@galacean/engine-core 0.0.0-experimental-0.9-plus.7 → 0.0.0-experimental-0.9-plus.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +173 -25
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +173 -25
- package/dist/module.js +173 -25
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Camera.d.ts +5 -2
- package/types/RenderPipeline/ClassPool.d.ts +3 -1
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/MeshRenderData.d.ts +3 -1
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +3 -1
- package/types/RenderPipeline/SpriteRenderData.d.ts +3 -1
- package/types/RenderPipeline/TextRenderData.d.ts +3 -1
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/Renderer.d.ts +5 -2
- package/types/Scene.d.ts +10 -4
- package/types/graphic/SubMesh.d.ts +3 -1
- package/types/material/Material.d.ts +5 -2
- package/types/texture/enums/TextureUsage.d.ts +9 -0
- package/types/animation/internal/AnimationCurveOwnerLayerData.d.ts +0 -1
- package/types/utils/BoolUpdateFlag.d.ts +0 -12
- package/types/utils/DisorderedArray.d.ts +0 -18
- package/types/utils/UpdateFlag.d.ts +0 -20
- package/types/utils/UpdateFlagManager.d.ts +0 -1
- package/types/utils/Utils.d.ts +0 -31
package/dist/module.js
CHANGED
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@@ -3521,6 +3521,28 @@ var /** @internal */ PromiseState;
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* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
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*/ _proto.gc = function gc() {
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this._gc(false);
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var engine = this.engine;
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engine._renderElementPool.garbageCollection();
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engine._spriteElementPool.garbageCollection();
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engine._spriteMaskElementPool.garbageCollection();
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engine._textElementPool.garbageCollection();
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var _componentsManager = engine._componentsManager, _lightManager = engine._lightManager;
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_componentsManager._renderers.garbageCollection();
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// @ts-ignore
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_componentsManager._onStartScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onLateUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onPhysicsUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateAnimations.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateRenderers.garbageCollection();
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_lightManager._spotLights.garbageCollection();
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_lightManager._pointLights.garbageCollection();
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_lightManager._directLights.garbageCollection();
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};
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/**
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* @internal
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@@ -5363,6 +5385,11 @@ var TransformModifyFlags;
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* @returns Cloned entity
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*/ _proto.clone = function clone() {
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var cloneEntity = new Entity(this._engine, this.name);
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var _this = this, hookResource = _this._hookResource;
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if (hookResource) {
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cloneEntity._hookResource = hookResource;
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hookResource._addRefCount(1);
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}
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cloneEntity._isActive = this._isActive;
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cloneEntity.transform.localMatrix = this.transform.localMatrix;
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var children = this._children;
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@@ -5387,6 +5414,10 @@ var TransformModifyFlags;
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return;
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}
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EngineObject.prototype.destroy.call(this);
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if (this._hookResource) {
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this._hookResource._addRefCount(-1);
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this._hookResource = null;
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}
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var components = this._components;
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for(var i = components.length - 1; i >= 0; i--){
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components[i].destroy();
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@@ -9794,9 +9825,9 @@ __decorate([
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function Material(engine, shader) {
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var _this;
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_this = RefObject.call(this, engine) || this;
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-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Material);
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/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
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;
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_this._shaderData = new ShaderData(ShaderDataGroup.Material);
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_this.shader = shader;
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return _this;
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}
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@@ -9828,8 +9859,21 @@ __decorate([
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*/ _proto._preRender = function _preRender(renderElement) {};
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/**
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* @override
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-
*/ _proto._onDestroy = function _onDestroy() {
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*/ _proto._onDestroy = function _onDestroy() {
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this._shader = null;
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this._shaderData = null;
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this._renderStates.length = 0;
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this._renderStates = null;
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};
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_create_class(Material, [
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{
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key: "shaderData",
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get: /**
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* Shader data.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "shader",
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get: /**
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@@ -9898,6 +9942,12 @@ __decorate([
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*/ _proto.resetPool = function resetPool() {
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this._elementPoolIndex = 0;
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};
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_proto.garbageCollection = function garbageCollection() {
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var _this = this, pool = _this._elementPool;
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for(var i = pool.length - 1; i >= 0; i--){
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pool[i].dispose && pool[i].dispose();
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}
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};
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return ClassPool;
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}();
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@@ -9920,6 +9970,9 @@ var RenderElement = function RenderElement() {
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.mesh = this.subMesh = this.material = this.renderState = this.shaderPass = null;
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};
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return MeshRenderElement;
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}(RenderElement);
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@@ -9965,6 +10018,9 @@ var SpriteElement = /*#__PURE__*/ function(RenderElement) {
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this.renderState = renderState;
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this.shaderPass = shaderPass;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = this.texture = this.renderState = this.shaderPass = null;
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};
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return SpriteElement;
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}(RenderElement);
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@@ -9983,6 +10039,9 @@ var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
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this.renderData = renderData;
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this.material = material;
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};
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_proto.dispose = function dispose() {
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this.component = this.renderData = this.material = null;
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};
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return SpriteMaskElement;
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}(RenderElement);
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@@ -10001,7 +10060,6 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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function Renderer1(entity) {
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var _this;
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_this = Component.call(this, entity) || this;
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/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
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/** @internal */ _this._onUpdateIndex = -1;
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/** @internal */ _this._rendererIndex = -1;
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/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
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@@ -10009,6 +10067,7 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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_this._overrideUpdate = false;
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_this._materials = [];
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_this._dirtyUpdateFlag = 0;
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_this._shaderData = new ShaderData(ShaderDataGroup.Renderer);
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_this._mvMatrix = new Matrix();
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_this._mvpMatrix = new Matrix();
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_this._mvInvMatrix = new Matrix();
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@@ -10155,6 +10214,17 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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var _materials_i;
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(_materials_i = materials[i]) == null ? void 0 : _materials_i._addRefCount(-1);
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}
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this._entity = null;
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this._globalShaderMacro = null;
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this._bounds = null;
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this._materials = null;
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this._shaderData = null;
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this._mvMatrix = null;
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this._mvpMatrix = null;
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this._mvInvMatrix = null;
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this._normalMatrix = null;
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this._materialsInstanced = null;
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this._rendererLayer = null;
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};
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_proto._updateShaderData = function _updateShaderData(context) {
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var entity = this.entity;
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@@ -10216,6 +10286,14 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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this._dirtyUpdateFlag |= 0x1;
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};
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_create_class(Renderer1, [
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{
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key: "shaderData",
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get: /**
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* ShaderData related to renderer.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "isCulled",
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get: /**
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@@ -10300,9 +10378,6 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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}(), function() {
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_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
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}(), _Renderer);
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__decorate([
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deepClone
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], Renderer.prototype, "shaderData", void 0);
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__decorate([
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ignoreClone
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], Renderer.prototype, "_distanceForSort", void 0);
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@@ -10330,6 +10405,9 @@ __decorate([
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__decorate([
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ignoreClone
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], Renderer.prototype, "_dirtyUpdateFlag", void 0);
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__decorate([
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deepClone
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], Renderer.prototype, "_shaderData", void 0);
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__decorate([
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ignoreClone
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], Renderer.prototype, "_mvMatrix", void 0);
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@@ -10584,6 +10662,7 @@ SimpleSpriteAssembler = __decorate([
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sprite._addRefCount(-1);
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sprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._entity = null;
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this._sprite = null;
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this._renderData = null;
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};
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@@ -11189,14 +11268,19 @@ var BufferUtil = /*#__PURE__*/ function() {
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/**
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* Sub-mesh, mainly contains drawing information.
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*/ var SubMesh = function
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*/ var SubMesh = /*#__PURE__*/ function() {
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function SubMesh(start, count, topology) {
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if (start === void 0) start = 0;
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if (count === void 0) count = 0;
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if (topology === void 0) topology = MeshTopology.Triangles;
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this.start = start;
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this.count = count;
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this.topology = topology;
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}
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var _proto = SubMesh.prototype;
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_proto.dispose = function dispose() {};
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return SubMesh;
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}();
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/**
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* Mesh.
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@@ -11312,6 +11396,7 @@ var BufferUtil = /*#__PURE__*/ function() {
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this._indexBufferBinding = null;
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this._vertexElements = null;
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this._vertexElementMap = null;
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this._updateFlagManager = null;
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this._platformPrimitive.destroy();
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};
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_proto._setVertexElements = function _setVertexElements(elements) {
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@@ -12997,8 +13082,8 @@ var VertexChangedFlags;
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*/ _proto._onDestroy = function _onDestroy() {
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Renderer.prototype._onDestroy.call(this);
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var mesh = this._mesh;
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if (mesh
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mesh._addRefCount(-1);
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if (mesh) {
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mesh.destroyed || mesh._addRefCount(-1);
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mesh._updateFlagManager.removeListener(this._onMeshChanged);
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this._mesh = null;
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}
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@@ -13335,10 +13420,21 @@ var rePropName = RegExp(// Match anything that isn't a dot or bracket.
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* @internal
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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var
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var _this__rootBone, _this__jointTexture;
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MeshRenderer.prototype._onDestroy.call(this);
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(
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(_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
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this._rootBone = null;
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this._jointDataCreateCache = null;
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this._skin = null;
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this._blendShapeWeights = null;
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this._localBounds = null;
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this._jointMatrices = null;
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(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
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this._jointTexture = null;
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if (this._jointEntities) {
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this._jointEntities.length = 0;
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this._jointEntities = null;
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}
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};
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/**
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* @internal
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@@ -14726,6 +14822,11 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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_this.multiRenderData = true;
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return _this;
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}
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|
+
var _proto = TextRenderElement.prototype;
|
|
14826
|
+
_proto.dispose = function dispose() {
|
|
14827
|
+
this.component = this.material = this.renderState = this.shaderPass = null;
|
|
14828
|
+
this.charElements.length = 0;
|
|
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|
+
};
|
|
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|
return TextRenderElement;
|
|
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14831
|
}(RenderElement);
|
|
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|
|
|
@@ -14873,7 +14974,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
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14873
14974
|
this.texture = null;
|
|
14874
14975
|
this.solidColor = null;
|
|
14875
14976
|
this.sky.destroy();
|
|
14876
|
-
this._engine = null;
|
|
14877
14977
|
};
|
|
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14978
|
/**
|
|
14879
14979
|
* @internal
|
|
@@ -15258,8 +15358,6 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15258
15358
|
function Scene(engine, name) {
|
|
15259
15359
|
var _this;
|
|
15260
15360
|
_this = EngineObject.call(this, engine) || this;
|
|
15261
|
-
/** The background of the scene. */ _this.background = new Background(_this._engine);
|
|
15262
|
-
/** Scene-related shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15263
15361
|
/** If cast shadows. */ _this.castShadows = true;
|
|
15264
15362
|
/** The resolution of the shadow maps. */ _this.shadowResolution = ShadowResolution.Medium;
|
|
15265
15363
|
/** The splits of two cascade distribution. */ _this.shadowTwoCascadeSplits = 1.0 / 3.0;
|
|
@@ -15269,6 +15367,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15269
15367
|
/** @internal */ _this._isActiveInEngine = false;
|
|
15270
15368
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
15271
15369
|
/** @internal */ _this._rootEntities = [];
|
|
15370
|
+
_this._background = new Background(_this._engine);
|
|
15371
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
15272
15372
|
_this._shadowCascades = ShadowCascadesMode.NoCascades;
|
|
15273
15373
|
_this._fogMode = FogMode.None;
|
|
15274
15374
|
_this._fogColor = new Color$1(0.5, 0.5, 0.5, 1.0);
|
|
@@ -15439,6 +15539,8 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15439
15539
|
shaderData.setVector3(Scene._sunlightColorProperty, this._sunlightVector3);
|
|
15440
15540
|
shaderData.setVector3(Scene._sunlightDirectionProperty, sunlight.direction);
|
|
15441
15541
|
this._sunLight = sunlight;
|
|
15542
|
+
} else {
|
|
15543
|
+
this._sunLight = null;
|
|
15442
15544
|
}
|
|
15443
15545
|
if (this.castShadows && this._sunLight && this._sunLight.shadowType !== ShadowType.None) {
|
|
15444
15546
|
shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
|
|
@@ -15498,6 +15600,22 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15498
15600
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
15499
15601
|
};
|
|
15500
15602
|
_create_class(Scene, [
|
|
15603
|
+
{
|
|
15604
|
+
key: "shaderData",
|
|
15605
|
+
get: /**
|
|
15606
|
+
* Scene-related shader data.
|
|
15607
|
+
*/ function get() {
|
|
15608
|
+
return this._shaderData;
|
|
15609
|
+
}
|
|
15610
|
+
},
|
|
15611
|
+
{
|
|
15612
|
+
key: "background",
|
|
15613
|
+
get: /**
|
|
15614
|
+
* The background of the scene.
|
|
15615
|
+
*/ function get() {
|
|
15616
|
+
return this._background;
|
|
15617
|
+
}
|
|
15618
|
+
},
|
|
15501
15619
|
{
|
|
15502
15620
|
key: "shadowCascades",
|
|
15503
15621
|
get: /**
|
|
@@ -17795,7 +17913,6 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17795
17913
|
function Camera1(entity) {
|
|
17796
17914
|
var _this;
|
|
17797
17915
|
_this = Component.call(this, entity) || this;
|
|
17798
|
-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17799
17916
|
/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */ _this.priority = 0;
|
|
17800
17917
|
/** Whether to enable frustum culling, it is enabled by default. */ _this.enableFrustumCulling = true;
|
|
17801
17918
|
/**
|
|
@@ -17809,6 +17926,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
17809
17926
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
17810
17927
|
/** @internal */ _this._frustum = new BoundingFrustum();
|
|
17811
17928
|
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
17929
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
17812
17930
|
_this._isProjMatSetting = false;
|
|
17813
17931
|
_this._nearClipPlane = 0.1;
|
|
17814
17932
|
_this._farClipPlane = 100;
|
|
@@ -18007,6 +18125,20 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
18007
18125
|
this._isInvViewProjDirty.destroy();
|
|
18008
18126
|
this._isViewMatrixDirty.destroy();
|
|
18009
18127
|
this.shaderData._addRefCount(-1);
|
|
18128
|
+
this._entity = null;
|
|
18129
|
+
this._globalShaderMacro = null;
|
|
18130
|
+
this._frustum = null;
|
|
18131
|
+
this._renderPipeline = null;
|
|
18132
|
+
this._virtualCamera = null;
|
|
18133
|
+
this._shaderData = null;
|
|
18134
|
+
this._frustumViewChangeFlag = null;
|
|
18135
|
+
this._transform = null;
|
|
18136
|
+
this._isViewMatrixDirty = null;
|
|
18137
|
+
this._isInvViewProjDirty = null;
|
|
18138
|
+
this._viewport = null;
|
|
18139
|
+
this._inverseProjectionMatrix = null;
|
|
18140
|
+
this._lastAspectSize = null;
|
|
18141
|
+
this._invViewProjMat = null;
|
|
18010
18142
|
};
|
|
18011
18143
|
_proto._projMatChange = function _projMatChange() {
|
|
18012
18144
|
this._isFrustumProjectDirty = true;
|
|
@@ -18046,6 +18178,14 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component) {
|
|
|
18046
18178
|
return this._inverseProjectionMatrix;
|
|
18047
18179
|
};
|
|
18048
18180
|
_create_class(Camera1, [
|
|
18181
|
+
{
|
|
18182
|
+
key: "shaderData",
|
|
18183
|
+
get: /**
|
|
18184
|
+
* Shader data.
|
|
18185
|
+
*/ function get() {
|
|
18186
|
+
return this._shaderData;
|
|
18187
|
+
}
|
|
18188
|
+
},
|
|
18049
18189
|
{
|
|
18050
18190
|
key: "nearClipPlane",
|
|
18051
18191
|
get: /**
|
|
@@ -20114,6 +20254,7 @@ SlicedSpriteAssembler = __decorate([
|
|
|
20114
20254
|
sprite._addRefCount(-1);
|
|
20115
20255
|
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20116
20256
|
}
|
|
20257
|
+
this._entity = null;
|
|
20117
20258
|
this._color = null;
|
|
20118
20259
|
this._sprite = null;
|
|
20119
20260
|
this._assembler = null;
|
|
@@ -22660,9 +22801,16 @@ var AnimatorLayerBlendingMode;
|
|
|
22660
22801
|
|
|
22661
22802
|
/**
|
|
22662
22803
|
* @internal
|
|
22663
|
-
*/ var AnimationEventHandler = function
|
|
22664
|
-
|
|
22665
|
-
|
|
22804
|
+
*/ var AnimationEventHandler = /*#__PURE__*/ function() {
|
|
22805
|
+
function AnimationEventHandler() {
|
|
22806
|
+
this.handlers = [];
|
|
22807
|
+
}
|
|
22808
|
+
var _proto = AnimationEventHandler.prototype;
|
|
22809
|
+
_proto.dispose = function dispose() {
|
|
22810
|
+
this.handlers.length = 0;
|
|
22811
|
+
};
|
|
22812
|
+
return AnimationEventHandler;
|
|
22813
|
+
}();
|
|
22666
22814
|
|
|
22667
22815
|
/**
|
|
22668
22816
|
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|