@galacean/engine-core 1.0.0-alpha.6 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +5648 -6393
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +5648 -6393
- package/dist/module.js +5646 -6387
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/SpriteAtlas.d.ts +6 -2
- package/types/2d/atlas/types.d.ts +12 -1
- package/types/2d/enums/SpriteDrawMode.d.ts +2 -4
- package/types/2d/index.d.ts +0 -1
- package/types/2d/sprite/Sprite.d.ts +6 -2
- package/types/2d/sprite/SpriteMask.d.ts +4 -4
- package/types/2d/sprite/SpriteRenderer.d.ts +1 -18
- package/types/2d/text/Font.d.ts +7 -2
- package/types/2d/text/TextRenderer.d.ts +0 -4
- package/types/2d/text/index.d.ts +0 -1
- package/types/Camera.d.ts +2 -28
- package/types/Component.d.ts +8 -0
- package/types/ComponentsDependencies.d.ts +9 -17
- package/types/Engine.d.ts +39 -31
- package/types/RenderPipeline/Basic2DBatcher.d.ts +7 -6
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +6 -8
- package/types/RenderPipeline/RenderElement.d.ts +7 -5
- package/types/RenderPipeline/RenderPass.d.ts +1 -1
- package/types/RenderPipeline/RenderQueue.d.ts +5 -3
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +3 -4
- package/types/Renderer.d.ts +2 -2
- package/types/Script.d.ts +15 -18
- package/types/Transform.d.ts +12 -9
- package/types/animation/AnimationClip.d.ts +1 -2
- package/types/asset/AssetType.d.ts +16 -16
- package/types/asset/ResourceManager.d.ts +21 -23
- package/types/base/Constant.d.ts +1 -2
- package/types/base/EngineObject.d.ts +0 -1
- package/types/base/EventDispatcher.d.ts +14 -1
- package/types/base/Time.d.ts +24 -27
- package/types/base/index.d.ts +1 -0
- package/types/graphic/Buffer.d.ts +9 -5
- package/types/graphic/BufferUtil.d.ts +1 -1
- package/types/graphic/Mesh.d.ts +5 -4
- package/types/index.d.ts +7 -7
- package/types/input/InputManager.d.ts +1 -1
- package/types/input/interface/IInput.d.ts +1 -1
- package/types/lighting/DirectLight.d.ts +1 -0
- package/types/lighting/SpotLight.d.ts +1 -0
- package/types/material/BaseMaterial.d.ts +8 -8
- package/types/material/Material.d.ts +7 -3
- package/types/mesh/BlendShape.d.ts +1 -1
- package/types/mesh/BlendShapeFrame.d.ts +6 -28
- package/types/mesh/ModelMesh.d.ts +5 -5
- package/types/mesh/PrimitiveMesh.d.ts +2 -4
- package/types/mesh/SkinnedMeshRenderer.d.ts +1 -0
- package/types/particle/ParticleRenderer.d.ts +2 -2
- package/types/physics/Collider.d.ts +1 -1
- package/types/physics/PhysicsManager.d.ts +20 -1
- package/types/physics/joint/Joint.d.ts +2 -2
- package/types/renderingHardwareInterface/index.d.ts +0 -1
- package/types/shader/Shader.d.ts +23 -32
- package/types/shader/ShaderData.d.ts +24 -24
- package/types/shader/ShaderMacro.d.ts +0 -16
- package/types/shader/ShaderPass.d.ts +2 -9
- package/types/shader/ShaderProperty.d.ts +0 -7
- package/types/shader/index.d.ts +1 -4
- package/types/shaderlib/ShaderLib.d.ts +0 -1
- package/types/shadow/CascadedShadowCasterPass.d.ts +1 -0
- package/types/texture/RenderTarget.d.ts +4 -4
- package/types/texture/Texture.d.ts +6 -2
- package/types/texture/Texture2DArray.d.ts +0 -4
- package/types/texture/TextureCube.d.ts +0 -4
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +0 -1
- package/types/2d/data/VertexData2D.d.ts +0 -1
- package/types/2d/enums/SpriteTileMode.d.ts +0 -11
- package/types/RenderPipeline/MeshRenderData.d.ts +0 -15
- package/types/RenderPipeline/RenderData.d.ts +0 -7
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -10
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -12
- package/types/RenderPipeline/TextRenderData.d.ts +0 -6
- package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -9
- package/types/RenderPipeline/index.d.ts +0 -4
- package/types/asset/ContentRestorer.d.ts +0 -17
- package/types/asset/GraphicsResource.d.ts +0 -9
- package/types/asset/IReferable.d.ts +0 -2
- package/types/asset/ReferResource.d.ts +0 -27
- package/types/mesh/PrimitiveMeshRestorer.d.ts +0 -1
- package/types/physics/Collision.d.ts +0 -4
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -8
- package/types/shader/ShaderPart.d.ts +0 -41
- package/types/shader/ShaderTagKey.d.ts +0 -16
- package/types/shader/SubShader.d.ts +0 -19
- package/types/sky/SkyProceduralMaterial.d.ts +0 -72
package/types/Script.d.ts
CHANGED
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@@ -2,7 +2,6 @@ import { Camera } from "./Camera";
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import { Component } from "./Component";
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import { Pointer } from "./input";
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import { ColliderShape } from "./physics";
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-
import { Collision } from "./physics/Collision";
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/**
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* Script class, used for logic writing.
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*/
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@@ -23,12 +22,12 @@ export declare class Script extends Component {
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onStart(): void;
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/**
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* The main loop, called frame by frame.
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-
* @param deltaTime - The
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* @param deltaTime - The deltaTime when the script update.
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*/
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onUpdate(deltaTime: number): void;
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/**
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* Called after the onUpdate finished, called frame by frame.
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* @param deltaTime - The
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* @param deltaTime - The deltaTime when the script update.
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*/
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onLateUpdate(deltaTime: number): void;
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/**
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@@ -46,39 +45,37 @@ export declare class Script extends Component {
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*/
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onPhysicsUpdate(): void;
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/**
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* Called when the
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* Called when the collision enter.
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* @param other - ColliderShape
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*/
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onTriggerEnter(other: ColliderShape): void;
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/**
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* Called when the
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* Called when the collision stay.
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* @remarks onTriggerStay is called every frame while the collision stay.
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* @param other - ColliderShape
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*/
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onTriggerExit(other: ColliderShape): void;
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/**
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* Called when the
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* @remarks onTriggerStay is called every frame while the trigger stay.
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* Called when the collision exit.
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* @param other - ColliderShape
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*/
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onTriggerStay(other: ColliderShape): void;
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/**
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* Called when the collision enter.
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* @param other -
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* @remarks The Collision data will be invalid after this call, you should copy the data if needed.
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* @param other - ColliderShape
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*/
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onCollisionEnter(other:
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onCollisionEnter(other: ColliderShape): void;
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/**
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* Called when the collision
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* @
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* @
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* Called when the collision stay.
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* @remarks onTriggerStay is called every frame while the collision stay.
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* @param other - ColliderShape
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*/
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onCollisionExit(other:
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onCollisionExit(other: ColliderShape): void;
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/**
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* Called when the collision
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* @param other -
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* @remarks The Collision data will be invalid after this call, you should copy the data if needed.
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* Called when the collision exit.
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* @param other - ColliderShape
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*/
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onCollisionStay(other:
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onCollisionStay(other: ColliderShape): void;
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/**
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* Called when the pointer is down while over the ColliderShape.
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* @param pointer - The pointer that triggered
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package/types/Transform.d.ts
CHANGED
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@@ -24,9 +24,6 @@ export declare class Transform extends Component {
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private _lossyWorldScale;
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private _localMatrix;
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private _worldMatrix;
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private _worldForward;
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private _worldRight;
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private _worldUp;
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private _isParentDirty;
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private _parentTransformCache;
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private _dirtyFlag;
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*/
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setWorldRotationQuaternion(x: number, y: number, z: number, w: number): void;
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/**
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*
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* Get the forward direction in world space.
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* @param forward - Forward vector
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* @returns Forward vector
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*/
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-
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getWorldForward(forward: Vector3): Vector3;
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/**
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*
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* Get the right direction in world space.
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* @param right - Right vector
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* @returns Right vector
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*/
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-
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getWorldRight(right: Vector3): Vector3;
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/**
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*
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* Get the up direction in world space.
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* @param up - Up vector
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* @returns Up vector
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*/
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-
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getWorldUp(up: Vector3): Vector3;
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/**
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* Translate in the direction and distance of the translation.
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* @param translation - Direction and distance of translation
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import { EngineObject } from "../base/EngineObject";
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import { Component } from "../Component";
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import { Entity } from "../Entity";
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import { AnimationClipCurveBinding } from "./AnimationClipCurveBinding";
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@@ -8,7 +7,7 @@ import { KeyframeValueType } from "./Keyframe";
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/**
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* Stores keyframe based animations.
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*/
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export declare class AnimationClip
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export declare class AnimationClip {
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readonly name: string;
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private _length;
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private _events;
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@@ -6,47 +6,47 @@ export declare enum AssetType {
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* Plain text.
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* @remarks Will not be cached based on url in ResourceManager.
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*/
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Text = "
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Text = "text",
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/**
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* JSON.
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* @remarks Will not be cached based on url in ResourceManager.
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*/
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JSON = "
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JSON = "json",
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/**
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* ArrayBuffer.
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* @remarks Will not be cached based on url in ResourceManager.
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*/
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Buffer = "
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Buffer = "buffer",
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/** 2D Texture. */
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Texture2D = "
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Texture2D = "texture2d",
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/** Cube Texture. */
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TextureCube = "
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TextureCube = "texture-cube",
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/** Material. */
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Material = "
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Material = "material",
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/** Mesh. */
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Mesh = "
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Mesh = "mesh",
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/** AnimationClip. */
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AnimationClip = "AnimationClip",
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/** AnimatorController. */
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AnimatorController = "AnimatorController",
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/** Prefab.*/
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Prefab = "prefab",
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/** Compress Texture. */
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KTX = "
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KTX = "ktx",
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/** Cube Compress Texture. */
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KTXCube = "
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KTXCube = "ktx-cube",
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/** Sprite. */
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Sprite = "
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Sprite = "sprite",
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/** Sprite Atlas. */
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SpriteAtlas = "
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SpriteAtlas = "sprite-atlas",
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/** Ambient light. */
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Env = "
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Env = "environment",
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/** Scene. */
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Scene = "
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Scene = "scene",
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/** HDR to cube. */
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HDR = "HDR",
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/** Font. */
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Font = "
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Font = "font",
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/** Source Font, include ttf、 otf and woff. */
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SourceFont = "
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SourceFont = "source-font"
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}
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import {
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import { Engine } from "..";
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import { AssetPromise } from "./AssetPromise";
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import { Loader } from "./Loader";
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import { LoadItem } from "./LoadItem";
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retryInterval: number;
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/** The default timeout period for loading assets, in milliseconds. */
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timeout: number;
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/** Asset path pool, key is the `instanceID` of resource, value is asset path. */
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/** Asset path pool, key is asset ID, value is asset path */
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private _assetPool;
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/** Asset
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/** Asset pool, the key is the asset path and the value is the asset. */
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private _assetUrlPool;
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/**
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private
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/**
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private
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/** Restorable resource information pool, key is the `instanceID` of resource. */
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private _contentRestorerPool;
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/** Reference counted object pool, key is the object ID, and reference counted objects are put into this pool. */
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private _refObjectPool;
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/** Loading promises. */
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private _loadingPromises;
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/**
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* Create a ResourceManager.
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* @param engine - Engine to which the current ResourceManager belongs
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@@ -57,6 +54,18 @@ export declare class ResourceManager {
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* @returns AssetPromise
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*/
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load(assetItems: LoadItem[]): AssetPromise<Object[]>;
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/**
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* Get the resource from cache by asset url, return the resource object if it loaded, otherwise return null.
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* @param url - Resource url
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* @returns Resource object
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*/
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getFromCache<T>(url: string): T;
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/**
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* Get asset url from instanceId.
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* @param instanceId - Engine instance id
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* @returns Asset url
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*/
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getAssetPath(instanceId: number): string;
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/**
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* Cancel all assets that have not finished loading.
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*/
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* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
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*/
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gc(): void;
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/**
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* Get asset url from instanceId.
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* @param instanceId - Engine instance id
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* @returns Asset url
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*/
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getAssetPath(instanceId: number): string;
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/**
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* Add content restorer.
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* @param restorer - The restorer
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*/
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addContentRestorer<T extends EngineObject>(restorer: ContentRestorer<T>): void;
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private _assignDefaultOptions;
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private _loadSingleItem;
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private _gc;
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@@ -98,6 +96,6 @@ export declare class ResourceManager {
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/**
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* Declare ResourceLoader's decorator.
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* @param assetType - Type of asset
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* @param
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|
+
* @param extnames - Name of file extension
|
|
102
100
|
*/
|
|
103
|
-
export declare function resourceLoader(assetType: string,
|
|
101
|
+
export declare function resourceLoader(assetType: string, extnames: string[], useCache?: boolean): <T extends Loader<any>>(Target: new (useCache: boolean) => T) => void;
|
package/types/base/Constant.d.ts
CHANGED
|
@@ -105,7 +105,6 @@ export declare enum GLCapabilityType {
|
|
|
105
105
|
pvrtc = "WEBGL_compressed_texture_pvrtc",
|
|
106
106
|
pvrtc_webkit = "WEBKIT_WEBGL_compressed_texture_pvrtc",
|
|
107
107
|
s3tc = "WEBGL_compressed_texture_s3tc",
|
|
108
|
-
s3tc_webkit = "WEBKIT_WEBGL_compressed_texture_s3tc"
|
|
109
|
-
WEBGL_lose_context = "WEBGL_lose_context"
|
|
108
|
+
s3tc_webkit = "WEBKIT_WEBGL_compressed_texture_s3tc"
|
|
110
109
|
}
|
|
111
110
|
export type TypedArray = Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array;
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { Event } from "./Event";
|
|
1
2
|
/**
|
|
2
3
|
* EventDispatcher, which can be inherited as a base class.
|
|
3
4
|
*/
|
|
@@ -43,6 +44,15 @@ export declare class EventDispatcher {
|
|
|
43
44
|
* @returns This
|
|
44
45
|
*/
|
|
45
46
|
once(event: string, fn: Function): EventDispatcher;
|
|
47
|
+
/**
|
|
48
|
+
* @deprecated Use `on/once` instead.
|
|
49
|
+
* Add a listener function with the specified event name.
|
|
50
|
+
* @param event - Event name
|
|
51
|
+
* @param fn - Function
|
|
52
|
+
* @param once - Is it a one-time listener
|
|
53
|
+
* @returns this
|
|
54
|
+
*/
|
|
55
|
+
addEventListener(event: string, fn: Function, once?: boolean): EventDispatcher;
|
|
46
56
|
/**
|
|
47
57
|
* Remove the event listener(s) of the specified event name.
|
|
48
58
|
* @param event - Event name
|
|
@@ -61,6 +71,9 @@ export declare class EventDispatcher {
|
|
|
61
71
|
* @param event - Event name, delete all events if not passed
|
|
62
72
|
*/
|
|
63
73
|
removeAllEventListeners(event?: string): void;
|
|
64
|
-
|
|
74
|
+
/**
|
|
75
|
+
* @deprecated Use `dispatch` instead.
|
|
76
|
+
*/
|
|
77
|
+
trigger(e: Event): void;
|
|
65
78
|
private _clearEvent;
|
|
66
79
|
}
|
package/types/base/Time.d.ts
CHANGED
|
@@ -1,44 +1,41 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
2
|
+
* Tools for calculating the time per frame.
|
|
3
3
|
*/
|
|
4
4
|
export declare class Time {
|
|
5
|
-
private
|
|
6
|
-
private
|
|
7
|
-
private _frameCount;
|
|
5
|
+
private _clock;
|
|
6
|
+
private _timeScale;
|
|
8
7
|
private _deltaTime;
|
|
9
|
-
private
|
|
10
|
-
private
|
|
11
|
-
private _actualElapsedTime;
|
|
12
|
-
private _lastSystemTime;
|
|
13
|
-
private _elapsedTimeValue;
|
|
14
|
-
private _deltaTimeValue;
|
|
15
|
-
/** Maximum delta time allowed per frame in seconds. */
|
|
16
|
-
maximumDeltaTime: number;
|
|
17
|
-
/** The scale of time. */
|
|
18
|
-
timeScale: number;
|
|
8
|
+
private _startTime;
|
|
9
|
+
private _lastTickTime;
|
|
19
10
|
get frameCount(): number;
|
|
20
11
|
/**
|
|
21
|
-
*
|
|
22
|
-
|
|
23
|
-
|
|
12
|
+
* Constructor of the Time.
|
|
13
|
+
*/
|
|
14
|
+
constructor();
|
|
15
|
+
reset(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Current Time
|
|
18
|
+
*/
|
|
19
|
+
get nowTime(): number;
|
|
20
|
+
/**
|
|
21
|
+
* Time between two ticks
|
|
24
22
|
*/
|
|
25
23
|
get deltaTime(): number;
|
|
26
24
|
/**
|
|
27
|
-
*
|
|
25
|
+
* Scaled delta time.
|
|
28
26
|
*/
|
|
29
|
-
get
|
|
27
|
+
get timeScale(): number;
|
|
28
|
+
set timeScale(s: number);
|
|
30
29
|
/**
|
|
31
|
-
*
|
|
32
|
-
*
|
|
33
|
-
* @remarks The actual delta time is not affected by `maximumDeltaTime` and `timeScale`.
|
|
30
|
+
* Unscaled delta time.
|
|
34
31
|
*/
|
|
35
|
-
get
|
|
32
|
+
get unscaledDeltaTime(): number;
|
|
36
33
|
/**
|
|
37
|
-
* The
|
|
34
|
+
* The elapsed time, after the clock is initialized.
|
|
38
35
|
*/
|
|
39
|
-
get
|
|
36
|
+
get timeSinceStartup(): number;
|
|
40
37
|
/**
|
|
41
|
-
*
|
|
38
|
+
* Call every frame, update delta time and other data.
|
|
42
39
|
*/
|
|
43
|
-
|
|
40
|
+
tick(): void;
|
|
44
41
|
}
|
package/types/base/index.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { RefObject } from "../asset/RefObject";
|
|
2
2
|
import { Engine } from "../Engine";
|
|
3
3
|
import { BufferBindFlag } from "./enums/BufferBindFlag";
|
|
4
4
|
import { BufferUsage } from "./enums/BufferUsage";
|
|
@@ -6,11 +6,14 @@ import { SetDataOptions } from "./enums/SetDataOptions";
|
|
|
6
6
|
/**
|
|
7
7
|
* Buffer.
|
|
8
8
|
*/
|
|
9
|
-
export declare class Buffer extends
|
|
9
|
+
export declare class Buffer extends RefObject {
|
|
10
|
+
_glBindTarget: number;
|
|
11
|
+
_glBufferUsage: number;
|
|
12
|
+
_nativeBuffer: WebGLBuffer;
|
|
13
|
+
private _hardwareRenderer;
|
|
10
14
|
private _type;
|
|
11
15
|
private _byteLength;
|
|
12
16
|
private _bufferUsage;
|
|
13
|
-
private _platformBuffer;
|
|
14
17
|
/**
|
|
15
18
|
* Buffer binding flag.
|
|
16
19
|
*/
|
|
@@ -92,10 +95,11 @@ export declare class Buffer extends GraphicsResource {
|
|
|
92
95
|
getData(data: ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number): void;
|
|
93
96
|
/**
|
|
94
97
|
* @override
|
|
98
|
+
* Destroy.
|
|
95
99
|
*/
|
|
96
|
-
|
|
100
|
+
_onDestroy(): void;
|
|
97
101
|
/**
|
|
98
102
|
* @deprecated
|
|
99
103
|
*/
|
|
100
|
-
resize(
|
|
104
|
+
resize(dataLength: number): void;
|
|
101
105
|
}
|
|
@@ -7,5 +7,5 @@ export interface ElementInfo {
|
|
|
7
7
|
}
|
|
8
8
|
export declare class BufferUtil {
|
|
9
9
|
static _getGLIndexType(indexFormat: IndexFormat): DataType;
|
|
10
|
-
static _getGLIndexByteCount(indexFormat: IndexFormat):
|
|
10
|
+
static _getGLIndexByteCount(indexFormat: IndexFormat): number;
|
|
11
11
|
}
|
package/types/graphic/Mesh.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { BoundingBox } from "@galacean/engine-math";
|
|
2
|
-
import {
|
|
2
|
+
import { RefObject } from "../asset/RefObject";
|
|
3
3
|
import { Engine } from "../Engine";
|
|
4
4
|
import { MeshTopology } from "../graphic/enums/MeshTopology";
|
|
5
5
|
import { IndexBufferBinding } from "../graphic/IndexBufferBinding";
|
|
@@ -8,7 +8,7 @@ import { VertexElement } from "../graphic/VertexElement";
|
|
|
8
8
|
/**
|
|
9
9
|
* Mesh.
|
|
10
10
|
*/
|
|
11
|
-
export declare abstract class Mesh extends
|
|
11
|
+
export declare abstract class Mesh extends RefObject {
|
|
12
12
|
/** Name. */
|
|
13
13
|
name: string;
|
|
14
14
|
private _bounds;
|
|
@@ -58,11 +58,12 @@ export declare abstract class Mesh extends GraphicsResource {
|
|
|
58
58
|
/**
|
|
59
59
|
* @override
|
|
60
60
|
*/
|
|
61
|
-
|
|
61
|
+
_addRefCount(value: number): void;
|
|
62
62
|
/**
|
|
63
63
|
* @override
|
|
64
|
+
* Destroy.
|
|
64
65
|
*/
|
|
65
|
-
|
|
66
|
+
_onDestroy(): void;
|
|
66
67
|
protected _setVertexElements(elements: VertexElement[]): void;
|
|
67
68
|
protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
|
|
68
69
|
private _onBoundsChanged;
|
package/types/index.d.ts
CHANGED
|
@@ -8,21 +8,23 @@ export { Entity } from "./Entity";
|
|
|
8
8
|
export { Component } from "./Component";
|
|
9
9
|
export { Script } from "./Script";
|
|
10
10
|
export { Renderer } from "./Renderer";
|
|
11
|
-
export { dependentComponents
|
|
11
|
+
export { dependentComponents } from "./ComponentsDependencies";
|
|
12
12
|
export { Camera } from "./Camera";
|
|
13
13
|
export { Transform } from "./Transform";
|
|
14
14
|
export { BoolUpdateFlag } from "./BoolUpdateFlag";
|
|
15
15
|
export type { EngineSettings } from "./EngineSettings";
|
|
16
|
-
export type { EngineConfiguration } from "./Engine";
|
|
17
16
|
export { request } from "./asset/request";
|
|
18
17
|
export { Loader } from "./asset/Loader";
|
|
19
|
-
export { ContentRestorer } from "./asset/ContentRestorer";
|
|
20
18
|
export { ResourceManager, resourceLoader } from "./asset/ResourceManager";
|
|
21
19
|
export { AssetPromise } from "./asset/AssetPromise";
|
|
22
20
|
export type { LoadItem } from "./asset/LoadItem";
|
|
23
21
|
export { AssetType } from "./asset/AssetType";
|
|
24
|
-
export {
|
|
25
|
-
export
|
|
22
|
+
export { RefObject } from "./asset/RefObject";
|
|
23
|
+
export { BasicRenderPipeline } from "./RenderPipeline/BasicRenderPipeline";
|
|
24
|
+
export { RenderQueue } from "./RenderPipeline/RenderQueue";
|
|
25
|
+
export { RenderPass } from "./RenderPipeline/RenderPass";
|
|
26
|
+
export { MeshRenderElement } from "./RenderPipeline/MeshRenderElement";
|
|
27
|
+
export { SpriteElement } from "./RenderPipeline/SpriteElement";
|
|
26
28
|
export * from "./base";
|
|
27
29
|
export { Background } from "./Background";
|
|
28
30
|
export { BackgroundMode } from "./enums/BackgroundMode";
|
|
@@ -49,5 +51,3 @@ export * from "./Layer";
|
|
|
49
51
|
export * from "./clone/CloneManager";
|
|
50
52
|
export * from "./renderingHardwareInterface/index";
|
|
51
53
|
export * from "./physics/index";
|
|
52
|
-
export { Basic2DBatcher } from "./RenderPipeline/Basic2DBatcher";
|
|
53
|
-
export { ShaderMacroCollection } from "./shader/ShaderMacroCollection";
|
|
@@ -6,9 +6,9 @@ import { Vector3 } from "@galacean/engine-math";
|
|
|
6
6
|
* InputManager manages device input such as mouse, touch, keyboard, etc.
|
|
7
7
|
*/
|
|
8
8
|
export declare class InputManager {
|
|
9
|
-
private _engine;
|
|
10
9
|
/** Sometimes the input module will not be initialized, such as off-screen rendering. */
|
|
11
10
|
private _initialized;
|
|
11
|
+
private _curFrameCount;
|
|
12
12
|
private _wheelManager;
|
|
13
13
|
private _pointerManager;
|
|
14
14
|
private _keyboardManager;
|
|
@@ -1,19 +1,19 @@
|
|
|
1
1
|
import { Engine } from "../Engine";
|
|
2
|
-
import { Shader
|
|
2
|
+
import { Shader } from "../shader";
|
|
3
3
|
import { ShaderMacro } from "../shader/ShaderMacro";
|
|
4
4
|
import { BlendMode } from "./enums/BlendMode";
|
|
5
5
|
import { RenderFace } from "./enums/RenderFace";
|
|
6
6
|
import { Material } from "./Material";
|
|
7
7
|
export declare class BaseMaterial extends Material {
|
|
8
|
-
protected static _baseColorProp: ShaderProperty;
|
|
9
|
-
protected static _baseTextureProp: ShaderProperty;
|
|
8
|
+
protected static _baseColorProp: import("../shader").ShaderProperty;
|
|
9
|
+
protected static _baseTextureProp: import("../shader").ShaderProperty;
|
|
10
10
|
protected static _baseTextureMacro: ShaderMacro;
|
|
11
|
-
protected static _tilingOffsetProp: ShaderProperty;
|
|
12
|
-
protected static _normalTextureProp: ShaderProperty;
|
|
13
|
-
protected static _normalIntensityProp: ShaderProperty;
|
|
11
|
+
protected static _tilingOffsetProp: import("../shader").ShaderProperty;
|
|
12
|
+
protected static _normalTextureProp: import("../shader").ShaderProperty;
|
|
13
|
+
protected static _normalIntensityProp: import("../shader").ShaderProperty;
|
|
14
14
|
protected static _normalTextureMacro: ShaderMacro;
|
|
15
|
-
protected static _emissiveColorProp: ShaderProperty;
|
|
16
|
-
protected static _emissiveTextureProp: ShaderProperty;
|
|
15
|
+
protected static _emissiveColorProp: import("../shader").ShaderProperty;
|
|
16
|
+
protected static _emissiveTextureProp: import("../shader").ShaderProperty;
|
|
17
17
|
protected static _emissiveTextureMacro: ShaderMacro;
|
|
18
18
|
protected static _transparentMacro: ShaderMacro;
|
|
19
19
|
private static _alphaCutoffProp;
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { IClone } from "@galacean/engine-design";
|
|
2
|
-
import {
|
|
2
|
+
import { RefObject } from "../asset/RefObject";
|
|
3
3
|
import { Engine } from "../Engine";
|
|
4
4
|
import { Shader } from "../shader/Shader";
|
|
5
5
|
import { ShaderData } from "../shader/ShaderData";
|
|
@@ -7,7 +7,7 @@ import { RenderState } from "../shader/state/RenderState";
|
|
|
7
7
|
/**
|
|
8
8
|
* Material.
|
|
9
9
|
*/
|
|
10
|
-
export declare class Material extends
|
|
10
|
+
export declare class Material extends RefObject implements IClone {
|
|
11
11
|
/** Name. */
|
|
12
12
|
name: string;
|
|
13
13
|
/** Shader data. */
|
|
@@ -43,5 +43,9 @@ export declare class Material extends ReferResource implements IClone {
|
|
|
43
43
|
/**
|
|
44
44
|
* @override
|
|
45
45
|
*/
|
|
46
|
-
|
|
46
|
+
_addRefCount(value: number): void;
|
|
47
|
+
/**
|
|
48
|
+
* @override
|
|
49
|
+
*/
|
|
50
|
+
protected _onDestroy(): void;
|
|
47
51
|
}
|
|
@@ -6,6 +6,7 @@ import { BlendShapeFrame } from "./BlendShapeFrame";
|
|
|
6
6
|
export declare class BlendShape {
|
|
7
7
|
/** Name of BlendShape. */
|
|
8
8
|
name: string;
|
|
9
|
+
private _dataChangeManager;
|
|
9
10
|
private _frames;
|
|
10
11
|
/**
|
|
11
12
|
* Frames of BlendShape.
|
|
@@ -35,5 +36,4 @@ export declare class BlendShape {
|
|
|
35
36
|
clearFrames(): void;
|
|
36
37
|
private _addFrame;
|
|
37
38
|
private _updateUseNormalAndTangent;
|
|
38
|
-
private _frameDataChangeListener;
|
|
39
39
|
}
|