@galacean/engine-core 1.0.0-alpha.6 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +5648 -6393
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +5648 -6393
- package/dist/module.js +5646 -6387
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/SpriteAtlas.d.ts +6 -2
- package/types/2d/atlas/types.d.ts +12 -1
- package/types/2d/enums/SpriteDrawMode.d.ts +2 -4
- package/types/2d/index.d.ts +0 -1
- package/types/2d/sprite/Sprite.d.ts +6 -2
- package/types/2d/sprite/SpriteMask.d.ts +4 -4
- package/types/2d/sprite/SpriteRenderer.d.ts +1 -18
- package/types/2d/text/Font.d.ts +7 -2
- package/types/2d/text/TextRenderer.d.ts +0 -4
- package/types/2d/text/index.d.ts +0 -1
- package/types/Camera.d.ts +2 -28
- package/types/Component.d.ts +8 -0
- package/types/ComponentsDependencies.d.ts +9 -17
- package/types/Engine.d.ts +39 -31
- package/types/RenderPipeline/Basic2DBatcher.d.ts +7 -6
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +6 -8
- package/types/RenderPipeline/RenderElement.d.ts +7 -5
- package/types/RenderPipeline/RenderPass.d.ts +1 -1
- package/types/RenderPipeline/RenderQueue.d.ts +5 -3
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +3 -4
- package/types/Renderer.d.ts +2 -2
- package/types/Script.d.ts +15 -18
- package/types/Transform.d.ts +12 -9
- package/types/animation/AnimationClip.d.ts +1 -2
- package/types/asset/AssetType.d.ts +16 -16
- package/types/asset/ResourceManager.d.ts +21 -23
- package/types/base/Constant.d.ts +1 -2
- package/types/base/EngineObject.d.ts +0 -1
- package/types/base/EventDispatcher.d.ts +14 -1
- package/types/base/Time.d.ts +24 -27
- package/types/base/index.d.ts +1 -0
- package/types/graphic/Buffer.d.ts +9 -5
- package/types/graphic/BufferUtil.d.ts +1 -1
- package/types/graphic/Mesh.d.ts +5 -4
- package/types/index.d.ts +7 -7
- package/types/input/InputManager.d.ts +1 -1
- package/types/input/interface/IInput.d.ts +1 -1
- package/types/lighting/DirectLight.d.ts +1 -0
- package/types/lighting/SpotLight.d.ts +1 -0
- package/types/material/BaseMaterial.d.ts +8 -8
- package/types/material/Material.d.ts +7 -3
- package/types/mesh/BlendShape.d.ts +1 -1
- package/types/mesh/BlendShapeFrame.d.ts +6 -28
- package/types/mesh/ModelMesh.d.ts +5 -5
- package/types/mesh/PrimitiveMesh.d.ts +2 -4
- package/types/mesh/SkinnedMeshRenderer.d.ts +1 -0
- package/types/particle/ParticleRenderer.d.ts +2 -2
- package/types/physics/Collider.d.ts +1 -1
- package/types/physics/PhysicsManager.d.ts +20 -1
- package/types/physics/joint/Joint.d.ts +2 -2
- package/types/renderingHardwareInterface/index.d.ts +0 -1
- package/types/shader/Shader.d.ts +23 -32
- package/types/shader/ShaderData.d.ts +24 -24
- package/types/shader/ShaderMacro.d.ts +0 -16
- package/types/shader/ShaderPass.d.ts +2 -9
- package/types/shader/ShaderProperty.d.ts +0 -7
- package/types/shader/index.d.ts +1 -4
- package/types/shaderlib/ShaderLib.d.ts +0 -1
- package/types/shadow/CascadedShadowCasterPass.d.ts +1 -0
- package/types/texture/RenderTarget.d.ts +4 -4
- package/types/texture/Texture.d.ts +6 -2
- package/types/texture/Texture2DArray.d.ts +0 -4
- package/types/texture/TextureCube.d.ts +0 -4
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +0 -1
- package/types/2d/data/VertexData2D.d.ts +0 -1
- package/types/2d/enums/SpriteTileMode.d.ts +0 -11
- package/types/RenderPipeline/MeshRenderData.d.ts +0 -15
- package/types/RenderPipeline/RenderData.d.ts +0 -7
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -10
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -12
- package/types/RenderPipeline/TextRenderData.d.ts +0 -6
- package/types/RenderPipeline/enums/PipelineStage.d.ts +0 -9
- package/types/RenderPipeline/index.d.ts +0 -4
- package/types/asset/ContentRestorer.d.ts +0 -17
- package/types/asset/GraphicsResource.d.ts +0 -9
- package/types/asset/IReferable.d.ts +0 -2
- package/types/asset/ReferResource.d.ts +0 -27
- package/types/mesh/PrimitiveMeshRestorer.d.ts +0 -1
- package/types/physics/Collision.d.ts +0 -4
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +0 -8
- package/types/shader/ShaderPart.d.ts +0 -41
- package/types/shader/ShaderTagKey.d.ts +0 -16
- package/types/shader/SubShader.d.ts +0 -19
- package/types/sky/SkyProceduralMaterial.d.ts +0 -72
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@@ -5,28 +5,12 @@ import { Vector3 } from "@galacean/engine-math";
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export declare class BlendShapeFrame {
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/** Weight of BlendShapeFrame. */
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readonly weight: number;
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/**
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-
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* @remarks Need to re-assign after modification to ensure that the modification takes effect.
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*/
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get deltaPositions(): Vector3[];
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set deltaPositions(value: Vector3[]);
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/**
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* Delta normals for the frame being added.
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* @remarks Need to re-assign after modification to ensure that the modification takes effect.
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*/
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get deltaNormals(): Vector3[];
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set deltaNormals(value: Vector3[]);
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/**
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* Delta tangents for the frame being added.
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* @remarks Need to re-assign after modification to ensure that the modification takes effect.
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*/
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get deltaTangents(): Vector3[];
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set deltaTangents(value: Vector3[]);
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/** Delta positions for the frame being added. */
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readonly deltaPositions: Readonly<Readonly<Vector3>[]>;
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/** Delta normals for the frame being added. */
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readonly deltaNormals: Readonly<Readonly<Vector3[]> | null>;
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/** Delta tangents for the frame being added. */
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readonly deltaTangents: Readonly<Readonly<Vector3[]> | null>;
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/**
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* Create a BlendShapeFrame.
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* @param weight - Weight of BlendShapeFrame
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*/
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constructor(weight: number, deltaPositions: Vector3[], deltaNormals?: Vector3[], deltaTangents?: Vector3[]);
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}
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export declare enum BlendShapeFrameDirty {
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Position = 1,
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Normal = 2,
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Tangent = 4,
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All = 7
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}
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@@ -15,7 +15,7 @@ export declare class ModelMesh extends Mesh {
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private static _tempVec3;
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private static _tempVec4;
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private _vertexCount;
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private
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private _accessible;
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private _verticesFloat32;
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private _verticesUint8;
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private _indices;
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private _customVertexElements;
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private _vertexCountChanged;
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/**
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* Whether to
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* Whether to access data of the mesh.
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*/
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get
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get accessible(): boolean;
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/**
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* Vertex count of current mesh.
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*/
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getBlendShapeName(index: number): string;
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/**
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* Upload Mesh Data to GPU.
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* @param
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* @param noLongerAccessible - Whether to access data later. If true, you'll never access data anymore (free memory cache)
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*/
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uploadData(
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uploadData(noLongerAccessible: boolean): void;
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/**
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* Calculate mesh tangent.
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* @remark need to set positions(with or not with indices), normals, uv before calculation.
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* @param engine - Engine
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* @param radius - The radius of cap
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* @param height - The height of torso
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* @param radialSegments -
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* @param heightSegments -
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* @param radialSegments - Cylinder radial segments
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* @param heightSegments - Cylinder height segments
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* @param noLongerAccessible - No longer access the vertices of the mesh after creation
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* @returns Cone model mesh
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*/
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* @returns Capsule model mesh
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*/
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static createCapsule(engine: Engine, radius?: number, height?: number, radialSegments?: number, heightSegments?: number, noLongerAccessible?: boolean): ModelMesh;
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static _setCylinderData(cylinderMesh: ModelMesh, radiusTop: number, radiusBottom: number, height: number, radialSegments: number, heightSegments: number, noLongerAccessible: boolean, isRestoreMode: boolean): void;
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static _setCapsuleData(capsuleMesh: ModelMesh, radius: number, height: number, radialSegments: number, heightSegments: number, noLongerAccessible: boolean, isRestoreMode: boolean): void;
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private static _initialize;
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private static _generateIndices;
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private static _createCapsuleCap;
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* SkinnedMeshRenderer.
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*/
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export declare class SkinnedMeshRenderer extends MeshRenderer {
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private static _tempMatrix;
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private static _jointCountProperty;
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private static _jointSamplerProperty;
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private static _jointMatrixProperty;
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import {
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import { MeshRenderer } from "../mesh/MeshRenderer";
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import { Vector3, Color } from "@galacean/engine-math";
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import { Texture } from "../texture";
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import { MeshRenderer } from "../mesh/MeshRenderer";
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/**
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* Blend mode enums of the particle renderer's material.
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*/
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import { ColliderShape } from "./shape/ColliderShape";
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/**
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* Base class for all colliders.
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* @decorator `@dependentComponents(Transform)`
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*/
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export declare class Collider extends Component {
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protected _updateFlag: BoolUpdateFlag;
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import { IPhysics } from "@galacean/engine-design";
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import { Ray, Vector3 } from "@galacean/engine-math";
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import { Engine } from "../Engine";
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*/
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export declare class PhysicsManager {
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private _engine;
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private _colliders;
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private _onTriggerStay;
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/** The fixed time step in seconds at which physics are performed. */
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fixedTimeStep: number;
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/**
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*
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* So physics will slow down a bit when performance hitch occurs.
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*/
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maxAllowedTimeStep: number;
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/**
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* The gravity of physics scene.
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*/
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get gravity(): Vector3;
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set gravity(value: Vector3);
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/**
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*/
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get maxSumTimeStep(): number;
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set maxSumTimeStep(value: number);
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constructor(engine: Engine);
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*/
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initialize(physics: IPhysics): void;
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/**
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* Casts a ray through the Scene and returns the first hit.
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import { IJoint } from "@galacean/engine-design";
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package/types/shader/Shader.d.ts
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static create(name: string, shaderPasses: ShaderPass[]): Shader;
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* @param property - Shader property, use `
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* @param property - Shader property, use `Shader.getPropertyByName` to get
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@@ -122,7 +122,7 @@ export declare class ShaderData implements IReferable, IClone {
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getVector2(propertyName: string): Vector2;
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/**
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* @param property - Shader property, use `Shader.getPropertyByName` to get
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@@ -136,7 +136,7 @@ export declare class ShaderData implements IReferable, IClone {
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/**
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* @param property - Shader property, use `
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* @param property - Shader property, use `Shader.getPropertyByName` to get
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setVector2(property: ShaderProperty, value: Vector2): void;
|
|
@@ -148,7 +148,7 @@ export declare class ShaderData implements IReferable, IClone {
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/**
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* Get vector3 by shader property.
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* @param property - Shader property, use `
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* @param property - Shader property, use `Shader.getPropertyByName` to get
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|
|
@@ -162,7 +162,7 @@ export declare class ShaderData implements IReferable, IClone {
|
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/**
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* @param property - Shader property, use `
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* @param property - Shader property, use `Shader.getPropertyByName` to get
|
|
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|
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|
|
@@ -174,7 +174,7 @@ export declare class ShaderData implements IReferable, IClone {
|
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/**
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|
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|
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+
* @param property - Shader property, use `Shader.getPropertyByName` to get
|
|
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|
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*/
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getVector4(property: ShaderProperty): Vector4;
|
|
@@ -188,7 +188,7 @@ export declare class ShaderData implements IReferable, IClone {
|
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|
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|
/**
|
|
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|
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|
|
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|
* @remarks Correspondence includes vec4、ivec4 and bvec4 shader property type.
|
|
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|
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* @param property - Shader property, use `
|
|
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|
+
* @param property - Shader property, use `Shader.getPropertyByName` to get
|
|
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|
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|
|
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|
*/
|
|
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setVector4(property: ShaderProperty, value: Vector4): void;
|
|
@@ -200,7 +200,7 @@ export declare class ShaderData implements IReferable, IClone {
|
|
|
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getMatrix(propertyName: string): Matrix;
|
|
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/**
|
|
202
202
|
* Get matrix by shader property.
|
|
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|
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* @param property - Shader property, use `
|
|
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|
+
* @param property - Shader property, use `Shader.getPropertyByName` to get
|
|
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204
|
* @returns Matrix
|
|
205
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|
*/
|
|
206
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|
getMatrix(property: ShaderProperty): Matrix;
|
|
@@ -214,7 +214,7 @@ export declare class ShaderData implements IReferable, IClone {
|
|
|
214
214
|
/**
|
|
215
215
|
* Set matrix by shader property.
|
|
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216
|
* @remarks Correspondence includes matrix shader property type.
|
|
217
|
-
* @param property - Shader property, use `
|
|
217
|
+
* @param property - Shader property, use `Shader.getPropertyByName` to get
|
|
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218
|
* @param value - Matrix
|
|
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|
*/
|
|
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|
setMatrix(property: ShaderProperty, value: Matrix): any;
|
|
@@ -226,7 +226,7 @@ export declare class ShaderData implements IReferable, IClone {
|
|
|
226
226
|
getColor(propertyName: string): Color;
|
|
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/**
|
|
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|
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|
|
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|
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* @param property - Shader property, use `
|
|
229
|
+
* @param property - Shader property, use `Shader.getPropertyByName` to get
|
|
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|
* @returns Color
|
|
231
231
|
*/
|
|
232
232
|
getColor(property: ShaderProperty): Color;
|
|
@@ -240,7 +240,7 @@ export declare class ShaderData implements IReferable, IClone {
|
|
|
240
240
|
/**
|
|
241
241
|
* Set color by shader property.
|
|
242
242
|
* @remarks Correspondence includes vec4 shader property type.
|
|
243
|
-
* @param property - Shader property, use `
|
|
243
|
+
* @param property - Shader property, use `Shader.getPropertyByName` to get
|
|
244
244
|
* @param value - Color
|
|
245
245
|
*/
|
|
246
246
|
setColor(property: ShaderProperty, value: Color): void;
|
|
@@ -252,7 +252,7 @@ export declare class ShaderData implements IReferable, IClone {
|
|
|
252
252
|
getTexture(propertyName: string): Texture;
|
|
253
253
|
/**
|
|
254
254
|
* Get texture by shader property.
|
|
255
|
-
* @param property - Shader property, use `
|
|
255
|
+
* @param property - Shader property, use `Shader.getPropertyByName` to get
|
|
256
256
|
* @returns Texture
|
|
257
257
|
*/
|
|
258
258
|
getTexture(property: ShaderProperty): Texture;
|
|
@@ -264,7 +264,7 @@ export declare class ShaderData implements IReferable, IClone {
|
|
|
264
264
|
setTexture(propertyName: string, value: Texture): void;
|
|
265
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|
/**
|
|
266
266
|
* Set texture by shader property.
|
|
267
|
-
* @param property - Shader property, use `
|
|
267
|
+
* @param property - Shader property, use `Shader.getPropertyByName` to get
|
|
268
268
|
* @param value - Texture
|
|
269
269
|
*/
|
|
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|
setTexture(property: ShaderProperty, value: Texture): void;
|
|
@@ -276,7 +276,7 @@ export declare class ShaderData implements IReferable, IClone {
|
|
|
276
276
|
getTextureArray(propertyName: string): Texture[];
|
|
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|
/**
|
|
278
278
|
* Get texture array by shader property.
|
|
279
|
-
* @param property - Shader property, use `
|
|
279
|
+
* @param property - Shader property, use `Shader.getPropertyByName` to get
|
|
280
280
|
* @returns Texture array
|
|
281
281
|
*/
|
|
282
282
|
getTextureArray(property: ShaderProperty): Texture[];
|
|
@@ -288,7 +288,7 @@ export declare class ShaderData implements IReferable, IClone {
|
|
|
288
288
|
setTextureArray(propertyName: string, value: Texture[]): void;
|
|
289
289
|
/**
|
|
290
290
|
* Set texture array by shader property.
|
|
291
|
-
* @param property - Shader property, use `
|
|
291
|
+
* @param property - Shader property, use `Shader.getPropertyByName` to get
|
|
292
292
|
* @param value - Texture array
|
|
293
293
|
*/
|
|
294
294
|
setTextureArray(property: ShaderProperty, value: Texture[]): void;
|
|
@@ -3,24 +3,8 @@
|
|
|
3
3
|
*/
|
|
4
4
|
export declare class ShaderMacro {
|
|
5
5
|
private static _macroNameCounter;
|
|
6
|
-
private static _macroCounter;
|
|
7
|
-
private static _macroMap;
|
|
8
|
-
/**
|
|
9
|
-
* Get shader macro by name.
|
|
10
|
-
* @param name - Name of the shader macro
|
|
11
|
-
* @returns Shader macro
|
|
12
|
-
*/
|
|
13
|
-
static getByName(name: string): ShaderMacro;
|
|
14
|
-
/**
|
|
15
|
-
* Get shader macro by name.
|
|
16
|
-
* @param name - Name of the shader macro
|
|
17
|
-
* @param value - Value of the shader macro
|
|
18
|
-
* @returns Shader macro
|
|
19
|
-
*/
|
|
20
|
-
static getByName(name: string, value: string): ShaderMacro;
|
|
21
6
|
/** Name. */
|
|
22
7
|
readonly name: string;
|
|
23
8
|
/** Value. */
|
|
24
9
|
readonly value: string;
|
|
25
|
-
private constructor();
|
|
26
10
|
}
|
|
@@ -1,16 +1,9 @@
|
|
|
1
|
-
import { ShaderPart } from "./ShaderPart";
|
|
2
1
|
/**
|
|
3
2
|
* Shader pass containing vertex and fragment source.
|
|
4
3
|
*/
|
|
5
|
-
export declare class ShaderPass
|
|
4
|
+
export declare class ShaderPass {
|
|
6
5
|
private static _shaderPassCounter;
|
|
7
6
|
private _vertexSource;
|
|
8
7
|
private _fragmentSource;
|
|
9
|
-
|
|
10
|
-
* Create a shader pass.
|
|
11
|
-
* @param vertexSource - Vertex shader source
|
|
12
|
-
* @param fragmentSource - Fragment shader source
|
|
13
|
-
* @param tags - Tags
|
|
14
|
-
*/
|
|
15
|
-
constructor(vertexSource: string, fragmentSource: string, tags?: Record<string, number | string | boolean>);
|
|
8
|
+
constructor(vertexSource: string, fragmentSource: string);
|
|
16
9
|
}
|
|
@@ -4,13 +4,6 @@ import { ShaderPropertyType } from "./enums/ShaderPropertyType";
|
|
|
4
4
|
*/
|
|
5
5
|
export declare class ShaderProperty {
|
|
6
6
|
private static _propertyNameCounter;
|
|
7
|
-
private static _propertyNameMap;
|
|
8
|
-
/**
|
|
9
|
-
* Get shader property by name.
|
|
10
|
-
* @param name - Name of the shader property
|
|
11
|
-
* @returns Shader property
|
|
12
|
-
*/
|
|
13
|
-
static getByName(name: string): ShaderProperty;
|
|
14
7
|
/** Shader property name. */
|
|
15
8
|
readonly name: string;
|
|
16
9
|
/**
|
package/types/shader/index.d.ts
CHANGED
|
@@ -1,15 +1,12 @@
|
|
|
1
|
+
export { RenderQueueType } from "./enums/RenderQueueType";
|
|
1
2
|
export { BlendFactor } from "./enums/BlendFactor";
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2
3
|
export { BlendOperation } from "./enums/BlendOperation";
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3
4
|
export { ColorWriteMask } from "./enums/ColorWriteMask";
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4
5
|
export { CompareFunction } from "./enums/CompareFunction";
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5
6
|
export { CullMode } from "./enums/CullMode";
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6
|
-
export { RenderQueueType } from "./enums/RenderQueueType";
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7
7
|
export { ShaderPropertyType } from "./enums/ShaderPropertyType";
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8
8
|
export { StencilOperation } from "./enums/StencilOperation";
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9
9
|
export { Shader } from "./Shader";
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10
10
|
export { ShaderData } from "./ShaderData";
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|
11
|
-
export { ShaderMacro } from "./ShaderMacro";
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12
11
|
export { ShaderPass } from "./ShaderPass";
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13
12
|
export { ShaderProperty } from "./ShaderProperty";
|
|
14
|
-
export { ShaderTagKey } from "./ShaderTagKey";
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|
15
|
-
export { SubShader } from "./SubShader";
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@@ -17,6 +17,7 @@ export declare class CascadedShadowCasterPass {
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|
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17
17
|
private static _tempMatrix0;
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18
18
|
private readonly _camera;
|
|
19
19
|
private readonly _engine;
|
|
20
|
+
private readonly _shadowCasterShader;
|
|
20
21
|
private readonly _supportDepthTexture;
|
|
21
22
|
private _shadowMapResolution;
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|
22
23
|
private _shadowMapSize;
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { EngineObject } from "../base";
|
|
2
2
|
import { Engine } from "../Engine";
|
|
3
3
|
import { RenderBufferDepthFormat } from "./enums/RenderBufferDepthFormat";
|
|
4
4
|
import { Texture } from "./Texture";
|
|
5
5
|
/**
|
|
6
6
|
* The render target used for off-screen rendering.
|
|
7
7
|
*/
|
|
8
|
-
export declare class RenderTarget extends
|
|
8
|
+
export declare class RenderTarget extends EngineObject {
|
|
9
9
|
private _autoGenerateMipmaps;
|
|
10
10
|
private _width;
|
|
11
11
|
private _height;
|
|
@@ -89,7 +89,7 @@ export declare class RenderTarget extends GraphicsResource {
|
|
|
89
89
|
*/
|
|
90
90
|
generateMipmaps(): void;
|
|
91
91
|
/**
|
|
92
|
-
*
|
|
92
|
+
* Destroy render target.
|
|
93
93
|
*/
|
|
94
|
-
|
|
94
|
+
destroy(): void;
|
|
95
95
|
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { RefObject } from "../asset/RefObject";
|
|
2
2
|
import { TextureDepthCompareFunction } from "./enums/TextureDepthCompareFunction";
|
|
3
3
|
import { TextureFilterMode } from "./enums/TextureFilterMode";
|
|
4
4
|
import { TextureFormat } from "./enums/TextureFormat";
|
|
@@ -6,7 +6,7 @@ import { TextureWrapMode } from "./enums/TextureWrapMode";
|
|
|
6
6
|
/**
|
|
7
7
|
* The base class of texture, contains some common functions of texture-related classes.
|
|
8
8
|
*/
|
|
9
|
-
export declare abstract class Texture extends
|
|
9
|
+
export declare abstract class Texture extends RefObject {
|
|
10
10
|
name: string;
|
|
11
11
|
protected _format: TextureFormat;
|
|
12
12
|
protected _width: number;
|
|
@@ -64,6 +64,10 @@ export declare abstract class Texture extends GraphicsResource {
|
|
|
64
64
|
* Generate multi-level textures based on the 0th level data.
|
|
65
65
|
*/
|
|
66
66
|
generateMipmaps(): void;
|
|
67
|
+
/**
|
|
68
|
+
* @override
|
|
69
|
+
*/
|
|
70
|
+
_onDestroy(): void;
|
|
67
71
|
/**
|
|
68
72
|
* Get the maximum mip level of the corresponding size:rounding down.
|
|
69
73
|
* @remarks http://download.nvidia.com/developer/Papers/2005/NP2_Mipmapping/NP2_Mipmap_Creation.pdf
|
|
@@ -78,8 +78,4 @@ export declare class Texture2DArray extends Texture {
|
|
|
78
78
|
* @param out - Color buffer
|
|
79
79
|
*/
|
|
80
80
|
getPixelBuffer(elementIndex: number, x: number, y: number, width: number, height: number, mipLevel: number, out: ArrayBufferView): void;
|
|
81
|
-
/**
|
|
82
|
-
* @override
|
|
83
|
-
*/
|
|
84
|
-
_rebuild(): void;
|
|
85
81
|
}
|
|
@@ -67,8 +67,4 @@ export declare class TextureCube extends Texture {
|
|
|
67
67
|
* @param out - Color buffer
|
|
68
68
|
*/
|
|
69
69
|
getPixelBuffer(face: TextureCubeFace, x: number, y: number, width: number, height: number, mipLevel: number, out: ArrayBufferView): void;
|
|
70
|
-
/**
|
|
71
|
-
* @override
|
|
72
|
-
*/
|
|
73
|
-
_rebuild(): void;
|
|
74
70
|
}
|