@galacean/engine-core 0.0.0-experimental-0.9-plus.7 → 0.0.0-experimental-0.9-plus.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +173 -25
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +173 -25
- package/dist/module.js +173 -25
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Camera.d.ts +5 -2
- package/types/RenderPipeline/ClassPool.d.ts +3 -1
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/MeshRenderData.d.ts +3 -1
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +3 -1
- package/types/RenderPipeline/SpriteRenderData.d.ts +3 -1
- package/types/RenderPipeline/TextRenderData.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/Renderer.d.ts +5 -2
- package/types/Scene.d.ts +10 -4
- package/types/graphic/SubMesh.d.ts +3 -1
- package/types/material/Material.d.ts +5 -2
- package/types/texture/enums/TextureUsage.d.ts +9 -0
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +0 -1
- package/types/utils/BoolUpdateFlag.d.ts +0 -12
- package/types/utils/DisorderedArray.d.ts +0 -18
- package/types/utils/UpdateFlag.d.ts +0 -20
- package/types/utils/UpdateFlagManager.d.ts +0 -1
- package/types/utils/Utils.d.ts +0 -31
package/dist/miniprogram.js
CHANGED
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@@ -3526,6 +3526,28 @@ var /** @internal */ PromiseState;
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* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
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*/ _proto.gc = function gc() {
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this._gc(false);
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var engine = this.engine;
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engine._renderElementPool.garbageCollection();
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engine._spriteElementPool.garbageCollection();
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engine._spriteMaskElementPool.garbageCollection();
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engine._textElementPool.garbageCollection();
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var _componentsManager = engine._componentsManager, _lightManager = engine._lightManager;
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_componentsManager._renderers.garbageCollection();
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// @ts-ignore
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_componentsManager._onStartScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onLateUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onPhysicsUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateAnimations.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateRenderers.garbageCollection();
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_lightManager._spotLights.garbageCollection();
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_lightManager._pointLights.garbageCollection();
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_lightManager._directLights.garbageCollection();
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};
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/**
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* @internal
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@@ -5368,6 +5390,11 @@ var TransformModifyFlags;
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* @returns Cloned entity
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*/ _proto.clone = function clone() {
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var cloneEntity = new Entity(this._engine, this.name);
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var _this = this, hookResource = _this._hookResource;
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if (hookResource) {
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cloneEntity._hookResource = hookResource;
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hookResource._addRefCount(1);
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}
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cloneEntity._isActive = this._isActive;
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cloneEntity.transform.localMatrix = this.transform.localMatrix;
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var children = this._children;
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@@ -5392,6 +5419,10 @@ var TransformModifyFlags;
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return;
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}
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EngineObject.prototype.destroy.call(this);
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if (this._hookResource) {
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this._hookResource._addRefCount(-1);
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this._hookResource = null;
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}
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var components = this._components;
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for(var i = components.length - 1; i >= 0; i--){
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components[i].destroy();
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@@ -9799,9 +9830,9 @@ __decorate([
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function Material(engine, shader) {
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var _this;
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_this = RefObject.call(this, engine) || this;
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/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Material);
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/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
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;
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_this._shaderData = new ShaderData(ShaderDataGroup.Material);
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_this.shader = shader;
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return _this;
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}
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@@ -9833,8 +9864,21 @@ __decorate([
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*/ _proto._preRender = function _preRender(renderElement) {};
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/**
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* @override
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-
*/ _proto._onDestroy = function _onDestroy() {
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*/ _proto._onDestroy = function _onDestroy() {
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this._shader = null;
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this._shaderData = null;
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this._renderStates.length = 0;
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this._renderStates = null;
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};
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_create_class(Material, [
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{
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key: "shaderData",
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get: /**
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* Shader data.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "shader",
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get: /**
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@@ -9903,6 +9947,12 @@ __decorate([
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*/ _proto.resetPool = function resetPool() {
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this._elementPoolIndex = 0;
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};
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_proto.garbageCollection = function garbageCollection() {
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var _this = this, pool = _this._elementPool;
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for(var i = pool.length - 1; i >= 0; i--){
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pool[i].dispose && pool[i].dispose();
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}
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};
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return ClassPool;
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}();
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@@ -9925,6 +9975,9 @@ var RenderElement = function RenderElement() {
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.mesh = this.subMesh = this.material = this.renderState = this.shaderPass = null;
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};
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return MeshRenderElement;
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}(RenderElement);
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@@ -9970,6 +10023,9 @@ var SpriteElement = /*#__PURE__*/ function(RenderElement) {
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = this.texture = this.renderState = this.shaderPass = null;
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};
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return SpriteElement;
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}(RenderElement);
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@@ -9988,6 +10044,9 @@ var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
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this.renderData = renderData;
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this.material = material;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = null;
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};
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return SpriteMaskElement;
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}(RenderElement);
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@@ -10006,7 +10065,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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function Renderer1(entity) {
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var _this;
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_this = Component.call(this, entity) || this;
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/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
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/** @internal */ _this._onUpdateIndex = -1;
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/** @internal */ _this._rendererIndex = -1;
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/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
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@@ -10014,6 +10072,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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_this._overrideUpdate = false;
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_this._materials = [];
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_this._dirtyUpdateFlag = 0;
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_this._shaderData = new ShaderData(ShaderDataGroup.Renderer);
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_this._mvMatrix = new miniprogram.Matrix();
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_this._mvpMatrix = new miniprogram.Matrix();
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_this._mvInvMatrix = new miniprogram.Matrix();
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@@ -10160,6 +10219,17 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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var _materials_i;
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(_materials_i = materials[i]) == null ? void 0 : _materials_i._addRefCount(-1);
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}
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this._entity = null;
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this._globalShaderMacro = null;
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this._bounds = null;
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this._materials = null;
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this._shaderData = null;
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this._mvMatrix = null;
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this._mvpMatrix = null;
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this._mvInvMatrix = null;
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this._normalMatrix = null;
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this._materialsInstanced = null;
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this._rendererLayer = null;
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};
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_proto._updateShaderData = function _updateShaderData(context) {
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var entity = this.entity;
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this._dirtyUpdateFlag |= 0x1;
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};
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_create_class(Renderer1, [
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{
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key: "shaderData",
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get: /**
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* ShaderData related to renderer.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "isCulled",
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get: /**
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}(), function() {
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_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
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}(), _Renderer);
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__decorate([
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deepClone
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], exports.Renderer.prototype, "shaderData", void 0);
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__decorate([
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ignoreClone
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], exports.Renderer.prototype, "_distanceForSort", void 0);
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__decorate([
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ignoreClone
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], exports.Renderer.prototype, "_dirtyUpdateFlag", void 0);
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__decorate([
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], exports.Renderer.prototype, "_shaderData", void 0);
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__decorate([
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], exports.Renderer.prototype, "_mvMatrix", void 0);
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@@ -10589,6 +10667,7 @@ SimpleSpriteAssembler = __decorate([
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sprite._addRefCount(-1);
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sprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._entity = null;
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this._sprite = null;
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this._renderData = null;
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};
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/**
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*/ var SubMesh = function
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*/ var SubMesh = /*#__PURE__*/ function() {
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function SubMesh(start, count, topology) {
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if (start === void 0) start = 0;
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if (count === void 0) count = 0;
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if (topology === void 0) topology = exports.MeshTopology.Triangles;
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this.start = start;
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this.count = count;
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this.topology = topology;
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}
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var _proto = SubMesh.prototype;
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_proto.dispose = function dispose() {};
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return SubMesh;
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}();
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/**
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this._indexBufferBinding = null;
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this._vertexElements = null;
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this._vertexElementMap = null;
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this._updateFlagManager = null;
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this._platformPrimitive.destroy();
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};
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_proto._setVertexElements = function _setVertexElements(elements) {
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*/ _proto._onDestroy = function _onDestroy() {
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Renderer.prototype._onDestroy.call(this);
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var mesh = this._mesh;
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if (mesh
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mesh._addRefCount(-1);
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if (mesh) {
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mesh.destroyed || mesh._addRefCount(-1);
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mesh._updateFlagManager.removeListener(this._onMeshChanged);
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this._mesh = null;
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}
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*/ _proto._onDestroy = function _onDestroy() {
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var
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var _this__rootBone, _this__jointTexture;
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MeshRenderer.prototype._onDestroy.call(this);
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(
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(_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
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this._rootBone = null;
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this._jointDataCreateCache = null;
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this._skin = null;
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this._blendShapeWeights = null;
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this._localBounds = null;
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this._jointMatrices = null;
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(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
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this._jointTexture = null;
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if (this._jointEntities) {
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this._jointEntities.length = 0;
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this._jointEntities = null;
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}
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};
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/**
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* @internal
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@@ -14731,6 +14827,11 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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_this.multiRenderData = true;
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return _this;
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|
}
|
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|
+
var _proto = TextRenderElement.prototype;
|
|
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|
+
_proto.dispose = function dispose() {
|
|
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|
+
this.component = this.material = this.renderState = this.shaderPass = null;
|
|
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|
+
this.charElements.length = 0;
|
|
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|
+
};
|
|
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|
return TextRenderElement;
|
|
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|
}(RenderElement);
|
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|
|
|
@@ -14878,7 +14979,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
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|
this.texture = null;
|
|
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|
this.solidColor = null;
|
|
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14981
|
this.sky.destroy();
|
|
14881
|
-
this._engine = null;
|
|
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14982
|
};
|
|
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|
/**
|
|
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|
* @internal
|
|
@@ -15263,8 +15363,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15263
15363
|
function Scene(engine, name) {
|
|
15264
15364
|
var _this;
|
|
15265
15365
|
_this = EngineObject.call(this, engine) || this;
|
|
15266
|
-
/** The background of the scene. */ _this.background = new Background(_this._engine);
|
|
15267
|
-
/** Scene-related shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15268
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|
/** If cast shadows. */ _this.castShadows = true;
|
|
15269
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|
/** The resolution of the shadow maps. */ _this.shadowResolution = exports.ShadowResolution.Medium;
|
|
15270
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|
/** The splits of two cascade distribution. */ _this.shadowTwoCascadeSplits = 1.0 / 3.0;
|
|
@@ -15274,6 +15372,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15274
15372
|
/** @internal */ _this._isActiveInEngine = false;
|
|
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|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
15276
15374
|
/** @internal */ _this._rootEntities = [];
|
|
15375
|
+
_this._background = new Background(_this._engine);
|
|
15376
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15277
15377
|
_this._shadowCascades = exports.ShadowCascadesMode.NoCascades;
|
|
15278
15378
|
_this._fogMode = exports.FogMode.None;
|
|
15279
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|
_this._fogColor = new miniprogram.Color(0.5, 0.5, 0.5, 1.0);
|
|
@@ -15444,6 +15544,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15444
15544
|
shaderData.setVector3(Scene._sunlightColorProperty, this._sunlightVector3);
|
|
15445
15545
|
shaderData.setVector3(Scene._sunlightDirectionProperty, sunlight.direction);
|
|
15446
15546
|
this._sunLight = sunlight;
|
|
15547
|
+
} else {
|
|
15548
|
+
this._sunLight = null;
|
|
15447
15549
|
}
|
|
15448
15550
|
if (this.castShadows && this._sunLight && this._sunLight.shadowType !== exports.ShadowType.None) {
|
|
15449
15551
|
shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
|
|
@@ -15503,6 +15605,22 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15503
15605
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15504
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|
};
|
|
15505
15607
|
_create_class(Scene, [
|
|
15608
|
+
{
|
|
15609
|
+
key: "shaderData",
|
|
15610
|
+
get: /**
|
|
15611
|
+
* Scene-related shader data.
|
|
15612
|
+
*/ function get() {
|
|
15613
|
+
return this._shaderData;
|
|
15614
|
+
}
|
|
15615
|
+
},
|
|
15616
|
+
{
|
|
15617
|
+
key: "background",
|
|
15618
|
+
get: /**
|
|
15619
|
+
* The background of the scene.
|
|
15620
|
+
*/ function get() {
|
|
15621
|
+
return this._background;
|
|
15622
|
+
}
|
|
15623
|
+
},
|
|
15506
15624
|
{
|
|
15507
15625
|
key: "shadowCascades",
|
|
15508
15626
|
get: /**
|
|
@@ -17800,7 +17918,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17800
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|
function Camera1(entity) {
|
|
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|
var _this;
|
|
17802
17920
|
_this = Component.call(this, entity) || this;
|
|
17803
|
-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17804
17921
|
/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */ _this.priority = 0;
|
|
17805
17922
|
/** Whether to enable frustum culling, it is enabled by default. */ _this.enableFrustumCulling = true;
|
|
17806
17923
|
/**
|
|
@@ -17814,6 +17931,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17814
17931
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17815
17932
|
/** @internal */ _this._frustum = new miniprogram.BoundingFrustum();
|
|
17816
17933
|
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17934
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17817
17935
|
_this._isProjMatSetting = false;
|
|
17818
17936
|
_this._nearClipPlane = 0.1;
|
|
17819
17937
|
_this._farClipPlane = 100;
|
|
@@ -18012,6 +18130,20 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
18012
18130
|
this._isInvViewProjDirty.destroy();
|
|
18013
18131
|
this._isViewMatrixDirty.destroy();
|
|
18014
18132
|
this.shaderData._addRefCount(-1);
|
|
18133
|
+
this._entity = null;
|
|
18134
|
+
this._globalShaderMacro = null;
|
|
18135
|
+
this._frustum = null;
|
|
18136
|
+
this._renderPipeline = null;
|
|
18137
|
+
this._virtualCamera = null;
|
|
18138
|
+
this._shaderData = null;
|
|
18139
|
+
this._frustumViewChangeFlag = null;
|
|
18140
|
+
this._transform = null;
|
|
18141
|
+
this._isViewMatrixDirty = null;
|
|
18142
|
+
this._isInvViewProjDirty = null;
|
|
18143
|
+
this._viewport = null;
|
|
18144
|
+
this._inverseProjectionMatrix = null;
|
|
18145
|
+
this._lastAspectSize = null;
|
|
18146
|
+
this._invViewProjMat = null;
|
|
18015
18147
|
};
|
|
18016
18148
|
_proto._projMatChange = function _projMatChange() {
|
|
18017
18149
|
this._isFrustumProjectDirty = true;
|
|
@@ -18051,6 +18183,14 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
18051
18183
|
return this._inverseProjectionMatrix;
|
|
18052
18184
|
};
|
|
18053
18185
|
_create_class(Camera1, [
|
|
18186
|
+
{
|
|
18187
|
+
key: "shaderData",
|
|
18188
|
+
get: /**
|
|
18189
|
+
* Shader data.
|
|
18190
|
+
*/ function get() {
|
|
18191
|
+
return this._shaderData;
|
|
18192
|
+
}
|
|
18193
|
+
},
|
|
18054
18194
|
{
|
|
18055
18195
|
key: "nearClipPlane",
|
|
18056
18196
|
get: /**
|
|
@@ -20119,6 +20259,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
20119
20259
|
sprite._addRefCount(-1);
|
|
20120
20260
|
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20121
20261
|
}
|
|
20262
|
+
this._entity = null;
|
|
20122
20263
|
this._color = null;
|
|
20123
20264
|
this._sprite = null;
|
|
20124
20265
|
this._assembler = null;
|
|
@@ -22665,9 +22806,16 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
22665
22806
|
|
|
22666
22807
|
/**
|
|
22667
22808
|
* @internal
|
|
22668
|
-
*/ var AnimationEventHandler = function
|
|
22669
|
-
|
|
22670
|
-
|
|
22809
|
+
*/ var AnimationEventHandler = /*#__PURE__*/ function() {
|
|
22810
|
+
function AnimationEventHandler() {
|
|
22811
|
+
this.handlers = [];
|
|
22812
|
+
}
|
|
22813
|
+
var _proto = AnimationEventHandler.prototype;
|
|
22814
|
+
_proto.dispose = function dispose() {
|
|
22815
|
+
this.handlers.length = 0;
|
|
22816
|
+
};
|
|
22817
|
+
return AnimationEventHandler;
|
|
22818
|
+
}();
|
|
22671
22819
|
|
|
22672
22820
|
/**
|
|
22673
22821
|
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|