@galacean/engine-core 1.0.0-alpha.6 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +5648 -6393
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +5648 -6393
- package/dist/module.js +5646 -6387
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/SpriteAtlas.d.ts +6 -2
- package/types/2d/atlas/types.d.ts +12 -1
- package/types/2d/enums/SpriteDrawMode.d.ts +2 -4
- package/types/2d/index.d.ts +0 -1
- package/types/2d/sprite/Sprite.d.ts +6 -2
- package/types/2d/sprite/SpriteMask.d.ts +4 -4
- package/types/2d/sprite/SpriteRenderer.d.ts +1 -18
- package/types/2d/text/Font.d.ts +7 -2
- package/types/2d/text/TextRenderer.d.ts +0 -4
- package/types/2d/text/index.d.ts +0 -1
- package/types/Camera.d.ts +2 -28
- package/types/Component.d.ts +8 -0
- package/types/ComponentsDependencies.d.ts +9 -17
- package/types/Engine.d.ts +39 -31
- package/types/RenderPipeline/Basic2DBatcher.d.ts +7 -6
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +6 -8
- package/types/RenderPipeline/RenderElement.d.ts +7 -5
- package/types/RenderPipeline/RenderPass.d.ts +1 -1
- package/types/RenderPipeline/RenderQueue.d.ts +5 -3
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +3 -4
- package/types/Renderer.d.ts +2 -2
- package/types/Script.d.ts +15 -18
- package/types/Transform.d.ts +12 -9
- package/types/animation/AnimationClip.d.ts +1 -2
- package/types/asset/AssetType.d.ts +16 -16
- package/types/asset/ResourceManager.d.ts +21 -23
- package/types/base/Constant.d.ts +1 -2
- package/types/base/EngineObject.d.ts +0 -1
- package/types/base/EventDispatcher.d.ts +14 -1
- package/types/base/Time.d.ts +24 -27
- package/types/base/index.d.ts +1 -0
- package/types/graphic/Buffer.d.ts +9 -5
- package/types/graphic/BufferUtil.d.ts +1 -1
- package/types/graphic/Mesh.d.ts +5 -4
- package/types/index.d.ts +7 -7
- package/types/input/InputManager.d.ts +1 -1
- package/types/input/interface/IInput.d.ts +1 -1
- package/types/lighting/DirectLight.d.ts +1 -0
- package/types/lighting/SpotLight.d.ts +1 -0
- package/types/material/BaseMaterial.d.ts +8 -8
- package/types/material/Material.d.ts +7 -3
- package/types/mesh/BlendShape.d.ts +1 -1
- package/types/mesh/BlendShapeFrame.d.ts +6 -28
- package/types/mesh/ModelMesh.d.ts +5 -5
- package/types/mesh/PrimitiveMesh.d.ts +2 -4
- package/types/mesh/SkinnedMeshRenderer.d.ts +1 -0
- package/types/particle/ParticleRenderer.d.ts +2 -2
- package/types/physics/Collider.d.ts +1 -1
- package/types/physics/PhysicsManager.d.ts +20 -1
- package/types/physics/joint/Joint.d.ts +2 -2
- package/types/renderingHardwareInterface/index.d.ts +0 -1
- package/types/shader/Shader.d.ts +23 -32
- package/types/shader/ShaderData.d.ts +24 -24
- package/types/shader/ShaderMacro.d.ts +0 -16
- package/types/shader/ShaderPass.d.ts +2 -9
- package/types/shader/ShaderProperty.d.ts +0 -7
- package/types/shader/index.d.ts +1 -4
- package/types/shaderlib/ShaderLib.d.ts +0 -1
- package/types/shadow/CascadedShadowCasterPass.d.ts +1 -0
- package/types/texture/RenderTarget.d.ts +4 -4
- package/types/texture/Texture.d.ts +6 -2
- package/types/texture/Texture2DArray.d.ts +0 -4
- package/types/texture/TextureCube.d.ts +0 -4
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +0 -1
- package/types/2d/data/VertexData2D.d.ts +0 -1
- package/types/2d/enums/SpriteTileMode.d.ts +0 -11
- package/types/RenderPipeline/MeshRenderData.d.ts +0 -15
- package/types/RenderPipeline/RenderData.d.ts +0 -7
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -10
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -12
- package/types/RenderPipeline/TextRenderData.d.ts +0 -6
- package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -9
- package/types/RenderPipeline/index.d.ts +0 -4
- package/types/asset/ContentRestorer.d.ts +0 -17
- package/types/asset/GraphicsResource.d.ts +0 -9
- package/types/asset/IReferable.d.ts +0 -2
- package/types/asset/ReferResource.d.ts +0 -27
- package/types/mesh/PrimitiveMeshRestorer.d.ts +0 -1
- package/types/physics/Collision.d.ts +0 -4
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -8
- package/types/shader/ShaderPart.d.ts +0 -41
- package/types/shader/ShaderTagKey.d.ts +0 -16
- package/types/shader/SubShader.d.ts +0 -19
- package/types/sky/SkyProceduralMaterial.d.ts +0 -72
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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"version": "1.0.0
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"version": "1.0.0",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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"types/**/*"
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],
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"dependencies": {
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"@galacean/engine-math": "1.0.0
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"@galacean/engine-math": "1.0.0"
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},
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"devDependencies": {
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"@galacean/engine-design": "1.0.0
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"@galacean/engine-design": "1.0.0"
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},
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"scripts": {
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"b:types": "tsc"
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import {
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import { RefObject } from "../../asset/RefObject";
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import { Engine } from "../../Engine";
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import { Sprite } from "../sprite/Sprite";
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/**
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* Sprite Atlas.
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*/
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export declare class SpriteAtlas extends
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export declare class SpriteAtlas extends RefObject {
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private _sprites;
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private _spriteNamesToIndex;
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/**
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* @param engine - Engine to which the SpriteAtlas belongs
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*/
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constructor(engine: Engine);
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/**
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* @override
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*/
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_onDestroy(): void;
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}
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import { TextureFormat } from "../../texture";
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import { TextureFilterMode, TextureFormat, TextureWrapMode } from "../../texture";
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/**
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* The original data type of the atlas.
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*/
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export interface AtlasConfig {
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mipmap?: boolean;
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wrapModeV?: TextureWrapMode;
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wrapModeU?: TextureWrapMode;
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filterMode?: TextureFilterMode;
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anisoLevel?: number;
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/** Version of Atlas. */
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version: number;
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/** Texture format. */
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x: number;
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y: number;
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};
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border: {
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x: number;
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y: number;
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z: number;
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w: number;
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};
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pixelsPerUnit: number;
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}
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export declare enum SpriteDrawMode {
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/** Overall scaling when modifying size. */
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Simple = 0,
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/** When modifying the size
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Sliced = 1
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/** When modifying the size of the renderer, it will tile to fill the range according to the sprite border settings. */
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Tiled = 2
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/** When modifying the size, it is transformed according to the 9-slice settings (border). */
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Sliced = 1
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}
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package/types/2d/index.d.ts
CHANGED
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@@ -5,6 +5,5 @@ export { OverflowMode } from "./enums/TextOverflow";
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export { FontStyle } from "./enums/FontStyle";
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export { SpriteAtlas } from "./atlas/SpriteAtlas";
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export { SpriteDrawMode } from "./enums/SpriteDrawMode";
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export { SpriteTileMode } from "./enums/SpriteTileMode";
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export * from "./sprite/index";
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export * from "./text/index";
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import { Rect, Vector2, Vector4 } from "@galacean/engine-math";
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import {
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import { RefObject } from "../../asset/RefObject";
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import { Engine } from "../../Engine";
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import { Texture2D } from "../../texture/Texture2D";
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/**
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* 2D sprite.
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*/
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export declare class Sprite extends
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export declare class Sprite extends RefObject {
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/** The name of sprite. */
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name: string;
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private _width;
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* @returns Cloned sprite
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*/
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clone(): Sprite;
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/**
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* @override
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*/
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_onDestroy(): void;
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private _calDefaultSize;
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private _updatePositions;
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private _updateUVs;
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set alphaCutoff(value: number);
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/**
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* @override
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* @inheritdoc
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*/
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_onDestroy(): void;
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/**
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* @override
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* @inheritdoc
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*/
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protected
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protected _updateBounds(worldBounds: BoundingBox): void;
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/**
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* @override
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* @inheritdoc
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*/
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protected
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protected _render(context: RenderContext): void;
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private _onSpriteChange;
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}
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import { RenderContext } from "../../RenderPipeline/RenderContext";
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import { SpriteDrawMode } from "../enums/SpriteDrawMode";
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import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
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import { SpriteTileMode } from "../enums/SpriteTileMode";
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import { Sprite } from "./Sprite";
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/**
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* Renders a Sprite for 2D graphics.
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export declare class SpriteRenderer extends Renderer implements ICustomClone {
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private _drawMode;
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private _assembler;
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private _tileMode;
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private _tiledAdaptiveThreshold;
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private _color;
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private _sprite;
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private _width;
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* The draw mode of the sprite renderer.
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*/
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get drawMode(): SpriteDrawMode;
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set drawMode(
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/**
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* The tiling mode of the sprite renderer. (Only works in tiled mode.)
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get tileMode(): SpriteTileMode;
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set tileMode(value: SpriteTileMode);
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/**
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* Stretch Threshold in Tile Adaptive Mode, specified in normalized. (Only works in tiled adaptive mode.)
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get tiledAdaptiveThreshold(): number;
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set tiledAdaptiveThreshold(value: number);
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set drawMode(drawMode: SpriteDrawMode);
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* The Sprite to render.
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*/
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get maskInteraction(): SpriteMaskInteraction;
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set maskInteraction(value: SpriteMaskInteraction);
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/**
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protected _updateShaderData(context: RenderContext): void;
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package/types/2d/text/Font.d.ts
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import { RefObject } from "../../asset/RefObject";
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/**
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* Font.
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*/
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export declare class Font extends
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export declare class Font extends RefObject {
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private static _fontMap;
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/**
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* Create a system font.
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*/
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get name(): string;
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constructor(engine: Engine, name?: string);
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/**
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get bounds(): BoundingBox;
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constructor(entity: Entity);
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*/
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package/types/2d/text/index.d.ts
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package/types/Camera.d.ts
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import { Component } from "./Component";
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import { CameraClearFlags } from "./enums/CameraClearFlags";
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import { ShaderTagKey } from "./shader/ShaderTagKey";
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import { TextureCubeFace } from "./texture/enums/TextureCubeFace";
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/**
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* @param mipLevel - Set mip level the data want to write, only take effect in webgl2.0
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*/
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render(cubeFace?: TextureCubeFace, mipLevel?: number): void;
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* If replacementTagName is specified, the replacement shader will find the first sub shader which has the same tag value get by replacementTagKey.
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*/
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setReplacementShader(shader: Shader, replacementTagName?: string): any;
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*
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* If replacementTag is not specified, the first sub shader will be replaced.
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* If replacementTag is specified, the replacement shader will find the first sub shader which has the same tag value get by replacementTagKey.
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setReplacementShader(shader: Shader, replacementTag?: ShaderTagKey): any;
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-
/**
|
|
203
|
-
* Reset and clear the replacement shader.
|
|
204
|
-
*/
|
|
205
|
-
resetReplacementShader(): void;
|
|
206
180
|
/**
|
|
207
181
|
* @override
|
|
208
182
|
* @inheritdoc
|
|
@@ -217,7 +191,7 @@ export declare class Camera extends Component {
|
|
|
217
191
|
* @override
|
|
218
192
|
* @inheritdoc
|
|
219
193
|
*/
|
|
220
|
-
|
|
194
|
+
_onDestroy(): void;
|
|
221
195
|
private _projMatChange;
|
|
222
196
|
private _innerViewportToWorldPoint;
|
|
223
197
|
private _updateShaderData;
|
package/types/Component.d.ts
CHANGED
|
@@ -12,6 +12,10 @@ export declare class Component extends EngineObject {
|
|
|
12
12
|
*/
|
|
13
13
|
get enabled(): boolean;
|
|
14
14
|
set enabled(value: boolean);
|
|
15
|
+
/**
|
|
16
|
+
* Indicates whether the component is destroyed.
|
|
17
|
+
*/
|
|
18
|
+
get destroyed(): boolean;
|
|
15
19
|
/**
|
|
16
20
|
* The entity which the component belongs to.
|
|
17
21
|
*/
|
|
@@ -21,4 +25,8 @@ export declare class Component extends EngineObject {
|
|
|
21
25
|
*/
|
|
22
26
|
get scene(): Scene;
|
|
23
27
|
constructor(entity: Entity);
|
|
28
|
+
/**
|
|
29
|
+
* Destroy this instance.
|
|
30
|
+
*/
|
|
31
|
+
destroy(): void;
|
|
24
32
|
}
|
|
@@ -2,24 +2,16 @@ import { Component } from "./Component";
|
|
|
2
2
|
import { Entity } from "./Entity";
|
|
3
3
|
type ComponentConstructor = new (entity: Entity) => Component;
|
|
4
4
|
/**
|
|
5
|
-
*
|
|
6
|
-
* @param component - Dependent component
|
|
7
|
-
* @param dependentMode - Dependent mode
|
|
5
|
+
* Used for component dependency registration.
|
|
8
6
|
*/
|
|
9
|
-
export declare
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
*/
|
|
15
|
-
export declare function dependentComponents(components: ComponentConstructor[], dependentMode?: DependentMode): any;
|
|
7
|
+
export declare class ComponentsDependencies {
|
|
8
|
+
private static _invDependenciesMap;
|
|
9
|
+
private static _addDependency;
|
|
10
|
+
private constructor();
|
|
11
|
+
}
|
|
16
12
|
/**
|
|
17
|
-
* Dependent
|
|
13
|
+
* Dependent components, automatically added if they do not exist.
|
|
14
|
+
* @param components - Dependent components
|
|
18
15
|
*/
|
|
19
|
-
export declare
|
|
20
|
-
/** Check only, throw error if dependent components do not exist. */
|
|
21
|
-
CheckOnly = 0,
|
|
22
|
-
/** Auto add if dependent components do not exist. */
|
|
23
|
-
AutoAdd = 1
|
|
24
|
-
}
|
|
16
|
+
export declare function dependentComponents(...components: ComponentConstructor[]): <T extends ComponentConstructor>(target: T) => void;
|
|
25
17
|
export {};
|
package/types/Engine.d.ts
CHANGED
|
@@ -1,22 +1,43 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { Font } from "./2d/text/Font";
|
|
2
2
|
import { ResourceManager } from "./asset/ResourceManager";
|
|
3
3
|
import { EventDispatcher, Time } from "./base";
|
|
4
4
|
import { Canvas } from "./Canvas";
|
|
5
|
+
import { ComponentsManager } from "./ComponentsManager";
|
|
5
6
|
import { EngineSettings } from "./EngineSettings";
|
|
6
7
|
import { Entity } from "./Entity";
|
|
7
|
-
import { ColorSpace } from "./enums/ColorSpace";
|
|
8
8
|
import { InputManager } from "./input";
|
|
9
|
+
import { LightManager } from "./lighting/LightManager";
|
|
10
|
+
import { Material } from "./material/Material";
|
|
9
11
|
import { PhysicsManager } from "./physics";
|
|
10
12
|
import { IHardwareRenderer } from "./renderingHardwareInterface";
|
|
13
|
+
import { ClassPool } from "./RenderPipeline/ClassPool";
|
|
14
|
+
import { MeshRenderElement } from "./RenderPipeline/MeshRenderElement";
|
|
15
|
+
import { RenderContext } from "./RenderPipeline/RenderContext";
|
|
16
|
+
import { SpriteElement } from "./RenderPipeline/SpriteElement";
|
|
17
|
+
import { SpriteMaskElement } from "./RenderPipeline/SpriteMaskElement";
|
|
18
|
+
import { TextRenderElement } from "./RenderPipeline/TextRenderElement";
|
|
19
|
+
import { Scene } from "./Scene";
|
|
11
20
|
import { SceneManager } from "./SceneManager";
|
|
21
|
+
import { RenderState } from "./shader/state/RenderState";
|
|
12
22
|
/**
|
|
13
23
|
* Engine.
|
|
14
24
|
*/
|
|
15
25
|
export declare class Engine extends EventDispatcher {
|
|
16
26
|
/** Physics manager of Engine. */
|
|
17
27
|
readonly physicsManager: PhysicsManager;
|
|
18
|
-
/** Input manager of Engine. */
|
|
19
28
|
readonly inputManager: InputManager;
|
|
29
|
+
_lightManager: LightManager;
|
|
30
|
+
_componentsManager: ComponentsManager;
|
|
31
|
+
_hardwareRenderer: IHardwareRenderer;
|
|
32
|
+
_lastRenderState: RenderState;
|
|
33
|
+
_renderElementPool: ClassPool<MeshRenderElement>;
|
|
34
|
+
_spriteElementPool: ClassPool<SpriteElement>;
|
|
35
|
+
_spriteMaskElementPool: ClassPool<SpriteMaskElement>;
|
|
36
|
+
_textElementPool: ClassPool<TextRenderElement>;
|
|
37
|
+
_spriteDefaultMaterial: Material;
|
|
38
|
+
_spriteMaskDefaultMaterial: Material;
|
|
39
|
+
_textDefaultFont: Font;
|
|
40
|
+
_renderContext: RenderContext;
|
|
20
41
|
protected _canvas: Canvas;
|
|
21
42
|
private _settings;
|
|
22
43
|
private _resourceManager;
|
|
@@ -31,8 +52,7 @@ export declare class Engine extends EventDispatcher {
|
|
|
31
52
|
private _targetFrameInterval;
|
|
32
53
|
private _destroyed;
|
|
33
54
|
private _frameInProcess;
|
|
34
|
-
private
|
|
35
|
-
private _isDeviceLost;
|
|
55
|
+
private _waittingDestroy;
|
|
36
56
|
private _animate;
|
|
37
57
|
/**
|
|
38
58
|
* Settings of Engine.
|
|
@@ -43,15 +63,15 @@ export declare class Engine extends EventDispatcher {
|
|
|
43
63
|
*/
|
|
44
64
|
get canvas(): Canvas;
|
|
45
65
|
/**
|
|
46
|
-
*
|
|
66
|
+
* Get the resource manager.
|
|
47
67
|
*/
|
|
48
68
|
get resourceManager(): ResourceManager;
|
|
49
69
|
/**
|
|
50
|
-
*
|
|
70
|
+
* Get the scene manager.
|
|
51
71
|
*/
|
|
52
72
|
get sceneManager(): SceneManager;
|
|
53
73
|
/**
|
|
54
|
-
*
|
|
74
|
+
* Get the Time class.
|
|
55
75
|
*/
|
|
56
76
|
get time(): Time;
|
|
57
77
|
/**
|
|
@@ -76,7 +96,13 @@ export declare class Engine extends EventDispatcher {
|
|
|
76
96
|
* Indicates whether the engine is destroyed.
|
|
77
97
|
*/
|
|
78
98
|
get destroyed(): boolean;
|
|
79
|
-
|
|
99
|
+
/**
|
|
100
|
+
* Create engine.
|
|
101
|
+
* @param canvas - The canvas to use for rendering
|
|
102
|
+
* @param hardwareRenderer - Graphics API renderer
|
|
103
|
+
* @param settings - Engine Settings
|
|
104
|
+
*/
|
|
105
|
+
constructor(canvas: Canvas, hardwareRenderer: IHardwareRenderer, settings?: EngineSettings);
|
|
80
106
|
/**
|
|
81
107
|
* Create an entity.
|
|
82
108
|
* @param name - The name of the entity
|
|
@@ -99,34 +125,16 @@ export declare class Engine extends EventDispatcher {
|
|
|
99
125
|
* Execution engine loop.
|
|
100
126
|
*/
|
|
101
127
|
run(): void;
|
|
102
|
-
/**
|
|
103
|
-
* Force lose graphic device.
|
|
104
|
-
* @remarks Used to simulate the phenomenon after the real loss of device.
|
|
105
|
-
*/
|
|
106
|
-
forceLoseDevice(): void;
|
|
107
|
-
/**
|
|
108
|
-
* Force restore graphic device.
|
|
109
|
-
* @remarks Used to simulate the phenomenon after the real restore of device.
|
|
110
|
-
*/
|
|
111
|
-
forceRestoreDevice(): void;
|
|
112
128
|
private _destroy;
|
|
113
129
|
/**
|
|
114
130
|
* Destroy engine.
|
|
115
131
|
* @remarks If call during frame execution will delay until the end of the frame
|
|
116
132
|
*/
|
|
117
133
|
destroy(): void;
|
|
118
|
-
|
|
134
|
+
/**
|
|
135
|
+
* @intenral
|
|
136
|
+
*/
|
|
137
|
+
_render(scene: Scene): void;
|
|
119
138
|
private _createSpriteMaterial;
|
|
120
139
|
private _createSpriteMaskMaterial;
|
|
121
|
-
private _onDeviceLost;
|
|
122
|
-
private _onDeviceRestored;
|
|
123
|
-
}
|
|
124
|
-
/**
|
|
125
|
-
* Engine configuration.
|
|
126
|
-
*/
|
|
127
|
-
export interface EngineConfiguration {
|
|
128
|
-
/** Physics. */
|
|
129
|
-
physics?: IPhysics;
|
|
130
|
-
/** Color space. */
|
|
131
|
-
colorSpace?: ColorSpace;
|
|
132
140
|
}
|
|
@@ -1,18 +1,19 @@
|
|
|
1
1
|
import { Camera } from "../Camera";
|
|
2
2
|
import { Engine } from "../Engine";
|
|
3
|
-
import {
|
|
4
|
-
import {
|
|
3
|
+
import { Material } from "../material";
|
|
4
|
+
import { SpriteElement } from "./SpriteElement";
|
|
5
|
+
import { SpriteMaskElement } from "./SpriteMaskElement";
|
|
6
|
+
import { TextRenderElement } from "./TextRenderElement";
|
|
5
7
|
export declare abstract class Basic2DBatcher {
|
|
6
|
-
protected static _disableBatchTag: ShaderTagKey;
|
|
7
8
|
/** The maximum number of vertex. */
|
|
8
9
|
static MAX_VERTEX_COUNT: number;
|
|
9
10
|
static _canUploadSameBuffer: boolean;
|
|
10
11
|
constructor(engine: Engine);
|
|
11
|
-
drawElement(element:
|
|
12
|
-
|
|
12
|
+
drawElement(element: SpriteMaskElement | SpriteElement | TextRenderElement, camera: Camera, replaceMaterial: Material): void;
|
|
13
|
+
private _drawSubElement;
|
|
14
|
+
flush(camera: Camera, replaceMaterial: Material): void;
|
|
13
15
|
clear(): void;
|
|
14
16
|
destroy(): void;
|
|
15
|
-
private _drawSubElement;
|
|
16
17
|
private _createMesh;
|
|
17
18
|
private _updateData;
|
|
18
19
|
private _getSubMeshFromPool;
|
|
@@ -3,14 +3,14 @@ import { Layer } from "../Layer";
|
|
|
3
3
|
import { Material } from "../material";
|
|
4
4
|
import { RenderTarget, TextureCubeFace } from "../texture";
|
|
5
5
|
import { RenderContext } from "./RenderContext";
|
|
6
|
-
import {
|
|
6
|
+
import { RenderElement } from "./RenderElement";
|
|
7
7
|
import { RenderPass } from "./RenderPass";
|
|
8
8
|
/**
|
|
9
9
|
* Basic render pipeline.
|
|
10
10
|
*/
|
|
11
11
|
export declare class BasicRenderPipeline {
|
|
12
|
-
private static
|
|
13
|
-
private static
|
|
12
|
+
private static _tempVector0;
|
|
13
|
+
private static _tempVector1;
|
|
14
14
|
private _camera;
|
|
15
15
|
private _defaultPass;
|
|
16
16
|
private _renderPassArray;
|
|
@@ -57,12 +57,10 @@ export declare class BasicRenderPipeline {
|
|
|
57
57
|
render(context: RenderContext, cubeFace?: TextureCubeFace, mipLevel?: number): void;
|
|
58
58
|
private _drawRenderPass;
|
|
59
59
|
/**
|
|
60
|
-
* Push render
|
|
61
|
-
* @param
|
|
62
|
-
* @param data - Render data
|
|
60
|
+
* Push a render element to the render queue.
|
|
61
|
+
* @param element - Render element
|
|
63
62
|
*/
|
|
64
|
-
|
|
65
|
-
private pushRenderDataWihShader;
|
|
63
|
+
pushPrimitive(element: RenderElement): void;
|
|
66
64
|
private _drawBackgroundTexture;
|
|
67
65
|
private _callRender;
|
|
68
66
|
}
|
|
@@ -1,9 +1,11 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { Material } from "../material/Material";
|
|
2
|
+
import { Renderer } from "../Renderer";
|
|
3
|
+
import { ShaderPass } from "../shader";
|
|
2
4
|
import { RenderState } from "../shader/state/RenderState";
|
|
3
|
-
import { RenderData } from "./RenderData";
|
|
4
5
|
export declare class RenderElement {
|
|
5
|
-
|
|
6
|
-
|
|
6
|
+
component: Renderer;
|
|
7
|
+
material: Material;
|
|
8
|
+
multiRenderData: boolean;
|
|
7
9
|
renderState: RenderState;
|
|
8
|
-
|
|
10
|
+
shaderPass: ShaderPass;
|
|
9
11
|
}
|
|
@@ -23,7 +23,7 @@ declare class RenderPass {
|
|
|
23
23
|
* @param name - Pass name
|
|
24
24
|
* @param priority - Priority, less than 0 before the default pass, greater than 0 after the default pass
|
|
25
25
|
* @param renderTarget - The specified Render Target
|
|
26
|
-
* @param replaceMaterial -
|
|
26
|
+
* @param replaceMaterial - Replaced material
|
|
27
27
|
* @param mask - Perform bit and operations with Entity.Layer to filter the objects that this Pass needs to render
|
|
28
28
|
*/
|
|
29
29
|
constructor(name?: string, priority?: number, renderTarget?: any, replaceMaterial?: any, mask?: any);
|
|
@@ -1,19 +1,21 @@
|
|
|
1
1
|
import { Camera } from "../Camera";
|
|
2
2
|
import { Engine } from "../Engine";
|
|
3
3
|
import { Layer } from "../Layer";
|
|
4
|
+
import { Material } from "../material/Material";
|
|
5
|
+
import { Shader } from "../shader";
|
|
4
6
|
import { RenderElement } from "./RenderElement";
|
|
5
7
|
/**
|
|
6
8
|
* Render queue.
|
|
7
9
|
*/
|
|
8
10
|
export declare class RenderQueue {
|
|
9
|
-
readonly
|
|
11
|
+
readonly items: RenderElement[];
|
|
10
12
|
private _spriteBatcher;
|
|
11
13
|
constructor(engine: Engine);
|
|
12
14
|
/**
|
|
13
15
|
* Push a render element.
|
|
14
16
|
*/
|
|
15
|
-
|
|
16
|
-
render(camera: Camera, mask: Layer): void;
|
|
17
|
+
pushPrimitive(element: RenderElement): void;
|
|
18
|
+
render(camera: Camera, replaceMaterial: Material, mask: Layer, customShader: Shader): void;
|
|
17
19
|
/**
|
|
18
20
|
* Clear collection.
|
|
19
21
|
*/
|
|
@@ -1,11 +1,10 @@
|
|
|
1
1
|
import { Camera } from "../Camera";
|
|
2
2
|
import { VertexElement } from "../graphic/VertexElement";
|
|
3
3
|
import { Basic2DBatcher } from "./Basic2DBatcher";
|
|
4
|
-
import {
|
|
5
|
-
import { SpriteMaskRenderData } from "./SpriteMaskRenderData";
|
|
4
|
+
import { SpriteMaskElement } from "./SpriteMaskElement";
|
|
6
5
|
export declare class SpriteMaskBatcher extends Basic2DBatcher {
|
|
7
6
|
createVertexElements(vertexElements: VertexElement[]): number;
|
|
8
|
-
canBatch(preElement:
|
|
9
|
-
updateVertices(element:
|
|
7
|
+
canBatch(preElement: SpriteMaskElement, curElement: SpriteMaskElement): boolean;
|
|
8
|
+
updateVertices(element: SpriteMaskElement, vertices: Float32Array, vertexIndex: number): number;
|
|
10
9
|
drawBatches(camera: Camera): void;
|
|
11
10
|
}
|
package/types/Renderer.d.ts
CHANGED
|
@@ -2,11 +2,11 @@ import { BoundingBox, Matrix, Vector4 } from "@galacean/engine-math";
|
|
|
2
2
|
import { Component } from "./Component";
|
|
3
3
|
import { RenderContext } from "./RenderPipeline/RenderContext";
|
|
4
4
|
import { TransformModifyFlags } from "./Transform";
|
|
5
|
+
import { Material } from "./material/Material";
|
|
5
6
|
import { ShaderData } from "./shader/ShaderData";
|
|
6
|
-
import { Material } from "./material";
|
|
7
7
|
/**
|
|
8
8
|
* Basis for all renderers.
|
|
9
|
-
* @decorator `@dependentComponents(Transform
|
|
9
|
+
* @decorator `@dependentComponents(Transform)`
|
|
10
10
|
*/
|
|
11
11
|
export declare class Renderer extends Component {
|
|
12
12
|
private static _tempVector0;
|