@fps-games/engine 0.0.1-beta.2 → 0.0.1-beta.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (333) hide show
  1. package/dist/asset-resource.d.ts +45 -0
  2. package/dist/asset-resource.d.ts.map +1 -0
  3. package/dist/asset-resource.js +147 -0
  4. package/dist/asset-resource.js.map +1 -0
  5. package/dist/babylon/camera.d.ts +25 -0
  6. package/dist/babylon/camera.d.ts.map +1 -0
  7. package/dist/babylon/camera.js +149 -0
  8. package/dist/babylon/camera.js.map +1 -0
  9. package/dist/babylon/frame-pump.d.ts +27 -0
  10. package/dist/babylon/frame-pump.d.ts.map +1 -0
  11. package/dist/babylon/frame-pump.js +90 -0
  12. package/dist/babylon/frame-pump.js.map +1 -0
  13. package/dist/babylon/game-world-plugin-lifecycle.d.ts +26 -0
  14. package/dist/babylon/game-world-plugin-lifecycle.d.ts.map +1 -0
  15. package/dist/babylon/game-world-plugin-lifecycle.js +257 -0
  16. package/dist/babylon/game-world-plugin-lifecycle.js.map +1 -0
  17. package/dist/babylon/lighting-controller.d.ts.map +1 -1
  18. package/dist/babylon/lighting-controller.js +162 -16
  19. package/dist/babylon/lighting-controller.js.map +1 -1
  20. package/dist/babylon/plugin-contract.d.ts +15 -0
  21. package/dist/babylon/plugin-contract.d.ts.map +1 -0
  22. package/dist/babylon/plugin-contract.js +10 -0
  23. package/dist/babylon/plugin-contract.js.map +1 -0
  24. package/dist/babylon/renderer/asset-container-instantiation.d.ts +39 -0
  25. package/dist/babylon/renderer/asset-container-instantiation.d.ts.map +1 -0
  26. package/dist/babylon/renderer/asset-container-instantiation.js +287 -0
  27. package/dist/babylon/renderer/asset-container-instantiation.js.map +1 -0
  28. package/dist/babylon/renderer/brdf-texture-settlement.d.ts +7 -0
  29. package/dist/babylon/renderer/brdf-texture-settlement.d.ts.map +1 -0
  30. package/dist/babylon/renderer/brdf-texture-settlement.js +29 -0
  31. package/dist/babylon/renderer/brdf-texture-settlement.js.map +1 -0
  32. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts +7 -0
  33. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts.map +1 -0
  34. package/dist/babylon/renderer/environment/environment-texture-controller.js +358 -0
  35. package/dist/babylon/renderer/environment/environment-texture-controller.js.map +1 -0
  36. package/dist/babylon/renderer/environment/index.d.ts +4 -0
  37. package/dist/babylon/renderer/environment/index.d.ts.map +1 -0
  38. package/dist/babylon/renderer/environment/index.js +4 -0
  39. package/dist/babylon/renderer/environment/index.js.map +1 -0
  40. package/dist/babylon/renderer/environment/profile.d.ts +3 -0
  41. package/dist/babylon/renderer/environment/profile.d.ts.map +1 -0
  42. package/dist/babylon/renderer/environment/profile.js +27 -0
  43. package/dist/babylon/renderer/environment/profile.js.map +1 -0
  44. package/dist/babylon/renderer/environment/types.d.ts +24 -0
  45. package/dist/babylon/renderer/environment/types.d.ts.map +1 -0
  46. package/dist/babylon/renderer/environment/types.js +6 -0
  47. package/dist/babylon/renderer/environment/types.js.map +1 -0
  48. package/dist/babylon/renderer/index.d.ts +26 -0
  49. package/dist/babylon/renderer/index.d.ts.map +1 -0
  50. package/dist/babylon/renderer/index.js +26 -0
  51. package/dist/babylon/renderer/index.js.map +1 -0
  52. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts +17 -0
  53. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts.map +1 -0
  54. package/dist/babylon/renderer/lighting/directional-light-angles.js +67 -0
  55. package/dist/babylon/renderer/lighting/directional-light-angles.js.map +1 -0
  56. package/dist/babylon/renderer/material-owner-candidates.d.ts +21 -0
  57. package/dist/babylon/renderer/material-owner-candidates.d.ts.map +1 -0
  58. package/dist/babylon/renderer/material-owner-candidates.js +217 -0
  59. package/dist/babylon/renderer/material-owner-candidates.js.map +1 -0
  60. package/dist/babylon/renderer/materials/index.d.ts +3 -0
  61. package/dist/babylon/renderer/materials/index.d.ts.map +1 -0
  62. package/dist/babylon/renderer/materials/index.js +3 -0
  63. package/dist/babylon/renderer/materials/index.js.map +1 -0
  64. package/dist/babylon/renderer/materials/material-runtime.d.ts +29 -0
  65. package/dist/babylon/renderer/materials/material-runtime.d.ts.map +1 -0
  66. package/dist/babylon/renderer/materials/material-runtime.js +660 -0
  67. package/dist/babylon/renderer/materials/material-runtime.js.map +1 -0
  68. package/dist/babylon/renderer/materials/material-slot-owner.d.ts +42 -0
  69. package/dist/babylon/renderer/materials/material-slot-owner.d.ts.map +1 -0
  70. package/dist/babylon/renderer/materials/material-slot-owner.js +318 -0
  71. package/dist/babylon/renderer/materials/material-slot-owner.js.map +1 -0
  72. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts +4 -0
  73. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts.map +1 -0
  74. package/dist/babylon/renderer/outlines/babylon-default/apply.js +45 -0
  75. package/dist/babylon/renderer/outlines/babylon-default/apply.js.map +1 -0
  76. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts +3 -0
  77. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts.map +1 -0
  78. package/dist/babylon/renderer/outlines/babylon-default/index.js +2 -0
  79. package/dist/babylon/renderer/outlines/babylon-default/index.js.map +1 -0
  80. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts +7 -0
  81. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts.map +1 -0
  82. package/dist/babylon/renderer/outlines/babylon-default/types.js +2 -0
  83. package/dist/babylon/renderer/outlines/babylon-default/types.js.map +1 -0
  84. package/dist/babylon/renderer/outlines/index.d.ts +4 -0
  85. package/dist/babylon/renderer/outlines/index.d.ts.map +1 -0
  86. package/dist/babylon/renderer/outlines/index.js +3 -0
  87. package/dist/babylon/renderer/outlines/index.js.map +1 -0
  88. package/dist/babylon/renderer/outlines/runtime-override.d.ts +36 -0
  89. package/dist/babylon/renderer/outlines/runtime-override.d.ts.map +1 -0
  90. package/dist/babylon/renderer/outlines/runtime-override.js +131 -0
  91. package/dist/babylon/renderer/outlines/runtime-override.js.map +1 -0
  92. package/dist/babylon/renderer/outlines/types.d.ts +7 -0
  93. package/dist/babylon/renderer/outlines/types.d.ts.map +1 -0
  94. package/dist/babylon/renderer/outlines/types.js +2 -0
  95. package/dist/babylon/renderer/outlines/types.js.map +1 -0
  96. package/dist/babylon/renderer/placement/index.d.ts +2 -0
  97. package/dist/babylon/renderer/placement/index.d.ts.map +1 -0
  98. package/dist/babylon/renderer/placement/index.js +2 -0
  99. package/dist/babylon/renderer/placement/index.js.map +1 -0
  100. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts +24 -0
  101. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts.map +1 -0
  102. package/dist/babylon/renderer/placement/runtime-drop-position.js +63 -0
  103. package/dist/babylon/renderer/placement/runtime-drop-position.js.map +1 -0
  104. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts +7 -0
  105. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts.map +1 -0
  106. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js +301 -0
  107. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js.map +1 -0
  108. package/dist/babylon/renderer/post-process/index.d.ts +5 -0
  109. package/dist/babylon/renderer/post-process/index.d.ts.map +1 -0
  110. package/dist/babylon/renderer/post-process/index.js +5 -0
  111. package/dist/babylon/renderer/post-process/index.js.map +1 -0
  112. package/dist/babylon/renderer/post-process/profile.d.ts +5 -0
  113. package/dist/babylon/renderer/post-process/profile.d.ts.map +1 -0
  114. package/dist/babylon/renderer/post-process/profile.js +155 -0
  115. package/dist/babylon/renderer/post-process/profile.js.map +1 -0
  116. package/dist/babylon/renderer/post-process/types.d.ts +81 -0
  117. package/dist/babylon/renderer/post-process/types.d.ts.map +1 -0
  118. package/dist/babylon/renderer/post-process/types.js +24 -0
  119. package/dist/babylon/renderer/post-process/types.js.map +1 -0
  120. package/dist/babylon/renderer/post-process/volume-stack.d.ts +4 -0
  121. package/dist/babylon/renderer/post-process/volume-stack.d.ts.map +1 -0
  122. package/dist/babylon/renderer/post-process/volume-stack.js +105 -0
  123. package/dist/babylon/renderer/post-process/volume-stack.js.map +1 -0
  124. package/dist/babylon/renderer/rendering/image-node.d.ts +35 -0
  125. package/dist/babylon/renderer/rendering/image-node.d.ts.map +1 -0
  126. package/dist/babylon/renderer/rendering/image-node.js +39 -0
  127. package/dist/babylon/renderer/rendering/image-node.js.map +1 -0
  128. package/dist/babylon/renderer/rendering/index.d.ts +3 -0
  129. package/dist/babylon/renderer/rendering/index.d.ts.map +1 -0
  130. package/dist/babylon/renderer/rendering/index.js +3 -0
  131. package/dist/babylon/renderer/rendering/index.js.map +1 -0
  132. package/dist/babylon/renderer/rendering/node-rendering.d.ts +19 -0
  133. package/dist/babylon/renderer/rendering/node-rendering.d.ts.map +1 -0
  134. package/dist/babylon/renderer/rendering/node-rendering.js +66 -0
  135. package/dist/babylon/renderer/rendering/node-rendering.js.map +1 -0
  136. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts +5 -0
  137. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts.map +1 -0
  138. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js +46 -0
  139. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js.map +1 -0
  140. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts +5 -0
  141. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts.map +1 -0
  142. package/dist/babylon/renderer/shadows/blob-shadow-system.js +402 -0
  143. package/dist/babylon/renderer/shadows/blob-shadow-system.js.map +1 -0
  144. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts +87 -0
  145. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts.map +1 -0
  146. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js +659 -0
  147. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js.map +1 -0
  148. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts +7 -0
  149. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts.map +1 -0
  150. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js +316 -0
  151. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js.map +1 -0
  152. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts +5 -0
  153. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts.map +1 -0
  154. package/dist/babylon/renderer/shadows/planar-shadow-system.js +1562 -0
  155. package/dist/babylon/renderer/shadows/planar-shadow-system.js.map +1 -0
  156. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts +14 -0
  157. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts.map +1 -0
  158. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js +14 -0
  159. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js.map +1 -0
  160. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts +69 -0
  161. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts.map +1 -0
  162. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js +847 -0
  163. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js.map +1 -0
  164. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts +148 -0
  165. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts.map +1 -0
  166. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js +4533 -0
  167. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js.map +1 -0
  168. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  169. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  170. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js +645 -0
  171. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  172. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts +61 -0
  173. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  174. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js +382 -0
  175. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js.map +1 -0
  176. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts +47 -0
  177. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  178. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js +285 -0
  179. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js.map +1 -0
  180. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts +88 -0
  181. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  182. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js +830 -0
  183. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js.map +1 -0
  184. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts +3 -0
  185. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts.map +1 -0
  186. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js +60 -0
  187. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js.map +1 -0
  188. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts +27 -0
  189. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  190. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js +220 -0
  191. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js.map +1 -0
  192. package/dist/babylon/renderer/shadows/types.d.ts +421 -0
  193. package/dist/babylon/renderer/shadows/types.d.ts.map +1 -0
  194. package/dist/babylon/renderer/shadows/types.js +127 -0
  195. package/dist/babylon/renderer/shadows/types.js.map +1 -0
  196. package/dist/babylon/renderer/world-rendering-controller.d.ts +29 -0
  197. package/dist/babylon/renderer/world-rendering-controller.d.ts.map +1 -0
  198. package/dist/babylon/renderer/world-rendering-controller.js +183 -0
  199. package/dist/babylon/renderer/world-rendering-controller.js.map +1 -0
  200. package/dist/babylon/renderer-controller.d.ts +93 -0
  201. package/dist/babylon/renderer-controller.d.ts.map +1 -0
  202. package/dist/babylon/renderer-controller.js +706 -0
  203. package/dist/babylon/renderer-controller.js.map +1 -0
  204. package/dist/babylon/scene-renderer.d.ts +20 -0
  205. package/dist/babylon/scene-renderer.d.ts.map +1 -0
  206. package/dist/babylon/scene-renderer.js +58 -0
  207. package/dist/babylon/scene-renderer.js.map +1 -0
  208. package/dist/babylon.d.ts +7 -0
  209. package/dist/babylon.d.ts.map +1 -1
  210. package/dist/babylon.js +7 -0
  211. package/dist/babylon.js.map +1 -1
  212. package/dist/build-info.json +4 -4
  213. package/dist/camera.d.ts +25 -0
  214. package/dist/camera.d.ts.map +1 -0
  215. package/dist/camera.js +68 -0
  216. package/dist/camera.js.map +1 -0
  217. package/dist/compiled-scene-data.d.ts +23 -0
  218. package/dist/compiled-scene-data.d.ts.map +1 -0
  219. package/dist/compiled-scene-data.js +100 -0
  220. package/dist/compiled-scene-data.js.map +1 -0
  221. package/dist/config.d.ts +9 -3
  222. package/dist/config.d.ts.map +1 -1
  223. package/dist/config.js +21 -0
  224. package/dist/config.js.map +1 -1
  225. package/dist/frame.d.ts +32 -0
  226. package/dist/frame.d.ts.map +1 -0
  227. package/dist/frame.js +54 -0
  228. package/dist/frame.js.map +1 -0
  229. package/dist/ground-decal.d.ts +22 -0
  230. package/dist/ground-decal.d.ts.map +1 -0
  231. package/dist/ground-decal.js +48 -0
  232. package/dist/ground-decal.js.map +1 -0
  233. package/dist/index.d.ts +16 -1
  234. package/dist/index.d.ts.map +1 -1
  235. package/dist/index.js +16 -1
  236. package/dist/index.js.map +1 -1
  237. package/dist/lighting.d.ts +13 -5
  238. package/dist/lighting.d.ts.map +1 -1
  239. package/dist/lighting.js +11 -5
  240. package/dist/lighting.js.map +1 -1
  241. package/dist/material-owner.d.ts +141 -0
  242. package/dist/material-owner.d.ts.map +1 -0
  243. package/dist/material-owner.js +552 -0
  244. package/dist/material-owner.js.map +1 -0
  245. package/dist/material-profile.d.ts +62 -0
  246. package/dist/material-profile.d.ts.map +1 -0
  247. package/dist/material-profile.js +132 -0
  248. package/dist/material-profile.js.map +1 -0
  249. package/dist/rendering/index.d.ts +14 -0
  250. package/dist/rendering/index.d.ts.map +1 -0
  251. package/dist/rendering/index.js +12 -0
  252. package/dist/rendering/index.js.map +1 -0
  253. package/dist/rendering/rendering-profile-types.d.ts +322 -0
  254. package/dist/rendering/rendering-profile-types.d.ts.map +1 -0
  255. package/dist/rendering/rendering-profile-types.js +2 -0
  256. package/dist/rendering/rendering-profile-types.js.map +1 -0
  257. package/dist/rendering/rendering-profile-validation.d.ts +2 -0
  258. package/dist/rendering/rendering-profile-validation.d.ts.map +1 -0
  259. package/dist/rendering/rendering-profile-validation.js +364 -0
  260. package/dist/rendering/rendering-profile-validation.js.map +1 -0
  261. package/dist/rendering/rendering-profile-values.d.ts +19 -0
  262. package/dist/rendering/rendering-profile-values.d.ts.map +1 -0
  263. package/dist/rendering/rendering-profile-values.js +79 -0
  264. package/dist/rendering/rendering-profile-values.js.map +1 -0
  265. package/dist/rendering/rendering-profile.d.ts +15 -0
  266. package/dist/rendering/rendering-profile.d.ts.map +1 -0
  267. package/dist/rendering/rendering-profile.js +442 -0
  268. package/dist/rendering/rendering-profile.js.map +1 -0
  269. package/dist/rendering/shadow-map-experiment-depth.d.ts +63 -0
  270. package/dist/rendering/shadow-map-experiment-depth.d.ts.map +1 -0
  271. package/dist/rendering/shadow-map-experiment-depth.js +186 -0
  272. package/dist/rendering/shadow-map-experiment-depth.js.map +1 -0
  273. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts +94 -0
  274. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts.map +1 -0
  275. package/dist/rendering/shadow-map-experiment-lifecycle.js +407 -0
  276. package/dist/rendering/shadow-map-experiment-lifecycle.js.map +1 -0
  277. package/dist/rendering/shadow-map-experiment.d.ts +189 -0
  278. package/dist/rendering/shadow-map-experiment.d.ts.map +1 -0
  279. package/dist/rendering/shadow-map-experiment.js +549 -0
  280. package/dist/rendering/shadow-map-experiment.js.map +1 -0
  281. package/dist/rendering/shadow-quality.d.ts +5 -0
  282. package/dist/rendering/shadow-quality.d.ts.map +1 -0
  283. package/dist/rendering/shadow-quality.js +83 -0
  284. package/dist/rendering/shadow-quality.js.map +1 -0
  285. package/dist/rendering/shadow-runtime.d.ts +59 -0
  286. package/dist/rendering/shadow-runtime.d.ts.map +1 -0
  287. package/dist/rendering/shadow-runtime.js +378 -0
  288. package/dist/rendering/shadow-runtime.js.map +1 -0
  289. package/dist/rendering/shadow-settings.d.ts +15 -0
  290. package/dist/rendering/shadow-settings.d.ts.map +1 -0
  291. package/dist/rendering/shadow-settings.js +129 -0
  292. package/dist/rendering/shadow-settings.js.map +1 -0
  293. package/dist/rendering/shadow-types.d.ts +99 -0
  294. package/dist/rendering/shadow-types.d.ts.map +1 -0
  295. package/dist/rendering/shadow-types.js +5 -0
  296. package/dist/rendering/shadow-types.js.map +1 -0
  297. package/dist/rendering/shadow-validation.d.ts +3 -0
  298. package/dist/rendering/shadow-validation.d.ts.map +1 -0
  299. package/dist/rendering/shadow-validation.js +166 -0
  300. package/dist/rendering/shadow-validation.js.map +1 -0
  301. package/dist/rendering/value.d.ts +2 -0
  302. package/dist/rendering/value.d.ts.map +1 -0
  303. package/dist/rendering/value.js +6 -0
  304. package/dist/rendering/value.js.map +1 -0
  305. package/dist/runtime-data-token.d.ts +4 -0
  306. package/dist/runtime-data-token.d.ts.map +1 -0
  307. package/dist/runtime-data-token.js +4 -0
  308. package/dist/runtime-data-token.js.map +1 -0
  309. package/dist/runtime-data-types.d.ts +83 -0
  310. package/dist/runtime-data-types.d.ts.map +1 -0
  311. package/dist/runtime-data-types.js +2 -0
  312. package/dist/runtime-data-types.js.map +1 -0
  313. package/dist/runtime-data.d.ts +18 -0
  314. package/dist/runtime-data.d.ts.map +1 -0
  315. package/dist/runtime-data.js +301 -0
  316. package/dist/runtime-data.js.map +1 -0
  317. package/dist/runtime-scene-resolvers.d.ts +33 -0
  318. package/dist/runtime-scene-resolvers.d.ts.map +1 -0
  319. package/dist/runtime-scene-resolvers.js +36 -0
  320. package/dist/runtime-scene-resolvers.js.map +1 -0
  321. package/dist/scene-artifact-types.d.ts +385 -0
  322. package/dist/scene-artifact-types.d.ts.map +1 -0
  323. package/dist/scene-artifact-types.js +2 -0
  324. package/dist/scene-artifact-types.js.map +1 -0
  325. package/dist/scene-artifact-validation.d.ts +20 -0
  326. package/dist/scene-artifact-validation.d.ts.map +1 -0
  327. package/dist/scene-artifact-validation.js +1402 -0
  328. package/dist/scene-artifact-validation.js.map +1 -0
  329. package/dist/static-shadow-artifact.d.ts +131 -0
  330. package/dist/static-shadow-artifact.d.ts.map +1 -0
  331. package/dist/static-shadow-artifact.js +327 -0
  332. package/dist/static-shadow-artifact.js.map +1 -0
  333. package/package.json +51 -1
@@ -0,0 +1,287 @@
1
+ import { collectBabylonMaterialOwnerCandidates } from './material-owner-candidates.js';
2
+ const sourceBlueprintByContainer = new WeakMap();
3
+ /**
4
+ * Delegates to Babylon's normal AssetContainer instantiation while retaining
5
+ * source identity that Babylon does not copy onto newly created InstancedMesh nodes.
6
+ */
7
+ export function instantiateBabylonAssetContainerWithMaterialOwnerEvidence(container, options) {
8
+ const sourceBlueprint = getAssetContainerSourceBlueprint(container);
9
+ const sourceRoots = sourceBlueprint.roots;
10
+ const runtimeSourceNames = new Map();
11
+ const entries = container.instantiateModelsToScene(sourceName => {
12
+ const runtimeName = options.nameFunction(sourceName);
13
+ let sourceNames = runtimeSourceNames.get(runtimeName);
14
+ if (!sourceNames) {
15
+ sourceNames = new Set();
16
+ runtimeSourceNames.set(runtimeName, sourceNames);
17
+ }
18
+ sourceNames.add(sourceName);
19
+ return runtimeName;
20
+ }, options.cloneMaterials ?? false, options.instantiateOptions);
21
+ const instantiatedRoots = uniqueObjects(entries.rootNodes ?? []);
22
+ const sourceNameByRuntimeNode = new WeakMap();
23
+ const evidenceByRuntimeNode = new WeakMap();
24
+ const counts = {
25
+ mappedNodeCount: 0,
26
+ preservedEvidenceCount: 0,
27
+ ambiguousGroupCount: 0,
28
+ unmatchedSourceNodeCount: 0,
29
+ unmatchedInstantiatedNodeCount: 0,
30
+ };
31
+ const readRuntimeSourceName = (node) => {
32
+ if (!isObject(node))
33
+ return null;
34
+ for (const value of [node.name, node.id]) {
35
+ if (typeof value !== 'string')
36
+ continue;
37
+ const names = runtimeSourceNames.get(value);
38
+ if (names?.size === 1)
39
+ return [...names][0] ?? null;
40
+ }
41
+ return null;
42
+ };
43
+ const runtimeStructure = createNodeStructureIdentity(instantiatedRoots, readRuntimeSourceName, sourceBlueprint.structureInterner, (runtimeNode, sourceName) => {
44
+ if (sourceName)
45
+ sourceNameByRuntimeNode.set(runtimeNode, sourceName);
46
+ });
47
+ matchNodeGroups(sourceRoots, instantiatedRoots, sourceBlueprint.structureIdByNode, runtimeStructure.structureIdByNode, sourceBlueprint.sourceNameByNode, sourceBlueprint.childrenByNode, runtimeStructure.childrenByNode, (sourceNode, runtimeNode, sourceName) => {
48
+ if (!isObject(runtimeNode))
49
+ return;
50
+ sourceNameByRuntimeNode.set(runtimeNode, sourceName);
51
+ counts.mappedNodeCount += 1;
52
+ const evidence = sourceBlueprint.evidenceByNode.get(sourceNode);
53
+ if (evidence) {
54
+ evidenceByRuntimeNode.set(runtimeNode, evidence);
55
+ counts.preservedEvidenceCount += 1;
56
+ }
57
+ }, counts);
58
+ const sourceNodeCount = sourceBlueprint.nodeCount;
59
+ const instantiatedNodeCount = runtimeStructure.nodeCount;
60
+ const diagnostic = Object.freeze({
61
+ status: counts.ambiguousGroupCount === 0
62
+ && counts.unmatchedSourceNodeCount === 0
63
+ && counts.unmatchedInstantiatedNodeCount === 0
64
+ ? 'complete'
65
+ : 'partial',
66
+ sourceNodeCount,
67
+ instantiatedNodeCount,
68
+ ...counts,
69
+ });
70
+ return {
71
+ entries,
72
+ identity: Object.freeze({
73
+ readSourceName(node) {
74
+ return isObject(node)
75
+ ? sourceNameByRuntimeNode.get(node) ?? sourceBlueprint.sourceNameByNode.get(node) ?? null
76
+ : null;
77
+ },
78
+ readInstanceOwnerEvidence(node) {
79
+ return isObject(node) ? evidenceByRuntimeNode.get(node) ?? null : null;
80
+ },
81
+ }),
82
+ diagnostic,
83
+ };
84
+ }
85
+ function getAssetContainerSourceBlueprint(container) {
86
+ const cached = sourceBlueprintByContainer.get(container);
87
+ if (cached)
88
+ return cached;
89
+ const roots = collectAssetContainerSourceRoots(container);
90
+ const sourceNameByNode = new WeakMap();
91
+ const structureInterner = {
92
+ ids: new Map(),
93
+ nextId: 1,
94
+ };
95
+ const structure = createNodeStructureIdentity(roots, readSourceNodeName, structureInterner, (node, sourceName) => {
96
+ if (sourceName)
97
+ sourceNameByNode.set(node, sourceName);
98
+ });
99
+ const blueprint = {
100
+ roots,
101
+ evidenceByNode: collectSourceMaterialOwnerEvidence(roots),
102
+ sourceNameByNode,
103
+ structureIdByNode: structure.structureIdByNode,
104
+ childrenByNode: structure.childrenByNode,
105
+ structureInterner,
106
+ nodeCount: structure.nodeCount,
107
+ };
108
+ sourceBlueprintByContainer.set(container, blueprint);
109
+ return blueprint;
110
+ }
111
+ function collectAssetContainerSourceRoots(container) {
112
+ const nodes = uniqueObjects([
113
+ ...(container.transformNodes ?? []),
114
+ ...(container.meshes ?? []),
115
+ ]);
116
+ const nodeSet = new Set(nodes);
117
+ return nodes.filter(node => !isObject(node?.parent) || !nodeSet.has(node.parent));
118
+ }
119
+ function collectSourceMaterialOwnerEvidence(roots) {
120
+ const evidenceByNode = new WeakMap();
121
+ for (const root of roots) {
122
+ for (const candidate of collectBabylonMaterialOwnerCandidates(root)) {
123
+ const node = candidate.target.runtimeNode;
124
+ if (!isObject(node))
125
+ continue;
126
+ const evidence = freezePointerEvidence(candidate);
127
+ if (evidence)
128
+ evidenceByNode.set(node, evidence);
129
+ }
130
+ }
131
+ return evidenceByNode;
132
+ }
133
+ function freezePointerEvidence(evidence) {
134
+ if (!hasPointerEvidence(evidence))
135
+ return null;
136
+ return Object.freeze({
137
+ ...(isFiniteIndex(evidence.nodeIndex) ? { nodeIndex: evidence.nodeIndex } : {}),
138
+ ...(evidence.nodeIndexPath?.length
139
+ ? { nodeIndexPath: Object.freeze([...evidence.nodeIndexPath]) }
140
+ : {}),
141
+ ...(isFiniteIndex(evidence.meshIndex) ? { meshIndex: evidence.meshIndex } : {}),
142
+ ...(isFiniteIndex(evidence.primitiveIndex) ? { primitiveIndex: evidence.primitiveIndex } : {}),
143
+ ...(evidence.materialIndices?.length
144
+ ? { materialIndices: Object.freeze([...new Set(evidence.materialIndices)].sort((a, b) => a - b)) }
145
+ : {}),
146
+ hasPointerEvidence: true,
147
+ ...(evidence.pointerAmbiguous ? { pointerAmbiguous: true } : {}),
148
+ ...(evidence.pointerConflict ? { pointerConflict: true } : {}),
149
+ });
150
+ }
151
+ function matchNodeGroups(sourceNodes, runtimeNodes, sourceStructureIdByNode, runtimeStructureIdByNode, sourceNameByNode, sourceChildrenByNode, runtimeChildrenByNode, onMatch, counts) {
152
+ const sourceGroups = groupNodesByStructureId(sourceNodes, sourceStructureIdByNode);
153
+ const runtimeGroups = groupNodesByStructureId(runtimeNodes, runtimeStructureIdByNode);
154
+ const structureIds = new Set([...sourceGroups.keys(), ...runtimeGroups.keys()]);
155
+ for (const structureId of structureIds) {
156
+ const sourceGroup = sourceGroups.get(structureId) ?? [];
157
+ const runtimeGroup = runtimeGroups.get(structureId) ?? [];
158
+ if (sourceGroup.length !== 1 || runtimeGroup.length !== 1) {
159
+ if (sourceGroup.length > 1 || runtimeGroup.length > 1)
160
+ counts.ambiguousGroupCount += 1;
161
+ counts.unmatchedSourceNodeCount += sourceGroup.length;
162
+ counts.unmatchedInstantiatedNodeCount += runtimeGroup.length;
163
+ continue;
164
+ }
165
+ const sourceNode = sourceGroup[0];
166
+ const runtimeNode = runtimeGroup[0];
167
+ const sourceName = isObject(sourceNode) ? sourceNameByNode.get(sourceNode) ?? null : null;
168
+ if (!sourceName || !isObject(sourceNode) || !isObject(runtimeNode)) {
169
+ counts.unmatchedSourceNodeCount += 1;
170
+ counts.unmatchedInstantiatedNodeCount += 1;
171
+ continue;
172
+ }
173
+ onMatch(sourceNode, runtimeNode, sourceName);
174
+ matchNodeGroups(sourceChildrenByNode.get(sourceNode) ?? [], runtimeChildrenByNode.get(runtimeNode) ?? [], sourceStructureIdByNode, runtimeStructureIdByNode, sourceNameByNode, sourceChildrenByNode, runtimeChildrenByNode, onMatch, counts);
175
+ }
176
+ }
177
+ function groupNodesByStructureId(nodes, structureIdByNode) {
178
+ const groups = new Map();
179
+ for (const node of uniqueObjects(nodes)) {
180
+ const structureId = structureIdByNode.get(node);
181
+ if (structureId === undefined)
182
+ continue;
183
+ const group = groups.get(structureId) ?? [];
184
+ group.push(node);
185
+ groups.set(structureId, group);
186
+ }
187
+ return groups;
188
+ }
189
+ function createNodeStructureIdentity(roots, readSourceName, interner, onVisit) {
190
+ const structureIdByNode = new WeakMap();
191
+ const childrenByNode = new WeakMap();
192
+ const visiting = new Set();
193
+ let nodeCount = 0;
194
+ const visit = (node) => {
195
+ if (!isObject(node))
196
+ return 0;
197
+ const cached = structureIdByNode.get(node);
198
+ if (cached !== undefined)
199
+ return cached;
200
+ if (visiting.has(node)) {
201
+ throw new Error('Babylon AssetContainer node hierarchy must be acyclic.');
202
+ }
203
+ visiting.add(node);
204
+ const children = uniqueObjects(readNodeChildren(node));
205
+ childrenByNode.set(node, children);
206
+ const childStructureIds = children
207
+ .map(visit)
208
+ .sort((left, right) => left - right);
209
+ const sourceName = readSourceName(node);
210
+ const structureKey = JSON.stringify([
211
+ sourceName,
212
+ isMeshLike(node) ? 'mesh' : 'node',
213
+ readNodeTransformFingerprint(node),
214
+ childStructureIds,
215
+ ]);
216
+ let structureId = interner.ids.get(structureKey);
217
+ if (structureId === undefined) {
218
+ structureId = interner.nextId;
219
+ interner.nextId += 1;
220
+ interner.ids.set(structureKey, structureId);
221
+ }
222
+ visiting.delete(node);
223
+ structureIdByNode.set(node, structureId);
224
+ nodeCount += 1;
225
+ onVisit?.(node, sourceName);
226
+ return structureId;
227
+ };
228
+ for (const root of uniqueObjects(roots))
229
+ visit(root);
230
+ return { structureIdByNode, childrenByNode, nodeCount };
231
+ }
232
+ function readNodeTransformFingerprint(node) {
233
+ if (!isObject(node))
234
+ return null;
235
+ return {
236
+ position: readNumericTuple(node.position, ['x', 'y', 'z']),
237
+ rotation: readNumericTuple(node.rotation, ['x', 'y', 'z']),
238
+ rotationQuaternion: readNumericTuple(node.rotationQuaternion, ['x', 'y', 'z', 'w']),
239
+ scaling: readNumericTuple(node.scaling, ['x', 'y', 'z']),
240
+ };
241
+ }
242
+ function readNumericTuple(value, keys) {
243
+ if (!isObject(value))
244
+ return null;
245
+ const tuple = keys.map(key => value[key]);
246
+ if (!tuple.every(item => typeof item === 'number' && Number.isFinite(item)))
247
+ return null;
248
+ return tuple.map(item => Object.is(item, -0) ? 0 : item);
249
+ }
250
+ function readSourceNodeName(node) {
251
+ if (!isObject(node))
252
+ return null;
253
+ for (const value of [node.name, node.id]) {
254
+ if (typeof value === 'string' && value.trim())
255
+ return value;
256
+ }
257
+ return null;
258
+ }
259
+ function readNodeChildren(node) {
260
+ if (!isObject(node) || typeof node.getChildren !== 'function')
261
+ return [];
262
+ const children = node.getChildren();
263
+ return Array.isArray(children) ? children : [];
264
+ }
265
+ function uniqueObjects(values) {
266
+ return [...new Set(values.filter(isObject))];
267
+ }
268
+ function isMeshLike(node) {
269
+ return isObject(node) && typeof node.getTotalVertices === 'function';
270
+ }
271
+ function hasPointerEvidence(evidence) {
272
+ return evidence.hasPointerEvidence === true
273
+ || evidence.pointerConflict === true
274
+ || evidence.pointerAmbiguous === true
275
+ || isFiniteIndex(evidence.nodeIndex)
276
+ || !!evidence.nodeIndexPath?.length
277
+ || isFiniteIndex(evidence.meshIndex)
278
+ || isFiniteIndex(evidence.primitiveIndex)
279
+ || !!evidence.materialIndices?.length;
280
+ }
281
+ function isFiniteIndex(value) {
282
+ return typeof value === 'number' && Number.isInteger(value) && value >= 0;
283
+ }
284
+ function isObject(value) {
285
+ return !!value && typeof value === 'object';
286
+ }
287
+ //# sourceMappingURL=asset-container-instantiation.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,7 @@
1
+ import type { Scene } from '@babylonjs/core/scene.js';
2
+ export interface BabylonBrdfTextureSettlementOptions {
3
+ readonly pollIntervalMs?: number;
4
+ readonly timeoutMs?: number;
5
+ }
6
+ export declare function waitForBabylonSceneBrdfTextures(scene: Scene, options?: BabylonBrdfTextureSettlementOptions): Promise<void>;
7
+ //# sourceMappingURL=brdf-texture-settlement.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"brdf-texture-settlement.d.ts","sourceRoot":"","sources":["../../../src/babylon/renderer/brdf-texture-settlement.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AAYtD,MAAM,WAAW,mCAAmC;IAClD,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;IACjC,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;CAC7B;AAKD,wBAAsB,+BAA+B,CACnD,KAAK,EAAE,KAAK,EACZ,OAAO,GAAE,mCAAwC,GAChD,OAAO,CAAC,IAAI,CAAC,CAgBf"}
@@ -0,0 +1,29 @@
1
+ const DEFAULT_POLL_INTERVAL_MS = 1;
2
+ const DEFAULT_TIMEOUT_MS = 10_000;
3
+ export async function waitForBabylonSceneBrdfTextures(scene, options = {}) {
4
+ const pollIntervalMs = Math.max(0, options.pollIntervalMs ?? DEFAULT_POLL_INTERVAL_MS);
5
+ const timeoutMs = Math.max(0, options.timeoutMs ?? DEFAULT_TIMEOUT_MS);
6
+ const deadline = Date.now() + timeoutMs;
7
+ while (hasPendingBrdfTexture(scene)) {
8
+ if (Date.now() >= deadline) {
9
+ throw Object.assign(new Error('Babylon Scene BRDF texture preprocessing did not settle before lifecycle cleanup.'), { code: 'babylon.brdf-texture.settle-timeout' });
10
+ }
11
+ await new Promise(resolve => {
12
+ globalThis.setTimeout(resolve, pollIntervalMs);
13
+ });
14
+ }
15
+ }
16
+ function hasPendingBrdfTexture(scene) {
17
+ const sceneWithBrdfTextures = scene;
18
+ return [
19
+ sceneWithBrdfTextures.environmentBRDFTexture,
20
+ sceneWithBrdfTextures.environmentFuzzBRDFTexture,
21
+ ].some(texture => {
22
+ if (!texture)
23
+ return false;
24
+ if (texture.getScene?.() === null)
25
+ return false;
26
+ return !texture.isReady();
27
+ });
28
+ }
29
+ //# sourceMappingURL=brdf-texture-settlement.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"brdf-texture-settlement.js","sourceRoot":"","sources":["../../../src/babylon/renderer/brdf-texture-settlement.ts"],"names":[],"mappings":"AAiBA,MAAM,wBAAwB,GAAG,CAAC,CAAC;AACnC,MAAM,kBAAkB,GAAG,MAAM,CAAC;AAElC,MAAM,CAAC,KAAK,UAAU,+BAA+B,CACnD,KAAY,EACZ,UAA+C,EAAE;IAEjD,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,cAAc,IAAI,wBAAwB,CAAC,CAAC;IACvF,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,SAAS,IAAI,kBAAkB,CAAC,CAAC;IACvE,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,SAAS,CAAC;IAExC,OAAO,qBAAqB,CAAC,KAAK,CAAC,EAAE,CAAC;QACpC,IAAI,IAAI,CAAC,GAAG,EAAE,IAAI,QAAQ,EAAE,CAAC;YAC3B,MAAM,MAAM,CAAC,MAAM,CACjB,IAAI,KAAK,CAAC,mFAAmF,CAAC,EAC9F,EAAE,IAAI,EAAE,qCAAqC,EAAE,CAChD,CAAC;QACJ,CAAC;QACD,MAAM,IAAI,OAAO,CAAO,OAAO,CAAC,EAAE;YAChC,UAAU,CAAC,UAAU,CAAC,OAAO,EAAE,cAAc,CAAC,CAAC;QACjD,CAAC,CAAC,CAAC;IACL,CAAC;AACH,CAAC;AAED,SAAS,qBAAqB,CAAC,KAAY;IACzC,MAAM,qBAAqB,GAAG,KAAgD,CAAC;IAC/E,OAAO;QACL,qBAAqB,CAAC,sBAAsB;QAC5C,qBAAqB,CAAC,0BAA0B;KACjD,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE;QACf,IAAI,CAAC,OAAO;YAAE,OAAO,KAAK,CAAC;QAC3B,IAAI,OAAO,CAAC,QAAQ,EAAE,EAAE,KAAK,IAAI;YAAE,OAAO,KAAK,CAAC;QAChD,OAAO,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;IAC5B,CAAC,CAAC,CAAC;AACL,CAAC"}
@@ -0,0 +1,7 @@
1
+ import '@babylonjs/core/Materials/Textures/baseTexture.polynomial.js';
2
+ import type { Scene } from '@babylonjs/core/scene.js';
3
+ import { type BabylonEnvironmentTextureController, type BabylonEnvironmentTextureControllerOptions } from './types.js';
4
+ export type BabylonEnvironmentTextureControllerCleanup = () => readonly unknown[];
5
+ export declare function readBabylonEnvironmentTextureControllerCleanup(error: unknown): BabylonEnvironmentTextureControllerCleanup | null;
6
+ export declare function createBabylonEnvironmentTextureController(scene: Scene, options?: BabylonEnvironmentTextureControllerOptions): BabylonEnvironmentTextureController;
7
+ //# sourceMappingURL=environment-texture-controller.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"environment-texture-controller.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/environment/environment-texture-controller.ts"],"names":[],"mappings":"AAGA,OAAO,8DAA8D,CAAC;AACtE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AAEtD,OAAO,EACL,KAAK,mCAAmC,EACxC,KAAK,0CAA0C,EAIhD,MAAM,YAAY,CAAC;AAQpB,MAAM,MAAM,0CAA0C,GAAG,MAAM,SAAS,OAAO,EAAE,CAAC;AAElF,wBAAgB,8CAA8C,CAC5D,KAAK,EAAE,OAAO,GACb,0CAA0C,GAAG,IAAI,CAOnD;AAED,wBAAgB,yCAAyC,CACvD,KAAK,EAAE,KAAK,EACZ,OAAO,GAAE,0CAA+C,GACvD,mCAAmC,CAKrC"}