@fps-games/engine 0.0.1-beta.2 → 0.0.1-beta.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/asset-resource.d.ts +45 -0
- package/dist/asset-resource.d.ts.map +1 -0
- package/dist/asset-resource.js +147 -0
- package/dist/asset-resource.js.map +1 -0
- package/dist/babylon/camera.d.ts +25 -0
- package/dist/babylon/camera.d.ts.map +1 -0
- package/dist/babylon/camera.js +149 -0
- package/dist/babylon/camera.js.map +1 -0
- package/dist/babylon/frame-pump.d.ts +27 -0
- package/dist/babylon/frame-pump.d.ts.map +1 -0
- package/dist/babylon/frame-pump.js +90 -0
- package/dist/babylon/frame-pump.js.map +1 -0
- package/dist/babylon/game-world-plugin-lifecycle.d.ts +26 -0
- package/dist/babylon/game-world-plugin-lifecycle.d.ts.map +1 -0
- package/dist/babylon/game-world-plugin-lifecycle.js +257 -0
- package/dist/babylon/game-world-plugin-lifecycle.js.map +1 -0
- package/dist/babylon/lighting-controller.d.ts.map +1 -1
- package/dist/babylon/lighting-controller.js +162 -16
- package/dist/babylon/lighting-controller.js.map +1 -1
- package/dist/babylon/plugin-contract.d.ts +15 -0
- package/dist/babylon/plugin-contract.d.ts.map +1 -0
- package/dist/babylon/plugin-contract.js +10 -0
- package/dist/babylon/plugin-contract.js.map +1 -0
- package/dist/babylon/renderer/asset-container-instantiation.d.ts +39 -0
- package/dist/babylon/renderer/asset-container-instantiation.d.ts.map +1 -0
- package/dist/babylon/renderer/asset-container-instantiation.js +287 -0
- package/dist/babylon/renderer/asset-container-instantiation.js.map +1 -0
- package/dist/babylon/renderer/brdf-texture-settlement.d.ts +7 -0
- package/dist/babylon/renderer/brdf-texture-settlement.d.ts.map +1 -0
- package/dist/babylon/renderer/brdf-texture-settlement.js +29 -0
- package/dist/babylon/renderer/brdf-texture-settlement.js.map +1 -0
- package/dist/babylon/renderer/environment/environment-texture-controller.d.ts +7 -0
- package/dist/babylon/renderer/environment/environment-texture-controller.d.ts.map +1 -0
- package/dist/babylon/renderer/environment/environment-texture-controller.js +358 -0
- package/dist/babylon/renderer/environment/environment-texture-controller.js.map +1 -0
- package/dist/babylon/renderer/environment/index.d.ts +4 -0
- package/dist/babylon/renderer/environment/index.d.ts.map +1 -0
- package/dist/babylon/renderer/environment/index.js +4 -0
- package/dist/babylon/renderer/environment/index.js.map +1 -0
- package/dist/babylon/renderer/environment/profile.d.ts +3 -0
- package/dist/babylon/renderer/environment/profile.d.ts.map +1 -0
- package/dist/babylon/renderer/environment/profile.js +27 -0
- package/dist/babylon/renderer/environment/profile.js.map +1 -0
- package/dist/babylon/renderer/environment/types.d.ts +24 -0
- package/dist/babylon/renderer/environment/types.d.ts.map +1 -0
- package/dist/babylon/renderer/environment/types.js +6 -0
- package/dist/babylon/renderer/environment/types.js.map +1 -0
- package/dist/babylon/renderer/index.d.ts +26 -0
- package/dist/babylon/renderer/index.d.ts.map +1 -0
- package/dist/babylon/renderer/index.js +26 -0
- package/dist/babylon/renderer/index.js.map +1 -0
- package/dist/babylon/renderer/lighting/directional-light-angles.d.ts +17 -0
- package/dist/babylon/renderer/lighting/directional-light-angles.d.ts.map +1 -0
- package/dist/babylon/renderer/lighting/directional-light-angles.js +67 -0
- package/dist/babylon/renderer/lighting/directional-light-angles.js.map +1 -0
- package/dist/babylon/renderer/material-owner-candidates.d.ts +21 -0
- package/dist/babylon/renderer/material-owner-candidates.d.ts.map +1 -0
- package/dist/babylon/renderer/material-owner-candidates.js +217 -0
- package/dist/babylon/renderer/material-owner-candidates.js.map +1 -0
- package/dist/babylon/renderer/materials/index.d.ts +3 -0
- package/dist/babylon/renderer/materials/index.d.ts.map +1 -0
- package/dist/babylon/renderer/materials/index.js +3 -0
- package/dist/babylon/renderer/materials/index.js.map +1 -0
- package/dist/babylon/renderer/materials/material-runtime.d.ts +29 -0
- package/dist/babylon/renderer/materials/material-runtime.d.ts.map +1 -0
- package/dist/babylon/renderer/materials/material-runtime.js +660 -0
- package/dist/babylon/renderer/materials/material-runtime.js.map +1 -0
- package/dist/babylon/renderer/materials/material-slot-owner.d.ts +42 -0
- package/dist/babylon/renderer/materials/material-slot-owner.d.ts.map +1 -0
- package/dist/babylon/renderer/materials/material-slot-owner.js +318 -0
- package/dist/babylon/renderer/materials/material-slot-owner.js.map +1 -0
- package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts +4 -0
- package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts.map +1 -0
- package/dist/babylon/renderer/outlines/babylon-default/apply.js +45 -0
- package/dist/babylon/renderer/outlines/babylon-default/apply.js.map +1 -0
- package/dist/babylon/renderer/outlines/babylon-default/index.d.ts +3 -0
- package/dist/babylon/renderer/outlines/babylon-default/index.d.ts.map +1 -0
- package/dist/babylon/renderer/outlines/babylon-default/index.js +2 -0
- package/dist/babylon/renderer/outlines/babylon-default/index.js.map +1 -0
- package/dist/babylon/renderer/outlines/babylon-default/types.d.ts +7 -0
- package/dist/babylon/renderer/outlines/babylon-default/types.d.ts.map +1 -0
- package/dist/babylon/renderer/outlines/babylon-default/types.js +2 -0
- package/dist/babylon/renderer/outlines/babylon-default/types.js.map +1 -0
- package/dist/babylon/renderer/outlines/index.d.ts +4 -0
- package/dist/babylon/renderer/outlines/index.d.ts.map +1 -0
- package/dist/babylon/renderer/outlines/index.js +3 -0
- package/dist/babylon/renderer/outlines/index.js.map +1 -0
- package/dist/babylon/renderer/outlines/runtime-override.d.ts +36 -0
- package/dist/babylon/renderer/outlines/runtime-override.d.ts.map +1 -0
- package/dist/babylon/renderer/outlines/runtime-override.js +131 -0
- package/dist/babylon/renderer/outlines/runtime-override.js.map +1 -0
- package/dist/babylon/renderer/outlines/types.d.ts +7 -0
- package/dist/babylon/renderer/outlines/types.d.ts.map +1 -0
- package/dist/babylon/renderer/outlines/types.js +2 -0
- package/dist/babylon/renderer/outlines/types.js.map +1 -0
- package/dist/babylon/renderer/placement/index.d.ts +2 -0
- package/dist/babylon/renderer/placement/index.d.ts.map +1 -0
- package/dist/babylon/renderer/placement/index.js +2 -0
- package/dist/babylon/renderer/placement/index.js.map +1 -0
- package/dist/babylon/renderer/placement/runtime-drop-position.d.ts +24 -0
- package/dist/babylon/renderer/placement/runtime-drop-position.d.ts.map +1 -0
- package/dist/babylon/renderer/placement/runtime-drop-position.js +63 -0
- package/dist/babylon/renderer/placement/runtime-drop-position.js.map +1 -0
- package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts +7 -0
- package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts.map +1 -0
- package/dist/babylon/renderer/post-process/babylon-default-pipeline.js +301 -0
- package/dist/babylon/renderer/post-process/babylon-default-pipeline.js.map +1 -0
- package/dist/babylon/renderer/post-process/index.d.ts +5 -0
- package/dist/babylon/renderer/post-process/index.d.ts.map +1 -0
- package/dist/babylon/renderer/post-process/index.js +5 -0
- package/dist/babylon/renderer/post-process/index.js.map +1 -0
- package/dist/babylon/renderer/post-process/profile.d.ts +5 -0
- package/dist/babylon/renderer/post-process/profile.d.ts.map +1 -0
- package/dist/babylon/renderer/post-process/profile.js +155 -0
- package/dist/babylon/renderer/post-process/profile.js.map +1 -0
- package/dist/babylon/renderer/post-process/types.d.ts +81 -0
- package/dist/babylon/renderer/post-process/types.d.ts.map +1 -0
- package/dist/babylon/renderer/post-process/types.js +24 -0
- package/dist/babylon/renderer/post-process/types.js.map +1 -0
- package/dist/babylon/renderer/post-process/volume-stack.d.ts +4 -0
- package/dist/babylon/renderer/post-process/volume-stack.d.ts.map +1 -0
- package/dist/babylon/renderer/post-process/volume-stack.js +105 -0
- package/dist/babylon/renderer/post-process/volume-stack.js.map +1 -0
- package/dist/babylon/renderer/rendering/image-node.d.ts +35 -0
- package/dist/babylon/renderer/rendering/image-node.d.ts.map +1 -0
- package/dist/babylon/renderer/rendering/image-node.js +39 -0
- package/dist/babylon/renderer/rendering/image-node.js.map +1 -0
- package/dist/babylon/renderer/rendering/index.d.ts +3 -0
- package/dist/babylon/renderer/rendering/index.d.ts.map +1 -0
- package/dist/babylon/renderer/rendering/index.js +3 -0
- package/dist/babylon/renderer/rendering/index.js.map +1 -0
- package/dist/babylon/renderer/rendering/node-rendering.d.ts +19 -0
- package/dist/babylon/renderer/rendering/node-rendering.d.ts.map +1 -0
- package/dist/babylon/renderer/rendering/node-rendering.js +66 -0
- package/dist/babylon/renderer/rendering/node-rendering.js.map +1 -0
- package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts +5 -0
- package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/blob-shadow-shaders.js +46 -0
- package/dist/babylon/renderer/shadows/blob-shadow-shaders.js.map +1 -0
- package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts +5 -0
- package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/blob-shadow-system.js +402 -0
- package/dist/babylon/renderer/shadows/blob-shadow-system.js.map +1 -0
- package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts +87 -0
- package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/dynamic-shadow-system.js +659 -0
- package/dist/babylon/renderer/shadows/dynamic-shadow-system.js.map +1 -0
- package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts +7 -0
- package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/planar-shadow-shaders.js +316 -0
- package/dist/babylon/renderer/shadows/planar-shadow-shaders.js.map +1 -0
- package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts +5 -0
- package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/planar-shadow-system.js +1562 -0
- package/dist/babylon/renderer/shadows/planar-shadow-system.js.map +1 -0
- package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts +14 -0
- package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/shadow-generator-shaders.js +14 -0
- package/dist/babylon/renderer/shadows/shadow-generator-shaders.js.map +1 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts +69 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js +847 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js.map +1 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts +148 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js +4533 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js +645 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts +61 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js +382 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts +47 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js +285 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts +88 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js +830 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts +3 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-options.js +60 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-options.js.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts +27 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js +220 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js.map +1 -0
- package/dist/babylon/renderer/shadows/types.d.ts +421 -0
- package/dist/babylon/renderer/shadows/types.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/types.js +127 -0
- package/dist/babylon/renderer/shadows/types.js.map +1 -0
- package/dist/babylon/renderer/world-rendering-controller.d.ts +29 -0
- package/dist/babylon/renderer/world-rendering-controller.d.ts.map +1 -0
- package/dist/babylon/renderer/world-rendering-controller.js +183 -0
- package/dist/babylon/renderer/world-rendering-controller.js.map +1 -0
- package/dist/babylon/renderer-controller.d.ts +93 -0
- package/dist/babylon/renderer-controller.d.ts.map +1 -0
- package/dist/babylon/renderer-controller.js +706 -0
- package/dist/babylon/renderer-controller.js.map +1 -0
- package/dist/babylon/scene-renderer.d.ts +20 -0
- package/dist/babylon/scene-renderer.d.ts.map +1 -0
- package/dist/babylon/scene-renderer.js +58 -0
- package/dist/babylon/scene-renderer.js.map +1 -0
- package/dist/babylon.d.ts +7 -0
- package/dist/babylon.d.ts.map +1 -1
- package/dist/babylon.js +7 -0
- package/dist/babylon.js.map +1 -1
- package/dist/build-info.json +4 -4
- package/dist/camera.d.ts +25 -0
- package/dist/camera.d.ts.map +1 -0
- package/dist/camera.js +68 -0
- package/dist/camera.js.map +1 -0
- package/dist/compiled-scene-data.d.ts +23 -0
- package/dist/compiled-scene-data.d.ts.map +1 -0
- package/dist/compiled-scene-data.js +100 -0
- package/dist/compiled-scene-data.js.map +1 -0
- package/dist/config.d.ts +9 -3
- package/dist/config.d.ts.map +1 -1
- package/dist/config.js +21 -0
- package/dist/config.js.map +1 -1
- package/dist/frame.d.ts +32 -0
- package/dist/frame.d.ts.map +1 -0
- package/dist/frame.js +54 -0
- package/dist/frame.js.map +1 -0
- package/dist/ground-decal.d.ts +22 -0
- package/dist/ground-decal.d.ts.map +1 -0
- package/dist/ground-decal.js +48 -0
- package/dist/ground-decal.js.map +1 -0
- package/dist/index.d.ts +16 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +16 -1
- package/dist/index.js.map +1 -1
- package/dist/lighting.d.ts +13 -5
- package/dist/lighting.d.ts.map +1 -1
- package/dist/lighting.js +11 -5
- package/dist/lighting.js.map +1 -1
- package/dist/material-owner.d.ts +141 -0
- package/dist/material-owner.d.ts.map +1 -0
- package/dist/material-owner.js +552 -0
- package/dist/material-owner.js.map +1 -0
- package/dist/material-profile.d.ts +62 -0
- package/dist/material-profile.d.ts.map +1 -0
- package/dist/material-profile.js +132 -0
- package/dist/material-profile.js.map +1 -0
- package/dist/rendering/index.d.ts +14 -0
- package/dist/rendering/index.d.ts.map +1 -0
- package/dist/rendering/index.js +12 -0
- package/dist/rendering/index.js.map +1 -0
- package/dist/rendering/rendering-profile-types.d.ts +322 -0
- package/dist/rendering/rendering-profile-types.d.ts.map +1 -0
- package/dist/rendering/rendering-profile-types.js +2 -0
- package/dist/rendering/rendering-profile-types.js.map +1 -0
- package/dist/rendering/rendering-profile-validation.d.ts +2 -0
- package/dist/rendering/rendering-profile-validation.d.ts.map +1 -0
- package/dist/rendering/rendering-profile-validation.js +364 -0
- package/dist/rendering/rendering-profile-validation.js.map +1 -0
- package/dist/rendering/rendering-profile-values.d.ts +19 -0
- package/dist/rendering/rendering-profile-values.d.ts.map +1 -0
- package/dist/rendering/rendering-profile-values.js +79 -0
- package/dist/rendering/rendering-profile-values.js.map +1 -0
- package/dist/rendering/rendering-profile.d.ts +15 -0
- package/dist/rendering/rendering-profile.d.ts.map +1 -0
- package/dist/rendering/rendering-profile.js +442 -0
- package/dist/rendering/rendering-profile.js.map +1 -0
- package/dist/rendering/shadow-map-experiment-depth.d.ts +63 -0
- package/dist/rendering/shadow-map-experiment-depth.d.ts.map +1 -0
- package/dist/rendering/shadow-map-experiment-depth.js +186 -0
- package/dist/rendering/shadow-map-experiment-depth.js.map +1 -0
- package/dist/rendering/shadow-map-experiment-lifecycle.d.ts +94 -0
- package/dist/rendering/shadow-map-experiment-lifecycle.d.ts.map +1 -0
- package/dist/rendering/shadow-map-experiment-lifecycle.js +407 -0
- package/dist/rendering/shadow-map-experiment-lifecycle.js.map +1 -0
- package/dist/rendering/shadow-map-experiment.d.ts +189 -0
- package/dist/rendering/shadow-map-experiment.d.ts.map +1 -0
- package/dist/rendering/shadow-map-experiment.js +549 -0
- package/dist/rendering/shadow-map-experiment.js.map +1 -0
- package/dist/rendering/shadow-quality.d.ts +5 -0
- package/dist/rendering/shadow-quality.d.ts.map +1 -0
- package/dist/rendering/shadow-quality.js +83 -0
- package/dist/rendering/shadow-quality.js.map +1 -0
- package/dist/rendering/shadow-runtime.d.ts +59 -0
- package/dist/rendering/shadow-runtime.d.ts.map +1 -0
- package/dist/rendering/shadow-runtime.js +378 -0
- package/dist/rendering/shadow-runtime.js.map +1 -0
- package/dist/rendering/shadow-settings.d.ts +15 -0
- package/dist/rendering/shadow-settings.d.ts.map +1 -0
- package/dist/rendering/shadow-settings.js +129 -0
- package/dist/rendering/shadow-settings.js.map +1 -0
- package/dist/rendering/shadow-types.d.ts +99 -0
- package/dist/rendering/shadow-types.d.ts.map +1 -0
- package/dist/rendering/shadow-types.js +5 -0
- package/dist/rendering/shadow-types.js.map +1 -0
- package/dist/rendering/shadow-validation.d.ts +3 -0
- package/dist/rendering/shadow-validation.d.ts.map +1 -0
- package/dist/rendering/shadow-validation.js +166 -0
- package/dist/rendering/shadow-validation.js.map +1 -0
- package/dist/rendering/value.d.ts +2 -0
- package/dist/rendering/value.d.ts.map +1 -0
- package/dist/rendering/value.js +6 -0
- package/dist/rendering/value.js.map +1 -0
- package/dist/runtime-data-token.d.ts +4 -0
- package/dist/runtime-data-token.d.ts.map +1 -0
- package/dist/runtime-data-token.js +4 -0
- package/dist/runtime-data-token.js.map +1 -0
- package/dist/runtime-data-types.d.ts +83 -0
- package/dist/runtime-data-types.d.ts.map +1 -0
- package/dist/runtime-data-types.js +2 -0
- package/dist/runtime-data-types.js.map +1 -0
- package/dist/runtime-data.d.ts +18 -0
- package/dist/runtime-data.d.ts.map +1 -0
- package/dist/runtime-data.js +301 -0
- package/dist/runtime-data.js.map +1 -0
- package/dist/runtime-scene-resolvers.d.ts +33 -0
- package/dist/runtime-scene-resolvers.d.ts.map +1 -0
- package/dist/runtime-scene-resolvers.js +36 -0
- package/dist/runtime-scene-resolvers.js.map +1 -0
- package/dist/scene-artifact-types.d.ts +385 -0
- package/dist/scene-artifact-types.d.ts.map +1 -0
- package/dist/scene-artifact-types.js +2 -0
- package/dist/scene-artifact-types.js.map +1 -0
- package/dist/scene-artifact-validation.d.ts +20 -0
- package/dist/scene-artifact-validation.d.ts.map +1 -0
- package/dist/scene-artifact-validation.js +1402 -0
- package/dist/scene-artifact-validation.js.map +1 -0
- package/dist/static-shadow-artifact.d.ts +131 -0
- package/dist/static-shadow-artifact.d.ts.map +1 -0
- package/dist/static-shadow-artifact.js +327 -0
- package/dist/static-shadow-artifact.js.map +1 -0
- package/package.json +51 -1
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1
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import { createFpsRuntimeDataSnapshot } from '../runtime-data.js';
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import { createFpsPluginHostFromEnvironmentModule, } from '@fps-games/plugin-sdk/host';
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import { createFpsRuntimeFrameScheduler, FPS_RUNTIME_FRAME_SCHEDULER, } from '@fps-games/plugin-sdk/runtime';
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import { FPS_ASSET_CATALOG_SOURCE, FPS_BABYLON_RENDERER_CONTEXT, FPS_BABYLON_RENDERER_DATA, FPS_BABYLON_RENDERER_SERVICE, FPS_RUNTIME_DATA, } from './plugin-contract.js';
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import {} from './renderer-controller.js';
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export function createFpsBabylonGameWorldPluginLifecycle(options) {
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assertEnvironmentModule(options.runtimeModule, 'runtime');
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assertEnvironmentModule(options.rendererModule, 'renderer');
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const runtimeData = createFpsRuntimeDataSnapshot(options.runtimeData);
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let runtimeHost = null;
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let runtimeFrames = null;
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let rendererHost = null;
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let renderer = null;
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let rendererScene = null;
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let rendererOwnershipOpen = false;
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let operationInProgress = null;
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const run = (operation, callback) => {
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if (operationInProgress) {
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return Promise.reject(new Error(`GameWorld Plugin lifecycle cannot ${operation} while ${operationInProgress} is in progress.`));
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}
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operationInProgress = operation;
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return callback().finally(() => { operationInProgress = null; });
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};
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const clearRuntimeHostIfDisposed = (host) => {
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if (runtimeHost !== host || host.state !== 'disposed')
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return;
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runtimeHost = null;
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runtimeFrames?.driver.dispose();
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runtimeFrames = null;
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};
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const clearRendererHostIfDisposed = (host) => {
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if (rendererHost !== host || host.state !== 'disposed')
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return;
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rendererHost = null;
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renderer = null;
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rendererScene = null;
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rendererOwnershipOpen = false;
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};
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const cleanupFailedStart = async (host, clear, primaryError) => {
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const cleanupErrors = [];
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if (host.state !== 'disposed') {
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try {
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await host.dispose();
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}
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catch (error) {
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cleanupErrors.push(error);
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}
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}
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clear(host);
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if (cleanupErrors.length > 0 && primaryError && typeof primaryError === 'object') {
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try {
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Object.assign(primaryError, { cleanupErrors: Object.freeze(cleanupErrors) });
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}
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catch { /* Preserve the primary failure even when it cannot be annotated. */ }
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}
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throw primaryError;
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};
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const startRuntime = () => run('start-runtime', async () => {
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if (runtimeHost?.state === 'started')
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return;
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if (runtimeHost) {
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throw new Error(`GameWorld Runtime Host is retained in ${runtimeHost.state}; dispose it before restarting.`);
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}
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const frames = createFpsRuntimeFrameScheduler({ report: options.report });
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let host;
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try {
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host = createFpsPluginHostFromEnvironmentModule({
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module: options.runtimeModule,
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apiVersion: options.apiVersion,
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scope: 'project',
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initialServices: [
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{ token: FPS_RUNTIME_DATA, value: runtimeData },
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{
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token: FPS_ASSET_CATALOG_SOURCE,
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value: Object.freeze({ catalog: options.assetCatalog }),
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},
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{ token: FPS_RUNTIME_FRAME_SCHEDULER, value: frames.scheduler },
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],
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report: options.report,
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});
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}
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catch (error) {
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frames.driver.dispose();
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throw error;
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}
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runtimeHost = host;
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runtimeFrames = frames;
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try {
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await host.start();
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}
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catch (error) {
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return cleanupFailedStart(host, clearRuntimeHostIfDisposed, error);
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}
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});
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const advanceFrame = (input) => {
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if (operationInProgress) {
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throw new Error(`GameWorld Runtime frames cannot advance while ${operationInProgress} is in progress.`);
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}
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if (runtimeHost?.state !== 'started' || !runtimeFrames) {
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throw new Error(`GameWorld Runtime frames require a started Host, got: ${runtimeHost?.state ?? 'absent'}.`);
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}
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runtimeFrames.driver.advance(input);
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};
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const attachRenderer = (context) => run('attach-renderer', async () => {
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if (runtimeHost?.state !== 'started') {
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throw new Error('GameWorld Runtime Host must be started before attaching the Renderer Host.');
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}
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if (rendererHost?.state === 'started' && renderer) {
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if (rendererScene !== context.scene) {
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throw new Error('GameWorld Renderer Host is already attached to a different Scene.');
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}
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return renderer;
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}
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if (rendererHost) {
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throw new Error(`GameWorld Renderer Host is retained in ${rendererHost.state}; detach it before restarting.`);
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}
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const host = createFpsPluginHostFromEnvironmentModule({
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module: options.rendererModule,
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apiVersion: options.apiVersion,
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scope: 'application',
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initialServices: [
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{ token: FPS_BABYLON_RENDERER_CONTEXT, value: context },
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{ token: FPS_BABYLON_RENDERER_DATA, value: runtimeData },
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{
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token: FPS_ASSET_CATALOG_SOURCE,
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value: Object.freeze({ catalog: options.assetCatalog }),
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},
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],
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report: options.report,
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});
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rendererHost = host;
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rendererScene = context.scene;
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try {
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await host.start();
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const rendererController = host.services.get(FPS_BABYLON_RENDERER_SERVICE);
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rendererOwnershipOpen = true;
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const shadows = Object.freeze({
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registerRuntimeShadowObjects: (input) => {
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assertRendererOwnershipOpen(rendererOwnershipOpen);
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return rendererController.shadows.registerRuntimeShadowObjects(input);
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},
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registerActivitySource: (input) => {
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assertRendererOwnershipOpen(rendererOwnershipOpen);
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return rendererController.shadows.registerActivitySource(input);
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},
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getRuntimeSnapshot: () => rendererController.shadows.getRuntimeSnapshot(),
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getEvidence: () => rendererController.shadows.getEvidence(),
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getAppearance: () => rendererController.shadows.getAppearance(),
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previewAppearance: (input) => {
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assertRendererOwnershipOpen(rendererOwnershipOpen);
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return rendererController.shadows.previewAppearance(input);
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},
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});
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const cameras = Object.freeze({
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register: (camera) => {
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assertRendererOwnershipOpen(rendererOwnershipOpen);
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const registration = rendererController.cameras.register(camera);
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let registrationOpen = true;
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return Object.freeze({
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dispose() {
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if (!registrationOpen)
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return;
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registration.dispose();
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registrationOpen = false;
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},
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});
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},
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});
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const lighting = Object.freeze({
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previewDirectionalLight: (input) => {
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assertRendererOwnershipOpen(rendererOwnershipOpen);
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rendererController.lighting.previewDirectionalLight(input);
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},
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});
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const rendering = Object.freeze({
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getEnvironmentAppearance: () => rendererController.rendering.getEnvironmentAppearance(),
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previewEnvironmentAppearance: (input) => {
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assertRendererOwnershipOpen(rendererOwnershipOpen);
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return rendererController.rendering.previewEnvironmentAppearance(input);
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},
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});
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renderer = Object.freeze({ cameras, lighting, rendering, shadows });
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return renderer;
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}
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catch (error) {
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return cleanupFailedStart(host, clearRendererHostIfDisposed, error);
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}
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});
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const detachRenderer = () => run('detach-renderer', async () => {
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const host = rendererHost;
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if (!host)
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return;
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rendererOwnershipOpen = false;
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try {
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await host.dispose();
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}
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finally {
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clearRendererHostIfDisposed(host);
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}
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});
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const dispose = () => run('dispose', async () => {
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const errors = [];
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const currentRendererHost = rendererHost;
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if (currentRendererHost) {
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rendererOwnershipOpen = false;
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try {
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await currentRendererHost.dispose();
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}
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catch (error) {
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errors.push(error);
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}
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finally {
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clearRendererHostIfDisposed(currentRendererHost);
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}
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}
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const currentRuntimeHost = runtimeHost;
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if (currentRuntimeHost) {
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try {
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await currentRuntimeHost.dispose();
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}
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catch (error) {
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errors.push(error);
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}
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finally {
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clearRuntimeHostIfDisposed(currentRuntimeHost);
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}
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}
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if (errors.length === 1)
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throw errors[0];
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if (errors.length > 1) {
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throw Object.assign(new Error('GameWorld Plugin lifecycle disposal failed.'), {
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cleanupErrors: Object.freeze(errors),
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});
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}
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});
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236
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return Object.freeze({
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get runtimeHost() { return runtimeHost; },
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get rendererHost() { return rendererHost; },
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get renderer() { return renderer; },
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startRuntime,
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advanceFrame,
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inspectFrames: () => runtimeFrames?.scheduler.snapshot() ?? null,
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attachRenderer,
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detachRenderer,
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dispose,
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});
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}
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248
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function assertRendererOwnershipOpen(open) {
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if (!open)
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throw new Error('Babylon renderer service is disposed.');
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}
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252
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function assertEnvironmentModule(module, expectedEnvironment) {
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253
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if (module.environment !== expectedEnvironment) {
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throw new Error(`Expected a ${expectedEnvironment} Plugin environment module, received ${module.environment}.`);
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}
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256
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}
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257
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//# sourceMappingURL=game-world-plugin-lifecycle.js.map
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@@ -0,0 +1 @@
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|
1
|
+
{"version":3,"file":"game-world-plugin-lifecycle.js","sourceRoot":"","sources":["../../src/babylon/game-world-plugin-lifecycle.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,4BAA4B,EAAE,MAAM,oBAAoB,CAAC;AAKlE,OAAO,EACL,wCAAwC,GAEzC,MAAM,4BAA4B,CAAC;AACpC,OAAO,EACL,8BAA8B,EAC9B,2BAA2B,GAI5B,MAAM,+BAA+B,CAAC;AACvC,OAAO,EACL,wBAAwB,EACxB,4BAA4B,EAC5B,yBAAyB,EACzB,4BAA4B,EAC5B,gBAAgB,GACjB,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAGN,MAAM,0BAA0B,CAAC;AAyBlC,MAAM,UAAU,wCAAwC,CACtD,OAAkD;IAElD,uBAAuB,CAAC,OAAO,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC;IAC1D,uBAAuB,CAAC,OAAO,CAAC,cAAc,EAAE,UAAU,CAAC,CAAC;IAC5D,MAAM,WAAW,GAAG,4BAA4B,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;IACtE,IAAI,WAAW,GAAyB,IAAI,CAAC;IAC7C,IAAI,aAAa,GAA8C,IAAI,CAAC;IACpE,IAAI,YAAY,GAAyB,IAAI,CAAC;IAC9C,IAAI,QAAQ,GAAqC,IAAI,CAAC;IACtD,IAAI,aAAa,GAA8C,IAAI,CAAC;IACpE,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,mBAAmB,GAA6C,IAAI,CAAC;IAEzE,MAAM,GAAG,GAAG,CACV,SAA4C,EAC5C,QAA0B,EACd,EAAE;QACd,IAAI,mBAAmB,EAAE,CAAC;YACxB,OAAO,OAAO,CAAC,MAAM,CAAC,IAAI,KAAK,CAC7B,qCAAqC,SAAS,UAAU,mBAAmB,kBAAkB,CAC9F,CAAC,CAAC;QACL,CAAC;QACD,mBAAmB,GAAG,SAAS,CAAC;QAChC,OAAO,QAAQ,EAAE,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,mBAAmB,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IACnE,CAAC,CAAC;IAEF,MAAM,0BAA0B,GAAG,CAAC,IAAmB,EAAQ,EAAE;QAC/D,IAAI,WAAW,KAAK,IAAI,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU;YAAE,OAAO;QAC9D,WAAW,GAAG,IAAI,CAAC;QACnB,aAAa,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC;QAChC,aAAa,GAAG,IAAI,CAAC;IACvB,CAAC,CAAC;IACF,MAAM,2BAA2B,GAAG,CAAC,IAAmB,EAAQ,EAAE;QAChE,IAAI,YAAY,KAAK,IAAI,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU;YAAE,OAAO;QAC/D,YAAY,GAAG,IAAI,CAAC;QACpB,QAAQ,GAAG,IAAI,CAAC;QAChB,aAAa,GAAG,IAAI,CAAC;QACrB,qBAAqB,GAAG,KAAK,CAAC;IAChC,CAAC,CAAC;IAEF,MAAM,kBAAkB,GAAG,KAAK,EAC9B,IAAmB,EACnB,KAAoC,EACpC,YAAqB,EACL,EAAE;QAClB,MAAM,aAAa,GAAc,EAAE,CAAC;QACpC,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU,EAAE,CAAC;YAC9B,IAAI,CAAC;gBAAC,MAAM,IAAI,CAAC,OAAO,EAAE,CAAC;YAAC,CAAC;YAAC,OAAO,KAAK,EAAE,CAAC;gBAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAAC,CAAC;QAC5E,CAAC;QACD,KAAK,CAAC,IAAI,CAAC,CAAC;QACZ,IAAI,aAAa,CAAC,MAAM,GAAG,CAAC,IAAI,YAAY,IAAI,OAAO,YAAY,KAAK,QAAQ,EAAE,CAAC;YACjF,IAAI,CAAC;gBAAC,MAAM,CAAC,MAAM,CAAC,YAAY,EAAE,EAAE,aAAa,EAAE,MAAM,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,CAAC,CAAC;YAAC,CAAC;YACrF,MAAM,CAAC,CAAC,oEAAoE,CAAC,CAAC;QAChF,CAAC;QACD,MAAM,YAAY,CAAC;IACrB,CAAC,CAAC;IAEF,MAAM,YAAY,GAAG,GAAkB,EAAE,CAAC,GAAG,CAAC,eAAe,EAAE,KAAK,IAAI,EAAE;QACxE,IAAI,WAAW,EAAE,KAAK,KAAK,SAAS;YAAE,OAAO;QAC7C,IAAI,WAAW,EAAE,CAAC;YAChB,MAAM,IAAI,KAAK,CAAC,yCAAyC,WAAW,CAAC,KAAK,iCAAiC,CAAC,CAAC;QAC/G,CAAC;QACD,MAAM,MAAM,GAAG,8BAA8B,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC;QAC1E,IAAI,IAAmB,CAAC;QACxB,IAAI,CAAC;YACH,IAAI,GAAG,wCAAwC,CAAC;gBAC9C,MAAM,EAAE,OAAO,CAAC,aAAa;gBAC7B,UAAU,EAAE,OAAO,CAAC,UAAU;gBAC9B,KAAK,EAAE,SAAS;gBAChB,eAAe,EAAE;oBACf,EAAE,KAAK,EAAE,gBAAgB,EAAE,KAAK,EAAE,WAAW,EAAE;oBAC/C;wBACE,KAAK,EAAE,wBAAwB;wBAC/B,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,EAAE,OAAO,CAAC,YAAY,EAAE,CAAC;qBACxD;oBACD,EAAE,KAAK,EAAE,2BAA2B,EAAE,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE;iBAChE;gBACD,MAAM,EAAE,OAAO,CAAC,MAAM;aACvB,CAAC,CAAC;QACL,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACf,MAAM,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;YACxB,MAAM,KAAK,CAAC;QACd,CAAC;QACD,WAAW,GAAG,IAAI,CAAC;QACnB,aAAa,GAAG,MAAM,CAAC;QACvB,IAAI,CAAC;YACH,MAAM,IAAI,CAAC,KAAK,EAAE,CAAC;QACrB,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACf,OAAO,kBAAkB,CAAC,IAAI,EAAE,0BAA0B,EAAE,KAAK,CAAC,CAAC;QACrE,CAAC;IACH,CAAC,CAAC,CAAC;IAEH,MAAM,YAAY,GAAG,CAAC,KAA2B,EAAQ,EAAE;QACzD,IAAI,mBAAmB,EAAE,CAAC;YACxB,MAAM,IAAI,KAAK,CAAC,iDAAiD,mBAAmB,kBAAkB,CAAC,CAAC;QAC1G,CAAC;QACD,IAAI,WAAW,EAAE,KAAK,KAAK,SAAS,IAAI,CAAC,aAAa,EAAE,CAAC;YACvD,MAAM,IAAI,KAAK,CAAC,yDAAyD,WAAW,EAAE,KAAK,IAAI,QAAQ,GAAG,CAAC,CAAC;QAC9G,CAAC;QACD,aAAa,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC,CAAC;IAEF,MAAM,cAAc,GAAG,CACrB,OAAkC,EACE,EAAE,CAAC,GAAG,CAAC,iBAAiB,EAAE,KAAK,IAAI,EAAE;QACzE,IAAI,WAAW,EAAE,KAAK,KAAK,SAAS,EAAE,CAAC;YACrC,MAAM,IAAI,KAAK,CAAC,4EAA4E,CAAC,CAAC;QAChG,CAAC;QACD,IAAI,YAAY,EAAE,KAAK,KAAK,SAAS,IAAI,QAAQ,EAAE,CAAC;YAClD,IAAI,aAAa,KAAK,OAAO,CAAC,KAAK,EAAE,CAAC;gBACpC,MAAM,IAAI,KAAK,CAAC,mEAAmE,CAAC,CAAC;YACvF,CAAC;YACD,OAAO,QAAQ,CAAC;QAClB,CAAC;QACD,IAAI,YAAY,EAAE,CAAC;YACjB,MAAM,IAAI,KAAK,CAAC,0CAA0C,YAAY,CAAC,KAAK,gCAAgC,CAAC,CAAC;QAChH,CAAC;QACD,MAAM,IAAI,GAAG,wCAAwC,CAAC;YACpD,MAAM,EAAE,OAAO,CAAC,cAAc;YAC9B,UAAU,EAAE,OAAO,CAAC,UAAU;YAC9B,KAAK,EAAE,aAAa;YACpB,eAAe,EAAE;gBACf,EAAE,KAAK,EAAE,4BAA4B,EAAE,KAAK,EAAE,OAAO,EAAE;gBACvD,EAAE,KAAK,EAAE,yBAAyB,EAAE,KAAK,EAAE,WAAW,EAAE;gBACxD;oBACE,KAAK,EAAE,wBAAwB;oBAC/B,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,EAAE,OAAO,CAAC,YAAY,EAAE,CAAC;iBACxD;aACF;YACD,MAAM,EAAE,OAAO,CAAC,MAAM;SACvB,CAAC,CAAC;QACH,YAAY,GAAG,IAAI,CAAC;QACpB,aAAa,GAAG,OAAO,CAAC,KAAK,CAAC;QAC9B,IAAI,CAAC;YACH,MAAM,IAAI,CAAC,KAAK,EAAE,CAAC;YACnB,MAAM,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,4BAA4B,CAAC,CAAC;YAC3E,qBAAqB,GAAG,IAAI,CAAC;YAC7B,MAAM,OAAO,GAAyC,MAAM,CAAC,MAAM,CAAC;gBAClE,4BAA4B,EAAE,CAC5B,KAA0F,EAC1F,EAAE;oBACF,2BAA2B,CAAC,qBAAqB,CAAC,CAAC;oBACnD,OAAO,kBAAkB,CAAC,OAAO,CAAC,4BAA4B,CAAC,KAAK,CAAC,CAAC;gBACxE,CAAC;gBACD,sBAAsB,EAAE,CACtB,KAAoF,EACpF,EAAE;oBACF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|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"lighting-controller.d.ts","sourceRoot":"","sources":["../../src/babylon/lighting-controller.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,4CAA4C,CAAC;AAC9E,OAAO,EAAE,gBAAgB,EAAE,MAAM,4CAA4C,CAAC;AAG9E,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAIL,KAAK,eAAe,EACpB,KAAK,2BAA2B,EACjC,MAAM,gBAAgB,CAAC;AAExB,MAAM,MAAM,sBAAsB,GAAG,gBAAgB,GAAG,gBAAgB,CAAC;AACzE,MAAM,MAAM,0BAA0B,GAAG,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;AAE5E,MAAM,WAAW,6BAA6B;IAC5C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,EAAE,0BAA0B,CAAC;IAC9C,QAAQ,CAAC,KAAK,EAAE,sBAAsB,CAAC;IACvC,QAAQ,CAAC,YAAY,CAAC,EAAE,eAAe,CAAC,MAAM,CAAC,CAAC;CACjD;AAED,MAAM,WAAW,4BAA4B;IAC3C,SAAS,CAAC,QAAQ,EAAE,2BAA2B,GAAG,QAAQ,CAAC,6BAA6B,CAAC,CAAC;IAC1F,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,sBAAsB,GAAG,IAAI,CAAC;IACxD,sEAAsE;IACtE,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,OAAO,CAAC;IAC1D,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC;IACpC,UAAU,IAAI,SAAS,MAAM,EAAE,CAAC;IAChC,OAAO,IAAI,IAAI,CAAC;CACjB;
|
|
1
|
+
{"version":3,"file":"lighting-controller.d.ts","sourceRoot":"","sources":["../../src/babylon/lighting-controller.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,4CAA4C,CAAC;AAC9E,OAAO,EAAE,gBAAgB,EAAE,MAAM,4CAA4C,CAAC;AAG9E,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAIL,KAAK,eAAe,EACpB,KAAK,2BAA2B,EACjC,MAAM,gBAAgB,CAAC;AAExB,MAAM,MAAM,sBAAsB,GAAG,gBAAgB,GAAG,gBAAgB,CAAC;AACzE,MAAM,MAAM,0BAA0B,GAAG,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;AAE5E,MAAM,WAAW,6BAA6B;IAC5C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,EAAE,0BAA0B,CAAC;IAC9C,QAAQ,CAAC,KAAK,EAAE,sBAAsB,CAAC;IACvC,QAAQ,CAAC,YAAY,CAAC,EAAE,eAAe,CAAC,MAAM,CAAC,CAAC;CACjD;AAED,MAAM,WAAW,4BAA4B;IAC3C,SAAS,CAAC,QAAQ,EAAE,2BAA2B,GAAG,QAAQ,CAAC,6BAA6B,CAAC,CAAC;IAC1F,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,sBAAsB,GAAG,IAAI,CAAC;IACxD,sEAAsE;IACtE,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,OAAO,CAAC;IAC1D,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC;IACpC,UAAU,IAAI,SAAS,MAAM,EAAE,CAAC;IAChC,OAAO,IAAI,IAAI,CAAC;CACjB;AAeD;;;GAGG;AACH,wBAAgB,kCAAkC,CAChD,KAAK,EAAE,KAAK,GACX,4BAA4B,CAwH9B"}
|
|
@@ -9,6 +9,7 @@ import { createFpsRuntimeLightSnapshot, } from '../lighting.js';
|
|
|
9
9
|
*/
|
|
10
10
|
export function createFpsBabylonLightingController(scene) {
|
|
11
11
|
const entries = new Map();
|
|
12
|
+
const pendingCleanup = new Set();
|
|
12
13
|
let disposed = false;
|
|
13
14
|
const assertActive = () => {
|
|
14
15
|
if (disposed)
|
|
@@ -17,12 +18,13 @@ export function createFpsBabylonLightingController(scene) {
|
|
|
17
18
|
return {
|
|
18
19
|
applyNode(snapshot) {
|
|
19
20
|
assertActive();
|
|
21
|
+
drainPendingCleanup(pendingCleanup);
|
|
20
22
|
const nodeId = readNodeId(snapshot?.nodeId);
|
|
21
23
|
const enabled = readEnabled(snapshot?.enabled);
|
|
22
24
|
const lightSnapshot = createFpsRuntimeLightSnapshot(snapshot?.light, `$.scene.nodes[${JSON.stringify(nodeId)}].light`);
|
|
23
25
|
const existing = entries.get(nodeId);
|
|
24
|
-
if (existing?.type === lightSnapshot.type) {
|
|
25
|
-
|
|
26
|
+
if (existing?.type === lightSnapshot.type && !existing.light.isDisposed()) {
|
|
27
|
+
applyLightSnapshotTransaction(existing.light, lightSnapshot, enabled);
|
|
26
28
|
return Object.freeze({
|
|
27
29
|
nodeId,
|
|
28
30
|
mutation: 'updated',
|
|
@@ -32,14 +34,20 @@ export function createFpsBabylonLightingController(scene) {
|
|
|
32
34
|
let replacement = null;
|
|
33
35
|
try {
|
|
34
36
|
replacement = createLight(scene, nodeId, lightSnapshot);
|
|
35
|
-
|
|
37
|
+
applyLightSnapshotTransaction(replacement, lightSnapshot, enabled);
|
|
36
38
|
}
|
|
37
39
|
catch (error) {
|
|
38
|
-
replacement
|
|
39
|
-
|
|
40
|
+
throw cleanupFailedReplacement(error, replacement, pendingCleanup);
|
|
41
|
+
}
|
|
42
|
+
if (existing && !existing.light.isDisposed()) {
|
|
43
|
+
try {
|
|
44
|
+
existing.light.dispose();
|
|
45
|
+
}
|
|
46
|
+
catch (error) {
|
|
47
|
+
throw cleanupFailedReplacement(error, replacement, pendingCleanup);
|
|
48
|
+
}
|
|
40
49
|
}
|
|
41
50
|
entries.set(nodeId, { type: lightSnapshot.type, light: replacement });
|
|
42
|
-
existing?.light.dispose();
|
|
43
51
|
return Object.freeze({
|
|
44
52
|
nodeId,
|
|
45
53
|
mutation: existing ? 'replaced' : 'created',
|
|
@@ -53,23 +61,34 @@ export function createFpsBabylonLightingController(scene) {
|
|
|
53
61
|
},
|
|
54
62
|
setNodeEnabled(nodeId, enabled) {
|
|
55
63
|
assertActive();
|
|
64
|
+
drainPendingCleanup(pendingCleanup);
|
|
56
65
|
const entry = entries.get(readNodeId(nodeId));
|
|
57
66
|
if (!entry)
|
|
58
67
|
return false;
|
|
59
68
|
const resolvedEnabled = readEnabled(enabled);
|
|
60
69
|
if (entry.light.isEnabled() === resolvedEnabled)
|
|
61
70
|
return false;
|
|
62
|
-
entry.light.
|
|
71
|
+
const previousEnabled = entry.light.isEnabled();
|
|
72
|
+
try {
|
|
73
|
+
entry.light.setEnabled(resolvedEnabled);
|
|
74
|
+
}
|
|
75
|
+
catch (error) {
|
|
76
|
+
const cleanupErrors = [];
|
|
77
|
+
attemptCleanup(() => entry.light.setEnabled(previousEnabled), cleanupErrors);
|
|
78
|
+
throw addFailureMetadata(error, 'Babylon Light enabled-state update failed.', cleanupErrors);
|
|
79
|
+
}
|
|
63
80
|
return true;
|
|
64
81
|
},
|
|
65
82
|
removeNode(nodeId) {
|
|
66
83
|
assertActive();
|
|
84
|
+
drainPendingCleanup(pendingCleanup);
|
|
67
85
|
const resolvedNodeId = readNodeId(nodeId);
|
|
68
86
|
const entry = entries.get(resolvedNodeId);
|
|
69
87
|
if (!entry)
|
|
70
88
|
return false;
|
|
89
|
+
if (!entry.light.isDisposed())
|
|
90
|
+
entry.light.dispose();
|
|
71
91
|
entries.delete(resolvedNodeId);
|
|
72
|
-
entry.light.dispose();
|
|
73
92
|
return true;
|
|
74
93
|
},
|
|
75
94
|
getNodeIds() {
|
|
@@ -79,10 +98,31 @@ export function createFpsBabylonLightingController(scene) {
|
|
|
79
98
|
dispose() {
|
|
80
99
|
if (disposed)
|
|
81
100
|
return;
|
|
101
|
+
const failures = [];
|
|
102
|
+
for (const [nodeId, entry] of entries) {
|
|
103
|
+
try {
|
|
104
|
+
if (!entry.light.isDisposed())
|
|
105
|
+
entry.light.dispose();
|
|
106
|
+
entries.delete(nodeId);
|
|
107
|
+
}
|
|
108
|
+
catch (error) {
|
|
109
|
+
failures.push(error);
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
for (const light of pendingCleanup) {
|
|
113
|
+
try {
|
|
114
|
+
if (!light.isDisposed())
|
|
115
|
+
light.dispose();
|
|
116
|
+
pendingCleanup.delete(light);
|
|
117
|
+
}
|
|
118
|
+
catch (error) {
|
|
119
|
+
failures.push(error);
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
if (failures.length > 0) {
|
|
123
|
+
throw addFailureMetadata(failures[0], 'Babylon Lighting Controller disposal failed.', failures.slice(1));
|
|
124
|
+
}
|
|
82
125
|
disposed = true;
|
|
83
|
-
for (const entry of entries.values())
|
|
84
|
-
entry.light.dispose();
|
|
85
|
-
entries.clear();
|
|
86
126
|
},
|
|
87
127
|
};
|
|
88
128
|
}
|
|
@@ -90,18 +130,55 @@ function createLight(scene, nodeId, snapshot) {
|
|
|
90
130
|
if (snapshot.type === 'directional') {
|
|
91
131
|
return new DirectionalLight(`${nodeId}.directionalLight`, toVector3(snapshot.direction), scene);
|
|
92
132
|
}
|
|
133
|
+
// Runtime Light schema v1 defines the standard environment light as
|
|
134
|
+
// zenith-up. A configurable hemispheric direction requires a future schema.
|
|
93
135
|
return new HemisphericLight(`${nodeId}.hemisphericLight`, Vector3.Up(), scene);
|
|
94
136
|
}
|
|
137
|
+
function applyLightSnapshotTransaction(light, snapshot, enabled) {
|
|
138
|
+
const previous = captureLightState(light);
|
|
139
|
+
try {
|
|
140
|
+
applyLightSnapshot(light, snapshot, enabled);
|
|
141
|
+
}
|
|
142
|
+
catch (error) {
|
|
143
|
+
const cleanupErrors = [];
|
|
144
|
+
restoreLightState(light, previous, cleanupErrors);
|
|
145
|
+
throw addFailureMetadata(error, 'Babylon Light snapshot apply failed.', cleanupErrors);
|
|
146
|
+
}
|
|
147
|
+
}
|
|
95
148
|
function applyLightSnapshot(light, snapshot, enabled) {
|
|
149
|
+
// Enabled is applied first because it is the only Babylon method call here;
|
|
150
|
+
// all following field mutations are restored if a later assignment fails.
|
|
151
|
+
light.setEnabled(enabled);
|
|
96
152
|
light.intensity = snapshot.intensity;
|
|
97
153
|
copyColor(light.diffuse, snapshot.diffuseColor);
|
|
98
|
-
light.setEnabled(enabled);
|
|
99
154
|
if (snapshot.type === 'directional') {
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
155
|
+
copyVector(light.direction, snapshot.direction);
|
|
156
|
+
}
|
|
157
|
+
else {
|
|
158
|
+
copyColor(light.groundColor, snapshot.groundColor);
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
function captureLightState(light) {
|
|
162
|
+
const base = {
|
|
163
|
+
enabled: light.isEnabled(),
|
|
164
|
+
intensity: light.intensity,
|
|
165
|
+
diffuse: colorTuple(light.diffuse),
|
|
166
|
+
};
|
|
167
|
+
if (light instanceof DirectionalLight) {
|
|
168
|
+
return { ...base, direction: vectorTuple(light.direction) };
|
|
169
|
+
}
|
|
170
|
+
return { ...base, groundColor: colorTuple(light.groundColor) };
|
|
171
|
+
}
|
|
172
|
+
function restoreLightState(light, state, cleanupErrors) {
|
|
173
|
+
attemptCleanup(() => light.setEnabled(state.enabled), cleanupErrors);
|
|
174
|
+
attemptCleanup(() => { light.intensity = state.intensity; }, cleanupErrors);
|
|
175
|
+
attemptCleanup(() => copyTupleToColor(light.diffuse, state.diffuse), cleanupErrors);
|
|
176
|
+
if (light instanceof DirectionalLight && state.direction) {
|
|
177
|
+
attemptCleanup(() => copyTupleToVector(light.direction, state.direction), cleanupErrors);
|
|
178
|
+
}
|
|
179
|
+
else if (light instanceof HemisphericLight && state.groundColor) {
|
|
180
|
+
attemptCleanup(() => copyTupleToColor(light.groundColor, state.groundColor), cleanupErrors);
|
|
103
181
|
}
|
|
104
|
-
copyColor(light.groundColor, snapshot.groundColor);
|
|
105
182
|
}
|
|
106
183
|
function copyVector(target, source) {
|
|
107
184
|
target.copyFromFloats(source.x, source.y, source.z);
|
|
@@ -112,6 +189,75 @@ function copyColor(target, source) {
|
|
|
112
189
|
function toVector3(source) {
|
|
113
190
|
return new Vector3(source.x, source.y, source.z);
|
|
114
191
|
}
|
|
192
|
+
function vectorTuple(value) {
|
|
193
|
+
return [value.x, value.y, value.z];
|
|
194
|
+
}
|
|
195
|
+
function colorTuple(value) {
|
|
196
|
+
return [value.r, value.g, value.b];
|
|
197
|
+
}
|
|
198
|
+
function copyTupleToVector(target, source) {
|
|
199
|
+
target.copyFromFloats(source[0], source[1], source[2]);
|
|
200
|
+
}
|
|
201
|
+
function copyTupleToColor(target, source) {
|
|
202
|
+
target.copyFromFloats(source[0], source[1], source[2]);
|
|
203
|
+
}
|
|
204
|
+
function cleanupFailedReplacement(failure, replacement, pendingCleanup) {
|
|
205
|
+
if (!replacement)
|
|
206
|
+
return failure;
|
|
207
|
+
const cleanupErrors = [];
|
|
208
|
+
attemptCleanup(() => replacement.setEnabled(false), cleanupErrors);
|
|
209
|
+
try {
|
|
210
|
+
if (!replacement.isDisposed())
|
|
211
|
+
replacement.dispose();
|
|
212
|
+
}
|
|
213
|
+
catch (cleanupError) {
|
|
214
|
+
cleanupErrors.push(cleanupError);
|
|
215
|
+
if (!replacement.isDisposed())
|
|
216
|
+
pendingCleanup.add(replacement);
|
|
217
|
+
}
|
|
218
|
+
return addFailureMetadata(failure, 'Babylon Light replacement failed.', cleanupErrors);
|
|
219
|
+
}
|
|
220
|
+
function drainPendingCleanup(pendingCleanup) {
|
|
221
|
+
const failures = [];
|
|
222
|
+
for (const light of pendingCleanup) {
|
|
223
|
+
try {
|
|
224
|
+
if (!light.isDisposed())
|
|
225
|
+
light.dispose();
|
|
226
|
+
pendingCleanup.delete(light);
|
|
227
|
+
}
|
|
228
|
+
catch (error) {
|
|
229
|
+
failures.push(error);
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
if (failures.length > 0) {
|
|
233
|
+
throw addFailureMetadata(failures[0], 'Babylon Light pending cleanup failed.', failures.slice(1));
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
function attemptCleanup(operation, cleanupErrors) {
|
|
237
|
+
try {
|
|
238
|
+
operation();
|
|
239
|
+
}
|
|
240
|
+
catch (error) {
|
|
241
|
+
cleanupErrors.push(error);
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
function addFailureMetadata(failure, fallbackMessage, cleanupErrors) {
|
|
245
|
+
if (cleanupErrors.length === 0)
|
|
246
|
+
return failure;
|
|
247
|
+
if (failure && (typeof failure === 'object' || typeof failure === 'function')) {
|
|
248
|
+
try {
|
|
249
|
+
Object.assign(failure, { cleanupErrors: Object.freeze([...cleanupErrors]) });
|
|
250
|
+
return failure;
|
|
251
|
+
}
|
|
252
|
+
catch {
|
|
253
|
+
// Fall through to a wrapper when the original failure is immutable.
|
|
254
|
+
}
|
|
255
|
+
}
|
|
256
|
+
return Object.assign(new Error(fallbackMessage), {
|
|
257
|
+
cause: failure,
|
|
258
|
+
cleanupErrors: Object.freeze([...cleanupErrors]),
|
|
259
|
+
});
|
|
260
|
+
}
|
|
115
261
|
function readNodeId(value) {
|
|
116
262
|
if (typeof value !== 'string' || !value.trim()) {
|
|
117
263
|
throw new Error('runtime.lighting.nodeIdInvalid');
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"lighting-controller.js","sourceRoot":"","sources":["../../src/babylon/lighting-controller.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,4CAA4C,CAAC;AAC9E,OAAO,EAAE,gBAAgB,EAAE,MAAM,4CAA4C,CAAC;AAC9E,OAAO,EAAE,MAAM,EAAE,MAAM,qCAAqC,CAAC;AAC7D,OAAO,EAAE,OAAO,EAAE,MAAM,sCAAsC,CAAC;AAE/D,OAAO,EACL,6BAA6B,GAK9B,MAAM,gBAAgB,CAAC;
|
|
1
|
+
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@@ -0,0 +1,15 @@
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|
|
1
|
+
import type { FpsAssetResourceResolver } from '../asset-resource.js';
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|
2
|
+
import type { FpsGeneratedAssetCatalog, FpsRuntimeData } from '../runtime-data-types.js';
|
|
3
|
+
import type { FpsBabylonRendererContext, FpsBabylonRendererHostController } from './renderer-controller.js';
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|
4
|
+
export { FPS_BABYLON_RENDERER_PLUGIN_ID } from '../config.js';
|
|
5
|
+
export type FpsBabylonRendererPluginConfig = Readonly<Record<string, never>>;
|
|
6
|
+
export interface FpsAssetCatalogSource {
|
|
7
|
+
readonly catalog: FpsGeneratedAssetCatalog;
|
|
8
|
+
}
|
|
9
|
+
export declare const FPS_RUNTIME_DATA: import("@fps-games/plugin-sdk").FpsServiceToken<FpsRuntimeData<import("../runtime-data-types.js").FpsRuntimeAsset, import("../runtime-data-types.js").FpsRuntimeSceneNode>>;
|
|
10
|
+
export declare const FPS_ASSET_CATALOG_SOURCE: import("@fps-games/plugin-sdk").FpsServiceToken<FpsAssetCatalogSource>;
|
|
11
|
+
export declare const FPS_ASSET_RESOURCE_RESOLVER: import("@fps-games/plugin-sdk").FpsServiceToken<FpsAssetResourceResolver>;
|
|
12
|
+
export declare const FPS_BABYLON_RENDERER_CONTEXT: import("@fps-games/plugin-sdk").FpsServiceToken<FpsBabylonRendererContext>;
|
|
13
|
+
export declare const FPS_BABYLON_RENDERER_DATA: import("@fps-games/plugin-sdk").FpsServiceToken<FpsRuntimeData<import("../runtime-data-types.js").FpsRuntimeAsset, import("../runtime-data-types.js").FpsRuntimeSceneNode>>;
|
|
14
|
+
export declare const FPS_BABYLON_RENDERER_SERVICE: import("@fps-games/plugin-sdk").FpsServiceToken<FpsBabylonRendererHostController>;
|
|
15
|
+
//# sourceMappingURL=plugin-contract.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"plugin-contract.d.ts","sourceRoot":"","sources":["../../src/babylon/plugin-contract.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,sBAAsB,CAAC;AACrE,OAAO,KAAK,EAAE,wBAAwB,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AACzF,OAAO,KAAK,EACV,yBAAyB,EACzB,gCAAgC,EACjC,MAAM,0BAA0B,CAAC;AAElC,OAAO,EAAE,8BAA8B,EAAE,MAAM,cAAc,CAAC;AAC9D,MAAM,MAAM,8BAA8B,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC;AAE7E,MAAM,WAAW,qBAAqB;IACpC,QAAQ,CAAC,OAAO,EAAE,wBAAwB,CAAC;CAC5C;AAED,eAAO,MAAM,gBAAgB,6KAA4D,CAAC;AAC1F,eAAO,MAAM,wBAAwB,wEAEpC,CAAC;AACF,eAAO,MAAM,2BAA2B,2EAEvC,CAAC;AACF,eAAO,MAAM,4BAA4B,4EAExC,CAAC;AACF,eAAO,MAAM,yBAAyB,6KAErC,CAAC;AACF,eAAO,MAAM,4BAA4B,mFAExC,CAAC"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { defineFpsServiceToken } from '@fps-games/plugin-sdk';
|
|
2
|
+
import { FPS_BABYLON_RENDERER_PLUGIN_ID } from '../config.js';
|
|
3
|
+
export { FPS_BABYLON_RENDERER_PLUGIN_ID } from '../config.js';
|
|
4
|
+
export const FPS_RUNTIME_DATA = defineFpsServiceToken('fps.runtime.data');
|
|
5
|
+
export const FPS_ASSET_CATALOG_SOURCE = defineFpsServiceToken('fps.asset.catalog.source');
|
|
6
|
+
export const FPS_ASSET_RESOURCE_RESOLVER = defineFpsServiceToken('fps.asset.resource.resolver');
|
|
7
|
+
export const FPS_BABYLON_RENDERER_CONTEXT = defineFpsServiceToken('fps.renderer.babylon.context');
|
|
8
|
+
export const FPS_BABYLON_RENDERER_DATA = defineFpsServiceToken('fps.renderer.babylon.runtime-data');
|
|
9
|
+
export const FPS_BABYLON_RENDERER_SERVICE = defineFpsServiceToken('fps.renderer.babylon.service');
|
|
10
|
+
//# sourceMappingURL=plugin-contract.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import type { MaterialOwnerPointerEvidence } from '../../material-owner.js';
|
|
2
|
+
export interface BabylonAssetContainerInstantiatedEntriesLike {
|
|
3
|
+
rootNodes?: readonly any[];
|
|
4
|
+
}
|
|
5
|
+
export interface BabylonAssetContainerLike<TEntries extends BabylonAssetContainerInstantiatedEntriesLike = BabylonAssetContainerInstantiatedEntriesLike> {
|
|
6
|
+
meshes?: readonly any[];
|
|
7
|
+
transformNodes?: readonly any[];
|
|
8
|
+
instantiateModelsToScene(nameFunction: (sourceName: string) => string, cloneMaterials?: boolean, options?: Readonly<Record<string, unknown>>): TEntries;
|
|
9
|
+
}
|
|
10
|
+
export interface BabylonAssetContainerInstantiationIdentity {
|
|
11
|
+
readSourceName(node: unknown): string | null;
|
|
12
|
+
readInstanceOwnerEvidence(node: unknown): MaterialOwnerPointerEvidence | null;
|
|
13
|
+
}
|
|
14
|
+
export interface BabylonAssetContainerInstantiationDiagnostic {
|
|
15
|
+
status: 'complete' | 'partial';
|
|
16
|
+
sourceNodeCount: number;
|
|
17
|
+
instantiatedNodeCount: number;
|
|
18
|
+
mappedNodeCount: number;
|
|
19
|
+
preservedEvidenceCount: number;
|
|
20
|
+
ambiguousGroupCount: number;
|
|
21
|
+
unmatchedSourceNodeCount: number;
|
|
22
|
+
unmatchedInstantiatedNodeCount: number;
|
|
23
|
+
}
|
|
24
|
+
export interface InstantiateBabylonAssetContainerWithMaterialOwnerEvidenceOptions {
|
|
25
|
+
nameFunction(sourceName: string): string;
|
|
26
|
+
cloneMaterials?: boolean;
|
|
27
|
+
instantiateOptions?: Readonly<Record<string, unknown>>;
|
|
28
|
+
}
|
|
29
|
+
export interface BabylonAssetContainerMaterialOwnerInstantiation<TEntries extends BabylonAssetContainerInstantiatedEntriesLike> {
|
|
30
|
+
entries: TEntries;
|
|
31
|
+
identity: BabylonAssetContainerInstantiationIdentity;
|
|
32
|
+
diagnostic: BabylonAssetContainerInstantiationDiagnostic;
|
|
33
|
+
}
|
|
34
|
+
/**
|
|
35
|
+
* Delegates to Babylon's normal AssetContainer instantiation while retaining
|
|
36
|
+
* source identity that Babylon does not copy onto newly created InstancedMesh nodes.
|
|
37
|
+
*/
|
|
38
|
+
export declare function instantiateBabylonAssetContainerWithMaterialOwnerEvidence<TEntries extends BabylonAssetContainerInstantiatedEntriesLike>(container: BabylonAssetContainerLike<TEntries>, options: InstantiateBabylonAssetContainerWithMaterialOwnerEvidenceOptions): BabylonAssetContainerMaterialOwnerInstantiation<TEntries>;
|
|
39
|
+
//# sourceMappingURL=asset-container-instantiation.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"asset-container-instantiation.d.ts","sourceRoot":"","sources":["../../../src/babylon/renderer/asset-container-instantiation.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,4BAA4B,EAAE,MAAM,yBAAyB,CAAC;AAG5E,MAAM,WAAW,4CAA4C;IAC3D,SAAS,CAAC,EAAE,SAAS,GAAG,EAAE,CAAC;CAC5B;AAED,MAAM,WAAW,yBAAyB,CACxC,QAAQ,SAAS,4CAA4C,GAAG,4CAA4C;IAE5G,MAAM,CAAC,EAAE,SAAS,GAAG,EAAE,CAAC;IACxB,cAAc,CAAC,EAAE,SAAS,GAAG,EAAE,CAAC;IAChC,wBAAwB,CACtB,YAAY,EAAE,CAAC,UAAU,EAAE,MAAM,KAAK,MAAM,EAC5C,cAAc,CAAC,EAAE,OAAO,EACxB,OAAO,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,GAC1C,QAAQ,CAAC;CACb;AAED,MAAM,WAAW,0CAA0C;IACzD,cAAc,CAAC,IAAI,EAAE,OAAO,GAAG,MAAM,GAAG,IAAI,CAAC;IAC7C,yBAAyB,CAAC,IAAI,EAAE,OAAO,GAAG,4BAA4B,GAAG,IAAI,CAAC;CAC/E;AAED,MAAM,WAAW,4CAA4C;IAC3D,MAAM,EAAE,UAAU,GAAG,SAAS,CAAC;IAC/B,eAAe,EAAE,MAAM,CAAC;IACxB,qBAAqB,EAAE,MAAM,CAAC;IAC9B,eAAe,EAAE,MAAM,CAAC;IACxB,sBAAsB,EAAE,MAAM,CAAC;IAC/B,mBAAmB,EAAE,MAAM,CAAC;IAC5B,wBAAwB,EAAE,MAAM,CAAC;IACjC,8BAA8B,EAAE,MAAM,CAAC;CACxC;AAED,MAAM,WAAW,gEAAgE;IAC/E,YAAY,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,CAAC;IACzC,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,kBAAkB,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;CACxD;AAED,MAAM,WAAW,+CAA+C,CAC9D,QAAQ,SAAS,4CAA4C;IAE7D,OAAO,EAAE,QAAQ,CAAC;IAClB,QAAQ,EAAE,0CAA0C,CAAC;IACrD,UAAU,EAAE,4CAA4C,CAAC;CAC1D;AAmBD;;;GAGG;AACH,wBAAgB,yDAAyD,CACvE,QAAQ,SAAS,4CAA4C,EAE7D,SAAS,EAAE,yBAAyB,CAAC,QAAQ,CAAC,EAC9C,OAAO,EAAE,gEAAgE,GACxE,+CAA+C,CAAC,QAAQ,CAAC,CA+F3D"}
|