@galacean/engine-core 1.0.0-alpha.6 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (90) hide show
  1. package/dist/main.js +5648 -6393
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +5648 -6393
  4. package/dist/module.js +5646 -6387
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/2d/atlas/SpriteAtlas.d.ts +6 -2
  8. package/types/2d/atlas/types.d.ts +12 -1
  9. package/types/2d/enums/SpriteDrawMode.d.ts +2 -4
  10. package/types/2d/index.d.ts +0 -1
  11. package/types/2d/sprite/Sprite.d.ts +6 -2
  12. package/types/2d/sprite/SpriteMask.d.ts +4 -4
  13. package/types/2d/sprite/SpriteRenderer.d.ts +1 -18
  14. package/types/2d/text/Font.d.ts +7 -2
  15. package/types/2d/text/TextRenderer.d.ts +0 -4
  16. package/types/2d/text/index.d.ts +0 -1
  17. package/types/Camera.d.ts +2 -28
  18. package/types/Component.d.ts +8 -0
  19. package/types/ComponentsDependencies.d.ts +9 -17
  20. package/types/Engine.d.ts +39 -31
  21. package/types/RenderPipeline/Basic2DBatcher.d.ts +7 -6
  22. package/types/RenderPipeline/BasicRenderPipeline.d.ts +6 -8
  23. package/types/RenderPipeline/RenderElement.d.ts +7 -5
  24. package/types/RenderPipeline/RenderPass.d.ts +1 -1
  25. package/types/RenderPipeline/RenderQueue.d.ts +5 -3
  26. package/types/RenderPipeline/SpriteMaskBatcher.d.ts +3 -4
  27. package/types/Renderer.d.ts +2 -2
  28. package/types/Script.d.ts +15 -18
  29. package/types/Transform.d.ts +12 -9
  30. package/types/animation/AnimationClip.d.ts +1 -2
  31. package/types/asset/AssetType.d.ts +16 -16
  32. package/types/asset/ResourceManager.d.ts +21 -23
  33. package/types/base/Constant.d.ts +1 -2
  34. package/types/base/EngineObject.d.ts +0 -1
  35. package/types/base/EventDispatcher.d.ts +14 -1
  36. package/types/base/Time.d.ts +24 -27
  37. package/types/base/index.d.ts +1 -0
  38. package/types/graphic/Buffer.d.ts +9 -5
  39. package/types/graphic/BufferUtil.d.ts +1 -1
  40. package/types/graphic/Mesh.d.ts +5 -4
  41. package/types/index.d.ts +7 -7
  42. package/types/input/InputManager.d.ts +1 -1
  43. package/types/input/interface/IInput.d.ts +1 -1
  44. package/types/lighting/DirectLight.d.ts +1 -0
  45. package/types/lighting/SpotLight.d.ts +1 -0
  46. package/types/material/BaseMaterial.d.ts +8 -8
  47. package/types/material/Material.d.ts +7 -3
  48. package/types/mesh/BlendShape.d.ts +1 -1
  49. package/types/mesh/BlendShapeFrame.d.ts +6 -28
  50. package/types/mesh/ModelMesh.d.ts +5 -5
  51. package/types/mesh/PrimitiveMesh.d.ts +2 -4
  52. package/types/mesh/SkinnedMeshRenderer.d.ts +1 -0
  53. package/types/particle/ParticleRenderer.d.ts +2 -2
  54. package/types/physics/Collider.d.ts +1 -1
  55. package/types/physics/PhysicsManager.d.ts +20 -1
  56. package/types/physics/joint/Joint.d.ts +2 -2
  57. package/types/renderingHardwareInterface/index.d.ts +0 -1
  58. package/types/shader/Shader.d.ts +23 -32
  59. package/types/shader/ShaderData.d.ts +24 -24
  60. package/types/shader/ShaderMacro.d.ts +0 -16
  61. package/types/shader/ShaderPass.d.ts +2 -9
  62. package/types/shader/ShaderProperty.d.ts +0 -7
  63. package/types/shader/index.d.ts +1 -4
  64. package/types/shaderlib/ShaderLib.d.ts +0 -1
  65. package/types/shadow/CascadedShadowCasterPass.d.ts +1 -0
  66. package/types/texture/RenderTarget.d.ts +4 -4
  67. package/types/texture/Texture.d.ts +6 -2
  68. package/types/texture/Texture2DArray.d.ts +0 -4
  69. package/types/texture/TextureCube.d.ts +0 -4
  70. package/types/2d/assembler/TiledSpriteAssembler.d.ts +0 -1
  71. package/types/2d/data/VertexData2D.d.ts +0 -1
  72. package/types/2d/enums/SpriteTileMode.d.ts +0 -11
  73. package/types/RenderPipeline/MeshRenderData.d.ts +0 -15
  74. package/types/RenderPipeline/RenderData.d.ts +0 -7
  75. package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -10
  76. package/types/RenderPipeline/SpriteRenderData.d.ts +0 -12
  77. package/types/RenderPipeline/TextRenderData.d.ts +0 -6
  78. package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -9
  79. package/types/RenderPipeline/index.d.ts +0 -4
  80. package/types/asset/ContentRestorer.d.ts +0 -17
  81. package/types/asset/GraphicsResource.d.ts +0 -9
  82. package/types/asset/IReferable.d.ts +0 -2
  83. package/types/asset/ReferResource.d.ts +0 -27
  84. package/types/mesh/PrimitiveMeshRestorer.d.ts +0 -1
  85. package/types/physics/Collision.d.ts +0 -4
  86. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -8
  87. package/types/shader/ShaderPart.d.ts +0 -41
  88. package/types/shader/ShaderTagKey.d.ts +0 -16
  89. package/types/shader/SubShader.d.ts +0 -19
  90. package/types/sky/SkyProceduralMaterial.d.ts +0 -72
@@ -1 +0,0 @@
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- export {};
@@ -1 +0,0 @@
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- export {};
@@ -1,11 +0,0 @@
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- /**
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- * Sprite's tiling mode enumeration.
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- * Only works in `SpriteDrawMode.tiled` mode.
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- */
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- export declare enum SpriteTileMode {
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- /** SpriteRenderer will tile continuously. */
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- Continuous = 0,
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- /** When the fractional part of the tiling multiple is greater than or equal to `SpriteRenderer.tileStretchValue`,
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- * a tile will be added,and the number of tiles can only be an integer. */
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- Adaptive = 1
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- }
@@ -1,15 +0,0 @@
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- import { Mesh } from "../graphic/Mesh";
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- import { SubMesh } from "../graphic/SubMesh";
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- import { Material } from "../material/Material";
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- import { Renderer } from "../Renderer";
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- import { RenderData } from "./RenderData";
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- /**
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- * Render element.
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- */
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- export declare class MeshRenderData extends RenderData {
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- /** Mesh. */
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- mesh: Mesh;
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- /** Sub mesh. */
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- subMesh: SubMesh;
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- set(component: Renderer, material: Material, mesh: Mesh, subMesh: SubMesh): void;
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- }
@@ -1,7 +0,0 @@
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- import { Material } from "../material";
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- import { Renderer } from "../Renderer";
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- export declare class RenderData {
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- component: Renderer;
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- material: Material;
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- multiRenderData: boolean;
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- }
@@ -1,10 +0,0 @@
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- import { VertexData2D } from "../2d/data/VertexData2D";
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- import { Material } from "../material/Material";
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- import { Renderer } from "../Renderer";
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- import { RenderData } from "./RenderData";
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- export declare class SpriteMaskRenderData extends RenderData {
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- isAdd: boolean;
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- verticesData: VertexData2D;
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- constructor();
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- set(component: Renderer, material: Material, verticesData: VertexData2D): void;
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- }
@@ -1,12 +0,0 @@
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- import { VertexData2D } from "../2d/data/VertexData2D";
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- import { Material } from "../material/Material";
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- import { Renderer } from "../Renderer";
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- import { Texture2D } from "../texture";
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- import { RenderData } from "./RenderData";
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- export declare class SpriteRenderData extends RenderData {
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- verticesData: VertexData2D;
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- texture: Texture2D;
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- dataIndex: number;
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- constructor();
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- set(component: Renderer, material: Material, verticesData: VertexData2D, texture: Texture2D, dataIndex?: number): void;
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- }
@@ -1,6 +0,0 @@
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- import { RenderData } from "./RenderData";
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- import { SpriteRenderData } from "./SpriteRenderData";
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- export declare class TextRenderData extends RenderData {
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- charsData: SpriteRenderData[];
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- constructor();
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- }
@@ -1,9 +0,0 @@
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- /**
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- * Pipeline stage.
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- */
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- export declare enum PipelineStage {
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- /** Shadow caster stage. */
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- ShadowCaster = "ShadowCaster",
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- /** Forward shading stage. */
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- Forward = "Forward"
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- }
@@ -1,4 +0,0 @@
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- export { BasicRenderPipeline } from "./BasicRenderPipeline";
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- export { PipelineStage } from "./enums/PipelineStage";
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- export { RenderPass } from "./RenderPass";
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- export { RenderQueue } from "./RenderQueue";
@@ -1,17 +0,0 @@
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- import { EngineObject } from "../base";
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- import { AssetPromise } from "./AssetPromise";
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- /**
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- * ContentRestorer is a base class for all content restore info classes.
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- */
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- export declare abstract class ContentRestorer<T extends EngineObject> {
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- resource: T;
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- /**
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- * @param resource - The resource object of the content restorer
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- */
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- constructor(resource: T);
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- /**
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- * Restore the content of the resource.
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- * @returns The promise of the restored content if the content is restored asynchronously, otherwise returns undefined
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- */
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- abstract restoreContent(): AssetPromise<T> | void;
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- }
@@ -1,9 +0,0 @@
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- import { Engine } from "../Engine";
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- import { ReferResource } from "./ReferResource";
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- export declare abstract class GraphicsResource extends ReferResource {
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- protected constructor(engine: Engine);
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- /**
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- * @override
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- */
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- protected _onDestroy(): void;
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- }
@@ -1,2 +0,0 @@
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- export interface IReferable {
2
- }
@@ -1,27 +0,0 @@
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- import { EngineObject } from "../base/EngineObject";
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- import { Engine } from "../Engine";
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- import { IReferable } from "./IReferable";
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- /**
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- * The base class of assets, with reference counting capability.
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- */
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- export declare abstract class ReferResource extends EngineObject implements IReferable {
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- /** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */
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- isGCIgnored: boolean;
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- private _refCount;
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- /**
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- * Counted by valid references.
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- */
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- get refCount(): number;
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- protected constructor(engine: Engine);
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- /**
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- * @override
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- * Destroy self.
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- * @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
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- * @returns Whether the release was successful.
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- */
22
- destroy(force?: boolean): boolean;
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- /**
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- * @override
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- */
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- protected _onDestroy(): void;
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- }
@@ -1 +0,0 @@
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- export {};
@@ -1,4 +0,0 @@
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- import { ColliderShape } from "./shape";
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- export declare class Collision {
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- shape: ColliderShape;
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- }
@@ -1,8 +0,0 @@
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- import { SetDataOptions } from "../graphic";
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- export interface IPlatformBuffer {
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- bind(): void;
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- setData(byteLength: number, data: ArrayBuffer | ArrayBufferView, bufferByteOffset?: number, dataOffset?: number, dataLength?: number, options?: SetDataOptions): void;
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- getData(data: ArrayBufferView, bufferByteOffset?: number, dataOffset?: number, dataLength?: number): void;
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- resize(byteLength: number): void;
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- destroy(): void;
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- }
@@ -1,41 +0,0 @@
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- import { ShaderTagKey } from "./ShaderTagKey";
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- /**
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- * Base class for shader structure.
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- */
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- export declare abstract class ShaderPart {
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- private _tagsMap;
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- /**
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- * Set tag by key name.
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- * @param keyName - Key name of the tag
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- * @param value - Tag value
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- */
12
- setTag<T extends number | string | boolean>(keyName: string, value: T): void;
13
- /**
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- * Set tag.
15
- * @param key - Key of the tag
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- * @param value - Tag value
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- */
18
- setTag<T extends number | string | boolean>(key: ShaderTagKey, value: T): void;
19
- /**
20
- * Delete a tag by key name.
21
- * @param KeyName - Key name of the tag
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- */
23
- deleteTag(KeyName: string): void;
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- /**
25
- * Delete a tag by key.
26
- * @param key - Key of the tag
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- */
28
- deleteTag(key: ShaderTagKey): void;
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- /**
30
- * Get tag by key name.
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- * @param keyName - Key name of the tag
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- * @returns Tag value
33
- */
34
- getTagValue<T extends number | string | boolean>(keyName: string): T;
35
- /**
36
- * Get tag value by key.
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- * @param key - Key of the tag
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- * @returns Tag value
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- */
40
- getTagValue<T extends number | string | boolean>(key: ShaderTagKey): T;
41
- }
@@ -1,16 +0,0 @@
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- /**
2
- * Shader tag key.
3
- */
4
- export declare class ShaderTagKey {
5
- private static _nameCounter;
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- private static _nameMap;
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- /**
8
- * Get shader property by name.
9
- * @param name - Name of the shader property
10
- * @returns Shader property
11
- */
12
- static getByName(name: string): ShaderTagKey;
13
- /** Shader tag property name. */
14
- readonly name: string;
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- private constructor();
16
- }
@@ -1,19 +0,0 @@
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- import { ShaderPart } from "./ShaderPart";
2
- import { ShaderPass } from "./ShaderPass";
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- /**
4
- * Sub shader.
5
- */
6
- export declare class SubShader extends ShaderPart {
7
- readonly name: string;
8
- private _passes;
9
- /**
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- * Sub shader passes.
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- */
12
- get passes(): ReadonlyArray<ShaderPass>;
13
- /**
14
- * Create a sub shader.
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- * @param name - Name of the sub shader
16
- * @param passes - Sub shader passes
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- */
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- constructor(name: string, passes: ShaderPass[], tags?: Record<string, number | string | boolean>);
19
- }
@@ -1,72 +0,0 @@
1
- import { Color } from "@oasis-engine/math";
2
- import { Engine } from "../Engine";
3
- import { Material } from "../material/Material";
4
- /**
5
- * Sun mode.
6
- */
7
- export declare enum SunMode {
8
- /** None */
9
- None = 0,
10
- /** Simple sun. */
11
- Simple = 1,
12
- /** High quality sun. */
13
- HighQuality = 2
14
- }
15
- /**
16
- * Sky procedural material.
17
- */
18
- export declare class SkyProceduralMaterial extends Material {
19
- private static _sunSizeProp;
20
- private static _sunSizeConvergenceProp;
21
- private static _atmosphereThicknessProp;
22
- private static _skyTintProp;
23
- private static _groundTintProp;
24
- private static _exposureProp;
25
- private static _sunHighQualityMacro;
26
- private static _sunSimpleMacro;
27
- private _sunDisk;
28
- /**
29
- * Sun mode.
30
- */
31
- get sunMode(): SunMode;
32
- set sunMode(value: SunMode);
33
- /**
34
- * Sun size, range is 0 to 1.
35
- */
36
- get sunSize(): number;
37
- set sunSize(value: number);
38
- /**
39
- * Sun size convergence, range is 0 to 20.
40
- */
41
- get sunSizeConvergence(): number;
42
- set sunSizeConvergence(value: number);
43
- /**
44
- * Atmosphere thickness, range is 0 to 5.
45
- */
46
- get atmosphereThickness(): number;
47
- set atmosphereThickness(value: number);
48
- /**
49
- * Sky tint.
50
- */
51
- get skyTint(): Color;
52
- set skyTint(value: Color);
53
- /**
54
- * Ground tint.
55
- */
56
- get groundTint(): Color;
57
- set groundTint(value: Color);
58
- /**
59
- * Exposure, range is 0 to 8.
60
- */
61
- get exposure(): number;
62
- set exposure(value: number);
63
- /**
64
- * Constructor a SkyBoxProceduralMaterial instance.
65
- * @param engine - Engine to which the material belongs
66
- */
67
- constructor(engine: Engine);
68
- /**
69
- * @override
70
- */
71
- clone(): SkyProceduralMaterial;
72
- }