@galacean/engine-core 0.0.0-experimental-0.9-plus.7 → 0.0.0-experimental-0.9-plus.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +173 -25
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +173 -25
- package/dist/module.js +173 -25
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Camera.d.ts +5 -2
- package/types/RenderPipeline/ClassPool.d.ts +3 -1
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/MeshRenderData.d.ts +3 -1
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +3 -1
- package/types/RenderPipeline/SpriteRenderData.d.ts +3 -1
- package/types/RenderPipeline/TextRenderData.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/Renderer.d.ts +5 -2
- package/types/Scene.d.ts +10 -4
- package/types/graphic/SubMesh.d.ts +3 -1
- package/types/material/Material.d.ts +5 -2
- package/types/texture/enums/TextureUsage.d.ts +9 -0
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +0 -1
- package/types/utils/BoolUpdateFlag.d.ts +0 -12
- package/types/utils/DisorderedArray.d.ts +0 -18
- package/types/utils/UpdateFlag.d.ts +0 -20
- package/types/utils/UpdateFlagManager.d.ts +0 -1
- package/types/utils/Utils.d.ts +0 -31
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-core",
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-
"version": "0.0.0-experimental-0.9-plus.
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"version": "0.0.0-experimental-0.9-plus.8",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -15,10 +15,10 @@
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"types/**/*"
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],
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"dependencies": {
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-
"@galacean/engine-math": "0.0.0-experimental-0.9-plus.
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"@galacean/engine-math": "0.0.0-experimental-0.9-plus.8"
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},
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"devDependencies": {
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"@galacean/engine-design": "0.0.0-experimental-0.9-plus.
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"@galacean/engine-design": "0.0.0-experimental-0.9-plus.8"
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},
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"scripts": {
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"b:types": "tsc"
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package/types/Camera.d.ts
CHANGED
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@@ -10,8 +10,6 @@ import { RenderTarget } from "./texture/RenderTarget";
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* @decorator `@dependentComponents(Transform)`
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*/
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export declare class Camera extends Component {
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/** Shader data. */
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readonly shaderData: ShaderData;
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/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */
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priority: number;
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/** Whether to enable frustum culling, it is enabled by default. */
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@@ -26,6 +24,7 @@ export declare class Camera extends Component {
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* @remarks Support bit manipulation, corresponding to `Layer`.
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*/
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cullingMask: Layer;
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private _shaderData;
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private _isProjMatSetting;
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private _nearClipPlane;
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private _farClipPlane;
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private _inverseProjectionMatrix;
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private _lastAspectSize;
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private _invViewProjMat;
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/**
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* Shader data.
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*/
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get shaderData(): ShaderData;
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/**
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* Near clip plane - the closest point to the camera when rendering occurs.
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*/
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import { IPoolElement } from "./IPoolElement";
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/**
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* Class pool utils.
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*/
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export declare class ClassPool<T> {
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export declare class ClassPool<T extends IPoolElement> {
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private _elementPoolIndex;
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private _elementPool;
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private _type;
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* Reset pool.
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*/
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resetPool(): void;
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garbageCollection(): void;
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}
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@@ -2,14 +2,16 @@ import { Mesh } from "../graphic/Mesh";
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import { SubMesh } from "../graphic/SubMesh";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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/**
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* Render element.
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*/
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export declare class MeshRenderData extends RenderData {
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export declare class MeshRenderData extends RenderData implements IPoolElement {
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/** Mesh. */
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mesh: Mesh;
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/** Sub mesh. */
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subMesh: SubMesh;
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set(component: Renderer, material: Material, mesh: Mesh, subMesh: SubMesh): void;
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dispose(): void;
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}
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import { Renderer } from "../Renderer";
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import { ShaderPass } from "../shader/ShaderPass";
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import { RenderState } from "../shader/state/RenderState";
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import { IPoolElement } from "./IPoolElement";
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import { RenderElement } from "./RenderElement";
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/**
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* Render element.
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*/
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export declare class MeshRenderElement extends RenderElement {
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export declare class MeshRenderElement extends RenderElement implements IPoolElement {
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/** Mesh. */
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mesh: Mesh;
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/** Sub mesh. */
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subMesh: SubMesh;
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setValue(component: Renderer, mesh: Mesh, subMesh: SubMesh, material: Material, renderState: RenderState, shaderPass: ShaderPass): void;
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dispose(): void;
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}
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import { ShaderPass } from "../shader";
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import { RenderState } from "../shader/state/RenderState";
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import { Texture2D } from "../texture";
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import { IPoolElement } from "./IPoolElement";
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import { RenderElement } from "./RenderElement";
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export declare class SpriteElement extends RenderElement {
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export declare class SpriteElement extends RenderElement implements IPoolElement {
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renderData: RenderData2D;
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texture: Texture2D;
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constructor();
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setValue(component: Renderer, renderDate: RenderData2D, material: Material, texture: Texture2D, renderState: RenderState, shaderPass: ShaderPass): void;
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dispose(): void;
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}
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import { RenderData2D } from "../2d/data/RenderData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { IPoolElement } from "./IPoolElement";
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import { RenderElement } from "./RenderElement";
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export declare class SpriteMaskElement extends RenderElement {
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export declare class SpriteMaskElement extends RenderElement implements IPoolElement {
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renderData: RenderData2D;
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isAdd: boolean;
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constructor();
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setValue(component: Renderer, renderData: RenderData2D, material: Material): void;
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dispose(): void;
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}
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import { VertexData2D } from "../2d/data/VertexData2D";
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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export declare class SpriteMaskRenderData extends RenderData {
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export declare class SpriteMaskRenderData extends RenderData implements IPoolElement {
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isAdd: boolean;
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verticesData: VertexData2D;
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constructor();
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set(component: Renderer, material: Material, verticesData: VertexData2D): void;
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dispose(): void;
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}
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import { Material } from "../material/Material";
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import { Renderer } from "../Renderer";
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import { Texture2D } from "../texture";
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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export declare class SpriteRenderData extends RenderData {
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export declare class SpriteRenderData extends RenderData implements IPoolElement {
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verticesData: VertexData2D;
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texture: Texture2D;
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dataIndex: number;
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constructor();
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set(component: Renderer, material: Material, verticesData: VertexData2D, texture: Texture2D, dataIndex?: number): void;
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dispose(): void;
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}
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import { IPoolElement } from "./IPoolElement";
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import { RenderData } from "./RenderData";
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import { SpriteRenderData } from "./SpriteRenderData";
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export declare class TextRenderData extends RenderData {
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export declare class TextRenderData extends RenderData implements IPoolElement {
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charsData: SpriteRenderData[];
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constructor();
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dispose(): void;
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}
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import { IPoolElement } from "./IPoolElement";
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import { RenderElement } from "./RenderElement";
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import { SpriteElement } from "./SpriteElement";
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export declare class TextRenderElement extends RenderElement {
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export declare class TextRenderElement extends RenderElement implements IPoolElement {
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charElements: SpriteElement[];
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constructor();
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}
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package/types/Renderer.d.ts
CHANGED
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private static _mvInvMatrixProperty;
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private static _normalMatrixProperty;
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private static _rendererLayerProperty;
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/** ShaderData related to renderer. */
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readonly shaderData: ShaderData;
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_renderFrameCount: number;
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protected _overrideUpdate: boolean;
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protected _materials: Material[];
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protected _dirtyUpdateFlag: number;
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private _shaderData;
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private _mvMatrix;
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private _mvpMatrix;
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private _mvInvMatrix;
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private _priority;
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private _receiveShadows;
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protected _rendererLayer: Vector4;
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/**
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* ShaderData related to renderer.
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*/
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get shaderData(): ShaderData;
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/**
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* Whether it is culled in the current frame and does not participate in rendering.
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*/
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package/types/Scene.d.ts
CHANGED
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private static _sunlightDirectionProperty;
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/** Scene name. */
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name: string;
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/** The background of the scene. */
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readonly background: Background;
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/** Scene-related shader data. */
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readonly shaderData: ShaderData;
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/** If cast shadows. */
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castShadows: boolean;
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/** The resolution of the shadow maps. */
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shadowFourCascadeSplits: Vector3;
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/** Max Shadow distance. */
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shadowDistance: number;
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private _background;
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private _shaderData;
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private _shadowCascades;
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private _ambientLight;
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private _fogMode;
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private _fogDensity;
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private _fogParams;
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private _sunlightVector3;
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/**
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* Scene-related shader data.
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*/
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get shaderData(): ShaderData;
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/**
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* The background of the scene.
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*/
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get background(): Background;
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/**
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* Number of cascades to use for directional light shadows.
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*/
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import { IPoolElement } from "../RenderPipeline/IPoolElement";
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import { MeshTopology } from "./enums/MeshTopology";
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/**
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* Sub-mesh, mainly contains drawing information.
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*/
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export declare class SubMesh {
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export declare class SubMesh implements IPoolElement {
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/** Start drawing offset. */
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start: number;
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/** Drawing count. */
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* @param topology - Drawing topology
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*/
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constructor(start?: number, count?: number, topology?: MeshTopology);
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}
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export declare class Material extends RefObject implements IClone {
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/** Name. */
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name: string;
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private _shaderData;
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/**
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* Shader data.
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*/
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get shaderData(): ShaderData;
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/**
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* Shader used by the material.
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*/
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/**
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* Texture usage.
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*/
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export declare enum TextureUsage {
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/** The content of the texture is intended to be specified once. */
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Static = 0,
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/** The content of the texture is intended to be updated frequently, with better performance. */
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Dynamic = 1
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}
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export {};
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/**
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* High-performance unordered array, delete uses exchange method to improve performance, internal capacity only increases.
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*/
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export declare class DisorderedArray<T> {
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_elements: T[];
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length: number;
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constructor(count?: number);
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add(element: T): void;
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delete(element: T): void;
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get(index: number): T;
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/**
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*
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* @param index
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* @returns The replaced item is used to reset its index.
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*/
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deleteByIndex(index: number): T;
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garbageCollection(): void;
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-
}
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@@ -1,20 +0,0 @@
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1
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-
/**
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2
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-
* Used to update tags.
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3
|
-
*/
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|
4
|
-
export declare abstract class UpdateFlag {
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|
5
|
-
/**
|
|
6
|
-
* Dispatch.
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|
7
|
-
* @param bit - Bit
|
|
8
|
-
* @param param - Parameter
|
|
9
|
-
*/
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|
10
|
-
abstract dispatch(bit?: number, param?: Object): void;
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|
11
|
-
/**
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|
12
|
-
* Clear.
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|
13
|
-
*/
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|
14
|
-
clearFromManagers(): void;
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15
|
-
/**
|
|
16
|
-
* Destroy.
|
|
17
|
-
*/
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|
18
|
-
destroy(): void;
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|
19
|
-
private _removeFromManagers;
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|
20
|
-
}
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@@ -1 +0,0 @@
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|
1
|
-
export {};
|
package/types/utils/Utils.d.ts
DELETED
|
@@ -1,31 +0,0 @@
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|
|
1
|
-
export declare class Utils {
|
|
2
|
-
/**
|
|
3
|
-
* Fast remove an element from array.
|
|
4
|
-
* @param array - Array
|
|
5
|
-
* @param item - Element
|
|
6
|
-
*/
|
|
7
|
-
static removeFromArray(array: any[], item: any): boolean;
|
|
8
|
-
/**
|
|
9
|
-
* Decodes a given Uint8Array into a string.
|
|
10
|
-
*/
|
|
11
|
-
static decodeText(array: Uint8Array): string;
|
|
12
|
-
/**
|
|
13
|
-
* Judge whether the url is absolute url.
|
|
14
|
-
* @param url - The url to be judged.
|
|
15
|
-
* @returns Whether the url is absolute url.
|
|
16
|
-
*/
|
|
17
|
-
static isAbsoluteUrl(url: string): boolean;
|
|
18
|
-
/**
|
|
19
|
-
* Get the values of an object.
|
|
20
|
-
*/
|
|
21
|
-
static objectValues(obj: any): any[];
|
|
22
|
-
/**
|
|
23
|
-
* Convert a relative URL to an absolute URL based on a given base URL.
|
|
24
|
-
* @param baseUrl - The base url.
|
|
25
|
-
* @param relativeUrl - The relative url.
|
|
26
|
-
* @returns The resolved url.
|
|
27
|
-
*/
|
|
28
|
-
static resolveAbsoluteUrl(baseUrl: string, relativeUrl: string): string;
|
|
29
|
-
private static _stringToPath;
|
|
30
|
-
private static _formatRelativePath;
|
|
31
|
-
}
|