@galacean/engine-core 0.0.0-experimental-0.9-plus.7 → 0.0.0-experimental-0.9-plus.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +173 -25
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +173 -25
- package/dist/module.js +173 -25
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Camera.d.ts +5 -2
- package/types/RenderPipeline/ClassPool.d.ts +3 -1
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/MeshRenderData.d.ts +3 -1
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +3 -1
- package/types/RenderPipeline/SpriteRenderData.d.ts +3 -1
- package/types/RenderPipeline/TextRenderData.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/Renderer.d.ts +5 -2
- package/types/Scene.d.ts +10 -4
- package/types/graphic/SubMesh.d.ts +3 -1
- package/types/material/Material.d.ts +5 -2
- package/types/texture/enums/TextureUsage.d.ts +9 -0
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +0 -1
- package/types/utils/BoolUpdateFlag.d.ts +0 -12
- package/types/utils/DisorderedArray.d.ts +0 -18
- package/types/utils/UpdateFlag.d.ts +0 -20
- package/types/utils/UpdateFlagManager.d.ts +0 -1
- package/types/utils/Utils.d.ts +0 -31
package/dist/main.js
CHANGED
|
@@ -3525,6 +3525,28 @@ var /** @internal */ PromiseState;
|
|
|
3525
3525
|
* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
|
|
3526
3526
|
*/ _proto.gc = function gc() {
|
|
3527
3527
|
this._gc(false);
|
|
3528
|
+
var engine = this.engine;
|
|
3529
|
+
engine._renderElementPool.garbageCollection();
|
|
3530
|
+
engine._spriteElementPool.garbageCollection();
|
|
3531
|
+
engine._spriteMaskElementPool.garbageCollection();
|
|
3532
|
+
engine._textElementPool.garbageCollection();
|
|
3533
|
+
var _componentsManager = engine._componentsManager, _lightManager = engine._lightManager;
|
|
3534
|
+
_componentsManager._renderers.garbageCollection();
|
|
3535
|
+
// @ts-ignore
|
|
3536
|
+
_componentsManager._onStartScripts.garbageCollection();
|
|
3537
|
+
// @ts-ignore
|
|
3538
|
+
_componentsManager._onUpdateScripts.garbageCollection();
|
|
3539
|
+
// @ts-ignore
|
|
3540
|
+
_componentsManager._onLateUpdateScripts.garbageCollection();
|
|
3541
|
+
// @ts-ignore
|
|
3542
|
+
_componentsManager._onPhysicsUpdateScripts.garbageCollection();
|
|
3543
|
+
// @ts-ignore
|
|
3544
|
+
_componentsManager._onUpdateAnimations.garbageCollection();
|
|
3545
|
+
// @ts-ignore
|
|
3546
|
+
_componentsManager._onUpdateRenderers.garbageCollection();
|
|
3547
|
+
_lightManager._spotLights.garbageCollection();
|
|
3548
|
+
_lightManager._pointLights.garbageCollection();
|
|
3549
|
+
_lightManager._directLights.garbageCollection();
|
|
3528
3550
|
};
|
|
3529
3551
|
/**
|
|
3530
3552
|
* @internal
|
|
@@ -5367,6 +5389,11 @@ var TransformModifyFlags;
|
|
|
5367
5389
|
* @returns Cloned entity
|
|
5368
5390
|
*/ _proto.clone = function clone() {
|
|
5369
5391
|
var cloneEntity = new Entity(this._engine, this.name);
|
|
5392
|
+
var _this = this, hookResource = _this._hookResource;
|
|
5393
|
+
if (hookResource) {
|
|
5394
|
+
cloneEntity._hookResource = hookResource;
|
|
5395
|
+
hookResource._addRefCount(1);
|
|
5396
|
+
}
|
|
5370
5397
|
cloneEntity._isActive = this._isActive;
|
|
5371
5398
|
cloneEntity.transform.localMatrix = this.transform.localMatrix;
|
|
5372
5399
|
var children = this._children;
|
|
@@ -5391,6 +5418,10 @@ var TransformModifyFlags;
|
|
|
5391
5418
|
return;
|
|
5392
5419
|
}
|
|
5393
5420
|
EngineObject.prototype.destroy.call(this);
|
|
5421
|
+
if (this._hookResource) {
|
|
5422
|
+
this._hookResource._addRefCount(-1);
|
|
5423
|
+
this._hookResource = null;
|
|
5424
|
+
}
|
|
5394
5425
|
var components = this._components;
|
|
5395
5426
|
for(var i = components.length - 1; i >= 0; i--){
|
|
5396
5427
|
components[i].destroy();
|
|
@@ -9798,9 +9829,9 @@ __decorate([
|
|
|
9798
9829
|
function Material(engine, shader) {
|
|
9799
9830
|
var _this;
|
|
9800
9831
|
_this = RefObject.call(this, engine) || this;
|
|
9801
|
-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Material);
|
|
9802
9832
|
/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
|
|
9803
9833
|
;
|
|
9834
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Material);
|
|
9804
9835
|
_this.shader = shader;
|
|
9805
9836
|
return _this;
|
|
9806
9837
|
}
|
|
@@ -9832,8 +9863,21 @@ __decorate([
|
|
|
9832
9863
|
*/ _proto._preRender = function _preRender(renderElement) {};
|
|
9833
9864
|
/**
|
|
9834
9865
|
* @override
|
|
9835
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
9866
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
9867
|
+
this._shader = null;
|
|
9868
|
+
this._shaderData = null;
|
|
9869
|
+
this._renderStates.length = 0;
|
|
9870
|
+
this._renderStates = null;
|
|
9871
|
+
};
|
|
9836
9872
|
_create_class(Material, [
|
|
9873
|
+
{
|
|
9874
|
+
key: "shaderData",
|
|
9875
|
+
get: /**
|
|
9876
|
+
* Shader data.
|
|
9877
|
+
*/ function get() {
|
|
9878
|
+
return this._shaderData;
|
|
9879
|
+
}
|
|
9880
|
+
},
|
|
9837
9881
|
{
|
|
9838
9882
|
key: "shader",
|
|
9839
9883
|
get: /**
|
|
@@ -9902,6 +9946,12 @@ __decorate([
|
|
|
9902
9946
|
*/ _proto.resetPool = function resetPool() {
|
|
9903
9947
|
this._elementPoolIndex = 0;
|
|
9904
9948
|
};
|
|
9949
|
+
_proto.garbageCollection = function garbageCollection() {
|
|
9950
|
+
var _this = this, pool = _this._elementPool;
|
|
9951
|
+
for(var i = pool.length - 1; i >= 0; i--){
|
|
9952
|
+
pool[i].dispose && pool[i].dispose();
|
|
9953
|
+
}
|
|
9954
|
+
};
|
|
9905
9955
|
return ClassPool;
|
|
9906
9956
|
}();
|
|
9907
9957
|
|
|
@@ -9924,6 +9974,9 @@ var RenderElement = function RenderElement() {
|
|
|
9924
9974
|
this.renderState = renderState;
|
|
9925
9975
|
this.shaderPass = shaderPass;
|
|
9926
9976
|
};
|
|
9977
|
+
_proto.dispose = function dispose() {
|
|
9978
|
+
this.component = this.mesh = this.subMesh = this.material = this.renderState = this.shaderPass = null;
|
|
9979
|
+
};
|
|
9927
9980
|
return MeshRenderElement;
|
|
9928
9981
|
}(RenderElement);
|
|
9929
9982
|
|
|
@@ -9969,6 +10022,9 @@ var SpriteElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
9969
10022
|
this.renderState = renderState;
|
|
9970
10023
|
this.shaderPass = shaderPass;
|
|
9971
10024
|
};
|
|
10025
|
+
_proto.dispose = function dispose() {
|
|
10026
|
+
this.component = this.renderData = this.material = this.texture = this.renderState = this.shaderPass = null;
|
|
10027
|
+
};
|
|
9972
10028
|
return SpriteElement;
|
|
9973
10029
|
}(RenderElement);
|
|
9974
10030
|
|
|
@@ -9987,6 +10043,9 @@ var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
9987
10043
|
this.renderData = renderData;
|
|
9988
10044
|
this.material = material;
|
|
9989
10045
|
};
|
|
10046
|
+
_proto.dispose = function dispose() {
|
|
10047
|
+
this.component = this.renderData = this.material = null;
|
|
10048
|
+
};
|
|
9990
10049
|
return SpriteMaskElement;
|
|
9991
10050
|
}(RenderElement);
|
|
9992
10051
|
|
|
@@ -10005,7 +10064,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10005
10064
|
function Renderer1(entity) {
|
|
10006
10065
|
var _this;
|
|
10007
10066
|
_this = Component.call(this, entity) || this;
|
|
10008
|
-
/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
|
|
10009
10067
|
/** @internal */ _this._onUpdateIndex = -1;
|
|
10010
10068
|
/** @internal */ _this._rendererIndex = -1;
|
|
10011
10069
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
@@ -10013,6 +10071,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10013
10071
|
_this._overrideUpdate = false;
|
|
10014
10072
|
_this._materials = [];
|
|
10015
10073
|
_this._dirtyUpdateFlag = 0;
|
|
10074
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Renderer);
|
|
10016
10075
|
_this._mvMatrix = new engineMath.Matrix();
|
|
10017
10076
|
_this._mvpMatrix = new engineMath.Matrix();
|
|
10018
10077
|
_this._mvInvMatrix = new engineMath.Matrix();
|
|
@@ -10159,6 +10218,17 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10159
10218
|
var _materials_i;
|
|
10160
10219
|
(_materials_i = materials[i]) == null ? void 0 : _materials_i._addRefCount(-1);
|
|
10161
10220
|
}
|
|
10221
|
+
this._entity = null;
|
|
10222
|
+
this._globalShaderMacro = null;
|
|
10223
|
+
this._bounds = null;
|
|
10224
|
+
this._materials = null;
|
|
10225
|
+
this._shaderData = null;
|
|
10226
|
+
this._mvMatrix = null;
|
|
10227
|
+
this._mvpMatrix = null;
|
|
10228
|
+
this._mvInvMatrix = null;
|
|
10229
|
+
this._normalMatrix = null;
|
|
10230
|
+
this._materialsInstanced = null;
|
|
10231
|
+
this._rendererLayer = null;
|
|
10162
10232
|
};
|
|
10163
10233
|
_proto._updateShaderData = function _updateShaderData(context) {
|
|
10164
10234
|
var entity = this.entity;
|
|
@@ -10220,6 +10290,14 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10220
10290
|
this._dirtyUpdateFlag |= 0x1;
|
|
10221
10291
|
};
|
|
10222
10292
|
_create_class(Renderer1, [
|
|
10293
|
+
{
|
|
10294
|
+
key: "shaderData",
|
|
10295
|
+
get: /**
|
|
10296
|
+
* ShaderData related to renderer.
|
|
10297
|
+
*/ function get() {
|
|
10298
|
+
return this._shaderData;
|
|
10299
|
+
}
|
|
10300
|
+
},
|
|
10223
10301
|
{
|
|
10224
10302
|
key: "isCulled",
|
|
10225
10303
|
get: /**
|
|
@@ -10304,9 +10382,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
|
|
|
10304
10382
|
}(), function() {
|
|
10305
10383
|
_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
|
|
10306
10384
|
}(), _Renderer);
|
|
10307
|
-
__decorate([
|
|
10308
|
-
deepClone
|
|
10309
|
-
], exports.Renderer.prototype, "shaderData", void 0);
|
|
10310
10385
|
__decorate([
|
|
10311
10386
|
ignoreClone
|
|
10312
10387
|
], exports.Renderer.prototype, "_distanceForSort", void 0);
|
|
@@ -10334,6 +10409,9 @@ __decorate([
|
|
|
10334
10409
|
__decorate([
|
|
10335
10410
|
ignoreClone
|
|
10336
10411
|
], exports.Renderer.prototype, "_dirtyUpdateFlag", void 0);
|
|
10412
|
+
__decorate([
|
|
10413
|
+
deepClone
|
|
10414
|
+
], exports.Renderer.prototype, "_shaderData", void 0);
|
|
10337
10415
|
__decorate([
|
|
10338
10416
|
ignoreClone
|
|
10339
10417
|
], exports.Renderer.prototype, "_mvMatrix", void 0);
|
|
@@ -10588,6 +10666,7 @@ SimpleSpriteAssembler = __decorate([
|
|
|
10588
10666
|
sprite._addRefCount(-1);
|
|
10589
10667
|
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
10590
10668
|
}
|
|
10669
|
+
this._entity = null;
|
|
10591
10670
|
this._sprite = null;
|
|
10592
10671
|
this._renderData = null;
|
|
10593
10672
|
};
|
|
@@ -11193,14 +11272,19 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11193
11272
|
|
|
11194
11273
|
/**
|
|
11195
11274
|
* Sub-mesh, mainly contains drawing information.
|
|
11196
|
-
*/ var SubMesh = function
|
|
11197
|
-
|
|
11198
|
-
|
|
11199
|
-
|
|
11200
|
-
|
|
11201
|
-
|
|
11202
|
-
|
|
11203
|
-
|
|
11275
|
+
*/ var SubMesh = /*#__PURE__*/ function() {
|
|
11276
|
+
function SubMesh(start, count, topology) {
|
|
11277
|
+
if (start === void 0) start = 0;
|
|
11278
|
+
if (count === void 0) count = 0;
|
|
11279
|
+
if (topology === void 0) topology = exports.MeshTopology.Triangles;
|
|
11280
|
+
this.start = start;
|
|
11281
|
+
this.count = count;
|
|
11282
|
+
this.topology = topology;
|
|
11283
|
+
}
|
|
11284
|
+
var _proto = SubMesh.prototype;
|
|
11285
|
+
_proto.dispose = function dispose() {};
|
|
11286
|
+
return SubMesh;
|
|
11287
|
+
}();
|
|
11204
11288
|
|
|
11205
11289
|
/**
|
|
11206
11290
|
* Mesh.
|
|
@@ -11316,6 +11400,7 @@ var BufferUtil = /*#__PURE__*/ function() {
|
|
|
11316
11400
|
this._indexBufferBinding = null;
|
|
11317
11401
|
this._vertexElements = null;
|
|
11318
11402
|
this._vertexElementMap = null;
|
|
11403
|
+
this._updateFlagManager = null;
|
|
11319
11404
|
this._platformPrimitive.destroy();
|
|
11320
11405
|
};
|
|
11321
11406
|
_proto._setVertexElements = function _setVertexElements(elements) {
|
|
@@ -13001,8 +13086,8 @@ var VertexChangedFlags;
|
|
|
13001
13086
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
13002
13087
|
Renderer.prototype._onDestroy.call(this);
|
|
13003
13088
|
var mesh = this._mesh;
|
|
13004
|
-
if (mesh
|
|
13005
|
-
mesh._addRefCount(-1);
|
|
13089
|
+
if (mesh) {
|
|
13090
|
+
mesh.destroyed || mesh._addRefCount(-1);
|
|
13006
13091
|
mesh._updateFlagManager.removeListener(this._onMeshChanged);
|
|
13007
13092
|
this._mesh = null;
|
|
13008
13093
|
}
|
|
@@ -13339,10 +13424,21 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
|
|
|
13339
13424
|
* @internal
|
|
13340
13425
|
* @override
|
|
13341
13426
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
13342
|
-
var
|
|
13427
|
+
var _this__rootBone, _this__jointTexture;
|
|
13343
13428
|
MeshRenderer.prototype._onDestroy.call(this);
|
|
13344
|
-
(
|
|
13429
|
+
(_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
|
|
13430
|
+
this._rootBone = null;
|
|
13431
|
+
this._jointDataCreateCache = null;
|
|
13432
|
+
this._skin = null;
|
|
13433
|
+
this._blendShapeWeights = null;
|
|
13434
|
+
this._localBounds = null;
|
|
13435
|
+
this._jointMatrices = null;
|
|
13345
13436
|
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
13437
|
+
this._jointTexture = null;
|
|
13438
|
+
if (this._jointEntities) {
|
|
13439
|
+
this._jointEntities.length = 0;
|
|
13440
|
+
this._jointEntities = null;
|
|
13441
|
+
}
|
|
13346
13442
|
};
|
|
13347
13443
|
/**
|
|
13348
13444
|
* @internal
|
|
@@ -14730,6 +14826,11 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14730
14826
|
_this.multiRenderData = true;
|
|
14731
14827
|
return _this;
|
|
14732
14828
|
}
|
|
14829
|
+
var _proto = TextRenderElement.prototype;
|
|
14830
|
+
_proto.dispose = function dispose() {
|
|
14831
|
+
this.component = this.material = this.renderState = this.shaderPass = null;
|
|
14832
|
+
this.charElements.length = 0;
|
|
14833
|
+
};
|
|
14733
14834
|
return TextRenderElement;
|
|
14734
14835
|
}(RenderElement);
|
|
14735
14836
|
|
|
@@ -14877,7 +14978,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14877
14978
|
this.texture = null;
|
|
14878
14979
|
this.solidColor = null;
|
|
14879
14980
|
this.sky.destroy();
|
|
14880
|
-
this._engine = null;
|
|
14881
14981
|
};
|
|
14882
14982
|
/**
|
|
14883
14983
|
* @internal
|
|
@@ -15262,8 +15362,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15262
15362
|
function Scene(engine, name) {
|
|
15263
15363
|
var _this;
|
|
15264
15364
|
_this = EngineObject.call(this, engine) || this;
|
|
15265
|
-
/** The background of the scene. */ _this.background = new Background(_this._engine);
|
|
15266
|
-
/** Scene-related shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15267
15365
|
/** If cast shadows. */ _this.castShadows = true;
|
|
15268
15366
|
/** The resolution of the shadow maps. */ _this.shadowResolution = exports.ShadowResolution.Medium;
|
|
15269
15367
|
/** The splits of two cascade distribution. */ _this.shadowTwoCascadeSplits = 1.0 / 3.0;
|
|
@@ -15273,6 +15371,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15273
15371
|
/** @internal */ _this._isActiveInEngine = false;
|
|
15274
15372
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
15275
15373
|
/** @internal */ _this._rootEntities = [];
|
|
15374
|
+
_this._background = new Background(_this._engine);
|
|
15375
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15276
15376
|
_this._shadowCascades = exports.ShadowCascadesMode.NoCascades;
|
|
15277
15377
|
_this._fogMode = exports.FogMode.None;
|
|
15278
15378
|
_this._fogColor = new engineMath.Color(0.5, 0.5, 0.5, 1.0);
|
|
@@ -15443,6 +15543,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15443
15543
|
shaderData.setVector3(Scene._sunlightColorProperty, this._sunlightVector3);
|
|
15444
15544
|
shaderData.setVector3(Scene._sunlightDirectionProperty, sunlight.direction);
|
|
15445
15545
|
this._sunLight = sunlight;
|
|
15546
|
+
} else {
|
|
15547
|
+
this._sunLight = null;
|
|
15446
15548
|
}
|
|
15447
15549
|
if (this.castShadows && this._sunLight && this._sunLight.shadowType !== exports.ShadowType.None) {
|
|
15448
15550
|
shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
|
|
@@ -15502,6 +15604,22 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15502
15604
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15503
15605
|
};
|
|
15504
15606
|
_create_class(Scene, [
|
|
15607
|
+
{
|
|
15608
|
+
key: "shaderData",
|
|
15609
|
+
get: /**
|
|
15610
|
+
* Scene-related shader data.
|
|
15611
|
+
*/ function get() {
|
|
15612
|
+
return this._shaderData;
|
|
15613
|
+
}
|
|
15614
|
+
},
|
|
15615
|
+
{
|
|
15616
|
+
key: "background",
|
|
15617
|
+
get: /**
|
|
15618
|
+
* The background of the scene.
|
|
15619
|
+
*/ function get() {
|
|
15620
|
+
return this._background;
|
|
15621
|
+
}
|
|
15622
|
+
},
|
|
15505
15623
|
{
|
|
15506
15624
|
key: "shadowCascades",
|
|
15507
15625
|
get: /**
|
|
@@ -17799,7 +17917,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17799
17917
|
function Camera1(entity) {
|
|
17800
17918
|
var _this;
|
|
17801
17919
|
_this = Component.call(this, entity) || this;
|
|
17802
|
-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17803
17920
|
/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */ _this.priority = 0;
|
|
17804
17921
|
/** Whether to enable frustum culling, it is enabled by default. */ _this.enableFrustumCulling = true;
|
|
17805
17922
|
/**
|
|
@@ -17813,6 +17930,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17813
17930
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17814
17931
|
/** @internal */ _this._frustum = new engineMath.BoundingFrustum();
|
|
17815
17932
|
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17933
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17816
17934
|
_this._isProjMatSetting = false;
|
|
17817
17935
|
_this._nearClipPlane = 0.1;
|
|
17818
17936
|
_this._farClipPlane = 100;
|
|
@@ -18011,6 +18129,20 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
18011
18129
|
this._isInvViewProjDirty.destroy();
|
|
18012
18130
|
this._isViewMatrixDirty.destroy();
|
|
18013
18131
|
this.shaderData._addRefCount(-1);
|
|
18132
|
+
this._entity = null;
|
|
18133
|
+
this._globalShaderMacro = null;
|
|
18134
|
+
this._frustum = null;
|
|
18135
|
+
this._renderPipeline = null;
|
|
18136
|
+
this._virtualCamera = null;
|
|
18137
|
+
this._shaderData = null;
|
|
18138
|
+
this._frustumViewChangeFlag = null;
|
|
18139
|
+
this._transform = null;
|
|
18140
|
+
this._isViewMatrixDirty = null;
|
|
18141
|
+
this._isInvViewProjDirty = null;
|
|
18142
|
+
this._viewport = null;
|
|
18143
|
+
this._inverseProjectionMatrix = null;
|
|
18144
|
+
this._lastAspectSize = null;
|
|
18145
|
+
this._invViewProjMat = null;
|
|
18014
18146
|
};
|
|
18015
18147
|
_proto._projMatChange = function _projMatChange() {
|
|
18016
18148
|
this._isFrustumProjectDirty = true;
|
|
@@ -18050,6 +18182,14 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
18050
18182
|
return this._inverseProjectionMatrix;
|
|
18051
18183
|
};
|
|
18052
18184
|
_create_class(Camera1, [
|
|
18185
|
+
{
|
|
18186
|
+
key: "shaderData",
|
|
18187
|
+
get: /**
|
|
18188
|
+
* Shader data.
|
|
18189
|
+
*/ function get() {
|
|
18190
|
+
return this._shaderData;
|
|
18191
|
+
}
|
|
18192
|
+
},
|
|
18053
18193
|
{
|
|
18054
18194
|
key: "nearClipPlane",
|
|
18055
18195
|
get: /**
|
|
@@ -20118,6 +20258,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
20118
20258
|
sprite._addRefCount(-1);
|
|
20119
20259
|
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20120
20260
|
}
|
|
20261
|
+
this._entity = null;
|
|
20121
20262
|
this._color = null;
|
|
20122
20263
|
this._sprite = null;
|
|
20123
20264
|
this._assembler = null;
|
|
@@ -22664,9 +22805,16 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22664
22805
|
|
|
22665
22806
|
/**
|
|
22666
22807
|
* @internal
|
|
22667
|
-
*/ var AnimationEventHandler = function
|
|
22668
|
-
|
|
22669
|
-
|
|
22808
|
+
*/ var AnimationEventHandler = /*#__PURE__*/ function() {
|
|
22809
|
+
function AnimationEventHandler() {
|
|
22810
|
+
this.handlers = [];
|
|
22811
|
+
}
|
|
22812
|
+
var _proto = AnimationEventHandler.prototype;
|
|
22813
|
+
_proto.dispose = function dispose() {
|
|
22814
|
+
this.handlers.length = 0;
|
|
22815
|
+
};
|
|
22816
|
+
return AnimationEventHandler;
|
|
22817
|
+
}();
|
|
22670
22818
|
|
|
22671
22819
|
/**
|
|
22672
22820
|
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|