertiaScale;
|
|
14834
15030
|
},
|
|
14835
15031
|
set: function set(value) {
|
|
14836
|
-
if (value !== this.
|
|
14837
|
-
this.
|
|
15032
|
+
if (value !== this._colliderInfo.inertiaScale) {
|
|
15033
|
+
this._colliderInfo.inertiaScale = value;
|
|
14838
15034
|
this._nativeJoint.setInertiaScale(value);
|
|
14839
15035
|
}
|
|
14840
15036
|
}
|
|
@@ -14870,12 +15066,27 @@ exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
|
14870
15066
|
]);
|
|
14871
15067
|
return Joint;
|
|
14872
15068
|
}(Component);
|
|
15069
|
+
__decorate([
|
|
15070
|
+
ignoreClone
|
|
15071
|
+
], exports.Joint.prototype, "_colliderInfo", void 0);
|
|
15072
|
+
__decorate([
|
|
15073
|
+
ignoreClone
|
|
15074
|
+
], exports.Joint.prototype, "_connectedColliderInfo", void 0);
|
|
15075
|
+
__decorate([
|
|
15076
|
+
ignoreClone
|
|
15077
|
+
], exports.Joint.prototype, "_nativeJoint", void 0);
|
|
15078
|
+
__decorate([
|
|
15079
|
+
ignoreClone
|
|
15080
|
+
], exports.Joint.prototype, "_force", void 0);
|
|
15081
|
+
__decorate([
|
|
15082
|
+
ignoreClone
|
|
15083
|
+
], exports.Joint.prototype, "_torque", void 0);
|
|
14873
15084
|
exports.Joint = __decorate([
|
|
14874
15085
|
dependentComponents(exports.Collider, exports.DependentMode.CheckOnly)
|
|
14875
15086
|
], exports.Joint);
|
|
14876
15087
|
/**
|
|
14877
15088
|
* @internal
|
|
14878
|
-
*/ var
|
|
15089
|
+
*/ var JointColliderInfo = function JointColliderInfo() {
|
|
14879
15090
|
this.collider = null;
|
|
14880
15091
|
this.massScale = 0;
|
|
14881
15092
|
this.inertiaScale = 0;
|
|
@@ -14892,7 +15103,7 @@ exports.Joint = __decorate([
|
|
|
14892
15103
|
/**
|
|
14893
15104
|
* @internal
|
|
14894
15105
|
*/ _proto._onAwake = function _onAwake() {
|
|
14895
|
-
var collider = this.
|
|
15106
|
+
var collider = this._colliderInfo;
|
|
14896
15107
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
14897
15108
|
this._nativeJoint = PhysicsScene._nativePhysics.createFixedJoint(collider.collider._nativeCollider);
|
|
14898
15109
|
};
|
|
@@ -14926,11 +15137,22 @@ exports.Joint = __decorate([
|
|
|
14926
15137
|
/**
|
|
14927
15138
|
* @internal
|
|
14928
15139
|
*/ _proto._onAwake = function _onAwake() {
|
|
14929
|
-
var collider = this.
|
|
15140
|
+
var collider = this._colliderInfo;
|
|
14930
15141
|
collider.localPosition = new miniprogram.Vector3();
|
|
14931
15142
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
14932
15143
|
this._nativeJoint = PhysicsScene._nativePhysics.createHingeJoint(collider.collider._nativeCollider);
|
|
14933
15144
|
};
|
|
15145
|
+
/**
|
|
15146
|
+
* @internal
|
|
15147
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15148
|
+
target.axis = this.axis;
|
|
15149
|
+
target.swingOffset = this.swingOffset;
|
|
15150
|
+
target.useLimits = this.useLimits;
|
|
15151
|
+
target.useMotor = this.useMotor;
|
|
15152
|
+
target.useSpring = this.useSpring;
|
|
15153
|
+
target.motor = this.motor;
|
|
15154
|
+
target.limits = this.limits;
|
|
15155
|
+
};
|
|
14934
15156
|
_create_class(HingeJoint, [
|
|
14935
15157
|
{
|
|
14936
15158
|
key: "axis",
|
|
@@ -14952,10 +15174,10 @@ exports.Joint = __decorate([
|
|
|
14952
15174
|
get: /**
|
|
14953
15175
|
* The swing offset.
|
|
14954
15176
|
*/ function get() {
|
|
14955
|
-
return this.
|
|
15177
|
+
return this._colliderInfo.localPosition;
|
|
14956
15178
|
},
|
|
14957
15179
|
set: function set(value) {
|
|
14958
|
-
var swingOffset = this.
|
|
15180
|
+
var swingOffset = this._colliderInfo.localPosition;
|
|
14959
15181
|
if (value !== swingOffset) {
|
|
14960
15182
|
swingOffset.copyFrom(value);
|
|
14961
15183
|
}
|
|
@@ -15058,6 +15280,21 @@ exports.Joint = __decorate([
|
|
|
15058
15280
|
]);
|
|
15059
15281
|
return HingeJoint;
|
|
15060
15282
|
}(exports.Joint);
|
|
15283
|
+
__decorate([
|
|
15284
|
+
ignoreClone
|
|
15285
|
+
], HingeJoint.prototype, "_axis", void 0);
|
|
15286
|
+
__decorate([
|
|
15287
|
+
ignoreClone
|
|
15288
|
+
], HingeJoint.prototype, "_hingeFlags", void 0);
|
|
15289
|
+
__decorate([
|
|
15290
|
+
ignoreClone
|
|
15291
|
+
], HingeJoint.prototype, "_useSpring", void 0);
|
|
15292
|
+
__decorate([
|
|
15293
|
+
ignoreClone
|
|
15294
|
+
], HingeJoint.prototype, "_jointMonitor", void 0);
|
|
15295
|
+
__decorate([
|
|
15296
|
+
ignoreClone
|
|
15297
|
+
], HingeJoint.prototype, "_limits", void 0);
|
|
15061
15298
|
|
|
15062
15299
|
/**
|
|
15063
15300
|
* A joint that maintains an upper or lower bound (or both) on the distance between two points on different objects.
|
|
@@ -15077,21 +15314,31 @@ exports.Joint = __decorate([
|
|
|
15077
15314
|
/**
|
|
15078
15315
|
* @internal
|
|
15079
15316
|
*/ _proto._onAwake = function _onAwake() {
|
|
15080
|
-
var collider = this.
|
|
15317
|
+
var collider = this._colliderInfo;
|
|
15081
15318
|
collider.localPosition = new miniprogram.Vector3();
|
|
15082
15319
|
collider.collider = this.entity.getComponent(exports.Collider);
|
|
15083
15320
|
this._nativeJoint = PhysicsScene._nativePhysics.createSpringJoint(collider.collider._nativeCollider);
|
|
15084
15321
|
};
|
|
15322
|
+
/**
|
|
15323
|
+
* @internal
|
|
15324
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15325
|
+
target.swingOffset = this.swingOffset;
|
|
15326
|
+
target.minDistance = this.minDistance;
|
|
15327
|
+
target.maxDistance = this.maxDistance;
|
|
15328
|
+
target.tolerance = this.tolerance;
|
|
15329
|
+
target.stiffness = this.stiffness;
|
|
15330
|
+
target.damping = this.damping;
|
|
15331
|
+
};
|
|
15085
15332
|
_create_class(SpringJoint, [
|
|
15086
15333
|
{
|
|
15087
15334
|
key: "swingOffset",
|
|
15088
15335
|
get: /**
|
|
15089
15336
|
* The swing offset.
|
|
15090
15337
|
*/ function get() {
|
|
15091
|
-
return this.
|
|
15338
|
+
return this._colliderInfo.localPosition;
|
|
15092
15339
|
},
|
|
15093
15340
|
set: function set(value) {
|
|
15094
|
-
var swingOffset = this.
|
|
15341
|
+
var swingOffset = this._colliderInfo.localPosition;
|
|
15095
15342
|
if (value !== swingOffset) {
|
|
15096
15343
|
swingOffset.copyFrom(value);
|
|
15097
15344
|
}
|
|
@@ -15216,6 +15463,15 @@ exports.Joint = __decorate([
|
|
|
15216
15463
|
var _proto = ColliderShape.prototype;
|
|
15217
15464
|
/**
|
|
15218
15465
|
* @internal
|
|
15466
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15467
|
+
target.contactOffset = this.contactOffset;
|
|
15468
|
+
target.rotation = this.rotation;
|
|
15469
|
+
target.position = this.position;
|
|
15470
|
+
target.isTrigger = this.isTrigger;
|
|
15471
|
+
target.material = this.material;
|
|
15472
|
+
};
|
|
15473
|
+
/**
|
|
15474
|
+
* @internal
|
|
15219
15475
|
*/ _proto._destroy = function _destroy() {
|
|
15220
15476
|
this._material._destroy();
|
|
15221
15477
|
this._nativeShape.destroy();
|
|
@@ -15317,6 +15573,30 @@ exports.Joint = __decorate([
|
|
|
15317
15573
|
(function() {
|
|
15318
15574
|
ColliderShape._idGenerator = 0;
|
|
15319
15575
|
})();
|
|
15576
|
+
__decorate([
|
|
15577
|
+
ignoreClone
|
|
15578
|
+
], ColliderShape.prototype, "_collider", void 0);
|
|
15579
|
+
__decorate([
|
|
15580
|
+
ignoreClone
|
|
15581
|
+
], ColliderShape.prototype, "_nativeShape", void 0);
|
|
15582
|
+
__decorate([
|
|
15583
|
+
ignoreClone
|
|
15584
|
+
], ColliderShape.prototype, "_id", void 0);
|
|
15585
|
+
__decorate([
|
|
15586
|
+
ignoreClone
|
|
15587
|
+
], ColliderShape.prototype, "_material", void 0);
|
|
15588
|
+
__decorate([
|
|
15589
|
+
ignoreClone
|
|
15590
|
+
], ColliderShape.prototype, "_isTrigger", void 0);
|
|
15591
|
+
__decorate([
|
|
15592
|
+
ignoreClone
|
|
15593
|
+
], ColliderShape.prototype, "_rotation", void 0);
|
|
15594
|
+
__decorate([
|
|
15595
|
+
ignoreClone
|
|
15596
|
+
], ColliderShape.prototype, "_position", void 0);
|
|
15597
|
+
__decorate([
|
|
15598
|
+
ignoreClone
|
|
15599
|
+
], ColliderShape.prototype, "_contactOffset", void 0);
|
|
15320
15600
|
|
|
15321
15601
|
/**
|
|
15322
15602
|
* Physical collider shape for box.
|
|
@@ -15333,6 +15613,12 @@ exports.Joint = __decorate([
|
|
|
15333
15613
|
return _this;
|
|
15334
15614
|
}
|
|
15335
15615
|
var _proto = BoxColliderShape.prototype;
|
|
15616
|
+
/**
|
|
15617
|
+
* @internal
|
|
15618
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15619
|
+
ColliderShape1.prototype._cloneTo.call(this, target);
|
|
15620
|
+
target.size = this.size;
|
|
15621
|
+
};
|
|
15336
15622
|
_proto._setSize = function _setSize() {
|
|
15337
15623
|
this._nativeShape.setSize(this._size);
|
|
15338
15624
|
};
|
|
@@ -15353,6 +15639,9 @@ exports.Joint = __decorate([
|
|
|
15353
15639
|
]);
|
|
15354
15640
|
return BoxColliderShape;
|
|
15355
15641
|
}(ColliderShape);
|
|
15642
|
+
__decorate([
|
|
15643
|
+
ignoreClone
|
|
15644
|
+
], BoxColliderShape.prototype, "_size", void 0);
|
|
15356
15645
|
|
|
15357
15646
|
/**
|
|
15358
15647
|
* Physical collider shape for sphere.
|
|
@@ -15365,6 +15654,11 @@ exports.Joint = __decorate([
|
|
|
15365
15654
|
_this._nativeShape = PhysicsScene._nativePhysics.createSphereColliderShape(_this._id, _this._radius, _this._material._nativeMaterial);
|
|
15366
15655
|
return _this;
|
|
15367
15656
|
}
|
|
15657
|
+
var _proto = SphereColliderShape.prototype;
|
|
15658
|
+
_proto._cloneTo = function _cloneTo(target) {
|
|
15659
|
+
ColliderShape1.prototype._cloneTo.call(this, target);
|
|
15660
|
+
target.radius = this.radius;
|
|
15661
|
+
};
|
|
15368
15662
|
_create_class(SphereColliderShape, [
|
|
15369
15663
|
{
|
|
15370
15664
|
key: "radius",
|
|
@@ -15383,6 +15677,9 @@ exports.Joint = __decorate([
|
|
|
15383
15677
|
]);
|
|
15384
15678
|
return SphereColliderShape;
|
|
15385
15679
|
}(ColliderShape);
|
|
15680
|
+
__decorate([
|
|
15681
|
+
ignoreClone
|
|
15682
|
+
], SphereColliderShape.prototype, "_radius", void 0);
|
|
15386
15683
|
|
|
15387
15684
|
/**
|
|
15388
15685
|
* Physical collider shape plane.
|
|
@@ -15410,6 +15707,15 @@ exports.Joint = __decorate([
|
|
|
15410
15707
|
_this._nativeShape = PhysicsScene._nativePhysics.createCapsuleColliderShape(_this._id, _this._radius, _this._height, _this._material._nativeMaterial);
|
|
15411
15708
|
return _this;
|
|
15412
15709
|
}
|
|
15710
|
+
var _proto = CapsuleColliderShape.prototype;
|
|
15711
|
+
/**
|
|
15712
|
+
* @internal
|
|
15713
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15714
|
+
ColliderShape1.prototype._cloneTo.call(this, target);
|
|
15715
|
+
target.radius = this.radius;
|
|
15716
|
+
target.height = this.height;
|
|
15717
|
+
target.upAxis = this.upAxis;
|
|
15718
|
+
};
|
|
15413
15719
|
_create_class(CapsuleColliderShape, [
|
|
15414
15720
|
{
|
|
15415
15721
|
key: "radius",
|
|
@@ -15456,6 +15762,15 @@ exports.Joint = __decorate([
|
|
|
15456
15762
|
]);
|
|
15457
15763
|
return CapsuleColliderShape;
|
|
15458
15764
|
}(ColliderShape);
|
|
15765
|
+
__decorate([
|
|
15766
|
+
ignoreClone
|
|
15767
|
+
], CapsuleColliderShape.prototype, "_radius", void 0);
|
|
15768
|
+
__decorate([
|
|
15769
|
+
ignoreClone
|
|
15770
|
+
], CapsuleColliderShape.prototype, "_height", void 0);
|
|
15771
|
+
__decorate([
|
|
15772
|
+
ignoreClone
|
|
15773
|
+
], CapsuleColliderShape.prototype, "_upAxis", void 0);
|
|
15459
15774
|
|
|
15460
15775
|
/**
|
|
15461
15776
|
* Pointer Manager.
|
|
@@ -15693,8 +16008,8 @@ exports.Joint = __decorate([
|
|
|
15693
16008
|
continue;
|
|
15694
16009
|
}
|
|
15695
16010
|
var cameras = scene._activeCameras;
|
|
15696
|
-
for(var j =
|
|
15697
|
-
var camera = cameras[
|
|
16011
|
+
for(var j = cameras.length - 1; j >= 0; j--){
|
|
16012
|
+
var camera = cameras[j];
|
|
15698
16013
|
if (!camera.enabled || camera.renderTarget) {
|
|
15699
16014
|
continue;
|
|
15700
16015
|
}
|
|
@@ -16386,10 +16701,6 @@ ShaderPool.init();
|
|
|
16386
16701
|
magentaMaterial.isGCIgnored = true;
|
|
16387
16702
|
magentaMaterial.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
16388
16703
|
_this._magentaMaterial = magentaMaterial;
|
|
16389
|
-
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
16390
|
-
backgroundTextureMaterial.isGCIgnored = true;
|
|
16391
|
-
backgroundTextureMaterial.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
|
|
16392
|
-
_this._backgroundTextureMaterial = backgroundTextureMaterial;
|
|
16393
16704
|
var innerSettings = _this._settings;
|
|
16394
16705
|
var colorSpace = configuration.colorSpace || exports.ColorSpace.Linear;
|
|
16395
16706
|
colorSpace === exports.ColorSpace.Gamma && _this._macroCollection.enable(Engine._gammaMacro);
|
|
@@ -16939,7 +17250,7 @@ ShaderPool.init();
|
|
|
16939
17250
|
program.uploadAll(program.materialUniformBlock, materialShaderData);
|
|
16940
17251
|
program.uploadUnGroupTextures();
|
|
16941
17252
|
renderState._apply(engine, false, pass._renderStateDataMap, materialShaderData);
|
|
16942
|
-
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
17253
|
+
rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
|
|
16943
17254
|
cameraShaderData.setMatrix(RenderContext.vpMatrixProperty, originViewProjMatrix);
|
|
16944
17255
|
};
|
|
16945
17256
|
_create_class(Sky, [
|
|
@@ -17007,34 +17318,29 @@ ShaderPool.init();
|
|
|
17007
17318
|
this./** @internal */ _textureFillMode = exports.BackgroundTextureFillMode.AspectFitHeight;
|
|
17008
17319
|
this._texture = null;
|
|
17009
17320
|
this._initMesh(_engine);
|
|
17321
|
+
this._initMaterial(_engine);
|
|
17010
17322
|
}
|
|
17011
17323
|
var _proto = Background.prototype;
|
|
17012
17324
|
/**
|
|
17013
17325
|
* @internal
|
|
17014
17326
|
*/ _proto.destroy = function destroy() {
|
|
17327
|
+
this.texture = null;
|
|
17015
17328
|
this._mesh._addReferCount(-1);
|
|
17016
17329
|
this._mesh = null;
|
|
17017
|
-
this.
|
|
17330
|
+
this._material._addReferCount(-1);
|
|
17331
|
+
this._material = null;
|
|
17018
17332
|
this.solidColor = null;
|
|
17019
17333
|
this.sky.destroy();
|
|
17020
17334
|
};
|
|
17021
17335
|
/**
|
|
17022
17336
|
* @internal
|
|
17023
|
-
* Standalone for CanvasRenderer plugin.
|
|
17024
|
-
*/ _proto._initMesh = function _initMesh(engine) {
|
|
17025
|
-
this._mesh = this._createPlane(engine);
|
|
17026
|
-
this._mesh._addReferCount(1);
|
|
17027
|
-
};
|
|
17028
|
-
/**
|
|
17029
|
-
* @internal
|
|
17030
17337
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
17338
|
+
var _this = this, texture = _this._texture, mesh = _this._mesh;
|
|
17031
17339
|
if (!this._texture) {
|
|
17032
17340
|
return;
|
|
17033
17341
|
}
|
|
17034
|
-
var
|
|
17035
|
-
var
|
|
17036
|
-
var _this = this, _backgroundTextureMesh = _this._mesh;
|
|
17037
|
-
var positions = _backgroundTextureMesh.getPositions();
|
|
17342
|
+
var _this__engine_canvas = this._engine.canvas, width = _this__engine_canvas.width, height = _this__engine_canvas.height;
|
|
17343
|
+
var positions = mesh.getPositions();
|
|
17038
17344
|
switch(this._textureFillMode){
|
|
17039
17345
|
case exports.BackgroundTextureFillMode.Fill:
|
|
17040
17346
|
positions[0].set(-1, -1, 1);
|
|
@@ -17043,22 +17349,31 @@ ShaderPool.init();
|
|
|
17043
17349
|
positions[3].set(1, 1, 1);
|
|
17044
17350
|
break;
|
|
17045
17351
|
case exports.BackgroundTextureFillMode.AspectFitWidth:
|
|
17046
|
-
var fitWidthScale =
|
|
17352
|
+
var fitWidthScale = texture.height * width / texture.width / height;
|
|
17047
17353
|
positions[0].set(-1, -fitWidthScale, 1);
|
|
17048
17354
|
positions[1].set(1, -fitWidthScale, 1);
|
|
17049
17355
|
positions[2].set(-1, fitWidthScale, 1);
|
|
17050
17356
|
positions[3].set(1, fitWidthScale, 1);
|
|
17051
17357
|
break;
|
|
17052
17358
|
case exports.BackgroundTextureFillMode.AspectFitHeight:
|
|
17053
|
-
var fitHeightScale =
|
|
17359
|
+
var fitHeightScale = texture.width * height / texture.height / width;
|
|
17054
17360
|
positions[0].set(-fitHeightScale, -1, 1);
|
|
17055
17361
|
positions[1].set(fitHeightScale, -1, 1);
|
|
17056
17362
|
positions[2].set(-fitHeightScale, 1, 1);
|
|
17057
17363
|
positions[3].set(fitHeightScale, 1, 1);
|
|
17058
17364
|
break;
|
|
17059
17365
|
}
|
|
17060
|
-
|
|
17061
|
-
|
|
17366
|
+
mesh.setPositions(positions);
|
|
17367
|
+
mesh.uploadData(false);
|
|
17368
|
+
};
|
|
17369
|
+
_proto._initMesh = function _initMesh(engine) {
|
|
17370
|
+
this._mesh = this._createPlane(engine);
|
|
17371
|
+
this._mesh._addReferCount(1);
|
|
17372
|
+
};
|
|
17373
|
+
_proto._initMaterial = function _initMaterial(engine) {
|
|
17374
|
+
var material = this._material = new Material(engine, Shader.find("background-texture"));
|
|
17375
|
+
material.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
|
|
17376
|
+
material._addReferCount(1);
|
|
17062
17377
|
};
|
|
17063
17378
|
_proto._createPlane = function _createPlane(engine) {
|
|
17064
17379
|
var mesh = new ModelMesh(engine);
|
|
@@ -17099,14 +17414,14 @@ ShaderPool.init();
|
|
|
17099
17414
|
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
17100
17415
|
(_this__texture = this._texture) == null ? void 0 : _this__texture._addReferCount(-1);
|
|
17101
17416
|
this._texture = value;
|
|
17102
|
-
this.
|
|
17417
|
+
this._material.shaderData.setTexture("material_BaseTexture", value);
|
|
17418
|
+
this._resizeBackgroundTexture();
|
|
17103
17419
|
}
|
|
17104
17420
|
}
|
|
17105
17421
|
},
|
|
17106
17422
|
{
|
|
17107
17423
|
key: "textureFillMode",
|
|
17108
17424
|
get: /**
|
|
17109
|
-
* @internal
|
|
17110
17425
|
* Background texture fill mode.
|
|
17111
17426
|
* @remarks When `mode` is `BackgroundMode.Texture`, the property will take effects.
|
|
17112
17427
|
* @defaultValue `BackgroundTextureFillMode.FitHeight`
|
|
@@ -17224,40 +17539,44 @@ ShaderPool.init();
|
|
|
17224
17539
|
};
|
|
17225
17540
|
_proto.callScriptOnUpdate = function callScriptOnUpdate(deltaTime) {
|
|
17226
17541
|
this._onUpdateScripts.forEach(function(element) {
|
|
17227
|
-
|
|
17228
|
-
|
|
17229
|
-
|
|
17542
|
+
element._started && element.onUpdate(deltaTime);
|
|
17543
|
+
}, function(element, index) {
|
|
17544
|
+
element._onUpdateIndex = index;
|
|
17230
17545
|
});
|
|
17231
17546
|
};
|
|
17232
17547
|
_proto.callScriptOnLateUpdate = function callScriptOnLateUpdate(deltaTime) {
|
|
17233
17548
|
this._onLateUpdateScripts.forEach(function(element) {
|
|
17234
|
-
|
|
17235
|
-
|
|
17236
|
-
|
|
17549
|
+
element._started && element.onLateUpdate(deltaTime);
|
|
17550
|
+
}, function(element, index) {
|
|
17551
|
+
element._onLateUpdateIndex = index;
|
|
17237
17552
|
});
|
|
17238
17553
|
};
|
|
17239
17554
|
_proto.callScriptOnPhysicsUpdate = function callScriptOnPhysicsUpdate() {
|
|
17240
17555
|
this._onPhysicsUpdateScripts.forEach(function(element) {
|
|
17241
|
-
|
|
17242
|
-
|
|
17243
|
-
|
|
17556
|
+
element._started && element.onPhysicsUpdate();
|
|
17557
|
+
}, function(element, index) {
|
|
17558
|
+
element._onPhysicsUpdateIndex = index;
|
|
17244
17559
|
});
|
|
17245
17560
|
};
|
|
17246
17561
|
_proto.callAnimationUpdate = function callAnimationUpdate(deltaTime) {
|
|
17247
17562
|
this._onUpdateAnimations.forEach(function(element) {
|
|
17248
17563
|
element.engine.time.frameCount > element._playFrameCount && element.update(deltaTime);
|
|
17564
|
+
}, function(element, index) {
|
|
17565
|
+
element._onUpdateIndex = index;
|
|
17249
17566
|
});
|
|
17250
17567
|
};
|
|
17251
17568
|
_proto.callRendererOnUpdate = function callRendererOnUpdate(deltaTime) {
|
|
17252
17569
|
this._onUpdateRenderers.forEach(function(element) {
|
|
17253
17570
|
element.update(deltaTime);
|
|
17571
|
+
}, function(element, index) {
|
|
17572
|
+
element._onUpdateIndex = index;
|
|
17254
17573
|
});
|
|
17255
17574
|
};
|
|
17256
17575
|
_proto.handlingInvalidScripts = function handlingInvalidScripts() {
|
|
17257
17576
|
var _this = this, pendingDestroyScripts = _this._disposeDestroyScripts, disposeDestroyScripts = _this._pendingDestroyScripts;
|
|
17258
17577
|
this._disposeDestroyScripts = disposeDestroyScripts;
|
|
17259
17578
|
this._pendingDestroyScripts = pendingDestroyScripts;
|
|
17260
|
-
length = disposeDestroyScripts.length;
|
|
17579
|
+
var length = disposeDestroyScripts.length;
|
|
17261
17580
|
if (length > 0) {
|
|
17262
17581
|
for(var i = length - 1; i >= 0; i--){
|
|
17263
17582
|
disposeDestroyScripts[i].onDestroy();
|
|
@@ -17268,11 +17587,15 @@ ShaderPool.init();
|
|
|
17268
17587
|
_proto.callCameraOnBeginRender = function callCameraOnBeginRender(camera) {
|
|
17269
17588
|
camera.entity._scripts.forEach(function(element) {
|
|
17270
17589
|
element.onBeginRender(camera);
|
|
17590
|
+
}, function(element, index) {
|
|
17591
|
+
element._entityScriptsIndex = index;
|
|
17271
17592
|
});
|
|
17272
17593
|
};
|
|
17273
17594
|
_proto.callCameraOnEndRender = function callCameraOnEndRender(camera) {
|
|
17274
17595
|
camera.entity._scripts.forEach(function(element) {
|
|
17275
17596
|
element.onEndRender(camera);
|
|
17597
|
+
}, function(element, index) {
|
|
17598
|
+
element._entityScriptsIndex = index;
|
|
17276
17599
|
});
|
|
17277
17600
|
};
|
|
17278
17601
|
_proto.getActiveChangedTempList = function getActiveChangedTempList() {
|
|
@@ -17674,11 +17997,6 @@ ShaderPool.init();
|
|
|
17674
17997
|
]);
|
|
17675
17998
|
return Light;
|
|
17676
17999
|
}(Component);
|
|
17677
|
-
(function() {
|
|
17678
|
-
/**
|
|
17679
|
-
* Each type of light source is at most 10, beyond which it will not take effect.
|
|
17680
|
-
* */ Light._maxLight = 10;
|
|
17681
|
-
})();
|
|
17682
18000
|
__decorate([
|
|
17683
18001
|
ignoreClone
|
|
17684
18002
|
], Light.prototype, "_lightIndex", void 0);
|
|
@@ -17696,13 +18014,12 @@ __decorate([
|
|
|
17696
18014
|
var _proto = DirectLight.prototype;
|
|
17697
18015
|
/**
|
|
17698
18016
|
* @internal
|
|
17699
|
-
*/ _proto._appendData = function _appendData(lightIndex) {
|
|
18017
|
+
*/ _proto._appendData = function _appendData(lightIndex, data) {
|
|
17700
18018
|
var cullingMaskStart = lightIndex * 2;
|
|
17701
18019
|
var colorStart = lightIndex * 3;
|
|
17702
18020
|
var directionStart = lightIndex * 3;
|
|
17703
18021
|
var lightColor = this._getLightIntensityColor();
|
|
17704
18022
|
var direction = this.direction;
|
|
17705
|
-
var data = DirectLight._combinedData;
|
|
17706
18023
|
var cullingMask = this.cullingMask;
|
|
17707
18024
|
data.cullingMask[cullingMaskStart] = cullingMask & 65535;
|
|
17708
18025
|
data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
|
|
@@ -17731,8 +18048,7 @@ __decorate([
|
|
|
17731
18048
|
};
|
|
17732
18049
|
/**
|
|
17733
18050
|
* @internal
|
|
17734
|
-
*/ DirectLight._updateShaderData = function _updateShaderData(shaderData) {
|
|
17735
|
-
var data = DirectLight._combinedData;
|
|
18051
|
+
*/ DirectLight._updateShaderData = function _updateShaderData(shaderData, data) {
|
|
17736
18052
|
shaderData.setIntArray(DirectLight._cullingMaskProperty, data.cullingMask);
|
|
17737
18053
|
shaderData.setFloatArray(DirectLight._colorProperty, data.color);
|
|
17738
18054
|
shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
|
|
@@ -17775,13 +18091,6 @@ __decorate([
|
|
|
17775
18091
|
(function() {
|
|
17776
18092
|
DirectLight._directionProperty = ShaderProperty.getByName("scene_DirectLightDirection");
|
|
17777
18093
|
})();
|
|
17778
|
-
(function() {
|
|
17779
|
-
DirectLight._combinedData = {
|
|
17780
|
-
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
17781
|
-
color: new Float32Array(Light._maxLight * 3),
|
|
17782
|
-
direction: new Float32Array(Light._maxLight * 3)
|
|
17783
|
-
};
|
|
17784
|
-
})();
|
|
17785
18094
|
|
|
17786
18095
|
/**
|
|
17787
18096
|
* Point light.
|
|
@@ -17796,14 +18105,13 @@ __decorate([
|
|
|
17796
18105
|
var _proto = PointLight.prototype;
|
|
17797
18106
|
/**
|
|
17798
18107
|
* @internal
|
|
17799
|
-
*/ _proto._appendData = function _appendData(lightIndex) {
|
|
18108
|
+
*/ _proto._appendData = function _appendData(lightIndex, data) {
|
|
17800
18109
|
var cullingMaskStart = lightIndex * 2;
|
|
17801
18110
|
var colorStart = lightIndex * 3;
|
|
17802
18111
|
var positionStart = lightIndex * 3;
|
|
17803
18112
|
var distanceStart = lightIndex;
|
|
17804
18113
|
var lightColor = this._getLightIntensityColor();
|
|
17805
18114
|
var lightPosition = this.position;
|
|
17806
|
-
var data = PointLight._combinedData;
|
|
17807
18115
|
var cullingMask = this.cullingMask;
|
|
17808
18116
|
data.cullingMask[cullingMaskStart] = cullingMask & 65535;
|
|
17809
18117
|
data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
|
|
@@ -17833,8 +18141,7 @@ __decorate([
|
|
|
17833
18141
|
};
|
|
17834
18142
|
/**
|
|
17835
18143
|
* @internal
|
|
17836
|
-
*/ PointLight._updateShaderData = function _updateShaderData(shaderData) {
|
|
17837
|
-
var data = PointLight._combinedData;
|
|
18144
|
+
*/ PointLight._updateShaderData = function _updateShaderData(shaderData, data) {
|
|
17838
18145
|
shaderData.setIntArray(PointLight._cullingMaskProperty, data.cullingMask);
|
|
17839
18146
|
shaderData.setFloatArray(PointLight._colorProperty, data.color);
|
|
17840
18147
|
shaderData.setFloatArray(PointLight._positionProperty, data.position);
|
|
@@ -17872,14 +18179,6 @@ __decorate([
|
|
|
17872
18179
|
(function() {
|
|
17873
18180
|
PointLight._distanceProperty = ShaderProperty.getByName("scene_PointLightDistance");
|
|
17874
18181
|
})();
|
|
17875
|
-
(function() {
|
|
17876
|
-
PointLight._combinedData = {
|
|
17877
|
-
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
17878
|
-
color: new Float32Array(Light._maxLight * 3),
|
|
17879
|
-
position: new Float32Array(Light._maxLight * 3),
|
|
17880
|
-
distance: new Float32Array(Light._maxLight)
|
|
17881
|
-
};
|
|
17882
|
-
})();
|
|
17883
18182
|
|
|
17884
18183
|
/**
|
|
17885
18184
|
* Spot light.
|
|
@@ -17898,7 +18197,7 @@ __decorate([
|
|
|
17898
18197
|
var _proto = SpotLight.prototype;
|
|
17899
18198
|
/**
|
|
17900
18199
|
* @internal
|
|
17901
|
-
*/ _proto._appendData = function _appendData(lightIndex) {
|
|
18200
|
+
*/ _proto._appendData = function _appendData(lightIndex, data) {
|
|
17902
18201
|
var cullingMaskStart = lightIndex * 2;
|
|
17903
18202
|
var colorStart = lightIndex * 3;
|
|
17904
18203
|
var positionStart = lightIndex * 3;
|
|
@@ -17909,7 +18208,6 @@ __decorate([
|
|
|
17909
18208
|
var lightColor = this._getLightIntensityColor();
|
|
17910
18209
|
var position = this.position;
|
|
17911
18210
|
var direction = this.direction;
|
|
17912
|
-
var data = SpotLight._combinedData;
|
|
17913
18211
|
var cullingMask = this.cullingMask;
|
|
17914
18212
|
data.cullingMask[cullingMaskStart] = cullingMask & 65535;
|
|
17915
18213
|
data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
|
|
@@ -17944,8 +18242,7 @@ __decorate([
|
|
|
17944
18242
|
};
|
|
17945
18243
|
/**
|
|
17946
18244
|
* @internal
|
|
17947
|
-
*/ SpotLight._updateShaderData = function _updateShaderData(shaderData) {
|
|
17948
|
-
var data = SpotLight._combinedData;
|
|
18245
|
+
*/ SpotLight._updateShaderData = function _updateShaderData(shaderData, data) {
|
|
17949
18246
|
shaderData.setIntArray(SpotLight._cullingMaskProperty, data.cullingMask);
|
|
17950
18247
|
shaderData.setFloatArray(SpotLight._colorProperty, data.color);
|
|
17951
18248
|
shaderData.setFloatArray(SpotLight._positionProperty, data.position);
|
|
@@ -18015,17 +18312,6 @@ __decorate([
|
|
|
18015
18312
|
(function() {
|
|
18016
18313
|
SpotLight._penumbraCosProperty = ShaderProperty.getByName("scene_SpotLightPenumbraCos");
|
|
18017
18314
|
})();
|
|
18018
|
-
(function() {
|
|
18019
|
-
SpotLight._combinedData = {
|
|
18020
|
-
cullingMask: new Int32Array(Light._maxLight * 2),
|
|
18021
|
-
color: new Float32Array(Light._maxLight * 3),
|
|
18022
|
-
position: new Float32Array(Light._maxLight * 3),
|
|
18023
|
-
direction: new Float32Array(Light._maxLight * 3),
|
|
18024
|
-
distance: new Float32Array(Light._maxLight),
|
|
18025
|
-
angleCos: new Float32Array(Light._maxLight),
|
|
18026
|
-
penumbraCos: new Float32Array(Light._maxLight)
|
|
18027
|
-
};
|
|
18028
|
-
})();
|
|
18029
18315
|
|
|
18030
18316
|
/**
|
|
18031
18317
|
* Light manager.
|
|
@@ -18034,6 +18320,26 @@ __decorate([
|
|
|
18034
18320
|
/** @internal */ this._spotLights = new DisorderedArray();
|
|
18035
18321
|
/** @internal */ this._pointLights = new DisorderedArray();
|
|
18036
18322
|
/** @internal */ this._directLights = new DisorderedArray();
|
|
18323
|
+
this._directData = {
|
|
18324
|
+
cullingMask: new Int32Array(LightManager._maxLight * 2),
|
|
18325
|
+
color: new Float32Array(LightManager._maxLight * 3),
|
|
18326
|
+
direction: new Float32Array(LightManager._maxLight * 3)
|
|
18327
|
+
};
|
|
18328
|
+
this._pointData = {
|
|
18329
|
+
cullingMask: new Int32Array(LightManager._maxLight * 2),
|
|
18330
|
+
color: new Float32Array(LightManager._maxLight * 3),
|
|
18331
|
+
position: new Float32Array(LightManager._maxLight * 3),
|
|
18332
|
+
distance: new Float32Array(LightManager._maxLight)
|
|
18333
|
+
};
|
|
18334
|
+
this._spotData = {
|
|
18335
|
+
cullingMask: new Int32Array(LightManager._maxLight * 2),
|
|
18336
|
+
color: new Float32Array(LightManager._maxLight * 3),
|
|
18337
|
+
position: new Float32Array(LightManager._maxLight * 3),
|
|
18338
|
+
direction: new Float32Array(LightManager._maxLight * 3),
|
|
18339
|
+
distance: new Float32Array(LightManager._maxLight),
|
|
18340
|
+
angleCos: new Float32Array(LightManager._maxLight),
|
|
18341
|
+
penumbraCos: new Float32Array(LightManager._maxLight)
|
|
18342
|
+
};
|
|
18037
18343
|
}
|
|
18038
18344
|
var _proto = LightManager.prototype;
|
|
18039
18345
|
/**
|
|
@@ -18093,38 +18399,34 @@ __decorate([
|
|
|
18093
18399
|
/**
|
|
18094
18400
|
* @internal
|
|
18095
18401
|
*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
|
|
18096
|
-
var spotLight =
|
|
18097
|
-
var
|
|
18098
|
-
var directLight = this._directLights;
|
|
18402
|
+
var _this = this, spotLight = _this._spotLights, pointLight = _this._pointLights, directLight = _this._directLights;
|
|
18403
|
+
var _this1 = this, spotData = _this1._spotData, pointData = _this1._pointData, directData = _this1._directData;
|
|
18099
18404
|
var spotLightCount = spotLight.length;
|
|
18100
18405
|
var pointLightCount = pointLight.length;
|
|
18101
18406
|
var directLightCount = directLight.length;
|
|
18102
|
-
for(var i = 0
|
|
18103
|
-
|
|
18104
|
-
light._appendData(i);
|
|
18407
|
+
for(var i = 0; i < spotLightCount; i++){
|
|
18408
|
+
spotLight.get(i)._appendData(i, spotData);
|
|
18105
18409
|
}
|
|
18106
|
-
for(var i1 = 0
|
|
18107
|
-
|
|
18108
|
-
light1._appendData(i1);
|
|
18410
|
+
for(var i1 = 0; i1 < pointLightCount; i1++){
|
|
18411
|
+
pointLight.get(i1)._appendData(i1, pointData);
|
|
18109
18412
|
}
|
|
18110
|
-
for(var i2 = 0
|
|
18111
|
-
|
|
18112
|
-
light2._appendData(i2);
|
|
18413
|
+
for(var i2 = 0; i2 < directLightCount; i2++){
|
|
18414
|
+
directLight.get(i2)._appendData(i2, directData);
|
|
18113
18415
|
}
|
|
18114
18416
|
if (directLightCount) {
|
|
18115
|
-
DirectLight._updateShaderData(shaderData);
|
|
18417
|
+
DirectLight._updateShaderData(shaderData, directData);
|
|
18116
18418
|
shaderData.enableMacro("SCENE_DIRECT_LIGHT_COUNT", directLightCount.toString());
|
|
18117
18419
|
} else {
|
|
18118
18420
|
shaderData.disableMacro("SCENE_DIRECT_LIGHT_COUNT");
|
|
18119
18421
|
}
|
|
18120
18422
|
if (pointLightCount) {
|
|
18121
|
-
PointLight._updateShaderData(shaderData);
|
|
18423
|
+
PointLight._updateShaderData(shaderData, pointData);
|
|
18122
18424
|
shaderData.enableMacro("SCENE_POINT_LIGHT_COUNT", pointLightCount.toString());
|
|
18123
18425
|
} else {
|
|
18124
18426
|
shaderData.disableMacro("SCENE_POINT_LIGHT_COUNT");
|
|
18125
18427
|
}
|
|
18126
18428
|
if (spotLightCount) {
|
|
18127
|
-
SpotLight._updateShaderData(shaderData);
|
|
18429
|
+
SpotLight._updateShaderData(shaderData, spotData);
|
|
18128
18430
|
shaderData.enableMacro("SCENE_SPOT_LIGHT_COUNT", spotLightCount.toString());
|
|
18129
18431
|
} else {
|
|
18130
18432
|
shaderData.disableMacro("SCENE_SPOT_LIGHT_COUNT");
|
|
@@ -18165,6 +18467,11 @@ __decorate([
|
|
|
18165
18467
|
};
|
|
18166
18468
|
return LightManager;
|
|
18167
18469
|
}();
|
|
18470
|
+
(function() {
|
|
18471
|
+
/**
|
|
18472
|
+
* Each type of light source is at most 10, beyond which it will not take effect.
|
|
18473
|
+
* */ LightManager._maxLight = 10;
|
|
18474
|
+
})();
|
|
18168
18475
|
|
|
18169
18476
|
/**
|
|
18170
18477
|
* Scene.
|
|
@@ -18195,6 +18502,7 @@ __decorate([
|
|
|
18195
18502
|
_this._fogEnd = 300;
|
|
18196
18503
|
_this._fogDensity = 0.01;
|
|
18197
18504
|
_this._fogParams = new miniprogram.Vector4();
|
|
18505
|
+
_this._isActive = true;
|
|
18198
18506
|
_this.name = name || "";
|
|
18199
18507
|
var shaderData = _this.shaderData;
|
|
18200
18508
|
shaderData._addReferCount(1);
|
|
@@ -18442,6 +18750,24 @@ __decorate([
|
|
|
18442
18750
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
18443
18751
|
};
|
|
18444
18752
|
_create_class(Scene, [
|
|
18753
|
+
{
|
|
18754
|
+
key: "isActive",
|
|
18755
|
+
get: /**
|
|
18756
|
+
* Whether the scene is active.
|
|
18757
|
+
*/ function get() {
|
|
18758
|
+
return this._isActive;
|
|
18759
|
+
},
|
|
18760
|
+
set: function set(value) {
|
|
18761
|
+
if (this._isActive !== value) {
|
|
18762
|
+
this._isActive = value;
|
|
18763
|
+
if (value) {
|
|
18764
|
+
this._sceneManager && this._processActive(true);
|
|
18765
|
+
} else {
|
|
18766
|
+
this._sceneManager && this._processActive(false);
|
|
18767
|
+
}
|
|
18768
|
+
}
|
|
18769
|
+
}
|
|
18770
|
+
},
|
|
18445
18771
|
{
|
|
18446
18772
|
key: "shaderData",
|
|
18447
18773
|
get: /**
|
|
@@ -18760,7 +19086,11 @@ __decorate([
|
|
|
18760
19086
|
* @internal
|
|
18761
19087
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
18762
19088
|
Component1.prototype._onDestroy.call(this);
|
|
18763
|
-
this.scene
|
|
19089
|
+
if (this.scene) {
|
|
19090
|
+
this.scene._componentsManager.addPendingDestroyScript(this);
|
|
19091
|
+
} else {
|
|
19092
|
+
this.onDestroy();
|
|
19093
|
+
}
|
|
18764
19094
|
};
|
|
18765
19095
|
return Script;
|
|
18766
19096
|
}(Component);
|
|
@@ -18903,7 +19233,7 @@ var passNum = 0;
|
|
|
18903
19233
|
_proto.drawBatches = function drawBatches(camera) {
|
|
18904
19234
|
var _this = this, engine = _this._engine, batchedQueue = _this._batchedQueue;
|
|
18905
19235
|
var mesh = this._meshes[this._flushId];
|
|
18906
|
-
var subMeshes = mesh.subMeshes;
|
|
19236
|
+
var subMeshes = mesh.subMeshes, primitive = mesh._primitive;
|
|
18907
19237
|
var maskManager = engine._spriteMaskManager;
|
|
18908
19238
|
var sceneData = camera.scene.shaderData;
|
|
18909
19239
|
var cameraData = camera.shaderData;
|
|
@@ -18933,7 +19263,7 @@ var passNum = 0;
|
|
|
18933
19263
|
program.uploadAll(program.rendererUniformBlock, renderer.shaderData);
|
|
18934
19264
|
program.uploadAll(program.materialUniformBlock, material.shaderData);
|
|
18935
19265
|
material.renderState._apply(engine, false, shaderPass._renderStateDataMap, material.shaderData);
|
|
18936
|
-
engine._hardwareRenderer.drawPrimitive(
|
|
19266
|
+
engine._hardwareRenderer.drawPrimitive(primitive, subMesh, program);
|
|
18937
19267
|
maskManager.postRender(renderer);
|
|
18938
19268
|
}
|
|
18939
19269
|
};
|
|
@@ -20310,8 +20640,8 @@ var /**
|
|
|
20310
20640
|
};
|
|
20311
20641
|
_proto._drawBackgroundTexture = function _drawBackgroundTexture(engine, background) {
|
|
20312
20642
|
var rhi = engine._hardwareRenderer;
|
|
20313
|
-
var
|
|
20314
|
-
var mesh = background._mesh;
|
|
20643
|
+
var canvas = engine.canvas;
|
|
20644
|
+
var material = background._material, mesh = background._mesh;
|
|
20315
20645
|
if ((this._lastCanvasSize.x !== canvas.width || this._lastCanvasSize.y !== canvas.height) && background._textureFillMode !== exports.BackgroundTextureFillMode.Fill) {
|
|
20316
20646
|
this._lastCanvasSize.set(canvas.width, canvas.height);
|
|
20317
20647
|
background._resizeBackgroundTexture();
|
|
@@ -20322,7 +20652,7 @@ var /**
|
|
|
20322
20652
|
program.uploadAll(program.materialUniformBlock, material.shaderData);
|
|
20323
20653
|
program.uploadUnGroupTextures();
|
|
20324
20654
|
(pass._renderState || material.renderState)._apply(engine, false, pass._renderStateDataMap, material.shaderData);
|
|
20325
|
-
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
20655
|
+
rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
|
|
20326
20656
|
};
|
|
20327
20657
|
_proto._callRender = function _callRender(context) {
|
|
20328
20658
|
var engine = context.camera.engine;
|
|
@@ -20486,7 +20816,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
|
20486
20816
|
// Use the intersection of the near clipping plane as the origin point.
|
|
20487
20817
|
var origin = this._innerViewportToWorldPoint(point.x, point.y, 0.0, invViewProjMat, out.origin);
|
|
20488
20818
|
// Use the intersection of the far clipping plane as the origin point.
|
|
20489
|
-
var direction = this._innerViewportToWorldPoint(point.x, point.y, 1.
|
|
20819
|
+
var direction = this._innerViewportToWorldPoint(point.x, point.y, 1 - miniprogram.MathUtil.zeroTolerance, invViewProjMat, out.direction);
|
|
20490
20820
|
miniprogram.Vector3.subtract(direction, origin, direction);
|
|
20491
20821
|
direction.normalize();
|
|
20492
20822
|
return out;
|
|
@@ -24124,6 +24454,9 @@ var DirtyFlag;
|
|
|
24124
24454
|
this.property = property;
|
|
24125
24455
|
this.component = target.getComponent(type);
|
|
24126
24456
|
this.cureType = cureType;
|
|
24457
|
+
var isBlendShape = _instanceof(this.component, SkinnedMeshRenderer);
|
|
24458
|
+
// @todo: Temp solution with blendShape
|
|
24459
|
+
this._isCopyMode = cureType._isCopyMode && !isBlendShape;
|
|
24127
24460
|
var assemblerType = AnimationCurveOwner.getAssemblerType(type, property);
|
|
24128
24461
|
this._assembler = new assemblerType();
|
|
24129
24462
|
this._assembler.initialize(this);
|
|
@@ -24155,7 +24488,7 @@ var DirtyFlag;
|
|
|
24155
24488
|
this._assembler.setTargetValue(this.defaultValue);
|
|
24156
24489
|
};
|
|
24157
24490
|
_proto.getEvaluateValue = function getEvaluateValue(out) {
|
|
24158
|
-
if (this.
|
|
24491
|
+
if (this._isCopyMode) {
|
|
24159
24492
|
this.cureType._setValue(this.baseEvaluateData.value, out);
|
|
24160
24493
|
return out;
|
|
24161
24494
|
} else {
|
|
@@ -24163,14 +24496,14 @@ var DirtyFlag;
|
|
|
24163
24496
|
}
|
|
24164
24497
|
};
|
|
24165
24498
|
_proto.saveDefaultValue = function saveDefaultValue() {
|
|
24166
|
-
if (this.
|
|
24499
|
+
if (this._isCopyMode) {
|
|
24167
24500
|
this.cureType._setValue(this.referenceTargetValue, this.defaultValue);
|
|
24168
24501
|
} else {
|
|
24169
24502
|
this.defaultValue = this._assembler.getTargetValue();
|
|
24170
24503
|
}
|
|
24171
24504
|
};
|
|
24172
24505
|
_proto.saveFixedPoseValue = function saveFixedPoseValue() {
|
|
24173
|
-
if (this.
|
|
24506
|
+
if (this._isCopyMode) {
|
|
24174
24507
|
this.cureType._setValue(this.referenceTargetValue, this.fixedPoseValue);
|
|
24175
24508
|
} else {
|
|
24176
24509
|
this.fixedPoseValue = this._assembler.getTargetValue();
|
|
@@ -24179,7 +24512,7 @@ var DirtyFlag;
|
|
|
24179
24512
|
_proto.applyValue = function applyValue(value, weight, additive) {
|
|
24180
24513
|
var cureType = this.cureType;
|
|
24181
24514
|
if (additive) {
|
|
24182
|
-
if (
|
|
24515
|
+
if (this._isCopyMode) {
|
|
24183
24516
|
cureType._additiveValue(value, weight, this.referenceTargetValue);
|
|
24184
24517
|
} else {
|
|
24185
24518
|
var assembler = this._assembler;
|
|
@@ -24189,13 +24522,13 @@ var DirtyFlag;
|
|
|
24189
24522
|
}
|
|
24190
24523
|
} else {
|
|
24191
24524
|
if (weight === 1.0) {
|
|
24192
|
-
if (
|
|
24525
|
+
if (this._isCopyMode) {
|
|
24193
24526
|
cureType._setValue(value, this.referenceTargetValue);
|
|
24194
24527
|
} else {
|
|
24195
24528
|
this._assembler.setTargetValue(value);
|
|
24196
24529
|
}
|
|
24197
24530
|
} else {
|
|
24198
|
-
if (
|
|
24531
|
+
if (this._isCopyMode) {
|
|
24199
24532
|
var targetValue = this.referenceTargetValue;
|
|
24200
24533
|
cureType._lerpValue(targetValue, value, weight, targetValue);
|
|
24201
24534
|
} else {
|
|
@@ -24207,7 +24540,7 @@ var DirtyFlag;
|
|
|
24207
24540
|
}
|
|
24208
24541
|
};
|
|
24209
24542
|
_proto._lerpValue = function _lerpValue(srcValue, destValue, crossWeight) {
|
|
24210
|
-
if (this.
|
|
24543
|
+
if (this._isCopyMode) {
|
|
24211
24544
|
return this.cureType._lerpValue(srcValue, destValue, crossWeight, this.baseEvaluateData.value);
|
|
24212
24545
|
} else {
|
|
24213
24546
|
this.baseEvaluateData.value = this.cureType._lerpValue(srcValue, destValue, crossWeight);
|
|
@@ -24290,16 +24623,22 @@ AnimationCurveOwner.registerAssembler(Transform, "scale", ScaleAnimationCurveOwn
|
|
|
24290
24623
|
/**
|
|
24291
24624
|
* @internal
|
|
24292
24625
|
*/ var BlendShapeWeightsAnimationCurveOwnerAssembler = /*#__PURE__*/ function() {
|
|
24293
|
-
function BlendShapeWeightsAnimationCurveOwnerAssembler() {
|
|
24626
|
+
function BlendShapeWeightsAnimationCurveOwnerAssembler() {
|
|
24627
|
+
this._skinnedMeshRenderer = [];
|
|
24628
|
+
}
|
|
24294
24629
|
var _proto = BlendShapeWeightsAnimationCurveOwnerAssembler.prototype;
|
|
24295
24630
|
_proto.initialize = function initialize(owner) {
|
|
24296
|
-
|
|
24631
|
+
// @todo: Compatible with multiple SkinnedMeshRenderer in a entity, optimize later.
|
|
24632
|
+
owner.target.getComponents(SkinnedMeshRenderer, this._skinnedMeshRenderer);
|
|
24297
24633
|
};
|
|
24298
24634
|
_proto.getTargetValue = function getTargetValue() {
|
|
24299
|
-
return this._skinnedMeshRenderer.blendShapeWeights;
|
|
24635
|
+
return this._skinnedMeshRenderer[0].blendShapeWeights;
|
|
24300
24636
|
};
|
|
24301
24637
|
_proto.setTargetValue = function setTargetValue(value) {
|
|
24302
|
-
this._skinnedMeshRenderer
|
|
24638
|
+
var skinnedMeshRenderer = this._skinnedMeshRenderer;
|
|
24639
|
+
for(var i = 0, n = skinnedMeshRenderer.length; i < n; i++){
|
|
24640
|
+
skinnedMeshRenderer[i].blendShapeWeights = value;
|
|
24641
|
+
}
|
|
24303
24642
|
};
|
|
24304
24643
|
return BlendShapeWeightsAnimationCurveOwnerAssembler;
|
|
24305
24644
|
}();
|
|
@@ -26176,7 +26515,6 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
26176
26515
|
var state = playState.state;
|
|
26177
26516
|
var clipDuration = state.clip.length;
|
|
26178
26517
|
if (this.speed * state.speed >= 0) {
|
|
26179
|
-
console.log(999, clipTime, lastClipTime);
|
|
26180
26518
|
if (clipTime < lastClipTime) {
|
|
26181
26519
|
this._checkSubTransition(playState, transitions, layerIndex, lastClipTime, state.clipEndTime * clipDuration);
|
|
26182
26520
|
playState.currentTransitionIndex = 0;
|
|
@@ -26965,64 +27303,203 @@ exports.SunMode = void 0;
|
|
|
26965
27303
|
SkyProceduralMaterial._sunSimpleMacro = ShaderMacro.getByName("MATERIAL_SUN_SIMPLE");
|
|
26966
27304
|
})();
|
|
26967
27305
|
|
|
27306
|
+
var SubPrimitive = function SubPrimitive() {
|
|
27307
|
+
};
|
|
27308
|
+
|
|
26968
27309
|
/**
|
|
26969
|
-
*
|
|
26970
|
-
*/
|
|
26971
|
-
|
|
26972
|
-
|
|
27310
|
+
* The rendering mode for particle renderer.
|
|
27311
|
+
*/ exports.ParticleRenderMode = void 0;
|
|
27312
|
+
(function(ParticleRenderMode) {
|
|
27313
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
27314
|
+
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
27315
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
27316
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
27317
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
27318
|
+
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
27319
|
+
})(exports.ParticleRenderMode || (exports.ParticleRenderMode = {}));
|
|
27320
|
+
|
|
27321
|
+
exports.ParticleStopMode = void 0;
|
|
27322
|
+
(function(ParticleStopMode) {
|
|
27323
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
27324
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
27325
|
+
})(exports.ParticleStopMode || (exports.ParticleStopMode = {}));
|
|
27326
|
+
|
|
27327
|
+
/**
|
|
27328
|
+
* Particle Renderer Component.
|
|
27329
|
+
*/ var ParticleRenderer = /*#__PURE__*/ function(Renderer1) {
|
|
27330
|
+
_inherits(ParticleRenderer, Renderer1);
|
|
27331
|
+
function ParticleRenderer(entity) {
|
|
26973
27332
|
var _this;
|
|
26974
|
-
_this =
|
|
26975
|
-
|
|
26976
|
-
|
|
26977
|
-
|
|
26978
|
-
_this.
|
|
27333
|
+
_this = Renderer1.call(this, entity) || this;
|
|
27334
|
+
/** Particle generator. */ _this.generator = new ParticleGenerator(_assert_this_initialized(_this));
|
|
27335
|
+
/** Specifies how much particles stretch depending on their velocity. */ _this.velocityScale = 0;
|
|
27336
|
+
/** How much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width. */ _this.lengthScale = 2;
|
|
27337
|
+
/** The pivot of particle. */ _this.pivot = new miniprogram.Vector3();
|
|
27338
|
+
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
27339
|
+
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
27340
|
+
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
|
|
26979
27341
|
return _this;
|
|
26980
27342
|
}
|
|
26981
|
-
var _proto =
|
|
27343
|
+
var _proto = ParticleRenderer.prototype;
|
|
26982
27344
|
/**
|
|
26983
|
-
* @
|
|
26984
|
-
*/ _proto.
|
|
26985
|
-
|
|
26986
|
-
|
|
26987
|
-
|
|
27345
|
+
* @internal
|
|
27346
|
+
*/ _proto._onEnable = function _onEnable() {
|
|
27347
|
+
if (this.generator.main.playOnEnabled) {
|
|
27348
|
+
this.generator.play(false);
|
|
27349
|
+
}
|
|
26988
27350
|
};
|
|
26989
|
-
|
|
27351
|
+
/**
|
|
27352
|
+
* @internal
|
|
27353
|
+
*/ _proto._onDisable = function _onDisable() {
|
|
27354
|
+
this.generator.stop(false, exports.ParticleStopMode.StopEmittingAndClear);
|
|
27355
|
+
};
|
|
27356
|
+
/**
|
|
27357
|
+
* @internal
|
|
27358
|
+
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
27359
|
+
if (!this._supportInstancedArrays) {
|
|
27360
|
+
return;
|
|
27361
|
+
}
|
|
27362
|
+
var generator = this.generator;
|
|
27363
|
+
generator._update(this.engine.time.deltaTime);
|
|
27364
|
+
// No particles to render
|
|
27365
|
+
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
27366
|
+
return;
|
|
27367
|
+
}
|
|
27368
|
+
Renderer1.prototype._prepareRender.call(this, context);
|
|
27369
|
+
};
|
|
27370
|
+
/**
|
|
27371
|
+
* @internal
|
|
27372
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
27373
|
+
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
27374
|
+
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
27375
|
+
};
|
|
27376
|
+
/**
|
|
27377
|
+
* @internal
|
|
27378
|
+
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
27379
|
+
var shaderData = this.shaderData;
|
|
27380
|
+
shaderData.setFloat(ParticleRenderer._lengthScale, this.lengthScale);
|
|
27381
|
+
shaderData.setFloat(ParticleRenderer._speedScale, this.velocityScale);
|
|
27382
|
+
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
27383
|
+
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
27384
|
+
this.generator._updateShaderData(shaderData);
|
|
27385
|
+
};
|
|
27386
|
+
_proto._render = function _render(context) {
|
|
27387
|
+
var generator = this.generator;
|
|
27388
|
+
var primitive = generator._primitive;
|
|
27389
|
+
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
27390
|
+
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
27391
|
+
} else {
|
|
27392
|
+
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
27393
|
+
if (generator._firstFreeElement > 0) {
|
|
27394
|
+
instanceCount += generator._firstFreeElement;
|
|
27395
|
+
}
|
|
27396
|
+
primitive.instanceCount = instanceCount;
|
|
27397
|
+
}
|
|
27398
|
+
var material = this.getMaterial();
|
|
27399
|
+
var renderData = this._engine._renderDataPool.getFromPool();
|
|
27400
|
+
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
27401
|
+
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
27402
|
+
};
|
|
27403
|
+
_proto._onDestroy = function _onDestroy() {
|
|
27404
|
+
this.generator._destroy();
|
|
27405
|
+
};
|
|
27406
|
+
_create_class(ParticleRenderer, [
|
|
26990
27407
|
{
|
|
26991
|
-
key: "
|
|
27408
|
+
key: "renderMode",
|
|
26992
27409
|
get: /**
|
|
26993
|
-
*
|
|
27410
|
+
* Specifies how particles are rendered.
|
|
26994
27411
|
*/ function get() {
|
|
26995
|
-
return this.
|
|
27412
|
+
return this._renderMode;
|
|
26996
27413
|
},
|
|
26997
27414
|
set: function set(value) {
|
|
26998
|
-
|
|
26999
|
-
|
|
27000
|
-
|
|
27415
|
+
if (this._renderMode !== value) {
|
|
27416
|
+
var lastRenderMode = this._renderMode;
|
|
27417
|
+
this._renderMode = value;
|
|
27418
|
+
var renderModeMacro = null;
|
|
27419
|
+
var shaderData = this.shaderData;
|
|
27420
|
+
switch(value){
|
|
27421
|
+
case exports.ParticleRenderMode.Billboard:
|
|
27422
|
+
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
27423
|
+
break;
|
|
27424
|
+
case exports.ParticleRenderMode.StretchBillboard:
|
|
27425
|
+
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
27426
|
+
break;
|
|
27427
|
+
case exports.ParticleRenderMode.HorizontalBillboard:
|
|
27428
|
+
throw "Not implemented";
|
|
27429
|
+
case exports.ParticleRenderMode.VerticalBillboard:
|
|
27430
|
+
throw "Not implemented";
|
|
27431
|
+
case exports.ParticleRenderMode.Mesh:
|
|
27432
|
+
throw "Not implemented";
|
|
27433
|
+
}
|
|
27434
|
+
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
27435
|
+
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
27436
|
+
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
27437
|
+
this._currentRenderModeMacro = renderModeMacro;
|
|
27438
|
+
}
|
|
27439
|
+
// @ts-ignore
|
|
27440
|
+
if (lastRenderMode !== exports.ParticleRenderMode.Mesh !== (value === exports.ParticleRenderMode.Mesh)) {
|
|
27441
|
+
this.generator._reorganizeGeometryBuffers();
|
|
27442
|
+
}
|
|
27001
27443
|
}
|
|
27002
27444
|
}
|
|
27003
27445
|
},
|
|
27004
27446
|
{
|
|
27005
|
-
key: "
|
|
27447
|
+
key: "mesh",
|
|
27006
27448
|
get: /**
|
|
27007
|
-
*
|
|
27449
|
+
* The mesh of particle.
|
|
27450
|
+
* @remarks Valid when `renderMode` is `Mesh`.
|
|
27008
27451
|
*/ function get() {
|
|
27009
|
-
return this.
|
|
27452
|
+
return this._mesh;
|
|
27010
27453
|
},
|
|
27011
27454
|
set: function set(value) {
|
|
27012
|
-
this.
|
|
27013
|
-
if (value) {
|
|
27014
|
-
|
|
27015
|
-
|
|
27016
|
-
|
|
27455
|
+
var lastMesh = this._mesh;
|
|
27456
|
+
if (lastMesh !== value) {
|
|
27457
|
+
var _lastMesh, _value;
|
|
27458
|
+
this._mesh = value;
|
|
27459
|
+
(_lastMesh = lastMesh) == null ? void 0 : _lastMesh._addReferCount(-1);
|
|
27460
|
+
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
27461
|
+
if (this.renderMode === exports.ParticleRenderMode.Mesh) {
|
|
27462
|
+
this.generator._reorganizeGeometryBuffers();
|
|
27463
|
+
}
|
|
27017
27464
|
}
|
|
27018
27465
|
}
|
|
27019
27466
|
}
|
|
27020
27467
|
]);
|
|
27021
|
-
return
|
|
27022
|
-
}(
|
|
27023
|
-
|
|
27024
|
-
|
|
27025
|
-
};
|
|
27468
|
+
return ParticleRenderer;
|
|
27469
|
+
}(exports.Renderer);
|
|
27470
|
+
(function() {
|
|
27471
|
+
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
27472
|
+
})();
|
|
27473
|
+
(function() {
|
|
27474
|
+
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
27475
|
+
})();
|
|
27476
|
+
(function() {
|
|
27477
|
+
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
27478
|
+
})();
|
|
27479
|
+
(function() {
|
|
27480
|
+
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
27481
|
+
})();
|
|
27482
|
+
(function() {
|
|
27483
|
+
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
27484
|
+
})();
|
|
27485
|
+
(function() {
|
|
27486
|
+
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
27487
|
+
})();
|
|
27488
|
+
(function() {
|
|
27489
|
+
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
27490
|
+
})();
|
|
27491
|
+
(function() {
|
|
27492
|
+
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
27493
|
+
})();
|
|
27494
|
+
(function() {
|
|
27495
|
+
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
27496
|
+
})();
|
|
27497
|
+
__decorate([
|
|
27498
|
+
deepClone
|
|
27499
|
+
], ParticleRenderer.prototype, "generator", void 0);
|
|
27500
|
+
__decorate([
|
|
27501
|
+
shallowClone
|
|
27502
|
+
], ParticleRenderer.prototype, "pivot", void 0);
|
|
27026
27503
|
|
|
27027
27504
|
/**
|
|
27028
27505
|
* Particle curve mode.
|
|
@@ -27044,18 +27521,6 @@ var SubPrimitive = function SubPrimitive() {
|
|
|
27044
27521
|
ParticleGradientMode[ParticleGradientMode[/* Random value between two color gradients. */ "TwoGradients"] = 3] = "TwoGradients";
|
|
27045
27522
|
})(exports.ParticleGradientMode || (exports.ParticleGradientMode = {}));
|
|
27046
27523
|
|
|
27047
|
-
/**
|
|
27048
|
-
* The rendering mode for particle renderer.
|
|
27049
|
-
*/ exports.ParticleRenderMode = void 0;
|
|
27050
|
-
(function(ParticleRenderMode) {
|
|
27051
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
27052
|
-
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
27053
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
27054
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
27055
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
27056
|
-
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
27057
|
-
})(exports.ParticleRenderMode || (exports.ParticleRenderMode = {}));
|
|
27058
|
-
|
|
27059
27524
|
/**
|
|
27060
27525
|
* The space to simulate particles in.
|
|
27061
27526
|
*/ exports.ParticleSimulationSpace = void 0;
|
|
@@ -27064,12 +27529,6 @@ var SubPrimitive = function SubPrimitive() {
|
|
|
27064
27529
|
ParticleSimulationSpace[ParticleSimulationSpace[/** Simulate particles in world space. */ "World"] = 1] = "World";
|
|
27065
27530
|
})(exports.ParticleSimulationSpace || (exports.ParticleSimulationSpace = {}));
|
|
27066
27531
|
|
|
27067
|
-
exports.ParticleStopMode = void 0;
|
|
27068
|
-
(function(ParticleStopMode) {
|
|
27069
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
27070
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
27071
|
-
})(exports.ParticleStopMode || (exports.ParticleStopMode = {}));
|
|
27072
|
-
|
|
27073
27532
|
/**
|
|
27074
27533
|
* @internal
|
|
27075
27534
|
*/ var ParticleRandomSubSeeds;
|
|
@@ -27697,15 +28156,13 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
27697
28156
|
/** The initial lifetime of particles when emitted. */ this.startLifetime = new ParticleCompositeCurve(5);
|
|
27698
28157
|
/** The initial speed of particles when the Particle Generator first spawns them. */ this.startSpeed = new ParticleCompositeCurve(5);
|
|
27699
28158
|
/** A flag to enable specifying particle size individually for each axis. */ this.startSize3D = false;
|
|
27700
|
-
/** The initial size of particles when the Particle Generator first spawns them. */ this.startSize = new ParticleCompositeCurve(1);
|
|
27701
28159
|
/** The initial size of particles along the x-axis when the Particle Generator first spawns them. */ this.startSizeX = new ParticleCompositeCurve(1);
|
|
27702
28160
|
/** The initial size of particles along the y-axis when the Particle Generator first spawns them. */ this.startSizeY = new ParticleCompositeCurve(1);
|
|
27703
28161
|
/** The initial size of particles along the z-axis when the Particle Generator first spawns them. */ this.startSizeZ = new ParticleCompositeCurve(1);
|
|
27704
|
-
/** A flag to enable 3D particle rotation. */ this.startRotation3D = false;
|
|
27705
|
-
/** The initial rotation of particles when the Particle Generator first spawns them. */ this.startRotation = new ParticleCompositeCurve(0);
|
|
28162
|
+
/** A flag to enable 3D particle rotation, when disabled, only `startRotationZ` is used. */ this.startRotation3D = false;
|
|
27706
28163
|
/** The initial rotation of particles around the x-axis when emitted.*/ this.startRotationX = new ParticleCompositeCurve(0);
|
|
27707
28164
|
/** The initial rotation of particles around the y-axis when emitted. */ this.startRotationY = new ParticleCompositeCurve(0);
|
|
27708
|
-
this.startRotationZ = new ParticleCompositeCurve(0);
|
|
28165
|
+
/** The initial rotation of particles around the z-axis when emitted. */ this.startRotationZ = new ParticleCompositeCurve(0);
|
|
27709
28166
|
/** Makes some particles spin in the opposite direction. */ this.flipRotation = 0;
|
|
27710
28167
|
/** The mode of start color */ this.startColor = new ParticleCompositeGradient(new miniprogram.Color(1, 1, 1, 1));
|
|
27711
28168
|
/** A scale that this Particle Generator applies to gravity, defined by Physics.gravity. */ this.gravityModifier = new ParticleCompositeCurve(0);
|
|
@@ -27808,6 +28265,17 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
27808
28265
|
}
|
|
27809
28266
|
}
|
|
27810
28267
|
}
|
|
28268
|
+
},
|
|
28269
|
+
{
|
|
28270
|
+
key: "startSize",
|
|
28271
|
+
get: /**
|
|
28272
|
+
* The initial size of particles when the Particle Generator first spawns them.
|
|
28273
|
+
*/ function get() {
|
|
28274
|
+
return this.startSizeX;
|
|
28275
|
+
},
|
|
28276
|
+
set: function set(value) {
|
|
28277
|
+
this.startSizeX = value;
|
|
28278
|
+
}
|
|
27811
28279
|
}
|
|
27812
28280
|
]);
|
|
27813
28281
|
return MainModule;
|
|
@@ -27851,9 +28319,6 @@ __decorate([
|
|
|
27851
28319
|
__decorate([
|
|
27852
28320
|
deepClone
|
|
27853
28321
|
], MainModule.prototype, "startSpeed", void 0);
|
|
27854
|
-
__decorate([
|
|
27855
|
-
deepClone
|
|
27856
|
-
], MainModule.prototype, "startSize", void 0);
|
|
27857
28322
|
__decorate([
|
|
27858
28323
|
deepClone
|
|
27859
28324
|
], MainModule.prototype, "startSizeX", void 0);
|
|
@@ -27863,9 +28328,6 @@ __decorate([
|
|
|
27863
28328
|
__decorate([
|
|
27864
28329
|
deepClone
|
|
27865
28330
|
], MainModule.prototype, "startSizeZ", void 0);
|
|
27866
|
-
__decorate([
|
|
27867
|
-
deepClone
|
|
27868
|
-
], MainModule.prototype, "startRotation", void 0);
|
|
27869
28331
|
__decorate([
|
|
27870
28332
|
deepClone
|
|
27871
28333
|
], MainModule.prototype, "startRotationX", void 0);
|
|
@@ -27873,7 +28335,6 @@ __decorate([
|
|
|
27873
28335
|
deepClone
|
|
27874
28336
|
], MainModule.prototype, "startRotationY", void 0);
|
|
27875
28337
|
__decorate([
|
|
27876
|
-
deepClone,
|
|
27877
28338
|
deepClone
|
|
27878
28339
|
], MainModule.prototype, "startRotationZ", void 0);
|
|
27879
28340
|
__decorate([
|
|
@@ -27914,7 +28375,7 @@ __decorate([
|
|
|
27914
28375
|
function RotationOverLifetimeModule() {
|
|
27915
28376
|
var _this;
|
|
27916
28377
|
_this = ParticleGeneratorModule1.apply(this, arguments) || this;
|
|
27917
|
-
/** Specifies whether the rotation is separate on each axis, when disabled only
|
|
28378
|
+
/** Specifies whether the rotation is separate on each axis, when disabled, only `rotationZ` is used. */ _this.separateAxes = false;
|
|
27918
28379
|
/** Rotation over lifetime for z axis. */ _this.rotationX = new ParticleCompositeCurve(0);
|
|
27919
28380
|
/** Rotation over lifetime for z axis. */ _this.rotationY = new ParticleCompositeCurve(0);
|
|
27920
28381
|
/** Rotation over lifetime for z axis. */ _this.rotationZ = new ParticleCompositeCurve(45);
|
|
@@ -28268,9 +28729,6 @@ __decorate([
|
|
|
28268
28729
|
}
|
|
28269
28730
|
var _proto = TextureSheetAnimationModule.prototype;
|
|
28270
28731
|
/**
|
|
28271
|
-
* @inheritDoc
|
|
28272
|
-
*/ _proto.cloneTo = function cloneTo(dest) {};
|
|
28273
|
-
/**
|
|
28274
28732
|
* @internal
|
|
28275
28733
|
*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
|
|
28276
28734
|
var frameMacro = null;
|
|
@@ -28758,7 +29216,7 @@ __decorate([
|
|
|
28758
29216
|
instanceVertices[offset + 16] = miniprogram.MathUtil.degreeToRadian(main.startRotationY.evaluate(undefined, startRotationRand.random()));
|
|
28759
29217
|
instanceVertices[offset + 17] = miniprogram.MathUtil.degreeToRadian(main.startRotationZ.evaluate(undefined, startRotationRand.random()));
|
|
28760
29218
|
} else {
|
|
28761
|
-
instanceVertices[offset + 15] = miniprogram.MathUtil.degreeToRadian(main.
|
|
29219
|
+
instanceVertices[offset + 15] = miniprogram.MathUtil.degreeToRadian(main.startRotationZ.evaluate(undefined, startRotationRand.random()));
|
|
28762
29220
|
}
|
|
28763
29221
|
// Start speed
|
|
28764
29222
|
instanceVertices[offset + 18] = startSpeed;
|
|
@@ -29021,181 +29479,60 @@ __decorate([
|
|
|
29021
29479
|
], ParticleGenerator.prototype, "_instanceVertices", void 0);
|
|
29022
29480
|
|
|
29023
29481
|
/**
|
|
29024
|
-
* Particle
|
|
29025
|
-
*/ var
|
|
29026
|
-
_inherits(
|
|
29027
|
-
function
|
|
29482
|
+
* Particle Material.
|
|
29483
|
+
*/ var ParticleMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
29484
|
+
_inherits(ParticleMaterial, BaseMaterial1);
|
|
29485
|
+
function ParticleMaterial(engine) {
|
|
29028
29486
|
var _this;
|
|
29029
|
-
_this =
|
|
29030
|
-
|
|
29031
|
-
|
|
29032
|
-
|
|
29033
|
-
|
|
29034
|
-
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
29035
|
-
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
29036
|
-
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
|
|
29487
|
+
_this = BaseMaterial1.call(this, engine, Shader.find("particle-shader")) || this;
|
|
29488
|
+
var shaderData = _this.shaderData;
|
|
29489
|
+
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
29490
|
+
shaderData.setColor(BaseMaterial._baseColorProp, new miniprogram.Color(1, 1, 1, 1));
|
|
29491
|
+
_this.isTransparent = true;
|
|
29037
29492
|
return _this;
|
|
29038
29493
|
}
|
|
29039
|
-
var _proto =
|
|
29040
|
-
/**
|
|
29041
|
-
* @internal
|
|
29042
|
-
*/ _proto._onEnable = function _onEnable() {
|
|
29043
|
-
if (this.generator.main.playOnEnabled) {
|
|
29044
|
-
this.generator.play(false);
|
|
29045
|
-
}
|
|
29046
|
-
};
|
|
29047
|
-
/**
|
|
29048
|
-
* @internal
|
|
29049
|
-
*/ _proto._onDisable = function _onDisable() {
|
|
29050
|
-
this.generator.stop(false, exports.ParticleStopMode.StopEmittingAndClear);
|
|
29051
|
-
};
|
|
29052
|
-
/**
|
|
29053
|
-
* @internal
|
|
29054
|
-
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
29055
|
-
if (!this._supportInstancedArrays) {
|
|
29056
|
-
return;
|
|
29057
|
-
}
|
|
29058
|
-
var generator = this.generator;
|
|
29059
|
-
generator._update(this.engine.time.deltaTime);
|
|
29060
|
-
// No particles to render
|
|
29061
|
-
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
29062
|
-
return;
|
|
29063
|
-
}
|
|
29064
|
-
Renderer1.prototype._prepareRender.call(this, context);
|
|
29065
|
-
};
|
|
29066
|
-
/**
|
|
29067
|
-
* @internal
|
|
29068
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
29069
|
-
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
29070
|
-
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
29071
|
-
};
|
|
29494
|
+
var _proto = ParticleMaterial.prototype;
|
|
29072
29495
|
/**
|
|
29073
|
-
* @
|
|
29074
|
-
*/ _proto.
|
|
29075
|
-
var
|
|
29076
|
-
|
|
29077
|
-
|
|
29078
|
-
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
29079
|
-
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
29080
|
-
this.generator._updateShaderData(shaderData);
|
|
29081
|
-
};
|
|
29082
|
-
_proto._render = function _render(context) {
|
|
29083
|
-
var generator = this.generator;
|
|
29084
|
-
var primitive = generator._primitive;
|
|
29085
|
-
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
29086
|
-
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
29087
|
-
} else {
|
|
29088
|
-
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
29089
|
-
if (generator._firstFreeElement > 0) {
|
|
29090
|
-
instanceCount += generator._firstFreeElement;
|
|
29091
|
-
}
|
|
29092
|
-
primitive.instanceCount = instanceCount;
|
|
29093
|
-
}
|
|
29094
|
-
var material = this.getMaterial();
|
|
29095
|
-
var renderData = this._engine._renderDataPool.getFromPool();
|
|
29096
|
-
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
29097
|
-
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
29098
|
-
};
|
|
29099
|
-
_proto._onDestroy = function _onDestroy() {
|
|
29100
|
-
this.generator._destroy();
|
|
29496
|
+
* @inheritdoc
|
|
29497
|
+
*/ _proto.clone = function clone() {
|
|
29498
|
+
var dest = new ParticleMaterial(this._engine);
|
|
29499
|
+
this.cloneTo(dest);
|
|
29500
|
+
return dest;
|
|
29101
29501
|
};
|
|
29102
|
-
_create_class(
|
|
29502
|
+
_create_class(ParticleMaterial, [
|
|
29103
29503
|
{
|
|
29104
|
-
key: "
|
|
29504
|
+
key: "baseColor",
|
|
29105
29505
|
get: /**
|
|
29106
|
-
*
|
|
29506
|
+
* Base color.
|
|
29107
29507
|
*/ function get() {
|
|
29108
|
-
return this.
|
|
29508
|
+
return this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
29109
29509
|
},
|
|
29110
29510
|
set: function set(value) {
|
|
29111
|
-
|
|
29112
|
-
|
|
29113
|
-
|
|
29114
|
-
var renderModeMacro = null;
|
|
29115
|
-
var shaderData = this.shaderData;
|
|
29116
|
-
switch(value){
|
|
29117
|
-
case exports.ParticleRenderMode.Billboard:
|
|
29118
|
-
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
29119
|
-
break;
|
|
29120
|
-
case exports.ParticleRenderMode.StretchBillboard:
|
|
29121
|
-
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
29122
|
-
break;
|
|
29123
|
-
case exports.ParticleRenderMode.HorizontalBillboard:
|
|
29124
|
-
throw "Not implemented";
|
|
29125
|
-
case exports.ParticleRenderMode.VerticalBillboard:
|
|
29126
|
-
throw "Not implemented";
|
|
29127
|
-
case exports.ParticleRenderMode.Mesh:
|
|
29128
|
-
throw "Not implemented";
|
|
29129
|
-
}
|
|
29130
|
-
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
29131
|
-
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
29132
|
-
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
29133
|
-
this._currentRenderModeMacro = renderModeMacro;
|
|
29134
|
-
}
|
|
29135
|
-
// @ts-ignore
|
|
29136
|
-
if (lastRenderMode !== exports.ParticleRenderMode.Mesh !== (value === exports.ParticleRenderMode.Mesh)) {
|
|
29137
|
-
this.generator._reorganizeGeometryBuffers();
|
|
29138
|
-
}
|
|
29511
|
+
var baseColor = this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
29512
|
+
if (value !== baseColor) {
|
|
29513
|
+
baseColor.copyFrom(value);
|
|
29139
29514
|
}
|
|
29140
29515
|
}
|
|
29141
29516
|
},
|
|
29142
29517
|
{
|
|
29143
|
-
key: "
|
|
29518
|
+
key: "baseTexture",
|
|
29144
29519
|
get: /**
|
|
29145
|
-
*
|
|
29146
|
-
* @remarks Valid when `renderMode` is `Mesh`.
|
|
29520
|
+
* Base texture.
|
|
29147
29521
|
*/ function get() {
|
|
29148
|
-
return this.
|
|
29522
|
+
return this.shaderData.getTexture(BaseMaterial._baseTextureProp);
|
|
29149
29523
|
},
|
|
29150
29524
|
set: function set(value) {
|
|
29151
|
-
|
|
29152
|
-
if (
|
|
29153
|
-
|
|
29154
|
-
|
|
29155
|
-
(
|
|
29156
|
-
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
29157
|
-
if (this.renderMode === exports.ParticleRenderMode.Mesh) {
|
|
29158
|
-
this.generator._reorganizeGeometryBuffers();
|
|
29159
|
-
}
|
|
29525
|
+
this.shaderData.setTexture(BaseMaterial._baseTextureProp, value);
|
|
29526
|
+
if (value) {
|
|
29527
|
+
this.shaderData.enableMacro(BaseMaterial._baseTextureMacro);
|
|
29528
|
+
} else {
|
|
29529
|
+
this.shaderData.disableMacro(BaseMaterial._baseTextureMacro);
|
|
29160
29530
|
}
|
|
29161
29531
|
}
|
|
29162
29532
|
}
|
|
29163
29533
|
]);
|
|
29164
|
-
return
|
|
29165
|
-
}(
|
|
29166
|
-
(function() {
|
|
29167
|
-
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
29168
|
-
})();
|
|
29169
|
-
(function() {
|
|
29170
|
-
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
29171
|
-
})();
|
|
29172
|
-
(function() {
|
|
29173
|
-
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
29174
|
-
})();
|
|
29175
|
-
(function() {
|
|
29176
|
-
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
29177
|
-
})();
|
|
29178
|
-
(function() {
|
|
29179
|
-
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
29180
|
-
})();
|
|
29181
|
-
(function() {
|
|
29182
|
-
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
29183
|
-
})();
|
|
29184
|
-
(function() {
|
|
29185
|
-
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
29186
|
-
})();
|
|
29187
|
-
(function() {
|
|
29188
|
-
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
29189
|
-
})();
|
|
29190
|
-
(function() {
|
|
29191
|
-
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
29192
|
-
})();
|
|
29193
|
-
__decorate([
|
|
29194
|
-
deepClone
|
|
29195
|
-
], ParticleRenderer.prototype, "generator", void 0);
|
|
29196
|
-
__decorate([
|
|
29197
|
-
shallowClone
|
|
29198
|
-
], ParticleRenderer.prototype, "pivot", void 0);
|
|
29534
|
+
return ParticleMaterial;
|
|
29535
|
+
}(BaseMaterial);
|
|
29199
29536
|
|
|
29200
29537
|
/**
|
|
29201
29538
|
* A burst is a particle emission event, where a number of particles are all emitted at the same time
|
|
@@ -29867,6 +30204,7 @@ exports.CharacterController = CharacterController;
|
|
|
29867
30204
|
exports.CircleShape = CircleShape;
|
|
29868
30205
|
exports.CloneManager = CloneManager;
|
|
29869
30206
|
exports.ColliderShape = ColliderShape;
|
|
30207
|
+
exports.ColorOverLifetimeModule = ColorOverLifetimeModule;
|
|
29870
30208
|
exports.Component = Component;
|
|
29871
30209
|
exports.ConeShape = ConeShape;
|
|
29872
30210
|
exports.ContentRestorer = ContentRestorer;
|
|
@@ -29875,12 +30213,15 @@ exports.CurveKey = CurveKey;
|
|
|
29875
30213
|
exports.DepthState = DepthState;
|
|
29876
30214
|
exports.DirectLight = DirectLight;
|
|
29877
30215
|
exports.DynamicCollider = DynamicCollider;
|
|
30216
|
+
exports.EmissionModule = EmissionModule;
|
|
29878
30217
|
exports.Engine = Engine;
|
|
29879
30218
|
exports.EngineObject = EngineObject;
|
|
29880
30219
|
exports.Entity = Entity;
|
|
29881
30220
|
exports.EventDispatcher = EventDispatcher;
|
|
29882
30221
|
exports.FixedJoint = FixedJoint;
|
|
29883
30222
|
exports.Font = Font;
|
|
30223
|
+
exports.GradientAlphaKey = GradientAlphaKey;
|
|
30224
|
+
exports.GradientColorKey = GradientColorKey;
|
|
29884
30225
|
exports.HemisphereShape = HemisphereShape;
|
|
29885
30226
|
exports.HingeJoint = HingeJoint;
|
|
29886
30227
|
exports.HitResult = HitResult;
|
|
@@ -29892,6 +30233,7 @@ exports.Keyframe = Keyframe;
|
|
|
29892
30233
|
exports.Light = Light;
|
|
29893
30234
|
exports.Loader = Loader;
|
|
29894
30235
|
exports.Logger = Logger;
|
|
30236
|
+
exports.MainModule = MainModule;
|
|
29895
30237
|
exports.Material = Material;
|
|
29896
30238
|
exports.Mesh = Mesh;
|
|
29897
30239
|
exports.MeshRenderer = MeshRenderer;
|
|
@@ -29900,7 +30242,10 @@ exports.PBRBaseMaterial = PBRBaseMaterial;
|
|
|
29900
30242
|
exports.PBRMaterial = PBRMaterial;
|
|
29901
30243
|
exports.PBRSpecularMaterial = PBRSpecularMaterial;
|
|
29902
30244
|
exports.ParticleCompositeCurve = ParticleCompositeCurve;
|
|
30245
|
+
exports.ParticleCompositeGradient = ParticleCompositeGradient;
|
|
29903
30246
|
exports.ParticleCurve = ParticleCurve;
|
|
30247
|
+
exports.ParticleGenerator = ParticleGenerator;
|
|
30248
|
+
exports.ParticleGradient = ParticleGradient;
|
|
29904
30249
|
exports.ParticleMaterial = ParticleMaterial;
|
|
29905
30250
|
exports.ParticleRenderer = ParticleRenderer;
|
|
29906
30251
|
exports.PhysicsMaterial = PhysicsMaterial;
|
|
@@ -29919,6 +30264,7 @@ exports.RenderState = RenderState;
|
|
|
29919
30264
|
exports.RenderTarget = RenderTarget;
|
|
29920
30265
|
exports.RenderTargetBlendState = RenderTargetBlendState;
|
|
29921
30266
|
exports.ResourceManager = ResourceManager;
|
|
30267
|
+
exports.RotationOverLifetimeModule = RotationOverLifetimeModule;
|
|
29922
30268
|
exports.Scene = Scene;
|
|
29923
30269
|
exports.SceneManager = SceneManager;
|
|
29924
30270
|
exports.Script = Script;
|
|
@@ -29930,6 +30276,7 @@ exports.ShaderMacroCollection = ShaderMacroCollection;
|
|
|
29930
30276
|
exports.ShaderPass = ShaderPass;
|
|
29931
30277
|
exports.ShaderProperty = ShaderProperty;
|
|
29932
30278
|
exports.ShaderTagKey = ShaderTagKey;
|
|
30279
|
+
exports.SizeOverLifetimeModule = SizeOverLifetimeModule;
|
|
29933
30280
|
exports.Skin = Skin;
|
|
29934
30281
|
exports.SkinnedMeshRenderer = SkinnedMeshRenderer;
|
|
29935
30282
|
exports.Sky = Sky;
|
|
@@ -29955,12 +30302,14 @@ exports.Texture = Texture;
|
|
|
29955
30302
|
exports.Texture2D = Texture2D;
|
|
29956
30303
|
exports.Texture2DArray = Texture2DArray;
|
|
29957
30304
|
exports.TextureCube = TextureCube;
|
|
30305
|
+
exports.TextureSheetAnimationModule = TextureSheetAnimationModule;
|
|
29958
30306
|
exports.Time = Time;
|
|
29959
30307
|
exports.TrailMaterial = TrailMaterial;
|
|
29960
30308
|
exports.TrailRenderer = TrailRenderer;
|
|
29961
30309
|
exports.Transform = Transform;
|
|
29962
30310
|
exports.UnlitMaterial = UnlitMaterial;
|
|
29963
30311
|
exports.Utils = Utils;
|
|
30312
|
+
exports.VelocityOverLifetimeModule = VelocityOverLifetimeModule;
|
|
29964
30313
|
exports.VertexBufferBinding = VertexBufferBinding;
|
|
29965
30314
|
exports.VertexElement = VertexElement;
|
|
29966
30315
|
exports.assignmentClone = assignmentClone;
|